Kinda Funny Gamescast: Video Game Podcast - Star Wars Jedi: Survivor Review - Kinda Funny Gamescast
Episode Date: April 26, 2023Is the Force strong with this Respawn's sequel to Star Wars Jedi: Fallen Order? Let's find out! Time Stamps - 00:00:00 - Start 00:26:59 - ADS 00:28:03 - Back to the show Learn more about your ad choi...ces. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
What's up and welcome back to the kind of funny games cast.
Of course, I'm Tim Geddes,
and I'm joined by a motley crew of rebels over here.
We got the new face of video games,
blessing Adioia Jr.
I rebel.
The saddest boy I know,
Barrett Courtney.
I rebel.
The big daddy himself, Greg Miller.
I rebel.
And the Texas Street Latino heat,
clicking heads and ripping him to shreds,
the globe trotten, headshot,
and rootin-tutin, three-point shooting.
Nitro rifle from Twitch.
Andy Cortez.
We rebel.
What we do here, everybody.
Just have to be different, don't you?
All of us.
I like that we are.
Okay, okay.
It was a good end cap.
Mm-hmm.
All right.
How are y'all doing?
Who wants to answer first?
Me.
Greg.
Andy, go.
I'm okay.
Greg, how are you?
Feeling great, man.
You know, the 30 minutes of blessing trying to find that trailer right before this.
Just to hear from Rogue 1, we revout.
Yeah, but it's not even from Rogue 1.
Oh, man.
You got to love it.
Of course, if you love Star Wars, if you love video games, you're in the right place.
This is the Kind of Funny Games cast where each and every week we get together to talk about video games
and all the things that we love about them. Of course, you can get it on YouTube.com slash Kind of Funny Games.
You can also get it as a podcast by searching your favorite podcast service for Kind of Funny Gamescast,
and we will be right there for you. If you wanted to get the show, ad free and watch live as we record it,
though, and get a whole bunch of bonus content, including the hit Game Show, Kind of Feudy.
You got to go to patreon.com slash Kind of Funny. Just like some of our,
amazing Patreon producers
have done Delaney Twining and
Tripod Plus Plus. Y'all are
the absolute greatest. We appreciate all your
support. If you don't have dollars to toss
our way, that's totally cool. When you're buying games on
the Epic Game Store, please use our code.
Kind of funny, and at no extra cost
to you, it helps us get paid.
So thank you all for that. It really does
go a very long way. Today we're
brought to you by Rocket Money, but I'll get to that
later because I want to get right into it.
This is the Star Wars Jedi
Survivor Review.
the follow-up too,
Kind of Funnies
Game of the Year,
2019.
Yeah.
You can't go back
and you can't change that.
It'll forever be
the game of the year.
Can't change it, Andy.
We're going to
Final Fini-C-7 remake this.
The Final Fantasy 7
Kind of Funnies Game of the Year remake,
2019 remake.
That's a good blessing show right there.
Oh my God.
I love it so much.
All these spirits just flying around
and suddenly it's like,
actually it was Seckerow.
Actually, Sechero.
If you do a re-vote today,
I think Seckerow was at least
in the top 10.
Yeah, for sure.
Top 10.
Wow.
We need one for the fucking stars.
That is so funny.
Now, here we are, everybody.
It's time to review this game, one of the biggest releases of the year.
Very excited to hear what everyone at this table has to say about it, but I'm going to start
with our lead reviewer here, kind of funny for this one.
Greg Miller, Greg, what would you give this on the kind of funny scale of one to five?
I've thought this through quite a bit.
So we're going to monologue for a bit, and you're not going to interrupt.
All right, Andy, you're not going to say it.
God do my best.
This is a damned if you do, damned if you don't review.
And I think it's going to make for a really great, interesting discussion.
Of course, no review is objective.
You try to be as objective as you can when you review a video game, but your experience
is subjective.
We've all been on Slack.
We've all had conversations in the flesh, as they say, touch and bumping and, you
know, getting all over each other about what we've seen with this game.
And a lot of the conversation has been glitches, bugs,
crashes. It's worth pointing out, of course, that our entire review embargo and guide that came
with this was like, yo, we're giving you the game, but here's the list of known stuff. There's
a day zero patch coming, the day you record your review, the day before embargo lifts. So a
day zero patch has dropped. I have gone through, updated my save, played on it. It looks great. Does
it solve the one hard crash I had that locked me up and I had to quit out? I don't know.
Impossible to know. Does it solve the two doors that I couldn't open to
because they bugged out and I had to go to main menu and come back in and do this whole thing.
I don't know.
So you're in that classic situation with a video game right of.
You score it now and you score it low.
And the question becomes,
do you think if you would have played it with all the improvements in the day,
was your patch that would have changed your score?
Or do you score it high?
And people go,
how could you possibly give a high score to this game that's clearly got problems?
And yada, yada, yada.
Again, in my 16 years, usually,
and the run-up to every big game that has a bunch of problems
in a day zero, day one patch,
guess what?
On day one and day zero,
those issues are still there.
In some regard,
maybe not as many things as we've run into.
We were told not to connect to the internet.
We were told not to turn on HDR,
all these different things in there
to make sure you could play it.
And again, I think as a viewer or a listener,
you might, oh my God, what?
Like, they're doing their best, right?
They're confident in this game and saying,
yo, we are working on it still,
but we want you to play it.
So you can talk about it ahead of time,
which I do think goes somewhere with it.
I've thought a lot about that and listen to feedback about that and what does that do for the score and what does that do for you.
The long and short is with the problems I've just listed for myself, I haven't had, I know a lot of people and we'll get into it have had the game crash over and over again, yada, yada, all the problems I've just listed there can't stop me from giving this a five out of five and calling it an amazing game.
I mean it in the most literal sense. I think I've, since we introduced our scale, which if you're new here, of course, means nothing.
just us coming up with an adjective for how we feel.
A five out of five is not a perfect game.
It's not even close to a 10 out of 10 for my genuine or anything like that.
It's just an amazing game.
It's the most literal five out of five I've talked about here
because I was legitimately amazed with this game at times.
There's a moment I will never forget for the rest of my life.
For the next 16 years, you hear me talk about games, right?
And we get to 32.
I was late to a meeting with you, Tim,
where when I finally took off the headphones and walked over to you,
I had a grin on my face and I was like,
that was the coolest shit I've ever done in a video game.
And I want to be clear, a lot of the amazing moments I think in this game are story beats, turns, twists I didn't see coming.
This was gameplay. This was gameplay intermixed with the story and are mixed with a cutscene out of it.
And I was like, that was smile plastered on my face the way I think you, I think you enjoy Fast and the Furious.
Oh yeah.
Where I was just like, what an amazing moment that was for me.
And when I'm removed from this game, it's not going to be me thinking about the two crashes or the two locked doors that I had to quit back out and come back into.
It's not going to be the one crash I had.
Again, that's just me.
If it was, I was crashing every 15 minutes,
if it was this, the other, the other, blah, blah,
different ball of wax.
But from what I played and what my experience with,
I think this is an amazing video game.
Barrett, I want to go to you next as our resident Star Wars guy,
our resident Jedi Fallen Order guy.
Of course, there's an amazing video essay.
You can go check out.
YouTube.com slash kind of funny games.
About that, you definitely should do that.
What would you give this game?
And also, like, you beat it, correct?
Yeah.
Yeah.
You want to give the contact.
Sorry, I beat it around 20 hours soon.
Okay, yeah. I rolled credits at roughly 19 hours with 63% completion. I'm currently at 33 and a half hours with 83% completion and 41 out of 54 trophies. And we can talk about trophies.
You get that bad plan, aren't you? Yeah, my boy. We'll talk about it later. I agree with, or I agree with a lot of Greg's sentiment in the sense of so many amazing moments for this game that's, you know, building on top of the foundation that fall in order.
laid out with its gameplay systems, exploration, all of that.
And I was a lot of times taken it back, and it felt staggering to see how much that they
build on top of the first game from a gameplay, just like playing around as a Jedi sense,
exploration, level design, combat scenarios, all of it I was just truly wild by.
And if I was giving a score just purely off of that, I would also agree with Greg's
five out of five, amazing.
For me, what brings it down to a great for me overall, I would say for me personally, I don't, I felt
kind of lost in the, like, first third of the story.
There wasn't really any hooks, and maybe that's because I previewed it a month ago.
I kind of saw that, like, early, good chunk of the first third of the story.
So maybe that was it, but it took a while for the game to kind of get its emotional hooks in
me, because Fallen Order is such an important game for me emotionally for Cal's journey.
And so this game had a high,
kind of hill to jump over on selling me of like, what else do we tell with Cal? And I said in my
preview of, I think at worst, the story might just be another fun swashbuckling adventure with Cal and
friends. And at best, I think it has the potential to possibly tell another in-depth emotional
journey about a Jedi who is in the middle of a terrible time to be a Jedi. And I think where the
story ends up is kind of somewhere in the middle there. And I think that's just because I think
the first third to almost halfway mark of the of the story was a little bit slow and I was wanting
more and then you get to the second half pretty much where the Greg is talking about of having that
big smile it was like from there on out is where I was like okay this is where we're going this is what
this is the story that we're telling and I wish that the first part of the game kind of built up to
those things a little bit more to have kind of bigger moments hit me more emotionally that and then
on top of the performance issues
and a bunch of things and
again my very specific
trying to loving this game enough
that I am in the middle of trying to
platinum it and even when
I've had the roller coaster of like maybe I don't
platinum this still having to the
game's credit wanting to explore which I
think is very impressive of like
even with this like
cool little platinum trophy out of reach
I was like I'm just enjoying living
in this game so
yeah I'm excited to kind of talk more
in depth about it, but yeah, that's what my overall thoughts.
Andy, want to pop over to you. How much have you played of this game?
I'd say I'm around 10 to 12 hours in.
Probably, I'd say around 10 is probably the safest bet, because my in-game
clocks at like 14 hours or something, and I usually just leave it sitting there idle for
a while.
Dobe-Dope's you listen to?
Yeah, I'm just, yeah, I'm just, you know, I'm just making dope beats, yeah.
What's going on? What's going on?
I don't, I mean, obviously, I don't really feel comfortable giving it a score, right?
but I will say that as the PC guy that booted up this game
and was like, oh, man, I cannot get a consistent 60 frames per second.
Greg, can I get a PS5 code?
And I booted that up and I crashed immediately.
And the frame rate looked also really, really bad.
It's been, like, this game does so many things well.
Like, it took Fallen Order and it took all those little aspects,
of it and improve them in a lot of different ways. Any of the kind of issues we had about
Fallen Order, it found ways to make those things better. And in those ways, it's really like,
I always talk about the lessons learned. They're like, yeah, let you customize Cal however
the hell you want. Let's let you fast travel, which was a freaking nightmare playing Fallen Order
again recently. I think this in many ways is a lot better than Fallen Order. But I still
and not like incredibly wowed by it yet.
Hopefully we get to those moments
and maybe those moments will really surprise me.
But I ended up going back to PC
after noticing that
on PlayStation 5 it does that
dynamic resolution thing where when things get heavy
it looks like it drops like 1080p at times
and it starts to look really pixely and stuff.
And on on PC
I'm really hoping this day one patch works out.
Blessing you had what happened with this
PC day one patch? So if you're playing with the reviews, right? Like the review in the review
copies, they mentioned that, hey, once you update to the day zero patch, there's a chance
that it could bork your save, right? And that's just how things are. And again, that's just
us with the review code. That's not, you or consumer would have to worry about. From what I've
been, right? For me, I updated it on PS5 because I was like, you know what, man, I'll take the chance.
Yeah, take away. And I also had a cloud save just to prepare just in case. And so I did that
and my save was fine. I was like, thank God. But then I saw somebody who is in the same Discord,
who's also reviewing the game on PC.
They updated their game and they lost the save as a reviewer.
And so you're at risk.
And I would say even because you were successful in that
and I think Greg, you also updated as well.
You all had success with PS5.
Like I'm still nervous about going home and updating on PS5,
especially with the 83% completion that I have
and 14 out of 14 trophies left to get a platinum.
Like I'm worried of like...
But Barrett, you play persona 5 like four times a year.
You should be good.
I don't anymore.
Here's the thing.
I'm way more busy
than I was when that game first came out.
Again, again, my love affair with this game.
It was the idea of when I did it,
it was just like,
worst case I have to play it again,
which I would gladly do.
And I'm on two minds about that.
Yeah,
it's more of just like the collectathon.
Like,
I've done so much of work in that.
But again,
I know that's like such a specific mindset to have
of like how to play a game.
Like, honestly,
I'm just worried for like Gerard,
the completionist if he ever has to tackle this game.
Like, I don't know how he's going to do it.
And I hope he is, you know, taking care of himself while doing it.
But yeah.
Yeah, so just like regarding technical issues and bugs and all that, I, I don't, I haven't
crashed nearly as many as some of you all have.
Yeah, I've only crashed once in 33 and a half hours.
I crashed for my first time last night.
Now, aside from that, like, on PC, right.
Yeah, on PlayStation 5, I did crash kind of right in that sort of first tutorial, uh, area
where you kind of learn how to do combat and stuff.
But on PC, it's like I've been,
I have a very, very good machine,
and it's just very discouraging that this game cannot run well at all.
I think I've maybe seen over 60 frames per second
for a grand total of maybe 10 combined seconds,
like as of playing it right.
But there are a lot of moments that have discouraged me
from exploring this sort of open world, open zone area
where I want to go explore,
and I want to go,
you hear a little MPC be like,
hey, I heard something about this area,
and you're like, oh, let me go check out this rumor or whatever.
I have been discouraged in doing so
because I'm going down to 25 frames, 40 frames,
35, 45, 52.
Like, it's a fucking shit show in a lot of different areas.
But again, this is a game that has,
that I have really no reason to not like
because it did everything I was asking for for Fallen Order.
So gameplay-wise, I think it's a lot of fun.
If I'm going to give it an early number, I'd say around a four out of five as well.
The traversal, all the improvements in additions to combat.
Yeah, again, like the additions to traversal, really, really fun, getting to areas where you kind of start to feel like you're in a flow.
And you're jumping from thing to thing and then zip line and then now you're climbing here.
It's made it fun and less of the laborious Nathan Drake.
Well, I got to climb the fuck up there.
so let's do this, right?
It's made it engaging in act.
Let alone, I mean, tip of the sword
for stuff you'll unlock as you go on.
Like, that stuff only gets better.
And I thought it was already great in fall in order.
I enjoyed it so much in fall in order.
But like, to get back into the groove here and be like,
oh, right, that's what this game is.
Like, you know, we talk about being completionist, right?
But I think there's the platinum chasing part of it,
but then there's also just the, oh, shit, that's a runable wall.
Okay, wait, I'm going to run up there.
I'm going to keep jumping, keep jumping,
and there is something up here.
And there's always something up there.
They'll love about it.
They reward you.
And that's, yeah, the credit of what I was talking about earlier of just like how impressive and staggering it is of like how much they've built on top of the fun factor in a lot of different ways.
And yeah, even having a couple of times from like maybe I'm not going to get the platinum but still wanting to be like, oh, what's that over there?
Let me just stare at this puzzle for like 20 minutes before I like figure it out and having fun with it, like, figure it out and having fun with it.
And yeah, seeing those like, oh, that's a runable wall or oh, I can grapple up here now and all that stuff is like, again, exploration and having fun with the exploration.
I think it's so amazing.
The only reason I'm worried to kind of be like,
hopefully the day one patch fixes a lot of shit
because Fallen Order on PC
is still broken in a lot of spots.
So like, it's been four years
since that game came out and
in that play-through, I'm still hidden areas
where it's like, why am I getting 30, 35 frames
for second right now? What's happening in this
fucking world and why can't my hardware
run this? So like,
I can't just say, but you should be good
with the day one patch because we just really don't know, like you
mentioned earlier, but it's still a game
I recommend, like, it's
lot of fun. I love the acting.
I love the characters.
I love the customization options.
Holy shit. That's like my dream
come true of making this
lightsaber and having even more options than you
thought you wanted. And customizing BD1
and having so many different
color options. It's,
it's all that shit is like just
10 out of 10 amazing. I love that stuff.
It's a technical stuff I am worried about.
And to be clear, I'm not saying that with the day zero
patch. Right, right. Five out of five. I'm saying
with the problems I personally had
and frame rate drops or whatever,
I'd still say I was amazed by this game.
Level design, mission design, combat,
all the enemy variety.
Love it, love it, love it, love it.
Plus, what about you?
Yeah, I think for me the thing
with the day zero patch is that this review period
has had so many shades of
Cyropunk 2077 for me when I reviewed that game
where there is so much in the review packet of,
hey, look out for this, hey, we're working on this,
hey, there's going to be a big day one patch.
And then there was a big day one patch,
and that didn't fix nearly enough to make it
a game that would be received by the audience
to be like, okay, no, this fixed everything.
And so for me, like, that has painted my experience with the game, right?
Like, I only had one crash, but there are so many moments while playing the game where I feel
like it's barely holding itself together.
I've had plenty of bugs, right?
Bugs where I'm talking to a character, and the character starts sliding across the room
and their legs aren't even moving, right?
They're just lovitating it across the room.
I've seen plenty of parts where, like, the shadows of characters are just appearing
as squares, right?
I'm seeing a lot of ugliness in terms of the optimization.
and I'm even playing on PS5, which anecdotally seems like PS5 is the hardware where it's running the best.
And even there, I get to Kobo, which is like the second plane that you get to where everything's open, right, and has a lot going on.
And it starts chugging like crazy.
And I'm like, what is going on here?
And this is all in performance mode.
And I am not getting performance out of that thing.
And for me, that has paid a lot of my experience.
I'd say outside of that in terms of my general reception of the game, I think the thing I'll compare it to would be my
review of Woolong Fallen Dynasty where it's the exact opposite of that game for me,
right? Where Woolong Fallon Dynasty was a game that I absolutely fucking love the combat system.
And I love, like, it felt so fluid to play. I think that game ran very well. But there are
moments where the like the aesthetics of the game don't do it for me, right? Like, I wish that
game was prettier. I wish that game had story content that I cared more about. I wish that game had like
character stuff that I cared more about. Jedi Survivor has all that stuff on the flip side where the
actual content of Jedi Survivor, I think it's fantastic. I think the world is really cool to move
around and like level to level. I am like, man, this looks stunning, especially when I'm standing
still and not turning around my camera, right? Like, as a still, that game, it's gorgeous,
has a lot of great design. The openness of places like Kobo and other places are, is really
cool and I'd say really well done. And like, you know, the characters are cool. The enemy variety
is fantastic. Like moment to moment, I am meeting new enemies where I'm like, dude, I didn't
I didn't know we had more droids.
I didn't know.
You want me to tell you all about the BX droids,
the B1 and B2s?
I didn't know Star Wars had so many weird guys.
There's like an alien.
I don't know if I can talk about them,
but there's one that you meet on Kobo
that's like a fucking Rick and Morty character.
And I'm like, what the fuck are you?
You're talking about boy, Tergle?
Yeah, Turgle.
Turgle's the home voice by a...
Ratchet and Clank guy.
Oh, no, not what I was the Razz from Psychonauts
and Zim from Invader Zim.
I'm blanking on his name right now.
But yeah, I met him in the preview
and Turgill's the fucking home.
Turgle is my guy.
That said, on even the flip side of that, story-wise,
I'm not connecting with this story as much as I thought I was going to.
Where are you- Did you beat it?
I'm only 10, I'm only 11 hours in, right?
I'm probably somewhere around the same place as Andy.
I check my percentage of completion for the main story,
and I'm like 43 to 50% somewhere in that range.
So I'm like halfway through the game.
And it might be the thing that Barr is talking about
where Barrett mentioned like the first third.
The story wasn't as hitting as much as when you get further into it
and it started hit way more.
Yeah.
There's a particular, there's a big,
particular moment that you get to that I think it would be obvious of like, okay, here's where we're going.
Okay. And I'm hoping that happens with me. So far, I am like, cool, I'm just in it for the ride.
Like, I'm not really caring about character motivations and back and forth. And I remember playing
Jedi fall in order and caring about that stuff way more at this point. But right now,
I feel like I'm being sent on fetch quests. I know like the overall goal and like where they want to
go. But each quest feels like a almost like an uncharted like, all right, now go over here.
All right, now go over here.
All right, now go over here.
But I feel like there's even less motivation in terms of, like, the substance that
I'm getting out of, like, motivations and character back and forth and things that
keep me engaged in the story itself.
And it's that particular part of the story that you're at and that you're talking about
where it's like, I was really struggling of, like, really caring and I was in that same
place.
And that's the area where I feel like they could have shown a little bit more of certain
characters to kind of, again, make the payoffs of the later parts of the game,
like hit way more.
So, yeah, I totally understand where you're at.
And like, again, to jump in here, because I understand you're talking about it.
For the Fallen Order to first 10 hours to hit harder than this, I totally get, right?
Fallen Order is such a strong start, right?
Of like who Cal is, how he got where he is, what he's, he's been hiding his force abilities.
Why?
Let's see. Order 66, all that jazz, right?
What I like so much about this one was that it, I feel, first off, I mean, I'm, you know, I love Fallen Order and I love Cal and I love where we left.
I loved everything we got there.
So to get back here and have it be that like, all right, cool, where is the team?
Where is Grease?
Where is Sear?
What's been going on?
Like, try to connect those pieces.
Then to, you know, slowly have people reintroduced or introduced for the first time, learn their relationship.
Kind of find out that Cal's been running, you know, as on his own or, you know, with a new group or whatever, all these different things.
Like, I liked easing into that and kind of being not disoriented, but like learning a new rhythm for what was going on, but then bringing it back to what I knew and loved.
And then, yeah, I think it does such a great job of building up of, all.
this is what the game is or is it kind of thing
or like this is what the story is or is it actually
you know like oh okay cool I like that but I can totally
get where 10 hours in or even once you've wrapped it
you're like I want to get in there and I will say to the story
credit again like where I left off after rolling credits is like
fall in order to me and what made it so special is like they
kind of wrapped it up like almost too well in case
they didn't get greenlit for a sequel that it feels like a
this can be a one and done story and we never see this character again
and I'm like kind of happy I don't need more kind of
where I left off with Survivor
after rolling credits,
I need a sequel as soon as possible.
Like where things are kind of left off,
I'm like,
things feel unfinished in a good way.
Like not in like a,
oh, like they didn't end the story,
but like there are so many interesting things now
that I think set up for a sequel.
For me, it's like, hey,
Horizon Forbidden West,
look at this ending.
It's not the Horizon Forbidden West.
Hey, guess what?
This was actually all setting up part three.
Like, do we tell you this is all going to be
about part, like, why are you introducing this in the last
20 minutes of this game, right?
It does a great job of telling its own story
while also setting up for the future.
This one also could stop here and you'd be like, man,
I'd always want to know what happened to Cal
where we went from this, but instead it's like,
okay, cool. And again, like, this is me only in the first
half of the game. Sure. This is me about 50%
of the way through and that could change.
But to the point you guys made
of, oh yeah, like, if my save borks,
like, I play the game again. Like, that's worst case
scenario. For me, I was like, do you, if my save
forks, worst case, I'm just not going to play the rest of
the game. Like that honestly is kind of where I'm at right now and even on the gameplay level.
I think the combat is really good, right? They're piggybacking off of everything they set up with
Jedi Fall in Order. But this time around for some reason in combat, like I think it's great.
I don't think it's fantastic for me. Like I am not in a place where I'm completely engaged.
I think the part that the things I like about the combat is they do give you the feeling of being a Jedi,
right? Which is the most like stereotypical review thing to say. Back in a box quote.
Yeah, but it's true, right? Like getting into a combat.
scenario, force pulling somebody, stabbing them with the lightsaber, right?
Having a different stances, being able to switch between the things and like feeling like a
powerful Jedi is really fun.
Not getting laid?
Yeah, exactly.
Exactly.
All those parts of being a Jedi, it's fantastic.
I love it.
But as just purely a combat system, I don't find myself as engaged into it, right?
Like, I find myself wanting a bit more of focus.
This combat system feels like it has a, like everything in the kitchen sink approach to
it where it is, here are all these abilities, here's everything you can do, you can
be a job you have all these different decisions in combat but i almost feel like the decisions don't
matter for the way i'm playing i feel like i can do anything and i can get through any enemy like i don't
feel like i have to strategize at all interesting um and like i'm playing and i'm playing on normal
just for just for a reference for people listening and like i don't necessarily love that about the
combat system again i think pulled back i think it's great i think they nail what they're going
for but i think i could get a little bit more out of that combat system i can definitely understand
that because it definitely feels like uh you know once you get introduced to the the newer stances
like the blaster and the crossguard later on.
Like I touched the crossguard once and like no doubt because I'm not a heavy guy.
But I am interested here like when Andy ever gets there, like what he, how he feels about
that heavy stance.
And I do understand.
And I like it too.
That's my thing is when I, so right now my two stances that I'm rocking with are cross
guard and then the dual lightsabers and I switch back and forth.
And for me in my, in my, like my internal meta.
My head cannon.
Thank you.
My head, my internal meta.
My head canon.
That's the new way to say it.
It's the new way to say it.
In my head cannon, I use my dual lightsabers for like big groups and I use the crossguard
for when I'm fighting one enemy.
So it's like a standoff situation.
That's totally head canon.
That is not me strategizing for the video game, really.
You just made your O.C.
Yeah.
That's me being like, all right.
That's what Cal does, man.
This is what you're Cal does.
But yeah, like I'm not as hooked in as I thought I was going to be this far into the game.
And I think a lot of that is the performance.
A lot of that is.
Just bugs and stuff.
But then some of that, I would say, is content.
But overall, like, if you're somebody who's super into Star Wars,
I think there's a lot to get out of here.
But if I also give it a review and progress score,
I'll probably give it a three out of five.
Tim, how do you like it?
Thank you for asking.
I'm going to tell you right after I tell you a message from our sponsors.
How about that?
Shout out to Rocket Money for sponsoring this episode.
We all love gobbling up content,
and we have an understanding of what subscriptions we use.
or do we? Do you know how much your subscriptions really cost? Most Americans think they spend
around $80 a month on subscriptions when the actual total is closer to $200. That's right. You,
you, you out there. You can be wasting hundreds of dollars each month on subscriptions you don't
even know about. Rocket Money is a personal finance app that finds and cancels your unwanted
subscriptions. It monitors your spending and it helps you lower your bills. All
in one place. Rocket money
has saved some of us here,
Kind of Funny, a ton of money,
and it can help you to stop throwing away your money.
Cancel unwanted subscriptions and manage your expenses
the easy way by going to RocketMoney.com
slash Kind of Funny.
That's RocketMoney.com slash Kind of Funny.
R-O-C-E-T-M-O-N-E-Y dot com slash Kind of Funny.
I love this here, y'all.
Because this is Star Wars.
There's nothing more Star Wars.
Wars, then people consuming
the same thing and having completely
different experiences about every single
element of it. I fucking
love this game. Hell yeah. So many
technical issues. I've played at this
point 13 hours,
but... PS5.
And my actual
progress is only 10 hours because I've had a lot
of crashes. And despite that,
not getting in the way of my enjoyment, I'm
a technical guy. I really care about
the HDR and the 4K. It fucking sucks.
I'm not, you know, I'm not a tech guy. When I go and
on my big TV and it wasn't HCR. I was like, oof.
So that's, it's unfortunate.
I don't think, it's beautiful.
Like, the art design is beautiful. Yes. And like, at the end of the day, like, so
much of that stuff, like, I don't think this is an ugly game. I don't think that, like, any
of these tech problems, like, get in the way of it still being better than most things,
most games that I play. Um, but having said that, it's like, they do add up. And, like,
there's a lot of audio issues is a lot of times where I'm getting, like, subtitles and I hear
audio and I'm, like, there's no one around me. Like, but, like, there's a dialogue popping off.
and things like that.
But I don't want to focus on that stuff.
Y'all already did.
That stuff is all true.
That is all true.
That is just, no, that.
He did that for sure.
This game is just,
it's pure Star Wars goodness, man.
Star Wars and video games are peanut butter and jelly.
Like, lightsabers are fucking cool.
The force powers, the push and the pull of the L2 R2,
the physics-based puzzles that we first saw in Jedi Fallen Order,
the expansion of them all.
But what I loved most about Fallen Order was the set of characters
and how much I enjoyed all of them.
The way the game was written,
a greasy money, baby.
but the way that they were written,
the way the plot was written,
and all of it, it just felt so,
it felt like the Star Wars I love the most.
And we're at a time now where there's a lot of Star Wars
that's not what I love the most.
And some of it attempts to it and just kind of misses the mark.
There's just like a fun,
there's a drama.
There's just a lot to be gained, I think,
from loving the Star Wars world, the lore.
Like, all of it to me just kind of adds up
to being like more than the sum of its parts
in terms of that stuff.
But what I loved about Jedi Fallen Order
was it was kind of like most of my favorite games ever combined where it's like it's a little uncharted
it's a little Metroid Prime it's a little this it's a little that and it's wrapped in Star Wars right
authentic Star Wars this takes all of that and the choice to have Cal start with all of his powers from
the last game and only add from that is just such a breath of fresh air and I think something that like
this game so far from what I've heard is not getting enough credit for like bless or Barrett talking about
the building on the systems and building on everything and Andy talking about
how good it feels to climb and how fast it all is,
it really does feel like you're starting the game
as a powered up version of the end of another video game
and you just keep going, going, going from there.
And I'm just having such a blast with all of that stuff
where I'm like, damn, this reminds me of,
let's add another Tim Getty's favorite game,
Prince of Persia.
The platforming elements are so rewarding and fun.
And anytime you see a ledge, you're like,
I can get up there and there's going to be something up there.
sure that thing might just be like a new beard haircut, whatever,
but like I'm interested in the customization.
Like you can customize everything and I want to customize everything.
And I feel like the options they give are like fun
and like allow you to make, especially in this game,
Cal, your Cal.
And that was something that we all had an issue with in the first game.
And like, of course it's not perfect,
but like it's still Cal you're not making you.
And I think that that's an important thing to point out.
Like I do feel like I'm editing this character that is in the Star Wars universe.
and I still feel like it's a real character
that's not just an avatar.
Quick aside, did you all have a weird thing
with Cal's hair where sometimes it just looked like
it was glowing in some moments, like when you turn in stuff?
Yeah, I think that was like places for me
where like it's a little bit more like shadowy
and like you're in caves and stuff.
Like that's where it's being illuminated.
Yeah.
It looks like there's like another layer to it or something.
Yeah, I think it's the thing where like,
I'm blanking on the term right now.
It's a term I brought up in front of Corey Barlock
and he was like, look at the big brain on Brad.
But it's the thing that they do
to make your ears look kind of see-through
and the tip of your nose and stuff.
And I think that's what the hair is doing.
No, it's not.
No, it's not.
But like, yeah, there's...
I was just at the Academy of Sciences today.
That's not bioluminescence.
There's a lot of moments where you walk into interiors
and like a light will kind of hit you
and your hair kind of glows.
Like, ah, like, it's like the most important thing
on Cal.
But also I wish I could
dye my hair, like, dark brown, like my hair.
The ginger erasure of it.
Yeah, right.
Cooler mustache.
Oh, man.
Bob, but that's like fireflies.
Never mind.
Yeah.
Oh, my God.
Andy, dude.
I was right there with you.
I was like, oh, man, I wish I could make it black, like my natural hair color.
Yeah, exactly.
But it's not you.
And that's about joy back.
Is this is Cal.
And that's my thing to the question, you know, the earlier, the head canaan.
Like, I had a whole head canaan with, like, you know,
Fallen Order.
You know, it's such an awesome moment to build your lightsaber right.
and put your chiber crystal in it.
And I, you know, went with the hot pink one or, you know, whatever, the pink one and that one.
And so when this game opened up and I got the ability to go, I put it back to pink and I was like,
oh, it doesn't work with the outfit I have right now.
And not even just like fashion over function kind of thing.
It was like, this doesn't feel right.
And I ended up going green.
And I was like, I'll change this later on.
And later on I got, I went and started doing a whole bunch of different outfits.
And I was like, you know what?
He's green now.
This is what he did.
He made this.
Like I had that whole thing.
And that whole, yeah.
Sub surface scattering.
ring. Thank you very much.
Shut the fuck up.
This is my first version of Cal.
He kind of dopey, but I liked
this weird little like fallout three item
on him. You want to go to the next one, Keb?
This is where I, yeah, this is where I ended with
them. This is a bomber out.
Fucking hot.
He's cool.
Can you bring up mine real quick? I put in my
outfit and my
BD. I wish I forgot to screen.
Yeah, I totally like. I just took a picture of my TV
because I don't know how to screenshot.
But it's the
capture button.
There's a fucking.
There's a fucking.
There's a fucking.
You know what, guys? I wasn't going to take the five seconds to Google how to get that from my PlayStation to wherever I need it.
Oh, okay. That's all right. You can send her right to the PlayStation app.
Talk on on K-FD.
PlayStation app, all right. There's a up-lucked PC gamer right now, correct?
Listen, man.
You get closer and closer, but...
No, I hate you. I'll never become you!
I'm all... Blue look, of course, from my Cal as, as much as I can making it have the fashion over function look there.
Like, pretty much I was like, what would Tim Gettie's look like in space?
trying to go for that.
And I went for the matte white
with lime green pops.
Yeah,
like that.
I love it.
Green saber.
Light sabers are the only time of my life.
I'll choose green over blue.
And then my BD
matches the saber of force.
Yeah,
I was doing the same thing.
Whatever.
There was a couple times
I transitioned or do the colors.
And it would be like,
all right,
well,
Bidi has to match whatever,
Cal's in.
The saber,
Barrett calls me such a basic bitch about it.
Because I like,
again,
the saber is the saber.
Like,
I don't fuck with it.
Because again,
I don't,
you like,
Toro to Paul's.
I do.
Like,
I love that narrative
through it.
And like,
for me,
that is what Cal's saber
would be.
And you want to go change it.
And you can check out
my fallen order
video essay to see,
like how I interpret
kind of customizing your saber
there and what that means for Cal
and him letting go to Paul.
I'm going to say real quick that my inspiration
for my look and my saber everything.
It's very Leonardo chic.
And the Ninja Turt.
Oh, nice.
Okay.
The blue with the lime green.
Look at this.
This is a saver I was rocking for a while.
Ooh.
You guys would inspire at it.
Well, Donatella,
both stuff, baby.
That's real good
That's hot
I went for the saber
Playing around with like a bunch of different
Kind of parts for the lightsaber
I don't want to say specifics
Because like I'm like now finding collectibles
That I think are only collectible after credits
So I'm playing around a lot with that
I usually do like a stick with like a gold saber
And then like the orange blade
Which is the color that I chose
In that moment in Fallen Order
And for me that's
who Cal is.
And then with his look,
I have, like,
the Han Solo vest with, like,
that's blue.
And then I have a nice,
like, red shirt underneath it
and kind of,
like, army, like,
pants at the bottom.
And then I,
I just found his original haircut
from Fallen Order,
and I've been rocking that.
And then before that,
I had, like,
a kind of, like,
a faded cut with, like,
a kind of longer top that I liked.
But I, I like his hair
from Fallen Order.
So when I found that,
I was like,
oh, this would have been cool
to play through the entire game.
And it was definitely
a hair option
that you could
found like four hours in, but of course,
just again, with how crazy in depth the exploration is,
it was something that I was funny.
You know, last night I was doing, you know,
I feel like we did so much to the front of like talking about all the tech stuff and
whatever, right?
Like, I can't stop playing this game.
I wish we were done here and I wish Jen and Ben were in bed so I could play right now,
keep going.
And again, not even for the platinum just to go get everything.
And last night, yeah, I ran into something I think you did in your first five hours
where it's like, oh, I'm going to go to this side mission.
okay oh there's a crack in the wall 45 minutes later
I've cleared out his entire section all this shit
yada yada if this thing pops that changed the map for me I was like oh okay cool
it was something that like I texted you about uh this is like a quick story of like again
like how impressed and wowed I was by the exploration on cobo um and it was something I had to like
I was like Andy are you awake I need to talk about this uh or yeah you find like a
I still haven't found that book yeah like you get suggested like oh hey there's like this
abandoned house over here and like at first it kind of
presents itself as like this, oh, like, quick, short, sad story about a droid.
And then you're like, wait a minute, there's a crack in the house.
Let's go in here.
And then it turns into this, like, almost entire, like, mini dungeon.
And then the way it's designed, once you get deep enough in, there's no meditation point.
So to get out without dying, you have to get through the entire thing.
And the way it was designed is, you know, that I noticed afterwards because I went back to
get some collectibles is that you kind of meet like kind of three mini bosses throughout the entire
thing and they're talking shit to you. They're kind of stuck inside like a little, um, like,
yeah, little jail cells. And, um, I decided like at the time, I didn't think I could fight them
in that moment. So they're just talking shit to me. And then I walk away. And at the end of this
labyrinth, it traps you in a jail cell and then all three of them jump you. And you have to fight
three mini bosses, uh, with like kind of different like, uh, kind of weapons all,
at the same time in one room,
but when I went back afterwards,
I realized, oh, there's
this, like, specific thing I could have used to open
up each door, and I could have
bought them one on one.
Bear texts me, and he's like, oh, it's so hard, these things.
And I'm like, oh, okay, and so I'm doing
this thing, and I'm blown open the gate for each
one of these dudes just rocking their worlds.
Just strong, right? I'm fucking
Cal Endgame, like, pop, blah,
but then I got to the end and it popped
the thing, and I was like, oh, fuck, this is what
Bear was talking about. Like, how did we have a different
experience on it. Yeah. Greg, you were saying
that you can't wait to get back to play and to keep
collecting things and stuff. I just want to go back
to the differences between our opinions on this so far
about the story and things like, this reminds me
a lot of God of War Ragnarok where
playing it, I hit a point in that game where I was like
I am so invested in the story
in these characters that I need to keep playing.
I need to know what's happening next
and simultaneously kept
getting pulled away because every single side
quest, I'm like, oh man, I do
want to do this. As much as I want to know
what happens next, I want to know what's happening here
And it's because I think the characters are so good
in God of War Ragnarok, and I feel the same way
about this game. I don't think it's as
evenly paste as that. I think at the end of the day
my biggest takeaway
from how I feel about Jedi Survivor
is that it's just so close
to being God of War Ragnarok level polish
and stuff, but because it's not,
it's easy to be like, well, this and well this
and well this, but it's like, I'm more impressed
by how close it is as opposed to
how not...
What would you score it? It is. I'm only
10 hours in. I can't imagine by the end of this
it not being a five for me.
Like, I'm really in love with it.
And there aren't, not every single thing I love about it,
but I feel like that the five might be, like on the lower end of a five,
like translating it to a 10 point scale, it might be close.
It would be a 9.
Oh, sure, sure, sure.
But we're not doing that.
We only do five.
And I said, again, I want to beat it and see where it goes.
But I, again, would be shocked because I really am getting so much out of it.
And starting the game up, the first area you're in,
story-wise, extremely cool.
I'm a fucking Star Wars nerd, so I love it.
But I was kind of like, okay, this is just going to be cool, but I don't know it's going to be the best game ever or whatever.
And so much good shit.
The game gets, and honestly, there was some things that kind of frustrated me in the beginning.
I was like, I don't like the signposting.
I'm more lost than I should be.
This doesn't feel how I want it.
So you're like, all that stuff.
The moment you get to the second planet, all that went out the window for me.
And it was just like, okay, okay, okay, okay.
That was kind of the tutorial to get you back up to speed, which to their credit, I think they do a good job having Cal be as powered up as he is.
there was a lot they need to re-familiarize you with.
And while that wasn't my favorite part mechanically,
once I moved past that,
I've just been in love with these characters,
the old ones, the new ones,
the locations we're going to,
and then getting pulled away for the side quest.
I can't wait to keep playing.
And if you guys are saying the story only gets better,
I'm like, that is fucking people.
Yeah, it's weird the way everything is just flat circling,
and it all happens again and again.
Because what I would love to do is watch you play those moments or whatever,
but it's funny on the way and I listen to it.
our gamescast review of Fallen Order, right?
And in it, one of the things I call out is that while we were doing the review for
Fallen Order, Po visited, and I let him play the intro, right?
And like, Poe gets here tomorrow for my birthday.
And so I want to sit.
He's a huge Star Wars fan.
I want to sit.
And he played Fallen Order and do that.
I think that's one of the things I want to, you said, I don't love everything about it.
What I find so interesting is, you know, check all the technical things we've had
at the door.
But again, and this lives for me in a five out of five that I didn't think took away from it.
The two things that I like, I'm like, hmm, these are the,
the only things I don't like about this are the one you're customizing. I wish you could customize
every color rather than for Cal's outfits. You have like palette swaps, right? You go through and
there's like seven different options. It's the old destiny shaders. Exactly. You can't go in there
and make it like your lightsaber where you can like primary, secondary accent. You can't do that for
the outfits. You have to do that. And the second one is something I talked about. It turned out in the
games cast before, which is just what these games are. And we're talking about Dark Souls or
than like that, right?
Of, like, when the boss kills you and you go back to the meditation point,
and it's like, all right, do I either want to fight all these dudes again for no reasons or the
ads, or do I just want to run past everybody, do the whole thing and get back to the boss?
You're dying on normal?
That's crazy.
Fuck off.
I don't know.
It's being a difficulty real quick.
I will say that, like, I feel the game similar to the last one is, and this is a criticism
I have of God of War as well.
It can be a little unevenly paced and, like, it could be just such a breeze.
And all of a sudden you face somebody, you're like, you're way harder than you should be.
And it's not a like, here's a challenge.
You can come back later.
It just kind of feels out of place.
But the game less you change difficulty,
just going into offense,
I'm so impressed with how quick it is
and it doesn't penalize you at all.
I've been bouncing between,
like my default is just like the normal Jedi night, I guess.
But there are a lot of times when I'm just like
exploring the world that I bump up one level harder
just because I'm like,
I want a little more challenge against these stormtroopers.
And then with some of the bosses,
I'm like, I might bump down after I'd lose a couple times
because I'm like,
I'm not having fun with this.
and like I am having one with the combat,
but I just loved that the game lets you do that.
Agreed.
And what's great about it, I feel is that, again,
it's you controlling that pace where I had a similar thing with,
oh, I'm not going to name him,
but a very specific boss where I was like,
listen,
love everything you're doing here,
but it's 1130,
it's 11.30 p.m.
I got to fucking hit this review bar.
I'm going to,
I'm going to bump you down because not only,
it's not that I just want to get past you,
it's that I want to know what happens next.
And I'm tired and I'm worn out right now, so let's do it.
Whereas last night I got into another Rancor battle.
And like, right?
And like, Rancor's got this awesome attack where he grabs you just eats you.
And it's like a one hit essentially.
And so it's like, if you fuck it up, you're fucked.
And I kept, I fucked it up.
But it wasn't, I'm going to drop the difficulty.
It's like, I'm going to get this motherfucker.
Yeah.
I came back and got that motherfucker.
And I felt like.
So here's the thing is like I didn't have that problem in story bosses, Andy,
because I'm a fucking gamer and I didn't die once to a story boss.
You're fucking talking about.
You're texting me about, oh, this wasn't a story boss?
the one that was the one that I was
I couldn't even have fighting three guys at the end
like some or
but again that's the combat like
scenarios right in like
in which you're being dropped in three mini bosses
in a tiny room it's a little difficult Greg
pro gamers didn't have to do that because the thing that I text
you about where I was
uh
fuck yeah no
where I was having difficulty where I was like I might
have to give up on the platinum
is because there's the force tears
that I talked about in my preview these purple
crystals uh usually that the
Blue crystals will give you health or force upgrades.
And these force tears are kind of like broken pieces of that.
And then they get you into challenge rooms, whether it's platforming or combat challenges.
And there was one that I ran into that's like, you know, we've seen like a couple of like the natural like creatures that live on Kobo.
And then there's like legendary versions that are essentially their own like crazy boss fights of versions of those animals.
And there's a forced hair where you have to fight three.
different legendary beasts
all at once. And yeah, that was
the moment where I was like, I don't know
like, I don't think I can get the platinum.
And you were like, why don't you just bring down the difficulty?
I was like, I didn't think about that. I could do that.
You mentioned the force tears. I want to talk about those a little bit.
Earlier, I was saying that... Oh, yeah, we have
a lot of fun side activities to talk about.
Yeah, like Fall in Order, I really liked
because it reminded me of things I loved about
many of my favorite games. And I think
that this one, in addition to Prince of Persia's kind of
puzzle-based platforming,
adds these puzzle rooms, these forced hairs that are mini dungeons, almost breath of wild shrine-like test.
But it also reminds me of Ratchet and Clank ripped apart with those.
And Sonic is both.
Like literally any time I would go into the platforming ones, I immediately would think of Sonic Frontier.
I never played that.
How you guys describe that, I'm like, oh, this is kind of Sonic based.
I love that shit, though.
And I haven't had too many of them come up so far, but it breaks up the gameplay.
I just feel like the amount of different styles of gameplay in this that I'm enjoying.
It's like, hey, man.
And it's not like, I'm like, oh, I'm kind of over this and the next thing comes.
I'm just like, well, this is fun, and that's fun, and that's fun.
And this story's cool.
And that to me, I think, is why I'm really as high on this.
And the other thing is the building off of the new cast of characters from Fallen Order, where they're at now.
I just feel like they did a really good job of making me believe, oh, yeah, these are Star Wars characters.
Like, they've been here forever.
They've been in this galaxy.
And I'm now a fan of them.
And it's like, that's, I think, really impressive for a Star Wars thing to do
because it doesn't always work.
Yeah.
I want to give a shout out to a lot of the side characters you meet and a lot of the side missions.
They have like a shout out to Turkle, but also shout out to in Cobo, right?
They have this thing where you go around, there are certain periods where you meet
characters, you talk to them and you send them back to a saloon and you come back and it's like,
oh, it's growing with people.
In my preview, I kind of hargained it back to the Homestead and Assassin's Creed 3.
We're just like, yeah, you've got people that you can kind of go and help out.
And you're like, hey, why don't you go hang out with us in our town?
Yeah, and they provide, like, you know, I think you also talked about the garden on the, on the roof, I think, during the preview.
Yeah, like they have a lot of activities like that, right?
It's not just the garden.
There are other things where I talk to the character.
And this, I want to compare it to machine strike, but I think Quint might be the better.
Hollow tactics.
Shout out to Holo tactics.
Like, they introduce hollow tactics.
And I'm like, oh, what is this?
Am I, is this going to be, am I not going to care about this?
And I tried it.
And I was like, this is neat.
Like, it's not Gwen, but it's neat.
And I appreciate it.
And also, like, that specific activity gives more credence to, hey, go around and scan every enemy that you take out, right?
Because whenever you take out a new enemy, that then allows BD to scan them if you press down on the Dpad.
And that'll, like, give you info about that enemy you just took out.
But then that then sends them back to Holo Tactics to pick as a, like, a category of character.
Yeah, label character.
And I think that's pretty neat.
It's a fun, like, a little mini thing you can do to just kind of see, like, let's smash our action figures together and see, like, in a scenario if, like, three,
shielded stormtroopers can fight against two B2 droids or whatever like that.
It's cool because like that stuff is so like laid back and so like it's small.
And so I was like, it's very passive.
It's very passive.
And I'm like, I don't care about growing a garden on my roof.
I'll care a little bit about Holocactus, though.
That seems cool.
And also like I care about talking to the people that show up in the saloon.
And like I like to keep up with them.
Right.
Because every now and then they'll give you a rumor.
Yeah.
I like to keep up with them.
It feels like a community.
It's really cool.
And yeah, I love the little system of,
like if you talk to someone who was going to give
a, give you a rumor.
What's a rumor?
A rumor is kind of, just like
someone will be like, hey, I heard about this
little shack and that's what led me to that crazy
little dungeon.
They're their version of side quests.
Yeah, they're version of like little side quests.
And so if you've already explored that area, though,
and you talk to someone that would have given you that rumor,
they're like, they kind of have a conversation of like,
oh, I've already gone there and there's a rancor down there.
It's really scary.
Don't go there.
And then the person's like,
oh, darn.
And so
But to jump off of the hollow tactics
The garden and the collectibles
I just want to talk about the platinum very quickly
Let me love you
Why do you got to be so frustrating platinum?
Why has it got to be so frustrating?
I don't know
What's the annoying?
What's the one?
We've got a couple, right?
So talk about the garden
You have to like completely open up
Like there's one kind of patch of garden
That you can have and then there's three that are blocked off
and then eventually you get a gardener that helps you out
and you can plant things
but the whole garden system is like time-based
and so I think my main frustration with it
is that for you, Greg, you talk about
like a good platinum is all about encouraging you
to try things here and there.
Do different things. And I think
there's just a few trophies that are like
you have to 100% complete this side activity
which can get a little frustrating and again I know it only speaks to
a very specific type of player
but it's something I've definitely noticed where I'm trying to open up every little new plot of land for the garden,
but it's all like they won't open until this group of flowers or whatever fully grow,
and it tells you of like, oh, it's going to be 30 minutes until this one fully plants or,
and this plant's not even giving me a time.
That's how long it's going to be.
And it's like, that's frustrating.
The hollow tactics I had a fun time with, but then doing like all of the games in a row to get the trophy was like,
after all and that's more on me that's like i'm sitting for like an hour i'm getting like i'm playing this an hour
straight of just hollow tactics and trying to figure out different strategies um and then
yeah that's all the shit that you wait for that power picks guide yeah and you're like oh here's how you cheese it
watch this video and do these exact things like yeah and that's where i think i'm kind of landing on
my my progress at the platinum i think i have to wait for a guide and again shout out to
any guide uh writer who's out there working on this because there's a lot to dive into uh there's
another trophy that's a little frustrating. There's different shops that you can go around to and buy
cosmetics, buy songs for the canteena that you hang out with, and they all kind of offer different
things. There's one shop that you have to buy everything from to get a trophy, and I think
their shop has, like, the most amount of stuff. So that's the most amount of collectibles that you have
to go, like, out and find. And it's not a one-to-one, but it's giving me vibes of the Arkham City Riddler
trophies, where it's like, it's different.
because the riddler trophies in Argym City,
you have to find all of them even to face the riddler,
whereas this is just a trophy thing.
It's not a requirement to get to a cool story moment or anything.
Yeah, just little things like that.
And I was like,
there's just little things here and there,
I think, would have been nice to kind of tweak.
You're way deeper on it than I am,
and some of that stuff sounds super fucking annoying.
So yeah, if it was like, okay, like, you know,
especially for like, you know,
to get the items from the shop and buy them all,
the currency is the collectible.
So if it just does become that I need to,
the Power Picks guide to find out where, like, are they on my map and are they the thing?
And if they're not, then,
I'm like, uh, upgrade that you got from that one.
They will show me.
There is eventually that one.
But then you look at it and you're like, I have so much shit to collect essentially.
And so that's the, that was a moment I had last night.
I'm like, I think I'm tired and I think I need a break from like trying to platinum this.
I still want to go around and explore.
There's see right now.
I still feel so awfully.
It feels great where it's like, okay, cool.
I cross the credits.
Now I can go and do everything else.
Like last night, just getting to fuck around like, like,
It still feels so good just to turn on a lightsaber and get new battle.
I was just in the mode of like, I want to be one of the first people with platinum it.
And I was, had the realization of, I'm not going to be able to be one of the first people to platinum it.
So, uh, yeah.
I just want to obviously, it kind of funny.
We talk about trophies a lot and like that shit matters to us.
And it's like we, that is a criticism matters to a lot of our audience as well.
Something else we talked a lot about is the way that these type of games, uh,
Barrett earlier you were saying like, you want to love this.
You want to just keep playing.
And I've been a little critical recently of games that don't launch with New Game Plus.
this has new game plus at launch.
And I want to give him a shout out for that.
Like that's like a really good move.
And like I think should be standard going forward for these type of.
A bunch of cool things in it too.
Oh, but yeah, totally.
And it does carry over like cosmetic stuff.
And that's,
that's why I'm like also thinking of like maybe eventually,
because I want to give the story and the first half specifically another shot now that like I kind of know we're eventually going and seeing like it were the threads that I was just missing that first half.
So maybe I start a new journey plus and then use that as my.
like, all right, eventually I'll use the save as getting all the other collectibles and stuff.
So, Andy, I want to ask you real quick.
Like, where are you in terms of excitement of getting back to this one?
I'm at the point where if my save completely just shits the bed, then I will gladly start over,
in hopes that performance is better.
I'm not in a huge rush to get back to it right now in the current state that it's in.
And so I'm hoping the day one patch alleviates some of the issues.
like in the perfect world
I stabbed my fingers Greg
I talk to the genie
I talk to the genie
I pray to Jesus Christ
and I say yeah
rule number one
Don't fuck me
To Jesus?
Yeah wish number two
The genie
Do you think he's talking to Jesus
Really?
You said Jesus
Wish number two
World Peace
Wish number three
I wish this game could have had
Like three to six more months
To cook in the oven
Yeah that's the thing
That gets me a lot
With this game
Is that they already delayed it
So here
I wish they would have given it
Way more time in the oven
Because for me that is
One of my big things
Right
Like if not for the technical stuff, I would be way closer.
I probably would be on a four out of five, right, instead of three out of five.
But like the technical stuff seems so avoidable just in terms of a, oh, like, this didn't need to come out now.
Like this could have waited until the fall.
And it feels like such a repeat of last time around, which I fall in order.
And even like possibly worse this time around in terms of how it's running.
That was the lessons learned.
Not a chance.
Oh, I would argue that like in different ways it is as big of a problem.
I mean, okay, in different ways, it's a big problem.
Fallen order, like, the gameplay was broken.
And in this one, it was not for me.
Like, the amount of times you're on a fucking slide and fall in order
and you just get stuck on something and, like,
just because of the game I had to restart.
That's fair. That shit.
I guess, yeah, like, different stuff.
But it's still nonetheless, like, the same kind of, like,
root of it, which is this need any more time in the oven.
Why do we put it out now?
Like, why is this game?
And not, maybe the time doesn't fix this,
but why is this game 150 gigabytes?
And it still doesn't run.
like the way it's such a big game i have a greg will you allow me 60 seconds on the clock for a little
just quick tech breakdown yeah i have a core i9 processor with a rtx 49 b um the again i've talked
about my my issues playing at 1440p and it's not what i'm trying to do running it at high
settings because i dropped it to low settings and try to run it at 720p same issues so there's just
like something underlying that is like just messed up with the game and i hope that i hope
that these issues do get fixed.
And then I was like, let me play it at work,
which has a core I-9-12th generation.
So it's three years newer than my processor.
I'm getting maybe three more frames per second,
so around like 50 or 49 frames as opposed to like 45.
So that's kind of like my thing.
Are you going to like I that stuff?
37.
What's up?
Like are you,
like I would like I, the like the three more frames?
Like are you, is that just you and your vision?
Or like.
These psychopaths have little things they put up in the corner to watch.
Is that, yeah.
Are you putting up the thing in the corner?
Well, I mean, I noticed when
I noticed when frames
Drop. 60.0 is doing it.
I noticed when frames are dropping, right?
And when I go to the pause menu
and you see it shoot up to like 150,
it's like, oh man, it'd be so great.
And then you go back into the world and like here's
a thing.
Oh, that's another thing. I'm thinking of that, like,
going in and out of cut scenes, which was the thing
that always went out.
Yeah, and it's one of those things I feel like that
perfectly encapsulates like kind of the game as a whole
word.
Like, the promise of the presentation is so cool.
when I talk about in my preview of like
how it goes from full screen to like the
the kind of close caption bars.
It's so cool and it makes it feel so cinematic.
And then every cutscene runs at 24 frames a second
which is like really jarring.
I don't know if that was an artistic choice or whatever.
There's also like a pickup when you're like going in.
Coming out.
Yeah.
Or like a stutter.
Yeah.
Guys, I said this to Greg right before the show went live.
But I was like my,
the biggest like what the fuck thing about this game.
When you start the game up,
the respawn entertainment logo chugs.
Yeah.
And it's just like,
I mean,
do you remember that like,
you're making this too easy?
I don't know if this was,
if this is still the case today,
but that was the same thing for Fall in Order was,
it's so bizarre.
Stuff would chug and you're like,
why?
I just don't have it.
Just make,
just a screen,
no splash animation.
Yeah.
It's,
it just sets you off on the wrong foot with it.
And like,
that tech stuff is such a bummer.
Again,
we talk in kind of funny a lot about,
uh,
how like not cool it is for,
uh,
critics to get game codes with an embargo the next morning.
And it's like, well, it's impossible for us to properly review this game.
So it's like, I feel for respawn in the sense where they had this date and they had to hit
it.
And they were like, and they were like, they were like, they were like, this was supposed to come
out six weeks ago.
It got delayed.
And then they were like, hey, the review guide made it very clear.
Hey, this is coming in hot, whatever.
It's just that doesn't excuse it all.
I just do want to put out there.
It's like, they know.
And I just feel really bad for the team over there that like this was what they had to deal with.
And I think that's a review.
have to deal with the tech side.
I mean, this is what makes, I guess, kind of funny special in so many ways, right,
that we can have this rambling conversation podcast about it,
but the fact that we're back to it, right?
Like, again, all I want to do is gush about this.
Tell you about the combat that I love and this and the other
and the new enemies and blah, blah, blah, and exploring.
But it's like, we're back here again,
and it is going to be interesting to see a review embargo tomorrow.
What does that do to the GameSpot in IGN and everybody else scores
and meta-critics and yada, yada, and then let alone public opinion,
which already, like, Fallen Order, did get it.
so much deserving shit for not being great.
And so yeah, now you're, you know, delayed again in this, but again, will this represent
what people actually turn on later this week when they get jumping in play?
We don't know.
That's a tough thing is like this could be like outdated, this review in terms of the technical
part of it, right?
Could be outdated in two weeks.
And hopefully, right?
Could be outdated tomorrow with like a different patch, you know?
Hopefully that's the case, right?
But like just from previous scenarios where we've had this exact same thing with
day zero and day one patches, that is, that's usually never the case.
But also like I'm with Andy in the sense of.
Like now that I know that the PS5, I'm going to keep my PS5 save and the updates not erasing it,
I might put it down and wait until July to come back to this game.
Probably because I'm like, I'm still very excited and waiting for Zelda to come through
and that's going to derail my progress with this thing if I keep going.
But also, hopefully the game runs way better by then, right?
Hopefully I'm getting the performance that I want.
Hopefully they've ironed out a lot of those bugs.
I'm interested to jump into it tonight because I assume with Day Zero patch I can now turn on HDR.
And like I said, I was at my desk with it and I played for 15 minutes in performance.
It looked great.
So, I mean, hopefully, yeah,
it'll be doing a whole bunch of stuff.
Greg, talking about HDR.
I'm so proud of it.
I think either way,
because I know we're kind of going
on a roller coaster of emotions here,
like, I think if you loved Fallen Order,
you're going to be in for a great time here.
And I think even if you thought Fallen Order
was just okay,
like you could see the potential
of where this franchise could go.
I think you,
there is a good chance.
You'll still have a really good time
with this game because I feel like
the sequel in a lot of ways
follows up on the,
the potential that Fallen Order pulls up.
The moment that you're kind of alluding to of like it made you grin,
I feel like it,
the genre I feel like in kind of specific game it's evoking in that sequence
is the promise that Fallen Order put out and it's fully realized in this game.
It's the classic,
let's see what they do with the sequel because this was pretty great.
Yeah, and they did it.
Yeah, that's, I think, a great, great kind of endpoint.
But Greg, as the lead reviewer here,
do you have any final thoughts on Jedi Survivor?
Yeah, you know, I think,
one of the things Barrett said that if you're a fan of Star Wars, right, that's come around a few times.
I think it's important to point out that I'm not not, like I'm not a Star Wars hater, but I'm not,
I consume everything. I do everything. You know, Star Wars, as you pointed earlier, is a very personal thing,
right? And I didn't connect with it, honestly, really, until Fallen Order. So Fallen Order and
Cal's story continues to be my Star Wars, the thing I won't miss, the thing I won't do.
And this sequel deliver on everything I wanted from a sequel. And, you know, surprise me.
You know, there was plenty of, oh shit moments. Literally, I was amazed as I played this.
And again, played it.
Not just story cut scenes, not just story beats, the moment to moment gameplay of doing this and unlocking new abilities and seeing a thing like, well, I know that's going to be important eventually, but how.
And then you get it.
And then something somebody will say to you and then 20 minutes later you're doing it.
I was like, this is fucking insane.
Like I love this game.
And I love it to the point that, yeah, you know, tonight I'm going to go home and keep playing it.
And it's not, it will be in some respects about the platinum.
But it isn't in terms of like, even if the platinum is out of reach for some reason or some stupid thing I don't want to do.
do eventually, or just, you know, how busy I am.
Like, I'm still going to, I just want to go to the side missions.
I want to exist in this world longer.
You know, there's enough with the changing conversations you have with people.
And even post credits, I want to keep checking in and seeing what characters say about
where they are now or whatever.
And just to keep fucking throwing on a lightsaber.
Shout out really quick to, like, I didn't dive deep into accessibility.
But one thing that Andy and I were talking about in the car ride home yesterday was, like,
if, uh, if, like, audio mixing is weird for you or anything, or there's like a conversation
you can't quite understand.
Uh, something cool that they added was like, if you go into the,
the pause menu, it'll show you like all like recent conversations and X format.
Oh yeah. So I want to just shout out. I wanted that. That was every game. Yeah, that was
a cool addition. The amount of times that I would like just record gameplay and other stuff to like,
let me, let me rewind run that back. Uh, I just wanted to quickly throw out that, um, I completely lost
my train of thought. So let's end the podcast. Well, real quick, I did have one last thing I want to say.
And this is a very particular to me thing, but for people listening that like, know me, I love
Marvel. I love Star Wars. I love those games.
And I also love the
kind of the third person action adventure
narrative video games. I really,
really, really loved Guardians of the Galaxy.
I think that this is so... The game or the movie?
The game. And I think that this reminds
me of that a lot, but all the problems
I had with that are fixed here, except
for the tech stuff. But like in terms of the
character, all the things I love about the characters in that,
we had problems with some of the gameplay and
the repetition and stuff. This solves
all of that. This is, for
people that like that type of game, like that
genre, I think that there's a lot of good stuff here. And it being an IP, what an amazing,
amazing use of IP. This is up there, I think, with the Spider-Man's and the Arkham.
The Arkham's and things like that. I remember like Fallen Order, the first hour of Fallen Order,
I said wow as many times that I felt like playing the first hour of Arkham City. And I think
Survivor does that tenfold throughout the game. And I would say, yeah, final tip or whatever in terms
of gameplay and stuff, something that I did late. But like, you can reset your skill points at any
second. I would say, don't be afraid
to do that. I was playing, you know what I mean? And I did
an early on run of, oh, well,
I'm using single blade, dual blade. I want
this force thing. I can do mine tricks. Okay,
blah, blah, blah. And I spread it all out that I got
into a boss battle. This seems really tougher than it should be.
And I went and reset at the meditation point, put it all
into single blade, put it all in telekinesas. Like, all right, now we're fucking
rocking socks. Does it cost to do it multiple times?
Yes, the first time is for you, then they
charge you. Rock and socks? Rock and socks, everybody.
Let me know in the comments below what you think about
rock and socks. And also, how excited you are,
or trepidations because of the tech stuff you are about Jedi Survivor.
What you thought about Jedi Fallen Order, honestly, just whatever you want to say.
Please leave in the comments below. Get that algorithm.
Spurring up, everybody.
You know, big reviews here are kind of funny.
Really do mean a lot to us because they are a way.
We get a lot of new eyes here.
So please share this with your friends.
If they are interested in Star Wars and the Jedi series and respawn in video games in
general, we're here each and every week on the Kind of Funny Games cast.
And we would love your help to get our voices out there even more.
But regardless, thank you for watching.
Thank you for listening.
Thank you for being a best friend.
Until next time, may the force be with you.
I rebel.
