Kinda Funny Gamescast: Video Game Podcast - The Most DIVISIVE Video Game Reviews of All Time - Kinda Funny Gamescast
Episode Date: March 19, 2026Bring on the sweetness with new 5-hour ENERGY® shots, available right here:https://click2cart.com/274100bu?utm_campaign=swtflvr&utm_medium=paid_video&utm_source=kf&utm_content=relsRula patients typic...ally pay $15 per session when using insurance. Connect with quality therapists and mental health experts who specialize in you at https://www.rula.com/kindafunny #rulapodGo to Factormeals.com/kindafunny50off and use code kindafunny50offto get 50% off your first box, plus Free Breakfast for 1 Year.Catch Nick and Andy LIVE this Friday at Answer For It San Francisco! Head to KindaFunny.com/AnswerForIt for tickets and info! Thank you for the support! Run of Show - - Start - The Most DIVISIVE Video Game Reviews - God Hand - Lair - Gran Turismo 7 - Uncharted 3 - The “Real” Reviews - Driv3r - Ads - “Too Much Water” - Double Dash - Alien Isolation - Crimson Desert - Lamenting Long Games - SingStar Learn more about your ad choices. Visit megaphone.fm/adchoices
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What's up, everybody?
Welcome to the Kind of Funny Games cast for Thursday, March 19, 2026.
I'm one of your host, Greg Miller, alongside the big man from VGC.com.
News.
It's Jordan Midler.
Hello, Pocopia Review Part 2.
No, no, no, the internet has moved on.
We've moved on from...
How many hours into Pocopia are you right now, Jordan?
So we've now paused.
We're on XD Gale of Darkness
and Nintendo GameCube Classic,
but I think the last time I checked, it was 210.
2.10 on Pocopia, goddain.
Yeah.
Now, how are you...
I've got ways to go
before I get to my Legends ZA,
which was 415 at last check.
Jesus Christ, dude.
We've got there.
Jesus Christ.
How's Gail of Darkness going?
I saw you, of course, over on BS.
That's Blue Sky, Tim.
Talking about this is the whole reason you bought the goddamn GameCube controller for the Switch 2.
Well, I mean, the GameCube Pokemon games are super weird for a long time.
The Pokemon company didn't really acknowledge them because they didn't make them.
It was a company called Genius Sonority.
But they're great fun.
They have aged interestingly.
But if you have the absolute rip-off expansion pack and you want those GameCube games,
go ahead and get it right now.
I do have it.
I haven't had the time to start.
Obviously, there's been a million things going on.
So I'm excited to dive in eventually because, yes, I have a GameCube controller as well that I don't use for anything.
So the idea of jumping in here and trying this out sounds pretty exciting to me.
But Jordan, I only have you for 30 minutes before you have to run.
You, of course, we're nice enough to jump on this with me.
Don't worry.
I won't end the Gamescast in 30 minutes, everybody.
I will hang out because we're going to be talking about the most divisive video game reviews of all time.
Because this is the kind of funny games cast each and every weekday we run.
run you through the biggest topics in video games,
whether they be reviews, previews, or just things
we need to talk about. If you want
to talk to me and Jordan about maybe
hey, what do you think the most divisive
video game reviews of all
time are go to YouTube.com slash
kind of funny games where you can super chat to be part
of the show. Of course, thank you to our Patreon
producers, Carl Jacobs, Omega Buster, Delaney
the Somme, Twining. They'll be getting the show
ad free, get their daily dose of me, Greg Miller,
and support an 11-person small business.
And hey, I got a phone number on my screen.
If you aren't looking at it, it's 4-1.
35343-5034. Tomorrow we're doing a voicemail episode of the kind of funny games cast because it's now life after Crimson Desert. Go to this one and listen to me, tell you what I need from you. But remember, as I say in the thing you'll hear, 30 to 60 seconds. If it's over 60 seconds, I delete it without listening. For now, let's begin the show with what is and forever will be topic of the show.
Totts, Tots, Tos.
Jordan,
the internet is a flame, of course.
Crimson Desert Review embargo lifted it at 3 o'clock yesterday.
Of course, you can go catch the kind of funny games cast about it
where myself, Paris and Andy chop it up with some input from a sick blessing at E.
E. O'Ye, Jr. of course, today, 3 o'clock, we can start streaming it.
We're doing a games cast plays.
Then we're starting an marathon stream with Andy who will play for as long as you make them play for it.
But of course, Crimson Desert has been hurtling towards this release
for a while. The game that does it all. The game people thought was too good to be true.
And depending on who you talk to, maybe it is the Metacritic, of course, a 78 right now.
A friend of the show, Paul Tassie at Forbes giving it a 9.5.
Greg Miller, who you're listening to, talk about it. It is 20 hours of playing it and not
enjoying it, giving it a 5.5, calling it mediocre. There are any color of the rainbow reviews out there
for you to go and be like, I agree with this, and I'm going to murder whoever
wrote this or said that. However, it hasn't stopped the world from turning, even though as VGC.
Dot News reports, Crimson Desert Studio Perlabas sees share price plummet by nearly 30% after the first
reviews arrive. I think it's going to be okay. I appreciated blessings talk today to pizza bed on
what the sales will be. But Big Man Jordan Midler. So just because you can't capture
some little creature make it do as you're bidding, you're not reviewing this. Nobody even
VGC was on top of this one?
No, we weren't, and we only review good games.
I think it's very funny that all of a sudden I'm seeing 7.8, that's a great score.
What is anyone worrying about?
If I give something less than a six out of five, I'm told that I'm taking the food off
the table of these developers.
Yeah, of course.
Look, I understand when I was a fan and on the other side, I got very, very invested in games
before they came out.
And there is a personal attachment that you can make to something you've pre-ordered and spent
a lot of money on.
You've been anticipated for seven years?
Yes, exactly.
And I think, as per usual, the reaction has been somewhat ridiculous.
It's also weird to me because there were a lot of positive reviews.
Like, if you wanted to find the review that matched your bias, you absolutely could.
I think people get really hung up on when IGN, who haven't put out a final review, to be absolutely clear,
They have a little kind of graphics thing
if we had to score it now.
And I think that's a separate problem.
The kind of like Twitter imagification
of all reviews are just here's a number
or and God love them because they always include
VGC and I appreciate that.
I think those tweets that it's just like
here's all the review scores.
Very unhelpful for reviews in general.
Right.
But yeah, I think that the reaction
is not surprising.
We've been through this many, many times.
But for some players, this is their first.
cyberpunk reviews. This is their first big disappointment from a, from a review period from a game.
So God love them. Just, I don't think it's ever that serious. Of course not. And I think, you know,
that's always my favorite thing. I love a game that comes out and gets these scores. I think it's so
fucking boring when a game comes out and everybody's like seven, seven point five, we're all right
there. That's what it is. Congratulations. The fact that you can get a Crimson Desert right now
and have people be like, I put 100 hours in and I hate my life,
or I put 100 hours in and this is the best thing I've ever played.
Like, that's art.
That is fascinating.
And that's where it comes back to, I think of,
I always talk about in these shows how lucky we all are to be living and playing games right now
because you know the reviewer on such a different level than I did in high school
in the, you know, the St. Francis Computer Lab clicking on and be like,
well, IGN gave it this and not realizing there's going to be a difference between Mary Jane
and there's going to be a difference between.
between Doug Perry and there's going to be a difference between Keg Harris.
Like there's such a vibe here of you can come in and be like,
oh, I know that I never agree with Greg on anything.
So maybe I'd like it or being like, oh, I like a game that Paris usually likes.
So this is a weird juxtaposition on where I'll be.
But I think it really did kick the beehive into a conversation of we were prepared for the record.
Cards on the table is kind of what he did.
The original headline we had for this one was when we were reviewing it.
And we were all like, damn, I just don't want to play this game anymore.
we had prepped the headline, were we wrong about Crimson Desert?
Totally prepared that it would be everybody else is saying a nine and me, Paris, bless her,
all like, no, I just don't want to play this game.
So I thought the easy pivot here would be to talk about divisive reviews,
the reviews that come out and there is a smattering of opinion on.
Of course, Jordan, you know, I've been doing this a long time.
You were a wee, a little lad when you started listening to Greg Miller
talking about video games or read Greg Miller.
But now you've been doing it so long.
I thought I could think of nobody better to come in and talk about the biggest video game review fights you've ever seen on the internet because I think we've been a part of them.
So Jordan, start off. Where do you want to go?
So when I first started and you just mentioned it there, the genesis of the kind of internet culture of knowing who the reviewers are personally was finding like the IGN podcast and stuff like that.
Sure.
Who was part of the IGN podcast?
That absolute charlatan Chris Roper giving Godhand famously three out of three out of
10. When I googled this, when I knew this was the topic, every single list included Godhand
and the kind of the sevens. I want to know from your perspective, what was that like then and how
does the reaction to Chris's review back then when it was more of like an on-site comment style
and freak out rather than a social media freak out? How does that compare and contrast?
So I wasn't there when Roper gave Godhand on PlayStation 2 a 3 out of 10.
If you're unfamiliar, yeah, Godhand.
A meta-critic right now of seven.
Roper gave it a three out of ten.
One of his final graphic, his final verdict graph was,
the bottom line is that God-Han quickly becomes a boring, annoying, and frustrating game.
Why should you be forced to try and complete a level with no starting health
when you have no hope of survival and will just need to reload a minute later?
What's fun in fighting the same annoying demon creatures over and over again when the fight was old
the second time he tried it?
Why, oh, why did Clover's Studio put so much more?
money into such a risky joke and why did no one see that the joke didn't have a real punchline
at any point in development? Here's a better joke for free. What's green and has wheels?
Grass. I lied about the wheels. And it's like, I think even there you want to talk about like just
roper just punctuating his point and really going after it. Like I when did Godhand come out?
Because I Gien does the whole thing now where they do the, I go to the review to read it for you.
And it's like, oh, well, guess what? It here's it was updated in 2012. Like that's not.
when it came up. Godhands, original release date here on PlayStation 2.
2006, was it?
2006, yeah. So it was like the release date,
September 14th, 2006.
So if you're your history books, remember everybody,
I started IGN in 2007.
So I come in March 1st is my official day,
but I came in in February. And so legitimately, yeah,
I want to say one of the first introductions of Roper to me was either,
and I forget the timeline on this, it was, he's the guy,
here's Chris Roper, he gave Godhander to 3rd.
out of 10 or it was. Here's Chris Roper. He closed Clover Studio because it was that level of it.
Even if you Google right now, Godhand then quotes Chris Roper, right? It's the review followed by
a kind of funny subreddit. Don't forget the Roper report is named for the IGN guy that gave Godhound
to three out of 10 followed by a game fax post Godhand. Chris Roper's blog rants where they're just like
it was such a different time of working there. And I mean like in 2006, let alone when I start
in 2007. Remember, IG doesn't even have comments on articles. Like, we would post an article,
a review, or whatever, and then it was part of our job to go to the IGN boards and put it up
there so people could come and rant and rave about that. And so it was a joke. It was something
that was said, but it wasn't something that chased you on the daily, as I'm sure when we start
getting into my skeletons in my review closet of, oh, well, Greg didn't like this, Greg didn't
do that great, but, like, I see that in the chat every day whenever I say anything.
Whereas I think back then it was such a, okay, yeah, this is a, ha ha, this is when,
because when did, Clover Studio, Clover Studio closes, what Clover Studio died in 2006.
No, March 2007.
So, yeah, it was.
Was it rober's fault or was it the game's fault?
It was, who was to say?
But yeah, how does, let me, I want to see.
Yeah, yeah, Capcom shut down.
Clover Studio in late 2006 after a whole bunch of people left or whatever. So they're not even
citing IG in there, which is nice. I'm looking back to see if the paragraph before. But it is
that idea of these things legitimately chasing you. I'll toss mine out since we're here doing it,
right? Lair. PlayStation 3 exclusive layer by Factor 5, which of course I gave a 4.9, which really
quickly people went with their rudimentary Photoshop and said, factor 4.9, renaming the studio after
that. My closing on that one was, and by the way, the layer Metacritic, 53, but we'll get to that in a
second. You might think I'm being too hard on Lair, but if you do, you clearly haven't played this
game. Although there are levels with wide open environments and spread out objectives, I'm sorry,
levels where wide open environments and spread out objectives trick you into thinking the six
axis stuff isn't that bad. Whenever a handful of enemies are on screen, you, your flight space
becomes limited and you need to be precise. The game falls apart. At one point, Laird looked like one of the
most promising titles coming to the PlayStation 3.
But the final version, even with this interesting story,
occasionally impressive graphics,
an amazing score falls well short of anything you should be playing.
The story I would always tell you if you,
because if you're young,
you don't remember me reviewing Lair,
which again was a PlayStation 3 game dependent on six access.
And it was the one, like,
that is why they pushed this game of like,
this is one of those, like,
this is why six acts.
works. This is one of the places. This will be the PlayStation 3 exclusive you care about.
And again, this is September 4th, 2007. So you're doing your math there. I've only worked at IG in
six months. So it was very easy for everybody to be number one. This kid doesn't know what he's talking
about. But more importantly, this was a different age. This was a different time when
IGN would approach PlayStation and every other company under the sun for the record and be like,
hey, can we get the exclusive review? Basically, can we get the game and form or cover story? Hey, can we
had the exclusive review. And so PlayStation gave us the layer exclusive review, meaning that they had
no idea what we thought of it, no idea what I was going to write. And I came out, I don't know,
a day or two days before any other review. I was like, it's dog shit. And it was a conversation
with PlayStation after the fact I remember that wasn't, we're mad at you or anything like that,
but hey, it was like, because it was like some junior PR person. It wasn't like the head of the company,
being like, so if we ever give you exclusive.
again, can you only run it exclusively if you like it?
We're not saying we're influencing the score, but like, yo, don't come out and be like,
this game's garbage and then have everything go to hell.
Because I did, and this is another great example.
You know, we're talking about Roper and what it was like.
This was comments for sure on the boards, but there was no social media for it to chase
me on.
So maybe it would be a letter written to the Game Scoop, but it was usually on some forum I
would see people talking shit about me. And it was, I forget the name of the Dylan
the egg bright egg brick
the dev I remember and I remember
someone at GDC
that was a fan was a dev
went to the booth and
they were showing it he's like I remember this game
Greg Miller hates it and the guy's face dropped
and he was like so fucking pissed off and they eventually
patched in normal controls like trying to answer the thing
but it was a whole thing George
I want to steal a story from
Chris Gullion or
Andy Robinson when they used to work in the magazine
days all of the different platform
magazines would be on the same floor
of their offices.
So when a game would come in,
everyone would pile around
and watch them play this game.
And when the PlayStation magazine got Layer,
they played it for five minutes,
it stopped working.
And then someone turned to the crowd and went,
Layer!
And then they just started just in that for months.
And that is all I think about.
I think about your review.
I think about Factor 4.9.
And I think about Layer.
That was such a,
as someone that was in the trenches back then,
it was difficult to be a PlayStation fan boy.
who an even king of the PlayStation fanboys 2007,
Greg Miller was killing,
killing everything we hoped and dreamed for.
But, I mean, your other,
I wouldn't say most famous one.
Oh, hold on,
real quick,
let me give you a couple more layer stories
because I still got them.
Oh, yeah.
I still got them.
This is the late hour.
Throughout the rest of the money.
Because I don't get to talk about a layer
all that often or whatever, right?
My favorite comment from a fan was in the review,
I called out how unresponsive the six-axis controls
were to fly the dragon.
And someone legitimately,
with their full fussing
fucking chest
was, hey,
it's a dragon.
Of course it's not
going to listen to you.
Which of course would later
I'd be a last guardian argument
when people are annoyed by that.
Hey,
it's not meant to listen to you,
you idiot, blah, blah, blah.
And then the flip of it was
PlayStation at the time
went into such damage control about it
that they sent,
there was enough time
that they went and threw
a must have been an all-nighter
put together this beautifully
like, you know,
insert book with color pages
that they sent to all the reviewers
and all the outside.
outlets of like, hey, here's how to play layer and here's all the lore about layer and yada,
yada, yada. And it was thrown together so quickly that one of the bios either for the town
or the person or the dragon itself was the Lipsum, Lipsum, Lipsom, Lipsom, like they didn't even
fill in the text. They just had to get it out the door so quickly. Sorry, you want to keep pivoting.
No, I was just going to say, like, those kind of reactions, I get them occasionally now, like
when we were filling out this document, the one that I thought of, and it's another,
it's another first party PlayStation game
I don't know if that's connected
you can draw your own conclusions was for Grand
Terrismo 7
and when I gave Grand Teresmo 7
3 out of 5 on the VGC
scale which is a good game
unfortunately that translates to a Metacritic
60 which is the lowest
Grand Teresmo 7 review by
some distance yeah so
I spent a nice week being
told by largely
car perverts that I didn't know what I was talking about
and that I had no business
reviewing a car game and I was like if you read the review
I pointed out that the car part
of Gran Turismo 7 is exemplary
the terrible parts are when you are forced to sit
in a cafe for half an hour to learn
the history of the hot hatchback
and when the studio decides
that what this car game needed
more of was less driving
and more historical epics about the steering wheel
so that was also when I was a bit younger
and a bit bit bit bit bit bit bit bit bit bit
tier so I was arguing with them
on Twitter for a long time and that's never
the way to go. Nowadays if I say
if I say something I just ignore them
I'm not on Twitter anymore anyway
but if they ever come to Blue Sky
I just ignore them because
it's very difficult
to get the
last word when you are raining
yourself in when I know that other
person can say anything and absolutely
end me whereas I can't come back
as hard as I want to come back
because you know public profile company
I'm representing things like that.
So I just let it slide on by.
It was even when I worked for the BBC
and they were posting their stuff
on all of their public Facebook pages
to like 50 million followers
and stuff like that, it was so much worse.
But I think because the BBC is like
our public service broadcaster,
the people commenting on those videos just thought,
oh, he's a guy on the television.
He doesn't worry about this.
He doesn't see all of it.
Meanwhile, like 22-year-old me
is going through all of them
and like reporting the comments that were horrible about me.
I was like, man, really in my feelings back then.
Now I just, I just don't care.
I'm just holding on to this Zed list micro fame until it all blows up.
I mean, that's the way to do it.
You've heard the story a million times where I, you know,
woke up literally in the middle of writing a mean tweet about the office.
And I was like, wait, I'm acting like they wouldn't ever see this,
but I see the tweets about me and they make me mad.
Why would I, like, I won't do that.
I won't be a part of that.
And it's the same thing of the argument, right?
where, you know, I saw things on this kind of funny subreddit today of like Andy trying to
to defend overall game critics to somebody who was being meet or whatever. And it's like,
there's no way to win that argument. I used to do the exact same thing. It used to be, I remember,
you know, long before he worked at IGN, Mitch Dyer was a freelancer in the video game world.
And he wrote an article for some site that was like the video game personalities you should
be following on Twitter. And he put me in there. And he's like, one of the reasons he put me in
in his write up was if you tweet it, Greg, he'll probably respond. Because it used to
be like, it used to be fun to go in and talk to people who want to talk.
But then obviously as so many trolls flooded the platforms and social media in general,
so many arguments are in bad faith.
When you would go back on them, I would often get a lot of, hey, man, I'm sorry.
I'm just having a bad day.
It isn't about you.
Or the opposite of like, no, no, fuck you.
Triple down on it.
And it's like, all right, so it's never get off your horse to wrestle a pig.
Because the only way they, they just want to get you muddy.
They don't care.
They're already muddy.
It's like you're going to pull them out of this and make them understand.
what's happening. And so nowadays I look at it where so many people come at me, maybe in a
comment, maybe in a whatever, and want to fight something I said in the review. And I'm always
very much like, I said my piece in the hour long piece of content you can watch. Maybe you're
misrepresenting it. Maybe you're not. But this is also your forum to say that. But it also isn't
an odor response because I said what I needed to say. And if I have more than follow up on it somewhere
else. But I got a life to go. Yeah. I tend to agree. Like, what is your, what is you, you're in a
weird position where you've had backlashes to extremely positive reviews as well, whereas I feel
like I've yet to get one of those, because I feel like a massively positive review is kind of seen
as quite boring these days, because a lot of reviews have kind of power crept up towards the higher
end of the scale, which is like a different conversation and has kind of its own problems, but you
put your uncharted review in this talk. I did. I didn't even remember that was a controversy,
because I just remember reading the review and thinking, thank God.
it's brilliant. I'll just go and play it and listen to the podcast. I don't remember the
backlash if you could regale me with that. Yeah, yeah. So me and Jordan put together a doc and started
throwing things on here. I put uncharted three Drake's Deception on here, which met a critic of
92. I gave it a 10 out of 10 at IGN. And I want to say, it's my only 10 out of 10. I gave
it IGN. I should have done Peace Walker. I regret not doing Peace Walker, but I got my head about it.
My closing verdict on it was on Charter 3, Drake's deception. Or this is actually my opening. I changed
it up this morning when I put it together. Uncharted 3, Drake's
deception is the reason I play video games.
From the smile plastered on my face
during the opening montage to the disbelief
that swept over me as chapter 2 began
to the middle of the night text message I shot
a friend about our relationship reveal.
I couldn't stop loving this touching, beautiful,
fun, and engaging game. From the moment
the music swells on the title screen to the moment
the credits rolled, Uncharted 3 is a masterpiece.
Can I get the one?
The problem with my Uncharted
three review. And I'll tell you right
now. I got no beef with Chris Roper about Godhane. I got beef with Chris Roper about Uncharted 2.
All right. Chris Roper should have given Uncharted 2 a 10. Then there wouldn't be an argument.
Because it wasn't so much I think that I loved Uncharted 3, Jordan. It was the fact that so many
people loved Uncharted 2. And so it was this by me giving it a 10, people are like, this is head
and shoulders above Uncharted 2. Thank you, IGN. And then they got it and they were like,
what the fuck are you smoking IGN? This wasn't better. And I was like, I never said that. I reviewed Uncharted
one because Roper was on paternity leave.
Then he came back. He got to do Uncharted 2.
Then I got uncharted 3. What do you want me to do about
that? I can't help you.
And so, like, for me, it's the, yeah, to your point,
the opposite of, you know, when you're
negative on a review, people want to love. I was positive
on a game. People wanted to be positive about.
But this was, I think,
for, and I'm probably in my own head about it.
We all have our own fictions. We write about ourselves.
But I feel like this is,
and I stand by the review. I love Unchartered.
three. I feel like this is when I gave
ammunition to all the people who say, oh, well, Greg's a Sony pony.
You can't trust Greg Miller. He's on Beyond. He's at PSX. He's
doing this. And I also think so many people point to it as like, oh, well,
Greg's easy on games. I think now is what it would be. But back in the day, he's
easy on PlayStation First Party. Oh my God.
And I think that was why it's there. Like when this is brought up,
it's that I was wrong about Uncharted 3 because it wasn't at 10 because of
the shipyard combat sequence.
which, yes, it does not.
I did not enjoy it at the time, but again,
this is, I think, nowadays,
with all the podcasts and all the videos and all the things,
and especially IGN when they do not only the video review,
but then the review discussions that I love so much.
Like, you know, you're talking about Travis doing his review in progress right now
on Crimson Desert.
The fact that right at the top is him and Tom Marks talking about,
hey, you've played this much, let's have a conversation.
I love that stuff.
But back in the day, 10 out of 10 at IGN meant perfect,
which, of course, is complete bullshit.
I think this is the same year
then we go and give the Zelda game
that used the waggle
that everybody hated a 10 out of 10 to
Skyward's sword
Yeah
Right like I think that's the same year
Maybe I'm wrong
No mate fuck it doesn't matter
I'm my time 11 sounds right
Does it okay
Because I remember
Maybe I'm wrong
It doesn't matter
Because I remember Casmasina
When he saw this
Like maybe I should have
Give him the last cell
But then it was Rich George who gave
Times a flat circle
But it was at the time
That like this minute
It was perfect
And clearly no video games perfect
There's gonna be something
For everybody
But this is one that it was always
is always thrown in my face.
Always thrown in my face.
Like, don't listen to Greg.
He liked on Jordan 3.
Yeah, it's a weird one.
I think the audience,
and I sort of subscribed to this
when I was a bit newer in my career,
when you really slam a big game.
Like, I remember giving one of the Far Cry games.
It was either two or three stars.
It was like the lowest review
and I fully stand behind it.
But I absolutely detest the opinion that's like,
okay, now this is the real review.
This guy's not paid off.
He's the one that's telling us
the actual truth. He's shooting here.
But then when I gave Starfield
five stars, a game that I think is excellent.
Are you into Starfield, Greg?
You know, they sold
me on it with these last updates.
I might try it. I might try it. I mean,
now that it's coming to PlayStation, you can
finally play it. Exactly. I know, right.
When that happened, and people are like,
oh, you're such an Xbox fan boy, you're such a Microsoft fanboy.
It's like, mate, the Microsoft
profile picture people
DM'd me abuse for about a year after I said something totally innocuous on Twitter.
So I've learned you can never win.
It helps to share these stories with my wonderful partner who will just look at me
with this look of like, why does any of this matter?
And you still have a job and you still got paid and you still enjoy doing your job.
So why are we worried about this?
Yeah.
But I think it's like...
I'm talking to it about this while I'm saying, oh yeah, next week I'm like reviewing this or going this.
and she's just like, yeah, maybe maybe lay off the Twitter head of in for a while.
But it's like, so you know how all this works.
And I'm sure the audience knows too.
But it's like, you know, there can be the hundred positive comments, but the one negative is the one that like, oh.
And you know what I mean?
And like yesterday coming into Crimson Desert, like, I want everyone to know how much.
And this has nothing to do with the game, but how much I was putting on the armor for that review.
Like I knew this is going to be bad.
This is going to be this.
It's that thing where it's like, I hated that I am still, I'm still so IG encoded.
And not only IG encoded, I would say, I am 2007.
This is where I learned what I'm doing and how I'm doing it coded.
So like to show up and do a review, even if it says so far, even if it's 20 plus hours of playing,
I didn't roll credits.
And I don't like that.
I don't like that feeling.
But like the night before when I was hemming and hauling about it with Jen, I was like,
yeah, you know, I've done 20 hours, but I haven't rolled credits.
And I'm like, but, you know, I don't want to plan it at home.
I refuse to play it at home because I don't enjoy it.
And of course, like, as soon as this is done, I'm uninstalling it.
And she was like, well, don't forget that says all you need to say.
Like, and it's like, that thing of like, you're right.
Like, I, I, we aren't trying to be the ball, the, the stallwart of video game reviews.
We aren't trying to be like, we're here to present what we did, how we played it,
why we played it and how much we played it and then give you an opinion and then you go about your day.
And so it's like, I got a.
remember that, but I still carry the IGN, you are IGN, you're representing this
thing bigger than you of what it is. And so yeah, it's like all of the reactions positive
and negative were so expected. And even this morning now the thing of the defenders of,
listen, man, I put in hundreds of hours. I was at the review event and I saw a press struggle
with it. And there's inventing scenario. And like, people are trying to apply that to our review.
I'm like, I didn't say anything about the combat. I thought the can't, I like, I liked
hitting a boss and be like, oh, fuck, I can't fight you. I'll be back later. And maybe, I
never was because I don't enjoy the overall game, not that one part of it.
Yeah, I'd just like to say for the record that I am better at video games than 99.9% of the audience
that complains about video game reviews.
And that fractional percentage actually just to Moore Hussein.
I completed every boss in shadow of the air tree before they dumbed it down for you.
Absolute freaks in the audience that couldn't play it.
Thank you very much. Thank you very much.
Before I have to go, I would just like to say that Kelly Plagie's
review of Omega
Omega
Rebate and Alpha Sapphire
on IGN, the famous Too Much
Water Review.
First of all, she didn't put that in the review.
Second of all, it is absolutely correct
that there is too much water in that game.
It's the most
unfairly abused review
in history. Those games are fine.
They are probably an 8 out of 10 and she
gave them a 7.8. It is fine.
I don't think it's fair
that that too much water thing comes up all the time
now. I don't think it's fair, frankly.
that Pokemon social media posted the too much water thing,
and I don't think it's fair that...
Do you not think we've gone through the looking glass on it?
I think when it happened, I was so like,
shut the fuck up, everybody.
Like, you're boiling down a bullet point in making it...
Like, you understand what this means,
even if you're not going to read the review.
But nowadays, like, when it comes up,
it's just part of meme culture, no?
Yes, on the condition that Kaylee's okay with it now,
because I think it's not for us to be like,
oh, it's just a laugh when it was like,
such a detrimental thing for her.
I don't know her personally, like, because she's got a lot of friends in common of mine,
so I just think it's, we're never going to get the definitive, like, whether or not she's
okay with it, because she probably never wants to speak about it again, and why possibly
would she?
But I just, I don't like that when that comes up as like a kind of stick to beat reviews.
And I think when any of that stuff comes from the company themselves, that just, it
left a strange taste in my mouth, much like Moomoo milk, which you get by milking miltank in the
Pokemon series. Before you run, because you have a minute left, you put Driver 3 on here. I don't
remember Driver 3. This is one from my UK heads. So in the UK, there used to be a lot of
unofficial magazines. And at the time, a lot of those magazines gave Driver, Driv3R, you may know
it as, like 60s and like terrible reviews. Two magazines gave it a 9 out of 10.
they had the game long before anyone else.
And the response to that was the usual, like, who's paid off?
Who was getting paid here?
Any comments about it on the Games Radar Plus, which has their full name forums were deleted?
I forget.
They got a little bit libelous.
And it was soon found out that some of the comments praising the review were traced back to Babel Media, a PR firm in the UK.
Was that a coincidence?
I don't think.
I can legally say.
I would say there's a lot of good videos about DriverGate on YouTube.
Go and check them out if you enjoy some early 2000s
UK video game magazine drama.
And let me tell you, Greg, if there's one thing I love
that's early 2000s UK video game magazine drama.
Jordan Miller, you're an absolute peach.
I love you so much.
Thank you for doing this on a short schedule today.
I love you too.
I can't wait to be sitting in that office in August
and jump through that wall like Chris Farley.
Don't do that.
Kevin won't like that.
Please don't do that.
Please.
Jordan, you run off.
I'll tell everybody else.
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And we're back.
And guess what chat?
It's just you and me.
Plus, Barrett.
Bear wants to talk a little bit about being on the other side of the IGN review for that there,
Omega Ruby and Alpha Sapphire,
because of course we have a super chat from Cusbano,
who wrote in about this over on the Patreon quip I put up,
patreon.com slash kind of funny.
If you're using the app, you can get my quips that are a better form of social media.
Anon-Anon Pan's put up, got to be IGN's Pokemon Water Review.
Barrett, you were there.
Take away.
Quip and equip.
I actually don't know if I was there.
God damn it, you set me up wrong.
No, but I wanted to circle back to the idea of you talking about, like,
us being on the other side of the, like, the too much water meme and, you know,
IGN and like Pokemon using it now and trying to like own it in a weird way.
I personally think my perspective on it is that it's hard to be on the other side of that
and try to to own it, you know, with kind of in the similar vein of what Jordan was saying
about like how Cali feels about that today.
Sure.
And speaking out with that.
And then also like too much water kind of being used so much for so many years as this weird
dog whistle of minimizing a lot of like,
you know,
critic voices in the industry,
usually typically women as well.
So that's where,
that's the kind of like side
that I just wanted to bring up of like,
I don't know if we can fully say that we're on the other side of that
and in oating it in that kind of way.
But just wanted to bring in that perspective.
No, it's sure.
I mean,
you know,
this is the thing about perspective.
We all got one.
I think not having any,
like for me,
when too much water happened,
I remember being that and they're like,
okay,
why are people flipping out and moving out of my life?
And so when it pops up now,
you talk about a dog whistle to call out.
critics like well who last 19 years of my life if it's somebody throwing layer at me or uncharted
at me or whatever something else like yesterday remember everybody don't listen to greg he didn't like
balge gate three like i understand it's not the same but for me it is the same where every day
someone tries to fucking check my opinion and tell me while i'm wrong so for me to see the good guys
in ig n or whatever use it i'm always like oh or a Pokemon company like oh that's good for them
whatever but of course you're right that i'm not callie i don't know how you feel about it
but I also wonder at what point the things break out and go further than that.
Like even like, you know, one of the ones on here, of course, is Franz 7.9 for Double Dash back on GameCube.
Metacreek of it, 87.
Franz finale here on the old review.
I expected so much more from, I expected so much more than this ho-hum effort.
I had hoped for deeper controls, more than one selectable costume, skins for carts, maybe GBA link-up support, more intriguing level designs, more characters, much more high-quality music.
The list goes on.
I mean, it's still an enjoyable game, but not on the level it could have been.
So think about Double Dash before shelling out your much-needed holiday cash.
If you've got a ton of friends that are into the title, you stand to enjoy the multiplayer,
but even that may get old faster than you like.
Double Dash is still a good one to add to the library of the GCN exclusives,
but with battle not what it used to be versus racing is probably where you'll spend most of your time.
obviously
totally a normal review
when I worked there
that was the first person
I ever gave shit for
because on the outside
loving goddamn double dash
so much in college
but being the exact audience
friend talked about in that review
where it was me and a bunch of my college friends
shoved together that was it
and I guess that's probably my take on it of
or not take but my perspective
on the too much water angle is that
I saw 7.9
become an owned thing to
I think they even sell the shirt
or used to sell this shirt
that had the review score on it
of owning people being haters
and suckers like that
because I was a hater and a sucker back then
and now I'm a hater cool kid
whatever that means.
Like I said,
over on patreon.com slash kind of funny
via quip
the in at Patreon
social media that I'm trying
I use more for stuff like this
and stuff like this
415-343-50343.
We have a bunch in here
and I,
this is one again
that I vaguely remember
I'll just read it, okay?
Brent Bird leads with Alien Isolation for sure.
Only review to ever put me off a game that years later I finally played and loved.
I'm still pissed about that review.
Zachary says, IGN's review of Alien Isolation.
It's come up a few different times there if you are young and maybe don't recall.
Alien isolation, of course, came out and Ryan McCaffrey reviewed it for the one, the only IGN.
Ryan McCaffrey, friend of the show, who I love dearly, and gave it a 5.9, calling it mediocre.
Alien isolation erases the memory of colonial Marines, but it's still not the great alien game we are hoping for.
Of course, if you were to go to Metacritic, right now, alien isolation has a 7, I'm sorry, a 79 on it.
And I remember this being a similar thing of this coming out, yeah, Barnel says, dude, it was an ordeal.
I remember when this popped and people flipped out about it, and it was maybe similar to what we're getting right now with Crimson Desert, not anything else.
They're just people being mad about it.
but I remember starting alien isolation on my own and be like, oh, no.
And then let alone watching Nick's playthrow of it when he got to the guns.
That was the thing.
Alien isolation is someone who did not finish it, just too goddamn long.
It should have been way shorter.
It should have not had that you pick up a gun at the end of it.
It should have just like I'm with McCaffrey from reading his review and then playing what I played of it,
watching Nick when he streamed it recently.
Like, I'm a rider die, I'm a Macfrey guy, period, of course.
But like I accept that we don't like the same kind of games.
But this is one that I read enough, played enough.
watching it off, be like, yeah, no, this ain't for me.
And it's also weird, too, that, like, they, I remember that particular review being the focus
when that was not one of the only scores that low from prominent sites.
It was such a weird one.
And yeah, I think a lot of people, you know, shout out to the vibes of alien isolation.
Shout out to the first half being really solid.
And I think a lot of people forget, that game just keeps going.
Keeps going.
It just keeps going. It just keeps going.
But again, this is what I'm talking about with Jordan and with,
audience of like how lucky we are to be where we are.
Where I'm like, oh, I usually line up with McCaffrey.
So I'm able to read that.
I'd be like, ah, it wouldn't work for me.
But I understand why it would work for other people.
I want to get some super chats in here.
I want to keep going through the Patreon quips, of course.
The Juan one says this game,
he's talking about Crimson Desert.
I'm sorry, Crimson Desert.
Feels like Black Myth and Kingdom Come to,
Kingdom Come Deliverance 2 of this year.
Where the masses love and support the game so much you can't criticize it at all.
Then he has cry babies.
I will be interested to see
there was a great discussion
between Roger and Bless on what this is
how much it's going to sell
I'm with Roger I think it's going to sell
incredibly well
my
interests is once it sells
what is the feedback of the audience
I am one of those people
who's not conspiracy theory at all
but how is it going to run on PlayStation 5's
base pros Xboxes
etc but then also
to the point
of the show earlier.
And even to the point of people talking about
the people who want to be trying to dismiss all critics,
which I know they're not,
they're trying to dismiss the thing they've said,
talking about difficulty or this or that.
And I read it in yesterday's review,
somebody coming at Jason Shrier of like,
I fucking,
I loved Eldon Ring.
So I'd love something.
He's like,
Shryer's like,
this is one of my favorite.
Elder Rings is one of my favorite games all time.
Right.
It's this idea that
Blackmeth Wukong,
which is not a great game,
but listening to Bless talk about it today,
came and come deliver in,
two, which is not a Greg game, but watching stuff, playing it myself.
Mike, like, I think those gameplay hooks are so much deeper than what I got out of Crimson
Desert. Now, I say that again, 20 hours in, as you see people on Travis talking about 110 hours
and also being where I'm with the score, you see Paul Tassie being 120 hours or whatever he said,
being a 9.5. It's going to vary, but I think both of those games have something special that
Crimson Desert doesn't.
Where even though I'm not a black myth Wukong person and I'm not a kingdom to come
deliverance to person, I turn those on and go, man, this ain't for me, but I can see why some,
it's back to Ballsgate 3 for me, right?
I don't like CRP's.
I see why someone would do this forever and I wish I could be them.
Where Crimson Desert, I play and I'm like, this is my genre of game and I would rather
go play Assassin's Creed Shadows.
I'd rather go off and do something there.
I'd rather go play, as I started earlier,
this year restarted the Witcher. I should go back to the Witcher.
Like, I'll be interested to see,
of course there's buyer remorse and you've invested
your money and you want to be part of the conversation.
And again,
50, 60, 70 hours into this game when you are flying
around a me, maybe it's going to be a different experience.
But for me, someone who
walked off on all the different directions
and was finding the enjoyment there, but
not the desire to ever go back to it.
It'll be interesting how it all shakes out.
Now, this is interesting, and I want
to bring this one. This is a super chat that just happened.
Another one I've seen people try to throw at game review.
on Crimson Desert.
Andrew says,
you guys often lament long games.
How much of that has to do with your pressure
to always be reviewing the new games coming out?
The average consumer doesn't buy every game
or get them for free.
Do we lament long games?
If anything, I would say,
I lament not having the time for more long games.
I would say that.
I can't remember,
well, I guess I just did it for alien isolation,
but let's not throw the baby out with the bathwater here.
when I say alien isolation was just too damn long,
I'm not saying I'm mad about the hours.
I'm saying that I don't think the experience carried it that long.
And I think that's the different.
When we're talking about critiquing something,
we are talking about the pacing of it
and how many hours you spent with it
and if those hours were valuable, needed, etc.
I look at the Witcher 3,
an everlasting gobstopper of content
and go, damn, I wish I could.
you see me a Starfield sicko
admittedly talk on the show
with Michael Hyam this week. Yeah, you know, I'm
not trying to brag, I'm
five days and 20 hours into it or whatever
and everyone in the chat goes, rookie numbers,
rookie numbers, I'm 1,000, I'm 2000,
like, Langeley and Neely's 800 something.
It's like, yeah, like, I
wish to a degree that I
could do that. Like, I obviously
love my job. I'm very blessed to be able to play
the latest, the greatest, the next thing.
You know, my inbox is overflowing with review
codes. It's awesome and great.
but there is that part of me that wish is like, damn,
I wish I could just play Starfield
and play every great creation quest that comes up.
But I don't find myself lamenting long games.
And again, maybe it's a word choice
that I'm getting hung up on,
but I don't sit there go,
this game's got to be fucking,
even Crimson Desert.
I wasn't like, oh, this game's got to be this long.
I was like, oh, this game's got to be this uninteresting to play.
And again, that's me talking about it.
You know what I mean?
And back to it,
I had seen people talk about like,
oh, well, Crimson Desert.
And I don't know this person
I feel like I'm coming at them and I'm not
But I want to respond to their comments so much
One of the comments was of course
This is what I expected from games journalists
They
You know they want to play the next thing and do the next thing
Because that's their job
They don't play it this way, the other way
blah blah blah
And it's like
I get that to a degree
But I don't agree with it
Where again a Paul Tassie is doing it
And like how many games have you seen me review
And do the review so far and go
This is so fucking good
I can't wait to go play more.
I'll be there for Polkopia.
I love this so much.
I wish I had more time with it.
I can't wait to do more with it.
It's going to be the game I play forever.
It's going to be my everlasting gobstopper.
I don't think that works as the argument here,
but it raises an interesting question that I look at
and I will be interested to hear Perlibus take after all this is done.
After it all is out with the wash, right?
Of did they need to do reviews for this game?
I argue they did not.
I think that the trailers,
were so impressive.
I think the demos
in the last preview cycle
they just did were so impressive
which by the way
kind of funny turned down
because it was like
hey do you want to come
to L.A. and preview
this game.
I was like what are we getting codes
like the next,
the week after
and you're saved from this
won't carry over.
And I was like,
well, no,
then we'll hold off
and do that.
I think it would have been
an interesting tactic
to do the preview event.
We're not giving out codes.
We want everybody
to experience together
and then have a gazillion
live streams go up
and then, yeah,
to a degree,
if that's the honest thing
we're worried about
I'm pointing at the comments
like it was one of our people who pointed.
If it was this thing that, well, games journalists just don't have time for it or this,
that, the other, let everybody play alongside each other and discover that and do it.
But I don't like that argument because I didn't play it that way.
And that wasn't one of my hangups of it.
I did wander the countryside.
I liked smashing into that boss and getting my head kicked in and be like,
all right, cool.
Let's go get some fucking cubes to level myself up.
Bear, you're up.
And yeah, just like something I kept seeing yesterday is like, oh, the longer people played
it the more they enjoyed it so people who didn't put nearly as much time into it,
like don't see the full breadth of it,
trying to like kind of have a,
build a similar narrative to Dragon's Dogma 2, I remember.
Sure, sure, sure, sure.
You know, like the Dragon Dogma 2 gets like really crazy in the end game and all this stuff,
and it all blows up.
And it's like I would get building that narrative if I didn't also see split between,
split opinions between the similar hour counts as well.
Like, you know, there are plenty of other people who put in just as much time as Paul Tassie
who are also just like, yeah, it's kind of whatever.
And so that was like another aspect that I thought was weird yesterday of people trying
to build up of like, oh, you know, similar with the conversation of lamenting long games
and all of this stuff, I just thought that was a kind of a weird spin people were trying to make yesterday.
we bring in ERG oh Jesus Christ let me try that again all right I'm drinking a little bit of this coffee film pretty good
EJRPG 5495 super chat and says question when you go to review a game do you take what it has presented itself as in promotion into account
like if an RPG is actually just a hack and slash or a shooter is actually a visual novel with just shooting
mini game. An interesting question that I don't think I have a great example of. I mean,
what, the great, and that's not a good example. I may be my takeaway from that would be Metal Gear
Solid too, of course, where they promoted that entire game and I was, I was fucking in college when this
happened. I wasn't working the industry. But hey, guess what? You're going to be solid snake. And then how
quickly were we not Solid Snake? Um, I don't, I, promotional accounts, you take them into, I mean,
you take it into effect in terms of like,
oh, I think I know what this game is,
but there's been plenty of games you jump into you.
I had no idea what this is,
and I love that about it.
Like, I can't think of the last time I was like,
I'm going to jump, it's an open world RPG.
I can't wait.
And I started it and I'm like,
oh my God, it's a schmup.
Like, that's just, I don't think that happens.
The best example I can think of
is more so story and theme presentation.
I talked about unbeatable last year
and how I thought from trailers
in promotion and all this stuff,
The story was going to be one thing
and then it ended up being drastically different.
That's the closest I can really think of an example
of that, not so much like
genre stuff like that.
I like this one from Shiv over on
the one, the only Patreon.com slash kind of funny.
Where, by the way, quips are free.
I should say that. Join patreon.com slash
Kind of Funny for free. Follow our quips there.
Get the weekly schedule delivered to you without Mike,
yak, yak, yak, yak, yack in your face.
Shiv says, the canyon of opinions that happened for
Dragon Age Vail Guard.
for some reason we're talking about Dragon's Dogma
and they just said Veilgard and I
Bricked Vailgard
With reviewers hailing it as the return of BioWare
and YouTubers and Twitter peeps
lambasting the dialogue and calling it the worst game ever
parentheses this is ship
Enjoyed the hell out of it myself
But the dialogue is not up to the bioware standard
That's a great example of divisive
Divisive
Divisive, divisive. I saw people saying my pronunciation
of divisive is divisive
A great example of divisive video game reviews
That was one here that me and Andy
absolutely adored, right?
And then, yeah, it went out into the streets and people beat it to death over and over again.
And I thought, you know, Andy comes back when we talk about this of his playthrough was great,
but he's seen other playthrues, other choices with different characters, different pronunciations,
or different intonations.
And he's like, oh, I can see why people hated this when I didn't have that experience.
For me, what I always find interesting is so many people will come down and be like,
hey, whatever, it's a good, maybe even great game.
but it's not a Dragon Age game.
And that's where I goes,
ah, see, I never played a Dragon Age game.
I didn't like the other Dragon Age games and never got into him.
So for me to get into this action RPG or whatever,
very colorful, I love the style, I love the thing.
I had no hangups on it.
And I think, again, while in the olden days,
that would have been such a detractor to me reviewing it at IGN, right?
Well, Greg's never played a Dragon Age game,
so don't have him do this.
I think that's the power of where we're at now,
where I can come into the review and say,
I never, I probably booted the other two.
I watched my ex-girlfriend play him.
I didn't love them.
I didn't want to get into them.
Here's me coming in as a new fan,
a new person or whatever.
That's a powerful review in a way that it wouldn't have been back in the day
when it was like, no, no,
we need a hardcore dragon age person doing this.
But I like that.
This is an interesting one that I haven't seen.
Of course, you know,
we love Giant Bomb here.
Credence writes in it says,
Giant Bomb Giving Metroid
Prime 4 a 10 out of 10. Now any commentary on any game goes back to quote, so it's not as good as
Metroid Prime 4 then. I didn't realize they were living that life right now. And even if it's jovial,
we fucking hate that. Back to like how you all feel like we're talking about Cali. We're talking about
me. We're talking about whatever. Like that's the kind of shit. We're like, can you just listen to the
fucking point I'm making? But great didn't like Ballard's Gate 3. It's not that they didn't like
ballers game. I just don't like CRPG comp. Drives me crazy. Drives everybody crazy.
What else I got going on here?
Fantasy thinker fans super chat and says,
Remember friends,
a low to,
I'm sorry,
a low or mid-medic
doesn't mean a game is objectively bad or mid.
Find reviewers with taste similar to yours
and weigh those more heavily.
Exactly.
That's what it's all about, right?
That's what we're talking about.
Not to mention,
go watch your favorite streamers,
your favorite whatever,
see what they're saying?
What do they like it?
Did they not like it?
Why didn't they like?
What was it deal with that?
What about this?
You know?
That's the power of where we're at right now.
And again,
I love it,
and I like it a lot.
And I think we have a more,
and I know this is saying something.
A more literate audience.
Not you guys. Kind of funny. Obviously, you guys are fucking awesome.
But I mean, in general, video game press consuming whatever.
Barrett, read your tweet to me.
Enjoy art.
Talk about what works for you and what doesn't with your friends.
Take something away from it.
Don't let numbers be a fixation and control how you consume art.
And then my follow-up here, because this was kind of more of a threat about people being obsessed with, like,
games getting in the aggregates, like, 70s and it's talking about divisiveness.
and all this stuff. I end it with, I know this will go
in one year or not the other for some, so let me put it
into the terms of the American education system
that has brain broken a lot of us.
Seas get degrees, baby.
If these are good enough to get degrees,
they're good enough to check out and see
if you get something from it.
Well said.
This is a fun one from the Patreon one to close on.
Jet says Greg Miller's 2010
IGN review of SingStar Dance
pissed me the hell off.
Let's sing star.
dance IGN review. I don't. I mean, I remember reviewing all the SingStar. Oh, I gave it a 5.5 out of 10.
I said now with 100, my subhead, now with 100% more flailing. Damn. By now, this is my lead.
By now, the SingStar formula should be pretty standard for PlayStation gamers out there.
You buy a Sing Star disc along with some microphones, then you get to belt out tunes karaoke
style in your living room. You can try to fill in pitch and timing bars with your voice to earn points,
but most of the time it's just about rocking the caspaw, Jesus Greg,
and getting your friends to have some fun.
Layered on top of it is a robust online suite that allows you to upload performances,
rate other people's work, and join clubs.
Aside from a minor update here and there, but can we get to what we're talking?
However, SingStar Dance takes the PlayStation move and tosses it into the mix.
Now the 30 songs on the disc also have dance routines to follow along with and rack up points.
As always, the singing is fun, but this edition of PlayStation Move
is just a mess of flailing arms.
Please click on that gameplay.
Things are dancing duet gameplay.
It's me and a green lantern.
Well, yeah, an eye on shirt technically with Jack DeVries.
Me,
dragging Jack away from whatever Nintendo DS game they had him do
to come in here.
I'm sorry, is Jack DeFreeze like 13 years old
while working at Lent?
Jack is a very young looking person.
And yes, back then was incredibly young.
We keep it going while I read my verdict.
If you're just bought, who's mad about this?
Why are we usually love this?
If you're just buying this for the tracks, you're fine.
I like the set list and the SingStar Online features are cool.
Trouble is the game isn't just tracks.
Singstar dances a tacked on PlayStation move option that does nothing to further the fledgling control scheme.
Sure, you'll have fun and laugh as your friends make fools of themselves,
but that's just because they're waving their arms like crazy and acting foolish.
It's not because the system works.
Damn, Greg.
And I loved Singstar, so you knew.
throw that one back in your face.
I don't want that.
I don't want that one, okay?
That's not where I refuse to accept that.
I'm looking at,
this is anyone I want to call out here?
No, we cover the most of them.
Everybody, this has been another episode
of the kind of funny games cast.
Thank you, of course, to VGC.
Dot News is Jordan Midler,
the big man of video game journalism.
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