Kinda Funny Gamescast: Video Game Podcast - Star Wars! EA Press Conference Reactions! - Kinda Funny Gamescast E3 2016

Episode Date: June 13, 2016

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Starting point is 00:00:00 E32016 is happening. Kind of Funnies going all out with Let's Plays and Reaction videos all week long. Subscribe now at YouTube.com slash Kind of Funny Games to not miss a thing. What's up guys? Welcome to the first ever E32016 EA Press Conference Games cast. As always, I'm Tim Getty. He's joined by the coolest dudes in video games. Colin Moriarty and Greg Miller.
Starting point is 00:00:29 Bonjour. So that sucked. It was awful. Man. Just an awful conference. Yeah. And every way. They have did themselves from being worse than last year.
Starting point is 00:00:37 how do they do that? I think EA's portfolio is too diverse to put into press conferences easily because they do need to spend time on the fact that they're doubling down for this esports business but like did anyone like who cared about that? Like it's, I talked about it before in the pre-show, right? And the fact that like we've talked to Adam boys about how they set up PSX and there needs to be something three announcements for every person, da-da-da-da.
Starting point is 00:00:57 Even the announcements here are the ones we were super excited about were underwhelming. It's the exact opposite of what Colin was wanting or predicting, right? The mass effect, here you go. And we'll talk more about it in the fall. it's a cool idea you're going to Indromeda you are the alien
Starting point is 00:01:10 new species nothing really to show no date to give you so what this told me first of all is that with Mass Effect specifically I was super surprised by that
Starting point is 00:01:17 just tells me the game's not even close to being ready to no, so expect a significant delay on that the there's no way that game's coming out
Starting point is 00:01:26 I think even anywhere near the first half of 2017 unless they're gonna pull unless they're gonna pull some shit in the fall which is possible which would be a bit
Starting point is 00:01:34 that's the like move I was saying but I don't know why they would maybe they're gonna have their own standalone kind of thing and their own, you know, thing in October and September or something where they're going to be like, we're going to have our own mass specful conference or whatever. But I got to be honest with you.
Starting point is 00:01:43 I mean, not to pat myself on the back, but I'm going to pat myself on the back. This conference is an exact to what happens when you talk about games that are not ready that are too early. I mean, I don't know how it's like how else to put it. It's exactly what I said before the conference started. They have a bunch of games that are either imminent that you don't give a fuck about anymore because they're so close like Titan Fall on Battlefield. I'm not saying that you don't care about playing them.
Starting point is 00:01:59 I'm saying, you don't, like, we get it. You bring out Jade Raymond to talk about Star Wars. she tells you literally exactly what we've already known about Star Wars. We know every game that's in development. We know that this is an action adventure game. We know Reespons working on something different. We know that Vicerol's games coming out.
Starting point is 00:02:12 2018, essentially, she says nothing new. Then they give all these interviews about games. They show a little bit of gameplay of the Vicerol game, which looks great. It's total bullshit. This is why you do not talk about games before they're ready to be shown. This is exactly why this conference suffered from the exact thing I said before, which is they have nothing to talk about, except for their sports games, two shooters,
Starting point is 00:02:31 and that's basically it. And I think actually the game that I saw that was most impressive other than I, you know, whining them aspect was that game Faye or Fee or whatever, which I think looks cool. That's what, that's what, that's exactly what, like, that's exactly why you do not play it like this. Because now everyone's going to be like, are you fucking kidding me? That's it. That's going to be what everyone says about EA. EA's conference now is that you showed nothing because your shit isn't ready.
Starting point is 00:02:54 Yeah. So there you go. Yeah. Yeah. Just going through it chronologically. So they start off with Titanfall to multiplayer, which I was a little surprised about because we thought they were just, going to focus on the single player stuff. Told you in multiplayer, as I predicted,
Starting point is 00:03:05 look way better than single player. See, I'm interested. I agree with you that the multiplayer trailer does look cooler because it has all the cool moments and stuff. I thought the single player trailer lacked like that, that wow moment. At the end, it was, I like the,
Starting point is 00:03:15 it seems like the Titan and you were going to kind of have like a weird back and forth thing. It's pretty clear what's going to happen. The Titan is essentially being, and at the end, we'll have to let him go into the wild. That's the story you're building in the single player campaign. This robot can talk and pick people.
Starting point is 00:03:30 He's like, Aladdin? He's the genie? Yeah, pretty much. pretty much. Yeah, well, I mean, or Johnny 5 from short circuit. But,
Starting point is 00:03:35 because I'm not going to play a Titan Falls multiplayer. I'm just not going to. But the single player, cool. That looks fine for me. Okay. If you get some of those cool moments
Starting point is 00:03:42 that we saw in the multiplayer into the single player, which I'm sure that they will. I'm sure that they'll build in, jumping out and Scorpion the dude over because that looked fucking awesome. Yeah, no,
Starting point is 00:03:50 the grappling hook seems like a great great addition to it, especially in the way of combat in that way. Not granted only the top 1% like Alfred will be able to use it that way, I'm sure, but whatever. I'll be missing people left and right.
Starting point is 00:03:59 I'm sure they'll make it kind of like auto grab or whatever. Yeah. They announced a beta, but they didn't call it a beta. Yeah, you can go to Tidefall.com to sign up to be first to know about it. Okay. It's like, all right. And then October 28th release date. Yeah.
Starting point is 00:04:12 Which leaked this morning. Sure. Good. That's good. And we've known that that was going to be in the window for a while. It was within the window of September, what was it? Like September 27th and November 2nd or something. We knew it was going to be somewhere in there because it's going to flank battlefield
Starting point is 00:04:24 by three weeks. That's what they said. But then, you know, it's interesting that it's just a week. Battlefield is the 21st, 28th then is Titanfall. Like I thought they were, when they said three weeks, then I was,
Starting point is 00:04:33 I was totally predicting it. Yeah, to be later or three weeks earlier, but not one week later. That's very interesting. Yeah, I think that this is a bad mistake. And I don't know like what,
Starting point is 00:04:43 what they're reading in the tea leaves or what they're reading in there. They're marketing and their pre-order numbers. They're reading, I mean, obviously a lot into doing something like this. I think it's a huge mistake. I don't know why you would do this.
Starting point is 00:04:53 The EA has the capital to hold Titanfall. And if I were them, I'd get Titanfall way out of battlefield's way. So it's clear that Battlefield one's going to be a big hit. Whether or not it does well critically is another thing entirely, but people are excited about it. It's different. It's something people are clamoring for and craving. Titanfall, the original Titanfallfall was super underwhelming. It didn't have any player retention. They're sending this thing out to die. And it doesn't really make any sense at all. You would want to give Titanfall to a perfect nice window
Starting point is 00:05:18 somewhere in like March, maybe even February, maybe even January, you know, to just to die live for a little while because I do think they're making a mistake. I think that they're going to, by proxy, kill Titanfall too. It's interesting. Yeah. Well, I mean, look at what they're doing right now. They just ended the EA press conference and they're doing their own live stream of 64 man, uh, Battlefield 1 multiplayer. And whereas Titanfall has always hung its hat on multiplayer, I thought the multiplayer trailer looked great. I don't think the single player looks great. I'm still excited for that. But it is interesting to see how they're marking these two games on top of each other.
Starting point is 00:05:47 Yeah, man. It's, it's actually kind of shocking me that they went through with this conference and made it such a big deal to do they're doing this EA play thing and like doing their own special event for this. Yeah. You know, again, it is really, really focused on people playing and like them doing the dual thing in London and here. Right, right. It's about the players playing the games now and that's cool, whatever. But I agree with Colin. Like, why even show the other stuff then? Like, why even bring it up? Like, if they're going to do that. It's because it's the same reason they have to, right? It's like, and they were played in the same corner they were two years ago where nothing's ready. So what are we going to do? But I think there's a difference though when like we like the little bit of footage. Cool. That's fine. I mentioned that. But all the other stuff. Like it's, I feel like you need something. You can't just talk about it. There needs to be like a trailer or something. And like I think the dev diary stuff is that's where it crosses the line where it's like, all right, you really have nothing. Like I was talking about earlier, the battlefield, battlefront trailer that was the actual like CG trailer.
Starting point is 00:06:37 Even a CG trailer. Give me that. Give me something. Get me excited. Something produced. Yeah, things are happening. And we're interviewing people and it really, no one gives a shit. Yeah. Like this should have just been, here's Ty and Fall. Here's Battlefield. Here's the sports games. The things that are happening. You can play them right now. Cool. But again, that's not exciting to people. So I understand them doing it. But I do think it's weird. that they made such a big deal of play and did this. Sure.
Starting point is 00:07:01 So they talked about Madden, 17, a bunch of bullshit. Yeah, they'd go on and on about e-sports. Yeah, I wasn't even talking about Madden the new game. It was talking about esports. And super tone deaf about where they were talking about this game. They kept throwing it back to London
Starting point is 00:07:13 and showing that kind of stuff. I hate to tell you. I mean, there are football fans in England, but that's a weird thing. You wonder why the crowd wasn't so into it at the beginning. It's like maybe you have Peter Moore out there talking about fucking Madden to a British audience. I don't know.
Starting point is 00:07:23 That was a little weird to me. And the one thing that, I think it was Patrick Soder when it wasn't him. It was someone, it was the CEO that said, then I want to talk about just mentioned real quick. In the very beginning, he says there are 2.6 billion game players globally bullshit. I just want to throw that number out there. Bullshit there are.
Starting point is 00:07:39 Just because you have an app on your phone means you're a player of a game, that's over two-fifths of the world's population playing video games, I don't think so. So I just wanted to throw that out there as well. That just seemed like it was just a weird conference from the get-go with that really random statistic that you think would be more useful if they, like, spotlighted or spotlighted, pop cap or something which they didn't do it all this year. So I thought that was a weird number going into the Titan Fall and then going into East Sports for like 10 minutes talking about Madden in front
Starting point is 00:08:04 it. It's like what it doesn't make any sense. Like the whole conference anyway, I just wanted to throw that in or you can continue your run. So then after Madden they went to Mass Effect Andromeda and they announced it's running on Frostbite for the first time and it's like okay cool. Another dev diary for that and it's like great. Seems like a lot of things are running on Frostbite now which is which is interesting. That's a proprietary obviously EA engine but it seems to they're moving almost everything to it, which makes me wonder if they're actually having a better, an easier time scaling things and making it easier for everyone to patch and stuff
Starting point is 00:08:32 by concentrating on a single engine. Sure. Plus you learn from each other. Right. I mean, I was more, seeing FIFA running in Frostbite was interesting, but obviously not necessarily mind-blowing.
Starting point is 00:08:43 But seeing Mass Effect, which I didn't know was going to run in Frostbite, was interesting as well. So scaling that to all sorts of implementations when you really think of that engine being mostly first-person-centric. I thought it was an interesting kind of tidbit, but kind of super insider baseball. I don't really know why they even show that logo over and over again.
Starting point is 00:09:00 I don't think 99% of people are trying to make it a thing. They're trying to make that be a thing for some reason. Then FIFA 17. So I thought it was weird that they kind of sandwiched Mass Effect in between the two sports games, especially because they didn't have much to say at all about Mass Effect. They had so much to say about the other two. But with FIFA, they showed my boy, Alex Hunter. He came out.
Starting point is 00:09:17 Your boy now? Oh, he's my boy. He's on a journey. Yeah, he is on a journey. And he came out and did his thing. And then they announced that there's manager dudes in the game. the boss of the manager dude and it's awkward it's like man you can't even get play this year you get he's not a manager you don't mean they don't need to worry about my god um the whole bunch of random bullshit like that but then they short of gameplay trailer for fifa and it's like
Starting point is 00:09:35 cool cool whatever it's people what i do think is interesting that the single player the single player sports thing is always difficult because that stuff definitely adds value to those games and like does kind of create something new but it's hard to give people what they want and it's easy to hate on it too yeah of course but i i like that they're going with here's a character You're playing as this person. They have a storyline. It's not a creative character. It's not, you're just whoever you want.
Starting point is 00:09:58 You have no voice and all this stuff. I like that there is an actual narrative. I'm glad to see them bring that over. You've seen the NBA games do it so successfully and give you something else to do. If you want to just go play exhibitions or season, sure. But here's this different option to try to tell a story. Yeah. Like I obviously don't play sports games, but the closest I do is wrestling games every once in a while.
Starting point is 00:10:16 And I always appreciate it when it wasn't the generic build your way up, the road to WrestleMania when it was. You're playing as this character. here's the story that you're going to go. Yep, yep, there's real things that are going to happen. I think at least, you know, whatever, there's that. Yeah, I want to say that. I thought that was one of the most interesting things they did.
Starting point is 00:10:30 Yeah. Yeah. For sure. E.A. Originals was announced, which is essentially, we saw it last year with Yarnie, or with the unraveled. And now they're going to do more of that. They're promising they're going to keep going. What the hell's happening right now?
Starting point is 00:10:44 On screen, we got my boy Tyrese talking to Jose Sanchez. The game. There's a wrap of the game wearing a fucking Bowser shirt. Can we pull that up, Kevin? Good Lord. Oh, this is a, this is a fun day. Xbox 1 branded. Anyways.
Starting point is 00:10:58 No, that was the thing as I, you know, beforehand, I was more interested to see what they would do to follow up on Yarnie and if that would be a thing. And so to announce the EA Originals program, talk about how they'll help smaller devs market, make games, do all these different things. Very interesting. Then you had Klaus from Zoit games and Gothenburg coming out. A bunch of words there.
Starting point is 00:11:13 Yeah. Yeah, they announced the EA originals, the tenants are unique first time experiences, supporting small devs and funding and offering security for them. So it is really cool. A great idea. A great move. And, uh, They announced Faye, Fee, he pronounced it both ways.
Starting point is 00:11:24 So I don't know what it is. But it's a narrative about nature. There's no words being told. It's very journey-esque. There's a lot of little like, you communicate through songs. You learn the songs of the area that gives you. It sounded almost like,
Starting point is 00:11:36 it's not obviously, but almost like a Castle of Albania, super Metroid kind of thing, where you're getting a song that'll get you to different part of the forest. You saw it from being on the ground level to being on trees to flying on things. It reminded me kind of,
Starting point is 00:11:47 it has the visual styling of Oriental Blind Forest, like color palette at least, but it's 3D, so it's more of a journey style, but then it has the kind of like talking to things opens up new areas that flower has. So yeah, it's very, it fits into that mold of that type of game, but I love that type of game, so that's really exciting. The colors were really, really pretty, so I'm into that.
Starting point is 00:12:09 Did that tickle your pickle, Colin? Yeah, I think that game looks interesting. I think that, I got to be honest with, like EA showcasing these games, I felt the same way about unravel, but now I really feel this way is like that it's very pandering in terms of like look how we're not a big major corporation but it just felt the announcement of this game in there
Starting point is 00:12:26 I felt like it was lost it felt the same way with Unravel where now do you think it's really pandering though or is it just give off the appearance of it because I believe Peter Moore when we talked to him last No I believe them too I don't think that I just
Starting point is 00:12:37 like they announced Unrable too for instance so quickly when no one seemed to be playing it no and I just don't know how they might have made profit on it maybe they made it very cheap for several million dollars and maybe they did make their money back but I just don't to me it just
Starting point is 00:12:49 seems like it's a like I like I like what EA's doing I think it's nice cute you know to like go and like give a 20 team studio you know a few million dollars to make a game when you have these studios of three or four hundred people where these huge collaborative studios like what visceral is doing with motive and dice and all this kind of stuff working on these games so it's like it's definitely there's a lot of distance there and I think it's cool but I also feel like it doesn't fit at all with what EA is and like what they do and I don't think there's anything wrong with that I don't think they have to be like we're there a big corporation that wants to make a lot of money on big AAA games. You don't have to like have this pandering shit in the middle of
Starting point is 00:13:21 your, in the middle of your conference. I just don't really feel like it fits their motif. And I don't really, I don't really think it, it doesn't come off as authentic to me at all. Like I, because I don't think it, it's not congruent with everything else they do. I'll give you that it might not come off as authentic. I do believe in them though. And I think that part of it is very much they want to change what their image is. They don't want to be viewed as the evil company each and every year over and over voted on that way. They want to get out and break that mold. and so doing that.
Starting point is 00:13:46 I would have liked to have seen it, though, go the opposite way. We have a very weak press conference. We don't have a lot of things actually show you hard release dates to give you. I wish they would have doubled down on more of these people who are in EA originals. And Ben, like, all right, cool,
Starting point is 00:13:57 let's talk for 10 minutes about EA originals. We're going to show you three games. Here are these awesome developers we're working with and what they have and they brought to the table. But instead, they didn't. And then they started talking about Star Wars. Yeah.
Starting point is 00:14:07 Which was the exciting thing that they kept hyping up throughout the whole... Five minutes of Star Wars. And last year, at least they had this where it was like, you know, five minutes still Star Wars, and it finally came and it was like oh fuck Battlefront looks amazing yeah seeing it
Starting point is 00:14:20 we're seeing the gameplay and stuff and like it was a definitely a wow moment that kind of brought up the conference from being completely terrible yeah but yeah here it's just kind of like all right there's a whole bunch of Star Wars games coming Dyson Motive they confirmed it's Star Wars 2016 no not 2016 they just said that it's coming next year
Starting point is 00:14:36 that Dyson motive are collaborating on Star Wars Battlefront too you would assume gotcha and then Visceral they just showed it some in game footage about three seconds of it said 2018 for that one That looks amazing. To me, it's definitely the most exciting thing to come from the whole conference. Yeah, it was a nice look at the game and it was nice to see Amy back again. I thought that this was one of the highlights.
Starting point is 00:14:55 I mean, obviously Greg and I go back with Amy from the Uncharted franchise and from our relationship with Noddy Dog. But it's nice to see her back in the fucking trenches. No battlefield one reference intended there. And it's cool to see her kind of creating something and kind of being given some time to create what she wants. I mean, this game is far away. And I don't think there's anything wrong with talking about the game in interviews, whatever, because the game is probably two and a half years away still, you have to assume. It's probably a fall 2018 game.
Starting point is 00:15:20 Yeah, they said 2018, but I bet that gets pushed. So this is another example of like you're tantalizing people with shit that's just not even, it's just, I just don't get this approach at all. Like, it's exciting enough to Amy Hennegg's working on the game and just go away for a couple years and don't even talk about it at all. Just tell everyone to shut the fuck up and make your game and then show us something. Punch everyone in the face because now we have a little idea of what it looks like. It just kind of, I just don't feel like they're managing their portfolio very well.
Starting point is 00:15:45 often talk about that that term. It's a term that our friends at Sony have used with us in the past and others at other publishers managing the portfolio. How do you treat the different games? How do you announce them and reveal them? It's a very thoughtful thing that happens behind the scenes and I just think that they're like taking a shotgun and just fucking shooting it. Regardless of where every team is is and you saw that with Mass Effect, which is shocking.
Starting point is 00:16:03 By the way, like absolutely shocking that they had nothing to say about Mass Effect. Are you kidding? Like that's a huge disappointment. But with the Star Wars games, you should have known better to when they put Mass Effect so up, like up in the front too that they weren't going to show anything. because that would have been a game I would have ended with. You're talking about authenticity and lip service and all these different things.
Starting point is 00:16:20 I think if anything, I don't think it's about the lack of authenticity and the amount of lip service is played to EA originals. I think it's played to EA play, this entire event where clearly they, we're not going to go to E3. We're going to do our own thing. This is still very much E3. And it's that clearly your hand was forced that it was time to do a press conference. And you're not ready for one. But you're going to do one and just put out what you can and put out these different videos. And I don't even know if they thought by saying,
Starting point is 00:16:45 it was EA play and not a part of E3 that lowers the expectation level when of course it doesn't when there's the live stream. Like I was saying earlier, it's the same thing. To pick you back on something Colin was saying like, I am shocked at how little we saw of Mass Effect. Like right before we did this in the pre-show,
Starting point is 00:16:58 I was like, oh, that's a show. I thought too. I thought you were absolutely right about that. Yeah, I can't believe it. I can't believe we didn't see a gameplay demo. I really thought we were going to get a good chunk. I thought it was going to be at least 10 minutes of Mass Effect, we're playing live demo.
Starting point is 00:17:10 Yeah. We didn't see any live demos. No. At all. And it's all just, just, talking and this is what I'm saying again it all goes back to the same theme the same theme
Starting point is 00:17:19 of mismanagement of timelines and releasing games and revealing games because you have nothing to talk about except for your annual kind of things that everyone's tired of hearing about of course you're coming out of the people of course coming out of the man another battlefield all these kinds of things it's just not that exciting so like Greg was saying and it's true you have to pad your shit
Starting point is 00:17:34 but it's just it's just a mismanagement it makes you wonder if EA even needs to have a conference like why not just disappear like if you were going to do this and do this EA play thing and let people go hands on thousands of fans which I think is a great idea
Starting point is 00:17:46 to let people kind of get hands on they're going to be great evangelists for their friends and their people on the internet then let them focus on that and don't even worry about the press conference because it's just optically bad because the weird thing about
Starting point is 00:17:55 this is the comparison between how good the games look and how disappointing the conference was because it's not like old Konami shit that we used to see when they used to actually do small press conferences where it was like...
Starting point is 00:18:05 Extreme! The games look fantastic. Not a single game that I saw including the sports games looks anything but great. So it's like, of course, Mass Effect, just generally, like Titanfall 2 is, I'm sure going to be a great game.
Starting point is 00:18:19 Whether it has any retention, whether Battlefield 1 kills it, I don't know. Battlefield 1 obviously looks great. Mass Effect from what we saw looks great. I'm sure it's going to be fucking awesome. Everyone's excited about it. FIFA and Madden look awesome. That Faye or Fee game looks awesome. The new Star Wars games, and obviously Battlefront's going to be a pretty good. It's like they have the goods, but they just don't have a way to deliver the message
Starting point is 00:18:35 because everything's so scattered. And it makes you wonder if, like, they're going to learn a lesson to maybe not have to even do this next. year because I'm telling you we're not the only ones that are going to rip this fucking conference apart. So, and this was somehow even worse than last years. And they had the worst conference by a fucking mile last year. Sure.
Starting point is 00:18:50 Yeah, I totally, totally agree with that. So then after Star Wars, they ended with Battlefield 1. Well, actually, still in Star Wars, they also showed the respawn third person shit. Like, at least that stuff when we saw the motion capture shit. That looks really cool. I'm very excited off that. It's far out. But I'm excited.
Starting point is 00:19:08 I'm very excited for the stars. That I was like, oh, that's interesting. is they showed a PlayStation VR headset in a first person cockpit of an X-wing it looked like I'm not here or Ty Fighter maybe I think it's Ty Fighter is that right getting fact-checked by big nerd Kevin Coelhoa over there Big Dork
Starting point is 00:19:21 So that was you know that was something I'm not aware of them making a PlayStation VR Star Wars first person VR game that was interesting Yeah I know recently a couple days ago we saw that Ubisoft's working on a Star Trek VR experience thing so I'm excited to see where all the VR stuff I didn't bring it during the pre-show
Starting point is 00:19:38 But I actually thought they were going to go a bit more into it I thought they were going to announce more Star Wars VR stuff and actually show it. But no, none of that shit's ready. And then, yeah, they end with Battlefield One trailer that looks great. I think graphically looks really, really impressive. Battlefield wall is fucking crazy.
Starting point is 00:19:53 Really, really cool. Horses. They're about right now live. We're not showing it, but they're about to start the 64 player battlefield, you know, multiplayer match or whatever. I thought the trailer was a little weird at the end with like rap music starting to play.
Starting point is 00:20:06 Yeah. Because I'm like, what? And then they showed the full trailer and had it. I'm like, that's really kind of off. brand for battlefield. Explosions, bro. Shooting.
Starting point is 00:20:13 Planes. They put a Zeppelin down in a little town. They don't, like they have that shit down. Like they have that shit down. Yeah. I need to,
Starting point is 00:20:20 Call of Duty kind of has that with cool and edgy. Well, now they want to be cool and edging because they got the cool battlefield one. You get hitting people with the mace and stuff.
Starting point is 00:20:26 Yeah. Horses got fucking wrecked. Yeah. That dove got shot. Yeah. Well, I don't know if the dove got shot. Dove got shot?
Starting point is 00:20:32 He didn't get out of the tank and stuff? Very symbolic. I don't know. She's going down. Yeah. So I want to say this about the kind of, I think what you're going to see. And what I suspect is going to be somewhat, if not a small, but maybe a significant contrast
Starting point is 00:20:50 between the way Bethesda does it tonight and the way EA just did it. But Desda, you assume, will follow a pattern closer to the 612, 18 month cycle of their three games, right? So you're going to have dishonor two is their most imminent game, which they'll show. Then you're going to probably have something like machine games come out with Wolfenstein and maybe Tango come out with. with Evil Within, which would be Q1 or Q1 slash 2 and then Q3 slash 4 of next year, which I think is the, I think it's the smart way of doing now.
Starting point is 00:21:16 Is that definitely going to happen? I don't know. But I just think that they learned so much from how they did things that you're going to see a contrast that's going to make the conference way more friendlier, way more friendly rather to the people out there that are waiting for something that's a little more imminent, a little more tangible. And they're going to have things like Skyrim remaster and all those kinds of things, apparently that are going to really get into people's hands, hopefully, pretty soon.
Starting point is 00:21:36 So I'm interested to see the contrast between those things because I think, but they The Zda can just nail it tonight with, just like they did last year, with just fewer announcements that are tangible and right in front of you and ready to go sooner with some release dates or some release windows or some release years. And I'd be shocked if we didn't see a lot more of that tonight, if not all of that tonight. But maybe Bethesda disappoints me too. But I don't think so. But Thes has to learn a lot last year. I mean, like you want to talk about, you know, they came out of the gate, their first press conference. They show up and they deliver.
Starting point is 00:22:07 And people react and respond to that. You know what I mean? That was Bethesda's first move of like, hey, we're one of these publishers maybe you don't think of all the time, but we want you to. These are all these games we make. We don't shove it down your throat that we make these games.
Starting point is 00:22:20 You know we make elder scrolls. You know that we make fallouts. Do you know that we're attached to all the other things that we're bringing you all these other games? You imagine they know based on that reaction that they can't have this kind of press conference again. Yeah. You'd help.
Starting point is 00:22:34 You really help. Ladies and gentlemen, this has been the first ever. EA. 2016 E3 press conference games cast. I need to practice that. I don't remember how the flow goes. We'll be back. When will we be back, Greg? We'll be back at what? The Bethesda conference is seven, so 6.30?
Starting point is 00:22:52 We'll be back live. Pacific time. We'll be here live at Twitch.tv slash kind of funny games. Until then, we're going to be doing a whole bunch of trailer reactions for some of the shit we just saw. I don't know how much we're going to do. Because there weren't many trailers to react to. But kind of funny games over on YouTube. Go subscribe. All week long.
Starting point is 00:23:07 We're going to be doing trailer breakdowns and all that good stuff. So we'll be back. It's going to be a good time. See you there.

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