Kinda Funny Gamescast: Video Game Podcast - Star Fox Review - Kinda Funny Gamescast
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on Life 2 now on Xbox, PlayStation, and PC with a demo newly available on all three platforms.
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What's up, everybody, and welcome to the Kind of Funny Games cast for Wednesday, June 24th,
2006. I'm one of your show host Snowbike Mike, and today I'm joined by my Star Fox mercenary squad.
That's right. This is the Star Fox review for Switch 2. We're going to be deep diving into it.
But before that, as a great captain, Star Fox, you know, I would be Star Foxx.
Just everybody knows. I'm bad to the bone, and you know that. Oh, yeah. Yeah. You know so much about
that's our ad man. That's our leader right there. I don't think you went down the foxhole yet.
Of course, I have to introduce my crew who has played Star Fox on Switch 2.
Of course, Andy Cortez, how are you?
How about some, how about a little bit of that teamwork, huh?
Falco always says that when you're not covering him.
You would be my Falco.
I want you to know that.
I mean, you would be my Falco.
I mean, we're always like in the sense that we're always sparring.
I'm always annoyed with you.
Yes.
Of course, blessing out of Yo-EA Jr.
Dual barrel.
Is that peppy?
That's peppy.
Is that peppy?
he asked. I'm offended.
Very excited. And then of course, Tim, my number one,
you're my Star Fox guy.
You are Star Fox. Oh, okay, okay.
Well, there can be two Star Foxes.
Sure, sure, sure.
I love how consistent this whole thing was.
Really nailed it there.
We got four Starbucks.
I think we can call Tim James McLeod because he's the father of all.
Oh, okay, I'll take that.
He's the O.T. He's the O.D.
He's the buddy who's part of the old generation because he's older.
Well, James is the old one.
Yeah.
Jimmy. Jimmy. Jimmy.
Oh, Jimmy McLeod.
Tim Gettys, how are you today?
This is a big review. This is a fun review with you.
Oh, yeah, definitely. I am very excited for this.
I can't wait to talk about Star Fox.
More than anything, I can't wait for people to be able to play it tomorrow, like when it comes out.
And then I'll have more people to talk to about Star Fox.
And something tells me that this one's going to do better than many Star Fox games.
So that's a good thing for me, a fan of the Star Fox franchise that wants more.
I love hearing that.
And I also loved hearing that.
And I also loved hearing your passion when we talk about Star Fox.
If you all remember a couple Nintendo directs ago,
Tim spoke really passionate about the history of Star Fox,
how much it means to him and so many others,
and what he saw through those Nintendo directs.
So I'm excited to get here today where all three of you have had experiences with Star Fox
on the Switch 2.
I can't wait to deep dive into it because, of course, that is your topic of the show.
But before we do any of that, you can be part of the live show right now.
if you'd like to ask questions about Star Fox on Switch 2,
if you'd like to share some of your Star Fox memories from so long ago,
please be part of the show by super chatting over on YouTube.com slash Kind of Funny games throughout the show.
I'll be grabbing those super chats and asking our panel of Star Fox Mercenary Squad,
all of the questions that you have.
And of course, we couldn't do this without you.
Thank you to each and every one of you who support us over on Twitch and on YouTube
and over on Patreon, just like our Patreon producers from patreon.com slash Kind of Funny.
So thank you to Carl Jacobs, Omega Buster, Delaney the Somme, Twining,
and for the first time for Captain Star Fox, No-like Mike, Lacks Nomad,
welcome to the Patreon producer squad.
Of course, guys, let's jump into it.
Let's begin with topic of the show.
Star Fox Review.
That is today's topic of the show.
We're diving deep into this brand new switch to game.
Of course, just so everyone knows, from the Nintendo description.
join Fox MacLeod and the Star Foxx team as you fight to protect the lilat system from the clutches of the evil scientist, Dr. Andross.
Take to the skies and stars as you blast your way through enemies in this action-packed adventure.
This cinematic take on the Star Fox 64 story features new fully voiced dialogue, fully voice dialogue,
an epic orchestral soundtrack, and a complete visual overhaul for the Nintendo Switch 2 system.
It's currently on sale digitally for $50.
$49.99 and physically $59.99 for $60.
This is coming from the team at Vellon Studios.
Some great connections with us and Vellon Studios over the years.
Midnight Murder Club you might remember them from.
Knockout City you might remember them from.
And of course, Mario Kart Live Home Circuit.
So congratulations to them.
Of course.
You know, getting to the finish line with this one,
I gave you some of the rundowns, but, you know,
new voice acting scenes and bonus scenes in the campaign,
difficulty settings for your campaign experience,
challenge mode,
battle mode with 4V4 multiplayer,
and of course my favorite thing that I'm looking forward to,
face scan yourself as one of the mercenary squads
in fun Nintendo voice chats with the all-new avatars,
which is very, very exciting.
Very exciting.
Oh, yeah.
That's a system seller.
Get ready.
So that's kind of your rundown.
Of course, Andy, Tim,
and bless all have had experiences with the game.
I'm going to go to our Star Fox to kick it all off.
Tim Getty's.
Tim, before we get into a review, your score,
if you could just give the people,
maybe they don't know what Star Fox is.
This is a reintroduction of Star Fox
to many new people who have maybe just seen
just a Mario movie, right, and are coming in new.
What is Star Fox the game?
And then give me your review and your thoughts of the new game.
So Star Fox, the franchise has been many things over the years.
They're, ironically, haven't been that many.
many on rails space shooters in the franchise.
The best ones have been that.
But when you look at Star Fox Command on the DS, that was a bit more of a real-time tactical
strategy game, kind of.
And then the Star Fox assault was not even a third on Rails shooters.
And it was also a get out of your R-wing run around shoot.
And that stuff didn't really work that well.
And Star Fox Zero was way more motion.
control type of like Wii you gimmick game.
But when you go back to it, Star Fox on the Super Nintendo, Star Fox 64 and the Star Fox 64
3D on the 3DS are all linear on rails space shooters.
You are flying around in your R wing and the majority of the levels are very arcady.
You are trying to get high scores.
You are trying to maximize your your roots and pads throughout levels that are very bite-sized
and meant for replayability.
and to maximize combos of shooting enemies in groups
because if you kill more than one enemy at a time
with a homing blast, you get bonus points
and then you get medals and the medals unlock things.
It is very much a old school arcade style,
linear space shooter.
On top of that, it is also an incredibly cinematic gameplay experience.
There is a lot of voice acting,
there is epic orchestral music,
and dating back all the way to the Super Nintendo
that couldn't have those things,
there was a clear attempt for that.
There was a energy to that game,
like they didn't have actual voice acting,
but it had the little,
like they wouldn't make sounds for voices,
which even that time was semi a novelty.
It might be the first game I can remember
that did that type of thing.
And then Star Fox 64,
very much one of the first games
like with full on voice acting.
proper and we're talking about some of the most iconic for better or worse lines in performances
in video game history as far as I'm concerned.
Yeah.
Are you to say it?
Do a barrel roll.
Yeah, yeah.
Yeah.
But that's the thing is it's like, yeah, we can talk about that.
But there's like, there's dozens of lines in this game that are seared into a generation
of kids' brains, like the exact intonation of how they're said.
And exactly.
And it's like, so I do think that I'm getting to this remake of Star Fox 64,
that it is overall a very faithful remake of the game.
It's going to come with a lot of opinions on those performances
because of how iconic they are.
Okay.
So let's talk about your time with this brand new game on the Switch 2.
You've had the experience.
Why don't you deep dive me into your review and your score, Tim?
So Star Fox 64 in its multiple iterations over the years is,
undeniably my number one or two most beaten video game throughout my life.
Super Mario Brothers 1 and Star Fox 64 are two games that I go out of my way to make sure that
every year, at least I play through them.
And Mario 1, I just really love speed running that game and trying to make sure like I can
keep my sub 10 minute run of the entire thing.
And then Star Fox 64 is just, I just have a lot of fun playing it.
I always talk about Spider-Man and Spider-Man 2 and
Miles Morales on PlayStation, where sometimes I'll just boot it up just to swing around.
And there's something about the feeling of the R-wing and just the vibes that the game gives off that I am just very obsessed with.
So I go back to this a lot.
And also, it's endlessly replayable because of the, I think, kind of high-skillow ceiling that the game has.
Not to say that I'm the best at it by any means, but I have a lot of fun trying to be.
And I just love the feel of it all and the iconic lines and the music and everything and the boss
fights and the fact that it's like challenging to get to some of the different pads.
So when I replay it, even if I'm doing it every year, I do feel like I just like, I don't do
the whole game.
I just do like one path.
I'll be like, all right, next year, I'll do a different path or whatever.
And I love that.
And for people that don't know or don't have a whole lot of history with Star Fox, why is it
a game that you are able to play so many times?
Because it's really designed around replays.
So you are going through from there's a whole.
like galaxy of planets that you're going through, right?
And no matter what, you're starting on Cornaria and you're ending up somewhere.
And I want to say there's like six levels in every path that you're going to do,
but what the in-between ones are are always different depending on different choices you make,
paths you go down, levels of accomplishment.
So, for example, like some of the requirements would be like,
go through this like, there's like an obstacle course
and don't crash during the obstacle course
and that will be the trigger to get you
to go on a different path to a different level.
Another one is if you take too long to face a boss,
the boss will hit one of the characters
and the character crashes out on a different planet.
So the next level, you have to go save them from that planet
that you wouldn't have went to otherwise.
So it's kind of a mix of a bunch of different things,
but it's incentivizing you to want to play the game over and over,
not just because you're like,
I like the game and I want to be better at it, like arcade, the high score type stuff,
but actually being able to see this full game requires minimum three full
playthroughs.
Each playthrough is when you have played this every year for 30 years, it takes about
45 minutes.
I can imagine it taking a little longer if it's your first time, not much longer, maybe
an hour.
And yeah, so you go through it especially like someone like me, like just to say it for
this, I put about 13 hours into this game.
so far like this version of the game.
I've beat it over 10 times.
I stopped counting at a certain point,
but I want to say probably like 13 or 14.
And this is the first time I really go in
and I'm trying to like actually get all the medals
and do things that dumb little Timmy could not have done
no matter how hard I tried back in the day.
Like back in the day it was hard for me
to even just like beat the hard path.
You know what I mean?
And now I'm like doing that,
not with my eyes closed, but pretty much.
So yeah, really, really into it all.
To get to my score, I'll say this here.
This is a great game.
This is a remake of one of my favorite games ever.
I'm going to give it an 8.5 because the things that I love about this remake that I think make it the definitive way to play this game.
I don't think every single thing is definitive.
I literally think that it's line to line.
There'll be like dialogue changes that I'm like, oh, man, I really liked what they said before better than what they have here.
But for every one of those, there's the opposite as well.
And I think that overall, the game feels exactly how it should.
Star Fox 64 always felt perfect to me.
But there was a lot of slowdown at Bion on N64.
Even the 3DS version had a lot of that.
This just is flawless.
It runs incredibly well.
The game is stunning.
The game is beautiful.
And it is based off a very simple level layouts in terms of like shapes and geometry and stuff.
So it's not like it's, I'm saying that this.
This is as pretty as Gears of War E-Day or whatever.
But what they have in the style they go with, I think, really suits the game.
The look of the characters themselves is definitely a shock.
Like when we first saw them, it was like incredibly disappointing to me.
I'm like, oh, this is not what I want.
And playing through the game, it hasn't fully changed my mind on that.
Like, I don't really love how they look in the cutscenes and just like as characters,
but for the world that they're building and how quote-unquote serious they're taking this very
cinematic game. I actually think it was the right call at the end of the day. And I think that this
is probably the best step forward for them to hopefully turn this upteenth remake into the start
of a franchise where the next Star Fox game that I do think we'll get because I do think this
will do well. I think that'll finally be freed from the shackles of Star Fox 64. But those shackles
are golden and amazing and one of my favorite games ever. So I can't complain.
Tim, thank you for a great review and deep dive on that.
Let's go around to our other panelists.
Blessing, I'll go to you.
Talk to me about your history with Star Fox 64 first.
And then, of course, your experience playing this.
Yeah, I'm not the biggest Star Fox person, believe it or not.
You know, I grew up with the N604.
N604 is up there as one of my favorite consoles between that and the PS2, right?
I've always viewed Star Fox as like a friend game for me.
It was the game that, like, the game that, like, I'll go to school.
And my friends at school will be talking about like, yo, Star Fox, this, Star Fox, that.
And I'm like, yo, you ever heard about this game?
called Jet Force Gemini.
Let's talk about a real N-64 game.
I would play it at Friends' houses, right?
I would watch them play.
And, like, most of my experience growing up
with Fox McLeod was Smash Bros.
And then Smash Bros.
Brawl and the Smash Bros. Ultimate, right?
Like, Fox has always been that character,
and I've learned more about Fox and Star Fox
through Smash and through just hearing
friends talk about it as opposed to me actually
getting my hands on the game,
even though I play it every now and then.
I've played through the original Star Fox 64.
last time I played through it was when it came to Nintendo Switch online
when they released the N64 online expansion pack for the Switch.
And so, like, I have that experience,
but I'm not nearly the super fan that Tim is.
That said, playing Star Fox, this new remake,
I think has been a fantastic time so far, right?
Like, I have been blown away by the presentation.
I'd say even the character models, the character designs have grown on me.
Still don't love them, right?
It's still not like, yeah, I love that they went this direction.
but I think they hit better when you're playing the game as opposed to getting that reveal in the trailer.
And maybe that's just like my mind's gotten used to seeing these.
But they aren't as bad as it felt when we saw the original reveal.
And I think it's complimented by everything else when we're talking about visual presentation.
I loved flying through Cornelia for the first time, right?
Like flying over the water and seeing how beautiful and vibrant everything is,
seeing the environments we're talking about, you know, the original Star Fox 64,
or not necessarily being like the highest fidelity game because it's an n64 game.
But I booted up that version to play through Cornelia after playing this remix version.
And it's so cool seeing how well they translate these games one for one,
both the mechanics, how they play, but then yeah, also visually seeing the upgrade
and how well translated everything is.
I think works so well.
I think as a remake, this is so successful.
And granted, I'm saying that as somebody who's not as precious about the source material.
I'm sure hearing Tim talking about like,
oh man, I wish this line was better, but I do like this line.
I don't have that level of detail
with it as I'm receiving it. So for me,
all of it sounds good, all of it looks good.
And this is the kind of game
that I would like to see more of.
Like I hope they let Vellon Studios continue to cook
in the Star Fox universe because playing this,
I'm not going to say it felt like playing
a new game, but it does feel like playing
the kind of game I want to see more.
I don't know if that makes sense.
Like, this is something that
if I walked into an arcade
and I saw a modern Star Fox machine, I'd get so hyped.
Like something about this just as a experience works so well.
And as a video game works well too, even though, yeah, like a playthrough.
For me, my first playthrough, I'd say it was probably around hour 15, hour 30.
I was dying a lot, right?
Because I don't know the routes as well.
And like all the mechanics, all seeing levels that I didn't see when I played my first time
on the 64 expansion pass.
And so, you know, I think learning those mechanics does actually stretch the time out a little bit
for your first play-through.
But yeah, this is the kind of game I'd love to play over and over again, right?
Or see at like a function and be like, yo, let's get on that Star Fox real quick or see at an arcade
or something.
It kind of gives me that experience.
And I miss that experience.
For me, that's really cool, really novel and what they have here with the full package,
I think is really dope.
That's great, bless.
Yeah.
I don't have a full review score because I'm not put nearly as much time as Tim has put into it,
but I'm also sitting at around that great.
Okay.
Yeah.
Andy Cortez, if there's anyone on this panel that would actually be flying around in
our wing and be joining.
Fox McLeod up in the sky. It would be you.
Thank you. Thank you, Mike. That's a big compliment. That's a big compliment.
God, he's my favorite.
I, I, such a piece of shit. He's such a fraud.
He's such a fraud.
Just words. Just you and out of the loud, man.
I don't want that.
Oh, Andy, I've worked at the engineers.
I think that's something I get forward to HR and like he told me I could be your peppy.
I have a, a big pass with with Star Fox. I love Star Fox growing up. It's never
game that I owned. It was always a game that my one of my closest friends had at his house
and I played the shit out of it. And we like until Tim maybe getting around the time of like
the rumored Star Fox, whatever thing. Like it wasn't until then that Tim brought up. Yeah,
it takes you about 45 minutes to an hour for a playthrough. I was like, oh shit. As a kid,
it felt like it was a lifetime. It felt like it was a forever game because we kept on going in and
all of us would, you know, you know, take tries on the controller or whatever.
So like, I never owned this game, but I played the hell out of it growing up.
And always fucked with the idea of being a pilot and, you know, I love the characters in the world.
And I think if you, I mean, I've said several times regarding a lot of different games
and a lot of different, you know, game genres.
I've always been to the mind that if it's a car combat game,
that's something I would have really, really played and enjoyed as a 10-year-old
and something that I've grown out of now.
It's not something that I look at and go, I want to play that and enjoy that.
And I thought I'd feel the same way about this Star Fox.
And any game that's sort of like an on-rail shooter, an on-rails like flying, you know, a video game,
but there might be some sections where you're, you know, you're off the tether and now you can kind of fly wherever.
I would have assumed I felt the same way about that.
and a lot of it a lot of that changes with star fox because i i love how it's like it's such a short
game but there's so much meat on the bone yeah and i love anytime and and had completely
forgot one of the coolest aspects of star fox is when you're out on a mission and somebody
you know goes down their ship goes down falco crashes peppy gets killed or whatever not killed
but you know the ship is down for repair you don't have them the next mission and that
there's such an owner
it's so like
kind of even lame to kind of explain
but there's like a feeling of ownership like I'm the captain
and I let my I let my homie down
well dude like just to jump in there
it's like I love that as well and it really is
if you let your homie down
the game experience becomes worse for you
yeah they're not there the next mission
which means they're not talking which means the game is a lot
emptier and like you just kind of have to sit
with it it's a really weird
it's so cool it's so cool
and it's something it's a mechanic that I hadn't even really thought
a whole lot about and had completely
forgot was an aspect of Star Fox
period and it's
really, really cool to kind of re-experience
that and I
won't give a review score because I'm with
Bless I have not played as much as Tim
because legitimately
I forgot I was given a code
and that's on me. I had a lot of
travel last week Mike
had a lot of travel last week. I had a lot of travel
which is really really bad because I like
man if I would just take this switch I could have play the shit
out of this in the hotel right
but I really, really enjoyed my time with it.
And like, I think it's a beautiful game.
I never quite hated the art style.
Like maybe most people felt, or actually,
I feel like the internet was kind of split on it anyway,
but I love the fidelity of them.
It was just the proportions of like how the characters looked.
In action, I think it looks freaking fantastic.
Bellin Studios really knocked it out of the park with like nailing an art style.
and it being as optimized as it is.
It runs great.
And a lot of really neat quirks about the control schemes
that I'm stoked to get into later in the podcast.
First off, extremely disappointed and sad
that there are no gyro controls.
I don't understand how that's a thing.
We had just seen Switch Sports Resort.
Again, different studios, though,
but like, hold the JoyCon and control your air glider.
And it's like, I would love to just kind of, like,
use my glider to or use you know because it could be kind of tough to aim sometimes unless you're
like doing the lock on or whatever but um it plays great it sounds great the soundjack is freaking
phenomenal and again i just love that ownership of going from mission to mission and you let somebody
down so they're not there the next time and they're not in your ear you yap and ask for a backup
and be like good shot fox or whatever again we are building we're this remake is you know building
off the back of Star Fox 64, right?
It is a remake of that video game.
If anything, I hope this game finds a lot of success.
And we say this a lot with a lot of other games.
It's like, I would love to see the next one.
I would kill to see a full-ass sequel from Vellon
with, with, you know, the shackles pulled off in terms of like,
hey, we don't have to be so tried and true to what that old game,
to what 64 was.
We don't have to make it as one for one as possible,
even though there's a lot of changes they make here and there,
but what does a modern Star Fox 64 game look like with this?
The ownership of your crew, you know, a bit more modernized writing,
the changes that can happen within levels.
It's a lot of fun, and it's way more fun that I would have expected myself to have.
So, yeah, I think it's like a really, really solid remake that they did here.
Something I want to add in there, too, is this game,
put me on to some of the design genius of the original game like Tim brought up like
hey if you maybe fly through this obstacle that then opens up another route and I
think there's something cool that they do with that here where when you have new
cutscenes here that give more context to all right we're going this way or why
are we going this way instead right so I think that added context is cool but then
also in game and I'm sure maybe this voiceless in the original but you know well actually
I replayed the original level didn't hear this voice line as I was playing through
crinaria in this, right? There's a moment they're like, oh yeah, you know, be cool. Bet you can't do
this, this and this. And I'm like, as I'm playing, I'm like, I'm going to do it. And I did it,
not even think about the fact that that would open another level. I didn't know that that's
how you unlock that level. I just did it because one of my pals was bed and challenging you.
Challenging you. I was like, I'm going to do it for fun. Didn't realize until I was talking to him
later. He's like, oh, yeah. And if you do this, this and this, like that'll open up this. And I was
like, oh, that's how I opened that up. Did not even think about that. And I think there's so much
potential with what you can do in modern times with like voice acting and cut scenes and
adding in more context around letting players discover and explore through different routes.
That would be so cool to see Val and have the freedom of not being, not having to just remake
the N604 game, which they've done a really great job with.
But in a new experience doing that stuff, I think you can go crazy with that idea.
Well, I want to hold you guys off because there are super chats coming in about the future of
Star Fox and what you guys would like.
to see, but I want to talk about the now here.
But before we do that,
of course, thank you all for your
reviews, your experiences so far.
I'm going to let you now take to the skies and fly
in the next part of this podcast.
But I'll also remind all of you
that there's also a demo available
as well so you can download a demo
tomorrow and you can give that a try.
And I want to remind you of our sponsors that
support us. So let's hear a word from
them and then we'll be right back.
This episode is brought to you by High On Life 2.
Just four months after the February release of
High on Life 2, the Squatch Games team is back with the kind of funny crew.
Last time the dev stopped by, the game hadn't been released, which forced them into a very
painful, agonizing, secrecy.
Today, though, the NDAs are off, and they can pretty much say whatever they want without
getting yelled at.
Mostly, they really want to talk about the following, though.
A demo is now available for Xbox, PlayStation, and PC as of this week.
Also, High on Life 2 is on sale for the first time as part of Steam Summer Sale, which kicks off
June 25th.
High on Life 2 hits Nintendo Switch 2 on July 1st.
Those are in no particular order of importance to us,
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All right, welcome back, everyone.
Pilots, now is the time.
I want you to take me for a journey.
I want you to talk all about this game.
I kept you on rails.
Now let's bust off the rails.
here, Tim. Where do you want to go with the conversation? I want you to get these guys involved with it.
There's a lot of places. There's a lot more to talk about for this game, for this remake in particular, because there's a lot of, we spent a lot of time talking about the old stuff and how it's remade.
There is a lot of new stuff, too, or at least a lot of tweaks to the old stuff that kind of makes this package what it is.
Let's start with the controls. Andy was talking about being upset with the lack of motion controls.
I am as well, and before people jumped down my throat about this for the 10 years I've complained about Star Fox Zero.
and its fault being its control scheme.
The game's fault was it was designed around a overly complicated gyro system.
It was more about the Wii U game pad and using the dual screens,
controlling the ship and aiming with the gyro.
But that meant that a lot of the game's levels that they,
because Zero wasn't a one-to-one remake of 64,
it was more just like a spiritual remake of it.
And a lot of the changes they made were adding functions.
We were running around those little robots with gyro stuff that I just never vibed with
and never liked.
I'm really with Andy that I am surprised that there isn't some sort of
control with the analog stick to move your ship and then gyro to aim because that
would have been amazing.
It would have broke the game a little bit.
But I still think it should have been an option.
Like they kind of allow you to break the game in other ways.
So I'm a little surprised that it wasn't there.
But it's Nintendo.
And they always have the most bare bones-ass options.
And it surprises me somehow still.
It's like I should stop being surprised.
I should just expect it.
But it lets me down because it's like I hate it when I'm playing a game
and there's an option that I'm looking for and it's not there.
If I'm thinking about it, it should be there,
especially for a remake of an old game.
You know what I mean?
It's like especially when I know how good Nintendo has it,
how good the pro controller two is at that stuff.
Yeah, it's not me expecting gyro controls on a PlayStation game.
Like this is Nintendo.
Like they put gyro and everything.
It feels like...
I feel like Sputoon put people on to gyro
Yeah, absolutely.
And so in place of
Jiro controls, they're not in place of, but
they do not have Jogon controls, but they do
have mouse controls, which is
the Switch 2's, you know,
big, big feature.
Like, oh, ho, use your joycons as a mouse.
Shit fucking sucks.
It's so long-combed.
It's bad.
It's actually bad and they should be embarrassed.
Like, I can see some
sickos out there being like, this is awesome.
I can't
imagine it though, man. It's like I've given it multiple shots now. Um, it part of it is like kind of
what we want to an extent of being able to aim the cursor, but it also is aiming your ship.
Like you were controlling your ship and the cursor, just like the normal game, but instead of the
analog, you're using the mouse. It never quite feels right. You have to do it in cockpit view,
which really kind of obscures a lot of your vision of the beautiful levels. So the pros are,
it's easier to aim on the enemies. The cons are it's harder to see any of the enemies and it's
hard to see anything.
And it's just orienting.
It never feels quite right in your hand on the controller with the control scheme for it.
I'm very let down with the mouse control,
specifically with how much they've been focusing on that being like a cool thing.
I ended up doing a decent amount with mouse controls.
Like I played a decent amount of it.
And I was looking all over for these little stupid 3D printed mouse thing chassis that I
bought, right?
and it's like a little thing
that you just put the JoyCon inside of
and it makes it a lot more comfortable
to hold and it feels a lot more
like a mouse wood. Now unfortunately
I only found the left one
and I was like damn
I lost the right one I guess
I only have the left one
and I put
why you would have one that's hilarious
and it's yeah it's weird but
I put the left JoyCon in there
and it still works
so it works
you could do it reverse Tim
I didn't know that was the thing
So the left joycon
I am using as the mouse
Okay oh okay
Oh I see you see
And the right joycon I am using
To control the shit
Oh that's nice
Just like you would have
You could reverse them
It's fucking odd
Okay
Now the only unfortunate thing though
Is that little mouse chassis
covers up some of the face buttons
The face buttons are in a more
uncomfortable spot because they are reversed
But even more
But the actual clicking
of the left click feels way more like a mouse
because you are clicking the
like because you're using the left
joycon in your right hand that button feels so much nicer to hit
it rules it feels so much better
but the like but the face buttons like
I wish I could map the missile buttons to something else
because you want to lock on your missiles or your bombs or whatever
and that's not the easiest thing to do but I was like damn
I actually like the way this feels
a lot more. Now imagine this, but with like a little rounded edge where it feels like an actual
It was actually really cool, but unfortunately couldn't reach the bomb, so I eventually had to give up on that.
And I did just take the thing out of the chassis and play a bit more normally with the left
truck on my left hand, right in my right hand. And I, yeah, it's not awesome. It's not like the coolest
experience. I think there are some things that could be changed. And I was even surprised to see options for
ways to kind of lower motion sickness
because when you do a barrel roll
or when you want to do a U-turn
or a, you know, the flip or whatever,
it has an option to turn off the cockpit for motading.
Because otherwise you're in first person
and you're just spinning, spin, spin, and it is.
While you're in first-person cockpit mode,
you will see your whole screen just do it.
So you could turn off to where it's like,
hey that shit doesn't rotate so it doesn't like mess with people i was like oh i'm surprised
they even have that to be honest with you um it was like i did find myself having more fun on
spots where i had to be a lot more precise where you're fighting an enemy it's like there's the
moving target you have to hit as opposed to like i feel like when you're just kind of flying on the
on rail sections you can do a lot of like lock on and things like that but there are certain
sections where you have to be really really precise and the mouse controls certainly helped out
a lot with that and I felt, you know, a lot more fun.
I had a lot more fun because I felt like I was being more skillful in that.
But I was, again, just, yeah, super let down about there being no gyro because I just feel like
almost every game has gyro.
I mean, Metroid Prime 4, like my experience was entirely enhanced by how awesome the gyro
controls.
Same.
Absolutely.
Now, I know you guys play styles and I know probably you all played by yourself, but
there is a co-op situation here where it's similar to Donkey Kong Bonanza.
someone takes over the flight controls
and someone is the shooting controls.
Did you try that or is that just mouse controls?
I didn't.
Ain't nobody doing that.
You know what's funny?
You know what I mean?
Like there is a moment here that it's like a father,
son, a family type situation going on.
I haven't, but that kind of,
I need to try it solo.
Because I wonder if that's outside of the copic that you want.
Yeah, yeah.
Because I want to be able to move the ship and control the.
The reticle.
The reticle separately.
Yeah.
I'm gonna try it out after this show.
Yeah, because the way, yeah, the ways are so interested.
The way.
I just used the controls.
I just played a normal way.
Just use your controllers.
Oh, I did that too.
Oh, okay.
Yeah, I mean, I played the most of it like that.
But like, but I'm just saying like, it's such a gyro first, you know,
Pragmat has got gyros on, on Switch.
Like there's gyros everywhere except for this game.
Can I tell you what fuck me up?
Well, first of all, I want to acknowledge because people in chat were going back and forth.
I finished the game.
I just didn't finish the game enough times to where I felt comfortable given a score.
because that's the kind of game that it is.
I know it's an hour and a half game.
I beat the hour and a half game.
But the difficulty I had was figuring out
if I wanted to play inverted or not.
Because I know for a flight game,
it's like, oh, yeah, you want to play inverted,
but something about the way this game moves,
I could not figure out what was right.
So that's crazy, right?
Because Star Fox 64 on the N64,
I first played it at my friend Pierre's house,
and it broke my brain because it was inverted.
And I'm like, I don't understand this.
And then all of a sudden, after a couple plays,
I'm like, oh, wait, this is how like things should work.
I totally get it.
And that's how it's been in my mind for 30 years.
I don't know why, but playing this new one,
I think it's because of how modern it looks.
I'm playing uninverted.
Yeah.
And I'm just like,
and inverted immediately.
And I'm just like,
I don't,
it's the exact same game that I've played hundreds of times.
Why is my brain working this way?
And I think it's just because in modern times,
I think we're used to games that aren't solely
in a cockpit flying that are like,
cockpit flying is just like an element of,
other things you're doing, right?
Like, I can't think of an example right now,
but like a,
I think Retchin'Clank has parts like that or something,
whatever.
You're getting into different situations, right?
And I think because of that, yeah,
I played this game almost exclusively uninverted.
I would love to have remapped
to the amount of times that I am,
you know, when you're using the mouse controls,
the trigger is the shoot button.
But when you're in third person mode,
the standard way to play,
A is your shoot.
And there's no way to, like,
I so badly just wanted shoot to be on the trigger
and then put, you know, barrel or lean or whatever
on the R you know Z or whatever the smaller buttons are,
R1 R2.
Yeah.
Like I would have loved to have just had those there
because it just feels like I want to be using the trigger button
to shoot like I'm in a cockpit.
And it just, so switching over between those two things felt like
those are two separate experiences.
Oh yeah.
When I would switch to mouse button,
I'm like, oh, that's right.
triggers back on the mouse on the trigger like you would expect it and then if there's a section
when I swap back to the controller it's like oh now it's a and it just felt like what's it what's a
disconnect there why couldn't we get on the same page well yeah I don't know I do love the pro two
switch two pro controller back paddles for this game lifesavers man like just having alternate ways
to be able to because there's certain levels like aquis the one where you're like underwater like
that one is the worst level of the game I think everybody
but you are constantly just spamming both the shoot and the bombs or torpedoes in that case and you just get so tired and it's so slow moving so I'm just like oh it was like a lot having to hit both buttons put them on the battles and I'm playing I'm flying man to the conversation of like controls I want to I want to review a 30 year old game and talk about mechanics because I really like the mechanics to this game I like the boss fights I like that the barrels are essentially paris like it it all clicked for me
me this time around where I'm like, oh, this is a really smartly designed thing, right?
Like, every button matters.
Like, they introduce you or they teach you in the first level, right?
Oh, here's how you slow down.
I'm like, okay, sure.
You got to slow down.
You have to points.
Yeah, that's the thing that you got to keep in mind for certain elements of boss fights.
You've got to speed up at some points.
You got to do the, you know, big turnaround move.
I forget what they call it, but the loop-de-loop thing that you do.
Yeah.
Every single button matters in a way where I'm like,
damn, y'all really took advantage of designing this game around a certain set.
of moves that you can do here
and I think it shines because of that.
I don't know if it's, you know,
the compression quality of this YouTube video
but like the game looks so much better than
it is. Oh, yeah, for sure.
Playing it on my, like, my good OLED monitor.
I'm like, I'm really blown away by it's a starter.
And the production levels, Mike, are just super cool.
In between missions,
when you're back at the base,
you're getting off for a new thing,
you're getting a bit of the back and forth
between the characters, and then like,
And then, you know, the camera will be on Star Fox and they'd be like, yeah, or on Fox,
it'll be like, yeah, hell yeah, that sounds good.
And he'll look forward and the camera just kind of like, it'll, it'll kind of like slow pan
into that's where now you're in the menu.
And it's just, they did a lot of really cool shit to make it look and feel modernized.
And that's why I would just be so stoked to like, all right, let's just go balls to the wall.
Like how, what would a sequel look like with all of the modern, the more modern sort of ways
to make a game and interactions with characters and things like that.
I mean, I will say like going back to the origins of this franchise,
it's always been in tandem to some extent with like pushing presentation forward,
whether that's like via tech or just like trying just different things to make the game more immersive.
Like examples of it being using the Super Effects chip on the original game.
So you're getting these 3D graphics on the Super Nintendo and I already talked about like the limited voice acting and their attempt at it more.
upscale score, I would say,
for the Super Nintendo at the time.
Like, listening to the Cornaria theme from Super
Nintendo, it's like, it's...
The worst thing about Starbucks 64
is it doesn't use that theme.
Because it's so goddamn good.
Hearing the sound jack here, with
the newer, and then, you know, you hit
credit and it says it was recorded at Abbey Road.
Abby fucking, that's so fucking cool.
So, like, going through that, though, like,
continuing with the franchise, it's like, getting to 64,
I've been telling blessed about this a lot. Like, this is the game
that introduced Rumble packs.
to the world. This is the first
video console game that we're playing where the controller
is vibrating, right? Like it came with the
Rumble Pack in and just that adds to the
immersion and the cinematic feel of it all.
And then when we get to Star Fox Assault, which is
I'd go on a limb to say
underrated game, it's not
vastly underrated because there is a lot
of bad stuff in it, but the good parts.
The parts that really are this follow-up
sequel to 64 are so
damn good to the point that like,
I don't know, maybe we get a stream together if you
guys do end up playing through this a few more times and like getting the hard
thing maybe we do a play through just so I can show you how cool the follow-up story
is um but that was one of the first Nintendo actually I think it was the first
Nintendo game to have a fully orchestrated soundtrack and it was a lot of just the songs
from 64 but it was a recorded Abby Road full on and it's beautiful we're doing this and
like Smash Brothers melee had a couple orchestrated songs or whatever but like before
Mario Galaxy happened star fox presentation
Nintendo was like, we need this to hit different.
This is our Star Wars.
It needs to feel and sound like that.
It feels so epic.
And I think that this is the game,
the first time that on all of the fronts,
they've been able to kind of like reach that.
I was just like, the presentation from every level is as epic and cinematic as it needs to be.
When the game is out, like,
you guys at least got to check out a YouTube video of like the intro.
Like seeing the title card hit in this game,
what they do with just setting the tone cinematically, I'm blown away by.
I do
I do have questions for you, Tim,
about what the
about the $49.99 price tag.
How does that make you feel now that you've experienced it?
I have a couple more things I want to talk about
that are building into that
because some of the new stuff.
I was talking about the mouse controls.
Another new thing they added is challenge mode
and it doesn't function the way I expected it to
based on the direct,
but I'm kind of really into it.
I thought it was just going to be more like
each level as you play through career
there are like achievements essentially associated with it.
It's not.
It's a separate mode where once you beat a level in campaign,
it unlocks in challenge mode.
And you can play through the same level,
but you can just skip to it.
In StarFox 64, the original,
and in this one, when you're playing campaign,
it doesn't matter how many times you beat it,
anytime you start the campaign, you start on Cornaria.
Like, you don't get to level select.
Like it's, you have to do a whole path.
You have to do the challenge paths or whatever to get through.
and just so everyone understands
like there's with all the different levels
there's essentially a easy medium and hard path
that you can go through all the different levels
so I
some of the later levels are some of the best levels in the game
and it would be a grind to get to them
because it'd be like 35 minutes of a playthrough
before you get to some of these levels
so I've played a lot of the later levels
significantly fewer times than I've played Quinaria
you know what I mean?
So having this challenge mode allows you to just like
jump into just those levels.
And each level is like five to ten minutes, you know?
And it's amazing that I've been able to like play some of my favorite later levels
over and over and over with these new challenges.
So there's two sets of challenges per level.
There's normal and then there's expert.
The expert ones are very difficult.
The coolest thing about them is they made Star Fox, Tony Hawk's Pro Skater, baby.
They're just giving you five different things that are very much Tony Hawk.
things of do it under this amount of time.
Break five of these things that I've never even thought of before in this level,
but they're there.
Knocks Carl into the toxic sludge.
100%.
It's like, it's really built around, but can you do all of them at once?
And I'm like, wow, you are speaking to me with this.
So I'm having a really good time kind of working through all of that stuff,
in addition to just the normal campaign stuff.
And then there's the multiplayer, which...
Really quick, before you get to a multiplayer.
Can you speak to the difficulty?
Because now they've added difficulty.
You kind of talked about a easy, hard, medium route, but now there are difficulty settings in there.
We saw it during the Nintendo Direct.
Did you mess with it at all to truly experience what it is going up in difficulty?
Well, so they didn't, all they added was an easy mode.
Normal and expert were already in the original as well.
And just like the original, experts not unlocked until you get every medal in the game.
I've never done that.
I desperately want to unlock expert mode because I want it.
expert mode adds way more enemies on the screen,
way more things do I'm like, that sounds awesome.
I'm a little let down that it's like behind such a
pretty difficult like block to be able to unlock.
I'm well on my way.
I think there's 16 levels total with variations
and I have 13 or 14 out of the 16 medals.
The most I've ever had my life is like four.
What are you doing tonight?
Call Geoteller Sammy, you know.
No, no, no, no.
We're grinding, baby.
But the problem is that goes back to what I was saying about the campaign.
It's like every single one of the ones I don't have yet is towards the end of the game.
So it's like I need to do a 45 minute play just to get there, which is tough.
Thanks for one on the side path.
Now take me to what I want to hear.
Yeah.
Multiplayer.
So Star Fox 64 multiplayer, like most N64 games, was a great time.
Like most games on N64, it was the fun machine.
You have friends over.
You're playing four player split screen.
It didn't matter if it was good.
It was fun.
And that was a perfect example of Star Fox 64 is multiplayer.
we played hours and hours and hours of it.
It was not that good.
It was not that deep,
but it was there.
I couldn't care less about multiplayer in this Star Fox game.
Like everything about it,
Mike, you asked me, how would you play this?
I was like, zero.
I will not pick this up a single time.
I do not give a shit about it.
But then now that I've, you know,
played the game many,
many times already in the last week or two,
I was like, I'll give it a shot.
And I'm happy I did.
It's fine.
I'm not ever going to really play it again.
There's more here than I expected.
Three things is, three maps.
New orchestrated tracks.
Whoa.
New lines of dialogue.
That's the biggest thing.
You get to fly in the Wolfen on the Star Wolf team.
And I'm like, and it looks different.
And I'm like, hey, there's some cool stuff here.
It could be fun.
It's just a bunch of all-range mode, like flying, which is my least favorite stuff at the Starbucks games.
I prefer the on Rails, like, just give me a fun narrative and set people.
pieces essentially as I'm like flying through stuff and score attacking.
But I was surprised at the quality of it.
It's not my favorite thing.
But I don't know.
I don't know who.
I don't know who this score.
I mean, I'll always be a sucker for a fun pack in multiplayer mode into one of these games.
And to experience it for a night with your friends,
it's going to be as much as you want to put in.
But like,
there's a capture the flag mode in this multiplayer.
And I do want to see that with piloting and R-wing and flying around the galaxy,
try to do capture the,
the flag sounds wild to me.
Yeah, it's kind of cool.
I like the sound of that.
Are we in a, everybody,
are we still alive?
We're still alive.
Okay.
Are we in a safe space right now?
Very safe.
I don't.
For my whole life,
I've never liked the look of the star fox.
The ship.
The great fox?
The great fox.
I don't like it.
Oh, you're alone.
Yeah, you're alone.
It looks like a goose.
It's just a weird, like, long.
it looks like a bronosaurus
it could be
so much cooler
I don't know man
you didn't grow up fighting on it on Smash Bros
like that yeah
I think that's the thing for me no I know I did
oh my God Cornarios or we settled disputes
that was like that was like the proving
especially in the N64 one
because there was no final destination
it was like the flattest stage
yeah this was the go-to-you-it feels like
it was it feels like it's original design
was like we need to make this a Smash Bros.
stage
and not a cool looking spaceship.
You're not wrong about that.
I don't know.
It's an ex-win with a beer belly is how I've always looked at.
That's so funny.
I don't know.
It's really just the snout and the nose that I'm like, I don't know.
I wish we could have done something a little bit different.
I like the idea of Sakurai walking.
I mean like, hey.
Grab that.
Yeah, this Star Fox name is cool.
Can we make the ship look a bit more?
What if you could fight on it?
Yeah.
That's so funny.
I'm too attached to it to ever get even near your agreement on that,
but I know we can all agree.
Can you agree?
You can look cooler?
I don't know.
Well, I don't know that it should.
I guess that's the thing is I don't know that it should.
The R-wing on the other hand.
Oh, my God.
It's the coolest fucking ship ever, man.
I love this thing.
It's timeless.
Yeah.
This is not my favorite design, though.
I will say the assault design, I think, clears this one.
But I love how techie this one is,
and it fits with that kind of realistic look.
that everything has.
With the Nernies and Gribles.
So many of them, man.
But yeah.
I love the look of the R-Wing, yeah.
Did you try the face scan at all?
No, I don't have a camera.
Now, do you unlock, do I have all the face scan right off the bat
or do I have to unlock them as I progress through the story?
My embargo doesn't allow me to save the stuff, but like, you know,
read between the lines on that.
I'll tell you what I was really, really shocked by Mike.
As I was in, I was in New York last week, the city of Angels.
And I, for the first time in person, saw the, the fire or the, what's the little webcam, but it's the flower.
The piranha plant?
The piranha plant, webcam.
I did not know that thing was that small.
Oh, it's tiny.
I have two of them in my house.
Anytime I saw this, an image, you have two of them.
Two of them.
And what's the quality of those cameras?
What's up?
What's the quality of those cameras?
I don't know.
Oh, it's about two-40.
They're tiny.
But they're tiny.
They're tiny.
I was,
anytime I saw an image of these webcams,
I thought it was like a fire,
a piranha plant that big,
like the size of like,
kind of like an opened fist with like a little pot at the bottom.
Dude,
it's like this.
Yeah.
I was blown away.
The webcam.
Here's the little thing.
You can plug,
like while blessing is like that,
you plug it in.
It makes no difference.
It's like a tiny little stylus on the top of your ass.
Really shocking.
It's very cool.
Chad is selling me.
It's 480p.
Yeah.
Creed says Mike is setting up a spy cam in Andy's room
It's just a little pirata plan
Andy don't worry about it
I'm going to plug this in somewhere
All right guys
Well we've gone through a lot of it
I do want to dive in to a couple of super chats
But before I do I'll open up the floor
Is there anything else that you guys want to dive into?
I know we started to talk almost about price there
Tim with you
Do you want to talk about that before I get into the superchats?
I think that in 2026 for whatever that means
This is like as fair prices
this was going to be.
Like, do I think it could have been
and should have been $40?
Yeah, but I feel like I'm just kind of yelling
in the clouds at that.
Like, yeah, this feels like a $40 game to me.
Like, I'm still stuck in the mindset of like
where game prices are at where...
You're in the $40.60 mindset.
Yeah, exactly.
Where like 40 is a budget title.
And yeah, so $50, it does seem steep.
But I also am like, again, I've played this game
hundreds of times.
I will continue to play it hundreds of times in the future.
And I'm playing this version.
I'll go back to the,
other ones for the novelty here and there, but
like, this, this is it. This is
the way you should play Star Fox 64.
And I feel like all of the lines
of dialogue and stuff that were so
iconic and amazing that I'm like,
oh, I prefer that over this. It's like, well, if you
didn't know, it wouldn't really affect you, you know?
And if you do no later, you're like, oh, wow, that, that exists
too, and that's cool. I'll tell you, one
thing I love about the mouse controls,
that the right stick becomes
the thruster and the break.
That's freaking cool. Really cool. It feels like
you're punching. Yeah, it's pretty sick.
Let's go to some of the super chats.
Ambrosia Jam writes in for $5.
Thank you so much.
Says, what do you guys say to address the criticism
that this game is only one hour long?
I mean, it's just obtuse.
Like, it's just like, and even if it is,
it's a really fun hour.
Like, if you just play it once and never again,
it's a great game.
Yeah.
You know, is it worth $50?
No, but then you didn't, you didn't, like, explore the product.
You didn't need the whole meal.
Yeah.
If you don't die in Hades, it's an hour and a half game.
Yeah.
Like, it's a game that is meant to be replayed.
The game makes it clear that when you finish it, it's like you're not done.
Like, you didn't accomplish your goal.
Yeah.
In a very cool way, by the way.
We're going to take this interesting one from Kuz Pano, who is going to talk about the game.
But then it kind of builds into two more super chats that want to know,
what do you want from a new Star Fox game?
So before that, we go over to Kuz, who writes in and says,
a fifth remake of this game
doesn't give me confidence that Nintendo knows
what to do with the Star Fox franchise.
Tim, what are your thoughts on this?
Yeah, I mean, we're building to what do you guys want from the next one?
I do not disagree.
My biggest disappointment from the reveal of this game
was not the look of the characters.
It was the fact that we are doing Star Fox 64.
Again, having said that,
I think the best choice they could have made
for their vision of where Star Fox can go
is make a definitive remake of Star Fox 64
that they push as,
a title that matters, drop the 64, it's cleaner.
This is Star Fox going forward.
All the other ones before, that's legacy stuff.
This is the Star Fox that Nintendo is building.
And I really don't think that there is a better place to start than the story and gameplay
and characters of Star Fox 64.
Like, Bless Now is familiar with Bill, maybe.
I don't know if you went down that path, but it's just like, you know, you know the core cast,
but like, if you were to play more, it's like you get the little even side characters.
when they make a sequel, they'll be able to expand on.
And even this game gives me more answers to background for characters that I've thought about for 30 years, you know,
because that's the type of guy I am.
I get that.
But I do think that just being realistic, this is the right move, even if it's the safest move.
But Star Fox needs safe right now.
Star Fox does not need another attempt at something that isn't going to work.
Yeah.
Star Fox is a solid introduction.
You know what I mean?
Andy, when you see someone new,
you want to introduce yourself,
you don't come out there flying out the gate.
No, Mike.
You got to play it safe, okay?
I think Star Fox also needs a retro, right?
Like, in the way that retro studios
is making them Donkey Kong games,
I think having a studio that is not,
I mean,
it could be within Nintendo,
but Vellon not being within Nintendo,
but obviously having that connection,
having a talent,
improving themselves with this one,
it's like,
I'm sure if they want to,
hopefully,
like Nintendo wants it to be so that they can be the Star Fox Studio.
I think everybody wins when you show that you can make a game this good.
I would love a, you know, as much as I love the whole mechanics of like you got your crew.
I would still love to have a crew.
I would love to have the crew maybe split off and maybe we need to build a or you keep the crew,
but you're trying to build a team because you need to have more and more.
I love building a crew for a heist or whatever.
or maybe the Great Fox
gets destroyed at one point
and it gets rebuilt to look cooler.
That'd be really, really cool.
Okay.
But I think more than anything,
I would love, like,
those, as silly as they are,
I want to care more about these characters.
And I would love more for a moment
where you did let somebody down.
And it wasn't just,
they're gone from the mission so you don't hear them.
I would, like, explore that stuff real deeply
and have a lot of different, you know,
conditional moments of after
a mission character walks up to you. He was like, what was up
there, man? Like you've, I needed you
man. It's like, oh shit, dude, I didn't, my
bad, sleepy? Like, I didn't know
you were hurt that badly, but like, I, I think
that they could really find a lot of cool ways to make
this universe even more expansive, you know?
Tim, you talk about replayability. Let's talk about, like, the future of
Star Fox and maybe, like, gameplay
mechanics. Could this lend itself to a
rogue-like or rogue-light
mode. Of course, we taught
that is the latest craze in gaming.
Does Star Fox ever take that route?
I personally really hope not.
That's not, I think that the
score attack and going for all those things
like that is more on
top of the cinematic presentation
and linear narrative stuff that I really
enjoy. To Andy's point
of what he's saying, it's like, that sounds great.
Like I would love that and like having the
branching paths and choices and character stuff
really add up and matter into
like, oh wow, I feel like
Mass Effect essentially.
Yeah.
Star Fox.
That sounds awesome.
Having said that, Star Fox Command tried to do that.
And to me, it just gets messy.
They also didn't do that great of a job with it.
But having too many permutations of like that characters, I think dilutes who those characters are.
Like I said, I prefer the linear on rail side of it all.
So what's funny is like this game that does have the different paths.
Like Star Fox assault was just one story.
Like there weren't alternate paths.
It was like you're going from this planet to this planet to this planet to this planet.
And like, that is what I would want.
Just a much better version of that for a sequel to this.
Like put all the presentation value into going as hard as possible into a dope-ass story that is we're not missing out on stuff because I love like little things to be able to happen and maybe like bonus levels or whatever.
Yeah.
I think that one of this game, Star Foxx's four's biggest weaknesses is it doesn't feel like there's a true canon path through the planets.
it feels like storyline wise,
50% of the time,
it feels like, well, we probably,
in the story, in the canon,
they probably did more of the planets in the run, right?
But then there's some story elements where,
especially in this version,
you either do this or that,
so it couldn't have been both.
I like it when there's a clean story
that this is what happened.
They went to all these places.
And I hope that we get that.
And I don't think we need to give up on,
on foot missions,
like it didn't, they didn't do it right in assault.
They do it right now.
Like, I really have faith.
I wanted to get out of the plane and become like a Ratchet and Clank,
three-neutral mascot platformer where it's like, I don't know,
60% I'm in the plane and then like 40% he's like,
he's out there exploring world.
He's shooting with the little guns.
I'm on a cool canteen.
He's doing the cool little diamond reflect, you know what I mean?
I'm on a canteen of Mike.
I see somebody at the bar and I'm like,
I'm looking for the best pilot out here.
I need someone to add to my crew.
The person turns around.
He goes,
Hey, my name is Kenneth.
Cosmo Kenneth.
Yeah.
Oh, wow.
Holy shit, man.
This is something that's only really relevant to me
because of the kind of person I am.
But like, while playing through this,
I keep thinking about Jeff Force,
Shemini.
And I'll like,
if they figured out how to give Jeff Force,
Yemeni this style of space combat,
and go down as one of the greatest games ever made.
It would be the second Ocarina at a time on the platform.
We just fucked it up.
You had to, like, merge these games.
What are we having to Star Fox Adventures?
Mike, I was about to bring up to you.
You're in the Z-hole right now.
now, like, did you know that Star Fox Adventures, the first GameCube game, developed by
Rare? Rare. Rare. It's a Zelda, a 3D Zelda game, just straight up. Like, it originally
started as a game called Dinosaur Planet on the N-64, and then they just put it a Star Fox skin
on it, and then it kind of became, I mean, it's canon to Star Fox, like to the lore, like the
girl Crystal that gets introduced, like she's part of Star Fox now. And it's pretty good. Like, it's not,
I wouldn't put it up there with any of the Zelda's, but like, it's a fun time, and it kind of gives you a lot of what you're talking about.
Really?
Exploring.
And it's less ratchet and clank.
It is way more Zelda.
But then they just, like, tacked on a couple R-wing missions, and they're not good.
Oh, okay.
Yeah, no, no, no.
There's like three of them.
And, yeah, you can't even, like, home onto a, onto enemies.
The presentation looks nice.
Because I'm very excited to try this.
This is going to be my, I haven't played Star Fox since fifth grade when we were at after school, elementary school.
entry school programs when mom and dad would pick us up late at night.
And I remember bringing my N64 to that.
And one of the camp counselors had Star Fox.
We put it in.
And that was my first and only experience with it where we played through.
And I can remember flashes of it, but I don't remember any of this game.
So for me, tomorrow, I'm very excited to be jumping in, really having my first experience
with this.
It's going to be a lot of fun.
Oh, yeah.
Guys, just some quick super chats to just go through.
Alvaro CN writes in and says, Andy, time crisis, PS1.
has great gyro controls.
It's on the PS5.
Maybe you should go give that a try.
It's you like gyro controls.
I played this.
It's awesome.
I mean,
it's exactly what you'd want,
right?
You know,
it's a fun hour or so.
Is that the one with the foot pedal?
Yeah,
yeah,
I love that game.
Man,
if you could get,
if you have,
if your local fucking arcade
had the one with the guns
that fucking click mic,
oh, click,
yeah,
it's the coolest,
bro.
That's awesome.
God, man.
Our local Peter Piper
pizza only had one of them
that was working,
though,
that's what sucked.
The other one you had to have,
you had no haptic feedback.
And then the action Pat writes in and says,
Mass Effect,
but with Star Fox.
What he was thinking?
Andy was putting down there.
Bang in a bunch of animals.
Of course.
Just real quick,
I want to say like,
please.
Star Fox Mass Effect,
that to me is such a dream
that I'm like,
it's just not.
No.
Like, my answer of what I want
from the next Star Fox
is another $50 Star Fox game.
Okay.
Just like, give me that.
Keep it tight.
Be real.
Yeah, like, let's not try to get too crazy with this shit
because, like, in the past, that has failed.
Playing this game made me think this could work.
Like, as a new game, if you release a start,
don't call Star Fox to you,
but a Star Fox sequel that is like this.
I mean, I guess you could call Star Fox to you, right?
But I think another Vellon Star Fox game
could work after playing this.
Like, it doesn't feel dated.
In the ways that it does feel dated,
feel dated in like the fun ways where it's,
oh, we don't get games like this anymore.
Not in the, oh, I hate playing this,
because it's an old game or whatever.
Yeah, and I do think that to that point,
it's like I feel like a lot of the bad parts of this game
are just because of how faithful it is to the original,
blemishes and all.
So like not all the levels are equal.
And like there are a couple that are just a little too slow
or there's just not happening for too long of a stretch.
So that that's an issue.
And I know a lot of people bring up that they want to be able to do
multiplayer for the single player.
Like, sorry, co-op is what it's called.
And the problem with that is it just doesn't work because the lines of dialogue.
You know what you mean?
It's like each player, if they're playing as Slippy and whatever,
Slippy won't need help because Andy's too damn good.
But also, if you're just four people going the same, like, it's kind of awkward.
Yeah.
It would make a lot more sense in the free flowing sections where you can fly wherever you want.
Of course, Christoph writes in and says, Will Cosmo Kenny get to meet Star Fox?
And I'll let you know, keep an eye out for the buzz.
You never know what would have.
Never know.
Guys, this is going to wrap up our review of Star Fox, our podcast for today's Games cast.
I'll open it up one final time.
Anything else that you want to get off on your mind that you want to share with the audience about this title and your experience?
I love Star Fox.
I love Star Fox 64 and I love this game.
I truly love this game.
And I hope that people give it a shot.
I hope people love it.
I do think that if you sit there and like give it one playthrough, that you're going to be like, wow, that's something special.
Like it's very cool.
I am hopeful that this is the start of a much more productive future for the franchise.
And, you know, like looking at the review scores today, I'm like, thank God, I'm not alone on this.
You know what I mean?
It's like, it's always a scary thing of like, being like, I know how I feel about this.
But like, is this thing about to like just crash and burn?
And it's like, oh, over 80 Metacritic.
I'm like, cool.
Well, yeah.
Mike, you mentioned earlier, like a Star Fox robot like, I believe Whisker Squadron is an indie game that's essentially a star
Fox roguelike.
If that's what you're itching for, maybe go check that out.
But it's been fun playing this one this time around because I've had a similar thought
of like, I wonder if you brought it back as a roguelike could have work.
But I think there is something so special about the formula they have here where it is,
oh, you do certain things in the level and that determines your path that I think is so novel
and so unique to this that I really, I think there's so much untapped potential
with Star Fox, which is funny because it is a 30-year-old game.
Even still, I would love to see more of this.
I would love to see them dive deeper.
All right. Well, we have a great day of programming coming your way.
If you're watching live on YouTube and on Twitch, or if you're listening later, just to give you a quick tease, we have a kind of funny podcast coming up after this.
Who knows what the Gibronies will talk about?
But then after that, we have an epic games cast plays because we have the steam machine in the building.
Andy and Roger are going to sit down with the steam machine and you.
They're going to show off all of the cool tech, everything that's going on with this brand new machine.
Very exciting stuff.
So if you're watching live, stay tuned, stick around throughout the podcast on YouTube and on Twitch.
And of course, for the Gamescast plays later.
Or if you're watching later, hey, thank you so much for watching and listening on your favorite podcast service on YouTube.
Wherever you tune in, thank you for supporting the kind of funny crew.
Go check out that Gamescast plays later on.
And we'll catch you on the next one.
Goodbye, everyone.
