Kinda Funny Gamescast: Video Game Podcast - The Most Unique Games and Popular Genres We Don't Understand - Kinda Funny Gamescast Ep. 22

Episode Date: June 5, 2015

Obviously, we talk about Witcher 3, a new game called Perception makes us think back on our most unique gaming experiences, racing games and fighting games are super popular, but not for us, Time Cris...is was so awesome, why aren't there more lightgun games? (Released 05.29.15) Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript
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Starting point is 00:00:07 What's up guys, welcome to the first ever episode 22 of the kind of funny games cast. Now, as always, are you okay? Yeah, I just shaved off the handlebar mustache. I feel like there's little pieces in my mouth. A little, some fuzzy fuzzies. Yeah, yeah, and I definitely have one long hair. I hate when that happens. It's just going to annoy you, and you keep licking your lips,
Starting point is 00:00:25 and your lips are going to get really dry, then your lips are going to chapstick. It's the whole thing. You fly into Atlanta tomorrow. We're going to MomokCon. I got to bring chapstick. On airports and airplanes is when my lips get the worst, and I always, for some reason, forget it because I've got to take it out my pocket when I go through security or whatever, because the new.
Starting point is 00:00:37 backscatter machines and shit. What? Backscatter machines. Backscatter. Yeah, that's what they're doing when you do this. Backscatter technology is what it's called. Wow.
Starting point is 00:00:47 I did not know that. I always just keep the chapstick in my backpack at all times. Chapster. So I just have it. What's the between Chapstick and? Actually, no. Blisdx?
Starting point is 00:00:57 Lip balm. That's what I think. It's the same thing, isn't it? It's like Band-Stick is a brand name. Band-aid is a brand name. Band-aid. Yeah, exactly. A piece of bandages.
Starting point is 00:01:07 and then lip balms. I'm Tim Getty's. I'm joined with the coolest dudes in video games, Colin Moriarty, and Greg Miller. Now, I'm really excited about that name because I think it's going to stick. Yeah, it's going to stick. And then the coolest dudes thing.
Starting point is 00:01:18 Oh, sure. Because I've seen about lip balm. No, no, no, lip balm. I don't know if they're going to make it. That one. It's on its way out. But the coolest dudes in video games, you're just going to continue getting cooler.
Starting point is 00:01:28 Oh, wow. I think that's how it's good. I was going to say. That's what they always say. The old people are the coolest ones in the room. But I'm just hoping that one day. continue to shit on mobas and everything else that's popular in the moment. One day I hope that there's some box that just has a box quote,
Starting point is 00:01:41 like some video game, and it just says, cool dudes of video games. We got the other, I can't tell you about it in the air for sure. But we got approached for the first ever, hey, we want to use one of your quotes from kind of funny in a video game ad campaign.
Starting point is 00:01:52 I was like, oh, we made it. Wow. That's fantastic. That's actually a big deal. Yeah. I'm excited about that.
Starting point is 00:01:58 I hope it was something Nick said. Yeah, right. I don't know what this game is. Nick's Carpena. So Nick was supposed to be. here for this episode. As you can see, there's a cup there. That's your cup. That's my cup. For a second.
Starting point is 00:02:09 But it's symbolic. Yeah, it's very symbolic of the amount that you can see for him. Actually, first off, the rigmarole of this whole show. Ladies and gentlemen, if you don't know, this is the Kind of Funny Games cast every week. We talk about video games for about an hour, sometimes a little more than an hour. And then we break it up topic by topic over the week at YouTube.com slash Kind of Funny Games.
Starting point is 00:02:27 Friday, you can get the full episode. You can get the previous Friday early on Patreon.com slash Kind of Funny Games. And it's really cool. You should do that, because this one is worth a dollar. Is it? I only have ever said that for Gamescast. That it's worth a dollar? Because it's never been worth a dollar.
Starting point is 00:02:39 I guess you're right. I won't lie. I thought last week was a fucking stellar episode. We've been on the swing. We're getting in the groove that I'm always talking about. The groove is in the heart. So the topics I chose today were we're geared around having Nick in the conversation, but we can obviously have this conversation without him as we do many, many times.
Starting point is 00:02:56 We've talked about games once or twice without Nick. Yes, exactly. So the first topic right now, we've done this a couple times. I wanted to be a reoccurring topic. Oh. we've done it two or three times already. Okay, you're holding a three fingers I imagine it's three. What are you playing right now?
Starting point is 00:03:10 Oh, the Witcher. And every time we do this, people really like it. Hey, fans, it's me, Greg. And they respond, they let's know what they're playing. I play the Wisher. Okay, so Witcher, you've been playing a lot of Wicher? Yeah. You've been streaming a lot of Witcher.
Starting point is 00:03:18 I've been streaming a lot of Witcher. You've been having sex in the Witcher. Can't just play a game. No, that's not true. You'd be having sex in the future. I've had sex with two lovely ladies. I think I've, in the way the story evolved with one I want to spoil up for you or you. I've pretty much, I believe, sworn my allegiance to one in terms of my love.
Starting point is 00:03:33 I told her I love her and stuff. Exactly. But those are just words. Exactly. But this is the whole thing. How much do you know about the relationships in this game? Anything? I've had one encounter. I live with the fucking Witcher Encyclopedia.
Starting point is 00:03:45 So I'm well briefed on the fact that there's this like love trying. You're talking about Grandma Georgina. Grandma Georgina in there sleeping in the bed playing her witch or all the stuff. I know all about that there's a choice between these two ladies that are your real love interests. I've already seemingly chosen one because I said, that I love her and all stuff, but it wasn't like the game didn't make a big deal about it, but I do really care for this girl more than the other girl. And the other girl I think's
Starting point is 00:04:05 kind of a bitch. But here's the fun thing about living with the encyclopedia. Is that last night I came to bed and I was all yon, putting on my nightcap and stuff. And Christine's like, oh, cool, I just banged the other one. I'm like, oh, cool, that's awesome. Was it a hot sex scene? She's like, let me show you. And she reloaded the save and played through that sex scenes. Imagine if in real life you could replay sex scenes. I do it every night. I would never leave my
Starting point is 00:04:23 house. Yeah, oh, man, that'd be just good. That's the real power of Morpheus. Re-Living Greg Millers Boshed sex life. We're working on the app right now so you two can feel the shame of just like I don't know why it's not working. Have you been playing a lot of the Witcher? Yeah, I've played a lot of The Witcher.
Starting point is 00:04:38 I've played I'd say as much as Greg, but I'm playing in a different way so I've not gone as far as he has because I'm just way more meticulous and OCD about it. So the maps in the game are filled with question marks like sometimes like 150 of them at the time and they're basically just like little things that you can go fine but I'm just doing all of that. Like I am leveled twice as high
Starting point is 00:04:57 As I should be to where I am in the game Um Your quest are level six, right? Yeah like my main quest is like you should be level six when you do this and I'm like No I'm good I'm level 12 right now. No, I'm good And I'm just running around like fighting and doing things. It's a very immersive game.
Starting point is 00:05:10 I mean we're going to Atlanta for five days and we have a lot of downtime while we're there and I'm bringing my PS4 so I can play that and just kind of get through more Because I don't like now is the time like Batman's coming right around E3 and like now is the time where it's time to strike, but it's a really special game. I've said it before when people are mad at me. I like Dying Light more. I think dying light more. It's a better game. It's more fun to play, I think, which is important to me.
Starting point is 00:05:33 Gameplay is important. And they're very similar in the sense that they're both open world quest-based games with lots of just random-ass shit out there. That said, I think the Witcher's world is beautifully realized. I think the lore is pretty interesting. The characters are interesting. You know, I've talked about it before, but the lighting effects are like astounding in the Witcher.
Starting point is 00:05:50 I don't know how they did it. Some people were giving me shit when I said, this game was prettier or not as pretty as the last of us. And they're like, yeah, some people are, I'm like, this game is not nearly as good looking as the last of us, of course. But it's an open world game. They have to make, you know, some decisions to make the game run better by getting rid of some of these beautiful textures and all these kinds of things.
Starting point is 00:06:12 But I think there's something about the world that's very realistic and very lived in that makes me want to keep going back to it. The way the weather interacts with the world, the trees swaying in the wind, the lived in nature of the towns, the villages, the kind of the dirty nature of like the way people look and the ragged nature. I don't know. There's just something cool about the world in this game. You make changes that influence the world, which are cool. In both on purpose and not on purpose, where I've done side quests, where then it'll pop back up
Starting point is 00:06:39 that I should check in on those people. And I go back and, oh, this is evolved. Something's changed here. I talk to you. There's been side quests I complete and I don't get, oh, go check in on them, but I ride past that house and things have changed. And I hop out and I'm like, oh, you took my advice and did that. That's really cool. And they're not beating me over the head with it. And the opposite thing is I've done what you're doing where I spend an afternoon running around and exploring, right, and doing all these different things, ran into this weird ass talking tree or whatever, right? I'm like, well, you have to
Starting point is 00:07:02 fucking die. Kill it. And then I, you know, later on in the story, I get, and you're like, you have to make a choice between this and that. I'm like, oh, maybe I shouldn't have killed that tree. You know what I mean? Like, crap. There's, there's something special to about the organic nature of the way quest pop up and stuff like that. You find just letters or notes or books like stone away somewhere and it just opens a quest. I ran into a guy in a road. It was, it was in the
Starting point is 00:07:23 raining at night and I was just I just rode by him and a quest thing popped up I didn't even talk to him and then I just rode past him and I failed the quest. Like because I didn't talk to him like right at that point. I'm like that sucks but I mean that's just the nature of the game I'm playing because I only failed three quests so far and I've probably completed scores of them yeah at this point but yeah I've been playing a lot of Witcher 3 and I still need to get back to the old blood too because um there's something fundamentally awesome about machine games in the way they do their their shooters yeah it's the Wolfenstein in DLC. It's just nice to go back and play more
Starting point is 00:07:53 of that game. I platinumed Wolfenstein, the new order, and I want to do the same with the old blood, and there's a lot in the game. The coolest thing about the game is, and this is spoiler, so I'm going to give you a second in case you care about the story. The game is a prequel to the new order, but a sequel in some ways to the original Wolfenside
Starting point is 00:08:11 3D that came out in 91, 92. And during, you know, BJ Blascovitz is the main character, and he finds in each mission, if you search hard enough, a sleeping bag or a little nook where he sleeps, like where he can rest. And he, every time you sleep, he has nightmares of the first time he was in Castle
Starting point is 00:08:27 Wolfenstein, and the nightmares are the original game. And you play the original game. With the blocky graphics. Yeah, like, so, yeah, that's cool. So, like, he's, like, having a nightmare of a stage that, or a place he was in the original house of Wolfenstein, and it goes back there, and it's the original game. And you play it. That's fucking awesome.
Starting point is 00:08:42 And then he wakes up or whatever, and I'm like, this is so, I've said it before, like, one of the most clever throwbacks to a previous game in a series that I have ever, ever, ever seen. And I think that that's fucking dynamite. Like they're just very thoughtful. A lot of people aren't making single-player shooters like this anymore. And they're doing it really well. So I want to support them and I want to play the rest of this game,
Starting point is 00:09:00 do some of the challenge missions and stuff like that. And then, you know, sit eagerly to see what they're going to do next, which I assume is more Wolfenstein. Yeah. So Nick's been playing a lot of the Metal Gear Ground Zeros. Yeah. He's terrible. But he keeps talking about it.
Starting point is 00:09:13 And it's like I like seeing him getting into that. Another thing he was just saying, he told us today that he beat Shovel Night. Right. So that's really exciting because now that I have. have my PlayStation Vita, similar to my girlfriend. The Vita is similar to your girlfriend. Yeah, it deserves the hand motion. Okay.
Starting point is 00:09:30 I like that. I respect that. I've been playing Shovel Night. My God. How the hell did I not play this game earlier? I am just completely infatuated with it and in love with it. There's just so much else in that vast 3DS library. I mean, including Shovel Night, though.
Starting point is 00:09:45 I know that's what I'm saying. You couldn't get to it because there's so many other great games in the way. Oh, you're right. Like bejew. No, but Shovel Night. Sudoku. I always knew it was one of those games. that as soon as I first saw the first trailer,
Starting point is 00:09:56 I was like, there's something about this game. I was little trepidations about it, though. I was like, I don't know if I'm actually going to play it. It's just I'm happy it's happening, but whatever. Then once you got your hands on it at IGN, when you reviewed it and stuff, I was like, damn, like, that really does look like a cool game that I'd want to play. But then I was like, I don't want to, I was going to get on Wii U.
Starting point is 00:10:15 And I was like, I feel like that's right. It'd play right. 3DS. I was like, I know I'm not going to like it. It was most at home on Wii, I think, yeah. But it's just, yeah, it's just like, you know, system-wise, I was like, okay, the Wii use probably it, but I was like, I'm not going to dedicate my time
Starting point is 00:10:27 to that, just, I'm not going to and I'm going to wait. And I was like, that, if I ever get a Vita, I'm going to want that. Then eventually was announced for it, now I have my Vita, and I'm just like, all right, cool, this will be the game. And man, worth the weight. Yeah. It's one of those things are, I'm happy I waited. I'm happy I'm playing it now. And it is such a good, especially on my beautiful
Starting point is 00:10:44 OLED screen, the colors and stuff, man, they just pop. And it's just like, it's great. It's like really, really great. And I told myself, that I was like, all right, we're going, we're flying to Atlanta. That's going to be the game that I play. And I was like, I want to get into it just to see if I like it, because I want to make sure I'm making the right call. I don't want to dedicate a freaking
Starting point is 00:11:02 six hour flight to something I'm not not into. So I was like, I'll play like a little bit of the opening level. Yeah, right. I got like three, four levels in and it's just like, I couldn't stop. I just kept doing it. I keep thinking about it. I keep thinking about all, like, I love how many, like, references
Starting point is 00:11:18 and just homages there are to just old school games and all this stuff. And it's like, Even certain things I don't really like, like the Pogo Stick thing, I don't like the controls of it, like having to jump and hit down. Not really how I imagine platformers to play and stuff. This game is making me like change my mind on that. Like it works. Like everything about this game feels like it was designed correctly and with a purpose. And you do see a lot of the thought that a lot of these classics games put into each room and like how it teaches you something or like introduces a mechanic.
Starting point is 00:11:52 and then the next room will have you use it, and then the next room really makes you kind of like think about it in a different way. And it's like, it's fucking awesome. And I'm really enjoying it, and I'm excited to see where things are going because a lot of the trailers and a lot of the videos I've seen previously,
Starting point is 00:12:05 like I didn't realize there was so much variety and the level types and stuff. Like right now I'm playing a stage where it's like a chemist thing. There's a lot of like chemistry, shit going on. It's like, I don't know how to explain it. How would you describe that? Yeah, it's like a lab.
Starting point is 00:12:19 It's the third level in the game, the third, like, boss level. I don't know. It's like a scary lab. Yeah, it's like an alchemist's lab or something. Like, yeah, it's, it's, it's, it's, that's a, that's, that's, that's, uh, what night is that. I can't think of it. It's not Spectre night.
Starting point is 00:12:32 Um, plague night. And, uh, yeah, that's a, the beauty of, and I was saying this because I feel like a lot of people thought when I, you know, I, I, I had revealed this game at IGN, um, you know, we had an exclusive on it or whatever. And then I was like really into it. And then I feel like people played it at packs and stuff, but like they, I feel like people just weren't listening. to me. Because I think a lot of people think, like, well, Colin
Starting point is 00:12:54 has, like, significant sensibilities towards these these signs of games, and you have to kind of temper his opinions on them based on your excitement about old 8-bit side-scrolling games like that, because I fucking love Ninja God, and I love Castlevania, and all these games. And people just weren't fucking listening. You know what I mean? And I was like, this game is
Starting point is 00:13:10 awesome. And slowly but surely, when it came out to WiiU and 3DS, I think was right at home on Wii. I think it was great on Wii. And it was on PC. It started to resonate with people. When now it's on PlayStation, I get, I get text. I just saw the Yako guys a couple weeks ago and they were like, you know, thanks for your support
Starting point is 00:13:25 because like we're getting, you know, they're getting tweets left and right for people to be like, Colin recommended this game and I'm like, yo, you're not, this is a masterclass in gameplay. This game is astonishingly good. And what I kept saying about it was it borrows elements from great games and great elements from great games.
Starting point is 00:13:43 There's a lot of Zelda 2 in this game. There's a lot of Ninja Guide and Castlevania in the game. Like, the world map is Mario 3. The town structure is Zelda 2. The Pogo Stick thing is duct tails in Zelda 2. The sub weapon thing is Ninja Guidon in Castlevania. The boss designs are Mega Man. Like everything about it is
Starting point is 00:13:59 fucking awesome. It's the best part to the games too without the bad parts. It's the good parts of Zelda 2, not the parts you didn't like. You know what I mean? And that's why I'm like, holy shit. It's like, it's so fresh. Things just keep happening. All of a sudden, I got some item and it's like, oh, go to the town. It's like, there's the Zelda 2 town.
Starting point is 00:14:14 This is awesome. And then it's like, oh, bring this to the fish in the swamp or whatever. And I'm like, what the hell? And you go. And it's like a level. Yeah, it's like, what the fuck's happening right now? He's a dope guy. But it's cool, because I thought it was just going to be a platformer.
Starting point is 00:14:26 Like, I thought it was totally just going to be a Mario-style level-by-level thing. It's like not, man. There's, like, so much more there. There's a mild non-a-linearity to it, so, like, certain you can play two or three stages at a time, just like Mario 3. Yeah, it's funny because, like, I've really mastered that game. And watching people, other people play it, it's fun to watch people play it and the kind of experience. I've beaten that game 20 plus times, maybe. So it's, I beat the game organically in like an hour and 20 minutes to get that, you know, to get my trophy.
Starting point is 00:14:55 Like there's a way to cheat to beat the game quickly by like resetting your game and stuff like that. But I actually just did an organic play-through of it and beat it in like an hour and 20 minutes. And I'm like, when I first picked the game up, it would take it would take me hours and hours to get through the game. Because there's some, I don't think it's, the thing that I'm little disappointed in it is it's not that hard. And that's, like, some people think it's like the hardest thing in the world. Like, this game is not that hard. It's challenging. It's not hard.
Starting point is 00:15:16 And I think that's the, what I like so much about it is it's like, I feel like, and, And you'll probably disagree with me about this. But going back and playing the Mega Man games, having not played them before, to me, they're just like, they're just difficult. Like, it's, I don't want to have to wrap my head around having to use slowdown and stuff to my advantage as part of the actual gameplay. And I feel like this game doesn't do that. This game, the hardest parts, or so far at least, have been the boss fights. And it's like, they're challenging, but it's like, yeah, you're going to die a couple times. But then you learn the patterns and stuff.
Starting point is 00:15:46 And it's like, it definitely brings me back. Like, not only does it look like those old games, but. It reminds me of being a little kid, facing off against easy bosses, but not understanding how to beat it. And then eventually clicking and being like, okay, I need to jump now. I can't do this. And it's like, it's really fun. That's a style of gameplay that isn't around anymore. And that's why it's hard.
Starting point is 00:16:03 And you both can throw back and harken back to the fact you've played those games before, whereas somebody who's coming up right now who didn't. Their first game was, their first system was a PlayStation 1, a PlayStation 2. That's a foreign language to them. And that's where them, when people are like, this is so hard, it's that they don't know how to speak that language. That's a really good point. And I think to me, something that I'm really latching on to here is they put so much thought into that. And they put thought into, there's going to be people that don't necessarily have the ability to do this or the drive, to want to do this, to take enjoyment from this. To them, it's not going to be fun.
Starting point is 00:16:33 And that's why I think the checkpoint system, I've never seen the system like this in any other game. And it's fucking brilliant where there's these little crystal ball things. And there's like five per level. And if you break one open, then you get a gem and you get a bunch of money. If you don't break it over, you just walk past it, it's a checkpoint. So it's kind of up to you whether you want to get the reward or keep going. And if you're like, okay, this is the first one, I'll break it, get the money. But the second one, I know there's a challenge coming up.
Starting point is 00:17:01 So I'll not do it. But then I'll break the third one. It's like, it becomes this meta game of itself where you're thinking about like, do I want the reward now or do I want to just trust my luck or whatever? And it's like, it's really cool to me because I didn't get it for a second. And I was like, there was a level where I just want to hit everything and get all the fucking gems and shit. So it's like when I broke it and saw the gem, I was like, cool, I guess I'm just going to keep doing this, not realizing those are checkpoints. Because they don't really explain it. No, they show it to you.
Starting point is 00:17:26 They graphically show it to you like when you die. Like, and you see the X's over the checkpoints. That's what you realize with them. I kept fucking dying at like the end of a level. I'm like, God damn, I'm playing this level over and over. And that was the point where I'm like, this reminds me of the old school games I didn't like because I don't want to have to do all the challenges I already did. Like I know I can do this. Let me just do the part I can't do.
Starting point is 00:17:44 And I just kept seeing the X's. I'm like, how come the last level I was doing those checkpoints? What the fuck am I doing wrong? So then I tried again and I realized, oh shit, if I run past it, it lights up. I'm like, that's good fucking game design. Well done. Well done. Yeah, it was the, when I played new game plus,
Starting point is 00:18:00 it was when the game really got much more difficult because the game, you can play a game like this with your own rules. It's like playing Mega Man and not using any special weapons. Like you can make the game harder and people do that. It's called Arm Cannon Dueling. But, like, there's, always health before each boss.
Starting point is 00:18:17 There's always, like, there's just, and there's ways to spike the game to make it much easier. You can just save money and buy your health and have like, like, you know, stacked health bar and so like that. Because you can go back to levels, right? Yeah, you can go back to the whole time. So if you know, break every checkpoint, beat it, break every, you know. Yeah, exactly.
Starting point is 00:18:30 And so there's ways to just farm money and stuff like that. And that's what I think makes the game easier. And that's why I was a little disappointed. That was like my one disappointing thing with it when I first played it and I beat it. I was like, this game is a lot of fun, but like, this isn't hard. And it is, it is a relative thing, like, based on what you're experiencing. but I expected something that was a little more hardcore. I think that New Game Plus for those people with those kind of sensibilities is more of that.
Starting point is 00:18:49 There's one checkpoint per stage, and there's no health anywhere. Like, anytime there's a health, like in the regular game, there's a bomb there when you play in a New Game Plus. So you can ever hear this stuff. And I reminded me more, you know, I just did a playthrough, a long play through, a let's play of Castlevania 3, which depending on when we post it may or may not be up by the time you see this. And I played the game for, I don't know, like 45 minutes or whatever. And it was reminding me of like, you were talking about going through a stage and then dying and having to go back. Part of the reason that that was so alluring to me as a kid was,
Starting point is 00:19:16 it wasn't about just getting through the stage. It was about getting through the stage with enough help to beat the boss. Like if you stumbled with no lives to a boss late in Castlevania 3 with one health bar left, you're fucked. It's over. You might as well just kill yourself and go back to the beginning. It was about that feeling of getting to the boss and being like, I can actually do this. Yeah. And then you die.
Starting point is 00:19:33 And then you do it again. And you're like, all right, I really can do this now. I like that kind of challenge. There's also, in addition, the challenge, there's something we said about if you're going to have to replay a level over and over and over. that level needs to be fun. That means each section, I keep saying room, but each screen needs to have fresh ideas
Starting point is 00:19:48 and something that's going to keep you engaged. And when you have to replay it over and over, it really forces you to kind of look for the secrets and think about different ways to go about it. And it's like, it makes you think about the game instead of just rushing through it. Like,
Starting point is 00:20:00 I feel like a lot of the modern Mario 2D games, it is just kind of like, I know how to play Mario, so I'm just going to run jump, a jump, jump, jump, and I beat the game. And it's like, that's why you don't remember it.
Starting point is 00:20:09 But it's like, so if you would ask me, what's your favorite level in any of the new Super Mario Bros. games, I'd have no answer for you. Like, I have no fucking idea. If you asked me Mario 1, Mario 2, Mario 3, Mario World, any of those,
Starting point is 00:20:20 I'll be like, oh, oh, oh, you know, I have a bunch of answers. Because back then, they were designed more around this idea of learning the secrets and, like, finding all this stuff. And Shovel Nights's doing that for me, for sure, where it's like I'm getting intimately familiar with the levels, and it's awesome.
Starting point is 00:20:35 The exciting thing about what Yacht Club did with Shovel Night is this is their first, game. And they have experienced. A lot of those guys come from way forward. Way forward, of course, is a very well-respected studio with retro gamers like me because they make great retro games. But this is their first game.
Starting point is 00:20:53 This is their Mega Man 1. And they are inevitably going to make another shovel night game, right? And that's going to be their shovel night too, their Mega Man 2. Yeah. And it's going to be, like, to me, the original Mega Man's a great game. It's also, by far the worst of all the classic Mega Man games. By far. Like, not even
Starting point is 00:21:09 close. The worst one. And I'm excited for them to go back to this and be like this is now we have time, now we have money and means, we don't have to rush, there's no rush, we have our engine, we have all these kinds of things, and this is the game we really want to make. And shovel night too, whenever that comes out, if it comes out, oh my God, that's
Starting point is 00:21:25 going to be the fucking game right there. And one of the things I was, I was I talked to those guys a lot, and I was just like, you know, one of the cool things I hope they do is a robot master style creation contest because for Mega Man 2, 3, 4, 5, 6, 7, 89, or I guess
Starting point is 00:21:41 through 8, 9, and 10, they didn't do this. All of those robots were designed by players. None of them were designed by Nafune in this team. Any of them. They just re-drew them to make them look like his style. Those are all created by people. That's awesome. So at the end of a Mega Man game, it'll have like each boss in the name, and it's a Japanese name typically, except for
Starting point is 00:21:57 two of them were made by Westerners in Mega Man 6. And I always thought I was like, oh, it's a designer, whatever. No, it's a fucking kid, an 18-year-old, a 16-year-old kid, a 20-year-old guy in Japan who made that. And I was like, you should do that for Shellul Night, too. You know? And I think that, you know, maybe they'll consider doing that. at the club games, let them know. I think that would be so cool.
Starting point is 00:22:13 It's like let people design the eight new knights. Yeah. Just like they design Quick Man and Heat Man and all those characters. That's fucking awesome. Dude, the knights are so awesome though. Like, they're really cool and impressive.
Starting point is 00:22:25 The animation on them. Like, holy shit. Specter Knight, spin around the fucking scyth and shit. I'm like, damn. Like, it's those moments that I'm like, this is not an eight-bit game. You know what I mean?
Starting point is 00:22:34 Like, this eight-bit games didn't have animation like that. And that's why where I think Shovel Knight succeeds the most is it has the feel of the old games and it has all the good parts, but it is a modern game, completely. And that's awesome.
Starting point is 00:22:46 It's modernity, I think, is most seen in its lack of difficulty. And that was one of the, and that was, but yeah, there are tips and tricks. Like, apparently the game's audio, for instance, would work on an NES. Like, so there are certain things,
Starting point is 00:22:57 like the game wouldn't run on an NES, but the audio, for instance, was programmed through the same chip set that NES games were made. So, like, there's a lot of orthodoxy with the way they made the game, which I think is pretty cool. And I think that they have,
Starting point is 00:23:10 just an insane amount of talent. I know them and I'm proud of them and what they've accomplished with this game. They speak to people like me and like you. And I think that they were astounded by their success and they're just going to keep having success. Shovel Night is fucking awesome. It was the best game of last year.
Starting point is 00:23:27 That's why everyone always bust my balls. Like you hate Wii U. Like a Wii game was my game of the year last year. So like, you know, I loved Shovel Night. And I think it's right at home on Vita and PS4. I recommend people play it. It's on Xbox One as well. And we'll see,
Starting point is 00:23:39 that's all I'm saying is, that that's what's exciting about this game is actually what they're going to be able to do next. And I hope that they're, I hope that they don't do something else. I hope that they continue with Shubble Night in that universe. And yeah, I love King Knight and my favorite's Tinker Night, who I don't think you've fought yet.
Starting point is 00:23:53 Tinker Night is awesome. He's a little, little, little, little tiny night. And there's actually a great scene at the end that I can't wait for you to see two, like with all of them. Oh, I'm excited. And I won't spoil it for you,
Starting point is 00:24:04 but it should be a poster. Like, you'll know exactly what I'm talking about when you see it. You'll probably see it on the point. I'm fucking excited to me. Yeah. This is great. All right, guys.
Starting point is 00:24:13 Second topic for today. You actually brought this up to me. So you might be able to explain a little bit better. The idea is unique games. Go for it. Yeah, so we were to, like, today there was a game. You're going to have to help me what it's called perception. No, it's something like that, right?
Starting point is 00:24:30 Or is it? I backed it. Let me check my tweets. There's a game that was made by X. Bioshawk developers. Obviously, you know, Irrational is No More, and those guys got laid off. Irrational is Boston-based.
Starting point is 00:24:40 So a lot of these guys stayed in Boston and created a new Subsection, sorry, by Deep End Games. Deep End Games is the new studio. And the game is called Perception. And it's a game that seems to be inspired a great deal by Gone Home, which is a game we very much love, which is a more explorative narrative-based game. But in this game, you play as a blind woman.
Starting point is 00:25:00 And what's interesting is that you have no tools at your disposal except for some sort of echolocating kind of thing and like a smartphone and stuff like that, but you can't really see. and we were seeing the trailer the game looks beautiful. I'm not quite entirely sure like what the perspective
Starting point is 00:25:14 of your character is going to be if she's like truly blind in other words if the screen would be black or whatever. That's the perception. Yeah, yeah. Or that's the,
Starting point is 00:25:21 that's how it is. I mean, if you've seen Daredevil Netflix when they go into his field of view, that's what it looks like. And that's what they're talking about is like by using your phone or, you know,
Starting point is 00:25:29 throwing things in the room, you get to see, you know, the sound waves echo off stuff come back to you, you see what it is basically, right? But then you're being, there's this monster around the house too
Starting point is 00:25:37 that you're trying to avoid So the question becomes, do I throw this vase down the end of the hall to see the entire hall, or will that alert the person or the monster to where I am and stuff like that? And you have to hide and good lord. Yeah, it's awesome. Yeah. And so it brought up a, like, it's a brilliant idea. It's a game that it's a type of game that I've never heard of before. I've never heard of a game like this. Yeah. You know, and it reminds me of other really unique, like sound shapes, for instance, which is a really fucking, speaking of Vita games, like a really, really, really unique game where you're platforming, but you're making music as you guys. go and the things you, the decisions you make and the things you collect, like, make the music more robust or less robust. Like, for all the games we like, we were talking about Wolfenstein and how great of a shooter that is shovel night, which is a very derivative, it's a fun game, it's very derivative game. Which are open world
Starting point is 00:26:20 archagee. Yeah, exactly. Like, these games are unique and they resonate with me more. It's the same thing with Gone Home, like, people shit. Some people give Gone Home shit, I don't think they know what they're talking about. Like, I think gone home was extraordinary. And it's simplicity, you know, but also in its, it's resonance, it's
Starting point is 00:26:36 emotional resonance. Another ex-biose guys. So, yeah, I mean, yeah, it seems like a lot of people have learned a great deal from Ken Levine. Yeah, who's, go figure. Yeah, just, you just kind of hear, I mean, a lot of, I mean, you know, I've talked to Walt Williams, a lot in the past Walt Williams wrote Speck Office the Line, there's a prolific games writer, and he talked about how much, like, he told me something along the lines of, you know, you come onto a game and you learn something about it, but you also have to help it.
Starting point is 00:27:06 And when he was on Pioshock, he's like, this game didn't need me at all. All I did was, like, learn from the master. That's fucking awesome. Yeah. And then he went, rent and wrote Speckx. And Powerhocks, of course, one of the great games of all time.
Starting point is 00:27:16 So, yeah, I just wanted to bring up some unique games, like games that you've never, you know, that are different. You can never make another sound shapes. You can make a sequel to it, but there could never be another sound shapes like it. And there can be games inspired by sound shapes and stuff.
Starting point is 00:27:26 That's what you're talking about. That's what's what's what I was talking about. What I was talking about is the fact that I think it's the best time to be a video game connoisseur or a player or whatever you want to call. You know what I mean? In the way that, And I've used this analogy before, the silly putty thing, right? When games start, they're very simple.
Starting point is 00:27:41 We know what that is, and then people start stretching it out in all these different directions. And now there's a game for every mood and everything you're in, right? And that's what's awesome is that every day now, a new Kickstarter pops up for something. In the same vein of that, right, is that apartment game, a separated place that we did a let's play for, right? Like, I immediately went and gave them $80 on Kickstarter. I'm like, I love your idea here of this. Again, it's a narrative-driven game. You know, it starts that I'm...
Starting point is 00:28:03 The first story we played was you're in an apartment dealing with, you know, your girlfriend who left you and you're an artist, so you find the clues around there and then draw your story. But then you leave the building and go next door, and this woman's a writer, and she's writing while you're writing her, not only writing her messages in the book, you're responding to your husband, and then texting your lover, it seems like. And it's like all these amazing, like, holy shit. And for me right now, when I think of unique games, that's what I think of. I think of these games that have the power to put me in someone else's shoes in a way.
Starting point is 00:28:30 I would have never been able to. And like, don't even, books do that. Documentaries, news stories even, you know what I mean? but to sit there and be controlling what's happening and understanding. I go back to coming out simulator too. That was a game I played that it was like super simple flash-based web thing. You jump onto a student project or whatever, right? And the guy opens it with like, this is my story of how it went.
Starting point is 00:28:53 Obviously, there's choices here. So it's not like you're getting variables that didn't happen in mind, but this is all very true to what happens. You go through and you play it and it's just like the weight of being gay and not being able to tell your parents trying to tell. tell your parents and them are immediately rejecting it and going back and forth with your boyfriend. It's like, holy shit, you know what I mean?
Starting point is 00:29:12 These are experiences I wouldn't have gotten. And again, in a very similar vein, gone home, but in a completely different way. And the fact that coming out simulator was me choosing options off of a screen. It kind of looks like a cell phone the entire time. Whereas gone home was I'm this woman's sister, right? And I've come home and what the fuck's going on? And that game, for me, will always be special just in the way of
Starting point is 00:29:32 I went into it and somehow was able to keep my knowledge. of it to nothing. You know what I mean? Got in there, played it, and thought I was playing a horror game. And then I kept going, oh, okay,
Starting point is 00:29:42 what's that way? And then you're like, oh, this is a cool story, whatever. Sam Malani's fine, but I need to worry about it. And then slowly, it catches up of like,
Starting point is 00:29:49 is this the game? It's them? This is their, holy shit. And then at the end, the tears back for a completely different reason. You know what I mean?
Starting point is 00:29:56 It was like, I finished that game and I always say, I took off my headset, and I went into the bedroom and I hug Christine, right? because it was just,
Starting point is 00:30:02 again, and so bittersweet, it was so amazing. And that's one of those experiences that changed me. Well, I think that's something that makes games so unique is when you don't know about it. And it's a new experience that you can't even imagine. Because once you kind of have an idea of what it is, it changes it.
Starting point is 00:30:15 And I feel like when you say, what's the most unique game? Like a couple's popping in my head. Journey's one of them. But I feel like Journey, I didn't have that connection with in the same way because I knew about it. People were like, oh, you should play this. This is a thing.
Starting point is 00:30:29 So my answer would be Flower before Journey. Yeah. Flower, it was more similar to gone home for me where it's like, I weirdly like that game. Like, I really enjoy it. And I remember first hearing about it. And I was like, that's really fucking weird. Like, why would anyone like that? Yeah.
Starting point is 00:30:43 Why would I want to play it? And then I watched a trailer of it. I was like, there's something about this, like, the way that, like, the, the, it has a custom score they made just for it. And, like, the music kind of changes depending on what you're doing. And I'm like, man, there's a lot of, this looks like a tech demo. But it looks like a cool, engaging tech demo. I want to try it. So I just bought it, downloaded it.
Starting point is 00:31:03 And then as I was playing it in the first level, you're just kind of flying around. Like, you're learning the mechanics. Because when you first look at it, it doesn't look like a game. Yeah, you're like, what is interactive screensaver? Yeah, exactly. And that's kind of what sold it to me was the idea of it being an interactive screensaver. I'm like, that's fucking cool. I used to love screenser.
Starting point is 00:31:19 You know, I like that idea. And then, but playing it, like, you start going through and then you start getting in the flow of it. And, like, that's something about video games that I think is unique to gaming is when you're in the zone. Right. You know? Right. Like when you're playing guitar hero and you're not even fucking looking anymore. You're just kind of like, holy shit, this is just hacking.
Starting point is 00:31:35 I'm doing it. Yeah. And Flower had a lot of those moments for me where you kind of get in the zone and it's a motion control game. Unfortunately, yeah. Yeah. Not on your PlayStation Vita anymore. Huh? It's not motion control on your PlayStation Vita anymore.
Starting point is 00:31:49 Is it, you can control it with analog sticks on the Vita? Yeah. Holy shit. I always wanted it. Right? I don't know about that. But there was something about it, though, that it didn't feel wrong to me playing on the PS3. Like, I would have rather used the analog sticks for sure.
Starting point is 00:32:00 But as I was doing it, I was like, okay, man, this is like, this is going. And this is cool. And I got into it. And when you start going through the valleys and stuff and you start going really fast, I remember really kind of getting into it and mastering the subtle movements of the controller. And then you get to the second level. And it's like a little darker. It's not as colorful and pretty.
Starting point is 00:32:21 Then you get to the third level, it's really dark. Then you get to the fourth level. And it's like, oh, shit, things are really fucked up. Yeah. As you go through that game, I remember constantly being like, why am I still? playing this. Like, there's no reason for me you're still playing this besides everything I just
Starting point is 00:32:34 said, besides the fact of this is a weird experience. The gameplay's not that fun. There's not that much going on. But it's so subtle that it's like, that is what made it unique to me. And by the end of it, I'm like, holy crap, that was a fucking awesome game. Right, yeah, yeah, yeah. That is the unique experience.
Starting point is 00:32:50 Flower is a great game. Journey to me was a game where people kept telling me to play. I had a different experience from you because I knew what it was and people kept telling me to play and I'll get to it. When we nominated for Game of the Year at I G.N. I was like, okay. I'm going to play it one day, and it was so incredible that I
Starting point is 00:33:06 refused to ever play it again. I was like, I'm never playing this game again. That's like my time and place of that game. Made me cry at the end. I have no idea why. And that was, and the unfinished swan, was a very similar game where that's a game, I think, more along the lines of, like, it will be ruined for you if you actually know what it is and, like, what happens in the game. We know the black and white kind of ball-throwing mechanic, but the game changes radically. So, you know, there are unique games like that.
Starting point is 00:33:28 I was just going to say, until dawn, which other game that I brought up when we were discussing topics because until dawn is another totally fucking unique game. And whether or not, until Dawn is the PlayStation 4 exclusive comes out August 25th, it's a teen horror movie. And like, but you play it. And you make choices in it. Yeah.
Starting point is 00:33:43 Was that the one with a... Yeah. And it looks awesome. Like, I played it extensively and we... I'm excited about that. It's another game where it's like, this is, this is new. This is unique. Now, new and unique doesn't always mean it's going to be good, but I personally feel like if you've not played something like this, like a game,
Starting point is 00:34:00 like game X, it's more likely than not that it's going to be more resonant with you than if you've played a million games like it. So, like, when there's a game, I like what I like. I like comfortable games. I like shooters and I like role playing games and all these kinds of things. But every once in a while, there's room and necessity for playing a game like journey, like, you know, to finish salon games that you might not ever go back to, but, you know, are this like this, like this game, perception, like, it's awesome, you know, this is so, this is so fantastic. I agree that we live in a really fantastic time right now to play games. There are motion controls and flour, sorry, on Vita.
Starting point is 00:34:31 Oh, there are? Can you play it with the sticks? It doesn't look like it. Oh. I was going to say, they seem to be very... They could have, first of all, Sony published that game. They could have passed it for free. And at any time they wanted, and they clearly didn't because they didn't want to.
Starting point is 00:34:46 So it's, you know, they could have and they should have. But they didn't because I think that that was the experience. Yeah, it was an experience game. And I think that goes a long way. And it's like, I don't know if I would have stuck with it if it was analog sticks. And like, that's weird for me to say, because it's like, even though that was something I didn't enjoy. about it. It's like it was part of it. Right. And it's, again, I don't know why
Starting point is 00:35:03 I played that game until the end. But then it's like, I was. And there was something keeping me doing it. So, I feel like journey in a lot of ways is the natural progression of flour where it makes a lot more sense. You see it from flow to flower to journey, like their entire lineage. See, Flo never clicked with me. No, me neither. But it was one of those games of
Starting point is 00:35:21 this is different and weird. And I seems cool. And you play it. And I was like, I played 15, 20, 30 minutes of it. I don't need it anymore. Yeah. I mean, yeah. That is a very one, it's like a flash game. Yeah, and it was a flash game. Yeah. Cloud was a flat. That was their first game and that was a flash game too.
Starting point is 00:35:34 But the, and now we don't know what the hell they're going to do next. But we had Genova Chen on a GDC. Yeah. Pretty interesting. Very interesting. It doesn't sound like it's crushing his soul at all. I'll try to know. No, definitely not. Definitely not.
Starting point is 00:35:45 Yeah, I think that, you know, I like the games that are derivative. I like games that are, you know, some of the same things that we, it's like putting on, like, you know, your comfortable sweatpants or something. Like, it just feels right. And you have to do it everyone's wrong. But sometimes you have to play and try to, these different kinds of games. And, you know, so this game perception is really exciting.
Starting point is 00:36:04 There's other games that are coming up. I'm excited about Mighty Number 9 because it sounds like, oh, it's not quite as much like Mega Man as I think people think it is, but it's still Mega Man. And I'm excited about that. But for every game like that, I'm excited about, you know, something else that's totally, you know, whacked out and different.
Starting point is 00:36:21 And we even, we can talk about games like IDARB or or... Three-fourths home. Yeah, Rocket League. Like, games that are just, like, fucking bizarre that are fun, you know? Yeah. That's what's so exciting right now is that it feels like, you know, we had the glut when PlayStation 1 was happening of like anything can happen. It's so easy to make games for this system, right, because the CD-ROMs. And then that went away. And now that the Indies and digital distribution are here, that's, we're back to it. It's like, we're back to it. It's like, go do whatever. You have a team. I mean, it's like really creative. Like, there was a ton of just really unique games then, too. You just saying this, though, it reminded me, this is like, that's not the most unique game by any stretch of imagination, but it has unique elements, but Splatoon. Spiltoons are very unique. We did a let's play out of it. Stay fresh.
Starting point is 00:37:02 Yes, exactly. And, man, playing that game, it was interesting because we played it. Since yesterday, I couldn't stop thinking about it. Really? Yeah. I was like, I had fun doing that. So, I don't know. I might need to get on this.
Starting point is 00:37:14 I might be the fucking Spatoon's biggest fan. Whoa. We've given a lot of, we've given a lot of recommendations for games that, you know, people can play, obviously, that game company, that game company stuff. One game, one of the most unique games that Florida made and it will always be one of my favorites. I have a huge thing of it in my room. A huge box of it in my room is Catherine. And I think that Catherine is still
Starting point is 00:37:33 one of the most special games on PlayStation 3. One of my favorite games, maybe, of all time. I think it was in my top 25 list when I did it at IGN. It's fucked up. And it's like a dating sim meets Kubert. And it's awesome. That game is awesome. And that was persona team's game in between
Starting point is 00:37:51 Persona 4 and Persona 5s and they were just kind of taking a break. Yeah, great. And if that's any indication of what that team can do, there's a reason to be excited about persona five more than one reason of course but katherine i recommend it's an easy game to get for people now that's a good example that's a very unique game all right guys topic three is two things in one oh my god racing games and fighting games yeah now the topic here is i know that those are not either or any of our favorite genre sure but it's more about wanting to know what your positive memories are about them or what your thoughts
Starting point is 00:38:25 are on them in general. And if there's anything they could do to when you back. The reason we're discussing this is Need for Speed, just the reboot or whatever it is. Refresh, re-whatever the hell we're going to call it.
Starting point is 00:38:37 We saw a trailer for that. Also, we're getting a little bit more Street Fighter 5 stuff coming out and people are getting really excited about that. Ultra Disrelease too for Street Fighter 4 on Peace 4. Yeah, and you guys played that for a little bit. I want to know what kind of your thoughts in it. Because for me, when Street Fighter 4 was announced,
Starting point is 00:38:52 I remember being excited. And it was like, I've been out of that forever. not that I was ever I'm not one of those like fighting game fucking dudes right but everyone has the memories of Street Fighter 2 and of you know 90s kind of just fighting games
Starting point is 00:39:04 or Marr versus Capcom or whatever it was right or fucking I don't know Mortal Kombat come oh yeah okay I thought you remember some DC bullshit I do remember Justice League Task Force you remember that that blew my mind the Justice League the entire Justice League in a video game who would have thunk you know fighting each other
Starting point is 00:39:20 fucking dynamite I need to buy that actually because I got this goddamn retron thing floating around that So you think about all those things I remember when Street Fighter 4 was announced I was like oh shit it's happening Because Street Fighter 3 beautiful game to look at Like the Sprite work on that is fucking awesome
Starting point is 00:39:35 And like people love that game Yeah Then when 4 was announced it was like oh shit We're gonna next gen Street Fighter And that was one of those games where it's like now It's like you get Street Fighter every fucking three months Even if it's just an upgraded version of it Rear Rear Rear Re Re Re Re Re Re Re Re Reels
Starting point is 00:39:47 But when that game was announced It was a big deal because there hadn't been a street fighter for years So when 5 was announced So soon after 4 I think a lot of people were just kind of like Oh shit okay I guess and then you see the trailer And you're like It looks the same is this 4?
Starting point is 00:40:04 But now we can go through walls Yeah Yeah You know it's cool I like that yeah I like those extra long stages I thought that was kind of a nice touch So we're getting that stuff and it's like We see the trailer
Starting point is 00:40:12 And Bison was just announced as a character in it It's like shocking Yeah I know As a outsider to the street fighter world I'm really starting to think Like what does this game need to be because is it just going to be the same characters
Starting point is 00:40:27 again? You know? Because like that's what they... I think they have to just pick and choose. Like I think that you know, Street Fighter was... Street Fighter was far as fighting games is always near and due to my heart. We were talking during, you know, during the Ultra Street Fighter 4, let's play that we did for PS4. Like, I grew up playing Street Fighter and I thought I was, I think I'm still pretty competent.
Starting point is 00:40:43 Like, I like it. I like the series a lot. But you picked up characters along the way that you probably don't really need. Like, say, Dudley for instance. And you might be able to get rid of some of these characters and then bring in other like so in other words you have to have the eight core characters and then the four boss characters those are always going to be in the game right so that's but that's ken and rye but but but but we don't know if they're going to be
Starting point is 00:41:04 but what i'm saying is like so street fighter two like that is what kind of defined what those eight are plus four you know those are the characters and then three was like no well that's why but so i was talking to people about this afterwards too because i said in the let's play like i remember third strike not being well received and it wasn't i think the fighting game community liked it it was very technical fighters it's a pretty it's a pretty it's a pretty game too Like you said, the pixel work and stuff in the game is great. But that was a different game that I think Street Fighter fell off for a while. And then there were the Alpha games obviously concurrent in a little bit before as well.
Starting point is 00:41:33 But those, like, you know, Ryu, Ianda, Gile, Chunli, Zengif, Dalsem, you know, all these characters. Then obviously Vega and Ballrog and Sagitt and Bison, like they have to be in the game, right? Like those are the core characters. And then you started to pick up, what was it, Super Street Fighter? That's when you picked up, Cammy and DJ and T-Hawk. and there was one more Cammy, DJ, T-Hawk, and oh, Phelong, right.
Starting point is 00:41:58 And then, like, so those, like, with the exception to Cammy, you can get rid of all of those characters. I don't think anyone, like, cares about any of those characters. But see, that's the thing. And then you have the alpha characters, like, Relento and all. I just think you have to, I just you have to be a little more thoughtful and more careful and, like, a little more selective about the characters that you select in these games.
Starting point is 00:42:14 Or you can have, like, a robust Marvel versus Capcom fucking, like, roster with 70 players on it. And I think that's totally fine, too, but then you have balancing issues that you're never going to be able to. repair. The bigger thing about fighting games to me is that, and we talked about this on the Street Fighter thing, is that I didn't realize that I wasn't as good at Street Fighter as I thought I was until I
Starting point is 00:42:30 worked at IGN. Because I used to wreck people on Street Fighter, like, in college and in high school and whatever, and when I was younger. One of my greatest memories is my brother buying that Super Nintendo cartridge of Street Fighter 2, the original Street Fighter 2, which cost them a fucking fortune. And then we got Turbo, and then we got Super and all these kinds, and I just loved these games. And then I got
Starting point is 00:42:46 really into the Alpha games on PS1. But I fell out of it because I fell out of it when I became an adult really when I moved out here because I was just like I don't have the time to put into study these games the way that you need to study them to play them properly. If you play King of Fighters or something like that, like that takes, or you play Blaisble, like those games take fucking study man. Like you can't just jump into those games and play them. You know, moral combat I didn't like because I think it's like stiff as shit and I think it's kind of
Starting point is 00:43:10 corny too. But Street Fighter is like the perfect world and they treat it with care. That's what I liked about when Street Fighter 4 came out in 2009. I really respected it. It was a beautiful game and Street Fighter fans and Fighting game fans and Evil guys took to it. Yeah. And that's some of the funest stuff to watch it, Evo.
Starting point is 00:43:25 When I watched Ebo last year, the Street Fighter tournament was fucking insane. It was awesome. So I think Street Fighter 5 could be more of the same because I think when they
Starting point is 00:43:31 went off the deep end with Street Fighter 3 for some people, their third strike or whatever, it didn't resonate with a large group of audience. Even if the fighting game community took to it must, that's not going to sustain it. Yeah.
Starting point is 00:43:41 So. I think four was the answer that. Four completely, I mean, in a lot of ways, was just two, again, like, at least character-wise,
Starting point is 00:43:48 right? Like, the build-up to it was just announcing each fucking character until you had a mall and then with a couple
Starting point is 00:43:54 new characters like Dudley and um or no Dudley's three right yeah he's a fat dude uh
Starting point is 00:43:59 that they added in four yeah that's um shit I can't remember his name but in the yellow yeah yeah yeah with the pony town yeah
Starting point is 00:44:05 yeah whatever the hell's name is I don't know but that's a good that's a good hint huh is it Bob? No not Bob no
Starting point is 00:44:12 isn't Bob a character from Tekken yeah I don't fucking know whatever whatever this dude's name is like Tekin's a better game than Street Fighter
Starting point is 00:44:21 Kevin really likes tagging, but anyways. All right. It's interesting to me, and to see these trailers and see, like, Chunley and Ryu and freaking Bison's like, okay, cool, great. And the art style is the thing that turns me off the most because, I mean, maybe it's just because I'm me, but I want the freaking sprites. Yeah, you're just not going to get them. I'm never going to get it.
Starting point is 00:44:42 I know that. This was an interesting insight I got talking to Ega. And actually, there was a huge blog written by a, I, famous artist in this industry. I don't know who he is, but he worked on a lot of games who was talking about this. But Ego was talking about how
Starting point is 00:44:56 like Bloodstained, his game that he's kickstarting, the Castlevania successor, is not Sprite-based. And his whole argument was like, I know that you guys, because I was disappointed when I heard that. I was like, that sucks.
Starting point is 00:45:05 Like, I want sprite work. I want dot art. And his whole thing was like, the people that can do this are few and far between now because no one needs to do it anymore. And it's really expensive and really hard.
Starting point is 00:45:19 So like they're just like, we can just make 3D models. and flatten it in 2.5D plane and be fine. And that's what they've done in Street Fighter. They're just making you know,
Starting point is 00:45:26 beautiful models that look great. And I want the Sprite art and stuff too, but it's just, you know, like the pixel art. It's just, it's not going to happen. Like it's so rare.
Starting point is 00:45:32 That's why Shovel Night, which you talked about in the last segment is so awesome because that is, you know, that is pixel art. But it's not practical because then you have to animate it. Yeah. You know,
Starting point is 00:45:41 and it's just, that's a big to do, man. So, like, they can just make these character models and it's just easier, I think. I think Street Fighter 5 will come out in 10 years. They had to fucking do beautiful
Starting point is 00:45:50 PS4 style pixel art for whatever 40 characters in the game. Then you look at things like Blasbleau and stuff. It was like those are fucking amazing looking. Yeah, but Arc System like might just have, Arc System Works makes those games and they might just have a different allotment of their internal resources to be able to do those games. I don't, I don't disagree.
Starting point is 00:46:07 I think a lot of those games are beautiful that are still pixel art, but it's just, I feel like that style of art, unfortunately, it's just expensive and hard to do. And it's just, it's prohibitive, I think. actually for a lot of companies do. Arc System probably just you know,
Starting point is 00:46:20 the same people have been working on these games and they just do it, you know, but it's different. Mm-hmm. You know. And are all Playsbole games pixel?
Starting point is 00:46:27 Aren't they? Pretty sure. I don't know. I mean, I'm not the right person to ask about this, but I'm pretty sure they moved away from it. And like guilty gear and all that stuff.
Starting point is 00:46:35 Like, I mean, these games are fucking so nice looking. Yeah, I could have sworn they moved away from it, maybe not.
Starting point is 00:46:39 I haven't looked at them in a long time. Mm-hmm. Pretty games. Yeah. Um, but yeah, So, I have a deep, a deep, deep, deep, deep respect for the fighting game community and, and, and, uh, and what they do and how they play. Because it reminds me a great deal of my love of chess and how it's not something, you sit down at a chess board. They want to kill you if you don't play chess. I'm going to kill you.
Starting point is 00:46:58 You know, like I need someone that has studied as much as I have that, that, that, that put the time and the effort in. And these guys do that, you know, and they study their moves and they play. They're a different character, you know, I can do the same opening in a chat on a chess board. I can do, you know, or I can, you know, do the Sicilian defense. And someone might do the same thing, but they'll play it differently from there. Five moves ahead, the game, the board looks totally different. So a player that uses Chun Li will play the player with a different complexion and someone else. There's layers of pilots, like inception. There's like layers and layers and layers and layers of fighting game community. I have such a deep and unabiding respect for the way they play. Yeah, and you know, this is like a topic for another time and I don't want to get too far into it.
Starting point is 00:47:37 But Smash Brothers, right, is like the thing of is it a fighting game, is it not, whatever? Doesn't matter. Like, to me, it is my fighting game. It's the closest thing I can get into as a fighting game. Sure. And even what you just said is true for that, you know, like if I play Marth and someone else plays Marth, two very different marks, you know, and it's like the way that we go about it, it's like you can't just prepare against a Marth because two people are going to do it differently. And even one person can play the same character in different ways depending on their opponent. And I think the pro street fighter guys, when you watch them play, you can see them doing it.
Starting point is 00:48:08 You can see what they're doing being different based on who they're facing and stuff. and it's fucking crazy and I could never invest that much time into anything. That's what I'm saying like when you play a moba you play a moba. When you play Eve Online you play Eve Online
Starting point is 00:48:19 when you play Street Fighter 4 I feel like that's what you play and I just don't want to play games like that so like I when we did our old social Street Fighter 4 let's play like I play like I play as Ken my whole life and I know how to play as Ken and I know how to play as Ken or Raya because like they just you know they feel like but that's how I play and I think I'm pretty good at playing as them
Starting point is 00:48:33 but I would never assume that I could play someone and who knows how to play like really not to play like Vince and really knows how to play street fighting you know street fighter and he fucking wreck me. You know, like it wouldn't even be, he plays any character and kill me. It was the same thing we proved, you know, with Mark Ryan, where we played
Starting point is 00:48:48 100 matches of Marvel Street, or Marvel's Capcom 2, and I lost all 100 of them. And I started at 50 in, I was picking his characters. Yeah. Because there's just a different understanding he has for the game and the way the game plays in the rhythm of the game. That's the thing that I, and I like that you brought these two things up with racing and fighting games, because I feel like those are the two
Starting point is 00:49:04 genres that you, every genre has a hardcore audience, but those are the two genres that have communities of people that play racing games. They play fighting games. That's what they play. They don't, you know, they might dabble with other things, but like, I play role-playing games and I'm like, I'm not a role-playing game player.
Starting point is 00:49:21 You know, like a guy that played drive club and Project Cars and the crew, that's a fucking racing fan. And has the wheel and has the, you know, sliding TV. That is actually, that is why I brought them up together because I know that the three of us are not fans of those two genres. What about the cart? We love the cart.
Starting point is 00:49:36 Yeah, but whatever. But they both do have very similar things between them where there are the Hardcore people that buy the fight sticks or the wheels. And then there's the technical players for both of them, like the people that love Granterismo and Forza and all that stuff to get super into it. But that both genres have the same thing where they are super accessible to people that just want to button mash and play.
Starting point is 00:49:59 You know, anyone can pick up a racing game and understand it. Anyone can pick up a fighting game and understand it. But you're not going to be good. But it's still going to be fun. Sure. You know what I mean? On some level. And I think that that's, it's really unique maybe to those two genres.
Starting point is 00:50:12 maybe a couple others that you can kind of fit in there. But there's that. So moving on to the racing side of things a bit. So Need for Speed, did you guys see the trailer for the new one? Isn't it just slow pans on the car? Or is there a full trailer? We did it.
Starting point is 00:50:24 The day of the video, yeah, and Colin and Greg Live, we went through it and they were like, stay tuned for E3, right? Yeah. Yeah. Yeah, I think we saw that one. Undergrafree. Yes.
Starting point is 00:50:32 Do you guys have any, like, need for speed thoughts in general? Yeah, I love Need for Speed on PS1. That was, that was like, before I would ever even think of it when I was younger, I didn't have a car and stuff. my dad was really in the cars. The Need for Speed series was 1-2 and 3, I think, on PS1,
Starting point is 00:50:45 were excellent games. And I played all of them and had all of them up to Need for Speed Hopper suit, too, which was ironically the last racing game I ever bought, and the first strategy I'd ever refrag on. Oh, wow. And I loved it those games. I thought Need for Speed, at least in the beginning, was a pretty nice melding of what Grand Tourism was doing really well
Starting point is 00:51:04 with a more arcade-y feel of like San Francisco Rush or something. Not obviously that out of control. But I don't like the Sim Racers, so, like, when I play Grand Tourism, I'm fucking awful. I don't want to play a game where you have to shift and fucking break. I don't want to break. You know, like, I'm going. And I thought, and I thought, and I thought, need for speed was like, unless you played like the really, like, advanced courses was a game that fit
Starting point is 00:51:25 that style. But, um, since then, I don't think I've even really touched a racing game for much. I remember when Forsa came to Xbox one, when we had it early at IGN, I played that. I think that was the last racing game I played. What about Burnout? Did you ever do Burnout? Burnout Paradise? No. No. That was, that was the rare one that got me. Yeah. And just because it didn't feel like a racing game. It was an open world car game and go do quests and break down billboards and eventually the Ecto 1 DLC came and all those other stuff. He was like, oh, this is cool.
Starting point is 00:51:49 You know, I'm doing all these different things. For me, that's always the hook with the racing games that needs to have something other than racing. Grand Tourismol puts me to sleep. You know what I mean? But like burnout did great. Need for Speed Most Wanted on Vita was fun. And I got through that. Cart racers.
Starting point is 00:52:01 I feel like if I'm a racing anything, I'm a cart racer. Car racing games get me super excited. Yeah, exactly. I'm sorry. I'm sorry. Go for it. I was just kidding. Ironically, you say, like, some people are going to take issue with your Grand Turismo comment because
Starting point is 00:52:11 I agree with you. I can't play Grantsworth's, but I don't like it. And I'm not trying to put you down if you like. No, no, no, no. But there is so much in that game that's not racing. But I think that that is actually
Starting point is 00:52:20 the award of the game to a lot of people is like the customization and the unlocking and the realism, like all the real licenses and stuff. But the realism is what pushes me away. Yeah, I agree. But I did want to say that.
Starting point is 00:52:29 I need mod nation races. There's car, you know, improvement in doing that and getting lost for hours making those cars that I did. You know what I mean? That was awesome. Yeah, hot pursuit too, man. That was a fucking awesome game.
Starting point is 00:52:40 Also, great game. Awesome soundtrack. Yeah. Hot action cop all over that bad boy. Fever for the flavor, man. Good Lord. So that is kind of an era
Starting point is 00:52:51 of racing games that I think is gone now. And that's why seeing this be like, oh, hey, it's Underground 3. That excites me because it's like, I think they've tried a couple things the last couple of years, and they've drove that into the ground. And they've tried a bunch of different stuff
Starting point is 00:53:07 where they went a little more Sim, and then they went a little two arcade. They kind of lost that balance. But underground, need for speed underground. I think Hoppersuit 2 is a better game overall. But underground for people that are anywhere near my age, whether you like racing games or not, I think Need for Speed Underground,
Starting point is 00:53:23 this is such a big statement that I'm going to regret saying. But it reminds me kind of the Street Fighter 2 of that type of need for speed type games, where it's like that's the one that everyone loves and everyone plays and everyone has the memories of because it was the perfect melding of culture and game where everyone owned that game. everyone that at PS2 freaking had that game and everyone had the soundtrack on their iPods and everyone loved it and a lot of it has to do with Fast and Furious because that was right when that series was getting big and when Fast and Furious 1 and 2 were out and like every fucking kid in middle school that's all they wanted to do was freaking have Knaz in their car and have freaking glowing neon light that's the one where the guy in it was that the game the guy played in Fast and Furious one in his car remember when he was at the line he had a little PS1 hooked up he was playing some racing game there no come on mr. It couldn't have bad I mean well because this the game the guy played in Fast and Fast and his car I mean well because this the game game was clearly based on Fast and Fears.
Starting point is 00:54:13 Like, for sure. And customizing your car and, like, choosing the neon lights and the obnoxious paint jobs and all that stuff. I got the green girl under my car. A little hot I should cop for you. So good. But Need for Speed Underground was a very special game that
Starting point is 00:54:29 I'll always remember. And I, whenever I talk to people, if you're 25 and a gamer, you're going to know that game. Like, it's definitely part of your life. And Underground 2 was cool, but it got a little too open world, and I thought they kind of lost track of what made it special. Yeah.
Starting point is 00:54:45 I'm excited to see what this does, because this might be the first need for speed I play. Sun, really. The one thing I want to ask, and this is more about a question, it's a half-common, half-question. We talk about Smash Brothers with fighting games and how, like, Smash Brothers is a divisive game with fighting game fans. Like Vince, for instance, our friend at IGN, who's a fighting game expert, like, doesn't accept that game at all as a fighting game. And then, but it's at Evo. Like, melee is at Evo, right? And I think actually, not brawl, but I guess the new one was at Evo.
Starting point is 00:55:11 year, right? The Wii one, yeah. So there's a group of people that are hardcore dedicated to and play the game, but it's still not accepted, right? It's still like that you ubiquitously accepted game. Everyone knows that's a funny game. Like, say, street fighter, you know? Like, within fighting game circles, clearly not, right?
Starting point is 00:55:27 Yeah. But it's there. And then I'm curious in the racing scene, the way they look at race, car racers, specifically Mario Card. Not even, no one cares about Modination, but like, specifically, like, Mario. I don't think it's a different genre. It's a subgenre. I think it's different.
Starting point is 00:55:41 think that there, and I could be wrong about this, but I don't think that there's a racing game competitive community in the same way that there's a fighting game. Though there's no evil, but certainly there's got to be a competitive racing scene. Yeah, but I mean, there's a competitive anything, but like, that whole scene doesn't matter. You know what I mean? It doesn't matter whether or not they think cart racers. I mean, there's Mario Kart tournaments, but like, who cares? It's funny.
Starting point is 00:56:01 I guess my question or the comment is more that it's funny that Nintendo is innovated on these genres and made something that's uniquely there. The cart racer, they're not the only ones to do the car racer, but they own the car racer. but they own the car racing genre, and they're not the only ones that have done or do a Smash Brother style game, but they are the ones that own the Smash Brother style game and obviously do it the best.
Starting point is 00:56:21 It's just funny that they've made these games that are on the bubble for both of these genres, these hardcore genres that vacillate between acceptance and not acceptance or like a game that can be competitive or not competitive when you have the hardcore Granterismo or the street fighters, but then you have these Nintendo. It's just funny that they made both of those games. Yeah.
Starting point is 00:56:35 That sit on the outside, kind of, but everyone kind of loves them. One foot in the water kind of? Yeah. I don't know, it's just an observation. Very interesting that they've innovated, but aren't quite accepted in at least the fighting game community. The racing game community is a little more. I'm curious with the Evo.
Starting point is 00:56:49 There's got to be an Evo for racing games, right? Like, not Evo called Evo, but there's got to be a racing game. Racing games, like F1 games and all those are huge in Western Europe. But that's the thing, isn't it broken down by actual game? Like, I mean, there's, you know, Grand Turismo has this championship, whatever the hell they call that thing when they bring together the other players to play for a while.
Starting point is 00:57:05 Nissan Academy. Yeah, that's it. That's it. That's it. That's right. Yeah. And then, yeah, there is. F1 stuff, but I mean, I think it might be that
Starting point is 00:57:11 for that there's just a difference in terms of like there isn't a, I'm not a racing fan, I'm a Grant-Torismo fan. Yeah. I mean, I think that's the thing is it's like, Evo is unique in the fact that the fighting game community is a fighting game community. It's not just a one-game community. I mean, there is a smash community. There is a street fighter community,
Starting point is 00:57:27 but it's like, Evo is a bigger idea there, you know? And I mean, I don't know if there's like a racing competitive scene in that way. I mean, I'm sure someone will tell us in the comments. Yeah, I'm sure they will. But, I mean, the fact that we don't know says something, though. Like, we know about Evo.
Starting point is 00:57:44 Sure, but we didn't know about Evo. Well, I mean, Evo's been around for a long time, but Evo didn't, I don't feel like Evo reached mainstream acceptance and coverage until three or four years ago, maybe. So, like, Evo had existed and people liked it, but like, Evo would have never been on the front page of IGN in 2010. Yeah, I mean, I guess the other side of that, though, is, I mean, I knew about Evo. How would I have known about Evo? You're a young kid. You're a young whippersnapper. They were telling you.
Starting point is 00:58:09 But obviously, like, someone was covering it, tell me about it, like, whether it's IGN or, like, any of the sites I grew up reading, but it's like, they didn't tell me about a racing one. Gotcha. Yeah, I also just don't think racing, I mean, racing games are big. I think racing games sell way more than fighting games. So that's, that's the other ironic thing is that you would think that, like, Grand Tourismo 5, no, five, yeah, Grand Tourismo 5 is the best-selling PS3 game.
Starting point is 00:58:31 Well, I think, you know, like, that's, like, that's an unbelievable statement. But we're talking about the competitive nature of it, though. I think that's the difference. I know racing by default is a competition. Well, I was just stating more the irony that you would think that with the way these games sell, the way some of these, like, Need for Speed has been on the decline, but the crew and all these other games sold, Drive Club even sold really well. So it's like, you would just think like Street Fighter 5 is going to come out.
Starting point is 00:58:56 It's a PlayStation 4 console exclusive, but the next Grand Trismo is going to fucking destroy it in sales. But like there's no, we don't know what the fight, the driving community is doing with this game, even though many millions more are going to be sold of it. but the fighting game community much more niche yet much more vocal just an observation you know much more vocal much more well known maybe they just do a nice job of talking about
Starting point is 00:59:16 you know hyping it up and talking about it I don't know there's got to be a driving game community out there tell me people it's underground it's underground that's how you know it's not street legal yeah in the comments below all right guys final topic for the day if you guys have a topic for us go to the kind of funny forums at kindofony dot com slash forums
Starting point is 00:59:35 there's a thread right at the top there for your gamescast topics. There's a whole bunch of them. Shout out to Lindsay, who's one of the superstars on the forums. Yeah. She spells her name with an A. It's Lindsay. Lindsay.
Starting point is 00:59:46 Lindsay. Say what? But she's fucking awesome, and she, like, has been super great in the forums making sure everything is beautiful and organized. And she organized this topic. Very nicely for me. Sean One Neo says,
Starting point is 01:00:00 Hi, guys. Can I ask your opinion on the lack of light gun shooters for consoles and what the future holds? Oh, yeah. This guy talked to me on Twitter about this. Yeah. Here's another sub-genre we don't talk about it. Yeah, I mean, peripheral games are just largely dead.
Starting point is 01:00:13 And that's the problem, it's peripherals. Like, that's why we don't see them. People got burned out with guitar and all that. And I think, you know, the PS1 era, light gun games were something special because that was the peripheral. Everyone wanted time crisis. Everyone wanted point blank and all that stuff. I didn't go further back than that, like the Genesis sharpshooter and S&S and all that stuff. Well, SNES was a failure, but obviously the Super Scope was no one gave a fuck about that thing.
Starting point is 01:00:34 The other thing was awesome because they used to play outside with it. Yeah. Oh, yeah. Look like a real gun. But, uh, some, some reason I had that. What? He was just having, look at it. He's just listening to you.
Starting point is 01:00:46 But yeah, light guns were, like, in the Duck Hunt era, light gun was a gimmick, right? It was a way that, like, well, I'm playing, like, I don't know. This isn't a video game. It's a toy. It's an entertainment system. It does so many, so much more than games.
Starting point is 01:00:58 The PS1 era, I think, like Guns and Dreamcasts, I think had awesome Lycon games, too, like House of the Dead and all those, because, um, these disc base. games were more graphically robust they were pretty you were playing like House of the Dead 2 I remember specifically like that was like a one for one experience really from the arcade of Dreamcast and I think that's the thing is like even from
Starting point is 01:01:17 the dreamcast probably is the perfect example of when it could finally be arcade perfect like Dreamcast is the most arcade perfect system ever yeah um because they didn't have the same exact chipset or whatever probably I don't know I don't know I don't know what was called Neptune or some shit like that but oh yeah that was the code name for it wasn't it the Dreamcast
Starting point is 01:01:33 yeah and I think that was I think there was a the board that they used for the arcades was Neptune. They also, that's why a lot of the games reported over. I could be completely wrong about that, but I learned that somewhere. But yeah, there was, the arcade it's in the 90s, like the boom there, like, it was all peripheral based.
Starting point is 01:01:49 It was all, I'm standing on a skateboard, I'm shooting Lika, I'm punching some shit. And it's like, when you got to see, to take that experience home, it's like, I don't need to pay a quarter, but I can fucking play it. Come over and play time crisis, my God, you know, that's such a important memory for a lot of people. And I just
Starting point is 01:02:05 think it doesn't have the same. those games don't have as much depth as a lot of things. Exactly. That's the big thing. It's just like any other peripheral we talk about why I think Morpheus isn't going to succeed. There won't be enough experiences to justify the purchase. Now, you had a shot at it when we and PlayStation Move were happening because then you had the light guns there. I remember I played it all the way through House of the Dead Overkill.
Starting point is 01:02:26 Loved it. Had a great time. It was a funny story. It was fun. I was playing with the move, getting trophies. It was like, yeah, this is great. All right, cool. But like, now that the moves are mothballed away or sold back or where the hell my moves are,
Starting point is 01:02:36 I don't want to be down to do that. Not granted, again, there's the argument of, well, my, it's built into the controller, but then we're just getting away from what a light gun is anyway, you know what I mean? I mean, that's actually really interesting. I remember when the Wii first came out. The question was, there's a new duck hunt, where's it coming?
Starting point is 01:02:52 And then it never came. Yeah, that is weird. We kind of got it as like a tech demo in a couple different ways. Like, We Play had a, yeah, and like, we got Lynx Crossbow training. I bought Links Crossbow training. That fucking gun that he came with. Yeah.
Starting point is 01:03:04 But it's like, we never got duck hunting. and that was such a weird, weird thing. It's like that was such a perfect. A no-brainer, right? Yeah, and they just didn't do it. That's true. That's a good. I never thought of that. I don't think we're going to get a resurgence of light guns, ever.
Starting point is 01:03:16 But, I mean, if there's new time crises that come out, it would peak my interest, but I wouldn't buy it. You know what you will get for duck hunt, though? Huh? Mobile game. Tap, tap, tap, tap on them, d' tap, tap, tap, tap, tap-a-o. Tap-o-Roo. I like that. All right.
Starting point is 01:03:30 At L3M-E-U-X. Lemix? Let me... I don't know. Lemieux. What is it? Let me see it. Oh, it's Lemieux.
Starting point is 01:03:40 Lemieux. You can't play any more games unless you spend a year in prison. Yes or no. I say, lock me up. That's what you do. Why is that the choice, though? Like, what happened? I don't know.
Starting point is 01:03:52 There's got to be a story. The authority's just going to come, you're done. You either sit in prison for a whole year. You're never playing a video game again. I need more information. They're being in video games. I guess that's what they do. Maybe it's a thing from that guy who tried to get an NES.
Starting point is 01:04:06 in this prison, they wouldn't let them. Oh, yeah. The hacker? Yeah, who has it? I don't know. I need more information. I wouldn't do it. I mean, what kind of, I guess, okay, here's where the more information comes in.
Starting point is 01:04:15 I want to know what kind of, is it a federal pound me in the ass prison or what's going on? White collar? Yeah. White collar. Yeah. Yeah. Is it like, I just walk around and do whatever I want.
Starting point is 01:04:23 I don't want to do it. Games are done for you? For a year? Or was it for the year? For a year. Games are done forever or just for one year? Games are done forever. Unless I'm in prison.
Starting point is 01:04:31 Yeah. What about when I get out of prison? They're still done? No, they're back. Yeah, yeah. So the one-year moratorium on games no matter what. No. That's not the way I read.
Starting point is 01:04:41 The question is, you are not allowed to play games anymore unless you go to prison for one year. Just me. Yeah. Okay. Or maybe all of us. Then, no, if that's the stipulation, then I'll just take a year off of gaming. And it'll be really hard and I'll hate it. But I'll have comics and movies.
Starting point is 01:04:54 That's not what he's saying. You can never play games again. I don't understand why you don't get this question. I'm confused of why you're having such a hard time grab for. So now if I go to jail for a year, I get to put. games in jail. I don't know. Jesus Christ! Are you kidding me?
Starting point is 01:05:08 He's saying you can't play... Give me the phone. Can you use it in a sentence? You can't play any more games unless you spend a year in prison. You can't play any more games unless you spend a year... Are you playing games?
Starting point is 01:05:27 Holy shit. I'm thinking it's tall on you, Greg. Now it's a real question. Now it's a real thought. You got it? No, now I got to think about it. I don't know if I could, man. You're like, no, after a year, I'll just play games. Like, what are you talking about?
Starting point is 01:05:40 That's not the question. You can never play them unless you spend a year in prison. I guess I'll do it, then yeah, I'll take the year in prison. You'd go to prison? Yeah. Fuck, man. I don't know if I could last. I can play all the games I want in prison.
Starting point is 01:05:56 Okay, we're moving on from this. I'm saying no. At Jeff Stott wants to know. If you could replace one game soundtrack with another, what would it be in why? one game's soundtrack with another that's an interesting question I think for me the first thing that comes to mind would be the later Metal Gear's
Starting point is 01:06:13 Oh fuck that's a really good one Just because I want the Metal Gear 2 theme song Yeah That question's too hard I don't have an answer for it The other thing would be I feel like a lot of This isn't answering your question But it's the idea I feel like I would rather a lot of the Final Fantasy games
Starting point is 01:06:29 To have the orchestrated versions of their music Kind of put in them like Final Fantasy 7. That whole like era, the PlayStation era of Final Fantasy games like they don't sound good
Starting point is 01:06:39 at all because it's not they're like it's weird compressed sample compressed sample based shit it's like Fall Fantasy 6 and below
Starting point is 01:06:45 classic chip tune that sounds great then later they get all orchestrated but it's like or even through 10 man 10 sounds fucking bad and it's like we could just replace it
Starting point is 01:06:55 with the new orchestrated versions that'd be fucking dope the good news is the soundtrack of 10 is the least of its problems ever I hate you so much Do you have an answer?
Starting point is 01:07:06 No Okay Sorry Yeah no that's kind of like a fucking That's really I would say probably none That's a detailed one And it's hard to think
Starting point is 01:07:13 I can't think of a game I've played it I'm like this soundtrack sucks But it would fit But I really wish on chart It was laid over it You know what I mean? Like no Yeah yeah
Starting point is 01:07:20 Games I kind of have a trouble Separating those experiences You know what I mean Interesting The only one I've ever successfully Separated and remapped Was when I played Super Mario World
Starting point is 01:07:31 on S&S and I had Pinkerton played nonstop. Every time I'd come home. But that doesn't count because it's not a game soundtrack. And the soundtrack to Super Mario World's awesome. I had already played it for an entire summer at Matt Noel's basement, so I didn't need... I knew the real music. At Cheruit's 22 says,
Starting point is 01:07:49 What do you guys like to read, and are there decent game-based novels or vice versa? So I'm going to read... I'm going to ask a different question based on this. Would you guys read video game-based novels? If they were decent... Yeah. Some games have huge, robust, like, Mass Effect, I think, right?
Starting point is 01:08:07 Has a pretty robust. Halo has, like, its own guy managing the universe. It was, like, so into the Halo books. Yeah. Before there's a chameleon up and back. Yeah, yeah, just a handful that were canon and stuff. He fucking loved it. That's, but I mean, like, I have to say, no, I wouldn't because, like, uncharted,
Starting point is 01:08:21 I remember we got proofs of the uncharted book, and I didn't bother reading it. I was just like, no, I don't, it's not, it's not how I want this experience. Yeah, typically, I'm trying to think, like, I read the Homefront book. That was the prequel of the homefront book. home front because I was really into that and it was interesting. The book, the video game book that that just sticks in my mind most is Empire which is the book that
Starting point is 01:08:39 Orson Scott Card wrote for Shadow Complex that is kind of the lead into, like Shadow Complex has no real context, so the book is kind of the context for Shadow Complex that was interesting. But generally I mean I don't know, I feel like the games should tell you their stories themselves. I think there's some
Starting point is 01:08:57 games that would be interesting books like BioShack I think would be a great book for sure but I'm not necessarily seeking this shit out I read the novelization of Resident Evil 1 I don't know why I did that
Starting point is 01:09:11 I'll give a shout out here to and you're gonna laugh but stick with me the injustice comic book because that was better than the story of the game and that went on way longer it was really a really interesting
Starting point is 01:09:21 Superman story but that wasn't based on the video it wasn't I didn't like that because of the video game I liked it because of the characters and the world that didn't spawned from the video game didn't start the universe
Starting point is 01:09:30 than the characters, you know what I mean? That doesn't really count. It was a super dope choose-you-in-adventure Luigi book I read when I was young and I liked that. I read many times. Louis-G walks through the closet. If he picks a green hat, go to page two.
Starting point is 01:09:45 If you pick a red hat, shut the book. I used to just like cheat and just read all the all the different options. Or you get the option to be like, you're dead and I'd be like, oh, fuck and then I just go back and just take the other options. Like, when I'm supposed to stop here?
Starting point is 01:09:57 This thing reminded me that that that's the end. That destiny could use a lot of fleshing out in books. Yeah. Yes. The Audio Jedi asks, can a game show too much before it's released? Yes.
Starting point is 01:10:10 Kind of like movie trailers giving away too much. Yeah, I think it's all the time. I think it's with both movies and games, it's happening more and more. Yeah. And I think especially for us, when we get to play games before and see them before they're finished, it's like, it's so, it's hard to actually get a good experience with games now because it's just, you do know too much. And not even just seeing, even just reading.
Starting point is 01:10:29 I feel like even back in the day, you could. overread about a game. Oh, sure. I just know too much about it. And there's such a thing, too, is on the flip side of doing demos that are too big or too like, like, do sky or whatever, do sky or whatever? It's like, I read somewhere that that's getting a patch. Yeah.
Starting point is 01:10:46 I'm like, are you fucking kidding me? Make the game. You know, like what, like, it's done. You release the demo. It's over. Stop wasting your time on these things. You know? Good Lord, that game's never going to come out.
Starting point is 01:10:59 Randomer wants to know, why aren't there more. four-player co-op games. I think there are a lot of four-in-old. Now there's a lot of indie ones and stuff. Co-op. Oh, co-op, maybe not. Yeah, they're usually a little more competitive, like Tower Fall and stuff like that.
Starting point is 01:11:13 But there actually, there's a fair amount of co-op ones. There's like, you know, all the, like the Rayman games and the Left for Dead. Diablo. Super Mario's left for dead. Call of Duty extraction. Yeah, there's a fair amount. Yeah, but more probably because the market doesn't need them.
Starting point is 01:11:27 More one. Sammy J. 93. Were you guys ever scared that games would turn into just your job rather than stay as something you enjoy to do as a hobby? Or have you ever witnessed this happen to someone as they just got sick of games altogether? Yeah, I mean, I've been on the verge. I've been in that situation a few times where I wouldn't play games for a few months because I just couldn't do it anymore. So yeah, it's a fear. I found a better balance.
Starting point is 01:11:50 That's the thing is being able to change in audible, right? I've never been afraid of it because I knew I would nip it in the bud. But it's like the same thing. If it burned me out on the job front, then I would try to find a new job. I wouldn't stop playing games or whatever, you know what I mean? Nor would I stick around to resent games. Yeah, something's always been interesting to me is I've always, I think, been more into reading about games, knowing about games than actually playing them. And that's weird as shit, but it's just like, it's just how I am.
Starting point is 01:12:13 Like, I like, I like, I like, you know, everything that goes into it. Sure. So for me, it's like, it's always, it does get a little scary, though, and I'm like, I'm too entrenched in that instead of the actual playing the games. But then there's moments like me playing shovel night where I'm like, this is why I like video games. and this is why I always will like video games. And this is why I'm a gamer. It's like no one can take that away from me, no matter what. No one's going to take it away for you.
Starting point is 01:12:36 Yeah. Can't take that away. This is the last question for the day. Will Shuster wants to know, do you think games will reach the point where graphically they'll be completely indistinguishable from real life? If yes, will that be a good thing or a bad thing? Yeah, I think so. I think that's the future of VR.
Starting point is 01:12:54 So it's a matter of, you know, is it a good thing? I think it could be a good thing. I mean, we saw when, remember VHS games and, like, Night Trap and all that shit? Like, those were just real game. Those were just real, like, real footage that you then played the game over. And a lot of, we were talking about Lycan games. Like, a lot of early, like on games were like, you know. Mad Dog and all that.
Starting point is 01:13:11 And that shit sucked. But they tried. I mean, they've been trying to do this for 25 years. I think, yeah, eventually, absolutely, it'll be seamless. Whether or not that's a good thing or not, I don't know. I always think there's going to be a, there needs to be a, we were talking about it with the last of us, I think, some time ago. Like, the game looks very realistic, but there's something not realistic about it.
Starting point is 01:13:28 Well, yeah, having said that, I don't think that ever will happen. Like, I don't think we'll ever see a game that if you watch it, you're going to be like, is this real life? Because if you look at a still, I think we've already hit that point where there's certain, you can look at a screenshot of a game and be like, wait, is that real or not? The second it's in motion, you know it's not real. And I don't think we'll ever break that. Like, I'd be really surprised because I don't even think we broke that with like CG movies and stuff. Like, there'll be little bits and pieces, but there's always something that happens that you're like, okay, like, I know. that this isn't real. Oh, I totally disagree. I think
Starting point is 01:14:00 that, like, I think it'll happen. I think that as processing power exponentially increases in these computers and so, like, it's going to require development developers that are able to do this. But thinking about mocap, like mocap, like, mocap is happening and making realistic animations for games. Like, I think the last of us, yeah, there's
Starting point is 01:14:16 something not real about it, but the animation is not the problem with that game to make it not real. I think that there's an inherent, it's the same thing on uncharted, there's an intentional thing that makes it not look real. Like, it's not that they're trying to make it look as realistic as possible. There's a, They go all the way and then they step it back, you know, and put like that something to it. I talked about this with you a long time ago.
Starting point is 01:14:34 I remember we talked about it. Maybe it was on Beyond where someone brought up that point where it's like they go, they go, they go, and then they walk it back a little bit because it's like there's still something. They're still animating. It's the same reason that they animate the actor's mouths, right? It's not like infamous as tech, which is like, you know, they had the balls. They paid attention to everything. They filmed the face. They film Nolan, Troy, Ashley, whoever.
Starting point is 01:14:54 And then an animator goes there and makes everything. but then they have more range of movement in the face to do whatever they want with that, you know, Ellie or Joel or Drake or whoever. Because remember that there's Unreal 5 pictures, right? We did this on Colin and Greg Live. I think it's Unreal 5, but whatever the new Unreal Engine is,
Starting point is 01:15:10 where people rendered like apartments that look indistinguishable from fake things. Like they were totally indistinguishable. Like you could show that picture to someone be like, this is my apartment and they'd be like, oh, it's beautiful. So like if they can do that with environments, obviously doing that with a person's going to be harder.
Starting point is 01:15:24 But see, but that's my thing, though, is you can show them a picture. But if you showed them that, video. I remember the video talking about it. It was mind-blowing, but the video you know is not real, though. It's not so much the animation as much as the sheen things have, and I don't think that you can get rid of that. You will, though. That's the whole thing is like, I'm with you right now for the, where we are right now, the next five years is not going to happen, right? But I think beyond that, moving forward, yeah, it's totally going to happen because they'll solve those problems. You know what I mean? The day they figure out how to fucking animate a pillow and covers. That's the one, right? And that was like one of the things I ever pulled away from whatever GDC talk I was at.
Starting point is 01:15:56 right is that if you'll notice watch people get into bed they never cover themselves with the blanket and the pillow never reacts because it's the hardest things to animate they just can't make it look real so they don't do it yeah but see I think you guys are even taking this even further than I am with the animation and stuff because that's a whole other layer that will they nail that yeah
Starting point is 01:16:12 probably like that so you're just talking about in game I'm talking about the look of it like because even take video games out of it just CG in general like in movies like they still haven't figured it out like it's still but it's close all the time it's close but it's like It's, it is close, but I don't think there's ever been an example of it being that close, where you're like, oh, we're going to get there, where it is indistinguishable.
Starting point is 01:16:36 Maybe for the seconds, maybe for whatever, but it's like, as an overall experience, I don't think we're ever going to get a video game that you can't tell the difference. And it has to do with so much different things, the animation, in addition to the look and the sheen and the colors and reflection and light and all that stuff, in addition to what's in focus. Like, we were talking about this on Game of a Grey Show today. It's like, if I'm looking at you right now, how do you replicate what's going on to all my sides? Right. I don't think they'll ever figure that out. And especially when you're playing a game, replicating that isn't a video game then. Then it's a weird simulator.
Starting point is 01:17:10 You know what I mean? It's like video games need a little bit more. So I don't know. We'll see. But I doubt it. In 50 years from now, you and I'll be in the nursing home together. Yeah. Your girlfriend will be dead.
Starting point is 01:17:22 Yeah. My girlfriend will be dead. We chill in there, and I'm going to poke you in the ribs and show you something. I'm going to show you the new shirt. Good. Tim was right. Ladies and gentlemen, this has been the last ever episode 22 of the Kind of Funny Games cast. Leave your comments over in the forums at kindoffony.com slash forums.
Starting point is 01:17:38 Go sign up. There's a thriving community there. It's really fun. Probably the best community on the internet. I will say. They are so positive, and it's the best. I really like them. I like you guys.
Starting point is 01:17:48 I like you guys a lot. Thank you so much, Colin. Thank you so much, Greg. Thank you, Kevin. being here on your birthday, wearing your little skinny shirt. I'm happy about this. Kevin lost a lot of weight. At the very beginning of the show, I took a photo,
Starting point is 01:18:00 and we brought her to go, what it was was that Kevin, one of his buttons had come undone. So I had just fucking right on to the belly button. I needed to capture that moment, so that's what I did there. No, I don't even see it again. I have it, it's, okay. We're talking about black holes earlier. It looks like gargantua.
Starting point is 01:18:16 There you go.

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