Kinda Funny Gamescast: Video Game Podcast - Star Wars Zero Company, Big Walk Reviews (So Far) - Kinda Funny Gamescast

Episode Date: September 2, 2026

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Starting point is 00:01:56 If you want to get our shows ad-free and our exclusive shows, go to patreon.com slash kind of funny. Hello, gamers. Welcome to the Kind of Funny Gamescast for Wednesday, September 2nd, 2026. Thank you to Denver Donahue for resubscribing with Prime for 43 months. Finally, it's time. All of the prayers have been answered, mainly from that one dude in chat yesterday.
Starting point is 00:02:29 Oh, yeah, there was a guy? Chase. Chase. Chase is pumped up about Star Wars Zero company. For discussion about it. Oh, okay. And I looked at Chase's last four messages only about Star Wars Zero Company. Like, yeah.
Starting point is 00:02:43 They're here for this. Oh, wow. Apart from yesterday doing like a fascinating that you guys aren't talking about it. See, that makes me not want to talk about it. Whenever I reach it like that, I'm not talking about Star Wars Zero company. Unfortunately for Chase, we should talk about Big Walk first. I'm just going to talk about Big Walk. Yeah, make Chase.
Starting point is 00:03:00 Don't tell me what to do. I wonder why they're not. Chase is also not here. Because it's a conspiracy. A million games are coming out. Don't piss me off, Chase. Chase, we hope we're here and we hope you're listening. We hope you enjoy the discussion of Star Wars.
Starting point is 00:03:15 The subtitle of this game being something that really just makes Snowback Mike angry. Really? Having Zero Company? He just doesn't like having Zero Company. He just doesn't like having Zero Company. I want Andy with me at all. I had to play Crimson Moon all by myself yesterday. That wasn't my fault.
Starting point is 00:03:31 You know, I'm all by myself. Sometimes Roger. Tim comes in, hey, Mike, you know, gotta take away your buddy. Dude, here's the thing. I could have played that game with you. I was here yesterday. Yeah, but you were so deep in the Z-Com. I was playing Z-Com, and also you would have preferred Andy.
Starting point is 00:03:45 I understand. You're deep in it. We were also supposed to, what happened to the Souls game we're supposed to play? Anyway, I saw a comment yesterday. It's together. Read the wrong release date. That's on my bad. That's why I had to change the last moment.
Starting point is 00:03:56 It comes out next week. So I thought the one was the seven was a one. One was a seven. That's my. Gotcha. That happened. I played the demo real bad. Oh,
Starting point is 00:04:06 no, really? Oh, no. Okay, great. I mean, that's great. We like a bad, awful game sometimes. This is the kind of funny games cast. If you're watching live, be a part of the show by super chatting on YouTube. com forward slash kind of funny games.
Starting point is 00:04:21 Because when you don't pay for the things you love that go away forever, everyone, Remember, we couldn't do this without our producers on patreon.com forward slash kind of funny. So thank you to Carl Jacobs, Omega Buster, Delaney, the Somme Twining, and Lax Nomad. For now, let's begin with topic of the show. Tots, dot, dot, dot, dot, dot, dot, dot, dot, dot, dot, dot. We got two reviews today because last night, Blessing rolled credits on Big Walk. Yeah.
Starting point is 00:04:53 Hang out and get, loss with close friends in a big world, a cooperative online walker-talker from the creators of Untitled Goose Game, published by Panic, developed again by the developers of Untitled Goose Game, House House, trek through an open world,
Starting point is 00:05:11 bushland area, and solve puzzles communicating in many different ways, released for MacOS, PlayStation 5, Windows, and Nintendo Switch 2 on August 4th. Damn, that was a long time ago. It was like it just came out. Lord.
Starting point is 00:05:26 Blessing, you finally rolled credits outside. You've been playing with all your fucking friends in Oakland. That's really cool of you. I don't think any of them live in Oakland. God damn Oakland. I think some of them live in Marin.
Starting point is 00:05:37 Oh, wow. That's cool. Yeah. And then other ones live in like, Connecticut, Connecticut, I think. Fucking Oakland. We got to bring them all together. Connecticut's the Oakland of California.
Starting point is 00:05:46 Yeah. I think it's Georgia, actually. I think I got that. No. Georgia. Georgia. I had to, where did I go to the wedding
Starting point is 00:05:53 earlier this year? Georgia. That was Georgia, right? It was... Kentucky. No, it was... Tennessee. It was a flight from Atlanta, Tennessee.
Starting point is 00:06:02 It was like a flight away from Atlanta. I believe it was Tennessee. They live in that state because they hung out with me in that state. Chattanooga. Chattanooga, Tennessee. Nailed it. Anyway, some of the people were in Tennessee that I played with it. I had to write lyrics for something that we're doing.
Starting point is 00:06:19 And when it came to the blessing portion, I had to include an Oakland lyric. He's got a good friend base. I absolutely had to. Blessing, tell us all about Big Walk. When the play through happen. Obviously, this is a thing that you want to like play with the same friends. So it might take a couple of different sessions to get into it.
Starting point is 00:06:39 Tell us all about Big Walk. Yeah. So Big Walk is a game that funny enough, I think it's hilarious that I'm the one revealing this. I would have expected this would be a mic review. Yeah, yeah, yeah. I think you were supposed to preview it. I did preview it virtually with Emron the Don Con and the House House team. And we had a ton of fun.
Starting point is 00:06:56 Yes. Yeah. And that's my thing is, I think I was looking forward to it after reading and hearing the reviews of it. Because so many people were talking about how well crafted this game was, how well crafted this world was. A lot of people were putting it on that Game with the Year contender pedestal. And that very much put it on my radar because obviously I'm a fan of any good game, right? Any game that people are saying game with a year contender is something that's on my radar.
Starting point is 00:07:20 But then also, particularly I like the game. the witness a lot. And the witness is this open environment puzzle game where you can go any direction and wherever you go, you're going to find puzzles and you're solving them one at a time until you kind of get enough on this island to then go to the final area. From my understanding of how people were talking about Big Walk, it reminded me a lot of the witness because the Big Walk is similar in the sense that it is this open world, essentially open island adventure game where you're,
Starting point is 00:07:54 going around and finding these different puzzles that are scattered throughout the island, and you're solving them to collect the collectible, the unnamed collectible, that we called babies. The one piece. Oh, okay. We called them babies. Those are like the little rubber shoe toys that we see. Yeah. They all have different names.
Starting point is 00:08:10 I believe everyone on the Don Con called ours the nipple. The nipple. So, yeah, they all have fun names for it. And so we called them the babies. You're going around, you're collecting the babies, delivering them to the towers and then trying to complete the game. Oh, okay, okay. Yeah. These little guys that the game doesn't really have a language.
Starting point is 00:08:27 It does look like a baby's in a swaddle. Kind of like. Yeah. I would have gone with the Kong chew toy. If you're a dog owner, you would know what those are. Or maybe like a pear. A weird little pair. A weird pair.
Starting point is 00:08:38 I don't see the nipple. That's a weird one. Yeah. We were, you know, having too much. Yeah. But yeah, the key difference between this and something like The Witness is that this is a multiplayer game. When you first boot up the game, they tell you, hey, turn.
Starting point is 00:08:53 off Discord. We want you to use the proximity chat that's in this game. And so for me, I have a group of friends that, like, I've kind of been adopted into. It's a discord of people. Of course, my homie Aeson, his wife Riley, right? They're very good
Starting point is 00:09:09 friends of mine now. And they have a discord of friends that they've adopted me into. And I went in there, I was like, hey, any of you all trying to play Big Walk? Because, again, I've heard so much about it. I want to play it. Kind of funny. He's been talking about playing it. However, it's not been on the kind of funny calendar. It was like the highest reviewed game of the year for like just a moment.
Starting point is 00:09:27 Yeah. No, it's gone down just a little bit, but like it's still super high in the reviews. And so I reached out to them and they're like, yeah, we want to play Big Walk. And so we've played it across three different sessions. We've played with about eight to nine of us. I think we started off with nine. In this last session we did, we had eight people overall. And again, it's that similar thing to the witness where you're on this island, you're going around.
Starting point is 00:09:49 There are different puzzles that you need to solve. All the puzzles require multiple people. Most of the puzzles also require some form of developing communication between different parties and figuring out how to communicate a certain idea or a certain symbol or a certain thing to the next person. Sometimes it'll be a game of telephone where person A has to communicate something to person B who has to communicate something to person C. God, that would be a, Mike is just awful describing things. It would be a nightmare. Now, imagine. I think of Bach the Wolfman, who is the little monkey guy you meet in Eldon Ring.
Starting point is 00:10:22 Everyone knows he was a wolfman. I was like, no, he's a monkey. What is talking about? And that is, that's sort of the thing with this game where, again, it's different from the witness, where the witness, you're just single player. And so they can get really complex with their puzzles. These puzzles aren't really that complex or super duper multilayer. There's a couple in there that kind of get crazy. But for the most part, it very much is just figure out how to communicate with each other.
Starting point is 00:10:49 And you'll have a fine time solving this puzzle. an example of one that I did, right? In the way that I'm playing with like eight to nine different people, a lot of us split off from each other into little small groups, which is really fun. And so me and two other people, we found a little puzzle room, or a little puzzle house, I'll say,
Starting point is 00:11:08 with like two different rooms. One of the rooms has like a soundproof thing to it to where you can't hear anybody who's on that other side, but they do have an intercom that they can press to say things to you. And that's cool. What they would need to do is they would go to a specific part of the room and they would hear a sound. And they would go to the intercom and tell us what the sound was. And then we would have to find the speaker that's playing the sound and match it to a part of the room that they can see that they're pointing us to.
Starting point is 00:11:39 And we'd have to do that five times in a row to get the perfect sound password to that unlock the baby that was in that room. And so with that, it's like, all right, who's the best of making a sound? Like who can really like emulate? They were like dubstep noises. It was like random chirps and they would have to emulate that perfectly. And I'd be awesome at that, dude. You would kill it. Yeah, for sure you would destroy that.
Starting point is 00:12:00 And so that's like one specific puzzle and a group of many puzzles, again, that are weird, asymmetric. I am doing one thing to try and I am making a pose because in this game, if you press, I believe it's R1 or L1 will like punch your arms out like this. If you press R2 or L2, you'll control each arm individually. They'll put your arm up like this. And then if you press R1 and R2 at the same time, it'll do like an outward T pose sort of motion. So you can move your arms in different ways. Some of the puzzles are very much, hey, you need to do a specific pose. And once again, you're in a soundproof room, but it has a window.
Starting point is 00:12:36 So you can see the other person. And so they're going to communicate this thing to person B, who has to then do that same pose, the person C who's off elsewhere. and then come back and communicate something back. Like, it's that sort of stuff. And when I tell you, the thing that I really love and adore about this game is that on its surface, it's very simple.
Starting point is 00:12:57 Like, it's a very straightforward game. Go around, collect the things, deliver the things to the towers, and then you'll unlock new ways to get around, essentially, so that you can continue to progress the game. What the game asks you to do to solve these puzzles is legit just, hey, talk to your friends. hang out with your friends, right?
Starting point is 00:13:17 And it's very much as simple as that. And I think it's really brilliantly designed in that way. Between all the puzzles, you're kind of just hanging out. You know what I mean? Like, it's, we talk a lot about friends slop and like these co-op style games. Among us. Among us. Yeah, Among Us.
Starting point is 00:13:36 Yeah, games like that. Don't. Just don't. You're just hanging out with your friends. And I think I'm just going to drop the term friend Slop going. forward because like I was having a conversation with Tim right where I was saying I don't think this I wouldn't call this game friend slot because the amount of work in time that went went into this and Tim kind of mentioned like well you kind of look at it and it looks the same as all
Starting point is 00:13:57 these other games it kind of made me reframe the way I think about it because I've always been talking about friend slop over the thing of well they may peak in like a month or two months or however long in a in a game jam and put it out for five dollars for me that was kind of like the slot portion of friend slop but I don't say that to disregard peak I more so say that as like a A lot of developers are making these games really quickly and putting them out. I don't want a game like this to be looped in into like a conversation of, oh yeah, it's like this other game, right? I think all these games are special in their own way.
Starting point is 00:14:28 And this game in particular to like the quote unquote friend slap aspect of it. So much of the game experience is, all right, it's me. It's my friend Aeson. It's Riley. We are looking at a map and being like, all right, where do we want to go? And then we're taking a big walk over there. And it's just us trotting through the woods, singing songs on the microphone. I had this thing where I kept singing, darling, darling, stand by me just as like our travel
Starting point is 00:14:54 song. You know what I mean? Like we're having, we're making up our own languages. Again, calling this thing a baby. We're trying to keep inventory of the items we found because in the game you can find a, you can find walkie-talkies to communicate with each other from long distance. You can find a radio just so you can play music in the background. You can find backpacks so they can put things on.
Starting point is 00:15:12 And so I would get a backpack and put a radio on that backpack. And now I'm just the music man for the session. So much of that in between space, that hangout time with friends, I think is weirdly where the game shines. The game shines when it kind of gets out of your way. And then every now and then it gets in your way and goes, here's a puzzle. And then those puzzles are really fun, really neat to do. But overall, I really enjoy this game just as a way to hang out with friends. And I think that's where it excels.
Starting point is 00:15:41 And I think that's a tough thing to do sometimes. and you're designing a game like this is how do we make an experience where people are getting along together? What was the max amount of players that you could use in this, that you could have in this game? That's a good question.
Starting point is 00:15:54 I believe it's 12? Yeah. I think it's 12. And you had how many in your group? Nine. Nine at the max, but then sometimes eight. Do you think any more or less would have detracted or enhanced the experience?
Starting point is 00:16:04 I think playing with eight to nine people might have been too many, actually. Yeah, I was going to ask you, when you brought up, hey, we split into two groups, right? does that detract from the experience of like, now I'm missing out on whatever Mike and Andy are doing and you guys are doing that.
Starting point is 00:16:20 Sure, you'll come back to the campsite and share the stories, but like, is this one where it's like, hey, just get a group of four and stick together and do it all? What I will say, because I'm looking at my hours played, I played, we beat the game in about 8.7 hours. That's beautiful.
Starting point is 00:16:34 According to my Steam clock, I imagine if we were playing with just four people, it probably be closer to 15 to 20 hours. We were efficient. We were so efficient We divided and conquered But what that means is that there are so many puzzles in this game That I didn't get to experience personally
Starting point is 00:16:50 I missed out on like probably Maybe two thirds of the things in this island Because we're in teams of We're in three different teams going around Communicating through walkie talkie Oh hey I just got I brought back two babies to yellow tower Okay cool I got one baby I'm gonna bring it over to green tower And so we were very efficient in that process
Starting point is 00:17:11 I think if you want to experience everything in Big Walk, you should probably play with around four people. Nine people might be too many. And it was, it's also a thing where you ever go to Disneyland, I wouldn't just spend a Disneyland. So there's a fresh off the time now, yeah, it's fresh on my brain.
Starting point is 00:17:26 But you ever go to Disneyland and it's like, cool, there's 12 of us, there's 15 of us, right? And it's, you know. You end up only bonding with like three or four people. Yeah, you end up only bonding with a few people. Or it's like, you don't really have as much of a say in what we're doing because it's like, okay,
Starting point is 00:17:42 with this many people, there's one guy or two people that are like, all right, this is what we're going to do, and they're the planners, and it's like, okay, I'm just going to follow suit. I posted a meme to my Instagram stories, because now that I beat this game, my algorithms are feeding me, feeding me memes. But it's an image of the Big Walk, one of the Big Walk characters, and it's like, the text says,
Starting point is 00:18:01 not once did I know where we were headed. And that's kind of how I felt, where I was not the navigation person. I was very much like, hey, I'm here to have fun. to hang out with my friends. Aeson would be like, yo, let's go over here. And I'm like, Beck, I'm following right behind you. And then it's not until we get to a puzzle
Starting point is 00:18:18 where I'm kind of involved, where I'm like, okay, cool. I can kind of understand puzzles pretty quickly. I can figure out a mechanic pretty well. But I don't know. I felt like if we had less people, I could have been more involved in the navigation. I could have been more engaged in the puzzles.
Starting point is 00:18:35 And I don't think it made it a worse experience necessarily because there are things about playing with nine people that worked really well just as far as like the big group element of it felt very cool when we felt like we were doing this big goal
Starting point is 00:18:47 together with a lot of people that alone feels good but if I wanted more agency in the puzzles then it would have been better to play with less people how quickly were you all able to differentiate from each other
Starting point is 00:19:00 because like I don't really know how character customization works if anything at all so early on in the game you come across a little house that has a mirror and has like paint splotches or like paint colors on the wall and you can have another player basically paint you whatever color combination you want oh as you can see there are three colors that these characters have you have the bottom of the middle on the head um so you can customize those to whatever colors you want it still took a while for me to know who was who and even to this day I probably couldn't tell you like if you gave me a random character it probably took me a second to be like oh that's Bailey oh that's this person um I think I think it was Riley and I think Aaron both were like red, like full red, and then the other one was full maroon.
Starting point is 00:19:46 And I could not tell the difference the entire time. I was like, I'm going to go Nigerian flag colors. And so my head was green. My middle was white. My legs were green. But I think the bigger part of it that makes it that allows you to sort of figure out who's who is the chat, is the voice chat. You know, like once I hear you talk, the little nose on these characters start going big and small. So you can kind of tell, okay, this person's talking, that's Aeson's voice, that is Aeson.
Starting point is 00:20:13 Okay. So that was really the bigger thing. But sometimes I'd have to like see somebody from afar and be like, I think that's that person. But if you're, I think that was a problem because I was playing with nine people. If I was playing with just four people, it wouldn't have been a problem whatsoever. And you all played this only on PC? Only on PC. It is crossplay, though.
Starting point is 00:20:29 So I could have played it on PlayStation, but I prefer to play on PC because we're, we met up on Discord. And then like, that was kind of our hangout spot between playing the game. And then we just played on PC. Also on Switch 2, which is like crazy. Yeah, that's what I was going to ask. If anybody's played on Switch 2, I heard that there were some performance issues initially. I don't know if some of those problems got ironed out or anything like that. You have the puzzle poppy of kind of funny.
Starting point is 00:20:52 Sure. Give me a scale 1 to 10. How are the puzzles? How are the puzzles? Are there challenging difficult puzzles? Is it all kind of easy puzzles? They're not all easy. If you're talking about difficulty, I would say like five or six out of,
Starting point is 00:21:11 10. Okay. You know, I think most of them were fairly straightforward. A lot of this, a lot of figuring out how to solve the puzzle is understanding what does this puzzle want us to do. Once you know what to do, I think they're fairly easy. Once you know what to do, it's like, oh, all right, just, yeah, you do it. Some of them, though, are very much involved as far as, there was one puzzle.
Starting point is 00:21:32 I didn't even want my hands. I didn't want to be involved. There was one puzzle. I'm not going to spoil all the mechanics of it, but like, essentially, you needed like four people because you had one person in one building looking at a room filled with different lights in different parts of the room that are organized in different patterns. None of the patterns were consistent enough to where I could be like, oh yeah, on this wall, get the second light.
Starting point is 00:21:57 It's like no, no, no, no. The way that they're scattered, the ways in which they're grouped together, the ways in which they're, it's like, I don't know how to communicate to you which light. So that you have one person that's in that room. there's another person that's standing outside of that room that can only talk to you because you're communicating through an intercom on the wall. That person would then need to communicate to a person that's on the, like essentially the opposite side of the road. Like there's another house that you need to go to. Tell those people what light button that you need to hit and it needs to match up to the person in the other house.
Starting point is 00:22:31 And you need to do this like six times in a row. And I was just standing in the house watching it all go down. I didn't want to have any any part of it because I didn't want people to get mad at me because if I miscommunicate this thing like we're halfway through this Like a Destiny Ray like I'll just refresh it stop
Starting point is 00:22:48 You know start over start over Yeah I'm like I'm not gonna I don't want to fuck this Wipe is with the word I was looking for Yeah I yelled at by so many LFG players In the middle of the Destiny Raids back in the day What are you fucking doing? And you're like I'm so sorry Yeah I like that Mike brought up
Starting point is 00:23:03 You know give this thing a score Because I didn't even ask you what is your review score for Big Walk? That's a really good question because this is a hard one because I think experiences may vary depending on the group that you're playing with how many people they are playing with,
Starting point is 00:23:17 all that. I would land around an 8.5. I think this game is great. I think this game even at times is fantastic. I'm not going to say anything about the ending portion of the game aside from like I think I found myself
Starting point is 00:23:30 getting weirdly emotional. I've heard people like it. It's like, hey, you should get to the ending. You should get to the ending. This is not like play it once. No, you should get you should see this through. You should see this through. And I can't do it in one day, you don't think.
Starting point is 00:23:41 Or like one night. Let's say a five-hour session. No. Well, it depends on how many people. If you're playing with four people, it's going to take you probably about 15 hours. Okay. If you're playing with more people than that and you're dividing and conquering, it might take you more closer to nine hours.
Starting point is 00:23:55 Wow. But not one night. It took us three sessions, three sessions overall to do it. Very cool. We'll get to some super chats regarding a lot of the big walk stuff. and then we'll eventually get to some Star Wars Zero Company talk. But first, I'd like to hear a word from our sponsors. Do you smell it in the air?
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Starting point is 00:25:25 Together, we can carry the fire and help create a world free from the fear of cancer. Register today at pmcfwalk.ca.ca. You gotta try breakfast. And what better way than with the delicious Pratt organic coffee? Starting with just $1 all day, every day now until December 31st. You gotta try breakfast. I'm participating A&W locations in Ontario. New from Nespresso.
Starting point is 00:26:06 Blend wellness into your coffee routine with a coffee plus range, infused with functional benefits. Choose the coffee you love with added B vitamins, like coffee plus B12 to help support immune function. and coffee plus B6 to keep your day moving. Or go with the flow and choose ginseng delight. Our new double espresso with ginseng extract. Whatever lies ahead, don't change your morning. Let your morning change you. Discover coffee plus on espresso.com.
Starting point is 00:26:36 Hear that? It's your money calling. It wants a promotion. Elevate your savings with the Scotia high-interest savings account. Always earn high regular interest rates that grow the more you save and invest. Conditions apply. Visit scotiabank.com
Starting point is 00:26:52 slash h-I-S-A to learn more. Scotia Bank, you're richer than you think. And we are back. Make sure you get your Star Wars Zero company questions in for Blessing. And Mike, since they have been playing that game, we have a super chat here from Aeson, AK Dot, who says, Bless, who was the MVP of our big walk play-through? Thank you for the $2.
Starting point is 00:27:17 Who is the MVP? Ah. Rank your friend. rank your friends. I love ranking my friends. You could say it was you. It was definitely not me. I really thought he was saying blessing was the. That's what I thought he was too, but it definitely is him asking. If he said that, I know he'd be lying.
Starting point is 00:27:32 I definitely was, again, I was the meme that I was like, no point did I know where we're headed. Sometimes it's nice to just go for a ride, you know what I mean? Sometimes it's nice, like, you know, sometimes, I feel like in different scenarios, you can be the group leader. You know what I mean? For us, it's like when we're podcasting right now, Andy's the group leader. You know what I mean? On Game Showdown, I'm the group leader. I like being present with Andy sometimes.
Starting point is 00:27:51 In Big Walk, in the group that we were playing with, I was not the group leader. I'm very much like, somebody told me where to go and I'll go. I feel like Riley might have been the MVP. Riley would set them apart. Yeah. I love when I have a role that people can zone in and say, Andy's good at that thing because otherwise, like, I'm just so scatterbrained. It's so I'm awful and like overcooked and stuff. But when Greg tells me what to do and overcooked, I'm really good.
Starting point is 00:28:12 I feel like in this one, like, it's like camp, right? It should be like everybody should like try a new role. There should be like no set roles. It's like, no, Andy, get in the puzzle this time. It's your turn. bless you lead us this time yeah mike it's your turn in the puzzle get in there you know what me stop standing in the back and like maybe i'm maybe i'm down playing myself because i think you're right and there was maybe a puzzle or two where i was the person that's like oh no this is what we do i
Starting point is 00:28:34 understand this you go over here you do this right didn't happen as often but every now and then i would have that moment riley i'd still say was it was the MVP because i think she did a good job of bringing the whole group together and seeing the bigger picture of um like what we were doing at any moment right knowing that we completed this town in this tower, now we gotta get to this tower. And the game is designed in such a good way of knowing where to put certain tools to where the big towers, which are the big things
Starting point is 00:29:02 that you're trying to complete in the game, they have flares that you can put up that'll let people know like, oh, something's going on here. Maybe we're being called to it, right? They also have intercoms or radios that you can walkie-talkie from as well. And so I think Riley did a great job of utilizing those tools to let people know
Starting point is 00:29:20 know the bigger picture of, oh, hey, everybody, come to Yellow Tower. We're going to talk for a second, figure out what our plan of attack is. Hey, well, I'm getting on walkie-talkie. I'm looking for this person because we're going to go do X, Y, Z thing. This game is, this game will put to test your communication skills. And I think Riley has excellent communication. So, hell yeah. Good job to Riley.
Starting point is 00:29:38 We have to have in-game chats. Have to have in-game chat. Cannot play on Discord. Shout out to Sync. Should not play on Discord, I should say. Is that their name? They played with you last night. C-I-N-S-C-C-E.
Starting point is 00:29:49 That's Cinke. Okay, Sinky, who superchatted, Blessing Hat, Stand By Me, snuck in his head, or stuck in his head all night. Oh, darling, stay. I want to make it clear. The specific version I was singing was the Florence of the Machine version
Starting point is 00:30:07 from Comic Fantasy 15. Jesus Christ. So, Nonglin. Oh, so good. J.B. Bonifacio says, Bigwock, ending of the year. Thank you for your $2. Super Chat.
Starting point is 00:30:16 Yeah. Zeke speak with a $3. Superchat says the term friend slop implies friend gem. Zachary with a super chat says, I don't know if this has been brought up before, but is Mike and his brother named after Michael Jackson? No. Jackson's named after Bo Jackson.
Starting point is 00:30:33 Oh, that's shit. Mom and that big Bo Jackson fan. Hell, yeah, that rocks, dude. You mean that's named after Michael Jordan then? He's the goat. He's the guy, dude. That's why. All right, Star Wars Zero Company.
Starting point is 00:30:46 Let's talk about it. Tell us to kick us off. They heard me about it. I just ranted. I know, but they've heard me with the game. You've heard me with the preview. I mean, just to catch you up, I'm 20 hours into this game. Yeah, yeah.
Starting point is 00:30:55 I'm loving every single moment of it. This game rules and is a must play. Wow. Wow. Wow. Wow. Wow. Which is developed their new, uh, company.
Starting point is 00:31:06 What, they did something? Bit Reactor? No, this is their first game. Yeah. I could assume that they have like people who worked on. Well, their former excom. Yeah. Former Xcom.
Starting point is 00:31:13 Yeah. Um, the game is said during the Clone Wars era with players assuming control of Hux, the leader of zero company, a group of misfits and mercenaries, tasked with finding an emerging threat to the galaxy for PS5, Windows, Xbox, X, and S. Released August 27, an 85 on Metacritic and an 88 on Open Critic. Great to hear, great to see. Yeah, here we are. Game is now officially out.
Starting point is 00:31:38 We're about a week after release, and I've returned back to playing Star Wars Zero Company after my preview. Of course, you can go check that out with me and Lucy James, where I gave you the pre-release preview of the game. but now here I am another 10 hours added on to that. So I'm sitting at about 20 plus hours in this game. I can tell you I am nearing the end of it. But as I told Blessing last night, I think I could add on probably another
Starting point is 00:32:03 four to 10 hours, I bet, of side content, other things that I want to do and try. But I've really been loving this game. It's X-Com, but with, of course, a skin of Star Wars, right? And so if you're a big Star Wars fan, I think this is something for you to jump into and enjoy the story is really well done. The voice acting, the presentation, the, of course, graphics, the immersion, the world building is all really solid on this one. And then on top of that, it's just built on top of a great foundation, which is the XCOM gameplay, right?
Starting point is 00:32:38 If you like taking it to the grid, if you've played a game like XCOM before, you kind of know the chess board and the chess pieces you'll be playing with. And they've done a great job utilizing that into the story. Star Wars world. Cool NPCs to care about? Yeah, they have a great casting crew. Of course, there are characters that are fully developed out, and then there are recruitable characters that just simply have, like, personality traits, but they don't have big backstories.
Starting point is 00:33:03 They don't have their own, like, super deep story missions. But there are characters that you'll create your own stories for, similar to XCOM, right? If you've ever played that, you will make your own stories with these recruitable characters and fall in love with them, name them however you like. Like every character is fully customizable. Did you name any character after me yet? No, no.
Starting point is 00:33:24 I've actually fallen in love with the pre-made characters. I've had a really tough time. Yeah, I've even thought about the fact that I could rename them. Yeah, you can rename them. You can do whatever you want. And so I've had a tough time getting off of the core cast. I really like Trick, the Clone Trooper. I like the Mandalorian.
Starting point is 00:33:41 Clyde. Sly, Cly, I believe. I really like, of course, the Jedi apprentice in there. So for me, it's been hard. I actually recruited a medic and a sniper. I was rocking them for a little bit. But then you kind of share classes with the main crew. And it's like, well, that's a cool sniper guy over there.
Starting point is 00:34:00 I don't need my recruitable sniper anymore. So I kind of put a lot of my recruits to the side right now. Damn, I love the character art. Blessing, how far are you into Star Wars, your company? I feel like I'm still very early. Like Mike's mentioning classes and stuff where I'm like, oh, yeah, not even hit that yet. I've played about six hours and I also feel like I'm going slow because I'm
Starting point is 00:34:19 I never played Xcom right and a lot of the mechanics of this game I'm still wrapping my head around the systems here and so far I will say I am really digging it I'm having such a good time I want to chat out Sir Lockwood in the chat says this is Blessing's first tactical game of 2026 I needed a fucking big
Starting point is 00:34:36 he played new genet I played the fuck out of me me Jennings oh that's true yeah I played me this is tactical 2026 yeah I'm making a change and this game is a second attack. Yeah. Yeah. I'm just saying don't lie on my name here.
Starting point is 00:34:50 All right. Don't lie on my name. Two, you know, two's a company. Three's a crowd. Three's a crowd. So like when the third one comes out, fire emblem. Fire emblem. It's coming out soon.
Starting point is 00:35:00 That's going to be three. But, you know, hopping into this, I'm having such a good time for multiple reasons. One, I like how this chess board works. I like the destruction. I like being like, okay, I'm going to try and hit this person who's behind this corner. I know I got a 40% chance, but I'm going to try it anyway. And then I don't hit them, but I do hit them. but I do hit the thing that they're hiding behind.
Starting point is 00:35:17 It's like, all right, now they're open. Now that's opened up away for me. I love stuff like that. I love when games can be dynamic in that way, and I'm sure that's an ex-com thing, but again, all this is new to me. I like the stress of permadeff, you know, that does a lot for me as far as not wanting to risk.
Starting point is 00:35:33 What's his name? The Stormtrooper looking dude, clone trooper. That is a trick. Yeah, not wanting to risk trick because he's coming into this mission injured. And so I'm like, all right, I'm going to keep you to the back. Like, you're going to be range for now. though it's not your class, but I'm going to have you be ranged because I don't want to put you too much at risk. I like that kind of feeling of wanting to protect my characters and knowing that if I really mess up,
Starting point is 00:35:54 they might be gone. And that's a big deal because Permadeath is really pushed on this. You don't have to play with Permadeath, but the Bit Reactor team and the game itself is like, hey, Permadeth is a big feature here. You should really play with it. There's a whole character memorial site at the hideouts. So like, if your cast does die, you can go up to the wall and like, he'll remember him. a quick word about them and you can read up on their stats and stuff.
Starting point is 00:36:18 But yeah, Permadeath is big in this. Permadeth is really big. And it's not crazy. Yeah. They give you a good like you, they got to go down three times. So you get it,
Starting point is 00:36:27 you get a good like, hey, he's gone down one. You can't get a big accident out of nowhere. I can't get a big accident out of nowhere. I'm going to pick it back up. He's gone down a second time. So now I know like it's now or never.
Starting point is 00:36:35 Can I be honest? It's not super long. So Tim won't just randomly run into a wheezing with self-destruct. And die right on. And then die immediately. I mean, I'll be honest. They teach you that in the tutorial.
Starting point is 00:36:47 I forgot because none of my characters have been going down. There you go. There you go. There you go. Damn. Yeah. There's also a nice
Starting point is 00:36:54 Overwatch mechanic where if you have any action points left, you can essentially set one of your characters to be overlooking a specific cone. And so if any of the enemies run through that cone, you get free shots on them. I like how much this game is making me stop and think about how I want to situate
Starting point is 00:37:09 and plan out things. And again, that's the tactics genre that I'm trying to use this game in something like me genetics as being my gateway into because for me growing up with chess, I feel like I've always had the, I've always had the tactics gene in me. It's just not been activated. And I'm
Starting point is 00:37:24 trying to activate it on purpose. And it's working. It's your ex-geen. It's my ex-teen. Yeah. And so I've been having a good time. I'm curious, I'm like, I'm curious if the story can hook me. I think that's the one thing that I'm not all the way into yet. And I'm, granted, I'm not the biggest Star Wars person. I like Star Wars.
Starting point is 00:37:41 I like the aesthetic of Star Wars. In fact, you saw it in the cutscene there, the trailer, there's like a cool city that's like kind of a middle of a planet, but like it's a, it's like upside down and I don't know how to describe this shit. Cloud City? Is it cloud city? No, it's the city that's in, it's mentioned
Starting point is 00:37:56 in Rogue One, I believe, from what of my preview was, I'm forgetting the name now because I was literally saying. It looks cool as hell. I don't know how to describe it. That's where their hideout is. It's like a it's like a broken city or we're going to like meet in the middle. It's very cool looking. The ring of Kaffreene. Yes. But yeah, I'm loving this aesthetically because it's capturing Star Wars so well from the music to the visuals and all that.
Starting point is 00:38:22 But I'm not really as engaged in the story. I wonder if I'm going to be, Mike, are you like you? Because I'm all in on the story. Hell yeah. I mean, that was the big conversation we had from the preview is like, hey, if you're a Star Wars fan. Did it take a while? No, I was in from the beginning. I was very interested in the coil, the shadow plague, right?
Starting point is 00:38:42 like I think blessing maybe another hour or two out from like really being into it or not right. But like, yeah, the shadow plague and what, um, wait for it. Shadow plague, Infinite Coil and the Badass Lady. What is her name? It'll come to me. Have I met her? Yeah, you probably met her once. Fathom is her name.
Starting point is 00:39:05 Fathom is very cool. Fathom is very cool. And so, yeah, Fathom is the leader of the Infinite Coil. and the infinite coil is made up of people that have now been infected by the shadow plague. And the shadow plague actually is a battle mechanic that you will see out there in the battlefield. It's very cool. It's called Residence. And so every time you take down one of the Infinite Coil minions or just troopers out there,
Starting point is 00:39:31 that plague will actually transfer to another Infinite Coil member on the battlefield, making them stronger all the way up to three essentially. It's the year of residence. You will pass that residence once over, and then they'll get up to two, and they'll earn a new mechanic on the gameplay, whether it be self-heel, whether they go invisible for more melee and, like, trying to be invisible on the map, or you'll get them a third time, and that's when they kind of go berserk, and they go super mode on the shadow plague.
Starting point is 00:40:00 So it's a very cool one of when you're on the chessboard, as blessing's saying, right, you are now counting the heads of the infinite coil going, okay, well, if I kill this guy right now, he's going to pass, the shadow plague over to this one, making them stronger. I should be mindful of that, right? And so you can do it in a number of ways. You can just take them out as you like and pass
Starting point is 00:40:21 that shadow plague, making them stronger and stronger and kind of deal with the repercussions. You can get them down to 25% health on each of them and then go, okay, how do I take them all out one right after another? So I don't have to deal with the shadow plague and what that brings to the battlefield.
Starting point is 00:40:37 It's really, really cool. I like that. There's always a plague. There's always a blight. There's always a skirt. I really like that. Of course, yeah, all the characters, fully customizable. So whatever your hawks is, you can have a, you know, a blaster pistol, a sniper rifle. You can give them the blaster cannon. It's really however you want to play.
Starting point is 00:40:54 Does that completely change their class and maybe what they specialize in if you give them like a different weapon? No, the weapon won't change their class, but you choose their class. Gotcha. And then they can get a secondary class as well later on in the game. So my hawks is a gunslinger. And then because I didn't have a medic out there, I made a hospital. I made Hawks the medic because like Hawks is on every single mission pretty much.
Starting point is 00:41:14 You can choose up the four but I feel like Hawks is kind of present on every single one of them. I think they might force Hawks to be in. Yeah, so I feel like it's like no matter what you're bringing Hawks and so yeah, I made him the medic. I have my bounty hunter is, I forget, I think she's a trooper and a heavyweight and then I have a sniper who's a sniper
Starting point is 00:41:32 and a scout. So yeah, you kind of mix and match all the classes. Actually, that's actually pretty exciting, which is very cool. Because I was talking about this during my character creation. I did the kind of funny stream a few days ago where I played my first hour of it. And there are certain classes that I looked at like the scout and sniper where I was like,
Starting point is 00:41:47 oh man, this feels like something that should be won. And so the idea that you can now later on mix and match classes like that and have two, I think we'll make it very cool to have a scout sniper character. And they all do different things, right? Like the gunslinger, he pulls out the, you know, whatever gun you have.
Starting point is 00:42:03 But if you kill a full kill on whatever character that you're shooting at, you don't use up your action point. So if you're being real smart about it, if you can get an instant kill on someone, you don't have to use that action point. So what I'll do is I'll bring the battle droids to me, the little tiny B1 droids.
Starting point is 00:42:19 And those are like so low health, you can kill them in one shot. So I'll go one, two, three, four, kill like multiple people and never use up an action point. What class is that? That's the gun slinger. And so then I'll, you know, I can continue using that or using other abilities,
Starting point is 00:42:33 which is really fun. And you'll find what works for each character. My sniper has ambush. So, like, in a certain setting, if you have enough, there's a word for it, but if you have enough, Oh, like, I know what you're talking about. It's either AP or focus or, um, not pressure. Advantage? Advantage.
Starting point is 00:42:54 You have enough advantage. My sniper will be able to ambush somebody. And it means, like, I'm going to hit you real hard, you know? And it's like, I love using that whenever I can. Get to jump on them. Um, all right. So, Mike, it sounds like you're pretty close to, like, you're going to, you're going to, you're to see this through, it seems like, all the way to the end.
Starting point is 00:43:11 Yeah, I mean, I'm deep on this. The story really picked up last night with where I'm at as we head towards the conclusion. And so, yeah, I'm excited to beat this game to the fullest. I'm really pumped up about it. Oh, yeah. Bless, do you feel like maybe this is one that you might tinker with a bit more? You don't got to make a decision now. Yeah, I'm going to keep riding the wave.
Starting point is 00:43:31 Like, I would like to beat it. You know, again, we're in that review season. And so who knows if I'm going to get the, if another game is going to come through and totally throw me off. But for now, I'm like, I looked at Mike, I was like, yo, we're doing Friday. Put me on the stream Friday playing this game. Jesus.
Starting point is 00:43:44 Christ. Hey, you're talking about the Starboard, Andy? You're talking about the Star Wars? You want a zero company. Oh, Star of Zero Company. More like Star Wars. Zero out of ten, Mikey. Oh, no.
Starting point is 00:44:06 You don't put the Wado in it. No, Wado. Oh, would you do? You say you'll still play it. Oh, you keep playing. You enjoy you. You'll see you through, you say. He's right, Andy.
Starting point is 00:44:15 I got to stop playing. A lot of definition on the belly button. Do you like my vest? It's a child size. It turns out. It looks good. He said he keep playing. I didn't think he was going to come this way.
Starting point is 00:44:33 I didn't want him to come this way. I think I'll keep playing. I think I'll keep playing. I think everything water did to you. You keep doing it. What did you do to me? What did you do for me? Your friend.
Starting point is 00:44:42 Do your bad? I think this was my first time eating water. Where little Eddie in the game? No little Annie. No little Annie. No little water. No little pumpkins.
Starting point is 00:44:56 Oh gosh. There he goes. Yep. You know, I'm excited because when do we see him, it's like, that's a million-dollar deal right there. Let's make him a weapon charm. Let's make sure in Galactic Racer,
Starting point is 00:45:07 he's a hood ornament. You know what I mean? I mean, like, let's get him out. I think I was way more okay with him just wearing the Jedi robe and covering up all of it. As opposed to getting the blue body suit. It's just, yeah. This is the second show I've been on a row where I've been interrupted by this force of a being. It's a force of a being.
Starting point is 00:45:27 It's scary. And honestly, he was standing next to the statue. Yeah. And I thought there were two people back. I was like, what else is happening? But it was just Wado. The statue was a fake out. Damn.
Starting point is 00:45:38 All right. Well, Blessing feels like he's gonna... I'm gonna keep playing it for now. Keep playing it for now. I like that, but yeah, I think this is a minimum 20-hour game
Starting point is 00:45:46 if you were rushing it. Yeah. So you're probably in it for like that 20 to 30-hour window. So, you know, plan accordingly. Hopefully the story grabs you.
Starting point is 00:45:54 I think this is a great game. If you're a Star Wars diehard looking to jump into the tactics world, one, you know, for the first time or one time, yeah. This is a must play.
Starting point is 00:46:04 If you're a die-hard tactics fan that loves X-com, what they've done with the IP in the Star Wars universe from, as well as he said, the music always hits. The voice acting is incredible. The story is solid and really, really fun. The gameplay is a blast. Like, this is a really big hit. This is a big deal. A couple of things I want to bring up. One, I'm playing this game on my gaming laptop at my desk, my razor one, I believe, man, this shit does not run that amazingly.
Starting point is 00:46:33 Yeah, I was bummed when Barrett said that it doesn't seem like a lot of people who are any issue with scene deck like it doesn't seem possible no it doesn't seem like it's gonna it's not running on seam deck i thought dude my first was like yo i'm gonna play star wars zero company i could have sworn it was coming to switch too definitely not it's definitely not on switch let me tell you this if you've played an excom game this runs like an excom game well you'll do a move and you'll wait and you'll wait you're like all right let's do that move y'all oh my god yeah thank that i'm waiting for the other team to go i did i yeah that i'll do something they'll do some epic kill and then then the camera will go outside of the map
Starting point is 00:47:09 and you'll just stare at a black screen and you're like, that was solid. Great job on that one. There will be camera cuts where like first, but second, it definitely didn't load in the thing that's supposed to be loaded in. So it'll cut and then loaded it real quick. It's very extra. Chat house console looking because I know these are brunies are probably just playing on PC. Yeah, I'm playing on. I see
Starting point is 00:47:26 an actual sad taco say optimization is bad and digital long boxes. It doesn't run well anywhere. Anywhere. It seems like it's just one of those things maybe just kind of requires a bit more patches to go through. We have a super chat here. Maybe if the studio hadn't furloughed a bunch of people, we could have gotten some stuff. True.
Starting point is 00:47:45 Oscar Flores with a $5 super chat says, Gibronies, I went to the near orchestra concert on Saturday, and it was amazing. When are we getting into the near? What is Yolkatar up to? I regret not going to that concert. That's one that. Where was that? I think in Seattle. Because I heard of it happening in, I think, Chicago.
Starting point is 00:48:03 I had a friend that said they were going to the under tail into concert and the near concert happening on the same day and i was like listen i love both those things those are two of my favorite soundtracks of all time if i go to those in the same day you got a man you got put me down you got put me down i'm sorry we go into that hollow night thing i know it's not like an official thing but it's still kind of fucking cool i i think it's close to i think because there's only like they're only being five people in the thing i was like oh that makes me less i want it like i want a big fucking thing that's fair and like yeah so because i I saw another one of like...
Starting point is 00:48:36 But dude, it's gonna be in a church and they're decking it all out and shit. I saw like a Zelda one that's very similar and I was like, oh, cool, maybe this is like a cool kind of symphony right? And it's just like one dude playing guitar and I'm like, I don't really... I don't know who you are and I'm sure you're like popular
Starting point is 00:48:49 but like, I don't know. Maybe you play with them. Yeah, maybe like... Texas Euro steps says, please do a marathon stream of of this. Love the game. I don't know if you're talking about...
Starting point is 00:49:01 Big Walker's Euro company. Yeah, that came in when y'all were... Gotcha, gotcha. Commander Cubei says, I really enjoyed Big Walk, just finished it a Monday. 8.5 is fair. The walking part was a bit too tedious
Starting point is 00:49:12 for my taste by the end. Yeah, I didn't give much like negative critique of Big Walk because I don't have that much, but like one of the things I think the geometry collision is not great when I'm trying to walk up a hill and I'm fucking trying to figure out,
Starting point is 00:49:25 all right, I'm getting stuck on me. Would you call it? Or sloppy? No. I'm trying to stay away from the sloppers. I like that. Stay away from it. But it sounds.
Starting point is 00:49:37 We're getting better. Sloppy. The game, here's what I'll say. That open world is pretty, though. When you walk out, it felt like walking out of Vault 101 in Fallout. I'm like, damn, this game looks, okay.
Starting point is 00:49:46 It is really cool when you get that first look. You're like, wow. First look at the world. What are we doing here? Yeah. Have another super chat from Snow who says, rolled credits on Zero Company last night.
Starting point is 00:49:54 What a journey. I echo everything. Mike says, this is a good play if you're a Star Wars fan. Barry, do you have any interest in... I finally, I got a PlayStation code, which is why I was asking about console performance.
Starting point is 00:50:05 But yeah, I'm very interested. I've played a lot of, like, dummies first tactics games, right? Like, I really liked Mario Plus Rabbids, the first one. Persona 5 Tactica, Demon School, I think, was, like, last year. Right. And so, yeah, I'm definitely, like, I've been yearning for the grid, weirdly enough. Just, like, learning more about this genre. So I've been weirdly less so excited for this game and more so interested in Fire Emblem.
Starting point is 00:50:33 But now that this is out and everybody's talking about it and like it reviewed really well, I'm like, damn, I should check this out. Also, just like this menu screen just fucking gets me. Anytime you see the shot of, I forget what this building is called here, but it's like where the Galactic Senate comes together and shit. It just fucking hits. What? Yeah, the Chase Center. The Chase Center. Whenever you see the shot, it hits.
Starting point is 00:50:56 I think this is the same like menu screen as the Star Wars episode three like tie-in game. And it's fucking. it's sick every time, man. I desperately wish that this game came out earlier in the year in a more dead period. Like, I would have played the shit out of it. Just for the concept of, I love having,
Starting point is 00:51:15 I love making like an NPC homie, which I know you're not making them, but like naming them and then kind of growing that attachment and if anything bad happens. You can customize every single character, so you can do that. I love everything about what this game is trying to sell me. It's just a bad.
Starting point is 00:51:31 I'm trying to get Don Walker. done before the spoiler cast. Okay, I was gonna ask. I was like, what are you playing? It's keeping you away from it. Is Don Walker? Don Walker, um, uh,
Starting point is 00:51:40 Moonlighter 2 and my nighttime game has been field of mystery on my Steam deck. Uh-huh. But this, yeah, like, Don Walker for sure is the one that I'm like, putting in five hours, four hours a day or whatever and,
Starting point is 00:51:52 uh, I'm getting close. I'm always done with that's how I'm having with Don Walker. I'm like, man, I wish this game in another time of the year because I really wanted to play this. And then Greg was like, play on a musha.
Starting point is 00:52:01 And I was like, screw you, Greg. And I played on my shit. Sorry, Michael, you want my, Mike? Oh, no, I'm just going to tell you how much fun you're going to have with this game. Yeah. I'm like, yeah, the Overwatch ability, I'm using the Jedi for the push and pull of the force, right? So like, I'll pull you into the Overwatch cone.
Starting point is 00:52:17 So I'm doing damage on the pole. And then the Overwatch will enact and it will shoot you. And then some of the shadow plague members from the Infinite Coil, when you get them up to a certain level, they'll run at you when you shoot them and they'll try to hit you. So I put them in the middle of two. characters and he would run back and forth. Every time I shot him, it was one of the best experiences around. A couple more things all
Starting point is 00:52:38 throughout there, right? Andy, you'll be proud of me. I'm playing this game on PC because of mouse and keyboard. For a game like this, I feel like I want access to be able to click on certain things. That's how I had it with Mugenics as well. I think tactical games I got to do mouse and keyboard which is why I'm not playing on console.
Starting point is 00:52:54 And then another thing, Mike, this hub area that we got going. Oh, the hideout. You go out, you go out on your regular missions where you're doing the tactics thing and then you come back to the hideout and like they're weird not weird but like there are things in between where it's like you're running in like third person mode and all that stuff do we like that do we fuck with that uh yes i personally fuck with that i know that a lot of when we talk about these tactics games and then jrpgs and just RPGs in general there is a big push right now
Starting point is 00:53:22 i feel like in the game's world of like gamers want this social side of things right i want to know your backstory i want to build bonds and relationships i want to fall in love i want to special character-driven missions to have more of your backstory uncovered, right? The ring of Kaffrean is what this place is called. Yes, and I think, you know, there's a lot of games that do it differently, whether they go super in-depth with it, or keep
Starting point is 00:53:44 it kind of shallow, and I like where the hideout is. I like to come back after each mission. I run around my little hideout. It's not too big. It's just the right size where I walk up to Andy. He gives me like one to three lines of dialogue, and we call it good, right? And then I go to the next person
Starting point is 00:54:00 and I check in with my different, you know, members of the party. And we wrap that up, right? There's a lot of other games that are like, hey, let me tell you about, you know, seven paragraphs of dialogue that probably don't mean anything really to me, right? So for me, this is my kind of social side where it is very short and sweet. I can walk up to different areas to upgrade, to buy black market parts, to go to the med bay and put people in there.
Starting point is 00:54:26 I can work on my droid. I really like where this is out. did a Greg boy talking about different tactics games and what I'm seeing and what I like and yeah that's where I'm at right there. I thought this lady's name was I saw John Morant. Yeah, yeah. So funny.
Starting point is 00:54:42 We see Gavatar say this hub is 10 times more engaging than midnight suns. And that's the one that I think that I was thinking of instead of X-com because they also like for access. For access, I did midnight sun. Yeah. Yeah. I want to say I do like this hub as well. I like how snappy it is. Like not snappy is the wrong word. I like how much
Starting point is 00:55:00 doesn't waste your time. Like you get in, if you want to do the things you can, if you want to just like, all right, do the basic things, move on to the exhibition, you can.
Starting point is 00:55:07 I like how many different things you can upgrade. I think I'm overwhelmed currently because maybe it's just me easing into the genre. But yeah, I get in and I'm like, all right,
Starting point is 00:55:16 I got a focus point that I can upgrade here. It's like my bond between characters. Okay, what about my class upgrades over here? Okay, but what if I buy new weapons?
Starting point is 00:55:24 But what if I do this? What if I do? Like, it just keeps going of things to upgrade. And I think I'm still at the point where... upgrade your hideouts. You can buy black market parts.
Starting point is 00:55:32 I'm moving so slow because I'm still taking in all the information that is throwing at me. But it never does. It doesn't feel like it's wasting my time. It feels like the right depth for me, right? Because I don't want to call it shallow as you brought up. There's a lot of things to do. But it also doesn't feel like I'm there for 20 to 30 minutes, right? Like I can be there for five to 10 minutes and then we're on the move.
Starting point is 00:55:52 And I appreciate that. Yeah. I don't really want to sit around the hub world all that long. But I do want to come and have the fun, wacky, one liners from the maintenance man and the lady that works on the ship. And like they're going back and forth. Like it's like the office TV show with what they're doing. And that's it.
Starting point is 00:56:09 And I smile and I walk away and I go, that's good enough. That's all I needed from them. I think the one thing is part of me wants the like a menu version of it too where I get put in the hub and then I can just press the touch pad or something to be put into like a quick menu that are all the different things. Like Spatoon Raiders does this where it's like you can run to the thing in Spatoon Raiders to get the upgrade or you can press
Starting point is 00:56:29 the button and then just treat it all as different menus. God, how go to Sputon Raiders? Man, what if you went back and played for Switch to Raider? Such a good game. Fuck, that's a good game. And there's just so much to do in this game, right? From the Intel missions, where it is
Starting point is 00:56:41 kind of just pick and choose your own adventure and then to the actual missions. And it's like, hey, this mission goes away in four cycles. This mission goes away in one cycle. You can do a bunch of side missions and then get to the main mission. You can do a lot with your time there, right? I'm on cycle 25,
Starting point is 00:56:57 and I could be on cycle 35 really if I wanted to really slow it down. I really appreciate that. Royal Martin and a couple of the people are saying you can do that. You can use the map to teleport. Oh, okay, I won't try that. And then on top of that, my biggest complaint is
Starting point is 00:57:13 I don't like that there's not an ambush in this. I really like the wind conditions. Yeah, I do really enjoy the wind conditions of this game. I think they do a good job of like, it's not always wipe out every unit, right? It is, hey, X-fill and get to this area. It is, hey, X-fil and get to this area. It is move your
Starting point is 00:57:30 units all the way to this area. Capture and hold this spot for three to five turns and then get out of there. Or hey go capture a droid, get this droid to come back with you. Go save that. I think the wind conditions are different and pleasant, which I like a lot. But there's this weird moment
Starting point is 00:57:46 where this game goes into a third person action adventure model where you just kind of walk down a very linear corridor. It's not any sort of craziness, right? But it does look like an action-adventure game, almost like Star Wars Outlaw. Okay.
Starting point is 00:57:59 And you're walking around and you're getting immersed in the world, but then you're like roll up on your enemies and then it switches into the board game, right? But like at that moment, there's many times when you'll watch. It's like, we clearly have to jump on them or everybody. Be quiet. We'll get the ambush on them. And no matter what, the mission always starts with, they see us and we all go into battle formation.
Starting point is 00:58:21 In XCOM, they do a great job. There's missions in XCOM where you show up and you have the ambush. They don't know you're there. so you can get first shot on them. You can move your units around them if you want. And then there's missions where they have the ambush on you and you just into an all-darked-out map and you have no idea what's around you.
Starting point is 00:58:39 And you make a move and they start shooting. I think that is so cool. And I don't see any of that in this game. Which is too bad. I see gravy biscuits in chat. Very excited for NBA 2K. Mike, are we going to do a co-op campaign? We got to try it out.
Starting point is 00:58:53 We have to try it out and see how that works. I totally agree. I would love that. Because they're always so goofy and like they're never great. But to be able to do a duo like co-op, a creative player, what are they normally called? My player mode or whatever? We got to do that.
Starting point is 00:59:11 Listen, did you ever see the commercial with Michael B. Jordan and Kobe Bryant's? And Kobe Bryant clearly didn't want to be there. And Michael B. Jordan was like, let's take a look at your highlights, Kobe. It just did an empty gym. And Kobe's like, yeah, sure. Every year, two days foot in the bill. Got him a minute. They got crazy, but I mean, it's been around for a while.
Starting point is 00:59:29 Like, what do you mean? What do you mean? What do you mean? Well, it's just like, I love this game, but I'm not giving it the attention to dessert. Okay, if you want to be a ball or an NBA 2K, you got to grind every night. The 2K heads know that. From 9 to 5, you work. From 5 to 9, you grind in the gym. And where does your work money go to 2K? To 2K.
Starting point is 00:59:51 Everything you earn in the real world, you bring it here. The more you put in, the more you get out. The only only just casually played 2K? You know what I mean? Like, No. No. I haven't played a play to K.
Starting point is 01:00:01 I haven't played a play now game of 2K. Ever. That boy has never been present. They might as well stop making that for you. Nobody plays. That's how I played it. I look at the exhibition button. I laugh at it.
Starting point is 01:00:15 That's great. That's not. No. That's franchise. No. I go right to my player. I go quick play. Get out of here.
Starting point is 01:00:21 I've only played quick play in 2K. Dude, great clips already coming out. I'm like, I built this build. It's not good. I got to delete it. It's like they're going to $60. They got $60.
Starting point is 01:00:32 Shout out to Jariah who says first time super chat. Long time watcher. Love y'all. Thank you, Jari. Thank you for watching. And thank you for watching this episode of the Games cast. Very excited to, uh,
Starting point is 01:00:43 for you all to stick around because after this, only on YouTube will be premiering the full playthrough of Greg and Tim's experience in orbitals. It's starting right now. Go over. It's starting right now. Go over everybody. Thanks for hanging out with this, everybody.
Starting point is 01:00:57 Take care of yourself, take care of each other, and we'll see you all tomorrow. Two and five Canadians will hear the words, you have cancer. That's why every step and dollar raised matters. On September 19th, join thousands in Toronto for the Princess Margaret Cancer Foundation walk. Challenge yourself, friends, and family to walk 21 kilometers in support of life-saving research. Together, we can carry the fire and help create a world free, from the fear of cancer. Register today at pmcf walk.ca.

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