Kinda Funny Gamescast: Video Game Podcast - The Call-In Show - Kinda Funny Gamescast Ep. 249
Episode Date: December 2, 2019Hurry to http://upstart.com/KINDAFUNNY to find out HOW LOW your Upstart rate is. Pick up TROJAN condoms at https://www.amazon.com/TrojanCondoms or wherever you get your condoms! Get 10% off all Logi...tech G products with promo code KINDA at http://logitechg.com. Andy, Fran, and Imran check in on Pokémon Sword & Shield, Jedi: Fallen Order, Control, and more, and then wax nostalgic on the best games of the decade with calls from the audience. Time Stamps - 00:24:20 - Start 00:26:48 - Checking In On Games 01:01:24 - Our Game Of The Decade/Call-In Show 01:41:19 - Andy's Piece on The Game Awards 02:01:45 - End Show Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
What's up, everybody. Welcome to the first ever
249th episode of Gamescast. We're almost to a milestone here.
Oh, yeah. Almost to another first ever.
249.5 coming at you soon.
And is anything special going to happen that day?
I have no idea.
We'd never plan that stuff. Let's get a cake.
Yeah, let's get a cake today.
I may not be here.
Cake has carbs, right?
Eat it in my honor.
You may not be here next week. Wow, this grip.
What is happening?
I am your host today.
in Ron Con.
Joining me today is
Twitch.tv.tv. FM3
underscore. Fram Mirabella
the third, the best hair in the business.
Thank you. We moved off the wrist commentary.
I'm glad.
That was the last week.
That was the last week. Yeah. We're all
about the future here. Back to the business.
That's right. We're also joining
me today, Mr. Nitro rifle himself, Andy Cortez.
The Twitch legend.
Locked and loaded, baby.
That's what I've been working.
working on, little branding.
Do you not make like a cock sound?
Yeah, because it's like, chiku, chiku, like two guns, right, and then two L's locked and loaded.
Oh, oh, I get it.
But does it look right in the, is it reversed or is it mirrored?
No, that's right.
Yeah, that's right.
That's a correct letter L.
For a second, I just forgot how L's looked like.
Yeah, I like it.
It's weird.
Are your thumbs double-jointed, by the way?
Don't.
Wait, which way does it go?
Oh, it is that way.
Like, can your thumb do this?
That's weird.
What are we describing here?
You see how my thought, like, I can make this, I can make this L sign, but then with my thumb joint right here, I can go, boop.
No, I can't do that. That's weird.
It's weird, right?
Yeah.
It's a double, he's got, you got to watch the show.
Oh, wait, maybe.
Maybe we're discovering, so.
Yeah.
I can't do it as much as you can.
Yeah, it's there.
No, stop it.
I have a few.
You're definitely double joined.
I have a few friends.
A buddy of mine who's all his fingers are double joining.
So they end up making like little S curves.
It's really gross looking.
I can't do that without actually.
causing myself pain.
What the fuck is up, video game players?
Yeah.
How are we doing video game players?
So the three of us today, we're hosting the games cast.
They left us zero instruction while they are in London.
We're going to burn it down.
Yeah, we're the small squad.
We're going to do a full play-through right now.
A full crazy taxi.
I was honestly, like, I was thinking like, what should we do for this podcast?
Because I had no ideas.
It was just us three.
So I'm like, maybe we should play a game.
Maybe we should play like every game of the year candidate.
Let's just shoot the show.
Shit, you know what I mean?
But I like this.
We're going to...
Yeah, it's going to be a much more casual game.
So, why don't we start with what have we been playing since the last games cast, which is like two days ago?
Sure.
I know that I probably have the most to say because I haven't been on in a while.
Yeah.
I normally just come into guest here and there.
Last time I was on was the Fall in Order review.
Has there been one since then?
There has been one.
We did one last week.
We actually just did like another Fallen Order, like commentary.
We talked about some other stuff, but that was a big...
Well, because Imron was out of town.
Oh, and Pokemon was last week, too.
Gotcha.
But Tim hadn't played it yet.
Gotcha.
Well, I know he was saving it for the flight.
I've been playing a lot of that Pokemon.
And also since...
This is just to go back, because I've had a lot of people follow up and ask me,
Andy, did you ever beat Deathshanning?
Yeah, I did.
It took me about 73 hours, so I just want to quickly say that.
It took me almost exactly the same time.
What did you think of it?
I think it was good and not.
great. I do think I would have loved it, absolutely loved it, if it were, again, like we kept
mentioning, if it were about 20, 30 hours shorter. Right. But a lot of that time was, you know,
kind of on me, but I think if the game were overall shorter, I think if the campaign was a little
bit more condensed, I would have enjoyed it a lot more. I still enjoyed it, though. I'm a sucker
for that shit. I'm a sucker for the weird storytelling and the crazy cutscenes. And I was talking
to Greg after I beat it. And
I sat there and I was like, dude, the cutseeds kept on a coming.
Yeah.
And you know what?
But here's the thing.
I didn't want them to stop.
I wanted to keep on watching.
I just love how every cutscene looked.
The sort of the acting was phenomenal.
Tommy Earl Jenkins, his incredible performance towards the end of the game.
Yeah.
But even then, I put out a stupid tweet the other day that I was like,
Matt Mickelson will win an Oscar for a difference.
A lot of people were like talking shit or whatever.
I was like, guys, obviously is a fucking joke.
But I think Mads Miggleson, like,
he was great.
And those bigger scenes towards the end
where a lot more importance is kind of placed
on his role in the overall story.
I just thought he was fucking phenomenal.
I thought he was really, really good.
I think the writing kind of let down the acting
a little bit towards the end.
Sure.
Because it's not that it was bad necessarily,
but it was like you could be more subtle about,
I wonder if somebody told him,
hey, no one's going to get this.
You need to be more explicit.
Sure.
Because he is very explicit about everything at the end of the game.
It reminds me, I've been rewatching a lot of My Hero Academia.
And it reminds me, you know, after playing a game like Death Stranding
and after watching My Hero Academia, which is just like any other anime.
I could just say any anime, really.
But everything is super over-explained, right?
Yes.
But the problem with this is that these are like AAA actors.
It's like, yeah, yeah, we have to explain this superpower because it's blah, blah, blah.
But in a video game, it's not that.
It's very super serious acting.
And everything is like very method and these guys are super in their characters.
Where in an anime, it's kind of passable because it's just silly bullshit.
But when you have people like Norman Reattis and Mads Mikkelson on screen kind of doing this crazy monologue or whatever and the over-explanation is there a shit, it kind of lessens it for sure.
I remember back when Star Wars is being filmed Harrison Ford went out to George Lucas and he said like you can write this shit but you can't say it
That's how I felt a lot towards the end of Death Stranding
Yeah, that's right on paper
But saying I'm fragile but not that fragile ten times
It's like no
One was too much
Yeah
One was way too much
But yes
So those are my thoughts on Death Stranding
I enjoyed it I think if
If I were to put an arbitrary number on it
Again we need to get away
I keep trying to put this into video game players' brains, right?
A 5 out of 10, we need to stop thinking about it as high school and middle school and elementary school.
Oh, yeah.
This isn't like where a 7 is passing and a 5 is a failure.
No, for me, it's 0 to 10.
It's 5 is mediocre right in the middle, right?
Right smack dab in the middle.
This isn't like where anything 6.9 and nice, where anything 6.9 and under is a failure grade or whatever.
whatever. So if five is mediocre, yeah, people still, absolutely. If five is mediocre and ten is
flawless masterpiece, I'd put this at like a 7.8 or an 8. Yeah. I think for me, I enjoyed it a lot.
For me, it's probably like close to seven or six seven, but like I agree with you. That game is
not without merit. It's just, it gets a, there are parts of that experiment that are a little
unnecessary or not entirely failures, but they don't succeed. Sure. And like,
Like, at the end of the day, would I recommend destraining to people?
That's a harder question.
But it's a game I would want people to experience so I can talk about it with them.
Oh, for sure.
Yeah.
I have been kind of blown away because I was just expecting a lot more negativity on the internet.
And it could just be circles.
It could be the echo chamber where if, you know, I mute a lot of people on Twitter.
And that's just kind of from my own mental health.
Yes.
Where, you know, it's not that I don't care about your opinion.
it's just that like if I see you constantly talking shit to somebody or people in my circles,
I probably don't want to see you on my feet pop up anymore, so I'll mute you.
So it could just be that I only follow people that, you know, like mine individuals, all that
nonsense.
But I've seen a lot of positivity from people that I follow in the community that I wasn't necessarily
expecting.
Some people were like, yeah, this is kind of bullshit.
But there have been several people that are just in the community, not necessarily in the
industry, that bought the game or like, fine.
I'm liking this. This is cool.
Yeah.
Or people that have even beat it and are like, fuck, that was really, really good.
So I was a lot more surprised by that sort of aspect of it.
I was expecting a lot more hate and vitriol.
Now, did it, you know.
Oh, we should talk about Game of the Year also.
Like Game Awards.
Yeah.
Yeah, it's funny.
I thought we'd be talking about that.
That's a great topic, Fran.
It is.
Why don't you write that down your little doc.
That's a different doc that I'm doing.
Anyway, that's how I feel about Death Stranding.
I just want to talk about it.
You should talk about Pokemon.
Yeah, I want to get your thoughts on Pokemon.
Oh yeah, we'll talk about Pokemon.
How far are you into it?
I have six badges.
Okay.
The girl Marnie just got me, well, I don't want to spoil anything.
But she...
Yeah, so she got you into the seventh gym town.
Yes, yes.
So I'm a little bit further than you.
Right about where you are is where I think the game starts falling apart.
Oh, really?
Okay.
Like, there is...
I played more last night.
I finished the eighth gym.
They really give up on the whole...
This is a puzzle gym mentality.
Like, literally the gym you're at, it's a straight line with trainers.
The eighth gym, not even a straight line.
You literally walk into a room and three trainers approach you.
That's it.
So that, okay.
So that sort of methodology is kind of just thrown out.
Yeah, they throw it away.
It's like, I think maybe it's a budget thing or a rush thing,
but they gave up on the gym thing hard at the end.
Did you beat it yet?
No, I'm heading towards the championship now.
There is a big, like, side, like a story.
So every Pokemon, you've played Pokemon games before, right?
Here's my story with
Here's my past with Pokemon.
I'm way more
inexperienced than I thought I was,
and I'll tell you why.
I beat red,
way back in the day,
obviously, beat gold,
and then I beat yellow.
Obviously, yellow, red, blue, whatever.
Every Pokemon game since then,
except for, I believe,
Ruby Sapphire,
No, because that was Gen 3, right?
Yeah.
Ruby Sapphire.
So Gen 4, I believe, is the one that I skipped entirely.
But every generation since Gen 2, I've put maybe five to 10 hours in and gave up, just because I lost interest.
So, like, Ruby Sapphire, I barely put any time into X and Y.
I bought X.
I bought Moon.
I bought Black.
Every game since then, I've just kind of barely put time into giving up on because I just lost interest.
Right.
And so that's my history with Pokemon.
So a lot of these Pokemon are popping up.
You never seen him before.
And I'm stoked about it.
Yeah, and I expected.
I totally expected that.
But there was some Pokemon popping up.
I'm like, whoa, this dude's cool.
Where's he from?
And my chat room will tell me, dude, he's from Gen 2.
Like, fuck, I played gold.
What are you talking about?
I don't remember that.
So there's a lot of Pokemon that I have zero knowledge on.
And if I said that I was a casual fan,
I feel like I'm even less than that now
because I barely know shit about.
about this goddamn franchise.
This one, like, so you know how in every game there's like a side, there's a main story
of something happening outside the gyms.
Oh, course.
Like Team Rocket or like.
There's always an over, overarching theme, yeah.
Or Team Aquaman and all that.
This one, it seems like it's happening, but you're not really involved with it.
Other characters are doing it and they do it off screen.
Yeah.
So like literally there was a time I saw Lee run off to go do something.
And then maybe five minutes later somebody shows me a picture on their phone of Lee having
done it.
Oh.
And like, what?
Why was I not involved with this?
I would have loved to have been there.
Yeah.
Like, this would have been a fun thing for me to get involved with.
But I'm enjoying the game, even though I don't necessarily think it's a good Pokemon game.
But I'm still, like, when people talk about outer worlds as comfort food, this is how I feel about Pokemon.
It's like, this is exactly what I want.
It's just not in, it's the Barack Obama of video games.
It's an incrementalist.
It's genial.
It's nice.
Doesn't do that much different.
does a couple of bad things that we've all decided not to talk about.
Sure.
But otherwise, like...
Oh, yeah.
Let's scrub that from mystery, right?
I am enjoying the game a lot more than I thought I would.
And I think a lot of that was because of what Pokemon Let's Go Pikachu did for me.
Right.
Where that brought in this sort of obviously new aesthetic to everything.
And I wasn't necessarily expecting to even be into that sort of vibe or whatever,
but the thing that I wish stayed from the Let's Go series,
and I hope we get a Let's Go gold or silver in the future,
is that I don't really want to battle wild Pokemon anymore.
And I think I got super spoiled on that.
And I'm very casual in that sense where the changing of that mechanic
really appealed to someone like me who just kind of wants to be in and out
and get XP a little bit quicker and faster.
I do think the XP gains are really,
generous in this game
where your whole squaw is just getting
like I
remember distinctly playing
you know red and gold and yellow and
your your starter
Pokemon would be a level 50 and everybody else is like
28, 31 but now like everybody's
level 50 something because we're all
getting a lot of XP
yeah there's some XP
inflation yeah yeah for sure
I uh yeah I'm enjoying
it I
since day one I've kind of been of the mind
that I wish all the old Pokemon were gone
and I wish we only had newer Pokemon.
I'm that same way.
I don't want to use old Pokemon at all.
Yeah, like, and here's my sort of thinking with it.
Like, if I want to change my, the foods that I eat,
I'd rather not have those foods available to me at all.
Right.
And when I play newer Pokemon games,
I just want to, I want that comfort food.
And I see a Growlith and I'm like,
well, I got to take the Growliff.
Because I know that, you know, I know what that means.
And I've always wanted these newer Pokemon games to get rid of the old ones.
So I'm totally on the opposite side of the fans being mad that every Pokemon from the decks is not in there.
Right.
For me, it's I want to, I make a new team, and I want to journey through that team and make a bond with them.
And, like, these six Pokemon are, like, the Pokemon that I have bonded with through a game.
Yeah, for sure.
And, like, that was harder this time because, like, there's only two new grass types, period,
because I expect you to just use older ones.
Gotcha.
I didn't even know that.
There's a lot of inner things about this game that I don't know about,
and probably where those are all the complaints are coming from.
But when I'm playing this game,
I'm always tempted to just use the old ones because I know that,
and I know what they are, and I know what they do.
And I've always just wanted to go into a new Pokemon game
with brand new Pokemon and find what my new Arcanine is going to be.
Yeah.
Find my new...
fucking whatever, Charzard.
You know, I want to find that new
replacement for it.
Yeah, you want to find your new faves.
Yeah, instead of being kind of stuck to the past,
you know, leave the past behind, friend.
Kill it if you have to.
That's it.
Is what Kylo Renz said.
In The Force Awakens.
You playing it too?
No, it's okay.
I haven't had time yet.
I'm way down.
I said you've been finishing that control.
Yeah.
I finished up control, yeah.
Yeah.
How close were you to the end when he started last night?
I was really close.
I didn't realize, but I was right there at the end.
So it only took me like a
another 90 minutes or something.
Did you already do the silos part by the time you started?
Siloes.
Like when you have to raise those things,
I don't want to spoil too much.
Yeah,
I don't spoil it.
But it's a hard combat encounter.
Oh,
sorry,
that's exactly what I was on.
Okay,
yeah,
yeah,
that part's not fun.
Yeah,
it was so two nights ago,
yeah,
very close to the end.
Uh,
yeah,
I guess silos makes sense to me now.
But you're,
you're basically just in a really big,
uh,
tiered combat situation.
And,
um,
it was 2 a.
m.
You know,
I died.
couple times and I was like, well, I pretty much got this, but I don't want to
frustrate myself. Plus, I want to enjoy the end. So, yeah, I logged off and came back to it.
Well, we'll see if you enjoy the end. No, I did. I finished it. Oh, you're going to show.
Okay. So, yeah. Um, I don't know, it just ended really weekly. That game has no ending.
When it ended, I definitely was... I looked down at my phone and I, like, opened up
Instagram or something, and I look back up, and the credits were rolling, I was like, oh, fuck.
It feels like DLC is supposed to pick up right there. Yeah. So, like, maybe that's the real ending.
Yeah. I mean, it's funny.
the I guess it's kind of
so no I didn't like sort of the
pace of how it ended
it felt it left me wanting but it also felt a little in that style
of episodic TV of like this is this season
and yeah so I definitely wanted more but you could
the first thing I said I was like oh I can tell the scope of this game
you know you could definitely tell that they you know we knew this about
control that they developed it faster than they normally did at remedy
smaller budget
smaller budget etc but what an amazing job
and challenged them to frankly I think do
something they haven't done in a while and just crank out
something really creative
took some risks
and I want more
but it definitely left me wanting more I wish there was
a big thing at the end and there
wasn't quite that it feels like
Astray Mays should have ended that game
yeah it was like that big set piece
moment yeah sure so like maze and then I feel like
I still could have used like a big boss
battle type something
There were those optional bosses, and they all were kind of bad.
Yeah, they weren't brilliant, but that's what I'm saying.
I was waiting for, like, how do I bring this into a big encounter?
Instead of just big ads.
Yes.
You know, a big encounter is a lot of ads.
Sorry, I didn't mean a segue over to control.
Yeah, I didn't mean to take you out of it, by the, I was just going to say, I've been quiet and looking at my laptop because I've only really played Pokemon Go and then Pokemon Let's Go recently somewhat.
But I'm not the biggest Pokemon fan, just for time reasons.
I know. I do enjoy it.
But yeah, I'm not playing this at all yet and don't know when I will.
I think it's a lot of fun.
And I definitely am having a lot more fun with it than I thought I would.
This was a game, provided by Nintendo, by the way.
Game was provided by Nintendo.
Honestly, I probably would have bought it anyway because last time I streamed
Pokemon, Let's Go Pikachu, it was just fun.
And there was like those kind of streamable, fun, memable moments where something,
if I don't catch one or if I'm kind of freaked out.
You know, it's good content, I think.
Right.
So I knew that I would be buying this anyway,
but Tim approached me and was like, hey, are you going to plan on playing?
Well, they sent a sword and shield.
I'm thinking sword.
You want shield.
So, of course, yeah, I took it.
And the ponita.
Oh, my gosh, Fran.
Let me tell you about this ponita.
Beautiful, a beautiful thoroughbred, this horse.
Because in the, you know, you're playing in Gallar.
Are you aware that different,
I don't know how recently this started.
Was it,
was Sun and Moon?
Yeah.
It was Sun and Moon.
So they,
they, in Sun and Moon,
you're playing like in this sort of,
uh,
you know,
Pacific Islander sort of style place.
What was it called?
It was,
God,
I,
you wait a Hawaii.
You know,
you start off in Kanto and Gen 1 and then there's a Cohen and all that shit,
or Ho-N, sorry.
Mm-hmm.
Um,
so Sun and Moon,
uh,
brought on.
Alola.
Alola.
Yeah,
yeah,
you're asking the wrong guy,
because I actually thought it was pony tie.
I always thought
Ponita too. So okay, well that's what I thought it was. Is it Ponita? Maybe it is Ponita. That's
what I've always said but then I think chat was like I honestly have no idea. Anyway.
So, uh, so the last gen introduced, sorry I brought it up. The last gen introduced these
Pokemon that are exclusive to those island, to those, to this new world. Right.
Call Alola and you would get these Alolan exclusive Pokemon that look different. Yeah. They might
be a different type. So like Alolan Rucho is a psychic type. Yeah. Yeah. And there was like an
the Lolan, oh, the fucking tall dude with a big neck.
Execute.
Yeah, they give you different versions or whatever.
And they are exclusive to those games and they have a totally different look,
a totally different fighting style.
So this world, this game introduced Galar, which is basically a region based on the UK.
You're kind of in an England type country.
Everybody says, oy.
Everybody says, everybody says, jog on, mate.
You know, everybody does all that.
It's like Australia.
And it's really heavy-handed.
Extremely heavy-handed.
It's extremely heavy-handed.
But look at this ponita.
Just gorgeous.
Ponita.
Ponita.
This is someone really fucking loving my little pony.
Gorgeous.
Yeah, it is pretty much just my little pony.
But she's also a unicorn, so it's like, come on, she gets extra points.
I know, Kevin.
And then when she, so in the old Pokemon games.
Look at them having fun.
In the old Pokemon games, Ponita evolved to Rapidash.
And this one, she evolves into, I already fucking forgot.
I've never evolved
just like flaming
No it's called
Oh my God
Yeah I forgot what she's called
No no no no that's a fake
That's a fake
That was disappointing concept or whatever
What's the evolution? Come on
A polo
Galopa
Galopa like galloping or whatever
Look at that
That is it's just like it's so majestic
So yeah majestic
It's insane and whenever you'd ask her
Galopa to do a move
She does like this fucking headway
And her beautiful mane
just kind of flows. But yeah, it's really cool.
So Galar has some
Pokemon that are exclusive to it. They have a meowth, Fran. Let me talk about this
meow. It's a big-ass mean-cun.
I do know me-out, thankfully. From the front
view, I had a little trouble saying that.
The front view. From the front view. From the front view,
this meowth looks like a little chubby thing,
right? But then the camera revolves around to the side. It's not the
size of the cat. It's, that's beard.
It has this crazy big beard. Look at this
fucker. Yeah.
Well, that's what you evolved into.
That's not meow.
The top ones, Kevin.
Yeah, that one.
It's just so out of...
Oh, shitty images?
Yeah.
Oh, this is Galerian.
There we go.
That's Galerian meow.
So it looks like its body's kind of a big round thing, but from the back view, that's
just only a beater.
So it has a little tiny body.
Oh, I see.
It's a silly little vibe.
Yeah.
That's cool.
But anyway, it's cool.
And I think they've, uh, I do hate how heavy-handed the,
the Britishness in this game is.
It's real British.
It was totally written by somebody who just has watched fucking a Ricky Jervase show before.
You know what I mean?
Like there's a lot of jogons.
There's a lot of, uh, they, have you ever heard of this saying, Kevin?
They said, oh, I wanted to do that, but I'm pants with that.
Yes.
Pants with it?
Like, oh, that's pants with all that.
Yeah.
I'm pants with all.
I've never heard that.
Exactly.
Is that a good thing?
Do we want to be pants with that?
It's like somebody just Googled UKisms, you know?
And it's like really, really kind of dumb.
in a lot of moments.
Such an American attitude, Andy.
I mean, it is.
It totally is.
Which, by the way, I'm having this issue on the internet, guys.
I'm just going to mention it really quickly.
One of many.
I'm sure we'll dive into it more on the kind of funny podcast later.
But I've seen a couple of UK shows.
Right.
And some people on those shows have pronounced the word controversy.
Interesting.
And I'm like controversial, but like controversy, but they say controversy.
And I made this as a joke.
And a lot of people came in here like, Andy, fucking nobody says it like that.
And I was like, yeah, maybe you're right, but I could have sworn I heard it somewhere.
I feel like I've heard that too.
And then I was watching a show recently where the dude said controversy.
And I was like, fuck, maybe I'm right.
And I talked about it on my stream last night.
And then I get people coming at me.
You guys, you know, Andy, you're wrong.
Our friend Chloe is in the UK right now.
in a room with a bunch of British people
and was like, nobody's ever said that, it might ever.
But then I googled it and
on the telegraph, the
telegraph website, you know,
you heard of them. Yes. They're from the
UK. Yes. And they mentioned
yes, you know, I think this is like
the American culture
has changed controversy to controversy.
Oh, they think that's been changed. Well,
remember, there are the dialects within there.
Exactly. So, like, it might be some
portions. Like aluminum.
Yes. Yeah. I like,
that it's become a controversy
of how you pronounce contrarisal
controversal yeah i'll just be happy when we can
stop spelling favorite without a you
yeah oh my favorite my favorite thing
the other day i had to point this out here i had to point
this out to nick and tim
who have now who have since died
yeah but uh we saw a tweet
from uh from choy baker
and choy baker said something along the lines of like this is my
favorite thing and he spelled favorite with a letter you i was like oh
that's the most toy baker thing in the world
you know what i mean i remember
I remember getting to a drunk argument when I was, I lived in England for a bit.
I remember getting to a drunk argument with someone who was like yelling at me saying,
you guys spell armor actually wrong.
I'm like, I have no response to that because you're not wrong.
Yeah.
Like we do spell it wrong, but I'm not going to put a you in it for any reason.
Everybody knows.
I'm more open to that one.
People in the UK created armor, so they have the rights to it.
Also color.
The color I'm like, colors works better without the year.
They're wrong.
about color.
The English language isn't derived from anything else.
Like, okay.
We're all wrong.
Anyway, Pokemon's cool, man.
Yeah.
I'm definitely enjoying it.
It's a fun little jaunt and the animation's really cool.
I'm really excited for the franchise to keep progressing.
Yeah.
Because I would love to see one day the look of it.
I want the visual fidelity of like a dragon quest or...
Yeah, like, would Breath of the Wild.
Which is why I'm so disappointing, because this is a game that exists on a console with Dragon Quest 11.
And Dragon Quest 11 looks so much better.
Yeah.
But, like, I still, I'm still enjoying this game.
I want them to take two years off or a year off at least and just make a better game.
They'll take four.
Which I think is fun.
Yeah, but see, aren't they just going to take the same engine and they'll make some quality of life improvements, but it's going to look the same and it'll be instead of sword and shield, it's going to be.
I mean, this is a new engine for them.
So presumably they're going to spend more time.
getting used to it.
That's my point.
It's not going to be...
It will only be, yeah, maybe a couple years,
but it's going to look the same,
roughly speaking.
There's a lot you could do
once you understand an engine better.
Like, holy shit, the wild area online.
It is like the worst...
I don't know how it...
Yeah, but like, performance-wise,
if you go online in the wild area,
it runs like a bad PS2 game.
It is...
Like, look, I'm not even trying to be
angry video game guy right now.
Yeah.
but it's pretty fucking unacceptable
that Nintendo's online services
still perform this way
so these wild areas, Fran,
they're kind of just a big wild, open world
open roaming area
is where you can meet other players?
Yeah, I mean, you don't really do anything with them
like they're not...
But they're around.
Yeah, they're around.
And when you connect to the internet,
it just straight up chugs as if you are on like DSL internet
or something like that.
It's really...
Just get all this like...
It's pretty terrible.
Has anyone tried connecting to the internet with a USB dial?
Yes, I'm hardwire.
It's not better.
I am always hard wire.
The net code is just bad.
It's really, really terrible.
I was going to say, they have no experience with it, apparently.
But it's also not shocking when the first and only time I played Marginemaker 2 online,
which was a couple months ago, I was like, okay, that's, this is what I expected.
Because you know why?
Smash Online fucking sucks too.
And when I would play that game with my chat, if one person in the internet has,
if one person in the game has mediocre.
It just strikes their bed.
Yeah.
It's really disappointing, man.
I don't understand why they don't put more of an emphasis
when they know that's been their weakness for such a long time.
It's the Nintendo win.
It's bullshit, man.
It's going to sell 13 million copies, that's why.
And they know it.
Their New Year's resolution.
I was going to say their New York resolution.
The New Year's resolution should be to improve their just everything online.
Yes.
I would love that.
And my new resolution, I'm going to go to the gym more, Fran.
Oh, nice.
To improve your online.
Yeah, to improve my net code.
That's it.
So I'm going to check it, Jedi Fall in Order.
I'm not finished yet.
I've gotten a little bit further.
Yeah.
Last week when I talked about it, I was like, I'm not, this game is fine.
I'm not really feeling.
It was clicking.
It is now clicked.
Awesome.
We said this on the show, too.
I said, I think when you get farther.
I thought I did anyway.
And it sounds like it's starting to come to fruition.
Yeah, you're pretty far now.
Because the game, what I, criticism I would give with the game,
it does not teach you how to play it well,
so you can fall into a lot of bad habits with regard to, like, the fighting system.
So, like, there was, I committed by my on Twitter,
there's an encounter with three fucking spiders and a slug.
It's just like, why am I here?
Why?
This just feels awful.
I was never countering those spiders.
Because, like, why?
Oh, yeah.
almost everything is dodgeable.
So I was playing it like a Souls game
which is dodge out of the way, strike,
dodge to the way, whatever.
Once somebody on Twitter told me
actually just counter all the lunges,
they die in one hit.
Which also a little kind of bullshit
because nothing else does that.
But once I learned that,
I was like, okay, well, I should be paring
everything a lot more.
Which made the game a lot better.
And then once I got like force pull
and all that jazz and like the double jump,
all of it made a lot more sense
with me.
Yeah, you just started to
feel more powerful and yeah you're more effective like i think i forget why the comic came up but you did
make it was some kind of comment like that you're like i don't know it felt like i don't know if you said
flat or like there's something about it that it seemed more one-dimensional to you or something and i was
like oh but that's because they want you to feel underpowered right and when you earn that simple
thing like the pull it really you're like holy cow and that to me that's what it was i think
somebody was talking about maybe wanting everything uh like control or maybe that was right and
I just want to feel all the power.
I was like, it's just such a different game.
And I appreciate that.
You know, control is really cool.
You can't use your powers every second, but you use them a lot.
A lot more frequently.
Yeah.
Whereas in Fallen Order, you know, it was very Metroid Prime.
Or sorry, Metroidvania style.
And just when you earn the next power, I thought it was so liberating and just like exciting.
Elating was the word I was looking for.
So it was like all the above.
But, man, when you get that next power and especially towards the end and you're,
You're almost, actually, yeah, another interesting spot.
You mentioned where you're at.
I got this one.
That one is going to be pretty cool, too.
I got this one skill that, like, pulls everyone just around you.
So, like, combining that with the ability to change your lightsaber type.
Right.
With a combo.
Like, that is so fucking fun.
Like, doing that and immediately going double lightsaber and spinning it around you.
That's when it starts to feel cool, man.
When it throws it, you throw it around you.
Yeah.
You know, the, you know, when you switch.
between your normal lightsaber and the double?
Did you grab that?
Yeah, it's a double upgrade.
I love that move.
That's like one of the best skills in the game.
Yeah, that's a really good move.
Because, yeah, you just start feeling so powerful switching between the two back and forth.
What difficulty are you playing on?
Jedi Master.
Okay, so I wanted to clarify because when we did the review, I got the names mixed up.
So that's hard, right?
That's the one up above like three out four.
If it's easy, normal, hard, very hard, you play.
You played on hard.
It's story.
Jedi Knight, Jedi Master, Jedi Grammy.
I went one up from whatever the default was.
I had the names wrong.
That's Jedi Knight as one up.
I played about 30% of the game on hard,
and then I dropped to normal.
Jedi Knight.
Yeah, Jedi Knight.
So I had the names wrong.
I probably got the names fixed up, too.
I think I'm playing on Jedi Knight.
The one right up from story mode.
Yes.
Yep, okay.
See, that's the same thing you happen to me.
So I mentioned how, I mentioned how,
some of the combat, yeah, I do agree with the Imron that it doesn't, a lot of the encounters
towards the end, a few of them towards the end, made it feel like a different game to me.
Yeah.
Because they are a lot more single person focused and you have to really, really concentrate on pairing.
Yeah, the sister fights are amazing.
Yeah, and I think they're great, you know, because you break their stamina and you see
their stamina being dropped and that's when they're vulnerable or whatever.
but I mentioned that and then somebody in the comments was like
well yeah that was a surprise to Andy because
he mentioned that he played it on normal for 30%
and then he dropped a story mode for the rest of it
so in story mode it's a lot of just hack and slash and it feels easier
and I was like oh no no wait I fucked up I didn't play on story
I played on it hard I went from hard to normal
and it's still you know fairly challenging in some moments
but I do think that the throughout a lot
of the early parts of the game
it felt like
I was playing a different video game
towards the end with some of the different encounters
it just felt a little bit different to me
so I just wanted to clarify that I didn't go from
normally easy I went from hard to normal
fair enough it's so cool
fighting these enemies you feared at one point
when I went back to Dothamere and
Dothamere whatever it fought like the Knight Brothers
like these guys kicked my ass at first
and now I'm literally throwing them away
yeah it's really cool
there's nothing better than and I think it
A lot of it goes into the satisfaction I get from when I play Overwatch and I, I'm roadhog and I pull somebody into off the ledge or if I'm Lucio and I boop somebody off the ledge and I kill him.
I love the feeling of.
Force pushing someone off.
I see three people.
I'm like, I'm going to position myself where I can only just force push you because I just, it's really cool and it feels good.
Instant kill, you know.
I fucking love doing that to Perj troopers that are always like these huge bad asses.
Like, fight me.
Yeah.
Like boop.
Yep.
And I saw, was it Lucy O'Brien?
or Lucy James or something.
But one of them had just, what are the little,
they're like R2D2 style droids, whatever those are called.
Yeah, the imperial ones.
Yeah, the imperial ones, right?
Yeah, they're black.
But so he was just out of legend.
I don't know if it was the first time they ever did it.
It seemed like it, but they were like, oh, what are you doing here?
And they were like, boop.
And it goes, la.
And you hear like that fading, you know, classic sound?
I was like, that is so hilarious.
They just nailed the sound effect that made it such a payoff
And I never did that in the game
There's a lot of little stuff like that
Like yeah once I got force pull
I was using it a decent amount
But then I didn't realize it was so powerful
Because it does take up a lot of your force
You should just pull them in and you're like
And you just tab them to death
And it's a move and you can do that on so many things
Some won't get away from you if you try to do it
Some yeah if they're powerful
And actually like one of the enemies in the game
You are several
But there's the one with the spear
and you try to pull it, and if you never tried it,
you would never notice this,
but it puts its spear in the ground,
and it stops itself, and it's like,
it's scraping on the ground as you try to pull it towards you.
And if you still pull him towards you,
like he'll attack you as he's coming towards you,
and it's so, all these little touches.
Or like slugs can't be pushed or pulled
because they're just stuck to the ground.
I guess, yeah.
It's cool.
Once everything comes together.
Yeah.
I do think there's a lot more,
based on my fighting style,
and based on what I've seen on the internet,
The combat goes a lot deeper than I initially thought, similar to when I played God of War.
And that was showcased by the Twitter account.
I'm trying to find it.
The one, the dude that always...
SUNY legend?
Yeah.
Yeah, Shuney Legend.
He giffed out a really awesome one where he pushed the...
He pushed the Stormtrooper or whatever the hell it was.
I think it was...
It might have been the...
The purge trooper?
The purge trooper.
Yeah.
Push it off the ledge.
and it was about to fall off, and then he pulled him back and did the stab.
So, like, the guy was going to fall off.
He'd not...
He'd debated him.
Yeah, he pushed him off, pulled him back, and stabbed him.
And I think...
That's hilarious.
It's kind of funny, you're a Jedi, and it's like, you're probably one of the worst mass murderers in the universe.
Yeah, for sure.
They're all bad people and slugs.
It's fine.
All right.
They're dark side slugs.
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So Andy, you wanted to talk a little bit about what our game of the decade is.
Not kind of funny since the channel.
Just ours.
Yeah.
Yeah.
I also want to do that, but I'm going to take in calls from the people as well.
Yeah, we should do the calls because.
Let's do calls.
Yeah.
Kevin, I'm looking for this gift because I really want to say.
Yeah, please send it.
Do we an hour into the show already, Kev?
We did a pre-show.
That was with pre-show.
So, there's 40 minutes, I think.
Gotcha.
Yeah.
But yeah, so...
Do you want me to put the number up?
Yeah, go ahead and put the number up.
Are there any rules you want to put up before I do this?
I will hang up on you if I don't like what you're saying.
Sure.
Wow.
And you will get...
Like, edited out.
Yeah.
I'm sure the first call will go smoothly.
You will get edited out and nobody will hear from you ever.
Yeah.
Don't leave voicemails.
We won't hear them.
So if you get in, great.
Otherwise, we're here to talk about our game.
the decades.
Studio phone number is up right beneath you.
You guys can't see it, but it's there.
I see it on your end, Kevin.
All right, cool.
That ruined my plan to call ourselves.
Let us ask us anything.
Oh, were you planning on calling the running?
Well, it was going to be a joke.
Now I can't.
Game of the decade, it's funny because there's so
breath of the wild.
Much stuff, but yeah, there's some obvious ones.
Yeah.
Breath of the while, I think it would be on every list.
I saw you glancing at Polygons list,
which is a list I'm not sure I agree with in a lot of ways.
I went through a bunch.
you had the giant bombs.
I went through somebody called Paste Magazine.
I've never heard of them actually.
Really?
Yeah.
All right,
San Antica.
There's so much stuff.
Like,
and when you said personal,
it's a good way to put it.
Because,
I'm like,
oh, dang,
that's right.
Minecraft came out within the decade.
I'm like,
if I was,
like, critically ranking stuff
would be on there.
My personal list,
I'm like,
I just didn't get into Minecraft,
so it's not on my list.
It would be had I played it.
Here's this gift really quick.
I'm going to wait for it to restart.
Oh, and we got a call.
It's okay.
We can still watch the GIF in the meantime.
Howdy?
You're on kind of funny.
That's the movie.
It's so rad.
There's Bob?
Cababs.
Oh, kebabs.
Okay.
And also, please lower your volume in the background.
Okay.
Just like a radio.
I'm actually on.
Yep, you're on.
Oh, son of a bitch.
Hang up on it.
No, I'm going to let it go.
Oh, it's funny.
My personal game of the day kid would probably be Spider-Man.
Game of the decade is Spider-Man.
I can agree with that.
I don't necessarily agree.
with it, I can see it, I can see the argument for it.
Yeah.
Well, everyone knows.
I don't know, I think there's some...
No spoilers.
I don't remember how Spider-Man's.
So I'm not sure I cry.
Spider-Man has that really cool story beat that
does, that did kind of hit me emotionally.
But for the
seven hours prior
to that, where I'm just kind of endlessly
fighting mobs, and it's like,
I just want to get to the big story beat
whenever that does come. But I could totally
see an argument for Spider-Man, yeah, very, very good.
Game of the decade.
All right.
Thank you for your call, kebabs.
Oh,
All right.
Wow, just like that.
You can always call back.
Yeah, no.
Just to say bye.
So, my, uh,
mine is definitely God of War.
I mean, if you,
if you've ever heard me talk on any game show,
I think,
um,
God of War for me,
see,
we're going to run into this problem.
It's okay.
All right,
I told you guys,
take the phone off.
No, it's fine.
I'm going to let him talk.
We don't necessarily need to hear from.
Hey,
what's up?
Is that a speaker?
You're on the kind of funny games, guys.
Hey, what's up?
Hey, can you hear me?
This is an antibologist.
Hey, no biologist.
We can hear you perfectly.
Hey, guys.
Good to talk to you all.
Indeed.
I am in my room sick at Disney World right now.
Oh.
To go to excuse to talk to you guys today.
Bad funnel cakes.
Yeah.
So my question is, every year or generation is that every year had.
Like, this year is just bad marketing decision.
All right.
So his question was, what's one gimmick you,
liked and one you hated.
Got it.
Got it.
All right.
Thank you for your call,
nanobiologist.
All right.
Fran, I want you to...
Did that how this works?
Take this off the hook.
Okay.
Because you did all the studying.
You studied the technology.
That's a great question,
nanobiologist.
Yeah, I just did.
He's watching on straight.
I just did, actually.
Yeah.
Kevin, I listen to a lot of lebitart show, right?
I know how they do would call it.
Sorry, I just hung up on someone.
It's fine.
It's off the hook.
It's off the hook.
All right.
liked in a gimmick that we hated.
I'd say I probably hated rocking the baby to sleep in Death Stranding.
Oh, that was not great.
Yeah.
I shook that baby more than I wanted to.
Especially in rougher tense moments.
It especially ratcheted up the intensity of moments where I'm just like, oh, I'm already kind of, I'm feeling my back muscles really tense right now.
And I just need to just shut the fuck up, baby, you know?
I
Sorry, I was making sure
that was off the hook
What was the, there was someone
on the line by the way,
I apologize.
Rocking the baby
and death stranding.
It's fine.
This is not a thing
that we're caring
on that much about.
And that's something
that was shoehorned in
just to that game,
you think?
I think so.
Like the control,
using the controller.
Just the whole,
I mean.
Like you could use triggers
if you wanted.
Not even necessarily
the,
the how you did it.
It was the why
and the having it.
Like I,
I think it was neat
at first,
but then towards the end
of a 73-hour
journey. To have to stop
and get your baby to be quiet.
Which, yeah, I agree. Like, the relationship
was cool, and it
developed that relationship that you actually had to
care enough to stop it from crying. And that was the
message. Debatable.
I think the way the game is, like, I think it's fine.
You know, there's so much weird stuff. I mean, speaking
in God of War, which we'll get back to in a second,
I don't think I really dug the
camera is always behind you think.
Like, it was a very cool
idea that was like, I'm amazed they executed it
so well, but it also kind of made me emotion-sing.
Oh, really? Oh, okay.
Like when certain things had happened where it does adjust the camera and just
Kratos very fast, or you're turning very fast, like, okay, this is a little too blurry for me right now.
Like, if I focus on Kratos as the focal point, then it's fine.
If I'm looking at the rest of the screen, I start getting a little, like...
It's like if you spin around in a circle and a chair, but you just look at your finger the whole time, you should probably be okay.
Yeah.
I, I mean, I thought that, I think the always on camera, the no-cut stuff in God of War is like,
probably the most perfectly executed thing I've ever experienced in a game where they had their vision,
they stuck to it, and I think it was all for the better.
Yeah, it's crazy.
I'm just making sure.
I don't hear anything.
You can see that we're like, the seconds are counting.
They are, but last time somebody was on the line.
Now it's just dead, but that's fine.
We would have heard him.
Can I chime in?
Of course, Kevin.
I've got two of them.
I want to look at games that were a little bit older.
Of the decade.
Yeah.
Yeah, that's right.
We're still going back to that.
Not too much older. I just went last year.
Oh.
We'll go back to God of War.
And then are we taking another question after God of War?
Yeah, I have two of them for last year, which Red Dead Red Dead Red Dead Redemption, the realism, where it was like a little bit, it was too much.
Where I like, Red Dead 2.
Yeah, Red Dead 2 where it's just like I didn't find it fun.
I don't want to have to eat.
Right.
I don't want to have to worry about like my horse going to trip on this and die and then I have to lose a horse and get another one.
It was too much.
Can you imagine if it got to the point where your character?
woke up with like your knee was hurting and like you know your character couldn't walk correctly for that day and it's one of those things where like in Breath of Wild when your horses die it's cool to like be able to go to a place and bring them back horse heaven yeah right exactly and then the other one that I wanted to talk about was Monster Hunter the playing multiplayer yeah multiplayer that game is really not great
I don't know, slow now, slow down. I actually love playing.
No, okay, I mean, playing with a friend through the story.
Yes, yes.
And it was like having to watch the videos and like waiting for the other person to finish
and then be able to join your group.
It was all a bit of a hassle.
Yeah.
You could tell that was probably something that they hadn't fully tested out.
And when the day got there, they're like, oh, this is probably going to be a problem, this whole cutscene thing.
Because it was a thing in other Monster Hunter games where you just, you would be in the
same hunt and you just all watch the same cutscene.
Yeah. Yeah. I guess there was probably maybe some like net code glitch or something that was
causing issues. It's like, all right, screw it. We can't fix it. Let's just work on it. Probably
lower on the, uh, that's more of a convenience thing unless of a, this is going to
severely ruin the game thing, you know? Yeah. Um, I guess, I mean, I saw a tweet recently about
just game development in general where it was like, guys, we, I hate that I have to remind everybody
of this, but we don't
purposely put bugs in games.
We also care about the game.
Games have issues and stuff like that,
and when you,
at the end of the day,
there is a budget,
and if a small quality of
life thing
sucks, but there's a bigger issue,
the bigger issue is always going to get fixed
first. Right. So the smaller
things that may just kind of be
little nuisances and annoying every once in a while,
those always get pushed down,
to the priority list because the bigger issues always get covered first because that's just
how companies work and that's how budgets work.
Yeah, known shippable is a term that people are using QA of like, we know this is here
but we can't really fix it.
We don't have to time or money.
Exactly.
Maybe in the day one patch.
One more that I want to bring into attention that is the Division 1.
Yeah.
The scaling was terrible.
That being said, I feel like battle, what is the?
Borderlands?
Borderlands.
Thank you.
the scaling is great
They fucking nailed it, good on them
That is by far like the best
New Edition to Borderlands
In three
Just being able to hop in and play with each other
Yeah
Andy tell me a bit more about God of War
Yeah I just think it's a game that did everything
Perfect for me
I
Or next to near perfect
Where a lot of other games that I've
Definitely enjoyed
There have always been weaker spots to it
But I think it
It did everything for me
In terms of telling
I thought a beautiful story
with awesome character moments.
Yeah.
And learning and growing to care about, you know,
these two characters that you're walking with the whole time.
And even other side characters
that you didn't necessarily think you would fall in love with.
I think it just did a great job with narrative.
But I've talked about this before.
You know, The Last of Us and Enchartered
at some of my favorite games,
mostly because of their narrative.
But I didn't necessarily love playing them.
They never felt great to me.
The Last of Us
It's really, really stressful
and like, it's not like the super fun combat to me at least
So playing that game
Playing those games I normally just go from cutscene to cutscene
I want to get to the next story beat
I want to get to the next part
You know, there's definitely a lot of strategy in there
And sneaking around for clickers and things like that
But with God of War
I, that style of combat is such my jam
and I didn't care about getting to the next cutscene necessarily,
even though I love the story,
but the moments of exploration and the open-worldness of it,
to a degree, I think is just so massively done.
And it's one of the few games that,
when I beat a game, I rarely go back to it,
but it's one of the few games that I went back
to go, you know, continue to try to take down the Valkyries and all that stuff.
I just thought everything in terms of execution with direction,
and acting and characters and story and combat,
everything was so superbly done to me.
Speaking of the writing,
it was amazing to me that they made me care about Cratos,
a character I genuinely did not like in previous games.
I didn't like God of War Gangs v.
4 this honestly.
Like Cretos himself seemed like a big...
He was like the teenager's idea
of what a video game protagonist is supposed to be,
which a lot of us were teenagers.
That's one reason why I never liked Gears of War.
Yeah.
You know, the...
The bro-y.
The big, mussely bro-dew.
that I was like, I can't connect with this guy.
I don't give a shit really about this franchise.
Kratos was a weird psychopath, which is that was the game,
was that he was an angry guy that was literally ripping wings off Icarus
and he was like getting into threesomes in a bathtub.
I was like, that's not appealing to me.
But then I played through God of War, the new one.
And I was like, oh, there's like depth to this character that the writers understood
that it was important for Kratos to understand that the old Kratos was bad.
And he himself has remorse about that life.
So he moved on and he's become a stronger, better person because of it.
And I think that's what really attracted me to the game.
It's like, okay, they get it.
So this is a game for people like me who didn't like that style of writing before.
Yeah, I just think about going back and reliving those big set piece moments.
Yeah.
When you're taking down that giant dragon, I already forget the name and,
But it's one of the giant fights
where just the way the cut scenes were interwoven
with combat.
And again, it's always the no-cut camera thing
which is just super impressive to me.
Whenever you pull off gimmicks like that,
it's such an easy way for me to be like,
whoa, this is something that I could share
with people that are not really into games
and just show them this, you know?
My mind immediately goes back to, I think, like that,
the end of that one true detective episode
where it was like a nine-minute,
cut scene.
Like shit like that, little gimmicks like that
that are...
Like children of man.
I think really impressive things to pull off.
But yeah, that one dragon fight where you're taking it down,
you end up sliding and then like Cratos lands
and the dragon falls behind you.
Yeah.
And its mouth is open and you're kind of in the opening
of where the mouth would be.
And just things, they made everything so grand.
You know, that there's that one area with the dead giant
in the ground that it's so cool whenever you see things.
of scale put to such a good use.
Yeah. It reminds you you're still tiny
in a world of like literal giants.
Yeah. Yeah. That masterful
is the word for that game. Yeah. It's almost certainly
my game of the decade.
It's just like you said, my jam.
I love all of those elements, but it does
everything so well. And you don't see
many games that are able to
not only just take an idea like, oh, it's going to be a no-cut
camera that follows you the whole time. Like, okay, cool.
Like, what's that mean for the gameplay?
As it turns out, it does make it very intimate
and interesting and you're following him through the whole story.
But anyway, the RPG elements, you know, the combat,
the way you can fight is, you know,
you can change up your combat so much.
But then the sense of exploration, which I always love in games.
You know, I think that's what you guys probably hear the most for me is I were always like,
I always like the journey of discovery and then that feeling of power you get.
And that is for me why I play games and why I got hooked on them in the first place
and why, you know, Zelda when you first get the sword
and then you get the bomb and that's always
appealed to me and it takes all of those classic
things, but just, it just does everything so
masterfully and yeah, like boss fights
as well, like boss fights are so hard
to do, but I don't remember ever
encountering like a boss
and feeling like, well, that boss was like,
eh, you know, like it
would be easy to be like, oh.
There's not a whole lot of boss. There was a couple of times
there was a game where I was like. But I mean like
just like the ogres I feel like a boss.
Particularly, God, what was the place called?
named ogres, right?
Hades.
Hades.
Where you're just like,
oh,
this is just the ogre again.
Yeah,
that's the only drawback
that I have for this game,
and it's such a minor complaint for me,
but I do think that if there were,
if there was more enemy variety,
that it would be an,
it would be a 15 out of 10 for me.
Yeah.
When really, it's just a 13 out of 10 from you, right?
Yeah, exactly.
It starts so strong with the battle,
like, it's a stranger,
and it sets a tone of like,
oh, these boss sweats are going to be
fucking amazing.
Yeah.
And there's like a couple of those
that are still,
like, the dragon you mentioned.
Yeah.
But for the most part, I was like, I could have done a few oggers in general.
Yeah, but the combat, there are quite a bit of different enemies,
and even if there's iterations on them, like, meaning you are...
That's what I mean, just iteration.
Yeah, you do get into a lot of different combat.
Yeah.
Like, there was that one cave, I guess, that was like, it had two giants, or two ogres,
and they were just, like, different than colored.
Sure, okay.
Yeah, you get into...
I really enjoyed fighting them, actually, though, and I feel like...
The Valkyries, I think, they should have replaced the...
Not made the Valkyries optional.
They should have been part of the...
put them in the middle.
To go back to Kabab's recommendation or selection,
I think,
yeah,
I think Breath of the Wild is totally,
you know,
but it should be on that list somewhere at least.
It's a close one for me as well.
Definitely.
And with how God of War was so good with its no-cut camera,
the gimmick for me in Breath of the Wild that really shines is its systems.
And it's,
I think it's an engineering fucking,
like, masterpiece where,
how every system is interwoven, how if it rains, it puts out the fire.
If it's hot outside and you pull out the fire arrow, you explode.
If you're near water, you shoot electricity.
Like everything works the way you would.
Everything is just so logical in that game.
And to me, again, I was only in game development for like three years.
But when I was in it, like the amount of work that I know went into developing all these systems to work with,
against and for each other
is a, it's a fucking achievement.
I was thinking the other day about a time
I was lost in the storm, Breath of the Wild,
and I got surrounded by those drone
guardians, the ones that fly around.
I was like, I can't do this right now.
I'm going to have to either run
or fight my way out, and I got cornered.
So what I ended up doing is I threw
one of my swords, because it was
like a thunderstorm, so like it was
going to hit me anyway, like the lightning
if I had that sword out. Yeah, like you couldn't
keep it on you anyway. Yeah, so I took the magnet
it, push that sword against the drones, and just let the lightning strike them.
Oh, wow.
I was like, I can't fucking believe that work, but it got my way out of it.
Yeah.
That's really cool.
All right.
Yeah, it is amazing, like, how differently you can play that game.
It's also, like, there is a game.
So you got to hang it up to take another call, right?
Yeah.
Yeah, I was just going to say there's a game that where, like, the cooking mechanic and, like,
the caring foods and, like, thinking about, like, oh, what foods do I want to have in my
bag for what I want to do?
it made me think in a different way
that I hadn't done before.
You might like Death Stranding then, Kevin.
You play Jess Stranding?
Oh, I really like that Stranning.
There it is. Same system.
What do I need to bring with me?
All right.
What's up?
Okay.
Yeah.
It was bound to happen.
Nothing.
I'm sure something else on the list
that people will mention.
You voicemail.
Fuck you.
I'm trying to think of other big...
He told you not to leave a mess.
I told you.
I'm trying to think of other big titles
that we could think of...
What do you guys think of portal two?
Just to throw portal two out there.
My problem with the portal game.
I just never really played him.
Oh, well, that will be a problem in radio.
Because I hate puzzle games.
I get so frustrated easily, and I don't think outside of the box.
And puzzle games, like, when people talk about The Witness, when people talk about Portal,
those are games that I've seen Let's Play's of, and I enjoy them, and I think they're awesome.
But playing them myself, I'm an idiot.
Witness is way more puzzled than Port.
What's up?
Portal's a lot, just mostly logic.
Hey, it's DJ Kento.
DJ Kanto.
Oh.
Wow.
That is a decade game.
The amount of people still playing Skyrim.
Well, they keep releasing it on shit.
Yeah, that's a great point.
Yeah.
When was SkyRun? 2011?
2011, yeah.
That's crazy.
Yeah.
Kento, what drew you to Skyrim over everything else?
Like, what is it about the game that stands above all these other heavy hitters?
Mel.
Helda did.
Breath of the Wild did, yeah.
Yeah, everything I feel like of the past, what kind of impact that had.
That's true.
That's cool.
It's a good choice, yeah.
Great point.
Yeah, thanks for going in.
Thanks, Ganto.
That work.
I will, uh, a long, a long, is the, what's that do?
We hung up on it.
I had pause, but.
I think you should just got, you got it back.
Yeah, just hang up and then, and then open up the line so that no other calls come in.
Or are we taking more or no?
We won't a bit.
Yeah, we won't a bit.
Just let me know so I can.
It's offline on that way.
Yeah, we'll go to.
Last time I did that there was still on there, though.
That's why I checked.
I think Grant Threatthought of five is one to put on that list where that game just never stops.
but I feel like
and I get what you're saying with the
like the you're talking about like the multiplayer
online aspect right? Grand Theftar O'5
and also just it sells 5 million copies
every fucking yeah yeah yeah yeah but I
I just want to like I feel like San Andreas
was like the first one of the
you know for the decade conversation
It wasn't this decade. Huh?
San Andreas was not this decade
Oh shit I have no
All right my bet San Andreas is like 2005
Really? Jesus okay never mind my bet sorry
All good
Yeah there's only two
Rockstar games this entire decade, I think.
Wow.
Yeah.
Wait,
hold on.
Let me double check that
because I want to make sure.
Yeah, no, no, no,
because Grand The Delta IV was like 2008.
It's when I first moved to Austin.
2007, maybe?
I'm looking at Red Dead Red Dead Redemption 1.
Oh, Red Dead 1 was 2011,
or 2010.
Okay, so that would count.
So three Rockstar games this generation,
or not this decade.
I think Red Dead 1 is absolutely a game that could be put on that list.
Yeah, for sure.
I like it a lot more than two,
personally.
Yeah, me too.
Yeah.
I put so many hours into that game too.
I think the person who enjoys more,
who enjoys technology a lot,
as somebody who, you know,
I worked in graphics and stuff like that
and somebody who enjoys visual fidelity,
I'd probably say I'd enjoy part two more
just because I feel like it's really similar to part one.
It's a much bigger accomplishment, for sure.
For sure, yeah.
And, you know, just seeing that gameplay,
you know, again, it runs in 4K on Xbox 1X,
which I think was like such a technical
achievement and it's gorgeous and the
HDR is beautiful and
the environments
are awesome and everything just
sort of feels real in that game.
Like that game, Red Dead Dead Red Dead Red
Red Dead Redemption 2, if it took like one or two steps back
from the realism like Kevin mentioned that you're going
for, I would enjoy it a lot more.
I think if you had all that stuff
but with Red Dead Red Dead Red Dead Redemption
ones like systems and mechanics, I would
love it. It's just that one
little, like just a bit too far
for me. Yeah.
Red Dead 1 is absolutely on that list
I think
I'd assume
the first Bioshock would be on everybody's lists
2008
Oh really?
Oh shit
Then you want I'll go Infinite
Because Infinite is a game that I
When it comes to Bioshock 1 and 2
I never played 2
And the first about
Now we're just going to talk about
Which Bioshock is the best Bioshock
But the first Bioshock is a game
That I half experienced
With a lot of friends in the room
that we're talking and just shooting the shit.
So I never fully got enveloped in that story.
I don't remember anything about that game.
And I think there's sort of this Mandela effect with me
where I convinced myself that I beat it,
but now that I think of it,
I don't think I ever beat the first Biocococ.
You would remember if you beat it
because that last boss is pretty fucking disappointing.
Okay, yeah.
I just don't think I don't think I beat.
Would you kindly wait to talk about this till I did?
But Biocococin Infinite is a game that when I beat it,
I immediately, I was dating a girl at the time
and I was had her apartment and she was,
she had watched like the first five hours to ten hours of me playing the game
and she kind of got disinterested and walked.
But when I beat it, I needed to talk to somebody about it.
And I needed to just sort of unwrap my feelings and my emotions
and what my brain process was, was my mind was going through at the time.
And I remember looking up and I just, I looked up,
I think I just Googled Biostrock Infinite and I was looking at,
it and I was looking for essays on it, just to kind of, you know, have somebody else there with me to talk to, even though they wouldn't respond.
At the time, Cliff Lisenski had written an essay on it because he had just beaten it.
And he, too, was like, I got to fucking talk about this game because I don't know what to do.
And it was, it was so cool seeing somebody else going through the exact same thing, except this is the guy that created Gears of War.
And him being like, wow, I need to just open up, I need to just type on a,
computer for about two hours and just
let everybody know how I feel.
And I just thought that game was awesome.
And it did the same thing for me where
I love those big Christopher Nolan
twists and I love those moments
of
whenever a game can
sort of convey the feeling of
what is real, what
just happened. I love that
shit. I'm a sucker for moments like that
in movies and in games. And I think
Bioshock Infinite did that for me. Yeah, I really like
Bioshock Infinite. I remember hearing some people be
like, yeah, I wasn't really like it.
That's kind of me.
Yeah, I'd never resinated.
I liked it a lot at the time.
Then as I got through the year, I'm like,
there are parts of this.
There's an entire middle portion of that game,
I think, could have been entirely excised.
Once you get to the ghost stuff,
like this is not great.
And then like the stuff with the rebel leader,
and it kind of goes a little both-sizedy.
For sure, but overall, though,
I still thought it was just such a great experience.
If I think about Bioshock infinite
as that beginning with Elizabeth,
parts occasionally, like, gliding across the handrails and all that.
And the ending, I really like that game.
Yeah.
But when I started thinking about the parts I don't like, I'm like, this brings it down a bit for me.
Sure.
But I do think what gives it a higher grade for me and why I think of it so highly is because I think it's so hard for video game to end really well.
Yes.
And I think that game just executed it so perfectly for me, where, again, it was the top spinning moment at the end of Inception.
I know Inception is kind of a movie that we, you know, it's some people shit on because it's kind of like this, is it this faux intellectual movie?
For me, I love that top spinning moment.
I love whenever movies do that shit.
And when that ending happened in by Alshark Infinite, I was pretty blown away by it.
Yeah, it's funny because I beat it.
And I'm like, you mentioned the ghost from it.
And I was like, huh, I don't know what you're talking about.
I'm like, I better go back and play this thing.
I really enjoyed it.
I only remember there's something with a lighthouse.
I just, I don't remember the end now.
You tend to remember the best parts of that game.
We'll talk about it off the street.
I don't want to spoil it for anybody.
I almost don't watch.
I almost want to just go back and play.
But yeah, I'll never have that time.
So, 2013, whenever I think about game of the year of 2013,
like I put Bioshock and put it over the Last of Us 2,
or the Last of Us 1,
because I thought they both did awesome stuff story-wise,
but I just enjoyed the gameplay of sliding across those handrails,
using my different powers to do different things to big enemies,
small enemies.
I enjoy that a lot.
I enjoy that sort of gameplay more than this sort of brutal stealth that Last of Us has.
Let me throw out a possibly weird choice.
Staines Row the third.
Never played it.
Did you ever you play it?
It is, I think, that is where...
That, like, open world crime game, like, that is the pinnacle for me.
Like, there is so much smart design in that game between, like, the very inventive mini-games.
They figured out at some point, we're not.
going to beat GDA. Like we don't have the money, the budget, like whatever. We have to do our own
sort of version of that. Yeah. So they made a comedy game with like just a bunch of connected
set pieces in an open world and it worked out far better than you would think it ever should. So like
when I think about that game, the moment I think about is you decide you need a penthouse for
your crime syndicate. So you just there's a like some teenager owns a penthouse up at the top of this
building. They're partying right now. Let's just fucking go there and take it over. So you drop in
from a helicopter as power by Kanye West is playing and then go there and just shoot it up.
It's like, holy shit, this is like, it's not only well designed. It is extremely well-paced in a way
that most open world games are not. What? What do you do that come up? A game of the decade.
I would like to think. I feel like you're just naming great games of the decade. Yeah, no, that's totally what we're
doing. Is that an actual, yeah. Not naturally game of the decade, but it's all.
that list. Like in your top, like...
It's absolutely my top. Okay.
That's what I wanted. I was fishing for that. Really?
I would love to go back to
those meeting and contract
rooms where Kanye is allowing his song
to be in a video game. I want to know
how much he knew about
the game. Like, did he, you know...
Yeah. I feel like that's
you pay a license. Just licensing.
I mean, I'm sure he asks few questions, but I'm sure
they're short. I don't think he even sits down
in a meeting, right? It's not like that.
I want to imagine he does, right?
He comes in and meets with the Saints Road development team.
He's like, well, what are the combat mechanics?
He wants to approve it first.
How's like the safe system?
Were either of you at that E3 where Kanye was there?
No, that was like, that was where he showed the game with his mom, right?
No, that was just one where he was just on the floor and he was going to meetings, yeah.
Three-ish years ago, something like that.
So I forget what game it was, but I was in a meeting for something.
And it's like, hey, guys, I know we said we're going to start here.
I'm really sorry, but we have a special guest.
So once he gets here, we'll start the demo reel.
Might have been last guardian, I know.
But then we waited, I think, like 20 minutes.
And then somebody comes in, like, whispers into the demo where it's here.
The demo looks more to spawn than I've ever seen anyone.
Like, literally headhanging is like, Connie is not coming.
It's like, okay, cool.
We're all 10 minutes late.
Just fucking start the demo.
That's really funny.
All right, let's do it.
We can take another call.
Let's go for it.
Put the number up?
Go for it.
I want to throw out for my game of the decade.
I think that Odyssey, not Mario.
Assassin's Creed.
Assassin's Creed.
Odyssey.
I did not expect.
I really enjoyed Assassin's Creed.
Yeah.
Let's go.
There's the pick.
We'll go back to you go.
What's up?
Welcome to Gamescast.
I didn't understand what was going on for this.
Yeah.
That's fair.
Yeah.
And we're at the 16e taking Ubi games from being an Ubi game to
This is you, Nana, right?
Yeah, this is me.
Okay, got it.
Oh, yeah.
Recognizing voices, yeah.
Well, he was just here.
Yeah, Final Fantasy 14, it is,
I would,
I would argue it's probably the MMRP right now,
like in a genre that is mostly dead.
Like, it's...
Yeah, I mean, they revitalize how classes work.
They basically change...
I think that's fair.
Yeah.
I can definitely see it forever.
Yeah, I need to get into it.
I keep telling myself I will,
and then not actually doing it.
Maybe once I get border of borderlands.
All right, awesome. Thanks, Anno.
Thank you.
I love its redemption, for sure.
You know, when games start off rough, but there's so much promise behind them,
and then they find the success that I think the, like, when I think of No Man's Sky,
I love good stories like that, you know, where I think if, when publishers put faith in developers,
it's fine.
It doesn't ring.
When publishers put faith in developers to write the ship.
I think that's such a good
sort of signal to the rest of the gaming industry.
So you're behind Anthem 2.0.
Sure, I probably won't play it, but yeah.
It's like how Nano mentioned, like they out Ubisoft at Ubisoft.
And Ubisoft does that kind of thing all the time of
this game didn't launch well, maybe we can just fix it
and then it becomes like a huge fucking thing.
Yeah.
I think the same, Rainbow Six Siege is kind of the same, you know,
it kind of debuted, you know, pretty lukewarm.
But was it broken?
Siege?
It was not like...
It was very, like, limited scope.
Yeah.
Yeah.
It was just very limited scope.
I just mean that, you know, when publishers don't give up on games and allow their developers to really see the full potential of what a title could be, I love shit like that.
And I think that's what helps out the industry a lot where, you know, bigger publishers need to put more faith in their developers.
Yeah.
And not give up so easily.
And understand that it's...
It's fucking hard.
Yeah, and I think, like, iterating on stuff takes a very long time,
and you've got to work with the community,
and, like, I've been wanting to throw destiny out there.
You know, one end, too, which has influenced a ton of games, you know.
Oh, yeah.
You can love and hate the ups and downs,
but destiny is a behemoth in terms of what it's done
and how it's influenced, and certainly for me,
like, I've spent now whatever, 3,500 hours or 4,000 hours,
like a ridiculous amount of, I guess it's probably because there's a three,
thousand but it's a lot
between destiny one and two yeah I play
that's three times to get most hours I've ever put into it
I know yeah I play destiny one like about
2,000 hours and then now whatever
destiny 2 is you can go to waste it on
destiny dot com and find out it's crazy
but um I would put
I would put
maybe Mass Effect 3 on the list
even though speaking of speaking
sticking with stuff oh that's true
mostly just because I love
Mass Effect um yeah but I don't
again I don't I don't I don't love the way
the game ended, obviously, you've heard why,
I don't want to fucking beat a dead horse, right?
But I think that game had incredible story moments
for me that I still remember,
that I still think about a lot.
Would you pick, you would pick three over two, though?
Well, two was 2009.
No, really?
Two was 2009, yeah.
I thought it was 2010.
No.
Okay. I was, uh...
It was right on the...
The PS3 version might have been...
But yeah, maybe it was at the end.
It would make sense it was the end of 2009.
I believe it was.
That might be, you know.
Yeah, it was something like that.
I had just moved out of my one bedroom.
Yeah.
I always put my place, I always put my mind in like,
was I in community college or has I had a started?
Yeah, I have to think about where was I sitting when I played by game.
I don't know.
Oh, 2010.
Well, I don't know.
Wait, that's what I saw in the first place, but you guys have me tripping now.
Oh, yeah.
Wait, what?
You sure didn't get delayed?
January 2010 sounds right.
It is a 20-10 games.
Yeah.
I told you.
Okay, so yeah.
So the question stands.
Was three or two?
I would put two over three.
Two was just better written.
Yeah, two was better written.
Two had all the...
It's more cohesive across the board.
I still think about those companion missions.
I think those companion quests are still so important to building good character arts in video games, you know?
I remember dragging my PC with me on vacation because I could not stop playing Mass Effect 2.
I was like, this is a terrible idea, but what else am I going to do?
Mass Effect 2 is what?
made me love the franchise.
Yes.
Because when one came out, I thought, it wasn't what I thought it was going to be,
and I gave up on it pretty quickly.
But then when part two was about to come out, I said, you know what, I should probably
beat part one.
And I played part one, and I fucking loved it.
And then I played part two.
I was like, this is even better.
You know, like, it just upgrades so much better.
It's sort of...
It changed some focus, which I didn't necessarily like, but it's an objectively better game
for sure.
Yeah. I just think all those story moments were really well done.
And I still think about, I say companion. I meant loyalty missions.
That word just now hit me.
But I think about how cool Jacob's loyalty mission is, where you go to the planet to look for his father and his father's fucking crazy.
You know, like Jack's loyalty mission, all that stuff is just so well done.
And everybody was so different, you know.
And you find your favorites. You find your companions.
and, you know, for me, it was Garrison Leara,
and then it was Garrison Thane.
You know, I just loved Thane's arc.
He was so awesome.
Yeah.
I'm going to throw out Dark Souls.
Yeah.
Oh, totally.
Which is, I think...
Glad you did.
Changed video games.
Change video, like, a tiny little studio in Japan
that used to just make, not garbage,
but very, like, overlooked, mediocre games.
Basically, like, Star Wars is copying them at this point.
Yeah.
Yeah.
Oh, so influential.
It's funny.
Like, I was going through, and I was like,
well, I still have to finish
Seciro, but I never took
the time to get into Dark Souls after Demon Souls
and everything. But I know,
Dark Souls 3 and
just Dark Souls period is
crazy, you know, the influence.
So, I mean, that's got to be in a lot
of people's top teams. Even remove it from the influence,
like, just so, parts of that game are so well done
in a way that, like, details that
games don't get right all the time. Like, every
enemy in Dark Souls, if
they're there, there's a reason, both
gameplay-wise and lore-wise. So
if an enemy's in a weird place,
there's usually like some internal explanation
you make in your head of like,
wait, why would this enemy be down here?
Then you look around,
like, oh, there's a shortcut from this place to this place.
So that's probably how the enemy got down here.
Like when I was talking about Jedi follower,
like sometimes I feel like there's kind of haphazard
placement of enemies.
Dark, like from software,
it gets it so right in a way that I wish everyone would actually,
they would put more consideration into the,
the games in placement like that.
Gotcha.
I think they would have wanted to.
It's funny, that's what I said about Fallen Order.
It's absolutely about combat, but it was about
exploration and the gaining
the power more than, meaning the
refinement of combat and yeah, Dark Souls and
Securo is just incredible. I just feel like it's such a different
game, even though the core
combat idea is the same,
when you apply the refinement and
the focus on combat.
That's what Dark Souls and Securo
and everything's about, where
Fallen Order, you can have fun with all that
stuff. But you know what I mean? Yeah. I just feel
yeah, that's why sometimes you just see like a group of
12 enemies and you're like, it's a little
disorganized, but I'm just going to beat the crap
out of them. Where I don't think Dark Souls
does that really, right? Exactly.
It's very... Everything has to be
very carefully. One on one, maybe one on two,
so to speak, so to speak, you're very calculated
fights at all times. If I'm taking on two people in
Dark Souls that I'm extremely confident.
Yeah, exactly. So otherwise you get
a lower way, but that's got to be in so
many top tens. Damn, we were supposed to talk about
Game War.
show. Were we supposed
to? Because it wasn't on the road show. I mean, I thought it was
a good idea. You did on games daily? Yeah. Okay.
Let me say my piece about
game awards. Let me say my piece about game awards.
Because we still have a show before, you know, it'll be
up. Sure, yeah. Well, I just don't know what I'll be doing.
Yeah, yeah. We might be doing.
Everybody wants to know what the number one's game journalist
wants, it thinks about the game awards.
Guys, you know, everybody wants, you know, you put that out
on IGN and all those websites, Kevin, okay?
I think if Apex Legends released last month, it would absolutely be on the Game Awards list.
I think Apex Legends changed the way first-person shooters are looked at and influenced and will influence a lot of future first-person shooter games.
I think it changed the genre.
I think it's the best feeling first-person shooter I've played.
It feels awesome.
the pinging system, the contextual pinging of items and enemies and places, I think, again, when I'm playing Overwatch, I'm like, fuck, I wish I could ping where an enemy is.
You know what I mean?
Yeah.
That always sort of comes back to me.
I think it's a recency bias.
I think it came out in February, and it had enough time, enough time passed to where the game could hit a down moment.
Yeah, games and stuff kind of suffer from that because, like, it's either way.
What have you done for me lately?
Or I remember having negative feelings at some point about this.
Yes.
Yes.
And I think had the game, again, come out last month, it would still be riding a high.
And we would still be talking about how, oh, my God, EA and Respond released a free-to-play battle royale.
And it's really good.
Holy shit.
How was this possible?
This is crazy.
We'd still be on this high.
Because when it came out, everybody was talking about it.
And everybody was playing it.
And it was the number one thing on Twitch.
But again, it came out in February or whatever.
and it had enough time to hit those valleys, right?
Those valleys of the controversy with the developers.
It had enough time to hit the controversy or the loot boxes.
The loot boxes.
Where's the content?
They haven't given us anything new.
With Fortnite being always on a high and Fortnite always, again, overworking workers.
And there's a lot of crunch there.
But to consumers, they see, holy shit, there's always a new thing every several weeks.
And Apex hit that valley.
but if the game came out recently
we wouldn't be talking about any of that
because it'd be brand new and cool to us
I think they did a phenomenal job with Apex
I would challenge that a little bit though
in that I'd love to know what you think it did
for first person shooters
I mean it's great it feels great
but beyond the peeing system
like I mean
I think the running
I think the running and sliding
is something that every game should have
I think when I
when I think back of other console
battle royale games
that is still the best one, in my opinion,
where PubG came out and it was on Xbox for a while,
and I thought it felt like garbage,
and then it felt really, really bad.
This was the first person battle real real experience
that wasn't Fortnite that came out on a console
where everybody said, holy shit,
oh, this is what everybody's all jacked up about.
Yeah.
And I agree, yeah, I mean, I agree with that,
but you talked about the genre as a whole.
And I'm like, I don't know.
It's used all of the tricks that,
I mean, that's a company that's been making,
you know, called Duty and Modern.
Yeah, I think movement-wise.
It brought it all together so nice.
Yeah, I agree.
The mobility is amazing in that game.
Yeah.
I mean, it's not like you're wrong about that.
I was just saying that, like,
I would challenge the idea that it would belong on Game of the Year
had it just launched.
And I say that because it was like one map,
limited, you know, things that choose from free to play.
Great start.
Feels amazing, but I don't think it's a recency thing.
I think if you look at the panel
and what they chose for Game of the Year,
because Fortnite wouldn't be on here either.
I don't think had Fortnite just hit its stride two months ago,
using the same example.
I don't think they would have put Fortnite on Game of the Year either.
Really?
I'm only saying that only because, like, if you look at the panel of games,
like, it's so towards what we see and got a war of this, like, breadth of story
and gameplay design that's fresh.
I'd replace Smash Bros. of Apex Legends, 1,000%.
Oh, you know what's funny?
Smash Bros. being on here, fair enough.
I don't know why that one made it
versus everything else.
No, although I love Smackiners.
Because they put it in the email for nominations.
But yeah, like, I...
They're like, by the way, Smash Brothers is eligible this year.
Which reminded people that Smash Others is out and good.
Yeah, I'm getting it like where the panel looks at stuff.
Yeah, like normally you see them lean into stuff like
just Securo Resident Evil control.
So to me, this Apex Legends of this year was the Overwatch of three years ago
or whatever it was.
Where it was the multiplayer game that sort of
showed people that
people still play a lot of
the casual fan can still be really
really into an online shooter
and also it's free which is
really really cool. I think it's
the Overwatch of several years ago that
everybody
played and I thought it
it caught the games industry
kind of by storm
for that really short moment but still
it was really important. Yeah it is the
best free to play shooter launch
I've ever seen. Meaning it was so
smooth despite, you know, minor things here and there, but I was like, I couldn't believe it was free.
Yeah.
You know, it definitely had that appeal to me.
But again, I love Apex Legends.
Again, I think it's just, you know, the first thing, when it comes out and we say, holy shit,
EA allowed this, you know, it's just crazy to me.
Yeah.
Fortnite was Best Ongoing game last year, was not Game of the Year, so you're right.
Yeah, same thing.
Well, because Fortnite was the similar thing to, you know,
when Fortnite launched, it wasn't the big hit until the following year.
I remember those discussions of like, does it get into the year?
Last year it would have been.
Last year it would have been in the time.
It already started getting huge.
I mean, I was already getting very big at the end of 2020.
It was out the pre-17.
It came out summer 2017.
Then Battle Royale came that end of that year.
September.
Yeah.
The game came out, what was it, April or May or Fortnite in general.
When I Save the World came out July.
Yeah, July.
July 2017.
I remember because I was at the game before her office.
And then in September is when Fortnite
Battle Royale came out.
It was ticking already a lot
by the end of 2017, but 2018
is when it just blew up. And then March of
2018 is the Drake moment with Ninja.
That's what it was really hitting.
It's like insane heights.
I also think Outer Wilds should be on the game of the year
list.
Yeah.
Because to me...
It's on best direction, but not best game,
which is a weird.
Yeah, I think that it should have been the Celeste this year.
Because I feel like every year you've got to have at least one indie on Game of the Year
just to kind of cover everything.
You know what I mean?
And I think Outer Wilds should have been that game where it's my game of the year.
No other game has made me feel the way that game has made me feel.
I think they had bad luck what both of the Outer Wilds, Outer Worlds.
thing. But also, I think it came out
at a bad time. Yeah, I was going to say that one, I think
more so from the recency side of stuff.
Like, it was summer, actually.
I want to say it was around E3.
So, like, when you get out of people who have to be at E3
to do the nominations, it's just
harder to get, like, those games
as part of the conversation. Yeah, maybe
it, you're right. We always
speculate the why. Like, who knows why? Ultimately,
it's because of the panel. The panel just has
its taste, and that's what it made it. But meaning
Resident Evil 2 was, like, back in February
something, right? I mean, that made it. So it's not
recency thing. But that's also, but that's also Resident Evil to me.
Yeah, like that stands out so easily. But actually, I kind of wonder, to
emmerence point, had Outer Wilds released earlier and given people more time to play it,
maybe, maybe it would have ended up on the list.
Like, inverse to it releasing right now because there's too much going on.
What I'm getting at is people were playing like, you know, Fallen Order and all these other
games, Outer Worlds and, you know, Outer Wilds, they may not have gotten to.
I was extremely happy to just see the Internet be.
as positive as I was
when I beat it and seeing
Danny O'Dwire and Mike
Maharty and other
people from GameSpot or
IGN tweeting out about
holy shit you all need to play this game
because again I just think
I think I saw Shriar say it was his game of the year
it's such a weird unique thing
a lot of people have complained about
I don't want to say complaining it's something
whining or whatever a lot of people have had issues
with like controlling of the
spaceship I didn't have any issue
but again, I'm really good at games.
It takes a while.
Super good at things.
All right, how about we take one more phone call?
Let's do one more phone call, locked and loaded baby.
Yeah.
I love it.
You like that, right?
It's really good.
I'm a fan.
Oh, I didn't know.
You like that.
It's just so perfect.
All right, we got another call coming through, perhaps.
We'll see.
Maybe everyone's given up.
Yeah, I mean, Outer Wild's reviewed really well, though, so.
Yeah, it did.
I'm going to play it before we do our game in the year stuff for sure.
Oh, my God.
I can't like, it's a game that I had to look online for a decent amount of help.
It's very puzzling and my brain doesn't work that way.
But, holy shit, man.
Those moments, it's like watching Interstellar in a goddamn IMAX, you know what I mean?
Like those moments of grandiose, holy shit.
Oh, totally.
What's up?
Hey, this is Andrew.
Hi, Andrew.
Hi, Andrew.
Hey, guys, how's going.
You're on kind of funny gamescast live with him run for you.
Hey, so I've been, we've talked about the games of the past decade.
I kind of wanted to go in a different direction.
We have four or five major first-party PlayStation games that we guys think they're all 2020, 2021 coming out and going forward.
Great question.
Yeah, I would guess personally, I'm going to hang up on you, no problem.
Thank you.
Thank you.
I'm looking at my phone and also calling on my phone.
So I'm going to hop back over.
All right, sounds good.
I think
I have like this sort of conspiracy theory about Gozesushima
that they may have
this is just total
speculation but I think that that
game may have undergone
kind of a rethinking on what it is
and I wonder if it would have come out sooner
but then they said you know what? Maybe this should be
a Soulsborn game or vice versa
maybe it was and they wanted to change the
sort of vibe of it.
Because they've been working on it
since Second SunRapt,
which was 2014.
Yeah, I feel that sounds about right.
So they've had a long time
to be on it, and they've only showed it
at, it was E3 last year.
It was the only time we've actually seen it.
So whatever they're working on
has either undergone some monumental changes
or they intend to fill it with a bunch of shit.
Can't go for it right now, ask him.
Or maybe, I think, or it got to a point
where they said, should we
do we up
the tech on this
because it will be a PS5
release you know what I mean
I think I want to think
that initially it was intended
to be a PS4 thing
they've reiterated PS4 again recently
so I'd assume it's still like
aiming for that there I'm sure
there'll be a PS5 version
for sure
yeah I don't think it's a full iteration
I think that Sony's just been spending
time on these big games
that are first party
like meaning they've learned a lesson
to not rush out
but they also have pretty big catalog
So meaning like what?
Last year you had Spider-Man, you know, amongst many other things.
And it was like, we don't really need Ghost Sashima then.
I mean, that's-
Meaning it was, you didn't need it.
That's supposedly why it's not coming up anytime soon.
And this year they have Death Stranding.
And like, so to speak.
I mean, you always want.
From a Shriver report, I think it was,
it was supposed to come out around summer of next year,
but with Last of Us being pushed back,
it's pushing Gutsasima back as well because you can't put both those games at the same time.
Yeah.
But that's for next year.
Yeah.
So meaning to me, it's, in other words, I don't know that they did full iteration changes so much as like they've just been spending their time, I think, to get it right.
And I mean, I'm sure God of War went through the same thing.
Like I'm, you know, God of War, I think like, hearing.
No, they did.
Yoshito, like, played it.
He's like, this game is bad.
So they like, basically rejiggered it until it worked.
Yeah, like me, I feel like they're just giving, I'm not giving, no, I accidentally hung up on it or called 911.
I went to try it.
Didn't do that.
But maybe I'm just playing contrarian,
but I feel like if you look at the catalog of their really good games,
they're taking definitely three to five years.
So it's not that unusual.
That's Goshener,
Horizon Zero Dawn,
I think might be a launch title.
We're all hoping for that, right?
Because we don't really know anything about it.
Do they call it Horizon Zero Dawn 2, Horizon Two, Horizon Other Subtitle?
Forza Horizon Zero Don.
Yeah, Forta Horizon Zero Dawn.
Below your minds.
Horizon Zero Dusk.
Oh.
Wow.
actually
Wow
You see what I did there?
Oh shit
You like that
Don't you?
I love that
Horizon Outer Woods
Yeah
Outer Woods
The Outer Horizons
So you think that's a
You think that's a winter
I think that's probably
What they're aiming for?
Skylines
Because what is a better game
To show off the PS5
Than like a new horizon
Decima 2.0
All that jazz
For sure
Man I just think that's super soon
It is
It's a year from now
or a game of how...
Well, wouldn't that been three years, though?
2017 to...
Yeah, it would be three years.
Yeah, and they...
It actually adds up, but that would...
That game came out...
I'd be shocked if it happened, but it came out a month before Breath of the Wild,
we've already seen Breath of the Wild 2 as an existing product.
Sure.
So I would not be shocked to see...
Zero dollars on the same time.
But Breath of the Wild 2 is...
Based on the same stuff, yeah.
Yeah, that's my only caveat with that, where...
When I think...
Was Breath of the Wild 2 a question from...
Oh, no, that was...
He was only asking about Sony for his parties.
Yeah, I think Horizon Zero Dawn, too, is maybe, like, early 2021.
See, it's so close.
Like, the Infamous kind of place.
Yeah.
Well, where Horizon Zero Dawn launched.
It launched in February, didn't it?
It launched February, yeah.
Yeah.
But, like, I remember Infamous was supposed to be not a launch title, but Launch window,
and it was three months after the PS4 came out.
I believe three months to get wrong, Godotmy.
I'm so thankful.
that I went back to beat Horizon Zero Don.
That's a game that I...
I still have to.
I put five hours into...
That's exactly what I did.
Immediately jumped into Zelda and got lost in that for months.
I don't know.
I don't know if I ever got out of that.
That was my problem.
My brain is still in that.
I started playing that game.
Then Zelda came out.
Then nearer than Yakuza Zero.
Like, they all came around that time, basically.
Going back to Horizon was, I think,
one of the best decisions I've ever made,
where I...
Early on, I felt kind of bored with Aloy,
and whatever was going on.
But I think the story gets really, really good
towards the latter half,
along with the combat being great.
I didn't love the combat at first,
but walking and seeing a giant robot dinosaur,
it's like, oh, I know how to take these out now,
and I have my strategy of how to do it.
I thought it was a really, really damn good game.
Yeah, I need to...
I'm not necessarily feeling the combat in the game.
I guess one of my worries is going back to that game.
It's been two years.
Yeah, be lost and also not remember how the combat and style works at all.
I always do that to the, but it'll take you 30 minutes, but you'll be fine.
I went back to Outer Worlds after he hated it first.
Stopping playing Outer Worlds because of Death Stranding, and now I'm like, fuck, I'm lost in outer worlds.
Yeah.
And I don't remember really anything.
I really love that thing in Jedi Fallen Order that tells you, like, every aspect of the game from story to controls to whatever is extremely easy to find as soon as you boot that game on.
Yeah, it's really, really cool.
all right
but
yeah so we don't
I think we only picked
one of those
like when they're coming out
right but what was the fourth one
he got a war two
Spider-Man 2
Spider-Man 2
Spider-Man 2 I think
probably not coming
at launch
I think it's a Christmas
2021 title
okay
God of War 2
I would say
I don't know
that soon man
I assume insomniacs
started working on that thing
immediately
yeah but
wait when did Spider-Man
come out
I came out last year
last year
yeah no I just
feel like, no, I...
It was early last year.
Keep in mind, it was August-ish, I think.
Oh, really?
Yeah.
Yeah, I was going to say late 20-22 makes sense.
Three full years for that.
I think...
Especially with that...
With as hard as Sony has been showing off Spider-Man 1 on PS5
and being like, this is how we're going to prove
how different this game is.
I think a Spider-Man 2...
I know too much about this, so I can't speculate too much.
Okay.
I think a Spider-Man too will come sooner than we think.
Okay.
All right, well, it's hard to counter that.
You're real horny right here.
That was really cool, dude.
That was really cool.
I think that even though...
I can confirm it feels great to play as an one-game journalist.
With those goals, though.
Sony wants to get stuff right and with the new platform,
I wouldn't be surprised to see it in 2022.
But just guessing that means happening.
You love to see it.
You love to see it.
Yeah.
God of War.
It was 2018.
Yeah, also last April.
I think that's 2022.
I think that game just takes longer.
I was going to guess that one.
Well, let's see.
It would be over three years at the end of 2022.
That's what I would guess.
Holiday 2022 forgot the next got of war.
Give them like tons of time on a whole new platform.
I'd say fall 2020.
And even that is, yeah, like a very hard push.
But what about days gone to?
We didn't talk about that ones.
I actually want to see more from that world.
Save that for another time.
That wasn't on the list.
Yeah.
Yeah, those are all the games you mentioned.
No, Sushima, we already guessed that on a previous game's guest, though.
I think we thought it might be close to the PS5 launch and maybe...
I'm still thinking late summer, maybe...
Because, like, keep in mind, Last of Us won release, like, maybe five months before the PS4 came out.
Yeah, I think it was like a June or something, right?
They're not afraid to, like, put something right up against it, especially if they're...
Actually, no, I know it was in June because I put up an anniversary piece.
It was E3 as well.
And it was, it was actually, like, June 12th.
Yeah, it was like, e3 week.
Because I remember, like, wanting to go home and play it.
Yeah.
Yeah.
All right.
This is going to do it for your games cast, the first ever 249th episode.
Sorry for everything.
That's right.
Is there any cleanup at the end of episode, Kevin, that we need to...
Well, there's a post show.
There's a post show, baby.
Yeah.
So we're going to wrap it up here.
We'll be back with regular host next week.
Yeah, next week.
For now, enjoy your...
Presumably, with a regular host.
If not, then we'll at least get better.
We've been prepared for it.
Where can they find everybody?
How about that?
Emmerin?
Yeah, let's do that.
Hold on.
Fill the void for a second.
Andy, where can I find all of your awesome content,
not only on kind of funny, but...
I am Maximum Cortez on all my social platforms,
and on Twitch, I am Andy Cortez.
My real name.
Well, not my real name, but...
Max is your real name?
I never know.
No, I was going to say Andres is my real name.
You like that?
What about you, Fran?
Kevin, are you going to say something?
No, I was going to say what about you, Fran?
Great.
Nobody's left.
What are you doing for France?
They already left the show.
Anyway, you can find me also on Twitch
is a great way to support me.
FM3 underscore.
Drop by there, and also I remind people
about that Epic Store is a great way
if you're picking up PC games on the Epic Store.
I'm Fran Mirabella on there.
In case you want that Shenmu 3?
That's right.
Yeah.
And you're Andy Cortez, right?
Maximum Cortez.
You're Maximum Cortez on Epic Store.
So you get the same problem by you.
Fran Mirabella and Maximum Cortez on the Epic Store support us there as well.
You can find me at Twitch.tv slash Imron Z-O-M-G.
And I've got pretty much new other presence besides that and Twitter, which is the exact same name.
Love it.
All right.
Let's wrap it up then.
And Kevin Coelho's kind of funny, Kevin. Go follow him too.
Yeah.
Go find it.
Thanks, everybody.
All right.
See ya.
Bye, guys.
Boy.
I love you.
Time for the post.
