Kinda Funny Gamescast: Video Game Podcast - Teenage Mutant Ninja Turtles Shredder's Revenge and Neon White Review - Kinda Funny Gamescast
Episode Date: June 22, 2022Tim, Bless, Andy, and Barrett give their thoughts on TMNT Shredders Revenger and Neon White and discuss if they think either are game of the year contenders. Time Stamps - 00:00:00 - Start 00:08:51 ...- Housekeeping 00:10:26 - TMNT Shredder’s Revenge 00:36:55 - Ads 00:38:03 - Neon White Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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What's up and welcome back to the kind of funny games cast.
Of course, I'm Tim Geddes and I'm joined by the new face of video games.
Blessing Adioia, Jr.
Andy, when are you going to change up the games cast intro to include yourself and then change me out of Sonic?
Are you out?
Yeah, what's going on with the Sonic hate?
What's going on?
After two and a half years, which first of all, I've been over two and a half years.
That's fucking wild.
I did ask for it not realizing that I was being asked for it.
Because if you remember, I think it came up during like my up-and-comers week during
We Have Cool Friends.
Or Greg asked me like, yo, if you were on Gamescast, like, what would your intro be?
And I think at the moment I said Sonic, I didn't realize that that was going to be taking
his gospel and that for the next two and a half years, I would have to see the furry version
of me as Sonic in the intro every single week in a week out.
Just embrace it.
Would you either be Sonic or who'd you dress up as for the Sonic review of Tales, right?
Yeah, it was tales.
It was the worst tales you ever seen, though.
I don't know.
I would have to think.
You'd have to give me like a few days or so to like figure out who I'd want to be.
It's just the thing of there's so much baggage with Sonic.
Let me just say.
Let me just say this.
Once upon a time ago, great start.
Once upon a time several years ago, I was drawing fan art of the guys in pixel art form.
Once upon a time, Andy Cortez, the Nitro Rifle used to do 8-bit animation.
Kind of like the idle
Scott Pilgrim animations, you know,
like the kind of like wobbly sort of idle animations.
And
I've been researching all sorts of different software
because I want to
I want to revamp games cast
like everybody's been asking for.
I'll put, you know,
Blessing Stilis Sonic somehow.
Maybe Knuckles this time.
Maybe Big the cat.
Big the cat?
But yeah, we're trying to figure it out.
I like this.
I like everything I'm hearing.
I also like the fact that, you know,
I don't know if it's in this current iteration we have,
but in the original version of the games cast intro,
we each had two different outfits.
So I was Crash Bandicoot,
but I was also what a lot of people think is Cloud Strife.
But no, it is in fact specifically Zach Fair
as featured in Crisis Corps.
Then we're getting to fucking remake up, baby,
Winter 2020-22-2023, whatever that means.
I can't wait.
I'm living my best life, but you already know who I am.
How are you feeling a week later?
Oh, bless.
I've watched the reaction video no less than a hundred times and I get just as happy every single
time.
I can't believe we're living in a world that we're getting this much Final Fantasy 7 remake.
This is just, it's perfect.
It's utterly perfect.
So this game's going to be cool.
Is it going to be like a cool, you know, flashy Final Fantasy game?
Yes.
It's not going to be at the level of remake.
Right.
Right.
It was in 2007, when it first came out, it was already.
like the first step towards the more action-focused Final Fantasy type combat, that we got a lot more of
of it, like, 15 and things like that. And yeah, it's going to be dated in a lot of ways because it's not,
it's not fully being a remake from the ground up. It seems like this one is kind of more just like,
hey, it's the exact same game, just a lot prettier and with more VO and things like that. But
it is going to be a great experience. And it's short enough that like you can get over the bad stuff
and not worry about it.
But very excited for you to play Nitro Rifle, Andy Cortez.
Love it.
I'm very excited as well.
That conference looked awesome.
I was unfortunately, that was a day that I had like four things or something like that.
So I decided to nix that from it.
But I'm excited for you all, the Final Fantasy fans.
And I'm excited to hop in as well just because I love Seven remake.
I had an absolute blast with it.
I had a pleasure of being a part of the review crew for that.
and that game is just like one of those,
I think it's so flashy and I think it's so fun to play combat-wise
that you kind of discount the fact that it is one of these technical powerhouses
that we usually attribute with...
Yeah, we usually attribute to the naughty dogs when it comes to that level of fidelity.
But Final Fantasy 7, aside from the doors, was a technical powerhouse.
I was going to say, like, do you feel like the doors are,
a worthy sacrifice for getting
so many of these games out so quickly, because you're getting
Crisis Core this winter, you're getting Final Fantasy 7
rebirth next winter, and you can imagine that, like, Final Fantasy
remake part three is not going to be far too after that. Are you following the
doors being not as great? Well, we're getting them on these
current-gen consoles. Um, you know, we're getting the
PS5 version. Oh, yeah, gotcha. You know what I mean? Like,
we're getting the, uh, kind of versions that will run and
And they are aware, I assume, are aware that, you know, hey, we have more juice under the hood.
Let's use it.
So I'm stoked for that.
I want to talk about this more in just a second, but I do want to round out the group to
the final intro here, making one of his rare video appearances on the kind of funny games cast,
the sad boy himself, Barrett Courtney.
Don't do that face ever again.
Everyone that's an audio listener, you got to come over and listen to the, watch the podcast
here because like Barrett just made the most off-footing Bear face I have ever seen.
You can't even capture it again now.
This is fine.
What you did is second ago, though.
Farad, how are you doing?
I'm doing well.
Yeah, I'm excited to be on here to talk about some video games.
And as far as the Final Fantasy 7 remakes go,
I'm willing to check out part two.
I'm willing to check out part two and see where they go from here.
I wasn't as into where they decided to take the first remake as y'all were.
I'm one of those basic fans who just like it.
It just makes the original game.
But you know what?
If Crisis Core is coming to current gen consoles and stuff like that,
maybe I'll get into Crisis Core, Tim,
and maybe I'll see what the,
maybe I'll see what they're trying to sell me here with these new remake games, you know?
Oh, yeah.
There's a lot of Holo Blue in Crisis Corps specifically.
I do want to say, though, just to set the expectation straight.
So Final Fantasy 7 rebirth is PS5.
Final Fantasy, Crisis Core Final Fantasy Reunion is actually not a PS5.
It's going to be on PS5, but it's everywhere, including Switch.
so it's like it's going all the way down.
And that's also the game that...
It's a really way to look like remake though, right?
Yeah, I mean, I think it's also the game
that they realize isn't going for that level of fidelity.
It looks very much like a,
not a full remake, but in some ways,
like closer to a remaster in some ways.
Like, it doesn't have the...
Apparently they called it a rematch.
I had a big argument on our recent games daily toward the end of it
because we were talking, it was on Fridays with Jana,
because we were talking about it being a remake and all this stuff.
And then, like, your wrongs were like,
oh, Squares actually calling it.
a remaster to which I was like
bullshit like this game didn't look like that
on the PS2. The thing
is though they're using that nomenclature
to explain that this is the same game
like it's not there's not going to be whispers
there's not going to be changes to the story and all that
stuff. It's the exact same thing
but I'm with you it's like this is a
this is a remake a lot more effort and work
put into it that a remaster
traditionally entails
it also reminds me of this is not how
it looked on PSP I'll tell you that.
It reminds you of near though
near Replican
How that game
doesn't look
That game now doesn't really look like it did on
PS3
It looks significantly enhanced
And it looks like it could be a current gen game
But you go back and look at the older version
And you go oh shit yeah
Like they're they're replacing models
They are like yeah
This is a lot of work put into it
Because like near Replicant
You know you're talking about
Replicant came out on PS4
And then like near the one
the original one came out on
PS3, right? So you're talking about a one generation
remake versus this, which is, you said it came out
on PSP, I was, I assumed it was PS2.
PSP. So that's even
crazier, like the fact that they're taking a PSP
game and turning it into this, which, you know,
from what we're seeing in the trailer, it looks like remake,
I'm sure when we're actually planning it, it might not look
as hot because it's on everything, including Switch,
but even still, like, this is for sure, yeah,
ground up remake. This is, it looks hot.
I can't wait for this. Yeah, it looks,
I guess when I first saw
these sort of trailers that you all were
reacting to it. I assumed it was going to be
a lot less than what we just saw.
So it's very exciting to see that
level of work being put into it.
Yeah, I'm so excited for you guys to
experience it because it is one of my
favorite video game endings of all time.
It is such a, such a special
thing. And it's going to fit so nicely
into the story they're telling. But anyways,
enough about the future. Let's talk
about the now, because this is the kind
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to look like Snowbike Mike, now you can live your dream. But enough of all of that stuff.
There's been two video games in particular that I know all of us have been playing to different
extents that I'm very excited to talk about. I want to start with Teenage Mutant Ninja Turtles
shredders revenge.
I want to start with Andy Cortez.
What do your thoughts?
Let's get the negativity out of the way.
Let's get the negativity out of the way.
What do you got to say about this?
This is what gorgeous art style.
They, you know, dot emu, do tamu.
I don't know how to pronounce there, the developer's name.
I think it looks like dot emu.
Like dot emulator, maybe.
That's how I used to pronounce it.
Yeah.
But Google told me I was wrong.
I think it's dotting.
Oh, damn.
It's unfortunate.
I think it is a little too like we got to stay and feel like a classic beat-em-up brawler for it to feel fun for me.
It's fun once you start fighting shit and I get into the same sort of like, here's the problems that I have with beat-em-ups.
Movement is just really slow.
You could sprit left to right and moving up and down.
just feels like the slowest thing in the world.
And I just, it just annoys a hell out of me.
And I, I had tweeted about it, talking about some issues with it.
And Jared Petty was telling me about that it's likely because the perspective of the vertical axis,
you're looking at it in a perspective.
So it would appear that you're moving slower up and down,
even though you're covering the same space and you would left to right.
to me I'm like, all right, well, we're looking at this way too scientifically.
Just make the game faster and fun or make it feel more modern
because when I'm actually engaging with enemies, I have fun with it.
And then I find myself having to avoid attacks in the vertical axis.
And I just feel like helpless.
And it feels slow and sluggish to me.
And yeah, I'm just, I've decided that like modern beatem-ups,
unless they're doing something to help with the vertical movement in a way,
like some people in my Twitter comments are like,
yeah, there's a cool dodge button, a dash button where you could kind of roll horizontally,
and that's great, I love that.
But if there was like just a little vertical hop to kind of like help you move a bit quicker
and not feel as just super sluggish,
it's great when the game is predominantly horizontal,
but there are some sections where you do have to move more in a vertical sense,
And it's just like, it feels so old and dated.
And I get that that's the sense.
It's supposed to feel classic.
But it's a little too classic, in my opinion.
And it just doesn't feel super fun for me to play.
And I've decided, you know what?
I'm clearly in the minority.
Everybody loves this game.
I'm in the wrong.
You all have your fun.
I won't play these games anymore.
Talk shit and be annoyed about them.
Barrett, what's your take on it?
Yeah, it's interesting.
I was into beatem-ups
like around the time when like
the Scott Pilgrim game came out
and like playing a lot of that
this kind of games with friends
growing up with like the X-Men
and Simpsons arcade
and when the Scott Pilgrim Beatem-up game
got re-released what was that like last year
maybe two years ago at this point
it was one of those things like we
I think we played it on a stream
and like quickly in 30 minutes
it was like oh this feels like a 10 year old
beat-em-up game and I remember Blessing
and I kind of like
our engagement with it like fell really fast
And it was one of those moments
You felt it immediately upon like picking up the controller.
It's like, oh, this feels like a classic beat him up.
And correct me if I'm wrong live chat over on patreon.com
slash kind of funny games.
Was that a straight up port or did they change anything with bringing it to monocococals?
I can't remember.
Just a port.
Yeah.
I think it was just port.
It was like in that moment where I was like, oh man, do I not like beat them ups anymore?
And then with the anticipation of this game, like I don't have like the, I like the turtles.
I don't have the same level of like love and nostalgia for the turtles.
as a lot of others do here at kind of funny.
Like, I kind of experienced the turtles through my little cousin
who really likes Teen Teen Mutant into Turtles.
So it wasn't even like that factor.
I don't know what got me into it where I was like,
let me try this out.
I want to give another kind of modern beat-em-up a shot.
And I definitely see what you're talking about, Andy.
It just doesn't bother me as much because going into here was like,
oh, no, it's not beat-em-ups that I'm tired of.
It's just like they, Scott Pilgrim just, I don't think,
aged super well. Whereas this, it's like it feels, I don't know, it feels like a modern
Bima to me where it's like they have simplified things in a way that makes it feel fun,
like there always is a forward momentum, the way that they play with the art style,
all of the fun animations, all the fun little secrets, the soundtrack is great.
It's such a great like co-op with your buddies type of game as well. You can check out over on
YouTube.com slash kind of funny plays. Mike and I beat it in one sitting.
where, you know, Blessing joined us for a little bit,
and then Roger jumped in,
like, at the surprise last minute to help us beat it in three hours and stuff like that.
It was, like, a great time,
and I do wonder if the playing it with friends on content element added to it,
added to, like, my enjoyment of it,
but even, like, playing solo the day before
and, like, playing, like, the first, like, six or seven levels on my own.
Like, I was still having, like, a great time,
even though I don't have the same level of nostalgia for the turtles.
I thought I was falling out of beat-em-up games and stuff like that.
But I was really impressed and I was like grinning from ear to ear the entire time.
Even when we had those moments for like, oh, we're not doing super great against this boss
or that there was one boss I tried to fight on my own that I didn't do super well against.
I was just having a really fun time.
Like this is a surprise release for me just because of how little I was really anticipating it before it came out.
And I could see this easily being in my top 10 of the year.
I also just want to point out
when I got to one of the bosses
I had, it's never a good feeling
when I feel
like I'm playing Trek to Yomi
and what I mean by that is
like when I was getting one of these engagements
I was like
I'm not having fun right now
I'm so pissed off at this game
that like
you know this thing's coming at me
and my character's just
fucking trying to avoid it
it's just like I was like
fuck this game I'm done I'm done
I'm fucking
done. I'm not good enough. I definitely get where you're coming from because like I think for me,
I'm also not somebody who's super into beat him ups. And I think it was Scott Pilgrim that opened my eyes
into that. And then this game that probably doubled down on that for me. Like this is one where like,
as I'm playing and I'm like, man, I wish I liked this genre more. And like I have so much, I think
I come down on it of like having so much respect for this game because I think presentation wise,
music, visuals, like it knocks so much of that stuff out the park. Right. Like I remember being at
the airport and like sitting next to Tim and Tim shows me a switch and Tim's like on one of the
levels that I think it was like the was it like the surf it was like some kind of like on real
type thing. Okay yeah and I had like some rap music playing and like Tim shows me and I'm like
oh that stuff is fuck like I'm gonna I need to play this game if not just for like Ray Kwan and
Ghost Face Killer on the mic and so like I jumped into that with that in mind of like okay
let me get in let me get into just the pure like presentation and see if that does it for me
if the style will speak to me and I think this for me the style did work.
but I have a lot of the same gameplay qualms that I think Andy has in terms of,
ah man, this just doesn't feel as fun to play.
Like, I had fun playing it with Mike and Barrett, I think for the hanging out aspect
of it.
You know, it's like, I think beatemups are really good for turning your brain off and just
go into flow and hanging out and kicking it and all that stuff.
And I think for me, the game really worked for that aspect.
But gameplay-wise, there wasn't much for my brain to, like, hold on to in terms of,
oh, shit, all right, this is a mechanic I can get behind her.
Oh, shit, this is something that, like, you know, really, like, opens the game.
up for me. Like, I never had any of those
moments. And granted, like, I'm not, like, I've played
way more of a, of a
limited amount of the game than you guys.
I think I just played on that stream, like, maybe a little bit more
and that was about it. So, like, probably like
an hour and a half to two hours. But, like,
as of now, I'm not that inclined
to go back to it.
Tim, I think,
Andy, I think you're right at the end of
the day when it comes to the type
of gameplay that you're talking about would enhance
this experience. And I think make the
genre in this game in particular.
even more of a hit to more people out there
and more people that might just be like,
oh, they take one look at this and they're like,
that's nifty, but like I'm not actually going to play it.
Like I'm looking for something a little bit more modern.
But I absolutely loved this game.
Like it was very much made for me in so many different ways.
But you guys talk about the presentation and all that.
Like I think that they 10 out of 10 knocked this out of the park.
Like this is not only a beautiful homage to the 1980s Turtles cartoon.
It is also an homage to just the 90s obsession with the turtles in general.
There's references to the movies.
There's references to the other games.
The world map from this game is very reminiscent of the world map of the original NES Turtles game
that infamously Angry Video Game Nerd made his video on.
And that's not a side-scrolling beat him up at all.
Yeah, like Barrett has it right here.
Those little moments meant so much to me playing through.
I always talk about how with Cuphead that even if you find it too hard,
you owe it to yourself to pull up a YouTube video and watch someone else play through it
so you can just see how much artistry was put into the backgrounds,
the different phases of the bosses and all that.
I think what this game does best is it is essentially Cuphead but easy,
where it might not be the most engaging gameplay of all time,
but every single thing you're doing,
you're being constantly rewarded every screen with some fun new animation of the Foot Clan doing something.
or a surprise cameo popping in left or right or like little things like even here are just having
uh crank's head like just kind of like sad like bumping up and down as the you do the the racking
fight like there's just so much love put into every single choice in this and we're talking about
the soundtrack earlier like i'm one of the biggest teed lopes fans in the world he did the
soundtrack for sonic mania and he just he's got the stuff like he just understands how to emulate
certain styles and vibes and add his own modern twist to it where all of these sound like
turtles in time just dialed up to 2022 and the inspired choice of having the different rap
tracks specifically the shredder fight having ghost face killer like it's just one of those
perfect video game moments that you can't really put words to you because it just feels just
absolutely too good to be true it's it's bizarre and hyped and it's like one of those like it goes
over the top in a very like almost anime kind of way too like the way he's like super shredder as
well and yeah with the rap track that like shouldn't work but it does for whatever reason um it's
turtles man maybe because vanilla ice you know way back in the day go uh MC Hammer yeah all that
all that like it just it works so it works so well and just seeing like the the characters interact
with each other when you're playing with friends and you like one of them gets knocked down
and they have like the pizza like out to like have the turtle wake up like just little stuff like that that I absolutely adore for this game yeah man it's those little things and like you know me and Andy did ninja turtles in review that you can watch over on youtube.com slash kind of funny recently where we went through all the movies and I think one of the most important parts of the turtles is New York City as a character itself and I think that this game being so focused in New York just has so many of those fun moments and so many references to again turtles at large whether it's the games the the comics the movie
movies, the shows, everything. There's just so much getting the original voice actors,
hearing Rob Paulson is Raphael, like all of that, it just hits all the notes it needs to.
And to Andy's point about the gameplay kind of, and blessing a little bit about it being a little
like simple and going through it, I'm with Andy that the vertical mobility could use a lot of
work, even in things like we're seeing here where you're on the flying hoverboards and you're
attacking the guys. It's clear where their shadows are, but it's still kind of always a little
difficult to hit them exactly the way you want to.
And sometimes it feels like I know what I need to do, but it's just my hands aren't getting
there for whatever reason.
And that can get frustrating.
But there were,
Tim,
there were so many times that I was on the skateboard that I pat,
I was like,
all right,
this time I am lined up with this floating pizza with the balloon on it.
And I would miss it every goddamn time because I think the turtles shadow is not what
just because the turtle shadow is aligned with the pizza shadow doesn't mean that the pizza is there
and it was it had some one of those weird alignment things um and that like definitely caused some
frustration but yeah just a little up and down hop i just need like a did did do you know like
let me yeah move a little bit quicker and i get why they don't have it like that's the thing is
like and i'm not defending it because i'm with you on this it's just the way that it works is
because every screen is such an event to itself and there is that level of animation of both
background characters, background, things you're interacting with, things that are just
like there just to kind of like block you or walk past or whatever.
Like, if it was more vertical, it would be a completely different type of game, which I would
love to play that type of game.
But I think that I understand why they limit your mobility of not being able to double
tap up, double tap down to do a quick up or down just because everything would have to be
rethought.
But it is weird.
And, you know, we were telling our stories about our past with these games.
I kind of had a similar come to Jesus that I don't love this genre a long time ago
when Turtles in Time was first remade on the Xbox 360.
And it was when they were re-releasing Simpsons and X-Men and all of that stuff on different consoles.
And I remember playing it for like 15 minutes and being like, oh, man, I don't want to do this.
Like the games were designed to eat your quarters at arcades, right?
It was like they were designed to be just a little harder than they needed to be, but be just good enough.
to want you to keep going and put another quarter in and keep going.
So for this game, there has to be a hook that you're not feeling the need to put quarters in and all that.
So what is it going to be?
And I think that the story mode of this game found an excellent way to do that,
which is having you have the leveling system of going from 1 to 10,
every time you get a level, you get something new,
whether it's more hit points, an extra life, a new move, different ability.
That was the type of stuff that I think the game did a really good job in story mode, at least, single player,
of pacing level to level,
how level one is very easy.
But by the time you get to like level 10 or 11,
there are some actual challenging moments
that you really need to learn all the,
or use all the things that you've learned going into it.
And that's not just the basic techniques and stuff.
It's also these new moves.
So I'm like, should I use my air special now
or should I wait and use my ground special
in the second phase of this boss or whatever?
And that was a deeper level of thinking
that I expected to have at any point in this game
when I first started playing it.
So once we get into the last couple levels,
I was surprised at how,
I don't want to say difficult it got,
but how challenging and engaging it got
because it definitely started off a little bit like failproof
where you are just like going right
and punch, punch, punch, punch, punch, and that's it.
But I think that they did a good job of balancing the pacing and challenge
overall that by the end of it, I was like,
oh, I had a great time with this as Leo.
I actually want to go back and see how other characters feel.
And that's another thing I think that they really nailed
is every character feels identifiably their own
and fun to play in a different way
where playing Leo that's kind of like the Mario and Mario Kart
little average everywhere,
jumping over and playing a level as wrath,
the powerhouse that's slower than everyone,
his range sucks,
but you're beating the living fuck out of people.
And it's so fun.
And it feels so good,
but it's like,
oh my God,
you're dying so much faster
and then jumping over as different characters.
Like Donnie, obviously, with the range.
It just,
I'm very surprised at how high quality
every single character feels in a different way.
Andy, you had your hand raised?
Aside from the vertical mobility we've talked about,
what could be added to this game
in order to kind of make it an all-timer for you?
Or is it an all-timer?
It's all-timer in certain ways.
I think that it existing and being as good as it is,
this is fantastic.
But in terms of replayability,
I think that the fun really does come from playing with your friends
and I'll be able to play this with any group of people
and have at least an hour of fun,
I think, for the rest of my life.
And that's cool.
But I'm already starting to Peter out
where I'm like, all right,
I played as a couple different characters.
I don't really feel the pull to max out all their levels.
Or like, I went back and I got all the collectibles in the levels.
And that felt good.
I started trying to do all the challenges in the levels.
And I was like, you know what?
This isn't fun.
So I'm not going to do it anymore.
Yeah.
So I kind of feel,
I feel like the one thing I'd like to see is,
I was really into the lebing system
and like getting new abilities
which is not in the arcade mode
if you do arcade you just get everything from the jump
but I really liked the leveling and skills
I wish that that was a lot deeper
talking about the challenges
that was something I noticed immediately of like
oh there's a lot of challenges here like not even trying
the boat like when you get notified but like oh you failed
this challenge because you weren't supposed to take any damage
on this level I was like all righty that's not going to be a fun time
So personally, like, for replayability and stuff like that, like, I personally don't need it.
Like, we played it through one time and, like, I really enjoyed that time.
I personally, like, don't need to go back to it.
That's not, like, what I was personally looking for.
So I was cool to just, like, have that two-hour experience and just kind of move on with my life.
Were you, what, do you think that because of the position we're in, we get these free games,
do you think, like, two and a half to three hours for, what is it, $25?
I don't know it's on game pass on game pass game pass okay the question you're
asking like I've seen I've seen so many people hop into it and play around for a
little bit and hop out I think because it's on game pass which I think is
which is huge for the game gotcha yeah I was just thinking like I was pretty
surprised I didn't know going into it that it was going to be that short and when I
saw the kind of funny place thumbnail saying full play through three hour long video
like whoa holy shit that's that's a pretty short game but is that I guess a
because, like, is there not a longer stretched out play-through scenario?
There's the arcade mode, but I'm pretty sure that's, like,
classic arcade style where it's like,
you only have a certain amount of lives to be able to get through the entire thing,
stuff like that, and, like, you don't have the leveling system,
I believe, like Tim was saying.
But no, that's just kind of like, and to me, again, that in my head,
that was like, yeah, that's, like, probably like the length of, like,
a normal arcade game as well.
Like, again, that wasn't something I was, like, super low.
looking for it to be any longer because I for me personally I feel like it would have maybe
overstated to welcome if it was any if it was any longer and for 25 bucks as well not even
factoring in game pass like yeah I totally see that as like I think it gives you enough bang
for your buck in that $25 not just for like the the level of art quality how fun like it all
is when it all comes together with the music with the animations with the gameplay and stuff like
that. But to have the arcade mode, if you want to have like that more classic arcade style,
to have the character still level in the more in the story mode, stuff like that,
and to have what Tim's talking about of like different friends to be able to experience this
with. Like I think it's definitely worth the $25. Yeah. So it is $25. And I'm with Barrett. I think
that like you when you play this game, you see where the money goes, right? Like I think that it,
like they didn't need to license these artists, but they did because they believed in it making this
experience better. And it's like, I think that they nailed the experience above all. And I think
that this is a great kind of test case for more games like this. Like, I'd love to see what an X-Men
game could look like. Power Rangers game. Like, I don't know. Like something. Yeah. We were talking
on stream about like, yeah, it seemed like the Dottamood, do team, or actually not even that,
not even that, the publisher, the studio, who I forget their name, tribute. Yeah, they were talking about
how like they want to do a Simpsons game, right? And like we were talking about like X-Men and stuff like that.
They were hanging out in the chat while we were playing it on Friday,
and they were, like, gifting a lot of codes and stuff.
Shout out to that dev.
And, yeah, we were asking them questions.
We were asking them of, like, characters that they might want to include,
and they kind of tease of, like, you'd be surprised of, like,
how much was on the cutting room floor for this game.
And if you want to maybe see it as DLC, definitely, you know,
let the publisher know, because we would very much enjoy that.
And I do love the idea of, you know,
like, I love devs who have a specialization,
and, like, it seems like these guys can specialization.
and doing like these truly classic beat-em-ups.
And if the way to do it is to put out these, you know,
three-hour experiences, right?
Like, here's a three-hour Teenage Beat and Ninja Turtles.
Next year, we'll be back with a three-hour Simpsons game.
Yeah, after that, a three-hour X-Men game.
Like, I think there's probably a audience there
and if they can continue to get the deals with Game Pass.
Like, I do think that $25 is pretty steep.
And honestly, like, I personally,
personally that is not for me.
But I do know that that is probably going to be for so many other people
that, you know, are into these kinds of games
or grew up with these licensed,
that want to return to
return to playing those.
Here's the thing.
Beat them up, you know,
let's move past them, everybody.
Leave them in the, leave the pass behind, okay, everybody?
Look, imagine this art style.
Like, I think this is, in my opinion,
some of the best pixel art ever, ever, ever.
Like, I just, I love their idea of shading and
shapes and silhouettes of characters.
I think they have, like, perfect character design.
give me a goddamn Mega Man game
in this art style.
Like a callback to the old school
pixel art Mega Man games.
Can you imagine what they could do with that?
Like how dope that would look.
All I want them to do is like,
imagine they just dropped a screenshot of like
this is what the Mega Man game could look like
with like the fake UI.
And it's not a game.
It's just sort of like a proof of concept.
Holy shit, that would be incredible, dude.
I love that.
I do want to see more.
Evolve takes on bea-mast.
Because I'm right there with you, Andy, like,
yo, yeah, take the same art style or the same skill in development
and apply it to, like, Mega Man or other classic games.
But also, like, I want more Seafoods in the world.
Because, like, Cifu, when I played that, I was like,
this is the greatest bea-move I ever played.
And I think part of that is just the fact that classic beatom-ups,
in some instances just haven't aged as well.
And then in other instances, just are hard to go back to because of the nature of
beatomups.
Like for me, growing up, Double Dragon was the one that I played,
mainly on NES and on Gameboy.
And, like, you know, that was my shit.
But also, like, if I go back and play that game today,
I'm sure I'm bored by level three or four
because, like, it's very basic and set up, right?
Whereas, like, a seafood as a brawler,
like, the one I first played it,
I remember describing it as, you know,
fighting force meets hotline Miami type shit, right?
And, like, even fighting force,
as, like, not remarkable as fighting forces,
no offense for fighting force.
Like, when I played that on S64,
I was like, oh, shit, like, you know, all right, cool,
beat them upstart 3D now like you can do something with this you know like I want to see the
genre continue to take steps like that and like I would be totally down for a teenage mutant
ninja turtle in the vein of seafood where it is like here is a you know 3D action teenage
beaten ninja turtle still a brawler but it's a brawler with the learnings of what like modern
games are doing today I think that'd be fucking I think that would be dope so you should try streets
to rage for you think so yeah that it's kind of what you're explaining here to an
I'm going to download that.
Somebody in my comment in my Twitter mentioned is like,
I love this game and I agree with you about the movement.
He said,
they said streets of rage three added a vertical movement thing
where you do,
you have like a vertical role or something like that.
And then they took it out of Street to Rage 4,
which was like,
disappointing to that person.
Because like that game's another game,
which Art Style is like undefeated.
The amount of love put into Streets of Rage's 4,
art style with them being 2D sprites,
but when you walk around light sources,
they're being affected and shaded and lit correctly.
And just the most like,
this is magic game deaf shit.
Like, it's unbelievable to kind of see in action.
And I think that like,
if they were able to make a game like this move a little bit faster,
it would be like a dream come true.
This is a Rage 4 footage you're showing right now?
Yeah.
I don't think I realize the game looked like that.
I might have look more like TMNT.
Holy shit.
No, yeah, no.
It's not the...
Now, they do have DLC stuff where you can download.
You can make your character look like an 8-bit character.
It's just like a little silly skin that they have.
But no, it is like 2D hand drawn.
And again, when you're like, if a light source passes over you,
like even though you're a flat 2D sprite,
the fucking like lighting is like hitting the character correctly.
It's so sick, dude.
Yeah.
It really is cool.
There's another one that I want to recommend to you, Andy.
It's older,
but I was telling you Jared Petty about this as well.
It's on the Sega Saturn and it must be somewhere else,
but Guardian Heroes.
And if you've played Mighty Moorphing Power Rangers on the Super Nintendo or Genesis,
it did a similar thing where it takes the idea of these 2D beat them up.
where you just kind of go on left to right and punching people,
but there's different planes.
So you hit the R or L button to transfer back and forth,
kind of like Donkey Kong Tropical Freezing away,
where it's like you're either on the front pane or the back pain.
That's cool.
You can see it here where the characters like pop to the front
and then you have to like get on the different layer to be able to fight them.
And it's just, it's a lot clearer,
but you just don't have as much like you don't really have any 3D movement
in terms of using the joystick or anything.
But I would love to see a modern take on this type of thing, right?
Like this looks dated, but like what's the 2022 version look like?
Yeah.
It still looks good, though.
It looks dope as well.
Oh, yeah.
The Saturday is such great.
2D8 bit.
Age is the best.
Yeah.
Oh, yeah, yeah.
Or 16 bit, whatever.
Before we move on to our next game, Neon White, let me tell you about our sponsor.
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Neon White, taking over the world. I've only got to play for about 10 minutes, so I'm going to
shut up and I want to hear. Let's start with blessing. God damn this game. This game is so damn good.
So if you're unaware of what neon white is, right, it is like half visual novel and then like half
first person, platformer action game with a lot of speed running elements with also card
mechanics do. Like, there's so much that the game is doing, and like, it sounds complicated,
but once you hop in, it is surprisingly simple for what it is. Like, basically it is,
get from point A to point B as fast as you can, and it is incredible. Like, the, I want to say
it's taking me about nine hours to finish. And level to level, it feels like it amps things up
in such a incredible way, right? Like, like I said, right, every level feels like it's designed
for speed running. And I've never had a game as much as this game really make me,
actually want to speed run the levels
and look at my friends times, look at the
world leaderboards and go, all right, how do
I do that? Like, how do I go as fast as possible?
Stylistically, the game
looks gorgeous. That's why you're Sonic in the
intro, bless. Because I got to go fast.
You gotta go fast. I gotta go fast.
Stylistically, I think the game looks gorgeous too.
Like, in terms of environments,
the architecture reminds me of Mirrors Edge
a bit with how polished and
like, vibrant and like white
all the architecture is. But then
also reminds me if you've played
a Paradise Killer when that came out.
The character models remind me a little bit of that as well
with like, one, how they look in the world
but then also the style of it, right?
Like, you're playing as a character named White,
who is a neon. Basically what that means is that
you're in this like limbo area between
heaven and hell and you're essentially
fighting to get access
into heaven. And like neon's, I believe, are the beings
that essentially exist between the
heaven and hell space. And so you're going through, you're fighting,
you're doing these arena challenges basically to
fight your way up. And everything
about the game stylistically is so
unique, different, and really goes for it. It doesn't all land for me. A lot of the story elements
for me are forgettable, but I do think that there is an audience that stuff is for. It reminds me of
dating, dating sim style, visual novel content where the characters are flirty to each other.
The stories, the story's kind of corny, but kind of interesting at the same time. Like,
that thing is, the story is interesting enough to where I'm not skipping through everything.
Like, if the actual overarching narrative of them being these, uh, uh, being. Uh, being,
in limbo trying to do all this shit.
If that overarching narrative was not engaging,
I probably would hit the square button to fast forward through everything
because the actual dialogue itself is so like,
oh man, you're so hot.
Oh, man, I'm hot too.
Oh, man, are we going to kiss?
No, we're not going to.
Like, that is legit, like, that type of shit.
That, like...
Somebody clip that out, actually.
It's so disgusting, man.
It's so disgusting.
But, like, it's also like, I know this is for someone,
And like for me as, me and Bear, I'm sure as like the persona people are like, yeah,
I'm used to this.
Like, I know what this is.
But like, you know, disregarding all that, the actual gameplay itself, like getting the
getting into the actual arenas to go through the levels.
It is just such an exhilarating experience that takes me back to when we're talking
about indie games, right?
Especially 22 indie games.
Like takes me back to Sifu with how much fun I had getting my hands on that game, right?
Like, I'm having a similar amount of fun in this game going through a level, collecting the cards,
because, again, the level design is so good.
They know exactly what cards to give you at the right time.
And, like, these levels are designed for you to play a certain way
and then also to kind of break them in a certain way.
And so as you're going, you are picking up, like, let's say if you pick up the fireball card, right?
The fireball card is doubles as a shotgun, but then if you discard it, you'll do, like,
a quick, like, dash maneuver.
And so, like, the levels place out enemies and cards in specific ways to where you're just zooming
through them because you get the fireball, you do the dash, you get the stomp card,
the stop move into an enemy that'll then bounce you up and boom you got to the end in 30 seconds
now do you want to try to do it in 25 seconds and it's that it's the perfect gameplay loop for me like
i absolutely love love this kind of game and i think for me this is one of the best ones to do it in
this way i want to um obviously the game is kind of advertising itself is yes it's it has cards
in this and that i i want to move away from that i the game you're doing a bad job of i i feel like
all the players are doing the PR and marketing for the game right now.
Because when the game was starting to come out, we kept on hearing about this card system.
And you see these cards.
And I believe, I heard Janet on a Games Daily, I believe, talking about like, you know,
I'm not a big fan of card deck builders and things of that nature.
This is not a card deck builder.
Just whenever you hear the word card, just think of like item or power up.
That's all it is.
It's a weapon with a secondary ability.
It's a weapon with like, it does something else and it either shoots the thing or if you right click on my setup, it does a maneuver, whether it's a vertical maneuver or horizontal or directional.
Don't think of deck building.
It's not like that complicated.
And I think the reason why they wanted to do is cards is just because literally because they use the word discard.
Like when you get rid of this weapon, it does this like boost or whatever or.
you know, it lets you stomp on the ground really hard,
but you no longer have this weapon.
I think that was, like, kind of their mindset with that.
But, yeah, I was definitely confused, like,
when this originally got revealed,
and then I kind of forgot about it,
and when it was, like, starting to come back
and it was, like, kind of imminent in its release,
I was, like, kind of, like, yeah, all over the place
of, like, oh, it's a card game,
but it's kind of a shooter game as well.
I was really confused.
But then when you guys were streaming it on Thursday last week,
and I was actually, like,
watching you play it Andy I was like oh
this is a it's a speed run game
with you know with guns cool that's all
that's all I needed and I didn't even really
know about like the whole story and stuff
before going into it and then
as far as the story goes like
blessing Barrett I know you all
have been absorbing it getting into
it I'm hitting the F button skipping everything
I don't give a damn
Steve Bloom I love you I don't care
for many of the other voice actors in this game
and actually I've never felt older in my life
because somebody tagged me in a video
or tagged a screenshot on Twitter
from Alana who had posted a video
like at one in the morning last night
of her playing neon white
and it was like the quote of like
God damn it nine seconds Andy what the fuck
and so I was like oh Alana played neon white
let me go check it out and I saw in the comment section
somebody said
is that the voice of Brimstone
from Valerant? I'm like homie that's
fucking Spike Spiegel, dog.
What do you mean?
Like, yeah, he's brimstone from Ballard,
but that's Spike Spiegel, man, come on.
Oh, I felt awful.
The voice cast in the game is like surprisingly kind of stacked.
Anyway, whenever they get to the dialogue, though, bless,
I'm just like F, F F F FAT, fast forward, fast forward.
And luckily, it's really, it's a great system.
It doesn't make you listen to the dialogue.
It knows sometimes that you just kind of,
you're only there for the gameplay.
And I know a lot of video games
don't allow you to do that.
And maybe they think that like, no, our story is super important.
You need to listen to this.
No, man, I think the game knows what certain audiences are going to be there for.
Some people are going to be into the dating melodrama kind of bullshit anime stuff.
And some people are just going to be there for the gameplay.
And for me, I'm all about the gameplay.
And I am about 60% of the way done with the game.
And I'm 23 hours in.
I'm just going for world record, Bs all day and night.
Jeff Grub challenged me last night.
had to take his ass out.
It's just, you know, it's a constant thing.
Everybody just keeps something stepping up to the plate.
And it's like, I'm just keep brushing the haters off.
You know, Tim?
Just gotta brush the haters off, dude.
Hey, I'm proud of it.
I love seeing this because it's rare that you get involved in this,
this whole competitive scene because I remember, you know,
Barrett and even blessed used to with Mario Odyssey and all that, like get into.
And that's come back in a very real way.
I love that.
I love and Jeff Grubb with Astro Boy or not Astro Boy.
Astrobot.
Astro Bot.
Astro Ballroom.
Astro's Playroom.
Yeah.
exactly so and i've been watch all you guys clips of this stuff and it i mean you sold me on
this game like you guys is hyped for it the last week i'm like all right cool like i i downloaded it
and i can't wait to play it more i just wanted to play more shredder's revenge first but uh my question
for you is bless kind of said this at the top but he thinks this is going to be one of the big ones
for the year andy i know you're pretty locked in there with uh with elden ring at number one but
do you see this this getting into the top three maybe for you i don't think top three i do think
it'll be maybe top six, especially with Kirby kind of popping in.
I guess I'd have to kind of really evaluate and see what, I think this game kind of breaks
a rule of mine when it comes to judging games, because I'm always like, what is the
developer trying to do and do they succeed in it?
and do they succeed in telling a good narrative engaging story?
I don't know because I'm skipping past it.
But like I almost don't care.
And that's the opposite for me with games like Horizon Forbidden West where I don't,
they're not making me care enough about these characters right now for me to want to hear what these characters have to say.
I just want to get back to the gameplay.
And this game, I should be docking at points for that.
that, but I'm loving that I could just hit the F button and get back to the gameplay because I'm having
so much fun with it. I do think it'll be there. This is a game that when Roger and I were talking
about it, I was like, yeah, it's a fun game, but I think in any other year, you know, I think this
year is thought to be one of the weaker years of recent times. And I think that my opinion has
certainly changed a bit where I think it will sneak in maybe top five, top six, which is like,
if you would have told me that,
looking at the videos,
I would have been like,
no,
this just looks like
any other fun game
I would have played,
a boomerang X or a ghost running.
Because for me,
I think this game is a,
it's a more fun boomerang X for me,
right?
Like,
I think the art style is more vibrant.
And I really dug Boomerang X,
but I think this is doing everything
that Boomerang X did,
but to a greater extent,
just with how much it leans into its own level design
and really pushes the player to replay,
right?
Like,
it's more content.
And there is a story that, again, for some people, I think it's going to hit.
That is the one thing that really is holding it back on my list.
Like, I look back on my list right now for the game of the year stuff, right?
And, like, at the top of it is Eldon Ring.
Below that is Seafood and Horizon.
And I think for me right now, neon white is sitting in that Seafood Horizon range.
And I could see it popping down mainly because the story just didn't engage me as much.
And I didn't care about that stuff.
But when you're talking about pure gameplay, like, for me, this game is, by the end of the year,
I think it's going to be a standout for how well put together it is,
how great the level design is,
how great the progression is,
like by the time I got to the last couple of missions,
which are essentially like a stretch of levels,
I could not believe how the game was still building on itself,
adding in new mechanics,
and adding in mechanics that, like, felt exciting,
you know, because, like, halfway through the game,
I was like, all right, hopefully they don't add in too much
because now I feel like I have all these cards,
and if I'm getting to a place where it wants me to grab a yellow card,
grab a green card, now switch back to the yellow card
and do the, the yellow card, shout to yellow card.
you know like if it if it has me juggling a bunch of different mechanics on the stuff am i going to get lost in sauce
and not know like which way i'm facing or which card i'm holding or which enemy to hop on to because it's throwing so much at me at the same time
but surprisingly the level design is so fucking good but by the time you get toward the end of the game where i'm like
all right here's the new card and we've built a level specifically for you to take advantage of it and you are getting other cards but like
once you get the once you get the next card you're going to know you're going to know exactly what to do with it you're going to turn to the left see the balloon enemy and you're going to
know exactly like where to go with it or you're going to look up see a glass a glass wall and you're
going to know exactly how to use the xyz thing like it is so phenomenally laid out in the level
design and I like I honestly do do think it's stand out but yeah by the end of the year I do think
we're I don't know if we're going to talk about it in like the overall game of the year
conversation I think for kind of funny it might end up in our top five though like I could see
it being in there definitely like the most surprising of all of the title so far this year
I'd say like this and and Trektyomi are probably the most surprising for opposite reason.
I just was not expecting to have this much fun with the game and I didn't know what it was going to be going for necessarily.
Soundtrack kicks ass.
Dude, the soundtrack is so good.
Again, I'm only like 60% of the way done and I unlocked a weapon recently that it just keeps on finding ways to stay interesting and stay fun and stay creative.
more importantly.
I never feel like
the levels are getting stale.
That's awesome.
Bear, you beat it, right?
Yeah, I rolled credits on it last night.
And yeah, it probably took me like
15, 20 hours to roll credits,
but I think half of that time was just going back to other,
like going back and replaying levels
and getting world records.
When I checked last night,
I think in like the level select menu,
levels that are like marked as like with the red icon
means that you once had the world record.
I'm playing on Switch though,
so I'm not sharing my records with y'all that are playing on PC,
but I think in total I've had 10 different levels
where I've had the world record,
and I think out of those 10,
I still have like five still at the number one spot,
and it's just like I knew going into this game
it was going to be dangerous for me
because, yeah, it took me back to the Mario Odyssey days
of just bullying, blessing, and Alex Van Aiken
randomly on any random holidays.
We'll look back and forth for a while there.
And then you got 16 seconds on that one level,
and I was like, no, I'm not doing the same one.
Yeah, I am.
And it just got into that dangerous, especially because, like,
I have no friends on Switch that are playing this.
So all I have is to compare the worldwide list.
So now I'm just, like, obsessed of being like,
well, I got to be top five in this level,
or I got to be top one on this level and stuff like that.
Yeah, I would say, as far as, like,
with the story for you personally, Andy,
like, I don't know if you should count points against it
because of how much you're like digging the store or not uh digging the gameplay and the actual
like level design and all that stuff like you're just so obsessed with that like that you're not
giving like a chance of the the the story which i don't know if you should give uh like knock
points against i know it's not for everybody like it's definitely gave it a shot i didn't just
immediately start skipping like but after two conversations i was like okay let me just the voice
acting does feel very like it's of a certain style that it will turn a lot of
of people off.
It was when yellow popped in to be,
when yellow popped in the beef.
When yellow popped it was like, hey,
oh,
go on,
why?
I was like,
oh, fuck this.
Shout out to my boy,
Wallow from Bravest Warriors.
Wallow from Bravest Warriors is great.
I was really excited when he popped up in this game.
I,
yeah,
I know it's going to turn some people away.
I personally enjoyed it.
You know,
there's a subtle,
maybe not so subtle,
like commentary on like working class
and kind of like,
you know,
attaching a carrot at the end of the rope
for people in that, like, kind of matter and, like, kind of the ways that structural systems,
like, work against people who are just trying to exist out here.
I was into that, but I understand maybe the presentation of that with the voice acting,
with the kind of just, like, also just like the, you just get these, like,
kind of, like, drawings just kind of standing next to each other and stuff.
Not going to be everybody's cup of tea, but I was personally into it that mixed with just,
like the really addicting speed run focus gameplay.
Yeah, this is this is a top three for me for sure.
I would be surprised if this gets knocked out of the top five by the end of the year.
Listeners out there, if you don't frequent the YouTube channels very often,
I'd highly recommend you watch.
There was one of the days on the kind of funny plays channel,
YouTube.com slash kind of funny plays where we, I decided to play neon white because
Nick had to do some very important business stuff
and he was like, I may be late or I may not be there at all.
I was like, all, I'll worry about it. I'll play neon white.
And so I started playing it and I wasn't really sure how the audience was going to be into it.
And then Roger popped in and I was really trying to beat one of Roger's scores.
And I was going about this level that you're watching on screen right now
in the completely dumbest shit way possible.
I was like doing something that I shouldn't have been doing.
I was like, oh, I could just do it this way.
And Roger popped in and he was talking mess and ended up beating his record.
And it was a lot of, it was hilarious.
It was like right when he popped in, he was going to talk shit.
And I beat his record.
It was really, really funny.
That was the funniest thing.
But then we got to a level where we're, Roger and I are going back and forth against each other.
And then he has this sort of eureka moment.
And it's all, it's on camera and he figures out a crazy skip.
And this was on day two of the game being out, maybe day one of the game being out.
It had been out for several hours by this point.
And Roger had figured out to skip and he was like, oh, oh my God.
And he found out this awesome way to kind of circumvent all this shit.
And he got, he beat my time by like several seconds.
I was like, well, I'm just going to go to school off of you then, Roger.
And I went to school off of him.
And we were battling to get world rank number one.
and the moment it happens was just so fucking awesome
and for a moment it's like I was ranked two
and Roger was three because of the skip we discovered
and obviously player one knew about the skip
and player four knew about the skip because player four was
Ben Esposito the creator of the game
and then this random player named Q
started climbing up the ranks and we're like Roger Q's coming for you
and Q surpassed Roger we're like fuck you Q
but then like when I got the
when I hit world rank number one
and I was rink one of the world on PC for maybe three hours.
I don't care.
That was my moment.
Like,
I was rank one on PC for several hours and that was incredible.
It's an exhilarating game, man.
Like,
there's one of the levels toward the end of the game is like a longer,
probably like maybe like three to four minute level.
There's a couple like three to five minute levels near the end.
Yeah.
The longest level in the game,
legit had me stressing real hard.
Oh, my goodness.
Yeah.
Because like, there's like, you know, the regular run.
Yeah.
A regular run for a level in the game is probably anywhere from 20 to 20 seconds to a minute long.
Because these are, again, these are fast-ass levels that you're just blowing through.
But like there's, yeah, a level that's like maybe four minutes long probably about.
And when I tell you that I was stressing, not even because like I couldn't beat the level,
because I'm sure if I took it in a patient way, I probably would have gotten to the end if I just like took it one platform at a time.
It's the fact that like you feel this innate pressure to want to speed run.
And so I'm like, oh, I know exactly what I need to do for this first half.
Let me just like, let me just see, let me just do it fast.
And I die over and over and over again because I always mess up one thing because it's like, it's like when you get to the end of Cuphead and I'm sure there's a boss to the end of the cup head.
That's like way longer than the other ones.
And it's like a test of a situation.
King Dice?
Yeah.
Like, neon white has that.
And I'm sure it's not anywhere near as bad as King Dice.
But for me, I was like, why can't I get to the fucking end of this level?
Like, this shit is fucking killing me.
Are you taking up the very last level?
Not the very last one.
It's like the last level of like mission.
11 or chapter 11 okay if you know what I'm it's the one where it takes you to the
gauntlet of all the different cards basically got um yeah that one was fucking me up but I do
want to give another shout out right and you mentioned the soundtrack I was not
dating the soundtrack as much at first I was like okay they're leading in a drumming
base like all right that's fine when I tell you that by maybe our hour hour three of the
game I was jamming out so hard and I was locking into Spotify to look up drumming
base playlists like the soundtrack takes the soundtrack
takes me back to playing
like class games on like PS2
or even like I think Andy mentioned Dreamcasts
on Twitter of like this game has Dreamcast
vibes it takes me back to that of like
yeah this reminds me of my first time listening
to Jet Set radio and hearing that soundtrack
and going oh shit I got to listen
to more of this like this is incredible
I just think of the word Dreamcast
I think of like Liquid
for some reason
the logo I see it maybe like Liquid Television
or some MTV Tunami
like it just has
those late 90s
vibes to it visually
stylistically
again Roger on his
TikTok review pointed out the little
useless UI at the bottom
where you know neon white
your character is on the bottom left
who is not only reactive and reacting
to the world whenever you jump
whenever you fall down you see his little thing
moving around but it has all
it has 90 different fonts on the bottom left
and it says like as above
so below and it's what the fuck is
this shit. It's supposed to be like it's burkier and like maybe some weird information about him.
It's like shit that you do not need there. I want to give a shout out to you to Ben Esposito, the developer.
He on TikTok talked about how people would ask him, hey, why isn't there like a gun model in the game?
Like you have all these different cards that are basically guns. Why don't she just model a gun?
And he was like, I just couldn't figure it out. Like I wanted it to model a gun. But like every time I try to put a gun in there, it would come out too wide.
and so I just got annoyed and decided not to have guns in there, which is hilarious.
But also, like, this man's previous game was Donut County.
Like, a completely different type genre of game.
That's nuts.
I didn't know that.
Yes.
Like, this guy is insane with his skill.
And, like, now I'm very excited.
Like, he's now become somebody who, oh, I'm paying attention to whatever you do next because
you have some versatility to you.
What was that any deep banana?
I was going to say, yeah, keep an eye on him.
Sorry.
Oh, yeah, keep on.
What was that a banana?
I was like, yeah, he made bananas too.
I love it.
Any closing words on neon white?
I think it's a game of the year contender.
I think we have failed as an industry
if we're not talking about this as a whole at the end of the year.
While the story might not be everybody's cup of tea,
I think just purely on a gameplay moment-to-moment-to-moment level design
conversation, I think it is seriously one of the best things to come out this year
and y'all should check it out.
it is very fun very addicting if you get addicted to competitive uh the speed run type of stuff like that
you know take care of yourself don't be like me where it's all you're doing when you're not doing chores over
the weekend right um yeah i i had an absolute blast and i i need to walk away from it now that i've
rolled credits i just like need to give myself a break and not worry about uh what uh world records i
still have yeah i took a last time i got a tweet from jeff grub and he was like tweeting at me and
Dan Reichard and he was like, I can't believe you all play this game so slow.
I was like, all right, motherfucker.
So I hopped in and I was like, let me wipe your ass out.
I just got to, I'm busy, all right?
I'm playing other shit, Jeff Rubb.
That's what my thing is like, I've been playing to finish the game.
I'm not necessarily been trying to like leaderboard chase.
Now that I'm going to double, I'm about to double.
I'm about to double back and fuck all y'all.
I'm after this ass.
I'm coming after your ass.
I'm coming out of your ass.
I come out of this dumb truck.
The last two things I'll say I wish I knew this kind of bug.
I think the game clock will tell you how long it took you to beat the game once you've rolled credits.
I think my Switch counted as like whenever I was in rest mode, but I still had the game on.
Because it says I have like 3,300 minutes and something like that.
I'm like, there's no way I put 55 hours into this game in the last four days.
There's that.
And then the one thing, because playing on Switch, there's like a level of control with the camera that I don't have that I do kind of want for the Switch.
where I was saying this on Twitter
where I feel like a lot of like
when I'm prelining shots before I can actually see an enemy
I feel like that's more out of a necessity
rather than strategy like for me to even like
have a chance to shoot an enemy
it's more of like memorizing the level and stuff like that
something a level of control that I definitely
know I would have if I was playing on mouse and keyboard
let me talk about the Steam deck and gyro control
oh I think I would absolutely hate gyro control
I hate gyro control honestly I don't
I don't like it either. Roger loves it.
Roger was the one that was like,
yo, get on gyro for this game, and I tried it.
I mean, I wouldn't be surprised
of Roger was playing with Nick Garcinone
on PS5 with mouse and keyboard
with the inverted controls and stuff like that.
That's where all this real
Splatoon players play on gyro, man.
Maybe when the Spatoon comes out,
I'll get on the gyro back.
Get it where you fit in, man.
Let me get it where I fit in.
And yeah, like, to Barrett's point about,
like, end of the year stuff, right?
Like, for me, this is a game
that made me go, oh shit,
see if it's got competition.
You know, like this is like this one is like spurring up with seafood, right?
Like the indie games that have fucking dope as, great ass game playing great presentation.
So look out, Seafood.
Love that.
Well, let us know in the comments below what you think of Teenage Mutant Ninja Turtles Shredders Revenge.
And neon white, if you haven't given Neon White a chance yet, sounds like maybe it should.
Even if the story might not be for you.
But let us know what you think.
Until next time, we're about to get into the Patreon exclusive post show.
It's going to be worth the dollar.
I goddamn guarantee that.
But until next time, love you.
you all. Bye. Bye.
