Kinda Funny Gamescast: Video Game Podcast - The Biggest Games of 2016 and 2017- Kinda Funny Gamescast Ep. 75
Episode Date: July 8, 2016The boys discuss the games they can't wait to play this year and the stuff that has them rock hard for next year. Learn more about your ad choices. Visit megaphone.fm/adchoices...
Transcript
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What's up guys? Welcome to the first ever. Episode 75. That's a real thing, guys.
Damn.
We're hitting it. We're like 25 away from 100. That's how that works.
Congratulations, Tim.
Episode of The Kind of Funny Games cast.
As always, I'm Tim Geddes.
Join by the coolest dudes in video games, Colin Moriarty, and Greg the Builder Miller.
Hey, that's me.
Can you leave this 33-year-old man is single?
Now, what I've done, ladies and gentlemen is I've decided it's time to spread it.
He's available. It's up. The Lego Dimensions Portal.
It's looked bare bones too long.
So I bought this Lego superheroes.
And you opened it like in a classic Greg unboxing fashion.
Hey, you know what?
I got to get inside to the cream.
I don't care about the case.
This is not okay, Greg.
I'm okay with ripping it open.
Now,
I don't even physically understand how this happens.
Some of the,
this was bought at VidCon down at downtown Disney.
So some of the smush is from the bag.
The bag had it smushed.
And then it's got this little tear away thing here.
You pop in and you pull open.
So imagine the box shouldn't normally.
look like this. Yes. I wouldn't have torn it up like this. I wouldn't have torn through it.
But it just happened that way because the box is already weakened. It's outer structure
had been weakened by my luggage and its trip from VidCon to here. Yeah, but I mean like that
that looks like something that Kevin would do, but not even like Kevin wouldn't even do that type
of damage to the DC comics. His hands don't have the growth. They don't have the pull. They don't
the power. Kevin's hands got some pole, Greg. Look at them. They're tiny. You put those hands in.
Anyway, so what I'm doing is I bought this not to build
the Batman v. Superman play set that it comes with.
Obviously.
But instead to get the bat,
the bat signal and put it on to my portal.
Got it.
So now I'm building out that portion of the,
of the thing to put on there.
How did you feel about the Lego Dimensions section at the Lego store?
Piss poor.
Really an embarrassment,
honestly,
that there wasn't more there.
Same thing with the superhero section.
There just wasn't enough.
They had all,
they have all these generic guys and all this generic Lego crap,
nobody wants.
But where was all the superhero stuff?
Where was all the dimensions of,
you know what I mean?
Like,
they needed more for sure.
I couldn't even get every dimension's character.
You should be able to get every dimension's thing there, period.
We went to Target last night, me and Kevin.
Sure, you guys go there a lot.
We do.
And we ventured through the toy section as we do.
We ventured through the video game section, as we do.
One of the moments I knew my special to is when you brought me the Njago characters for really good to mention.
It meant a lot to me.
There was a whole bunch of a whole bunch of that shit.
There's new fun packs.
There was Bain.
Yeah, I got him.
Kevin was this close to getting you Bain.
No, I got Bain.
Good thing you didn't get him.
Yeah.
There you go.
Don't worry about it.
I got all the DC characters.
Ghostbusters characters, Doctor Who
character. They did have quite the
Lego dimensions thing though. Yeah. What made me think that
Lego needs to set their game. And that's why, like, I understand
you're a little Lego store. You don't have
you know, room for everything. Lego dimensions
because it's such a smash hit.
So anyway, so now you're building. I appreciate that.
I'm just the fun of it though. I do like, and appreciate
that you can just make whatever hell you want on top of this
thing. Yeah. Yeah. I'm having
to come up with on the fly here as master builder.
Because like they have the play set, obviously builds the bat signal
in a different fashion that would I'm going to be available to.
So I think I figured it out what I'm going to do.
I'm going to do this.
Okay.
Now I can put that anywhere I want on the portal.
I'm proud of you.
And of course,
I was foolish to wait this long
because now the story pack
that will come out in September
is the Ghostbusters story pack
that has a new shelf for the portal itself.
But will I like the movie enough
to represent the new movie?
No.
That's the prediction?
The answer is absolutely not.
Okay.
Ladies and gentlemen,
this is the Kind of Funny Gamescast
every week we get together
to talk about video games
and all the things that we love.
You can get it early at patreon.
com slash kind of funny games.
If you throw money our way,
you'll get the goodies, as Greg likes to say.
If you like to say that.
If you want it for free,
you can stay right here on YouTube.com slash
kind of funny games.
And make sure you subscribe
because YouTube decided to do this whole purge thing.
Yeah, that fucked us.
We hit the 200K, we celebrated.
Now we're back to 194.
So, let's get back to 200K so we can celebrate again.
I think it's a good thing in the purge.
The purge is a bad thing.
I tweeted about that.
It's a horrible thing.
I mean, assuming it works,
and it doesn't seem like it worked
because it seems like some people that,
like, we're already, yeah,
we're losing their subscriptions.
Or like, why, why would you want fake numbers?
I would rather have the real amount of people
that are actually watching us
But I was that they were eliminating people
Who I'm more upset that people who wanted to stay subscribed
Got right but I'm saying in theory
The purge is a great idea
In theory the movie the purge is a great idea
Yeah exactly
They're on number three
I know
That's crazy
But I think that the number
I'm just upset because more numbers
Just means more for everything
I want the views to be accurate
I don't give a fuck about subscribers
Give us 10 million
I love to see
Think we're bigger than we are
I love to see Twitter
Do the same thing
I was saying I tweeted
yesterday. I love to see Twitter erase all the old accounts and inactive accounts and fake accounts and
spam accounts. See what the numbers really are. There's little things you can do on Twitter
to figure out what your real account is. I don't know. I just think that it's
it's because if the vanity numbers all go away if everyone is hit. Yeah. So it doesn't matter.
You know, then everyone loses their subscribers. Yeah. It was funny to see those Funhouse Idiots.
Diplo. It's diplo. Or a million again. Dude, that sucks. They lost like 60K.
They're dorks. They were lying. You know Kovic did it on purpose.
I've seen there were some channels that lost like 300,000 people.
I heard PewDiePow lost like 600,000 or something.
It's insane.
But again, those are not real, assuming that it worked.
But I think YouTube tweeted out something saying that they don't know what was happening.
Yeah, they did say we are aware of the problem.
Yep.
So didn't see.
Shout out to you.
Yeah, such a weird thing.
Anyway, subscribe to us if you like us because that would make me happy.
Also, the other channel, too, we didn't lose.
We only lost a thousand over there, but still has a thousand people.
That's a chump changed to kind of funny prom.
No, I like it.
Kind of a prime doesn't need anybody.
It absolutely does.
So guys, I want to talk to you about video games.
I'd love to talk about video games.
Greg, we were at VidCon last week.
We got these beautiful Lego.
Exactly.
These big beautiful Legiton.
Big beautiful kids.
And we were on a panel about indie versus AAA.
And I thought it was a pretty, pretty good discussion.
It was us.
It was Boogie.
Yeah.
It was Ashley from CNA.
Ashley Esqueva.
Oh, you know I don't know how to pronounce her name.
Escalator or something like that.
Escalator.
You've heard me trying to pronounce the last name.
I think it's a squeva.
I'm going to look it up.
Anyway, she's cool.
looking it up. And then who else was on that
panel? Oh, Lawrence from
He was late, so he doesn't count, but he was really late.
I heard that's why they took away some of his subscribers because he was so late.
They're like, fuck you.
Oh, you're right. Ashley Esqueda.
Esqueda.
Esquiae, D-A.
Oh, I thought it was a V. Whatever.
Good for her. She's great.
So we talked about the whole thing of Indy versus AAA.
We've had this discussion on our show many times.
But it was interesting kind of talking to guys that are a little bit more PC-focused or
Dork focused.
Dork focused.
Yeah.
And they just obviously had different opinions about the whole thing.
But it got me thinking about the idea of back in the day, there was a clearly defined AAA,
AA, shovelware, licensed games, ecosystem of everything kind of fits into these little buckets.
Sure.
What is the 2016 market share?
Like how does that break down?
And what are the categories that we can?
I mean, I've talked about it at length on a million different shows and panels, but they all run together.
Right.
and the fact that I think the middle has fallen away.
But I do think it's making a comeback.
But basically the middle's fallen away,
and that was always going to be your THQ,
your license games, your door of the explorer,
all these games that were just shoveled out there.
And then also the games that you now see,
as I'm saying, they're coming back,
deep silver putting out for some reason,
your home front of the revolution,
your mighty number nine,
games that are not AAA and are not Indian
are in this weird space in the middle
where they're half baked.
And it's interesting to see the reaction
of that middle tier coming back
and what people think of it.
Because it has for so long,
been there's triple a's and there's indies and that's what it's been when you when you saw t hsq fall
with you draw when you saw a bunch of other mid-tier publishers like that start clamping down and
not putting out stuff and capcom getting burned and not being able you know what i mean not putting
out their games that they thought were going to be triple a you saw this middle section dry up
and that's where it's been and that's why like when we got asked to be on that panel and it was like
it was in indi versus triple a fight and it was like well i don't think one exists without the other
anymore i think if it's if there's no if there's no uncharted four if there's no marquee title there's
tent pole title, indie games aren't enough to move units and consoles and what then we're just
left with these PC dorks. And then the flip-plop of it, if Indies fall away, are you excited about,
are you reading about games every day if you're only getting six really great AAA titles a year
spread out, delayed all these other problems? It's as weird, it's, that's the ecosystem right now,
but you're starting to see all of a sudden people who have moved from being indie, like,
Indies, and that's the weird, I hate, on that panel, we talked about it, right? That I hate even
having this argument or this conversation anymore.
Because what are we really defining as indie?
Is it that you are an independent game studio?
Or is it that you are a small team making a game on your own and you're getting funding
from PlayStation?
Or is it the whole thing where like, well, insomnia at games then is an independent game
studio, right?
But they're huge and they're awesome.
They have a whole bunch of different partnerships.
And how does that work and where does that go anymore?
I mean, but you know, when you look across the different forms of media, I think
that that is true as well.
Like when you look at music, like with rap music, Drake was independent for a long time.
because he didn't have a label representing him,
but he had labels backing him,
which was the difference.
You look at us,
we're independent,
but in a lot of ways,
it's like we get to kind of coerce with people
that are very not independent.
So it's like we're kind of in that same place.
Like we would be the equivalent to,
uh,
to any of those companies.
Insomnia,
no way.
You don't think so?
We're not cool as insomniac yet.
Yet Teddbys are.
I like Yacht club games.
Fuck yeah.
God damn it.
I hate Nick.
I hate that he started this.
I hate that Colin knows it annoys me.
Sorry, let on that it was annoying
So we talk a lot of shit about PC gamers
But it's all unjust
And in seriousness
The PC ecosystem
Is typically always well ahead of the curve
And
They're ahead of the curve
Obviously in power
They're ahead of the curve
In many ways in advancements
In the way we play
Yeah, in the way we download
And enjoy games like Steam
And so I think
We can look to PC games
For answers to both
The things that Greg had mentioned
mentioned, PC gamers, first of all, I mean, something we didn't mention, PC gamers have been
well ahead of the curve in the digital revolution. No one buys their PC games physically at all.
I mean, that's just not a thing that went away forever ago. Yeah. And it happened so quietly that
console gamers didn't even notice. And so, like, while console gamers continue to cling on to the
idea that they're going to be buying games in stores in 10 or 20 years or not, PC gamers already
know that that's going to be the case forever because they've, they've grappled on that. So they
were ahead of the curve there, right? They've been ahead of the curve in terms of the way we ingest
games in terms of like, you know, PSN and Xbox.
PSN, really Xbox Live was the thing on original Xbox and then Xbox 360 really
advanced it in the way we have a marketplace and all those kinds of things.
But it was really Steam that taught us about how we download games easily about how we have
easy discovery tools, how we have things like forums and help desk stuff tied into the
system, how we have different pricing structures and tiers and flash sales, wish lists, all those
kinds of things.
So they're ahead of the curve there.
And I think they're ahead of the curve with the indie versus AAA thing
Because actually like a majority of PC
We have to take a time out everybody
Where were we?
Sorry about that
So I had to go help our landlord with this computer
Okay
So I'm back
Yes
So what I was saying was that the PC
To catch everything
I mean though everyone just heard it but I didn't
Is that PC gaming has been well ahead of the curve
And I think they're now ahead of the curve in the indie space
versus the AAA space
So the AAA space
Is well established on PC
It's been established in some form
for 30 plus years on the PC space, more than anywhere else.
But I think that the exploration of price points that I was talking about at Steam,
the accessibility of the games and the ease of developing these ecosystems in one unified kind of place.
And I'm not talking about it on a PC or a Mac.
I'm talking about on Steam has cultivated a place where there is a 99 cent game.
There's a free game.
There's a $5 game.
It's a $10 games, a $20 game.
And these are all what we would classify as indie games.
So I think that the PC has just been well ahead of the curve.
And I think we're going to start seeing that and have been seeing that seep into the console.
space.
And to Greg's point,
I think that what's
interesting is that publishers are starting to explore,
not the indie kind of,
they're not indie by nature,
but they're,
but they're independent,
they're exploring more independent
pricing schemes.
Sure.
An example is Square Enix
just released Adventures of Manna
surprise on Vita.
Been playing it.
It's fun.
It's a little vanilla,
but it's fun.
And they're charging like 12 bucks for it.
Sony releases Ration and Clank for $40.
Brand new.
Right out of the gate.
Yeah.
Recore by Microsoft is going to be $40.
We use the number $9.30.
My money $30.
At retail, I think $20 digitally.
EA puts out in Ravel.
It's cheaper.
Right, exactly.
So everyone's kind of exploring these spaces.
And then we see Sony San Diego exploring with the free-to-play or games as a service model.
So I think you're seeing a lot of this space.
So I think that the walls between AAA and India are kind of dissolving, not necessarily
in terms of quality because we know a AAA game when we see it in terms of quality.
And I think that's what we're talking about mostly.
Because a game like ukulele, for instance, which is totally independent and independently funded,
could be a AAA 3.
3D platformer. So like I don't, I don't know that that word has kind of lost its meaning.
So that that's kind of what I wanted to ask you guys about is so obviously indie AAA, we have ideas in our head of what that means.
But what is double A? Is that still a thing? Is A still a thing? Because I remember two generations ago, it very much was. Like when you look at specifically, I think Nintendo is easy to look at because they have so many franchises to themselves, you can kind of delineate which is which, right?
You have the Zelda's and the Mario's that are the AAA's. You go down to the Mario or the Metroid and the,
the Star Foxes, right?
And it starts going down.
The Donkey Kong's Mario Kart would also be AAA.
Hell yeah.
Mario Golf.
Triple A.
Mario Golf.
Triple fucking A.
But quadruplea.
That's the thing is like on Game Over Griggy, which is coming out this week for you guys,
one of the topics was the rating system of movies.
Movies where it's like PGR, they had to make that PG-13 to kind of explain the middle
ground between the two.
And I think like that is where the Mario Golfs and stuff like that would fit.
Sure.
And I think that as, you know, time is changing how games.
have evolved, a lot of the genres even have changed from that.
So what 3D platformers, I'm not sure AAA 3D platformer can still exist anymore.
Like I think that ukulele, no matter what went into it, I don't know if we would even qualify as AAA.
Well, I think it's a matter of, it's a matter of scale in terms of the context of that particular genre.
What I mean by that is, uh, I think Ratchet and Clank is a 3D platformer.
And it's currently a AAA game.
So like, but sold at a 40th, I do.
I do, but it's sold at a $40 price point.
So I don't think we can use necessarily the price point of the game to say whether it's AAA or not.
Homefront, the revolution is a $60 game, and that is in no way shape of form a AAA game.
Not even fucking close.
You know, so I think we have these two kind of competing things that we often use to kind of,
we're conflating things.
And we all do it where we think a $60 games, AAA, a $40 games, like kind of the A game,
the $20 game or the $30 game, like Carnival games on Wii was a fucking,
sold like $10 million coverage or something, but it was a piece of shovelware.
And then you have the indie space with the digital stuff.
But we've talked about this a lot in the past where I think the pricing structure is not necessarily going to be commiserate to the quality of the game or vice versa because you have a lot of great free to play games that people enjoy.
And then on the other side of the scale,
and I do believe this,
that a studio can one day get away with charging $100 for a game if it's so fucking good and so AAA that it goes beyond a $60 game.
Yet I don't think that the $60 price point that uncharted 4 was at makes any less of a AAA game.
Chartered 4 is about as AAA as it gets.
So I think it's more complicated than that.
The good news, though, is that I think that to my point about kind of commenting about the PC space and the kind of forward-looking nature of the PC space is that we are going to just get, we have a dearth, I think, of stuff of exploration right now in that price point and in terms of exploring what Indian A and AAA mean.
But in the PC space, we don't have that.
And so if the past is any indication about how console gaming is catching up to PC gaming in those respects, then I think we're going to get to that point as well.
and then I think that and then I think you have a lesser delineation between
Indy and AAA what is that fucking huge PC game that was that's that was funded like something
It's like 80 million dollars or something like that you know what I'm talking about the off time ahead
Um
Like it's it's like in I wish people I wish I can remember what is what it's name star citizen see
Yeah something like that like some game that's like that made by an independent studio with no publisher
Per se I think it might be star citizen but is is is is made for triple A budgets there are triple massive
the AAA games we love that were made for not even remotely that budget.
But that's an independent game.
So I guess that's kind of what I was thinking about is, is it how much the funding goes into it,
like into the actual game?
Is it the fact of how flagship it is for the company making it?
A game like Mario Maker, not that much money necessarily need to be putting it to make that game,
but it is, that was the Nintendo's flagship title that year.
So does that make it AAA?
It's obviously not indie.
You know, we know that, but like where does that fall then?
Is that where the A goes in?
Is double A even still a thing?
I think that, I think that, I don't know if Greg agrees.
I'm listening.
But I think that, did you find the Kickstarter?
I'm trying.
Star Citizen brought in $2.1 million.
That's not what I'm thinking of them.
I think people, like there's constant rounds of funding.
Like, GameSpot kept writing about it every time it would reach like a new million dollar miles.
They wrote about like every week.
Some PC game.
Yeah, it was a PC.
I don't remember what it was.
I'm sure people out there know.
They're probably going to fucking talk about in the comments.
And it's great because I don't know what it is.
But I know you guys know what I'm talking.
I might not be 80 million.
it might be 40 million or something,
but some extraordinary amount of money
that these guys continue to collect
as they create this game.
I think per your point,
I don't know if Greg agrees,
is that you can't,
like Rocket League
is,
was made for $2 million,
which is nothing to make a game for,
and has made 60 times its amount spent in profit.
Or I guess,
gross revenue,
not necessarily profit.
And I feel like that,
I feel like Rocket League is a AAA game.
You know,
like it was made by a small studio on the side,
and it's easy to understand and it's bite-sized,
but it's not what we would also look at as an indie game
because it has such a huge reach and so much popularity
that I think things start to get blurred where you're like
it's because of, in other words,
you have to judge it based on like a bunch of criteria
as opposed to just one.
If you looked at Rocket League and it was made for $2 million on the side
by an independent studio that does contract work for other people,
which is what they usually did at Cionics,
then you say, yeah, it's an independent game.
And I respect it is.
its popularity is in no way, shape, or form independent.
That's like when a musician or a band,
an indie rock band becomes a huge band.
Well, you're not independent anymore.
You know, like, you are independent if you don't have a label.
Yeah.
By definition.
But if you have a platinum record,
don't know how independent you are anymore,
because that's not what we mean when we say independent.
What we mean by that in the music scene is we,
is it's indie.
We know what, you and I know what indie music is.
Yeah.
So I think it's, what I'm saying is that I don't think that there are a lot of definitions.
That's the problem is I think honestly,
I don't look at,
I don't look at Rocket League and say it's a AAA game, but in the same breath, yeah, you're right, it's an indie game and I never really bring them up.
It's the fact that we're trying to turn around and use the ancient terminology, and I say ancient, meaning that, you know, eight years ago, nine years ago, when I started IGN, I remember the E3 meetings where we went in there and Dunham had a spreadsheet.
And we went through all the games and we labeled them, AAA, B, C, like, so you knew the importance of them and where they fell.
And I don't know if we're trying to apply that now in a world that doesn't, it doesn't matter in the same way.
When you say, this is a great indie game, you mean this is a great game made by a very small studio usually.
You know what I mean?
And that's why it gets so weird when people are like, yeah, indie games like no man sky.
And it's like, well, kind of sort of, PlayStation's helping.
Oh, indie games like this thing that is being Kickstarter that's being supported by PlayStation or this indie game that's only being published on Xbox.
It's like, well, then there's second party.
And then how does that?
There's no, it's all murky now.
Everything's mixed in there.
You don't say, man, Ratchet and Clank was a great indie game because it was made by an indie studio.
No, and Sony owns the IP.
Yeah.
I mean, well, going back to what I was saying, I think Ratch and Clank would be the solid A title in 2016, what that actually means,
where it's like it has the polish of a AAA game, but the scope isn't there.
I think that's kind of the big thing.
That makes sense.
Using the word indie, you're right.
It's like there's the actual definition of it, but then there's how people use it.
And we specifically when it comes to indie games now, like that thing is, you can use that.
in 10 different ways, but does it feel like an indie game?
Is it an indie game?
Those are different questions.
Like thinking back, again, to the other errors,
when Nintendo would charge $40 for a first party game,
$50 for third party.
You know, on Game Boy Advance,
it would be $30 for their games and $40 for the other ones.
And the price points almost didn't matter,
because when F0 came out, F0 was not a AAA game.
It had the polish, it had all the other things of it,
But no one expected that game to sell super well.
It didn't.
But people love it.
And it still kind of fit that groove where now we just don't even have that.
Star Fox Zero is the closest thing.
And it doesn't have the polish that the other things do.
And that's because games are costing way more money now to make.
Yeah.
I think there's a lot of complicating issues about, you know, when you look at it historically about trying to talk about pricing in the cartridge era.
Because pricing, for instance, in the cartridge era, as you know, was based on the size of the chip.
So you get NES games for $30 or $40 and you get NES games for $60 or $70.
They got more pronounced on Genesis and Super Nintendo when you had games for $40 and a games for $100.
And which is why I always say games are so much cheaper than they are.
They were when we were kids because they are.
It's not when I was a kid, though.
I think that's the difference is once we got into the GameCube era, like the games were cheaper.
They're way cheaper than they are.
Well, they're $50.
I mean, a AAA GameCube, right.
But even a $40 game in 2002 is cheaper than a $60 game today based on inflation.
So that's the whole, so that's the whole argument, but there's complications like about pricing at retail and why retail I think holds the whole structure back is also because, um, uh, GameStop, for instance, I don't know the exact numbers, but GameStop like GameStop's margin is, is really low on new games.
They probably pay something like $47 or something, something, something like $49 for every game.
So they're charging in $60 for it, but they're also have to pay their vendors and all these kinds of things.
So they're making like a very sliver of money.
It reminds me of a, it's a weird.
comparison, but there's a great book I like called The Great
A&P, which is about the history of the supermarket. And they talk
about how these companies exist
on like razor than margins. And so there's no
like supermarkets exist on something like 4%
margin, which is insane. So there's no room for error.
So like they'll buy a
roll of toilet paper for 50 cents and charge you 55 cents for it.
Like they're making like just little rips of money and they want
to do volume.
The game, I think there's, I think
at retail, they're held back because
of these kind of Byzantine,
what seemed like Byzantine rules,
in terms of what you're paying for the game up front
and then what you can charge for it on the back end.
So there's less movement there because
I don't think there can be.
And I would not be surprised at retail games
were they were going to start charging
as they're already doing Canada, although the money's different,
$70 for a retail game.
Just to get more of a margin out there,
but I also think that that would
hasten their demise as well.
So I think that a lot of the space is going to be explored
not only with Indie and AAA and A
and all these kinds of things with
game types and pricing, it's all
going to be explored digitally.
because then I think that gives people more room to take risks.
There are a few people to pay out.
And the 70-30 split that Sony has or Microsoft has with their publisher partners for any game,
whether it's a dollar, whether it's $60 on digital, it's just easier for them to wrap their heads around.
And that's what you're talking about, right?
That's why, you know, as much as we give it shit, PC is a superior platform in a superior place.
It absolutely is.
For years, that has been happening.
It has been that way that, like, when we first, you know, launched and started doing a less place,
we immediately did stick shift or whatever, the game where you're jacking off a car.
And it's like, that's awesome.
And that exists because, yeah, they can get that and they can put it up and they can get it on PC and get cut through all this bullshit.
Now, it runs the risk, of course, like the app store where it's so accessible.
There's so much garbage on it.
Then you can't find it more.
Yeah, yeah, yeah.
Don't get me wrong.
Steam is has a pile of shit at the same time that it's a beacon of like hope and freedom.
It's like Kevin.
Exactly.
Prox and cons.
Pros and cons.
Like, it really is worth noting and reiterating what Greg said.
because I think it's really true is that the
limited nature of the console ecosystems
is advantageous for game discovery
with a more quality oriented slant.
That's not to say that everything's quality oriented.
As we say on PSI love you a lot,
90% of what's released on the PSN probably could,
no one would even miss it ever.
And then you have like a real,
I would love if PSN literally released five or six games a month.
You know, and we're just like,
these are the games.
And we literally stand behind all of these games.
But they give you choice and all that kind of stuff.
Steam is so open like iOS and like Android
that there is no dearth.
of fucking nonsense and garbage on there
and people with taking advantage of things and just straight
copying games and early
access and green line lines. So it's a little bit
of a mess too. It's not all good. You can get in there.
You can cut your teeth. You can make a game and you can
turn on and make another game. You can get in it. You make a name for yourself
like Steve Gainer did with Gone Home where it's like, okay, great. And then that
gets to all these other platforms. But for Tacoma, it gives
him a chance to get it on consoles at the jump.
You can go out and be that
indie studio you think of on PC
and then become that mid-tier studio
that nobody thinks of as AAA, but
Nobody thinks of his indie anymore because, you know, make the games you want to and grow and, you know, change.
And that's where it's gotten so awkward in terms of this terminology is the fact that, yeah, there's these indie studios.
But when we talked about indie studios, we did mean people in their garage, but they hit.
Not all of them, obviously, tons of them closed, but some hit.
And then they become like us where it's like, we're moving out of a spare bedroom into a studio and da-da-da.
And then it's like what you're talking about.
Where are we in that discussion anymore of what exactly it is?
Yeah.
Yeah.
And then there's, I think, new terminology that we kind of have to add to, like free to play, I think is a totally different section, as is competitive multiplayer gaming.
Right.
I think those games, like, from a price structure standpoint, are kind of on their own, you know.
And then from there, there's AAA of each or indie of each.
Yeah, you start getting into subgenres.
Exactly.
But I think that those qualify enough to be their own genres.
And in a lot of ways, eliminate the shovelware that we used to have.
Shovelware is now falling into the free to play.
It's fallen into the app store.
Yeah, there's no room for shovelware anymore
just by nature of
a savier consumer with more information
is going to make fewer poor choices.
And I think that's kind of the way you're seeing it now.
So not that Carnival Games is a...
Carnival Games is the ultimate example.
For people that don't know what that is,
you should look it up.
Carver games was a Wii game.
One of the best-selling Wii games.
And it wasn't bad, but that was quintessential
shovelware.
That was an afterthought of the register.
It was a cheaper game.
It was just silly.
It was stupid.
It took advantage of what we did.
But I agree with you.
free to play, games is a service, games as a platform, which I'm surprised we're not seeing
more of yet from big AAA developers. I think that we are. You know, we often talk about how the
open world thing, we're seeing a bunch of open world games and reaction to whatever. It's only
been the last couple years that people like us have been talking about, oh, games should be platforms,
blah, blah, blah. We're seeing that. Street Fighter 5 going. People, you know, hesitant to it,
and there's a lot of issues with it, but that's where you kind of roll through figuring it out.
We're in a couple of years, I think we're going to see that a lot more.
Sure. Although in Capcom's defense, and I don't really want to say that way, I don't think that
was their intention with Street Fighter 5. I think that they were under the gun. They got that game
out. So I think if they could have taken that back and had six more months, they probably would
have, the game would look really differently. What I was surprised about Tim was when Grand
Trismosport was announced that it's a real game. That was the one where I was like, Sony's going to make
this free and just have in perpetuity a 10 year, 15 year, 20 year, Grand Turismo game where you
literally, where there are literally in 10 years, hundreds of tracks, thousands of cars, you buy
them all as you want them.
They can make, I really do believe that that would be a huge
risk for them to take, but I also believe
that, and that's why I think
that Sony San Diego is testing all the shit on things
that people, frankly, don't really care that much about.
And I don't mean that in any disparaging way, but it's like,
drawn to death is a cool idea, but no one has any investment
in that game compared to Granturismo.
And then if these things work, and I'm not sure they're going to,
but if they work, then you have an opportunity to
make games as a platform. Because we
talk about all the time, right? The whole, the best platform,
the one we always talk about, why is this platform,
is Madden, is NHL, is all these
sports games, buy the base platform, and then yeah, every year the expansion pack comes out
where you do buy it at a discounted rate, those updated rosters, this new stadium, this new
engine or whatever it's going to be that's going to change it infinitely.
But until you wrap your head around that as a consumer, why would you do that with your biggest
titles?
Yeah, the question there, though, is what's the pricing on that base install?
Sure.
For Street Fighter 5 or for things like Overwatch or what are like, so the competitive multiplayer
games or these platform games, should they be budget priced to get people into then
like the idea is you're going to pay more
over time. You're a nickel in time, yeah. Yeah.
Because like that is why the
mobile space works so well is
it's free or it's a dollar and then
we're going to get you throughout
time, right? Right. And I think that we still
see it with games. Overwatch. I was shocked. I didn't know it was
$60 on consoles. That's insane.
Like that game should not be $60.
You know? And Street Fighter 5, same thing.
Like I think that, you know, until
there is that shift where
developers feel more comfortable
at that $40 level, at the $30 level or whatever,
consumers aren't going to be comfortable having these platforms
and committing to them.
I mean, of course, some are.
I'm talking about as an overall whole.
You figure your way around it if you're going to,
let's say we're just assuming consumers that are there
and we want to do Madden as a platform, right?
You launch the platform for free with everything restricted pretty much,
except exhibition with two or three teams.
That way people jump in like, oh, yeah, I do like Madden?
And at the end of every game, you're like, do you want to unlock the full thing?
Do you want to pay what maybe it's $50?
Maybe it's $45, whatever, with the promise.
of more content throughout it or the you know a video explaining that next year when madden
20 whatever comes out it'll be you can get the roster you can do this as we go you can pick up
more stadiums i don't know yeah and this puts a lot of a lot of games in i think a really weird
spot like games like doom or wolfenstein or deuce x even right like deuce x it's a triple
a game but i think a lot of people don't think of it in the same way that we think of the uncharted
games like that so it's like what where does that exist like it's a sixty dollar game and it needs
to be because that game needs
money to be made. Years and years of high tech
At the same time it like it kind of
At least in my opinion it feels weird for games
Like that to be
The same exact price as a lot of these other things
When I feel like they would
If that was a $50 game
Would it sell more? I don't know
Yeah and this is where I think this goes back to the digital thing
Is that I really do believe that if we had digital only pricing
That publishers would take bigger risks and dares
As in a company wide way
And as I said before if EA was just like all of our games are 50 bucks now
then what does that do to Activision and Ubisoft?
Like, where does that leave them? But they can't do that.
Like, they just can't do that right now.
That goes back to the Overwatch thing where I'm like, I really feel like Blizzard had to charge $60 for that game because on console, maybe not so much on Peasy, but on console, our perception is that if it's not $60, it's not worth your time or you're, like, there are so many people out there who I think are frankly acting very, in a very ignorant fashion that just do not, still do not touch games that are not on retail on a shell for $60.
And I think you're fucking totally messing up by doing that.
You're also losing the battle.
but for now
that, you know, like
Blizzard probably would have loved to make that game free.
But like they just can't
because whereas the value proposition
in the console space, when we look at games
that are free as fucking garbage.
And a lot of them are.
So it's, I think that's like a more of an optic issue
than anything else because
they probably, you know,
they probably had their debate internally
about what they're going to do
and they realize that
lion's share their game is probably on PC,
but then everything has to be equal.
Yeah.
It's a huge, it's so much,
much more complicated from a marketing perspective and from just a publisher-wide perspective than
I think we give credit for. So it's complicated. We're going to see an evolution of it, I think,
pretty rapidly in the coming years. And I really just can't wait to see these big publishers
eventually to start saying, like, we're not releasing our games and retail anymore. Or we're going to
release them in a limited fashion. I was talking to my girlfriend yesterday about she reads a lot,
she likes to buy physical books. I buy my books on Kindle. I don't like to do that, but it's just practical,
right? I'd rather have my books. And I was saying that I see a future for books similar to vinyl,
where in 10 years, Stephen King writes a book,
and they're like, we'll make 10,000 physical copies of the book.
And that's it, and that's your limited edition,
and everything else is going to be available digitally,
and you're going to have no choice.
Like something.
Exactly.
And so I think that, I think you're going to see that more and more.
And wouldn't it be interesting if Ubisoft in five years made another Assassin Creek game,
and they're like, it's digital.
So you're either going to buy it or not, you know?
And they still, they're still in that razor's edge with the people they have to please
at Amazon and the people they have to please at GameStop.
and they just aren't ready to stab everyone in the back yet
because once this happens,
it creates a huge problem on the market for the people that you rely on to
to get your consoles and your other products out there.
Sure, get the system on the shelves.
Everybody's doing that with smaller titles,
little by little by little.
And I think, you know, down the road.
Yeah, ramp it up from an EA ramps it up from Unravel to Battlefield.
Battlefront 3, digital only.
You know, something like that.
The publishers are going to fucking love to do this because they cut out everyone.
They don't have to manufacture shit anymore.
They don't have to put it on trucks and send it to fucking stores and have all this semantics and their sales teams just dealing with this shit.
They don't have to do it anymore.
Like they can cut their staffs down.
I mean, I'm not saying that that's great or are people going to lose their jobs probably.
But they have a fiduciary obligation to their investors and they're going to make more money and they're going to spend less money.
So we'll see what happens.
Next up, I want to talk about the games coming out this year.
So I got a whole list of all the stuff with release dates or at least release months or whatever.
I want to go through them.
And I want to see what games do you think will get delayed, if any.
Okay.
And just kind of what your thoughts are on the impact that those games will have.
Got a big old list.
So we're not necessarily going to go through all of them.
But so we're in July now.
Halfway through the year, we've already seen a whole bunch of pretty big releases.
Rocket League Collectors Edition coming to retail.
Not going to get delayed.
There you go.
Yeah.
We're close enough that it's happening.
Rocket League Deluxe edition is happening.
So yeah, it's cool, though.
Retail.
I mean, that must be huge for them.
You talked to him a bit about that.
I think they're doing it in conjunction with 505,
if I remember correctly,
which is kind of a small A publisher.
505 is also releasing Hawking
July 1st.
Right, yeah, Hawkins one.
In July 8th on PS4.
Yeah, I was going to say it's finally coming to PS4.
Yeah, I feel like
Rocket League, that's going to be a nice way
for them to make some supplemental income.
These are for people that, again, like games on their shelves.
The same reason they're releasing Shovel 9.
Yeah, it's going to be interesting how many people
for Rocket League buy it.
Oh, I want to support them and I want it on my shelf.
And how many people are like the people
you're talking about calling
who don't buy digital games
have heard about Rocket League, obviously,
and now it's there on a disc
they see it at Walmart
like, why not?
I'll pick it up.
My suspicion is we can just ask Jeremy
in a few weeks and find out.
Well, there you go.
We should do that.
Jeremy, expect a phone call.
Monster Hunter Generations
coming to 3DS.
I'll be big for them.
Arc Survival of the fittest,
finally coming to PS4
at July 19th.
I don't believe it when I see it
and ride a big old beaver.
There's stuff going on with that studio too
with a lawsuit
and all that kind of stuff,
I believe.
yeah I'll be interested to see how that does on PS4
sold over a million copies on Xbox one it's a pretty big game
yeah
kill strain
July 19th July 12th for PlayStation plus users
yeah I can you delayed
kill strain
it's gonna be interesting to see what it does
yeah this is one of those test beds I was talking about
this is one of the three test beds with guns up was already out
this is the next one and then drawn to death these will be the Sony
San Diego experiments to see how these games
this service work for them
I am Setsuna
coming to PC and PS4 July 19th.
What are you thinking about this?
Super stoked about it.
I think the game looks fantastic.
What I'm interested in is with the stealth release,
as I mentioned before,
of Adventures of Manna on Vita,
if they're going to also stealth release,
I'm Setsuna,
which is available in Japan on Vita,
but not here if they're going to do that as well.
Still, people are really stoked about this game.
Spiritually looks a lot like Chrono Trigger.
And as I talked to Alexa from GameSpot on our July exclusive,
which we're going up in the end of July for Patreon subscribers,
I do believe that I Am Setsuna and Star Ocean, although Star Ocean isn't very good, apparently,
where the tip of the spear of a JRP revolution or a Renaissance that's happening,
that's going to coincide with Persona 5 and Final Fantasy 15 and all these other games.
So I think the I am Setsuna is certainly going to be up there.
I think that game's going to be great.
Yeah, I mean, everything so far looks like they're just nailing it.
Like it's being made by people that obviously care about the genre and what it meant to them
growing up and playing those games.
Like down to the music, down to the look of the character designs and just their
outfits and everything, like the way that it's written, man, I'm very, very stoked about that.
And it does seem like the perfect Vita game.
Yeah, it does.
Square Inix is so inconsistent with this shit.
But I really do feel like that adventures of mana releases weird on Vita.
They didn't talk about it until the game was out.
And I feel like maybe they'll do the same thing.
So what's the story that?
Was it on mobile already?
There was released on mobile and Vita in Japan.
And then it was released the day it was supposed to come out.
I think on mobile here.
They also, like, it just snuck onto the PlayStation story.
I was like, what the fuck is this?
like you told us this wasn't coming to Vita.
The trophies aren't up.
They probably did this very quickly.
And people were asking for it.
I just hope, and I'll say it more on PSI Love you next week,
and I'll talk about it more on Twitter.
I'm sure that let's go buy this game.
So we show them that we want more of their games
because Square Nix is still supporting the Vita in Japan.
We're getting Dragon Quest builders, for instance, in the fall on it.
And I think we're getting Dragon Quest Heroes 2 on Vita in the West as well.
I take issue, team with you saying that's the perfect Vita game
because the perfect Vita game comes out in the middle of July.
called Galgun.
You get these girls, you give them the orgasms, you rub them.
You do it.
They all fall in low with you.
Sorry, Colin.
He's won me over.
Did he creates game?
Yep.
In the middle of July, you said?
Yeah.
That's not on my list.
I wonder why.
I don't know if a lot of people were really excited about Galgun.
I want to talk about a podcast, but Greg Miller wants to platinum it.
Banner Saga 2, PS4 and Xbox 1, July 26.
Hearing rumors of delays on that game for console.
still going to be free, I believe, for a period on Xbox
1, if you have an Xbox gold account for a little while
in July. Back half the month, right? Yeah, I think so. So
the original Bannerstock, which I did not beat, I really think that game's
really fucking dope. Other things came out. They got distracted. It's about
as close to Final Fantasy tactics as we're going to get, probably. It's mechanically
way easier. There's a lot of choice to be made in the game, and a lot of
repercussions for everything you do. And it's super dark.
reminds me a little bit of a game of Thrones, frankly.
So, yeah, in terms of its plot, in terms of its setting, the direness of it.
Yeah.
And this one, uh, was a little shocking to me because I didn't expect it so soon, just because
I didn't know, but we happy few PC and Xbox one on Xbox game preview and Steam early access
July 26th.
That's exciting.
Yeah.
That game looks awesome.
It looks great.
I, you know, I go back to that E3 conversation we had about it where I played it
a packs a few packs ago and I was like, I don't understand.
What am I doing?
Like the game, like no context to what was happening.
running around. I was like,
all right.
I know Jim's in it.
It's like,
whatever.
And then that trailer,
that trailer floored everyone at E3.
Everyone walked away
being like,
that game looks awesome.
Yeah.
I guess they announced July at that conference,
but July now seems a lot sooner than it did.
Yeah.
Yeah.
Well, June went by,
the wake of an eye.
Fallout 4 Vault Tech Workshop DLC coming in July at some point.
Don't care at all?
No.
Like the Far Harbor stuff I jumped into and I was like,
yeah,
more fall.
And I was like,
oh,
like,
this doesn't work.
I've been gone too long.
I don't care.
Why do I,
you know,
my character,
what's happening?
Runs like crap here.
Do you think people do care though?
Oh yeah,
people like fallout.
I don't think Fallout 4
has the resonance
that fall at three did.
You know what I mean?
You don't hear people talk about it
on that level.
Here's the big one,
guys.
Pokemon Go.
July.
It's finally happening.
I didn't get it on the beta,
which I'm kind of upset about
because I applied
and I feel like I'm a pretty cool dude.
The only that Pokemon master's in.
You're not one of them.
You're right.
Spencer got in there.
Kevin's little brother.
He's out there.
He's out there.
We don't care what old men think of the game.
They most definitely care what young men and old men alike think.
Then we get into August, the division DLC, the underground DLC.
It would be really interesting to see how that does.
It seems like the division, like Ubisoft kind of broke the division.
Yeah.
And that's kind of sad.
It was working fine when I was playing it.
What I hear from hardcore people, yeah, they're not happy with it.
They're not thrilled.
So yeah, will this bring people in?
Will they get into it?
Will they care about it?
We'll see.
So interested in what their numbers are.
Yeah, as well.
Yeah.
numbers, not the number of registered players you've had
great. What is your... What are your concurrence
tonight? Yeah. No Man
Sky. PlayStation 4.
Kevin and I are stoked. August 9th.
Yeah, Kevin's big on this one. Got a morbid
curiosity about this game. Yeah. Kevin, what do you think
about No Man Sky? Let's get you in here. Kick on that microphone. Dusted
off. Getting ready for my
VR experience game. We're doing this, right?
Nope. VR? No, no, no. Probably not. Not a lot for sure.
Maybe. Maybe. Maybe. Maybe. Maybe. I'm excited for
no man Sky. Kevin and I both played it.
And that's the biggest thing. You talk. I, I
I talk about the internet's expectations being run away with this
and that they all think they're going to get in there
and fucking make their own daga bud and chill out and live with Yoda.
It's not going to be that.
It's going to be landing on planets.
It's going to be scanning stuff.
It still strikes me as a game that, yeah, I'm going to want to.
It strikes me as the perfect game for where I'm at most nights where it's like,
man,
I don't want to go to bed just yet,
but I want to play something,
but I only have 30 minutes.
Like I don't want to get into something too deep.
This sounds perfect.
In there,
fly, land,
cool.
Yeah.
Yeah.
I really appreciate that Kevin.
He's just never.
with whatever they're giving him yeah when we do the deus ex go thing all he wants is
one's it coming to Vita once it coming to Vita well he's a good man right question
where's the VR where's the VR where's the VR good for you kev you you can't
you keep you keep this up you're gonna sit in the room while we record PS I love you X O X O X in one day
good Lord I think so moving on we got Metroid Prime Federation Force finally
coming to 3d August 19th it's weird that it wasn't at E3 at all I think they
learned. But I mean, but they showed
all their other little games. I just
I think they just, they're well aware. There was such a backlash.
Nobody wants this. So it's such a weird backlash.
I think it was a weird backlash.
I think people were being babies about that game.
Oh no. People want video games being babies?
Yeah. I mean, we've talked about that before,
but it's just like, it's a spinoff. It's not in place
of a Metro game. I know. And wasn't
a Reggie? He was like, we know this isn't the Metro game you want or
Yeah, but even then, I don't know. I'm a bit
surprised that they didn't at least show off because they showed off
a whole bunch of little games here
and there on there at the Treehouse stream.
It's dog water now.
It's dog water.
I'll never forget your story of your family members dying from dog water, so I don't drink it.
DeSex, Mankind, Divided, PC, PS4, Xbox 1, August 23rd.
Looks great.
I'm excited about it as long as I can play it.
That's the thing. I'm cautiously optimistic about it.
Like that's one.
Nick is stoked.
Yeah, Nick Super into it.
And he was like talking about how that's his next game.
That's awesome.
That's great.
I mean, and that's the thing.
Looking at it, it looks like a kind of game I want to get into, but so did the original
SpaceX.
And then I got in and it was just the battery and the controls.
and it just wasn't for me.
And I'm hoping this one.
What do you mean the original day's X?
The last day of the last dayfx, I should say.
I'm sorry.
The reboot for whatever.
The PS3 one.
Then Madden, August 23rd, like clockwork.
It's common.
Madden 17.
You said you're going to do a season with me, right?
Didn't say that?
Definitely not.
I'll play offense.
You play defense.
We go for a season.
No, no, no.
That is something that I won't do.
I will not play Matt.
But I won't do that.
The King of Fighter is 14.
Nope.
August 23rd.
Yeah.
In North America.
Nope.
The fuck out of it.
on that one.
Attack on Titan,
Wings of Freedom,
finally coming out.
I feel like that thing's been
talked about forever.
It's coming to PC,
PS3,
PS4, Vita,
and Xbox 1,
August 26th.
The Europe
in the 30th and
you're going to say.
I don't think so.
Yeah,
it's unlikely.
Yeah,
I mean,
I'm interested from a story
perspective because it
supposedly goes beyond
the first season,
which is all we have
right now in this universe.
Sure.
Obviously the manga goes
way far.
Obviously.
I'm excited to see
see it all visualized and stuff
because it looks great and it looks fun
it looks Spider-Man-esque
for the battle scenes and stuff
I just don't think it's gonna mechanically hold up
Okay okay
Who's making that one?
Techno
I think
Sounds right
World of Warcraft Legion
August 30th
Alfredo is juest
stoked about that
Alfredo played his first
I saw that
World of Warcraft
Yeah people who love wow
You know the laps
And then stuff like this comes around
And they get back into
Similar to destiny.
Sean Finney and O-N-O-M.
But, I mean, it's crazy that it just has that
that staying power, even after the movie.
You'd think that would have took them down.
No, no.
Movies can't kill video games.
A whole bunch of games I don't know about.
Verden.
Coming on August 30th on PS4 and Xbox One.
Oh, Verden, V-E-R-D-U-N.
Yeah.
We're done.
Yeah, I don't, yeah, I don't know
what type of game that is.
We got Fallout for Nuka World DLC in August.
Grow up.
Coming in August, the sequel to Grow Home,
another one of those,
back to the last topic,
it's, I mean, it's indie,
but it's made by Ubisoft and whatever,
but I'm happy they're trying different things.
People really liked the first one.
Yeah.
So,
it wasn't my thing.
I tried it,
and I was like,
eh,
this,
it was like,
kind of a platform,
but it wasn't at all.
I'm like,
all right,
I'm not into this.
Sorry,
I don't mean to be rude,
by the way,
this is Ryan McCaffrey
texting me about tomorrow.
He's gonna be on Colin and Greg,
so I don't believe you should be.
Show me.
Series Sam VR,
the last hope.
Moving on into September.
We got XCOM 2,
PS4 and Xbox 1, September.
Finally,
finally.
Very excited about that.
XCOM 1 or enemy,
you know,
so good.
Cycle Pass,
mandatory happiness coming on.
PS4 and Vita
is another one of those anime games.
So we'll see people,
people really like cycle past.
People are looking forward to that one.
September 13th.
Recore.
Come on Xbox 1,
September 13th.
I'm very interested to see how that game reviews.
Me too.
Because I think...
It looks very mediocre.
I'm hoping.
that it hits the 7.5 range
because like that that'd be cool.
But I hope it doesn't hit that that five or six range,
which it could.
It definitely could.
Sure.
Dragon Quest 7,
Fragments of the Forgotten Passed on 3DS,
September 16th.
You're gonna dust off the old best library?
I mean, I probably will, yeah.
Yeah.
Good, good, good.
I have to.
When's that Dragon Quest Builders out?
October, I think?
That's the real jam right there.
Give me that Minecraft club.
Yeah, October.
For Builders.
Sorry, I didn't mean you jump ahead, Tim.
No, that's cool.
I apologize.
Destiny rise of iron expansion September 20th
Go get them destiny players
All right here we go Colin for you
Sonic boom fire and ice come to 3DS
September 27th
Who's making that? Sanzaro?
No idea
Every game
But it's totally they just need a Sonic game so they're just doing
They're working in support they're about to announce the next actual Sonic game
Yeah they acknowledge that exists
Yeah and it'll be better that things have been wrong
Hopefully who the hell knows man
We all know whatever
I believe one
day we'll get a good Sonic game. You are. It's called
Leg of Dimensions year too. No.
Putting Sonic on it. Yep. You're going to love
it. You're going to have a little Sonic in there. I mean,
I'll do that. Let's play with you.
Thank you, Greg.
Thank you. That's pretty bad. FIFA 17. I didn't even know what you were
doing for a second. That's how off it was.
FIFA 17, September 29th.
Forza Horizon 3, September 27th.
Back to the last topic, racing games are kind of another
thing that like, they look AAA, but
they're not really.
This seems to be an off-cycle
Forza
Right?
This isn't
Turn 10's not making this one
Right?
Don't turn 10 make
Forza games
I don't know
That doesn't matter
They're talking about
Fortza and I was gonna
Like is
God's BD
Games, the core games
At this point?
I don't know
I don't know
Yeah
I just when I didn't
It doesn't look like a full game
to me
Or it's a full game
But it doesn't look like
A real Fortsa game to me
Forz Horizon 2
2 is the one with the Fast and Furious
TLC
But I can be totally wrong about that
Final Fantasy 15 fucking finally
September 30th
We'll see
Yoki watch 2
I think that's gonna be the next big game
that I play 15? Yeah
I thought you're talking about Yoki Wai Wai
Which I thought was gonna be way bigger in the States than it is
I remember that
That's one of your hashtag column was wrong moments
September 30th
But the thing with Yokai Watch
It's fucking huge in Japan
Yeah it's ridiculously huge over there
But here did I don't even know if the cartoon
happened yet or I'm sure it probably is
I don't know if the first game did well enough for them to do the sequel
But to localize it
But
I thought
was going to be way bigger because that game is
massive and Japan is absolutely fucking massive.
I did not like that game. The first one at all.
NBA 2K17
coming to all the damn consoles, September.
It's crazy that there's still 360
in piece three games.
It's all baseball, man.
Phoenix Wright, Ace Attorney, Spirit of Justice
coming to 3DS in September.
And the Division 2nd DLC, the survival
thing, 30 days earlier than Xbox 1.
Moving on into October.
Tober's packed with the big boys
here. Mafia 3.
October 7.
Excuse me.
I'm excited about that one.
Me too.
I saw behind closed doors at E3.
It looks really good.
Gears of War 4.
October 11th.
Definitely.
MotoR.
4.
October 13th.
Yeah.
All right.
PlayStation VR.
October 13th.
Hell yes.
You see that the more VR
at pre-ters tomorrow.
7 a.m.
I'll be up.
Cool.
Kevin.
Get up.
Be here at 6.30 to make me a coffee,
Kevin,
so that I can pre-order my VR at 7 a.m.
Res Infinite.
Along with.
Yes.
That is the best.
God damn news that game dude so fucking fun I haven't done the VR one I love
yeah and that's the thing putting it on like I was that man that was the first game
I feel like I played that I was like I can see this is a complete experience that I jumped
in and the boss went behind me and I did the thing where I was looking for it and I was like wait
a second turned around I was like oh my god oh battlefield one October 21st civilization
six October 21st Conn I'm gonna lose you to that you think probably last guardian
October 25th there it is game of the year that'll be the next one I play
Titanfall 2 October 28th
There it is game of the year
Elder Scrolls 5 Skyrim's special edition
It's a big in October 28th
Biggin
Dragon Quest Builders
October
Vita maybe Vita
Batman Arkham VR October
You have to assume that will make launch
If they want to make a gillian dollars
Yeah because that would totally be the one
That people will bring that home and be like
Fuck yes, buy it and then show it to all their friends
So the one game that was delayed
Was the Arkham collection collection
Do you think it was delayed for the VR stuff?
No. I think it's that they don't want to fuck up
but you're like it on PC.
Virtuous apparently needs more time.
So they made the right move.
Because remember Arkham Knight had bad
on PC.
So I think that not that these games are coming to PC
but Arkham Collection isn't but
they know what they have to do.
They're probably putting origins in the collection.
That would be kind of cool if they actually did that.
They won't, but it'd be awesome.
WW2K-17 coming in October.
Brock Lesner
on the cover.
Really?
Yeah.
Yeah.
All right.
The big man.
Come on.
I guess that's a call they could make.
Who else are you going to put on the Roman rains?
The drug addict?
I guess you're right.
You're going to put Xavier Woods on there?
Yeah.
I'd rather that.
To put Chris Jericho back on there.
Yeah.
I guess you're right.
Anyways, November,
Call of Duty, Infinite Warfare, November 4th.
I think it looks cool.
Yeah, it looks really cool.
Hope the story is awesome with the Noddy Dog guys.
Honestly, the gameplay demo trailer thing they showed at E3 at the Sony conference.
That was awesome.
Awesome.
Yeah.
Dishonor 2, November.
11th. Hope people enjoy it.
Know how they've been waiting for that one? Not for me.
Nope. Grand Jorismo Sport, November
15th. Big PSWore game
this fall. Watch Dogs 2, November 15th.
Right here in the Bay Area. Cauchously optimistic about that one.
The Bay Area.
Pokemon, Sun and Moon, November 18th.
I don't care. I don't either.
Really? You don't care? Why don't you care?
Because it's more the same, man.
That's all you've ever played with Pokemon.
No, I don't want this. I'm happy to hear that.
I don't want this. You're becoming jaded like me?
No. I'm in jaded about the
freaking reusing the same goddamn engine over and over.
I'm done.
Okay.
December.
Steep comes in December at some point.
South Park the fractured but hole.
December 6th.
Yes.
Fuck yes.
Yes.
Dead Rising 4 December 6th.
Fuck yes.
Kingdom Hearts HD 2.8.
December something.
Kingdom Farts.
Last night.
Guys.
Get fucking hyped about that shit.
Last night, Tim.
Alexa got me drunk.
Good.
And she somehow convinced me to do a Kingdom Hearts
Let's play with you and her next to me doing commentary.
So we have to do that at some point.
I would love that.
I've always wanted to do let's plays for Kingdom March.
It's just hard because it's such a long game.
It's a role play.
Yeah, it's like not really well equipped for that.
We can do a stream.
You can figure that out.
No.
Okay.
We're going to do an eight hour less play and put up on YouTube.
There's a whole bunch of other games that are just,
they don't really have any actual date yet in 2016, but we know we're coming.
Neo on a PS4, Outlast 2.
Atlast 2 I'm stoked about.
The Star Wars,
X-wing VR mission thing.
Paper Mario Color Splash on WiiU.
Yeah, it was a world of Final Fantasy.
It's a world of the Final Fantasy.
People seem to really be into that.
Did you see the trailer at E3 for that?
Looks cool.
It looks way more like a tradition.
That's like this is what you want, Colin.
We'll see.
If it's like Mystic Quest,
I'm going to be pissed.
Like Baby's first fucking role playing game,
which is what I sense it's going to be.
But yeah.
I remember getting Mystic Quest on eBay for Super Nintendo
when I was in ninth grade.
Oh man and that must have been a moment because I was one of final fantasy I never owned and I was like this is fucking an embarrassment
I can't believe this game even exists oh my god you screwed me it's a mystic or mystical quest mystical quest maybe it's one of those
mystic it's mystic it's mystic quest yeah it fucking sucks um all right next topic let's how about the games coming out next year
oh 2017 2017 games yeah I'm happy that in the 2016 there's not too many that we think you're going to get delayed because most of them already did
Sure.
So that's why you can be so.
But at least most of the ones that got delayed have release dates.
So that's good.
Like actual numbers.
Yeah.
It's not just,
it's going to come at some point.
I'll be interested to see what are you put on this list.
We'll see.
Scalebound.
It's coming out.
When?
Got that down for just next year.
There's not an actual.
Okay.
This is backwards.
So scale bound,
Sea of Thieves,
Crackdown 3.
Crackdown 3.
Yes.
Earlier are a crackdown fan?
Yeah.
I like Crackdown one quite a bit.
See of Thieves.
is interesting because so many people seem to be very, very, very high on it after E3.
Like, it won a bunch of awards and a bunch of stuff.
And like, I was telling you, that was to me the low point of any of the press conference.
I was like, this is garbage.
Playing it, had a lot of fun, entirely attribute it to the setup that we had, the people around us.
So I think that people are going to be a little upset about that.
The wind whispers evolve, but will you listen?
I won't.
Thank you.
Wait, what?
I will.
I'm already sold.
Detroit become human at some point.
Fuck yes.
But I do think that could get delayed.
Which is funny because I thought that might,
my prediction was they'd give a date
and it would be this fall.
And then when they didn't and they gave another character,
it was like, oh, right.
I forgot, of course.
You guys are very ambitious.
I could see this being delayed.
Crash Panacut 1 to 3 remastered.
I am so excited.
I don't think that'll get delayed.
Yeah.
It doesn't have a date.
Yeah, yeah.
Next year is the,
is when they're targeting.
So that'll be fine.
over kills the walking dead.
Oh, right.
That's a thing.
Fuck, that's been,
God, I forgot all about that game.
We did a conversation about that
years ago now.
We were at IGN though, right?
Yeah. Jesus.
Yeah.
And they made the weird thing
where it's a VR game, right?
Isn't that what they did?
Isn't it just on one of the VRs?
Oh, is it?
I don't even remember.
I'm going to drill into that
because once they said that I kind of
stopped paying attention to it
because I was like, all right, see you later.
Then there's, I don't know how to say this,
but near automata.
Automeda.
Atomeda.
Have you seen this shit?
Yeah.
It looks fucking awesome.
Yeah, it looks cool.
Star Ocean looks cool too.
So I'm skeptical about
about this game.
But Platinum's making it,
I think.
So I'm also skeptical about it.
I'm gonna look into that as well
because I think NIR is being made by Platinum.
The original NIR is like a cult classic though.
I don't know if you played it,
but it was a cool game.
I played it for like 10 hours maybe.
Weird is how I would describe it.
This one looks cool.
It's giving me Ani Musha vibes.
Yeah, it looks cool.
I mean, the Ani Musha vibes.
are coming from what the fuck's that game called?
I apologize.
The Technoco-A game.
Neo, right.
That's where the fucking...
But see, that's a little too hard-
for me.
Platinum's making the game.
That one, it's...
That's on Emusha mixed with the sort of stuff.
I'm just like...
Looks fucking awesome.
It does look fucking cool.
Reson Evil 7?
Stoked.
January 24th.
I hope it doesn't suck.
PSVR.
Yes, January 27th is the release date?
Mm-hmm.
Delayed.
Sorry, what?
Delayed.
I don't think so.
I think it was delayed out of October.
It's my theory.
And I apologize.
Apparently,
over kills the Walking Dead is PCXXX1 and PS4.
Cool.
No platforms have announced yet for the VR experience.
No.
All right, guys.
Sniper Ghost Warrior 3.
Come in January 27.
Didn't you play that?
No,
I played Sniper Elite 4 and I'm fucking stoked by that game.
Yeah, good.
I had never played Sniper Elite.
I'm like, this is fucking dope.
I was like, this is really cool.
The way it happened.
I had a rebellion doing their thing over there.
I had no idea.
The thing about it is they had reached out to us
ahead of time before E3,
like we want to set up demos for you and I was like,
and they're like,
actually was that they wanted to talk to,
they wanted to talk to us about maybe one day doing the Patreon sponsorship.
So if they ever pop up great,
they didn't.
So this isn't a sponsored thing.
So whatever.
And then they were like,
do you know our games?
And I was like,
not really.
And they're like,
good.
This is,
Collins is your shooter guy and we are making sniper elite.
And this is a game we think would totally work for him.
It's a good shooter.
We feel like it's going to be our breakout shooter.
Like,
people are going to play this and be like,
oh,
these guys are great at making shooters.
Similar to like how,
you know,
the Wisher was a wake-up officer.
It's really neat.
Now, this is,
this is not new to people
that played sniper lead.
I've just never played
these games before.
People love this shit.
I was in a map
it was in the 40s
somewhere, I think in Germany.
I'm fighting Nazis
that, like,
they have a rail gun.
They're protecting a rail gun.
And you're slinking around.
I mean,
I can imagine these games take
for fucking ever to play
because you're slinking around
and just waiting and waiting and waiting.
So you are,
you're like a sniper.
You got to like,
and like you have a sidearm
and all this kind of stuff,
but you don't want to be seen.
like they'll track you down and all this kind of show.
I was like, this is fucking cool.
Like, I'm feeling this.
I don't know if it's all going to be that good,
but I really was actually, like when I went to that deployment,
I'm like, all right, like, let's get this over with,
didn't really know what to expect.
And then when I was there,
I was like, I wish I had more time to spend with this.
I had to go after about a half an hour.
But that was probably actually the game I went hands on with the
exception of horizon the most.
93 in terms of length.
I was, I liked it.
It also comes to my attention now as I finger my Lego dimensions portal,
that you did not mention Lego dimensions year two.
in your 2016 stuff.
So fuck you.
No.
Fuck you.
It wasn't on any list
that I found last night.
It's not a game, right?
It's like, you know,
expansion packs and stuff.
So you don't,
that doesn't count to you,
fake gamer boy.
Well,
the division was on there,
of course.
With expense.
It was a bitch.
And so was destiny.
Fall out.
You understand.
These are toys.
The toys are the expansion
in the game comes.
State of a K2.
Yeah, I understand.
I can't fucking wait.
I could see being delayed.
I hope it isn't.
But I could easily see it being delayed.
I hope it isn't.
But yeah,
playing that together.
Undead Labs?
Yeah, Undead Labs up in Seattle.
Me and Big Kev out there.
Slaying some Zoms.
Slaying them Zoms.
For honor, February 14th.
That game just doesn't do it for me.
Go getting people who like it.
Sniper Elite 4.
Speaking of that, February 14th, happy Valentine's Day.
I'm all over it, but the same day.
Persona 5.
Persona 5.
Can't wait.
Halo Wars 2, February 21st.
Ghost Reacon Wildlands, March 7.
Yeah, looks cool.
Another meeting.
Big Ket.
We gotta fucking get on that.
We're out there.
I'm gonna play by myself.
I know you are.
Yeah, but we're gonna force you to do
let's play with all of us and it's gonna be a lot of fun.
You're gonna have so much fun, you'll come play with us.
Yeah, it's, I don't know that.
And then it'll be, then Nick'll say he'll play it,
but it'll really end up be us three and Fran who play all the time
because Nick won't play.
He's wife won't let him.
Tegan 7, early 2017.
Pire, PC and PS4, 2017.
How was it?
Granted, I just did the trade.
But you can take your little sentiment there.
You're gonna play Wildlands with this one.
and you're never going to play.
Into one of those cool little love notes from high school.
I'm not getting any of that.
I know.
Tim's,
or I'm sorry,
Nick's admitting that I am correct
that he won't play those games.
Thought Fassie 12,
HD,
2017,
PS4.
I'm going to play it.
Interested if it comes out on Vita.
It won't.
Because they're all fucking weird about that shit.
Yeah,
well,
I don't think of well.
Need for speed.
There's going to be one
coming in 2017.
Is that based on the next movie?
Star Wars Battlefront 2.
2017 at some point
Mass Effect Andromeda early 2017
Yep
That'll be delayed for sure
Greg Miller
We got Tales of Berseria
I'm the Tales fan
Yeah
You're excited about that
What's excited you about tells of Bizarria
The fact of
It's just a different look for them
This time what's happened is
You start the game
And your character Arthur
The Ardvark has died
And it'll be
It'll be a journey through hell
To get back
To the front of heaven
You're a moron
checks out.
Fee, Faye,
early 2017.
Days gone, just 2017.
Injustice 2.
2017.
That'll be fine.
Phantom Dust remaster
Xbox 1 in 2017.
I didn't know.
That was happening.
I must have known that.
Death Stranding.
God of war.
Death Stranding?
Who said that?
Well, there was on one list.
That ain't going to happen.
No, death when we'd be away.
God of war, Spider-Man.
Spider-Man.
Spider-Man is not coming out next year.
You don't think so?
No, but that'd be awesome.
No, it's not coming out next year.
That's upsetting.
You believe God War hits?
Yes.
Days Gone hits?
Yes.
One of them is definitely going to hit.
I think if anything, God at war is 2018.
Fallout 4 VR, Doom VR, Quake champions.
Do you, Pray?
Fall out 4 VR.
Do you think pray happens 2017?
Yeah.
Game's been in development for three years.
By that time before at Arcane Austin.
So, yeah, I do.
I do believe so.
But that's the needs to games next year.
Eucolalee.
I'm excited about ukulele.
Horizon Zero Dawn.
Yeah.
Hell yeah.
28th.
Yeah.
Legend of Zelda.
Breath of the Wild.
Looking forward to it.
The NX.
X is going to give it to you everybody.
A whole bunch of NX games.
So we'll see.
That is what I'm looking forward to most in 2016 now is Nintendo's announcement of the NX.
It's coming.
That'll be in 2016.
Yeah, I know.
This year.
This year we're going to get some event.
And it's going to blow everything.
everything out. There's reports yesterday
about them looking into VR but not wanting to see
anything because they didn't want to show their hand at E3. Fuck yeah.
Love that shit. They're looking into it all right. I know. Whatever.
Figure on what the hell it is. They're all putting on virtual boys
back now. Whatever. I feel pretty good. Meeboto has a virtual boy
rubber band to his head. Please stop. I can't see.
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Final topic of the day.
As always.
It's the final topic.
Brought to you by you out there.
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Sarah says, hey, Tim and Grohlin.
Tim and Grohlin.
Tim and Grohl.
That's our ship name.
Okay.
Great.
Hey, Tim and Grohlin.
Given might and never nine's released this past week
And the general reaction that has been receiving
My question should be pretty timely
The problem is that people are going to see it
And do it to me all the time now
And you've cursed me now at every convention
That's great. I like it a lot
Something needs to take you down Greg
Yeah you leave it to Nick Scarpino's
Idiocy to do it to me
It's what he does
It's what he does
Given mighty number nine's released this past week
And the general reaction that's been receiving
My question should be pretty timely
What game has disappointed you more than any other?
Superman 64
Superman 64 was the one where I was reading an EGM and saw the first, no, Wizard Magazine saw the first screenshot of that.
And I was like, I'm going to buy an N64 before then anyway. I was, I had a Sega Saturn like an idiot. So I mean like whatever. But that was the one that was the kick in the ass of like this is happening. And I kept getting delay and getting all pushed around and Titus sucks. And like I remember trying to email people and get things. And finally it came on. I went and bought it. And oh, God. Just what a horrible weekend. Playing that flying through rings being devastated. Trying to convince myself it was good.
Bad news.
You beat it? No. No, I did not beat it.
I finally came to and quit.
I was like, no.
Draw distances were awesome in Superman.
Yeah, yeah, they were great, right.
Games I was disappointed. Saga Frontier was a massive disappointment for me.
On PS1, I fucking was really disappointed in that game.
I thought the game sucked.
I was so excited for it, too.
At launch on PS2, Summiner was a huge disappointment in the game also sucked.
I thought that everyone was like, the PS2 launch line, I was a fucking garbage.
And I'm like, well, it is, except for the Summiner looking.
great. Fanavision was actually a good game and so a smugglers run
but. Um, but
I was really disappointed in
uh, in that and then, I mean,
a lot of games disappoint me now because I'm just hard to please.
So how much time do you have? You're impossible
to please someone say. That's not true.
The answer I always give is devil's cry too
just because that's the game that broke my spirits
where I didn't think that a game
of that type of caliber could be bad.
Yeah. Where it's like devilman cry won.
Fucking amazing game. Oh,
I love it. I hate you. I really
hate him. My God.
Ani Musha 3 is fan fucking Tastic Colin
It's so bad
No, it's not
So Janino fucking killed it
His whip was awesome and fun
You finally could control your characters
It's a way that made sense
Modern day, Ani Musha
Yeah
In Paris
A wee wee guarsom
A les ecoucheon
Alesecogemonze
Alese
Terrible
But with Devil May Cry
One
It was such an amazing game
That when the sequel's
Announce on my
It's going to improve
On the first one
And I'll never forget
Walking into EB
Picking up
my pre-order and the guy looking me being like,
ooh, do you see the reviews? And I was like,
no, and he hands me the game
informer, and I opened it up, and it was like a six.
And I was like, no,
no, no way. I don't even fucking believe it.
And I picked up the EGM.
Similar, I'm like, oh no. Like, what?
I felt betrayed. I really did.
But the biggest disappointment
in video games to me, honestly,
Tony Hawk's Pro Skater 5. Oh, wow.
I'm so upset that that happened,
the way that it did.
It was forecasted. Not like this. We knew.
But my thing is, don't call it Tony Hocke Pro Skater 5.
That means there's no hope of that
franchise coming back in the way that I'd like it to, ever.
It's done.
Totally fucked.
If that game was called Tony Hoc's fucking fuck off Roo,
it wouldn't matter.
They could have ruined that, and I wouldn't care.
But they said this was going to be the sequel to Tony Hux Pro Skater 4.
They weren't even counting Thug or Thug 2, which were great games.
American Wasteland even.
Good.
Proving ground.
Losing it a little bit.
Then, you know, kind of went off after that.
But like, man, to give us that piece of garbage, that piece of shit that was so, so bad and such an, just offense to the people that wanted to support that shit.
You know?
And it's not like it's hard to get that game right.
And they did a couple of things right.
They got the soundtrack down.
They nailed that much of Tony Hawk.
They nailed the tone of it.
The feel was just off.
The goal sucked.
Tony Hawk's HD collection, even that was like not perfect.
It didn't feel as good as the old games did.
But at least that was a step in the right direction.
A lot of people like to hit on that.
I think it was at least a good game.
Tony Hawk's Pro Cator 5.
Never forget.
Never forget.
And I never will.
From now on it's called Tony Hawk's fuckaroo.
Fuck off, Oroo.
You said that game would be okay.
Tony Hawk?
No, fuck off roo.
They called it that.
Oh, no, I would have been okay with them calling it.
The game wouldn't have been okay.
The game would have been the same fucking piece of shit.
But my feelings toward it would be different because I would feel about that
the same way I feel about Tony Hawk ride.
I don't care about Tony Hawk ride.
That's not.
That board was full of technology.
Now I'm all fucking upset.
Ayunami Chan says,
what games have the best writing?
I'm reminded of Colin's review of Wolfenstein,
The New Order,
where he sold me on the game
with his praise on how well it was written.
Sincerely.
A Yunami Chan.
That's a great example of a good writing.
I'm talking about dialogue.
You're talking about story?
Where are we going?
I mean, any,
what does that mean to you?
Because I think from, you know,
the story, I think Brade is a great answer.
I think Shadow Colossus.
They're well written,
but they're, you know,
the writing, the dialogue's not necessarily.
there.
Dialogue portal.
Right.
I think, you know, in terms of writing, like gone home,
obviously speaks to me on an emotional level because of the writing,
because of the, you know, the,
not only the notes and the diary entries,
but then the, you know, the verbal journals
that were clearly written by someone, granted, acted as well.
I know Colin always calls out Speck Ops the Line.
Yeah, Speck Ops the Line is one of the great games in terms of writing.
Big old Walt Williams is high.
Big old Walt Williams.
He's here?
He was, yeah.
I thought he was in Texas.
We know he's not living here.
Oh, recent games, I think Wolfenstein is a great example.
I would give a shout out to Valiant Heart,
so that that was a really well-written game, the Ubisoft game.
Also, Child of Light, I think, was a fucking immaculately written game.
Actually, another Ubisoft kind of bite-sized,
UB art or whatever they fucking call that stuff.
Game.
Banner Saga, we were talking about that earlier in the show.
Great written game.
There's a lot of good writing in games.
And Bioshock, of course, is probably one of the ultimate writing experiences in games.
I think that the good news is that we have a lot of examples now.
Yeah.
So obviously the Uncharted series.
Sure.
I think in the bigger space,
Grant Theft Auto is always crazy, impressive to me how much writing is in it that's quality.
You know, it's like all the characters are fleshed out in a way that it feels like a good movie.
Not just like it feels like a movie.
It feels like a good movie.
Sure.
They do a great job with that.
Think about some more, like, character-driven stuff.
Like Silent Hill, too really stands out to me as the writing really built that world.
old pyramid head.
And then the Mario, the paper Mario,
and specifically Mario and Luigi games
on the GBA, like those
really, and all the Mario RPGs.
They did a really good job of, at least
the older ones, of kind of giving
character to those characters, you know, making Luigi
a actual person. Sure.
Ratchet and clank, super funny.
You know, nailed the new
Ratchez. I think all of the Ratchets. Like, I remember
the new Ratchet, to me, just nailed how
good they used to do it, too. You know, just got that
same feeling.
Prince of Persia,
sounds of time,
was really good at being funny
and making you feel like a likable character.
Zeno Mike says,
Hi guys,
regarding the death of B3.
What's the point of interviewing developers
of these events anymore?
I appreciate that they want to speak
romantically about their game,
but it took a year of exclusive
Sean Murray interviews to give me the same info
the 20 minutes of gameplay from IGN did.
Stay home and work on something tangible
to advertise or travel thousands of miles
to give the same interview three or four times per year.
Oh, they do way more than three or four times.
And Greenberg, what, tweeted out the other day?
It was like, I think Scooter set up something like 40-some interviews for him,
whatever.
Not a game maker, but that's the kind of E3 schedule you face when you're out there to promote a game or whatever.
I mean, the point is marketing.
E-3 is for marketing.
E-3 is not for news.
You know, it took you in a year of interviews from Sean Murray to get the same thing.
You got out 20 minutes.
Exactly.
Because the people, where's the video game journalism?
Where's the video game?
That's, video game journalism isn't sitting down and talking to somebody because they're going to get to a point and go,
we're not ready to talk about that.
We're not talking about that.
You talk to somebody. We read these things about people responding from the, you know,
Ubisoft and Activision, all these different people talking about, uh, what they think of,
Scorpio and PlayStation 4 and Neo or whatever, right? And it's, can we believe it? I mean,
clearly this was set up through their PR department and everything else. I don't know if this is
their honest to God feelings on this matter. Yeah. I mean, if you, what are the point of watching
these? The point of watching these is to get little bits and tidbits. I don't think it's meant to be,
um, that you are, it's this weird thing where I think,
When you're talking about E3 interviews, you're talking about being committed to a team,
whether it's GameSpot, kind of funny, IGN, whoever, and you sit there and you watch everything.
When you, if you're committed to No Man Sky and so you hop around to see every No Man Sky interview done,
that's a bad example.
So the Horizon, every E3 horizon stop that Herman makes, then, yeah, you're watching them because
you hope to hear a little bit of new things out of somebody.
But it's the same thing we always talk about with E3.
Why not sit back and wait and have one article that news is everything and find it that way?
like there's no
what's the point of all this?
The point is marketing to get out there
in front of IGN's audience
and kind of funnies audience
and GameSpot's audience
to tell them why this game's great.
Any thoughts?
No, not really.
I mean, I just,
I'm tired of talking to a lot of developers
on the record
because it just sucks.
You know, like it's just,
that's just the reality of the situation.
Like no one says anything.
It's actually talking to a well-known game developer
at E3.
And I guess what you tell me?
No.
And he was saying how,
no,
He was saying how the industry is way too secretive, and it's lame.
And it's like, it's all predicated on secrets.
And he was saying how in the movie industry, they announced the movie like four years
ahead of time before it's even written.
And then they talk very candidly about its production and all this kind of stuff.
And no one cares.
And no one cares.
And everyone's keeping their secrets as if like everyone's trying to steal everyone's secrets.
It's like it's a little much.
Sid Meier.
No.
I haven't talked to Sid Meier.
Will Wright.
Never talked about.
David Ballard.
David Ballard is not a well-known game development.
Damn.
In our group of audience, he is.
You say Ken Levine, Sidmeier, Will Wright, and...
All right.
The geek galore says,
I've never played a true JRP before,
and the genre seems extremely daunting.
What's a good entry point
is such a huge and saturated genre.
I know there's a lot of awful JRP's
and I'm aware of the staples of the genre.
I just feel overwhelmed overall.
Persona 4 Golden.
What you do?
No, I wouldn't start a persona.
Percenta 4.
The game's way too big.
I would go back.
I think Final Fantasy 4 is actually a great entry point.
Yeah.
You wouldn't say six.
Six is a better game, but four is a way more manageable and smaller.
So I think that you want to have, I think four is a great place to see why story matters,
why characters matter, how systems work and all that kind of stuff.
I think four would be a great place to go.
And you can play that on a bunch.
You can play that on Super Nintendo, obviously, can play it on PS1, which and the PS1
classics on PS3 and Vita.
You can play it on PSP in the collection.
You can play a lot of different ways.
We, Wii, I think.
Yeah.
So a lot of places to play that game.
I'd go six or Chrono Trigger.
I think both of those are pretty good
entry points. I mean, they're obviously some of the
best games ever made. So it's like, I think that
they represent the genre well, as well as
holding up today and having
the stories and characters and gameplay
that makes sense. I think six is like one of my favorite games
all the time. I think it is better than four, but I think it's so
big. You'd rather have
But I mean, if you're going like that,
that I'd say Pokemon. You know, it's like, I think
the six represents why... Yeah, but Pokemon doesn't have all of the elements
of what makes an RPG good. It has one element
of what makes an RPG good, which is the mechanics.
or like the battling, but it doesn't have a story.
You know?
Pokemon's story sucks.
You got to catch them all.
You do.
Motherfuckers.
Let's see.
What's going on here?
Reverse flash says, hey guys,
Resident Evil 7 was announced at E3 this year,
and much to my surprise,
it's a first-person game.
I'm all for the game going back to more horror,
but changing the perspective?
Hmm.
Resident Evil has always been third person.
I've enjoyed every installment up to this point,
even though Six was a bit on the disappointing side
compared to the other games in the series.
Why change the perspective?
How do you guys feel about this?
change. Personally, I'm a big R.E. fan
and Bob, okay, yeah. It's time for a change.
Enough is enough and it's time for a change, his own heart
would say. You know what I mean? Yeah, you've
had a lot of third person, Resident Evil games
with their tanky controls, and they're shooting people in the head and not
mattering. And then these last two that are just action games,
let them do something. Let them get back to basics.
Let them get, let them define what Reson Evil needs
to be from here on out. Yep. Because going off in the
direction they've been going, I don't think ends well for them.
Yeah, I mean, I've said this many times about
the Resident Evil with the VR. I think that
adds a whole new layer that brings horror back
into this in the most important way. I think the horror and the making gamers feel something is the most important thing that Resident Evil can do. And I think that adding the first person perspective is a step towards that. We saw it with PT. There's something about it being you that is scarier than seeing the character. So I think it's a good call because Resident Evil, as far as I'm concerned, is dead. And I don't think that having a third person game, it's just, it's not different enough for people to give a fuck to come back or to come in for the first time and care.
Sure.
Arbs says, Hey, cool, dudes, Tim included.
Thank you.
Not a specifically games-related question, but bear with me.
Why do comment sections exist?
The IGN comment section for the articles is a haven for the worst display of behavior on the internet.
On the review for the techno-mancer, one commenter says that the reviewer is a douchebag who couldn't play very well.
Why doesn't IGN just turn their comment section off?
What reasons could they have for keeping it?
It can't be for the sense of community, if anything.
It'd be a negative community.
Does having a comment section generate or boost traffic to the article?
in some way.
Colin?
Yes,
does.
That's why they keep them on.
I fought for years
to get the comments shut off
at IGN as these guys can tell you.
So,
to get the comment shut off.
I think comment sections
are terrible.
That's why I think
that our comment sections
in our videos are actually
usually pretty positive,
which is rare.
But I don't think
I really,
literally don't think anything
of value would be lost at all
if you got rid of all
comment sections
that were on the internet.
So it's,
it's,
they are negative.
They bring out the worst
in people.
And yeah,
the reason that they're kept
on a lot of places
is because people go and look in the comments and they go back and look in the comments again
and they check the comments again and it's good for page turns.
So that's why that's why they're there.
And that's not an hygienic exclusive.
I think that's everyone.
Yeah, no, it's everywhere.
I'm on kind of the other end of you.
I agree that a lot of the comments sections are horrible, but that's what good moderation is for.
And it's hard.
It's difficult.
There's no solution to this because you can't solve people.
People suck.
Period.
But I think the comment section is for discussions.
It's for like earlier in this episode.
You're talking about that PC game.
You didn't know what it was.
I'm sure people will discuss it.
Yeah.
Our comments are the exceptions are the exact.
are an exception to the rule though.
And even then, I don't necessarily think they totally are.
Like, there's a lot of bullshit, even in our
comment sections, but that's how it is.
But I think that with IGN, it's, it doesn't work 90% of the time.
But it's that 10% of the time that I think it's worth having it because then there is a
sense of community and there is a sense of having a conversation about the thing that
just happened.
So it's like the, like, like this and click this and subscribe here and leave a comment
below.
Like so much of that is just kind of like redundant bullshit.
But you could use that to actually start an actual.
conversation with people and give your opinions and I think that you can stand out that way.
And the reason people have it, yeah, it's page views.
That's the easy business answer is there's a shit ton of that because people come back time and
time again.
And I think that there's the positivity factor of it is what wins out in terms of the page
views.
People come in talking about this is VidCon panel that he did where it's like the
problem with places like IGN is they're fundamentally built on.
fighting. Like, you're either a
battlefield guy or a Call a Duty guy. You're either
a PlayStation guy or an Xbox guy. And I think
that that is why
common sections on sites like that seem
so heated all the time is because
it is. People are arguing
and disagreeing. And I think for us,
maybe sometimes it's better because we kind of
have a slant. You know, and I think that
that's why people agree. And that's why
when Xbox shit's brought up, it's a fucking
terror zone down there. And that sucks.
Terror zone. But, you know, I just think
that, I think that overall,
on people's personal responsibility to try to be good and try to respond positively when you see
something you like down there.
You know, get involved in the good conversations.
Don't get involved in the bad ones and keep that going because the more people that are having
positive conversations, then people are going to stop bitching about comment sections
being bad and start focusing on making them better.
And I think that IGN can't make them better.
You need to make them better.
Right.
So it's the silent majority that needs to get off the bench and go down.
there and say something of value and then talk to other people who are saying something of
value and not fall for the arguments and the trolls that are just there to get your goad
to get you to yell at them yeah and it's hard it's really yeah really ladies and gentlemen
this has been the first ever episode 75 of the kind of funny games cast thank you guys
for joining me this is a fun one thank you this is enjoyable we'll see you next week I love you
I love you too
