Kinda Funny Gamescast: Video Game Podcast - Tetris, Just Cause 4, Walking Dead Impressions - Kinda Funny Gamescast Ep. 195
Episode Date: November 12, 2018Get a trial month of Hims for $5 at http://forhims.com/gamescast Fran, Jared, and Greg run though a whole mess of games they've been playing -- Tetris Effect, Just Cause 4, Overkill's The Walking Dea...d, Fortnite, Red Dead Redemption 2, and more! Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
Kind of Funny Games cast episode
10095
I'm one of your host Greg Miller
alongside the Reverend Jared Petty
You gotta warn me when you're gonna start like that? No we have
a rolling thing because we have we have the pre-show
that we want you to go watch on patreon.com slash
Kind of Funny Games you can catch it on the on demand version
or you can get it on the live version and when we
have that role I like to
I like them to put a little bit of the talk and the
smattering of talking about
is they come in there like what do we miss
why are pens exploding people's heads
you know that's what it is just about to board us like
I am invincible and you know
just completely gone.
Exactly.
You were you a golden-knit guy?
Huh?
You a golden-eye guy?
Oh, yeah, yeah.
Yeah, the game.
The game.
Yeah, yeah.
What about the movie?
Who wasn't yet?
I don't think I ever watched it.
Oh, okay.
I've seen one James Bond film.
Some cheesy.
The one James Bond film I've seen is the one with Pierce Brosnan.
And at the end he goes, I thought Christmas only came once a year.
Oh, that's like the worst James Bond movie.
That was great.
That was what's her name, right?
Charlie Sheen's wife.
Charlie Sheen's wife.
Denise Richards.
Richard.
There it is.
There it is.
There it is.
Denise Sheen.
And then over there the hair, Fran Mirabella.
Wow.
How you doing, Fran? Welcome back.
I'm doing great.
Thank you for having me.
My first time on Gamescast.
Really?
Yeah.
I mean, you know, I've been around you forever now.
But actually on the show, I mean, I was on Extra Life.
And before that, I think we only did the morning show so far.
Wow.
Oh, no, it was Game Steel.
Yeah, yeah, yeah.
It's just that thing.
It's confusing with you, of course, because you're Fran Mirabella.
You're part of all of our stories.
Everything was Frayan's impressions.
We've called you on different show and things like that.
So yeah, now that you're finally free, again, here we are.
Three people that were fired by IGN.
You know what I'm sitting at table.
Right, exactly.
That's the narrative I keep pushing and Jerry keeps getting mad at me.
He's like, no, we all left.
None of us were fired for right.
We all just got booted.
We all, no, none of us quit.
It was a process.
No, we all quit.
What is wrong with me today?
None of us quit.
You're a frazzled. You're a frazzled young man.
You know what?
You missed it on the pre-show, exclusive to Patreon.
Yeah, so don't give it all the way.
Don't give it.
Don't give it all the way.
What happened earlier?
I'm not going to say it.
What Jared did.
You'll believe what happened earlier.
Go to Patreon.com slash kind of funny games to find out.
You want me to give away the cable thing.
Yeah.
Oh, yeah, yeah, yeah.
It was good.
There was a attempted assassination of the wall by Jerry.
It could have been much more epic, and I'm glad it wasn't.
It was close.
And then it's just Kevin screaming in the background.
Yeah, I was very, very worried that I was going to damage it.
I thought he was actually going to break the set.
I thought it was funny time.
I thought it was finally time.
It's had a good run.
You missed out.
I was really worried about that.
I know Kevin, there was a lot going on at Extra Life.
You know what I mean?
24 hours of gaming for the kids, the big beautiful kids.
Thank you for all your support out there.
But I knew Kevin was very tired and distracted
when I came in and found people leaning on the wall.
The video wall.
People were leaning on the video wall.
And I had to go over and be like,
you gotta get off the wall.
That's not cheap.
That's not cheap.
Kevin would have flipped out if you saw it.
Nick, me, anybody.
Anybody would have been paying attention.
But it was for the kids.
So if you know, you break a couple thousand dollars
worth of the video panel, see kids.
If you didn't always jump and this is the kind of funny games,
each and every week we get together
to talk about video games
and all the things we love in them.
If you like that,
go over to patreon.com
slash kind of funny games.
You can get the ability to watch us record the show
live for just a buck
that comes with the preempt post show.
You can also then get it on Friday
on patreon.com slash kind of funny games
as a video with the preempt post show
or just the audio version that's ad free.
However, if you don't want to give us any bucks,
no big deal, head over to YouTube.com
slash kind of funny games
and podcast services around the globe
the following Monday where it gets posted
for free. We love you and we appreciate you. Tim Giddies is not here because I read on Twitter
in a conversation between me and Nick. He got bit by a dog on the fanny. Whoa, is that really what
happened? That's the rumor we're starting. Wow. Okay. That's good. He's actually in New York
doing something. Gotcha. No, no. Yeah, that's what Lucy O'Brien popped up. She's like,
in Australia, that means he got bit on the vagina. And I'm like, well, in America, it means his
ass. He got bit on the ass by a dog. I'm tweeting from America. Good that you said that because
I almost said what he was doing because I wasn't thinking about the embargo.
stuff or whatever were that to be
out there. It's that weird thing of like this is
a show right now. It's going live to
what a thousand kids watching live
I mean? No one would ever say
anything. No exactly. It's a
secret circle. We can admit it all right he's playing
Half Life 3. He's over there
They did it in New York for
some reason. Him, Gabe Newell
Kojima all playing Half Light 3.
Exactly. That's what's that. Gira-Milodotoros
there. Everybody's there. Everybody's there.
Now here's the thing. Did anybody
it won't break my heart if you say no. Did anybody see
any of the stuff from this Walking Dead
live stream I did on Tuesday.
No, all I saw was your Twitter or your
Instagram feed of it. So somebody, I
need to get it in my own version of it,
but somebody did tweet out the fact that the outfit
I was in, which is my own black suit in this
maroon shirt, made me look exactly like
Guillermo de Toro. That's awesome. That's awesome.
I need, I need, Kajima, I know you're
watching. I need one of them babies in a bottle.
You do you were playing it last day? That was one of the games
is weird. Overkills the Walking Dead. Oh, it is there.
All right, we'll talk about that in a second for now.
Let's get into housekeeping.
First off, shout out to Patreon producer Travis Barrett.
Travis Barrett.
I was so convinced I wasn't going to fuck up Barrett that I fucked up Travis.
Because that's how it works over here.
Travis Barrett, thank you for supporting us on patreon.com
slash kind of funny games at the producer level.
We love and appreciate you.
Jared Blomacis.
Nice.
And then today we're sponsored by For Hymns.com, but I'll tell you about that later.
For now, let's start the show with what we always do.
What you've been playing?
We're going to throw a wrench and a little.
works here. It's France's first show, but we don't care. Instead, we're to say, Kevin,
what's you been playing?
Yesterday I went to L.A. and played Just Cause 4.
You went to Los Angeles, played Just Cause 4, and you're sure the embargoes up.
I just looked at the email.
Because I was like, I've heard no one talk about this.
Yeah, it says November 8th, 6 a.m.
Oh, wait, we only got one chance. We only got one chance at this, Kevin.
He's looking at his email.
Why? Why did you go?
Why did you go?
A lot of pressure.
Just cause.
Yes, please.
Ladies and gentlemen, this is about the Conda Funny Games cast 195.
No, that's awesome.
Now, so they hit us up.
They say, hey, do you want to send somebody to play?
Just Cause 4?
And I said, of course, there's only one man who can do that for Kind of Funny,
and that's Kevin Coelho, who's played a shit ton of Just Cause, correct?
Now, you never, have you ever beat at Just Cause?
No, God.
You just run around and fuck around, don't you?
Yeah, so what I did with, I play Just Cause 3 heavily.
Yeah.
And I just cleared the map.
It was just a bunch of, like, military stations that you can go and defeat.
and win over, and that's what I did.
And it took many hours because I, like, didn't level myself up there.
Yeah, you weren't doing it the right way to actually get better at the game.
Yeah, yeah, I was just having fun.
It's causing chaos.
It's been fantastic, and yesterday I went and checked out Just Cause 4, and it is, if you like Just Cause, it's more of that.
And I like it, so I'm very, very excited.
So when you say that, what does that mean exactly?
It's just the same destruction.
It's like a bigger map, and you can do more things.
with the like tether.
Give us an idea of something chaotic that took place while you were playing the new expansion.
There's a bunch of things you can do with the tether now, like where you can control how quickly it pulls back together.
Oh really?
How do you do that?
You go into the settings and tab over to the tether one and you have three different loadouts that you can set up.
Oh wow, okay.
Set up, yeah.
So you can change load outs by just hitting right or left on the dpad.
So you can have one that's set to,
they added like a balloon pickup thing.
Like metal gear?
Yeah.
Okay.
Except for, like, it just picks it up.
It doesn't take it back for you.
Okay.
But what's interesting, and it was amazing.
One of the things they did is he made it so the balloon would go up with some force.
Yeah.
And he put a bunch of balloons on a tank.
When you're saying he is as a developer showing you stuff?
Yeah, he put it on a tank.
The developer put it on the tank.
He put like six balloons on.
and then he got on the tank, then he turned it on.
So that's what, once he was on it, it started going up.
Ah.
And he had also put the little buttons that, like, shoot fire.
You know what I'm talking about?
Yeah, I know, they give you propulsion.
I was going to say, they're like rockets.
Yeah, yeah, yeah.
But now you can make it so they're not just on.
You can, like, tie it to tapping.
Okay, that's cool.
So he used it to, like, make this tank float up to a fortress,
and then started shooting at it.
Oh, wow.
Yeah, so you can do crazy things like that.
Because that was always what has stood out about Just Cause
is the ability to do crazy stuff.
And the way people break in, you know, you attach a cow to a tank.
And then, you're like, you know, like a gas, not a gas tank,
but like where you'd keep like a welding gas.
Yeah, propane tank, right?
And then that shoots out.
And propane accessories.
Exactly.
So it's just more of that stuff and more customizable things.
How is it different than Just Cause 3, you know?
just bigger and better?
No, no, no, like I'm saying, you can do more things.
Because before you had the tethers, and all they would do is, once you hit up, Titan.
Yeah.
But now you can set them to, like, tighten, and then when it goes all the way back, it, like, explodes.
You can do a bunch of different things with the tethers.
Right.
More abilities.
More abilities.
So you have different kinds of fun that I can't wait to get into.
Different kinds of fun that I can't wait to get into, quote.
Yeah.
There we go.
Yeah, I like that.
It's on the box now.
It's sort of like dumping new tools into Gary's mod.
It sounds amazing.
I think I probably need to go in there and play with this.
Because I like games that are about causing chaos.
And just because every time it comes around, I swear I'm going to play more of it than I do.
And then I end up missing a lot of it.
But this is a good excuse to hop back into that.
So question for you then, the systems you're talking about of going in and tweaking how fast they move or this thing.
Is that easy or is it cumbersome?
Because it sounds like it could easily get cumbersome.
I mean, I imagine it's hard.
It'll be a little bit annoying to.
unlock it all. Okay. Because it is very much like do all these missions from this one person. Okay. And once you've done them all, you have all the options for every, like each particular tether type of tether. Yeah. So if you go through doing that, I'm sure that you're going to have a firm understanding of everything that's going on. But for your casual person, it might be a little cumbersome. Okay. Yeah. Do you expect yourself to actually engage in the story at all in this or is this going to be more of you just go fuck around? It seems like this one is more story.
like, the story seems to be more relevant.
Okay.
So I think that I'll be doing more stories.
Are you on another island?
You're still Rico, right?
Yeah, yeah.
You're on another island where the bad guys are from.
There's like a tornado that you can fly into.
It's great.
This game is just fantastic.
Good.
The controls are always very difficult to understand, but once you get them, it's, it's, it's,
there's something impressive about watching someone play, like the dev.
Ah.
The movement, like the way you can stay in the air for a long-ass time is.
Well, that's what killed me with, I guess, Just Cause 2, maybe even, no one, I don't know, whatever.
The one I was playing at IG when Clements was obsessed with it.
I think it was three.
No.
No.
He was so good at it.
And when I would play it, I was like, oh, cool, I want to do all that cool shit.
And, like, the opening hours of trying to, like, grappling hook and then fall on grappling hook again.
I just could never get the right rhythm of it.
I can never stick it out.
I feel like they've made it a lot easier to stay in the air.
Yeah.
But it took me a long time when I was playing JustCoss 3 to get the flying mechanics down.
Gotcha.
And I'm happy that they're a little simpler, but still, I haven't played Just Cause in nine months.
Sure.
Just Cause feels, it feels like it always exists right at the edge of mega hit.
Like something this ought to be bigger than it is.
You could totally see it blowing up, but it never seems to.
Yeah, I wonder why that is.
See it blowing up.
I like that.
Yeah, I wonder, it's cool to have gameplay you can do whatever with,
but with so many games that are giving you something similar to that,
but also giving you a story and also giving you.
I think that's the thing is like Rico is still,
Rico is still to me, and I'm saying his name right, that's his name, right?
Okay, just making sure.
Rico to me is still such a 2009 protagonist, right?
He's got that.
He looks like Tyroot with a five-lock shadow.
Yeah, I'm gonna fucking do this thing.
I'm extreme.
It's like, whatever, man.
Yeah, I was gonna say I do think part of it is the branding.
And to your earlier point, it's like, I mean,
I didn't really know you could finish it necessarily.
I mean, I guess, like.
I didn't realize how first I was.
Yeah, it really does look like that.
There's a big story.
But yet, meaning it doesn't, it's not marketed that I've seen as like a big storyline.
Sure.
Part of you wants it to have this sense of like, oh, it's kind of like Tomb Raiders, it's got this story and whatever.
But it's not marketed.
It's just marketed.
It's crazy.
Yeah.
So that's what I think of when I think of four and I've not played a lot of it.
Like, well, three of is crazy.
I guess four is also just crazy.
And that's kind of as much as I know about it.
Exactly.
And that's the thing is.
I think that's part of its problem.
It's awesome.
To your point, Jared.
I pick up every just cause.
and play for a little bit.
And then it is just like, all right, cool, we're moving on.
Like, I've done enough of the, it's almost got the UBesoft mentality right of like,
oh, there's a new base, I'm going to go in and clear it out.
But I go in and do it and it's like, all right, cool.
I don't know, something about it doesn't click with me the way it does for cut.
Yeah, I guess that's the difference.
Like, the first time I took out a base and, like, at the end, it's like, oh, you did
all the things that were here.
That was just so satisfying.
Sure.
It was like, there's another base just down the street.
And it's not necessarily as large.
so it was just like I guess I'll grapple over there and see what I'll do
and then I just kept going maybe it just needs to be like a really solid 10 hour experience then
maybe you go like full crackdown one with it and just like this really kind of tight okay
we're just going to see that's something it's interesting correct me if I'm wrong Kevin or anybody
who knows just cause in general hasn't given you a co-op just cause right is there a multi
has there been a competitive even to any of the just causes I don't think so I do feel like
for what you're talking about that would be brilliant just causes
Yeah, wait.
Here's this giant island, right, that has all this stuff going on and you in four,
like take wild lands and mashed up with that kind of gameplay.
I do think that it has, the online component is like the, like, there's like really small races or challenges you can do.
Okay.
And they time you.
So it'll be like, and then it'll notify you like.
Oh, so it's asynchronous.
Yeah.
No, no, no.
Yeah.
I think it'd be cool if they were like, you know what?
What's up?
You know what?
Crackdown.
That's what everybody loved.
fucking around together in an open world.
That's why nobody really needed a story
other than the basics for crackdown.
If you did this, it's like, yeah,
it's gonna, we're gonna take the series,
the four person co-op experience of wild lands,
we're gonna take, but then take away the whole,
you have to be tactical, tactical,
you have to actually communicate,
you have to be like college,
it's gonna be, I'm gonna fucking tether this tank up there
and shoot it, you ride,
then you wing suit off it, you bomb in.
Guys, we just become, we're gonna make,
we just did it.
We just read events.
It is now.
mega hit. Yeah, exactly. We just did it.
We made it happen. Can Ty Root with the 5 o'clock shadow
still be in it? Of course. Yeah, of course, of course. Yeah,
but you get to design your own character. You get to do all stuff.
Whenever I hear Rico, I just think, you know,
Lieutenant Johnny Rico. Oh, no,
no, I want Casper Van Diem from Starship Troopers.
Okay, that hair. I'll take it. I'll accept that.
Only man on earth with hair better than yours.
Yeah, yeah, that's fair.
You'll take it, too. All right.
Kevin, anything else in just cause?
Yeah, I was just to say, every once in a while, you'll do something.
And for whatever reason, Rico will be like, oh, yeah, that's
cool. And it's just like, it was cool, Rico.
It was.
How many hours did you get to play?
Like five yesterday. Holy shit.
It didn't kick me out and I just kept playing.
Nice. Yeah, that's coming up, what, the first week of December, December 4th, I think?
Yeah.
They always release it around then. This year, like going toe to toe with the Super Smash Bros.
Ultimate Crowd, but two completely different games.
But, like, that's going to, I was going to say, this might be the game that I finally
take some time. Jump into it. I'm like, oh, wait.
Smash Bros. Not happening.
Yeah.
And in my job, this is the time of year I'd go back and replay everything I didn't play enough of so I can be ready for the game of the year.
So I'm a little worried I'm going to miss this.
Yeah, what happens?
Like Ghostbusters World.
Yeah.
I wanted to play some of that with Greg, but I haven't.
You're a monster.
You know what I mean?
Because I'll tell you, like, that's what's happening?
What's stopping you from picking up your phone?
It literally would take you two minutes to play it.
What does that mean?
What is that?
No, no, I'm just saying that it's not hard to like download a free game and play it.
Okay, right now.
It's very easy.
Kevin, where did you move
to Ghostbusters World then
right now?
In my list.
We're going to be all over there.
You fine, Kev?
You're keeping up?
That's my bad.
No, it's good.
I like the normal transitions
and usually Tim's in charge
and I know Kevin's taking
his notes over there,
so I just don't know if Kevin
minds that.
Do you mind the pivots, Kev?
No.
Okay, cool.
I guess it's fine.
Thanks, Kevin.
Why don't I say Ghostbusters World here?
Is it on Android?
Yeah, it's iOS and Android.
There.
Yeah, I don't know what you're doing wrong.
I don't know.
Okay. That's what you're doing.
We'll make you do it.
No, I put Ghostbusters World on my list, Fran.
Because I've, of course, been keeping people up to date with me playing Ghostbusters
World, you know, the pre-release coverage, then resetting the thing, me getting into it,
going on and so forth.
What I noticed is that we're here now at the start.
We're in the middle of week three, right?
It's officially, this is its third week of release.
Second or third.
Because you play pre-release.
Well, you know, I think it's second week then, yeah.
So it's October 25th or whatever.
So yeah, we're two full weeks in.
Yeah.
We're in the middle of the third week, if that makes sense.
Yeah, yeah, yeah.
And this is the first time I've seen the addiction start to wane a bit.
Oh, yeah.
Yeah, where I'm not cool, well, it's because I're,
they can tell you.
I've had it, I usually, like, I've had it open right now.
I've had it open on my desk while I work,
and then I'll click over and I'll do whatever story, mission.
Because it's just, yes.
The multiplayer, PVP, the daily haunts,
that shit plays itself.
Yeah.
So you literally have to hit a button when it's done.
Yeah, yeah, exactly.
I did that with Pokemon Go.
Same thing.
I remember being at San Diego Comic-Con and I was like producing the show.
Yeah.
Playing some Pokemon.
Well, it's just interesting because I've gotten to this point now in the grind where my, before it was coming easy,
upgrading my ghost teams for them to go get more stuff to come back to make me stronger to make me better kind of thing.
And now I've hit that wall of like it takes a lot of resources to get them.
And I've gotten the story mode in normal.
I'm up until the final chapters.
No, yeah, there's more to go.
It's just like I need to grind now to get the materials to make the ghost better to get more materials to grind.
more to get the ghosts better.
Yeah. Maybe soft cap was the word.
Sure.
You hit that soft cap and then it gets like...
And then the other interesting thing I'm running into is just that I feel I'm not running
into new ghosts anymore.
Right?
You know, I still have like, I think I'm 105 or 110 ghosts collected already.
And it's 150, similar to like Pokemon.
So there's more to do, but I'm just not getting those spawns anymore.
And like, it also obviously depends on where you're playing because, you know, like,
during pre-release, they were spawning.
staypuff bosses right outside of my house.
And I was like, this is going to be beautiful.
This is going to be perfect.
And then when they put out the real thing, that doesn't happen anymore.
Now the bosses spawned like across in the Richmond.
And I'm like, I'm not going to PPQ dungeonous crab every night to fucking fight Gozer.
Great place.
I'm not arguing at the restaurant.
Fiorella is right across the street.
Everybody knows I love that joint.
But I'm just saying like, that's too far for me to go do it.
And so then it's like around here, once in a while, find a rare ghost.
Every morning on the train through West Portal, there's usually one there.
Okay.
But it's just, yeah.
That's part of the problem that I had with Pokemon Go as well.
And so now I'm getting the sense I'm going to run into it.
I literally had to go down to like Pier 39 or whatever.
Like I had to go places to catch stuff, which I get the intent of it.
Yeah.
But like, you want it to be a destination.
You want it to be a thing.
And I'm also.
I don't know.
I was going to say, I don't know that I love that.
I don't know if I love it.
I think this should be closer.
But I also get the fact that it's still, this is gen 1, right, of like, how Pokemon is.
Where a Pokemon made so many reactions to,
what the audience said, this, then,
the quality of life improvements,
that I'm hoping that will happen here, too.
Well, these are kind of our Gen 1 AR games, right?
Right.
These are our big mobile AR games,
Pokemon Go, now this Ghostbusters game.
How do you solve it?
Like, what's the next iteration?
What's the next design change that fixes that?
Because there are two main problems with Pokemon Go
beyond its buginess when it launched.
One was that it pretty much sucked for people in rural areas.
And the second was to get some of the special stuff,
even people in major metropolitan areas,
would have to travel to places over and over and over that way.
and after a while you get tired to doing that.
How do you redesign the game to maintain everything that's good about it
while fixing those two problems?
What do you change?
I feel like the one thing Ghostbusters is missing in terms that I,
and I'm not 100% sure on the Pokemon GoLingo, so keep me up here,
is that you can lure ghosts to you, right?
Or I'm a Pokemon to you and shit like that, right?
Like, I can put on ecto goggles and find lighter dark versions of different ghosts,
which are like their own, like, there's different things or whatever.
But there's no, like, I'm going to put down this,
Exactly. So it's like if it could be that I can make, go spawn there and have a chance of getting something different. Okay, cool. If it could be that I think even, I think this is something they will fix. I was, it didn't go well for them. But I was impressed that on Halloween. They were like, we're going to do a boss event and we're going to, you know, for eight hours. They're going to spawn in all sorts of locations over and over all day long. And then of course, the servers exploded and did stuff they weren't ready for. But it was of like, cool. That was like, that was a little bit more than a weekend. And they are engaged enough to be like, we understand what people are going to want and need out of this game.
So more of that and like making, I love that Pokemon Go, and correct me of them wrong,
Goldfarb and I at the Halloween party, went outside and just sat there and compared our games or nerd games for a little bit.
Pokemon Go does the community events once a month, right, where it's a community day.
Like that kind of shit would go a long way here, where if it was like, okay, here's the thing for me to go and do,
rather than it is, oh, man, works done and I'm going home and, oh, this thing's spawning over.
I'd love to go get that, but I'm not going to go that far out of my way to go get it.
Makes sense.
Yeah, it's a little wide dimension.
But it's also, I'm going to be interested for you to play a bit more.
Because, again, I say, oh, man, it's like, you know, second, earth, whatever,
second week, third week, whatever it is, right?
Keep in mind that I've been playing my balls off.
Like, I'm level 28 right now.
I've captured a total of 448 ghosts.
I've destabilized 111 ghosts.
Like, I've been all over this thing, right?
Like, I mean, I'm playing a lot.
A non-stop version of it.
So, yeah, it'd be interesting.
That's what I like about the game, though, is it these types of games.
They are very fast.
Like, open it up.
Catch a ghost or two.
That's it.
You're not like,
have to finish the quest.
For me,
they have the daily challenges in there
and it's like,
okay,
and like that's another thing,
Jared,
of how to fix stuff.
It's very,
it's the same daily challenges
every day where I could totally go
for them to shake that up
and I'm sure they will eventually
if they,
you know,
continue to put love and care into the game.
But would you still be playing
by the time they do?
I think it's definitely a game
that when I inevitably walk away
and just don't think about it,
it'll be one that
I think when they do,
hey, we're updating and doing this,
that and the other,
I'll come back for it
because it is so easy to drop in and out of.
Even now, it's still, I'm still playing a lot of it.
I'm still, you know, it's on the train on the way over here,
waiting for a bus or whatever.
I'm still doing it.
When I walk porty, I play it.
It's just maybe a little bit less than me having it open at my desk every second
and doing all these different things.
And that's normal.
The big part of it for me is I still stand by when Nick and I were talking about it
when I was playing a lot of it in Toronto when we were opening weekend.
It's still the idea that I know this is healthier for me than my previous phone life of
what it'll get back to, of course, Twitter,
Instagram, Reddit, right back to Twitter, right back to Instagram.
And where you're just seeing the same, I'm seeing nothing update,
but I'm still going through it, I can't stop doing it, right?
I got an eye question for you.
It's based on two mobile games I know you became very attached to this year,
Ghostbusters World and Florence.
In your assessment, which is the better game?
Oh, Florence.
Yeah.
You don't know Florence?
You don't know Florence?
Oh, you got to get Florence.
Yeah, it's an amazing game.
iOS?
Yeah.
That's one of my, I was going to talk about that later a little bit.
Oh, okay.
Yeah.
So I'll sell you on Florence a little bit later, Frank.
Kevin, before I let you completely off, to just go over there and be the producer we are with your feet kicked up, waiting for anything to happen.
I don't know what that means.
I know.
Well, I just saw your feet kicked up.
You had one more game on your list.
City Skylines.
Tell me about it.
So we got a laptop from Amazon that we'll be talking about more next week.
And I like testing out these laptops and seeing how they handled games.
City Skylines is a game that I played a long time ago.
Yeah, we played at the launch, I remember.
Yeah.
And we've got great laptops.
but oh my god, the laptops run so hot
because there's so many things going on.
Yeah.
So it's kind of my test bench for how a laptop handles stress.
Gotcha.
And so I redownloaded it and it was playing it.
And what a great game.
Yeah.
I also got it recently on Switch.
Don't play it on Switch.
Yeah?
It just, it doesn't, it's not meant to be played that way.
Is it chug?
Does it not have textures?
I mean, it's just really hard to control because it's, I mean,
mouse and keyboard.
There's a lot of clicking and being like,
trying to draw where you want the roads.
Did you ever play it on PlayStation or Xbox?
I did not.
Because they put it out there too.
I might have it on PlayStation.
Okay.
Because I do enjoy it quite a bit.
It's a hard game.
Yeah.
But real fun.
You think it doesn't have touch screen support for Switch?
But you know.
Yeah.
That doesn't happen a lot, unfortunately.
A big mistake.
No, with Sim games,
this is the same problem with RTSs,
with Sim games, with Mobas.
If it's not redesigned for the hardware,
generally speaking, it's not going to work.
That problem goes, you go back to extremely simple games like SimCity.
You play that on PC, and then you play the Super Nintendo version, which is my favorite, and it's great.
Yeah.
But that's because they redesigned everything from the ground up for the platform.
I remember when I bought SimCity on PS1.
Yeah.
When I had, I just got my PS1.
I was so excited.
I started up.
I was like, oh, my God, this is terrible.
Yeah.
It's got to be redesigned for the platform.
And if that doesn't happen, that a lot of these games just aren't as much fun.
When they are, then you get Pygman, you know, take an RTS.
Yeah, well, you're talking about the same breath, too, like the way, and I know it's getting, I'm talking about the PlayStation version,
but I know how it's being received on Switch right now, Diablo.
Oh yeah.
Like when they went and they took Diablo a game that is a PC game through and through and they redesigned it for PlayStation and how they have it designed on Switch in terms of how it controls and how you can select your weapons and do all this stuff.
It's like, yeah, when you put that kind of love in, you get that kind of love at.
Yeah, I heard McCaffrey say the other day he prefers to play it now on console.
Yeah.
It's more fun that way for him.
PC Master's super upset.
It's over.
You know what I mean?
They're too busy waiting for turbotax to care about it.
But you are right.
I mean, when you don't just port it.
Yeah. It's like custom ground up work. Like, yeah, you absolutely can take these games and make them work.
Even though, you know, as a PC fan, you're like, it'll never work. Like, you can make it work with scrolling through commands, whatever. There's a lot you can do with the mini buttons on there.
It's like adapting a movie into a book or something like that. Or pardon me, strike that. Revers it. Adapting a book into a movie.
Sometimes it requires a little adaptation that works great. Other times you really do have to cut things, change things.
But ultimately, you can make a playable experience out of most of that.
It's dangerous is what you're saying.
you gotta watch the Dark Tower
Yeah you get that but on the other than Harry Potter
Yeah
Yeah oh yeah Harry Potter good good call
So
Fram yes
You've been playing overkills the walking dead
Oh yeah
I want to know your opinions
Because here
Absolutely yeah
Let me set the stage for you
I went down to judges week
And that was the first time I had the chance
To actually sit there and play
Overkills the Walking Dead
And so it was me
Andrea two other games journalist types
April or something like that maybe
May yeah yeah right before you three
and the build was rougher than it is now at launch or whatever
and we were playing it and one of the team members was taking it too seriously
and totally like totally soured me because I was like oh that car's flashed
and I said I'm like I bet that sets off a car alarm and the horde comes
like no no dude it's a fucking demo we're not gonna finish like I just want to see how I
I didn't yell him we're yelling but you know understand and so like it totally
tainted me of where I was like I didn't like that game that much you just riled up
and negative so they approached me to go host this walk
Dead thing and I actually talked to Andrew was like, hey, remember the Walking Dead game?
Like, what, I remember not like, she's like, you didn't like the guy.
It's like, it was totally that thing.
She's like, the game's rough, but it could obviously turn into something, blah, blah, blah.
You jumped down, we go to this event and I was, I got to play it.
You're playing alone or with, like, people you communicate with?
I was playing with people who are you communicating.
Oh, okay, yeah.
Playing with them and then also watching, because I was hosting it.
I wasn't really one of the players, but I kept going back and forth.
And we had the kind of funny chat open and the Sky, or the Star Bree's chat open.
And so I was looking at it and I popped over to Slack because our chat was like,
this actually looks kind of fun, blah, blah, blah.
And I popped to our chat and I hit up Andy.
I was like, are you watching this?
He's like, yeah, I'm like, am I crazier to seem like it would be a great party mode?
He's like, no, this would be a really good party mode because it is, it is an interesting game.
What do you think of Overkills the Walking Dead so far?
Interesting setup.
Yeah.
So on paper, on a stream, like in the making of it's like, oh, this is great.
It's got the RPG depth.
You got to be careful to alert the zombies.
It's co-op.
You play with people.
If anybody doesn't know anything about what we're talking about,
this is Overkills the Walking Dead, which is Star Breeze,
who are the people who made Pay Day 1 and Pay Day 2.
So this is that kind of game of four players working cooperatively to accomplish tasks.
They have a story campaign you go throughout in the DC area.
Yeah.
First person shoot.
Basically, you jump in, it has a quick tutorial,
but you still team up with other people,
get matchmaking unless you have people that you can play with.
But the basic skill is like, you know,
building up planks around your camp and the hordes are coming in,
or you're going through a level.
And the hordes are like getting into the house.
And you've got to be quiet.
You know, you're going to be careful.
People have laid traps.
You're against other outlaws or whatever they are.
Survivors or whatever, right.
But that's not players.
There's other gangs.
Yeah, no.
That's a story AI.
And they're in the middle of it.
And they'll, you know, you got into gun fights with them.
Yeah.
And there's four classes with different guns.
So you might need a sniper or you're really going to screw things up.
So again, on paper, it actually has like a lot of this depth.
And they really throw you in.
Actually, the second level, I had the darndest time with.
So I've only played two or three hours worth of it.
Here's what I'll say.
I actually would not recommend this game,
like right out the gate based on the three hours I've played,
for the price, you know, the $60 price.
It's full $60, yeah.
And that was what the chat was the Star Breeze crazy one,
was like, this is $60.
Yeah.
And so it does feel a little early access to me in the,
not like early access,
but it just feels a little unfinished, to be quite honest.
In some cases, it's a little rough around the edges.
But again, there's stuff in there.
So what I would say is if you,
like games with this type of gameplay and you have people to play with, you might enjoy it.
Yeah.
But it is like, it's still a little like rough.
When you say rough, do you mean rough unbalanced, rough glitchy, rough ugly?
Unintuitive is one of the bigger issues.
You like literally, it's very hard to know what's going on unless you've probably watched
like tutorial videos.
And even that, actually, I went to go to the tutorial that's in the game.
Yeah.
And it was like a video that you watch.
Oh, really?
Like, you know, you jump in the first level.
and that teaches you the basics of picking stuff up.
And I felt like I'd rather just play and experience it.
Of course, of course.
So it just feels, honestly, you've played many of these games.
You feel a little clunky.
It'll, like, have music, you know, and you're like, cool, it's atmospheric.
And then it goes, load screen, and there's no music and nothing's happening.
And actually, load-ins taking forever.
No, I was on PC, and it's only the first few days out.
Who's to say?
To be clear, PC's the only version out right now.
They delayed consoles back to February.
Oh, it is?
Okay.
I didn't even realize that.
So, yeah, I've been playing the PC version.
So yeah, maybe they're still ironing some things out.
I mean, that's the definite takeaway I had from having,
because the show was me interviewing the devs and stuff.
And the conversations were very much that they, like,
this is not the finish line.
We are very much starting.
And this is how payday worked as well.
That payday and payday two are completely different games
compared to where they started.
So this is a soft launch, really.
Exactly.
Which I don't think is an excuse that's 2018 fucking launch a product that's worth $60 out the gate and runs well.
Yeah, it just, I mean, honestly, it's just not where it needs to be from.
the expectation.
Yeah.
But, like, you know, you've played these games that are called a five or a six.
That doesn't mean they're bad.
But you really got to, you know, if you like games of that type and you have,
you have to have people to play it with, by the way.
Yeah.
See, that's the thing.
It was like, I'm talking about how good it would be for a party mode.
It was all in the same room of Nick being a moron doing something.
Absolutely.
Like, you run into a trap of Moldovs that, like, catch you on fire.
You're like, oh, God, I'm down.
You know it.
It has that.
But there's also, like, oh, crap, I guess I use the lock pick and I got nothing
from this and like the level's really hard.
I'm like, I really wish I hadn't like used that lock pick.
That was what I had noticed at the pre-E3 thing and I, like again, I played,
you just learn the hard way.
I played one round or I played two rounds where it was us doing, basically
hoard mode against survivors where, hey, lay down the barbed wire,
AI survivors are coming in to get your stuff, right?
And defend the camp.
That's like the first level.
Exactly.
I did two of those and then I obviously watched a lot and I played like in not on air a match
of zombies and stuff.
We didn't finish it.
I pulled off to the other players.
But at the judge's week thing, what I noticed
was playing, we're scavenging,
we're staying quiet because there's a horde
that fills in.
If you hit it, the whole horde comes in.
It's like, that's what you got to watch.
We were doing it in finding the walkers,
and that was fine and getting gear.
But then when we basically came around a corner,
there was like a human encampment.
And those motherfuckers were like just sniping us dead.
And I was like, well, I don't know,
what the fuck am I supposed to do here?
Yeah, you needed a sniper.
Yeah.
And actually, like, there's a really good
example of the balance. I was playing the med side of things and I didn't have a sniper. And like,
you can't make noise. So I was relying on my real human teammates that I was not communicating
with outside of chat. Oh, so these, you weren't playing with a crew. Yeah. You were coming in.
And that's what I'm saying. My experience, don't just matchmake. It's not going to be fun.
And actually, for whatever reason, and I swear it's just not there, voice chat on like a game like
Friday the 13th or whatever, you load in and it's like, hey, what's up? We're all talking.
Because you really need to. There's no voice cat.
There's no, not that I saw.
Now, it's possible I missed it.
I only played it like late last night.
But the point is it's also not,
we streamed?
You didn't just, yeah, I was streaming.
So you don't just drop in and it's all happening.
So it takes really, honestly, some time to get into it.
But for the price, I think it's got a ways to go.
They already did a day one or something patched that they were fixing things.
So I just get the sense.
It's going to take a while.
And then the last note I'd make, it does have, the whole point is you're leveling up these classes.
So I got a med bag, right?
Yeah.
And you put down the med bag, awesome.
Another good example.
I go up, I use the med bag.
I didn't know.
I put down a med bag for everybody.
I used it.
Gone.
Gone.
One time use?
I assumed a med bag,
which is a big fat bag of meds,
was for everybody.
And that's like your special, right?
If you're playing as the medic,
that's like one of your special abilities.
Turns out, you level that up.
Three uses in the next level.
You can level up to the...
See, that's payday to a T.
I remember that shit when I was playing P.
So this is where it does have the potential on paper.
It's cool.
It's like, oh, my machete.
You run on a standard.
You get tired so that you can level that up.
And so there is, there starts to be more reward as you level up.
But what I was gonna say is you earn at the end of certain levels,
chests that open up and you get some random rolls and stuff I think that pop out.
Division-esque.
Hell yeah.
And that's what got me thinking though.
I was like, man, division is so good.
It's the polish and when you compare, you know, $60 and $60, I'm like, nowhere close to that.
Oh, God, no, not a chance in hell.
And that's what's funny about it, where it was like, oh, this seems like an interesting party mode.
I'm sure we'll, I can get us codes, we can
set up computers, blah. Of course,
I won't touch it until it comes to console. And I was like, when's it
coming out? February. I was like, oh, well, fucking division's
right there. Like, no way, division two
is going to be coming out. Yeah, A Anthem.
It's a tough release. This is a game I know
very little about, and listening to the conversation
between a two, price points come up two or three
times. Yeah, yeah, yeah. It's interesting to think about
the fact that we might be ridiculously
more forgiving of this game if it were 40 bucks.
Not even four. 20 bucks probably.
20, you think? That's where you put it? I mean,
for the record, I am not
played enough. I've seen, I've watched a lot.
Like as I was commentated, but even then I was working,
and the little bit I've played,
what I,
Judges Week had left me as like,
I don't know if I liked that at all.
And then playing it again and watching more stuff,
I was like,
oh, I can see where this would be fun.
You're describing my living hell.
Right?
Hey, play this game because like that was the thing,
what was interesting.
What was interesting about it was watching people in the chat,
and this is also kind of a red dead thing, right?
Watching people in the chat go like,
this game is so slow and boring.
boring. They only have three bullets.
And me be like, oh, that's cool. You only have three bullets.
Because it was like, in one of the sections I was playing early on when I was testing it was,
it was also all running around.
And one of the people made a noise, and the walker started walking towards them.
And I stood there, and they walked and passed me.
And I was able to walk up behind the walker and stab it.
And I was like, oh, what a cool teamwork thing.
Oh, hey, draw their attention and be able to have someone draw their attention, you go do it.
And I'm like, that is like how I would really think in a zombie apocalypse if it was a one v.
Yeah.
Three Walker thing.
And it has that.
So, again, you know, we should play together at some point.
Fuck, yeah, we should.
But I don't have that experience.
I literally played with random people.
Yeah.
I was the idiot to start that I learned.
And then I'm, you like, you know, you're like, you moron.
And I became that toxic streamer.
I was like, why are you doing it?
What are you doing, you know, Taipei Joe?
Why are you running around?
And like, I'm yelling at them.
You're being so toxic.
I don't mind experimenting in games and being bad when I'm not letting my teammates down.
I think about something like back when Daisy was an Arma mod.
Sure.
You go in there
have no idea what you're doing,
but that's part of the fun.
And I love that game.
But other people weren't depending on you.
There you go.
To your early point,
though, that's the difference.
This is not some mod of Arma.
This is a full-fledged release from known talent,
and it kind of sets a certain expectation.
Yeah, 100%.
So, again, I think there's stuff in there that's cool,
but it might have a ways to go.
Yeah.
It strikes me as one of those games that,
number one, a year from now on PC,
is going to be very interesting to look at.
Number two, when it does get to PS4 and Xbox,
I'm wondering how many problems is going to be.
And so many, when I was asking console questions about it, so many kids in the chat,
or like the catch-up of it were just like, they didn't even support payday on consoles.
Like, what second?
I'm like, I don't know.
I'm not versed enough in pay-day.
I didn't know that.
Maybe the last thing I'll say is my chat was doing what you're talking about.
They were all just like, no, can you still return it right away?
Yeah, yeah, yeah.
They were like, this looks like bleep, you know?
Yeah, yeah, yeah.
And I'm on the other side having critique games for, you know, almost 20 years.
I'm like, whoa, like, hold on.
It's got, again, it does have some depth.
It's got some interesting stuff.
but it's going to take a while to get into it.
And that's where I landed.
I was like, you might like it if you play with friends.
Counterpoint to all this, best E3 zombies ever.
Oh, really?
Oh, yeah, they're walking around that thing.
They had great E3 zombies.
Oh, the real, I thought you had in the game.
No, they had great E3 zombies.
I was like, didn't you see the days gone?
Like, okay.
Yeah, it's going to be interesting.
I want to see what it is, and I want to see if we can do a party mode with him.
You definitely should.
You guys would have fun.
Yeah, yeah, yeah, especially because Nick will just shoot his gun all the time.
For a while.
Maybe you did.
Yeah, I'm interested to see what it is because it's one of those games that I don't have a firm footing on.
Whereas I was like, I watched them like, but that seems cool.
Yeah, I don't know.
I don't know.
Yeah.
There could be some cool strategy.
I found myself typing in chat.
I'm like, do you have a molt off because there'd be a group of zombies and I didn't have one?
Yeah, yeah, yeah.
I can't imagine.
If someone did, I'd be like, yeah.
Well, that's the thing of like being able to do like the Sean of the Dead thing of like, hey, hey, over here.
And they all go look at you and you come up by them.
Has anybody ever dive?
I mean, zombies are practically their own genre at this point.
They expand across multiple genres.
but they're also kind of their own subgenre.
Has anybody ever made a zombie game
that's just like you and a zombie apocalypse?
Like just making you and your friends
with your realistic, like idiotic abilities.
You were talking about Nick shooting.
What do you mean by that?
I imagine like Fran Mirabella.
Like all I have to defend myself is my phone.
At the beginning, yes.
And then you're not.
Those are the zombies.
Those people are the zombies.
Yeah.
I see you're saying like.
Like it's the beginning
so you haven't really like developed camps
and barbed wire tactics.
No.
And you have your ability.
at the beginning.
Like it literally asks you,
what is Fran good at
and what is he not
out of a list of things?
They got a hairspray
and like a lighter
and I'm like,
exactly.
And it's a team-based
comedy-slash-horror-based
zombie survival game.
A zombie.
Yeah.
I want to play Sean of the Dead
with my friends.
I think it'd be amazing.
Agreed.
Yeah.
Fran, what else do you been playing?
Red Dead.
I don't know.
Oh, yeah.
Yeah, sure.
Let's do some Red Dead Redemption, too.
Jared, you chime into.
Yeah, I'll chime in that.
Where are we at right now?
Now, completion percentage, chapters, however you want to define, where are you?
I'm still, I think towards the end of chapter two, about 18%.
Man, I've played a lot of hours.
Yeah.
It just, that game is long.
Yeah.
And you don't have to contribute to completion percentage to be very busy.
I spent 10 hours, I think, one day and barely up my completion percentage.
Did you beat it?
No, I'm here.
I haven't gotten through the epilogue yet.
So what chapter?
Let's see, what's chapter with that place?
Pretty far then.
I'm far.
Okay.
But you're into the epilogue?
I'm getting, no, I'm right at the edge of the epilogue.
Okay.
What about you?
Oh, 20 hours.
Oh, so you're like me, probably.
Yeah, yeah, I was chapter 3, 20 hours.
Oh, you're in chapter 3, though.
Yeah.
So how spoiler are we getting, Greg?
We've got to be careful here.
I don't know.
I mean, I'm done, so I don't.
Okay, so I'd actually be very curious to start just like in general what people think of it.
I don't want to.
Okay.
That's what I would argue.
It is climbing stratosphericically up my game of the year list.
I adore it.
But everybody gave it tense.
I really liked it.
and at the beginning I thought it was great.
And I enjoyed the deliberate and slow pace.
That's something I've actually really dived into.
I like riding my horse from place to place and making friends with it and naming it Zach Ryan.
And I like the fact that I like the fact that I'm dead orbit.
Oh, that's good.
I like that one.
Glue is my second horse.
You have one?
Glue?
That's messed up, Jared.
Yeah, really nice black Arabian named glue.
That's messed up.
But yeah, I'm not sure.
I hope glue survives.
You liked all that roleplay, though.
I like the role play.
I like the fact that it is somewhere between an adventure game, an RPG, a walking simulator, and an open world game in a way I never realized.
I expected a lot of it.
I didn't expect they'd nail it so well.
But what's really impressed me is how it starts out fascinating.
And at this point, that story takes me places I never expected to go in all the best ways.
I am having a blast with a story.
Where you never expected to go.
Literally where I never expected to go.
He's on the moon.
I don't know how much you want to know.
But like suddenly you're like...
You mean in the world?
No, I just didn't know he meant like...
I thought that was like a metaphor.
Like you're emotionally.
No, I actually mean where I...
Okay, so history is kind of a hobby, right?
And I thought to myself when they were working on this game,
I looked at the history of that time period.
And there was something, I was like,
there's no way they're going to do that.
There's no way they're going to go for that.
Because that just, that's already, that's not really going to fit with the Western motif, and that's not going to be.
And I was like, so no, and I wrote it off.
And then I saw they had something that look kind of like a Craig rifle, which has something to, I don't want to go.
Anyway, don't spoil that for me.
Long to short of it, they literally take me places I never expected to go.
And that's what I do keep here.
And it's like, wait until you get the chapter three.
Wait until.
Well, it's not just wait until I love the beginning, but Lord the story, which starts on the story.
It's the best written rock star game I've ever played.
That is where, like, I'm so curious to hear what we're Greg's at with it.
For me, like all this, you know, that we, I came on, you know, the, the, the, um, uh, Games Daily show and we were talking about that.
It took a hundred hours a week at some point with some of the storywriters.
And I'm just like, right now, not none of that personally.
First few chapters.
Oh, you really, you're in the West and there's a gang after you and you, like, go to a train and you go back to camp and there's like a lady that you had in a relationship with.
Meaning, it's all very cliche so far.
Yeah, a lot of it.
Like, I dried to hear and, oh, somebody robbed a train.
Like, of course.
Yeah.
Where's this like uncharted level, last of us level writing that I can't wait to see?
I hope it's there.
I think it is.
But like meaning is very formulaic so far.
It is.
Well, two things to think about.
I like it, by the way.
Not making excuses.
Yeah.
And I'm interested in your thoughts on it.
I don't want to monopolize the conversation.
Westerns tend to be formulaic.
Rockstar tends to be formulaic because it draws from cinema.
But, yeah.
It does take you very unexpected places eventually and does things you don't see coming.
And I really enjoyed that about it.
But I'd love to know what you think about it, Frank, because you know, I haven't talked about this.
I don't know.
Before, I feel like Greg hasn't.
Everybody knows what I thought.
I played 20 hours of it for the embargo and stopped.
I was like, I don't, it didn't click for me and I don't want to play anymore.
Yeah, maybe it's not your type of game.
Or it isn't.
Red Dead War II is definitely not my type of game.
It's not your type of game.
I loved Red Dead One.
I've loved every other GTA.
Yes.
So I'm, it's funny.
I've never really been like super in a GTA.
because it wasn't as directed.
I really liked Red Dead.
It takes a while to get into the world
and to bounce off of what you said, Jared,
the walking simulator stuff,
there's a world creation that they've done.
That's the piece that gets me most.
So I'm actually a little bored at times.
I don't like all the dialogue
and it's funny that I'm streaming
and I'm able to talk to people.
Which has got to be the worst way
to try to engage with that game.
So I've actually figured out
with my uptime on stream.
It actually takes almost,
almost two hours. And I swear like clockwork and I don't know why. I'm in this world for two hours.
And right at that point, there's this like, goof, like you sink into the, it's very real all
a sudden. I'm like, I'm like in this world and I really, I want to go to this next spot and
you're like living in the world. And so as slow and lumbering as it is and it's crazy
at times, to be quite honest, where I'm like, I can't run here. You've like, you've forced
a cinematic angle. And I'm like a video producer. I'm like, you forcing me to.
like just walk real slow.
All right, fine, I guess I'll do it.
But it's very immersive.
So I think on that, it just kills it.
But on the other side, so far,
what I've done gameplay-wise,
I've not, like, I really do not like the shooting controls that much.
On a console, it's like this quick target.
I tried taking off auto-am.
Oh, don't take off auto-a-a-a-am.
No, that's a terrible idea.
I know, but like I'm a PC shooter now too.
Snob.
But even then, like, I played tons of destiny on PlayStation.
division, it's smoother, man.
It's not a shooter.
This game is not a shooter.
No, but when you need to shoot
a game with this much direction
and this many cool guns that you can
polish and upgrade.
I just would have expected the controls for better.
Maybe I'll end on that without just continuing
forever on it. It is
quite honestly, I think it's an archaic
gameplay engine base.
It's built on a lot of GTA.
They've absolutely upgraded certain things.
But I'm really feeling that archaic
feel.
Like just the HUD, man.
Like stuff comes up and disillate, what?
Oh, and the controls.
I didn't even get to get into it.
Like, where the heck do I do this?
Like, everyone's like, well, you really should watch this YouTube video.
I'm like, are you, man?
Like, I'm trying to immerse myself in this world.
And you're telling me I got to watch these videos about the convoluted controls.
So, but I do like the game.
And I, last night.
So I'm right in between you guys.
And I, same thing.
Like, I was playing Walking Dead.
And I was like, I really want to be playing Red Dead right now.
Yeah.
So I don't know about a 10, but...
Don't stream this game.
You're going to ruin it.
You're going to ruin it for yourself.
I have to.
Play this game.
That's my job, Doctor.
No, this game is a freaking mini-series.
You sit down and you play it for six, eight-hour blocks.
Like, that's how it's meant to be played.
Yeah.
That's not a mini-series.
I can do that.
No, it is.
But I know what you mean really let yourself live in the world.
You're right.
It takes me a few hours.
It's a Netflix series.
It is a game of Thrones season.
It is...
Okay, but that's the story I'm looking for still.
When I get it, I'll be much happier.
It's really good.
And I don't want to give you this idea that it's some kind of like,
and your mind will be blown.
When the walkers show up, Greg.
But it does some really, and some of it's the subtlety.
Big surprise, big surprise, people die.
You know that's going to happen, right?
You get to like some of these characters.
You get to know them really well.
People die.
They do such a clever killing at one point in the game.
Somebody goes down.
that I don't want to see go down,
and they go down in the smartest way possible.
I'm just like, oh, you just, oh, screw you, screw you.
Like, it's great.
So it's funny that I think if this was compressed down,
it's funny, I keep bringing up Last of Us by comparison.
I feel like, which is a fairly long game,
but that's a game I expected to be 10 hours,
and it turned out it was like 25 or 30 or whatever.
Yeah.
But Red Dead's so big.
But I feel like you can finish it?
I'm going to finish it
I swear, God, I said it now.
You need to.
Oh, no, you're going to love it.
It just gets better and better as it goes.
But I feel like if you compress down all the really good stuff,
and you even, Greg, I feel like you might enjoy it if it was all compressed.
But there's so much like running around the world that just takes forever.
Kevin, where are you at these days with Red Dyer?
Are you still playing?
Because you were telling me all other stuff you've been playing.
No, I, um, last week I started working on my costume in the start of the week
and then didn't play any games during the week.
the weekend I played City Skylines
and just cause so I haven't gone back to it
I'm sure that I will
there's other things that I have on my list that I want to play
next probably today I'm gonna dive in
and do more of what I was doing earlier today
So Greg, wait you're saying you're done with it
Period? Yeah, that's it? Yeah, yeah yeah okay yeah interesting
Yeah, no I just it didn't click for me
Yeah, did you uh, be the first one? Yeah, I know, you did
I love I adore the first one interesting I've heard that too
Yeah, I wish I
That's the hardest part for me
because I feel like what I got with this one
was a better version of the first one in a lot of ways.
The problem, of course, is not the problem.
You went back and played the first one
for your show in modern times.
Right.
I'm still back to when it came out
and I played it and I have rose-colored glasses
and I remember not liking Mexico
and stopping for a month,
but then coming back and finish it.
But most of the things you remember
about that game, you learn
in like the last third of it or so.
Yes, that's true.
We know nothing about John.
I don't agree with you.
You don't know anything about John
for most of that game.
You're saying the most things we enjoy about that.
That's not what I'm.
remember enjoying about it. What do you remember enjoying about? I remember enjoying the world. I remember being
fucking riding around and riding and finding the next thing and being excited for the next thing
and finding the next random person and finding the stranger that was like, are you the devil? Like,
what are you talking about? What is going on with this? Yeah, I think that. Fascinated what was on
the horizon. That's what I think is one of the best issues. Games have made such an advancement,
and that goes back to my comment about it being a bit archaic. Like when you experienced it then,
It was a pretty big leap for what it was doing.
And the world was amazing.
But now it's really polished version of that,
but I think it was almost like,
there's so many games that are just so amazing now,
immersively.
That you're like, well, I can go shoot a bird on this hill,
but I don't know, I can do that anywhere now.
Well, we talk about the,
I want to go back to the shooting controls.
Because the, obviously, the menus are indefensible,
and the shooting controls are not a shooter.
But the other day, after I wasted an hour of the extra life stream
trying to find a UFO that wasn't quite the spawn.
That was so, I apologize.
everyone.
We had a great time.
We had a great time.
There's a UFO in there?
At the end, when I went on the murder spree, you know, which I never did.
Okay, so I probably killed 80, 100 people there in a row without dying.
And I only died when I got careless.
People keep complaining about, one, how, like, doing the upgrades doesn't actually
make any difference.
And two, the cheating controls are the upgrades to everything from talismanic stuff, to
upgrading your stats, to upgrading your weapons, to crafting special ammunition, to,
Oh yeah, you're talking like a fire arrow.
So I'm running around with some of that stuff in that.
And again, engaging 80, 100 guys without breaking a sweat particularly.
It's not that I'm terrible at video games.
So I think some of it's just a willingness to bend.
We have a language in video gaming where anything that doesn't fit our definition of a smooth twin stick shooter isn't good controls.
If the jump button isn't where I'm used to it being, if the fire button isn't where I'm
to it being it's bad.
And that troubles me.
Now, I am not going to defend that menu system, which is awful.
No.
I'm not going to do it.
I'm not saying the shooting's on playable or anything, by the way.
I mean, that's why you got dead eye and why you got lock on.
But, like, just a simple example, Jared.
Like, I'm just trying to lock on to the enemy, actually, and tilt the controller
up to your head.
Not you, but, you know, the character in the game.
But, like, just that process is so, like, it's crazy to me how not smooth it is.
Like, I've played a lot of shooters.
think when you target, you might get like some smoothness.
It's just not there, man.
So again, I agree that you, like so many of those games, you can just adapt to what it is
and you'll be fine.
But I just don't like it.
I get that.
For all my argumentativeness, I absolutely understand somebody.
Greg and I had a long talk about this.
Everyone I've talked to about the game.
I mean, even Greg said it was a good game that wasn't for him.
People all have vast.
I just said it read it with Andrea Renee.
And we had different, she really enjoyed the game, said it was among her top three Rockstar games.
But yet she was always, it's so big, there's always a different criticism to level and always a different thing to strike you about it.
And that's, like any of Rockstar's games, quite frankly, for all of these little flaws.
And it does so much.
Like you were saying that going to read the catalog in a general store and like you can put like lotion on to keep your scent down.
I mean, there's so much in the game.
I mean, that is what is mind-blowingly.
impressive.
Oh, yeah.
And where I think a lot of the tens come from, but it's not for everybody.
Yeah.
You know.
Is it anywhere in your top 10 games of the year this year?
Oh, yeah.
I mean, I've got a lot to catch up on still.
Like, I haven't played Spider-Man.
The Destiny grind, you know, gets you.
And plus, you know, being at IGN, you know, for most of the year, it's hard to keep up
with games.
And that's why I'm hoping to find a new, you know, a new path here that I get a little
bit of both.
Well, you're a great streamer.
You really are.
And I mean that with all sincerity, you're truly good as a streaming host.
That's nice.
If only I can make some money.
Yeah.
But streaming Red Dead, I cannot imagine a worst way to consume that game.
You also wouldn't like the first stream that I did with an accent.
It was terrible.
Give me some of your accent.
Give me some of your cowboy accent.
I need a line.
Well, whatever.
Good day, mate.
Good day.
Y'all want another drink?
Or are you just going to sit there like a bunch of somethings?
See, I need the lingo.
Sure, sure, sure.
It's not bad, right?
Bullfrogs on a rusted nail.
I could go down by the river and listen to them bullfrogs.
Okay, how about, we pull one from a classic question.
Yeah.
All right.
That's bold talk for a one-eyed fat man.
That's bull talk for a one-eyed fat man.
Robert Deval was better.
Not bad.
You're close, Frank.
You're close.
You're getting there.
I have not done since that, but thank you.
Two of my, one of my favorite exchanges in movies.
That's bold talk for a one-eyed fat man.
Fill your hands, you son of a bitch.
That's a great.
scene.
Wait, which movie?
That's from True Grit.
The original True Grit.
John Wayne.
Robert DeVall is so good.
They're just that.
John Wayne gets made fun of a lot, but he is great in that movie.
Like, he is truly a wonderful actor in True Grit.
Yeah, I love Westerns too.
I think that also helps.
Yeah.
It's, you know, what you're talking about, what we've talked about.
And then, of course, what I was compare Red Dead to is Assassin's Creed Odyssey, right?
Yeah.
So, like, now that Extra Life, you know, came and Gwent and, like, the little bit I've been at home,
like, it's been backing into Assassins, like,
full bore and god damn
I love that game I can't get over
I keep falling more and more in love with that game
and then Kevin you weren't here yesterday you see all the stuff
they announced for their new update
so like I gotta play that game
it's literally Kevin
you know what I'm actually interested
you haven't heard alright so they put out there
a video for their November update that's gonna drop this month
right if you wanted fixes
Assassin's Creed what would they be and I know
that's a pretty big canvas
but I'm talking 95 hours I don't know
how many fixes this exactly so what would you
what would you want more of
Or what would you want to change?
You want me just tell you?
Yeah.
So they're going to,
so they're moving the level calf from 50 to 70.
Oh, gosh.
If you've earned,
if you've earned more,
like if you've been playing,
like I'm already level 50,
so I'm just keep playing.
When they do it,
it's going to give it to you.
It'll give you those ability points.
It's going to know how much you've accrued.
So you just get that.
They're changing over what we were talking about,
which I think they should have had
from the launch,
but no big deal.
The ability now of,
like, man, I love the stats of this, but I love the look of that.
Apply the look to the stats now so I can actually have the armor.
I can look the way I want to, but have the poison armor set I want, stuff like that.
Drop into a bunch of different quests, stuff like that.
They're adding in new mythical creatures, a new armor set.
Seems like a lot.
Oh yeah, no, dude, they're putting a ton of stuff.
Yeah, I'm like new quest.
They've really been killing it with assassins.
This one, like, the last two.
Origins was similar to Red Dead for me, where I played a lot less of origins,
but I played out.
I was just like, don't like buy, don't like the same.
story, don't like the world, I'm out. And
putting in Odyssey, I was like, man,
I liked what I played at D3 and like, I'm
head over heels in love. I've beaten the story and now
it's platinum, but it's not even platinum. I'm not,
right now I'm just playing it where I'm like, oh, let's go
get another quest. Not a trophy. And the side quest
continue to
engage me in a way. No other game
side quests have this year where I'm just like, I'm fascinated.
I love the characters I'm meeting. I think they're all interesting.
The game is, like last night, I was doing
one of the side quests where I was helping out a priestess.
Kevin probably remembers this. And then she had a sister.
And then at the end, it turns out their identical twins.
and it was like, pick,
she's the one,
you know,
which one's one?
It's like,
oh, fuck,
and this is awesome,
and I picked the wrong one,
so I killed the other one too.
As far as I can tell,
that one was just guessing.
I could not figure out a way to figure out what they were.
As they were going back,
I was trying to pick up on,
it was,
it's,
the game, again,
what I keep saying about Assassin's Creed
that's amazing
is it wants me to pay attention
and forces me to pay attention
because it does sell it all the time.
Where I'll,
later on,
I'll go to drop off,
oh, here's this item they want.
All right, cool,
who sent it to me?
And I'm like, oh, fuck, yeah.
The guy said hours ago to say a certain thing.
Oh, fuck, what did he say?
You know what I mean?
Like, they're...
Did you do that one mission where you have to make the oil?
And it's like...
Oh, yeah.
I was just kind of skipping through it.
It was like, oh, fuck.
You get there's like an ingredient list to make this oil and shit?
I just can't, like, there's no time right now.
So it's on my list before the end of the year.
But the thing that it caught me again, and this is not a knocky and it's red dead, I swear.
But it's just like, I was playing it last night.
And it was...
It was the idea of, hey, like, there's a bounty hunter right there.
I'm gonna fight him right now.
Hey, there's that thing.
I'm gonna fight him right now.
Because it's like,
I love the combat
so much in that game.
That combat in that game
is so great of,
it's fluid.
I know I have like,
you know, my,
like, my combos that I've made up.
I'm like,
okay, now I'm gonna,
you know,
double the damage.
I'm going up on triangle
and then go down to X
to poison my weapons
and go get it.
You know what I mean?
It's just,
I want to engage.
And when more enemies show up,
it's like,
this is awesome.
How am I doing now?
I need to get his shield away
and do this and take that down.
It's just like, fuck, that's all I want.
And I'm so happy about all the stuff they announced.
There's something else, Kevin.
I'm trying, I'm grasping in my brain.
There was another one they announced, though,
that I was like, that is something else I know you and I had wanted.
In assassins?
The 70 caps.
Yeah, yeah, yeah.
Yeah, there was something else in that update, though,
where they were talking about it that I was like,
yep, that's something Kevin and I had mentioned that we really, really wanted.
But it doesn't matter.
It's there.
It's good.
Whatever.
You can climb to even higher levels here.
Enemies can scale there with you.
Uh, yeah, yeah, yeah, yeah, exactly.
Yeah, yeah, yeah, exactly.
I've never been a huge fan of it.
Have we talked about this show? I forget.
I don't know.
If we haven't, I don't think we, I get that.
And when Damon brought it up on Twitter and then it became a game scoop topic of like,
oh man, I'm a game scale.
I was like, that's really interesting.
I just, for how good the combat is, I'm glad it does.
Because if it didn't, that'd be so boring.
Now I'm back to an island and I'm 70 and they're 12.
And that works like when it's like different kind of like S&S RPGs or whatever.
I don't mind as much.
Yeah, it was, it is a hard thing to get right, but it doesn't make me feel great when I'm getting more powerful and I don't feel all that much more powerful.
By the way, I have no business saying that about Odyssey.
I'm speaking about level.
I know, I know.
I'm speaking at level scaling in a very general way because something like Inquisition, for example, I think did some interesting things with it because you scale, but it didn't scale quite as much, for example.
And that I'm not big on, but I got to give Odyssey another shot.
I just do.
You didn't stop because you didn't like it.
stop because you got caught up in red dead and but to be frank with you it wasn't grabbing me
there at the beginning but i need to give it more time sure our r pg how much she deserves at least
15 hours before you were playing on the the google chrome and i'm not nearly 15 hours into it and
until that i have no business talking about did you even get to the titles splash yeah okay okay
yeah okay cool i really want to play fran what you put fortnight on here you got anything new to report
fortnight what's been happening in your fortnight i didn't know how you're run down
works. No, we jump around. I just want to know where I'm driving you.
There's a huge event that happened if you saw
the cube exploded and the butterfly.
It was actually a really amazing
in-game sequence. I feel like everybody knows about it,
but maybe if there's folks out there, I would at least
check it out. Were you live when it happened?
Yeah, I woke. Oh, so it was after, kind of funny, extra
life. It's like 2 a.m.
I forget who said it to me.
Oh, it was somebody in chat, I think.
And they're like, oh, don't you have to be up for the event tomorrow?
I was like, oh, crap.
Because it was like, it wasn't too bad.
It was a 10 a.m. event, but I had to
make sure I was up by 8.30 and like ready.
But anyway.
Do your coffee, hour of your hair, yeah.
Exactly.
So they do, the amazing thing that I just would want to point out is they do these amazing
across all the servers, across millions of people.
They're triggering these real-time events.
It's insane, man.
When they launched that rocket, dude, that was like a moment of everyone was either playing
it or watching it on Twitter or something.
And the fact that it works, like for the most part, there actually were a few tech issues.
Like right after it, they pulled it off, everything crashed.
which actually I've not experienced with that team yet.
I mean, there's been little things, but it's still amazing,
and I think about whether it's Assassin's Creed or it's Destiny.
Can you mention being in the world, and they tell you just go there?
And like a freaking building just comes down and changes forever in your game.
That's the type of stuff they're doing on the single map, you know.
So that happened was really cool.
And then, you know, season seven's coming up.
But you guys...
How close is season seven now?
It's only about 25-ish days out.
So, yeah, it's not...
It's still away. It's like three or so weeks, but that's going to be a big moment because this is what this is the event happens, which starts to change a little bit on the map.
And then more things start to change as we culminate into some whole new thing.
And the history here is there was this purple cube that freaking showed up at the end of season five, you know, lightning strike.
It starts like rolling around the map, leaving ruins, and there's this atmosphere it creates with new gameplay mechanics where you're floating around.
So they do, I know as repetitive as Fortnite really is.
They do do enough of stuff.
Dude, it's amazing.
I mean, yeah, when we fell in love with when Switch launched
and I got the end of that season
and then the start of the,
and then the full season of the next one,
like when I really understood it.
You know what I mean?
I was playing it,
so now I understand the world,
I understand the mechanics,
I understand what's going on.
Like, it's amazing the way that they continue.
And there's a reason Fortnite is not only killing it,
but is still so salient in the conversation.
It's because it is different every season.
Oh, yeah.
You're talking about every 20 days, right?
of like not the new season, but a new moment, a new moment, right?
Yeah, let alone that like they're like, you know, they just put out, what a brilliant idea
of putting out NFL uniforms.
And that's the Thanos thing back in the day.
I cannot imagine how agile their development process is.
Like the fact that they're able to get all these deals, because things like a Thanos deal
with Marvel making, getting the paperwork and that through, but getting it through that
quickly being that in the moment, getting it rendered, getting it put in, getting it tested,
getting everything approved.
They must just have the best internal.
communications on earth.
Because getting that kind of stuff through is
horrible. They do so much. And then
they just keep adding items in. You know, like they added balloons.
Yeah. Every time there's a new update, right?
There's something new in there. I'm like, no, the way they keep
that game going. And also when we were getting ready to go
to Toronto, I think it was Kevin or Joey, but they were like,
once that time you Nick played for it because we were originally going to do a thing
and we were like, you got to get in there and learn all
because it is, it's drastically different
from when we played. It is. But the good news is, it's like
after you just play like for whatever, 20 minutes,
you get it all again. It's just, you're just
items. And I think a lot of people don't realize about what you're seeing is. What's funny is it's a game
engine company that sits on one of the biggest, most successful, most used game engines, the Unreal
engine. And that's what that is all about. They have all these tools that they're monkeying with.
And so that's what's happening in the game. They have a physics engine that they're messing with
and they just put some balloons in. And suddenly it adds this new gameplay mechanic. But I think that's
awesome. It is, that is epic strength and to see it coming through, like when you compare obviously
Blue Hole and PubG.
Like that's, they're using.
Well, I don't know if you saw
Joker and Harley Quinskins and
PubG everybody.
I did see that came up.
From the hit Oscar winning movie Suicide Squad.
There we go.
Like it's what I actually like PubG, but then
whatever. Blackout's another discussion.
Have you been playing that?
Yeah, I played a lot of Blackout at launch.
Yeah.
It is, man, those games are sweaty.
They're just like, Fortnite's sweaty too.
You just have to be good at them.
But Blackout.
Tense.
It means there's, like, you got to get good and be good or you will get
crushed.
And I'm just not that person.
on PC especially.
I mean, it's like...
Come back to console.
I know, I can't go back though, yeah.
I'll come over in the right place.
I'll wipe your PC.
Stay on PC.
You're in the right space.
But props to blackout's awesome.
I know that it has had, you know,
some balance issues here and there,
but there's almost no reason, in my opinion,
to go back to PubG.
I do like PubG, by the way,
but just meaning Activision to release.
Here's the point out of...
Can I give...
Before you go,
let me put one asterx
on what you just said.
Not that it probably really matters,
but maybe we're recording this
before the XO18 event
where Microsoft did tease
big PubG news.
No, you should.
So I don't know what that is.
Just in case they're like, hey, we did all this thing.
I'm sure it's going to be mainly, hey, on Xbox.
One, PubG, we're doing X, Y, and Z.
But I just want to put that out there in case they come out.
They're like, guess what?
Everything works now.
That's the event.
Xbox So I Love You, Exo, X, X, O, 2008.
Exactly.
Exactly.
That's perfect.
That's it.
All I was going to say is it really is a testament that they came out with a battle
royale.
And when it was announced, I think everybody's like, oh, it's you too.
Like, you're going to do it too.
Battlefield announced it too.
Well, guess what?
Blackouts out. Tons of people are loving it.
Called Duty fans.
And meanwhile, Battlefield 5, Battle Royal mode delayed.
And so, meaning I think that's interesting to see that they've nailed it.
I'm curious.
I love Battlefield.
But I think there's something about the amount of polish they were able to put in there.
I was going to say, do you feel like Battlefield's in trouble?
Because it seems like that got delayed and there was like, oh.
The usual.
And there's no real buzz about it.
Well, this was the point.
I really did not think they were going to pull off like the Battle Royal mode so well.
And it really is smooth.
Yeah, Blackout.
call duty and and then after that happened I'm like sweet like maybe dice too like and then it got
delayed I was like uh-oh I think they did that thing where you just you see the other guys like
yeah and you show a trailer but you don't even know quite what it is yet sure felt like maybe that is
where it was at interesting do you like battlefield at all like no I mean I mean I like if I like
battlefield fine I like call of duty fine but I they're like battle we got to call duty codes I got home
that first night played one round of black out and I was like cool back to Assassin's
greed yeah you know what I was it was it four was it four
More reviews IGM did for COD this show.
Yeah, they broke out, zombies mode,
Blackout, I don't know if it was the, wait, multiplayer,
I don't know if there was a four thing.
Well, I think there was all three of the modes
and then overall.
Yeah, exactly, exactly.
Which was a very interesting way to approach it.
Yeah, it was, yeah.
Interesting, even though the other one's skew,
but I get where it's going.
Like, Blackout is an entirely different entity.
That's all I play for the most part.
I like, zombies is actually amazing in that.
It's a whole, it was a whole subculture
of zombies and call-a-
People are crazy about it.
Back to zombies again.
Look at all these zombies are in your hair.
In your hair.
Zombie, zombie, zombie.
Eh, eh, eh, eh.
That's how you sing, Kevin.
That's how you have fun, Kevin.
I actually just called Kevin zombie.
He's like, what do you do it?
I said it's cranberry zombie.
Fran, round out your games.
You put Destiny 2 forsaken lull.
Well, because everybody knows it.
I felt like that was not necessarily a topic.
I didn't know that what you wrote down was going to be discussed necessarily.
I just like bringing up where you've been playing.
That's how this section is.
If that's it,
you've been playing more destiny, great.
You know me, Greg?
I'm like, Mr. Producer.
I'm always worried.
I'm like,
what's the rundown?
So my comment on Destiny 2 is that Forsaken is amazing
and I did most of it,
but I never created my old characters,
so I'm out there creating my warlock now.
You know, and I got to finish the raid blind.
What is Raid blind?
I like to talk about that sometimes.
So, you know, the Raid,
doing the raid without knowing the mechanics,
a lot of the community, you know.
Oh.
So you're going in and not having anyone tell you,
all right, now you stand on that switch
and I'm going to do this thing.
So it actually goes all the way.
Well, no, it's all.
It's actually fun because it is like trying to figure out
how to make it all happen.
It's like doing his,
I always equated to it's like doing a Zelda temple
and you figure stuff out.
But it's as a team, you know,
and it's amazing.
But anyway, it's very hard to do that in this community
because everybody wants, especially streaming,
people just want to tell you how to do it.
So I don't know if we want to get into it here.
It goes back to a very,
long rant I had about the design of the raid.
They basically level-capped people so hard that they had, you know, people, the first to
finish the raid.
Only...
Oh, this is a big deal.
Three teams finished it.
Yeah, Andrew Renée was on the show.
Yeah, well, Destin was like, if you can't do it, just get good.
And she's like, that's a shitty thing to say.
Destin's like, I hate everyone.
I'm a monster.
That's the most Destin thing imaginable.
Pierre Schneider got on Twitter.
He's like, Destin, please stop.
And he's like, fuck you, you, pair.
And everybody's like, wow, Destin's off.
What do we do?
And he's like, I'm in control.
That's crazy.
That's pretty destined.
That's on brand.
Without going down that road, the raid is awesome.
But literally, because I'm so stubborn, it's so hard to put together teams.
I've been waiting to get teams together at the right time to do each section.
There's five sections of the raid blind.
I had already done the first three pretty quickly.
Getting to the fourth and getting it done was so hard.
But I did it.
It was like last week.
It was such a cool experience.
And now I'm to the last boss, Riven, you know.
And like, I haven't done it.
I don't know how to do it.
Don't spoil up for me.
But I can't wait.
Shoot them.
You shoot them.
I can't wait.
So I've been.
Wait till his eye opens, then you shoot right.
We've got to get you back.
No,
here's the big question, Fran,
is that am I going to get you back on PlayStation 4 for Division?
Am I going to have to fucking put up with this PC bullshit?
You're all, I'm sorry,
I've got to fucking hunt some starfish out on Mars or some garbage in Destiny.
You know what I mean?
I will say.
We've got to protect DC, man.
I have become very attached to playing games on PC.
But for Division,
If we're gonna go all in, man.
I might be tested to stand that platform.
And this is on me more than anybody.
I still gotta get Kevin.
Kevin wants to play Division I still
and go get the skulls and shit.
Oh, man.
Like for the, to get the currency
that carries over the Division 2.
I don't know if I ever said.
I wanted to do that.
You were like, let's do it.
I was like that.
Yeah, yeah, yeah.
I'm telling you, we're assembling a team.
A very special team.
What did you see the PC light?
Like, what, how did you see the PC light?
What happened?
PC light?
Yeah.
How did the scales fall from your eyes
and you realize the superior
your mode of gaming.
Oh,
is that how you really feel?
Yeah?
Yeah.
I didn't know if you were messing around.
Jared,
you go home and play like
fucking Atari 600 game.
Shut up.
Listen.
There was an Atari 400,
there was an Atari 400.
There was an Atari 600,
Excel, but there was never an Atari 600.
So, look, the short answer is, man,
I've been playing on PC since it's Incept,
you know, as much as I could.
That goes back to Commodore.
I used to play tape cassette loaded.
Oh, no, did it?
Oh, yeah.
Like an a VIC-20 or a C-64?
I forget the name of it.
It wasn't a C-64.
It was Panasoc.
But anyway, I've been playing PC games
since I've been a young and.
But what happens is,
exclusive games on consoles,
God war, you're not going to play it anywhere else.
I flock to consoles for those exclusive games,
but also at launch,
the next-gen systems are pretty solid, actually.
Yeah.
Totally look good.
Then you hit a point,
and I could relate it back to last gen,
by the way,
right around actually Red Dead,
and it was not available on PC.
Bioshoc Infinite,
when that came out,
I was like, Tomb Raider,
time to move.
I hooked up my PC.
I was like, I got to get to,
get the higher fidelity. So that's what it's about.
Eventually, the fidelity is so much better.
And Destiny is a great example. Run
Silky smooth 60. And the fact I got to
play 30 on a console.
I mean, I might feel like, and get you trophes.
It's funny, I don't care about trophies.
But that's why.
Superior game plays up the light.
Yeah, and you also love fucking mouse and keyboard and be
able to check in on Discord all the time.
Mouse and keyboard is doing. No, no. I actually
love playing console games because I do love
sitting back and like I just finally beat
Zelda, believe it or not. Part of my
welcome party to being a free agent now.
Do you think one of
the many reasons, but at the top of the list
IGN fired you is because of
the fact you got the siren song
of PC gaming? They're like,
we hired him as a Nintendo guy. We hired
him as a Nintendo guy and look at him. He's drifted off.
He's over there talking about Mind Sweeper, 2018.
I got too far away from the console.
Also, pair would never fire
anybody for talking about Mind Sweeper. Fran's
like, ah, ski free.
Love it.
Yeah, exactly.
Ski-free is a fine video game.
What are you talking about?
Hey man, you're doing too well.
Here's an abominable snowman you can't get away from.
You know what?
Somebody wrote a version of that for modern computer.
Like the guy that originally made Ski-free
recoded it so to work on a modern PC.
I don't know what Ski free is.
Yeah, you do.
It was that game where, like, it came built,
packed in on every PC,
where you went down to the skis and you try to jump as far as possible.
You went down and dodging obstacles
and then eventually an abominable snowman rain.
Also, fun fact, if you hold down the F key while playing,
it doubles your speed and you can outrun the snowman.
No shit.
That's right.
I mean, pro game or Jared.
The moment you crash, he eats you, but if you can stay on your feet, he doesn't get you.
Sure.
All right.
I don't know that I made it to the snowman, apparently.
Jared.
Yes, sir.
What have you been playing outside of Red Dead?
Well, yeah, I've been playing that Red Dead, but I've also played a couple of fun things.
I just started with Tyco Drummaster for you.
I put up a video of you today.
My Twitter, you practice.
Oh, yeah.
I'm really, watching me do anything rhythmic is bad.
Oh, it was beautiful.
Oh, and I was just like, ah, like this.
Just like, I can't do rhythms good.
So, you know.
Is it a new Tycho Drummaster?
It is a Tyco Drum.
I don't know.
They're Tyco Drummaster games.
Yes, it's a new one.
It's new-ish.
It's been out in Japan for a while.
It was a weird one that they came.
Two different versions.
One, a PlayStation 4 Tyco Drummaster and a Switch one dropped with different
subtitles.
Yeah.
Well, this one has Kirby and it.
Same like Wii.
And Nintendo music.
Like I was, the song I was playing when you came in was the New Dunk City song.
I'll be your one up girl.
Oh, yeah.
I was playing to that.
That's awesome.
I am terrible at rhythm games because, again, anytime I try to play.
an instrument or anything with a bead
I'm just not
I'm panicking
panicking yeah but
I like it
Tyco games are universally wonderful
if you've never played one they are
yeah they are why do you like him
Frank well when I walked in on you
playing it and found out what it was I was oh sweet
I am into it
like I like the idea that you can use
the joycon but I actually like the real arcade version
the actual like using the big
drum sticks oh my god
that's why I like it it's just the
the role play of playing the drums.
Next time you go back to Japan, in the town of Takayama,
you can play the world's largest drums.
They have Taikos the size of houses there.
It's not a game, though.
No, it's real drums.
But they are, and I'm not kidding, the size of houses.
That's how they summon Godzilla, right?
Yeah, I don't know.
I don't know about that.
Actually, I think it's Mothra.
Exactly, now you're a racist.
From earlier from the pre-show when we were talking.
Kevin's calling him, he's calling him out there.
But Tyco Drum Mastrow.
But they did, in one of those movies.
And they used the drums to summon Mothra.
No, probably.
No, the girls sing to summon Mothra.
My apologies.
No, that is it.
The sirens.
Okay, so the little tiny twins.
All right.
Tyco Drummaster, if you're not familiar with it, is a really cute rhythm game by Namco.
It's based on an arcade game.
It's come home to multiple platforms.
It doesn't come to America very often.
It's great because it's as easy or as hard as you want it to be.
There are only two fundamental moves.
Hit the drums on top.
Hit the drums on the sides.
Oh, yeah.
That's right.
So you only have to learn two very basic mechanics.
But if you want it to get hard, they mix that up in awesome ways.
Those two inputs can really throw you.
Or if you're not very good at rhythm games like me, you can still enjoy Tyco.
And that's what I like about it.
It's great for competitive.
It's fun for cooperative.
It's a game you can play with your kids.
It's a game you can play by yourself and have a great time.
You can play with controllers or with motion controls.
Oh, you can play just straight up controls.
Oh, yeah, you can play control.
Because I saw you playing with the Joycons and I was like, oh, that's a cool.
Why would I want to play a game where I, I, I,
I'm hitting drums with buttons.
I mean, being silly, but a lot of people want it.
That was very dismisses of me.
Anyway, Tycho Drummaster is available right now on Switch,
and it's a superb rhythm game.
They're always fun.
Is it like a full price game?
Do you remember?
50.
It's worth 50.
It's got a great selection of songs.
It's like a lot.
Huh?
There's like it's enough meat.
Oh, yeah.
There's a lot of meat in there.
Yeah, there's plenty.
You're not going to get bored with the Tyco game.
They're very substantial.
It's like a little DDR game.
Like there's just a lot of content a lot of modes a lot of challenge all to me it's about like the numbers of songs as well
Yeah and they have a nice library of songs in there they really do unlock a little Nintendo characters
Yeah, that's fun so that's one I've been playing okay what about you great you ever played any of these
No, well I think I've probably I think in a Japanese arcade will meet me scotlow were bumming around
I screwed around with one but not to any like hey yeah, I know what I'm doing in I don't know if rhythm games would work for a party mode or not but
Oh yeah
I think it's well you all have to be playing the same time. Well it's funny in Japan if you go to
to the arcade, you can play four-player, right?
Two-player. You can do two-player. Which is awesome.
Yeah, you can play two-player unless you're really horrible and mean to each other,
and then you can split the four drumsticks up and play with four.
You know, that's, yeah.
Do you play mini-music games, Greg?
I mean, well, back in the day, I like the, you know, you rock bands.
Sure.
You got guitar heroes.
A DDR I was never doing now.
Or like, what was that one from harmonic, harmonic, the amplitude.
Oh, no.
I love the rock band unplugged.
Yeah.
Superior Amplitude, everybody says.
That was the PSP rock band.
That was PSP rock band.
They had Dixie Chicks on there.
Oh, I remember this now.
Great downloadable thing.
Are you not ready to make nice?
Are you not ready to back down?
Are you still mad as hell and don't have time to go round and round and around?
You know a lot of Dixie Chick lyrics.
I love the Dixie Chicks.
Quite open spaces.
Listen, musical episode.
Tim's not here to stop us at all.
I love it.
Jared, what's your final game you've been playing?
The last thing that I've been playing is shin.
Nihon Kikaku
That's S-NK
40th anniversary
and something
Project or planning
New Japan planning
SNK 40th anniversary
edition on the Nintendo Switch
Holy cow
You had bold words to say about it earlier
This is one of the very best
compilations of classic video games I've ever seen
And that's very bold
One because the quality of the library
That was chosen
These are not games that have been collected to death
When you buy retro game compilations, you find them full of things you used to be able to buy on virtual console or on, you know, on PlayStation Network or they came on a disc so on.
Most of these you haven't had a chance to play in forever.
So these are not games you're going to have seen for ages there.
As in case, games, not from the whole NeoGeo era, but from before that when they had a very proud arcade tradition and also a lot of NES home ports.
Do you play any of these?
Do you know what's on there, Fran?
I went through there.
I saw Cari Warriors was on there, right?
Akari Warriors is on there.
All three Akari Warriors games.
Oh, nice.
Yep.
All those are awesome.
And in addition to, but second, this actually feeds into that, I said two reasons.
One's just the quality of games, but the two is the package.
There is so much, like, tender loving care injected into everything from the emulator
quality to the variety of, for example, if it's Akari Warriors, it's arcade, but it's also
the NES port.
If you want to experience the horror and terror.
There was NES Akari Warriors, it's there for you.
You wouldn't want to do that, but it's there if you want to play it.
And then you can go play the pretty good arcade game.
You can find that both versions.
They have both versions.
And that's it.
If there was an arcade and a home version, they're both there.
And so you'll have the NES port and the arcade version, which are often substantially
different for these games from one another.
And that's really, really cool.
And both versions are emulated beautifully.
And then you're just laughing because of like, wait, you go get a bunch of slowdown
on the NES.
version, right? Well, if you're playing a game that has
slowdown, then the slowdown is going to be emulated.
But when I say emulated beautifully, I'm not just
talking about the sound fidelity or the visual quality
or the filters. All the usual filtery stuff
is there, except it's better done than usually fine.
But, you know, make it look bigger, smaller, retro-e, put
something over to make it look screening, but also the fidelity
of the control. That's the part that's amazing. A lot of these
games had unique controls. Akari Warriors,
you may remember, had a joystick that
twisted. Do you remember that thing?
What? Okay. So Akari Warriors in the
arcade. Oh, in the arcade. Had a joystick.
but the joystick rotated.
It didn't just move back and forth.
You could twist the joystick and that allowed you to rotate your character.
Yeah, I was going to say, because you could do diagonal.
Right, you could do diagonal turning and twisting and actually strafing in a pre-Twinsick shooter world.
They have found ridiculously clever and just feels perfect ways to make that work with the switch controls.
Really?
It feels right.
You can't twist your switch switch controller, but they got it.
So it just feels right.
I don't know how to explain it.
You got to play it.
Don't you just press the diagonally?
No.
It's not the same.
But it's not motion controls.
Right.
No, no.
It's not motion controls.
It's using the,
but it's just timed.
And I know this sounds super nerdy.
No, no.
It's the difference between these games being fun and terrible.
I mean, but that's the difference between,
I mean, a lot of games, period,
is the fluidity of the controls of the subtlety.
We always bring up Mario as the example,
but people wouldn't notice it at first,
but just that little like friction slide
when he turned around.
And you wouldn't think about it.
And then you go to play another game
and doesn't have that.
And you're like,
well, this feels stilted and lame.
Exactly.
So like those little things are important.
If you screw them up,
you screw the game up.
Exactly.
And that's what they fixed it.
And that's what makes it so great.
Also, it's a really big library,
mostly of really great games.
There's some weird stuff.
There's a wonderful shooter in there
where you're fighting dinosaurs
with an airplane.
There's some really weird kind of street fighter
meets double dragon.
fighting game in there that's really, really cool.
There's a lot of really great top-down shooters
because S&K was great at those.
Named games, like any, like Akari Warriors.
Akari Warriors 1, 2, and 3,
P-O-W, Iron Tanks in there.
Vanguard, which is a really good arcade game
that's never gotten the love that it deserves.
But the standout in this batch for me is Cristallus.
Oh, wow.
Yeah.
I've played Crystallis. I've been so long, I don't even remember.
Crystallus is what happens when somebody plays Zelda in 1986 in Japan and goes,
that's great.
I want to make that better.
And then in 1990, they effectively create a Zelda slash RPG hybrid clone.
And it is a superb video game.
It feels kind of like Secret of Mana.
It's really, really, really colorful, bright, beautiful NES graphics.
And it again, hasn't been collected to death.
It's not one of those games that's been particularly accessible.
And now there's this beautiful version.
The price of the pack alone is worth Crystalis,
which is just a truly standout game.
But on top of all that, in addition,
what else do you have for us, Bob?
They're releasing a ton of new games next month for free.
As part of the pack.
As part of the pack.
So you get this, but then they're going to dump a whole bunch of games in December
to right into it.
So,
DLC for a collection.
We're going to have free DLC for the collection.
That's cool.
Yeah, because they built these awesome emulating.
isn't just going to tune the, it's not just like they're dumping a ramen,
they're tuning everything to work beautifully.
So it's the same people that did Mega Man Legacy Collection 1,
that superb collection that I love so much.
It's a must play for the Switch, in my opinion.
Wow.
Yeah.
That's awesome.
That's great that they got it right.
Yep.
S&K 40th anniversary edition is superb.
Now, Jared, you left off probably the most important and fun game you played this week.
What's that, my friend?
Road Redemption.
I tried to Redemption.
I didn't mention Road Redemption.
As you may know, ladies and gentlemen, dozens of us have been calling for EA to re-release road rash in some form.
And while it has fallen on deaf ears, the good people at Tripwire, EDQ games and Pixel Bash Studios have released Road Redemption.
They have.
Road Dead Dead Redemption.
Hey, when are we going to release this game called Road Redemption?
When's Red Dead come out?
Yeah, put it around there.
So if you search on redemption, it comes out.
Also, the blue...
What happened?
Fuck, yeah, nail it, get it.
And the re-release of Road to Perdition, all this song.
This is a $20 game on PlayStation 4 and the Nintendo Switch.
That is Road Rush.
And is, imagine a game...
Imagine if I said in 2009, someone made Road Rush,
and it just sat on a shelf, but now they're putting it out.
That's what this game is.
And that sounds like a knock.
And I think at $20, it...
You're starting to get the picture painted of what you're getting.
It is worth 19.
1999 and not a penny more.
I don't know about that.
It is an interest.
It's, it's, it's, here's the thing.
We played together, we had fun.
We had fun.
And it's another one of like,
this is going to be a good party mode.
Like, there's a campaign.
You wouldn't catch me at home playing the campaign for fun.
But hey, we need something in the background to play.
And it's,
it's fucking N64,
four players split screen.
It's like, yeah, all right.
You are right.
It looks like it sat on a shelf forever.
Yeah.
And it's road rash.
And you drive and you hit each other on the left and the right
and cops roll up.
And it's,
you're punching them.
and you're getting boost and it's like,
the $20 price point honestly gets me.
Too much for you.
You don't like that year.
You don't like that.
You don't like that.
You don't like that.
You're getting your $20 worth
in the load times alone, Fran.
I could go buy an old version of road rush.
You can't plug it in.
There's no trophies.
There are on the PSP.
Here's all says.
Roadway, road rash came to the PSP?
Oh yeah.
There's the EA collection.
And PSP has Road Rush on it.
I have it.
I can bring it in.
Okay.
Thank you, yes.
But nonetheless.
It's very interesting.
It's a pretty, like, poorly controlling, like...
No, I don't think it controls that bad.
It controls simple.
It controls simple.
Okay, fair.
Go double tap, you know, gas to boost.
And then it's like, hey, L2 to make you tight corners.
Yeah.
But again, it does...
It plays the way I remember Road Rashed on the Genesis is playing.
You know what I mean?
It's very simple.
My first impression, I was like, oh, it's like if I popped a quarter into the old
road race, fair.
That is what it is.
And it is, I agree with you.
It's fun on that.
level. I just personally, I was for
20 bucks, no, no thank you. But I mean,
you understand that here's, I, I've been
wanting a road rash forever, but long
enough that when people used to get hired
at IGN or get interviewed,
Brodvig and I would just ask them road rash
questions. That's how long in my
professional life, I know, it's 2007.
When I told you, Roadrash
was on, on
PSP, you looked at me as if I just told you
had a son you didn't know about. That's very upsetting
that I did not know that. But it's in a collection. That's messed up
man.
Yeah, exactly.
It is.
But wait,
what was the last,
was it there
Road Rush 64?
Oh yeah.
Oh yeah.
That came out.
We played it all the time
at Greg Miller's house.
Was that like what?
We had a guy that looked like
Albert from W.W.E.
Albert from WWE.
Because there was Prince Albert
and then they started working
with test and then they were TNA
and Trish would come out and be like,
how about you guys want a little bit of TNA?
And so whatever we would play
as the guy who looked like Albert and Wynn
at the end of my friend Jason would go,
you guys just got a little bit of TNA.
And we were all like,
this game's the best game.
And Road Rash 64 is terrible.
Yeah, it was not terrible.
I'll tell you right now, road redemption, better than Road Ratch 64.
Yeah, actually, the recollection, it is.
And I had a lot of fun with the Road Ratch 64.
This is not...
This is the games cast for Redux is like, hey, this game, not that great but fun.
Yeah.
This is what this one is.
It's funny, you put it on the rundown.
I mean, I bought it because of that.
So you've done your job.
Oh, yeah.
I mean, I was ready, man.
Yeah, look at you.
Wow.
I am impressed by that.
But yeah, if you really wanted a road rush...
And I did.
Then it's adequate.
I think it's another great party game
and it's another great game
that you're gonna be able to get for free
or on sale for sure
but be ready to fall through the levels
did that happen?
Oh yeah, it did happen to you
yeah, there's a lot of yeah
I was too good as first player
that never happened to me
I was way better than me
I had to laugh because I was thinking about
oh yeah what who would like it
this is a good use case
you're just in love with Road rash
but it's aged
and I was like well it's great for kids
and then some of the lines
oh no oops
Not only is it
hey this is a game
that looks like it's been sitting since like 2010,
2010, 2009, it's also got that
extreme.
We're making an extreme motorcycle game.
This game has spitstrings.
Oh, yeah, absolutely, totally.
The F bomb came up.
I was like, nope, not for kids.
God bless you.
Road rash is back, kind of,
until we get a real road rash.
Again, EA, I'll leave this all behind
to come make you a road rush.
Don't worry about it.
Don't worry, Kevin, they will never do it.
Just call it road dash, right?
You can make that.
Yeah, well, I mean, they kind of did here.
Road redemption, that you know what I mean?
I'll call road redemption.
Deadhead.
Roadhead?
I don't think that's a good idea at all.
I like how you said it into the process.
No, I take a second.
Nope.
My final game, ladies and gentlemen, is a secret game.
If you are watching live right now,
sadly, the embargo does not lift
until this posts on Patreon tomorrow.
So we have to mute our audio.
There is nothing wrong with the audio.
We will come back from it in a second.
This is strictly now for people watching tomorrow
on patreon.com slash kind of funny games
or on YouTube.com slash kind of funny games
on Monday or listening on podcast services around the globe.
Kevin, mute it.
You're sure it's muted.
You're sure that nobody sees it out there.
Here's what I would say.
Am I terrified?
No.
I'm not talking about Red Dead Red Dead Redemption 3.
I'm talking about Tetris Effect.
And if this got back to Miziguchi, he'd be like, no, nobody.
Greg said he liked Tetris Effect.
Then everyone knows.
That's why Kevin's like, how long is this segment going to be?
I'm like, not that long.
The demo's out.
Everyone loves the demo.
I don't know if you played it.
I was watching Kev Play.
Yeah.
Well, that's the full version.
Yeah, that's the review stuff.
Oh, I didn't even know there's a demo because I was looking.
forward to playing this. They put out a weekend demo, yeah.
Of course, Tetris Effect available in
VR or non-V-R. Same game.
You just choose the moment of it. I think so.
Yeah, I think it's definitely meant for that because it's
Miziguchi. You're on there. It's a trippy
thing. After Area X,
that's the only way I want to play this. 100%.
I'm holding out for that.
I'm just just waiting. Just sitting in front of it's like
tomorrow there will be
virtual Tetris. Yeah. It's very exciting.
It's great. It's as good as it was at E3.
It's as good as it is in the demo.
The new thing of Zone.
whether you're building the zone meter.
Have you seen this?
No.
There's a zone meter.
This is in the,
obviously.
Why is it not just Tetris
with like trippy effects?
Like what?
Because,
you know,
it's Mizziguchi.
So it's got the crazy music
that you'd want.
It's got the crazy visuals you'd want.
It's,
you know, as you're building, like,
as blocks are dropping and you're making the Tetrises,
everything's building to that crescendo.
And then it hits in the next time.
Totally.
You're in there.
They've got a bunch of different modes in there that are like,
you know, classic Tetris.
There's no multiplayer.
Kevin and I were mystified to find that today.
But of course,
it is geared for VR.
So okay.
There's relaxation mode
where you can't fail,
all these different things.
If you build up,
it just clears and you keep playing.
Oh man.
You just give me the best idea
for a VR game.
Sorry.
So Journey,
which is the main mode,
which is like their main thing
this time around
as you go through the Milky Way.
Trippy.
You're building a zone meter
that when you still hold,
you still hold pieces,
you know,
like off on the side
and switch them in and out
with L1R1.
But if you use L2R2,
you'll activate the zone meter,
which basically doesn't
clear lines for you anymore and they build up.
So you drop and you stack.
You know how normally in Tetris, the idea is you want
a Tetris. So you want four lines cleared
at once and that's the best way to multiply your
score, get the bonus points. This one would
be that you have one line in a full
zone or you're about to have just one line,
hit the button, drop it and then keep
building up and it'll keep adding up rather than
clearing out. So you drop in
a long piece, right, but you only get
one row and then you can make three
more rows on top of it. It allows
you to create a bigger combo. Exactly. And you can
push that way past that and really get the multiplayer crazy.
Yeah.
Does it give me the option to turn off
wussy modern infinite rotation?
I won't lie to you.
Now here's the thing about it.
I've always loved Tetris.
I've always been good at Tetris.
Luminous is my game.
Luminous is the puzzle game where I'm like,
I fucking know this.
I'm crazy about it.
Let's go.
So when it was,
Ms. Yucci's doing fucking Tetris effect
and it's like,
oh my God,
coming off of Luminous,
you started going into this
and I'm not even sure what you're talking about.
Okay.
So what I'm talking about is
as the blocks are falling down the
well. In all modern Tetris company Tetris's, you have the option to effectively freeze
your block in a rotation. Like you can get to the bottom and just keep rotating while you think.
While you think, exactly. You can sit there and think, plan ahead. Because modern Tetrises
are based, score based on time, that's balanced. But it's also not. So you lose points for not
making it right away. The longer it takes for you to do things, the less you're going to score in the modern
Tetris. So it balances out. But in class,
classic Tetris, Game Boy Tetris, for example, you can't infinite rotate, you're forced to place and things just get faster and faster and more frenetic. That's my preferred mode of play. I wondered if there was an option for that.
You asked me this and then we never looked into it. So we need to look into that. I'm not sure for that. I wasn't even aware of this other option. I've always used to Tetris where it's just like, all you can do is it's coming down and you got to rotate it in. That's it.
No, every Tetris made in the last several years.
I think I vaguely remember being allowed to do this.
Being mystified at the like, why would you do that?
Yeah, that is an official Tetris change.
Don't like it.
Yeah, and so you can do that for the modes I play.
It's beautiful.
It's Tetris.
I'll tell you right, the zone thing is, for me, total mind-fuckery.
Like, and for some reason I was at a three, I got it, and now I don't.
Where I'm like, I use it and I get two lines.
I'm like, that's a terrible use.
I got to fucking, because I think I'm still trying to build like, hey, I want to actually
make the right Tetris rather than just drop, drop, drop, drop, drop, drop, drop.
Yeah, even when you say, I don't fully understand how we're.
I'll show you after this.
Yeah.
Come on in my back room.
I'll show you all about this.
I love that you're muting this whole thing, but you're also like continually like drawing a Tetris
board with your hands.
Everybody fucking knows.
Everybody.
You know, who cares?
You know what everyone.
Everybody's having a beer.
It's coming down and everybody.
Meanwhile, like Sony, there are people just like losing their jobs.
No, no.
Nobody was, no.
Everybody's fine.
Nobody's seeing this.
It's all good.
It'll go up at embargo.
But yeah, I like, I'm going to play more of it.
but it is that thing of,
I'm, when I, you saw me,
the joy in my eyes when we got luminous.
And I just couldn't stop playing luminous.
I still can't.
I still go back to all the time.
Now, this is the thing of,
I'll jump in and do a couple of the journey on Tetris.
And then it's like,
all right, back to Assassins or whatever else I want to play.
It's not enrapturing me in that way.
Luminous was that way for me too.
It's like, I would play for,
to be fair, sometimes hours on a plane.
Yeah.
But actually, it's great to just like play for a little bit,
put down and come back to.
Yeah, yeah.
Well, anyway, that was it was just going to say,
Oh, what I was going to point out is I guess it's like 35 bucks in the store right now.
I went to like go potentially buy it.
Oh, it's not out yet.
I thought it was out.
But I think it's discounted from 40 to 35 right now.
Oh, gosh, cool.
Because of pre-order bonuses, you know all that stuff.
Kevin, you played.
You're over there.
Yeah, you played some Tetris effect.
You're a big Tetris fan too.
What do you think?
I'm excited to dive more into it.
I'm not sure I'm a big fan of this one.
Yeah, of all the like effects and how it looks when it's not in VR.
Oh, interesting.
In VR, holy shit.
Like the beat and the light and all of it does tie in together and like the effect is
Super cool but when I'm playing it I just like it felt like it was getting dimmer
I don't know yeah I saw it too and I was in for I was sure if that was our TV or something else
I would just not be surprised if it was so designed for VR that everything was done there and like when you try to take it out of it
Everything starts to fall flat like that happens in experiences like this so yeah I haven't got to like see it in VR all I'd love to do it
next time run.
Bless you, Kevin.
Oh, and we've got to mention Greg.
Beat Saber got a release date on PlayStation 4.
Hold on. Bring us out and then don't talk about what we just talked about.
Oh, yeah.
Come back.
Three, two.
And so, yeah, I played last two.
No, we're walking.
But yeah, you said, yeah, Beat Sabre got a release date for PlayStation VR.
We freaked out today on the games daily audit.
We're so excited.
Oh, awesome.
Because you were talking about a taggeron master.
I immediately congratulated them on DM and I was like,
whenever he got those codes, send them over.
Yeah.
Come on.
I'm excited about it.
I was reflecting on.
It was reflecting on.
drummaster during that. I was like, oh, you really should just probably play Beat Sabre. You gotta play
Tycho. You gotta play Severs a taste of a new generation. You don't understand what it's like to be
Franonized H. Time to tell you about our sponsor, Forhams.com. Did you know that 66% of men lose their
hair by the age of 35? And the problem is, once they start to notice, it's too late to do
anything about it. Ladies and gentlemen, if you start to see problems, your hair lied receding,
maybe your hair is thinning, much like kind of funny as Nick and Andy did, then you should go to
Forhams.com.
You go there.
You send in, you send in, Kevin, don't laugh at them.
That's rude.
Yeah.
You send in photos.
He's just laughing at Nick because he likes to have a one-up playing.
He's only I needed the warning.
You go there.
You send in photos of your hairline.
You talk to a doctor.
They prescribe generic equivalence to well-known prescription drugs.
You get at a cut rate price.
You get to keep your hair.
And if you're like Andy, you get the gummy vitamins.
He takes the gummies for the hair-loss stuff.
And Nick steals them from all-time.
Forhams.com is a one-stop shop for hair loss,
skincare, sexual wellness, and more for men.
No more waiting rooms, no more awkward in-person doctor visits.
You can order now.
My listeners get a trial month of Hems for just $5 today right now while supplies last.
See website for full details.
This would cost hundreds if you went to a doctor or a pharmacy.
Go to forehams.com slash gamescast.
That's F-O-R-H-I-M-S dot com slash gamescast.
Forhams.com slash gamescast.
Now, you guys might say, man, you guys give Kevin so much shit
all the time.
Yes.
Isn't it,
he doesn't deserve it.
You know what I mean?
And then to which I would say
this one moment
where literally he has it spelled out
in front of him.
He knows the show's going long
and it always ends with mobile game or bullshit.
In which I need him to play
the mobile game or bullshit song.
Cool, Greg.
Thank you for jumping on this grenade.
Can you please start mobile game or bullshit
since Kevin walked away?
It's mobile game or bullshit.
Ladies gentlemen,
today, it is mobile game or bullshit.
or fingernail polish color.
Brain, are you aware of what mobile gamer bullshit is?
Yes.
We played it briefly in the office at IGN, I believe, when he came through.
Oh, yeah, that's right.
I was working on, I was working on one for you guys one day.
Jared, Petty, will you explain to any new games cast listeners and viewers?
What mobile game or bullshit is and how good I am at it?
Absolutely.
I will do that.
First, what it is.
Mobile Gamer Bullshit is the Patent Trademark At All, Et, et cetera, show here.
Kind of Funny.
where we take the names of mobile games and the names of some bullshit things,
mix them up,
and have you determine whether it's a mobile game or something I pulled out of my butt.
For example, some of the names I'm about to read are real-world mobile games for iOS, Android, etc.
While others are colors of fingernail polish.
None of these today are both.
Our contestants will alternate positions, finding out which.
Oh, yeah.
There you go.
At all excited.
How good does Greg at this?
Greg is very good at mobile gamer.
I'll tell you, I've never lost it to him.
I do lose to guess quite often.
I don't know how that happens, but whatever.
Also, he has never defeated Nick Scarpino.
All right, thank you.
Also, he's not verified on Twitter.
Oh, my God.
Facebook.
No, Instagram.
I don't, man.
Why do you let me work here?
Are you verified Instagram for you?
No.
Why would I be?
I don't know.
I don't know.
I don't know.
All right.
So, anyway, that's mobile game or.
Hit me with number one.
All right.
Seven here.
There we go.
All right, number one, we'll let the guests go first.
Okay, it's going to steal for me.
And we'll reveal these at the end.
No fake descriptions this time, just names.
Juice bar hopping.
Juice bar hopping?
Yes.
Hopping.
H-O-P-I-N-G.
This game is hard.
Yep.
All right.
Juice bar hopping is...
Mobile game or fingernail polish color.
That's fingernail polish.
Fingernail polish color.
I am saying it's a mobile game.
Mobile game.
Number two.
I wanted to say that.
Guys and Galaxies.
Greg Miller.
Ooh.
I'm saying that's a mobile game.
Mobile game.
Friend Mirabella.
Guys in galaxies?
Yep.
Also fingernail polish.
Fingerdow polish.
I'm going to think they're all fingernail polish.
I have done all bullshit before.
That has happened.
Okay.
That is a possibility.
These are real fingernail polish.
Yeah, nothing.
It's either one or the other.
It's either one or the other.
What's that?
Which are infinite.
Sometimes we have both.
That's even worse.
But we're not doing any of that today.
Number three, panda pop.
Panda Pop
That's a mobile game
Mobile game
I agree with Fran that is a mobile game
Mobile game
Number four
Cookie Jam
Ooh
That's a tough one
That is a mobile game
Mobile game
Cookie jam
Mm-hmm
Ooh cookie jam
Now I'm gonna go mobile game on that one
What color would that be
Now that the answers are in
I would like to congratulate you on a correct answer
Because they did send us jars of cookie jam
That I think that's lived
in the cabinet for a long time.
You know that one. That's a golden one.
We knew that was mobile game. Good job, Fran.
Oh, they said you a jar with the game hits.
No, no, no. They just sent us a
thing that was like, it was like cookie butter.
Like, you know what I mean? It was weird.
That one was, okay, good.
That's all right. My method is working.
Number five. Chasing rainbows.
Ooh.
Chasing rain. That's a mobile game.
Mobile game.
That's the first one I've questioned myself on.
Yeah, I've never seen you hesitate actually.
Yeah.
Oh, gotcha.
I'm going to have to go mobile game as well
because I don't know how you could have
multiple colors in one nail polish.
Number six.
Genies and gems.
What is it?
Genies and gems.
Damn.
I'm saying mobile game.
Mobile game.
Genies and gems.
Also going to say mobile game.
Mobile games.
It's like a candy crush rip-off.
Number seven, Susie and the Arctic Fox.
What that?
Susie and the Arctic Fox
I'm always trying to envision the color on these
Susie and the Arctic
It's too much mobile game
By the way that's Ann with an ampersand
Yeah but and the Arctic Fox
Yeah that's a mobile game mobile game
I'll tell you what Jared that's a good one too
That's another good one that is
See it could be awful like Susie and the Banshees
Because I see it like being like an electric blue
You know what I mean
Maybe it's like Susie and the Banshees
But it's like more of a white blue
and so it's got nail polish.
I'm going to say that's my only bullshit.
I'm going to say that is nail polish.
So you've gone like mobile game for all but one?
Yep.
Wow, I hadn't been looking at your score there.
All right.
So though the tally is in,
seven questions,
seven answers.
We need to go down this list now
and figure out just what we have.
That's tough, man.
Yeah.
It's the one.
It gets in your head.
Juice bar hopping.
Yeah.
That's going to be new box.
Juice bar hopping.
Figure nail polish.
Framed.
It's a point. I get none.
There we go.
Oh, I did say it was.
You did.
You said bullshit.
So Fran won.
Greg.
Zero.
Fran takes an early lead.
Number two, guys and galaxies.
What did you say, Greg?
I said mobile.
Fran said bullshit.
Fran is correct.
Damn it.
Once again, fingernail.
Fran takes a two zero lead.
Commanding lead.
Why can't I beat guests?
You still might.
Well, now it gets interesting, yeah.
Actually, no, I can't.
Can you use the math?
I'm not.
Oh, because we taught, we answered the same answer the same time.
Then we said mobile for the rest except for Susie and the Arctic fuck.
God damn.
By the way, all of these.
He spoiled the whole like this detail.
Hey, man, they know they're paying attention.
All of these OPI nail polish shades.
What is it?
It's a company that makes nail polish shades.
And how did I know to do this?
Because Angie said, look up OPA.
She's the real MVP.
She's the real MVP.
So let's hear the rest of these, though.
This is totally, Angie.
Number three.
Panda Pop. You guys are correct. That's a mobile game.
Yay! Yeah, let's go. Number four, cookie jam, and you were correct because you got product shipped to you. Mobile Game.
Chasing rainbows. Don't say nail pot.
Gosh, dang it, Greg. That was wrong. Did we both say mobile games?
Yep. Okay, what's the score?
It's, well... Yeah, it's four to two.
Four and two. Four and two. Number six, genies and gems? Mobile game. Yeah. Yeah.
There, we both got that right as well. Yep. And finally, Susie and the Arctic Fox. Ladies and gentlemen, that is in fact a shade of nail polish.
I want to see it because it's got to be some like Susie and the Banshee's reference.
There it is.
Susie and the Arctic Fox.
So the final score, Greg Miller?
One, two, three, four, five.
Yeah, it's five to four.
Oh, it was actually because we tell him.
At last achieves his revenge for your abandonment
of the Imagine Games Network and his stewardship.
That's right.
He painted it later and on.
I thought he was fired.
Everyone got fired.
Everyone abandoned it.
There we go.
Thank you.
OPI nail polish, please sponsor us.
I am looking up.
Kevin, play the music.
It's Moody.
Ladies and gentlemen, that's been the kind of funny games cast,
episode 1905.
Five weeks from episode 200.
In which things will happen.
Nobody knows what's going to happen.
The subredits got a whole bunch of different things we should do,
and I'm interested in it.
We'll figure it out or not do any of it.
It's going to happen before the end of the year.
It's right before Christmas, right?
So I'm sure we'll all be at our best.
We'll all be at our best.
We'll all be awake.
We'll all be alert.
We're going to have lots of time to pour into this.
What with the showcase coming up?
Literally one month from today is the kind of funny game showcase.
Oh my God.
It's so close.
That's not a lot of time.
Not a lot of time.
There's so much to do.
It's all wrapped up already.
Guys, thanks for joining me as always.
Frayn, where can people find you?
Twitch TV slash FM3 underscore.
Yeah, the Nick Scarpenor method.
Yeah, I know, right.
FM3.
I'm out there.
Otherwise, at Fran Mirabella on Twitter.
Jared, where would you want to direct people today?
I'd send them to reddedradio.com for the Red Dead Redded Redded Reddedion podcast because, hey, if you're liking cowboys to open worlds, westerns, at all, et cetera, it's the place to go.
Reddedradio.com will take you the links to all my YouTube videos as well as my Patreon, by which I eat.
So if you like what I do and want to give me money, I'd appreciate it.
Also, you can look forward very soon to a new episode of Hop Blip and a Jump coming up next week.
I'm excited about that.
And later this month, contestants, Are You Ready, a new game show, which, yeah, we're going to pilot that here toward the end of the month.
Nice.
And pockets full soup's coming back.
Yay.
It's been back as an audience.
It's going to be a fun life.
Promo was so much stronger.
Yeah.
He's been doing this a little bit longer.
If you had Amazon Prime, you might have much of time.
So be sure to go out there and use it.
No.
But yes, thank you all very much for allowing me to do what I love for a living.
And please come support my work however you can because I need your support.
And we love you.
I appreciate it.
I think you.
I like being here.
It's fun.
It's a good show.
It's a good game.
Good stuff.
Thank you for having me.
If you.
support us on patreon.com slash kind of funny games.
Of course, the fun doesn't end.
Right now, we're going to roll into the post show.
You can catch it live if you're watching live right now.
You can catch it as the video version that posts every Friday.
If you don't want to pay for that video version,
you can pay for the audio version that doesn't have the pre-impost show
but has no ads.
That's pretty dang cool.
And if you don't want to give us any money on Patreon.com slash kind of funny games,
no big deal.
We posted as one big video and one big audio file that Monday,
9 a.m.
Unless it gets posted on the wrong channel and then it gets deleted and gets re-uploaded.
There's a whole much thing.
It happens, man.
whatever.
You know what channel
that'll end up on?
We somehow posted it to
IGN.
It was weird.
That's why they fired you.
Yeah, exactly.
Exactly.
Yeah, we still have CMS access.
Ladies and gentlemen,
we love you.
Until next time,
it's been our pleasure to serve you.
