Kinda Funny Gamescast: Video Game Podcast - The Game Awards Post Show - Kinda Funny Gamescast
Episode Date: December 13, 2024Thank You For The Support! Run of Show - - Start - Housekeeping - Reviewing The Game Awards 2024 - The Pre-Show & Ninja Gaiden - Slay the Spire 2 - Thick As Thieves - Shadow Labyrinth ... - FIFU (Rematch) - The Witcher 4 - Elden Ring: Nightreign - Project Robot - Outer Worlds 2 - Split Fiction Preview - Game Changer - Borderlands 4 - Clive in Tekken - Virtua Fighter - Project Century - TUROK - Helldivers 2 - Onimusha - Stage Fright - Sonic Racing - Mafia: The Old Country - Dispatch - Okami - Intergalactic Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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What's up and welcome back to the Kind of Funny Games cast for Thursday, December 12th,
2024. Of course, I am your host, Tim Getty's. I'm joined today by Blessing at E. O'EA Jr.
Good day, Tim. Snowbike, Mike. Good evening, Tim. Andy Cortez.
Hello. And Greg Miller. It was good. Let's wrap it up. I want to go play Helldivers.
Yeah, that's how it goes. That's how it goes. We just watched the Game Awards,
24, the 10th anniversary celebration of this award show. You can watch our live reactions over on
YouTube.com slash kind of funny games.
But here, we're about to break down every single thing that we just saw.
We're going to review what we just saw.
And we're just going to have some great times talking about the good time that we just had for
the last couple hours right here.
And thank you all for hanging out with us all day on Twitch on YouTube.
Wherever you are, podcast listeners later, we appreciate you so very, very much.
This is what it's all about hanging out, talking about video games, loving them all.
So thank you for being there with us throughout the day, each and every weekday here.
that kind of funny.
A little housekeeping for you.
Tomorrow, we're back with another beautiful day of stuff.
Of course, starting the day with Kind of Funny Games daily,
leading into a games cast,
and then, of course, they will be a game stream after that.
But I want to give a very special shout out to our Patreon producers,
Carl Jacobs, and Delaney Twining.
You are the best of us.
Today we're brought to you by Invidia.
Still Wakes the Deep and Our Frames,
but we'll tell you all about that later.
I don't want to waste any time.
Let's get into it, the topic of the show.
Tots, Tats, Tots, Tats, Tats.
Game Awards, 24.
We're going to review it.
Then we're going to discuss everything.
I want to start.
I would like to start if that's okay.
Oh, you're going to start, of course.
I almost wanted to be like we have Ghalm as a one out of ten.
We might need to introduce an 11 out of 10.
What would it be?
But I got to be honest with myself.
Got to be honest.
We didn't have.
the chanting guy in the orchestra medley.
Okay.
So I think I'm going to have to settle out of 10 out of 10 for this one.
Thank you, Tim.
This, to me, this was as good as a showcase can possibly be a game award show for what we've seen from Healy in the past to what we saw tonight.
This, to me, solved so many of the problems that I've seen people have.
I can't wait to see what problems people have.
I'm sure they will.
But I feel like this addressed them in such.
important ways.
I feel like we didn't see anybody
getting rushed giving a speech.
Everyone gave their speeches.
Even the translated ones had their time
to give a speech,
have it translated in their native language,
which I feel is very, very important.
On top of that,
we got a new naughty dog game.
Are we freaking kidding ourselves here?
A deep look into a Witcher sequel.
What the fuck?
And in between that,
so many beloved old franchises
coming back,
Okami, Animusha,
Virtual Fighter Award,
Ninja Guiden,
to rock. Like, this is what my love for video games is all about. I am beside myself for how amazing this was.
less what about you yeah i mean you touched on the same things that i was going to touch on right i think
for me the announcements are awesome the announcements are great right and we're going to talk about the
announcements which were fantastic this year but for me it does come to come down to i think the
complaints and the feedback that i think a lot of people have every year me included right like i'm
somebody that comes out of the game awards year a year and i'm one of those people that is like
man we could have talked about the state of the industry more man we could have i think done more
and better things to maybe honor the people that work on the games the devs give them more time
to speak, right? Like, that was something that I was very let down by last year coming out of it,
right? The fact that there was this with every person who went up to speak, kind of this anxiety
of, oh, is this where they're going to get played off? Oh, man, they've been talking for more
than 10 seconds. Are they going to get played off? The fact that this year you had the opposite.
You gave them the time to speak. And even more so than that, you changed up the future class
thing. I don't know if he's like, I don't know if you mentioned that if this was like the direct
response to that or not, but I do like the inclusion of Game Changer. Hey, who is somebody in our
industry that is doing things to make things better for people who is you know sacrificing their time
sacrificing their resources make taking action to maybe help people find jobs right or give people
the resources to land back on their feet we are going to highlight those people we are going to
talk about what is going on our industry and we're going to bring somebody up on stage to speak on
it and give a passion and impassionate speech right that for me is what the game award should be about
and what it should be doing and this was the year where i think
they've succeeded the most so far in that.
And I really hope they continue to grow on that and focus in on that because I think that
is such an important part of the game awards.
Cool.
Announcements, fucking awesome.
Love announcements.
That's the stuff that we should be doing better here.
Talking about announcements, though, man, 10 out of 10, I'm with you.
Like, this was one of those ones where I cannot believe the, the announcements we got.
There's a, there's a bar and a rap song, right?
That's like, you know, he writes his own rhymes, so sort of, I think.
That means I forgot better shit than you ever thought of.
There are announcements that.
as the show is going on, I'm like, oh, I forgot they announced the Witcher.
Oh, I forgot we got an Outer Worlds 2 window.
Oh, I forgot we got a new game from Joseph Fares.
Oh, fuck.
A virtual fighter game was announced.
Fifu was happening, right?
There are so many banger announcements, and a lot of them feel aimed towards me, which I'll admit,
but I think regardless, the fact that we got The Witcher for and we got a new Nottie Dog
IP announcement, fucking awesome.
And so this is a really fun time.
There's a 10 out of 10 time to spend with you guys.
And so for me, it's a 10 out of 10 showcase.
I love that, guys.
I mean, it was hype.
It was fun.
It was a good time.
A lot of great announcements.
I'm going to give it a 9.5 out of 10, Tim.
I felt like we lost the plot a little bit about the award showcase
and actually given those flowers where they are due
and having teams come up and have their moment to shine.
But I will say this.
The pacing was great.
He had a great job doing all the announcements.
The Muppets were very funny touching on some of the stronger moments of like,
hey, let's razz Jeff a little bit.
Let's talk about the industry.
We had moments from, of course,
Balders Gate 3 at the very end talking about the industry.
We had the game changer.
I think there was a lot of great moments there.
I think the announcements were wild and awesome and great, and it kept you engaged.
But I did think that for an award show, it is odd that like, I know we always go to the
announcements.
That's what keeps us, but we're not talking about the awards enough, right?
And that's what an award show should be.
So I'm going to give it a ding on the 0.5 there, but 9.5, still great.
Yeah, it was a 10 out of 10 for me.
I agree with Tim where they, you know, Jeff and the team address everything they needed to.
And yes, it's still not perfect, but I just can't find myself being any more hyped with any other award show or any other presentation that they've put on.
I don't know.
I was just shocked by the amount of games that were announced that completely out of left field.
Like when I was told there's two fucking crazy things that you need to.
watch out for that are like going to really really kind of blow your mind and i feel like i felt that
way about six or seven different things very very awesome show entertaining definitely felt super long
but i've never really kind of worried about the length of the award shows like i'm just here to chill
and vibe and hang out a lot of fun hanging out with you all awesome showcase great games being
showed off and some great messaging from what bless he was mentioning with the game changer and
um there with a sfen i believe is the CEO of
of Larian incredible speech.
Could not have said it better.
And yeah,
I just had a really awesome time with it.
Greg Miller.
I'm the most controversial review of 2020.
Well,
we got here is another Indiana Jones situation
where everybody loves it.
And I got to say it's okay.
No, this was a 10 out of 10.
This was a fantastic game awards.
I think,
I understand were there a lot of awards too?
But I think that this is the best
they've ever done the award.
And so I enjoyed how they sprinkled them.
I enjoyed when they would have to go,
okay, cool,
We're doing a bunch of fast ones here, but here are the ones that have the big presentation.
Here are ones that don't have the big presentation, but are still an onstage presence,
and we're going to do that.
Come up and speak.
Yeah, you know, early on, I talked about a tweet when we were live reacting that Steven Totillo put out at like,
oh, it's 45 seconds now, it seems.
Never saw that, never felt that.
Nobody seemed rushed.
Everybody seemed like they got their chance to say what they needed to say.
And I think, again, when you have so many games winning multiple awards and so many things to get through,
I just thought it was a nice pace.
I thought they had a good balance this year.
And again, I think the caliber of announcements Jeff was able to get for this for the 10th anniversary.
The fact that it was so many bangers, the bars that I would never be able to repeat.
But the idea that, yeah, you get back, you start looking back like, oh, right, that fucking happened.
Right.
Like, it's not just intergalactic.
It's not just the last, you know, five giant things that happened.
It was everything at the front, everything in the middle.
I do think there was a dip there as there always is.
But this is one of those years where the dipped happened or the thing popped that definitely wasn't for me.
And I went to the bathroom.
We were just a commercial for a mobile game.
And I really was like, I needed this this time.
This is actually a place to catch my breath.
This has been a breakneck pace.
There is so much going on here.
And again, to use the review scale and the words we use, right,
tens of masterpiece.
That doesn't mean it's perfect.
But I do think that this is a masterpiece.
This went far beyond amazing for me.
Yeah.
And to Mike's point, right?
Like, I agree as far as I think there are things that they could have done better.
Like even the Muppets thing I think was very funny.
But there's part of me that's like, I don't think making fun of,
I think valid critiques is necessarily my favorite way of addressing the valid critiques.
But even that said...
But it's that thing, right, where the Muppets were saying it in the same way, the trolls say it.
There's valid critiques there for sure.
But you know how people present their tweet, their comment, their thing that isn't actually constructive criticism.
I think that stuff still gets lumped together, right?
Just because the troll is saying the same thing that I'm saying doesn't then make it funny for me.
I hear what you saying.
There's a minimization there.
Yeah, yeah.
But even all that said, right, I think to the master's part of it, I think the reason why I view it is a 10 out of 10 is
I think yours from now when I'm thinking about
the best presentations or
like the game awards that was the game awards I think this was the game awards
this feels like a turning point almost right
where now it is one of those things of yeah can we have these
caliber of announcements every year no
I don't think so but I do think everyone can look at this and be like oh
this is what this award show can do for our announcements for
and announcement wise I do think I've been saying this on games daily
recently like getting these level
of announcements makes it even more worth it for
publishers and developers to
understand what Jeff's doing here for next year
and the year after of like,
hey, maybe we don't save our thing for the
PlayStation Showcase. We introduce
intergalactic here.
Unbelievable. You know what I mean? Like that type of thing.
Like that goes a long, long way.
Where was Xbox? Where was Nintendo?
They aren't here. Will they be
next year in a bigger way? Possibly.
You know, I feel like there was a moment
that we all believed Half-Life 3
was about to be a bit.
That's the power of the show that we used.
just watched and instead they announced a sequel to okami dude game of the fucking year what was it
2006 is you know you know what i'm talking about though at ig n with the i remember yeah yeah and then of
course they use the the one with the watermark on it for their we version which is the most hilarious
box art of all time i think also it's the fact of what we talked about the opposite way you know
two years ago three years ago one of the ones where we reacted from your house where we
weren't happy for sgf and i was like this sgf was off the
mark and I feel like might actually hurt the reputation of SGF, right?
I think this game awards is so good that it actually helps that when you're what you're talking
with Nintendo and Xbox.
We're like, fuck, we missed the boat here and this doesn't line up for what we're doing.
But when we get to SGF, what about putting something out there?
Because again, Jeff's only going up here.
Yeah, if you don't remember this.
Thank you for this.
When Okami came to week, they used art of it that actually had the IG watermark on it for
for their box art that shipped.
The more important IG and Okami story, though, Bear, Barrett.
You're going to have to do some searching for this on YouTube.
but look for Okami Game of the Year IGN
because we need to find the video of Nick Scarpino
and Brendan and them singing
Okami to the tune of Pony by Genuines
That's bad to happen
They really let the video teach you whatever they want
He's been making great content his whole life
It's been like why is he like this now
He's like always always been like this
Tim I don't know if there's ever been a worse moment
To look up Okami Game of the Year
because now it's just all game awards.
Let's get into it, though.
I want to go thing by thing they announced
and talk about what we thought about it all.
The pre-show, again, a banger.
The last couple of years,
we've had major announcements in the pre-show.
I love that they renamed it opening act.
I feel like that gives it a little bit more importance.
And they started off Ninja Guideon rage-bound.
And it looks awesome.
I said in the predictions episode,
I would love to get a Ninja Guideon for.
This is the opposite of that.
This is just a new Nedsgaden in old school style, and I want that even more.
Like, I'm so stoked about this.
Yeah, if you've, if you're a Metroidvania fan who has not played blasphemous or Blasphemous
two, uh, two was an incredible video game.
I think I had it like number nine on my top 10 last year.
And that just, it's so awesome seeing that pairing, knowing that whoever is working on this
is going to give it the most respect and love possible.
Um, it's an incredible game.
what an awesome team up. What a great pair.
You had it at your number eight last year.
Wow. I think last year, this space was where we got
Dead Cells, Castlevania. So I love that. The GameWords kind of has this
retro anime cutscene vibe, but then getting the gameplay here, like
hell yeah. Very, very cool.
Really cool. Yeah, Ivan, if you notice, are you on the dock?
Yeah. I toss in the stuff I usually read off to you. I don't know if you care.
You want me to go through, but I can do it for you if you want, as I usually do.
Of course, a million press releases come in. Like you said,
Publisher. Emu, of course, the developer of the Game Kitchen, a new hero, Kenji Mozu,
emerges in Ninja Guide and Ragebound. The story picks up in Hayabusa Village, after Ryu
Hayabusa, heads to America to avenge his father's death as told in the NES version of Ninja
Guidon. Suddenly, the veil between the human and the demon worlds, has torn, opening a doorway to
darkness in Hayabusa Village. Kenji, a young ninja of the Hayabasu clan,
throws himself into battle
determined to protect the village
and its people from a looming demonic threat
in this dark and dangerous era.
Some of the best pixel
I've ever seen in your life.
I mean, dude, let's go.
I'm so excited.
This is awesome.
Yeah, yeah, really, really cool.
Not my traditional kind of game,
but this style I love when I want to play this.
And you know it's going to be difficult.
Yeah.
Every time I would say blasphemous, people thought
I was saying The Last of Us,
but blasphemous was a very, very challenging
Metroidvania with really tough boss fight.
it kicks so much ass.
You know what else was,
really challenging
with great boss fights.
Ninja Guyton.
Oh, sure.
Right?
Like, either that you called for a ninja guide
in return, you thought more of the Xbox
realm of it, right?
But both the NES trilogy
and the Xbox games,
like, yeah, like this is what it's all about.
Very exciting.
And I think it's like a good meeting
of all these different companies
as far as like Hoi Techman with the IP,
the fact that they're willing to still use
Ninja Guyden in this way.
Dotsimu willing to be,
being the company we know,
for pairing good studios with IP that people went.
Like I forget what their previous ones were.
Was it TMNT?
Yeah, like they do stuff like that.
I love that somewhere in there,
somebody had the idea of,
oh, yeah, we can bring back Ninja Guy.
Like, this is up to us.
We can do this.
Very cool.
Then we got one more away.
One move.
One move away.
This is the VR packing game.
Looks cool.
This one made me smile.
I like this.
I'm definitely down to put on the VR headset
and play this.
You know, moving out was one of my favorite
co-op games and we all played together.
We brought up unpacking. And yeah, any good
excuse to turn on the headset
and try something new and different in the VR world,
I'm always down for.
Next up, we had Slade the Spire 2
Early Access 2025. Still
kind of like a re-reveal here.
I don't think any of us here have actually
played this, but I know it's a very big hit.
I play Slate the Spire one. It's one that I want to play more, though,
right? Like it's within the genre
that, you know, I've been obsessed with
recently and I'm currently very obsessed with as far as
card games and roglights.
This is one that I know means a lot to a lot of people
as far as like games that people have been hooked on
in the last five years.
Yeah, super excited to get more from it.
I think this is one that people are just ready for it to come out though.
Going back to a big blind spots for me,
it's like, I know I should have played this.
Everyone talks about this game and how much they love it
and it's been on PlayStation Plus and probably game pass
and I know it's always I think, oh, you should, you should,
I've just never gotten into it.
Going back to one move away, the chat saying it's not VR.
Oh, then I won't play it.
Damn.
Really?
Why is that the reason you won't play?
want to play it in VR.
Oh, no, sorry.
I'm just shocked that it's not VR.
Not that you won't play.
That's incredibly shocking.
That's not VR.
That's a huge miss for whoever's running.
Those transparent.
PR marketing on that.
You need more than just showing it, I guess, on that one.
Then Dave the Diver in the jungle.
A little DLC coming late 2025.
Is that DLC or a full new thing?
It is DLC.
There was another one that had very little detail on it.
They have confirmed over on there that, yes, they're heading in the jungle.
It is a get ready to join Dave in another wild adventure.
Cool. Anyone in?
Dave the Diver is another one. That's such a Greg game.
That's such a great game. And I forget what I was reviewing when it originally came out and then
eventually came to PlayStation and the Godzilla stuff. And I've just never, ever gotten back to it.
I know how much Joey likes it. I know how much a million other people like it.
I would love to get to it, but there's always something else I need to get to.
I had a good time with Dave the Diver. I put a decent amount of hours into it, but I
think that ship has sailed for me.
I'm more shocked. I'm back up to the Steam page of one move away. This isn't a VR game.
Why make it look like the most viewers?
VR game of all VR games.
Yeah.
Then we got Thick as Thieves from Warren Specter.
Yes.
Which, you know, obviously, industry luminary.
We know for Epic Mickey that was.
Talk.
Of course, Epic Mickey rebrushed out now.
Immersive multiplayer said in an alternate history metropolis
with technology clashes with magic.
Thick as thieves immerses you in a complex,
detailed world of glittering wealth,
a thriving criminal underclass, and a touch of magic.
I got to be real.
I hope some of you are more positive on this.
Like looking at this,
This feels like game awards trailer six years ago.
I think that's why it's pre-show.
You know what I mean?
I think it's why that gives the right billing to it.
As I said watching it, right?
I'm like,
I've been burned by this game before where this looks like something that I'd be super
into and you get to it's not all fleshed out, right?
Even looking at it, it gives me the vibe.
I want to say it reminds me.
It reminds me of Death Loop, which I did really enjoy,
but it doesn't look as good as Death Loop.
And then it reminds me as they talk about it in the thing here of something like,
Redfall, right, which I was so stuck,
stoked about the premise of, and then obviously the game wasn't great.
Mike, you've actually seen a demo
of this? I saw a hands-off demo of
this, got to sit down with the team over there
to learn more about that. Yeah, this is a
multiplayer immersive
sim where you're on the big heist against
every other team or every other person.
Everybody's solo in this.
And so you will find each other in the world
and its first one to go grab the treasure
and make it out wins, essentially.
And so it'll be very interesting to see.
I don't know how well this will be received.
I think for someone like me who's into these kind of multiplayer games,
I will have a good time with this playing it.
I think once you have done it multiple times,
it'll be hard to stay in that.
But that's always these games, right?
How much content can you put out?
How do you stay in front of it, make it fun and unique and different?
The premise is fun, right?
Four people dropping in.
Here's the heist.
Who gets there first?
Who can get out of it?
Who catches the other person, a little cat and mouse?
I like that a lot.
As we went down the list of things announced,
I bolded the things that stood out.
to me personally.
Sure.
And this next one
was the second one
after Ninja Guide
that I bolded.
Shadow Labyrinth.
It's like secret level.
It's Pac-Man,
baby.
Today at the game
awards,
Bandai Namco Entertainment,
America announced
Shadow Labyrinth,
a visionary-inspired
new game
set in a sci-fi universe
that draws
from the company's
legendary arcade franchises.
There's a plural there.
I wonder why.
Developed by Bandai Namco Studios,
the core theme of the game
features a thrilling and visceral new take
on the company's most
beloved icon
Pac-Man, the reveal of Shadow Labyrinth, unravels the mystery of this new vision for the Pac-Man
franchise as seen in Secret Level Prime Videos, Adult Animated Anthology Series.
I'm gonna stop there. Have any of us seen the Pac-Man episode yet?
Yes.
And?
Do you want to know if it's good?
Yeah.
Oh, yeah.
It's one of the episodes I like a lot, yeah.
Okay.
And, like, this, I mean, this mirrors exactly what that looks like, right?
Like, it's funny watching that episode before getting this trailer,
an episode just being out before getting this trailer, because you watch it and you're like,
huh very inspired take on Pac-Man like it's dark it is there's a weird story here like you're i don't want to
spoil it for anybody that doesn't that hasn't seen it um makes a lot of sense that there was i guess i don't
know if this is like the cart before the horse the horse for the cart situation of what came first
this idea or the secret level episode but if this was already in the works before they actually
decided to work on that episode this now makes a lot of sense as far as how you landed on that
yeah looking at this i'm excited it's a little weird i'm such a big fan of
like old iconic IP of video games and like putting them in a new place.
Yeah.
And I'm here for it.
Like the Metrovina style.
Like that looks cool.
The labyrinth Pac-Man.
Love that.
I want more Pac-Man from it.
Really?
Like looking at this like the shape of Pac-Man's there.
But like everything else didn't seem to be.
I haven't seen the episode yet.
He was in the Pellets.
But like just in that one little bit otherwise.
See,
that's what I love about it is that as somebody who hasn't seen Secret Level,
the jump of it like,
Big Red level.
A little song.
Good after reference.
Jeff, you know, calls out that it's going to be a classic thing.
We're like, what is it you get there?
Oh, this is what, and I love the fact that it wasn't called Pac-Man, right?
Even the next paragraph, right?
Shadow Labyrinth is a broad departure from any previous Pac-Man game
where players take on the role of another character as protagonist named Swordsman number eight.
In the game, following the events introduced in the secret level animated short,
players awake on an alien planet still ravaged by war and monsters.
They quickly encounter a puck, a mysterious,
yet recognizable figure who teaches them that their aim in this treacherous world is to escape it
and to achieve that they must consume everything. Like, I love the puck,
puck man, the reference there, and all the stuff of like, oh, I love taking, it's what
people always say they want for a Mega Man of like, give me a gritty Mega Man, maybe it's just
calling what he used to say, give me a greedy Mega Man or a third person Mega Man or all this
stuff where it's like, I love the idea of taking something classic and putting references to
it and things of it, but not making it just Pac-Man and Pellets and Ghosts and Clyde.
Yeah. I mean, I'm with you.
you, I just want more of that, though.
Let's go. Let's see. Maybe they're there.
Maybe that's the other stuff. But yeah, no, I'm here for this. Very excited.
Anyone else care about it?
I didn't really vibe with the art style. It just didn't work for me.
Something about the way the 2D looked.
I don't know. Maybe I'll just need to check it out when an action.
That's kind of where I'm at where it's like, I was seeing this doesn't make me immediately
want to play it. I think it's interesting just based off of the episode.
But like, even though I like the episode, I don't necessarily. I'm not, I didn't come out of that
being like, man, I want to play this.
looking at it, I'm kind of mixed where I'm like, I want to play it because it seems cool,
but I kind of want to wait for reviews.
You know what I mean?
Like I want them to prove it to me that it's worth playing because like I'm with you that it didn't look like it had all this stuff.
But it could be.
I don't know.
Then after that, we had steel pause, the mobile game from Netflix.
A little weird.
Nope, we got to have to say for it.
then Andy, Tales of the Shire, March 25th, 2025.
Lember Spree.
Hey, Mr. Frodo.
Lember Spree.
Oh, Mr. Frodo, let me care you.
I mean, it was like the sixth time we've seen it.
I've played it.
Because I got to wait forever.
Yeah, I just, I don't know, I have no, very little to no enthusiasm for it.
Then, Midnight Murder Club.
Tonight Murder Club tonight during the Game Awards opening act,
Vellon Studios revealed its party game shooter.
Midnight Murder Club is launching an early access on PlayStation 5 and Steam.
in 2025 and a new crossplay demos available on PlayStation and Steam from today through the 22nd.
Mike, I mean, this game's fantastic.
I don't have to, I shouldn't have to tell y'all to go try this because it's that good.
Turn on the voice chat, go get lost with their friends, have a ton of fun.
These are those party multiplayer games where you can turn it on a Thursday, Friday night,
and everyone will gather around laugh and have a ton of fun.
This is that game.
And Vellon Studios, once again, found another great way to make a good multiplayer game
that will be cherished and loved
and maybe one day it falls off the face of the planet
but for the time being you should be jumping in
I'm playing this.
Can't bring back knockout city though.
We had a Kiora up next from the core people team.
Corpike.
Tauraria like.
Kiora is a 2D sandbox adventure for 1 to 8 players
where every pixel can be shaped,
mind, built or destroyed.
This looks really fascinating.
Yeah, it looks like that cutesy,
that game and it's going to appeal to those people
that I'm not one of but I always respect and I wish I could be.
I think it's got a good vibe to it.
I like what I'm seeing of it of cutting out,
then the little teased at the end that it isn't all cozy or whatever.
Does this make it a Fields of Mystery type game, Andy?
You know, does this take over like what you saw with this year with Fields of Mystery?
Well, I think a lot of what Fields of Mystery is is also like the town and the relationship building,
very similar to Star Do.
This kind of just reminds me of it's a 2D, like, building service.
survival type thing, which is very similar to what CoreKeeper was.
And Corekeeper, I think it came out like a couple years ago.
I think it maybe hit 1.0 this year.
I'm blinking on the exact details of it.
But that's a very popular game with very high ratings and people are very much enjoying
corekeeper.
So it's cool that they're putting out something kind of similar in a similar vein.
But, you know, we'll see if it hits those same sort of marks that the prior game did.
Next up, rematch.
From Slow Clap.
Give blessing the floor for 20 minutes.
I mean, I don't know where to even start with this one.
This is one that I'm fascinated by, mainly because of the swing that it is.
Because, of course, we played Seifu.
Seafood was special to us because it was such a good action game, right?
It is stylish, it is swift, it has a good concept to it, all these things.
For them to then go, all right, let's make a soccer game.
I think it's fascinating because I think that's a, it's a risk to your audience,
because I don't know how many people who love Seifu are going to look at a soccer game and go,
oh, I want to play soccer or football, depending on where you're at, where you're at, right?
But I think it's a good swing as far as how many people do absolutely love the sport,
especially outside of the United States, right?
Like, this is, it's exciting to me because I'm...
It's a choice.
It's a very fascinating choice to make this move as that team, like you said,
blessed, because soccer all over the world.
Everybody loves it, right?
But now you start to step into the world of FIFA,
who is trying to make their own 5 v5 mode,
be something like this, which is jumping and have fun with your friends.
you go up against a Rocket League that's already established of my friends and I play this,
it's going to go off the word of, hey, we know Seifu, and I'm into that, and I like soccer,
can this be that game for more than just a month or two?
And can it be that game for more than just a month or two, I think is the big question.
And it's funny because they're coming off of also Obsolver, the game that was before Seifu,
that was an online-connected, most-player type of game.
And that game came and went.
And Seifu, being a single-player thing, I think, brought it back for them,
for them to then go back to, I think, the online well.
I am very fascinating.
The thing that gets me excited about this, though, is how much of it looks like Rocket League.
It's funny because Rocket League is just soccer with cars, right?
But in a way, this feels like Rocket League and FIFA, like somewhere in the middle of it,
which I think can work for it.
But I think on top of that, though, we have that slow clap style.
Like, look at the backgrounds.
Look at what they have going on.
This is what I love so much about seafood.
every single level there was the challenge and the fun, but then there was a twist.
You're in a club, and then all of a sudden you're in a different environment.
You're in a museum.
You're somewhere else.
Like, they know how to make something feel like, oh, you don't know what's coming next and whatever they throw at you.
You're like, I've never seen this before.
I can't believe it.
Like, I'm not a multiplayer guy.
Definitely not a sports guy.
Definitely not a soccer guy.
Yeah.
I want to give this a shot.
They've earned that from C2D.
And how do you do that with you, though?
I'm a little concerned.
Yeah.
I am a little concerned.
How do you do that with gameplay?
The look is great. Yeah, that's the style. But like, with soccer now, are we getting into power up?
So we're going into an RPG route where it takes blessed hundreds of hours to level up.
And Mike over here already gave them $30 and he's super leveled up, right?
Like, what is this going to be?
If they're smart, it's going to be, they're going to go full Rocket League.
It's not going to be about upgrading your character or anything like that.
It's going to be about cosmetics.
If they're good about it, they're going to get those partnerships.
They're going to get the skins.
They're hopefully going to partner with maybe real life football teams, right?
Like, that is the thing you have to do.
Mechanically, I think this has.
so much potential.
One for the fact that
Si Fu knows how to make a game
that feels good.
They know how to make a really
good action game.
And when it comes down to it,
you got to just fit
as that studio,
you have to make
pressing the buttons feel right.
And they've proved
that they know how to do that.
And even watching this,
I'm like,
this looks like it feels right.
The one other thing
I want to shout out as well.
Of course,
me and Mike have been playing soccer
for the last year,
right?
We have our own soccer leagues
that we attend.
You win a lot, too.
We win so much.
It's a big deal to us.
Rocket League, in a lot of ways,
almost feels more genuine to playing soccer than FIFA does, right?
I think there is something to be said about being a single individual,
a single force on the ground floor and having to coordinate,
look left and right,
make sure that you're passing the ball to this person that's open and all this stuff,
that you get a bit more in a way,
I guess mechanically or physically from Rocket League,
than you can do from FIFA because it's just a different kind of field.
I've never felt interested in any.
any soccer game. This is the first time I've been this
interested. And it is because of this
third person behind the camera.
I am this one person.
I'm so much more interested in this
take on it. And again, it is just
Rockett League with people. It
controls and looks a lot more like that.
Especially, we saw a little shot of
the woman kicking it and it bounce
off the wall to her teammate.
Those moments I feel like
to dumb it down for me, the person
who generally doesn't care about soccer
until it's like the World Cup and that's about
all all watch. This is so much more
fascinating, interesting to me, and it kind of reminds me of
super giant putting out bastion
and here's Pire, this kind of random
sports game. It's like, whoa, that's kind of out of
left field. And for me, what I'm
reading here is this
seems to me like
the thing to maybe build in the
background while the next thing is being made on
or being up. Yeah, yeah, yeah.
We all love soccer. We wanted to do
something fun and make something like a passion project.
The thing I also would acknowledge for chat
because we were like, pro clubs exist, yada, yeah,
Pro clubs, very good.
Pro clubs very good.
And the 5V5 mode, very good.
That's exactly what this is.
The thing that I do want to shout out about Rocket League in particular, and I think what this
can emulate is that there is a physics aspect to soccer that is not captured as much
in FIFA because FIFA is like, it's just a different kind of thing, right?
It is soccer, but it is, there is something about Rocket League and the way that you, like,
make contact with the ball that feels so similar to real life soccer that it emulates
so well.
And I think there is something special about that, that this game has the potential to go after.
Let me bring in, because I read some of the stuff there.
Their manifesto, right, that opened their press release earlier from SoClapp.
I'm not a manifesto.
This is a good one, though.
With rematch, you know, we're trying to capture the essence of football and condense it in short,
fast-paced 5 v.5 matches, right?
Then there's these two graphs from the actual press release that you can stand out.
Rematch is set to launch on series, Xbox, PlayStation 5, PC next year.
Set in vibrant virtual reality arenas, the gameplay flows with no files and no off-sides,
and the action never stops.
Players control only one player on the team in an immersive third,
person perspective, swapping roles as situation evolved from striker to defender down to a uniquely
designed goalkeeper position featuring specific abilities. Each match is an intense showdown
in which players need both split-second reactions and tactical team play to prevail. Again,
so Rocket League. Built entirely for online play, rematch emphasizes precise and reactive
gameplay balanced for a fair competitive experience. I don't think you're going to see pay to win in there.
Players can expect a level playing field where skill is the deciding factor. But mastering the
and shoot mechanics to timing a powerful volley kick all the way to reading the game
dynamics in making the perfect pass.
I mean, damn, right?
That's where it's at.
Like I saw Matthew in chat saying rematch is a lame name.
I entirely disagree.
I feel like I would agree in many cases.
But this team making this game and it's soccer, I feel like they got it.
And the inspiration of what they're talking here.
Let's do 5V5.
Let's make it fast.
Let's make it fluid.
You're never stopping.
So you lose and what do you want to do?
One more.
One more.
One more.
Let's roll it again.
Run it again.
run it again. That's what it's all about. Bless, I want to bring it back to you because obviously
a lot of us here loved Sifu, but you played Absolver, right? I played a little bit of absolver, yeah.
So looking back to that, do you think that there's anything moving to this soccer game that you feel
like they can take? I don't know if there is. That's the thing is, I think Obsolver is more so
of an indication that they, there's something in that studio that makes them want to do a multiplayer
online thing, right? Like, that is something that they want to chase after. And I think this is just
there another attempt for them
at it and maybe it is the thing of
hey this is going to hold us down until the next game
or I think looking at this game
I think there's a genuine passion for it and if that's
the case makes something special
yeah I don't know if there's anything specifically
I can look at it at absolver because I don't think
personally I don't think it's over worked that well
and it came together with Seifu but one of the things
I think is interesting to look at their record and how they supported
Seifu after launch this final paragraph
right? In addition to its competitive
5V5 game mode the title will offer
quick play game modes I'm sorry
Quick play game modes, along with fresh seasonal content playing post-launch,
including new game modes and unique, unique cosmetic options
that allow each player to customize their character with style.
Rematch is expected to be rated E for everybody with more features playing post-launch.
Details to come in 2025.
Great. I'm excited.
Yeah.
Then we got Celasta 2.
Celesta?
Yeah, I don't think my spelling is right on it.
This is that Balders Gate sort of looking game.
Yeah, 100%.
Yeah.
This comes early access, 2025.
demos coming soon complete party management and customization create and develop your own party of four adventurers all fully voiced and each fully customizable with unique skills and abilities so last to two we had it right sorry um yeah this do anything for you i called out andy while it was happening because i feel like he might have been the most into it of us yeah it looks it looks fascinating enough i think it's um
kind of borrowing that's sort of how can we implement d and d into video game form and we'll see if they do a good
job of it. But yeah, I think, was it
Greg who said that it had something to do with D&D?
Yeah, it's the D&D rules
or whatever from what was it, Mike, for the fifth edition?
I got caught on the fourth. Yeah. Still not done with the fifth one.
Yeah, with our first game we started as Kickstarter.
They say building on
SRD 5.1 rule set.
That was the first one, though. Players will roll
the dice with a D20 system, create their party
and embark on a quest filled with strategy, magic, and
intrigue with Solasta 2, tactical
adventures aims to deliver a truly immersive experience
featuring deep tactical combat and a wealth of exciting features.
Yeah, after Ballard's Gate 3, I don't think I would have wanted to try this,
but because of Ballard Gate 3, I will definitely be giving this a shot, yeah.
And that was it for the pre-show.
Great pre-show.
Amazing.
Great job, Sid, too.
And I think one of the things we haven't called out so far in our rating,
the writing, I thought was really stepped up this year.
Like, right, like, it's no secret that the award shows are written.
The jokes are written.
and I do remember, I think it was last year's pre-show for sure,
Sydney making some jokes and us going, ooh, like, you know what I mean?
Like, you're in the room too, though, which I do, you were in the room, not anymore.
Which I do feel reads different.
Like, I don't know that this is like necessarily a step up from where it's done.
Fair enough, then I'll stay down.
I thought the show overall, even, you know, the Muppet stuff was better written.
I like the writing.
Yeah, so I'm on that side too.
Well, you just talk shit about it.
No, no, no, I'm just big up and how it before I wasn't about that.
I'm over the breadbelly.
I'm over the back before.
It's all I'm saying.
Let's get dessert.
Can we go play hell diapers?
Where's more breath?
Yeah.
Mr. Showtime says,
Kyle Bossman is a writer on TGA's each year, by the way.
Yeah, I think it's...
I know.
I'm aware.
I just think that this year was up...
What?
How dare you?
I think they stepped it up this year.
Yeah.
Well, we are going to get right back here talking about everything they actually talked about in the main show.
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kind of funny.
And we're at the main show.
I got a cramp, Tim.
I got a cramp,
Bryce.
Oh, shit.
Uh-oh.
Uh-oh.
Felt it.
I've felt it.
Yeah.
It's all the bread.
Yeah.
Benicking.
Thank you.
Oh, man.
I don't know.
No, no.
Start up with the Witcher 4.
I can't fall right back into the train.
It's like home of the sandwich.
It's like home of the sandwich.
It can't throw away.
Time for a new saga.
We're kicking off a brand new witcher saga this time with Siri.
Siri as the heart of the story.
It feels so good to finally be able to say those words.
For the longest time, we knew we wanted Siri to be the protagonist of Witcher 4.
It just felt natural to us and we believe that Siri deserves it.
In this game, we want to explore what it means to truly become a Witcher by following Siri on her path.
This trailer is a taste of both that and how dark and grounded the world of Witcher can be.
IGN Simon Cardi says
It's this passion that will differentiate Siri from
Gerald's
Yeah
Gerald's
And subsequently the Witcher 4
From its predecessors
We want to let players try to define her
Says Calemba
This is the game director yeah
Yep
Unlike Gerald
Gerald Gerald
I fucking hate this guy
Every single time
Literally every time I'm on game Zill
And I have to read this guy's name
I'm just like
Oh man
Tim I'm with you
That's why I hate this shit
Dude Big G
who's been a veteran monster hunter
for the entire Witcher saga.
Series only just starting her version of her.
She's about to form her own codex
on her own terms.
The way she actually deals with the monsters,
the way she deals with the quests, the adventures,
it's her own unique way.
That's super exciting.
As a fan of the Witcher,
but somebody who fell off,
I'm more excited to be like,
hey, I am a young witcher,
kind of almost the Calcestis vibe, right?
Of like, I'm figuring this out
and doing this my way.
I'm not having to adhere to
everything that's come before it.
Doing my way.
My way of the highway.
Some day you'll see.
It's also going to be awesome just to play a new Witcher, right?
Like, dude, playing Witcher 3 nine years ago in 2015 when it came out
versus trying to play it when they re-released it, right?
Like, what, maybe a year ago or two years ago?
I remember picking up the latest version of The Witcher 3 and being like, wow,
I can't believe that this game feels old.
Like, I did not realize that this game could age.
And so to have a modern Witcher game coming out and hopefully the next
three, four, five, ten years.
He even, like, led this off saying, like, this is not
2025, like, 2026.
I think he talked about, like, the future.
He talked about the next decade of gaming, right?
Yeah.
But I mean, my God, we had this.
This is crazy.
I'm going to throw a date on there right now.
Do it.
2029.
Yeah, that sounds right.
I think you're way sooner than that.
Yeah, we talked about it like games early.
They're starting the saga and it's going to be three, right?
And so we kind of plowed that out, you and I.
They said they wanted to be like 10 years for the saga,
but they also said they just started full production, I'm pretty sure.
Full production, yeah.
Yeah.
On a video game.
Meaning like the cyberpunk team is now working on this,
you know,
where they already had teams working on Polaris prior.
Yeah.
But I'm kind of a blessing where it feels like,
now that they're at full power,
that still seems like we're five years away.
Yeah, that's the thing is you told me you're starting full production.
I'm like, okay, cool, I'll see you in four years.
Yeah.
Look, and learn.
This looks amazing.
I mean,
What a way to start out the show.
Unreal Engine 5, working on an unannounced
Nvidia, RTSG-Force card, the 50 series, most likely.
Very, very exciting, super cool looking.
As somebody who has no touchstone to the Witcher franchise,
this looked amazing in every way.
I am so excited for all the Witcher fans
who are just jazz to get back to this world.
All right, so we had Witcher 4,
and everyone's like, oh, my God, that's that, you know,
fantasy RPG.
What else could they do?
Eldon Ring, Night Rain.
What the fuck was this?
Andy, take me away.
I swear there have been so many
Dark Souls mods that are like
Night fucking something.
Like there's just a bunch of mods that'll
expand what the Dark Souls games
are and give you like new places to play
and new classes and this feels
like some fan fiction type shit. This doesn't
feel like a real thing, but
it makes perfect sense when we
heard Miyazaki mentioning
yeah, a multiplayer is something we would like to do in the future.
Of course, I'm aware of the seamless,
the seamless Eldon Ring mod that is out there.
It's very popular.
We're aware of that.
And this seems like a great opportunity for Bandai Namco to say,
hey, look, trust us,
we would love for you all to play multiplayer in Eldon Ring way easier than you all currently do.
And, you know,
unfortunately,
you all have to go to mods to make it a more,
you know,
player-friendly sort of experience because Souls games have never really been about multiplayer.
You can do it,
but there's all these,
crazy limitations and it's always a bunch of hoops you need to jump through.
The fact that this game is just being built from the ground up as a multiplayer survival
game.
They're calling it action survival, which the survival part I'm very fascinated about, are we talking
Mike, you might have to craft and eat a piece of meat because you never did that during the
main game when they're so important to do.
Would you like to know more about it?
I would love to know more.
Of course, co-op is we've talked about everything, but the press release eventually gets
into some details.
It goes like this.
Players take on the night together
and an all new experience
from the team
it's from software.
Eldon Ring Night Rain
will be a multiplayer-focused
return to round table hold
set in a universe parallel
to the events of Elven Ring.
Players must choose from
eight unique characters,
each with their own unique abilities
and powerful ultimates.
Their ghost
Shusuma, right?
Their journeys take them to
Limveld, an ever-changing map,
where they will have to make
split-second decisions
when it comes to combat
and exploration
in the face
what do you look for?
Limeleld?
The roguelite?
Right.
This reminds you of that game
that Andy really likes.
Not Ian.
Yeah, Linfeld.
When it comes to
combat and exploration
face of a night cycle
that shrinks the map
with the coming of nights tied.
At the end of each night,
players will face a powerful boss
and victorious
awaken to bigger challenges.
Each session will culminate
in the third night
when they must face off
against the chosen night lord.
Individuals can fight the night alone,
but strength will come in numbers.
Nightfares must learn to cooperate to take down these challenges,
combining their unique abilities together for an unparalleled experience in the Elbin Ring universe.
All is not lost for those who fall in defeat.
Unsuccessful runs will grant players relics to allow them to customize
and upgrade their characters tailored to their personal play styles.
One more paragraph.
Eldon Ring Night Ring, Rain, sorry, is unlike any experience created before by From Software, Inc.
In this condensed action RPG, players will never experience the same journey.
journey twice as enemies, rewards, and Limveld itself are ever shifting and evolving each session.
Defeating greater enemies and venturing into the more dangerous parts of the map will uncover
more powerful weapons and greater ruin rewards. Find sights of grace to give each hero a chance
to level up and gain crucial power. With each session-based adventure being akin to playing
through an open-air dungeon, every journey provides an opportunity to grow lasting stat bonuses.
Successful runs against the night bring players ever closer to defeat.
the night lord and unraveling the story behind each night fair in this parallel world.
This is crazy because like it sounds like kind of funny's dream game, right?
They used everywhere to avoid saying rogulyte, but I don't mind it because like that is just
they just described an Eldon ring roguelight co-op.
The cynical part of me is like, this is such a cash grab.
But it's the other party is like, I don't care.
You guys.
But this is what I want.
But the games are also just so fun to play.
You know, it does feel like, and again,
you know, cynical Andy's on this part of the shoulder going,
they're making this so cheap.
They're cheapening the magic of what it is.
They are, they are, you know,
it's going to be a bastardization of what those experiences are
narratively and how amazing those are.
But the other side of me is like, oh, but I get to fucking level up.
And I do a cool parry while, you know,
fucking Mike is doing,
Mike is taking photos of me.
And I'm like, stop, fight the guy.
Quit fucking taking photos.
This is basically what I went through when they announced the last
this far two remaster and they put a roguelite mode in that where i'm like isn't this whole game
about like the cycle of violence and you're putting me in a mode where i just kill people where you
do a cycle of violence a literal cycle of violence this sounds fucking awesome though it sounds very bad
you guys are exactly a lot of fun you have some great streams with it's amazing because yeah we talked
about the dLC and like where they stood and what their next project was i cannot believe we saw this
year that we were right around the corner that's wild yeah no longer survive as well i was trying
I think of when you first started that description
I was like this sounds like something I know
because you talked about parallel universe
and all this shit I was like
huh this sounds familiar
hopefully it's better
Next up Final Fantasy 7 rebirth
Coming to PC
January 23rd, 2025
Love to see it
Close to your prediction right
Yeah I mean I was off
I was saying this year I knew I was being bullish about that
But I was doing that on purpose
I just wanted them to break the year
exclusivity that we expected because I
want the game to come to Xbox.
And to me, this is a major win.
Rebirth getting in more players' hands, awesome.
But I do think that this is a good sign towards what the future of Final Fantasy
core games, and I include the Seven Trilogy in that, what it might mean for multi-platform
and for more people being able to play some amazing video games.
And I, this is great.
Like, Andy, I know you're already having your Mako freak out and all that.
So you're probably not going to jump back in.
just because it's PC, but you're also
the PC guy, I know you jump back into 16
because of this. Oh, of course, yeah, I mean, this is definitely
something I'm 100% going to boot up.
Okay. Yeah, absolutely. I would
kill for
you know, maybe we delay the mockery. No, we won't delay it
anymore than it's already gone. But, you know,
this is something that I would love if it's
somehow tied to PlayStation and, like,
had the cross saves and realized where you were, I would kill for that.
Be able to load up a save in Chapter 7
and not have to restart, but
either way it'll be awesome to boot up that game and kind of see it running at its full power
at its full potential because on PS5 pro it's still super impressive but there's a lot of pop in here
and there and you know things aren't as perfect as they can be yeah uh next up we had uh the indie
trailer that kind of funny was quoted in Tim Gettys was quoted in you know no big deal pretty
damn very cool uh and then Catley it's a mobile trailer thing a lot of cats doing stuff uh a little
weird, you know, game awards, baby.
We're here. It's a Keeley thing.
Someone got paid.
It's a Keeley thing.
Then we got the untitled
Project Robot.
Epic publishing Uweda made.
Gen design is led by visionary
game director, Fremito
Uweda, and composed of a team
of veteran game developers from Eco,
Shadow the Colossus, and the Last Guardian.
The Tokyo Bay Studio led all
creative efforts under Gen Design
for their most recent release,
The Last Guardian,
published by Epic Games.
Gen Design's upcoming title
will be available
on the Epic Game Store
as well as PlayStation
Xbox consoles
for the first time.
Bless.
I just don't know what to say.
I'm speechless.
Like,
I legitimately don't know
what to say about this.
This has been a,
kind of just like a logo
for me for a long time
because I remember
when they announced
the Gen Design,
Uweda's new studio,
and I remember like seeing
the Gen Design cross epic thing
and that was years ago.
So I knew this game
was going to be announced
someday.
It's crazy that is happening today.
and we're getting footage of it
and it looks like this.
If you haven't played
the Shadow Colossus Eco trilogy,
please play it.
It's for me probably my favorite
quote unquote video game trilogy
of all time.
Like these are special games
from a few hours ago
and like they're art.
Like this is for me the thing
that made me go,
oh video games are art
playing Eco playing Shadow Colossus.
This one looks cool.
I love how different it looks.
I love how weird it looks
but it also does look a very...
How similar?
Yeah, it looks very Team Eco, right?
You are a small, fragile being
you're on top of a fucking gigantic mech which is fucking awesome and I don't know what's going on here right you're taking off on its head and so
no idea what to make of this as far as what the gameplay is going to be what it's going to be like but so far I'm lacking the vibes
it's one of those where I've never connected with the uaida game I've tried they just don't work for me or whatever and this trailer is so fucking hype
like you know what I mean this trailer is so fucking good and just like countdown and the wave coming and climbing it up the robot into the right that's I can't wait to see more
I mean, looking back at, you know, giving this game awards a 10 out of 10,
four out of five of us did.
One of us gave it a 9.5.
I think this easily makes it the best game awards of all time, right?
Yeah.
And thinking back on the best showcases,
we think to PlayStation's 2015 E3,
where we got Shenmo three,
we got Final Fantasy 7 remake,
and we got the last Guardian,
making its re-reveal, holy shit, it's actually happening.
I can't believe we got this here.
Like, this is such a big deal.
and such a big win.
And sure, it might not mean as much as it did then,
but in some ways it means more now.
I feel like this is like very, very cool.
The way that they did this treatment here
of like showing off from the creator of these three classic
freaking games.
And like, sure, I think that Shadow the Colossus is probably the one kind of
all of us think that it's a classic.
Whereas like it goes a bit more like,
oh, it was artsy if you were there and cared for it.
And Lasgardian wasn't for everybody.
like all three games are amazing in some way
and they're amazing for art for sure.
So seeing this, I'm like, oh,
this is more than I could have expected
for an epic games published away the game.
So I'm here for it.
And what a gift for Epic also.
Oh yeah, for sure.
And also not tied to PlayStation.
I think that's a big win too.
These games deserve an audience.
So hell yeah.
Next up, we have the Outer Worlds to 2025.
Obsidian.
What is show?
What a showcase.
Coming to Xbox PC, PS5 as well.
Outer Worlds 2 promises a fresh adventure in Arcadia,
a brand new colony to explore,
and the home of Skip Drive technology.
As an Earth directorate agent,
you must uncover the source of devastating rifts
threatening the entire galaxy.
Obsidian, as always, offers plenty of options
for how you build and play your character,
engaging with your crew of companions and shape your narrative.
Can I ask a question?
Yes.
of course Obsidian, killing it.
I think they're the MVP's at Xbox this generation for sure.
Isn't it a mistake putting this out the same year as Avald?
Is that too much...
Do you not think this gets pushed in the 2026?
Oh, I think there's a possibility.
You know what I mean?
I just feel like, is this the game that goes into, you know,
the early Q1 of 2020.
I mean, I'd be down to that.
I think, but you, let's not look past the fact that Avad got pushed, right?
And it wasn't, according to everybody pushed because it needed.
It was more, let's give it some space.
let's get some space.
So hopefully while they've been bug fixing and polishing that,
you could also work in this go.
Let's say it doesn't get delayed.
Every game could get delayed, obviously, right?
I don't think that it's a mistake to do this.
Because I feel like both avowed and what I'm assuming Outer Worlds, too,
is they joked about it being at least twice as big as the first one, right?
But Outer Worlds One was a smaller RPG, right?
They wanted you to play it multiple times if you wanted to.
I remember when I beat it being, oh, I'm done.
That's super surprising.
I think for me personally is
I'm so excited, so hype for Avowed right now
that my hope would be it delivers
I have a great time with Avowed
and I'm not really the replaying the game guy
so I'm still hungry come November,
September, December, maybe they do an indie move
where I'm like I really could go for another Western RPG
in that vein oh here we go great
and I jump back into this and it improves what I didn't love
about Ottawa One. I just hope they don't cannibalize themselves on
for award season because I could see the thing
where you then get to outlets figuring out best RPG or whatever the category might be.
Maybe that's how they win.
They stuffed the ballot box.
They just get the media obsidian RPGs in as you can.
It makes me feel the way I felt this year of persona three reload and metaphorie Fantasio coming out, where as I'm playing persona three reload, I think I am kind of gearing up for, man, I should maybe save my energy for metaphorie Fantasio because I know that's another one of these that I'm going to want to put my all into.
I'm somebody who I'm looking forward to avowed
ever since the preview
but I am looking more forward to Outer Worlds too
because one I love Outer Worlds One
but then also that's my setting
that's my kind of game right
And so like this makes me look at Avowed
and I'm like all right yeah Vowal's still cool
But I want that Outer Worlds too man
But that's a great RPGs is great
Yeah that's a great place
You also have Fable in the mix here too
You got a lot of these games coming out from this team
Fable and coming out next year
Yeah it's exciting stuff
I love that Obsidian continues to be the workhorse
They got two great games
And even if they both land in the same year
that's awesome amazing I want to call you out fable not next year I mean I'm just talking my shit
but I don't mean like I can easily see that not coming out next year I just feel like we even
though we've seen stuff we haven't seen a lot right like we're still wait I mean I know you're saying
we saw gameplay when you're running the Giants house or whatever I'm still waiting for a gameplay
review I'm still waiting for a HUD on screen I'm still waiting for what it feels like when somebody's
actually driving the game like in we're seeing that kind of footage and we haven't seen that
which to me says we're still a ways out.
I want to give a shout out.
Great trailer for Outer Wilds, too.
They did a good job of like...
That of city and humor.
Sorry, yeah, I keep finding that up.
Outer Worlds, too.
I almost made that joke on the show of like,
well, now that it means Outer Wilds has got a two
has got to get announced this.
Yeah, too, right?
Make it as confusing as possible.
Next up, my God, this show,
split fiction.
Uh, we fuck shit up without fucking shit up.
Joseph Ferris says,
uh, sci-fi fantasy split fiction releases on March 6th,
2025 on,
PlayStation 5, Xbox series, and PC via Steam, Epic Game Store, and EA app for $50.
Mike and Andy got to play it.
Talk about it.
It kicked so much ass.
It was just wowed in so many different moments.
He kept on kind of jumping through several spots to have us play.
Me and Mike getting a lot of compliments on our gameplay.
You know, there's a lot of, you know, Joseph R.
I looked at us and said, you know, wow, usually outlets only send one person.
I usually pay with them.
But I guess you all can do it.
And of course we were up to the task.
This game, like, again, we walked out of there and we're like, this motherfucker doesn't miss, dude.
Like, he was, and I think back to whatever game awards it was when he first showed off, It Takes 2.
And he said, this is one of the best fucking things you'll ever see.
I know that sounds cocky.
And he said the same thing here.
And he was right.
It Takes 2 was incredible in a lot of different ways.
And he said that same thing here.
And when we played this game, I was expecting, like, how are you going to one up your side?
and having these two different worlds, the fantasy with the sci-fi, the different mechanics happening
in each level that we got to play.
Again, it's...
Every level had something new.
If you, yeah, if you didn't play, it takes two.
Every level was had a different mechanic, very similar to Astrobot in a way, but they're
doing two of that.
And, you know, we kept on kind of like, now, look, it's hard to render two things at the same
time.
The tech is like really, really hard to do this.
and you know the normal person won't even think twice about that but it's like a lot of work to get this shit running on two screens like we all know from it takes two but then how every level has this new unique thing that each character is doing and Mike is helping me unlock this door and then suddenly I'm in the sci-fi world and Mike needs to open a little gate because he's over there and I look up and there's pink on the ceiling like some pink sort of lights and I zip up there and my gravity
changes and now I'm on the ceiling looking down at Mike who's on the floor where I just
was and we're doing some sort of co-op thing lots of timing lots of awesome platforming so much
fucking fun voice acting was really great amazing the story I think is going to hit home about
friendship coming together I think it's gonna be really fun two different worlds you know it's
gonna be dope this is I know first blush preview let alone reveal from what you guys got
to play and see I was just wondering did it if there was a presentation no was it did
They talk.
The one thing for me personally, and I felt what I heard from the scuttle butt, right,
was that it takes two was great, just a little too long.
Cool.
What?
Sorry,
you just remind me how long it takes too.
Remember you and me playing at my house?
We were just like, all right, we're stopping.
We never came back.
Like, did they talk at all about that in terms of any,
not how long the game is, but if they learn that, if they're taking them of that lesson away?
No, no.
I don't, I mean, I didn't, I don't think I felt that way about it takes.
I don't know that was like, no, none of that was really mentioned.
They just talked about how, you know, at their studio, it's like, he kept out going, like, everybody's fucking crazy.
We're crazy.
Like, when you get hired, I let you know you're going to go crazy because you could just throw anything at the wall and we are going to.
My two baby daughters are your boss.
We will try to implement it in some way.
Like, it's such a creative space where everybody is always throwing wild shit.
And even if it's too wild, it may not be because we may be able to implement whatever mechanic.
or feature and again, him talking about now you're hack and slashing and you're shooting that thing
and a fighting game is supposed to feel a certain way and you're expecting it to feel super
responsive and you're expecting a fighting game to feel that way because that's the whole 20 hour
journey.
But here it's this one section, but we still worked our asses off to make sure that it felt
amazing in this 20, 30 minute segment or whatever.
The movement felt so great, Mike.
Everything felt good, Andy.
Yeah, it all was great.
And then, of course, don't forget to high.
highlight the friend pass, right? What this team
has done and EA supporting them, the
idea of just blessing buying the game
and then sharing that friend pass
with me to be able to play with him is crazy.
Nobody's doing that. No micro-transactions, no BS.
It's just the game. Go play and have fun.
I mean, this guy does not miss, like Andy said.
And I do
some secret stuff was showed to us that we
definitely cannot talk about.
And that shit was even more mind-blowing.
That shit was even more mind-blowing. That show was even more
mind-blowing. Like, they were like, we're showing you all this,
you can talk about all this.
Do not say what you witnessed in the final moments.
So I just want to give you a glimpse of how much more we ratchet up, like,
the sort of tech and stuff we're doing.
You loved it takes two.
It won game of the year a couple years ago at Game Awards.
You played this.
Do you think that this is better potentially than it takes two?
Oh, the hell?
I don't know.
I don't know.
I think it's like, if anything equal.
And that's saying that like, again, I was expecting to find a,
flaw. I'm waiting like, all right,
surely you can't make a game that's better
than it takes two. And
we're going to have a drop off somewhere.
And I just didn't see it, man.
What was the name of the book? It was awesome.
With the uncle book?
He was the one.
Oh, yeah, yeah, yeah, yeah.
I feel like that was like the one.
The book of love, but he's...
Dr. Hakeem.
Yeah, yeah, yeah, yeah.
Dr. Hakeem. I can't I forget.
Was there any...
The habitual character, Dr. Hakeet.
I remember that being one,
where the person I was playing with,
we were like, oh, interesting.
Kind of annoying at some point. Yeah, kind of annoying.
Was there anything like that? Was there any like character
where you were like, people aren't going to like this character?
No, it was just two characters that are,
that don't know each other, that work for this
like writing for them. And again, they get tossed
into the video game and suddenly,
one's a sci-fi writer, one's a fantasy writer,
and you were kind of jumping into each other's worlds.
And it's, you know,
at first they're going to be very,
budding heads because they're both going for this
publishing job. And then, you know,
eventually as the journey keeps on going, they become friends and, you know, start to,
start to gel a lot better.
But no, nothing like that.
Nothing.
There wasn't like a third voice or NPC that was guiding you.
It was just these two characters kind of like, well, now what?
And some of the set piece stuff was wild.
Like, I was, we were audibly like, holy shit, in so many moments.
It was a lot of fun.
I mean, you were going to play this.
I mean, looking at the gameplay, like, I was shocked at how many different styles they had.
How many games I was like, oh, this looks like.
that. This looks like that.
Like, things that I didn't even see in It Takes 2.
It Reminds me of, again, like, just playing It Takes 2 when me and Nick were streaming it on the kind of funny streams during the pandemic, where every 30 minutes ago, you'd be like, man, this is just fun shit.
Like, this is just a fun fucking time.
And I had the exact same feelings here.
And March.
Yeah, in March.
Crazy.
Again, $50.
Like, oh, they got recipe for success.
The Game Changers Award was next.
This is Amir Satbot.
who is amazing.
What an incredible section of the show.
And what a great response from Jeff,
the criticism,
and how do you talk about the layoffs
and how do you do this stuff?
And even admitting,
like,
how do we fit that in an award show?
Coming up with this and giving it to Amir,
that's just brilliant.
I'm shocked that I did not know.
This is a blind spot for me.
Out of all the things we've talked about,
I've talked about the Google docs people put up
with all the Excel documents and the job,
but to go to his website, right?
Amir satvat.com.
Like, it's all here.
It's all laid out.
like they're talking the video,
it's all free to go get all these resources.
Incredible.
Man,
that was an emotional little video.
Emotional video,
emotional speech.
Yeah.
What a great powerful moment,
you know,
especially in front of,
on this platform,
in front of all of these executives
that are watching.
And the power and the money in that room,
like,
I just hope any,
I hope a morsel of it resonates.
And we talk about how many people
that, like,
watch the game awards,
hundreds of millions or whatever,
and usually when we're a reality,
and we have like a huge influx people that watch the show and watch this react live.
Greg brings up,
how do you bring this up during an award show?
And the fact that during that whole segment,
you look at chat and everybody's loving it.
Everybody's like,
this is amazing, right?
Like, it's not an impossible thing to do to talk about the state of the industry and try to do good by the industry.
And also keep people engaged and keep people entertained or get people emotional.
I think this is what people want from the show.
It's great.
It'd feel good.
They did it, man.
This was great.
Like, this speech hit hard.
And he's doing great work.
I feel like that's the important thing.
Like, there's somebody that we can look at and be like,
this is how we can help maybe not fix everything,
but at least move towards it and celebrate the people
that are actually doing something to make the industry a better place
when there is so much turmoil, so much hardship.
But beautiful, loved that so freaking much.
Somebody said it.
I think it might have been blessed, might have been Andy,
but that was the best Game Award speech of all time.
And like legitimately, like, no bullshit.
I do think Greg's speech is like one of the most impactful.
I think at a certain point
the most impactful speech at game awards
this is up there
and like do we need to rank them
I don't fucking know
it doesn't matter
I would give Gregs in 8.5
I would give him yours a 9.5
yeah I mean I would give me
better I would give both tens
but like I do think that it is important
that like you know being up there and giving speeches
like it's hard there's a lot you gotta do
and you'll never get a speech right
like no matter what you're not thanking some people
and you're overlooking some
someone's gonna be mad that you didn't
shout out somebody, whatever the hell. But like, that was amazing. Like, this was like using that
time on this platform in such an important way. I mean, the fact that he was a dude, right? The fact
that he, like, even as he's given in speech, you talk about you can't get, you can't get it
perfect. I think the beautiful thing about it is that like he goes up and like he doesn't come off
like he's like a public speaker and he does this every single day. But he comes off as a human
being. And he's, he's coming off as genuine, speaking from his heart. And I think that does
give to lend to a 10 out of 10 speech, right? The fact that he's able to say all this and we feel every
single thing he's saying and it comes back to the make another spider man reference this week right like
it is that anybody can wear the mask thing i hope that people watch this that are in the games industry
and they go oh man i have the means to do this too and they start their own websites and try to like
help each other get jobs and do all this stuff like i hope this is a chain reaction situation and dude
like this is very dumb but shout out to him shouting out his parents for like raising him right for caring for
other people i do think that is like such an important thing to just like care about others and
to push that on people that it's important
because I feel like we lose that often
and I think personally my favorite people
are the ones that do care about other people
you know so shout out to you
that was an amazing speech
the next up we had Black Frost
the Long Dark 2
what what
I have no notes
that you're reading my notes right
I just black Ross a long dark too
and we were just like yeah it was like we all watched it
and then it was like all right out of the night
there's Borderlands
I don't remember that
Lessing called it out
Yeah, the Long Dark too
Trust me
I don't even have a press release
I don't know
I'm not
A lot of people love the Long Dark
But then we had Borderlands
For and I do feel like
This was probably my first miss
Of this show
Of having Randy Pitchford
Come out on stage
I get it
I think the trailer too
The trailer was a miss
Yeah the trailer just didn't hit
I think Randy didn't need to come out
You know what I mean
I'm sure that's the agreement
That he wanted to because
I'm sure
being on stage.
And his jacket was dope.
And then,
but yeah,
the trailer,
I just don't know.
It's,
I think the way they initially introduced it
and made a lot of us feel like,
oh,
maybe this is them going in a different direction,
elevating,
changing the art style.
It's like,
no,
it's just more borderlands,
which again,
I'm going to play more borderlands.
I enjoy borderlands.
Jen texted me from the game of words
and said,
I will play borderlands for with you.
So it's like,
we're going to go do that whole thing.
And it's,
but it is,
here were the vault hunters.
And here was the,
thing. The official description goes, a new trail introduces the timekeeper, a ruthless dictator who
dominates the masses from on high. A world-altering catastrophe threatens his perfect order,
unleashing mayhem across Cairo's. The most dangerous planet is discovered so far in the
Borderlands universe. Borderlands 4 is the most ambitious Borderlands to date, lovingly
handcrafted by the development studio at first fours the Luter genre. The title evolves the series
gameplay and storytelling in new ways while delivering on quintessential of Borderlands experience. Fans know
and love. It mentioned the
vault hunters, the billions of wild
and deadly weapons, the deepest and most
diverse, vault hunter skilled trees of borderlands
yet, so on and so forth.
Players will seamlessly travel between zones,
become immersed and more dynamic. New traversal
will make annex added the exploration
for loot and new dimension to combat.
A vehicle that can be summoned almost
anywhere will have players racing across
the beautiful vistas of Cairois in style.
Fight solo or co-op, blah, blah.
You read through these bullet points they sent in none
of these sound revolutionary. Sounds like,
The Borders logo even.
Yeah.
That's the,
that's so the Borderlands three logo, right?
It's all right,
cool.
Yeah,
there's a,
I mean,
I think it would be blasphemy,
blasphemous.
Blasphemous?
Blasphemous?
Blastomous.
It would be blasphemous to change the art style.
But I am just so kind of over that art style that they have right now.
And like,
I would totally understand why there would be any,
like,
no,
we can't do that?
Do you know the amount of people that would be so pissed off and would,
like,
revolt in the streets and make,
make you change the way Sonic looks
in the movie to get him
to look more like Sonic in the video game.
There's no way that we would allow that.
I personally would love that.
I also just love when shit changes
in games, but
I just, whenever we saw any glimpse
of a character walking with that
same sort of art style, like, it's
so tired to me.
You know?
Would change in the art style
change, I think,
the tenor of what this
trailer was? As far as
as
no.
I guess
is that the thing
that will get people
excited about
borderlands?
Is that people
talking about it?
Like really talking
about it
because it would be
exciting and different
for sure.
I mean I feel like
it was different
and then it wasn't
but it kind of was
I think my whole thing
with all due respect to you
is I just don't think
you're entrenched
in that audience
where the first group
of enemies they showed
was like
oh it's it looked like
psychos with red eyes
it's like
okay they're more black
and white than
orange and pink
like all right
but I mean
the coloring I think
goes a long way
of seeing the beginning of the trailer
before it got to gameplay, it looked different.
But I'm not saying it's good though.
Like, it kind of just seems like
this seems like a dead franchise.
That's kind of where I'm coming into it
as far as I am so impressed
how the feel was when Borderlands 2 was announced,
when Borderlands 3 was announced,
and now we're at when Borderlands 4
is announced being showed off, where it feels like
a different franchise.
Borderlands 3 was hype.
The movie really heard it.
I don't even think it was the movie.
I don't hear it's a funny joke, obviously.
I think it was the fact that borderlands,
there was such a gap between Borderlands 2 and 3,
we forget that, right?
So at Borderlands 3 event and mantling and all this stuff,
it was a cool reveal and it was this nostalgia hit,
and it was this thing.
And then I think people jumped into it and got it and were like,
yeah, it's Borderlands.
And I think for a lot of people, like, I platinum it, right?
A lot of people, like, didn't even finish it.
They played a bunch and then where it's like, I've had enough.
Like, you're at this buffet.
You're like, I'm pushing back because I've had enough.
And I think that's the taste that was left in so,
the mass game.
gamer appeal. I know there's a hardcore
borderlands audience, right? But I think the mass
mainstream audience of gamers who played it were like,
I've had my fill of this and I'm not asking
for more. You didn't let me
get hungry again. People were hungry
after Borderlands 2 for Borderlands 3, right?
And I know the pre-sequo is in there or whatever.
But like, they were for that next
major real borderlands. And then they got it.
And they're like, okay, cool. This was a nice
nostalgia hit and I had fun with it, but I'm ready
to not do this. So to look at it and be like,
it's more of the same. I don't think
you're going to get that same pop.
I think you just need a larger shakeup.
Like, it could be art style, but I think it needs to be more than art style.
No, like, watching this trailer.
I remember when the Borderlands 2 trailer came out, and I watched that trailer like 20 times.
I forget what the, it was like a very popular dubstep song that Borderlands 2 had in this trailer.
I watched that shit so much.
And there was an energy.
There was an energy that is so lacking in this trailer as I'm watching it.
Yeah, this one didn't have the music to pop.
Didn't have the music.
It was like with the movie.
Remember, Tim, when we walked down, I was like, where is it?
Where's the soul?
Where are you at?
There's, like, nothing new.
Like, this felt empty.
Here's the problem, though.
Orlando still is just so beloved to me
that it's like now I'm gonna play it
but when does that goodwill
finally end for me? When is it
this could be the one for me where it's like
if this doesn't hit I'm like
all right this is now like
you don't get the pass for just the name anymore
I'm gonna play it then Jen wants to play it
we're in are we gonna finish it? Are we gonna
platinum it? Am I gonna fall in love with the
vault hunter in the skill sheet? That was one of my problems of
Borderlands three honestly is like
I didn't ever love any of my vault hunters that I was
playing as and what I was going for. Real quick
in the YouTube chat Rick Grimes says
10 out of 10 more like 0 out of 0.
Rick Shane's fucking your wife.
All right.
Don't worry about what's happening over here.
Man, that was crazy times.
He doesn't know yet.
He doesn't know.
Borderlands 3 by 2023 sold over 18 million copies.
Was it you, Jen?
It's going to do well.
Oh, yeah.
But I'm with blessing.
It does feel like there's nothing to be jazzed or excited about, you know.
I am excited for more.
When the preview invite comes through, I'm going to be excited to play.
when we can get review code, I'm going to be excited to do it.
But I'm not going to be, I look at that and that could so easily be Borderlands 3.
Yeah.
It's just like, I'm not like, oh, I got to fucking do this.
It's almost the same way of like the Borderlands 3, the DLCs.
When those started coming, I was like, yeah, let's go.
And we were doing the borderlands show, I think.
And progressively, the more DLCs we got, I was just like, I didn't even finish the last one because I was, okay, well, you know what I mean?
A lot of it.
What now?
Where Graham says, kind of funny games is a joke.
Wow.
You know, it's always joke of your fucking marriage.
Judith isn't even yours
Oh, wow
Wargars everyone
We don't know that for sure
I never got texted
Honestly, I'd be happy
I would not want to kid named Judith
It's a 50-fitch shot
I know what is it,
1953
Next up
Why as well name her Mildred
Wardleand's two
Doomsday trailers
is the one I'm talking about by the way
Go ahead
Doomsay by Nero, dude
Oh, that's trailer, fucks
DubeDadeo
That was a top
That was a top tier one
That shit's hype
Tacon 8
That's a cat
Live
This is one of those ones that this is where I started just laughing at how ridiculous and crazy this fucking Game Awards is as far as announcements
It's not Tifa, but hey, I'll take what I can get
I love me some Clive. I love me some Ben Star and I don't know if that's a
A me thing is like our connection to Ben Star and like I think we like Final Faces 16 maybe more than a lot of people
Like I'm curious on what the community's response is to Clive
I don't I'm not checked there's multi communities here right because there's tech in there's final fantasy there's like a lot of things in between
between like the reality is final fantasy 16 loved by many people but also divisive to final fantasy fans because let's just be real it's more a definitely cry game than it is a final fantasy game in a lot of ways but also it is the most mature final fantasy we've had in a long time and I feel like because of that it's not what people that love a lot of the core final fantasy experiences expected or wanted from a final fantasy you look at me and I'm like you're speaking my goddamn language man you give me you
Game of Thrones Devil May Cry Final Fantasy
with Ben Star, I'm fucking here for it, dude.
So I'm so excited that Clive's getting this much love.
Like the fact that Clive is being featured in games
a couple years later, like, hell yeah.
I love this.
Because I want 16 to live on.
I do think that 16 at the end of the day
is going to be looked back at more fondly
than it is currently.
It better.
I'm going to have the fight.
Yeah.
We're not treating this like it's FF13 or like even,
come on.
Like, we got to treat this like it's a good ass game.
Just give you the come on.
Yeah.
Or like,
I don't know what the tenor is on
or what the tone is on
FF15 either.
But like 16 is a legitimately good game.
I understand if you're a final fancy fan.
So it's 13,
but you're right.
Yeah.
16.
I mean,
16 is,
I think,
really, really good.
16 is,
I think the best.
And like,
people are going to ruin me apart for that.
But I stand by it,
man.
I think that as a complete experience,
like,
it knew what it was going for
and it fucking did it.
And yeah,
Clive as a character is amazing.
And I don't think anyone
denies that.
That's the thing is,
I think this Clive announcement does so much for me.
I hope it does stuff for other people, right?
I think I could,
because I could see the side of people that are the same people who, you know,
wanted Tifa in it,
but you get Clive and you go,
well,
we got Noctus in the last one.
You're going to just keep giving us final fancies of characters.
I can understand that element of it if people feel that way.
But it should be Tifa,
though.
It should be Tifa.
It should be Tifa,
and that is like probably my ultimate feeling,
but I'll take Clive.
I love Clive.
I mean,
I just can't get enough Ben's,
Star. Talked a lot of shit about him.
I don't know if that's how you feel.
You said it's a dubstep of video games.
Who doesn't love this? Yeah.
100%.
100%. Also, dude.
Y'all, play through
at least the story. It's so fucking
like.
Splitgate 2.
What?
They did?
No, they talked about it. We literally talked about it.
Oh, okay. That was one of the commercials.
Just remind you, hey, Splitgate.
It's coming out soon. You can jump into it.
out. No. No.
See, that's where you get into these betas, early access things.
Well, that was your first impression. And now you forgot, right? And so the issue with this game is,
it had all the goodwill and split gate one. Now we've gone to split gate two. And he forgot
that. Is it out? Is it not out? Where the hell are we? And so now it's got to reintroduced
itself and somehow get this audience to come on board when there's a thousand other games
exactly like it. And you're going to get lost in the sauce. I was about to type in split
A2 SteamDB.
Just to see what the concurrent players are.
And it's not even out.
That's fucking crazy.
You're right, Mike.
Some of early access.
You always get one first impression.
Remember that.
It's tough to come back for a second.
We've seen it.
Time and time again.
Something punk?
Frag punk.
We saw it's going to come up next.
We saw it here too.
Is that out?
No.
No.
We learned it wasn't.
No.
It's a word.
It wasn't.
It's an open beta.
Oh, you're right.
I did ask.
You're right.
Next up, Greg made the note.
I went out and got some tenders.
Some shit Mike might care about.
Trailer's Star Wars.
There's a lot of trailers here, and they did the Star Wars thing.
Okay, first of all, you missed...
This was the arcane performance here.
No, I was outside of the arcade.
I didn't write any of the performances down.
Yeah, virtual fighters in here somewhere.
Yeah, this is the arcane performance, which was fucking awesome.
I love that they do these performances and, like, make them matter.
Snoop Dogg was there, too.
but virtual fighter 4 December 13th we're getting a direct bless are you a virtual fighter guy at all
I've always wanted to be this is the one this is like my last uh my white whale of like a fighting
game franchise I've been wanted to get into and I've been like waiting for the next big release
for it uh they announced the virtual fighter for revo check correct me if I'm wrong about that
that I'm wanting to jump into when that comes out but the fact of like announcing a new virtual
fighter game that's something at the fighting game communities and talk about for a while
A lot within the last year, too, because I think this was one of the ones that was rumored for last game awards.
We thought this was going to happen, but instead they were like, hey, here's crazy tax again, all these other fucking games.
Yes, and so, like, I have stepped into Virtual Fighter, right?
Like, I've played rounds of, I think, the PS3 won, and then probably back in the day, like, maybe something in arcade, I don't know.
But, like, I've always wanted to dive in deeper, and I'm fucking hype for it.
Spent a lot of quarters at the Peter Piper Pizza and Fartex is playing some virtual fire because I was like, man, they're really blocky, but it's,
It's not 2D, like the way Mortal Kombat is.
And I, what a weird surprise, though.
Like, just two back-to-back things that we thought was going to be more Yakuza.
That was one thing, but then it wasn't.
Yeah.
They got a VATRivo.
Thank you, chat.
Yeah, we got a Virtro Fighter 5 Revo.
Beta sign up is up now on Steam and seems to be ready immediately.
20 gigabyte download.
Pre-oders up at $16.
20% off launches January 27, 2026.
I assume that year is an error.
That's weird, right?
Yeah, just the shock in your voice.
So it's 20 new?
Yeah.
This is what Wario's reporting on Twitter.
I'm gathering stuff as it's happening.
But that's kind of wild, right?
So like a very, very budget release here.
Yeah.
But is it going to be $16 just for this early access,
especially if the game's coming in 2026?
It'll get more expensive then.
Wait, is five, five revos?
That's not the same as like the new.
one that's announced, right?
What do we talk about here?
Yeah.
Okay.
So we're talking about Five Revo as like the main thing that's being announced.
Then I'm just out the loop.
I don't know what's happening.
Hold on.
No, you're right.
Nerd confirmed says five's the remake.
Six is the new game.
Thank you.
Okay.
See, that's what I thought.
So yeah,
five Revo is a,
is like Virtual Fighter Five coming back as a remake.
Got it.
That's what the beta is.
Cool, cool.
But yes,
the exciting announcement here is a brand new virtual fighter game.
Wild.
The only one I played was four,
which was the long time.
Very long time ago. It's funny because Andy mentioning like, you know, being at the arcade putting in quarters, me like, oh yeah, the saint street fighter or whatever. I don't know. I remember playing a 3D fighter back in the arcade back in the day when I was a kid or virtual fighter. I know I played a lot of one of those when I was like a young kid at the arcade, but I was not old enough to know the difference. Did you ever play bloody roars? Yes, I played bloody roars. Oh my God. Holy moor is one I looked at a lot. I rented the fuck out of bloody roars.
man.
Next up we got
another RGG game.
This is Project Century
and Primal Range.
In 19...
Yes.
Thank you.
In 1915, Italy.
Not Italy.
Yeah, no.
Is that confirmed?
No?
It's Tokyo or whatever.
This is my whole...
This is the whole joke.
This is the bit.
This is the bit.
Cool.
This looks kind of rad.
Like, we thought it was sleeping dogs.
Like,
there's a lot of fun stuff going on.
I feel like the setting and combat of this
looked pretty interesting.
Who put out sleeping dogs?
Squirrel erics.
Okay.
Never mind then.
Because I'm saying, we're calling it a Project Century.
That's not a final title.
Maybe there's a chance.
Just thinking about that.
I'm pretty sure that's right.
But yeah, this looks good as fuck.
This looks, I mean, this, no matter what this is, right?
Like, it looks like it's a successor
somewhat to a sleeping dogs type of game,
which I think people, yeah,
people have been asking for it.
Like it gives a bit of, I guess,
Yakuza as well when I'm looking at these street fights.
It's fucking violent,
hand-in-hand, like, grabbing weapons,
knocking people out.
Like, I'm all about this shit.
But I kind of like is the player,
the playable character here.
Like, the animations look very like,
nonchal.
Just a guy.
You know what I mean?
Like, I'm just a chill guy.
Like, bust it around.
Like, he's not like this fucking, like,
oh, I'm this hero that can, like,
hit you hard.
But then he also did that running jump punch,
which is always a symbol of like a cool dude.
He's not just a guy.
Yeah, yeah.
He did the running fucking, that shit's cool.
I mean, all right, at this table, like,
I know Roger is the guy for these games.
Like, Greg, you've played a couple of these in the past.
Like, yeah.
Reviewed a couple of them.
Yeah, exactly.
And but even like judgment.
Yeah, no, I played judgment for a far.
Yeah, yeah, yeah.
Like, does this get anyone like, oh, this is the one for me?
Well, there's something about that.
The setting seems cool.
Them doing something different is always interesting.
That's the thing of putting.
into a different era, a different time, what's that world going to look like?
Like, my, my, uh, pushing away from Yakuza has been just like, I feel like I've been there
and done there. I've been in the Rad Light District. I've done that whole thing before.
So to see a new setting. He's always like, oh, okay, and you have my attention. I'd like to go
jump in and see if that would click for me. There's something about the look of it that reminds me
way more of Sifu than Yakuza though. Yes. And it's, it's something about like, it doesn't
look as, it looks more combat. It doesn't look as arcady. Uh, what when you're in sort of
those sort of combat scenarios.
And again, I have a total of
maybe 30 minutes in any of their
games, like combined, right?
But yeah, this feels a lot more
combat focus and less
less just like...
I mean, even... Sometimes, Yakuza, you have like a big
group of people, you just kind of punch them all at the same time.
Like, it felt a little bit more
silly in some ways. Even the way some of those
guys walked up to him, right? Like in a lack
of dragon or in judgment,
it would be a transition of, oh, we're fighting now,
right? Like, this looks a bit more
seamless. Like it seems like
I almost wouldn't put it so far
of seeing it in that bucket of
like a dragon or lost judgment. This feels like
it's more further into being its own
thing. And I hope it's a lot
asking. I think it's a lot of asking. I want to give it a shot.
100%. Next up
We had Gojima.
Gojima came out. Gave a little
speech. Presented an award. Presenting some shit.
Yeah. Surprising.
No trailers. Yeah. Anyone let down?
I am.
Again, this show was so
good that no, I don't look at this and go, but where was the new death stranding?
Where was something for OD?
Where was Jordan Pio?
Like, you fucking had it.
Kajima can just show up and meet Kajima and have a dope suit.
Yeah, he had so much time last year, I think.
Yeah, it was appropriate amount of time of him this year.
I'm also perfectly, yeah, I'm perfectly fine not getting more on death training.
I've been kind of death stranding to out.
I just feel like the amount of time they gave him, I would have liked to have had something
more than just him talking for this show.
Next time.
Next time we had Turak origins.
My favorite was everybody
being, oh, it's Arc.
Well, it's not Turak.
Oh, yeah, every dinosaur can't be a turak.
It's Turak.
It's too much.
There's no way it's Turak.
And it fucking was.
And I can't believe it.
This is crazy shit, man.
Warhammer Space Marines, just Turak.
Like, if that's Tarok with three players,
you're in, it's right.
How have we not got dinosaurs right in the modern era?
They're the coolest thing ever.
Yeah.
I've always felt that.
What was that one game?
Primal or?
I know what it was recent.
They were shooting at the dinosaurs.
Second extinction.
Second extinction.
Yes.
That was fun.
Yeah.
This one,
if this is three players and it's like I said,
Space Marines type vibe,
I'm in,
I'm into this.
That would work.
Exel primal is the one of us thinking of.
Yeah.
Oh, Exil primal.
Yeah.
Yeah.
I don't know.
This is wow.
Looks very different for Turok.
Yes.
Turox has always been first person?
Originally first person at least.
Yeah.
Right, even the PS3 reboot was first person, then for dinosaur kills, I think you jumped out to third person similar like in me.
What?
That's how he knows so much.
Oh, I reviewed it.
Yeah, I reviewed it and I went up and did a preview.
What was it called?
I think they just did Turak.
The PS3.
When you kill a dinosaur, like the further light.
Oh.
I thought you meant the title was called Turak Dinosaur Kills.
I thought that's the girl inside level.
No, no.
I'm sorry.
I think it was first person when you were playing it, and then when you would get in to do like a finisher, you'd do a dinosaur kill.
It would jump to third.
I think that's right.
I was like, I've never heard this game of my life.
What the fuck game is this?
Toro.
Oh, God.
Dinosaur kills.
And I can't tell if it's like the dinosaurs are killing or it's like a caveman.
Be like dinosaur kills.
From Sabre and Universal.
So from Sabre and Universal.
Oh, yeah.
Going to be honest, don't have high hopes for this game.
from anything being said here.
But Sabre is, you know,
lauded for being the people
who are saving right now
the AA space and making things like
like Space Marine and making things are like,
hey, yo, these aren't going to win game of the year,
but they're fun,
you have fun with your friends and you go play it.
Like, maybe it is time not to overthink Tarak.
And it is just going to fucking kill a bunch of dinosaurs
with your friends.
I hope I'm wrong because like that would be awesome,
but this does feel like a quick answer to
we had a success.
Like, what can we, what IP do we have access to?
Let's do something like, I don't know.
I love that it's here. What a surprise.
Hell Divers, too.
Woo!
Love the on stage little like build up to this, right?
Guy coming out doing the whole PSA, like, that's what this is all about.
Greg, what did you think?
Went and played this.
Went down to PlayStation, played this with the one, the only Gary Witta, had a great time.
Of course, I love Hell Divers, too.
You're well aware that my PlayStation clock, I think, said 67 hours played for this year.
Two more.
However, Gary Witta has over a thousand.
thousand hours in. So really my opinion
does not matter. Only the one and only
Gary Witta opinion matters. Hello Gary, how are you?
You're live, Gary. Hey, what's up? He knows. This isn't the usual
bullshit call. I set this one up.
Gary, we're at the Helldivers 2 section of the show, and I'm looking for
your impressions from your hands-on preview. A big deal.
We brought you out of retirement. You haven't
done a games press preview event
in decades, and I was like, come play.
Yeah, we were joking about the time that I'd been
retired from this for so long that it almost felt
weird to be back at like
a PR like, you know, press event for a video game,
always felt like a scene from my, from my former life.
But if there's any one game that could drag me out every time
and give me to go to like a PR event,
it would be, it would be this one.
Because I'm genuinely,
I've been genuinely excited to see like what the big update was going to be.
So what did you think?
Tell me about what you thought of the operation.
I mean, I'm literally playing it right now.
I've been playing it since the update drops.
I think they've done a really, really good job.
I mean, it'll take a while for it to like really settle in.
But the first impression's,
I really like the new faction.
They're really,
the fucking tripods are horrifying.
They're now like the hardest thing to kill in the game.
And they're like those goddamn spillbird war in the world's triples.
They're really creepy and scary.
And just lots of like really,
really fun stuff.
Like one of the things has been driving me nuts is,
you remember this,
when they scramble your estrategons.
Yeah.
It doesn't get jammed,
but it like keeps changing the code on the fly.
So the whole idea,
these guys are telepathic,
right, aliens or whatever.
So like they can go in and like,
Rather than it's scrambling, you can't use your strategisms, they're up, but they go really quick.
They cycle.
So if you're not on it.
Whatever the strategy means, it's probably not going to be the one you remember.
So you're like your muscle memory for it.
Like, if it's something you dial up a lot won't work.
And then even if you're dialing it in, like halfway through, like if you're not quick enough, it'll just change midway and you'll have to start over.
And it's like maddening, but like in the most true to hell dive is kind of way.
The same thing with the manual gear shift on the, on the vehicle.
Like, it's just a lot.
It's just going to be an absolute shit show, and I love that.
Yeah, can't wait to get boring.
So I'm glad you're having.
I won't stop you from having fun, Gary.
Thank you for giving you to the approval.
No, thanks for having me to the event and to come on and talk about it.
You know, anytime any helldivers related crops up, I'm your man.
Hell yeah.
We love you, Gary.
I can confirm, Greg, that the update has been installed on your PS5 Pro and on Mike's PC.
So you all are going to be ready to play.
Also shout it to Craig Lee Thomas, who I took a,
commercial voice acting classroom.
Oh nice. And he's the main hell divers guy.
So cool. Very weird. One of the
things, yeah, Gary mentioned there, but I think is like so
true to hell divers, right, they put this recon vehicle
in there. It's a strategy. You can call down. You will
find them around. But rather than it be, you know, just
L2 to reverse, like you have to manually
shift with L1 to R1 to reverse, to drive to gear one to gear
two. Like, they're making as cumbersome as possible.
Really like that. Like I talked about when we were watching it,
urban warfare is a big part of it. You're in an actual city.
there's other cars, there's all this different stuff going on.
There's new stratagems obviously to unlock.
Stuff like, you know, you bring down the resupply,
but now you can have a gunner on top of it,
so it's a mounted turret going on.
A lot of cool shit to dive into.
Can't wait to play.
Hopefully we have enough time after this to get some in.
Hell yeah, man.
Next up we had Warfram.
Also, actually, before we get there,
shot to PlayStation, right?
Like, drop in a very cool expansion.
Omen's of Tyranny out right now, free?
This is not, this is, this is content we talked.
While we were there to Johann, right, game, not master because that's the thing, but the game directed, the head cheese, right?
Who was giving it?
He's like, we're like, all right, so is this free?
And he's like, oh, yeah, free.
Like, he's like, we want to support hell divers for years to come.
And we want it to be that, hey, everybody has the same experience.
He's like, there's new war bonds.
There's new stuff to buy that way.
But like, no, everybody's going to get this.
Just go get it.
And you have to be a day and day.
Here it is.
Let's go.
I can't wait.
And astrobop.
Yeah.
Double will hit.
Very cool.
Very cool.
And so we had Warframe
You know
This was probably
I would say the most
Main segment
That felt like a paid-for segment
But that's kind of always been the thing
And that might be a bias I have towards Warframe
But do you guys think differently?
I mean I think there's like the mainstays
That I think you're gonna see every year no matter what
I think Warframe is one of them
I think the other is like the whole yovir stuff
And that's just the nature of live games
And so I'm not mad at it because I
Like it's the thing of Jeff is taking these
so he can pay for Snoop Dog or pay for like whatever big acts or whatever things he wants to do.
This is him like getting that check and I think that's necessary.
I'm more impressed that.
Warframe is still around, right?
Like that's one of those what you see then.
You're like, wow, good for them.
And they're doing it well, right?
They have an audience.
It's that normal thing of like that you, the fact they're here every year is telling to how much that audience cares and that they want to keep doing stuff.
And they're building stuff for them.
You look at this right and that's my hope to a smaller degree, of course, for hell divers is that we do have these big tent pole things and there's something going on in hell diver's to
bring me back as somebody who did move on to
other games unlike Gary Witta who has never stopped.
Yeah. Next time we have
Powell World's next major update.
Powell World Faye Break releases December 23rd,
2024 on Christmas Eve Eve.
The new mysterious island is the largest and harshest
in Powell World's history. The island
is about six times the size of
the previous one, which was added in the last major
update, a powerful faction leader and many
vicious new species of PALS lurk here.
A large amount of new content will also be added.
Will Mike give a shit?
That's the question.
I mean, I gave a shit watching it.
Now the question is, will this be enough to pull me back?
Do I jump in and go, oh, wow, we've been missing this?
I think that's always been the toughest part of these survival crafting games is,
here's the first impression.
Oh, I love it.
Oh, my God.
I splurge 40 hours, 80 hours into this.
Okay, no more content.
Now I wait.
And then it's always been with a thousand games in front of me.
It's always too late, a little too late.
little too late where, hey, this is great, but I've already moved on to 100 other games.
I don't know if this will pull me back in.
Powell World has a special place in my hearts.
Powell this February was nuts.
That was an insane time.
They really crushed the survival crafting games, and they mixed that Pokemon, got to catch
them all, training these animals into my world that I always wanted as a Pokemon fan.
So it's like, man, this game has something there.
It's one of my favorite survival games.
Uh-oh.
Uh-oh.
Mike, I don't think there's anything better than the first five to ten hours of a survival game.
Correct.
Like, nothing better than that.
Just those vibes of getting started.
We're all doing.
What are you building?
I'm building this.
Like, it just gets, it's electric, Tim.
It's an electric feeling.
You can feel it.
But Power World definitely kind of lost me later on.
I, you know, I think other survival games always kind of get me on the hook.
And Powell World, I think, was kind of a genius concept, even though, you know, a lot of
ideas.
Yeah, a lot of ideas, but like
the idea of having these, you know,
very obvious kind of like
Pokemon inspired
pals kind of
helping do the building
and you all are like I, I
loved it and it was just
having that rhythm of going out and then coming back
to the base was just so fun.
And then it kind of quickly wore off on me.
The big catch is like for someone
who jumps into this for the first time,
they have so much content, right? Like for me
and Andy and others, we jump into different games.
Maybe it's day one, maybe it's day 1, maybe it's day 1,000,
and we all get to experience something totally different
with how much content they put in, where you're at with it.
So, yeah, another island there, more trainers to battle.
Like, yeah, this game is building, and it was a big hit this year.
I would love to see the numbers of the PlayStation release, of course,
which was recently where we're at with this.
Where is the player base on this?
How much longer does it have?
It's very interesting.
I brought this up months ago at this.
point, but a friend of
mine,
the wedding that I officiated in
Mexico, the husband
plays Powell World with
his group of friends every
night. Fuck yeah. And I went to a
holiday party last weekend with them
and I jokingly was like, are you all still
playing Powell? He's like, every night.
Hell yes, well, that's dumb.
Every night. Him and his group of friends.
Games are alive and well. Holy shit. That's exactly.
I wish we were
sometimes I wish we were normies.
we all just worked at a coal mine and then we went home
one game
play DC universe online
God damn
next up
oh my god you guys
Ani Musha
Way of the sword
Those red whips are going somewhere
That was crazy
Come here in 20206
Is it possible to watch actually the reaction
That I don't I think it's been posted
It's in assets for sure
If people didn't see the live reaction
There's a number of great reactions
but Tim's Oni Musha reaction is a top tier Tim moment.
Tim, I'll be with you.
The Red Wisp's, I don't know.
I was just like saying that shit.
But the visual identity of it reminded me, obviously, like, of what I'd seen of
Oni Mousha.
And like, it was a game I rented, but don't remember anything about.
But it reminded me of DMC.
And like the way some of like the picks up the, yeah, the orbs you'd get from
Devil's like, oh my God, Tim's going to have a meltdown.
Yeah, man.
I can't believe this.
Like, real talk.
I noticed.
Yeah.
No, like, you know, I've been.
doing this a very long time. I've been
reacting to things for
a decade at the very least.
What a statement? What a statement? I've been
reacting to things.
But yeah, hold on. Let's
watch this in this inception.
And what of its own emotion?
Stop. Like, literally, I was just thinking
that. Oh, wait.
These red things look for me out like that.
If they get sucked into
a fucking gauntlet, I swear to
God. What are these red wisps?
But what if it was on a moot yet?
Look at these wisps. Where they whisper in to do.
Oh my god. Oh my god.
What if it was?
No!
Amazing.
Jeff, you're fucking same.
Holy shit. This is impossible. I'm tearing up. I can't fucking believe it.
And it looks fires fuck. It looks really good.
It looks like that.
What's the this looks cold.
Oh, shit.
I'm tearing up right now, watching this.
What end of the fuck?
Way of the sword.
My heart is 18.
That took Tim out for the whole show.
It's finally stopped.
That was his breadbelly.
No, like, real talk, though.
Like, it's funny because we do games cast daily now.
And we often are doing the meetings, like, trying to come up with topics of, like, oh, like, how do we fill the space when there isn't something to talk about a review or, like, a review or, like, a.
obvious preview predictions or whatever.
And I've been thinking like dream game announcements.
Like let's do a topic that's like the things that would be the most mind-blowing.
I can't actually fathom them doing this.
Animush is that for me.
Like a new Animusha?
Because they re-released the first one remastered and it didn't do well.
Like it kind of came out.
And again, Animusha won.
It's like a four and a half hour game.
Like it's very short.
I can't believe we're here.
That looks amazing.
This is crazy.
That trailer is like, we joke about the splinter cell, the three fucking green dots and
like, oh, how many times are they going to do that?
I can't believe we just saw those fucking orbs get sucked into a gauntlet.
That was fucking perfect.
My only hesitation is.
It looks like a soul's like.
Well, okay, maybe I have to.
It does look hard.
That's a little concerned.
But no, I'm down, though.
I will show the.
fuck up for Onimusha.
But that's not Saminowski.
I don't think it's the main character.
Like, it's an identifiable
actor from Japan that I don't know,
but like it's a big deal of getting his likeness
and all that stuff.
He was the main character of one and three,
which are my favorites.
Two was another character, Jubei.
Two is great, but Saminowski is my fucking guy.
I don't think that was him.
So we'll see.
We have a bit of a description.
Do you want some paragraphs?
Please do.
Please give me a good.
Oni Mousha Way of the sword is set in Kyoto in the early Edo period.
The nefarious malice has transformed this historic city into a dark, twisted haven for the return of the demonic Genma.
Oh my gosh.
Alone samurai steps forth, wielding the legendary Oni gauntlet and engages in brutally graceful sword fights, wiping his brow of sweat and blood.
What path will he take and what is the reason behind those battle-worn eyes?
Stay tuned for more information on Oni Musha, Way of the Sword, coming to PlayStation 5 in 20,
This is from the blog, so it's not, I don't think it's exclusive.
To all the Onamusha fans who have waited this long for our reawakening,
thank you for all the support you've shown us over the years.
We're back.
We're back, baby.
This is crazy, man.
This is why I fucking love video games.
Anything is possible, dude.
Year of dreams, decade of dreams.
This is it.
We are getting Animusha way of the sword.
And it's going to kick fucking ass.
You know why?
Because Kafka has fucking proved it, man.
We're getting a new Animusha from,
the teams that have brought you,
Resident Evil 2 remake, 3 remake,
4 remake.
So many great fucking games.
So many Resident Eagles.
But it's going to be fucking awesome, man.
Dragons Dogma.
Yeah.
Devil McRide.
Monster.
Yeah.
They're on a run, right?
Like, I think, what's the worst
Capcom game has come out in the last five years?
Exo primal.
When Exo primal was good.
And that was fun.
It was a fun video game.
Like, they don't miss right now.
And you loved
Kunitsigami.
Padres. Yeah, so my game of the year
this year. Yeah, of course. Who can forget?
I legitimately did love that game. I didn't
beat it, but I put like eight hours in that
game. It was very good. It was like, it knew
what it was and what a great little treat
that was too. Yeah, this is
Dream come true shit, so happy.
Next up we had
First Preser Kazan, coming
March 27th, introduced
by the Russo brothers.
Yeah, I still don't really know what
that whole... What their relation is?
There was a mention as we were like,
Why the fuck are they here?
But as we,
they mentioned our partner,
whatever the hell.
They showed up as if we are all big fans and we've been following.
Where it's like,
I know we've heard about this game and I don't remember.
Yeah,
they're either involvement or what's going on.
Yeah.
And I don't know.
That was kind of a lame showing because it was just a,
it was a CG trailer.
It was not gameplay.
And the gameplay looks way different than that.
It kind of reminds me of Borderlands where they showed off that cinematic and it's a bit more
realistic looking.
And then the gameplay is all.
sort of cell shaded.
First Preserker Kazan has that very,
has a very sort of cell shaded look.
And it looks awesome, and it's a lot of fun.
I got to play it and preview it a couple months ago.
But I thought this was just kind of odd.
It just felt like not really reading the room.
Like, everybody's going to pop off for the Russo Brothers.
And it's just like,
it's a weird kind of combination of things.
And a CG trailer for a game that doesn't really have that much hype to begin with,
you know?
Yeah.
Next up, we had a dungeon,
fighter. A rod.
Which
which was this one? It's the one that's another
it's like one of the many games that looks like Genschen.
Oh, right.
Yeah.
All right.
What was next?
Yeah.
Next up, we had
dying light the beast.
Cool.
All right.
What's next?
That's it.
I nailed it.
I mean,
the ones I didn't underline are like more that were just like the quick things,
the whatever, the trailers.
At this point,
I feel like I'd,
locked out for a lot of that sort of middle part.
Yeah.
You know. Makes sense.
We have Digital Extremes launching Warframe
1999 coming December 13th.
Cool.
I've heard good things.
Yeah. But I can't remember what they were.
When they were good.
Move on.
We got the Bellatro
collaboration as well.
Then we had the Squid Game.
No, no. For the record, that was
all one headline.
Digital extremes launching warfare
1999, December 13th,
announces Belatra
collaboration.
So that's not the section
with Ben Star,
just to be clear.
Gotcha.
Yeah, yeah.
Then we had the
Squid game situation
with Kyle Bossman.
That was a funny clip
and everything else
and then leading into the Netflix
game and I think
a trailer for the show coming out
which like, hey,
good win.
Like I know the gamers out there
are going to be like,
oh, why are we seeing TV show shit?
Like, this is good though, man.
Like this is like positive
cross-pollination between media, like, good stuff.
And Netflix has games.
Netflix has, like, that's the continuation of, like,
we have to promote it that, like, they have games,
and they got to make it clear to everybody around the globe.
Like, you got Netflix, there's games on that.
My group of friends, we all went to dinner a couple weeks ago,
and they're like, Tim, what's the one game I need to play
that I might not know about of the last couple years?
And I was like, Hades.
And they went back, and multiple of them are playing it because of Netflix.
Oh, that's awesome
Crazy is that
I mean Monument Valley
3 right now is a Netflix game
And I'm about to download the Netflix app
So I can play it
So they're doing the thing
They're doing the thing
Then we got stage fright
I think Ghostbusters is still on there too
If you want to watch
It was like the number one
For quite a few weeks
Are you talking about the recent one?
Yeah
Garaka, Garaka's there
His phone got hacked
He can't do it
I can't yeah
I'm not allowed
My parents told me no
We got
Stage fright
from the overcooked devs
and another funny trailer
especially to start with
they're like ghost town games
and then they like go
the guys you don't overcoat
oh okay
yeah exactly
this is great
a lot of fun
great presentation
for the reveal
of like hey you don't know who the fuck we are
but oh wait you actually do
and also cool like audience interaction
and whatever with the set
like this looks cool
in the same show that we also got
split fiction from
hazelite like
hey winning formula here
and overcooked
Kings of Co-op games, right?
Like, I think that Overcooked,
I'm gonna say it doesn't get enough love
for how big of a co-op party game it is.
I know it gets a lot of love,
but I feel like it doesn't get enough
for how mainstream that game is.
Sure, that's fair.
So this, awesome, cool.
What's interesting about this one
as being an over-cooked fan, right,
is the idea that this looks to be narrative.
This looks to be, yeah, just straight up,
it's co-op one-on-one, right?
And it is, even though you work together
in Overcook, I think of Overcook
does a competitive game quite a bit, even if
you're just competing with another, yourself, or
whatever. So to go through this and see
even the hint they did there of collaboration, right,
of one of the examples, the character was running,
stepped on a switch that then froze the enemy
over there. You get a hint of what gameplay might
feel like, might look like that. But it is
going to be interesting that
we talk about Hayslight,
we talk about it takes two getting game of the year,
right? Remember now with the new one
whose name, split fiction, right?
That's their fourth game? Fourth
game of time doing this where like hey we are making straight up co-op play with your friend couch
games right uh the fact that more people haven't gotten on board did not challenge them that sounds
wrong but be inspired by them and go make games like that is surprising but now to enter that fray
as the overcooked devs doing this that look that's a really nice trailer will the gameplay
stand up for that you know what i mean are they going to be able to we're going to inevitably
be comparing this to even if split fiction isn't out yet you'll be comparing it to a way out you'll
be comparing it to the last one it takes
to you'll be going okay
this is good but is it going to feel like they're first
at bat doing this kind of game and you'll only
end up being really mad at one person as opposed
to like three possibly yeah well usually
we just pick on the one person who's letting the team
down in the kitchen you know usually me
the ADA she just can't handle it all
just get scared the whole time Mike you look like you had
something to say about that oh no I'm just excited for this one
yeah like Greg said we will compare it to the others
but it is cool that there are more in this space
right like that visually jumps
off the screen when you think of a co-op game
that you can share with your partner, family member, kids, right?
We talked about Astrobot winning, right?
And that guy giving the speech of, this is someone's first game, right?
We think about the youth being able to play this.
That's what this game will be to many.
And they'll get to share that with their mom, their dad, their older brother,
their older sister, someone in their life.
And like, when me and Andy played split fiction,
it was so much fun to be on the couch with Andy doing that.
I still think of me and Brian playing a way out together
and what that brought us together.
Me and Mick playing, it takes too.
It's like, these are building.
moments for gamers that they'll always cherish.
And I want more of that in the space.
And Overcooked is one of those great ones, right?
Of like, that brings people together.
Bring on more of that.
So yeah, good for you trying something different.
I like it.
Yeah.
Next up we have Game of Thrones Kings Road.
This was a weird one.
Net Marvel making it sports illustrated says
Net Marvel has announced Game of Thrones Kings Road for iOS and Android.
What?
What?
I told you off when Net Marvel popped, I'm like,
these are the people who did that mobile action RPG with Marvel.
liked, which I've already forgotten again the name of, uh, with the 225 launch window during,
I'm sorry, I'm sorry, Tim, I love you and I don't mean to get in your way.
But let's just all real quick, we don't do it enough.
Give blessing a round of applause.
Thank you.
Because he's the guy who talked me out of spending $50 on the netis or the net marvel game
to get the Captain America Civil Wars game.
He's like, you aren't going to play this action, this mobile action RPG enough to justify this.
And he was right.
He was right.
I was really hoping I was finally getting my flowers for calling the naughty dog new IP, but it's
fine.
We'll get there.
we're not there yet.
I'm still waiting for a lot of people to give me my applause,
you know what I mean, for Indiana Jones.
Oh, I thought you're talking about
like how you're saving the earth and shit.
He just takes a massive flame.
Good, I need you staying up tonight, okay?
I need you staying up.
Keep that energy up.
This game's guy's Zinian midnight.
I'm going to keep bringing this.
Keep that other G.
From Sports Illustrated, remember,
Game of Thrones Kings Road, Andy,
Strapin, takes place during season four of
HBO's Game of Thrones series.
Arguably, it's last good stint
before it really went down.
Oh, they wrote that.
This is Marco Woods. Yeah, the
SI reporter. I don't know why I was like, oh my God, that's
their PR.
I just like
I love the shit.
What the fuck you're talking about? Players
take on the role of a hair to
house tire, which controls a small,
whatever the fuck, dude. No one's playing this.
They did some shit, and it is what
it is. Yeah, like Blessing said, right,
when you think of Hogwarts legacy, and
I think of Shadow of Mordor.
I think of the ride that we went on on Game of Thrones.
And it's like, why am we got that?
There should be a game like this.
That is a money maker.
And I see it and I go, oh, I want that.
And then you bring up mobile and I'm like, oh, that's not what I wanted.
But someone should be making that.
Even then though, Mike, like Harry Potter ended well.
Lord of the Rings ended well.
Game of Thrones didn't.
And I think we're still reeling from that.
And freaking House of the Dragon is awesome.
I love that show.
But, like, I don't know that we need a Game of Thrones video game at this point.
Interesting.
Oh, yeah.
It's a weird bounce.
I think it would be a hit.
I think, especially with HBO, we're not done with Game of Thrones.
We are far from it.
So, like, if you could give me Shadow of Mordor and Game of Thrones, that's a win.
Think of that map.
Think about all the iconic locations.
You saw the characters and you were jumping out of your sequel.
Oh, my God.
Jamie Lannister, that's crazy, right?
Like, I think Game of Thrones has the juice.
It's just you have to make it.
the right game for it and that is not the right game.
Yeah. Amen.
I'm telling you, just these mobile games, who needs them there?
Monster Hunter.
Yeah.
You all should be playing Monster or not.
It's a good time, but it's not for everybody.
But if you go right now and redeem the code DGA 2024, you get something.
I don't know what I got, but I got something.
Real talk, Greg.
How much have you played Monster Hunter now in the last three months?
Oh, I was going to say in the last month, I have not.
I've been off it because, you know how it just hasn't happened.
three months a lot. No, I still play.
It's for me, such a great feeling of like,
I cannot get downstairs. And if I turn on the portal,
Ben's just going to want to play Astrobot or he's going to make me use my phone for Forza.
He doesn't connect.
Well, he knows Pokemon Go now, as I've shown you in videos.
But no, Monster Hunter now he'll still watch his show or do whatever activity he's doing
if I'm not involved and I can play that.
And then we walk so much, you know, on the weekends and whatever.
It's still just a nice thing to pop in there, kill some monsters, do whatever.
New season just launched, lots to do, lots to unlock.
Are you feeling good about the game though?
Like are you, like besides something to do, are you actually having fun?
Yeah, 100%.
Yeah, this isn't just a, oh, I'm wasting time.
I need something to film my thing.
I do that thing like, oh, man, I am, I would like that armor set as my look.
So I should be grinding for this to do that.
Oh, the day, or not even the daily, they've launched this special thing where I got to wear this t-shirt and kill this many things.
So I'm doing that kind of thing.
There's, you know, little challenges.
And I think the gameplay is fun of tapping and swiping.
And, you know, there's dodge rolling.
It's more active in a battle.
Yeah, I'm jealous if I'd be it on.
because I play Pokemon Go every freaking day.
And I played Monster Hunter now once at Summer Game Fest.
And I'm like, damn.
This is a better gameplay experience?
The fact you're level 48.
Fuck that, man.
As I said, that was old.
I'm 49.
That's, he's up now.
Greg is, for the record, doing it.
Like, I haven't played a lot of Monster Hunter now.
I don't like that narrative you're trying to spin.
Like, I fucking did it in a night.
I've played a lot of this fucking game.
You have not played nearly as much of Pokemon go as I have played.
I agree with that.
okay
I haven't played a lot of
Monster or now
this is you know
Gary didn't make me feel like this
on the hell diver's yeah
I've not heard one word said
in the last five minutes
I mean
what about
double dragon revive
wait what did you say
oh double dragon revive
uh it looks kind of whack
October 23rd
2025
how the fuck are we getting a date
that far out
that's weird
call a shot
no that's weird
they're like hey GTA
don't pick this one
this reminds me a donkey Kong country
returns age
why are you calling you shot that early
this is weird
this must be a record
this is like top three
top three
of like for this call
calling out of the real top five
I'll give it
six
well that doesn't have a release date
unless you know
unless you know something we don't
I'm talking about a date
like an actual tangible
it's coming out because I think of that title
I'm like all that game's not coming up for a decade
yeah
yeah
yeah I mean
it looks that bad
that's too bad. I have a big heart
for double dragon. It looks fine. It just looks like
what you expect a modern double dragon to look like.
No, but in a bad way, though, not in a good way.
In a bad way. Yeah. Because like, you look at like
what's a modern like turtles beat them up.
Yeah, but I think the last few double dragons have looked like this
or I've looked like this quality. I remember, I think
I woke up to it during double dragon neon where I was like,
oh, this is what this franchise is now. I guess that's what it is.
And yeah, this is just another one.
Like Streets Rage 4 is like such a good example of like,
double dragon should look like that.
What I saw here, I'm like, oh.
I grew up more on Double Dragon than I did Streets of Rage,
but I feel like I hear people talk up Streets of Rage more.
Was Double Dragon ever-
Because the new versions gave more fucks.
Okay.
That's why.
Because I didn't know if this is a me thing of like,
I just had the, I got the short end of the stick of,
like, Double Dragon just never had the sauce.
It was always Streets of Rage.
I mean, that's kind of complicated,
but like, I'd say both were fairly equal.
Streets of Rage probably got the, like, nod.
Yeah.
Double Dragon more, like, mainstream.
They had a cartoon.
In a movie.
Yeah, that changes shit.
You know what I mean?
That makes sense.
But like, a double dragon should not look like this.
A revival should not look like this.
That's just how they treat it now.
Yeah.
And then we had solo.
A Star Wars story?
No, this is another one where I was doing something.
And you were like, oh, it's the Alex game.
I was like, oh, okay, I just dropped that in there.
No, we had nothing to say about it.
Then we got a screamer,
2026.
Not much to say about this.
I don't remember that.
The brand new screamer seamlessly blends high octane arcade action with
revolutionary gameplay dynamics and a deep storyline enriched by interwoven character
arcs.
Cool.
Troy Baker is a voice in it.
They're like,
you're driving a car.
This is a game that was out in the 90s.
They're doing a re-envisioning thing of it.
Combining plot themes of human will,
Love,
Lord.
Human will,
revenge, love,
and greed with
classic sci-fi imagery.
Screamer immerses players
in the clash
between personal desires
and external forces
that seek to control them.
This journey unfolds
through the eyes
of a diverse cast of characters
involved in the street racing tournament
organized by a mysterious figure.
This is the one where I said
this narrator is on the wrong trailer.
Because he's talking about these cars.
He's like,
a fucking something.
And it sounds like it's a fantasy type of game,
but yeah.
And at the end, they were like, get on the road, screamer or some shit like that.
It seems like it's like one of these.
It's like this.
What?
And then what we saw.
But like they're saying good stuff.
And they're the game features contributions from industry leading partners, including the animated cutscenes, creating collaboration with Polygon pictures, one of the oldest and most renowned Japanese animation studios.
Barrett, stick with me.
I mean, with me.
I mean, Barry, you know what I mean?
Bear, you know how I love that.
You give me that in car racing.
I'm going to be honest.
I haven't heard anything said in the last 10 minutes.
I like the way.
I'm just letting you know.
I've got into it.
I'm kind of into it too.
I like anime.
I like cool racing.
What I saw looked cool.
Yeah.
I don't know what it is.
Give me,
it's not going to be this.
Give me Nefer Speed Underground with more style.
If it's that.
More style.
With even more style.
Well, here's the thing.
When the trailer first started, I started thinking about Nefer Speed Unbound.
Was that the last one that had kind of like weird, almost animated flare to it?
I thought that this was going to be that.
I was like, oh, they went all the way in.
But if this ends up.
being that I'm down.
Screamer.
Next up, we got our T. Lou Tee.
I mean, we got it.
I'm the right amount of tired.
That was good.
Somebody should be
putting the side of, wrap this up.
Let's get this moving.
I don't know if this man can play
hell divers after this.
Last of us, too.
Coming to PC on
April 3rd,
2025.
Yay.
Very cool.
Again, love seeing PlayStation embrace PC with their biggest titles.
I wish it was a little sooner.
Like, I don't like this, like, delayed release.
It feels like it's not doing that well.
We see these numbers.
I bet when this comes out, it does what?
One million sales, something like that.
Get a good pop?
Maybe.
No.
Okay.
I mean, I feel like it should get more than one million sales for, like, a,
Game of the Year contender.
Sure. Right?
Like, I get, I understand why they're selling hardware, but like, this just seems
It just makes these PC releases just never feel like a big deal.
Yeah.
They never feel like a big deal.
Yeah.
Unless they're day and day, like helldivers.
But that's again, exactly what you're saying is the right way to do it for that kind of thing.
Yeah, they've slowly kind of lost steam.
Yeah.
Oh.
I'm still ready.
I can go another eight hours.
You're going to love it.
I like how blessing can serve power for like five.
games then drop that.
Fucking nailed it.
Powers down again.
I'm not here anymore.
Keep talking.
I'm looking at my notes and Greg's notes
trying to make sense.
We got Dina versus Dina,
best adaptation.
Yeah, well, I was, you know,
I'm just making the notes.
Last of us.
Shannon and the Dina from the show
came out to talk about the best adaptation.
I made the note, but then we moved on to
Den of Wolves, which I don't, didn't notice
any news items from.
Yeah, but you, hey, Mike.
Yeah, I didn't see anything
new and exciting out of this, right?
Like, we kind of know Den of Wolves, or at least we've gotten the vibe already from a
CGI trailer.
I'm ready for like gameplay, maybe that pre-alpha, maybe an early access.
Like, it's kind of like that with me with Denna Wolves for sure.
Near the end of the trail, they showed some kind of weird zero-g stuff where suddenly
you're kind of almost like kind of running me a control kind of shifting perspectives.
And that was kind of neat.
And again, if you haven't played GTFO, it's their previous game.
It's a co-op game where you are.
like if you start making noise,
these terrifying aliens will wake up.
It's a lot of fun and it's really,
really damn good.
And because that game is so good,
I'm excited for whatever this is going to be.
Is this a four-person co-op thing?
Is this a team versus team?
I think it's an extraction.
I thought we were all shooting at each other.
Okay.
Yeah, I think it's like a PVEEP.
That's what I'm saying.
Show me more.
Why are we here?
What was the point of that?
Show me more.
Give me involved here.
Give me excited again.
Dan of Wolves is a co-op heist FPS.
from the creator of Payday the Heist
and Payday 2 and GTFO
and the techno thriller you and your friends
operate as criminals for hire
and conflicts between rival corporations in Midway
City. Gather your crew, design the plan,
gear up and execute the heist.
Cool.
Zellus Zone Zero.
These are my notes.
Zemless Zone Zero.
Amorphis or some shit from
Omokies.
I was eating genders.
I got a breadbelly.
I'm trying. I'm trying.
The war amorphous was said, though.
Yeah.
But then, bless.
Sonic Racing Cross Worlds, baby.
They showed all they had to fucking show.
We're getting another car racer from Sega,
but they're doubling down.
We've had Sonic All Stars Racing, Mike.
We had Sonic All Stars Racing transformed.
We had Team Sonic Racing.
They haven't really found like the biggest hit since.
Sonic All Stars Racing transformed.
which was when they like kind of combined a bunch of the sake of All-Stars and let's get them all in here.
So that's what this sounds like.
We're going to have a hit on our hands.
I hope that's what this is.
I hope this isn't just a Team Sonic thing because I think Team Sonic racing kind of came and went.
I liked it.
But yeah, it didn't hit the, I think, I don't know, that special factor that the All-Stars Racing Transform games did.
I want to be playing as persona characters in a racing game.
I think that sounds fun.
So let's do it.
Yep.
I thought it was funny that they, like, Jeff teed it up as if like,
this long-awaited friend or this long-standing franchise or whatever and so i just wasn't expecting
another cart racer or whatever yeah i mean it this is a big deal andy you know what you mean
we the sickos are waiting for this okay and they gave it to us but like we've been so fed i'm happy
the sickos are having fun as sonic sickos we have been very fed yeah and this is one of those
ones where i need jeff to give more energy to these announcements because after he's like right you
All right, let's talk about Mafia.
It's like, no, like, Sonic Racing game was just announced.
Let the sickos enjoy it.
I'm sick at Jeff.
You're having the last time.
I'm like, Jeff, you're not excited about it.
He wasn't.
Go back and watch it, audience.
Like, he, after this, he was so dismissive.
You sound like the audience when they talk about us reacting to us, though.
Get activated.
And he did not pop big enough for that.
Like, he's clearly bored.
He just doesn't give a fuck about Sonic, man.
I don't like it, Jeff.
Next, we had Mafia the old country.
Something we knew coming into this, but like a big thing to get eyes
on Game Awards. Hey, here's a big thing
people are expecting. It's actually going to be there.
Come check it out. I'm not a
mafia guy. I know Barrett is.
Is anyone else at the desk a mafia
person? I'm not a mafia person, but I watch
this and I'm like, I want to play this.
I would just really impressed by the visuals and the
fidelity did it also. This is something I would
like to at least try out because I think it looks
good and enticing enough and
hopefully has compelling characters
and Barrett loving the acting and one of the
other ones really kind of gets me excited
for what sort of performances might be there.
I think if it hits at the right time, a great narrative and a story, that could really go really far.
One of the, there's, I got the whole two paragraphs in here that are about characters and whatever.
The most interesting thing is something McCaffrey noted and I just copied his tweet in, all right?
Interesting.
From the Mafia press release, I just got, quote, as a linear narrative-driven game, Mafia the old country is a focused package.
Then back to McCaffrey, they're ditching open world, which this series has never been great at anyway.
Most series pivot to it, not away from it.
I approve.
And me, Greg Miller,
now,
that's super exciting.
Yeah,
Barrett, of course.
So yeah, Barrett,
let's let you off the bench.
What do you think about
mafia, the old world?
Old country.
Old country.
I think,
fuck you,
Timmy, bitch.
I'm sorry,
man.
Interesting setting.
I miss the,
it doesn't have the same energy
as something like the first mafia
and Mafia 3,
which I truly adore.
It is exciting to hear
that they're doing,
something way more linear that is like even like mafia three was the worst of them especially with
how buggy that open world was at launch um but hangar 13 knows how to deliver story and mafia
three is legit still one of my favorite stories told in video games in the last decade or so and so
for them to really kind of get together and hone in of like what the fuck are we good at and really
just focus on that i think it's such a smart move yeah and even though i'm not as into the setting yet
I'm still in because they know how to deliver that.
And again, I'd highly recommend Mafia One remake that came out a couple of years back.
That was on my personal top 10.
The actor who was cast to play the lead character, I remember having a hell of a performance.
The open world stuff was like, it kind of felt like L.A. Noir, if you've ever played that,
where it's like, it's kind of there, you're kind of existing in it, but you can pretty much just play that like a kind of
a linear type of story.
So it doesn't have like the same type of stuff as Mafia 3 does.
But I'm excited.
I'm glad Hanger 13 is still around because after Mafia 3, I feel like that studio could
have easily gotten tossed to the wayside from 2K.
They got Topspin.
Fuck, yeah.
Toppsfin.
Nominated.
Please keep going.
Next up we are dispatch from ad hoc.
Yeah.
These are the former telltale folks.
this one is super exciting.
Of course, Aaron Paul, Laura Bailey.
Travis Willingham's got to get out.
Tim's face turned that old side was not having.
What was that all about?
Me and Flet's like, oh shit.
I don't know what's going to happen.
They're acting.
Are they, though?
Yeah, yeah, what?
The game looked cool.
Very cool.
I'm a sucker for a telltale game,
and you also know that I love superheroes
and I've been calling for an Invincible
or a Superman telltale game
for as long as, and then they gave me back.
Batman.
I did.
And this looks cool in terms of, hey, first off, the art looks great.
The art, I think we didn't talk about the art itself.
Looks great.
Looks like invincible.
But the idea of, yeah, having these, you're dispatching these heroes out to crimes as you ride the bench waiting to get your shot to your suit or whatever.
That's cool.
Aaron Paul, I think he's a great actor.
Obviously, Laura's a great actress.
People call that a whole bunch of names.
Jack Septickeye and someone in the chat, San Alano was in this too.
Jeffrey Wright is in it as well.
but if we can pause when we get to.
Yeah, I would love to see that because, like, that's crazy.
Like, this looks awesome.
Obviously, not much, but we see how it looks.
We got some of the...
God, damn, dude.
God damn, dude.
Hell yeah.
Voice critical.
Let's go.
No, fuck yeah, man.
Like, this looks right.
We did see some gameplay of, like, choosing the story elements or whatever.
Like, I'm in for this.
Like, this does seem like kind of a step up from what we've seen from this type of game before.
Yeah.
I think the art style is very cool.
It being a new IP, I also think is very interesting.
Like, we've seen so many superhero stories, like the most superhero stories.
Yeah.
But like, looking at this, I'm like, I'm kind of ready for something like this.
I legitimately thought it was a show.
Yeah, for sure.
I was lost in the flirtation.
And I kind of, until it's, you know, you start to, the Wolf Amongus, I was like, oh, this is a video game.
Very, very cool.
Thanks for the resub.
That's my impression.
Yeah.
That's good.
I thought of you're him.
I'm going to be part of.
I missed a lot of words said in the last few minutes,
but like there's invincible vibes here.
Somebody said that.
They said it.
We said that.
It was said about four times,
but don't worry about it.
Powered out until the next show.
Powered out of the next show.
I was lost to deportation also.
So,
did we talk about Witcher?
So after dispatch,
Jeff came out and gave a
insane speech of like
if you love games like I do
and blah blah blah and like they had this
buildup and it felt like it was
about to be Half Life 3
but then they started doing the Tycho drums
and it's like this is not Half Life 3
and it started
building Okami
vibes but it was like
Oh shit
okay
You play it
Not really
O-R-G
It's scary
that wolf is
Quarry
There was no oversight
Nobody
Nobody knew this video is going on
Andy
That was one of the game of the year
videos at IGN
Okay
Like all the oversight was there
Shout to Nick Scarpino
But real talk
Like it kind of was one of those things
Where similar to the Yamiusha situation
Where the orbs were there
I'm like, no fucking way.
All science led to Okami.
It didn't feel fucking real.
This is unbelievable.
And more than that, shout out to Jeff and team for giving Okami the sequel this much love.
Yeah, yeah, yeah.
And like, hey, this freaking matters.
Because like, sure, it might not matter to a lot of people out there.
Okami is one of the great.
It is one of those games that was a.
stand out like, holy shit, y'all need to play this game back in 2006, whatever it was.
Same year as Twilight Princess and I believe that was like, people said it was the better Zelda game to come out that year.
And I don't know that I agree with that, but the reality.
But people say that and that's what people hold it to.
And that's important because like, Okami is one of the games that now we all kind of look at as like, oh, we've had a bunch of re-releases and whatever.
But at the time, Okami was the game that the people felt.
fought for. This is art. That like
mattered more. And like
I can't even think of like a
similar thing these
days because like to say it's like oh, the
old ring of them is not true.
But like it is
special man. Like Okami fucking meant something.
Nick Scarpino was singing
about Okami in
2007 or whatever the fuck that was.
Like this shit's awesome man
and I can't believe we're getting this.
But is he actually
He's just doing the beat, yeah?
No.
Is that not Brennan?
That's Brennan, that's Nick and that's Craig in the back.
I think it's like them,
a cappella's getting it.
Oh, yeah, wait, you're right.
And then Jeff Haynes pops up.
Yeah, Jeff Haynes, shout out.
You know, obviously, a big thing in the end with there
is Hodecki being announced that he's back as well.
You mind if I read his letter that he put out?
Cool.
To all of you, quote, until next time, dot, dot, dot.
How long has it been since the story was concluded with that?
I didn't think the day would really come, where I'd return to Okami and continue the story with my own hands.
Even at this moment, my body is filled with both cautious surprise that this is not a dream and a joy that cannot be described in words.
Everyone who has worked so hard to make this project a reality, the friends who believed in me and gathered at Clovers, Inc, and most importantly, the voices of so many of you who have continued to support Okami even after such a long time.
All of this has come together to create this miracle, for which I am deep.
grateful. Like a strong rising sun, this project is finally in motion, but it's still a small
bud that is blossoming. We are ready to fill this new Okami with many colorful flowers and
just do our best to fulfill the promise of quote-unquote next time in the best way. Everyone,
please wait with anticipation. I got goosebumps all over. Me too. I know. I'm hearing the goddamn
the theme song of Okami. You guys know how much I love you.
It's quite hairy. It could have been better if it was that. But it
It's called reset and in parentheses, thank you.
And it is such a like, they knew what they were fucking building with this.
Like there was so much love put into this game.
And I, I can't believe we just saw that.
Like, I can't believe we're getting more.
This reminds me, again, earlier I said, last guardian,
getting a new away to game shown at this game award, such a big deal.
This reminds me a lot of getting a new Shenmu three.
This is crazy that we're actually seeing this, man.
agreed let's go play the song one more time
closing out the show here
in terms of announcements
we got a naughty dog game
the next naughty dog game from Neil
fucking Druckman music by Trent
Resner and Atticus Rose
insane
Ross nuts Ross
it's been in development since 2020
Intergalactic
Cool name
Let's fucking go.
Let's fucking go.
I am so in.
Like, obviously I would be.
No shit.
Everything that I just said, I'm down for.
What we saw, though,
the, like, watching anime on the screen,
the poor spaceship,
like the world of building the end of this trailer
where it's like them on the planet fighting.
I'm like, holy shit, we are cooking.
Who wants to go first?
Let me give you some boa points here
because more has been revealed since this all went, right?
Intergalactic stars are newest, this is a blog post, obviously.
Intergalactic stars are newest protagonist, Jordan A. Mun,
a dangerous bounty hunter who ends up stranded on Samperea,
a distant planet whose communication with the outside universe went dark hundreds of years ago.
In fact, anyone who's flown to it hoping to unravel its mysterious past was never heard from again.
Jordan will have to use all her skills and wits if she hopes to be the first person in over 600 years to leave its orbit.
I then have a series of bullet points from Shinobi, who is summarizing the blog and a New York Times article list since posts it, okay?
Over 250 developers have been working on it for the last four years.
After layoffs, Noddy Dogg owner went a restructuring that Neil Druckman, that Neil Druckman, that would ensure the company could operate as an IP powerhouse.
Returns to Nottie Dog's roots in action adventure that started with the studio's reputation of Crash Mandicute.
story is sent in an alternate universe where space travel has significantly advanced since 1986
by 1986
well i'm sorry you're right yeah okay
so what does that mean sentence
alternate space travel has significantly advanced by 19 so this is nineteen
yeah because all the old tech like we're seeing
all the series like how in fallout i forget the exact thing of fallout but like
shit was pushed forward way quicker retro future yeah earlier on and so now shit is like
okay way further but yeah a lot of technology feels like it's really jordan's tati uh gabber
Ariel, who's been in a bunch of stuff.
Hold on. Not just a bunch of stuff.
She was in The 100 on CW, which is like a cult classic favorite show of a modern era.
She was in the Netflix series You and Chilling Adventures of Sabrina.
She was also a Disney Channel animated series voice on The Owl House.
And she was the bad guy in Uncharted, the movie.
Yeah.
Right, right, right, right.
Was she not on The Last of Us 2?
I thought she was one of the, like the bad guy.
guy squad with a
She's about to be jade
in Mortal Kombat 2
She was Nora
in The Last of Us
Yeah, there we go
Oh
Will be an emotional character-driven
Epic Journey
With the deepest gameplay in
Noddy Dog's history
Taking our learnings from our previous
franchises and pushing them beyond
anything we've done before
Takes inspiration from the classic
classic anime
Like the 1988
movie Akira
And the 1990s
series Cowboy
EBO
I'm gonna say there's something about this that gives me
and I mean this in a great way
this is gonna sound like it like this reminds you
of the incredible true story by logic
in a way of it. Dude, straight the fuck up.
If you listen to that album like it is a concept album
that is like is inspired by this exact aesthetic
the branding, the cowboy bebop, the space travel.
And naughty dog. Wait, hold on to us.
Logic was in the last part too.
And so like I don't know where that,
I don't know where that train can go. I don't know if that is just
all, it probably is very much much all
coincidence. No, it's not. You don't think so?
No, dude. Like, they are fucking homies.
Like, very close homies.
I think it goes all the way to the top.
Yeah. Man, this goes deep as we could have
ever imagined. This gives such
logic vibes. But this
looks fucking incredible. It's worth pointing out, like,
the cameo from Kumal,
the cameo from Better Call Saul guy.
Tony Dalton, who played Lalo and
who was in also
Hawkeye, the TV show.
Yeah, him in the background. Oh, yeah,
the dad, or the new
boyfriend about to be a stepdad.
And then Jen was very vehemently texting me about it during it.
And I just saw it there since we were doing it.
But Jen swears being in the room watching that on the giant screen that that woman with the eye patches,
Halley Gross, who of course wrote on Last of Us Part 2.
And when we saw, when I finally was able to look and while you guys were talking, it does look a lot like Howley.
I have not been able to confirm that anywhere else.
Yeah, I mean, just that one small snippet of this, that awesome sword coming out, I immediately
thought about that one interview where
they mentioned how inspired
they've been by Bloodbourne and from Software
and the sort of
that sort of combat
that you expect with Soulslikes
and that's the first thing I thought of. I was
hoping you know hopefully we have some gunplay as well because I want to
shoot like a cool rad pistol like
Spike Spiegel but this looks so fucking
amazing. This is I cannot be more
on board with this.
I'm sure we're going to talk a lot of
lot about this in the weeks to come, months to come, years to come here. But then we ended all
with the game of the year. Baldur's Gate. The director came out, given the speech, and it was
amazing, right? Like, breaking down where games are at, how they're made, what we need to be
looking at. Like, again, I think this game awards was the best at speaking to the people in the
room, speaking to the audiences, and understanding, like, where things are. I thought that was
beautiful.
Anyone have anything to say about that?
No, I agree that.
It was beautiful.
And it was a nice callback to
of getting played off stage, right?
Yeah. Or as you can come back in it, like, again,
they're learning from their mistakes.
They're letting these people say what they want to say.
It's awesome.
And then, you know, I know we didn't talk much about the actual award winners.
That'll be a Games Daily episode tomorrow that you guys can check out on Twitch or YouTube
or podcast services later.
But I do want to give a shout out to Astrobot winning game of the year.
It feels a little personal to me, just the fact that a 3D platformer can win.
game of the year in 2024.
Like, I love video games so much and I love platformers.
And the fact that Sony came out with something that is so special,
celebrating 30 years of PlayStation that felt like the Nintendo magic that I hold so
near and dear to my heart since I was a little kid all the way through to now,
them shouting that out in a speech, like, this was special.
And like, I think that's going to resonate with a lot of people.
Like, we brought it up a couple times, but him even saying that this is going to be a lot
of people's first video game. It is.
And that's so cool, so special.
Ben loving Astrobot.
That's amazing. Like,
that hopefully is going to turn into a generation
of kids that love a little robot
with a very bad design. But, like,
it's very, very great that
this is a game of the year.
And I just feel awesome about it.
Bless, what are you going to say? Yeah, I mean, I agree
with every single thing you're saying, right? I think the thing
that really hit me the most was how much Nicholas
you said was shouting out and showing love
to Nintendo, even though he couldn't say it,
him, right? Like, we know who he's talking about. And I think that's very important to talk about,
like, where the industry has come from and how it all works together, right? How it is, hey,
you got Mario back in the day and, like, what that brought to the table meant so much for so
many people. And the fact that game developers today, even if you're working for a rival
corporation or whatever it is, you can take that inspiration and still, as I'm playing
Astrobat, I am playing it and I'm thinking about Mario Galaxy. I'm thinking about Mario 3. I am
thinking about like the ways in which this industry has so much important heritage to it and
we can see that stuff still shine today and still be important today and the fact that he was
able to say it on stage.
I think it's very special.
I think that's very meaningful.
And I think it is the nice kind of like thing to come through and wash away, I think,
what we get a lot when we read the internet and when you read fucking console war bullshit on
Twitter that like ruins your day, right?
Like that shit doesn't matter because guess what?
Video game developers, video games, people that are making these games.
They just love video games.
It's not about Xbox, not about PlayStation, not about Nintendo.
It's about loving this medium and loving the stuff, being creative and loving the stuff that you're making and playing.
And so I think that was a very special speech.
Hell yeah.
Hell yeah, everybody.
That's where we're going to leave you tonight.
Thank you so much for hanging out with us.
Game Awards is always one of my favorite times of the years to hang out with all of you.
But guess what?
We have so much more fun coming and it will never freaking stop because we are kind of funny.
We are a group of best friends that hang out together to talk about all the things that we love.
love, whether it's Game Awards, Summer, Game Fest, everything in between all of that.
Every single day we're talking about video game news, movie reviews like tomorrow.
We're doing Craven the Hunter.
I know it's probably not going to be a great movie, but me, Greg, Andy, Nick, and
Greg's mom are going to watch Craven the Hunter in the middle of the day.
We're going to come home and react to Craven the Hunter live, our fresh take.
So if you're a kind of funny member, you're going to be able to watch all of that.
It's going to be an amazing time, and that's what this is all about.
And just giving a little tease towards the future.
Next year is about to be absolutely incredible.
A lot of the games that you saw tonight,
we're going to be talking about all through next year.
Some of the games that they announced for in the future,
like Intergalactic or Animusha,
we're going to talk about next year, review in later years.
It's going to be a great time.
I want y'all to hang out with us.
And remember, kind of funny has our 10-year anniversary coming up very, very soon.
First week of January, we're going to be hanging out with all of y'all
having the best time of our careers.
It's going to be absolutely awesome.
So if you're watching right now, thank you for hanging out with us all day.
Please subscribe.
Please become a kind of funny member.
Please follow us on Twitter and Blue Sky and Instagram and all of the things.
We love you all.
Hey, well, but yeah, we love you all.
And Tim, that was very emotional great.
I don't know why he's acting like we're fucking turning off the stream.
Mike, we got to go defend freedom.
We are going to defend freedom, Tim.
Hell divers.
Let's get out there, everybody. Democracy doesn't sleep and neither do Mike and Greg.
I'm so glad that Mike respects Greg more than I do.
I'm not staying, you know what I mean?
I've been in this office for 12 hours and I don't plan on fucking living.
I love you all so much.
Bye.
