Kinda Funny Gamescast: Video Game Podcast - Star Wars Outlaws Review - Kinda Funny Gamescast
Episode Date: August 26, 2024What do we think of Massive's game in a galaxy far, far away? Find out! Run of Show - - Start - Housekeeping Star Wars Outlaws - Barrett’s thoughts & score - Andy’s thoughts & score -�...�Greg’s thoughts & score - The bad of Star Wars Outlaw - Ads - Superchat - The enjoyable, LOL JK they hate it. Learn more about your ad choices. Visit megaphone.fm/adchoices
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It's the final week you have to hear us remind you about the Kind of Funny membership drive.
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What's up and welcome back to The Kind of Funny Games.
Games cast live for August 26, 2024.
Of course, I am your host, Tim Getty's.
Today, we are reviewing Star Wars Outlaws.
I've been out on my honeymoon, so I haven't been able to fully play the game.
I'm about six hours in, and I'm incredibly, incredibly excited to hear what these gentlemen have to say about the game.
This is one of the rare times in kind of funny history that I have no idea what they have to say about a brand new video game.
So I am just like y'all.
We're about to get into this, and I feel like it might be all over the place.
It might be all on one side.
I don't know, but it's going to be a good time.
And thank you for hanging out with us live all day.
But I'm not alone.
Today I am joined by the biggest Star Wars guy, kind of funny.
There, Courtney.
Tim, I missed you.
I missed you too.
I did miss, like, the conversations we could have had if you were here throughout Star Wars outlaws,
very reminiscent of, like, taking you aside during Final Fantasy 7 rebirth.
Let's talk about this.
Let's talk about this thing and all that stuff.
But I'm glad you're back, but I'm glad you took some time for yourself and your lovely now wife,
which is awesome because I know you hate vacationing.
And so I'm just happy you were forced to go on a fucking vacation.
Exactly. I was forced everybody.
Joining us as well, the nitro rifle, Andy Cortez.
Hey, what's up?
What's up, Andy?
And running out the group today, the big daddy himself, Greg Miller.
May the force be with you, Tim.
May the force be with you as well, my friend.
Of course, like I was saying, this is kind of funny games cast every single weekday.
We talk about video games.
We talk about all the biggest topics in video games.
Games Daily happens right before it.
That's us covering video game news.
You could already watch today's episode.
Greg and I talk all about the Star Wars Outlaws reviews and the more importantly,
Metal Gear Solid Delta previews that are glowing, which is very, very exciting.
And then after this, we're going to have a super, super fun stream where we have Nick, Nick Scarpino
himself playing Star Wars Outlaws.
The most scoundrel of us all.
Being able to be a space scoundrel.
Some would say shout out to our Patreon producers, Carl Jacobs and Delaney Twining.
I want to let you know, Snowbike Mike is taking.
taking over Washington, D.C. with Call of Duty.
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Today, we are brought to you by some great stuff.
It's not here, though, Greg.
Kind of funny membership.
Kind of funny membership, but I'll tell you about that later.
So fun times for us all.
I want to get right into it.
Who do I want to start with?
I got to start with Barrett.
I got to start with Bear.
Bear Courtney, Mr. Star Wars himself.
What did you think of Star Wars?
Actually, first off, what concert did you play it on?
How far did you get?
Yep.
And what do you get to Star Wars Outlaws?
I play as Star Wars Outlaws on the PlayStation 5.
I beat it Saturday night.
Roughly 20 hours, I think it took me to beat.
And in terms of score, just a quick kind of giving context, right?
because I'm definitely known as like the doubter,
the hater of Star Wars Outlaws, right,
of everything that we've seen from trailers from last year.
Nothing like really stood out to me.
And I had like even talked to you into like counterpicking it
for fantasy critic.
That was a little bit of like trying to bait you into it,
but also a little bit of like I do generally have concerns about this game.
So with that though,
it was, you know,
getting code and like starting it up for the first time
where I did kind of make myself like,
let's reset, let's try to not.
like go into this with like being a sourpuss or anything because I have been wrong about my gut
feelings before right like guardians of the galaxy like I was like kind of wishy-washy on that game
beforehand but at the end of the day it was like oh this is a good story maybe a little bit
long in the tooth maybe not the most inspiring gameplay but I still had a good time and so I was
like let's see and I honestly wish this was a Guardians of the Galaxy experience for me Tim
because when it comes to the kind of funny review uh review scale throw it up Kevin
We're exploring the scale today.
Throw it up, Kevin.
We're exploring the scale here, if possible.
10 is a masterpiece.
Nine is amazing.
Eight is great.
Seven is good.
Six is okay.
Five is mediocre.
Four is meh, which I would argue both of those words mean the same thing.
Three is bad.
Two is awful and one is Gallum.
I think Star Wars Outlaws at the end of the day
is the definition of a mediocre five out of ten game.
Wow.
Wow.
Very interesting.
I cannot wait to talk more about.
this. But Andy Cortez.
I haven't beaten it.
What are you playing it on?
I'm playing on PC.
How far are you? I'm only like maybe four hours in.
Okay. I'll say, man, all the bells and whistles, good Lord.
This is another Ubisoft really popping off with all the
Nvidia goodies, right? Like, the same sort of vibes that I had with Avatar, where
I don't think I was ever, I knew I wasn't going to beat Avatar. I knew I wasn't going to play
a whole lot of it. But God dang, I liked walking around that world and just kind of
I hit photo mode so many freaking times in this video game.
I think it's really unremarkable so far,
but I want to play more of it.
Just out of curiosity,
I love Kay.
I think she's a,
I love this actress.
I love the character she's portraying
and just sort of the,
this sort of scoundrel space Nathan Drake vibes.
Like this is the character I want to play as.
There haven't been any moments
where I'm like, oh man, she's just like not really kind of hidden me with good moments of dialogue
or, you know, little moments with NPCs and stuff like that. I'm, I would say that, yeah,
I think it starts off really weak. I think this game does not start off strong at all. And,
but, you know, I'm starting to talk to NPCs and starting to talk to different factions
and sort of cementing what this story may be and kind of what sides I'm taking. But yeah,
so far, pretty unremarkable, I would say.
So you started that saying it reminds you of Avatar,
and I get it in terms of the visuals and all that stuff.
But you're saying, you're saying, you like to play it,
but you're not going to ever beat Avatar.
You're interested in playing more.
Do you expect yourself to beat this game?
Is there enough interest now that you're like, I'm going to beat this?
I think so, especially since it's not, like,
it doesn't seem like it's the longest game.
Like, if this was an 80-hour to 100-hour sort of jaunt,
I'd say probably not that I won't really be seeing through the end of it,
especially maybe if it was like 10,
across the board, across the industry,
and everybody's like,
this is a store you need to experience,
then I would put in that time.
But if it seems like it's something
I can maybe pass on,
but I think with the amount of time
it's taken to complete for a lot of people,
it seems like something that's pretty doable.
Yeah, it took me 20 and, like, honestly,
I think you could probably do it in like 15.
That's awesome. I love that.
Here we go. Gregory Miller.
Hello, Timothy.
What cons did you play on?
Silly question.
How long it take you?
Or did you beat it?
And what score would you give?
Star Wars Outlaws?
the kind of funny scale. Timothy, I played on PlayStation 5. It took me
just under 17. I think 16.5 is what my save file said
yesterday when I rolled credits because I did in fact beat the game myself.
In terms of scoring it and using this review scale
and exploring this scale, right?
I was shocked
today by the MetaCritic as I said on Kind of Funny Games Daily. I was really
surprised to see the score this game was putting up from our
colleagues and our friends and of course Art is
subjective and you're going to take away whatever you want to get from it, right? For me,
this is such a four out of ten video game. Wow. This was such a man. I was never excited to
turn it back on. I was never excited or rewarded to do anything in the game. I feel in the very,
very, very, very, and me and Barrett were talking. No spoilers, obviously. It was, I yelled at the
screen, both in frustration, but both in like, just get it, oh, come on. You know what I mean?
And it was like literally where it was like,
that was my fourth night of playing or whatever.
And it was like, oh, wow, that's the first time I felt.
Oh, 16 hours in, I finally felt something in this video game.
I know how hard games are to make.
And so this next quote that I've been stewing on,
I think could be taking so many different directions.
I know how hard games are to make.
I know how many people worked on this.
And I know how hard they tried.
The final product is so heartless.
Just across the board, heartless.
where I think it misses in terms of story, character, gameplay, what is...
This game should be, beyond a shadow of a doubt, a game of the year contender for Greg Miller.
I love Star Wars video games.
I love Open World games.
I love Ubisoft open world games.
Like, this should be, holy shit, I couldn't put it down, I couldn't...
Like, I'm so happy to be done with it.
I'm so glad to be over it and just be on to the next thing.
And I know we'll get into all of that, so I'll let you go.
But like, four out of ten, meh.
like I was just, and again, it's, it, I want to, we can have a different argument on or off screen or whatever about mediocre versus me. Met for me is that thing where there's like, there is no redeeming quality for me to say you should play this, nor is there something where I'm like, this game's bad. Like this game, something's broken with it. Something's fundamentally horribly wrong with it. This is a game that just doesn't, there, there isn't any sector of it. I look at and go, well, sure, this is a six out of ten, but that was a nine out of ten. And that's what makes me look past that.
I am so interested in that.
Again, I said this during Games Daily when we kind of read through some of the rest of the industry's reviews on this.
And I was like, everything being said, I don't disagree with.
And even with what you guys are saying here, like, I see you're coming from in my six hours with it.
Like, I am excited to get back to it, but it's not because there's anything about it that is particularly standout.
I just think that for the majority of the time of me playing, I'm like, I'm enjoying what I'm doing.
And I like this.
It is very authentically Star Wars with the style of the solo movie.
and I think the style of the solo movie is the best thing the solo movie had going for it.
So I'm kind of like kept along with it.
I love the music.
I feel like it plays well enough.
It reminds me a lot of uncharted one, good and bad, right?
I feel like it's not uncharted two.
It's not uncharted three.
It's definitely not uncharted four.
And I'm excited to go back to it and keep playing,
but my biggest issue with it is the amount of things that I find incredibly frustrating.
The amount of the stealth situations are not fun.
The amount of times the checkpoints,
are just infuriating, and I'll get caught from somebody
that I could never have possibly seen,
and I have to start five minutes before
and have to do that over and over,
and sure, get good.
The amount of times in this game,
I don't know what they're asking me to do,
where they're asking me to go.
It's so frustrating that it's getting in the way of me
enjoying the game as much as I want to,
because I do think there's a lot here
you bringing up Guardians of the Galaxy.
I'm getting a lot of those vibes from this,
where I'm just like, but I do feel like the gameplay
is worse than Guardians, and that's what's pulling me back.
And that's, like, I was roughly where you,
were six hours in, where I was like, I wasn't thinking about it much really at all when I wasn't
playing it. But when I was playing it, I was like, I'm enjoying myself. If you asked me to give this a
score of review so far six hours in, I probably would have been at a seven. And then I kept playing it.
And 20 hours in, like the more I played it, the more I felt like I was seeing the matrix of what
this game is promising and what it just kind of fails at what it's promising. The unique thing about
this game, right, is that it's the first kind of modern major Star Wars game to come out that
isn't a Jedi power fantasy. It's the scoundrel fantasy, right? And with that, that's Ubisoft's
kind of take on it. So going into it, I was trying to have like the readied expectations of like,
all right, this is Ubisoft's take on, or not even Ubisoft, but this is massive entertainment,
which is done like division and stuff, like their take on trying to make essentially a version of
an Assassin's Creed Star Wars game in some way, shape.
or form, similar to how Avatar was kind of their take on a far cry, right? And there are so many times
while playing this with all of the mechanics and systems that I would think about, like, you know,
either with the syndicate system of, you know, choosing to work for somebody and like, maybe pissing
another syndicate off and all that stuff, there are so many times while playing around with that
where I was like, man, I really would have loved to see what CD project would have done with
this mechanic. Or, like, when it comes to level of design, because a lot of this game is
sneaking around, you know, like when it comes to, like,
stealthing in and, like, finding different routes and all this stuff.
There are so many times sneaking throughout bases or story missions that I was like,
I would have really loved to see what Arcane could have done with this with, like,
immersive sim.
And I know that that's probably an unfair comparison.
Both of those developers have made some of the best games of our generation,
and this is a Ubisoft game, right?
So let's compare it to other Ubisoft games.
There's so many times I would have loved to see the main,
Assassin's Creed teams see what they could have done with this game.
Because there are so many just like moments throughout playing, whether it's stealth or just like
going, uh, going loud and like shooting and stuff that felt so basic and it felt like
AC1 era design and gameplay that like makes me like seeing the scores all over the place and
like seeing like so many aides and stuff. I'm just like, did I play a different game than everybody
else? I feel like I'm going
like I'm taking crazy pills. Obviously, I don't
think you're crazy. And I also don't think
you're out of line to be like
obviously, Arcane or CD
Project Red. The problem with
both the gunplay and the stealth
in this game is that both of them
feel like they are
riding shotgun to a different
gameplay mechanic. They both feel
like it's one of those where the stealth can be
serviceable if the gunplay is awesome.
Or if the stealth is amazing,
the gunplay can be fine.
the fact that both of these are so neutered and so simple and like again 17 hours of sneaking around
and sneaking around makes it sound cool it's you crouched walking slowly around blocks trying to make
sure they don't see you and they're stupid so it's like you can do whatever and you can all right cool
I'm gonna you know booby trap that thing in case they do see me it's like it's either they're stupid
or they have the best senses and eyesight possible like there's real no in between it's just the
idea of like again I would I'm right there
you of what would an Assassin's Creed team done with this?
What would a Far Cry have done with this?
Because this game, and when I go back to being heartless,
misses, and I think it was the Eurogamer report that put this in there today.
What this game misses is what made those games fun, right?
I am the open world junkie.
I am the, I love Far Cry.
I love Assassin's Creed.
I love Assassin's Creed because of what I think it was Eurogamer said of like the flow of going,
I'm fighting the guy, then I see the thing, then I chase the guv,
now I'm going to upgrade this, now I'm going to do that,
and it's going to make this better.
It's like that flow is so good.
It doesn't exist here.
You are like, and I can get to it in a second, but like that doesn't exist here.
The idea of Far Cry, which is, hey, here's an enemy outpost.
Here's a fucking thing to sink.
Here's this, like, they are the same batch of things.
Rinse and repeat, but the gameplay.
I have so much fun getting my little helicopter and flying up and parachuting in or I'm going to use this gun now.
I'm going to distract them.
Like doing those things feel so good.
Whereas this doesn't evolve.
They toss so much stuff in here and don't cook any of it.
It is literally, I think another great analogy that I've come up.
My own analogy is great.
Is that this is a burrito that's overstuffed with things from the airport.
It's a bunch of mid ingredients thrown together.
And you're eating like, why is there corn and peas in here and rice and beans and three meats?
What are you?
Like all this stuff's in here and none of it is flavorful.
None of it is flavorful.
When I first had a problem with the game, I was like, something's not right.
we came in and I'm talking about it.
The analogy I was running with then was like
it's a sauce that's too thin.
It's like no, this should be thicker
and it should be more.
And like now at the end I'm just like,
there are so many characters and things and mechanics.
Why?
I thought you're going to say so many carrots.
There's literally a mini game for eating in this game.
And it's like, I forgot about that.
Don't get me wrong.
I'm not one of these guys.
It's like, oh, well, if they would have taken that out,
they would have put more time to this and it would have been.
but it's just like, why is that there?
Like, what was the vision for that?
Why is this cast so large and none of them fleshed out?
Yeah.
How you are putting together a heist mission, right?
That's the thing.
Why does that start so late?
Why am I thrown so ruckshot into meeting these characters that could be really cool,
but every mission is go into the thing and get the guy, all right, I'll help you if you
go do this thing, I go do the thing and I come back and now you're on the team.
And then there's no like, when it comes to start it, because if it was just like,
kind of whatever story, but then again,
if the moment to moment gameplay, and that's why I bring up
the other Assassin's Creed teams, is that like,
this is definitely massive trying to do Assassin's Creed Star Wars.
But the problem is, is that, like,
you can say what you want about, like,
design and stuff for Assassin's Creed when it comes to enemy
outposts and stuff, but like the moment to moment gameplay,
there's still enough there that, like, is tantalizing,
that makes things feel different in terms of stealth gameplay,
whereas this just has, like, none of that.
And if, you know, if it was a mid-game
gameplay game, but an interesting story.
I would be a bit more of a defender.
I love Mafia 3. Mafia 3 is one of my favorite games of all time.
That open world, that gameplay, not great, but that's one of my favorite stories in video games.
Like, I'm definitely a defender of those type of games, but the story is just so, like, lifeless.
And there's no, like, clear character arcs.
There's a lot of just, like, the devs or, like, there's a lot of just, like, assuming that, you know,
relationships are earned.
you collect your, you know, your crew for this, like, mission.
And then there's no real, like, building up the team with each other.
So then by the time you go on to, like, the, the heist kind of sequence, right?
They kind of assume, they, like, want you to assume that, like, oh, yeah, they're all good friends now.
And it's like, when the fuck did this happen?
Why do I, like, why?
And, like, the biggest disappointment, honestly.
What?
It's the rogue one issue.
Yeah.
And it's the rogue one issue that I personally have.
And I feel really bad for front of the show.
Chloe, who's really excited about Nd5, who's the cool B-extroid.
Because he, like, they've really sold him on, like, being a second character and stuff.
He's on the cover.
He just hangs out in the ship the entire time.
I haven't met him yet.
Yeah.
You meet him, like, seven hours in and he just hangs out on the ship.
And then, like, by the time we get to the emotional crux of the story and, like, the emotional peaks and stuff, they're just like, oh, they're best friends.
Like, when?
When did this happen?
And for me, actually, even, like, there's the main storyline of how that happened or what they're doing, right?
and how much, you know, they're going to obviously become friends or whatever.
But then there's like, you get to pick who you go after in terms of the other characters to join your team.
And so when I went after, when I was off on this one mission, something happened and there was like peril.
And Andy was talking very concerned.
And I was like, this is a weird turn for how he's in this story right now.
And then I went to the other missions and he was back to being cold as hell.
And I was just like, well, what the fuck?
And then, of course, to the end, it's just like, none of this work.
the way I described it to Barrett this morning,
which I think is apt, is like,
again, I know how many people worked on this.
I'm not trying to discredit their work.
But in a lot of ways,
this feels like AI looked at all the games you love
and then made their own.
I'm just like, all right, cool, we'll put them there
and they love people coming together and they love this.
And like, it's a whole bunch.
Show, not, don't tell, right, is what we always talk about.
But sometimes they don't even tell you in this game
why you should care.
When me and Barrett were like nine hours in,
we were mentioning like, remember that flashback we got abruptly there and we got one,
like, what the fuck?
Like, why wouldn't you do more with that to make me care about this thing?
I've already thought that, by the way.
But instead, they give you these like micro flashbacks in all of what four, I think,
in the total campaign.
Not even, I don't think.
And it's like that's meant to set you up in these micro things to care about these people.
And it's like, you missed this.
Like, you whiffed this entire thing of like if you want to even like think about.
And I don't want to bring it up at.
ad nauseum are a lot here, but if you think about
what Star Wars Jedi is done in the first game
in terms of making you care about relationships
and showing you who Cal was like
that just doesn't exist here or
and what does exist is so paper thin
that it's just like ah and then
yeah back to it again the story could be
whatever if the gameplay was great the gameplay is
not great. The stealth is
stale not that much fun to do
the gun play is also stale not that much fun
to do where it's like again
in an Assassin's Creed or a Far Cry
or any other games we play right you're going
out, you're getting the material, you're upgrading your
weapon, you're making it better. You have a blaster in this game.
It has a few different fire modes.
You use one of them to shoot down shields and shoot robots.
I think I used it a grand total of like a dozen times.
Like I don't, like in the granted.
You use like the different modes or what are you talking about?
Just switching over.
Just switching over to fight a robot or shoot a shield.
There's like the ion blaster, which is more of like your electric type of base
like a gun. There's just like the normal blaster.
And then there's like an power.
charge.
Yeah.
That, like, you can use, like,
bomb walls to get through things or whatever.
But again, like, there's also,
you can go in and level these up or whatever,
and it's like,
I did it.
I think there's three on each one.
I did it to the second one because it was like,
well, I had the materials already because I was collecting them.
But once I was like,
I'm not being challenged in any of these fights.
So there's no,
and not to mention,
I don't think exploring is fun,
so I don't want to go off and doing these.
The side missions are all rinse and repeat and presented terribly.
And it's like,
at times you're playing it.
Kevin,
lied to you. Can you show the NPC one
I put out into Slack of assets
or whatever? Like at times
you're getting these
conversations and the way they set up
and the presentation that's so weird
where it's like okay this might fly
if it was a 200
300 I'm off
here and I'm doing this crazy
deep game. Look this is how I'm
talking to this guy. Like he's just
sitting there and not looking at me
refuses. Then he turns like a robot
to talk to me. It's like
what the, like this presentation sucks.
I don't want to exist in this world.
I don't want to talk to anybody for no reason.
That's silly, right?
And it looks so much better on my PC.
It's crazy.
And I've seen the game on your PC.
And I think the game does a weird job of like, at times, looking great.
Like, you know, oh my God, this looks really good.
And the other times I'm like, why does her hair look like that?
What is going on?
Oh, my God.
That's what I was just driving home of how bad that looks, right?
And then again, like, maybe it's something else.
Kevin, if you want to throw a speeder up here.
Like, this is, again, how much I did not like this.
game that I went and got receipts, that I wanted to make sure I had, like, here's the
speeder chase, where for some reason, you can't just shoot.
You can't, you have to do the dead eyes.
And so you do the dead eyes.
And it's fucking awful.
This is how you have to shoot.
You have to build up your dead eye to turn around shoes.
So I shoot these three morons just sitting here because they bumped into a rocket.
Forcing me turn on like, wait, I want to look back and see what, no, let it go.
Or did it do that automatically?
I think it reset.
Just let it go.
Just let it play.
It restarted.
Okay, sorry.
I apologize.
Anyways, though.
But you do this and then it's the only way you can shoot on a speed.
bike. This game got eight.
And so like...
Where do we doing? And I shit. And it's like, okay, cool.
And then I'm like, well, what the hell happened?
It's broken, of course, for some reason.
You turn around and there's puffs of smoke.
Is it not 16 seconds?
I don't know what the fuck happened, Kevin.
This is the one that was giving me so much trouble getting it off my computer.
So it doesn't matter.
I wanted to show how bad this is, how stupid it is that fucking GTA you can shoot on a motorcycle
since GT, what, Vice City or whatever.
Yeah, right? So it's like, we couldn't do it here.
And again, as somebody who loves open world and traversing,
I hated traversing this open world.
The fact that they didn't give you a mini HUD map
And you come up to these branching sections
And I'm like, fuck, pause, open the thing
All right, go that, like.
I do like the way the map looks though
Where you can keep zooming out
And like the way it's 3D itself
Like that's cool
But let me hang it down here
Let me have something to go for
Let me be, you know
I do love that every little
Tiny settler outposts
And camp
Their tents are just are ramps
You rip it just ramps all over the damn lights.
What a great fucking
thing where I'm like, oh, cool, I'm on a speeder bike that I can take big jumps and fall.
I'm gonna go down there.
You fucking, oh, I'm dead.
Okay, I gotta stick to the fucking road over here to go be, oh, Jesus.
So I'm driving through these, the people I just did the mission for that I'm
apparently in good stately with.
Now there are people are chasing me.
I don't know what the fuck they're mad at me for, but I'm getting chased.
Okay.
I brought this up in my, my preview a bit, but some of the controls, I think, are just like
overly complicated and like the, you claw up a lot where the speeder having to use
R2 to accelerate and then the L1 and R1 to do the weird.
shift thing that just doesn't feel good at all.
That to me is like...
Same with flying around in space as well.
Exactly.
Perfect explanation of like
it just doesn't feel right.
It doesn't feel like they had it fully thought through
of how it would be fun to control this thing.
And Nix is the other thing.
The amount of times like having Nix,
you hit L1 to kind of like
allow your little homie to do different things like
fetch things for you, distract somebody, attack somebody.
Trying to line it up perfectly.
Like it is more frustrating than it should be.
I was Nix.
Nix is your little companion guy,
little,
Tentical head.
Azzalot.
What's the...
He's Lilo.
Oxalcone.
An oxycottle looking guy.
He's Lilo.
He's Jack Dexter.
Daxter?
No, no, no, no.
Oxycoddle.
Oxalotl.
The Ocalladle.
Thank you.
Revalor Oslott?
He's a little pet that you have in the video game
for audio listeners or for anybody who's not seeing it.
He's the most adorable little dude ever.
Because every star was a cute little buddy.
He looks fantastic.
He looks fantastic in photo mode.
Oh, no, he desperately wants to be a be a beating one.
I mean,
I don't
me wrong. This brings me no joy.
I have a tattoo on my arm of my dead
dog. I should be fucking in
love with Nix like I was in love with BD1.
Don't put that on him.
Absolutely no feel of it.
How dare you fucking put this on
it's on Nick's fault that... He's cute. Don't be wrong, but I don't
care about him. I send him to go
turn off the security bell. Which you could do on your own.
I love that. Yeah, no, right, that's it. But why
would you? And then again, and then again,
Why would you?
17 fucking hours into this game, right?
Where it's like literally, you gotta go through that door, but it's locked.
So I look to the other wall where, of course, there's a not great that I can fit in, but a great he can fit in and look through the window.
Go, hey, go do that, go do that panel over there.
It's so cute.
It's not a knock on him at all.
It's just like, I can't believe they miss so hard.
I'm making me care about this guy.
Yeah.
They just don't give me the cutscene, the story.
Like, you know, obviously it's a story of a companionship and just like BD.
But when BD won was in trouble in Jedi, right?
It was always like, I'm gonna fucking save this guy.
They better not fucking 30.
Because they do is such a good job of like making Cal and BD feel like a team.
Yeah.
Whereas like they get close.
And that's why like this is, it's not straight up a bad game.
Like there are elements here that I find, you know, like it's a video game.
Like there's nothing I would say that is straight up like terrible or bad.
But they like they get so close to even just being okay and to kind of selling me on things,
whether it's story characters or even mechanics.
The thing I was most interested in going into this game,
what's the syndicate system of like,
how does that play out and like, you know,
you working for, uh, you know,
maybe the huts and like fucking over the,
the pikes or whatever.
And like, what's that going to do in terms of gameplay?
And like,
it kind of felt like a wet fart of a fucking mechanic where,
you know, it's like, it determines on like,
oh, you can go to this store because this store, you know,
has, uh, is cool with the, the pikes or whatever.
You can't, like,
if you try to go to this store,
you're not,
going to be able to get like the cool item from this.
And like the way it kind of like pays off at the end like is also just kind of like this
was what we're building to with like this whole syndicate system.
It's just so many ideas that like never come to fruition, uh, which is just again, very
disappointing.
I was hoping that this was going to be a guardian situation where I could, I could see the like,
you know, Fallen Order is like one of my favorite games of all time.
One of my favorite Star Wars things.
And that game isn't flawless.
But I'm especially when it comes to Star Wars.
I'm always looking to be like forgiving
and I just like it's hard to
It feels like they took a lot of mechanics from
15 years ago in video games
and put a really nice coat of paint on it
And just modernized it
Because yeah like Greg and Barrett have mentioning
The stealth so far
Very basic very bare bones
Combat is the exact same
And even this syndicate system feels like
When you go to the wrong town in GTA 3
And you'd start getting shot up at it
It's like, oh, that's right, I have beef with them.
That's why they're shooting at me.
How cool is that?
I'm 12 years old and I'm playing this video game
and it remembers that I have beef with them.
And there's like nothing about the gameplay that feels next gen.
Or even current gen.
You know, like there's like...
Or even last year.
There's nothing about it that there's no mechanic that says like this could only exist right now
with like hardware right now.
And it just feels like...
Dores there a mechanic that I feel looks at and goes,
we've learned from all the games.
in our genre, let alone our company.
Yeah, no, you're right.
I mean, yeah.
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And we're back real quick.
I want to get to some superchats.
Remember, you can super chat in with your questions about the game and we'll try to get to them.
We got one from Calvin Perez saying, one of my problems with Star Wars is when it veers outside of Jedi stories.
In my opinion, it really fully commits.
Does outlaw story feel beholden to forced bigger connections, or is it truly a smuggler story?
Real quick, I want to jump in.
Only six hours in, not in a timeout story.
One thing I think that this game really, really did was commit to your smuggler.
What does that mean?
You're going to fly the planes or the spaceships.
You're going to, you're going to play all the different, the Sarlack.
And Sabok is not Sarak.
Subok, you're going to, like, the bet on the stupid horse races.
You're going to like all this shit, right?
And I feel like,
In committing to the, that's my only issue with it.
It's my only issue with it.
But in committing to that and dealing with the syndicates and all that stuff,
I feel like it, this game is a lot more like role playing as a smuggler than I expected it to be.
And I don't know that that's to the benefit because we're comparing it to,
Han Solo.
We're comparing it to other archetypes of characters that we know and love.
And even Nix being an example of like,
that's a cute thing.
It's just another cute thing, though.
It's not like the best cute thing.
It's not even a cute thing doing anything new and fresh.
And it's so weird to me that this really just feels like a Star Wars video game.
And normally that would be a great thing.
And I do, I feel like I'm more positive.
Again, only six hours in, I'm more positive and it sounds like you guys are,
where I do think that there's a lot to enjoy about this game,
even if there's not a lot to love about the game.
But I am just so surprised at how hard they committed to the smuggler stuff.
What do you guys think?
You did the thing where you take a deep breath.
You can go.
How was the question, like, word it again?
I'm sorry.
Does Outlaw's story feel beholden to forced bigger connections?
Does it fully commit to the smugglers?
It's yes and no.
It's hard to talk about it without like, you know,
obviously there are things in the story that we can't talk about.
I wish this game didn't take place during the time that it did, I think.
And where is that for somebody who has been listening to your watch?
This game takes place in between Empire Strikes Back and Return of the Jedi, right?
And so like we've seen from the trailers like Han Solo is captured by Jabba.
He's in Jabba's palace.
all that stuff.
Because I think with the time period,
it does feel beholden to a lot of checkmark things
for a Star Wars story.
That just doesn't really feel additive or anything.
And I think it kind of takes away focus on like,
if we really committed to a scoundrel,
heist thing,
what could that have looked like?
I don't know.
It's, yeah.
I agree that I wish there was a stronger commitment to the heist thing.
Get to it earlier.
that's have the whole game be strictly about that, right?
However, as I'm a casual Star Wars fan, as you know, we really love the games, but like
the movies I've enjoyed and I don't know, having a cyclopedia knowledge or anything like that.
I was very happy.
My hope had been in the beginning that they wouldn't do the, we're going to do a scoundrel story
and then it becomes something involved really with the main canon or, you know what I mean?
I want to do like a battlefront thing in terms of like characters and yada, yada.
I think they did a great job of, yes, having references or a thing here or there,
but not being like, no, no, no.
Luke needs a ride.
You're the guy doing it or some shit like that.
You know what I mean?
I was happy with it.
You play the character that gives the dreadnought
schematics to O'Dammer in it.
It's just one of those things.
I'm getting the last Jedi.
I just feel like all their ideas and things
and beats and stories and gameplay,
it's all so undercooked.
And I think that's why I'm so,
there's an anger in me about this game.
And it is because it could have been fucking awesome, right?
You were this close to greatness.
You could do the better.
We were this close.
Yeah, thank you very much.
We just didn't even get there.
And that's why I'm so mad about it.
Because you look at this game and you go, damn, they could have.
Like, even the, there's the four flashbacks, maybe three,
throughout this thing, right?
The story they try to make in the last two hours is very interesting.
It wouldn't have been cool if that was the entire game.
And like, you get these flashbacks and I don't think we can say, like,
really what they're about.
but like they're very few and far between.
Again, I think it's like once every seven hours,
you get a flashback around some of the characterization stuff.
And that's really all there is of that through line of that story.
That becomes the main focus and the like crudge of like emotion for the last two hours.
We told you about this, you know, in a grand total of 90 seconds.
Don't you care now at the end?
I'm like, no.
Is Waddle talking?
That's the other angle of issue.
You're telling me these fat cats over there like John Drake are rubber stamping these games and not making small wado
It's unbelievable
Max Smith Superchats insane 25 hours played it's a nine out of ten for me
Outlaws is Ubi's best PS5 game I prefer it to Survivor
It is for me watchdog Starfield and Red Dead had a baby
And it's a
I respect everybody's uh you know different different takes and you know different takeaways
I just I just don't see it and it's like they yeah they have
a baby and it's an ugly fucking baby
like
I as yeah
Marcel Laforre says I'm devastated
I wanted this to be so good
I was gonna buy this as a self birthday gift
any suggestions on new releases I should spend
my money on instead
I love you guys I mean the biggest thing about it
right is we're
very much I think in the minority
you know the medic critic and the people out there
I mean and you you gave five right
so I mean yeah no we're very much
in the honor so it's like it could just be us
me and Barrett
Love nothing more than making out and hating games.
You know what I mean?
So that's the time we start making out,
I hate it.
You know,
don't let us scare you off.
Read the other reviews.
See the other opinions.
What's up?
Should a four out of ten maybe be changed to a,
from mech to a blech?
I was thinking four.
Like a GH at the end.
Or maybe five out of ten's mech and then black.
Because me,
again,
it's just the,
but again,
that is mediocre.
That is to me the definition of mediocre.
If you're not even mediocre,
four should be bad.
Three should be big oof.
Two should be terrible.
Big Oof.
And then one should be gone.
Where were you when we were doing the scale?
Big Oof's awesome.
Good Lord.
I like bleh.
Mediocre, literally the definition, right, is of only moderate quality not very good.
And so, like, I, and I get that where I, and I feel like that's when I start going
of, like, when you use the adjectives, right?
Of, like, a mediocre game I could see having fun.
It's undercooked a lot, but this one aspect's making it something that I do.
What about that?
To me, that's, like, a six.
Like, to me, like, it's okay.
Even okay where it's like, yeah, it's okay, there's a lot that it doesn't like really come together.
But there's like one or two like really interesting and good things that like you could check out here and have something to take away from it.
Right?
And like, I'm like, it's okay.
You know what I mean?
You know what I mean?
You don't like the review scale.
We'll start your own fucking company.
Yeah.
I like, yeah, that's bad.
I just change right.
Big oof.
Yeah, it's awful.
It's awful.
We do need to figure out big oof.
I do want to shout out to.
positive things before I forget is that in terms of like a mechanic I do like the big
kind of criticism we've had of a lot of Ubisoft games as of late as like how big the open worlds
are and how much XP grinding there is and chat you're going to have to correct me if I'm wrong
here I forget if this started in Assassin's Creed Mirage or not but like the way you
essentially unlock abilities like it's not like a traditional XP building unlocking like
abilities on an ability tree.
It's more so like you're finding people who are going to like,
you do like a little like side quest thing with them and then you unlock like their array of
abilities that you have to like got into the world and either collect materials or like
do certain things like take someone out like an imperial officer out like stealthily to unlock
this kind of stuff.
And I think for like a Ubisoft open world flow, I think that is such a smart idea because
my biggest complaints for the open world assassins creed games are is just,
just like the XP grind just to get level and then to be able unlock abilities.
Like it becomes very monotonous, especially with how big those games are.
And that is something that like I didn't think I was going to really think a lot about in this game.
But like that is one like big positive of like that's a cool way to do that and make you feel a bit more immersed and feel like it's not just a video game.
Which like Ubisoft runs into itself all the time of feeling like a video game.
Just John because I agree the system's cool and I like the idea of it.
The problem I ran into again was not feeling like I needed to.
Like the game wasn't pushing me to do this for it.
And then also the idea of again that like, oh, if I fly off this cliff, I fucking die.
I hate getting chased because I can only shoot them that way.
By the way, if you want a quick, easy way to stop people when they're chasing you,
what I would do since I can't shoot at them would be to drive at walls or rocks and then I'd stop and they'd slam into them and die.
And then I would drive off and do my thing because that's just how we're.
making your own fun, baby.
But it's the idea of like when I'd open up the map and I, it's all the way over there.
Okay.
And then when I feel like, you have fast travel points that if it was close to a fast travel,
maybe I would do it.
And if it wasn't, I'd be like, fuck it.
I'm going to stick to the main thing.
The other big positive, Sabak is fun.
I like Sabak a lot.
I like Sabak a lot.
I like Subok.
Mike, uh, who's not here, his big thing was like he wanted the production around Sabak to be a bit
more.
He wanted a bit more like jab in like, uh, it's just, it's a very quiet, very just like,
kind of whatever like production.
but like in terms of just the game Sabak, I'm like, damn, this is fun.
Yeah.
There's enough there that I'm like, okay, I'm interested in.
When I get an opportunity to play, I do.
A big tip is that you can speed through it.
Yes.
Yes, yes, yes, yes.
And do that because it's very slow otherwise,
which again, goes into kind of the role playing as a smuggler.
Let me give another shout at to you of things they do really well.
Lots of really great options for you to go and tinker with in here.
The number.
There's the accessibility in terms of the Sabak.
Do you want to show the numbers on the cards instead of
stylized numbers. There's that hacking
mini game. You can go and
rather than be crazy like shapes and things, you can
set it to numbers. If you're
rhythmless like me, there's
the slicing. The slicing is a
mini game that has a thing on it. I got
done struggling with it and I at some point was like, you know
what, just auto do it. And that's, rhythm?
That to me is I think, wait, what?
I got sick of being off rhythm the entire time.
I thought I got done struggling with it. I was like, oh wow, he
found rhythm. No, it was. I don't know what it was.
At preview, I eventually got my
head wrapped around it and the three missions I had.
And then this one, it was like, Jen was watching me because she came down for the first couple hours.
She's like, what are you doing?
I don't know.
I can't.
She picked it up and went dot, dot, that's so funny.
So I turned that off eventually.
I eventually turned off the same thing for the hacking symbols.
Because again, 17 hours and I was like, I got it.
I got it.
I don't need.
But that to me, I think, is an issue.
It's like those things are cool.
I like them as mini games to like unlock things.
Like it feels fresh and unique.
And I do feel like in what I played in the preview combined with what I've played.
played here.
Like, they add enough
cool things and like added elements to it.
That I'm like, okay, cool, you tried here to not just have to be the exact same
thing over and over.
But I very quickly already in my play through now, I'm like, this isn't fun anymore.
So I just turned it off.
And I'm like, why wouldn't I just turn it off?
Because-
So many great ideas that are undercooked.
They stagnate.
They don't go to that next level.
The gun plane never goes the next level.
Stealth never goes to that next level.
One thing early on.
You're always in first gear.
One thing early on that really kind of disappointed me and told me what sort of
adventure I'd be in, and that I wasn't going to get this sort of next version of whatever an
open world game feels like from Ubisoft was, you know, you're on your starter planet, and it's
like, I don't even think it's a side quest. It may have just been me kind of stumbling upon
some stormtroopers at a dude's, like a wind farm, moisture farm, whatever the hell it is.
And he's like, he's fishing with the wind fishing or whatever.
and it's just like a family there
and they're being interrogated by
by these stormtroopers
and I drove by and I saw it and I stopped
and I walked up
and lady was like
yeah he's illegally
wind fishing here
and so my option was like
maybe he's just like chill out right
like you know
maybe let bribe or talk to her
yeah you could bribe it
but I didn't have enough level up
so I was like hey just let them do what they're doing
like it's not that big of a deal
isn't their crime you should be kind of worried about right now
and then the stormtrooper
gets up in my face and it's like, oh, it's like that. I'm like, yeah, it's like that.
She shoots at me, bam, bam, I shoot both of the do, both of the stormtroopers. And like,
and it's like as if nothing happened on this couple's house in the middle of nowhere who is
very scared and intimidated by the empire. I just wanted, I wanted like this couple.
They just stayed sitting down there as like the rag doll of the stormtrooper's body was like
sliding down the person sitting down
the body was sort of sliding down
and I wanted a like
holy fuck what what what are you doing
dude like consequences there was any weight
there was just no weight there was no
sort of semblance of you just killed a cop
there was nothing like that it was just like all right these bodies are here
and then I had the one sort of
the one star wanted level of
GTA and I just sort of like drove away
next to a mountain I drove to a mountain nearby and then
they were eventually like, hey, lost out of the suspect.
And it just felt like this couple still has two dead stormtroopers on the thing.
And they didn't react to it at all.
They didn't at all, like, freak out about anything.
It was not that mission, but when they rinse and repeated a million times, you do something
very similar where I helped a group out.
And it was one of those things of like clear out all the, you know, survive and I kill them all.
And we're just standing there.
And they're still in their attack phase.
Like the people, the people.
And then you go through nine rounds of like six enemies.
Spawning in? What this was, for me was, I looked off in the distance.
But I'm fucking, like, fucking outside of our parking lot in the liquor store.
And I'm like, I think there's two guys on speeders over there.
And so I just, p.
Like, oh.
And they went down and it finally cleared.
I'm like, this game, dude.
One of those is like, I get a call of, like, we're being raided by pirates.
And it's like, all right, we, like, I took out a group of pirates.
And then I talked to the people and she's like, yo, thanks so much.
But we're still being attacked.
Like we got to like there's more coming.
And like a second round comes in.
I'm like,
all right,
cool.
And then like I clear them all out.
And they're all still like,
and then it gives me the checkmark of like,
oh,
you defended the people.
And then five seconds go by.
And then more people spawn in.
And that happened.
I'm shit you not nine times,
Tim.
So that,
that to me is something that I've been experiencing a lot.
And I don't know if it's just how the game is or if it's like technical issues or bugs.
Which by the way,
six hours in games crashed three times already.
Crashed so much in the last two hours for me.
Which, like, it's a bummer.
Because, again, the checkpointing is not good.
I'm not a fan of it.
Real quick, regarding crashes.
Shout out of tech is fantastic on PC.
Because I have not only experienced no crashes.
Again, I haven't played a whole lot.
But no crashes and the, I can already see digital foundry, like, just absolutely in love
with the amount of options that there are.
But switching between turning ray tracing on and off, turning,
global illumination on and off, like the RTXGI stuff that
NVIDIA has, every sort of setting under the sun, I'm swapping in
nonstop, and that's a guaranteed crash in every other
video game. Just switching, like, settings from high to low, or turning DLSS
on and off, and then ray tracing, low to ultra or whatever, that's
a guaranteed crash, and nothing's happened, and I'm just so blown
away that the, I think, at least on the tech side, UBSOV has gotten so
great lately. So a big problem having, though.
that I, again, don't know if it's like by design
or if it's just bugs happening is with the production value
and how cinematic it can be, which, by the way,
do you have the options of playing in full screen
or in the more 21 by 9 cinematic
that they've been showing off
in a lot of the trailers and stuff.
I immediately turned it off and then I immediately turned it back on.
I have a big enough TV that, like, it looks gorgeous.
Like I think it is a great way to play the game
if you have a big TV.
If you don't, I'd say full screens the move.
I left it in the cinematic view
at one point when I turned it.
I was like, what's the full screen look like?
I was like, oh, this reminds me like painted scam.
Like, I don't want to.
When you are in a town,
it, the widescreen
is awesome because the camera,
even if you crank up that
FOV, when you're just kind of walking
in a bar or running
through like a little bar area,
your character takes up so much of the middle of the screen.
I just want it to do the over
the shoulder third person view, but
you're right in the center and it's really,
really distracting and not good.
There's just something weird about it that like I get
the idea and there's a lot of things.
in this game where I get the idea.
I just don't think it like translates well to a video game.
So like, yeah, I rocked with it for like 30 minutes and then I was like, I got to turn this off.
I love it.
I think it makes the game more enjoyable to me because then it makes it just more like I'm playing
through a movie or something.
And when I compare this to the Star Wars TV shows, I think that's why I am higher steaming on it.
And I'm excited, even despite everything you're saying, I'm still excited to go home tonight and
keep playing because I'm like, I like this way more than I enjoy playing this and experiencing the story.
And experiencing the experience of this more than.
Mandalorian season three, more than Book of Boba Fett.
Oh, that's a low bar, though.
It is. I know, I know. But like, still, I watched those.
You know what I mean? I still found some joy in them to some extent.
But the thing that bothers me most about this is, for as much as I enjoy the 21 by 9 cinematic aspect ratio and all that stuff, the sound design in this game, it's Star Wars.
Sound design is so important. It has to be perfect.
And it is, except the Dolby Atmos is so off that the amount of times that I'm playing and I'm in an imperial,
base and I hear
radio chatter, I hear the Stormtroopers talking
and there's no one over there.
And what you guys are talking about of like
the thing checks off saying that you're done, you've defended.
The amount of times I'll get caught
in a stealth mission, it restarts me, but the music is still in the
like intense mode.
And I'm just like, what the fuck? And it's
for a stealth game, you need to know
where your enemies are. You need to know. And there's
no many... Is that like, you know,
the music cue is telling you that like you're in an
intense moment or you're about to get
caught, like, that stuff needs to be fixed up. And like, when there's like three stormtroopers in a room,
and I take out two of them, but I still hear two stormtroopers talking. That to me is where I'm like,
this is fucking frustrating. Like, this is, this is where the game starts getting, no matter how much
I want to like it. It's like, this is bad. This is not allowing me to play the game when it's
already frustrating as fuck. I brought this up in the preview thing and now I can talk about
a bit more. The, um, stealth missions, the instant loss scenarios here, where it's just,
You're either good or you've got to fucking restart.
It reminds me of the Spider-Man stealth missions, right?
Yeah.
That are all designed to be like one minute, maybe a minute, 20-second max, like little scenarios.
Like maybe the most advanced ones are like two and a half minutes.
Some of these sections are like 10 minutes long.
You're in a big enough room that there's so many different pads you can go.
And they present it as if there are multiple golden pads.
They're orange.
There's just not there.
And that's what I'm talking about with like design and level design of like I would
love to see Arcane because do something around this because there'd be so many times
where I think I found like a cool little like way to stealth through a section.
And it's like, no, that's just an exit from the base in case you came to this base,
not in a story mission because you're not going to leave this way.
We're going to have you leave in like a golden path sort of way when you snuck in here.
There was one more I entered in and then at the end they were like, all right, you can go out the back way.
And then she starts commenting.
I'm like, this is the way we came in, Kay.
Like, this is, you know what I mean?
I came in because it's always swing from a fucking tree limb,
swing from this thing, crawl up that wall to get here to get in and do the day.
And it's so apt that you bring up the Spider-Man stealth comparison.
Because at one point, I was like, this is the Spider-Man Mary Jane video game.
Oh, shit.
That is like where I started.
Like, that was around hour 15, or I was like, that is just what this game is.
And again, because everything fuels so basic.
there's no like amplification of
mechanics and gameplay
evolving into something very interesting
throughout it just like
you said like it starts
like gear one and never gets beyond
gear one and in terms of like old
design it all comes to a pinnacle
where like there's not boss fights in this
but one of the last kind of like
big encounters of the game
is you running around
without your blaster
trying to stealth through and do the
lockpicking fucking mini game.
Oh no.
Three,
like six times in total.
And like that is like the,
that is like the final like kind of big moment.
Big challenge.
And that is like,
that is what the final like leg of this game is,
is us doing the fucking lock picking.
Yeah.
That's what we're all of the culmination of the gameplay mechanics.
It's going to go to taking away the regular like flow of the gameplay.
Fair.
To just to be sure we're honest and giving it a fair shake,
there's also a really.
boring dog fight to end the actual
thing like that you get out there and do that
and it's really something to shoot you
ever drag a body no no
so that's why you have to
you have to fuck the pro tips for you
every panel you see that you can
sabotage sabotage so if somebody sees it
eventually they get zapped and alarms pro tip for
you if you're in one of the
don't set off the alarm missions
there's don't get seen which ends as soon
as you're seen but then there's don't set off the alarm
missions if you ever get to a
point where you set off the alarm they're
going to go do it and you haven't sabotaged it,
fucking sprint to the objective.
Because in the same way you're talking about sound cues not resetting,
oftentimes check the mission.
So you can,
they're about to set it off,
but you do whatever you're supposed to do.
It'll say you failed and then it'll start you with you just,
you've jumped ahead.
The amount of times I would set something and then it would jump me
to the next checkpoint ever and got to.
You could go do that.
If you are in a thing where they're shooting at you,
but you have enough health,
because health's plentiful, right?
Yeah.
And they're terrible shots.
stormtroopers, they cannot
reverse melee. And they, to my knowledge,
don't, the other guys won't shoot you while
you do melee. So you can just run up on
people and punch the shit out of them and then run to the other
guy and punch the shit out of him, right? So that's
something to do. Man, this K-Vest, she's got
fists made a goddamn steel.
She's just punching everybody with helmets,
of course, don't worry if you set off a
stealth, like, again,
for the studio itself, Andy could
be in that back corner and I can start shooting
with Barrett here. And Andy would still be
man what a boring day.
Nothing going on over here.
I did love several moments where, you know,
because I,
this isn't one of those sort of hitman situations
or even cyberpunk where you can put somebody to sleep
or you can break their neck and kill them.
So like you do melee people from cover
and then that kind of just like what I thought was knocking them out.
So there was a bunch of bodies kind of piled up near here.
And then they got alerted and I'm kind of like nearby.
And everybody,
and by the way,
animation is like maybe a punch to the head and then a second punch.
It don't look good.
And yeah, it's, it rarely looks like awesome or whatever.
It's always very slow to slow mo looking.
It never really feels fluid.
It's always like, I'm in cover.
Now the animation has begun.
And it's very clear when that happens.
But I went off to hide kind of like somewhere else nearby.
And I hear them kind of like, they see all these buys and they go, they're dead.
They have helmets.
I thought I was just knocking them out.
They have helmets.
on, I murdered them.
The Empire needs to be scared of KVS.
Something I want to shout
from the chat, Lewis M
at one point says, this doesn't bode well for
Assassin's Creed shadows. I don't think it
bodes any sort of way for Assassin's Creed shadows
because, again, those are different teams, right?
This is Massive who is known for making...
How does it bode for bode?
That's a good guy. That's a good character.
And so, like, like I said
earlier, I would have loved to see what the Assassin's
Creed teams would have done with this game. Massive is
known for making the division, obviously,
As of late, they've been kind of making the for a foray into, you know,
single player action games, uh, similar to games that, you know, their other Ubisoft counters make, right?
Uh, Avatar being their Far Cry game.
Uh, this being their Assassin's Creed-esque game, right?
And like, to their credit, I would love to see them try this again, learn from whatever this
experience was, and like get to an Assassin's Creed too.
I just think it's unfortunate that this is like an Assassin's Creed too.
like an Assassin's Creed one kind of thing in 2024 when like you could have looked at the
lineage of what Assassin's Creed has become over the last 17 years and taken a lot away from it.
And it's not the same team.
So like I don't really think it, you know, boats anything again for Assassin's.
It just makes me more sad about about Division III not being a video game.
A hundred percent.
I want to get to some of the super chats here.
here.
We got a line in the desert says this feels like it should have been a slam dunk, a little crying emoji.
If I can toss in one thing I was thinking while I was playing in, it was getting worse and worse is a bit dramatic.
But you know what I mean?
Where I'm like, oh, we're not going to turn a corner and I'm not going to ever enjoy this game.
It was that thing.
I had your question from a month ago probably echoing me ears of like, what is a preview event that you liked but then didn't like the game?
And I only had days gone.
And I was like, ah, it's this.
This is the next one.
There's three things in a vacuum playing at E3
or SGF. I was like,
oh, this is cool, this is fun.
I can't wait to see how this would develop
and it just never develops.
Joe McMahon says,
give a Star Wars game,
the Procedee Project Red,
but set on lower Corrassant.
Also, thanks for hanging out with me
while I do grad school applications.
Good luck with grad school.
And also, yeah, that sounds right.
And again, like, there's so many, like,
little things in, like,
the kind of vague immersive sim element
of what Ubisoft does
where you can find a note
when you're in someone else's like
when you're in one syndicate's base about a different
syndicate like how do you want to use that information
and it always just kind of comes down to like
oh like you can either
be a narque
and then if you get into someone's good graces
you get maybe some boots
that are themed around that
syndicate and outside of that
again how like the syndicate
like reputation system
you get their work uniform
the payoff
that is what it is
and like the payoff for it is such a dud.
Or it's like, oh, there's like a vault over here
that you could steal from.
And again, I would have much prefer-
Three keys.
Yeah, and I would have again,
much preferred arcane tackling something like that
or, you know, CD Project Red,
tackling something like the syndicate system
that I think would have been much more intriguing
to actually make it,
give it any sort of depth.
So many ideas are in this fucking burrito.
It's like some of the,
I just wish they could have picked lanes.
Let's just be a stealth game.
All right, great.
Make it play like fucking Metal Gear or something.
So when you...
What, okay, so does the stealth ever evolve?
No.
No.
You never get an upgrade that then allows the stealth to do this and that,
like in Cyra Punk, how your hacking gets better or you're better, not bad.
The most significant upgrade I got was you can't, from the jump,
take down robots and some other big characters.
The one upgrade I got is that I got.
a little stun gun where you can
take down robots and take down
those bigger characters and that was the
most I saw of an upgrade
in the stealth. It's just now
you can stealth everybody. And there's
stuff yeah where like you know you can
things Knicks couldn't do before that
you could, you can assign Knicks and stuff like that
of like handling stuff or
Joe Radston says
I'm still excited to play on UB Plus for $18
but these reviews are a good reminder not to
pre-order games these days
and Tommy Boy says
my play-through of the game, but I was just happy with how good
the environments are.
Again, yeah, pretty game overall, I would say.
Very pretty. And I think the planets that they chose, at least
what I've experienced so far, like, are interesting. And I think, like, from
Star Wars lore perspective, I was like, I like, I like being in the places that I am.
I popped off at photo mode. Oh, did you? Yeah, popped off.
To me, again, it feels so surface level, because I don't think it gets anywhere
past the member berries of it all, you know? Like, oh, remember this
planet from episode nine where, you know,
you know, Poh Damron and that one lady
where I fucking each other.
That's kind of neat.
Felicity.
See, I disagree.
I mean, I feel like even just like
it's not member bears because it's like we're actually getting
something from it for the first time.
We didn't get anything in episode nine.
Now it's like like fleshing out,
getting the new syndicate area or the new,
you know, whatever's there.
I was like, hey, that stuff's cool.
Like that is trying to flesh out and do something
new with it.
Yeah.
Felicity?
What's Felicity?
Well, that's the show she was on.
Right.
But that, yeah.
Carrie somebody or other?
Russell.
Rickary Russell.
Kurt Russell's daughter.
That's not true.
I'm not true at all.
Alec Bobko says,
is the ship combat better in this or in Starfield?
Oof.
Starfield.
It's really bad on PC.
I would recommend playing with a controller
for ship combat and for
freaking speeder kind of movement.
One thing I really, really hate
is that you can't change
the camera angle
when you're on your speeder.
So you're always like right behind.
you're a dude and it's like I love kind of having a three almost a three quarter view so I could
also see ahead of me better and the only way to do that is by like I'm holding right click the
whole time to like manually have the camera locked and the ship combat I would say it's better
in Starfield if you're playing keyboard mouse controller I don't know that remains I like I
wasn't on the Starfield review that was also a different era for kind of funny like reviews and
stuff, I would give Starfield at six, and I definitely, moment to moment gameplay and gumplay,
like, is definitely better in Starfield.
Yeah, I did not like dogfight.
I don't, I'm not a big dog fighting fan.
I think cat fighting.
Oh, dog fighting.
I thought they meant shooting.
No, no, no, no.
No, dog fighting I would give to this game, I would, but only hardly.
Yeah, that's where I'm at too, where I did not enjoy this.
And it was that thing of like, even when the game was wrapping up, I was like, psyched
myself, I'm like, I'm going to have to fucking fight in space.
Yeah.
But there the checkpoints were pretty good, I thought.
I like the fighting in space.
I feel like it's always hard to figure out how a ship should control in that type of, like, access and, like, with shooting and with flying and all that stuff.
I feel like the amount of things you have to dodge and, like, all that stuff.
I had enough fun with it.
I just think it's a little slow.
And I think when you're moving fast doesn't feel like you're moving fast.
So the momentum is my problem with this so far.
You'll never hear me.
It does complain about a dodge in a video game, but the fact that your spaceship in space has the side-to-side dodge, just like your speeder does.
on land was so weird to me.
Like, the idea that you're just kind of like
you're slowly kind of like turning your big
ship through space and you're kind of speeding in some moments
and you can go... You can eventually unlock a barrel wall.
It's so bizarre.
Yeah, like it just...
For me, the pinnacle of dog fighting, at least in Star Wars games,
is the modern battlefront too.
Like, that is like my biggest highlight of that game.
And it's like, I don't think the dog fighting in this is
as boring and monotonous as Starfield,
but I just don't think it's anywhere close to Battlefront 2.
I like it better than this, the Battlefront 2.
Battlefront 2 felt a little, like, weightless to me.
Whereas this, I feel like at least I'm in control of the thing.
I also haven't played, I only played a little bit of squadron, so.
Yeah, me too.
Yeah.
I was going to say far crying.
What I enjoyed,
what I played of the gameplay there,
I enjoyed it a lot more than what I've enjoyed gameplay-wise here.
Because sliding around as a big avatar and shooting,
getting head shots and the arrows and all that stuff felt a lot more fun.
And really only the shooting happens here when it's a very sort of,
when you either failed the stealth,
or when you're sort of put in a situation where it's hold everybody off.
and it just, I don't know,
it didn't feel like particularly
super great or anything like that.
Yeah, I'm more driven
to want to play more of this than
Avatar and I think it's just because I, I mean,
as I've talked about a million times, I don't really like the
getting pulled away and open world stuff and this
very clearly lets you golden path, like they
don't make you go do a bunch of other shit and it's like
you can do this to this, the golden path so far is very much,
hey, you got to get this thing to make that thing happen, get this
person to make that thing happen, but
that's kind of Star Wars in a lot of ways.
So, yeah, I feel like Avatar is very much the far cry,
whereas this, like, Bear I was saying,
kind of feels like Assassin's Creed 1.
So if you're cool with that and a Star Wars rapper,
whatever you prefer there.
Let's see if we got any more here.
Oh, Mark Brinscale says,
genuine question, not meaning to be snarky,
is the stealth better or worse than Mary Jane and Spider-Man 1?
I honestly would say it's worse just because of the auto-
importance put on it.
Yeah, exactly.
And like how much of the main-
It's the game, right?
And I just can't believe how long the sections are where if you get caught, you just have to start over again.
And it's like, did you guys experience that as much as me?
Oh, dude, the first mission, I felt like I was very, very, very much bad at this first mission and failed so much to where I, like, had to just alt-f-4 and like, I'll start again tomorrow.
Like, I am not doing this well right now.
And I'm very, very bad where somebody's constantly seeing me.
And it takes you all the way to the, uh, for the start.
of the mission where you have to kind of like run into this little uh the pike's base or whatever
this was the conversation the day everybody came back where people were you and i'm going to speak
for him but roger had the same thing i would just be so frustrated with that first night i didn't
have i failed i've been seen sure i didn't have a problem with the opening night of it nor
throughout i just found stealth to be so boring and have it yeah i get caught and yeah it's it's just
again as i said half baked right where it's just like hide behind this box all right walk over
there. I'm going to go this way because
it's oh, that's a bad way to go. Oh, you clearly
and the way the enemies are patrolling,
you clearly want me to go over there and do that thing.
Okay. For me, there was, there's one area
that was fairly early on,
that I actually played in the preview section
and in the previous section, breezed through it.
Took me an hour last night
playing through just because I kept getting caught
and I'd be going down a path that I thought they were
driving me towards just because the way that
interactable things are that
have unique animations that I have not seen.
They literally have signs with
fucking arrows that be like, hey, go this way.
Oh, and then I'm like, okay, cool, there's a bunch of different ones.
And then the actual thing to do, so remember this, everybody.
The simplest thing is probably the answer.
Just walk straight.
Just go straight.
It doesn't matter if there's enemies.
Just go straight.
It's going to be easier to sneak past them than going through the convoluted obstacle pass
because you're going to like go through the little vents.
I think you can get caught immediately.
I have to start over.
Yeah, you are not really encouraged to try to look for alternate pass
because it just makes it harder on yourself.
And it means that,
five minutes of sneak in the golden pathway
compare that to 22 minutes of sneaking through the
convoluted way getting caught there
you're you spend and the only advantage you get through the convoluted way
is like opening a couple of chests that give you
materials that you can find literally anywhere else
just like exploring kind of the these bases
we talk about is just like not intriguing or rewarding
what you talk about like uh you know most games that have currency problems
where there's too many currencies.
There's just,
you're collecting all this stuff.
And it's all trinkets in bullshit.
And I'm selling,
you can go and hit triangle to sell.
So I'm not even reading what I'm collecting.
And so even when then it was like,
oh, well, you could get this piece of gear
if you had this or if you want to upgrade.
And I'm looking, I'm like,
you have to like hit it to say,
where can I find it to get the,
and it's just like, I'm good.
I don't know.
Earlier we were talking about how great they are with options.
You can turn off the yellow.
Yep.
guidelines of telling you where to go and what areas are climbable and what, you know,
all of those sort of like PVC pipes or like just pipes that you can climb on,
all that stuff is no longer marked yellow.
I can't imagine wanting to do that in this game that will auto-ding you if you do the,
if you go the wrong way.
Like it's just, that sounds, oh my God.
Horrible.
But all right.
So that's what we got here,
Star Wars.
Definitely sounds like it did not live up to expectations for,
for most of us here,
which is definitely a bummer.
Let us know in the comments below
if you're still excited about this.
If you're playing through it.
Nick's about to play.
You can go check him out on the stream.
I hope it breaks.
Like it broke me because again,
first few hours,
like I was DM and Jeff Grubb
and we were both like,
yo, the vibes are here.
Like it's not like anything special,
but you know,
something's going on.
And like I can't point to a specific moment,
but at one point this game broke me.
And I started seeing the matrix
of just like,
Again, what this game was a promise for and just how it just doesn't hit any of it.
Star Wars fans eating, huh?
And I'm someone who gave the Hacolita 7.
Like, again, I look for the good insert.
Like, I am the Star Wars mark.
And I just couldn't for this one.
Yeah.
Well, everybody, again, that's that.
So sorry for those of you that were expecting something different.
But we will return with way more conversations each and every weekday here on YouTube and twitch.
slash kind of funny games.
Until next time, I love you all.
I'm a little rusty.
Goodbye.
