Kinda Funny Gamescast: Video Game Podcast - The Division 2: Warlords of New York - First Impressions
Episode Date: February 11, 2020Fran and Greg tell you all about their experiences with the new narrative expansion for The Division 2. Learn more about your ad choices. Visit megaphone.fm/adchoices...
Transcript
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What's up everybody? Welcome to Kind of Funny First Impressions. I'm Greg Miller. This is the best hair in the business, Fran Mirabella the third.
Agent Mirabella reporting for business. Are you back into the Division 2, baby? I'm excited about this new content, right?
Now, I know what you're saying, ladies and gentlemen, this came through your YouTube feed, your Gamecast 3, you're like, oh my gosh, more Division stuff. We already know about Episode 3. We already know about Coney Island. You don't know shit, agent. This is all about Warlords of New York, the Division expansion that was just announced today. Fran and I got to be.
go play it here in San Francisco, get into it.
Top level, Fran, how stoked are you for what we saw?
I think you and I share the same perspective,
even though we play the game differently,
which is like, I just love going back to the world of divisions.
When there's fresh content, I just always enjoy it.
Going back to New York, and I'll admit on stream as well,
that it was so natural to me.
It didn't even process I just spent all this time in D.C.
You were in a new place.
Because we played a lot of Division I,
which if you didn't know, was in New York City.
and that was in the wintertime.
This now is in late summer.
A hurricane is hit.
Yeah, we're in new areas.
We'll get to all that.
But I'm excited.
I am vibrating with excitement, Fran.
What we talked about, not so much what we played,
because we'll talk about that in a second,
because what we played is more division.
Great.
The changes they're making the end game
are the exact changes I want
in why I haven't come back to the division
since I platinum.
I have a reason to come play the division now.
Yeah, I think that's the story.
story to sort out here, right?
It's like, hey, we've got new content.
We went through this indivision.
Oh, I know.
We get more content eventually, but is it going to bring me back?
They're actually making gameplay changes.
They're trying to respond to, I wrote down the quote, right?
The end game was too complex.
That was one thing.
They're like, you know what, we agree.
It's too complex.
So they're making a bunch of changes in addition to having new content.
So what I want to do is I'm going to start with a long read of the actual press release
we have here, right?
That way, everybody starts from the same level.
Then we're able to jump in with what we saw, what we played, what we heard,
why we're excited.
So, Warlords of New York expansion.
Tom Clancy is a Division 2.
Warlords of New York is a new narrative expansion
to the division franchise.
New York, where the events of the first division game was set,
is under threat of a new, devastating biochemical attack.
While the division was answering the distress call
in Washington, D.C., Aaron Keener,
a former division agent turned rogue,
has taken control.
Damn it, it's always for the inside.
We took our eye off New York for one second,
has taken control of Lower Manhattan
and has manipulating the faction
of New York with the help of dangerous rogue agents.
As society rebuilds on the ashes of the Black Friday outbreak,
in Keener's eyes, so do the binds of authority that burdened it.
Armed with a new strain of the virus that crippled the world,
Keener intends to unshackle society from the establishment.
Despite numerous remaining threats, the division's priorities have changed.
Keener needs to be stopped. The hunt is on.
This expansion to Tom Clancy's The Division 2
broadens the online, open world, and action RPG experience of the franchise,
introducing a gripping new story in post-pandemic New York,
a revamped progression system, and an extended end game.
Enjoyable entirely in single-player or in co-op,
Warlords of New York opens up a new chapter of the division franchise
for veterans and newcomers alike.
The expansion requires Tom Clancy's the Division II base game to be accessed,
which is included in the Warlords of New York edition
and Ultimate Edition for new players to Tom Clancy's Division 2.
This is cool.
Owning Warlords of New York includes the option to create a level 3rd
30 character, allowing players to jump right into NYC and start the hunt for Keener.
Warlords of New York has been thought of as an encapsulated narrative experience from the start.
Features, all right?
Yeah, it might be worth noting right now.
The pricing.
30 bucks for Division 2 Warlords of New York, the expansion only.
So if you already own Division 2, here's how you get the expansion.
30 bucks.
Big drop there.
But if you don't own any of it, it's 40 bucks.
That's 30 bucks they're taken out of my pocket.
That's what I'm saying is a big drop.
Oh, I thought you meant.
A drop of cash out of your.
Gotcha.
Bad phrasing, maybe.
But 40 bucks, though, including.
It includes everything, right? It includes Division 2 and Warlords of New York. So meaning if you haven't got into it for 40 bucks now.
And then 60 bucks is the ultimate edition. Division 2, Year 1 content, the Division 2 Warlords of New York, classified assignments, instant unlock of the three specializations. That's one of the bigger things. It's not having to grind out specializations if you want to get into it because that can take a lot of time.
So here's the features as they've listed him in this press release. New York Manhunt. The only way to stop a citywide bio attack is to hunt Aaron Keener down. But to get him, agents first must get through his close guard.
of rogue agents standing in the way.
Once trained by the division, each strayed for individual beliefs only to regroup under a common banner held by Keener.
As the highest authority around, the most formidable force the division has faced, they have
weaved their webs across the New York City District.
Agents will need to uncover each of the rogue agent's locations as they embark on an epic manhunt
across the transformed Lower Manhattan.
New York has been transformed.
Warlords of New York is set in late summer in the open world of Lower Manhattan, a brand new
area in the division franchise composed of four playable areas, two bridges, civic center,
battery park, and financial district.
Completely altered by a devastating hurricane, devastating hurricane, and with new threats
and enemies from the past, establishing their control of the region, lower Manhattan
has been transformed through a believable post-catastrophic event.
The best Tom Clancy's division today, they say, which is the overall.
Warlords of New York revitalizes Tom Clancy's, the Division II core experience through
overhauls of the RPG, Dark Zone, and endgame mechanics.
they have the bullet points here.
This includes increase the level cap to 40.
Fuck yes.
And a new infinite progression system, shade level,
making the game more rewarding than ever.
So just like Guardian level in Borderlands, right?
It's once you hit level 40 again
and you're capped out on that,
you then keep playing, you keep earning these shade things.
You can increase your stats.
We don't know what those are yet,
but like seemingly you can have a percent on this.
My notes say select stat and bonuses
to improve your characters.
Like, you know, plus 05 crit damage
or whatever.
plus 1% hair.
Barrett, if you want,
you can throw up this gameplay
while we talk.
This is Fran playing
through one of the missions here.
This is the only thing
we were allowed to show,
but the main thing we played
is it's called the Tunes.
Yeah, and this is the main mission
going after one of the new bosses.
Yeah, this guy, Thomas Parnell or something.
Yeah, that's right.
That's up there at top.
Theo, Phaio, Phao, yeah.
There's four new people to chase
who I think each one of them
give you a new ability.
Yeah.
Yes, that is 100% correct, yeah.
Then going into this more,
okay, new tactical options
are available to players
with four new skills to unlock
as well as exclusive exotic, gear sets, and many named items,
paired with that Tom Clancy's The Division 2, Gear and Build Diversity,
is greatly extended.
World Lords of New York kicks off the start of additional post-launch content
with a set of new end-game activities under a new rapper,
seasons, providing a unique narrative, new objectives, and rewards to players.
Was it not called Seasons before?
Because, see, I played so much Destiny, which it is called Seasons now,
and they changed from what it was called before.
But was it just called expansions or something?
What, for Division 2?
Yeah.
Division 2 remember was just episodes
And this is different than that
Sorry, and that's my point
So now there are seasons
Do you have an understanding of what seasons are
And how they're different than episodes?
I mean, from what they said is exactly what I want
So basically a season
Is going to be a three-month mini campaign
With seasonal events
This will include leagues
This will include global events
That's right, leagues now
You will unlock new season levels and rewards
Gear, skill mods, cosmetics
As you progress through
And this includes a battle pass
There is a premium paid battle pass
To go through and play
which again to my point is
I love the division gameplay
I love playing the division
and grinding the same missions
and doing the same thing
but I need to feel like I'm progressing
putting it into three month seasons
having it be that I'm grinding out
with the kind of funny clan
I'm going through trying to get
whatever goal objective
leader board unlock it is
putting in a battle pass
like I love the division
and I know I maybe I'm in the minority here
because they said premium paid battle pass
I forget did they talk about a free battle pass
for it like many battle passes, Dino?
I don't know if they talked about it.
I'm happy to give them money
because of the hours of fun I get out of this game.
I totally will go in there
and grind out whatever level on top.
So it's a level cap increase,
then this new thing of infinite shade level,
and then on top of that, battle passes.
Yeah, it is interesting,
and I brought up Destiny
because this was the change they made
last year more than anything.
I mean, kind of had been doing it before,
but the battle pass,
everyone's following, you know,
Fortnite's League,
but this is a little different
because it is a page,
for Premium Battle Pass. Destiny has both, as you mentioned.
But yeah, like you...
It's interesting, though, because, yeah, you're getting rewards of, like,
vanity items or exclusive gear within that, so I'm curious to see...
Yeah, gear, skill, monster.
What is in there? Is it appealing enough to drive me along?
Honestly, I feel like pulling the shade level in there,
getting through them, feeling more powerful that way,
the constant drip of content for it?
Right, but that's just being able to play the game now
with these new end-game changes.
In other words, like, you don't have to do the seasonal content.
No, no, no, no, no.
And I like that they've just changed that part of it.
But it always becomes, what am I getting the shade tech for?
The power that is.
We figure for the next raid, right?
In our thing, they talked about the fact there is a second raid coming called the Foundry.
It's going to be free.
There's going to be level 30 and 40 versions of it.
Yeah.
And they had to fix, you know, when they launched the first raid, all those problems.
Because it was like too hard.
There was no matchmaking, which they did change that stuff.
And presumably this has the same thing.
While we're in here, it's worth calling out the release dates for all of them.
this too, by the way. February 12th, which is
tomorrow, of course, year one, pass
holders can get into episode three. February
19th, episode three is available for all players.
That's like Coney Islands and then some other stuff.
That's the stuff that I, when I went to this
I thought that's what it was going to be. I thought we were playing episode
three content. I didn't realize we're getting this giant
information dump. Warlords of
New York is available on PlayStation 4, Xbox 1
and PC March 3rd,
so not far at all. And then March 2020
it'll be the Division 2
Warlords of New York for Google Stadium.
Yeah. So that was
the press release, that was the initial rundown,
right? Jumping into my notes
over here, right? So talking about Warlords of New York
narrative expansion, it's eight months later,
you're going through doing all this different
stuff, you have the four rogue
agents with them, right? You have to hunt them all down,
track them. That's what you're doing here is you go after Theo Parnell.
Yeah, this is one of the four agents. When you go
through that, that is when you're going in
and getting those new skills we were talking about.
Where you're going in, each villain has a shade
skill, you take it from them once you beat them.
Yeah. So one has a decoy,
which is what Theo Parnell has.
One has a shock trap
One has a sticky bomb launcher that's fire
One has a sticky bomb launcher that's explosive
So again another reason to go through
Another reason to grind that out
It said five main missions
Eight side missions
A bunch of other stuff over there
Rikers are back
Cleaners are back
You're seeing some of the familiar faces
Yeah, you know in New York
From New York
And yeah they're talking about game improvements
Right of gear streamlining
Like you're talking about
The M game was too complex
For a lot of people
Myself included
Where it was like
Remember I'd ask you all the time
Like
How do I re Calibrate?
Yes I want this thing on this
but I can't do it, why can't I do it?
You were like, I don't know.
It was so confusing.
And also having, the way you had to do it was like save stuff in your stash.
Then there wasn't enough, of course, room in your stash.
But you'd be holding on to like multiple guns.
I have so much crap right now.
I always described this game as, for me, it was like a spreadsheet kind of level shooter.
You really had to have this like grid of, so hopefully they're changing.
Oh, you see a bit of the decoy stuff going on here.
Yeah, this is the up here.
You'll see he's not really him.
He's just setting these decoys down as he runs through here.
Which, I don't know if you have any...
How much of your footage you have here,
which leads to a really cool boss battle.
Yes, we'll see it at the end.
I didn't spoil everything, but you see
little bits of everything.
But what I was going to say is, so...
We don't know how recalibration's working at.
We weren't allowed to go to the table.
It was somewhere else, but we just know that it's supposed to be easier.
Yeah.
And the whole system, and they've also introduced this new...
I don't know if we're getting to it.
Go for it.
It's the tiered skill stuff, because you had to get skill power before,
which also was confusing for people.
and frankly, hard to do with all these different skill mods
that you then had this huge list.
Again, spreadsheet of things.
And all we know is it's going to be easier,
we did see some of the gear,
which has effectively the simplest way to just break it down for now
is it has tiers.
Tier one, you'll have like 10% stability.
It was actually like gear sets almost.
You know, when you reach the level,
you would get a package of stats.
This does the same thing.
It just upgrades through Tier 5 or whatever.
How do I upgrade it?
I'm not entirely sure.
I tried to ask them.
I'm like, does it drop?
As a rarity?
Oh, I got a tier five?
Yeah, yeah, yeah.
Am I putting resources into it or grinding off the other?
Yeah, so that part is still to be found out by us.
Yeah.
Yeah, so yeah, there's new loot, of course, with all this.
I put weapon types, other nerd shit, because that's how I feel like.
Yeah.
But all this nerd shit I want out of this game.
We talked about it, again, something they talked about, they didn't show or we play,
revamping the dark zone.
This is, yeah.
They want to emphasize player-to-player interactions they talked about in this and, like,
actually make it more lively.
Yeah, and this is one of the big ones,
because there's a lot of fans in Division I
who liked the way the Dark Zone was set up
through some of the changes.
And I think a lot of people didn't feel that in this.
It felt left out.
And they specifically said they want to bring back
some of the feel of Division I with the Dark Zone
and the Dark Zone, by the way,
will be now filled with extra contaminated rewards
that it didn't have before.
But it was rare.
I remember when I was doing the trophy stuff
where I was running out and I was like,
God, can I just drop something contaminated?
If they can get a really good PVPVE, you know,
experience, like that mix that they've always had.
I think it could be really interesting if the dark zone suddenly becomes more of a thing
individually. A reason to go in there and play, yeah. Yeah, because I think it's just been
lacking right now. And again, I think that's something you can actually
push players towards this time around, right? Where if you're doing this season stuff,
and it's three months of mini campaigns, right, where it is little things of chasing this
down, doing the stuff, you can easily do there a three-month campaign that's a
based around the dark zone. And suddenly you're funneling everyone to the dark zone.
suddenly the dark zones are teaming people again.
Yeah, that's what I had said about the dark zone, you know, in Division 2.
I think we talked about it.
It was like, wait, why don't you just send me there?
So there's more people in there to get these things.
But they focused on all the other strongholds and stuff.
Yeah, don't be confused.
You're going to see a yellow jacket, Greg, because I had to change my office.
I like, you popped it in there.
And this, we're going to be like, whoa, he pulled a fast one of us.
You know, continuity in the edict.
Sure, I appreciate.
Wow.
Now, in case you turned over, you're like, who is this?
I like how you did this, because if I was going to use my footage,
just going to scrub through it.
Yeah, I know.
Whatever, I don't care.
You made an actual published package or whatever?
It wasn't too bad.
I like this, trace in the footsteps.
Yeah, honestly, it's always nice the feel of what they do with, um,
there's a lot of detail in the levels.
Yeah.
There is like some historic elements.
Like, I don't know exactly what the tombs are, by the way.
No, I don't either from New York.
Yeah, you end up getting up into, yeah, apparently this big judicial, you know,
courthouse or whatever.
And I thought this is a really cool setting.
Yeah, this is just the mini boss.
Yeah, yeah, judge coming out.
And we've seen moments like this, but this fight was cool.
Why I like for the gameplay footage like for me personally the news out of this isn't this you know what I mean this is cool
Chasing down Parnell's cool more reasons to play it for me it is the hey here's what we're doing the seasons
Here's what we're doing battle past here's what we're doing the level cap here's what we're doing with all these different
Let alone the idea that if you missed all the division two stuff
Giving people this great idea this great chance of cool you can buy this and jump in at level 30 and play
Yeah right like I'm hoping I can convince Jen to play with me and just like pop in and go like you can just join me right now and we can go yeah
Yeah, it is nice. We're a year later and just to be like, look, you don't have to grind all the missions and get up to like level 30 tier or whatever. You're just like, you're there. And now everybody's on the same level on day if you want to be.
Honestly, Greg. Yeah, buddy. I'm there with you. You're back there?
Oh, baby. I'm back. You fell off back in the day, didn't you? I did. But it was Division 2. Surprisingly, one of my top three most played games.
So much fun, right? I know. And that's the thing that I find, again, like, ridiculous about it is that I was so surprised personally that I fell off Division 2 and ended up so hard on.
borderlands.
Yeah.
But borderland.
And I, at the end of the year, when I was doing my game of the year list.
And I, again, love Division 2, my most played game last year.
I didn't put in my top 10.
And when I didn't, and I was trying to figure out why, it was that idea of like, well,
borderlands, I'm still compelled to play.
Borderlands, I feel like they fixed, they did such a great job with, uh,
loot scaling and scaling for enemies when you play with each other, that it was cool
to jump in with other people.
And I'm still going into Borderlands and still playing stuff and still making progress.
Whereas in division, when I hit gear score 500, it was like,
like, okay. Well, like, I'll wait for you to update that. And I never got update. I was like, all right, well, really, why would I come back?
Yeah, you had nothing to grind for either. Right. And it's not a game where I come back for the episode because, oh, man, I'm so into the story. Like, I'm into the progression. I'm into the loot. I'm into the gear. I'm on that treadmill. And so this, honestly, this battle pass, this seasonal stuff, this, hey, you have a reason to turn this thing on at least every three months to see what's going on with this season.
Yeah.
To see what the kind of funny clans up to.
Exactly. Yeah, yeah, yeah.
I'm super stoked.
Yeah, I'm excited to see, maybe to your point,
like people who dove in a bit, they liked it,
but it was too complicated,
and sometimes even the shooting system,
people don't like all the duck and cover.
But the world they've created,
I really think it's incredible.
The guns feel really awesome overall.
So, again, I'm sort of curious
if they simplify things a bit.
Can they bring...
What that means, yeah, yeah.
Yeah, can they just bring in more players
who do want to be casual
and don't have that feeling
that I'm like, wait, where do I need to be?
and like can I even play with you?
And I'm not that tier yet.
And like, I think they actually should solve those things
as much as I love the grind.
I mean, that's the thing.
Like, you know, you talked about at this front
that we play this game differently, right?
And we play borderlands differently.
Where you are on a different track
with your borderland stuff, right?
Where you are trying to find builds,
not to like the crazy level of like a Mitsu or whatever.
But you're trying to, you're playing in a very,
and I'm very much like, I'm in here because it's fun.
And I'm picking up the new thing and it's fun.
And I'm getting a new guardian token
and it's, and it's not like,
I'm sitting there being like, man, how can I up my damage by, you know, point percentile?
Yeah, you don't have, yeah, I don't even think many of the super intense Borderlands players play like that.
They are trying to upgrade everything, but they're more just trying to get their drops and find build more than they're trying to like level up.
Sure, yeah, but I mean, like, I feel like I've, I'm totally down for the next Guardian rank, whereas I don't give a shit about my build or drop or whatever.
People always like, what's your favorite gun?
I'm like, I don't know, I got one that has a cool shield.
Yeah, I mean, frankly, the genius behind that system was like you always feel like you're progressing even though you're at the end of the game.
Right.
Like you're getting a little percentage and it always feels good instead of like what we have now, right, is you leveled up and you've got another level 30 piece of gear and you're like, I really don't care.
Yeah.
So just that progression is going to add a lot, I think, to the game.
And really how you build your character out.
Yeah, I'm super, super excited to get back in.
What did you think of, you know, going back to New York versus D.C.?
It was that thing of being in D.C. for as long as we.
were, obviously I dig D.C.
and what they did. I think it's really cool.
But I did miss the iconic streets of New York.
And I think even here, like, just the scale of buildings
we're running through and doing stuff and running.
Like, this feels like New York, let alone that, you know,
we didn't get into it, but, you know, one of the districts is the financial district.
I'm super excited to be down there and see what buildings they've included,
what they were able to get, is Freedom Tower there.
Like, is that kind of, you know what I mean?
Yeah, I'm excited to go back to New York.
The truth is, like, it's the iconic division to set it.
Sorry, division setting.
Yeah.
And again, I was super impressed with, and I loved the feel over all of D.C.,
the historic feel, especially.
Yeah, yeah, totally.
Some of those locations, you know, the museums.
Oh, man, this Air and Space Museum.
Really cool locations that you wouldn't have been able to do unless you got there.
But there's something about just playing outside in New York that, like, this is how it should feel.
I think, you know, the only other city, I was like, well, of course they had to go back to New York,
because it makes sense for the narrative.
And they already have a lot of assets and research, but I was like, I would have loved if they went farther, say, to Chicago.
Hell baby.
William.
It would have been amazing to get like a brand new city,
but that's probably for Division 3 or beyond wherever they might go.
Yeah, I'm interested in where they end up in.
But in other words, did you feel like going back to New York was too much of a rehash?
No, not at all.
Yeah.
Because I think honestly, it's the same idea, right?
Of like, even though it's New York, it's not like it is the exact same New York.
It's not winter.
It's not the same sections.
It's not.
I mean, you can look at it in the footage we're looking at right now if you're somebody who's watching the video and not listening to the podcast.
YouTube.com slash kind of funny games.
Exactly, that's the one.
Like, you know, I mean, like, it's overgrown.
The fact they keep calling out this hurricane,
like, clearly we see, like, dilapidated building stuff,
but I have a feeling we're going to see really fucked up New York.
Yeah, and you saw that in that previous shot, even,
like, everything was all, like, twisted.
Oh, here we go, this is what I was talking about.
This is the boss fight.
You're doing the boss fight with Parnell, and he's using his decoys,
so there's decoys all up in these,
there's one parnell up there, which is the real one.
Exactly.
And so you have to, like, what I love about it is,
like, even though I was playing it single player,
which I thought made it way more difficult.
Yeah.
It is,
when you look at these shots,
right,
it's like,
Fox Trot,
right?
So it's like,
I can see you and me playing this
and it being like,
all right,
it's not Alpha,
it's not,
it's Charlie,
it's Charlie.
That's a good point.
I didn't even think about
because I was playing alone
what it would be like
to make the call out
to be like,
hey,
which one is you?
Yeah, exactly.
I got eyes on Fox Trot
and it's not him.
You know what I mean?
Yeah.
It's that kind of thing.
We'll have to call.
Yeah,
you'll come up with a system,
be like, I got this quadrant, you get that one.
But yeah, like, the fight was, it was actually, the fight itself was all right, but it did have enough, you know, look, it's just like one of the new rogue agents.
I think that's another thing to division still is figuring out, but like the complexity of what bosses can do in terms of gameplay mechanics has been, I've had this comment throughout destiny as well, and they do some cool things.
But in other words, I love, you know, like when we first ran into the fireman guy with the explosive tank on his back.
Oh, the random guy or the boss?
Joe Farrow?
You're talking about my boy, Joe Farrow?
No, I don't know.
But he's one of the...
Your vision agents come in here, you think you won't the place?
This is New York!
But, you know, when you shoot his tank and it explodes
and it's like a mechanic, I love stuff like that.
Yeah.
And like, this, to be fair, right, this boss fight is not that.
He's just sort of like warping and you can't fight him.
I did find it interesting, though, and I granted,
this is a game you play with your friends and you talk over everything.
I thought the dialogue that Fia was having,
with the main guy whose name is not escaping me
because his name of the work week for us right.
Aaron.
Like they have a,
there's a really interesting dynamic
of him, Aaron, Keener,
leading this team of rogue agents or whatever, right?
Like, I think that's really impressive
and cool the way they did it.
Yep. Yeah, it sounded good.
But in other words, I was just saying
I look forward to the future
if they do, you know, more division.
I guess, let me use an example.
I would have loved to shoot things
in that area of the boss fight to
open, well, yeah, but
any number of things, yeah, you shoot something down,
which landed on the thing he was in,
and that place crushed now.
And now there's only nine places.
That's cool.
Stuff like that, I really think,
would just deepen the experience so much for me.
That's just the type of player I am.
Yeah, yeah, that's really cool.
And I think that is one of the challenges of division.
It's like, it's this really cool looking game.
It feels great, but it kind of,
it reaches this level where everything feels like,
I'm just shooting stuff a lot.
Yeah.
With a lot of different skills.
And it's cool,
but you've got to be really into that kind of roleplay of it.
Yeah, so this falls into a reference I was making on,
because I love you, you're kind of funny games lately lately,
of like, man, this is one of those games that is right on the,
it's so close, but it's still so far away.
Like, I want to play it so badly,
and it's like one of those things at home,
I'm playing other things where I'm like,
and even tomorrow, okay, episode three drops tomorrow.
Awesome.
I'm not going to touch it.
Like, why would I touch it?
Like, I'm going to wait till March 3rd,
and I'll get the level cap increase,
and I'll get, like, all the cool bells and whistles.
And I'll totally wait for that to go in there and play at that.
Yeah, wait.
should you prepare?
I guess the only thing you could prepare
is you could walk in
with some sweet new Coney Island gear
on day one.
I got dope gear already.
A little hot dog hat?
Do they have a hot dog?
I don't know.
You remember when they put the hat,
when they put the hot dog backpack thing?
Oh yeah.
Remember weaned a dog in a bun?
I got it.
I had to get that right away.
Hopefully.
Ladies and gentlemen,
what do you think of the Division II,
period, or Division 2
Warlords of New York?
Let us know in the comments below.
If you're driving your car lot right now,
listen to this.
Shout it out the window.
On the bus?
Ask the person next to you, what do they think of Division 2, Warlords of New York?
They'll love that question.
Yeah.
Should we call it Wannick?
No.
God, no, we should not call it that at all.
That's terrible, no.
How about Wohnice?
I remember, of course, like we were saying,
episode three, year one pass holders can get it February 12th.
Episode three, all players can get it on February 19th.
Division 2, Warlords of New York launches, PS4, Xbox, and PC on March 3rd,
March 2020 for Google Stadia at some point.
I'm stoked.
Can't wait for more.
Can't wait to see this battle pass, these seasons, these levels, I'm in.
Can't wait to stream it.
Get back, you know, get back into the division to stream game.
Because you're not going to screw me over like you did with Borderlands.
That's right.
Oh, I'm still on PS4, Greg.
But I got to tell you, I did ask them and I didn't get an answer.
I was like, I would love to have cross-save and cross-progression.
Sure.
If I could just play on PC when you're not around.
During the presentation, when they were like, and it's also coming March 2020 to Stadia.
Did you like do the...
I did.
I did. I'm like, is this where they say?
Yeah, they're going to say.
Oh, you thought that was the drop.
Yeah.
I didn't get a quick answer, so it's probably not coming anytime soon.
No time soon.
Ladies and gentlemen, until next time.
It's been our pleasure to serve you.
