Kinda Funny Gamescast: Video Game Podcast - Suda 51's James Gunn DC Pitch - Kinda Funny Gamescast
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Yo, what's up?
Welcome to Kind of Funny Gamescast for Tuesday, February 3rd, 20206.
I'm one of your host, Blessing, Adelia, Jr.,
joined by very special guests in the building.
Of course, I'm joined by the founder and CEO of Grasshopper Manufacture,
and the makers of Romeo is a dead man.
Suda, 51.
Welcome to the studio.
Hi, nice to meet you, too.
Hello, hello.
And also, of course, we're joined by the community manager and interpreter here for Suda,
James Mountain, here to translate for us as well.
Welcome to the studio to you as well.
Thank you.
Thanks for having us, man.
Of course, thanks so much for being here.
This is a bitch in studio.
This is a bitch in studio.
Hell yeah, thank you so much.
I was just like, wow.
What are, you, me, yeah.
Everything everyone's doing is just,
Yeah, it was very fun seeing you guys in the other room watching kind of funny games daily the show before this and getting to experience the set changes and, you know, seeing the background and all this stuff.
Like, of course, shout out to Tim, shout to Nick, shout out to Kevin for making that happen.
Oh, I, yeah, yeah, yeah, yeah.
You know, I'm gonna make that.
Um, um, so you know, I'm looking for, you know, like, oh, like, this thing you're doing, yeah, oh, this thing, so I'm gonna do set-gawary, do you know, so.
Oh, I know.
Yeah, yeah.
Um,
yeah.
Um,
thank you very much for having us today.
Uh,
we've been really looking forward to doing the show.
I've been really looking forward to talking to you.
Cause, of course,
Suda 5-1 or 51, I want to get to that in a second.
Um, you've worked on so many games that I know many people in our audience are a fan of.
I'm a fan of, you know, no more heroes, uh, let it die and more.
Um, so I'm very excited to talk to you about that.
Um, so let's get right into it.
Of course, for those watching,
If you're watching live, you can be a part of the show by super chatting in.
If you have questions for Suda, please write them in.
Let us know.
We'll try to get them read on the show by super chatting in.
Of course, we couldn't do this without our producers over on patreon.com slash kind of funny.
So shout out to Carl Jacobs, Omega Buster and Delaney the Somme twining.
For now, let's begin with topic of the show.
Tats, tats.
So the first question I've been instructed to ask you is, is it Suda 51 or is it Suda 51?
or is it Suda 5-1?
I'm sure you get this all the time.
First,
first,
this is to say,
I want to say,
I know,
I know,
I'm very,
I'm not I'm thinking,
but I'm
basically,
whether or the
Cuda 51 or
or five-one?
51.
Yeah, okay,
you've heard it here first.
Can you explain
for those who don't know
how you came across that name?
Um,
I know,
there's some other people,
how how much
that's not really,
My real Japanese name is
Sudda Goe1
is a
5% is 5%
and 1%
and 1%
So, so the S-U-D-A-51
I'm
My real name in Japanese
is actually
Sudha Go-I-I-I-I
and it's not actually the same
characters in Japanese
but if you kind of
say it quickly or shorten it a bit
then Go-I-e-e-S-1
and so
I just started calling myself Suda 51
because it sounded cool.
Love that.
All right.
Well, I want to talk about the games, of course.
If people know you or if they don't know you,
you know, some of your credits include Superfire, Pro Wrestling 3, Final Bout, Killer 7,
No More Heroes 1, 2, and 3, and Travis Strikes Again,
Killer is Dead, Shadows of the Damned, Let It Die, and Lollipop Chainsaw.
My first question is, will you ever make a normal video game?
I'm not, now, so the title.
I think of that.
Yeah, I think of it.
Yeah, well, I'll probably,
but I'll hear about it.
I'm going to
that's like,
I'm not like,
I'm doing
it's gonna make
not,
I'm gonna'n't
Yeah, yeah,
that,
I always,
I'm just,
what,
you know,
that I'm
that I'm
not,
like, I'm
making,
like,
so that's,
offer
that's
the publisher
from
not going to
know.
I'm
waiting.
You're
making a
game
can't
make
it a lot
like I
really like
to do
something
like
make the kind
of
game
that we
would
usually
never make
like
just a
regular
ass
RPG
or something
like that
but
nobody
ever comes
to us
with an
offer
so
if there's
any
publishers
out there
who are
watching
and
want to
see
Grasshop
do
do a
regular
ass
game
get a
a hold of
us
that's
amazing
what would
be
your pitch for the regular grasshopper manufacturer game?
It's a much, uh, grasshopper's
a good game,
you know, where do you pitch
should, what's the pitch to do you?
Oh, what's pitch?
Well, first of, uh, I'd probably
bring it to EA.
Okay.
Okay.
Okay, um, uh, uh, uh,
uh, uh, uh, uh,
uh, uh, uh, uh, uh,
, uh, uh, uh, uh, uh, uh, so, uh,
, uh, uh, uh, uh, uh, so, uh, uh, so, uh, that's not,
that kind of
that's gonna make
yeah.
But I'm not
you know.
Yeah,
he says
I'd actually
for once
like to try
making the kind of
game where nobody
actually dies.
Oh, yeah, yeah.
Monster
not even, you know,
you wouldn't even
be killing monsters or anything like that.
So,
so, so.
That's,
so,
they're,
so we're,
so you,
roleplay
to make,
that role-playing
game where like,
instead of like,
killing monsters
and like murdering dudes,
you'd like talk to them and like give them hugs and be like it's okay you don't have to be like this
you know like turn them into a good guy and you know in the end like everybody would hug and
that's the that's the kind of game i'd like to try my hand at that's amazing now i mean that brings
us to a very good question which is what is a suit of five one of course when i think of
51 51 sorry yeah see yeah thank you thank you suit of 51 i think of soon of 51 i think of you know
heads blowing up, I think of gore, I think of blood splurting,
I think of, you know, big action, fast-paced action.
For you, what makes a Suda 51 game?
No, 51's game, to think,
the head's, whewa, yeah, yeah, yeah.
I mean, you're feeling, like,
and, you know, fuchs or something,
that game, I mean, so-you-law-since-on-game,
so-sha-fifty-one game,
do you, what kind of thing, what kind of
What are they?
What kind of?
That's not.
It's not.
It's not.
All of the fans
from,
this is this
is the Super 51 game
that is
I'm not
I'm just
it's going to
but it's
so I'm
not.
It's not
why
Sudda 51
and why
why
Grasopper is
I'm not really
know.
I don't really
know.
this is really like Sousa 51-ish game
or this is really grasshopperish game
and I'm like, okay,
like we just made the game that I set out to make
and sometimes I'll be like, yeah,
maybe there's like not enough violence in this game
maybe there's like a little bit too much violence, whatever,
and yeah, I don't know,
I try to tweak it stuff like that a bit sometimes
and I try to do different things,
but everyone's always like, yeah, that's like a real Suda 51 game.
So personally, I don't know what the hell
is Suda 51 or a grasshopper game is.
We just keep making them.
Amazing.
But if, if
all the world of
the studio in the
one of the world
is the most of the
lot of the studio
of the ranking
if there's
probably,
Grasshopper is
number one
is number one.
But if there was like
some kind of
world ranking,
like all the game
studios in the world
ranked by
just like the sheer amount of
blood
blurting all over
the place in their games,
I'm pretty sure
that Grasshopper
would be
probably at the top.
Very, very.
high up. How much blood can we expect from Romeo is a dead man?
Romion, in can't how much of the dead man?
How do you do?
Uh, uh, the usual grasshopper game,
of a game, this one point five times more blood than the usual grasshopper game.
Oh, beautiful.
I love that. Now, I mean, let's talk about Romeo's the Dead Man.
Of course, the game is coming out next week, I believe.
How are you feeling now that we're a week away from your brand new game?
Yeah, Lidies, I think, right?
but we're making
big hit
to need to
get out of
going to
get him
it's been
pretty crazy
we actually
just made the actual
final decision
to self-published
the game
in late November
and announced
a couple days later
and
yeah you know
it's going on sale
on February 11th
which is not a whole
lot of time
not only between
you know announcement
and
release date but
between making this kind of
decision in the really state. So for the past week or so, we've been doing this promotion tour.
We just went to London last week. Now we're here kind of funny. We're doing something in San
Francisco's for a couple days, just trying to promote the shit out of this game, hoping it becomes
a big hit. So yeah, absolutely buy this game, everybody.
What determines the decision of self-publishing versus having another company help publish the game
for you?
this,
I'm going to
let's
let's go
and the good
stuff
is very much
macken's
so
so you
get to
buy it
because
Grasoppa
me
much much
macker
this
Rueva
Deadman
and
we
actually spoke
to a lot of
different
possible
publishers
about
about
take it
on the
game
and
we actually
got to
the point
with one or
two
where it's like
okay
let's start
drawn up
contracts
and
you know
it
getting all the final details taken care of.
And then, yeah, in around late December,
our parent company, NetEase, was like,
you know, if you guys wanted to,
you could have the option of just self-publishing it.
And we're like, well, I guess now's as good a chance,
as good as time as any to try it out.
And it's been pretty rough,
but one of the awesome things about self-publishing
is you make way more money
than if you have a publisher,
do all this stuff for you.
So everyone out there,
please buy Romeo's a dead man because since we're doing this ourselves we're gonna make a shit load of money off this if
if you buy as many copies as you can oh yeah there we go we got the smoke machines for you
is that my fault oh no I mean that's just I'm trying to hide people up to buy the game
yeah definitely go out and buy Romeo's a dead man now the more thank you yeah yeah of course
yeah yeah yeah yeah yeah we both thought that maybe like uh I said like uh
you know,
naughty words.
Oh,
I was like,
hey,
shut the hell up,
you know.
Okay,
cool.
Now, Kevin,
in the document,
I have the debut
trailer for the game.
If you can bring that up,
I think you might have
been playing it earlier,
but I want to bring it up
because I want to ask,
this was the trailer
that you guys used
to debut Romeo's a dead man,
I believe at the PlayStation's state of play
just last year.
Of course,
for us,
when we were watching this trailer
here at the studio,
as we were watching it,
there was big reactions from us,
right?
We were asking like,
yo,
what is this?
What's going?
of course you have the different art styles, you have the wacky tone.
For you, how did you settle in into making this the trailer that you debut the game with?
This is the state of play.
So, yeah, yeah.
That's, yeah.
This is that, that's the day, this was there,
this is, what's this?
What's it, what game, you're, what's game, you're,
like, what game, yeah, and, and,
oh, this game, you know, and then,
I got to, you got up, I got up,
Like, why this trailer
why
this trailer, why
this is,
that's the
first of
that's
that's
that's what
I'm,
what's the
game
or the first
not the
game
if it's just
that you're
something,
shitcom
of the
game
is not
kind of
that
gamers
and people
to think
that's
the day
the day
And so, and the glasshopper
was made,
I made it's
made it,
I'm not quite
five or five
before
fan from
from the game
to get back
it,
I don't know,
but it was,
it was quite a
big of a
big enough
much much,
it was much,
much,
more much,
we thought,
okay, we want to
make this trailer
kind of confusing,
you know,
we want to make it,
we want to make the trailer
so when you first
start watching,
you think,
oh,
Like is some kind of like cartoon sitcom about to start or something, you know.
And then, you know, obviously as a trailer goes on, you realize, oh, okay, so it's like some kind of action game, I guess.
And we were like, okay, we're going to make it so that nobody knows it's a grasshopper game to like the very end.
So, you know, we put a lot of work into exactly how we're going to, you know, put the trailer together, you know, how to set it up and everything.
And then it went live and we're watching, you know, the comments and stuff is it went live.
And within about three, four seconds, people are like, oh, hey, Grasshopper.
Oh, that's hilarious.
Yeah, people seemed to,
a lot of people seemed to figure it out pretty quickly.
But, yeah, there was a lot of people
had a lot of opinions on it.
Luckily, some of them were actually nice and positive,
so we were stoked about that.
Were there actually opinions out there
that weren't as nice and positive?
Um, um,
a very good not,
comment or,
like,
kind of,
there was,
actually,
it wasn't,
I'm,
I'm,
I'm,
I don't
that I'm in
a way
that's
there's a
thing that's
really,
it's very,
it's very
good.
It's,
I'm
know of the
people from
that from,
that's the
clienterer's
probably not,
but at the
same time,
I think maybe
I just kind of
have a filter
that like
doesn't allow me
to see
like negative
comments and
stuff.
Also, I personally
tend to
like not, you know,
report those.
But he says,
A lot of people in the games in the industry itself told us, wow, that was an awesome trailer.
This game looks really cool.
We were really proud about that.
Kind of Funny, it was more than, you know, kind of funny when the trailer was released.
Were you guys hyped about it?
You can be on it.
Oh, no, we were super hyped about it.
You know, I'm somebody who I love Suda 51 games, and so as soon as I saw the style, I got very hyped up.
And that funny enough brings me to my next question, because I'm a big fan of No More Heroes.
Thank you.
Yeah, and so when I saw this, I thought about that a little bit because I saw some of the similarities.
You know, you have kind of the light sword and, you know, all the high-octane action, the blood splurts, all that stuff reminded me of No More Heroes.
So I was curious, you know, how did the idea for Romeo's a dead man come about?
And you consider it in any way a No More Hero's successor?
First, I'm,
I'm really
very much
Thank you, yeah.
Thank you.
Thank you.
Thank you.
Like,
style of style of
like,
so forth
that's
that's
it's a
this
trailer
and
I'm
like, you
know,
I'm
like that's
kind of
kind of
battle there are
and
that's a
lot of
there's
a lot of
this game
the concept
was the
first of
where's
where's
that's
that's
that's
no more
no more
hero
hero
like
kind of
think
I'm
think that
we're
no
my heroes
there
at a
at a
time
at the
switch
of
play
game
slash
action
to shachachion
to
quite
I really,
I thought, but I'm
it's a
more
more than
it's going to
use and
so we're
between
and the
we're
not just
gun action and
just this
just this
not the
last
the good
all the good
and all
and the
dead man
and the
little bit
good thing
action game
and I'm
making to create
Well, we kind of figured that with No More Heroes 3, we'd pretty much done what we could with, you know, kind of like hack and slash action games.
Okay, this is the best we could probably do with this.
But when we started making Romeo's a Dead Man, we're like, actually, I think we can do it better.
I think we can take this a little bit higher, you know.
So now we've got, obviously there's a lot of stuff that's similar to No More Heroes.
It wouldn't, I wouldn't say it's a successor or like any kind of sequel or anything.
like that at all. But, you know, it's got similar, like, you know, hackensloss action.
But this time instead of just a sword, there's a variety of different weapons.
There's also guns that Romeo, the main character, can use.
Yeah, we really made sure to add a bunch of stuff in it by end of the game that was
Romeo's a dead man specific. So it didn't just look like another, you know, like we just
kind of ripped ourselves off and no one of more heroes or whatever.
But, yeah, there's a lot of new and original stuff on top of all that kind of somewhat
familiar, you know, kind of No More Heroes and stuff as well.
I want to shout out.
There are people in chat that have been calling it out all episode.
A lot of people are loving your David Lynch shirt that you're wearing.
And so I just want to make sure you're seeing the compliments.
No More Heroes 3, trying to take it up a notch, right, seeing that there's something
that you can do even better.
When we look at the last, let's say,
decade to decade and a half of action games,
you've had a lot of evolution,
whether it be games coming from From Software,
whether it be games like Liza P or Stellar Blade,
and it feels like action games have gotten
better and better and better.
Does it feel tough to keep up with the times
that we're in when there are so many
amazing action games out there?
NoMone 3 from 6 minutes
time is
time
and this 10, 15
15 years
about
action game
is really
change
really new
new game
series series
game
and software
game
orize of P
or
CelererB
or so you
know
that's
this
this
this time
this
this time
this
actually
action
game
in
this
kind of
change
I'll be honest. I have no idea if this actually answers your question.
But he says, personally, I'm not really a fan of parrying in action games.
Oh, interesting.
So I decided, okay, we're not going to have like a paring mechanic in this game.
I'd much rather have, like, you know, dodge mechanics and stuff like that.
Oh, so forth, wait, right?
I'm not waiting, you know?
That's pari-cour-in-lawing-money-o-stall-fitting, so, I can't win.
that's,
that's,
that's,
no,
no,
yeah.
One,
uh,
clearly a super important
thing you wanted to add
is, like,
when you're pairing,
you kind of have to,
like,
wait for a second,
right?
You gotta wait for,
like,
the right moment
to push the button.
He says,
I can't wait for that shit.
I just push that button
and I ended up screwing it up.
I feel that.
So, uh,
uh,
around the time of No More Heroes 3,
I decided,
okay,
I want to have,
like, you know,
I want to keep pairing down to a minimum.
If not,
just completely get rid of it.
So,
uh,
There's a lot of non-perry, high-speed, kind of high-octane, badass action in this game.
Again, no parrying.
I love that.
I love that answer.
Yeah, yeah, yeah.
Let's just say that worked, I guess.
Now, I want to talk more about Romeo as a dead man, but we're doing a stream after this where we're going to actually play Romeo as a dead man.
And so I'm going to save a lot more of the questions about that game for that stream.
I want to talk more about, you know, student's history.
And I want to ask a lot of random questions.
Of course, the audience is also writing and their questions.
But before we get there, I want to tell the audience about patreon.com slash kind of funny
and YouTube.com slash kind of funny games where you can get the kind of funny membership,
which allows you to get shows ad free.
Speaking of ads, let us tell you about our sponsors.
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your entire first year of the annual plan. And we're back. And so,
I wanted to talk to you more about your history as a game developer.
How did you get your start in developing games?
First, the game development of the career about, I'm going to talk about.
I'm going to do you guys.
Ah.
I'm, uh, I'm, uh, I'm going to, uh, I don't know how much of game.
I don't know, I don't know, I don't know, but I don't know,
that I was like, you know, I'm really, so much, so much,
I like,
I think,
I mean,
in the
top ten
to
get to
probably
to be
a lot of
I'm
a real
world
in a
world,
I'm
a
think that
was
that's
all
people
that
and that
could
make
not
I'm
not
but
I
don't
talk
long
but
can
be
a while
is that
okay
oh yeah
go for
it
take your
time
we had so
we have
we
have so
this
This might take like two hours or something.
Okay, maybe not that long.
Short,
short version.
And I'm just before
I was a sawgia
was doing a lot.
And, uh,
you know,
a can of
sogia
and,
uh,
there's,
uh,
where it's a lot of
places,
and a lot of
and a lot of
and,
and,
uh,
get a lot of
sogirate.
So,
and so,
so yeah,
this,
this job,
I'm,
I'm,
I'm,
shy and
say not
and said
so you
like that
so you
know
I'm going
I'm
then I'm
yeah
I'm
not even
couldn't
so much
so much
I'm
make up
so he
yeah
and then
she's
she's
she
and that
that's
that's
that
that's
that's
that's
that's
I'm
like that
I'm
yeah
yeah
yeah
I'm
I'm
yeah
I'm
I'm
but
I'm
not because
I'm
not you
didn't
I'm
I'm
but that might as Atlas and Human,
at the time
at the company, it was going to go ahead.
So, two shows,
and the two shows,
and the H-U-M-M-W-W-S-W-Ted,
and H-U-M-M-Wed to go
to-Mendsted, and then-Metsed to go
to where.
All right, so he's going to give you part one now.
Okay.
He says,
this is going to go all over the place.
Okay.
Just to let you know ahead of time.
He says,
well, first off,
um,
I've always loved pro wrestling.
Way back in the day, I watched like all the time.
I would probably be literally like in the top ten of dudes in Japan
who love pro wrestling.
Somehow that led into.
And also, I, I've always loved video games as well.
I didn't go to like, you know, school to like learn how to make video games.
I didn't even go to college.
And in fact, when I was young,
I'd always assume that video games were made.
by like professors like dudes in like lab coats like in a laboratory or something like
geniuses of physicists genius physicists and stuff yeah um so i'd never even considered you know oh
i might be able to work on games someday i'm not some like lab coat wearing professor dude you know um
anyway uh after i moved up to to to Tokyo i uh you know i started looking for for work and i ended up
of working for basically a funeral home. I worked there for a while. I learned the trade pretty well.
I was pretty good at my job. And for a while, I was thinking, okay, you know what? I think this might
actually be the career for me. I'm doing all right. I'm making okay money, you know? And I was actually
getting a couple offers from a few different funeral homes and crematoriums and whatnot.
Say, hey, why don't you come work for us like full time and make you like a permanent employee, you know?
and so I talked to my wife about it.
I said, yeah, I think this is probably what I'm going to do for the rest of my life.
This is going to be my career.
And she kind of stopped me.
She's like, wait a second.
Like, think about that for a second.
Is this really what you want to do?
Like, is this really what you came all the way out to Tokyo to do is work for like a funeral home?
Like, isn't there something else you actually really want to do with your life?
And so that got me thinking.
And at the time, I was like, well, yeah, to be honest, I kind of like to work on video.
games. She's like, well, then why don't you try that? And he looked through the papers, looking
through the, you know, the wan ads and stuff. And at the time, there were two companies, they were hiring.
There was Atlas and a company called Human. And Atlas, basically, I blew it. Human, I sent in my,
you know, papers, you know, made a phone call, set up an interview. And I got to that point.
And here's where it continues, I believe.
Well, if I can possibly interrupt, I'm so curious not how you blew it at Atlas.
If we can get that intermission real quick.
I'm going to, let's ask you.
Why not why not enough not?
No, no, I don't know.
No, no.
He says, I have no idea.
I actually got turned down at the point where I submitted my resume.
Like, there wasn't even like an interview with anything.
I just got told no.
Gotcha.
I did, but still
there's a
humanly,
uh,
uh,
I'm,
uh,
met with a
month in a
month in the
last time,
that's the
one way,
that's not the
that's,
but I'm
going to,
but I'm
let's go,
uh,
yeah,
don't know,
and then
yeah,
it's,
yeah,
it's,
I'm,
yeah,
yeah,
yeah,
so,
yeah,
yeah,
yeah,
yeah,
yeah,
yeah,
yeah,
yeah,
just,
just,
and I remember it and then
I'll get
and then
one one
one way
and then
Fypro
and you know
human
famous
title
and the
person
that the
person was
and they
didn't
no
no
no
I'm
I'm
so I'm
really
actually I was
actually
I was
I'm going to
get me
you're
getting in
you
Okay, so how it worked out with...
So, as he just mentioned everyone, this is a really good story, so wait for it.
But what he's saying was so, you know, he contacted human, sent in his resume and his documents, you know, actually went in for an interview and it seemed to go okay.
And after about a month, he's like, you know, I didn't get any phone call.
and nobody contacted me
so I figured okay
I definitely screwed
screwed that one up
I blew that you know
so I'm just gonna give up
and I'll go back to what I was doing
and my wife was like
well why don't you give them a call
you know just make sure
and he's like I don't want to do that
like you know it's been a whole month
they haven't contacted me
that means like I didn't make it
you know and I'm gonna call up
be like hey so do I have the job
and they're like no dude what's wrong with you
you know that would be embarrassing
so I'm not gonna do that
she's like no come on just try
just try and call and you know
who knows what will happen
right. So I called up. I was like, oh, hey, this is, uh, you know, I did an interview with you guys
a while ago. I was just wondering if you had any news. And they're like, uh, actually, no, hold on one
second. And they went and talked to the dude who, who did his interview. And he gets on the phone
and with him, he's like, actually, uh, we want you to come in one more time. And so I'm like,
okay. So, you know, I go back into human and I'm talking to the guy who, uh, interviewed me
originally and it turns out that on that day this dude had actually turned in his resignation
and he was working on a series of games that human did called fire pro which is a file
a pro wrestling series and um since you know we we had spoken about it at the original at the initial
interview they knew that I was in a pro wrestling I was like super in a pro wrestling
and they didn't happen to have anybody else working at human at the time
who knew anything about pro wrestling
and they were like so uh you know this guy's gonna quit um
could you maybe come on after all and like take on his job
and uh it turns out that originally uh I had failed
they just decided to skip me over but the day that I happened to call
just happened to be the day when the one guy who knew about pro wrestling
it was going to be running this game quit so they're like okay you know we'll give you a chance
So I feel like the gods of pro wrestling kind of smiled down upon me.
Wow.
And got me my start in the game industry.
That's awesome.
And that all goes back to mean, of course, shout out to your wife
for making you make that call as well.
Yeah, I'm not to say, you know what I said to me,
you know, that's going to be, you know,
that's why, so on the case, I'm going to, I'm going to,
I'm probably, probably, maybe still work in, like, a few years.
He says, if my wife hadn't said anything,
I'd probably be still working at, like, a few.
funeral homer or a crematorium or something right now.
Wow.
Now, speaking of pro wrestling, my friend,
Emron Khan, wanted me to ask you,
if you could suplex one wrestler,
who would it be, and who would you want to suplex you?
Emron Khan, from Tomas,
from Mr. Sam, said to say,
I was going to, you know,
one of pro wrestler,
and if it's a suplex to do it,
if you're using to be who
to be who if they're going to be
I don't know.
Who's
like to
now?
First,
um,
now,
you know,
I'm,
you know,
if I'm
know,
Dwayne
Johnson.
Yeah,
yeah,
yeah,
yeah,
yeah,
I love that.
Yeah,
that,
that,
double arm
suplex,
and
I'm gonna
do you.
Okay.
So,
at the moment,
uh,
if I was
gonna suplex someone,
I'd probably have to
pick,
uh,
the rock.
You know,
Wayne Johnson and it would have to be a double-arm
suplex. Oh yeah, of course.
Yeah, yeah. Yeah, yeah.
Yeah, yeah.
I'd like to make it.
Yeah, I think of Rick Hare's
brim buster or
nagherererererer. And if someone's
going to toss me, uh, I'd like to go with
Rick Flair and a brain buster.
Okay, okay. Yeah, I love that.
Wow.
Um, to bring in, um, another
uh, question I got to ask.
This one is from Ash Like a Dragon on Blue Sky.
They wanted me to ask, of course, in Travis Strikes again,
you had the feature where you had many indie game studio t-shirts in the game.
If you were to release the game today, are there,
what indie games since then would you put on the t-shirts?
T-S.A in the time, you know,
different indie titles, like,
yeah.
And, again, that game
to start,
this indie game,
this game,
this game,
I'm sure,
the t-shirt
to get-to-kid game.
Like,
I'm like,
like,
the indie game,
or do.
Like,
the,
I think,
like,
uh,
skate-story?
Oh,
Skate Story.
Oh,
yeah,
yeah,
Skate Story.
And,
Bala T'O
was much
about,
Bala Tro.
Yeah.
So,
recently I've been
really into
Skate Story and
Blaatro as far as
as,
you know,
yeah,
yeah,
yeah,
I love,
that. Of course, I asked the audience to write in with their super chats. And we got a lot,
many people watching live right now have a lot of questions for you. So I want to get a few of
them in here. Let's see here. Breaks scene writes in and says,
Suna 51 said, if you're a funeral director, you can't cry your parents' funeral. Do you remember
saying this?
That's what I was
I think it's
I'm going to
I'm
at the
sogia
in
I'm
I'm
my own
my own
like that
I'm
like that
I'm
remember
I'm
remember
I remember
yeah
yeah
yeah
yeah
yeah
yeah
yeah
you go
you're
you're
that
you're
no
I'm
every
every day
some
my day
I'm
not gonna'n't,
you know,
that's the
kind of
that's a
quite,
I'm just
this work
if I'm just to
this job
if my mom
yeah,
maybe there's
kind of a
kind of,
I'm gonna
make a game
I'm happy
I'm happy
I'm happy
not gonna
make not gonna
make not
so,
so, so,
so, so
he says,
yeah,
I remember
feeling
when,
you know,
when working in a
funeral home,
like,
you're just
constantly
you know,
facing like death, seeing dead bodies and stuff.
It just, you just kind of get, like, numb to it.
And after a while, it just stops affecting you,
and you don't really think much of it anymore.
So I started worrying, like, okay, if I keep doing this job,
then, yeah, one day when my parents die,
I'm just going to be standing there, like, you know,
blanks late, like feeling nothing.
And that was, like, I got kind of scary.
So luckily, here I am now making games instead.
I have another one here from Airbagged Nine
who writes in and asks,
ever thought of making another visual novel game?
That's more one audience from the audience from
I asked you.
Also,
other visual novel-like
game,
do you know,
so,
uh,
Glasshopper's debut
was a silver
case,
silver case,
that was,
uh,
Graff,
novel-ke-novel-ke-no-ke-no-of-kay-n-old game
that was,
um,
uh,
that,
uh,
Now, I'm not so not quite
can't make.
I want to
to make it.
I want to make
it's got
to make time
that's just
I'm thinking
I'm sorry
I'm sorry.
He says,
yeah, the first
game I did as
Grasshopper.
You know,
with Grasshopper was
the silver case
which is basically
a visual novel.
And
honestly,
based on my experience
with that,
I don't think
I could do it again.
just because it's not that I don't want to.
It's just the, I remember, I think back on the,
just the sheer amount of writing I had to do for that,
it was just like this amazing volume.
And it took a lot out of me.
It took a long-ass time to do.
And I'm thinking, you know,
I think about it once in a lot.
And I'm like, I don't think I could write that much these days.
So while I would like to maybe revisit again somehow,
I don't think it would be physically possible for me
to write that much again all at once.
One of the things I've been thinking about when it comes to Suda 51 and Grasshopper games and the kind of games that you put out, especially within the last couple of years, is the state of the industry where you've seen so many studio closures, layoffs, things like this.
And it feels like a lot of big companies have to focus on the games that are going to make the most money or live service games, right?
Revenue becomes a big focus for a lot of game companies nowadays.
But manufacturer, or sorry, grasshopper manufacturer has done a good job of maintaining the identity.
You know, I look at Romeo as a dead man and it's still this stylish, attitude-driven, single-player action game.
How does Grasshopper manufacturer go about navigating an industry that's, you know, in some turmoil while also maintaining your own identity?
how how
like,
like,
like,
uh,
exist
and being
so on the
um,
like,
like,
like,
like,
kind of
sort of
game
can make,
so,
oh,
uh,
a good
question,
just a
that's a,
that's a pretty
sharp-ass question.
Give me a second
for that.
Thank you,
thank you.
Yeah, yeah.
Okay, take your time.
Um,
um,
um,
um,
how,
Now, now, game yorka is,
really, mecha, mecha.
Um,
we, uh,
yeah,
yeah, but,
um,
it's,
uh,
, this year,
uh,
year, and,
it's,
yeah,
long in here,
many,
many, many,
many,
that's,
many, uh,
, many times,
the name,
that's,
now, now,
, now,
, you know,
,
to get to go over
to go to
surfing,
I'm doing,
and I'm trying to
kind of a lot of
kind of
know how to
make up to
make out of
I'm going to
think we're going to
think we're
going to be
right now
things are tough
all over
in the game
industry, you know.
And it's
our
as far as
grasshopper's
concerned it's our
29th year
in business this
year.
I personally
have been making
games
for 30 something years now.
So I've seen lots of troubled times.
And stuff like this tends to come in waves.
And when one of these waves comes,
then more stuff within that waves tend to kind of come in waves too.
And we at Grasshopper right now,
we're experiencing our own kind of waves coming at us at the moment.
So I guess you can say right now what I'm doing is every day,
I'm going out to the beach,
I'm learning how to surf,
learning how to like navigate these waves as best I can.
Metaphorical beach.
I thought you're for real at first.
Oh, no, totally metaphorical.
Okay, okay.
And, I'm not going to,
I can't actually swim or surf or anything.
Oh, that's fair.
But, actually,
one, one,
make sure,
to make,
kind of kind of,
that's just kind of,
that's just kind of,
I'm actually,
original game,
but we've made,
this
this
anime
of the
other
other stuff
and other
other
other
and I'm
a work
work work
and I'm
doing
all the
all the
only
not
not even
just
to do
and so
to
do
and
that
that
so
the
company
so
so
we
know
we
have
we're
that
we're
again
we
can
do
I'm
I
think
the one
thing
I can
say
is
you know
preserving
an
environment
in
which
we can all focus and work really hard on, you know, the one game that we happen to working on in any moment.
That's probably one of the most important things that I do to keep the company going.
That's what I've been trying to do since we started up is, you know,
some of the games we work on our own completely original games.
Sometimes we work on stuff that's based on, say, for example, like an anime or somebody else's IP that we get contracted to do development for,
whatever it is we're working on,
I want to make sure that we can concentrate
really hard on that and just do the best we can.
And just, yeah, putting all your
focus and effort into each individual
game, that's
pretty much the best we can do to
keep going. So that's
the kind of environment that I'd like to
maintain the future is the kind of place where
we can just focus really hard on whatever
it might be that we're making.
Just focus on making that as best as we can.
Well, I put together a short list of quick fire questions
that I want you to clear your brain for, right?
I want you to give, shoot from the hip,
I want, you know, the immediate answers
that come to your mind. Are you ready?
Um, right.
So, uh, pa, p, p, puss to keep.
Okay, right.
First, all the, all right,
just, just, just,
just, just, just,
just, um, my head off the,
so-re-oh-and-to-moy-to-mo-cuit-to-you-go-old.
All right. I, go for it.
designing for the Nintendo Wii Remote.
Nintendo's
Wee Remote
for the game
design to design
to, like,
I'm going to
like to do more
again again,
I'll want to
yeah.
Yeah, charge it up.
Want to
back to as much as possible,
you know?
Exactly.
Yeah.
What music are you listening
to currently?
What music are you listening to?
Like, what?
Like, what?
What's,
what's,
what's,
what's,
Zazen Borge's
a
Bounde
Metsch who
Metschum
Mentioned
Mentioned sure
so
people
listen to
please
there's a
Japanese
band called
Zazen Boys
and
these guys
are
badass
these guys are
super cool
if you get
a chance
please
check them out
Zazen Boys
Zazen Boys
Yeah
he's
yeah
I'm a big
fan myself
too
they're awesome
I'm gonna
all check them
out
that sounds
awesome
aside from
Smash Brothers
what
fighting game
would you
put Travis touchdown in as a guest character?
Umabler,
if, um,
for the game,
uh,
actu game,
uh,
character to set up
game,
do the game,
do know,
so it's
a love that.
Yeah,
oh, yeah,
that's the right
answer right there.
For those audio listeners,
I'm wearing a teck in a jacket right now.
Um,
if you could enter the
Criterion Clause and tell the world
about two or three movies,
which ones would you pick?
Um,
This is the other than I was a Traitlion Cofft that
that's, uh,
uh,
I,
uh,
my own,
uh,
I'm,
and then,
so in the,
so in the,
this one,
like,
let's,
let's,
see,
and,
the world of
people to
do you,
do you
want to,
uh,
a,
yeah,
two,
three,
three,
three,
three,
this one,
this is,
this is,
this,
this,
this,
this,
this,
You know, you know,
but, you know,
the Japanese,
Takashi Miki
is very
like,
Miki,
Miki's
in the
name of
there's
one,
goz,
definitely,
see,
a lot of people
out there, especially
people watching this,
probably, uh,
are aware of this director
and my fondness for him,
but there's a Japanese director
named Takashi Miki
and I love his,
I love his movies.
Among his movies that he's made, which are like a lot,
there's one in particular called Gozu, G-O-Z-U, that I specifically like.
So that's one movie that I want everybody out there to go and check out.
Well, can't say to,
you know, Yoshino Kimiqa, of the night, Icah, Scho,
maybe, I don't know, I don't know,
that's,
that's
just kind of
it's kind of like,
it's kind of like the actor
Aykawa Shoe was born
from inside Yoshino Kimika
and nobody's gonna get
what the fuck he's talking about
let's just leave it at that
other
Kitano Takeshi
Kahn Tuck
that's
I'm
all the
but in
that you
know if you
see
like that
that's not
that's
me to see
see what
I'm
not
not
that's
newmone
so that
that's
that's
that's
okay
that's
okay
okay
okay
I'm
okay
there's
I'm gonna
uh
I'm gonna
try to
figure
this out
a second
Oh, Sonatine Sotomay.
Ah, so much.
Okay, never mind.
He was going back and forth between two movies.
And one of them, I don't know the English title for.
So he said, screw it, I'll just go back to the first one anyway.
Okay, okay.
There's a Japanese director, Takeshi Kitano, who, uh, he's, you know, he's got a bit of buzz, like outside Japan past 20 years or so, too.
Um, uh, Sonatine is a movie of his, it's really great.
Awesome.
So that'll be the third one.
And then,
this is,
this one of
most of the
most of the most
the American
of the
Krujcii Sogantuk,
of Kruizaki Sunder Road.
This is
all of
probably,
probably,
maybe.
There's,
the last movie
I'd say
is by
Ishii Sogo,
that
at the time,
that was
Eastie Songo,
okay.
There's another
Japanese director
who's changed
his name
before but at the time
his name was
Isisogogu
and he has a movie
I believe the English title is Crazy Thunder
Road
Um
he's saying I believe
pretty much all Japanese people have seen
that movie
I'm gonna tell you that's definitely not true
but um
yeah that's a great movie that apparently
all Japanese people have seen
and that's definitely something
that everyone should check out out
there you go so
All right
that one man only one hundred
100 every 10,000 people knows it.
Perfect.
Okay.
Yeah, it's kind of leveling down a bit, I guess.
What character would you want to play in James Gunn's DCU?
Oh.
James Gunn of DC universe,
um,
do you kind of character
injured to us to make?
Hit Man.
Oh, nice.
Yeah, yeah, yeah.
Is that a DC character?
That's DC?
Yeah, yeah.
that,
uh,
Batman's
the world
of the
one of the
hero
there's a
comic
that's a
comic-
there's a
man's
there's
that's
that's
that's
yeah,
so
Kevin
if you
can bring up
an image
of the
from DC
sorry to
interrupt
yeah
yeah
yeah
that dude
yeah
that dude yeah
that dude yeah
that
in the
in the
Batman
universe
in the
comics
um
he's basically
like
he's like the
he's like the
lowest tier
of
yeah
But that's who he loved to play.
He kind of reminds me of like Punisher a little bit, but on the DC side.
So, like, DC-foo-noe-like punisher like that.
But he's not nearly as cool as Punisher actually.
What is a game of yours that not enough people played and should check out?
Uh-huh, uh, uh, uh, uh, uh, uh, so that's made that
made that game
that's
that's not
not.
I'm not
people who are
not really
not to
be able to
let's be
not even
that you
know what
I'm
that you're
not that
not that
not the
No Mer
Heerer
7
from
no one
we're
two
make sure
we're
that
no
Mer Heroes
to
need
to
two
there's
this
Bandae
Manmco
from
from
this
this
of the PlayStation 2,
or it's out of
this.
This is a North American
people who are
and then
then the Blatt Plus
game
made more
this two
were there
were nother
because no
gameerer's
game of the
two sets
to play
play
there are actually
two games
that I've
done
that I really feel
don't get
a lot of
recognition
and don't get enough
love
you know
Grasshopper were really known for games
like No More Heroes and Killer 7
There are actually two games that I made
In between Killer 7 and No More Heroes
One of them, it was based on an anime
It's called Samurai Champleu
And it's a PS2
It was on the PS2
And I believe it was actually released
Here in the States
So it should be around somewhere
The second game
was a game
Bandae Namco
Did you both
do you? These games were both done for
Bandai Namco
The second game is called
Blood Plus which was also
based on anime
This game
I'm not sure if it got a Western release
But
these two games
Again they were in between Killer 7
Oh, that's
Hellen nostalgic.
Is this the Samurai Shamplu one?
Yeah, yeah, Samarajampleu, side-tracked is what it's called in the same.
Yeah, yeah, yeah.
It's actually, it's actually really well-made, fun, but...
These two games were in between Killer 7 and No More Heroes, right?
These two games are basically
where the No More Heroes series, like, sprang out of.
This is where we kind of learned how to, you know,
really get really do the hack and slash they back in and
it's because we did these two games
that we were able to do No More Heroes
and the whole No More Heroes thing started
so these are the two that I'd really like to see more people play
and do they think about them
This is hip-hop
Chambal action and it's um
samurai action and so
so that hip-hop to the same as you
track can't go on the action in
music can't go in the
this endang in the war in the same time.
It's kind of like a hip hop samurai sword fighting game.
Oh, yeah.
And the music changes during the battle and in the middle of scenes and stuff.
And just the way the soundtrack is made and the way it flows together with the action and everything, it's just, I really love the way it was made.
I think it's really great.
Ariel Knight, who is watching live, writes in with a question that I really like, who says,
what would you like your last game that you make to be?
That's the one-sign-sign-to-game, what do you want to do?
Oh.
Oh.
Oh, you know, it's just before I die?
Um, oh so you mean, like, just before I die, or...
I think if you were to...
If it was like, you know, regardless how much longer I'm going to live, this is the last game.
Let's say before you retire.
Unless you're saying you're not going to retire until you die, and then it'll be before you die.
Well, um, um, you're...
If you're not to die-m-dyeyeyeye
but, for the other than
in-time, the one-stice-in-taxed game
is this one of the game.
What's it?
Oh, it's difficult.
Yeah, I think of a game
a lot of people are quite.
What, yeah?
Just a little bit of time.
You'd like to get a little bit of time,
because there's a lot of things
that he's been thinking of recently.
So, give him a second.
It's fun, because I had to play
of previewing Romeo was a dead man.
And I feel like even in just that game,
there are so many ideas that are in there
that I'm very impressed that you still have so much more
that's on your mind.
Oh, I thought you were like predicting his death or something,
okay.
Oh, no, no, no, no, yeah.
Oh, okay, he's got it.
But the game
is no more Heroes 11.
Yeah.
No More Heroes 11,
I love it.
The game, the last game I wanted to before I die.
I'm a big fan, because that means seven more
no more heroes for me, which I'm a big fan of.
No one heroes
like
and I'm
like seven,
eight
five or
not to
and then
I'll
get to
and then
11
and then
number 11
like the whole
story will
finally come
together
perfect
I
with with
Travis
will
probably
probably
and
I
and
I think
Travis
will
yeah
when I
go
Travis goes
perfect
yeah
we
we're
gonna die
together
now
now if you
can team up
with
another dev
like you
did
with
Shinji
Mikami
Shadows of the Damned. Who would you pick?
I don't know,
Damned at the Meecombe
and with a team
creator to come and
if you're going to come
to come to whom would like to?
Game creator, not
but, well, a little bit more,
just a game with James Garn to
come and hitman's game
game to create.
It's not a game developer
and it's kind of something
came up a minute ago, but
he says, uh, I'd like to
get back together with James Gunn again and make a hitman game.
Oh, nice. I love that. I love that.
Could I force a developer answer out of him too?
No, I mean, that's perfect. Yeah. Listen, James Gunn, if you're watching or listening,
or if people want to clip this out and send this to James Gunn, hey, two to 51 wants to make a hitman game, let's make it happen.
James Gunn if you're watching, if you're watching, then James Gunn, if you're watching,
he's going to send you a DM, so pay it, so look out for that.
Made it happy here.
What advice would you give to younger developers in the industry?
In the UKKahny's more than a better guyhatser to say,
if any advice would say, don't know if I'm not advice.
Yeah, but, yeah,
but, yeah, but now,
the world world's really interesting game,
I'm a lot of funerial games, too,
So,
I mean,
you want to
I'm
recently,
Sakhry
's on YouTube
on
game of
like a game
like,
like,
you know,
that's really
good good
good
said,
but all
all right
just
just to
make sure,
so
so
so
soqa's
that's
so
that's
just
that
make
it's
I'm
right
now
there's a lot
of
interesting
games
and
ideas
out there
there's a
lot of
really
people in the world too.
And he says, I'm going to
emphasize the fact that
he says this, I'm just interpreting.
But there's
lots of places to get good advice.
For example, Sakurai has
this thing he does on YouTube where
he kind of, you know, he gives
advice and tells people, hey,
you know, this is how you should, you know,
look at game development, here's some, some shit
you should do, you know? And you see, he's saying
some really good stuff. This guy really
knows his shit. He's got some really good advice.
So I would tell game developers ignore what Sakurai says
and just do your own thing, do what you think you're best at
because there's all different ways to develop games.
That's beautiful.
Sakura, in case you're watching, he's half joking.
Only half, only half.
Don't take it too seriously.
My final question for you is, why should people play Romeo's a dead man?
Why do you want to do you want to be?
Why do you have
why players
people are
I think of
now.
Now, now
there's a
money-caquette
really,
really,
and this
this is
not a game,
it's
I'm
like, I think
I'm really
like it's
there's a
lot of
I'm going to
I'm going to
But, but,
but,
you're
very much
done too
don't mind
it's not
not quite
so much
it's going to
be able to
think it's
I'm going to
more just,
you know,
kind of
class in
a lot of
kind of
that's
kind of
that's
that's
not a
game
is Romo
the Dead Man
and
so
so that
so
that's
you're
better
do you
know,
kind of
Romney Zeddon's all
all the reason is all
since
recently, again,
there are a lot of really good games out there,
a lot of really great games, like really well-made games.
And, you know, I'm playing some of these
games that will come out.
I mean, this year there's a couple games coming out
that don't not yet, but, you know,
they're being really hyped up, people
are really looking forward to them.
And, yeah, I play a lot of these
really amazingly well-done games recently.
And I think, wow, there's, you know, there's, I can't think of a single problem with this game,
so they're playing it, like, trying to find mistakes or, you know, little sucky parts, whatever.
And it's, like, there's nothing.
It's just, like, it's a flawless game.
This is perfectly made.
And it's like, and after a while, I start feeling it's a bit too well made, you know.
Like, if this, like, if the game market was, like, school, it's like you have all these kids who, you know,
they're nailing their test and they're doing all their homework and everything.
And, um, I feel like every, every.
class should have one
kind of fuck up, you know?
Like one kid who just kind of screws around
and, you know, he's funny
and, you know, kids might like him and doesn't
really do his work, doesn't really
really, you know, isn't the best student
or anything. And
as an aside, we had a similar question
earlier, so I'm kind of adding some
the stuff he said earlier to hopefully make it
a bit more interesting.
But if
the game market was a
classroom, right now,
Romeo's a dead man would be that fuck up.
I love that.
It's not made too perfectly.
There's going to be flaws in it.
There's going to be stuff that pisses people off.
But it's funny and it's interesting.
And it's a break from all the stuff that's like just, you know, made too well
and was way more expensive than anything we can afford to make.
And I think not only is the room in the industry in the market for that,
but the market needs those kind of games sometimes too.
So for those of you who are in the games that aren't,
just done flawlessly and perfect and honestly might piss you off sometimes and are just
kind of fucking weird Romeo is a dead man is the game for you so buy it I love that that's such a
beautiful answer suit of 51 thank you so much for joining me on this interview this has been
fantastic to talk to you and so I appreciate it I look forward to talking more yes thank you
I look forward to talking more in the next show.
We're going to play the game with Greg Miller on the set as well.
And so we'll talk more about Romeo is a dead man.
But for now, this has been the kind of funny games cast where each and every weekday
we get together and talk about the biggest reviews, previews, and topics in video games live right here on YouTube, Twitch and all podcast services around the globe.
If you love what we do, remember to support us with the kind of funny membership on Patreon, YouTube, Apple Podcasts, or on Spotify to get all of our shows, ad free, and get a daily exclusive show.
Until next time, Suite 151, thank you again for joining me, and it's been our pleasure to serve you.
Thank you.
