Kinda Funny Gamescast: Video Game Podcast - The Adventures of Elliot: The Millennium Tales Review - Kinda Funny Gamescast
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Welcome back to the Kind of Funny Games cast for Wednesday, June 17th, 2026.
Of course, I am your host, Tim Gettys.
I am joined today by Roger Percorny.
Dirty Zero Sugar, Mountain Dew, Cream Soda, Dew.
It's a lot of words.
Don't be swinging on it.
That's what Andy's drinking right there.
But Andy B.
It looks dirty.
It looks dirty.
It does look distrusting.
Yeah, I mean, look, I'm not going to defend any of this.
Like, you know, Roger looked at all the different words and said, oh, shit, it's also
low calorie, five calories per bottle.
It's not good.
I don't like it. Oh, you don't like it. No.
I just, you know, this is my first time trying it.
Oh, okay. I think I've seen you with this one before.
No.
Yeah, you think you did.
No, no, no, no, no, no.
Absolutely the fuck not. Get your facts paid.
Is this how it's supposed to look?
Because I think something's wrong.
No, this is a little lighter.
This is, no, but that does look way.
You know, the burgers always look puffy on an advertiser.
That's so true.
Yeah, it's a little light.
Yeah.
We also have Andy Cortez.
It does look like it came from a, from a faucet.
Like when,
this looks like what AOC brings out in Congress.
This is the drinking water.
You think it's fine.
You have a drink.
Look at what your AI data centers are doing.
And of course, we have Greg Miller as well.
Hello.
Here's the fun thing.
Ring a ding ding, ding.
I have a secret challenge for this episode.
There will be one winner.
I'm not going to tell you what the challenge is.
but the winner will get a high five for me.
And that means you know
that the challenge has been completed.
Nice. I like that. That's stupid.
If you're watching live,
you can be part of the show by super chatting on
YouTube.com slash kind of funny games.
Remember, we couldn't do this without our producers
on patreon.com slash kind of funny.
So thank you to Carl Jacobs, Omega Buster,
and Delaney, the Somme Twining, and Lax Domit.
I'm so used to having Delaney be the final one.
Yeah, yeah.
So I always say, and I have to have to.
Add another and for Lax Nomad.
Shout to Lax No Mad.
For now, let's start with the topic of the show.
That's, not, that's, that, that's, that's.
The Adventures of Elliot, the Millennium Tales Review.
The theme description is as follows.
A brand new action RPG from the creators of Octopath Traveler and Bravely Default,
the Adventures of Elliott, the Millennium Tales combined stunning HD-2D visuals and exciting action-adventure gameplay for the very first time.
It's from Square Eunx, released on,
June 18th, 2026.
The Metacritic, a 78, a 78.
But where do we fall next to that?
We will find out.
We're about to find out.
I actually don't know.
I forgot it.
I forgot like that.
That's great for me.
Because you have it on the team?
I mean, I counterpicked it against Mike.
Oh, yeah.
That's great for me.
That's not about it.
There was a lot of worry going into this.
So like anytime we would see it again, I'd go, man, I'm going to get JRP'd on this.
Yep.
I think that this game may be like sort of fine or whatever.
during the demo period and it's going to come out of 92.
I'm going to be like, how the fuck? Come on, guys.
Got it. Okay. Okay. But didn't you
counterpick it and think it was a different game?
No, Mike thought it was a different game.
Oh, okay. But then back to it thinking that
acting as if it was the game he was thinking of. Yeah, yeah, yeah. I love that.
So then real quick, I just want to get a super top level.
Have you beat the game? Roger.
No. Andy.
I have rolled credits. Wow.
Yeah, I've rolled credits twice in two different endings.
I love that then. Let's start with you, Greg Miller.
What review score on the kind of funny scale do you give?
I've been waiting for the adventures of Elliot and his dumb hat for quite some time.
Obviously, you know, Octopath Traveler's Year on my game of the year last year,
and a big fan of the Octopath series in general.
So to see them go to action RPG mechanics and gameplay, I was incredibly excited for it.
Sadly, this one does not live up to my hopes and dreams.
I think my Steam clocks is 28 hours invested in Adventures of Elliot.
it's hard because of the saves and jumping around and whatever going on.
So I think it's a little bit less than that, but I don't know how Steve adds it all up.
And I would give this a 6.5 on the kind of funny scale.
I think this is okay.
I think there's a lot to criticize and a lot to enjoy in this game.
But I think what's most telling is when I rolled the second set of credits last week,
I put it down and moved on to a different game,
and I have not thought about Adventures of Elliott once.
There's a true ending that I have not doubled back for.
because the story just doesn't matter for this game.
I have no connection to any of them.
And the idea of doing that is not exciting,
and I've had my time and my fill with it.
For a game that is enjoyable to play,
like, I think it's important that
they're going to get another bite of this apple,
because Square, of course, lets their teams try again,
which I appreciate so much about them.
And I will be very excited for whatever comes next
for Ellie and his dumb hat.
I think there's a lot to enjoy here mechanically and gameplay-wise,
but it also isn't reinventing the wheel,
and does not live up to the story expectations
I have after Octopath
and is a fine time,
but I struggle to know who I would recommend this to.
If you were to stop me like,
oh man,
lots of games all the time now.
Should I be playing your adventure?
I'd be like,
no, you don't need to go play adventures of Elliot.
You're fine.
I want to ask you a specific question.
Last time I talked to you maybe over a week ago,
you were sitting at a seven.
Yeah.
What happened?
I took a week off.
I took a week off.
No, legitimately.
This is like one of those things we talk about
with our jobs in,
reviewing games and how much fun it is, but then also, all right, here's the game. It's on a
Thursday, and you got to review it on a Tuesday. Like, fuck, fuck, fuck, you just play, play, play, play, play,
and you come out and you're hot and this is what it is, right? Yeah, I was settling in while playing.
I'm like, this is a seven. It's good. It's a good game. But in, after sitting and marinating
on it, like, again, I've had, granted, 20-some hours of an experience with it, but nothing's
compelling me to go back. You know what I mean? I still have Octopath Traveler Zero on the
steam, the ROG and my Steam library because I still need to go get that true ending.
That haunts me that I don't have that true ending.
I need to so put in like 21 hours to go get it, right?
Picture you in bed and I like, fuck.
Yeah, I can't.
God damn.
Michael, every time I fucking run into Michael Hyam, Roe, do it?
No, I have, oh, you don't get so mad at me for not doing it.
Yeah, like, this one is a game I played.
I enjoyed for what it was and moved on from.
And I think if I wasn't reviewing it, I could have put it down way earlier.
There was a great conversation at SGF.
I had a very romantic dinner with the one and only
Russ Frustick.
And he was talking about trying to play this on the plane
and kept falling asleep.
And I'm like, yeah, you know, it's not great as this the other,
but I'm like, you know, I got a good.
He's like, how many hours?
You know, 15, 20's like, Greg, you can stop.
No, no, no.
He's like, no, you can do a best.
He's review.
If we played seven hours, we get it.
We don't like it.
Like, I'm like, no, I like it.
And there's a lot to enjoy and like, but like inter,
I said like a lot there.
That's embarrassing.
In terms of me ever being like, at the end of the year,
I'm not going to think of Adventures of Elliot for any of the top 10 lists,
any of that jazz,
you know what I mean?
Like, it's got the art style I love.
It has one of,
if not the most annoying characters I have ever heard in a video game
to the point, Tim,
that I switched to Japanese to give myself a break.
So I didn't have to hear this person anymore.
And even in the fucking menu,
where you can turn down how much they chime in.
They still chime in way too fucking much with that grading goddamn,
I have a great
It's a fun game
You can have fun here
There are games doing what this is doing
So much better
And I think you know
Especially in a time where
As somebody who did the preview
For Mina with Andy
And then walked away from Mina
Like
Mina is lights out
Such a better game than this
And so for it to be in its shadow
Of like hey we're like Zelda
It's like well go play the other
Like these are both trying to be Zelda
Go play Mina
Andy Cortez
I rolled credit
once, right? I didn't
and I don't really have a whole lot of
urge to go back. I think
the Adventures of Elliot is a
super serviceable fine
game.
I struggle to say
that it's not a seven at least
because it's, the
gameplay is, can be fun,
right? The gameplay is like not this thing that
I'm dreading or whatever. It's not
the most, like Greg
said, it's not reinventing the wheel. It's nothing that you're
going to go, dude, the way
I tell people, if you care about Zelda likes, play Alabaster Dawn.
That mechanically, gameplay-wise, puzzle-wise, fucking holy shit.
Cannot wait for that game to fully come out because it's in early access right now.
And I always wondered, would this game kind of be living in that, would it be fighting
those ghosts of Alabaster Don?
And sure enough, it did.
Because I, not to say that if I didn't play Alabaster Don, I'd be way higher on this.
It's just really, really.
tough for Adventures of Elliot.
I will say if I were to
do the Game Pro, you know,
super smiley face, you know,
maybe mediocre, not too stoked
face or whatever, and their rating system.
The soundtrack,
this is a 10 out of 10 soundtrack.
Music in this game,
fucking phenomenal.
1,000% legitimately
so good. It will be
in my smileys, like, soundtrack of it
it will, it needs to
win shit. It is fucking
great.
Story-wise,
you know, I'm...
I'm...
I'm okay with a game
not having a good narrative.
I'm all right with that.
It's just like,
you know,
if I told you, Greg,
that, you know,
if you don't like pepperoni on that pizza,
you can just peel it off.
And then I give you the...
I give you the pizza
and there's 90,000 pepperonies.
You're like,
fuck like that's a lot crust is made of pepperoni that's that's the thing that i i you know
experience a lot with you know um even with octobat traveler although later on
they did some really cool shit thank you and this unfortunately never kind of gets there yeah i was
always hoping for that shoe to drop yeah we're going to turn the corner and this is going to go
somewhere but adventures of elliot guess what tim elliot is an adventure he's an adventure that's the job
that's the whole job title i'll do it i'm an adventurer why do you do good things i'm an adventurer
i just feel like you're an adventurer go adventure i feel like it never gets there narratively and
like greg mentioned the there's just so much writing for it to be this bad like the if you don't
have a whole lot to say you don't have to be talking be doing a whole lot right and just like
Greg mentioned in the settings.
There's a fucking, I need to clip this out, but when I played the demo on stream and I was like,
oh yeah, she's, she's kind of yapping a lot.
Let me, let me go into the settings and there's a setting where you could go from talkative
or whatever to reticent.
Go to reticent and we walk into a dungeon.
It looks at you can move that block there.
And it's like, I thought I, how did you get so good at this?
Let me fucking double check these settings to make sure that I put you in.
Yep, I turn.
I hit that guy.
Damn, Sandy. Everywhere I go, I am having to double check. Did I tell this character's a not
gas on once and I went it back and I'm like, did they update the game and default the settings?
I didn't know what the word reticent meant. So I was like, is that is just, is that talking?
Did you know what the word meant or did you just contextually know what it meant?
No, I knew. Yeah. Yeah, yeah, yeah.
Oh, I had Google. I had to Google. I've never heard.
I'm a great speller and a lot of that comes of context.
Got it.
Yeah, a lot of that stuff.
But like Greg mentioned, I still think it's a fun game.
I think there's really cool moments of combat, some fun boss fights.
And if you don't mind that and you're, if you don't mind skipping through dialogue,
like by the, by the latter half of the game, I am just skipping through everything.
Like, nothing you're saying is interesting.
It's not well-ridden.
It's not really well-acted either.
And it's really grating.
I turned the voice, the speech volume all the way to zero.
it's just
a lot.
They're doing it a lot.
And it's like when you
when you don't have
the Steph Curry
three pointer green light
don't take the shot
as much as you are.
It's okay.
And that's my problem with like
that's why whenever I played
something like Neo3
or Ninja Guidein
the most recent one.
How are you doing this yourself, Andy?
You don't need this.
But I have to because
but I have to because
it's okay.
Let's throw that in there.
It's okay to be more reserved if you don't have a whole...
If you know that my team doesn't have the talent narrative-wise,
you don't got to shoot the shot as much you guys do.
Just be reserved, just like give me...
You could just fucking do the bullshit thing of going like,
well, we want the gamers to kind of like, you know,
it's up to their interpretation.
You can just lie to me and have like the most minimal dialogue
and I would have enjoyed the experience a lot more,
but man, you're trying to really succeed in that department
and you rarely ever do.
So this, it's a bummer of an experience,
but gameplay-wise, I would say it's still fun
in a lot of moments,
and it's really, really gorgeous,
and the music is outstanding.
Before we get to your thoughts, Raj,
you guys made a very clear point here
of how you feel about the amounts and quality
of the narrative.
Do you think that there will be people out there
that really do vibe with it?
Is it like a style thing, or is it more of like...
Zero percent.
I would say, like, if they are, like,
I can't believe I vote in the same country,
you. Well, like, we're at, we're at that level.
I, I, I, I, I, I, I, I, I, I, I, I kind of want to yes and you, but, like, I think my
thing is, I, if I was, like, 12 to 13 years old, I would, I would be digging this.
Not, like, the, not loving it, but I would be like, oh, this is, like, a cool little
adventure. I don't know. Like, after, like, experiencing so many different stories and so many
different RPG stories, I just don't understand how an adult can, can, get vibe with it.
Man, I don't know. I, like, you know, after playing, linked to the past earlier this year,
obviously there's no voice acting, but
you know, it's
efficient and it's
giving you just a line here and there
and you get what you need to know and you move on and you keep
playing the video game and man, they really want
to succeed here. It's like
they really want to show off that
we can do this. It's like, dude, you can't, man.
You know, we just did
previews and me and Mike talked about
it yesterday of Minecraft Dungeons
2. Stick with me. And then we're talking
about it's baby's first action RPG
A RPG, right? Your first Diablo
right? I feel to your point, Roger, Adventures of Elliot could easily be your first action RPG of this genre, of this ilk if you've never played as elder, done it and stuff. But that's my problem with it is that it is enjoyable, but it's so basic that I feel like nothing gets out of that point, where the story we've already lamented, and I'm sure we will to some degree again. But it's also the fact of the narrative, I should say, in the writing. It's also the fact that the gameplay, Tim, while enjoyable,
for sure.
The actual enjoyment I get
isn't the moment to moment
combat because I feel like
that's super simple
and grants you can turn up
the difficulty
but just more hit points
right.
It's the
removing the fog of war
from the map as you go through
right and you do that
like that was where I was
finding like okay let's just go
let's go get it's the map
is littered with
treasure chests
and temples to go
get your next piece of heart
it's literally just fucking Zelda
to get a new fairy power
to increase this night
like there's cats
to fucking just collect
in the world
and stuff.
And they are voiced by humans.
And they all have different
personalities, the meows.
You walk up to a cat's like, meow.
And there's a cat boy too.
It's like that.
It's cool.
I like that.
Yeah, no, no.
Yeah.
When I have the speech volume down,
I'm not expecting a meow.
And it still happens.
It doesn't count his dialogue.
No, it doesn't count his dialogue.
Yeah.
The back is littered with stuff to go do.
And like, I could see so many people being like,
this is my podcast game.
I just want to sit down and go have a,
I'm an adventurer tail and have fun, again,
and not know where the tail is.
And do the thing or whatever.
Boss fights I do think are really great and enjoyable.
But then they also squander a really cool idea, Tim,
where this is the Millennium Tale,
you know what I mean here?
So there's four different time periods you exist in,
and you can go between them and stuff.
And when they introduced that,
I was like, oh, this is cool.
We're going to go back.
I'm helping the king right now.
I'm going to go back.
I'm going to change something.
thing. I will come back to the future, the present.
Then he won't be king anymore.
None of that happens.
Like, you're just doing these things and you'll even bump into people and be like,
oh, hey, I know, I know.
I'll go bop over there and you talk.
Like, it's frictionless in that way.
The boss fights are my favorite part.
So much deja vu being at this exact desk.
You and I talk about Dragon Quest, seven remake and like the exact same problems.
Yeah.
That's funny.
Raj.
Yeah, I'm talking about Groundhog Day and everything.
I feel like I'm in Grouten Hog Day playing this game because I'm only like
seven hours in,
but it's my like before I go to bed video game.
It's replaced the Kindle now.
I'm just playing video games because, you know, I'm a bad person.
Fuck breathing.
And I'm booting this up.
And I like play 30, 40 minutes.
And I'm like, man, I'm enjoying the combat having fun.
The boss battles are really good.
The music's fun.
And then I just sure shit hit some point of like story.
And I truly am falling asleep.
Like I need to talk to Russ because it is every single night.
I am falling asleep playing this video game when it comes to the story.
And it's like I almost want to compare it to like,
Saturday morning, like anime that you watch as a little kid, but that's a disservice to anime,
because like, this is so surface level. There is, the story is just a big old nothing burger.
And yeah, to everybody's point, like, there is, there's no way to escape it. Like, there was one
moment last night where I'm falling asleep, like, literally struggling. And Leanne's like,
can you save? Like, can you get to a plate, stable? And like, no, babe, like, there is so much
dialogue. And she's like, can you save? No, no, can't save. I've got to figure this out now.
um,
they,
the amount of writing,
they think they're like David Fincher.
Yes.
With like,
like,
hey,
we got the skills that man,
people will,
people will sit through this four hour long,
uh,
you know,
Quentin Tarantino,
we're all sitting in a cabin together.
It's like,
you don't do that,
you don't do that.
You really don't.
Um, but yeah,
no,
I,
and it sucks because they had an octopath.
You know what I mean?
And I would imagine there's part of that where,
uh,
we're going to do it and we're going to have this HCT style.
We know what we're doing and the music and we're going to be able to
delivered the same caliber of story, and I really feel like
there's one narrative thread with a couple.
But I'm like, all right. Like, I'm interested in this, but not like I was
with Primrose and Octopath Traveler 1, right?
Not like I was an Octopath Traveler Zero with just
in general the revenge I'm trying to extract.
Yeah, and something about it's fucking Elio, bro,
in his dumbass hat. Like, he,
he's just, it feels like.
Andy Cortez, stand up.
Oh. He did it. He gets the high five.
Why did?
What?
Andy Cortez was the last person
To not insult the hat
Oh wow, yes
Greg was on it immediately
I fucking hate this hat
I hate this hat
I hate it
But I'm just an adventure
And he does
Get out of here
You fucking loser
But but
But fucking Elio man
He's walking around
And he like
All he feels like a
A side character
In an anime
That you would like
Because he only shows up
In one arc
And then he just
Completely disappears
And shows up
Maybe 10
10 seasons later
You're about to
die, like his blade comes in and stops the king.
But like being the main character, it actually made me, I think during our hot takes episode
in gaming or whatever, I said like, oh, all of these, we're fresh off of Dragon Quest.
And I was like, man, I wish that all of these characters, just the main characters had
voice acting.
I fucking take that back.
I wish this guy didn't speak.
He did not need to speak as much.
I think if he did not speak, I would actually have a lot more fun.
But I think the story would go by a little bit faster.
Yeah, I think it was, you know, uh, uh, I, Barrett was also playing.
He's off this week.
And he was checking with me here and there.
And one time he checked in.
he's like, after playing this, I am now more staunch than ever that Link should never speak.
It's just not good.
Somebody in the Twitch hat said, yeah, these these HD 2D games just aren't for Andy.
I disagree.
I think if you pull back the amount of dialogue and make just the writing more enjoyable,
I'd say that this is like an easy recommendation because like the gameplay is serviceable,
but still like fun in a lot of moments.
but when I, again, thinking back to my time with just the 12 hours I played of the
Alabaster Dawn, early access.
Get alabaster.
There's no voice acting, but the writing is quick and efficient and it's, it's got heart.
It's got feeling.
I got a flying guinea pig I'm talking to and I like that guy.
I like to get, I'll kill this Barry.
I'm with it.
They're corky.
They're quirky.
They're witty.
They're creative with it.
And this just, uh, it's just, it's just not enjoyable to,
experience. But again, a lot of people will say, hey, I don't need the narrative there.
Totally fine. I think if you play this, not giving a shit about narrative, you'll have a decent
time. Yeah, that's me last night is that I found a dungeon that actually made me like smile.
It was like a nice little puzzle with mirrors and everything. I was like, oh, wow, this is like really
nice. But then, yeah, immediately right after that, just hit with the with the story of it all.
And again, that's, you know, I feel like as lame as the, I'm an adventure part of it is.
Like, that's where you, if you lean in, you're going to have fun. Where it isn't even about
what you're doing and who you're talking to.
It is about get, let's uncover all the map.
Tim,
one of the things I think some people might find,
find frustrating I enjoyed quite a bit,
was the looking at the map and,
oh, I need to get up into the northwest corner
and you start heading that way and you just hit the,
hit a wall.
Yeah.
And you walk along the wall,
and it's like, oh, shit, it isn't direct.
So then it's like, you got to work your way back of like,
fast travel is incredibly simple.
There's a lot of fast travel point.
So it's like, well, if I fast travel to the southwest,
and then I work my way to that,
cave there with the question marks.
There might be a connector that gets, it was like,
that whole thing of like trying to piece together how to get is part of it.
Being in these dungeons and it being like, cool, I still have one treasure chest over there.
How do I get that treasure chest?
Okay, how am I going to figure that out?
Like, that's the enjoyment factor here for me personally.
Again, combat, I think serviceable is a great way to put it, where it's like,
I enjoy it fine, but since it doesn't offer a challenge, nor do I feel it offers a great
reward.
It was just something I'm doing.
And I was like, okay, cool, I like this more than terms of.
based because I like being active, but I'm also not vibe.
It's one of those where the story isn't amazing and the gameplay is an amazing.
And so for me right there, it's like, okay, well, what's going on here?
And so to be talking about service, we'll talk about this.
It's like the things that it excels out, I think, are the art style, is the music,
is that feeling of exploration of going through and doing things.
I never realized the hat was on the A.
Yeah, yeah.
Yeah, you're right, you're right, you're right.
We love that.
A lot of time I thought that was Faye, you're right, that is the hat.
That makes me even more angry
We got some super chats
Some of them are hat-based
Joshy Frog says the hat's cool
I never wear it but it's cool
And this guy says hot take
The hat's getting too much hate
Play the game
Because it also just doesn't fit in the world
It just doesn't
Why?
Let's be real, let's talk about the hat
He clearly was trying to walk into
fucking Pax West
They went through a portal and now he lives here
And he's fucking living with all these
Rural people
The kingdom.
Look, look, I know less about a lot of like JRP lineage and things like that.
But a lot of, there's several people going, that's what red mages wear.
I don't want my fancy characters with cowboy hats.
I'm sorry.
I don't like him.
I don't know.
Get a hood.
He's also not an age, you know.
I don't know.
I'm a hater on the hat.
I just like making fun of it.
But I mean, it is fine.
I mean, it's the only redeemable thing about this guy's character.
You know what I mean?
Like, it's interesting about him.
Redeemable?
Oh, you didn't get to the part of that one,
yeah.
Just killing all those kids.
It's crazy.
Mike Legg Music says the demo was my bedtime game.
It gives those vibes.
For sure.
Helps you fall asleep.
And then Fate says,
have any of you played any of the Manna games,
like Visions of Manna?
If it's the same as that.
This game's heavily inspired for Manna from Dev interviews.
No.
This looks, I mean,
a lot of these images of these red hats with the Red Mages,
these look a lot more like,
like red blood.
Blood-born hats.
Elliot's just kind of
has like a full-ass brim, though.
Like, I don't know if I...
These look like the same hat.
Yeah.
But I think they're dumb here too.
See, I disagree.
Like, but these are pointing.
These hats.
These hats have some kind of style.
Like, he's just wearing a red fedora.
Well, let's see the actual key art of,
of Elliot.
If we could pull that up because I want to see it.
I like the ones with the point in the front,
you know?
Like blood board.
Yeah.
But like, like, Elliot's just looks like a cowboy hat.
It's just the fucking hats.
The fadora.
Well, we're going to have to figure this all out after a word from our sponsors.
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Spotify, it's Jay Shetty.
Are you one of those media strategy people?
scrolling through spreadsheets, searching for an audience that pays twice as much attention
to your ads,
they do on social, let me
introduce you to fans.
And they're here with me on Spotify.
Trust me, I know fans.
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for hours. They don't move on.
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a demographic group. They're fans.
Spotify advertising.
You're among fans.
And we're back.
Kev, do you have a picture of Elliot
to bring up?
Okay. Okay. Here's him in game.
It's a fucking fedora. It is a fedora.
It's just a normal ass fedora
with a yellow feather.
But I think that that...
Give me the back angle going to the 5th.
You know, I'd be way cool with that.
Does anyone else wear a real hat in this game?
No.
Maybe I get so much frustration.
The true ending is going to be
he was fucking walking into 2012 facts.
Fell into a wormhole.
Here he is.
I also, I wanted to bring up just that quick thing
you were talking about.
Kyle Bond,
VA says in all caps,
it looks good.
Kyle,
I'm going to find you
right now and see
what your fucking fashion sense is.
I wish that there was more creativity
with the whole time traveling,
like Greg has mentioned.
There were several times
that I even tricked myself
into going,
okay,
well,
if I were to enter that cave
in this time period,
I may be able to do this
and then it'll unlock something
in the place
where I needed to be and it's like, no, they were, there are four different time periods,
but they're all, they're not affected by each other.
They're just like, things are different about them, which is cool.
You know, there are caves that, you know, maybe you can explode that wall now and maybe
you can't do it in the other eras.
But I was hoping for some sort of interconnectedness and I was wanting them to mingle a bit more,
but they just, that doesn't really happen, unfortunately.
Yeah, it just feels like a way to kind of remix the same map, a few different ways.
Yeah.
Let's talk a little bit more about the actual gameplay.
Greg
okay oh
I knew it
Kyle Bonvié goes to pecks
How many padoras do you own
How many fedores do you own Kyle
He's a voice actor
I don't give a shit
I got a dead to rights
You're lucky
You only have seven photos on your
Instagram because I guarantee on your phone
You got one of you wearing a fucking fedora
I'm like you're dead to rights
Here's what I'm saying.
Kyle Bond, I know you got a fedora photo on your phone.
You put it on Instagram right now.
All right?
I'm going to f-5 this page after I answer Tim's questions.
I better see a goddamn fedora photo there.
That's right.
What's your question?
Gameplay.
Right.
So again, action gameplay and Tim, as somebody who,
you haven't touched this at all, right?
No.
Zelda.
It's just straight up.
Like, you start.
with your sword, you eventually get your shield, the mirror shield where you can parry back with
stuff. Of course, you're getting bombs, you're getting a boomerang. I mean, you just name it,
you're getting these things that Elliott is using and just ripping off from Link. But again,
this 2D HD art style works really well, is enjoyable. The entire combat thing, and what I really
appreciated was experimenting with the kit. You know, you start off and you have the sword, of course,
then you get your bone arrow, and okay, cool, I was pretty committed to my bone arrow. Then they have
this thing called magicide in there, which is your way.
to augment all your different ability
or your different weapons, right?
So you start with a very small magicide box,
which only allows you to say, I'll say,
Tim, let's just say. Ten, is that what it started as?
I'm going to say six, but you have ten points to assign.
And so as you're beating up creatures and unlocking chests,
you're getting new magicide fragments, and then
you can use those to go trade in for magistrate abilities,
or sometimes you find the ability in the bigger chests.
And the really good magistrate might be eight points.
So you only have two left.
Exactly.
You understand this.
And then, of course, you take the money you're earning,
and you can buy a bigger Magycite box
so you can keep increasing your kit
and really build it out.
By the end, I had,
my boomerang had turned into like a glave
from Dark Sector.
That was pretty fucking cool.
I think we even call it Death Glave.
It's purple.
I loved it.
But you could send it out and it kills people
and I'd add it in making it bigger
and different attacks,
elementals and yada,
yeah-y-dada.
Charge it.
There's always a different.
But one of the things I was doing
that I really appreciated was on the sword
I had gone into him and said,
okay, cool.
I'm using the magic site to make sure
I'm getting more critical attacks
that they're doing more damage,
etc, et cetera, et cetera. And then with the
glave, I'd put a new ability on that that
was, if it's out, my crit chance
is up 20% or something like that.
So it'd be this thing of walking into a battle and just
throwing it out at somebody and then just
killing everybody and slice it mom. I'll tell you what I love to.
Go into a big ass open field
of grass. Throwing that boomerang
and I had it set to a slower speed
with one of the things where it's like, it becomes
bigger, but it's slower. So I'd throw it out
and I would just run and it would follow
me and cut all the grass. That's real
satisfying stuff. That reminds me
of Link to the Past where you get the run ability
and you can just run through.
So good.
But speed to Link to the Past, Andy.
How does this compare,
you just played Link to the Past not too long ago,
feel wise in terms of the action combat?
Well, I mean, it's the modernized version of it.
You know, like Greg mentioned with the Perry.
You're not just holding block to block.
Now, everything else, I would say animation-wise,
I wish they did a bit more to kind of, you know,
up the presentation because the art style is so gorgeous.
But, like, my first issue that,
that I had with it when I first played the demo was when you spam X, it's just the link,
ching, ching, tink, you know, you're just swiping the sword.
I was hoping for a bit more flourish or whatever.
Not a whole lot of, you know, production values there, unfortunately.
But the, like, it's as responsive as you would want it.
There's no dodge, but you do have a jump, and there will be boss, you know, attacks where
there's a wave on the ground, you've got to jump over it at the right time.
And so it's, it's the modernized version of it, where it's meant to be a bit
more actiony.
Do you have an example of a game that does the more stylish swipes?
Alabaster Don.
Alabaster Don.
Hyperlight Drifter.
You know, there's a lot more like flourish to the animations.
But there are a lot of different abilities in this game because not only do you have
your kit like Greg is mentioning and when you're in battle, you can hold right trigger
and it brings up the little weapon wheel.
and you could set, you know, X is set to whatever weapon,
Y is set to another weapon,
and you can on the spot, like, you know, hot swap out, your weapons,
but then your little fairy also has abilities,
and your little fairy...
Alabester Dorn, what up, everybody play this game?
Your little fairy can light things on fire.
Your little fairy can have you teleport to it.
There's a lot of, like, different abilities.
Eventually, you could run, you can fly.
You know what I mean?
They get pushed around with it, which I know.
Roger saw me doing hours in
he's like how the fuck did you that ain't yeah I'm
desperately in need of a dodge in this game
of some type of dash or something I'm like
seven hours in I was like every
every time every PlayStation I'd be like this is the play session
I'm gonna get it I'm gonna get them and it just never happened
for me and I think that that's like budding up
against me having like a really
really fun time where I just doesn't feel like I had
that agency to like dodge roll
do something like I just got the Perry
I see the chat right now
we have Kyle Vaughn saying I don't have a fedora
made a post with my dorky is hot.
All right, let's pull it up.
While Greg is doing that,
I,
your ferry does have that ability.
There's an ability that you could,
um,
you could teleport to it.
You could also make a clone of yourself,
wherever your fairy is.
And they just don't do enough thing.
There's,
there was one moment where like a bunch of arrows
were being shot out of a wall.
And I couldn't cross it without dying.
So I had to use the right stick
to control the ferry to go around the wall
and then I teleported to it
and I was like, cool, give me more of that
and I just never really had more of that
unfortunately.
Yeah, because you control the ferry with the right stick.
Right.
It's a little bit like a little too slow.
Kind of a no, yeah.
She's a little slow.
You can't use it in combat,
but it doesn't really work out.
There it is.
Okay, yeah, there we go.
There's the hat.
That's, but again, that's a nice hat.
All right, Kyle.
That's a good hat.
We can't talk shit about this hat.
So what I did is I made about that for sure.
I don't believe him.
So I made an artist surrendering of Kyle wearing the red fedora at packs.
Kevin, can you?
Oh, wow.
Wow.
That's what I'm talking about.
That's what I'm talking about.
You have to post this on your Instagram.
That's a great job.
It's like all my skills.
But yeah, not enough, not enough creative.
puzzles, you know, there aren't, there were not any moments in this game where I said, oh,
shit, nice.
I, you know, I figured that out.
I can't, I overcame that challenge.
Everything is very, very obvious.
It could be a good, like, Baby's first Zelda game.
But there's Zelda for that.
Yeah.
Yeah.
You know, there would be moments in Zelda when I was a kid that I'm like, how the fuck do I,
what, how do I figure out this dungeon?
There's none of that here.
Like, I feel like this is, it's very, very surface level.
Yeah, the amount of dungeons I would walk in and be like, oh my God,
there's seven floors. This is going to be confusing.
And I think it speaks to being frictionless and being welcoming that that never happened.
It would be you just keep going and eventually maybe you hit the wall,
but there's probably a fast travel point there that you could get back to or whatever.
Yeah, the fast travel is very, very nice.
Like Greg has mentioned you can fast travel to any of the little bonfire checkpoints or whatever.
But also in dungeons, I would often forget that I could fast travel.
And it was always so...
You're doubling all the way back to the front door.
And that happened a couple times.
And then I was like, you could just fast travel back to the...
the other spot in the dungeon
knows very helpful.
So they do a lot.
They're doing enough there
to lessen the frustration
because I always think back to
the devs of
Phantom Blade Zero and then mentioning
like when you're hit
when you're hit a Takamiyazaki
and you're making a soul's like
you're giving a lot more grace
and when you're not him,
players are quicker to give up
and say like I don't want to deal with
the frustration.
So I'm happy that they made some concessions
and said like,
no, let's just you fast travel right off the rip.
Let's let the player explore as much as they want and quickly get around and adventure to their
heart's content.
Raj, there was the system you wanted to talk about.
I was the, uh, the magistrate, the magistrate things, which is, I think it's an early game
situation right now where I'm just basically the, the, there's no like traditional upgrade
system for any of these, you know, weapons, right?
So you're just kind of going to the, uh, to the dealer and you're getting a bunch of random
ones where you're finding them around the world.
So the ones that I'm getting, I just feel like aren't really like doing anything that I can kind of figure out.
Of course, the crit damage is kind of nebulous to me right now.
But it seems like it goes to a place that gets crazier as you go on.
You eventually will.
I'm interested with it.
Yeah, you'll find two star than three star versions of those weapons.
And then as you level up the box, you get you earn more, you have a better chance at getting those higher star ratings.
And then you can.
But it's also back to just the fact that game doesn't challenge you to make this worthwhile to a degree.
Yeah.
I feel like I could have equipped.
none of the magicite had been fine.
I did make a mistake in the, like, leading up to the final boss of whatever, the first ending,
that, uh, I, I sold, like, all of my magicite, uh, just to try to get money.
And then I realized, like, oh, shit, I'm kind of screwed right here because I,
so I had to go do a couple of other things to get just some things to add on or whatever.
But, um, you get to a point when you upgrade your bag or when you upgrade, like, the amount of, the,
the, the amount of gems that you're making.
will level up the rarity of the magistrate you're getting right.
And when you hit level five, I believe,
you then get the ability to make magicide for specific weapons.
And you don't have that initially.
Yeah.
It costs more.
So if you, you know, you could just make like, if I have, you know,
20 magicide, you know, gems or whatever,
that's four random gems that I can make because they cost five gems.
They cost five, right?
Yeah.
But if you want to make,
if I just want sword ones,
they cost 10.
And so each,
if you want to make specific ones,
they would cost 10.
So they cost a little bit more,
but you would know,
I'm fucking with this sword.
I don't want to get gems for weapons I'm not using.
Let me just make gems for this sword.
I think I'm not like level three right now.
Yeah,
and then they all pop up and,
you know,
they'll all be like,
you know,
after a pair of your crit does this,
or you shoot out three waves of energy now.
The swipe is a lot larger.
You know,
they do get,
um,
a bit,
they get a bit more detailed i would say yeah
one of the basic things that i think turn me off
um and i'm glad i went through it because i think it's gotten better the more
weapons i get is just the way that you move your characters and you
and your character and you fight it is that it's on a eight axis right so you can't
you don't get like that full 360 of movement so there was a few moments where i'm like
trying to attack somebody and they're just in that in-between area and i'm just getting that
annoying hit and it's like okay i need to kind of adjust and restart it of
Of course, that gets better depending on what weapon you use.
And, of course, when you have, like, bigger, you know, shock waves and stuff like that.
But in the very beginning, that turned me off a little bit there.
Yeah, what's the readability like?
Because I'm watching this and I haven't played, but seeing some of the boss fights because
of the HD 2D art style and it's being way more action focused than the turn-based ones we've
gotten in the past.
Like, it does seem a little bit difficult to read.
Like, did you experience that or not?
I didn't.
That's usually my complaint with, like, beat them ups, right?
Even cosmic invasion or something like getting annoyed.
Personally, I didn't have that issue here.
I thought I was able to deflect or, you know, bounce it back or get in their attack everywhere.
The bosses, I think, again, are the stellar standout of the combat here.
Like, they are inventive with them.
I wish there was more of them.
The ones you get into are real cool.
Oh, I should say that.
My secret delight for this game, Tim, is there's a frog who plays a saxophone that then puts a little bubble around his friends.
I like that guy a lot.
Sick.
It chills them up.
Real good tune.
We should get that for our album.
You guys are going to love Chrono Shaker.
Like, when they finally do just decide the timing is right.
Right.
We did an HG2D Chrono Trigger.
There's a lot y'all said at this that I'm like,
that's the game for you.
Yeah.
Yeah.
That's exciting.
There's a frog in it.
I know.
I've started Corona Trigger several things.
Yeah, I got to the frog guy in Chrono Trigger.
Well, the coolest.
Turn it off.
I don't support this.
All right.
Anything else y'all want to talk about?
I'm bummed that I didn't love this.
I really, when everything we were seeing for it,
I was like this looks like exactly what I want from this studio,
from this art style, from this, blah, blah.
So the fact that it all come together
is it stinks.
I mean, again, I think it's an okay game.
If you're hearing us talk about it
and you want a bedtime game, you want just to...
I mean, K. Bazza, in the chat says,
after playing the demo and hearing all this,
I legit can't wait, this game's a 7 out of 10.
I'll love like a 10 out of 10.
Just nice junk food for before bed and on a plane.
I like that.
Yeah.
If you got time for it, absolutely.
I just...
I'm at that point where I'm like,
there are a lot of awesome experiences out there
that are about to come out or have already come out.
Also, shout out.
Or the backlog.
Yeah, and it might, you know,
I just don't know if it would be worth my time then,
but I will say shout out to video games New York
that I visited
I went to the video games New York retro store
you know used game store
and uh...
Did you buy Arrow the Acrobat?
No, I didn't buy Arrow the Acrobat
Did you kind of look at it and kind of remember how he loved to you and I was like
yeah he's a bat
yeah
he's bad
but
I did I was looking at their
their inventory I was like
you got adventures of Elliot is that is that out yet?
He's like no but we could sell it
I love it.
Hell yeah.
Break his street day.
I love that.
I love that.
It was a freaking wonderful.
Anyways,
even though this one
didn't live up to my expectations,
I'm very excited for a sequel.
I'm very excited for the next Octopath that they'll do.
Like,
I still really love this art style
in this studio.
So, yeah.
I should say,
this is my first HD2 game
that I don't actually,
like, synced any time into.
And you know what?
Not fully,
not fully blown away by it.
I like HD2D fine.
It gives me like a little fan game vibe.
I don't know.
That's just like my weird take on it.
I don't hate it.
I'm not like a hater on it.
It's just like doesn't blow me away in motion as much as I thought it would.
I think when it first came out,
you know,
we've had this discussion of like it may have lost its luster.
I think this is the best looking form of it.
There are no squirrels with misnumbered or missized pixels.
I will say that.
The game,
they do a great job.
I swear to God,
they listen to that game's cast.
I swear to God,
because there's a thing that you do in game development.
that's called like a
imagine like a noise map Roger
like a noise map that's like tileable
so it just goes everywhere right
and you often do that with close up textures
where like I can
I can you know
texture in all the wrinkles on a face
but then you can add a pores noise map
that you could add a bunch of pores
and you could make the map bigger
so they get larger or whatever but they're all tileable
or whatever this game all over the environment
has like a sort of like
square by square
um like it's just you see a bunch of squares all over the ground like pixel
as if like they want everything to look to scales like they listen to that podcast
they know that like man we can't disappoint andy on this one yeah all the stones have the same
size pixels as elliot does it's a great job great job 10 out of 10 game they did it they did
it everybody um well cool that's the adventures of elli that's the um leviour's i want to
but octopath traveler zero play alabaster dawn
Play Alibaldi.
Fuck, play Alabaster Don, dude.
I want to bring up another game that I've been kind of rocking with recently.
It's a game that I recommended to Greg and Roger.
Roger.
I'm going to, I'm bringing it up right now on YouTube so I can get that link for Kevin.
It's called The Spell Brigade.
Maybe Kevin can get it faster than I can.
The Spell Brigade.
For anybody who fucks with vampire survivors games, that sort of
genre. This is a
multiplayer style video game
and it is so much freaking fun.
It's pretty much vampire
survivors but you could play with up to four
friends or just solo and
the art style is very like League of Legends.
So if you're, I know
when we played vampire
crawlers, Bless didn't
really, bless doesn't really fuck
with like the different
clashing art visual
styles of the vampires games. You know, like
how they do their visuals.
This game looks a lot more like League of Legends.
It has like a lot more of a, you know, the arts style looks like it was made by one person.
And it's not really all over the place.
So if that bothers you, this will kind of help that out.
But it could be up to a four-player multiplayer.
You can go res your friends whenever they get downed.
You can turn off like friendly fire.
I'm having a lot of fun with it right now.
It's 1299.
and it's definitely a lot more active than what vampire survivors is.
There will be like just random quest that pop up that say go collect, you know,
20 of these things on the ground and you have to go search for them
while also trying to not die.
And all the abilities so far are a lot of fun.
I think it's like a really, really cool promising time.
I don't know if it's early access or not.
I assumed it was.
No, no, it's out.
Okay, so it's fully ass out.
All right.
That's awesome.
But yeah, the much,
like vampire survivors, much like
you know, Megabonk or any of those, you
start unlocking new different characters that have
different perks about them.
The, yeah, it's, it's
really fun so far. I would say, I highly recommend it.
PlayStation 5 and Steam as well. Wow.
Wow. Wow.
Fully ass out.
Speaking of HD 2D.
Oh. Final Fantasy
Resonance. Resonance.
Any
effect on your hype level for that game
after Elliot?
I'm hoping, like,
I'm hoping the writing is good.
That's, that's,
a lot of it comes down to that for me.
Like, I,
I,
I,
I,
I, I,
I, I want characters to care about.
I want,
I want someone to drop a bar and go like,
damn, that's hard.
Like, that's a cool thing to say right there in that moment.
I just,
I want my characters to feel cool and lovable,
and I want some people to really hate and just, like, go,
damn, you are so easy to despise in this moment.
There's,
I'm thinking of one in Octopath Traveler Zero,
that really stuck with me by the end of it,
and I hope that it can offer things like that.
I can't wait.
This doesn't, yeah, I, I'm the opposite of Roger.
I eat up this 2D-HD stuff.
I love it.
Obviously, having such a history with Octopath,
another one like that,
and bringing in Final Fantasy,
which I've never really connected with
with the exception of remake that one time.
I'm excited to see what they got up their sleeves for it.
Yeah, I'm worried about it because I think it looks great.
Like, I think that for the HD-2-D style,
it does look like it's doing something differently.
Like there's a lot of new effects and there's the tilt shift,
not just on the background,
but like on some of the characters.
Like we saw that dragon and it looked like it had multiple layers to it,
which I thought was really cool.
And just some of the like particle effects and just kind of like fogging stuff.
Like it just looks like not next Jed HD2D,
but like kind of a step forward.
But I find that I don't really like the everyone is here type games.
And like this had all like summonable like Final
fantasy. He was like a little too gimmicky.
It reminds me of like Fire and Bloom engaged,
which did pretty much the same thing.
And this,
I love crossovers. Like y'all know, I love
Smash Brothers. Like, and I, I
think what Spider-Verse does so well
is it, for the most part,
like into the Spider-Verse movies,
they kind of
created their own characters. Like, they didn't
really rely on
Andrew Garfield and
you know,
Christopher Barnes, like the 90s,
Spider-Man or whatever, like they're just cameos.
They're not even in it.
Well, whatever.
You get what I'm saying.
Like, Spectacular Spider-Man is a cameo in that.
But their cast of Spider-Pi-Pi-Pi-Pyper.
That's just a new character that they were able to just have a full story for.
And so things can happen to that character that I'm not constantly thinking.
It feels out of character for how he would have acted in this way or whatever.
And so it just doesn't feel like it's really them.
You know what I mean?
So then having Cloud and Terra and stuff, I'm just like, well, it's not really them.
So why are they here?
And I just can't get over that.
They are summons, so they won't like, they're not going to be with you out of battle.
Yeah, but like, I don't know.
So no, I'm with you right there where I'm like, I'd rather than just be big monsters.
I'd rather than be big creatures in that moment.
What's the word on that game?
Because I've saw that, of course, the announcement, but like, it's based off a mobile game.
Is this Octopath Zero level of X-Eus?
It's beyond that.
Yeah, yeah, yeah, yeah.
where they were like they were hiam had a thing in his thing we talked his thing
Jesus Christ his preview that went live right around it where we read it out loud
and it was even more than that I can try to find it for if you know okay well that's
exciting then yeah this I mean I'm jazzed about that every year I look for one JRP
to pull me in and a fucking HG 2D final fantasy game I mean it's definitely I try that out
the fact that they're putting the final fantasy name on this it's like that's
we'll see what they what they do with it yeah that's that's crazy that it's so close
and then the final super chat of the day
now you might be thinking how this is like
how Octopath Travelers ear was a revamp of the mobile game
Octopath Travelers Champion of Continent
However, resonance is a lot different
This is not a port or even a remake of Brave Exvis
Rather it serves as the narrative foundation
With a whole new combat system in overworld
Its story has been tuned for a traditional RPG
That's informed by Brave Exvis first season
With everything else built from the ground up
It's got airships chocobos
and summons you know in love and an HD 2D art style.
Greg, look at me.
X-Fias.
That's a made-up word.
I'm going to say that.
I refuse.
Talks,
Sarge says,
have any of you played a JRP called Chained Echoes?
I fell in love with it recently
and has a nice art style
and combat system that felt fresh.
I get this recommended often
whenever I talk about
just being bummed out with narrative.
It came out like three years ago,
I believe two years ago.
Yeah, I have it open here.
It came out 20-22.
Take up your sword.
Channel your magic.
or board your mech.
Chained Echoes is a 16-bit style RPG
set in a fantasy world where dragons
are as common as pilot mechanical suits.
It's funny. It looks great.
I'm on the kind of funny YouTube account
and we've watched this trailer before.
That's awesome. It's come up.
Yeah, this is, yeah, Chained Echo.
It has a great art style.
It does seem like it keeps on
getting brought up whenever we talk.
Maybe we should just play it and stop complaining about
other games that maybe we don't love.
Just in general. I love the art style.
Can you look up another one up for me, Kevin, called Sacrifier.
It looks like the word sacrifice, but it's an R at the end instead of a...
Because you really hit the sack there.
Sacrifier.
I often do.
I really hear the sack.
I often do.
How do you spell that one?
Sacrifier is another one I think is not out yet, but it is coming out.
Sacrifier.
Sacrifier.
Sacrifier.
You get caught up.
You're going to need a spell check on that one.
S-A-C-R-I-F-I-R-E.
Yeah.
They keep making fucking terrible last names.
Are you challenging me or do you need help with it?
But then he also wanted to challenge you.
Yeah, it's like the word sacrifice,
but you've replaced the C at the end with an R, so it's Sacrifier.
S-A-C-R-I.
Just a laugh from Kevin.
Are you going to bring it up, Kim, or?
S-A-C-R-I.
S-C-R-R-.
And then the word fire.
I put an O in there for some reason.
Oh, yeah.
Yeah. I heard it.
I heard the O.
You heard the O.
I heard the O.
Holy shit.
Sorker for her.
And I spelled it for him and he was, he was, he was talking.
I was talking over you.
You said it.
I was doing the thing for you.
Here's sacrifice.
There it is, everybody.
Was it cool?
Was any of this worth it?
Yeah, but it's got sort of that similar
HD 2D look
without a lot of the tilt shifting
a love letter to classic
JRP. Sack and fires an upcoming
RRP. Bosting unique combat system
elaborate pixel art and music by genre
legend Motoy
Sakuraba
Ezekiel, young priest, struggles to
keep his faith in the world he loves when it's
threatened by a war between gods and demons
the adventure begins.
Coming in 2026, pixelated
milk is the dev. That's hot. I'm adding
to the wish. Looks pretty sick. Awesome. That's cool.
Pretty good.
Out Sacrifier.
Sacrifier.
Sacrifier.
So you get that O-in there, everyone.
Let us know in the comments below if you are still interested in Adventures of Elliot, the Millennium Tale.
And what you think about Final Fantasy Resonance, and if you think it's going to be good, I really want to know.
I made the choice not to get it.
I'm a fantasy critic.
Oh.
Yeah.
It's a roll of the dice, but I was like, hmm.
Mm-mm.
Michael get it.
Did no one get it?
Elliot?
Mike has it.
No, no, no.
No, he's a lot of nasty resident.
Oh, don't you guys?
I got dragons about dogma too.
Dragons.
Dragons dogma?
Dragon's dogma two, darker risen.
You think he's going to get enough reviews?
Yeah.
And also it comes with a bunch of updates and shit.
It's going to be great.
Yeah.
Yeah.
We'll see.
We'll see.
It's got a snowy place now.
You got a snowy place.
It's all you need.
We fell in love in a snowy place.
Okay, y'all.
Bye.
There's a guess.
Hey, y'all.
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