Kinda Funny Gamescast: Video Game Podcast - Super Smash Bros. Ultimate Review - Kinda Funny Gamescast Ep. 199
Episode Date: December 10, 2018Get 15% off your order at http://mvmt.com/kinda Tim finally gives his review of Super Smash Bros. Ultimate! (Released first to http://www.Patreon.com/KindaFunnyGames Supporters on 12.07.18) Learn mor...e about your ad choices. Visit megaphone.fm/adchoices
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What's up guys? Welcome to the first ever, episode 199 of the Kind of Funny Games cast as always.
I'm Tim Geddy's joined by one of the coolest two video games.
Greg Miller.
And of course, the Reverend, Jared Petty.
Dokey, dokey, friends.
He's so excited to be here right before episode 200.
Right before the big 200.
Miyamoto's coming in.
Yeah.
Recording on the moon.
Yeah, recording on the moon.
And it's the Tacoma.
Just like Super Mario Land 2, six golden coins.
All right.
They're headed to the moon.
It's going to be fun.
Greg Miller, let's get back to you for a second.
Hi, how you doing?
I introduce you.
Usually you have some weird ass joke.
Yeah, yeah, yeah.
Talk about Mac and me.
Your classic line.
Yeah, yeah, yeah, all that stuff.
But today, uh, you sounded a little bit, uh, dead.
Why is that?
It's Wednesday before game awards on Thursday,
before the kind of funny games showcase on Saturday,
which means you and I are trying to finish the kind of funny game showcase.
Uh, not some 40 minutes ago, 30 minutes ago.
We got the final asset in.
It's a time warp.
It'll make sense in a second.
Um, um,
And then we need to film some stores tonight.
You need to edit some stuff.
We need to have two versions of it.
There's an email that I'm not thrilled about that just happened.
Just little stuff like, no, no, no, no worry.
Don't worry.
It doesn't affect you at all.
It probably doesn't even affect us.
I'm just not thrilled about this showcase email.
But we're almost there.
I haven't slept since end of November-ish, probably Thanksgiving.
And ready to get this thing done.
All of that aside, I cannot wait for this show.
It's going to be one of the best days of our life.
10 a.m. Twitch.tv.com.
I have finished the, the edit of it.
I need to add all the things that we haven't put in yet.
So finish is probably not the right word to put there.
But it is, I'm very proud of it.
I feel like this is the most professional we've ever been.
We're going to do next week on Gamescast
a more like in-depth look back
when we can actually talk about everything.
So I don't waste it all now.
But I'm just saying I'm very proud of the work that we did.
I'm very excited for everybody to see this.
And the cool thing is if you're a freebie listener,
Monday, you're watching this on YouTube.com.
slash kind of funny games. You're listening to this on your podcast service of choice.
You can go to YouTube.com slash kind of funny games right now and see the showcase.
And see if it was a huge disaster or something went horribly wrong.
Yeah.
Which I don't think it can.
No, that's a good thing to say.
Yeah.
This is going to be amazing.
I think it's awesome.
You know, I got choked up obviously watching the first cut you gave me here.
I got through the intro of it.
Like, yeah, it's super awesome.
I'm so glad we did it.
It's the thing I'm most proud of in my career.
But we are at, we can see the finish line and I just want to fucking land this plane.
Do you know what is at the finish line though, Greg Miller?
Smash Brothers.
Super Smash Brothers Ultimate.
Now, here is the thing.
Do you know how much willpower I've had?
I don't know how you did it.
To have to edit with this thing sitting next to me?
It's been a disaster of the fact that this thing arrived.
Yeah, just as we were like, all right, it's the final deadline.
So we had two days within the office.
You had a weekend with it at home.
Not even.
You had a Friday night with it at home, right?
And then we went and filmed everything Saturday.
And then it was just like...
There's a lot of rendering, a lot of exporting.
And I'll tell you, it's that.
on the one hand,
the whole,
I know,
Smash Brothers is your game.
Right?
In the same way,
a crash game is you.
Smash Brothers is you.
And so for as horrible as this is to have arrived while you have to edit
the kind of funny game showcase,
I'm so glad that you're editing offsite and took the game with you.
Yeah.
Because in the back room as I pull my hair out and deal with this and write scripts and
negotiate and all this jazz,
uh,
or Nick's working on graphics.
Like,
if that was there,
we would all stop doing stuff to go play it on the TV.
an enormous TV and eight controllers.
We'll get to all this.
Real quick, I want to say this is the Kind of Funny Games cast each and every week right
here on YouTube.com slash Kind of Funny Games.
We get together.
Talk about video games, all things we love about them.
You can get the show early by going to Patreon.com slash Kind of Funny Games.
We would greatly appreciate it if you did that.
For just $1, you can watch the show live as we do it.
And you also get to see a pre and post show.
If you can't watch it live, that's totally cool for a couple more bucks.
You can watch it whenever you want early on Friday.
and that also includes the pre-imposed show.
So you can do that too
or get the show for free
on YouTube.com slash country games
Monday at 9 a.m.
Shout out to Patreon producers.
Matthew Feller.
Wait.
Failure.
Matthew Failer and Travis Barrett
and also shout us all you beautiful people.
Hey,
we're gonna put some names here.
Cool, Greg.
You ready for that?
You kind of failered at that shoutout.
Oh!
I need to confirm with Kevin.
That's his nickname Epic Failure.
I love it.
There we go.
Now we can get back to it.
Super Smash Brothers Ultimate.
Everyone is here.
I've been playing the living hell out of it.
I want to say I put it in probably
20-something hours already.
You son of a picture. The showcase could have been done
a long time ago. It's during the renders. It's
during the exports. That's the beauty of
editing where it's like there's a lot of time
you can't do anything. You can't work.
Yeah, your hands are tied. I guess I have to play Smash
Brothers. Now here I'll answer a question
for Jared Petty. Yes, sir. You said
did he unlock everybody? Yeah.
Tim Gettys is so fucking crazy.
He took it home night one that we were all playing here and we took it home.
He unlocked everyone that night.
That night?
To have the roster.
Did you do it by straight play through or did you do it by targeting their unlocks?
There's multiple ways to unlock all the characters in Smash Ultimate.
If you were trying to get everybody quickly, you can do it in about four hours, I would say.
Maybe even less than that.
The best way to do it.
So pretty much when you play versus matches, for every versus match you play,
And the first couple of them, like, I think it's like, you play one versus match, you unlock someone.
Then you have to play like five and then it unlocks them.
But it hits a point pretty quickly that you just need to play versus matches.
But every 10 minutes, a challenger approaches.
Oh.
But the way to trick the system is you do that after that, you hit that point.
You play a match or versus match and then close the application and start it up again.
You don't need to restart the switch.
Just hit home, hit close and open it.
So once I see pretty quickly.
So once I start to see the characters slow down.
Pretty much like after you unlock like three people.
It moves in this 10 minute thing.
You moved in this 10 minute.
So after that it's just just time limit.
It's not a number of matches.
After that it's this you pop back in.
You do a match.
I played a bunch of one stock matches.
And that's the thing is like it wasn't bullshit.
If you want to be really fast,
you could just sudden death kill yourself and like speed it up.
But like I was like,
I'm just going to keep playing around as I get characters play as them.
Yeah,
I think it was brawl.
I spent like hours just jumping off cliffs
so that I could unlock everybody here.
And I had so much fun unlocking all the characters.
Of course, it's kind of tedious to have to close out and do that.
Really didn't get in the way all that much.
Like I think it adds a total of like 25 seconds maybe per character, which adds up when there's 70 characters.
But yeah, got them all unlocked the first night.
That's just a little pro-strat.
Pro-strat, pro-strat.
Get all the characters for like a party or something.
Sure.
But yeah, I had such a good time.
When I first booted up the game, we played it here for a while.
But when I took it home, I was like, I need to play through classic mode.
Like that's always been like the first thing that I do with the smash Bros game just pop in get it done had such a good time with that and then went in and
And then unlocked all the characters. Okay. So I got to ask you this right away. What's the bit you've had a lot of hands on time with this game
Before it came out. What's the biggest surprise now that you got the first question.
Jared?
Big a surprise. I mean I'm not too surprised by anything. I feel like I had a good I knew a lot about this game going in and
Especially going to New York and being able to play as extensively as I did anything that I would have
been surprised about. I was already surprised
about. I guess I was really surprised by the
dope-ass box. So, Cool, Greg, can you cut to the
one real quick? Got to the one, cool, Greg.
So we got the normal box, but then on the
inside, there's an alternate cover.
All the characters. That way you can put X-S through
the faces you unlock. Oh, exactly.
I didn't do that, though. But
nerd. Real quick, I wanted
to talk about the controllers, actually.
Smash Brothers, you're allowed to use a whole bunch
of a plethora of controllers. The most
exciting thing to me, it's not the most surprising,
is that I finally got to put my Wii U to rest.
The Wii forever has been my Smash Bros box.
Similarly to how before that my Wii was my Smash Bros. box.
And the problem with the Wii U is that you need the GameCube USB adapter.
You need a bunch of game controllers.
You needed the game pad to be able to navigate the menus of the Wii.
So traveling with the Wii to play Smashy People's Houses was a disaster.
Yeah, it's total pain.
Now the Switch makes that shit easy.
I love it so much.
Cannot wait for this, you know, smaller footprint,
future that we now have for the rest of our lives
with Super Smash for this Ultimate.
Okay.
So with the controllers, the GameCube controllers, people were a little bit worried
that with Smash Ultimate weren't going to be compatible.
And Zach, I was like, fuck that.
We're going to keep pushing this until we die.
So I was excited about that.
You can still use the USB connector
that was compatible with Smash.
Excellent.
They re-released it now. It's still super hard to get.
It's already sold out, but whatever.
But the same one still works.
Time to grow up and use the pro controller.
There's another option is that you can,
You also use the pro controller.
Which is a good controller.
It is a good controller.
But I mean, again, Smash and GameCube controller is like, go hand in hand.
And the game controller is just so beautiful.
And like, it is almost as if the GameCube controller was made for Smash Bros.
Even though it wasn't.
Yeah.
But just the way the buttons are mapped and all that, it's just like, it feels so perfect.
And it just feels so right.
And you have 20 years of history.
What are you doing?
We're literally talking about the controllers.
Do you need them?
Yes.
Stupid Kevin
But the thing about the controllers
Is just like you get so used to this
And for a long time
And everyone's all like fuck the people
Like what Greg Miller's doing right now
I have to like let's grow up and move on to the pro controllers
There is that fair
That argument but it's like I was forced to do that
On the record
On the record I love the GameCube controller
And I love playing it with Smash
But as popular as the switches
As popular as Smashes
I want to be able to play
Natively wherever I am
And the problem we've run into at demos is
All right cool guys here's smash great
and they hand me a pro control, I'm like, I don't know what the fuck I'm doing.
I've played how many decades with the GameCube controller now?
I don't know how many years with us.
Yeah.
How many years with it?
What?
No, really?
Right.
Not yet.
2001.
Right.
Yeah.
Anyways.
Anyways, anyways, though, I want to be able to drop in and know what I'm doing.
And wherever I'm going to be playing, they should at least have this, the thing Kevin
just tried to pawn off on us.
The JoyCon is putting the JoyCon grip.
Jesus.
I fucking hope not.
Hey, you know, I'm just saying, worst case scenario, I want to play that.
You know, I, I,
I have experimented with that.
Here comes Jared's idea to you.
Jared's got this new idea where he's just going to play with one JoyCon
and that's a psychopath.
You don't like him.
I came in the other day.
Why would you like me?
Why would you like me?
I don't know.
I came in the other day and there were no pro controllers.
There were no game controllers left.
So I grabbed that that's all there is is the switch because we couldn't even get two of
unsinked and put it on its side.
And I've learned something to that process.
One, I certainly didn't do terribly during the very few matches I played.
Didn't do great, didn't do terribly.
But I was like, you know, if I lose using this controller, I can blame the controller.
And when I win, I won using this controller.
And everyone knows it.
So the lows are less low.
And the highs are even higher.
Because I don't see a lot of downside.
How is he doing it?
How is he doing it?
My argument is and always has been when comes to smash.
The controls aren't fucking rocket science.
They're not complicated.
The layout of this and the layout of this are the same damn thing.
It's very different mentally.
It is a little hard to smash.
When you're using a switch,
controller turned on its side.
No, it's no second.
No, he's, I think he's saying pro-controler.
Even then, though, it is still, it's like it's, you have the functionality.
It's a DS-Controller.
You're playing with, like, you're, I don't even going to talk about the pro-com.
Nobody should play that way if you have to, sure, whatever.
But the viable options here, we're talking about the pro-control, we're talking about the GameCube controller.
And it's just like, they're both good.
They're both good.
They're both equally good.
We're used to GameCube controller.
But I was broken from this a long time ago with Brawl.
I've told the story before that I had an imported version before it came out in America,
before it came out in America and there was a tournament in America before the game came out.
And I was like, we're gonna fuck me and Curran.
We're gonna practice and fuck people up with the new characters because we've been playing.
But I knew that the tournament was gonna use the Pro Controller, the Wii Pro Controller.
Very different pro controller.
The peanut shaped one.
Yeah, I remember that.
So I got super used to playing with that.
But again, it's the same button.
Did you guys win that's your competition?
Curran did. I did not.
Current is really good, apparently.
I got pretty far.
But the thing with it is like, I feel like I broke that in my mind so long ago that like, at any of the events or whatever,
Give me a pro controller. It's the same fucking thing.
I was ready to adopt the pro controller for this one.
But then I found out that it was going to be backwards compatible with USB.
And I'm like, oh, well, I'm fine.
I've got the peripheral already.
But then I saw that A Betto thing.
And then I was like, oh.
So here's where we're at.
I'm all over the place right now.
But we got the, there's the pro controller that works great with this game.
I can confirm I've played 10 hours of Smash with the pro controller.
Your selfish and took it.
But from what I got to play in the office with it, yeah, I've already adjusted to you.
Like, I've got my mindset right.
It's starting to feel natural.
Yeah.
It's super awesome.
are some advantages to it over the game controller.
Oh, what are the advantages?
It's pros and cons in a way that like,
Yeah.
Hey, ba-ba-ba-ba.
That like they both, I could say the same thing about both of them.
Pro controller, joy cons?
It's never occurred to me.
They are pros and cons.
They know it.
The joy cons are definitely the cons.
But just the way that these buttons are just more,
like, it's quicker to shield versus the GameCube
that is more of a dusty thing.
What a baby.
Because the thing with the GameCube...
A spring there.
A hot baby.
It's a sexy baby.
It's a sexy baby.
It was the same.
There's the spring, but like on a, it was like an analog.
Yeah.
On GameCube where a Switch doesn't have analog.
It's digital.
So you don't get that level of like being able to control the shield or stuff.
Yeah.
Pro controller is kind of better there.
But it doesn't really matter.
But again, pro controller, super comfortable in your hands.
Last for freaking ever.
The best part of it.
One of the best part.
It has HD Rumble.
It has Rumble at least, wirelessly.
It's just like, which we've never had with Smash.
because the waiver didn't have rumble.
But then game controllers, I mean, are you kidding me?
Like these things just, they feel so good in your hand.
My all-time favorite controller.
And I love it so much, especially because it feels like it's made for the game that you're playing with it.
Smash in this case, absolutely.
The big ass A button, a little B on the side, it's just like, and the octagonal gate.
I don't know how to fucking say that, but you know what I mean?
You and the camera nubs just just in that right spot for the flick.
Just the flick for the smash.
I love it so much.
And I love the bounce of the spring.
of those guys.
So I absolutely love that.
Still, so far, my controller of choice
becomes to smash.
Although, pro controller, super good.
Now, the thing for me, though,
is I want a wireless solution
because there's way too many damn wires.
You talked about the 8-bit-Doh wireless adapter.
I ordered one.
It hasn't arrived yet.
$20 from 8-bit dough.
Comes out the day the game comes out.
I'm very excited to get one and play with that
because I'm hoping that that's just going to be
my answer to all this.
But you can then take a game controller,
plug it into this little tiny nub,
a battery, just won, and then you just get to play.
How much do you get out of the battery life?
We'll see.
We'll see.
I didn't know if there was like a statement from that.
No rumble, though.
I took a risk and just went and grabbed one.
I mean, what could go wrong?
Yeah.
Bitt's an amazing company, though.
They're the ones who made that little,
the Siniest thing you want.
So far, their products to me are just fantastic.
Absolutely love them.
I really think this is going to be awesome.
I play an problem there is that there's still a wire.
You know what you mean?
It's just like that's still way too much.
So that's where Power A.
in power A put out this wireless game cube controller.
It looks sexy.
It looks just like this looks like a dream to me.
But how does it feel?
Show it to the people.
Cool, Greg.
So very, very, very similar to an actual game cube controller.
You can see the D pad on the wireless one is a little bit bigger, a little bit more modern.
Otherwise, not too many differences in the middle of it.
We get the switch exclusive buttons, the home button, the snapshot button and all that.
And on the top, you can see that it also added a one...
a one another R one together.
So you can actually use it as a pro controller.
And in fact, this functions straight up just as a pro controller.
Can I ask a them question?
Yes.
This is officially licensed.
This is all Nintendo's on board.
They're now mad about it.
Nope.
Totally.
Totally on the up and up.
It's $50.
How does it connect?
Is it just like a regular controller?
Oh.
You did say it.
It's straight up a pro controller.
Now what's cool about this to me is I was like, ideally,
ideally I was like, I want to just buy a fleet of these.
Yeah.
Oh yeah.
And when my friends come over, we just use these.
You play with Mario Kart, playing with whatever.
That was a big problem with the Wii U that I had is we'd have the Wii, we'd have all this stuff,
and then we'd have a fleet of GameCube controllers for Smash.
But then we would also need four Wii U controllers for Mario Kart
because the game game controller aren't compatible.
Right.
So so many problems being solved here with Smash Ultimate.
I like this.
Now, the problem with this is it's not quite right.
No.
I'm very, very, very upset to say that it is like an 8 out of 10.
What's wrong with it?
I want the 10.
And I would prefer using the pro controller over this.
And what's, what's wrong?
Yeah, what's wrong with this one?
It feels just a little too cheap.
It's so close to feeling like a GameCube controller.
It just doesn't.
I'm doing the taste test right here.
Yeah, because it felt pretty good.
It's so close.
It feels weird to have the buttons be, have the L3 and R3 there.
That felt strange.
I'm not fine with that.
But then the other problem is you don't get that same click that you do.
So that bothers me.
And my biggest problem is the thing that I like most,
about the gaming controller is where my fingers, the ergonomics of it, where they fall.
And the battery pack.
Oh, the battery packs in the way.
Super gets in the way.
Yeah, you don't know that.
Hold them, hold them both up by his face.
Hold them both up by your face.
Cool guy, show the face of Tim with the thing so you can see the battery packs.
Like, so rotate them.
I'm very confused by what.
So I'm people can understand what you're saying if you're all in.
Got confused.
See, and then like rotate it so they're your eyeballs the other way.
Away from your eyeballs.
They are your eyes.
They are your eyes.
They are your eyes.
I'm really, I'm really, yeah.
I have no idea what you want.
wants.
I'm just, now you're just fucking around.
Yeah.
Anyways,
it's not bad.
It's just,
it's not ideal.
It's not perfect.
Yeah.
What about latency and all that,
jazz?
So that's my thing.
I don't know about all that fucking shit.
Like I,
I,
I,
that feels good.
Gameplay-wise playing.
Gameplay-wise,
it works.
These buttons do feel a little stickier
that I want them to.
Yeah.
I'm still trying to figure out
what my airplane controller is for Smash.
I would love to do this,
but I'm moving on.
I have to move on,
Jared.
I want to be able to drop into any developer house.
Because this is a big deal.
I've been to so many developers
and they're like, oh, you want a beer?
Yeah, you want to play Smash?
And you walk in and they got like, again,
pro-conch-podge, podges and controllers everywhere.
I want to be able to walk in and give me the pro-controller
or pull the pro-controller I carry my bag all the time out.
That's why it's got to be that.
I think it's a good choice.
If this works, you could have just brought this with you.
No.
There's a future and I'm part of it and it's the pro-controller.
This is a pro-controller.
No, Tim, come with me to the future.
Stop living in the past.
I am confirming this is a great controller to play smash ultimately.
So what about handheld, Tim?
So, like, play it.
The top of the controller is a lot, and I like this.
This is a great segue.
Handilp, it works.
It's fine.
The JoyCon buttons are a little tiny for this type of thing.
I haven't flown yet playing this game, and I feel like that's really going to be the thing that puts it to the test.
Was there, we had the embargo.
I shared the embargo.
I showed the embargo to you and the guys and the team.
Was there a thing in there?
Like, don't play this outside.
Don't play this in a plane or anything like that.
It said be aware of what you're doing.
Just wondering if Nintendo was worried about that.
So I played a bit handheld.
Definitely not that much yet.
And I don't love the experience.
But again, it's just because I'm used to it being so big.
I played the hell of Smash 3DS.
Travel with that Ojo.
Start being Xavier Woods.
Take over the bulkhead.
Yeah, I love Smash 3D.
But there's something about it just on the screen,
especially because it's HD and stuff.
I feel like Smash 3DS kind of made a lot of decisions,
like the black outlines of the characters that focused on like understanding.
Oh, right.
out of that, yeah.
Right.
This,
it seems a bit overwhelming
with the amount of action
going on and with like
how great this game looks.
Um,
that things can kind of seem a little small.
But it's a perfect smash Bros.
game portable.
Like I'm not going to complain,
uh,
that they didn't make weird concessions and stuff.
Like it's,
it totally works.
Um,
I do not have enough experience to like really give an opinion on it yet.
But definitely I,
I,
I'm never going to plan to play in pure handheld mode.
Two other controller related questions.
following up. Can I jump in real quick?
Because I feel you on this and that's my thing right now.
Of course, we're filming this all weird.
But going to the game awards tomorrow morning.
Don't have Smash.
But obviously I'll have Smash coming home because it'll be Friday.
I'm so stoked to pack the switch and play Smash, but I'm also packing the pro
controller.
I feel like that's like a non-starter for me.
I'm going to always have it on the table they're playing.
Yeah.
And it's like, you know, little tabletop mode.
I have my little thing on the plane.
I definitely think that playing with a controller, whether I might even just like
bite the bullet, like use this power A one when I'm traveling.
Maybe I'll use the pro.
I don't fucking know yet.
Maybe I'll use the A Bitto thing with a game controller.
Knowing me, I'll probably do that.
But I think that that'll work a lot better.
But it still doesn't solve the problem with the screen.
Sure.
I agree.
I don't know.
We'll see.
We'll see.
And again, that's a small, minor problem for the fact that we got a pure smash game.
I hadn't thought about what you said about the outlines.
That's so important because they did make so many very deliberate design decisions around the 3DS version that make it work.
And I hadn't thought about a small screen and the fact that they wouldn't have those same changes.
But I do have a couple other questions about this.
One, we did gloss over it, but in all seriousness, playing with two joycons, what's it like?
Two joycons?
Yeah, grabbing two joycons and play, let's say, because a lot of our listeners are not going to have, you know, they're going to have friends over for an A player party and they're going to have to, everybody's going to have to grab what they can grab.
Yeah.
How is it just playing on the TV, too joie?
Is it okay?
It's totally fine.
Okay.
I mean, obviously, I prefer two joicons over the one.
Yeah.
I think playing with one joycon is like, you know,
People do it though.
I mean,
no,
it's like playing brawl with the Wii mode on the side.
A lot of people did.
But I mean,
you know,
people that are playing seriously
for the majority
aren't doing that.
Right.
I'm just thinking more about
situations where you're having a bunch
of friends over it and you don't have
eight pro controllers
or a computer controllers laying around.
What are you doing?
The other,
and this is related to that question.
Does this one retain the ability
to use a 3DS as a controller
the way that the last one does?
I don't think that it does.
Okay.
It might.
I'm just thinking about what people
have laying around
in case they're having a pardoning.
Like,
crap,
We've got one more person in the controllers here.
I'm looking at 1-3DS.
Yeah, I don't know if it does.
I didn't know.
I don't think that it does.
Yeah, they spell a lot of stuff out here in play mode.
One to eight, obviously on the TV with the switch, one to eight in tablet mode, showing the joy icons, one on just the switch.
Then it talks about the Nintendo Switch Pro controller compatible, Amibo compatible.
I feel like they would have put something here.
Okay, great.
So probably not then.
Okay.
I'm curious.
I don't know it's a weird question, but again, we're jumping around a lot here.
And I know we're talking a lot about controllers.
It's smash day.
Let us be happy world.
That's the thing is like controllers are so important to, again.
like this and I feel like it's like it's the little features that they added it's the little like quality of life things they added this game that make it the ultimate Super Smash Brothers game and I feel like how easy they make it to use the controllers you want 3DS not counting and I thought that's just getting super I only brought that weird granularity yet because I remember when it first arrived at IGN we actually had to resort to that a few times yeah and that was at IGN right controllers everywhere totally so but when you look when you look at smash what this one did the amount of small little things like on the Wii U version to play
play eight player smash, you would need to have all the GameCube adapters plugged in, like two
separate GameCube controllers plugged in, and then it was a special smash mode.
You had to go into the menus to get to whatever.
This game makes it so easy to just go to smash, like the mode smash, and whether you're
playing one-on-one, whether you have eight players, whether two people have GameCube, one person
has the wireless one, one person has a Pro-Controller, one person has JoyCon.
It's like they just, you add up, you can choose your name, and you're just good to go.
And this is all in game.
This isn't in a menu.
Yes.
Once you in the character select screen, you can just simply add people, take them out.
It's the easiest version that they've had so far.
And, you know, my only experience with it has been playing in the office, which we, you know, did pretty extensively last week before Showcase really came in to eat our lunch.
And that was awesome to see that.
And it was awesome when Jared did walk in.
It was like, oh, can I play?
And you're like, yeah.
And we just added the one thing.
And then it was like, how many joycons?
Oh, crap.
And then we found the one.
You're like, good enough.
And like, we were off.
Yeah.
You did okay.
And so to me, there's things that we all know about Super Smash Bros.
Super Smash Brothers is such a wonderful game.
It's a wonderful experience.
There's something special about it where it's not just a video game.
It is a museum of Nintendo history and celebrating video games.
I mean, you know, now with the amount of third-party characters in this game,
and especially now because of Spirits Mode and World of Light and all that stuff,
the amount of third-party references and third-party just reverence and celebration of this game adds.
Like it reminds me that Nintendo is magic.
You know,
we,
there's very few things you talk about and drop the word magic without it sounding like
super corny and weird.
And it's like Disney and Nintendo.
Yeah.
Are two of the things that just they,
they really understand how to make people feel tingly inside.
I agree.
I,
somebody,
I've picked,
ticked people off before,
saying,
pointing out that Nintendo's a toy company.
But toys at the very best commemorate.
educate and invoke a sense of magic.
That makes them meaningful, not less meaningful.
I think that's a compliment.
And I think that they do create that kind of magical playground.
And I think Disney's a wonderful comparison.
Honestly, I think Nintendo is even more soulful than Disney at this point at that.
I mean, it's just to me,
the thing that's most special about Super Smash Brothers Ultimate
is the same thing that was special about melee and brawl and smash Wii.
is that it represents a time in my life that no matter where I am, I'll always remember when I first got this game.
And the moments of every single person around being like, I need to play.
One more match.
One more match.
How many times we've done that already in the office?
Already.
And it's just like, you hear them screaming in the other room because they're all playing.
Right now they're all playing.
It's so funny that this thing just takes over.
And it's so unique where it's like there'll be games big single player experiences that are the water cooler moments where you play and everyone wants to talk about it.
But there's something about Smash Brothers that like, whether you're Nick Scarpino,
somebody that doesn't really play games or whether you're Greg Miller.
Yep.
Or Joey, who's never played a Smash Bros.
She's now fucking addicted.
Yeah.
Yeah, it's like there's just, it sucks you in.
There's enough to smash that makes it not random and not the great equalizer or anything like that.
But literally anything can happen in a smash match.
Yeah.
Like you're the best smash player in the office, period, right?
I wouldn't say that necessarily.
All right, fine.
I'm the best play.
You're the best.
No, not.
But I mean, that's the thing is I feel.
It gets in my head so much.
Sure.
But that's the thing.
is that you can still get you. I can still beat you.
You're the best for sure, but I can still
get out there and beat you. You know what I mean? That's the thing
is like, man. I know I've talked about Smash Bros. so much.
I'm going to continue to time. It's the Smash episode.
Celebrated. Roll them bones.
For me,
we did another series. We're bringing a multiple IGN series in this episode
of Gamescast. Everybody, Iegean.com's
a successful website. You should go check them out. We did a series
of videos that was like, what's your favorite game of all
time? All the editors and video people like had a one-on-one thing
where Greg interviewed them about what their favorite game of all time was,
Jordan Petty's Sid Meyers Pirates.
Oh, you remember that.
Mine was Super Smash Brothers,
and I couldn't decide which one to play.
It was kind of a cop-out answer where I'm just like,
I don't know what my favorite is.
And this game makes it even more complicated to me where it's like,
at the end of the day,
I think that my favorite video game all the time is going to be Super Smash Bros.
Ultimate.
Like,
well, it's,
I hear you,
and this stick with me.
This has always been similar to me with the
Madden games for people. Oh man, did you have a favorite Madden? I'm like, no, it's Madden. It's
always Madden, right? Whereas, and no, I'm wrong. Smash. There was tripping and there's this.
Madden. There was a GM mode that did this. I get that there's differences. But for me, especially
with Smash Ultimate, which is really, hey, here's everything we've learned. It's like the pyramid,
right? Of starting an N-64 and building all the way up to this game right here. And that's why
Smash always is a fucking moment that you remember where you were for and you have, you know.
I love what you said earlier about, about just going to the.
menus and being able to just jump right in.
That kind of quality of life stuff Greg's talking about.
You mentioned magic.
That's part of it.
But the other half of it, you mentioned.
Joey had never been into it.
Now she is.
It's also about accessibility.
It's about anybody can get in.
It's about Greg can take you on.
And that is reflected not just in the architecture of the matches, but in things like being
able to just pop in with a controller to start playing.
There are nothing separates you from what you want to do in this.
Not entirely true.
Oh.
That's a good.
I have with this where it's like, for the most part, I'm saying unequivocally, this is the
best Smash Brothers game.
Straight up, it is.
That's not to say it's perfect.
That's not to say that, you know, there aren't things the other games did better here or
there.
And, you know, it's interesting that it's like everyone's here.
It has all the characters.
It's not entirely true because it's like so many of the other characters had movesets that
are entirely different now than they used to be.
So like, for example, Zero Suit Samis was like my main character in Brawl.
They changed her so much in Wii U.
And for this that I'm like, I would have loved.
to have that option too.
Is that me being super nitpicky and like a baby wanting more when they've already given so much?
Yes.
Not a baby, that's you being a student of the game.
Like you know what I mean?
Like you've known this thing for that long and they've changed it.
You're going to have a problem with it.
I think that's being old.
That's the opposite of being a baby.
That's being old.
I just love it.
I feel like there is so much content in this game which makes it the best because the content
works.
And at the end of the day, the multiplayer mode in this is fucking perfect.
I love it so much.
I have so much fun whether it's competitive one-on-ones or.
or eight players or four players,
whatever we're doing,
fucking around.
There's so many options in this game
that are fun.
They did such a good job
culling a lot of the bullshit modes
that were in the other smash games
and really focusing on what do people like
and they added this thing called squad strike,
which is fucking brilliant.
It essentially makes the game
more similar to Marvel versus Capcom.
This is what we played on upcoming part of the mode.
By the way, live right now,
or YouTube.com slash kind of funny games.
There's a party mode up of us all playing smash.
You choose a team of three or five different characters.
You can't duplicate, but there's so many echo characters in the game that you pretty much can.
But you choose, like let's just say five, five characters and each stalk is one of those characters.
So when your character dies, you just keep the fight going.
You can't tag in and out.
Oh, you can't tag in.
It's not actually Marvelous.
I got real excited for a minute.
Amazing.
Okay.
But no, it is just one by one.
But like, I love it.
And my friend Curran came over and we played for hours.
and it is going to be the way that we play
Smash going forward for us
just because we both love playing
as so many different characters
and having that experience of fucking around
but it's like the strategy of you choose your characters
then you see who they chose as well
and then there's like another screen that you get into
where you choose the order
you choose your team and then yeah you start seeing
but it's like that's hidden from them
and it's like there's just so many little metal levels
going on there where I'm like this is an amazing mode
this isn't fucking coin battle bullshit or something
that no one wants.
This is an actual thing that I wouldn't be surprised if it becomes a new standard in the
fighting game communities as a competitive thing.
It's so fucking cool.
It's a really good idea.
It's a really, really good idea.
Can you play up to eight on that?
Like, it's,
well, squad strike is,
it's five.
No, I mean,
can you play up to eight players?
It's one way or just one v1.
It's one.
Yeah, as far as I understand.
Okay.
Yeah, it's one of me one.
I wonder.
But then there's other, like, just little changes that just really make the game so
much more fun
in a way that people are actually going to
play it years from now. Smash always
has a lot of modes. There's a lot, like
so much quantity, but it needs to be quality
in order for it to stand the test of time.
And I feel like with a lot of the other smash
games, there's always like tacked on stuff. A perfect example,
Final Smash is. Final Smash is
something. You have them on for a couple
times until people get sick of it and they're like, this is
dumb. I hate fighting for the ball.
I don't want this. The way that they
added the smash charge bar in this
makes Final Smash is fun again.
in our stupid four-player matches that don't need anything.
If we're doing one-on-one competitive stuff,
we're probably not going to have them on.
But the charge bar allows its four players, anything can happen.
You get a final semester maybe once every two minutes.
Somebody gets one.
It just adds to the chaos.
It adds to the fun.
And I feel like that's going to be something that we'll leave on
just as often as we leave in the office.
So it's like all of a sudden,
a core feature of the game is now something people are going to actually use.
You know what I mean?
After a decade.
No, because smashball chasing did get tedious after a while.
I kept smashballs on a lot of the time when I played, but they did turn into chase.
It changed the game.
You know?
Yeah.
And this sounds like, this sounds better, frankly.
What about World of Light?
I'll get to that in just a second.
Because I'm worried you're going to end on a negative note.
No, no, no, no.
Because to wrap up on the, on the core smash game, I love it.
I love the amount of characters there are.
I love the new characters.
I love that I don't get some of them.
Like, it reminds me of playing as like, uh, Allamar back in the day.
Did you not get?
Inkling, for sure.
I'm like, what the fuck?
Ridley is just like, I feel like I'm playing them totally wrong.
Okay.
There you go, smash pros.
I just love it, right?
And Simon and Richter, by far, my new favorite characters.
I'm loving playing as them, but they're difficult to use.
They're like Little Mac where if you're off the stage, you're not getting back on.
Okay.
His recovery's horrible.
All right.
So love all the new characters.
Love that we're getting so many new characters.
What, I think we've all missed the most important question here, which is how awesome
is Sukabon?
I mean
It's been very annoying to me
In the single player modes
Actually
What is it?
Bucked me up
His favorite little fucking pink
The star of Joy Mecca fight
The uh the unheralded
Sukupon is Nintendo's first fighting game character
And he's never
Which one does he look like?
He's a pink,
A little pink robot
Made out of bubbles
Wiggler was a Kirby
No if like
Wiggler was a Kirby
Imagine you remember Clayfighters?
Yeah of course
Okay imagine if a Clayfighter's character
Didn't look bad
And you got it, perfect.
No.
So going back to the quality of life stuff and the core smash mode, the fact that they added
rule sets, the fact that you can like go in and make it so that like you can get in three stock
match.
If you want just Omega final destination stages like off the bat, it's just going to go straight.
Can you have like infinite or 10 rule sets or whatever?
It feels infinite.
I don't know.
Okay.
But like it's enough for sure.
Sure.
It's so great because for some ungodly reason, the default in smash has always been two
minute time matches.
Nobody plays that one.
Yeah.
People play with stock.
Right.
So every time we'd start the game up, we'd have to go, go to the rules that's change
of things and all this stuff.
I love that now we can have multiple settings that just go in.
It speeds everything up so damn much.
That's great.
Another accessibility thing.
And that stuff really, really matters.
This is a new training mode that is awesome.
It's going to be super important to the fighting game community and people to take the shit
seriously.
They treated this one for the first time like it's a real fighting game in so many ways,
where I feel like Sakurai for years has been like,
it's a party game, it's a party game.
This is the one that I'm like, all right, he's listened,
it's a party game, and he understands there is a serious group of people
that they need to please in order for the launch ofity of this game, right?
So I'm in love with all that stuff.
Then you get to single player stuff.
I am so twisted and torn about this.
Because on one end, I can say,
this game has the best single player content in Smashes Street.
Whoa!
Classic mode alone is awesome.
It has so much thought put into it.
Every single character has their own path.
You face six different people,
and they're customized in a way that feels like there was so much care and love put into it.
When you play as Ryu or Ken,
everybody you face,
or when you play as,
they both have different ones.
When you play as Ryu,
each person is supposed to represent one of the street fighter two characters.
So level one is you face off against Ken.
Level two,
you face off against Zero Suit Samis,
but Chun Lee's theme is playing.
Oh, weird.
Level three is Incindoror,
who's the wrestler and it's Zangy's theme.
And you keep going through like that,
and it's like it's super themed.
And also for the Street Fighter characters,
instead of playing Smash normally
where you knock them off the stage,
it's a stamina battle.
So they have health bars.
Okay, your life's going down.
Right there, I've gotten really, really excited.
Is Giles theme in the game?
Yes.
All Street Fighter 2 themes are really good.
Yeah.
I'm never playing any other movie.
It's super cool because it's like that level of thought is put into every single character
And playing through the classic modes I've only done a handful of them now
They have different final bosses. They have different like it's just so much love is putting it the same light
Y'all fucking nailed it the only thing I don't like about classic mode is the bonus game
Race to the finish is one of the worst smash mini games I've ever had
I don't know why they keep going back to it that should have been break the targets
It's really upsetting and it's unnecessary should not be in the game makes it worse period
Full stop.
Full fucking stuff.
But the rest of the classic mode is a godsend.
I absolutely love it.
Then moving on to World of Light,
which is the adventure mode in this game,
which is the story mode in this game.
I love it.
What?
But there's so much about it that sucks.
Now weird.
Yeah.
It's like...
The idea of it is so great.
When we first saw that cutscene,
it's like, okay.
And I was hoping we were going to get more.
Spoiless.
You don't.
There's cutscenes.
They're not satisfying.
They're really not satisfied.
So none of that,
none of that Smash Brothers brawl cutscene love.
The best thing about Subspace Emissary was the cutscenes.
Right.
That is not true in this game at all.
Submisserie,
the gameplay kind of sucked.
The gameplay in more light,
much, much better.
Good.
It's fights.
It's straight up.
It's event modes with a bunch of gimmicks
and weird RPG elements and stuff.
Okay.
That when they work is awesome.
But when it's weird and tedious
and there's just way too many systems at play,
it's kind of annoying.
It's way more substantive than I expected.
I'm about 20 hours in,
just to the world of light.
And I think I'm only like two thirds done.
Yeah.
Yeah.
So there's a lot.
But my problem is it's all over the place.
The balance seems non-existent.
Okay.
It'll feel like I'm just trouncing motherfuckers.
And then all of a sudden there'll be a couple that I'm like,
how am I supposed to beat this?
Yeah.
Yeah.
And I like that because it's like I like the challenging side of it.
I just wish that there was a better sense of understanding of pacing of why that's happening.
Does it feel almost like, does it feel like a sense of just kind of random puzzles then thrown in a way?
It does seem very random.
Okay.
And there's cool little like the world map is so interesting because it's from segment to segment as you unlock.
It's like there's fog of war going on.
And when you find things that like there's clearly like the Pac-Man maze is there and then like you'll get into a secret base and it's a clear metal gear inspired.
such shit. It's like a lot of the things are like, oh, there's a lot of Nintendo love here.
Like, this is a little city that you find where every building is shaped like a Nintendo console.
Like super fun, cool stuff everywhere.
But then when you're doing the battles and stuff, so when you get to a battle, we've seen this
a lot in the trailers and everything, but you face off against somebody in an event match
where there'll be weird, special situations and circumstances in the match to make the character
represent a different character that isn't in the game.
So Dixie Kong would be a good example.
Dixie Kong is never a good example.
When you face the Dixie Kong spirits,
you actually face off against Ditty Kong in his pink outfit.
And he relies on moves that are similar to her moves.
And so it actually kind of changes the way that they even fight you.
And there's a lot of love put into all these things.
Like it's really cool to see the creative ways they come up with some of them.
But then on your side, you have to use all the spirit.
Like you get this once you beat them you get their spirit and you they give you different
Attributes and bonuses and all this stuff and you could just go in and hit the X button and it gives you the recommended thing to go into the battle with so you don't need to worry about it all
And that's all cool when you get into it and start figuring out like oh here's the place style I like here's what I want to do
It does get kind of fun and addicting I do like the loop of just getting the lutes and and seeing how it affects you
But then that's where that ends for me where it's like there's so many systems within that yeah
That I'm like, this is too much.
Did you ever find yourself like fighting, you're fighting Diddy Kong and Pink using Dixie
like moves.
Do you ever find yourself going, this kind of makes me just wish I were fighting Dixie Kong?
Definitely.
Okay.
But having said that I understand the, there's over a thousand spirits in this game.
Like, that's impossible to be able to, to get the characters.
No, I just wondered about that.
I actually kind of enjoy the creative ways that they represent different characters.
Yeah.
For example, like Gumbas and the fight against the Gumba spirit, like, it'll, it's,
be a bunch of Donkey Kongs, but they're mini.
Oh, that's cute.
So it's like, you're facing off against like eight and they're, they're gumba sized.
Is there a dry bone spirit?
I'm sure.
I haven't seen it.
They're fucking better.
But I'm sure.
Reggie, they're fucking better be.
But I like, I like the creativity in a lot of the, the spirit matches.
And I do like how much it allows video game history to be represented.
Yeah.
It's not just Nintendo.
And even when it is Nintendo, it's some real nerdy-ass deep cuts on stuff.
And I think that's super cool.
But the problem I have with that is I don't feel like this game's going to be a good
education for people that don't know what these things are.
For so many people, it should be like, well, there's a JPEG named whatever the fuck.
I don't know who they are or what game they're from to find out like the most information
they give you is their name and what game they're from, but that's menus in.
That when you're doing the spirit battle, it totally should say what it's from.
And it doesn't.
And I'm like, that's something that I loved so much about melee with the trophies is like,
I felt like I learned so much about Nintendo history because of that, whereas this just has it.
And it's kind of like it's one of those things where I'm puzzled by a lot of shit
Yeah like I think even you'd be like I don't even know of course I would
Nintendo history is vast broad and huge and it's not so much I don't know yeah
And we're talking like obscure yeah weird stuff like Castlevania characters and obscure like the metal gear thing
Yeah there's there's a lot going on there lovely tell me son you about Monson they're just to annoy you guy
I'm pretty sure I so many motherfuckets are in this thing it's insane
So I love all that stuff but the problem for me is like as cool as all that is there's another level where
It's like you level up these spirits and like you can take them to gyms.
You can take them to dojoes to teach them different moves.
You can go exploring with Captain Toad and stuff.
Yeah.
And a lot of it feels half baked.
Like a lot of it feels like I get what you're going for here and it should be absolutely amazing.
It's not.
It's really tedious.
There's way too many menus involved.
And I feel like it could have been simplified a lot.
Now, having you said that.
I'm having a great time.
World Light.
There's a lot of good going on there.
The boss fights are super cool, super fun.
Exciting.
That's great.
Then there's spirit mode.
Spirit mode is separate from World Light, still using the same spirits.
But it's kind of like every five minutes, a board changes that has like 10 different matchups that you can choose from.
And like there's countdown timers.
Once they go away, you can't get them anymore.
Great for looping people.
They don't want to keep playing.
I want to keep coming back and all that.
That's cool.
But it's the same spirit battles you face in World of Light for the most part.
I mean, there's also one's exclusive to the board or whatever.
But playing through that, it's still the same cool, fun matches.
But then there's a stupid-ass twist they add
Where after you even when you beat the character
There's like this like circle thing that goes
You get a gun and need to shoot through the circle
And it's not fun
And it's tedious as fuck
And I'm like these are the type of decisions
That I'm like why would you ruin such a good game with this?
Like it slows it down and there's not going to be a single person out there
That's like that's my favorite part of the game
Gotcha you know
And it's like it's really kind of a bummer to me
Because I'm like I want 100% this game
There's a lot of things that might hold me back from that
It sounds a lot like casino game culture stuff in Japan that's made its way in, honestly.
Yeah, it totally is that.
And that's part of life there.
I mean, so it may just be one of those cases where we're looking at a cultural piece of decision making
that doesn't make as much sense to us as it does to the folks that develop the game
and another part of their audience.
Yeah.
So long story short, smash ultimate is fucking fantastic.
I love it so much.
I can't wait to like really start playing it with everybody.
Yeah, yeah, like learning the new characters more.
Again, I guess it's only benefits the Friday people.
Remember, after the Kind of Funny Game Showcase,
we are doing the Kind of Funny Games Showcase after party
where we're just playing Smash on Twitch.
And that is going to be such a relief, I think, for everybody
to actually be able to play and focus and have fun again.
Yeah, and I can't wait to get back to World of Light.
Like, I can't wait to keep playing and do it.
There's a couple.
Like, I was doing a match against the boss from Metal Gear Solid 3.
Oh, nice.
And she's fucking killing me, man.
So hard.
And I'm like, I love it.
There's like moments that I'm like, this is brilliant.
And then it's like, then you see some of the other stuff and you're like,
ah, why is this here?
But man, what a damn package.
The amount of content in this game is absolutely staggering.
And like I said, I do think it is the best single player content in the smash.
God damn, yeah, can't wait.
So, beautiful.
Very, very great stuff.
Well done Nintendo.
Well done Nintendo.
So next up, I want to talk about Pokemon, let's go Pikachu.
Continuing the conversation.
Indeed.
Jared, you, last week you started playing the game.
I started very early on, but now I have collected my first badge and I'm,
making my way up the highways.
Apparently there are routes.
There are many routes.
Lots of map navigation in this.
A lot of difference.
The signposts to go this way.
First off,
you were so right.
You said last week,
everybody in the world of Pokemon is really into Pokemon.
Man,
you are not kidding.
Yeah, yeah, yeah.
It's a Pokemon-based economy.
It is, too.
I am now leaning full into something
I hit at last week that,
that in fact, in this world,
the Pokemon are in charge,
and the humans are the servants.
I'm into it.
The humans are under the demands.
minion of the Pokemon, they just don't know it.
They're being played.
I think that's what's happening.
So, Jared, I want to quiz you real quick, because I want to see how much you're actually
enjoying this game.
Okay.
What was the name of the gym leader that you beat?
He was the rock gym leader guy.
What's his name?
I don't know.
Rock Jim leader guy.
Geo dude's friend.
Brock.
His name was Brock.
Brock is what we were looking for.
Okay.
That was a test.
Barack Obama?
No, no, there was many memes about that.
But that was a test to see.
how like invested you in on
okay I've named every character
Pokemon that I can and every
Pokemon Pokemon that I can so I get a little
confused about that I've having fun it's a fun game
let him play these games the way he wants to play him Tim
no I like it I got the badge it kept on going I'm like I'm
wondering around here I'm finding stuff and fighting these
monsters now I'm curious okay because it has been a while
since I think Sun Moon's the last one I like dabbled in
a little bit and black white before that when I encounter
these wild Pokemon in a non-Pokem-go-esque game.
Am I still throwing balls at them or am I, I fighting them, right?
Well, you fight them and then throw the balls.
Fight and then throw the balls.
So there's fewer fights in this one.
Yes, there are fewer fights because you only fight trainers.
Right.
Yeah.
And that's not what I remember from the other one.
And the other games is when you find, there's random encounters.
Yeah.
And they'll pop up and you can either just fight them to their death.
Beat them to the death.
Okay.
Then you get experienced for that.
Or you can fight them until they have slivers of life.
And then you can throw the polka ball.
You don't actually throw it, though.
It's just like an item to use.
So you talked about Pokemon being a world of wonder,
being the best, about the comments, totally see it.
I definitely think there's something very strong
about having a childhood attachment to this game
that will be harder for me to capture
because it is about being a small person
in a big, optimistic world finding your way.
In a lot of ways, it seems to me, to be a game
about growing up, about achieving ambitions.
It's about being the very best.
And there's something really neat about that
and about how I love how optimistic it is.
I really do like that part of it a lot.
I am genuinely a little disturbed
that it's about making animals kill one another.
They faint, nobody dies.
They faint and fly back.
That animal is in distress.
That's the thing is like over the years with Pokemon,
they've like changed the wording like slightly every time.
So it's like, I remember before it was a little bit more aggressive.
It would be like, they blacked out.
Their skulls been caved in by thunder shock.
It's battle bots with living flesh.
I mean, it's, these are, these are gladiators fighting under your dominion.
But taking all that silly criticism of it's a freaking video game and nobody's actually
getting hurt aside, I do think that there's something really neat about the optimism.
It does remind me a lot of Dragon Quest.
And Dragon Quest is a series I really enjoy.
I'm not as captivated by this because the story hooks are different than when I'm used to
getting into Dragon Quest.
Yeah, and I think that's a big problem with Gen 1 of Pokemon specifically,
is that it takes a little too long.
I mean, obviously it's the first game, right?
So it's like they didn't understand the pacing yet.
It takes too long for like actual story elements to be introduced
that aren't just the main quest.
And like you get kind of caught up in this like,
okay, route to route to route without anything happening
that's out of the ordinary for think a little bit too long.
Like you're almost, well, almost I guess you're not.
There's still a couple hours before you get to some point that you're like,
all right, cool, there's, I see what's going on here
on here and there's more than just the gym battle.
And I'm not, I don't want to be
overly critical of it. I'm enjoying it. I'm going to keep
playing it, definitely. I tweeted
this last week, but I still
think it's so fucked up that Nurse Joy
at the hospital at the poker center when you
go there. Hope to see you again.
Yeah, they're like, she's like, we've nursed your Pokemon
back to perfect health.
And it does the do, do, do, do it's like, we hope to see
you again. It's like, why would you do that?
Yeah, like, welcome back to the hospital.
Like, don't say like, hey, you're leaving the hospital.
But they know this world. They are a Pokemon based a
They know that you're fighting strangers old men in the woods and they know that you got to come back regardless
Yeah basically you're just feeding them right? Yeah, that's what the nurse is doing
No nurse in the magdow did you not see the episode with Charmander of course not let me tell you what happened in this fucking episode great
It's one of the most fucked up things of all time sure the cartoon got real real emotional sure they meet this fucking mean I think his name was like devon or something
Yeah, Devin Sauer this guy this guy devon with a charmander yeah Devin saw was there okay beating the shit out of his charmander and it's just like
abusing him, not healing him, fighting with him, yelling at him for not doing good enough.
So this mean idle hands.
Yeah, exactly.
And this Charmander is just so sad.
He's like, I just want you to like me.
I just want you to be my friend.
And then, you know, Charminger has a little fire on his tail.
I do know that part.
He gets caught out in the rain.
Damien, his name's Damien.
His trainer was fucking Damien.
You know he's going to be a bad guy.
His name's Damien.
Damien, like, Charmander loses a fight.
So he leaves the Charmander on this little log and he's just like, I'll be back for you later.
And he leaves, and he doesn't come back.
And this Charmander sits there for days
Without eating
Just waiting for his fucking trainer to come
It starts raining
And his little tail's about to go out
And Ash finds him
And he's like oh my god
And has to rush him to the hospital
As his tail is like flickering out
And then it's this super intense scene
That reminds me of the 1984
Transformers movie
Where Optimus Prime dies
Yeah
But Charmander dies
He doesn't die
He gets nurse back
And then Ash gets him
And then he evolves
And does his chest open
And he give the Matrix of Leadership
To Ultra Magnus
Instead of the rifle air
to the Matrix of Leadership, Rodis Prime.
No, that all doesn't happen.
But anyway, it was real satire.
No, I can see that getting really.
It's called like the Shibuya dog, right?
Like the dog that lived outside the train station all those years where the first master to come back and never did.
That's why there's a statue of me.
So fucked up shit, man.
Okay, Pokemon, fun.
That's, that's, Jared's review of the first few hours of Pokemon.
Yeah, this is fun.
And I do like that there's no random battles because the random battles, while I enjoy them in
some games, and Pokemon never really did it for me.
So I'm having fun with this.
I like them.
It's like, hey, walk up and hit some guy.
You still playing at all?
I mean, that would be a plain game for me.
And right now, it's just holding planter to smash.
I feel it.
You know what?
I put what, 10 hours in, nine hours into it.
I get it.
Again, like, I think it's, I see it.
It's exactly what happens with me of every Pokemon game.
Cool, I get it.
Didn't get out of the first map or whatever, still in that Kento region?
Kanto?
D.J. Kanto?
Where do I start the game?
Kanto?
In this game, you're staying in.
Oh, okay.
I thought I got to a new map or something.
We got new gyms or something.
Okay, yeah.
So I did three badges in nine hours.
And I mean, I'm not, I don't feel drawn to go back to it.
But I wouldn't be adverse to going back to it if it came up.
But I probably should just keep them moving on.
Yeah.
I think the problem is, Tim, this is going to be the issue for me with this wonderful game.
Is that, oh, what did I do a bad thing?
No, no, I'm joking about.
Oh, did I?
Oh, did I.
Don't know.
What did I do?
You're stopping the show.
Keep talking.
Tell him to him.
I'm terrified.
What did you want to tell him, Petty?
I don't remember anymore.
As much as I enjoyed Pokemon.
I got hooked on Monster Boy.
Yeah, tell me about Monster Boy.
Okay, so Monster Boy, I did not expect to be as bold over by as I was.
You remember earlier this year, or guess last year,
there was a near-launch title for the Nintendo Switch that was a remake of the Sega Master System
Monster World game.
The Wonder Boy 3?
No, you remember this?
Never played this?
Okay.
So the Wonder Boy, you familiar with the Wonder Boy series?
I'm familiar with it coming out last year if you liked it.
Okay, it goes all the way back.
All the way back to like mid-80s Japan.
The series has been continually coming out
all different platforms, even different names.
You ever played Venture Island?
Like with the skateboard guy on the N-A-S?
No.
No? Okay, Venture Island, that was a Wonderboy game, sort of.
The Monster World games, they're all connected to each other
in this tumbleweed of incest.
Sure, gross.
But we got this incredible, wonderful remake of the Sega Master System game
last year on the Switch.
It was great, beautiful, beautiful, like hand-drawn animation style,
But you can also on the fly dynamically switch it back to master system graphics, then go back.
It was so successful that it inspired the creation of an original new Monster World type game.
And I am still fairly early in it, but wow, it's good.
It feels like a way forward game.
Oh, okay.
Yeah, it feels like like one of those like great 2D platformers.
Shantay.
Yeah, exactly.
A lot like Shanty.
I like it more than Shanty for a lot.
Shanty is a good game.
Yeah, Shanty is a good game.
But it's gorgeous, bright colors, beautiful animation.
You have more powers than you seem like you do at the beginning,
and they're constantly adding to your arsenal.
You're quickly customizing.
Semi-linear, like lots of exploring in limited areas,
and then gradually it opens up more and more and more toward that Metroid event,
but it eases you into it, but it never feels too easy.
It's the kind of game that a kid could play that's very generous with checkpoints.
So a kid could play, and they probably die a lot, but they get along.
But a grown-up can play and find enough challenge,
and engagement to really get.
It's a meaty game at this point.
Beautiful enemies.
It reminds me,
did you ever play Monster Tale on DS?
No.
So many monsters.
Yeah, Monster Tail is this really cool,
like late DS platformer that absolutely loved.
And I am bold over by this game.
It's so good.
I can't put it down.
Is it just a downloadable title or is it?
I don't know if there's a retail version of it.
Is it a full-price retail?
It's a $40 game, which people are.
saying, hey, wait a minute, this is a
retail 2D size scrolling
platform where I'm used to paying $15 for
these. I think that they're probably
pretty well aware economically that they're only going to
sell a certain number of them. In my
opinion, and again, it's
early. I can't give a full review.
What I've played so far absolutely
justifies the cost in terms of how
much fun I'm having and in terms of how
really gorgeous a game it is.
There's a lot there, a lot going on.
I really like it. Plus, it just
that's a little creative things. Like,
usually in games you fall in water
and that's terrible and you're going to die and all that
and this game you fall in water
and you're like oh yeah I'm okay I got a way to start back
over but then you're like oh wait I can put heavy boots on
and fall through the hazard and whoa
there's a whole other world down there with other stuff going on
I didn't know that and then is it more
2D platformer or is it more like
Metroidvania
a little of both
somewhere right smack in between
and it's really neat that way it feels
both feels very much like both
maybe kind of in the way the
Messenger did closely, especially in the earlier parts. I adore it. I highly recommend it to both
of you. It's a really good game. How's the soundtrack? I like the music a lot. And again,
it's very bright and piny and sprightly. And it's like, hey, we're going off to have an
adventure. And it feels adventure. And that's how the best Monster World game is Monster World
Four. And this one reminds me a lot of that. The other best one, dynastic hero, this one reminds me,
Again, a lot of that.
Have you played all of these games?
I play most of them.
They've been, they're kind of beloved in Japan.
Like there's a cult following, and so they've been re-released in compilation packs.
M2 did this great emulated pack of them that was released in Japan, for example.
But they were on the master system, the SG-1000, the NES has branches of them.
And then there's like branches of the branches.
There's this game about a monkey prince that's also based on Wonderboy, that's also based on Adventure Island,
And then there are Adventure Island games that aren't Wonder Boy games,
and there are Wonder Boy games that aren't Monster World games,
and they're Monster World games that aren't, and it's really incestuous.
The Monster World Cinematic Universe.
You got to love it.
You brought up a game earlier, Adventure.
Adventure Island.
Adventure Island.
Yeah.
So there's this game that I played on Game Boy Color, I want to say.
I want to say it was exclusive to Game Boy Color.
I could be wrong about that.
That I think was called Survivor Kids.
Oh, Survivor Kids.
Yeah, Survival Kids.
That's Konami.
What's the deal with that game?
Because I remember being interesting because it looked like Pokemon at a time that I was obsessed with.
It's so cool.
Survival Kids is great.
Okay, so Survival Kids is about two kids.
They get washed up on a desert island and have to live.
And it's a kind of a puzzle adventure exploratory game where like you use the limited resources around you to survive.
It's like really simple strategy and kind of almost that Minecrafty survival level going on, but also exploring and, you know,
exploring and finding out the secrets of the island and and that's what it's about it's a great
yeah i remember i remember playing it and i never beat it hit a point where i was just like i'm a
little too lost and it wasn't straightforward enough for me i was a dumb ass kid um but it was around
the same time like i fell in love with pomem and like 98 and got my first taste of like rcgues and all
that and then um it was right around the time i got that and then there was oracle of ages and
oracle of seasons oh i love those games were amazing and i feel like those were just
brilliant examples of how a game should progress in terms of pacing and in terms of teaching new abilities and stuff and having the world kind of open up in front of you.
Whereas playing survivor kids or survival kids.
Survival kids.
Whatever it was was the total opposite where I'm like, they don't give a fuck.
Like they're just dropping you here, not really explaining things, not explaining how items work together.
It felt like a top down Zelda game but mixed with elements that I don't like of traditional adventure games.
One of the reasons I, like, Minut is a lot like Survival Kids with all the crap taken out.
Like, that's why I keep harping on Minut.
With Survival Kids good.
I think so.
Yeah, actually, I really enjoy it.
But it is obtuse in places.
Now, you mentioned the Zelda games.
Did you know the Capcom made those?
Yeah.
It's a flagship.
Those in Minish Cap, both.
Did you know that?
Zelda games?
Yeah.
The Oracle of Ages and Minish Cap were all flagship.
That's all Capcom.
Wow.
Yeah.
And originally it was going to be three of them.
Was there a logo on the box and stuff?
Yeah.
Yeah.
Capcom straight up was involved.
It was published by Nintendo.
That's the weirdest thing about Nintendo when you look back at that time specifically.
I'd say like somewhere around from Game Boy Color all the way through GameCube,
their partnerships with random ass people.
I guess it continues to this day.
Intelligent systems.
Yeah.
You think they're effectively a second party.
You look at Team Ninja they partnered with on one or, you know.
But like Star Fox assault on GameCube was Namco.
Right.
And then.
Well, Star Fox originally they found out to, what was that group?
The guy, Dylan Cuthbert.
That was the guy that did X for the Game Boy.
Did that.
And then F0GX on GameCube was Sega.
Nintendo was not that big a company.
Today, Nintendo was not that big in terms of manpower.
A company.
There are not that many people, relatively speaking, that work at Nintendo.
It's crazy to even look at Smash Bros.
I remember when they first announced that Smash 4 on the Wii U and 3DS was going to be with Bena Namco.
And I was worried about that.
I was just like, dude, I trust Nintendo.
do not trust you guys, even though you have so caliber, you have, like, you've proven
yourselves, but like, this smash is different, you know?
And I was also worried they were going to, like, shoehorn in a bunch of bullshit into the game,
and they didn't, you know?
And it was a- Well, Nintendo still pays a close attention, obviously.
Yeah, they're on top of everything.
Same thing with the Zelda, uh, I'm way too tired, guys.
Destiny Dynasty Warriors.
Oh, yeah, yeah.
Obviously, they're going to pay super close attention to that and, you know, be in there to make
sure it feels like a Zelda game.
Yeah, I mentioned.
team ninja earlier and Metroid wasn't good, but my impression of OtherM was that that was firmly,
that was Nintendo's decision that made it not good as my understanding about my game.
Oh my God, Metroid Other N, dude, E3, and I don't remember what year that was, but like 2009.
That was the same year as the Vitality Sensor.
And it was the same year as Vitality Sensor, but it was also the same year as Mario Galaxy 2.
Yeah.
There was a lot of bad news in that conference.
There was a lot of amazing announcements and news.
I'll never forget seeing Galaxy 2 and be like, they're fucking doing it.
What?
We've had to wait six years for Mario games and now they're just giving us a single
And you see Yoshi you see Yoshi and 3D proper not the fucking weird sunshine version
But the thing that blew my mind was Metro it other M at that point we didn't know was gonna be bad
At that point was the best thing ever yes
Because like I know that's a meme and it's dumb now but like watching that trailer when it fucking starts off and it was clear it was Metroid
And then it says team ninja yeah I was just like and this fresh off of like ninja guidance and all that
I as a fucking Nintendo fan boy that was like ride or die for
Like even at the Wii just hoping we were gonna get some hardcore titles
I was like losing my mind and then I played it at D3 the next year
If they could have cut the dialogue and the and the cutscenes out of that game the action sections of that game are great
The action sections are great the controller was not great
The story was horrible and the character development was back once I liked I was fine with the controller and the switch off missile thing
That that was good with that actually I kind of liked that yeah now you think I'm not a big we moat guy
I get that we mo mo with nunchuk I'm down with but not we just a we
No, it never felt comfortable to hold sideways
It felt like it was a holding of remote control
Even with like NES games stuff
Actually, it's very comfortable with it
I really like it. What about you with the triggers and stuff? I didn't like that
I mean the Wii mode I was fine with it but I mean like how much we were using the we mohm
You know what I mean? I was playing it for here or their kind of stuff when the exclusives dropped that I needed
I hated Mario Galaxy with it
I always wanted a real controller with that
Which I know the whole shake thing but Mario Galaxy I just didn't like doing that
I was never I like the idea of it I remember being so excited at the announcement
of the Wii. It's something brand new. It's so crazy. What is it going to be? And then here and
they're using it. It was fine. But I don't know. I don't feel like I have strong opinions about it.
See, that's an interesting one for me. I didn't work. I was a freelancer at that point. We'd never
met during the apex of the Wii's lifetime. But I think I'm one of the few people in this part of
the industry that love the Wii. Like to this day, I would rather play Wii than play a PlayStation
3 or an Xbox 360 from that generation.
I like the library of games better.
I like the controls better.
I prefer it.
It is after a PC and the DS Lite
my favorite way to play video games.
That is so crazy.
Well, I mean, I guess because the virtual
console on the way was spectacular
at the end of the day.
The virtual console was, and there was a library
of about, people talk about the library saying
you put about 50 really solid games together.
Wow.
Boom blocks.
Look at every.
Boom blocks.
It's great.
So fucking fun.
I'll never forget though, Jared.
One of my first Jared Petty stories ever totally fits into this where we were doing a project at IGN.
I think it was like top 100 Nintendo games of all time or something like that.
And we, like I was in charge of producing it.
So I had to work with everybody to do gameplay capture and then do a interview with everybody about whatever the game.
Their favorite game.
It was the top 125, I think.
125 years, 125 games.
Yeah, yeah, yeah.
And me and you did a video.
for New Super Mario Bros.
Not you.
New Super Mario Bros.
We.
Yeah.
And you were saying that it, at that point, was your favorite Mario game.
And I was like, you're a fucking moral.
No, I think so.
I was so mad at you.
Like that video exists somewhere.
Like on IGN.
Not somewhere.
It's out there someplace.
Yeah.
Yeah.
And like we're talking about it.
And you're explaining why you liked it.
It totally made sense because it was like a perspective that I just never had.
Because you really liked the co-op stuff.
I really liked, you know, getting it into that.
And that was the game that introduced that.
side of Mario, which is super fun, super great. It's not what I ever cared about as the actual,
like, what am I thinking of this game being? Yeah, I three-starred every level of that game
through all nine worlds co-op. And that is an experience. It is great. Honestly, I think
we, you may be a better game. It is. But that one is my favorite. I think Mario 3,
when you're talking about greatness is obviously
the most influential of all of them, but I think
that that's my favorite. What's yours?
I'm curious. My favorite Mario, it's
for my whole life, it's been Mario World.
Yeah. But I get older
and I replay them over and over
and over. I really think three might take it.
Yeah. And it's like one day I want to do a
definitive breakdown where I want
to like do a real in-depth thing of
looking at three in the world and interviewing a bunch
of people, get into the bottom of this.
What is the better game?
Sidebar on that. How is there still not a
on Smash Brothers, the Mario 3 son.
How is that not happened?
I've heard that so many times, and I cannot figure out why that has not occurred with the
son's so even dying to kill you.
Also, we need to write an injustice here, Tim.
You were the producer on that project.
At that time, I pushed very hard for Joy Mac Fight, the Nintendo Fighting Classic for the
Famicom to be somewhere on that list.
Low, I understood.
Of 125 games.
Of 125 games, because I looked at some of the things we put on there toward the
tail into that list. And Joy Mech Fight is better than those games.
Yeah. To be clear, producer at IGN
did not mean I had anything to do with the list. You did not choose that.
But a grave injustice was done and I was told by a very kind gentleman who disagreed with me
and was in charge of the project that it could be number 126 in my heart.
Damn.
Ouch.
Ouch.
All I got to say is Joy Mech Fight.
Freaking great fighting game.
36 playable fighters, 28 unique movesets.
a good two controller button fighter on the NES of all things.
Who knew it could happen?
But it can.
Great game.
Super Mario.
Oh, Super Mario World.
Yeah.
That's a good choice.
Yeah.
So damn good.
Fantastic.
It's hard to argue with Mario.
Bought an S&S for it.
No shoe.
The only game I ever played on it, Super Mario World.
That was it?
Yep.
Played that.
Every night I'd come home and play that.
Listen to Pinkerton backwards and forwards and up the side down, just left and
I can't hear.
I can't hear one.
I can't hear Pinkerton and not think of Mario and I can't play Mario and not think of
Pinkerton.
Fascinating.
Well,
was that the one?
It was already past...
Sorry, why was it the only game you played on Super Nintendo?
Because it was already past that point I think where I think we were already through...
Because I was going to my friend Matt's house one summer.
We'd go fishing every day and then we'd come back to his house and he had an S&S in the basement
and he had Mario World and I would just play.
I don't think I was playing it contemporary.
I think we were already on to the next generation.
Like I already had the next generation of consoles.
I probably already had my fucking Sega Saturn or whatever.
and it was the idea that
he just had this thing in his basement
that he didn't give a shit about
you know what I mean
I would just fuck around with it
to the point
and then when school started up again
I was like
I gotta keep,
I got to keep playing this game
I wanna find every secret
I want to get every weird green block
or whatever
so I went to Funkoland trade
into a much stuff
got an S&ES
and Mario came back
and that's all I ever played on it
I often talk about this
because it was already
it was already the one that was like yellow
it had already yellow
that S&S that's like
it was old
I've told the story before
but I'll try to add some
new twist to it, but it, I often think about how lucky I am to have grown up with video games
at the time that I did.
Sure.
Because I, when I was, you know, four, five, six even, like going to Kevin's house.
Like, I'd get glimpses of video games here and there, but we didn't have our own console
at home.
Yeah.
But it'd be like, my cousin's house.
And like, that's where I first saw Mario 3 or like Kevin's cousin's house.
I'm like, oh, this is what Sonic the headchog is.
It's like, you just get these, like, kind of little glimpses of what's out there.
But the first game that I own, my mom got me, uh, Super Nintendo.
that came with Mario All-Stars Plus World Card.
Which is the greatest game of all time.
The greatest cartridge ever cartridge of all time.
But it's like my introduction to Mario in a real way of where at any moment I could sit down and play,
not just, oh, I'm at my friend's house, like glimpses here and there, was Mario All-Stars Plus World,
which essentially meant that at one moment, Mario 1, Mario 2, Mario Japan, Mario 3, Mario World were all
equally the same thing to me, where I was just like hopping back and forth between all of them.
I'm like, if you, growing up, you asked me, like, what's the Mario theme song?
I wouldn't be able to give you one answer because it's like all of them were so equal in my mind.
Yeah, like that was just as valid as the, do-d-d-d-d-d-d-d-d-d-d-d-d-d-d-d-.
That makes perfect sense.
And, like, it wasn't until years later that, like back at that, I'm just like, holy shit.
It's a good introduction.
To be able to jump through those games back and forth.
No wonder you're here right now.
That would do that to you.
Exactly.
And it was such, such fucking magic.
Yeah, I remember going into my friend Travis's house growing up for the first time.
and I already had the master system and played a ton
and walked in and they were playing Mario and I was like
what the fuck is this shit? Oh really?
Like what the hell is this guy?
What wait? He's the running around throwing fireballs
and like this sucks. Let's play ghost house.
After ghost house that was your reaction to Mario?
Well you know how kids are you got to
immediately get the fights about everything. Yeah that's
I think it was Jeremy Parris said his neighbor who had
Master System was always trying to tell him how it was
more better. Of course.
You had a Saturn. I didn't know you had a Saturn.
Yeah, that's the one that broke me.
Oh, okay.
The story goes that I put on my Christmas list.
I wanted it in 64.
And my mom looked at it and was like,
you always have a Sega kid.
Are you sure?
You know what?
That new Sega system was like, you know what,
mom?
Yeah, let's be loyal.
And that was it.
Put me back on the track.
And we got that Saturn.
To be fair, Sega Saturn.
And again, I was a dumbass kid.
And especially during this time, like when Saturn came out,
I think I was six, maybe seven.
One Saturday to come out.
Saturday came out in 95, late night or mid-95.
So I was five or six.
And I remember at Toysra seeing it.
And like everything about it, the logo and just like how it looked.
It's like, this is cool.
It was super cool.
It's like what you think of Sonic.
They're showing you,
they're showing you nights.
They're showing you nights.
And I fucking loves nights.
I've only played the demo of nights time and time and time again when I'd go to Toys R Us.
And for years I wanted to play it.
And Saturn was the one system that couldn't be emulated.
Right.
It's so hard to emulate Saturn.
For some reason.
People have made progress.
Now they had, but like 10 years ago when I first got a computer and like, I can go back and just like download shit.
I couldn't get nights.
And I was so mad.
I'm like, it was that.
In my head, it was the perfect game.
Oh, sure.
You know?
And then eventually they released the sequel on Wii.
Which is bad.
And I played it and I'm like, oh no.
Well, you know that the night sits on Xbox arcade like and it's a very good version of it.
Yeah.
And then later I went back and played it.
The game wasn't what I thought.
So Saturn had a great library.
Saturn succeeded despite itself.
Like it was an import as paradise.
And a lot of the best games, unfortunately, only come out in Japan.
But still here in the States, we got some really solid.
stuff on the Saturn. It was just terribly
mismarketed. It's too bad. It had a lot of
great games. It eventually dried up and that was the
problem. Yeah, they just didn't get the
support. Because it did well in Japan. It's just
a terrible here and they couldn't survive on that
one market, unfortunately. Yeah, that's
crazy. Yeah. Going back to it
real quick, though, Zelda Oracle of Seasons and Ages.
Like, those to me seem
like Greg Miller-ass games. Yeah.
Like, they're just like elements about that.
So these would stick with me. These were DS
games. No. Game Boy games.
Game Boy games.
Game board.
Color?
They would work in black and white, I believe, and they also had color out.
I think, if I remember right, they'd work in both.
So the idea with it was there was, uh, fucking, wow, what's the first one?
Uh, Oracle's Awakening.
Links Awakening on Game Boy, right?
Yeah.
So this is in the style of that game, but Capcom helped make it and it was, it was kind of like
Pokemon Red and Blue where there's two versions of the same game.
I, I remember comic book ads.
Yeah.
They look really cool.
Yeah.
One was Red, one was Blue.
Entirely different games, though.
Um, Oracle of Seasons was way more action-focused.
an Oracle of Ages was wearing more puzzle and dungeon focused.
And you'd have to play through both of them,
which would unlock more content at the end.
Gotcha.
Originally,
there was going to be a third game and it was going to be like the Triforce.
Nice.
It was Game Boy Color.
I was trying to remember with that one played in color or not,
but I was getting mixed up with links away from.
But there's fantastic, like, games.
Like, those are games I would love to see on the Switch.
Those are games that would be fantastic on the Switch.
And I think if they ever decide to expand their library of,
of, like, whatever they're going to stream,
that the Game Boy Color
would be almost perfect for the Switch,
so I figure they'll probably go there with it.
I think what makes it of Greg Miller asking?
Go ahead.
I just think that like knowing your sensibilities
when it comes to those type of games
when it comes to like the action adventure,
especially when we're talking retro style things.
I feel like Oracle seasons and ages,
especially because they both have the action side
or the puzzle side,
like being able to choose which one you want to do first,
I think is a really...
It just seems like up your alley.
And it's like when it comes to Zelda of like,
what I know of what you like about Zelda and don't like about Zelda.
This just seems like it's a simple, small enough title that, uh, like if it were to come out,
like I think that you'd enjoy playing it through.
It's also the closest Zelda to the original Zelda since like other than Breath of the Wild.
So Oracle of Seasons in particular really feels like a like a really parsed and well refined version of the original legend of Zelda.
If I loved Link Between Worlds, would I love this?
Yes. Yes.
Honestly, I feel like they're in the similar veins.
Gotcha.
It's like, Link Between Worlds is a bit more open of like choose your path.
Sure, yeah.
Which dungeon you want to start on you.
Actually, seasons is pretty open.
Yeah, it's a big world.
And then there's a cool thing that if you beat them both, then,
blah,
there's a secret third that you're going to only access by beating the both.
And the final dungeon can only be accessed by beating both games,
which is really cool.
Enough of this old shit.
Old games old?
Greg.
Yeah.
Assassin's Creed Odyssey, the D.
That's right.
Oh.
I got into it last night.
Got out of it last night.
Beat it.
I mean, I put it in a while.
I think I took the game clock from 83 hours, 84 hours to 88, 89.
They had that robot owl from Clash of the Titans.
No, we haven't seen him yet, but I'm holding out hope or whatever.
Yeah, what is it, Legacy of the Blade?
I think it's the official title.
Is that right?
You got a computer, check it for him.
I'm pretty sure it's Legacy of the Blade.
Episode 1 for this one.
Yeah, it's more Assassin's Creed, which is all I want.
All I want to do is do more in that world.
It is not a new map.
It is the same map.
They've added more stuff to it.
It is as Assassin's Creed Odyssey.
nut. It is super fun to jump in and have all these new orange exclamations on there and see all
because that's, you know, it's usually yellow.
New interesting quest, like good story quest like you've enjoyed.
Well, that's the whole thing, right, is that Darius is there.
He's, you know, got the Assassin's Blade.
This is the first time we've seen this Assassin's Blade because, you know, Cassandra doesn't
have one or Alexios, depending on who you play us.
So that's popping up.
With him, he was a bodyguard of the king of Persia.
Some things went down there.
He's been on the run for years.
His son's there with him.
they're on the run.
There's this order of the ancients that thereafter as well, too, that have now
they've basically brought the fight to you that that's coming there.
And they know who you are as Cassandra.
The reputation of the eagle bearer has gone that far that they know that you're a threat
and you're on their system, their radar too.
Legacy of the first blade hunted.
Legacy of the first blade.
Thank you.
You've talked a lot about enjoying the side quest storylines.
Does it add a lot of that kind of stuff to it?
Oh, it's the same thing as always, yeah, where you walk up to people and they've got little
interesting tidbits and interesting personalities and you're invested in what I'm
doing for them. It's the same thing of, you know, if I, you know, just playing assassins as I do,
I was, you know, all right, go do this. And to get this one thing, well, I'm here already. I'll clear out
this entire fortress as well. Do that. And so then on the map, it pops up of like, you know,
whether, you know, by the fate of the gods or just because she was feeling the anger that day,
you know, Cassandra's already completed this question. She just has to come here and bring us the person.
But I go there and in the same thing as always. All I'm doing now is, I don't even have your
question yet, but I know it's on my radar to get it because it's a side mission. I've already
gotten whatever item you needed or whatever. But when I get to you, I listen to your entire
story. I could just circle through it all and give you the thing and get my bonus and leave.
But what is your story? Oh, right. You know, this is interesting. We're looking for like this
dead guy's stuff. Yeah, okay. I'm in. Your brother. Oh, yeah. I did know your brother. Oh,
yeah. Okay. Okay. The same thing is always where they're asking me things and I actually
remember the character, which is like the highest comment I can pay of that game of like, I remember
Darius's name right the next day because I, you know, he's an assassin. Okay, cool. He's this
happened. Okay, cool. Do everybody's like, do you really know him though? I'm like, all right. So there's
gonna be something in this of, you know, whatever.
But play through and it's awesome, the fighting's awesome.
And then, you know, it's exactly what I want.
It's more trophies in Assassin's Creed Odyssey.
That's what I want.
What's the DLC plan for Odyssey?
There's more of it.
There's three episodes in this first thing.
And I think then there's another major expansion.
I think this is the first major expansion.
Then there's another major expansions next time.
Video games are fucking crazy, man.
You're especially talking about all those old things a second ago.
It's like to think now that it's like just, oh, that's just what happens.
You get this giant, meaty single player game.
Yeah.
And then on top.
that. It's like there is more coming and it's like
it's, although the counter argument would be that
back in the day, they just wouldn't have released the game
until these parts were part of it too.
But it's like that's new game pluses, things like that.
That was, you know, there's that too. Yeah.
Oh, what I do? What I do? Nothing.
No, I hear you
and I'm with you, Tim, of them.
I can't believe, yeah, there's just so much more
to do in this and the way they're doling it out.
And, you know, they just put up their video today of the
December update of what all you can expect
out of this game. And it's like basically some
other stuff, the stuff we already have, this is being the major
DLC, the reminder of the mercenary stuff they've updated.
Because we've talked about that before, right?
Where you can take ability points now and apply them into your mercenary abilities or
whatever.
We've talked about that, right?
Yeah.
Okay.
Well, so I got to do that last night and be totally geek out.
And of course, do the thing that I normally wouldn't, but I'm so into of like, you know,
pay the money to reset all my skills going and only give them to the runs I really need,
then go and pour them all in here and keep going.
And then, you know, there's new ability included with this DLC that I went through
and then got and did all the stuff.
It's just such a joy to play that game and to go through.
And I can't compliment them enough on the way they are supporting it.
You know, they're like, even today, they're just like tossed in in the December update that there's another quest that's going to pop up and you can go chase.
And like just those little things.
And the fact that they did the whole clothing thing that I've talked about before, you know, like I am just like last night.
You know, starting this thing, it was like very much kind of like Spider-Man, right?
Of like, all right, let's mix and match.
Let's see in the new out.
Let's get a new outfit on Cassandra and see what it is and changing up colors and trying to match it and trying to make it look cool.
So that as I play through and it feels cool.
I think it was the Ask Kind of Funny Gamescast anything for this month that went out.
One of the questions was like what's something that you just want to see go away in video games or something that you want instituted always.
Remember that?
Yeah.
And that's totally my answer.
Yeah.
Is every game should give you the ability to mix and match the stat boost with costumes.
Oh yeah.
Oh yeah.
I loved in Spider-Man, I let you do that.
It's just like the armor's come with the boost, but then you can apply the boost to.
Cool.
Any outfit you want to wear because it's always like that.
And the way they've been so responsive to the community, the Assassin's Creed community, I see that only getting better, right?
Because I think now that they've introduced the ability of like, well, it's brushed bronze or Warren Silver or whatever to make the outfits look different.
I totally expect that January, February, somewhere in those monthly updates, it's going to be, just to color them however you want.
Yeah, I mean, we finally put in a shader here and you can just make it look exactly how you want to make it look and then go through and screw around that way.
So awesome.
Sounds absolutely bodacious.
They killed them, man.
How have they done on sales?
Do you know?
I haven't seen sales data around that.
I haven't seen data, you're right.
But I think it seems like they've been happy.
I mean, it's definitely found an audience for sure.
It's definitely getting critical acclaim.
Most people I know are playing it.
Yeah, yeah, yeah, yeah.
I think they've done really well in a year that people were like,
why is there an Assassin's Creed immediately a year later?
Why is there an Assassin's Creed that's trying to be the Witcher?
Why is there an Assassin's Creed that's going up against Red Dead?
No, I think they've got, I would think, be very happy with what they found.
Just based on Scuttle Butt.
I have no real thing to back that out.
Assassin's Creed Odyssey sales outperform rest of series on current,
console generation.
Nice.
I can't.
And I mean, it's such, it deserves it so much.
You know what I mean?
Because I play that game and it is just like, man, I know.
It's one of those games you play and as I'm playing and I'm like, I have such a good time.
Like I, you know what I mean?
And like last night it was the, there's one trophy from not this DLC, but DLC they've put
out or updates they put out since the game came out that I need to knock out to have
all the current trophies.
And it's just like, I could do it.
I'm going to go to bed.
I'm already exhausted.
You know what I mean?
It was fun to be a normal person last night.
Play video games.
I have not had a normal night in quite a while.
with all the showcase stuff.
But yeah,
it's great.
It's fantastic.
I totally recommend it.
Before we move on,
two questions for you.
One, did you tickle me
on the leg like five minutes ago?
I don't think so.
I swung my foot and that's when you're like what
and I'm just a grazed you maybe.
So my leg is like,
like I think I've got like a,
maybe I'm having a stroke right now.
No,
it doesn't go to the second.
Your sweater,
this entire time you've been talking of listening to you.
But all I want to do,
you have this awesome like Christmas PlayStation sweater on.
Sure.
PSX last year.
I keep thinking of GTA button codes.
Sure.
And I'm wanting to press like,
Pressure your buttons anytime.
You press my buttons anytime, sure.
Thank you.
That's the visibility.
I've been trying to get that out of my system.
Love it.
Ladies and gentlemen, this episode of Kind of Funny Games cast is brought to you by
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I do.
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They do, and I use them all the time.
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Gia loves wearing hers.
Cool, Greg.
You love wearing that watch, right?
What watch you got?
Show the people.
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Can you do that?
No.
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Jared.
Yes, sir.
It's been three weeks in the making now.
But it is time for mobile gamer bullshit.
I feel like at this point, there's so much buildup that we cannot possibly meet expectations.
So, it's a very standard seven-question mobile gamer bullshit today.
Mobile game or game dev.
There are a lot of game development studios in this world, some larger than others.
Sure.
You got a game
to the showcase,
the Kind of Funny Game Showcase,
which if you're watching on Monday
is already live,
you can watch it.
There we go.
On YouTube.com slash kind of funny games.
And if you're,
I'm sorry,
if you're not,
if you're watching on Monday,
it's on YouTube.com slash
kind of funny games.
If you're watching before Monday,
it's Saturday,
Twitch.com.
It's such kind of funny games.
I'm going to give a shout in the intro.
Okay.
And I'd like to call out
that with two and a half days to spare,
we are asset locked.
We have all the assets
for a kind of funny
showcase.
The final one is crossed the finish line.
Wow.
Keep it asset locked.
Keep it asset locked.
That's right.
Beautiful.
Gentlemen, seven questions here on mobile game or game developer friends.
You can play along at home and we hope that you will.
Some of these are mobile games you can play on your iPhone or Android device.
Others, development studios.
One is both.
That is the way that was getting to.
All right.
You got cool, Greg.
Starting today with perpetual loser
Tim Gagas
Tizzi.
A.k.a.
Smashing Kitty.
Smashing Kitty.
Mobile game or development studio?
Man.
And by the way, when I say studio,
understand that could just be one person
that uses that name as their brand.
Oh.
So that could be one, two guys in a garage.
That could be a hundred person development studio.
Smashing Kitty is a dev.
Greg Miller.
You said dev?
Greg Miller says mobile game mobile game both of you thinking through your PR emails trying to
decide all right here we go number two Greg Miller pixel tree pixel tree is most
definitely a developer developer I'm going down developer number three skyhoppers
Tim Getty's skyhoppers that's a game mobile
game.
Jared, I hate to agree with Tim Getty's because he's a dirtbag, but it is a mobile game.
Mobile game.
Number four, Mad Aces.
Ooh, that is a mobile game.
And right now, my lead run for double.
I'm going to mobile game.
Go on mobile game.
Stop copying me.
Number five, Tim Getty's.
Ivory Tower.
Ooh.
Dev.
developer. Mobile game.
Mobile game. Number six,
Omega Force. Oh, that's me? Sorry.
Yeah, Greg Miller. Omega Force.
Shit.
We're going to say
Fuck.
Mobile game. Mobile game.
Mobile game. Mobile game.
Number seven, ghost games.
Or
tricky little bitch. Ghost games.
Is it ghost games
or ghost games?
Greg Miller's
I'm so confused.
Ghost games.
I get one.
Ghost games.
We're quite possibly both.
Yeah.
Okay.
Oh, who's doing this one?
You.
Don Gettys.
Ghost games.
Mobile game.
Mobile game.
Developer.
Hosted a conference for them.
Fine.
I'm kidding around.
Finally.
Which one's both?
Greg Miller.
I'll tell you what, Jared.
As usual, you've outdone yourself.
Where Matt Aces sounds like it.
Ghost games I could see being it
Omega Force I could see being it
But I can only pick one
I'm eliminating mad aces
And I'm going Omega Force
I believe Ghost games is too on the nose
To be
You know what I mean?
What a detective?
I just like to walk you through my
A lot of people are like Greg
It's we've never seen someone come in
And be the Babe Ruth
Of mobile gamer bullshit like you have
You know what I mean?
I've had two perfect games
I believe
And
Time is a construct
I don't recognize
anymore. I'm going mad aces.
Mad aces.
Ladies and gentlemen, here we go. Number one.
Smashing Kitty.
That's a mobile game.
Boom! Greg gets it. Tim goes nothing.
Number two, pixel tree.
That's a mobile game. Oh, neither of us
get anything there. Wow. We were both one to zero. Greg Miller.
Number three, Skyhoppers.
Mobile game. Both get a point there.
Cool. So what's the score here? Two to one.
It is two to one, Greg Miller.
Number four, you guys both answered the same here, right?
Yeah, Mad Aces.
Mad Aces?
Mobile game, well done.
Oh, we both get a point there.
Kind of sounds like a studio.
Good job.
That, it was your daily double, so we'll see you at the end if you get another point there.
Number five, Ivory Tower.
Ivory Tower.
We have a split here.
I say mobile game.
Tim says developer.
Ivory Tower?
Developer.
Oh, no!
Yes!
It's tied, Bill tied up with two to go.
It's three.
But there's also the double up here.
Number six, Omega Force.
We both said mobile game.
And it is a mobile game.
We are tied at four.
That was my daily double, though.
So I still have a shot at an extra point there.
Number seven, ghost games.
Uh-oh.
Uh-oh, this is on a wire.
We're split.
I say developer, Tim says mobile.
Developer.
Oh, and there you go.
I got the early lead here,
but the game is still in play.
The bomb is in play.
Right now it's five to four.
But if Mad Aces is in fact also.
Yeah.
But it's not it's Omega Force.
Greg Miller was right.
Greg, he's the winner.
One six to four.
Tim sucks.
Form screwed up when they gave him the thing.
I should be verified.
Oh, it's our game.
Oh, man.
Play the real song.
Cool, Greg.
Give me my winner's parade.
Let's for a second, though, call out how fucking impressive
the daily double get is.
All right.
You know what I mean?
There I am.
Yeah.
Although you did a great job.
As usual.
Yeah.
Thank you.
Oh man.
Ladies and gentlemen,
thank you very much
for joining us for this very special episode
of the Kind of Funny Games cast episode
199.
The prelude to next week's episode.
Number 200.
Number 200.
Where we celebrate our live show
and celebration from Madison Square Garden.
Yes, that is MSG, baby.
That's right.
MSG.
I know that many of you will be playing
Super Smash Brothers Ultimate this weekend.
And for that, I'm very, very happy, very excited that we're all going to get to play together
as a unit.
It's a very special time in all of our lives.
G unit.
It's not often the new Smash Brothers comes into our lives.
So enjoy this.
Let it rain over you and beat the shit out of your friends.
Damn.
Okay.
Until then.
I love you.
