Kinda Funny Gamescast: Video Game Podcast - The BEST Games We Played This Week - Kinda Funny Gamescast

Episode Date: March 13, 2026

Sign up for your one-dollar-per-month trial today at Shopify.com/kindafunny00:00:00 - Start00:04:13 - Topic of the Show: The BEST Games We Played This Week00:07:23 - Super Meat Boy 3D - Roger00:13:04 ...- Mixtape - Parris00:15:50 - Replaced - Greg00:21:30 - Whisk - Mike00:23:40 - Avatar Legends The Fighting Game - Bless00:29:30 - Invincible VS - Parris00:34:02 - Ads00:35:20 - ClawSome - Mike00:37:15 - Darwin’s Paradox - Roger00:39:25 - My Arms Are Longer Now - Bless00:42:55 - Mina the Hollower - Greg00:45:30 - Echo Generation 2 - Parris00:48:50 - Never’s End - Roger00:51:00 -  Pluto - Mike00:52:25 - Kiln - Bless00:56:26 - Find Your Words- Greg00:58:35 - Blighted - Bless01:00:40 - Shade Protocol - Bless01:04:00 - Vultures - Scavengers of Death Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript
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Starting point is 00:00:00 Start your business today with the industry's best business partner Shopify. And start hearing, sign up for your $1 per month trial today at Shopify.com slash kind of funny. If you want to get our shows ad free and our exclusive shows, go to patreon.com slash kind of funny. What's up everybody? Welcome to the Kind of Funny Games cast for Friday. March 13th. Dun-than-ton-ta-ta-ta-ta-ta-ta-ta-tod Friday the 13. I want to host Greg Miller.
Starting point is 00:00:47 Alongside Forbes 30 under 30, aka New York Game Ward's nominated, aka Jacket Poppy. It's blessing Eddie Oye Jr. What's up, Greg? Do you get tired of everyone complimenting this jacket? Yes. I appreciate it. Have used the crown. I'm taking off the jacket.
Starting point is 00:01:04 I don't want any work. Oh, damn. Fuck, just like that. Wow, that's crazy. In between you and the other guy, it's the best voice in the business. Paris, Lily! Hello, Paris. Greg, after that, I just remember why I hurried up and got on a plane and went home.
Starting point is 00:01:18 Wow. You know what I mean? Don't be like that, Paris. All right? I'm so happy that you can leave, you know what I mean? We're just stuck here. Your dream. I miss you, Mike.
Starting point is 00:01:27 I miss you, Roger. I miss you blessing. The nightmare. The nightmare. Of course, it's the master of hype snowmike, Mike. But like, how cool would it be if we got on and played some Friday the 13th? right now. Oh my God, can you imagine? What if you could roll back? The server's even working anywhere? They shut on the shit down. We can figure it out.
Starting point is 00:01:43 We get a lobby full. We have so much fun. We know these kids, they never let anything shut down. I'm still getting updates on some. I'm still subscribed to the Marvel Heroes, Omega. Oh shit. These kids, they got it somehow. They're doing it. They're figuring out. And it's the taste maker, Roger Picorn. What up nerds. Whoa. Why? Why you're so mean today? The energy on bringing today. I don't like that energy. You're supposed to be our sweet summer child. Nerds? You guys playing fucking video games? You're wearing a polo.
Starting point is 00:02:06 Yeah. Call us nerds. Yeah. You actually look really nice. I was going to say. What are you going to say? I like it. I don't get enough compliments.
Starting point is 00:02:14 You know what I mean? I'm not going to take off this polo. There's an interesting energy in the office. Blessing's very tired. I'm very tired. Paris was here, but then he went back down there. Mike's just micing it up.
Starting point is 00:02:23 You can see what Roger's up to. Because of course, this is the Friday of GDC week. All week long, we've been running around San Francisco, playing video games, drinking too much, having people in the office,
Starting point is 00:02:35 having dinners, having parties, thinking too much. I flew on a plane to Bethesda on a red eye. I already came back. Here we are. It's been a crazy week. But when you get to Friday, you can finally look back and say, hey, what's all the cool stuff we played this week?
Starting point is 00:02:48 And we have our personal list littered with amazing games. And that's what we're going to talk about today because, of course, the kind of funny gamescast runs you through the biggest topics in video games each and every weekday on YouTube.com slash kind of funny games. Twitch. Dot TV slash kind of funny games. Podcast services around the globe.
Starting point is 00:03:05 That's for the one person who noticed we stopped doing that when we changed up the intros. Of course, if you want to be part of this show and talk about what you saw, what you liked, playing games this week, seeing stuff from other people listening and reading previews, go ahead and get on the YouTube.com slash kind of funny game, superchats.
Starting point is 00:03:20 You can super chat to be part of the show, just like Zeke Speaks did, who says, Paris, can I have your bungee ID so we can play marathon? Then Zeke speaks super chats again. Paris ditch these losers in Exfil with me. Wow. He's on it, everybody. I remember, of course, we couldn't do this out our Patreon producers.
Starting point is 00:03:39 Thank you over on patreon.com slash Kind of Funny to Carl Jacobs, Omega Buster, and Delaney the Somme twining. For now, let's begin with what is and forever will be. Topic of the show. Dot, dots, dots, dots, dots, dot, right here. Thank you so much. Desperately needed a nice coffee today. And a kiss.
Starting point is 00:03:59 Mike's running. Well, yeah, that's just, you know what I mean? That's just... Here's the deal, Greg. Okay. Last night I went out to dinner, a fabulous dinner. came home with the plan. I said snow bike mics dropping back into the war zone for, of course,
Starting point is 00:04:12 call of duty black ops royale. And I said, I'm so back, then what happened? Click the install button, Greg. I said, this is 604 gigabytes. I said,
Starting point is 00:04:25 ah, shit, that's a long time. So I said, download that shit. I'll be ready. And then what happens? What happened? I wait hours.
Starting point is 00:04:33 Yeah. I'm scrolling. It's now 1, 2 a.m. I say it's time to hot drop. Yeah. I click on it. Yeah. Says, oh, she got to update.
Starting point is 00:04:40 Yeah. Steam updates. Yeah. I click on it again. What does it say? Update requires restart. Yep. I restart.
Starting point is 00:04:46 Yeah. I click on it again. I jump in. Shaders have to pre-download. Oh, Shaders. You got to download the shaders. You got to download the shaders. You got to download.
Starting point is 00:04:54 I said, you got to download. I'm like, I'm going to live stream this shit. Nothing's holding me back, baby. Mind you. It's real late in the morning. I'd say, I got this shit. Open it up. What happens, Bliss?
Starting point is 00:05:05 Call of Duty Warzone is still installed. What started this nonsense? I said this has been hours. What's happening here? I said we were going to talk about all the good games we played this week. Mike just wanted to rave about Call of Duty. Nothing started that. You guys don't understand.
Starting point is 00:05:18 As a longtime Call of Duty fan that the three of us are, this is the meta game. This matters. Trying to get the game to actually play is part of the game. You don't understand that. Yeah. Thanks, Nick, for being here. Multi-billion dollar company. It's incredible stuff.
Starting point is 00:05:30 There's no transition into that story. I don't worry about. The transition was off camera. he just pulls it up on his theme, shows it to me, and then wants to talk about it now. Let me tell you guys. It's all these great games. I mean, Mike, I'll tell you where you went wrong last night, all right? Because I, of course, playing Crimson Desert.
Starting point is 00:05:47 We're reviewing next week. We're a lot of say that. We'll see you Wednesday. A very similar cast here will be here, including Paris Lily, be talking about it. I'm excited about that. But I got to the end and I was like, I'm a little tired. I'm going to stop here, go to bed. I said, you know, before I did, what if I played a real game with a real update?
Starting point is 00:06:03 And I jump back into skate. Yeah. You know what I mean? Let's jump in there. One final ride. Let me tell you, not a lot of people. Not a lot of people on the Island of Grom with me. I was on the Island of Grom pretty much from myself.
Starting point is 00:06:12 You're on the island of Grom, though. Did you like it? Yeah, yeah, yeah. I mean, new sticky stuff. That's great. You know what I mean? I'm doing the dark slides. That's cool.
Starting point is 00:06:19 But it's fun. Let's stop talking about games like that, though, instead. Me and Blessing are logged in this week. I feel like we're connecting on a level. It's because you both are exhausted in the same level. We just look they go to the dark slides. That's crazy. You guys don't know what dark slides are?
Starting point is 00:06:33 What's a dark slide? You know how you, when you grind, right? Yeah. Imagine if you flipped it and you grind it on the top of your board, yeah, where your grip tape is. So you're on the other side with the wheels up. That's dark. Hey man. You can take it up with the skate community, all right?
Starting point is 00:06:47 And I don't mean the skate in the game. Yeah, you bring that up with the skate community. Fucking, you talk shit like that. Tony Hawk runs in and throws the board at your face. Oh, I love Tony Hawk. I'm team Tony Hawk over skate. No, but again, it doesn't matter what I'm talking about. I know you're talking about the whole skate community.
Starting point is 00:06:59 Yeah, yeah, yeah. Let's talk about video games that we. played this week that we really, really enjoyed, okay? Does anyone want to start? Is anyone coming in super hot on a game they want to jump into? I feel so deeply about a game, but I know we've talked about it before, but like, I just need to talk about Super Meepoy 3D. Like, I fucking, I played this at, uh, we can say with the event, right?
Starting point is 00:07:19 Yeah, yeah, the Nintendo event on the Switch 2. And I felt like a sleeper agent waking up, picking up the controllers because I adored Super Meat Boy on the original Xbox 360 Arcade and picking up, I was like, okay, this is of course 3D, it's a whole new ballpark, I haven't played this game and what's probably over a decade, what is it going to feel like, am I going to be able to get back in there? And I was right there. I was right there, just absolutely crushing it, almost finished the first world
Starting point is 00:07:48 during the demo. I was locked in. I was right about to beat that boss. And it feels great, man. I do have some issues with it, and I'm I'm a little bit fearful of like what that game is going to look like. The deeper I go into it and the more that we kind of play around with the level design. But for a first impression, I was super jazzed about it. So let me stop you right there. I played this as well right next to you and have a very similar story. Of course, Super Meat Boy is an old, you might remember.
Starting point is 00:08:15 Xbox game is how I will always remember it. It was a big deal there. It was in the indie game movie of them launching on Xbox. Hence why you're there. It of course was Team Meat. Edmund McMullen. who just put out eugenics. And I forget his partner's name.
Starting point is 00:08:28 I apologize off the top of my head. But it was a great 2D super punishing platformer. You run through, leave a blood trail, or meet blood trail. You die. You restart immediately. You see your ghost. You do this thing. It had all of IGN back in the day by the short and curleys.
Starting point is 00:08:44 We were obsessed with it. I was obsessed with it. It was like really, I would say one of the most played Xbox games for my, that generation for me or whatever. Yeah. And so, yeah, for it to drop in three. I was like, fuck yeah, let's go, let alone then to jump in and play it on Switch 2, like we did. It's funny, you're talking about the issues that are coming up for you or things that made.
Starting point is 00:09:05 You worried for me. For me, it was looked great docked, did not look as great handheld. I didn't hear, I didn't see that, but I heard it from other people. Yeah, and so that was my thing where I was looking at, and I'm super stoked from like, okay, cool, this is going to be a rock out. I'm going to go play this over there rather than on Switch because I need that. Yeah, you need that to be a 60 FPS. You need that to look crisp.
Starting point is 00:09:24 But my bigger issues with it, I don't even want to go too deep into the issues because it felt so good. And also these levels are so short, at least in the first world, right? Like under a minute, right, to actually beat it once you figure out how to actually do it. I think it's the 3D of it all and the way that they are setting up some of the camera situations. There was one, it's going to be a hard one to explain, but stick with me here, where it is like a horizontal buzzsaw. And the whole idea is that you're supposed to go behind it. but I couldn't see my character. And I don't know what I was doing it.
Starting point is 00:09:56 Like I wasn't dying, but it just didn't feel right. You know what I mean? And like that's the interesting thing about Super Meat Boy, the original one, is that everything about it felt like it wasn't the game's problem when you died, right? You know what I mean? It was never a camera issue. It was never like, oh, the controls felt weird there. No, it was like you suck at the game.
Starting point is 00:10:11 You get good. And I loved that grind more so than I do any other, you know, punishing platform or something about the blood, the gore, the humor of it all. And also just the controls work so well. Super Meboy specifically. But yeah, I was running up against that, some weird camera situations or just perspective stuff. And also, like, the world is 3D, of course. It is larger than just like the platforms that you're going on.
Starting point is 00:10:35 So there were moments where I'm jumping to an area. And I'm like, oh, this has to be where I have to go. No, that's just out of bounds, right? Like, that's just, you know, a random, you know, a forest area that you immediately die when you land there. So some weird stuff there of like, okay, well, that death wasn't necessarily because I'm bad at the game. It's just because I didn't realize that that was not a place that I could, I actually
Starting point is 00:10:53 shouldn't go, right? Sure. But do anything that will come with time to what this game is? Because this game is meant to be a restart, restart, run again, run again. You finally get through the thing you struggled with and then you die on a new thing to struggle with. For sure. Putting it all back to you. Totally get that. But it is funny because like, again, I look at the original Super Meat Boys. Like, again, there's no issues with the game at all in terms of the level design. It is purely just me getting in there and just trying to get good. Going on the platform, know exactly where to go. You know how to get to the end. You just are not good enough there. So getting up against that was a little frustrating. But
Starting point is 00:11:23 all in all had such a fucking blast and I was a sleeper agent got in there, knew all the buttons, the fucking dash in the air is great, all the the drop B they have there, like in Shadow Generations, the greatest game of all time. It's great, great stuff. So yeah, Switch 2 is going to be the place I play.
Starting point is 00:11:39 I hope they update the handheld version for sure. Yeah, it's funny. I feel like Super Meat Boy is one of those games that we've all, we all played so much, but we don't talk about, right? But we all are kind of sleeper agents for it because I played it at the Xbox event at Pax West last year.
Starting point is 00:11:55 And then at the Nintendo event that we went to this week, I picked up, messed around with it for a little bit, but like not that much. And I echo all the things that you're talking about. My only thing is like,
Starting point is 00:12:05 and this might be to what you're mentioning too. I really enjoyed playing it. I'm scared that the 3D isn't going to hit as much for me as the 2D because the tightness of the design of the 2D and like there's something about 3D that makes it a little bit more like, okay, where am I landing?
Starting point is 00:12:17 Like there's just a little bit, it's an added layer, added dimension, if you will, of complexity. that doesn't make it as like clean sometimes as I'm playing it, but also I think once we get into it and really you start to master it, that might all just fade away. Of course,
Starting point is 00:12:33 we don't officially know as of right now, but it does look like March 31st is going to be the release date on it. That went up on the Nintendo e-shop this morning. People are saying, I think there's a future game showcase that it's being promoted for, so maybe that leaked a little early, but we'll see. It doesn't seem far for that one.
Starting point is 00:12:49 Paris, you were, of course, a ghost this entire week. I tried to hang out with you and try to invite you on stuff. I tried, you had meetings, you had big things to go do. I don't know anything about you from GDC. So talk to me about what game is the first one you want to talk about? What stood out the most for you? I want to talk about mixtape.
Starting point is 00:13:07 Oh! Because the mix was my first opportunity to actually see it in person and get hands on. I know Greg, you know, yourself and other people have been gushing about it since summer game festival last year. and being able to get hands on with it, it's just such a vibe. It resonates with me so much because, you know, I'm an 80s kid and it's that you can tell us that coming of age story and you're throwing in the music with it. And the music is the driving force behind everything that you're doing.
Starting point is 00:13:43 I mean, the demo that we got to play wasn't anything overly complex as far as the gameplay went like that. Of course. You're skating down the road, stuff like that. that, but the music and just the atmosphere of it, it was just so freaking good. It was like, okay, I get it. I get why people are gushing about this game so much. And yeah, I just loved it. I think when is it coming out in May?
Starting point is 00:14:06 Yeah. That soundtrack is just going to be epic, man. I mean, I cannot wait to really dive into the game and really, you know, sink my teeth into that overall story and the musical tracks that are going to be a part of it. And I know there's going to be some discovery for me because I guarantee you there's going to be some music that I've never heard before or seen that. I'm like, oh, wow, yeah, I want to replay this again because I want to hear that track again. You know what I mean? That kind of stuff.
Starting point is 00:14:33 So, yeah, I love it. I get it. So I was just so very happy when the person that was at the booth was like, okay, finally, you get to play this. I was like, yes. So I played it there. And then I got to do it a second time at the ID at Xbox event as well. But yeah, fantastic game. Yeah, I cannot wait for mixtape.
Starting point is 00:14:52 I've been talking about it a long time. I think, yeah, you talk about the gameplay, of course. This is very much a playable coming-of-age movie. So set your expectations there. But like, when I played at SGF and came back in the summer of last year, I was like, damn, this is something that feels truly special, and I can't wait to get on it. It's another one, however, of like,
Starting point is 00:15:10 I played it back then on PC or whatever it was, and then we saw it on the Switch showcase recently. And I was like, damn, do not play it on Switch. Not that it look terrible, but it doesn't look this beautiful. beautiful. But that's also just from a trailer. Maybe I'm wrong when you actually your hands on it. But what they showed that Nintendo thing didn't move it for me. Yeah. I'm at the point where I'm like, I don't want to hear anything more about that. Yeah, that was like every event that we went to and I like actively avoided it.
Starting point is 00:15:33 Yeah, I was with Leans at the mix and this is her most anticipated game of this year. And she was like, do you want to play? She's like, fuck no. She's like, I'm waiting for it. Especially this close. May 7th, we finally have a date. Like, we're right there. Like, we can wait for it. Speaking of being that close, the game I want to shout out is a payoff on all the hype I've had for it. Replaced. We've seen replaced so many times again, this 2D cyberpunk looking deal, pixelated graphics, and we've said, okay, cool, it looks great.
Starting point is 00:16:02 It's got a cool vibe. It's got a story to it. I've been, I can't wait to play this and finally getting to play it at the Xbox event. I was so happy to have it meet my expectations and exceed them in an interesting way of watching it. I've always been so hung up on the story and the visuals and whatever we're going to get into. I never thought much about what you're doing. And so when the guy handed me to control it,
Starting point is 00:16:23 he's like, all right, cool. Have you ever played the Arkham games? And I'm like, yeah, I've played the Arkham games. He's like, this is Arkham. He's like, you go forward, you beat the shit out of these guys. It's about direction, right? So you have to be facing the correct way where you're being attacked. But, you know, Spitey Sense goes off and it's blue slash yellow. That means you can do the reversal, right? Slam their ass,
Starting point is 00:16:41 down. If it's red, you've got a dodge roll because you can't do it. And then what happens, of course, is you build up this gun on the side that you can either use just to fire one shot off and do hell of damage or if you're close to them, do a finisher. And it's what you just saw there where, you know, you throw the guy, the camera goes Dutch angle, you put him down, you whip out the gun, you blow him away. And I was like, holy shit, this feels awesome. And then, of course, is that a one-trick pony thing? Who knows? I went a little bit further and you get into
Starting point is 00:17:07 this stealth section where you're hiding. If they see you, you're immediately killed. I was like, fuck, this feels good. Paris, I'm sorry, you were trying to do. Yeah, I'm so with you. As, as you know, I was picking it every year in our fantasy draft until you finally outbid me this year, the one damn year it actually comes out. But I've been anticipating this for years. So to finally get hands on with it. And I played the demo at the ID at Xbox event as well. And yeah, I'm sold. This is what I wanted to be that, you know, that pseudo-cyberpunk blade runner type look.
Starting point is 00:17:43 I thought the gun mechanics, like you said, the finisher just feels very. satisfying. There's a stealth elements to it as well, but just this handcrafted environment that they created, just the art aesthetic, if I'm saying it correctly, it's just, it just looks so freaking good, but it actually plays
Starting point is 00:18:01 really good too. And I think yeah. No, please, please. I keep thinking you're done. No, no, no, I'm just, I'm just hype, so, so please. Go ahead. It's the idea of getting away from the, finishing the demo and being so hyped on the gameplay and then thinking back to how they were presenting the story before, you know, you're breaking
Starting point is 00:18:17 out this walkman that they call a wingman, right? And it's got that retro 80s tech to it future. You're scrolling through it. And it's like, damn, I can't wait to be lost in this world and figure out what's going on, let alone the fact that I actually enjoy playing it. So for me personally, April 14th, can't get here quickly enough if we can finally get hands on this.
Starting point is 00:18:34 I also played it. I was literally like, I was on one side playing on the ROG ally and then Paris is on the other side playing on the big screen right there. I enjoyed my time a lot. I thought it was gorgeous. I just didn't love the combat as much. I don't know something about the, how samey
Starting point is 00:18:49 it felt as we kept on going on all the enemies come up four in a line they just line up you beat them up you do the thing mindless you press the trigger and then you move on it was not like egregious you know what I mean it wasn't like oh I'm not going to play this game because it is so simple but it did not feel like in the beginning like oh
Starting point is 00:19:05 I'm like excited for this gameplay just like something to do to get to the more interesting hey I'm finding the thing I'm walking around I'm finding the little notes that interested me more or the stealth honestly than anything I agree 100% actually with that. Yeah, I played the demo for this a couple weeks ago, and it was a short demo. But like, the combat, once it clicked that it's Arkham, I was like, oh, okay, that's interesting.
Starting point is 00:19:25 I think the Arkham combat is more fun in a 3D space where you're all hopping around and doing all this stuff and managing all these enemies. I think it gets the job done here as far as giving you a style of combat to do in this world. But the moment to moment between the combat, remind me of playing inside in a way that I really like, where you have all the atmosphere, you have the dark colors, you have the lighting and the shadows peering from the background, and you are sneaking, and you might see police cars. or maybe not police cars, but you see cars in the background that are looking for you. Yeah. And the light shines. And it's like, oh, I got to hide behind this thing. So inside.
Starting point is 00:19:54 And all the animations felt so handcrafted and unique moment to moment that like, yeah, there are all the things between the combat. I'm so jazzed about. I think the combat still fine to good for what it is. And like, I think going to Arkham route is very interesting. And I want to see if and how they expand upon that. But yeah, like I'm really looking forward to those segments in between that. See, for me it was, especially for the limited demo we had, the promise of where you can go with it.
Starting point is 00:20:17 it was. All right, four guys. All right, now we're dropping a guy in with a gun that you have to manage on top of the four gibronies. Okay, now there's this big boss that has ads running around that you take care, but then also have to get him, but he does a special attempt. And it's like, I'm with you that it's simple combat for sure, but I like the spicing it up that, okay, cool,
Starting point is 00:20:34 now I feel like I'm spinning plates and I feel badass doing it. Yeah, I would say to what Roger was saying, I would be disappointed if the difficulty of the combat does not scale up as you continue. I just assume, hey, this is a demo. We want everybody to be able to play and understand it.
Starting point is 00:20:51 But I'm just assuming as you get deeper into the game, it's going to get more complex as far as that goes. So if it doesn't, then yeah, that would be a bummer. So we'll see, obviously. But we've all played Arkham Blackgate. You know what I mean? On the Vita, right? We saw what
Starting point is 00:21:07 that combat can do when it's 2D 2.5D. I don't know. I'm a little skeptical. Okay, fair enough. I appreciate that. There's also a camera sway in the 2D in the fighting. I don't know if you noticed that but that was something that like caught me off guard too yeah I was like let's throw it up yeah I was like just like dial down this way a little bit
Starting point is 00:21:23 snow bike Mike when you weren't downloading games and not playing them at home what was your favorite thing you play to gdc this week or this week you want to know about my game of the show or do you want to know about some of my favorite I want to know about your game the show start with the hotness I'm gonna make you wait I'm gonna give you one that you're gonna love you're into haze likes aren't you Greg Miller you know that you love a fun two player co-op. You know that. Right? You know what's really hot in the streets when it comes to Blessing and Barrett? Neon White. Yeah. You know what else we love? Fun, awesome video games that are bright, colorful, and whimsy. I want to show you Whiske. From Double Dusk, Inc.
Starting point is 00:22:03 26, there's a demo out now. Whiskey is a two-player platformer about shared movement and communication, coordinate jumps, climbs, and throws with your partner to get every dream cat home. People who have played this game has described as portal meets neon white with timing and being better every single level and going back and replaying levels. This is a very fun two-player co-op game, split screen if you'd like, or online that caught my eye at the mix and I couldn't get enough of because simply, who doesn't love to go fast and make better times and better runs?
Starting point is 00:22:37 And this one is really fun because you're passing this space cat around. This space cat is in a hamster ball and your goal is to pass that cat around to get to the final area of the level while doing fun, interactive moments with your teammate, you'll see you here, you're trying to pass that ball throughout the wind. Love this game. So, yeah, I wanted to bring this one to the table. Make sure, if you got
Starting point is 00:22:58 a friend out there and you're like and haze-like, this is one for you. Are you going fast in the demo you played? Because this trailer looks pretty like methodical. You know what I mean? I'm preparing it to... I mean, I go fast. Yeah, yeah. Okay. So, like, I took this as Super Meat Boy, Neon, White, where I was trying to set the best time with my friends.
Starting point is 00:23:14 I think when you first play the level, you're going to scout it out and go slow, but I go fast, yeah. Did they have like a timer in the corner or is this, this is just a purely like you thing, like you're trying to go faster? Yeah. No, I think at the end of every level you're going to try to go fast. Yeah, yeah, that's your goal. That's awesome.
Starting point is 00:23:28 Yeah, that's cool. Yeah, I saw a huge line for this at the minute. And I was like, oh, fuck, I didn't get a chance to play. I'm glad you got play. Yeah, it looks good. Okay. Bless. What about you?
Starting point is 00:23:38 Um, Avatar Legends, the fighting game. I've, this is one that like got announced. It was announced a while ago got Cane and then re-announced very recently. And it only looks better every single time I see it. This week was the first time I got to play it. I played it at Day of the Devs on Sunday. Yeah.
Starting point is 00:23:55 And then they came back around on Monday for the mixed stream. I got to play it again. And then I went to the Mix Showcase later that night. And you know what I did? Well, I sought it out so I could play it some more. I'm hooked on this game. I, when the Mix Showcase comes through, I go ahead, I book everybody on it.
Starting point is 00:24:09 And so when a fighting game pops up, clearly I'm going to give it to Fighting Game Poppy, blessing at a yo-ye. Yeah. But I was like, man, I don't know if, this is going to pass mustard if this is going to be good enough that he didn't even care about it. And so when you came in Monday morning and you're like, it might be the best fighting game of the year. Yeah.
Starting point is 00:24:24 No, this is my most, this is my most highly anticipated fighting game of 2026. Wow. This game is going to fuck. When I played this at Day of the Dem. TM, right? Put that on the back of the box. You're allowed to you. In case you're an audio listener, you somehow miss this because I feel like this game has been a little bit lower key.
Starting point is 00:24:41 It is Avatar, the last air bender, right? The cartoon avatar that everybody loves. They're making into a fighting game. It is coming from Gameplay Group International, which is a publisher that has published a couple of fighting games before. They did them's fighting herds. And then another one,
Starting point is 00:24:55 I can't remember the name of it, but somebody in chat bringing it up. But this is their development studio that was formed not that long ago. This is their first game that they're actually making. But you have people that are working on it that previously did games like killer instincts.
Starting point is 00:25:09 And they're just locked in. I got to talk to the developers a little bit. Of course, they were on the stream, like I mentioned. But then afterwards, like just in the studio, I'm going to chat with them. And I've never heard of a group of people more locked in of like, we have this thing. We started working on this game like a year or two ago.
Starting point is 00:25:23 Jesus. We have a team that knows how to make a fighting game that knows what they're doing. And we know the vision for this thing. And you play it and it has everything a simple 2D fighting game needs, right? It has that the pickup and playability. The pickup and playability, which is a mouthful of this game is so high, right? You pick up the sticks and it is, I can mash buttons. I know what I'm doing, right?
Starting point is 00:25:47 It is a four button fighting game. You put in those simple inputs. You are doing the specials and it controls exactly the way that you would think this game controls. The pace of it is quick in a way that is really fun and feels a little bit more fresh, right?
Starting point is 00:25:59 It isn't new like slow. It isn't like the street fighter thing where street fighter for me is like a little slow in a good way but like in a methodical way. Here it is fun, frantic, chaotic, but you're still, you know, you still like have control of what's happening.
Starting point is 00:26:13 I played a lot of Toff. I played a lot of Zucco as well, Right. Toth is the Earthbender. She has a fun thing where she can like lift up rocks from the ground and she can lift up a rock wall in the middle of the stage. She like trap the opponent between you and it so you can like kind of have that corner
Starting point is 00:26:27 with the opponent. Zucco is just throwing fire everywhere and I love it, right? Like these characters play the exact way that I'd want them to play in the sense of when I watch Avatar The Last Airbender, Greg, how much you know about Avatar The Last Airbender? Very little. So of course they're all elemental based.
Starting point is 00:26:43 Whenever they're getting into like their fights or combat or whatever. Like every movement, they are using the water. They're using fire. They're using wind. Right. That characterizes all of their actions that they're making. And it's so satisfying where I'm playing at Zucco and I'm busting out fire moves with every single thing that I do. I hop in the air. I do a dive kick and there's like fire coming out of my feet. It feels so satisfying. It's exactly what I want an avatar thing to be. And so I'm very much looking forward to this. Is there-Garney from Kahncoly. Roger Gorni, everybody. Is there any type of like rock paper scissors or like elemental
Starting point is 00:27:17 like hey I'm using the water ability and this person using a fire ability and they cancel each other out because when I think of that I love the original show like I think about those moments of like someone using water, someone using fire okay they cancel each other out. They don't have that per se in like rock paper scissors element I think mainly because
Starting point is 00:27:33 they want to keep it a bit more simple and more traditional of a fighting game. I feel like if you went that route you'd almost have to make it like maybe a 3v3 fighter so you can like have multiple different elements to counter opponents or something like that here it's a bit more straightforward they do have another added element of these assist characters
Starting point is 00:27:49 that aren't typical fighting game assists characters because when you think of a fighting game assist that is like you'll press a button and then a second A Wolverine comes out and do a move real quick and then hop out A Wolverine They don't have that
Starting point is 00:28:04 but the assist in this game are basically these like special properties that you'll give your character so you'll choose Toth and then you have like three other characters to choose from And if you choose one of the characters who are like other side characters in Avatar, you might have somebody that makes it so that your rock moves are stronger.
Starting point is 00:28:19 You might have it to where, I'm making this one up, but like you might move faster or whatever. It's like a very specific thing that might characterize your play style. And I think that for that added layer of complexity was really fun. Yeah. Yeah, I love the way this looks. I was so happy when they first showed it because it's going the actual 2D route, right? Like I'm so used to these license games doing the 3D, 2D thing where it's like it looks like, it looks like, like Avatar, but it's not really, it doesn't look like the show, right? Like, this looks like
Starting point is 00:28:45 the show in motion. It's, it's really incredible. And honestly, this is like, this is like dream scenario of taking an IP and putting it with a small team that's passionate that gets it, right? Yeah. I want them to hit this out of the park, of course, already from what I've played, it feels like they are. I really wanted to succeed because it is a short development cycle. Yeah. And it is a, like, this feels like they are going for it here of like, yo, we want to make this a thing, right? If they can put out a game every two to three years and have it be a fun licensed fighting game product that people really like and is able to build a community.
Starting point is 00:29:15 I think that'll send their trajectory way upwards. I hope they are, I hope they are able to do this. Hell yeah. Paris. I look at your list of games you put in there. You have a fighting game on here, but a different one. Yeah.
Starting point is 00:29:30 Perfect transition because I was going to ask blessing, you know, to kind of piggyback off of this. I played Invincible Verses. Oh, hell, yeah. Yeah, I loved it. I thought it was great. I'm a huge invincible fan. So to get those characters in this fighting game,
Starting point is 00:29:45 I think, you know, it looks like they're telling somewhat of a story inside the game as well. It resonated with me. And I'm not huge into fighting games like you are, blessing, right? So I don't pretend to be an SME at all. But it felt very pick up and play. It felt very fun to do.
Starting point is 00:30:01 It felt like something like, yeah, when I get home, this is something I want to play. I'm going to want to, you know, go head to head against some people and probably lose and get my ass kick. But it's invincible. and I want to try out these characters because it's the three-man tag team way of doing this. So pick your characters,
Starting point is 00:30:17 try and figure out what strengthening weaknesses everyone has and see which you can mix and match together. So yeah, it looked great to me. It plays great too. So, yeah, definitely something I want to check out. But I was curious about you blessing, like, what do you thought of Invincible Versus? I'm excited for this one.
Starting point is 00:30:33 It's definitely like, I think number three, as far as where I'm at with like, you know, Avatar Marvel Tookon, and like kind of where I place this and the excitement factor. It feels like a game for me that is going to be good also being made by former Killer Instinct Devs which is cool to see them like
Starting point is 00:30:49 continue to get work and continue to be able to transition what they were able to do with that game and put that into other fighting games. I like what this game does as far as it kind of meeting in the middle between a Marvel versus Capcom style tag fighting system and then also kind of the violence of a mortal combat.
Starting point is 00:31:07 You see the blood, you see you can have like heads explode and things like that. You have the character intros as they meet in the middle there. You have destruction in the background. I like what it has going on destruction-wise. Gameplay-wise, I think it might be a little bit of an acquired thing because like Killer Instinct. You got like combos going on,
Starting point is 00:31:23 right? Like it feels like one that is going to be you're going to have to sit down and kind of learn and lab up a little bit. But it's one that I think it's one that I think is going to have a community as it comes out. I don't know if it's going to take the world by storm, but I think it does enough cool and good things that I
Starting point is 00:31:39 I see this game working. I see this game coming out and like doing what they wanted to do. Okay. I like that. Do you think, I know this is tough and fighting games are different, but do you think it's, is this not going to be one of those situations where the community doesn't get enough time? Do you think this is one of the situations where Skybound has a different interpretation
Starting point is 00:32:00 of what success is going to be? I think Skybound games is still small enough that they're not sitting here going, well, this has to sell 14 million units or we close the studio. Right, right, exactly. Yeah, yeah, yeah. I think if you're smart, you don't expect a fighting game to sell that much. But also, you're right. Like, it being a licensed IP, it being a studio that is spun up under Skybound.
Starting point is 00:32:21 And it also having like, did it show up Summer Game Fest? I feel like we've seen this at bigger. Oh, we've seen this at multiple. Yeah, it was at Summer Game Fest, yeah. Yeah, it feels like the marketing rollout is a bit more, like, big, right? Big for this one. Which has me curious on what they want it to do. I think, you know, if I'm going by.
Starting point is 00:32:40 what I think is going to make waves in the finding and community. I don't know if this is going to be like the one. I don't know if this is going to be one where we come back around to Evo 2027 and this is going to be a day two game. Day two is where they put like the bigger ones, right? Like I hope we even get this into Evo 2027. That's kind of where I'm at because I think I think Avatar is going to surpass it. I think Marvel Tokon is going to get so much attention when that releases this this year.
Starting point is 00:33:06 I think I get scared about this having more of the two XCO story of coming out and then not getting the attention. But I think if that happens, it'll suck because I think it's a good game, you know? Like, I have fun playing this. It's just a matter of do I want to have my life revolve around this? Not necessarily. I want to pick this up at a friend's house and play some matches kind of thing. Well, Bless had fun playing it.
Starting point is 00:33:27 And I hope you've had some fun listening to us because, of course, we couldn't do this without your support. If you like jabronies like us talking about video games each and every weekday, pick up a kind of funny membership. YouTube.com slash kind of funny games. and of course, patreon.com slash Kind of Funny. You toss us 10 bucks.
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Starting point is 00:35:09 And we're back. Mike, I didn't like you teasing me. Yeah. Talk about a game. Is it your number one game? What was your most impressive game? I'm going to tease you again. You're not ready for it.
Starting point is 00:35:19 Everyone at this table, you're not ready for my game of the show yet. Is it called? You're going to get a night? What? Is it called out? You want to talk more about it? Do you want to talk more about it? Do you or blackout?
Starting point is 00:35:29 It's blackout. Yeah, but it's in the warzone family. Okay. Okay. You don't understand. No, no. No, no. Okay.
Starting point is 00:35:35 an umbrella, okay, one entity now. Okay, we put everything under the umbrella. Jesus. All right, let me show you about a fun, whimsical game that caught my eye, and I think maybe it will catch your eye as well. Let me show you Clawsome from Cometta Games. This is coming out 2026.
Starting point is 00:35:51 Help Clawby find unique friends in this wholesome adventure, collect cute figurines with the help of Clawby to create colorful diaramas in the cozy claw machine game. I love a good claw machine game. He does it. walking up at the local Kmart and stepping up to the claw machine. I like going to the local arcade hitting the claw machine, the one-up bar here in San Francisco hitting the claw machine.
Starting point is 00:36:13 And this one caught my eye because it is so freaking cute. And the fun part about Claby and his adventure is not only are you playing the claw machine, but then you go back home. And all the claw machine toys that you collected are the collectibles that you will then build your own fun diaramas with. How annoying is the claw machine game? Is it like when I'm at a Walmart and everything's bouncing out? Or is it... There you go.
Starting point is 00:36:37 Yeah, they're going to bounce out. Yeah, yeah. They're going to bounce out. This one caught my eye. I really enjoy this. I'm in the mood for like just some wholesome, fun, whimsical games. And this is just right up my alley. Okay.
Starting point is 00:36:48 Oh, yeah. Fair enough. Do you think you'll put serious time into this? I think I'll put a good probably three hours end. Okay. Hey, that's all right there. I'll take that. A cute logo right there.
Starting point is 00:36:58 Come on. It is really good. Do we have a day on that one? 2026. Okay. Roger, give me another one. I played a little bit of Darwin's paradox. That's been, oh.
Starting point is 00:37:09 The octopus one. Yeah, why did you do that? We'll never forgive them for what they did with this Metal Gear Tees. That's why. Oh, yeah, yeah, yeah. I don't know this octopus, and I don't want to know what they're dead to be. I don't fucking like this. Konami should have known that they would have made a mortal enemy.
Starting point is 00:37:22 They made a mortal enemy. Well, they gave you a lot. They gave you Peace Walker, so it doesn't really matter. Yeah, so this is the Konami published game. We've seen this a few, I think, a year ago, right? Or two years ago now, it's been a minute. known about this game for a while. I actually got to get hands on with it. The demo's out now, which I didn't even know.
Starting point is 00:37:37 So you guys can try it out for yourselves, but played on the Switch 2. I played on handheld mode. Wasn't really great looking. It was kind of blurry and stuttery, and I was able to compare that with the actual, like, on, like, docked mode, and it looked way better there. So take that with a grain of salt, and if you want to purchase this game and thinking about platforms. But the game itself is kind of like an inside, right, where you're walking around as this little octopus, you're stealthing around.
Starting point is 00:38:03 it's basically a fish out of water or an octopus out of water scenario where yeah he's sucked up by a UFO and now on an alien planet and very whimsical and fun I think if this came out actually a few years ago I would have been like
Starting point is 00:38:18 I've seen too many of these games too many of these inside likes whatever you have been but like now I'm actually I'm actually kind of in into this one because it doesn't seem too serious it has you know that finding Dory finding Nemo type of
Starting point is 00:38:33 It's funny. It's whimsical. It's cute. I like seeing what's going on on this alien planet. You're finding little newspaper clippings, kind of understanding what's going on there. And again,
Starting point is 00:38:41 only a 20-minute demo right there. But I was not fully in love with it, but I was like, oh, this is like way more charming than I would have suspected. So, yeah, maybe don't hang on. Fairly imminent, right, April 2nd? Yeah.
Starting point is 00:38:52 So don't be hanging on this octopus, Greg. I mean, no, I'm sorry. It's not even like, I'm not even judging his quality or anything. I have to. This is the same as me having to boycott mission impossible because of the whole Justice League thing. Oh, okay. Yeah, with the mustache.
Starting point is 00:39:04 We are in the, there's a line in the sand, and I shall not cross it. Okay. Unless there's some kind of like unlockable for Metal Gear. Like if I play it, apparently has puns. That's what, uh, June Dale. It has Metal Gear puns. Yeah. Great. You know what I mean?
Starting point is 00:39:17 Don't try to win me back. I mean, it's not going to happen. We're not really, you know what I mean? You salted the earth here. Nothing will ever grow again. Bless, give me another game. Have you heard of this game called My Arms are longer now? I have. This is the Jackbox published one, right?
Starting point is 00:39:30 This is a game. This is a jackbox. first published game that isn't like a jackbox party pack game that they make in the house. It's from a developer called Toot Games. Yesterday in the middle of the day, I went up to the city specifically for this demo. Okay. You know, went to a GDC hotel room for 30 minutes, hung out. Just a random one.
Starting point is 00:39:52 It's a random one. Just hung out with the developer and then two of the people on the publishing team. And they sat me down and they talked to me about this game. it is a I would almost describe it as an adult swim cartoon style game that might invoke a lot of
Starting point is 00:40:10 thank goodness you're here or other similar comedy games right you are playing as an arm a very long arm that can stretch and stretch and stretch and you're basically going into levels causing havoc fucking with people there's a slap button
Starting point is 00:40:26 and so you can like slap any of the people that you see on screen and you're basically stealing like a list of things to try and like make money off of all these things right and so like you might grab I don't know a mailbox and the mailbox might be worth like $30
Starting point is 00:40:40 or something right and you're making that and you can see on the top right the like list of things that that you can do to try and accumulate money here. It is very much like a comedy ass like we want to make people laugh you want to have fun we want to do the I'll say thank goodness you here meets the untitled goose game even
Starting point is 00:40:56 right as far as going in annoying people causing a botry seeing what fun bits they come up with and all that stuff. I didn't get my hands on it that long. I probably played like five minutes or so. It was mostly the developer kind of explaining like, you know, how they went about this and the ethos of the game.
Starting point is 00:41:10 Seems really cool. Seems like a really fun one that I think me, Greg, anybody here who played, thank goodness you're here, is probably going to enjoy this one. It seems like a really funny game. Yeah, obviously when they announced it, Jackbox in general doing something. I'm like, okay, that's interesting.
Starting point is 00:41:24 And then as soon as you started looking at it, I was like, oh, man, this looks like it's going to scratch that exact same inch of, I would say, both, thank goodness you're here in terms of the comedy, but a little bit of untitled Gooseby. I'm like, here's a weird ass puzzle and a weird ass town to go do something for.
Starting point is 00:41:37 Really looking forward to this one as well. I think it's a... Yeah, it looks like blue costume mask. You can also customize your arm. Because one of the questions I asked the devil was, do you ever see the face that the arm is connected to? And the whole idea is that it is your arm. Right? This is your arm. And so you can customize the arm.
Starting point is 00:41:54 You can change the skin color of it. You can add hair. You can do like things to personalize it. And he was like, you'll never actually see the face. And so I thought that was really funny. And there's like these sub stories as well. Like as you can see, the starting screen was a dude at his desk all miserable.
Starting point is 00:42:07 And you have like the like the chart there. That's like the, I forget what they call it, but the Charlie from, it's always funny meme, right? Of like, connected dots kind of thing. There's like a,
Starting point is 00:42:17 there's a story in the background of like, I think a detective that's trying to figure out like what the fuck is up with this arm that keeps annoying people and keeps ruining people's days. And like his day is getting ruined. his day is getting ruined because he can't catch this arm and can't get to the bottom of this mystery
Starting point is 00:42:34 I think you're gonna expect a lot of bits like that here to happen so release day on this one? They just said fall. Okay, fair enough. Like four hours in length too I want to say like somewhere around there. That sounds awesome.
Starting point is 00:42:45 Yeah, really, really cool idea. Cool. The next game I'll bring out, I think, is one we've talked for years about but I've never actually played or really had much with, but Mina the Hollower. Of course, this is from Yacht Club. They of course gave you shovel night.
Starting point is 00:42:58 I think they're all well-versed in their story, mainly through Jason Shryor, books in reporting. But Meena of the Hover, I've always been like, okay, cool, I've looked at a glance and been like, I don't know if it would actually be a great game. But where I'm at right now with my desire for more traditional Zelda's, where I'm at right now with looking for a game that has those retro styles in a modern way playing this, I was like, holy shit, I can't wait for this. Cracking my whip. Of course, if you don't know Meena the Hover, Steam description reads, take control. of Mina, a renowned hollower, hurtled into a desperate mission to rescue a cursed land. Whip foes, burrow through the ground,
Starting point is 00:43:34 and explore a pixel-perfect world in Mina the hollower, a brand new game from the developers who brought you shovel night. Colorful, funny, you know, it was such a, all right, we're tossing in the deep end. You have all this stuff. This is, like, so many things to do, but that gets me so excited about upgrading these weapons, having that Castlevania whip running through this place
Starting point is 00:43:53 and seeing all the goofy stuff Yacht Club has. Can I tell you, I didn't really care about this game at all. Like this game would keep coming up in conversation. And I know it's, I know it's Yacht Club. And so inherently it's like, well, these are the creators of Shovel Night. I understand why there's a further further behind it. But I just never had that buying because I would play Shovel Night.
Starting point is 00:44:12 I never really fell in love with Shovel Night. And so like, me to the Holloway, I've talked about this before. I'm more 3D Zelda person than 2D Zelda person. And so there was no reason for me to really care about this game. And then I played it at the Nintendo event and I'm fully in. Wow. I can't believe how much this turned me around. as I was playing it.
Starting point is 00:44:29 Like, there's something that feels so genuine and, like, it feels so true to what they're going for is in the retro style. I know that's why people love shovel night is that you play shovel night and it feels like an NES as an ES title, right? I play me into the hollowware,
Starting point is 00:44:43 and I'm like, damn, this feels like having a Game Boy again. Like, this feels like I'm playing an actual game from this era, but it has all the learnings and, like, a lot of the good design that you learn from over the years. And so authenticity is the word I'm looking for.
Starting point is 00:44:53 Thank you, Fox, Box, and chat. It just feels so authentic to the era. And you look at the art, and the arts, beautiful. It sounds right. The sound, I think, is a big factor of the immersion here. It sounds exactly the way that it looks. Really looking forward to this one now.
Starting point is 00:45:06 Yeah, 100%. Whoa. Kevin gave me a little twist to the sound like. Yeah. Yeah, can't wait. Of course, they say spring. It is spring. Let's go.
Starting point is 00:45:15 You know what I mean? Take all the time. Obviously, there's been a bunch of delays, but it seems like they're pretty confident that they're in the final stretch here and going to get us something special. Paris, tell me about your last game you got on your list. Yeah, I have.
Starting point is 00:45:27 Generation 2. It was the first game I played at ID at Xbox. Excuse me, I apologize for that. But it was the first game I played at ID at Xbox, and I just got hooked. I really liked the first game. So the sequel, and this is a turn-based RPG sci-fi deck builder, and they're not really telling you if this is actually a sequel or a prequel,
Starting point is 00:45:54 depending on where you're on the story without giving spoilers to the first game, but you're in a completely new, new location. You're going to have to recruit different people onto your team. And the whole point of this is you're getting these cards as you're defeating certain enemies or you're finding them as you're traversing through the world. And each card has different weapon abilities, health, shield, things like that. You're running into different enemies and bosses that have certain aspects to them as far as what their strengths and what their weaknesses are. So you kind of have to synergy. the cards into attacking these enemies and taking them out, obviously, before they kill you and
Starting point is 00:46:33 take you out. And I just got hooked while I was playing. I went through, they had chapter one and chapter two. Chapter one, you can go play right now. It's on Steam. But chapter two was exclusive to the Eddie at Xbox event. I just played through both of them. I got to that final boss. I think I tried them like three or four times, couldn't defeat him. And the guy that was working, working the booth, he told me only one person that actually defeated it. But I really got into trying to figure out, all right, what combination do I need to pull out of my deck? I saw what he was susceptible to. Like, maybe he was susceptible to radiation or burn or right? Like, all right, what cars do I have that I can kind of mix and match that it'll be able to take those down and defeat him before he defeats me?
Starting point is 00:47:20 But yeah, I loved it. I thought it was really good. Stories compelling. Again, if you play the first one, you're definitely going to want to play the second one, but it seems like a lot of fun. So that was probably, I wouldn't even say probably, because replaced that already played. It was the favorite thing I played at the idea in Xbox. Yeah.
Starting point is 00:47:38 Yeah, I started it up and was so taken aback by the style. When we had seen the announcement of Echo Generation 2 at one of the Xbox or whatever showcases, I liked the vibe so much that I went and got Echo Generation 1 on Game Pass, which was a very stranger. things, you're in a neighborhood, you're a bunch of kids. So starting this and being in the lab, I was in me like, I never, I never really put time. I've downloaded it, never started it. I'm like, I got to put this down and go beat the source material before I jump here because I don't want to
Starting point is 00:48:09 know what's happening to this level. But it looked cool. I played a little, a little bit of the fight ran through. The powers were nice that the girl was throwing down. I like that. Yeah, yeah, completely agree. And that's what's cool about it as you start to advance and get more cards, you're going to get all these different weird weapons and variations and shield buffs that you're going to be able to do when trying to understand when to be able to buff yourself
Starting point is 00:48:33 or attack with a certain weapon is kind of the key to it. But yeah, I really enjoyed it. It was a lot of fun. Roger. Hi. Give me another game. This is one that we played during the mix. I actually haven't even played this game. I just been looking at it a bunch. And I think this game is just so cool looking
Starting point is 00:48:50 and I love the mechanics, and it's Never's End. Never's End, I'm going to give you the steam description. Never's End is a turn-based tactical RPG where you return from death into the midst of a global cataclysm. Possess town folk to use them as living weapons, wield the forces of nature to reshape the battlefield and lead mankind back from the brink of extinction.
Starting point is 00:49:14 Me and Mike, Mike actually played it during the mix. I was hosting, so I got it from two ends where we had the lead of the team over with us, and then I also talked to at the day of the devs, the head of the story side of stuff. I'm taken by the art style of it for anyone who isn't able to watch right now. I think Final Fantasy tactics,
Starting point is 00:49:33 but with an incredible pixel art style that is doing, it's 3D, but it's 2D, it's doing some special stuff right there. And the way that the team was pitching the mechanics when it comes to the human, and the humidity and the water and the weather system here is really, really compelling. Basically, the short pitch of it all. Watch the mix if you want like the in-depth stuff all about it. But every single area that you go to has its own essentially background weather system that is
Starting point is 00:50:04 going on, right? So if you go into a humid area, like it's going on in the background. So when you use your spells, that is affected by whatever humidity you're in. And that's a very simple version of it because they have full-on water simulations in every single time you are using water or you have fire. It is some really compelling stuff. Yeah, the demo's out right now on Steam. I'm excited to try that out this weekend. It's a gameplay demo, and they're pitching 2026, but this game has been development for like seven years. So I don't know if that's, you know, 2026, you know, we'll see, but they seem pretty confident about it. It's gorgeous. And I think this is one, if it actually comes out this year, look out. What a big year for video game humidity. You know what I mean?
Starting point is 00:50:47 That's big humit. Pokedopia. It's big a human in here. Pokedopia. Mike, are you ready? No, I don't think you guys are ready for it. So I'm going to give you another one. Unfortunately, you guys haven't earned my game of the show.
Starting point is 00:50:59 But I'm going to show you one that's going to catch your eye. This is Pluto. This is from Siege Wizard Interactive. It's out now with overwhelmingly positive reviews on Steam. There's also a demo available. This is a rogue-like deck builder where you cast elemental spells, outwit monstrous foes and escape. prison on your way to your niece's birthday party.
Starting point is 00:51:21 The fingers catch you because it's all about cast and spells off of your fingers. And when you see this on screen, it immediately jumps off and you go, oh, what in the heck is that freaky looking art right there? And I'm big into deck builders right now. Played some Slay of the Spire 2 last night. And this game has been on my mind since the mix because it is just so scary, freaky, grotesque looking that I wanted to play more. and I love a good rogue-like deck builder right now
Starting point is 00:51:49 and so yeah I'm casting spells off my fingers fighting these just ugly monsters and having a really good time check it out is it really for you bus no this is such like a Roger game like I see this and it's like this is what I gravitate to
Starting point is 00:52:04 but it's like almost too grotesque you know what I look at it's like I don't know if I can spend more than an hour in this thing is I hate looking at it yeah but I also kind of love it and I'm sure that's the intention but like man yeah they went hard bless what else from GDC did you like looking at? You know what?
Starting point is 00:52:17 I was going to give you my game of the show, but I'm going to make you wait. I'm going to follow a mic's stupid. I like what Mike's doing here. Let him know. I want to get my game of the show. Make them work for it. Instead, what you'll get, Killen? Got to play Kieln at Day of the Devs. Of course, Dave the Devs is an event that is, I believe,
Starting point is 00:52:33 thrown by Double Fine. Or by Tim? They're their own thing, but yeah, Tim Schaefer and, you know, Greg Gregg's are founders and they've been pushing in. Greg's no longer at Double Fun. Yet, yeah. But they had a whole room that was set up with a bunch of stations where people can play multiplayer matches of kiln. I got there at a weird time where, like,
Starting point is 00:52:49 I was, like, standing in line. I was, like, at the front of the line, and somebody had to get up and go. And so, they were like, okay, well, we were past the pottery building stage, but, like, we have a stage open if you want to, like, just hop into that station. I was like, okay, yeah, sure, I'll hop right into the match. And so I hop to the match. And when I tell you, I didn't know anything that was
Starting point is 00:53:04 going on. Like, it was very much like, okay, I got to fill the enemy kiln with water, but I keep getting melee and, like, things are happening. Like, the actual like, gameplay portion of it, I wish I could give you better impressions of, but it was just a chaotic mess to me. Okay. But was it fun?
Starting point is 00:53:18 I had a blast. Mike, maybe, gameplay was really fun. Mike can tell you about that better. But what I did have fun with was afterwards, as people were getting up there, like, okay,
Starting point is 00:53:26 now you can stay and create a pot. And when I tell you, making this pot was a spiritual experience. Oh, wow. The pot making mechanics of this game, maybe, might be some of the best pot making in a video game. Like, it goes hard.
Starting point is 00:53:39 So they give you so many options to customize and do things. Of course, like, you can, like, create the shape of your pot. the, depending on the size of the pot you make, that affects, like, the abilities of the pot as well and, like, the properties of the pot as you get into the combat and stuff. You can dip it in, like, different colors. And so I dip, like, the bottom half of my pot, red, and the top bottom of it. Sure, yeah.
Starting point is 00:54:00 You know, black, because I like the red and black combo. I put a nice little, like, skull lid on the top of it, right? Like, or it was like a spiky crown lid, actually. And then I had, like, heart designs going around it. this was a blast making this pot. And so like, I'm looking forward to it just for that. Like, you can probably speak to the multiplayer stuff better than I can. I didn't really care about it if I'm being honest after I played the match.
Starting point is 00:54:24 They got something special with this game. It's right. The pop making is a ton of fun. Of course, how you create and what you create will affect the multiplayer side of things. Right. So if you create a large pot, then you'll be able to take in more water, do more damage, but you'll be slower.
Starting point is 00:54:40 Yeah. Then also on the flip side, you'll be able to, your goal is to extinguish the kiln on the other team's side. So in the middle, there's all these fun levels, but in the middle there's going to be a large pot of water that you will break, and then everybody will absorb that water into their little pots, and then make a mad dash
Starting point is 00:54:57 for the other team's area to try to put out their kiln. And it's a ton of fun of going back and forth. What between a small, medium, and large pot are you? There's special abilities that they do, where your teammates are. I had some great, I was playing with all the double-fine kiddos out there, so they had all the employees and their kids, and I was playing with them
Starting point is 00:55:16 and they were laughing the whole time. Some were trying to put water on the other team's side. Some were defending our base with me, but it was a really good time. This is a fun pottery pummel party experience, right? What did he call it? I don't know, but I got close there.
Starting point is 00:55:32 It was a good time. You know what, Greg, it won me over. I was surprised. Wow. You think you'll be playing when it actually launches? Yeah, we'll play it, for sure. We will play this. I'll play that with you. just so I can make the pots. What if I make my pot and then you play with it? You will spend hours making pots. That's how good.
Starting point is 00:55:48 That's the thing about it where I look at it. The multiplayer does nothing for me, but the pottery creation looks cool. But I don't think I'll do much of it beyond whatever stream you put me on. I feel like that's a fun one for Ben. You might have a really fun family night. You Jen and Ben.
Starting point is 00:56:03 Jen makes the real pottery, you know. Well, now you can make virtual. It's what I'll say. You have Jen making real pottery and then Ben beside her making the pottery in the game. Sure. It's very simple. Like it's so straightforward and like easy to do.
Starting point is 00:56:14 I think kids would have a blast doing this. Okay. Fair enough. We'll try it out. Final game I want to shout out. Well, Kevin, I'm not going to bring these up. I had on my short list here, but I'm going to give them just shoutouts. Shout out to Sigma Star Saga DX from Way Forward.
Starting point is 00:56:28 We did that of the mix. And Barcore. I did that demo in the mix too. I liked both those. But the one I want to talk about from our mixed stream is find your words. This is the Capi Bara game coming in April. Find your community at summer camp, one friendship at a time. Take a beat, enjoy a breath of fresh air, all while playing at the beach, strolling in the woods, and dancing with friends.
Starting point is 00:56:47 This short, cozy game was created by two dads, celebrating their kids' journeys to find their voices. The idea is that you are this kid dropped off at summer camp, however, you're nonverbal. And so you're given a binder where you communicate that way with the other campers. You run around that at least no quest to get new words, to do new things. It's a little bit of puzzle poppy, but it's more cozy poppy, I think, which is what I would be alongside Joey, right? and it is a cozy cousin awesome it's cool it's a great story again they put it at the end there talking to kappy about it though like you know the two dads who did this both had kids who needed a binder so it's really about bringing that forward showing how this would work being in a cute little summer
Starting point is 00:57:26 camp doing all these things are these things but what i found on top of it being enjoyable to play period just end of story i love that they're committing to hey this is a short cozy game i want to say they said it was around short height size two hours something like that but go watch it in our mixed thing. But most importantly, what I love, love, love about this is that they're putting it out for free. This is a game you can get for free that you can play to see what this is like to have a child who is growing up this way and finding their words and yada yada and if you want to there's going to be a supporter edition that you could buy and give money to or whatever. And I think that's such a brilliant way to make this kind of game of like we're making this cozy thing. We want to show you video games. Why I love them I always say is putting me in someone else's shoes.
Starting point is 00:58:08 And so to do that here and have them run around, I'm just, I was very impressed with what I saw and I can't wait for it to come out in April. That's really cool. Beautiful. For sure. Bless? Yes. Are you ready to tell me your game of the show? Yeah, I'll do a shout out and then I'll tell you by game of the show.
Starting point is 00:58:25 I appreciate it. Shout out to blighted. I got to play that alongside Greg. Well, kind of. Well, you were sitting there. Before I was all alongside. First off, we were all late to the Nintendo demos. I was starting to write the slack and I'm like, I'll delete it.
Starting point is 00:58:38 That's right. I think we're right on time. You all came in while they were giving the presentation. They were giving the presentation. That was not true. yacking in the hallways you came in late and you stopped and stopped talking i was going to throw mike under the bus but we won't do that it was mike who was yak who was yeah mike was being loud i got so good it on a kind of funny podcast yeah on approach when we were sitting when i got there and they were
Starting point is 00:58:59 like okay cool he's like we should have you all start together since there's so many of you versus the other people and i was like yeah and they're like and uh blighted is a multiplayer one it's perfect i'm like oh awesome cool so when they finished the presentation i walked there was like all right kind of funny come here and we sat down it was being blessed and then And one guy from Drinkbox played the entire time with Buss. I didn't even play. Yeah. I was sad.
Starting point is 00:59:19 I felt so bad. Well, they were like giving a real demo. It's clear that like what Drinkbox had told them of like, we're a multiplayer game, like did not get communicated to the Nintendo PR. Like, we'll play on one of the roles so they see what's going on. Yeah. But I had played this demo at SGF anyway. Yes.
Starting point is 00:59:32 And I assume, did you give impressions during SGF? I did. Yeah. Okay, cool. Then I won't, I won't belabor it, right? Because this is my first time playing it. I don't think I heard your impressions. I don't think I was on the episode.
Starting point is 00:59:41 but like I say that to say I didn't set my expectations for it like I didn't calibrate so going into it did not realize it's just straight up a soul's type soul style of game and so you have the checkpoints that I think respawn enemies I'm pretty sure you do yeah yeah this is like the bonfire yeah exactly you have your dodge roll
Starting point is 00:59:57 you have your pair you have all that stuff I think where my head was at when we first saw the reveal of blighted versus like the demo the demos kind of brought me back down to earth of like okay this is an actual video game I think I for some reason thought it was gonna be the next Hades 2 or Hades or something, right?
Starting point is 01:00:12 But playing it, I'm like, oh, no, this is just Drinkbox trying something different, trying something that they don't usually do. I think expanding their art style, I think the game was really pretty to look at. I love that. And then the combat's cool, right? It's one that I wanted to check out more. I don't think the demo super duper sold me on like,
Starting point is 01:00:28 oh, this is going to be the one or anything like that, but it's one that I'm going to look out for for sure. My game of the show is one from the mix that I got to check out during the mix showcase. Shade Protocol. Yeah, dude. Okay. You and I.
Starting point is 01:00:40 This one was insane. Blew our fucking minds. It was wild because, so the developer, the developer is called Little Legendary. Yeah, what is the game for audio listeners? Because I'm looking at it. Shade Protocol. It is a 2D Metroidvania, uh, pixel art style game. Has like, I feel like a lot of styles pulled from different games because I see some Mega Man in here.
Starting point is 01:01:00 But when we get into the mechanics, there's so many different mechanics here. Okay. Um, but yeah, it's a 2D Metroidvania. Really cool art, uh, art style. Really great pixel art. But when we did. it during the mix, right? The developer was playing the entire demo and the more
Starting point is 01:01:13 he talked, the more, me and Roger both like damn, that's pretty cool. Damn, that's kind of crazy. Oh, shit. Like, so much so that I was like, I need to learn more about this game. So when we went to the, when I went to the mix later that night, I sought him out and was like, yo, can I play the game? And he finally gave me the controller.
Starting point is 01:01:31 And like, as I played, I was like, shit, this feels as good as it looks. And so you're playing as this character, right, who has a bunch of different weapons. Her main thing that she has is like a shield but she also has like this chakra weapon that she can throw and it turns into like a portal from portal right like she also has a spear she like every the way he described it was that every button uh is a different tool in your tool set okay and they're all also like inspired by different instruments or maybe literally might be different instruments i didn't
Starting point is 01:01:58 catch that fully but when you swing one of these weapons they make the sound of an instrument in fact i think that looks like a guitar um pretty sure pretty sure that's guitar so like when you swing these different weapons, they make these different things, right? You can throw your spear. So each of these tools, I should say, also have, like, unique things to them. So if you throw your spear out of wall, you can then hop off of it and platform off of it. Like I said, the Shako weapon
Starting point is 01:02:19 will, like, be a portal. She has, like, a sword that can create a rift in the world. And so, you basically bring up, if you remember, a Metal Gear Rising or Revengeance, where you can freeze time and kind of, like, angle the swing where you want it, you have a similar thing here where you can bring up that menu to angle your swing,
Starting point is 01:02:36 and then you cut the screen in half, And that can help you with platforming challenges. Sometimes you have platforms that are like unactivated in the level where if you slice through them, they will then turn into actual platforms they can hop off of. There's a lot of really clever things. He's only a little bit over a year into development of this game. Which that was the part that blew our mind. Yes.
Starting point is 01:02:58 Like this feels like a game like, oh, it's been developed for like five years, six years, a year into development. A year into development. And so it's very early. They don't really have a release date or anything like that yet. but it's one that is for sure on my radar. Music was beautiful too when I got around to playing it at the mix and I could actually listen to it.
Starting point is 01:03:13 Sounded beautiful. A lot of good things going for it. And also he said, made sure to say no generative AI, no AI at all. And also all of this is handmade pixel art. If you see any beautiful effects going on, that is all hand done.
Starting point is 01:03:27 There's no shaders on top of it. It is just all hand done. They're just fucking brute forcing it and they're talented as fuck. Yeah. That's awesome. Good pick. Thank you.
Starting point is 01:03:36 Congratulations. And now we come to the moment of truth for Snowbike Mike. That's a great one. I think that's how we got to end the episode with a fantastic game. Great job, blessed. That was so good. Thank you, Mike. Man, that game is going on my wish list today, y'all.
Starting point is 01:03:53 What are you doing? Are you not doing your game? Don't piss me off, Mike. I mean, well, we got a guess. You know what I mean? I was trying to wrap it up. My game is vultures, Scavengers of Death from Team Vultures. We saw this at the mix here with kind of funny.
Starting point is 01:04:05 This comes out April. Oh, yeah. and the demo is out now. Is there a game of the show? Vultures is a turn-based survival horror inspired by 90s survival survival horror classics. This is my game of the show. He's riding the high off of Resident Evil,
Starting point is 01:04:19 being big into turn-based tactics games right now. This game caught my eye and it is all I've been thinking about all week long. These guys over there at Team Vultures really captured the mood, the vibe of the survival horror games back in the 90s. and the tactical turn-based gameplay mixed with the exploration as well while you're running around and exploring these areas,
Starting point is 01:04:43 getting items to make sure you're ready for the next fight. So good. I can't wait to see it. And I can't wait for the surprises behind every corner, right? Because that is the fun part about these turn-based tactical games is you don't know what's beyond that fog of war and what kind of situations you'll get into. So, yeah, that's my game of the show.
Starting point is 01:05:01 Yay. We did it, everybody. That looks really cool. I like that. vultures. We do have a super chat about one game. The co-op bro's Superchats and says, did you guys play Vikings on trampolines?
Starting point is 01:05:11 One of my favorites I played at GDC, a fun co-op brawler. No, I missed this. I never saw it. There was a big line for this one. I was watching over people's shoulders. Was it at the mix? No, it was at David Debs.
Starting point is 01:05:21 Yeah, this looks really fun. Yeah, this does look neat. Okay. Big line. He's getting in there and beat the shove up. Dexter, Super Chat says, Roger and Blessing showing off their guns. Good for you.
Starting point is 01:05:31 And then Science Dog Official says, Happy Friday, you effing nerd. Happy Friday to you and happy GDC Week to all who celebrate. Everybody, thank you for hanging out as we ran through the best games we saw this week. Of course, you can go back on YouTube.com slash Kind of Funny Games. Catch more than 60 games on our Mix Showcase we did on Monday. And then, of course, catch the other stream, which is what, seven hours of us hanging out with 16 different developers looking at cool indie games, many of which we just talked about.
Starting point is 01:05:59 However, like, subscribe, share. And more importantly, if you're watching right now, stay tuned. Party mode is next. Right, Raj? Yes, it is. We're going to play gang beasts with Carl Jacobs. Carl Jacobs in the house for GameBee. So if you aren't watching live on Twitch or YouTube,
Starting point is 01:06:14 you can catch that later on YouTube.com slash kind of funny games. Pick up your membership and have a great time. Until next time, it's been our pleasure to serve you.

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