Kinda Funny Gamescast: Video Game Podcast - The Legend of Zelda Switch 2 Hopes and Dreams - Kinda Funny Gamescast
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Discussion (0)
Remember in the early days
that kind of funny
where we constantly
would do movie casting
episodes of Game of Reggie's show
and we'd always try to find a way
to get Steve Harvey involved.
We gotta bring that back.
Who did we cast him
for Middle Gear Solid?
Decoy Octopus.
Oh yeah.
The DARPA Chief.
Yeah.
The DARPA Chief.
Okay, okay.
Yeah, yeah, yeah.
God, it's been about that.
What's up, everybody?
Welcome to the Kind of Funny Gamescast
for Wednesday, February 19th.
How is it this far in February?
That is wild.
2025.
Of course, I am your host, Tim Geddes.
I'm joined today by a very special crew of gentlemen.
We have blessing at E.O.E.A. Jr.
Who is Steve Harvey and the legend of Zelda movie?
Tingle.
I was going to say, Beatle.
Okay, that's good, too.
We have Barrett Courtney.
Midna.
I like it.
Sex and feel? I don't know.
And round it out the group today, we have Andy Cortez.
Have your birthday to me, guys.
Happy birthday, happy belated birthday.
Thank you.
So you're like Mike now.
Every day is your birthday.
Yeah.
Look, the shortest month, you know.
Okay.
You got to help me.
It's a day.
It's a day.
It's not a birth month.
Yeah.
You gotta help me.
And I feel like there's other things to celebrate within the month, you know.
Yeah, like black history.
Exactly.
All right.
It's been 18 days.
Do not mention it once on this channel.
I mean, every time I always look.
Happy black history.
Every time I look at the plight of black folks in America, I'm always like, I'm in the shortest month also.
I get it.
You know what you guys are going to do.
28 is not enough.
Sometimes.
Still not.
Sometimes 29.
Sometimes 29.
I always tell the story, but my elementary school principal was born on leap year.
So I always used to joke that she was like, hey, you're only like 10 years old or whatever the fuck.
Kevin, it was funny.
Shouldn't it be 29 days a year with the knuckles?
What's the knuckles?
What are we talking about?
You know, when you put your hands together, two, fists, no, not like that.
Everyone's doing it wrong.
Andy, show him.
You know how.
I'm trying to eat the...
Yeah, there is.
You know what you put your fist together?
We all did.
Like, he said, not that way.
You guys, I don't have...
He's trying to eat a burrito right now.
You can't even get the thoughts out of his brain.
He's too focused on this fucking burrito.
No, but like, it's so poorly wrapped.
I, like, I actually want to go across the street and complain.
Oh, wow.
I walk in.
It was like 10.30 at the morning.
I see a burrito on the kitchen table.
To be fair to Kevin,
he's got a like a weird schedule thing.
I just love it.
I just look as I looked at it and I was like,
okay,
who's is this?
I'm like,
why am I asking that?
He's coming out to show
how poorly wrapped this burrito is.
Let the people know.
What the fuck happened here?
Okay,
yeah,
that is bad.
What's happening here?
I just unwrapped it.
I'm sitting there confused
and now you guys are talking about your hand?
That looks more like a chili dog.
That's weird.
Zombie infested burrito.
Yeah.
You know, it was the first burrito of the day
While they were making it
They were like, why the fuck are we making a burrito this early?
That brito has got the dream scourge
Fucking about
Let's try and figure out this knuckle situation
So I think
Please explain
It's up here
Well, there was an episode of Games Daily
Where we were, Kevin was pitching to us
How the year should be
Divided
So there's no short month or whatever
And then Kevin just said, you know,
The whole like Knuckles thing
And me and Blessing
Have you no idea what are you talking about
like, what are you talking about?
And then he brought up the little diagram on Google images that showed something, how the days line up.
I forget how...
So where there's a knuckle, it's 31 days, and where there's no knuckles, it's like less or some shit.
30.
30.
30.
30.
30, or something like that.
And June and July both have like 31 days or some shit.
I don't know.
And Sunday's always on the first of the month or something like that, right, Kevin?
Now you're mixing in the like, hey, we should move to 13 month.
We all right, that's it.
13 months a year.
A year, yeah.
It works, guys.
I like that we lost West for five seconds there.
It works, guys.
It's right.
Now, remember, this is the second time bless her this thing.
I didn't believe me the first.
I didn't even try it.
This time I did the studying.
Oh, man.
It's proved it works.
Everyone,
this is the kind of funny games, guys.
Each and every weekday, we run you through all the video game stuff that you need to know about.
including reviews, previews, big topics,
and sometimes just fun discussions about things that we want to see
from some of our favorite franchises, like The Legend of Zelda.
If you like that, get the kind of funny membership on YouTube, Patreon,
Spotify, or Apple Podcasts.
You get the show ad-free.
You can watch live as we record it, and you get a daily exclusive show.
It's not just the smoke, it's hearing Kevin laugh from the other room.
All of that was on purpose.
I was like, I'm going to wait half a second and smoke.
And have the camera
cut so you only see one?
I guess
Jordan Dadan in chat
says nobody tell less
about the nine's time tables
tricks.
I do.
Do you guys know about
when you times things by nine
with your fingers?
With your fingers?
Yeah.
Yes.
You guys know this.
So tell me,
ask me like nine times
any other single day.
Well first of all,
first of all,
guys,
he should be able to just do it
on his own,
but it's,
you know.
You put down the six finger.
Failure of the school system
that he has to use chance.
Oh shit.
Yeah. So you can do that with any like single digit.
So nine times seven. You get 63.
I'm surprised.
Pretty crazy, right?
I mean, I can just do it in my head like a fucking adult.
Well, here's the thing, because I could probably do that too.
But like last night.
Probably, I don't know.
Night's a big number.
I've been doing this for so long.
It's like I could do it too without the fingers, but only because I did it with the fingers for so long.
Nine has an agenda.
Nine is backed by the big school system here because like why do we learn so much about nine more than the other numbers?
I mean, I feel like we learned equally about all.
of them.
What's 11 times 11?
121.
Yeah, I did.
That was not a hard one.
That was not a hard one.
But last night and I don't want to.
I took statistics for fun in college.
Like I don't want to be,
I don't want to be mean to a child.
But I got to.
I was watching, I was on TikTok and there was a clip from,
it must have been America's Got Talent or X Factor,
one of them ones, right?
Like one of those talent shows.
And there was a piece.
parent with a child, he was probably like three years old. And the whole like talent was the,
the parent brought out a whiteboard of the marker. And like, asked the judges, he was like,
all right, give me two numbers. And the judges would be like eight. And another judge would be like
23. And the parent would write down eight times 23. And the kid would do math. And I was his whole
talent. And I watched that clip. And I was like, this is some bullshit. Like this ain't like,
this ain't like America's got talent level of like. What does Simon Cowell say? They were so impressed.
And I was like, I learned this maybe a couple of years after he did.
Yeah, but like.
Bless, the number kept giving and getting bigger.
Because it's like, yeah, two-digit.
I cut off the clip out.
Multiple.
Easy.
But you get to like eight.
Blessing through his phone.
I was so mad.
I was like, why don't I don't know.
I was a,
talent.
I could do the same thing.
Did you guys, there was a record broken of the fastest calculation of like four-digit
addition where it's a hundred-four-digit numbers gets shown.
And the kid adds them up in, like,
24 seconds or something.
Crazy.
Well, just adding?
Yeah, it's like 4,800 plus
3,000.
I would say multiplication would be crazy,
but like, you guys are,
it's a hundred different four-digit numbers.
Kevin's always remembering new numbers.
Okay, I got you.
It's also not like he's doing this in his head.
He's like riding out the math.
I thought it was just two different numbers
that were four-digit.
I was like,
that's just a fucking big.
basic addition thing
there, but if it's 10 different numbers,
I'll give it to that child.
Speaking of numbers, we are an 11 person
business here, kind of funny, and we'd love your support
with membership, like I'm saying, you get the show's ad
free, you can watch live as you recorded me, get a daily
exclusive, Gregway. To be a part of this
show, please superchat in on YouTube
if you have ideas of what you want to see, or
things you don't want to see
from the Legend of Zelda franchise on the Switch
to please superchat those
in a little housekeeping for you.
Next Monday is a very, very exciting.
day. I will finally be releasing
Me and Gia's wedding video.
That will be happening after a very special
Kind of Funny Gamescast. You can check it out
as a YouTube premiere, probably around
1230. I don't know how long exactly the games cast
might go, so we'll have to wait
and see. But between noon and
1230, somewhere around there, YouTube premiere, YouTube.com
slash Kind of Funny Games. It's going to be
a super fun time. It includes Greg and Nick
speeches among Cisco's performance
and a whole bunch of other crazy stuff,
including me and Gia getting married, which is kind of fun.
A little bit.
other stuff here for you. We already had games daily, so you should go check that out. It is
Snowbike Mike talking to Nathan Grayson, who just came out with a book called Stream Big, I believe.
He went around and interviewed a bunch of different Twitch streamers and kind of talking about
where Twitch has been in terms of community, in terms of creation and all that stuff. It's very
fascinating. So you should check that out. I forget what the website is, but check out aftermath.
I think you can find an excerpt there to check that out.
Hell, yes.
Tim, you got a really interesting super chat regarding your questions about nine.
Why we learned so much about nine.
Alex Jay Sandoval writes in and says,
Fun fact,
we learned a disproportionate amount about nine to make up for it getting eight by seven.
Shit!
Yeah.
Fuck.
Yeah.
Tim was onto something.
That's crazy.
Anyways,
we have a lot of more cool stuff happening because every single day,
we're live all day doing a bunch of fun stuff.
We already did games daily.
We're doing games cast right now.
after this, we are going to be doing a stream of Scaravan 66.
That's going to be a whole bunch of fun.
Mike and Greg hanging out playing some super fun games for Steam Next Fest, which is fun.
And then later this afternoon, it won't be live, but two screencast will be coming out.
Cobra Kai review and full spoiler cast of the entire series at this point.
Can't wait to talk about that.
And also, your friendly neighborhood Spider-Man, Season 1.
The finale happened last night at midnight.
Nick and I have watched it.
I'm Disney Plus.
I don't know why they're going back to it for some shows.
That sucks. They're trying to everything.
Sorry, I didn't mean to cut you off.
That was just like, that just took me a bad.
Yeah, it sucks.
But the show's amazing, though.
Can't wait to talk all about that.
For now it was mind-blowing.
So can't wait to talk about that in full spoiler form.
If you're kind of funny member, of course, you get today's Gregway.
Thank you to our Patreon producers,
Delaney Twainting, Carl Jacobs, Omega Buster, and Karen Linder.
Today we're brought to you by Built Rewards, Factor, and Stash.
But we'll tell you all about that later.
We got to get into it.
The topic of the show.
The topic of the show is the Legend of Zelda on the Switch 2.
What are our hopes, bless.
One of our dreams.
Our dreams, Barrett.
Andy.
What are our aspirations?
Yeah, there you go.
But to look at the future, I wanted to look at the past for just a second.
And link it.
Looking at the releases of Legend of Zelda in the last couple years, we've gotten a lot.
Nintendo seems to really value this franchise.
Who would have thought?
And they seem to be just putting more and more into it
as we kind of got a,
I don't know if I want to call it second resurgence,
but definitely the biggest boom
that the franchise ever had with Breath of the Wild
kind of like pushing things forward.
And I think even retroactively making the franchise
even more relevant to modern gamers
in a way that it hadn't been for a while,
even though it was still huge,
it's now in a different level
when we're talking about sales numbers, right?
But since 2013, when Winwaker HD came out
alongside a link between worlds,
it's pretty much on a every two-year cycle
that we're getting a Zelda, but it clearly looks like
their goal is getting a Zelda game out every single year.
And that includes things like Majores Mass 3D,
TriFororce Heroes, Twilight Princess HD,
Breath of the Wild in 2017,
Link's Awakening, 2019, Skyward Sword, HD, 2021,
Tears of the Kingdom in 2023,
and Echoes of Wisdom in 2024.
So there's a balance there of brand new installments
in what we call mainline franchise
with Breath of the Wildeers, The Kingdom.
There's remasters for things like Skyward,
Sword HD, Windwaker HD, Twilight Princess HD.
There's remakes like Link's Awakening.
And then there's the 2D games that are,
you can call them spin-offs or just kind of like
a fork in the road type thing with the echoes of wisdom.
and Tri-Force Heroes,
I would put more in the spin-off category.
Similar to the Four Swords Adventures games of your.
With all that being said,
not Tudy, right?
Like just more of the old-school classic top-down.
The multiplayer top-down,
you're working together like competitive co-op,
I guess you can call it because you're like getting scored.
2D-like design from the days of old, right?
Like a link between worlds being kind of like a mainline game.
But like, I don't know.
It's a weird one.
Well, even that, so I would put that one in the category of echoes of wisdom.
Yeah.
Which, like, it is, yeah, that's the fork in the road.
Like, I counted as main line, but it is, it's, I mean, yeah, two D X is the way to put it.
It's like, you know, we're waiting for the sequel for Mario Odyssey, but here's Mario Wonder, you know?
Like, they're, I would say that, like, they're part of the main, like, releases.
Yeah, I think it's very akin to Mario as far as there are at all, they all are mainline releases, but it's almost two franchises at this point when you talk about, or two series, maybe maybe not two franchisees.
But when you talk about 2D versus 3D, right, echoes of wisdom, the links awakening are mainline, right?
But also tiers the kingdom and breath of the water mainline in different ways.
But like, and then you're talking about a third, like there's also like the third iterations of those spinoffs that you're talking about with like the multiplayer stuff.
Yeah.
Spirit tracks.
Triperous Heroes.
Well, that's the thing too, Phantom Hourglass and Spirit Tracks.
I think kind of fall in an interesting position where I probably would put them in the same category as Echoes of Wisdom, where it's like gimmick.
It is traditional Zelda, but it's so gimmick focused that it kind of like deserves its own category, even though there's not necessarily similarities between top down classic top top down gimmick.
Yeah.
I just knew, I just know the comments are going to roast you saying that like it's not a 2D game.
How is it not a 2D?
It's just a top down.
Yeah, yeah, yeah, yeah.
Top down.
Fix camera or whatever.
You're right.
TwoD is not the way of say.
What I do want to shout out that's not included on the Wikipedia page, right, is, um, what are the.
The Dynasty Warriors type Zelda games.
The Hyro Warriors.
The Hira Warriors.
The Hira Warriors.
The Hira Warriors and both are
very well received.
Yeah. And I think that goes in the conversation
of you talking about how the cadence
of what they're trying to do with Zelda games, right?
Cadence of Hirul.
The cadence of Hirul.
Yeah, like they're trying to hit these
maybe once a year or so,
maybe once every couple years.
But you're not going more than two years
without a Zelda game.
Yeah.
And Purple Link in the chat,
say, every Zelda is a mainline game
except for something like Warriors game.
we're not, I know people get sensitive about Zelda when it comes to like, what's
canon, what's not, what's the timeline, what's mainline, it's like, we're not saying
that way, we're just kind of defining what we're expecting to see on Switch 2.
And kind of like how Nintendo treats it, you know?
Yeah.
So with that being said, what do we expect from Zelda on Switch 2?
With all those different categories, are there any that we think we're not going to see?
When you say not going to see, are you talking about in a certain time frame or are you talking
about just on Switch 2 period?
Switch 2 period.
Because I think we see it all again on Switch 2.
Yeah.
The one thing that I'm not confident in is that TriForce Heroes Four Swords Adventures type multiplayer
situation.
I don't think that that's a slab done guarantee, but I also wouldn't be surprised.
When did TriForce Heroes come out?
2015, I want to say.
Yeah.
Yeah.
I think, especially with the reception to that game in particular, I remember being kind of
wishy-washy on if people actually fucked with it.
And we haven't seen or heard anything in a decade about that.
Like, I think that has kind of been abandoned.
Yeah.
I'm in a weirder spot with that because I think that
this is comparing apples to oranges,
but a story developer like from software,
I don't know,
we're saying, let's make a multiplayer,
roguelight, whatever,
I could totally see Nintendo going,
oh, what if we just did something like that in our off time
in the while we're building the next big thing
or we just release a big thing
and the next big thing won't be for another two and a half
or three years?
What if we just do something
TriForce Heroes-esque in the meantime
Rogue glide get abilities, multiplayer, whatever.
It's a way to just join up with friends and play a Zelda game.
I do think TriForce Heroes is a bit of an anomaly when you were talking about Zelda games
because it very much feels to me like the end of 3DS life.
Like this is pre-switch.
To say it's desperate is kind of a reach, but it kind of had that feeling where it didn't feel
like it mattered.
Even in a way that like Four Swords Adventures, when it first came out,
was a mode in the re-release of Link to the Past on Game Boy Advance.
Right.
And that was because they were really pushing the link cable, the four-player multiplayer on Game Boy Advance.
And then they made the GameCube game.
But again, that focused on the gimmick of playing GameCube with your Game Boy Advance, right?
So I feel like that was a different era of Nintendo.
But I'm with Andy that I wouldn't be surprised if we did get a multiplayer Zelda on Switch 2.
But I don't think it would be a follow-up to either with those.
I agree.
No, same.
Yeah, I think it would just be a random drop.
That's the thing is, I think if we're putting these all into different buckets, right?
If we're putting Triforce Heroes into the bucket of experimental, weird spin-off Zelda game,
like, I don't think we'll get another Triforce Heroes, but we will get another weird, like, experimental Zelda game.
And I honestly would take it as far as to even say, I think you look at Eldon Ring Night Rain,
a lot of those concepts would work pretty well for a Zelda co-op game if you wanted to do it.
I think with the more, I think with the horse-pice,
they're driving with now.
A pony.
To play, to play, to play, to have something in the breath of the wild sort of style world where
it's all crazy physics-based stuff, but now you're going to have to implement more,
you know, we're just brainstorming.
If we're adding two or three more players to a play session, that's a lot more horsepower.
I think that that's something that could benefit if you are talking about the way explosions
and the physics systems work and fire and ice melting and.
and wind turned, you know, all that sort of stuff,
I think could be a great playground for a lot of,
for multiplayer friends to join up and kind of just play in that world.
You could do some crazy shit in Zelda,
especially if you, I mean, if you go the Eldon Ring route,
Elder Ring Route, Elder Ring Route of, hey, smaller map,
we are dropping you into very specific areas,
still like open world exploration.
If we're going to take, they're not going to do this,
but if they're going to take the one-for-one, circle closing.
The white.
Yeah, exactly.
Comes in at a glider.
I've done it before.
There is so many analogies we can make from the design of modern Zelda, like Breath of the Wild and Tears of the Kingdom, to the design of an elder ring where it is, hey, you're running around, you're collecting resources, you're crafting the thing, you are collecting weapons, and now, at the end of day one, it is you and two other.
Oh, yeah, you and two other links fighting the bosses.
It's not the thing closing in.
It's the moon coming down.
Oh, my God.
I mean, I hate this entire last five minutes of conversation.
nothing has depressed me more.
You love night rain.
Yeah, but it just, like,
it just feels like that's, I don't know.
That's what I thought about Eldon Ring.
That's what I thought about Eldon Ring.
Yeah, but Zelda is different to me,
and I don't hold Souls games nearly as to the height as you do.
And I think for me personally, it's like,
okay, who's working on that then?
Because I think to pull that off in like an actual successful way,
you need the main Zelda team to do that.
I don't want the main Zelda team to do that.
And then if you're having a, like, a,
like a different team work on it.
I don't want the Splatoon team working on that.
I don't want the fucking Tri-Force Heroes team working on that shit.
Like, because it's not going to be good.
I'll be down for that.
I'll play that. I'll play that.
You have an engine. You have a framework.
You have something to do with all ready, right?
You know, and that's why I mentioned that this would, I could see them just throwing a random
multiplayer experience together in between the big releases that you are doing.
Yeah.
And I also put this out here, right?
And I think this will drive into the larger conversation we want to have.
have is the fact that Nintendo is extremely creative as a company, right?
The people that work at Nintendo are extremely creative.
The team that works on Zelda is extremely creative and inventive.
And I even think back to the Zelda Breath of the Wild DLC, where you had, oh, man,
the trials of the sword, which is like a bunch of challenge rooms, like, one after another.
And, like, I love the trials of the sword.
And I think I want to see that expanded out to the furthest extent of, hey, you have this game.
filled with systems and filled with like meticulously thought out system interactions and really
cool things that you can do. The reason why I even would push for an idea like this,
it doesn't have to be Eldering Night Rain, right? But an idea that is you and maybe friends
like going in and just experiencing the systems for what they are and a more paredown thing
is because I think the next big step for Zelda, excuse me, Zelda mainline might end up
being something radically different, right? Like I don't expect us to be in the same high rule that we've been in for the last
two games, which means I also expect us to maybe have different systems that aren't the same
ones, right? Like, maybe we aren't getting like the elements as far as how fire interacts with
grass, how that interacts with ice. Maybe we're getting systems in a whole new way. And if we are,
I still want the soul of Breath of the Wilde and Tears the Kingdom to live on in some kind of
thing because I think there's so much value there that I don't want to get left behind.
What are we looking at, Kevin? It's the evolution of Apona.
Isn't it crazy that they shut down? I don't even remember Apona being.
Swords, Adventures.
Isn't it crazy?
2004 GameCube.
Yeah.
They DMC had YouTube videos
from Point Crow
or was it
a friend of the YouTube,
the YouTuber, but who was just
playing the
co-op mod for Breath of the Wild
and they took down those YouTube
videos. It wasn't an instruction
on how to install.
It was like, I'm playing this wrong, but I'm just
with my friends, you know, and they took down just those
having fun videos. And
it. That's a sign of things to come.
No, it's not. The tenters should
have some birthday parties that they fucking can.
It doesn't mean that they're making a
birthday party game. It's happening. Open your mind.
I mean, they would, though. Yeah, so we're talking here about a
potential multiplayer that I do think could happen
potentially, but I don't think that that's a guarantee.
What is a guarantee is
more mainline Zelda
games. And looking at the last four releases
or even five,
going to Breath of Wild, we had Breath of Wild,
mainline, links Awakening, remake,
Skyward Sword, Remaster.
Kingdom mainline and then echoes of wisdom kind of mainline top down right um slightly experimental so
what is next it has it like i don't it doesn't have to be because nintendo is weird and they'll
do whatever throw up the uh wndes in the chat um we got to get wind waker and twilight princess
at some fucking point like those games have been in the rumor circles for like i was at ig n when
that was starting right and i think it's crazy that they have not
popped up on Switch 1, like, whatsoever.
So it makes me think, okay, maybe they are holding something like that for a Switch 2,
whether it is like Nintendo online where they add like GameCube,
which I don't know if I would love for Wind waker and Twilight Princess is because
then we have to deal with a little bit of like the OG control systems that I think
like the HD versions like definitely fix.
I would love to do something more like the Mario 30th anniversary, 35th anniversary,
collection, something like that, for the HD versions.
But I feel like that's got to be the next step because we just got echoes of wisdom.
The main tiers of the kingdom, Breath of Wild team is going to have to cook for a little bit.
So I feel like it's an easy win for the first year or two of the switch.
Yeah, my read on those remasters is just more of a timing thing than anything.
If I'm to believe Jeff Grub, which I do most of the time, right?
like Jeff Grub stands on the fact that like dude those are ready to go like they've been sitting on
it like you know they're they can release it whenever and it's our Ubisoft games cast topic yeah yeah
I think that's no that's actually the perfect way to put it yeah because for audience listeners right
we had the Ubisoft topic the games cast topic of where did Ubisoft go go wrong and every meeting
there's always like a either an embargo something that pops up or something that pops up or a better
topic and so we're like we have to punt the topic we take we take it the topic we take
the where did Ubisoft go wrong,
gamescast topic,
and then we move it a week forward.
That's been happening to the point
where like, I think a few weeks ago,
I was like, can we just delete it?
Because we've already had the conversation
on games daily, it's a million times now.
So we're like, should we just delete it?
And we're all like, ah, we like the bit.
We like a bit.
Just for us.
Yeah, a bit just for us.
It's like the placeholder headline for us now.
I mentioned that they're going to get it right
and we have to like,
we really got to do the topic
before they get it right.
And I think maybe that's the similar thing
with these where maybe they've been sitting
on it for years,
but you look at the,
you look at the calendar and it is all right we don't want to release them maybe on top of each other because we want to give them space the amount of time all right we got links awakening so we'll hold it for next year uh we got scoward sword hd okay cool then we'll have these for next year uh here's the kingdom's probably gonna come out in 2020
oh damn okay it got delayed it in 2020 23 well beyond that too just to add it's like what you're talking about is them looking at it not just Zelda games them looking at their content library coming out and like switch has been delivering back to back to back Nintendo published games like
like pretty much the entire generation.
Yeah.
And so I think it's been tough maybe to find the space where it makes sense to drop the
Winwaker and Twilight Princess remasters because they want to give, like, I think Nintendo right
now at this stage is pretty good about loading their shots and like waiting for the right
time to fire.
And I think it's just been an awkward and awkward in a good way for Nintendo of not having
the right time to fire yet because you have either content that's already taking up
the slate or you have Zelda games that can already stand like, make, um, put down.
that Zelda flag for the year, right? Last year
was Echoes of Wisdom. Years before that was
the Years of the Kingdom, right? And I think
I'm with Barrett as far as, I think the next thing
we see from Zelda probably is those
remasters. And if it's not,
I imagine that it's, yes, some other
project from Zelda that just comes out of nowhere.
It's the Silk Song sort of thing. It has to happen
sometime. Yeah, I mean it doesn't.
It's just because at least Silk Song
got confirmed at one point. Like that is a
real tangible game. The
HD ports of
Winwaker and Twilight Princess have never been
like Nintendo has talked about, we're bringing them to Switch for a day.
It's not officially confirmed, but I firmly believe there's no way they ported every other
fucking WiiU game to Switch.
These games were made for WiiU and like the Winwaker.
There was so much loving care put into that and they know.
I mean, the numbers are all here.
Like we see how WiiU game sells and then we see how the same game, even if it's a remaster
of an older game, sells on the Switch.
Because of all that, like I feel like these are not going to be Switch 2 games.
Like I think they're going to be Switch 1 games that are playable on Switch 2.
And that's totally fine.
My bigger question is because I agree, I think those are next up.
But I don't know necessarily that I think that they are a bundle pack.
I don't think that they're even necessarily released at the same time.
It's weird.
Like all the stuff Andy was talking about with just like how they hold on the games and stuff.
Like thinking about Metroid Prime.
Like we heard about that for so freaking long.
And it just happened.
Metroid Prime won.
Remastered.
It was just like they had that.
They were just sitting on it.
Metroid Dread.
And Metroid freaking Dread.
like unbelievable shit man but yeah i think that uh i wouldn't be surprised if this year we we end up
seeing um at least one of the zelda games coming to come you think there's a do you think there's a
oh it's been too long like we can't release the switch one game at this point type thing because like
say you do say we get to the switch two launch and they're like all right winemaker we're
releasing it it's a switch one game but you can play it on switch two boom it works how far how long
can you go before being like, ah shit, we got Twilight Princess,
we got to drop this shit.
They're putting a...
We're not going to release a Switch one game in 2036.
On Amusha 2, which I understand like very different scale here,
but I'm going to Mishah 2 is coming out on PlayStation 4.
Why?
Because that makes sense.
They don't need the PlayStation 5.
And I think this is another example.
Like these games came out on Wii U and correct me if I'm wrong here,
ran flawlessly.
Like those were running 1080P 60, right?
When they were actually Wii U was always docked.
Yeah.
So I'm pretty sure, correct me if I'm wrong about that.
But it's just like, if that's the case, it's like, I think that they never stop with these things.
Like, why would they?
When there is like, when the Switch is going to probably end up being the highest selling console of all time.
Right?
I mean, make that money.
Yeah.
Yeah.
Especially when like, we're talking about two games that these versions are stuck on a console that only sold 13 million units life.
Do we think Zelda, Winwaker and Twilight Princess are both out by the end of 2025?
No.
Now that Tim's brought it up, no.
I don't think both.
I wouldn't be surprised, but I don't think.
I really hope it's Wind Waker.
I can imagine.
I imagine we'll get Winwaker first.
I think Winwaker will be this year,
and then I wouldn't be surprised if Twilight Princess is next year.
Do you think that happens if there's another Zelda game coming next year?
Maybe not.
Because that's my thing is I think I would love for it to be Switch 2 launch.
You have a Winwaker or Twilight Princess, either one,
and then you tease it for later in the year of,
And this fall, we're coming out with this remaster.
I feel like that's the easy win.
Because as much as we are hyped here sitting at this table for a winemaker and Twilight
Princess thing, I don't know if that's a thing that you want to like stretch and make something.
Like, I feel like that's something you can get out the door easily.
But I do think that it's the type of thing that Zelda is one of the rare franchises that is
generational.
Where similar to a Pokemon, there's always going to be kids that are like, that was my Zelda.
and as they get older,
their nostalgia for that is going to fuel sales
and I think create their own marketing beats
in a way that not every franchise has the luxury of.
So I think that being able to separate Wind Waker
and Twilight Princess,
especially because jumping ahead a little bit,
I firmly believe we're getting an Aquarina of Time remake.
We'll talk about that.
We'll talk about that at one point.
We'll talk about that after a word from our sponsors.
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And we're back.
I don't want to get fully into the Ocarina of Time remake talk yet,
but I bring it up just because I feel in my soul,
feel in my balls, boys,
that they don't want Twilight Princess near Ocarina of Time.
like there's just something about the visual styles of those games and like twilight princess
really kind of being a edgeer correction to like the response to the initial response to
wind waker yeah um so i could see them putting out win waker and i i it wouldn't surprise me if
twilight princess is kind of just stuck in a limbo for a yeah i was gonna say do they just
take that file and just drag to their cycle bin at some point no damn i think it comes i think that
I think that there's no world in which
Winwaker HD and Twilight Princess HD
don't eventually get put on the
Switch family of consoles to some extent.
But I do think that there might be some
weird shit where it's like, we
hear about Winwaker and we don't hear
about Twilight Princess and we're all like,
when are you going to talk about it? But
I can see Ocarina potentially getting in the
way of that some way, somehow.
Aberbert, you want to talk a little bit about
tears and breath. Yeah,
so before we get any of this stuff,
this exciting future, I think
the first thing I really want for Zelda on Switch 2
is for those games to run at like
like a solid 60 the entire time.
With 4K ray tracing?
No, no that stuff.
But just like I really hope and maybe
maybe like I don't know what the specs are for this thing yet
and maybe Andy you can speak to some of it of like
are we confident that this new console
is going to be able to run this kind of these kind of games
at least like a bit more stable.
There is no world in where this won't run out of 60.
Okay.
Like, even if I'm in the, what is it, the Lost Forest.
Oh.
Yeah.
No, I'm not saying you won't get a, I don't, you know, I think frame drops happen all the
time with certain pieces of hard work.
Do you think I'll be 45s frames per second in Lost Woods instead of 15?
I think you'll be, I think you might have some dips into 48 and 52 and then go back
to the 60 kind of immediately.
I don't think there's a world in which this, those games do not run well enough.
And again, with this whole, with all of the.
sort of upresing and AI upraising that's going to happen with the Nvidia chip set,
you're going to be running at it at 720, probably at its core,
and then using the AI to upres that to 1440p or something even higher than that.
But yeah, I don't think there's a world in which this doesn't get, like,
because they have so much time to optimize on this piece of hardware,
the, um, looking at how quickly emulators and stuff were able to kind of get
these things running at a high frame rate,
and that's just fucking Joe Schmoe in their basement working on,
you know,
ROMs in part-time or whatever.
Like,
I think that there's no world in which these games do not get some sort of upgrade
and make it run really well and look good.
I think that you being so sure about the 60
is the one place that I don't necessarily agree.
Like,
I want to believe.
And I agree with you that, like,
no matter what,
these things are going to run better,
like, substantially and noticeably.
But, I mean, Nintendo,
no man. Like the day that like we're just getting constant 60 from them for switch games.
We'll see. But they did. There was an era where they cared about that.
I don't, I don't think that they put out this hardware if they don't care about that.
I don't like, I think 60s still is higher than their, their level of like needing to care.
Like they put out 30 FPS games like even when they're premium stuff when they can run better than that, when they do have the power to make them run better than that.
I just, in my mind, comparing a PS4.
Pro like
chipset and we I say that
not saying that they're just taking
the goddamn piece of hardware from the
PS4 Pro it this is something
of similar power but much more modern
still it comparing
that to a
Android tablet
that was already two years out of date
when it came out like it came on 2017
and this chip set was probably in development
like 2014 or something like that
that is so so
old and
you know, there's moments here and there where
Link's Awakening will go to 60 and then he'll drop to
32 for a lot of the time, you know, the Link's Quaker remake.
I firmly believe that there's no way this game does not get...
You saying that out loud really puts it into perspective of like
I always forget that like the hardware for the Switch one was like
even when it came out was on dated like Android like tech and shit.
And just like yeah, comparing that to a more modern
power usage of like a PS4 pro chip set to
makes me very, very excited.
And again, just to reiterate,
hell yeah.
I don't think that the only reason I'm confident about that is that they don't put out
this hardware if they don't care about seeing their babies looking and running better.
Better, yes.
I'm with you there.
What is the comparison?
I don't want to put down until we see some stuff.
Because the bigger question is, what's this even look like?
Like, is this a new skew or is this going to be a patch for the old games?
Is it paid?
Is it not?
That's the other thing that I worry about is like, you know, if you already own it,
here's a $10 upgrade path.
Or it's like if you just put it in and just because it's on better hardware,
does it naturally just kind of run better or whatever?
I don't know.
Because that's the thing.
If it's not that, then I do think that the no shit release this year is at minimum
Breath of the Wild again, you know?
Damn, that depresses me.
That makes me sad.
I also don't think we get both of them.
You know what I mean?
Like.
I love when you do that too.
You sprinkle that salt.
To run better
on Switch 2, then we're not getting
fucking Wind Waker for years, man.
Yeah, I mean, that's...
Well, that's a conversation.
I don't know if we're ready to switch gears
talking about the future feature.
Because, like, I think there is the question of,
is it Ocarina?
Is it something new?
I have an article here that I pulled
from 2023.
I believe this is right after Tears of the Kingdom came out.
This from Kotaku, the title of the report,
is that Tears of the Kingdom
director already has plans for the next Zelda.
This is written by Ethan Gotch and it reads,
six years after the legend of Zelda,
Breath of the Wild,
its direct sequel,
Tears of the Kingdom is finally in the hands of Switch owners.
So obviously,
there's no better time to start asking
about the future of the series.
We've already gotten our first official tease for.
What should we call it?
Tears of the Kingdom 2,
Breath of the Wild 3,
Zelda 16.
The smallest inkling of Nintendo's next Zelda
comes from...
Inkling, Splatoon.
Whoa.
Comes from a flurry of new interviews,
published today with director
Hitamaro Fujibayashi
The Go!
And producer Aji Awoomah.
Quote, oh, and it seems likely
that Fuji Baiashi already has
plans for the next Zelda game, though he
hasn't even told Awanuma
about it yet, tweeted Zachary Small,
a contributor to the New York Times who recently
spoke to both developers.
And that's kind of where the article
cuts and they just speculate.
But like, already, it seems like
there's a seed of an idea
in the brain.
A corroxy.
A coroxi.
I do think that it's important to note that these conversations are happening simultaneously
with conversations about Zelda getting a theme park attractions and a Zelda movie coming out.
And when we see the success of the Mario movie and we see how Donkey Kong's design looks like so far in Mario Kart that is a bit more in line with that OG slash movie look.
I do think that we should expect that there's going to be a lot of it.
influence going forward of that.
And we don't know much.
We don't know anything really about the,
is it West Ball?
Zelda movie.
Like, is it going to be its own thing?
Is it going to be based on Ocarina?
Is it going to be based on Breath of the Wild?
I feel like those are the three most likely outcomes.
I have a really bad feeling that in about six months
we're going to hear that West Ball is dropping off of the movie.
I really hope not.
I really hope not.
When he he directed the recent Apes movie, right?
Yeah.
Okay.
Which is hopefully going to win a shit ton of awards.
for how good like he's gonna kill this.
It rocked.
It's gonna be awesome.
But the thing is is whatever is a new plot or a new story or world that then the next mainline
game is using.
I'm not sure when the most recent Aounuma interview was that talked about.
Yeah.
You all don't like all this freedom.
I love this freedom.
I love having all these tools.
I love having all these abilities.
Very shortly after Tears the Kingdom came out.
Yeah.
So, you know, him mentioning, I don't want to go back to the old style.
That's cool that you all want to.
onto and maybe there's a place for that still
in our catalog but I
love having all these random elements
and things to sort of play with in this
big playground that we've created. So
I continue to see that for the future
of what ever Zelda is going to be.
100%. But can we still
kind of go more for those old sort of structured
I think because
I think the big, a lot of big
criticisms I remember when Tears of the Kingdom came
out was because of the freedom
in terms of where you could go
and this is similar to Breath of the Wild of like
you get kind of the same story beats over and over again.
I do wonder if they think about that a lot of like,
okay, here's this big open world,
but,
and maybe we can still design it to be free
where you tackle dungeons in any sort of way that you want,
but let's maybe try to structure it
where we can write the game in a way that doesn't feel like
you're just going over the same plot points over and over again.
Because, yeah, I know a lot of people want to,
want them to kind of go away from the kind of freedom stuff,
but like honestly breath of the wild
and tears of the kingdom I think are most
like the original vision of the legend
of Zelda and I think they want to
kind of stay with that because they were able to strike
gold with like oh shit this like really
is the core premise
of the series which is just get lost
and explore caves and we've
kind of recreated
that accidentally in a way that people really
enjoy so
yeah I do want a bit
more of like a
item based stuff though
like bring that back a little bit.
So here's what's really cool about what you're saying
is earlier I was saying like that
Breath of the Wild kind of represented this like
the biggest boom we've seen in Zelda at a long time.
What was it before that?
Ocarina of Time.
Yes.
Right.
So if the original Zelda,
the original vision for that was realized with Breath of the Wild,
can we now get that
Ocarina of Time level up for the next thing, right?
Where you compare Ocarina to the original Zelda games
and you totally see the DNA
and it totally makes sense.
It is just top down translated to 3D.
But there was a much larger emphasis on the story.
And there's a much larger emphasis on dungeon design being part of the world.
And I don't need to explain Ocarina to you guys.
You get it.
That's what I want to see from the next game.
It's as open and stuff in terms of like design, but not in terms of you can go anywhere, do anything.
You can solve a puzzle in like a million different ways.
I want that from a gameplay perspective.
But I wanted to be a little bit more guided because I,
feel that Breath of Wild specifically
Tears of the Kingdom were at their best
when they were trying to tell a story. And when there were
story beats, including
Breath of Wild actually, like with the
Divine Beast and stuff, getting all those
cut scenes and story beats before you go into
what were essentially dungeons, right?
Like, that was some of my
favorite stuff that wasn't just the magic,
holy crap, I can't believe this actually worked,
moments of breath and tears.
So I kind of want to see the
Ocarina of Time glow up
of tightening the game design.
a bit more, but while keeping all of the physics and the kind of like the gameplay
explore. Keep the exploration in the gameplay as opposed to having it be the most open-ended
thing ever because I do think that is unanimously besides weapons breaking, probably the
biggest criticism people have of the modern games is that the story is either eh or just like,
not presented well. It's presented in a very awkward way where you need to find these
like kind of bonus things. You get the same retelling of
the plot kind of stuff
in each corner of the map
and tiers of the kingdom over and over and over again.
And it is very much like,
what? There's nothing different here.
I think you can improve that stuff a bit,
but I don't think you can have your cake and eat it too
as far as marrying,
I think,
how solid of a story
and a solid of an adventure you're delivering
an ocarina of time in terms of like delivering moments
and everything feel intentional and designed,
combining that with,
how open a Breath of the Wild and Tears
I would disagree
and specifically from the point
of terms of openness in terms of
doing whatever main
dungeon or whatever in whatever
order you want because I think that's the thing that affects
telling story the most in these games
I would disagree with you there because of a link
between worlds which does nail that
is that you can do like once you get
past like the tutorial dungeons
whatever you can do any of those dungeons in any
order that you want and it doesn't do
it doesn't run into the problem that
Tears of the Kingdom runs into.
So I think they can have their cake and eat it too.
I hope so.
But yeah,
I still do think,
I still do find it tough.
Right?
Like I think there is,
we're talking about this stuff like it's very simple stuff.
That's my thing is like I think when you're talking about Breath of the Wild and what that
and Tears the Kingdom do as far as openness,
as far as exploration,
as far as like legitimately you can go anywhere, right?
You can,
you have like overall objectives.
You can tackle any of them.
You can tell your own story,
right?
To go on your own adventure.
I do think that.
that, like them going all the way
toward that side of the spectrum
has allowed them to deliver
a breath of loud in terms of the kingdom,
which I think even though we identify
these things as flaws or whatever,
still 10 out of 10 video games,
some of the most critically acclaimed video games
of all time.
Like I look at that and I'm like,
don't change the thing.
Continue to level up on this, right?
I think for me,
the solution here is to have those two lanes.
And I think this comes back
to what we're talking about
with remasters and possibly remaking
O'Carina time,
which I'm somebody who,
yeah, like I think after a while
I'm going to,
start to miss the traditional 3D Zelda.
I'm going to start to miss the ocarina of the Twilight
Princess. I won't say Skyward Sword.
But like I think...
Because we just recently got it, right?
Yeah, I never play Skyward Sword.
Well, that's a lie. I play like 10 hours of Skyward Sword and I dropped off.
But like, I want that kind of thing to make a return.
But I think it really is the balance of, hey, if you're going to bring back
arc arena, I think you go full ocarina, right?
Like, I think you make that game what it is and don't try to translate it into the
Breath of Wild and Tears the Kingdom style game.
I think you keep it as that.
And for whatever the next new mainline 3D Zelda is,
if you want to continue to make the sandbox kind of thing,
make it the sandbox thing.
Yeah.
I definitely think if you try to mess with any of the Ocaryana formula,
I don't think,
I think it would not only piss off a lot of people,
but I don't know if that's what I'd want even out of an O'Reina remake.
Like I wouldn't mind seeing...
Oh, we'll talk about, like, updates for...
Yeah, like, I don't know if I would want the exact one-to-one,
because obviously I would want the lock on system
be better. And I would want, you know, just modern
sort of quality of life things brought
into the game, but I think as soon as
you implement
weapon degradation
and all of that stuff, it's like, oh, I don't
want any of that, you know? And yeah, you got to
keep the sandbox stuff because like Tim was saying, like
Zelda is generational, and
a lot of kids
think of Zelda as Breath of the Wild
and Tears of the Kingdom and nothing
beforehand. And those are the games that have
sold like fucking hotcakes. So it's like you've got to
kind of keep with that stuff. But yeah,
Like, if we're going to bring stuff back and go through the nostalgia play, like, yeah, we can't mess with like, all right, here's, yeah, weapons breaking an ocarina of time and all this stuff.
But can we, can we, can we talk?
Yeah, let's talk about the ocarina.
Let's start with you.
Because this, this whole headline spurred from the conversation of like, Ocarina of Time, what we, what we want from a remake.
And I remember, I forget on what show, the idea of implementing more like Breath of the Wild and Tehran,
of the Kingdom design elements into
Ocarina of Time, which I agree with Andy.
I think you lose the soul of what Ocarina was
if you start to do that.
If you make the Hyrule field, like, way big
and like all this stuff and super explorable,
I think what you need to do.
I wouldn't mind that.
See, but again, I just,
to me, you got to keep almost one for one,
but update stuff that makes the experience feel modern.
So, Accurion of Time 3D.
but further than that.
The Silent Hill remake of
the Final Fantasy Seven Reimagining,
but like I was watching,
I rewatched one of my favorite videos on the internet,
sequelitis from Aaron Hansen,
on Ocarina of Time.
I don't agree with everything he has to say
about his criticisms of that game,
but one thing I do definitely agree with,
especially like going back to Ocarina of Time as an adult,
is that there is so much goddamn waiting
in fights.
And like I would love
for the battle system to honestly be reworked into,
and this is because I'm playing Dark Souls 1,
because Bless is playing Dark Souls 1,
into something similar,
not full, crazy hardness of,
but something where you implement a bit more of, like, stamina.
Now we're cooking.
Enemy design is a bit more active,
because a lot of enemy design in Ocaryana of Time
is just them putting their shield up.
You're waiting for them to take their shield down.
You hit them, and then you repeat the process over and over again.
lock on and indulge a lot already.
It's already heavily there, man.
It's there, and I think that would then create something that's a more engaging
battle system in a game that is a lot about active, like, battling, I think would make the
interactivity of that world much more engaging and interesting in a modern era.
And then art style, you just make Twilight Princess prettier kind of vibe.
Ooh, see, I think it needs so much more color.
Like, I feel like it, like, it did.
I think you could have the variation.
Like you don't need to do like the Twilight Princess color palette, but something that's like not that much bloom.
Yeah.
See, I think that the where they, and I want to be clear, I love Twilight Princess.
Like I adore that game.
I do think though that that art style was in a lot of ways the wrong direction, like specifically when you look a lot of
the character's faces.
Like I never liked those.
But that was that grim dark.
Like we're going so edgy here.
Like I feel like it was chasing what at the time they thought Ocalf.
I'm a little look like in the future.
But now that we've seen that Nintendo art magic so many different times,
so many decades later, you look at Ocarina and you're like,
oh, this isn't a realistic game.
Like, this has a style to it that I want to see them kind of honor.
And I keep bringing up the 3DS remake.
It's, they nailed it.
Like that is the art style.
It looks like the concept art of Ocarina.
So it's already there.
So I do think that the easiest answer for them is do a Winwaker HD of
Ocreen of Time 3D.
Ocreen of Time 3D HD?
I don't, yeah. I don't, I don't want, I want to keep that art style.
I don't, I would love to just see that done in a modern time where we've seen the cell shading a whole bunch with, with, yeah, I don't want them to just like remake Ocarion of Time in that engine.
Yeah, it's like, again, you start to lose what Ocarine of Time.
Yeah, the 3DS I look is, I think, incredible. I love the 3DS look of, of Ocreen of Time.
remake or whatever. And if we could just get that up-res with, you know, model sort of touch-ups
here and there, right? There's still going to be some crazy, jaggy mountains that are, like,
made up of four polygons. Like, obviously, I would want to see those touch up a bit with the same
sort of spirit of the art style. But, you know, I... At what point do we get to the not great
looking Unreal Engine 5 recreations? I don't think, I don't think that happens because they,
they have their way of... Because I think, instead of just, like, upraising and stuff, like, I think
they're probably, if O'Rean of Time remake is real,
they're probably cooking up something that I think is not a one-to-one,
but think about like Link's Awakening and Echoes of Wisdom, right,
of how they looked at what the Game Boy kind of art style was,
and they're like, how do we, like, what's a fun way to modernize that?
And I think they're probably looking at Ocarina of Time
in the same way if they're working on a remake, right?
Not just like, let's keep the same art style.
How do we reimagine this art style for modern times
to make it look cool as shit,
but not pigeonholed to what it always was,
which then comes across as like,
okay, if it looks the same,
it's probably going to play the same.
We talked about this on a games cast
like a week ago or two weeks ago
where it's like, you know,
we brought up the,
I purposely was like bringing up these Unreal Engine 5 looking things
because I hate the way these things look
and I know that Nintendo would not want that
because I've seen the way modern Nintendo games look
and I've opened up that brand new Mario Party jambriot.
It's like, God, this art style,
their colors the way that they
deal with like shading and shadows and lighting
I love the way that their games look
and if you could just put more
fucking engine underneath the hood
that shit's gonna look incredible
Madagnik 96 in the chat says I don't want to bring bad
vibes too late you've already did
but Nintendo did just release an HD
version of Donkey Kong country
uh what is it uh returns
maybe on the 3DS version
maybe the Ocurean of Time rebake is a port of the
3DS version god damn I mean
that's not even again I don't I don't mind that
I don't think that's the bad thing.
I think that's the easiest thing.
I don't think that's what's going to happen, though.
I firmly believe based on no evidence or anything, well, I guess there's some evidence, but
like no real knowledge of anything.
I think the O'Rean of Time remake is going to substantially change Ocaryne of Time.
I don't think everyone's going to be happy with it.
I think that it's going to be the plot of the movie, and I think that they're going to really
lean into trying to create some type of balance of importance of Occurion of Time and
Breath of the Wild links as these are Legend of Zelda to us.
Ocarina of Time, the movie of the game.
I think the, whoa, like Ratch and Clank.
That's crazy.
And then Dark Souls' combat.
I do think, I'm, I think I'm half with Tim, but then half with the idea of, if they don't
do what Tim's talking about, then it will be a port.
I think you either, as Nintendo, if I am looking at my options, I am either porting
the 3DS version of O'Cree at a time, HD, and, like, you know, making it pretty, making
it a worthwhile, like, port.
But, yeah, we're not going to touch it, because guess what?
Ocrate at a time, I think is a scary game to touch.
It's the way that we talk about Sonic Adventure, Tim.
where you're like,
they're not going to love this.
Only you two.
Only you two talk about it that way.
There's the way we talk about Sonic Adventure.
Where Tim's like,
yo,
Steck is not going to touch Sonic Adventure 3
because it's too sacred.
And I think awkward at time,
I think Ocredit Time is one of those sacred games
where the more you touch it,
the more you upset people.
They would never read this blasphemy on this show.
They would never remake Schindler's list
in the same way that I tell Tim,
like, they would never remake Biodome.
Same thing.
And I think if they do,
I think the purpose of it is exactly what Tim's talking about.
Hey, we are trying to take Ocarina and reintroduce it to the new generations, right?
It's not just for us.
It is for the kids.
It is for a growing amount of people.
What the fuck are we watching right now?
Thanks for bringing this up, Cap.
This is a, uh, there's a YouTuber that, like, does a lot of, like, recreations and, like,
styled things.
And, like, this is them.
They did Ocarina and you can actually, it's in Unreal Engine 5.
And there's a bit where he's, like, actually walking around Castletown and it looks more
like gameplay.
Yeah, it's very, like, Ghibli.
but that like also just inspired just like seeing in the 3D.
It reminds me of, um, Nino Cooney.
Nino Cooney. Yes. Yeah.
Um, but yeah. So, so, so it would be good.
I think if they go the route of we are bringing back Arcorina and we are ground up,
remake, modernizing it, introducing it to the new generation and like making this,
you know, not literally canon, but we're making this canon Zelda.
Like this is what Zelda is right now.
I think it, I could see it because you guys are having the conversation of art style.
what I think they do in that case is do the
Link's Awakening to Echoes of Wisdom thing
where whatever art style they bring back
Ocarina 4 for a ground up revamp of it
ends up being the same art style they use for like a brand new
iteration in the Zelda series
and like would you say like that's what they use
for their open world stuff or do they keep that for something
that's like let's do old school style
I think that's kind of with Barrona I don't know that it
I'm with you but I don't think for the like big open world
like the biggest mainline Zelda but I do think
that like there could be a world where we get a
if there is an
Aquina of Time remake of the different art style
a sequel like Majores Mask
but like an echoes of wisdom of that
like it's all gimmick based like that that's the gimmick based
3D dungeon based
an echoes of wisdom a link between worlds
can you imagine getting an ocarina sequel that isn't
Majores mask like I'd be so madden this well I'm asking this
honestly in a good way of again like I look at echoes of
a wisdom as, I guess not a literal sequel of Winks Awakening because it's a different story, right?
But like...
But link between worlds to link to the past.
They've done it before.
Yes.
Yeah.
I'm talking pseudo-s sequel slash, I guess, successors is what I'm meaning, right?
Like, if they put out a new Ocarina that maybe we're calling it just a remake that might
be more faithful, another spin-off in that world.
Like, let's say they do Ocarina, they do Majoras and they do a third one.
And you know what the third one is?
Because now I'm just getting into my fucking Zelda lore, fucking Duffy shit, is we get...
the timeline where Link no longer exists.
So it's pre-Wind waker because Link goes back in time as the kid and that's what leads to Majora's mask.
But what happens to the timeline where like he no longer exists as an adult and then we play as like the next iteration of Link in that pre-wind waker.
See, I was going to drive it to you.
Another thing that I wanted to bring to the conversation is like are we going to get a big Zelda game where you're playing his Zelda?
That was one of the things that we remember we speculated about a bit after Tears of the Kingdom before they even announced that goes of wisdom.
And then, yeah, I mean,
new DIY Zelda, her name's in the title.
But yeah, like a
Post echoes of wisdom, hey,
we're testing the waters with what we can do with Zelda
as a character. Now, let's go all in
and make a 3D Zelda where
it is the sandbox thing. But you, instead
of Link's powers, Zelda,
who is like the
magical person, right, in this whole
scenario, it is you using her magic powers.
I don't know.
I feel like if anything, that would be
maybe that happens, but I
still think that that is more in the
spin-off realm than their next
big main step. But I do think
that like whether it's the next big main step
or an Ocarina remake to some extent,
like I do think the idea of Nintendo
trying to create a new canon for Zelda
is going to be their step.
I think they're doing it with Mario,
getting rid of Charles Martinet
as the voice. I think that they're just kind of in
this stage right now
where they're looking at their games as
IP in a completely different way
and they want to define that IP.
And we're talking about Zelda, which even if Breath of Wild was the big jump in sales and stuff,
you cannot deny that Hot Topic sold NES controllers on everything and TriForces on everything.
Right?
There's brand power to Zelda that I think that they are just finally able to tap into across every market from gameplay all the way to just merchandising and having the synergy there.
So I think you're on to something with that.
a weird left turn, but just to go back to the follow-up to tiers of the kingdom.
One other thing I want from that, we need a new high roll.
Different length, different Zelda.
And so, like, you know, keep it, all this stuff.
But that was another, like, I remember criticism tiers of the kingdom that I didn't necessarily
share, but people were like, ah, it's just the same high rule.
Obviously, it was very different.
That's what made it cool to re-explore.
But I think it's like, it's time for a different high rule.
I hope they don't stay with this, like, this version of those characters.
I definitely disagree with those criticisms in the same.
sense that I think being able to revisit an open world like Breath of the Wild's
Hyrule five years later when everything's different like it's such a cool cool and like a thing
that you can do a lot with and I think they did do a lot with in terms of revisiting the same
locations it's the way we talk about how in yakuza games right like it's cool to be a fan of that
when you're able to go back to the same areas and revisit the same establishment same people
and having stories move forward that said I don't want them to do that again like I'm
tears the king gave in my fill of like revisiting that same high rule I think that's fucking awesome for
that game.
But now I want new.
Is there anything they could do with
revisiting, you know,
the sort of dream world
of Link's Awakening?
I think if they ever did that, it would be...
In a 3D way, you know?
Yeah, I don't...
Like, this is the high rule for this game or whatever, you know?
Yeah.
Low rule.
Ah.
Like that.
Yeah.
And they've, like, done little, like,
teases, like, there's the whole
underground in tears that came to the boat.
We never got, like,
what's it called in Link to the Past,
not low rule, but...
The dark world, yeah.
Something like that, I think, would be cool.
Or if it is the same link, yeah, him going to a different part of the world or something to explore.
I think that there's a high likelihood.
We do not return to the Breath of Wild High Rule again, which is good.
I think it'll be a different world, Termina or something.
I don't know.
Who knows?
I imagine it'll be something new, but I do think the next main line.
I think it could just be high rule again, but just a different iteration.
I do think the next mainline game still features these characters.
because again, I think that they're trying.
I think that the Breath of the Wild and
Okerina links are going to be
Nintendo's links. Like, I think that they're going to
push these characters as more
important than the other links. I feel like you're
changing the franchise then. But I think that
that's what they're doing. Yeah. I don't know if I like
that's where I'm out. But they've already
been doing that with Tears of the Kingdom, right?
Like, they're already like doing this lore
stuff that has kind of like
gotten away from like their
canon timeline stuff that like,
you know, Tim and I have gone back
back and forth on for hours and hours
at this point after years, it's like
it definitely felt like in retrospect
like they kind of accidentally fell into that
and... You can look at the logo. Yeah.
Right? The Zelda logo is now
the Breath of the Walt style.
Right. And I think it's... I guess I view that as
like a generation thing of that is what
Zelda is for this era. This era, right?
Like I would hope that when you hop into the
next generation on the switch to,
you do redefine that. Like I do want new logos.
So like I think one of the exciting things for Zelda
for me is saying what this version
of Hyrule looks like now.
Look at that font.
Yeah, yeah.
Like, give me the good font.
What are you doing this, Jen?
Because for me, is Zelda Breath of Wilde to Tears the Kingdom is the same as like
Ocarina to Majores mask, right?
Like N-64, that is what defined this, right?
Then we hop into GameCube.
GameCube was weird because Twilight is different, very different from Winwaker, even though
Twinwaker had Spirit Tracks and Phantom Hourglass as well.
Yeah, like I think being able to curate generations of Zelda and like even having
multiple products within those generations that feed off of each other.
Like, I don't know.
I get really excited when we hop to the next one.
So I don't really, yeah, I don't really know if I want them to keep with the same Zelda.
I'm not saying I want it.
Yeah.
I'm saying.
I very much see it.
Sorry, I just had another thought where you just have me thinking about like a follow-up to Majoris Mask if they do this like whole remake thing.
If like, what if instead we do the child link post-majorist mask and we see him get that cool armor that we see in Twilight Princess where he trains Link.
There's a skeleton bless and sick-ass armor that trains Link and gives him a bunch of moves.
And it turns out that was the last
legend that was the last hero
I played Twyperincery. Yeah, yeah, yeah. So you know
You know that's one of my favorites. I know the guy. Yeah, yeah, yeah. I know the guy. So like, what if we get
that story of him being an adult and like being like lost and forgotten and doing like one more adventure that like nobody ever has heard of.
That'd be so sad. We got a bunch of super chats that I want to get through here.
Crono rig says my favorite part of tears was the cave system. Would love to see them expand on that and more costumes.
Also link in high school. CW style.
Absolutely not.
a really cool super chat from
OMGLX who says
Tony Dollar Super chat by the way, thank you.
Who says similar to kebabs, but I want the
TriForce allocation fully remix. Zelda
with courage, the protagonist,
Ganadorf with wisdom as a sort of sinister
tactician who forces power on
Link turning him to the dark side.
That would be so fire. Oh no man, we're fucking up
the sacred word. It'd be so fine.
That's like when somebody writes a new book in the Bible.
It's like, well, no, there's a different religion now.
That to me, sound, we'll get that after we finally
get a Pokemon game that the starters aren't fire,
grass, and water. You know what I mean?
To just preaching right now.
Some things are sacred. Admiral
Redbeard says, I want to get this in ASAP. This will be my
last super chat for a while and I think it's appropriate
today. As I found out yesterday, I'm going to
be a dad.
Congratulations, Admiral.
What's more important, though? Funding us or diapers?
Think about that. Yeah, I appreciate the last
one before.
The diaper apocalypse happens.
Cabob says, I want Zelda
the lead, but with normal combat.
Yeah. With normal combat.
Give Zelda a fucking sword. Why are they so scared
of getting Zelda a sword? See, I like that better.
Why give her, like, the fucking copy mechanic
that's, like, not that very interesting, and makes
dungeon design just kind of, like,
conflicting with, like, the freedom, but
traditional, fucking, give her a sword.
If you're going to make her a main character, make her
a main character in a main Zelda game, fucking
give her sword. Why do I have to summon Link's powers
to fight? Yeah, exactly. Jesus.
I mean, for me, it's back to the Triforce thing.
Zelda got its current, or not Zelda, sorry, Link
courage.
Courage, how do you display that?
A sword. Wisdom? You do smart
things, you copy of things.
Talk yourself out of situations.
Give you skill checks.
Also, bring back the Triforce.
It's teased in those two games.
Bring that back in...
That's a super chat from Joshua Barnett.
$5 super chat says, bring back the Triforce.
I agree. That'd be awesome.
Bring it back into an important part of the story.
It's teased in the world of...
You hated it in TriForce Heroes. Now you want it back.
I don't think that's what people hated about
That is the type of evidence that I'm like
I don't think we're done with the characters of
Breath of the Wild.
Like I do think there's more Zelda story to tell there
Like Zelda lore story to tell there
And I thought it was gonna be tears of the kingdom that did that right?
Like you know them bringing in Gannon
The blight being like reddish
And then like the you know nature being green
Representing Link and then the
Zonite, not Zonai but the cheek attack being blue
And all this stuff like you see it in the
world all represented, but yeah, it's weird that it's not like the text.
Bring back the dungeon theme song from Link to the Bass.
God, that song just kicks so bad.
Nick from Co-op 64 says, just had surgery.
Thanks for entertaining while I'm on bed rest.
I think Nintendo wants something Zelda every year.
2025 will be the remakes.
Damn, get better.
Good luck, man.
Yeah, hopefully things went well and hopefully they continued to.
Jay says happy birthday Andy
Thank you
Happy birthday month
Cozy Bear says next Zelda really needs to step up
its narrative chops both breath and tears
Had cool isolated story moments
But told underwhelming stories
Underwhelming stories overall
It's a weird thing where it's like
I think that they well specifically tears
I think tears told a great story
Overwall
Why can't I say it?
Overall
But I just don't think that it told it well
That's the problem
But like it was great
And like I will never forget the ending moments of that game because of the story adding up with gameplay.
You know what I mean?
For me, the way that everything played out was like as pitch perfect as it could be.
So I am firmly against your points, but only because I happen to do things in a certain order that worked out great for me narrative.
And then I think about all the other people who just had this in a much different way, super out of order.
And like, oh, that would have been a bummer.
It's the repeating for me.
Like, it just shows that they didn't have a solution.
And they're just like, we're going to just have to repeat.
We're going to show this, like, same cutscene,
but from a different character's perspective,
that adds nothing new to the story.
I'm so hyped it with the music.
Yeah, and by the time you get to the fourth time,
you're like, oh, my God, like, I fucking get it.
Did you have anything new to add to the story?
No, all right, let's fucking move on, man.
I disagree, because on my third time,
I'm like, this is a third time, and I'm still hyped.
See, I can't believe I'm still hype.
The music is so good here.
I think in terms of, like, actual, like,
writing, I would love for the Zelda stories
to kind of bring back, like, sort of...
David Fincher.
Yes.
In terms, like, more kind of, like, existential themes, like, Akarina and Majors, like, Mask did.
Because, like, there's some really good fucking writing in terms of, like, character stories throughout those games that I don't feel the recent games since, like, Skyward Sword have really done on that same level.
So I do agree in some terms.
Like, I disagree on Tears of the Kingdom being not a good story because, yeah, I think it was incredible.
But, like, give me some of that sadness back.
I don't think is fucking sad.
You just find a way to have the tears, like, be in a, a.
linear order.
Like you can find them anywhere,
but still give us the cutscenes
or something. That was a criticism I had on Zelda
in review. It's like, okay, you have all these teardrops
and like, yeah, the specific
locations give specific memories. Don't do it that way.
Give it in a specific order
when you find them. Yeah. God.
Do better. I like non-linearity. I mean, I might be because
I'm playing out of wiles right now. And you also just watch Memento.
And I also did watch Memento recently.
Great movie. But I
Oh, to watch a cutscene from like two
prior things and you're like, oh, that's why this.
I love that moment in a video game. That's why
I don't want it linear. I'm so, I get
what you guys are saying. My problem with it is
the story isn't good enough that it's
memento. It's not like they're dropping
stuff where you're like, oh man, this is out of order.
I wonder how we got here. Yeah. Like when you,
the order I got these things in, it was just
like a little like anticlimactic
because I got some of the better stuff. Even if you
got it in an order, do you think it would
fix that for you? Because for me, like, I think
in order or out of order with the tier
the tiers discovery would have hit
exactly the same for me. I think having it would have hit harder. Really. I think be like I guess the
seeing Zelda go on that arc of my brain. Seeing Zelda go on the arc of like her believing more in
herself and her powers with the the tier that she gets and stuff. I think would have played better
actually seeing that build up rather than I agree with him. Like I think the the story structure or
the story itself doesn't really hold up the structure of seeing it in any sort of way. But
obviously from this conversation it's to each their own.
You guys are playing the game wrong, man.
You should have went east first.
You found story number six before tier number three.
Steve Jobs saying, it's different, man.
I mean, I'm sure it does.
David Flores says, I want another Capcom Zelda,
but 3D traditional with the Dragon's Dogma Combat.
It wouldn't be too different from the sword skills in Twilight Princess.
David, you're fucking cooking there.
That's crazy.
Can you say that again?
I want another Capcom Zelda, but with 3D traditional style with Dragons Dogma Combat.
It wouldn't be too different.
different from the sword skills and Twilight Princess.
Gotcha.
Dude, honestly, I love this.
Get weird Nintendo.
Give big teams like Capcom or Sega
again IP to try something.
You know?
Like, we've seen so much success with that.
Like, I,
and that's not even my head.
That's just so sick.
I can't think of any bad time they did that.
Let me know.
When they partnered with another.
Yeah.
It seems like every time it's,
I would say like,
I think Hyrule Warriors,
the first one,
people were kind of like,
yeah, it's fun.
But people fuck with age of calamity.
And so that's another thing
Like we haven't brought up
Of Zelda on Switch 2
It's like, what's her face?
Batty
Oh yeah
Oh it's like right
Is Pira?
No
Perra? No
The grandma who is young
And then gets back to the normal age
I get her name
It's like when your friend shows you like
Here's my grandma
When she was like 30
And you're like
I'm like whoa
I see how you got here
How many times does that happen
Do you Andy?
A handful
I think Nintendo
Go to
Go to Team Ninja.
Have them make Zelda other Z.
Oh, my Lord.
Oh, that's actually, that is a good example of it not working out.
Yeah.
Other M?
Yeah.
Other M?
Yeah.
Yelcing says,
Next big Zelda should have co-op.
Lincoln Long.
Thank you for that.
No,
Link and goo ink.
Like gooigi?
Oh, yeah.
There we go.
Garrett Reddin says,
I want something similar to Twilight.
Big dungeons, more detailed than Gothic art design.
Dark, but hopeful.
narrative.
Twilight's
Dungeons are fucking
undefeated.
I want them to get bad
and that's what we were saying
earlier about like
the next iteration
of their big
open world stuff
like I want that level
of fucking dungeon design.
I would know
I'd love to play it.
Oh you haven't played
Twilight Prince?
Oh you would fuck
with Twilight Prince is so hard.
No, I owned it
at one point and then ended up
repawning it back to the store
but it was on the game
it was on the game cube
that I had like
you know bought from a pawn shop
that game
sold me on the Wii moat. I guess I was already sold
because I'd played me sports. But like, playing
that game on the Wii for some reason.
I was already sold.
I'm kidding. I love that thing.
I love my Wii mobo.
But yeah, playing Twilight Princess with the Wii moat.
Like, I don't know, man. I like that.
That shit was good.
It's fucking running around. Play that with a controller.
Like a normal. Tudder boy.
Tender boy says, I got filtered out by the beginning.
Yeah, like, Twilight Princess and Kingdom
Parts, too, will go down in history for me of like
just the worst open.
opening three to five hours ever.
And then bangers after that may be why I sent
Selden back to the Monshop.
Yeah.
I think about doing those first five hours though and just like
swinging a wee moat back and forth.
That'll get you through it.
Melofello says screw stamina
and climbing. Give me back the hook shot.
Yeah, that was a big omission.
That's the thing that I struggle the most
with of trying to figure out how to
Ocarina of Timeify, the Breath of the Wild
format is how can you allow climbing and still
have items that allow you to
progress and do different things.
Like, that's on y'all intended to figure out, blow my mind.
I literally don't think you can.
And for that Ocarina of Time remake, I want stamina.
Because again, I want like the, like,
again, not full dark souls, don't freak out,
but like something closer to that
where you're actually thinking about everything
that you're inputting.
And I think having a stamina,
maybe just purely based for combat,
not like other activities that you do outside of combat,
I think would be really interesting.
I think the hook shot could just be a cool down item.
Like, it could be a main thing
in addition to climbing
and you were hookshodding as high as you can go
to then climb on the wall to then get to the next spot.
Think about the game you guys played yesterday.
Yeah, with a game we just streamed yesterday,
Lost Skies, I believe.
Yeah.
Fuck, that game is awesome, man.
Like, it's just straight up,
your grapple hook is a Spider-Man swing,
and the way the physics worked was incredible.
But I think you made a great point
before we even started this games cast.
Wait, I don't know if we talked about.
When did you ask Kevin about Eternal Strands?
Oh, that was that before the show started.
before the show started.
Okay.
It was the commercial break.
Eternal Strands, I would love if eternal, like, when you play Eternal Strands,
it deals with the elemental sort of things and lighting things on fire and ice, you know,
or using fire to melt the ice and all that sort of stuff.
And climbing gigantic enemies, it's like, dude, if they just had more,
if they just included all of the stuff that I loved about Dragon's Dogma inside of a Zelda game,
With Zelda mechanics and Zelda polish, Nintendo Polish, this game would be so incredible.
Because I had such a fun freaking time, either shooting the weak spots or using my gravity to lift up a rock and toss it and hit that weak point that then, you know, makes the armor fall off.
And then now the arm is exposed to weakness.
Such an awesome freaking fun time.
That idea, Immortals Phoenix Rising.
Hey, man.
Hey man.
Nintendo polish.
Yeah, it goes a long way.
God, Andy, one day you're going to play Twilight Princess.
one of the dungeons you get dual hook shots
Oh shit
There's only two
How many walls are there
So many god dude
That that fucking boss fight where you're swinging from towers to fight
God damn Twilight Princess is good
Like the day you play Twilight Princess
It's gonna be one of those like
Oh man like there are other games
That are better in the franchise
But this is like my person
I think you were gonna fucking adore
I'm pretty sure I was on summer vacation when I played Twilight Princess
So I didn't have shit like shit else to do
Get this off the screen.
Like, if you ever play Twilight Princess,
just like, you know,
calling sick to work for a couple weeks.
Weeks.
But also stream it at the same time.
Yeah, yeah, yeah, yeah.
Tim, I'm sick.
I'm streaming 12 hours.
Joshua Bonnet says,
birth to while and tears are amazing,
but I need them to add real dungeons
and finding unique items
that bring the almost Metroidvania element
that's missing.
We talked about that.
Mirage says,
could the gang predict
what the future Zelda slate year by year?
It looks like.
We kind of did that as well, Andy.
I just wanted to say,
I don't, I've never been the person that hates weapon degradation, but I wouldn't mind if they
replace it with something else. If they replace it with a different sort of, you know, I love the,
I love opening a treasure box and finding like, oh shit, this is a brand new thing that I can
replace my old thing with. I, I didn't mind breaking weapons and I didn't mind sort of having a
long sort of list of things to sort through. It was kind of a pain in the ass, obviously, but
there's better ways to go about it.
But I wouldn't mind a, you know,
especially with the freedom of builds
that we've seen through something like Avowed recently
where, you know, when you play a Souls game,
it's all very limited.
It's like, no, that weapon has to be for your class.
I love that avow.
It's just like, hey, whatever you kind of fuck with,
go with it, you know?
And they can get really creative
with how cool and awesome their weapons can look.
Yeah.
I actually do like the weapon degradation
as it works and usually I don't like it but in Zelda Tears Kingdom Breath of the Wild I think it works
but like to your point I think it could be cool to have more unique weapons that don't
degrade right like because there are some weapons where I collect and I'm like oh I fucking love this
thing I'm never going to use it never use it. I'm going to put it in my I'm going to like frame it in my
house yeah and like just leave it there I'm never going to use this thing
CJ splits on says idea old link like howl's moving castle oh man just like I was
say and you play as link's child and they talk
It's weird.
His name is...
Like that,
why would you speak to me?
Yeah, Link still doesn't talk
but the kid does.
And his name is...
Kid never learned how to talk.
Seven past ten says,
I wish the next high rule
would feel more lived in
with more villages
and more people,
more density.
Could we ever get like a non-postapocalyptic high rule?
Yeah.
We've gotten plenty of those.
We've gotten it before,
but like...
Let me see them with the highest economy ever.
Yeah.
I want a thriving high rule.
I want to see a best buy next to a fucking
dick sporting goods.
I mean, maybe that is a way...
It's a way...
It's a way that they could do the same
high rule, but like completely different
or it's like 10 years later. And like everything
is like rebuilt in ways that we
could not have imagined.
Yeah, one of busts on high rule.
Yeah. I like that.
Tadisius says, I'd love to see them
explore the lore and history of the four sword
in the same way they did with the master sword, but with modern
3D Zelda gameplay.
I mean, that would be interesting if the
pitch that
lesson Andy had earlier of like a multiplayer
game. If it did also have
story beats and things that like add to
the lore, but... And then I can get along
costumes. I pay money.
Give me the... Red Nintendo...
A Mario glider. Oh, man, an amoebo
glider? Oh, shit. I'm doing
like a Kid-Icarus glider. Can you ask
just all of us grappling around a big enemy?
Just grapples. We can do that in so many other...
Let's taking down a dragon. Like one of the dragons are flying around.
Let us know in the comments below what you would
want to see from the next legend
of Zelda. On the switch...
Oh, man. Come on. We have...
a full day of fun stuff like I was saying
Greg and Mike are about to stream a little
66
and stay tuned to the
kind of funny in review podcast feed
or YouTube for
the friendly neighborhood Spider-Man and Cobra
Kai screencast. Until next time
I was also
pre-order skins. Oh man
oh man. Go on man
dances
