Kinda Funny Gamescast: Video Game Podcast - Star Wars! EA Press Conference Reactions! - Kinda Funny Gamescast E3 2016
Episode Date: June 13, 2016Subscribe for all your E3 2016 updates! https://www.youtube.com/c/kindafunnygames?sub_confirmation=1 All the biggest Electronic Arts news of E3 2016! Mass Effect: Andromeda, Fe, Star Wars! Follow us... on Twitter! Tim - http://www.twitter.com/TimGettys Greg - http://www.twitter.com/GameOverGreggy Colin - http://www.twitter.com/NoTaxation Learn more about your ad choices. Visit megaphone.fm/adchoices
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What's up guys?
Welcome to the first ever E32016 EA Press Conference Games cast.
As always, I'm Tim Getty.
He's joined by the coolest dudes in video games.
Colin Moriarty and Greg Miller.
Bonjour.
So that sucked.
It was awful.
Man.
Just an awful conference.
Yeah.
And every way.
They have did themselves from being worse than last year.
how do they do that?
I think EA's portfolio is too diverse to put into press conferences easily
because they do need to spend time on the fact that they're doubling down for this
esports business but like did anyone like who cared about that?
Like it's,
I talked about it before in the pre-show, right?
And the fact that like we've talked to Adam boys about how they set up PSX and there
needs to be something three announcements for every person, da-da-da-da.
Even the announcements here are the ones we were super excited about were underwhelming.
It's the exact opposite of what Colin was wanting or predicting, right?
The mass effect, here you go.
And we'll talk more about it in the fall.
it's a cool idea
you're going to
Indromeda
you are the alien
new species
nothing really to show
no date to give you
so what this told me
first of all is that
with Mass Effect
specifically I was super surprised
by that
just tells me
the game's not even
close to being ready to
no, so expect
a significant delay on that
the
there's no way
that game's coming out
I think even
anywhere near
the first half of 2017
unless they're gonna pull
unless they're gonna pull
some shit in the fall
which is possible
which would be a bit
that's the like move
I was saying
but I don't know why they would
maybe they're gonna
have their own standalone kind of thing and their own, you know,
thing in October and September or something where they're going to be like,
we're going to have our own mass specful conference or whatever.
But I got to be honest with you.
I mean, not to pat myself on the back, but I'm going to pat myself on the back.
This conference is an exact to what happens when you talk about games that are not ready
that are too early.
I mean, I don't know how it's like how else to put it.
It's exactly what I said before the conference started.
They have a bunch of games that are either imminent that you don't give a fuck about
anymore because they're so close like Titan Fall on Battlefield.
I'm not saying that you don't care about playing them.
I'm saying, you don't, like, we get it.
You bring out Jade Raymond to talk about Star Wars.
she tells you literally exactly
what we've already known about Star Wars.
We know every game that's in development.
We know that this is an action adventure game.
We know Reespons working on something different.
We know that Vicerol's games coming out.
2018, essentially, she says nothing new.
Then they give all these interviews about games.
They show a little bit of gameplay of the Vicerol game, which looks great.
It's total bullshit.
This is why you do not talk about games before they're ready to be shown.
This is exactly why this conference suffered from the exact thing I said before,
which is they have nothing to talk about,
except for their sports games, two shooters,
and that's basically it.
And I think actually the game that I saw that was most impressive other than I, you know,
whining them aspect was that game Faye or Fee or whatever, which I think looks cool.
That's what, that's what, that's exactly what, like, that's exactly why you do not play it like this.
Because now everyone's going to be like, are you fucking kidding me?
That's it.
That's going to be what everyone says about EA.
EA's conference now is that you showed nothing because your shit isn't ready.
Yeah.
So there you go.
Yeah.
Yeah.
Just going through it chronologically.
So they start off with Titanfall to multiplayer, which I was a little surprised about because we thought they were just,
going to focus on the single player stuff.
Told you in multiplayer, as I predicted,
look way better than single player.
See, I'm interested.
I agree with you that the multiplayer trailer does look cooler
because it has all the cool moments and stuff.
I thought the single player trailer lacked like that,
that wow moment.
At the end, it was,
I like the,
it seems like the Titan and you were going to kind of have like a weird
back and forth thing.
It's pretty clear what's going to happen.
The Titan is essentially being,
and at the end,
we'll have to let him go into the wild.
That's the story you're building in the single player campaign.
This robot can talk and pick people.
He's like,
Aladdin?
He's the genie?
Yeah, pretty much.
pretty much.
Yeah, well, I mean,
or Johnny 5 from short circuit.
But,
because I'm not going to play
a Titan Falls multiplayer.
I'm just not going to.
But the single player,
cool.
That looks fine for me.
Okay.
If you get some of those cool moments
that we saw in the multiplayer
into the single player,
which I'm sure that they will.
I'm sure that they'll build in,
jumping out and Scorpion the dude over
because that looked fucking awesome.
Yeah,
no,
the grappling hook seems like a great
great addition to it,
especially in the way of combat in that way.
Not granted only the top 1%
like Alfred will be able to use it that way,
I'm sure,
but whatever.
I'll be missing people left and right.
I'm sure they'll make it kind of like auto grab or whatever.
Yeah.
They announced a beta, but they didn't call it a beta.
Yeah, you can go to Tidefall.com to sign up to be first to know about it.
Okay.
It's like, all right.
And then October 28th release date.
Yeah.
Which leaked this morning.
Sure.
Good.
That's good.
And we've known that that was going to be in the window for a while.
It was within the window of September, what was it?
Like September 27th and November 2nd or something.
We knew it was going to be somewhere in there because it's going to flank battlefield
by three weeks.
That's what they said.
But then, you know, it's interesting that it's just a week.
Battlefield is the 21st,
28th then is Titanfall.
Like I thought they were,
when they said three weeks,
then I was,
I was totally predicting it.
Yeah,
to be later or three weeks earlier,
but not one week later.
That's very interesting.
Yeah,
I think that this is a bad mistake.
And I don't know like what,
what they're reading in the tea leaves
or what they're reading in there.
They're marketing and their pre-order numbers.
They're reading,
I mean,
obviously a lot into doing something like this.
I think it's a huge mistake.
I don't know why you would do this.
The EA has the capital to hold Titanfall.
And if I were them,
I'd get Titanfall way out of
battlefield's way. So it's clear that Battlefield one's going to be a big hit. Whether or not it does
well critically is another thing entirely, but people are excited about it. It's different. It's something
people are clamoring for and craving. Titanfall, the original Titanfallfall was super
underwhelming. It didn't have any player retention. They're sending this thing out to die. And it
doesn't really make any sense at all. You would want to give Titanfall to a perfect nice window
somewhere in like March, maybe even February, maybe even January, you know, to just to die
live for a little while because I do think they're making a mistake. I think that they're going to, by proxy,
kill Titanfall too. It's interesting. Yeah. Well, I mean,
look at what they're doing right now. They just ended the EA press conference and they're
doing their own live stream of 64 man, uh, Battlefield 1 multiplayer.
And whereas Titanfall has always hung its hat on multiplayer, I thought the multiplayer trailer
looked great. I don't think the single player looks great. I'm still excited for that.
But it is interesting to see how they're marking these two games on top of each other.
Yeah, man. It's, it's actually kind of shocking me that they went through with this conference and
made it such a big deal to do they're doing this EA play thing and like doing their own special
event for this.
Yeah. You know, again, it is really, really focused on people playing and like them doing the dual thing in London and here.
Right, right. It's about the players playing the games now and that's cool, whatever. But I agree with Colin. Like, why even show the other stuff then? Like, why even bring it up? Like, if they're going to do that. It's because it's the same reason they have to, right? It's like, and they were played in the same corner they were two years ago where nothing's ready. So what are we going to do?
But I think there's a difference though when like we like the little bit of footage. Cool. That's fine. I mentioned that. But all the other stuff. Like it's, I feel like you need something. You can't just talk about it. There needs to be like a trailer or something.
And like I think the dev diary stuff is that's where it crosses the line where it's like, all right, you really have nothing.
Like I was talking about earlier, the battlefield, battlefront trailer that was the actual like CG trailer.
Even a CG trailer. Give me that. Give me something. Get me excited.
Something produced. Yeah, things are happening. And we're interviewing people and it really, no one gives a shit.
Yeah. Like this should have just been, here's Ty and Fall. Here's Battlefield. Here's the sports games.
The things that are happening. You can play them right now. Cool. But again, that's not exciting to people.
So I understand them doing it. But I do think it's weird.
that they made such a big deal
of play and did this.
Sure.
So they talked about Madden, 17,
a bunch of bullshit.
Yeah, they'd go on and on about e-sports.
Yeah, I wasn't even talking about Madden the new game.
It was talking about esports.
And super tone deaf about where they were
talking about this game.
They kept throwing it back to London
and showing that kind of stuff.
I hate to tell you.
I mean, there are football fans in England,
but that's a weird thing.
You wonder why the crowd wasn't so into it at the beginning.
It's like maybe you have Peter Moore out there
talking about fucking Madden to a British audience.
I don't know.
That was a little weird to me.
And the one thing that,
I think it was Patrick Soder when it wasn't him.
It was someone, it was the CEO that said,
then I want to talk about just mentioned real quick.
In the very beginning, he says there are 2.6 billion game players globally bullshit.
I just want to throw that number out there.
Bullshit there are.
Just because you have an app on your phone means you're a player of a game,
that's over two-fifths of the world's population playing video games,
I don't think so.
So I just wanted to throw that out there as well.
That just seemed like it was just a weird conference from the get-go with that really
random statistic that you think would be more useful if they, like, spotlighted or spotlighted,
pop cap or something which they didn't do it all this year. So I thought that was a weird number going
into the Titan Fall and then going into East Sports for like 10 minutes talking about Madden in front
it. It's like what it doesn't make any sense. Like the whole conference anyway, I just wanted to
throw that in or you can continue your run. So then after Madden they went to Mass Effect Andromeda
and they announced it's running on Frostbite for the first time and it's like okay cool.
Another dev diary for that and it's like great. Seems like a lot of things are running on Frostbite
now which is which is interesting. That's a proprietary obviously EA engine but it seems to
they're moving almost everything to it,
which makes me wonder if they're actually having a better,
an easier time scaling things and making it easier for everyone to patch and stuff
by concentrating on a single engine.
Sure.
Plus you learn from each other.
Right.
I mean,
I was more,
seeing FIFA running in Frostbite was interesting,
but obviously not necessarily mind-blowing.
But seeing Mass Effect,
which I didn't know was going to run in Frostbite,
was interesting as well.
So scaling that to all sorts of implementations
when you really think of that engine being mostly first-person-centric.
I thought it was an interesting kind of tidbit,
but kind of super insider baseball.
I don't really know why they even show that logo over and over again.
I don't think 99% of people are trying to make it a thing.
They're trying to make that be a thing for some reason.
Then FIFA 17.
So I thought it was weird that they kind of sandwiched Mass Effect in between the two sports games,
especially because they didn't have much to say at all about Mass Effect.
They had so much to say about the other two.
But with FIFA, they showed my boy, Alex Hunter.
He came out.
Your boy now? Oh, he's my boy.
He's on a journey.
Yeah, he is on a journey.
And he came out and did his thing.
And then they announced that there's manager dudes in the game.
the boss of the manager dude and it's awkward it's like man you can't even get play
this year you get he's not a manager you don't mean they don't need to worry about my god um the whole
bunch of random bullshit like that but then they short of gameplay trailer for fifa and it's like
cool cool whatever it's people what i do think is interesting that the single player the single player
sports thing is always difficult because that stuff definitely adds value to those games and
like does kind of create something new but it's hard to give people what they want and it's
easy to hate on it too yeah of course but i i like that they're going with here's a character
You're playing as this person.
They have a storyline.
It's not a creative character.
It's not, you're just whoever you want.
You have no voice and all this stuff.
I like that there is an actual narrative.
I'm glad to see them bring that over.
You've seen the NBA games do it so successfully and give you something else to do.
If you want to just go play exhibitions or season, sure.
But here's this different option to try to tell a story.
Yeah.
Like I obviously don't play sports games, but the closest I do is wrestling games every once in a while.
And I always appreciate it when it wasn't the generic build your way up, the road to
WrestleMania when it was.
You're playing as this character.
here's the story that you're going to go.
Yep, yep, there's real things that are going to happen.
I think at least, you know, whatever, there's that.
Yeah, I want to say that.
I thought that was one of the most interesting things they did.
Yeah.
Yeah.
For sure.
E.A. Originals was announced, which is essentially, we saw it last year with Yarnie,
or with the unraveled.
And now they're going to do more of that.
They're promising they're going to keep going.
What the hell's happening right now?
On screen, we got my boy Tyrese talking to Jose Sanchez.
The game.
There's a wrap of the game wearing a fucking Bowser shirt.
Can we pull that up, Kevin?
Good Lord.
Oh, this is a, this is a fun day.
Xbox 1 branded.
Anyways.
No, that was the thing as I, you know, beforehand,
I was more interested to see what they would do to follow up on Yarnie and if that
would be a thing.
And so to announce the EA Originals program, talk about how they'll help smaller devs market,
make games, do all these different things.
Very interesting.
Then you had Klaus from Zoit games and Gothenburg coming out.
A bunch of words there.
Yeah.
Yeah, they announced the EA originals, the tenants are unique first time experiences,
supporting small devs and funding and offering security for them.
So it is really cool.
A great idea.
A great move.
And, uh,
They announced Faye, Fee, he pronounced it both ways.
So I don't know what it is.
But it's a narrative about nature.
There's no words being told.
It's very journey-esque.
There's a lot of little like,
you communicate through songs.
You learn the songs of the area that gives you.
It sounded almost like,
it's not obviously,
but almost like a Castle of Albania,
super Metroid kind of thing,
where you're getting a song
that'll get you to different part of the forest.
You saw it from being on the ground level
to being on trees to flying on things.
It reminded me kind of,
it has the visual styling of Oriental Blind Forest,
like color palette at least,
but it's 3D, so it's more of a journey style,
but then it has the kind of like talking to things
opens up new areas that flower has.
So yeah, it's very, it fits into that mold of that type of game,
but I love that type of game, so that's really exciting.
The colors were really, really pretty, so I'm into that.
Did that tickle your pickle, Colin?
Yeah, I think that game looks interesting.
I think that, I got to be honest with, like EA showcasing these games,
I felt the same way about unravel, but now I really feel this way
is like that it's very pandering
in terms of like look how
we're not a big major corporation
but it just felt the announcement of this game in there
I felt like it was lost
it felt the same way with Unravel where
now do you think it's really pandering though
or is it just give off the appearance of it
because I believe Peter Moore
when we talked to him last
No I believe them too
I don't think that I just
like they announced Unrable too
for instance so quickly when no one seemed to be playing it
no and I just don't know how
they might have made profit on it
maybe they made it very cheap for several million dollars
and maybe they did make their money back
but I just don't
to me it just
seems like it's a like I like I like what EA's doing I think it's nice cute you know to like go
and like give a 20 team studio you know a few million dollars to make a game when you have these
studios of three or four hundred people where these huge collaborative studios like what visceral
is doing with motive and dice and all this kind of stuff working on these games so it's like it's
definitely there's a lot of distance there and I think it's cool but I also feel like it doesn't
fit at all with what EA is and like what they do and I don't think there's anything wrong with that
I don't think they have to be like we're there a big corporation that wants to make a lot
of money on big AAA games. You don't have to like have this pandering shit in the middle of
your, in the middle of your conference. I just don't really feel like it fits their motif.
And I don't really, I don't really think it, it doesn't come off as authentic to me at all.
Like I, because I don't think it, it's not congruent with everything else they do.
I'll give you that it might not come off as authentic. I do believe in them though.
And I think that part of it is very much they want to change what their image is.
They don't want to be viewed as the evil company each and every year over and over voted on that way.
They want to get out and break that mold.
and so doing that.
I would have liked to have seen it, though,
go the opposite way.
We have a very weak press conference.
We don't have a lot of things
actually show you hard release dates to give you.
I wish they would have doubled down
on more of these people who are in EA originals.
And Ben, like, all right, cool,
let's talk for 10 minutes about EA originals.
We're going to show you three games.
Here are these awesome developers
we're working with and what they have
and they brought to the table.
But instead, they didn't.
And then they started talking about Star Wars.
Yeah.
Which was the exciting thing that they kept hyping up
throughout the whole...
Five minutes of Star Wars.
And last year, at least they had this
where it was like, you know,
five minutes still Star Wars,
and it finally came and it was like oh fuck
Battlefront looks amazing yeah seeing it
we're seeing the gameplay and stuff and like it was a definitely
a wow moment that kind of brought up the conference
from being completely terrible yeah
but yeah here it's just kind of like all right
there's a whole bunch of Star Wars games coming
Dyson Motive they confirmed it's Star Wars
2016 no not 2016
they just said that it's coming next year
that Dyson motive are collaborating on Star Wars Battlefront too you would
assume gotcha and then Visceral
they just showed it some in game footage about
three seconds of it said 2018 for that one
That looks amazing.
To me, it's definitely the most exciting thing to come from the whole conference.
Yeah, it was a nice look at the game and it was nice to see Amy back again.
I thought that this was one of the highlights.
I mean, obviously Greg and I go back with Amy from the Uncharted franchise and from our relationship with Noddy Dog.
But it's nice to see her back in the fucking trenches.
No battlefield one reference intended there.
And it's cool to see her kind of creating something and kind of being given some time to create what she wants.
I mean, this game is far away.
And I don't think there's anything wrong with talking about the game in interviews,
whatever, because the game is probably two and a half years away still, you have to assume.
It's probably a fall 2018 game.
Yeah, they said 2018, but I bet that gets pushed.
So this is another example of like you're tantalizing people with shit that's just not even,
it's just, I just don't get this approach at all.
Like, it's exciting enough to Amy Hennegg's working on the game and just go away for a couple
years and don't even talk about it at all.
Just tell everyone to shut the fuck up and make your game and then show us something.
Punch everyone in the face because now we have a little idea of what it looks like.
It just kind of, I just don't feel like they're managing their portfolio very well.
often talk about that that term. It's a term that
our friends at Sony have used with us in the past and others at
other publishers managing the portfolio. How do you treat
the different games? How do you announce them and reveal them? It's a very
thoughtful thing that happens behind the scenes and I just think that
they're like taking a shotgun and just fucking shooting
it. Regardless of where every team is
is and you saw that with Mass Effect, which is shocking.
By the way, like absolutely shocking that they had nothing to say
about Mass Effect. Are you kidding?
Like that's a huge disappointment.
But with the Star Wars games, you should have known better
to when they put Mass Effect so up, like
up in the front too that they weren't going to show anything.
because that would have been a game I would have ended with.
You're talking about authenticity and lip service and all these different things.
I think if anything, I don't think it's about the lack of authenticity and the amount of lip service is played to EA originals.
I think it's played to EA play, this entire event where clearly they, we're not going to go to E3.
We're going to do our own thing.
This is still very much E3.
And it's that clearly your hand was forced that it was time to do a press conference.
And you're not ready for one.
But you're going to do one and just put out what you can and put out these different videos.
And I don't even know if they thought by saying,
it was EA play and not a part of E3
that lowers the expectation level when of course it doesn't
when there's the live stream.
Like I was saying earlier,
it's the same thing.
To pick you back on something Colin was saying like,
I am shocked at how little we saw of Mass Effect.
Like right before we did this in the pre-show,
I was like, oh, that's a show.
I thought too.
I thought you were absolutely right about that.
Yeah, I can't believe it.
I can't believe we didn't see a gameplay demo.
I really thought we were going to get a good chunk.
I thought it was going to be at least 10 minutes of Mass Effect,
we're playing live demo.
Yeah.
We didn't see any live demos.
No.
At all.
And it's all just, just,
talking and this is what I'm saying again
it all goes back to the same theme
the same theme
of mismanagement of timelines
and releasing games and revealing games because you have nothing
to talk about except for your
annual kind of things that everyone's tired of hearing about
of course you're coming out of the people of course coming out of the man
another battlefield all these kinds of things it's just not that
exciting so like Greg was saying
and it's true you have to pad your shit
but it's just it's just a mismanagement
it makes you wonder if EA even needs to have a conference
like why not just disappear like if you were going to
do this
and do this EA play thing
and let people go hands on
thousands of fans
which I think is a great idea
to let people kind of get hands on
they're going to be great evangelists
for their friends
and their people on the internet
then let them focus on that
and don't even worry about the press conference
because it's just optically bad
because the weird thing about
this is the comparison between
how good the games look
and how disappointing the conference was
because it's not like
old Konami shit that we used to see
when they used to actually do
small press conferences
where it was like...
Extreme!
The games look fantastic.
Not a single game that I saw
including the sports games
looks anything but great.
So it's like, of course, Mass Effect,
just generally, like Titanfall 2
is, I'm sure going to be a great game.
Whether it has any retention, whether Battlefield 1 kills it,
I don't know. Battlefield 1 obviously looks great.
Mass Effect from what we saw looks great. I'm sure it's going to be fucking awesome.
Everyone's excited about it. FIFA and Madden look awesome.
That Faye or Fee game looks awesome.
The new Star Wars games, and obviously Battlefront's going to be a pretty good.
It's like they have the goods,
but they just don't have a way to deliver the message
because everything's so scattered.
And it makes you wonder if, like, they're going to learn a lesson
to maybe not have to even do this next.
year because I'm telling you we're not the only ones that are going to rip this
fucking conference apart.
So, and this was somehow even worse than last years.
And they had the worst conference by a fucking mile last year.
Sure.
Yeah, I totally, totally agree with that.
So then after Star Wars, they ended with Battlefield 1.
Well, actually, still in Star Wars, they also showed the respawn third person shit.
Like, at least that stuff when we saw the motion capture shit.
That looks really cool.
I'm very excited off that.
It's far out.
But I'm excited.
I'm very excited for the stars.
That I was like, oh, that's interesting.
is they showed a PlayStation VR headset
in a first person cockpit of an X-wing it looked like
I'm not here or Ty Fighter maybe
I think it's Ty Fighter is that right
getting fact-checked by big nerd Kevin Coelhoa over there
Big Dork
So that was you know that was something
I'm not aware of them making a PlayStation VR
Star Wars first person
VR game that was interesting
Yeah I know recently a couple days ago we saw that
Ubisoft's working on a Star Trek
VR experience thing so I'm excited to see where all the
VR stuff I didn't bring it during the pre-show
But I actually thought they were going to go a bit more into it
I thought they were going to announce more Star Wars VR stuff and actually show it.
But no,
none of that shit's ready.
And then, yeah,
they end with Battlefield One trailer that looks great.
I think graphically looks really, really impressive.
Battlefield wall is fucking crazy.
Really, really cool.
Horses.
They're about right now live.
We're not showing it,
but they're about to start the 64 player battlefield,
you know,
multiplayer match or whatever.
I thought the trailer was a little weird at the end with like rap music starting to play.
Yeah.
Because I'm like, what?
And then they showed the full trailer and had it.
I'm like, that's really kind of off.
brand for battlefield.
Explosions,
bro.
Shooting.
Planes.
They put a Zeppelin
down in a little town.
They don't,
like they have that shit down.
Like they have that shit down.
Yeah.
I need to,
Call of Duty kind of has that
with cool and edgy.
Well,
now they want to be cool and edging
because they got the cool
battlefield one.
You get hitting people
with the mace and stuff.
Yeah.
Horses got fucking wrecked.
Yeah.
That dove got shot.
Yeah.
Well,
I don't know if the dove got shot.
Dove got shot?
He didn't get out of the tank
and stuff?
Very symbolic.
I don't know.
She's going down.
Yeah.
So I want to say this about the kind of, I think what you're going to see.
And what I suspect is going to be somewhat, if not a small, but maybe a significant contrast
between the way Bethesda does it tonight and the way EA just did it.
But Desda, you assume, will follow a pattern closer to the 612, 18 month cycle of their three games,
right?
So you're going to have dishonor two is their most imminent game, which they'll show.
Then you're going to probably have something like machine games come out with Wolfenstein
and maybe Tango come out with.
with Evil Within, which would be Q1 or Q1 slash 2 and then Q3 slash 4 of next year,
which I think is the, I think it's the smart way of doing now.
Is that definitely going to happen?
I don't know.
But I just think that they learned so much from how they did things that you're going to see
a contrast that's going to make the conference way more friendlier, way more friendly rather
to the people out there that are waiting for something that's a little more imminent, a little
more tangible.
And they're going to have things like Skyrim remaster and all those kinds of things,
apparently that are going to really get into people's hands, hopefully, pretty soon.
So I'm interested to see the contrast between those things because I think, but they
The Zda can just nail it tonight with, just like they did last year, with just fewer announcements that are tangible and right in front of you and ready to go sooner with some release dates or some release windows or some release years.
And I'd be shocked if we didn't see a lot more of that tonight, if not all of that tonight.
But maybe Bethesda disappoints me too.
But I don't think so.
But Thes has to learn a lot last year.
I mean, like you want to talk about, you know, they came out of the gate, their first press conference.
They show up and they deliver.
And people react and respond to that.
You know what I mean?
That was Bethesda's first move of like,
hey,
we're one of these publishers maybe you don't think of all the time,
but we want you to.
These are all these games we make.
We don't shove it down your throat that we make these games.
You know we make elder scrolls.
You know that we make fallouts.
Do you know that we're attached to all the other things
that we're bringing you all these other games?
You imagine they know based on that reaction
that they can't have this kind of press conference again.
Yeah.
You'd help.
You really help.
Ladies and gentlemen,
this has been the first ever.
EA.
2016 E3 press conference games cast. I need to practice that. I don't remember how the flow goes.
We'll be back.
When will we be back, Greg?
We'll be back at what? The Bethesda conference is seven, so 6.30?
We'll be back live.
Pacific time. We'll be here live at Twitch.tv slash kind of funny games.
Until then, we're going to be doing a whole bunch of trailer reactions for some of the shit we just saw.
I don't know how much we're going to do.
Because there weren't many trailers to react to.
But kind of funny games over on YouTube.
Go subscribe.
All week long.
We're going to be doing trailer breakdowns and all that good stuff.
So we'll be back. It's going to be a good time. See you there.
