Kinda Funny Gamescast: Video Game Podcast - The Most Unique Games and Popular Genres We Don't Understand - Kinda Funny Gamescast Ep. 22
Episode Date: June 5, 2015Obviously, we talk about Witcher 3, a new game called Perception makes us think back on our most unique gaming experiences, racing games and fighting games are super popular, but not for us, Time Cris...is was so awesome, why aren't there more lightgun games? (Released 05.29.15) Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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What's up guys, welcome to the first ever episode 22 of the kind of funny games cast.
Now, as always, are you okay?
Yeah, I just shaved off the handlebar mustache.
I feel like there's little pieces in my mouth.
A little, some fuzzy fuzzies.
Yeah, yeah, and I definitely have one long hair.
I hate when that happens.
It's just going to annoy you, and you keep licking your lips,
and your lips are going to get really dry, then your lips are going to chapstick.
It's the whole thing.
You fly into Atlanta tomorrow.
We're going to MomokCon.
I got to bring chapstick.
On airports and airplanes is when my lips get the worst,
and I always, for some reason, forget it because I've got to take it out my pocket when I go
through security or whatever, because the new.
backscatter machines and shit.
What?
Backscatter machines.
Backscatter.
Yeah, that's what they're doing
when you do this.
Backscatter technology is what it's called.
Wow.
I did not know that.
I always just keep the chapstick in my backpack
at all times.
Chapster.
So I just have it.
What's the between Chapstick and?
Actually, no.
Blisdx?
Lip balm.
That's what I think.
It's the same thing, isn't it?
It's like Band-Stick is a brand name.
Band-aid is a brand name.
Band-aid.
Yeah, exactly.
A piece of bandages.
and then lip balms.
I'm Tim Getty's.
I'm joined with the coolest dudes in video games,
Colin Moriarty, and Greg Miller.
Now, I'm really excited about that name
because I think it's going to stick.
Yeah, it's going to stick.
And then the coolest dudes thing.
Oh, sure.
Because I've seen about lip balm.
No, no, no, lip balm.
I don't know if they're going to make it.
That one.
It's on its way out.
But the coolest dudes in video games,
you're just going to continue getting cooler.
Oh, wow.
I think that's how it's good.
I was going to say.
That's what they always say.
The old people are the coolest ones in the room.
But I'm just hoping that one day.
continue to shit on mobas and everything else that's popular in the moment.
One day I hope that there's some box that just has a box quote,
like some video game,
and it just says,
cool dudes of video games.
We got the other,
I can't tell you about it in the air for sure.
But we got approached for the first ever,
hey,
we want to use one of your quotes from kind of funny in a video game ad campaign.
I was like,
oh,
we made it.
Wow.
That's fantastic.
That's actually a big deal.
Yeah.
I'm excited about that.
I hope it was something Nick said.
Yeah,
right.
I don't know what this game is.
Nick's Carpena.
So Nick was supposed to be.
here for this episode. As you can see, there's a cup
there. That's your cup. That's my cup. For a second.
But it's symbolic. Yeah, it's
very symbolic of the amount that
you can see for him. Actually, first off, the rigmarole of this whole show.
Ladies and gentlemen, if you don't know, this is the Kind of Funny Games cast
every week. We talk about video games
for about an hour, sometimes a little more than an hour.
And then we break it up topic by topic over
the week at YouTube.com slash Kind of Funny Games.
Friday, you can get the full episode. You can get the
previous Friday early on Patreon.com
slash Kind of Funny Games. And it's really cool.
You should do that, because this one is worth a dollar.
Is it?
I only have ever said that for Gamescast.
That it's worth a dollar?
Because it's never been worth a dollar.
I guess you're right.
I won't lie.
I thought last week was a fucking stellar episode.
We've been on the swing.
We're getting in the groove that I'm always talking about.
The groove is in the heart.
So the topics I chose today were we're geared around having Nick in the conversation,
but we can obviously have this conversation without him as we do many, many times.
We've talked about games once or twice without Nick.
Yes, exactly.
So the first topic right now, we've done this a couple times.
I wanted to be a reoccurring topic.
Oh.
we've done it two or three times already.
Okay, you're holding a three fingers I imagine it's three.
What are you playing right now?
Oh, the Witcher.
And every time we do this, people really like it.
Hey, fans, it's me, Greg.
And they respond, they let's know what they're playing.
I play the Wisher.
Okay, so Witcher, you've been playing a lot of Wicher?
Yeah.
You've been streaming a lot of Witcher.
I've been streaming a lot of Witcher.
You've been having sex in the Witcher.
Can't just play a game.
No, that's not true.
You'd be having sex in the future.
I've had sex with two lovely ladies.
I think I've, in the way the story evolved with one I want to spoil up for you or you.
I've pretty much, I believe, sworn my allegiance to one in terms of my love.
I told her I love her and stuff. Exactly.
But those are just words.
Exactly.
But this is the whole thing.
How much do you know about the relationships in this game?
Anything?
I've had one encounter.
I live with the fucking Witcher Encyclopedia.
So I'm well briefed on the fact that there's this like love trying.
You're talking about Grandma Georgina.
Grandma Georgina in there sleeping in the bed playing her witch or all the stuff.
I know all about that there's a choice between these two ladies that are your real love interests.
I've already seemingly chosen one because I said,
that I love her and all stuff, but it wasn't like the game
didn't make a big deal about it, but I do really care for this
girl more than the other girl. And the other girl I think's
kind of a bitch. But here's the fun thing about living
with the encyclopedia. Is that last night I came to
bed and I was all yon, putting on my nightcap and stuff.
And Christine's like, oh, cool, I just banged the other one.
I'm like, oh, cool, that's awesome. Was it a hot sex scene?
She's like, let me show you. And she reloaded the save and played
through that sex scenes. Imagine if in real life you could
replay sex scenes. I do it every night. I would never leave my
house. Yeah, oh, man, that'd be just good. That's the
real power of Morpheus.
Re-Living Greg Millers
Boshed sex life.
We're working on the app right now so you two can feel
the shame of just like I don't know why it's not working.
Have you been playing a lot of the Witcher?
Yeah, I've played a lot of The Witcher.
I've played I'd say as much as Greg, but I'm playing in a different way
so I've not gone as far as he has
because I'm just way more meticulous and OCD about it.
So the maps in the game are filled with question marks
like sometimes like 150 of them at the time
and they're basically just like little things that you can go fine
but I'm just doing all of that.
Like I am leveled twice as high
As I should be to where I am in the game
Um
Your quest are level six, right?
Yeah like my main quest is like you should be level six when you do this and I'm like
No I'm good I'm level 12 right now.
No, I'm good
And I'm just running around like fighting and doing things.
It's a very immersive game.
I mean we're going to Atlanta for five days and we have a lot of downtime while we're
there and I'm bringing my PS4 so I can play that and just kind of get through more
Because I don't like now is the time like Batman's coming right around E3 and like now is the time where
it's time to strike, but it's a really special game.
I've said it before when people are mad at me.
I like Dying Light more. I think dying light more.
It's a better game.
It's more fun to play, I think, which is important to me.
Gameplay is important.
And they're very similar in the sense that they're both open world quest-based games
with lots of just random-ass shit out there.
That said, I think the Witcher's world is beautifully realized.
I think the lore is pretty interesting.
The characters are interesting.
You know, I've talked about it before,
but the lighting effects are like astounding in the Witcher.
I don't know how they did it.
Some people were giving me shit when I said,
this game was prettier or not as pretty as the last of us.
And they're like, yeah, some people are, I'm like,
this game is not nearly as good looking as the last of us, of course.
But it's an open world game.
They have to make, you know, some decisions to make the game run better by getting rid
of some of these beautiful textures and all these kinds of things.
But I think there's something about the world that's very realistic and very lived in that
makes me want to keep going back to it.
The way the weather interacts with the world, the trees swaying in the wind,
the lived in nature of the towns,
the villages, the kind of the dirty nature of like the way people look and the ragged nature.
I don't know. There's just something cool about the world in this game.
You make changes that influence the world, which are cool.
In both on purpose and not on purpose, where I've done side quests, where then it'll pop back up
that I should check in on those people. And I go back and, oh, this is evolved. Something's
changed here. I talk to you. There's been side quests I complete and I don't get, oh, go check in
on them, but I ride past that house and things have changed. And I hop out and I'm like, oh,
you took my advice and did that. That's really cool. And they're not beating me over the
head with it. And the opposite thing is I've done what you're doing
where I spend an afternoon running around and exploring, right,
and doing all these different things, ran into this
weird ass talking tree or whatever, right? I'm like, well, you have to
fucking die. Kill it. And then I, you know, later on in the story,
I get, and you're like, you have to make a choice between this and that. I'm like,
oh, maybe I shouldn't have killed that tree.
You know what I mean? Like, crap.
There's, there's something special to about the organic nature of the way
quest pop up and stuff like that. You find just letters or notes or books
like stone away somewhere and it just opens a quest.
I ran into a guy in a road. It was, it was in the
raining at night and I was just I just rode by him and a quest thing popped up I didn't even
talk to him and then I just rode past him and I failed the quest. Like because I didn't talk to him
like right at that point. I'm like that sucks but I mean that's just the nature of the game I'm
playing because I only failed three quests so far and I've probably completed scores of them
yeah at this point but yeah I've been playing a lot of Witcher 3 and I still need to get back
to the old blood too because um there's something fundamentally awesome about
machine games in the way they do their their shooters yeah it's the Wolfenstein
in DLC. It's just nice to go back and play more
of that game. I platinumed
Wolfenstein, the new order, and I want to do the same with the old blood,
and there's a lot in the game. The coolest thing about the game
is, and this is spoiler, so I'm going to give you a second
in case you care about the story.
The game is a prequel to the
new order, but a sequel
in some ways to the original Wolfenside
3D that came out in 91, 92.
And
during, you know, BJ Blascovitz is the main
character, and he finds in each
mission, if you
search hard enough, a sleeping bag or a little nook where he
sleeps, like where he can rest.
And he, every time you sleep, he has nightmares of the first time he was in Castle
Wolfenstein, and the nightmares are the original game.
And you play the original game.
With the blocky graphics.
Yeah, like, so, yeah, that's cool.
So, like, he's, like, having a nightmare of a stage that, or a place he was in the
original house of Wolfenstein, and it goes back there, and it's the original game.
And you play it.
That's fucking awesome.
And then he wakes up or whatever, and I'm like, this is so, I've said it before,
like, one of the most clever throwbacks to a previous game in a series that I have
ever, ever, ever seen.
And I think that that's fucking dynamite.
Like they're just very thoughtful.
A lot of people aren't making single-player shooters like this anymore.
And they're doing it really well.
So I want to support them and I want to play the rest of this game,
do some of the challenge missions and stuff like that.
And then, you know, sit eagerly to see what they're going to do next,
which I assume is more Wolfenstein.
Yeah.
So Nick's been playing a lot of the Metal Gear Ground Zeros.
Yeah.
He's terrible.
But he keeps talking about it.
And it's like I like seeing him getting into that.
Another thing he was just saying, he told us today that he beat Shovel Night.
Right.
So that's really exciting because now that I have.
have my PlayStation Vita, similar to my girlfriend.
The Vita is similar to your girlfriend.
Yeah, it deserves the hand motion.
Okay.
I like that.
I respect that.
I've been playing Shovel Night.
My God.
How the hell did I not play this game earlier?
I am just completely infatuated with it and in love with it.
There's just so much else in that vast 3DS library.
I mean, including Shovel Night, though.
I know that's what I'm saying.
You couldn't get to it because there's so many other great games in the way.
Oh, you're right.
Like bejew.
No, but Shovel Night.
Sudoku.
I always knew it was one of those games.
that as soon as I first saw the first trailer,
I was like, there's something about this game.
I was little trepidations about it, though.
I was like, I don't know if I'm actually going to play it.
It's just I'm happy it's happening, but whatever.
Then once you got your hands on it at IGN,
when you reviewed it and stuff, I was like, damn,
like, that really does look like a cool game that I'd want to play.
But then I was like, I don't want to, I was going to get on Wii U.
And I was like, I feel like that's right.
It'd play right.
3DS.
I was like, I know I'm not going to like it.
It was most at home on Wii, I think, yeah.
But it's just, yeah, it's just like, you know,
system-wise, I was like, okay, the Wii use probably
it, but I was like, I'm not going to dedicate my time
to that, just, I'm not going to
and I'm going to wait. And I was like, that, if I ever
get a Vita, I'm going to want that. Then
eventually was announced for it, now I have my Vita,
and I'm just like, all right, cool, this will be the game. And man,
worth the weight. Yeah. It's one of those things
are, I'm happy I waited. I'm happy I'm playing it now. And it is
such a good, especially on my beautiful
OLED screen, the colors and stuff, man,
they just pop. And it's just like, it's great. It's like
really, really great. And I told myself,
that I was like, all right, we're going, we're flying
to Atlanta. That's going to be the game that I play.
And I was like, I want to get into it
just to see if I like it, because I want to make sure
I'm making the right call. I don't want to dedicate a freaking
six hour flight to something I'm not
not into. So I was like, I'll play like
a little bit of the opening level. Yeah, right.
I got like three, four levels in
and it's just like, I couldn't stop.
I just kept doing it. I keep thinking about it.
I keep thinking about all, like,
I love how many, like, references
and just homages there are to just
old school games and all this stuff. And it's like,
Even certain things I don't really like, like the Pogo Stick thing, I don't like the controls of it, like having to jump and hit down.
Not really how I imagine platformers to play and stuff.
This game is making me like change my mind on that.
Like it works.
Like everything about this game feels like it was designed correctly and with a purpose.
And you do see a lot of the thought that a lot of these classics games put into each room and like how it teaches you something or like introduces a mechanic.
and then the next room will have you use it,
and then the next room really makes you kind of like
think about it in a different way.
And it's like, it's fucking awesome.
And I'm really enjoying it,
and I'm excited to see where things are going
because a lot of the trailers and a lot of the videos
I've seen previously,
like I didn't realize there was so much variety
and the level types and stuff.
Like right now I'm playing a stage
where it's like a chemist thing.
There's a lot of like chemistry, shit going on.
It's like, I don't know how to explain it.
How would you describe that?
Yeah, it's like a lab.
It's the third level in the game,
the third, like, boss level.
I don't know.
It's like a scary lab.
Yeah, it's like an alchemist's lab or something.
Like, yeah, it's, it's, it's, it's, that's a, that's, that's, that's, uh, what night is that.
I can't think of it.
It's not Spectre night.
Um, plague night.
And, uh, yeah, that's a, the beauty of, and I was saying this because I feel like a lot
of people thought when I, you know, I, I, I had revealed this game at IGN, um, you know,
we had an exclusive on it or whatever.
And then I was like really into it.
And then I feel like people played it at packs and stuff, but like they, I feel like
people just weren't listening.
to me. Because I think a lot of people think, like, well, Colin
has, like, significant sensibilities towards these
these signs of games, and you have to kind of temper his opinions on
them based on your excitement about
old 8-bit side-scrolling games
like that, because I fucking love Ninja God, and I love
Castlevania, and all these games.
And people just weren't fucking listening.
You know what I mean? And I was like, this game is
awesome. And slowly
but surely, when it came out to WiiU and 3DS,
I think was right at home on Wii. I think it was great on Wii.
And it was on PC.
It started to resonate with people. When now it's on
PlayStation, I get, I get text.
I just saw the Yako guys a couple weeks ago
and they were like, you know, thanks for your support
because like we're getting, you know, they're getting
tweets left and right for people to be like,
Colin recommended this game and I'm like, yo, you're not,
this is a masterclass in gameplay.
This game is astonishingly good.
And what I kept saying about it was
it borrows elements from great games
and great elements from great games.
There's a lot of Zelda 2 in this game.
There's a lot of Ninja Guide and Castlevania in the game.
Like, the world map is Mario 3.
The town structure is Zelda 2.
The Pogo Stick thing is duct tails in Zelda 2.
The sub weapon thing is Ninja Guidon in Castlevania.
The boss designs are Mega Man.
Like everything about it is
fucking awesome. It's the best part
to the games too without the bad parts.
It's the good parts of Zelda 2, not the parts you didn't like.
You know what I mean? And that's why I'm like, holy shit.
It's like, it's so fresh.
Things just keep happening.
All of a sudden, I got some item and it's like, oh, go to the town.
It's like, there's the Zelda 2 town.
This is awesome.
And then it's like, oh, bring this to the fish in the swamp or whatever.
And I'm like, what the hell?
And you go.
And it's like a level.
Yeah, it's like, what the fuck's happening right now?
He's a dope guy.
But it's cool, because I thought it was just going to be a platformer.
Like, I thought it was totally just going to be a Mario-style level-by-level thing.
It's like not, man.
There's, like, so much more there.
There's a mild non-a-linearity to it, so, like, certain you can play two or three stages at a time, just like Mario 3.
Yeah, it's funny because, like, I've really mastered that game.
And watching people, other people play it, it's fun to watch people play it and the kind of experience.
I've beaten that game 20 plus times, maybe.
So it's, I beat the game organically in like an hour and 20 minutes to get that, you know, to get my trophy.
Like there's a way to cheat to beat the game quickly by like resetting your game and stuff like that.
But I actually just did an organic play-through of it and beat it in like an hour and 20 minutes.
And I'm like, when I first picked the game up, it would take it would take me hours and hours to get through the game.
Because there's some, I don't think it's, the thing that I'm little disappointed in it is it's not that hard.
And that's, like, some people think it's like the hardest thing in the world.
Like, this game is not that hard.
It's challenging.
It's not hard.
And I think that's the, what I like so much about it is it's like, I feel like, and,
And you'll probably disagree with me about this.
But going back and playing the Mega Man games, having not played them before, to me, they're just like, they're just difficult.
Like, it's, I don't want to have to wrap my head around having to use slowdown and stuff to my advantage as part of the actual gameplay.
And I feel like this game doesn't do that.
This game, the hardest parts, or so far at least, have been the boss fights.
And it's like, they're challenging, but it's like, yeah, you're going to die a couple times.
But then you learn the patterns and stuff.
And it's like, it definitely brings me back.
Like, not only does it look like those old games, but.
It reminds me of being a little kid, facing off against easy bosses, but not understanding how to beat it.
And then eventually clicking and being like, okay, I need to jump now.
I can't do this.
And it's like, it's really fun.
That's a style of gameplay that isn't around anymore.
And that's why it's hard.
And you both can throw back and harken back to the fact you've played those games before, whereas somebody who's coming up right now who didn't.
Their first game was, their first system was a PlayStation 1, a PlayStation 2.
That's a foreign language to them.
And that's where them, when people are like, this is so hard, it's that they don't know how to speak that language.
That's a really good point.
And I think to me, something that I'm really latching on to here is they put so much thought into that.
And they put thought into, there's going to be people that don't necessarily have the ability to do this or the drive, to want to do this, to take enjoyment from this.
To them, it's not going to be fun.
And that's why I think the checkpoint system, I've never seen the system like this in any other game.
And it's fucking brilliant where there's these little crystal ball things.
And there's like five per level.
And if you break one open, then you get a gem and you get a bunch of money.
If you don't break it over, you just walk past it, it's a checkpoint.
So it's kind of up to you whether you want to get the reward or keep going.
And if you're like, okay, this is the first one, I'll break it, get the money.
But the second one, I know there's a challenge coming up.
So I'll not do it.
But then I'll break the third one.
It's like, it becomes this meta game of itself where you're thinking about like, do I want the reward now or do I want to just trust my luck or whatever?
And it's like, it's really cool to me because I didn't get it for a second.
And I was like, there was a level where I just want to hit everything and get all the fucking gems and shit.
So it's like when I broke it and saw the gem, I was like, cool, I guess I'm just going to keep doing this, not realizing those are checkpoints.
Because they don't really explain it.
No, they show it to you.
They graphically show it to you like when you die.
Like, and you see the X's over the checkpoints.
That's what you realize with them.
I kept fucking dying at like the end of a level.
I'm like, God damn, I'm playing this level over and over.
And that was the point where I'm like, this reminds me of the old school games I didn't like because I don't want to have to do all the challenges I already did.
Like I know I can do this.
Let me just do the part I can't do.
And I just kept seeing the X's.
I'm like, how come the last level I was doing
those checkpoints? What the fuck am I doing
wrong? So then I tried again and I realized, oh shit,
if I run past it, it lights up.
I'm like, that's good fucking game design.
Well done. Well done.
Yeah, it was the, when I played new game plus,
it was when the game really got
much more difficult because the game,
you can play a game like this with your own rules.
It's like playing Mega Man and not using any special weapons.
Like you can make the game harder and people do that.
It's called Arm Cannon Dueling.
But, like, there's,
always health before each boss.
There's always, like, there's just,
and there's ways to spike the game to make it much easier.
You can just save money and buy your health
and have like, like, you know, stacked health bar and so like that.
Because you can go back to levels, right?
Yeah, you can go back to the whole time.
So if you know, break every checkpoint, beat it, break every, you know.
Yeah, exactly.
And so there's ways to just farm money and stuff like that.
And that's what I think makes the game easier.
And that's why I was a little disappointed.
That was like my one disappointing thing with it when I first played it and I beat it.
I was like, this game is a lot of fun, but like, this isn't hard.
And it is, it is a relative thing, like, based on what you're experiencing.
but I expected something that was a little more hardcore.
I think that New Game Plus for those people with those kind of sensibilities is more of that.
There's one checkpoint per stage, and there's no health anywhere.
Like, anytime there's a health, like in the regular game, there's a bomb there when you play in a New Game Plus.
So you can ever hear this stuff.
And I reminded me more, you know, I just did a playthrough, a long play through,
a let's play of Castlevania 3, which depending on when we post it may or may not be up by the time you see this.
And I played the game for, I don't know, like 45 minutes or whatever.
And it was reminding me of like, you were talking about going through a stage and then dying and having to go back.
Part of the reason that that was so alluring to me as a kid was,
it wasn't about just getting through the stage.
It was about getting through the stage with enough help to beat the boss.
Like if you stumbled with no lives to a boss late in Castlevania 3 with one health bar left, you're fucked.
It's over.
You might as well just kill yourself and go back to the beginning.
It was about that feeling of getting to the boss and being like, I can actually do this.
Yeah.
And then you die.
And then you do it again.
And you're like, all right, I really can do this now.
I like that kind of challenge.
There's also, in addition, the challenge, there's something we said about if you're going to have to replay a level over and over and over.
that level needs to be fun.
That means each section,
I keep saying room,
but each screen needs to have fresh ideas
and something that's going to keep you engaged.
And when you have to replay it over and over,
it really forces you to kind of look for the secrets
and think about different ways to go about it.
And it's like,
it makes you think about the game
instead of just rushing through it.
Like,
I feel like a lot of the modern Mario 2D games,
it is just kind of like,
I know how to play Mario,
so I'm just going to run jump,
a jump,
jump, jump, and I beat the game.
And it's like,
that's why you don't remember it.
But it's like,
so if you would ask me,
what's your favorite level
in any of the new Super Mario Bros. games,
I'd have no answer for you.
Like, I have no fucking idea.
If you asked me Mario 1, Mario 2,
Mario 3, Mario World, any of those,
I'll be like, oh, oh, oh, you know,
I have a bunch of answers.
Because back then, they were designed more
around this idea of learning the secrets
and, like, finding all this stuff.
And Shovel Nights's doing that for me, for sure,
where it's like I'm getting intimately familiar
with the levels, and it's awesome.
The exciting thing about what Yacht Club did with Shovel Night
is this is their first,
game. And they have experienced.
A lot of those guys come from way forward. Way forward, of course,
is a very well-respected studio with retro gamers
like me because they make
great retro games.
But this is their first game.
This is their Mega Man 1.
And they are inevitably going to make another shovel night game,
right? And that's going to be their
shovel night too, their Mega Man 2.
Yeah. And it's going to be, like, to me,
the original Mega Man's a great game. It's also, by
far the worst of all the classic Mega Man
games. By far. Like, not even
close. The worst one. And I'm
excited for them to go back to this and be like this
is now we have
time, now we have money and means, we don't have to rush,
there's no rush, we have our engine, we have all
these kinds of things, and this is the game we really want to make.
And shovel night too, whenever that comes
out, if it comes out, oh my God, that's
going to be the fucking game right there.
And one of the things I was, I was
I talked to those guys a lot, and I was just like, you know,
one of the cool things
I hope they do is a robot master
style creation
contest because for Mega Man 2,
3, 4, 5, 6, 7, 89, or I guess
through 8, 9, and 10, they didn't do this.
All of those robots were designed by
players. None of them were designed by Nafune in this team.
Any of them. They just re-drew them
to make them look like his style. Those are all
created by people. That's awesome.
So at the end of a Mega Man game, it'll have like each
boss in the name, and it's a Japanese name typically, except for
two of them were made by Westerners in Mega Man 6.
And I always thought I was like, oh, it's a designer, whatever.
No, it's a fucking kid, an 18-year-old, a 16-year-old kid, a 20-year-old guy in
Japan who made that. And I was like, you should do that
for Shellul Night, too. You know?
And I think that, you know, maybe they'll consider doing that.
at the club games, let them know.
I think that would be so cool.
It's like let people design
the eight new knights.
Yeah.
Just like they design Quick Man and Heat Man
and all those characters.
That's fucking awesome.
Dude, the knights are so awesome though.
Like, they're really cool and impressive.
The animation on them.
Like, holy shit.
Specter Knight,
spin around the fucking scyth and shit.
I'm like, damn.
Like, it's those moments
that I'm like, this is not an eight-bit game.
You know what I mean?
Like, this eight-bit games
didn't have animation like that.
And that's why where I think
Shovel Knight succeeds the most
is it has the feel of the old games
and it has all the good parts,
but it is a modern game, completely.
And that's awesome.
It's modernity, I think, is most seen
in its lack of difficulty.
And that was one of the,
and that was,
but yeah, there are tips and tricks.
Like, apparently the game's audio, for instance,
would work on an NES.
Like, so there are certain things,
like the game wouldn't run on an NES,
but the audio, for instance,
was programmed through the same chip set
that NES games were made.
So, like, there's a lot of orthodoxy
with the way they made the game,
which I think is pretty cool.
And I think that they have,
just an insane amount of talent.
I know them and I'm proud of them
and what they've accomplished with this game.
They speak to people like me and like you.
And I think that they were astounded by their success
and they're just going to keep having success.
Shovel Night is fucking awesome.
It was the best game of last year.
That's why everyone always bust my balls.
Like you hate Wii U.
Like a Wii game was my game of the year last year.
So like, you know, I loved Shovel Night.
And I think it's right at home on Vita and PS4.
I recommend people play it.
It's on Xbox One as well.
And we'll see,
that's all I'm saying is,
that that's what's exciting about this game is actually what they're going to be able to do next.
And I hope that they're,
I hope that they don't do something else.
I hope that they continue with Shubble Night in that universe.
And yeah,
I love King Knight and my favorite's Tinker Night,
who I don't think you've fought yet.
Tinker Night is awesome.
He's a little,
little, little,
little tiny night.
And there's actually a great scene at the end that I can't wait for you to see two,
like with all of them.
Oh, I'm excited.
And I won't spoil it for you,
but it should be a poster.
Like,
you'll know exactly what I'm talking about when you see it.
You'll probably see it on the point.
I'm fucking excited to me.
Yeah.
This is great.
All right, guys.
Second topic for today.
You actually brought this up to me.
So you might be able to explain a little bit better.
The idea is unique games.
Go for it.
Yeah, so we were to, like, today there was a game.
You're going to have to help me what it's called perception.
No, it's something like that, right?
Or is it?
I backed it.
Let me check my tweets.
There's a game that was made by X.
Bioshawk developers.
Obviously, you know, Irrational is No More,
and those guys got laid off.
Irrational is Boston-based.
So a lot of these guys stayed in Boston and created a new
Subsection, sorry, by Deep End Games.
Deep End Games is the new studio.
And the game is called Perception.
And it's a game that seems to be inspired a great deal by Gone Home,
which is a game we very much love,
which is a more explorative narrative-based game.
But in this game, you play as a blind woman.
And what's interesting is that you have no tools at your disposal
except for some sort of echolocating kind of thing
and like a smartphone and stuff like that,
but you can't really see.
and we were seeing the trailer
the game looks beautiful.
I'm not quite entirely sure
like what the perspective
of your character is going to be
if she's like truly blind
in other words
if the screen would be black
or whatever.
That's the perception.
Yeah, yeah.
Or that's the,
that's how it is.
I mean,
if you've seen Daredevil Netflix
when they go into his field of view,
that's what it looks like.
And that's what they're talking about
is like by using your phone
or, you know,
throwing things in the room,
you get to see,
you know,
the sound waves echo off stuff
come back to you,
you see what it is basically, right?
But then you're being,
there's this monster around the house too
that you're trying to avoid
So the question becomes, do I throw this vase down the end of the hall to see the entire hall, or will that alert the person or the monster to where I am and stuff like that? And you have to hide and good lord. Yeah, it's awesome. Yeah. And so it brought up a, like, it's a brilliant idea. It's a game that it's a type of game that I've never heard of before. I've never heard of a game like this. Yeah. You know, and it reminds me of other really unique, like sound shapes, for instance, which is a really fucking, speaking of Vita games, like a really, really, really unique game where you're platforming, but you're making music as you guys.
go and the things you, the decisions you make and the things
you collect, like, make the music more robust or less
robust. Like, for all the games
we like, we were talking about Wolfenstein and how great of a shooter
that is shovel night, which is a very derivative, it's a
fun game, it's very derivative game. Which are open world
archagee. Yeah, exactly. Like, these games are unique
and
they resonate with me more. It's the same thing with
Gone Home, like, people shit. Some people give Gone Home
shit, I don't think they know what they're talking about. Like, I think
gone home was extraordinary.
And it's simplicity, you know,
but also in its, it's resonance, it's
emotional resonance. Another ex-biose
guys.
So, yeah, I mean, yeah, it seems like a lot of people have learned a great deal from Ken Levine.
Yeah, who's, go figure.
Yeah, just, you just kind of hear, I mean, a lot of, I mean, you know, I've talked to Walt Williams,
a lot in the past Walt Williams wrote Speck Office the Line, there's a prolific games writer,
and he talked about how much, like, he told me something along the lines of, you know,
you come onto a game and you learn something about it, but you also have to help it.
And when he was on Pioshock, he's like, this game didn't need me at all.
All I did was, like, learn from the master.
That's fucking awesome.
Yeah.
And then he went,
rent and wrote Speckx.
And Powerhocks, of course,
one of the great games of all time.
So, yeah, I just wanted to bring up
some unique games,
like games that you've never, you know,
that are different.
You can never make another sound shapes.
You can make a sequel to it,
but there could never be another sound shapes like it.
And there can be games inspired by sound shapes and stuff.
That's what you're talking about.
That's what's what's what I was talking about.
What I was talking about is the fact that I think it's the best time to be a video game
connoisseur or a player or whatever you want to call.
You know what I mean?
In the way that,
And I've used this analogy before, the silly putty thing, right?
When games start, they're very simple.
We know what that is, and then people start stretching it out in all these different directions.
And now there's a game for every mood and everything you're in, right?
And that's what's awesome is that every day now, a new Kickstarter pops up for something.
In the same vein of that, right, is that apartment game, a separated place that we did a let's play for, right?
Like, I immediately went and gave them $80 on Kickstarter.
I'm like, I love your idea here of this.
Again, it's a narrative-driven game.
You know, it starts that I'm...
The first story we played was you're in an apartment dealing with, you know, your girlfriend who left you
and you're an artist, so you find the clues around there and then draw your story.
But then you leave the building and go next door, and this woman's a writer, and she's writing
while you're writing her, not only writing her messages in the book, you're responding to your husband,
and then texting your lover, it seems like.
And it's like all these amazing, like, holy shit.
And for me right now, when I think of unique games, that's what I think of.
I think of these games that have the power to put me in someone else's shoes in a way.
I would have never been able to.
And like, don't even, books do that.
Documentaries, news stories even, you know what I mean?
but to sit there and be controlling what's happening and understanding.
I go back to coming out simulator too.
That was a game I played that it was like super simple flash-based web thing.
You jump onto a student project or whatever, right?
And the guy opens it with like, this is my story of how it went.
Obviously, there's choices here.
So it's not like you're getting variables that didn't happen in mind,
but this is all very true to what happens.
You go through and you play it and it's just like the weight of being gay
and not being able to tell your parents trying to tell.
tell your parents and them are immediately rejecting it
and going back and forth with your boyfriend.
It's like, holy shit, you know what I mean?
These are experiences I wouldn't have gotten.
And again, in a very similar vein, gone home,
but in a completely different way.
And the fact that coming out simulator was me choosing options off of a screen.
It kind of looks like a cell phone the entire time.
Whereas gone home was I'm this woman's sister, right?
And I've come home and what the fuck's going on?
And that game, for me, will always be special just in the way of
I went into it and somehow was able to keep my knowledge.
of it to nothing.
You know what I mean?
Got in there,
played it,
and thought I was playing a horror game.
And then I kept going,
oh, okay,
what's that way?
And then you're like,
oh, this is a cool story,
whatever.
Sam Malani's fine,
but I need to worry about it.
And then slowly,
it catches up of like,
is this the game?
It's them?
This is their,
holy shit.
And then at the end,
the tears back
for a completely different reason.
You know what I mean?
It was like,
I finished that game
and I always say,
I took off my headset,
and I went into the bedroom
and I hug Christine,
right?
because it was just,
again,
and so bittersweet, it was so amazing.
And that's one of those experiences that changed me.
Well, I think that's something that makes games so unique
is when you don't know about it.
And it's a new experience that you can't even imagine.
Because once you kind of have an idea of what it is,
it changes it.
And I feel like when you say,
what's the most unique game?
Like a couple's popping in my head.
Journey's one of them.
But I feel like Journey, I didn't have that connection with
in the same way because I knew about it.
People were like, oh, you should play this.
This is a thing.
So my answer would be Flower before Journey.
Yeah.
Flower, it was more similar to gone home for me where it's like, I weirdly like that game.
Like, I really enjoy it.
And I remember first hearing about it.
And I was like, that's really fucking weird.
Like, why would anyone like that?
Yeah.
Why would I want to play it?
And then I watched a trailer of it.
I was like, there's something about this, like, the way that, like, the, the, it has a custom score they made just for it.
And, like, the music kind of changes depending on what you're doing.
And I'm like, man, there's a lot of, this looks like a tech demo.
But it looks like a cool, engaging tech demo.
I want to try it.
So I just bought it, downloaded it.
And then as I was playing it in the first level, you're just kind of flying around.
Like, you're learning the mechanics.
Because when you first look at it, it doesn't look like a game.
Yeah, you're like, what is interactive screensaver?
Yeah, exactly.
And that's kind of what sold it to me was the idea of it being an interactive screensaver.
I'm like, that's fucking cool.
I used to love screenser.
You know, I like that idea.
And then, but playing it, like, you start going through and then you start getting in the flow of it.
And, like, that's something about video games that I think is unique to gaming is when you're in the zone.
Right.
You know?
Right.
Like when you're playing guitar hero and you're not even fucking looking anymore.
You're just kind of like, holy shit, this is just hacking.
I'm doing it.
Yeah.
And Flower had a lot of those moments for me where you kind of get in the zone and it's a motion control game.
Unfortunately, yeah.
Yeah.
Not on your PlayStation Vita anymore.
Huh?
It's not motion control on your PlayStation Vita anymore.
Is it, you can control it with analog sticks on the Vita?
Yeah.
Holy shit.
I always wanted it.
Right?
I don't know about that.
But there was something about it, though, that it didn't feel wrong to me playing on the PS3.
Like, I would have rather used the analog sticks for sure.
But as I was doing it, I was like, okay, man, this is like, this is going.
And this is cool.
And I got into it.
And when you start going through the valleys and stuff and you start going really fast,
I remember really kind of getting into it and mastering the subtle movements of the controller.
And then you get to the second level.
And it's like a little darker.
It's not as colorful and pretty.
Then you get to the third level, it's really dark.
Then you get to the fourth level.
And it's like, oh, shit, things are really fucked up.
Yeah.
As you go through that game, I remember constantly being like, why am I still?
playing this.
Like, there's no reason for me
you're still playing this besides everything I just
said, besides the fact of this is a weird
experience. The gameplay's not that
fun. There's not that much going on.
But it's so subtle that it's
like, that is what made it unique to me.
And by the end of it, I'm like, holy crap,
that was a fucking awesome game.
Right, yeah, yeah, yeah. That is the unique experience.
Flower is a great game.
Journey to me was a game where
people kept telling me to play. I had a different experience from you
because I knew what it was and people kept telling me to play
and I'll get to it. When we nominated for Game of the Year at I
G.N. I was like, okay.
I'm going to play it one day, and it was
so incredible that I
refused to ever play it again. I was like,
I'm never playing this game again. That's like my
time and place of that game. Made me cry at the end. I have no idea why.
And that was, and the unfinished swan, was a very similar game where
that's a game, I think, more along the lines of, like, it will be ruined for you if you actually
know what it is and, like, what happens in the game. We know the black and
white kind of ball-throwing mechanic, but the game changes radically.
So, you know, there are unique games like that.
I was just going to say, until dawn, which other
game that I brought up when we were discussing topics because
until dawn is another totally fucking unique
game. And whether or not, until
Dawn is the PlayStation 4 exclusive comes out August
25th, it's a teen horror movie.
And like, but you play it. And
you make choices in it. Yeah.
Was that the one with a...
Yeah. And it looks awesome. Like,
I played it extensively and we... I'm
excited about that. It's another game where it's like,
this is, this is new. This is unique.
Now, new and unique doesn't always mean it's going to be good,
but I personally feel like if you've
not played something like this, like a game,
like game X, it's more likely than not that it's going to be more resonant with you than if you've
played a million games like it. So, like, when there's a game, I like what I like. I like comfortable
games. I like shooters and I like role playing games and all these kinds of things. But every once in a while,
there's room and necessity for playing a game like journey, like, you know, to finish salon games
that you might not ever go back to, but, you know, are this like this, like this game,
perception, like, it's awesome, you know, this is so, this is so fantastic. I agree that we live
in a really fantastic time right now to play games.
There are motion controls and flour, sorry, on Vita.
Oh, there are?
Can you play it with the sticks?
It doesn't look like it.
Oh.
I was going to say, they seem to be very...
They could have, first of all, Sony published that game.
They could have passed it for free.
And at any time they wanted, and they clearly didn't because they didn't want to.
So it's, you know, they could have and they should have.
But they didn't because I think that that was the experience.
Yeah, it was an experience game.
And I think that goes a long way.
And it's like, I don't know if I would have stuck with it if it was analog sticks.
And like, that's weird for me to say, because it's like, even though that was something I didn't enjoy.
about it. It's like it was part of it.
Right. And it's, again, I don't know why
I played that game until the end.
But then it's like, I was. And there was something
keeping me doing it. So,
I feel like journey in a lot of ways is
the natural progression of flour where it makes a lot more sense.
You see it from flow to flower to journey, like their entire
lineage. See, Flo never clicked with me. No, me neither.
But it was one of those games of
this is different and weird. And I
seems cool. And you play it. And I was like,
I played 15, 20, 30 minutes of it. I don't need it anymore.
Yeah. I mean, yeah.
That is a very one, it's like a flash game.
Yeah, and it was a flash game.
Yeah. Cloud was a flat.
That was their first game and that was a flash game too.
But the, and now we don't know what the hell they're going to do next.
But we had Genova Chen on a GDC.
Yeah.
Pretty interesting. Very interesting.
It doesn't sound like it's crushing his soul at all.
I'll try to know.
No, definitely not.
Definitely not.
Yeah, I think that, you know, I like the games that are derivative.
I like games that are, you know, some of the same things that we,
it's like putting on, like, you know, your comfortable sweatpants or something.
Like, it just feels right.
And you have to do it everyone's wrong.
But sometimes you have to play and try to,
these different kinds of games.
And, you know, so this game perception is really exciting.
There's other games that are coming up.
I'm excited about Mighty Number 9 because it sounds like,
oh, it's not quite as much like Mega Man as I think people think it is,
but it's still Mega Man.
And I'm excited about that.
But for every game like that, I'm excited about, you know,
something else that's totally, you know,
whacked out and different.
And we even, we can talk about games like IDARB or or...
Three-fourths home.
Yeah, Rocket League.
Like, games that are just, like, fucking bizarre that are fun, you know?
Yeah. That's what's so exciting right now is that it feels like, you know, we had the glut when PlayStation 1 was happening of like anything can happen. It's so easy to make games for this system, right, because the CD-ROMs. And then that went away. And now that the Indies and digital distribution are here, that's, we're back to it. It's like, we're back to it. It's like, go do whatever. You have a team. I mean, it's like really creative. Like, there was a ton of just really unique games then, too. You just saying this, though, it reminded me, this is like, that's not the most unique game by any stretch of imagination, but it has unique elements, but Splatoon.
Spiltoons are very unique.
We did a let's play out of it.
Stay fresh.
Yes, exactly.
And, man, playing that game, it was interesting because we played it.
Since yesterday, I couldn't stop thinking about it.
Really?
Yeah.
I was like, I had fun doing that.
So, I don't know.
I might need to get on this.
I might be the fucking Spatoon's biggest fan.
Whoa.
We've given a lot of, we've given a lot of recommendations for games that, you know,
people can play, obviously, that game company, that game company stuff.
One game, one of the most unique games that Florida made and it will always be one of my
favorites. I have a huge thing of it in my room. A huge box
of it in my room is Catherine. And I think that
Catherine is still
one of the most special games on PlayStation 3. One of my favorite
games, maybe, of all time. I think it was in my top 25
list when I did it at IGN.
It's fucked up.
And it's like a
dating sim meets Kubert.
And it's awesome.
That game is awesome. And that was persona team's game in between
Persona 4 and Persona 5s and they were just kind of taking a break.
Yeah, great.
And if that's any indication of what that team can do,
there's a reason to be excited about persona five more than one reason of course but katherine i recommend
it's an easy game to get for people now that's a good example that's a very unique game
all right guys topic three is two things in one oh my god racing games and fighting games
yeah now the topic here is i know that those are not either or any of our favorite genre sure
but it's more about wanting to know what your positive memories are about them or what your thoughts
are on them in general.
And if there's anything they could do
to when you back.
The reason we're discussing this is
Need for Speed, just
the reboot or whatever it is.
Refresh, re-whatever the hell
we're going to call it.
We saw a trailer for that.
Also, we're getting a little bit more
Street Fighter 5 stuff coming out
and people are getting really excited about that.
Ultra Disrelease too for Street Fighter 4 on Peace 4.
Yeah, and you guys played that for a little bit.
I want to know what kind of your thoughts in it.
Because for me, when Street Fighter 4 was announced,
I remember being excited.
And it was like, I've been out of that forever.
not that I was ever
I'm not one of those like
fighting game fucking dudes right
but everyone has the memories of
Street Fighter 2 and of you know
90s kind of just fighting games
or Marr versus Capcom or whatever it was right
or fucking I don't know
Mortal Kombat come oh yeah okay
I thought you remember some DC bullshit
I do remember Justice League Task Force you remember that
that blew my mind
the Justice League the entire Justice League in a video game
who would have thunk you know fighting each other
fucking dynamite
I need to buy that actually
because I got this goddamn retron thing floating around that
So you think about all those things
I remember when Street Fighter 4 was announced
I was like oh shit it's happening
Because Street Fighter 3 beautiful game to look at
Like the Sprite work on that is fucking awesome
And like people love that game
Yeah
Then when 4 was announced it was like oh shit
We're gonna next gen Street Fighter
And that was one of those games where it's like now
It's like you get Street Fighter every fucking three months
Even if it's just an upgraded version of it
Rear Rear Rear Re Re Re Re Re Re Re Re Reels
But when that game was announced
It was a big deal because there hadn't been a street fighter for years
So when 5 was announced
So soon after 4
I think a lot of people were just kind of like
Oh shit okay I guess and then you see the trailer
And you're like
It looks the same is this 4?
But now we can go through walls
Yeah
Yeah
You know it's cool
I like that yeah I like those extra long stages
I thought that was kind of a nice touch
So we're getting that stuff and it's like
We see the trailer
And Bison was just announced as a character in it
It's like shocking
Yeah I know
As a outsider to the street fighter world
I'm really starting to think
Like what does this
game need to be because
is it just going to be the same characters
again? You know? Because like that's what they...
I think they have to just pick and choose. Like I think that
you know, Street Fighter was...
Street Fighter was far as fighting games is always near and due to my heart.
We were talking during, you know, during the Ultra
Street Fighter 4, let's play that we did for PS4.
Like, I grew up playing Street Fighter and I
thought I was, I think I'm still pretty competent.
Like, I like it. I like the series a lot.
But you picked up characters
along the way that you probably don't really need.
Like, say, Dudley
for instance. And you might be able
to get rid of some of these characters and then bring in other like so in other words you have to
have the eight core characters and then the four boss characters those are always going to be in the
game right so that's but that's ken and rye but but but but we don't know if they're going to be
but what i'm saying is like so street fighter two like that is what kind of defined what those eight
are plus four you know those are the characters and then three was like no well that's why but
so i was talking to people about this afterwards too because i said in the let's play like
i remember third strike not being well received and it wasn't i think the fighting game community
liked it it was very technical fighters it's a pretty it's a pretty it's a pretty game too
Like you said, the pixel work and stuff in the game is great.
But that was a different game that I think Street Fighter fell off for a while.
And then there were the Alpha games obviously concurrent in a little bit before as well.
But those, like, you know, Ryu, Ianda, Gile, Chunli, Zengif, Dalsem, you know, all these characters.
Then obviously Vega and Ballrog and Sagitt and Bison, like they have to be in the game, right?
Like those are the core characters.
And then you started to pick up, what was it, Super Street Fighter?
That's when you picked up, Cammy and DJ and T-Hawk.
and there was one more
Cammy, DJ, T-Hawk, and
oh, Phelong, right.
And then, like, so those, like,
with the exception to Cammy, you can get rid of all of those characters.
I don't think anyone, like, cares about any of those characters.
But see, that's the thing. And then you have the alpha characters,
like, Relento and all. I just think you have to,
I just you have to be a little more thoughtful and more careful
and, like, a little more selective about the characters
that you select in these games.
Or you can have, like, a robust Marvel versus Capcom
fucking, like, roster with 70 players on it.
And I think that's totally fine, too, but then you have balancing issues
that you're never going to be able to.
repair. The bigger thing
about fighting games to me is that, and we talked about this on
the Street Fighter thing, is that I didn't realize
that I wasn't as good at Street Fighter as I thought I was until I
worked at IGN. Because I used to wreck people
on Street Fighter, like, in college
and in high school and whatever, and when I was younger.
One of my greatest memories is my brother buying that Super
Nintendo cartridge of Street Fighter 2, the original
Street Fighter 2, which cost them a fucking fortune.
And then we got Turbo, and then we got Super
and all these kinds, and I just loved these games. And then I got
really into the Alpha games on PS1.
But I fell out of it because
I fell out of it when I became
an adult really when I moved out here because I was just like I don't have the time to put
into study these games the way that you need to study them to play them properly. If you play
King of Fighters or something like that, like that takes, or you play Blaisble, like those games
take fucking study man. Like you can't just jump into those games and play them. You know,
moral combat I didn't like because I think it's like stiff as shit and I think it's kind of
corny too. But Street Fighter is like the perfect world and they treat it with care.
That's what I liked about when Street Fighter 4 came out in 2009. I really respected it.
It was a beautiful game and Street Fighter fans and Fighting game fans and Evil
guys took to it.
Yeah.
And that's some of the
funest stuff to watch it,
Evo.
When I watched Ebo last year,
the Street Fighter
tournament was fucking
insane.
It was awesome.
So I think Street Fighter
5 could be more of the same
because I think when they
went off the deep end with Street Fighter 3
for some people,
their third strike or whatever,
it didn't resonate with a large group of audience.
Even if the fighting game community
took to it must,
that's not going to sustain it.
Yeah.
So.
I think four was the answer that.
Four completely,
I mean,
in a lot of ways,
was just two,
again,
like, at least character-wise,
right?
Like, the build-up to it was just
announcing each
fucking character
until you had
a mall
and then
with a couple
new characters
like Dudley
and um
or no
Dudley's three right
yeah
he's a fat dude
uh
that they added in four
yeah that's um
shit
I can't remember his name
but in the yellow
yeah yeah
yeah with the pony town
yeah
yeah whatever the hell's name is
I don't know
but that's a good
that's a good hint
huh
is it Bob?
No not Bob
no
isn't Bob a character
from Tekken
yeah I don't fucking know
whatever
whatever this dude's name is
like
Tekin's a better game
than Street Fighter
Kevin really likes tagging, but anyways.
All right.
It's interesting to me, and to see these trailers and see, like, Chunley and Ryu and freaking
Bison's like, okay, cool, great.
And the art style is the thing that turns me off the most because, I mean, maybe it's just
because I'm me, but I want the freaking sprites.
Yeah, you're just not going to get them.
I'm never going to get it.
I know that.
This was an interesting insight I got talking to Ega.
And actually, there was a huge blog written by a, I,
famous artist in this industry.
I don't know who he is,
but he worked on a lot of games
who was talking about this.
But Ego was talking about how
like Bloodstained,
his game that he's kickstarting,
the Castlevania successor,
is not Sprite-based.
And his whole argument was like,
I know that you guys,
because I was disappointed when I heard that.
I was like, that sucks.
Like, I want sprite work.
I want dot art.
And his whole thing was like,
the people that can do this
are few and far between now
because no one needs to do it anymore.
And it's really expensive
and really hard.
So like they're just like,
we can just make 3D models.
and flatten it in 2.5D plane
and be fine.
And that's what they've done
in Street Fighter.
They're just making
you know,
beautiful models that look great.
And I want the Sprite art and stuff too,
but it's just,
you know,
like the pixel art.
It's just,
it's not going to happen.
Like it's so rare.
That's why Shovel Night,
which you talked about
in the last segment is so awesome
because that is, you know,
that is pixel art.
But it's not practical because then you have to animate it.
Yeah.
You know,
and it's just,
that's a big to do, man.
So, like,
they can just make these character models
and it's just easier,
I think.
I think Street Fighter 5 will come out in 10 years.
They had to fucking do beautiful
PS4 style pixel art
for whatever 40 characters in the game.
Then you look at things like Blasbleau and stuff.
It was like those are fucking amazing looking.
Yeah, but Arc System like might just have,
Arc System Works makes those games and they might just have a different
allotment of their internal resources to be able to do those games.
I don't, I don't disagree.
I think a lot of those games are beautiful that are still
pixel art, but it's just,
I feel like that style of art, unfortunately,
it's just expensive and hard to do.
And it's just, it's prohibitive, I think.
actually for a lot of companies do.
Arc System probably just
you know,
the same people have been working
on these games
and they just do it,
you know,
but it's different.
Mm-hmm.
You know.
And are all Playsbole games pixel?
Aren't they?
Pretty sure.
I don't know.
I mean,
I'm not the right person to ask about this,
but I'm pretty sure they moved away from it.
And like guilty gear
and all that stuff.
Like,
I mean,
these games are fucking
so nice looking.
Yeah,
I could have sworn
they moved away from it,
maybe not.
I haven't looked at them
in a long time.
Mm-hmm.
Pretty games.
Yeah.
Um,
but yeah,
So, I have a deep, a deep, deep, deep, deep respect for the fighting game community and, and, and, uh, and what they do and how they play. Because it reminds me a great deal of my love of chess and how it's not something, you sit down at a chess board. They want to kill you if you don't play chess. I'm going to kill you.
You know, like I need someone that has studied as much as I have that, that, that, that put the time and the effort in. And these guys do that, you know, and they study their moves and they play. They're a different character, you know, I can do the same opening in a chat on a chess board. I can do, you know, or I can, you know, do the Sicilian defense.
And someone might do the same thing, but they'll play it differently from there.
Five moves ahead, the game, the board looks totally different.
So a player that uses Chun Li will play the player with a different complexion and someone else.
There's layers of pilots, like inception.
There's like layers and layers and layers and layers of fighting game community.
I have such a deep and unabiding respect for the way they play.
Yeah, and you know, this is like a topic for another time and I don't want to get too far into it.
But Smash Brothers, right, is like the thing of is it a fighting game, is it not, whatever?
Doesn't matter.
Like, to me, it is my fighting game.
It's the closest thing I can get into as a fighting game.
Sure.
And even what you just said is true for that, you know, like if I play Marth and someone else plays Marth, two very different marks, you know, and it's like the way that we go about it, it's like you can't just prepare against a Marth because two people are going to do it differently.
And even one person can play the same character in different ways depending on their opponent.
And I think the pro street fighter guys, when you watch them play, you can see them doing it.
You can see what they're doing being different based on who they're facing and stuff.
and it's fucking crazy
and I could never invest
that much time into anything.
That's what I'm saying
like when you play a moba
you play a moba.
When you play Eve Online you play Eve Online
when you play Street Fighter 4
I feel like that's what you play
and I just don't want to play games like that
so like I when we did our old social Street Fighter 4
let's play like I play like I play as Ken my whole life
and I know how to play as Ken and I know how to play as Ken or Raya
because like they just you know they feel like
but that's how I play and I think I'm pretty good at playing as them
but I would never assume
that I could play someone
and who knows how to play like really not to play
like Vince and really knows how to play street fighting
you know street fighter and he
fucking wreck me. You know, like it wouldn't even be,
he plays any character and kill me. It was the same thing
we proved, you know, with Mark Ryan, where we played
100 matches of Marvel Street, or Marvel's
Capcom 2, and I lost all 100 of them.
And I started at 50 in, I was picking his characters.
Yeah. Because there's just a different
understanding he has for the game and the way the game
plays in the rhythm of the game. That's the thing
that I, and I like that you brought these two things up with
racing and fighting games, because I feel like those are the two
genres that you, every genre
has a hardcore audience, but those are the two
genres that have
communities of people that
play racing games. They play
fighting games. That's what they play. They don't, you know,
they might dabble with other things, but like, I play role-playing
games and I'm like, I'm not a role-playing game player.
You know, like a guy that played drive club
and Project Cars and the crew,
that's a fucking racing fan. And has the wheel
and has the, you know, sliding
TV. That is actually, that is why
I brought them up together because I know that
the three of us are not fans of
those two genres. What about the cart? We love the cart.
Yeah, but whatever. But they both
do have very similar
things between them where there are the
Hardcore people that buy the fight sticks or the wheels.
And then there's the technical players for both of them, like the people that love Granterismo and
Forza and all that stuff to get super into it.
But that both genres have the same thing where they are super accessible to people that just want to
button mash and play.
You know, anyone can pick up a racing game and understand it.
Anyone can pick up a fighting game and understand it.
But you're not going to be good.
But it's still going to be fun.
Sure.
You know what I mean?
On some level.
And I think that that's, it's really unique maybe to those two genres.
maybe a couple others that you can kind of fit in there.
But there's that.
So moving on to the racing side of things a bit.
So Need for Speed,
did you guys see the trailer for the new one?
Isn't it just slow pans on the car?
Or is there a full trailer?
We did it.
The day of the video, yeah, and Colin and Greg Live,
we went through it and they were like,
stay tuned for E3, right?
Yeah.
Yeah.
Yeah, I think we saw that one.
Undergrafree.
Yes.
Do you guys have any, like,
need for speed thoughts in general?
Yeah, I love Need for Speed on PS1.
That was, that was like, before I would ever even
think of it when I was younger,
I didn't have a car and stuff.
my dad was really in the cars.
The Need for Speed series was 1-2 and 3, I think, on PS1,
were excellent games.
And I played all of them and had all of them up to Need for Speed Hopper suit, too,
which was ironically the last racing game I ever bought,
and the first strategy I'd ever refrag on.
Oh, wow.
And I loved it those games.
I thought Need for Speed, at least in the beginning,
was a pretty nice melding of what Grand Tourism was doing really well
with a more arcade-y feel of like San Francisco Rush or something.
Not obviously that out of control.
But I don't like the Sim Racers, so, like, when I play Grand Tourism,
I'm fucking awful. I don't want to play a game where you have to
shift and fucking break. I don't want to break.
You know, like, I'm going.
And I thought, and I thought, and I thought, need for speed was like,
unless you played like the really, like, advanced courses was a game that fit
that style. But, um, since then, I don't think I've even really touched a racing game
for much. I remember when Forsa came to Xbox one, when we had it early at IGN, I
played that. I think that was the last racing game I played.
What about Burnout? Did you ever do Burnout? Burnout Paradise?
No. No. That was, that was the rare one that got me.
Yeah. And just because it didn't feel like a racing game.
It was an open world car game and go do quests and break down billboards and eventually the Ecto 1 DLC came and all those other stuff.
He was like, oh, this is cool.
You know, I'm doing all these different things.
For me, that's always the hook with the racing games that needs to have something other than racing.
Grand Tourismol puts me to sleep.
You know what I mean?
But like burnout did great.
Need for Speed Most Wanted on Vita was fun.
And I got through that.
Cart racers.
I feel like if I'm a racing anything, I'm a cart racer.
Car racing games get me super excited.
Yeah, exactly.
I'm sorry.
I'm sorry.
Go for it.
I was just kidding.
Ironically, you say, like, some people are going to take issue with your Grand Turismo comment because
I agree with you.
I can't play Grantsworth's,
but I don't like it.
And I'm not trying to put you down if you like.
No, no, no, no.
But there is so much in that game
that's not racing.
But I think that that is actually
the award of the game
to a lot of people is like
the customization and the unlocking
and the realism,
like all the real licenses and stuff.
But the realism is what pushes me away.
Yeah, I agree.
But I did want to say that.
I need mod nation races.
There's car, you know,
improvement in doing that and getting lost
for hours making those cars that I did.
You know what I mean?
That was awesome.
Yeah, hot pursuit too, man.
That was a fucking awesome game.
Also,
great game.
Awesome soundtrack.
Yeah.
Hot action cop all over that bad boy.
Fever for the flavor, man.
Good Lord.
So that is kind of an era
of racing games that I think is gone now.
And that's why seeing this be like,
oh, hey, it's Underground 3.
That excites me because it's like,
I think they've tried a couple things
the last couple of years,
and they've drove that into the ground.
And they've tried a bunch of different stuff
where they went a little more Sim,
and then they went a little two arcade.
They kind of lost that balance.
But underground, need for speed underground.
I think Hoppersuit 2 is a better game overall.
But underground for people that are anywhere near my age,
whether you like racing games or not,
I think Need for Speed Underground,
this is such a big statement that I'm going to regret saying.
But it reminds me kind of the Street Fighter 2 of that type of need for speed type games,
where it's like that's the one that everyone loves
and everyone plays and everyone has the memories of
because it was the perfect melding of culture and game
where everyone owned that game.
everyone that at PS2 freaking had that game and everyone had the soundtrack on their iPods and everyone loved it and a lot of it has to do with Fast and Furious because that was right when that series was getting big and when Fast and Furious 1 and 2 were out and like every fucking kid in middle school that's all they wanted to do was freaking have Knaz in their car and have freaking glowing neon light that's the one where the guy in it was that the game the guy played in Fast and Furious one in his car remember when he was at the line he had a little PS1 hooked up he was playing some racing game there no come on mr. It couldn't have bad I mean well because this the game the guy played in Fast and Fast and his car I mean well because this the game
game was clearly based on Fast and Fears.
Like, for sure. And
customizing your car and, like, choosing the
neon lights and the obnoxious paint jobs
and all that stuff. I got the green girl under
my car. A little hot
I should cop for you. So good.
But Need for Speed Underground was
a very special game that
I'll always remember. And I,
whenever I talk to people,
if you're 25 and a gamer,
you're going to know that game. Like, it's definitely
part of your life. And
Underground 2 was cool, but it got
a little too open world, and I thought they kind of lost track of what made it special.
Yeah.
I'm excited to see what this does, because this might be the first need for speed I play.
Sun, really.
The one thing I want to ask, and this is more about a question, it's a half-common, half-question.
We talk about Smash Brothers with fighting games and how, like, Smash Brothers is a divisive game with fighting game fans.
Like Vince, for instance, our friend at IGN, who's a fighting game expert, like, doesn't accept that game at all as a fighting game.
And then, but it's at Evo.
Like, melee is at Evo, right?
And I think actually, not brawl, but I guess the new one was at Evo.
year, right?
The Wii one, yeah.
So there's a group of people that are hardcore dedicated to and play the game, but it's still
not accepted, right?
It's still like that you ubiquitously accepted game.
Everyone knows that's a funny game.
Like, say, street fighter, you know?
Like, within fighting game circles, clearly not, right?
Yeah.
But it's there.
And then I'm curious in the racing scene, the way they look at race, car racers, specifically
Mario Card.
Not even, no one cares about Modination, but like, specifically, like, Mario.
I don't think it's a different genre.
It's a subgenre.
I think it's different.
think that there, and I could be wrong about this, but I don't think that there's a racing game
competitive community in the same way that there's a fighting game.
Though there's no evil, but certainly there's got to be a competitive racing scene.
Yeah, but I mean, there's a competitive anything, but like, that whole scene doesn't matter.
You know what I mean?
It doesn't matter whether or not they think cart racers.
I mean, there's Mario Kart tournaments, but like, who cares?
It's funny.
I guess my question or the comment is more that it's funny that Nintendo is innovated on these
genres and made something that's uniquely there.
The cart racer, they're not the only ones to do the car racer, but they own the car racer.
but they own the car racing genre,
and they're not the only ones that have done
or do a Smash Brother style game,
but they are the ones that own the Smash Brother style game
and obviously do it the best.
It's just funny that they've made these games
that are on the bubble for both of these genres,
these hardcore genres that vacillate between acceptance
and not acceptance or like a game that can be competitive
or not competitive when you have the hardcore Granterismo
or the street fighters, but then you have these Nintendo.
It's just funny that they made both of those games.
Yeah.
That sit on the outside, kind of, but everyone kind of loves them.
One foot in the water kind of?
Yeah.
I don't know, it's just an observation.
Very interesting that they've innovated,
but aren't quite accepted in at least the fighting game community.
The racing game community is a little more.
I'm curious with the Evo.
There's got to be an Evo for racing games, right?
Like, not Evo called Evo,
but there's got to be a racing game.
Racing games, like F1 games and all those are huge in Western Europe.
But that's the thing, isn't it broken down by actual game?
Like, I mean, there's, you know, Grand Turismo has this championship,
whatever the hell they call that thing
when they bring together the other players to play for a while.
Nissan Academy.
Yeah, that's it.
That's it.
That's it.
That's right.
Yeah.
And then, yeah, there is.
F1 stuff, but I mean, I think it might be that
for that there's just a difference in terms of
like there isn't a, I'm not a racing fan, I'm a
Grant-Torismo fan. Yeah. I mean, I think that's the thing
is it's like, Evo is unique in the fact that
the fighting game community is a
fighting game community. It's not just a
one-game community. I mean, there is a
smash community. There is a street fighter community,
but it's like, Evo is a bigger
idea there, you know? And
I mean, I don't know if there's like a racing
competitive scene in that way.
I mean, I'm sure someone will tell us in the comments.
Yeah, I'm sure they will.
But, I mean, the fact that we don't know says something, though.
Like, we know about Evo.
Sure, but we didn't know about Evo.
Well, I mean, Evo's been around for a long time, but Evo didn't, I don't feel like Evo reached mainstream acceptance and coverage until three or four years ago, maybe.
So, like, Evo had existed and people liked it, but like, Evo would have never been on the front page of IGN in 2010.
Yeah, I mean, I guess the other side of that, though, is, I mean, I knew about Evo.
How would I have known about Evo?
You're a young kid.
You're a young whippersnapper.
They were telling you.
But obviously, like, someone was covering it, tell me about it,
like, whether it's IGN or, like, any of the sites I grew up reading,
but it's like, they didn't tell me about a racing one.
Gotcha.
Yeah, I also just don't think racing, I mean, racing games are big.
I think racing games sell way more than fighting games.
So that's, that's the other ironic thing is that you would think that, like,
Grand Tourismo 5, no, five, yeah, Grand Tourismo 5 is the best-selling PS3 game.
Well, I think, you know, like, that's, like, that's an unbelievable statement.
But we're talking about the competitive nature of it, though.
I think that's the difference.
I know racing by default is a competition.
Well, I was just stating more the irony that you would think that with the way these games sell,
the way some of these, like, Need for Speed has been on the decline,
but the crew and all these other games sold, Drive Club even sold really well.
So it's like, you would just think like Street Fighter 5 is going to come out.
It's a PlayStation 4 console exclusive, but the next Grand Trismo is going to fucking destroy it in sales.
But like there's no, we don't know what the fight, the driving community is doing with this game,
even though many millions more are going to be sold of it.
but the fighting game community
much more niche yet much more
vocal just an observation
you know much more vocal much more well known
maybe they just do a nice job of talking about
you know hyping it up and talking about it
I don't know there's got to be a driving game community out there
tell me people
it's underground it's underground that's how you know
it's not street legal yeah in the comments below
all right guys final topic for the day
if you guys have a topic for us go to the kind of funny forums
at kindofony dot com slash forums
there's a thread right at the top there for your gamescast
topics.
There's a whole bunch of them.
Shout out to Lindsay, who's one of the
superstars on the forums.
Yeah.
She spells her name with an A. It's Lindsay.
Lindsay.
Lindsay.
Say what?
But she's fucking awesome, and she, like, has been
super great in the forums making sure everything is
beautiful and organized.
And she organized this topic.
Very nicely for me.
Sean One Neo says,
Hi, guys.
Can I ask your opinion on the lack of light gun
shooters for consoles and what the future holds?
Oh, yeah.
This guy talked to me on Twitter about this.
Yeah.
Here's another sub-genre we don't talk about it.
Yeah, I mean, peripheral games are just largely dead.
And that's the problem, it's peripherals.
Like, that's why we don't see them.
People got burned out with guitar and all that.
And I think, you know, the PS1 era, light gun games were something special because that was the peripheral.
Everyone wanted time crisis.
Everyone wanted point blank and all that stuff.
I didn't go further back than that, like the Genesis sharpshooter and S&S and all that stuff.
Well, SNES was a failure, but obviously the Super Scope was no one gave a fuck about that thing.
The other thing was awesome because they used to play outside with it.
Yeah.
Oh, yeah.
Look like a real gun.
But, uh, some, some reason I had that.
What?
He was just having, look at it.
He's just listening to you.
But yeah, light guns were, like, in the Duck Hunt era,
light gun was a gimmick, right?
It was a way that, like, well, I'm playing,
like, I don't know.
This isn't a video game.
It's a toy.
It's an entertainment system.
It does so many, so much more than games.
The PS1 era, I think, like Guns and Dreamcasts,
I think had awesome Lycon games, too, like House of the Dead and all those,
because, um, these disc base.
games were more graphically robust
they were pretty you were playing like
House of the Dead 2 I remember specifically like
that was like a one for one experience really from the arcade
of Dreamcast and I think that's the thing is like even from
the dreamcast probably is the perfect
example of when it could finally be arcade perfect
like Dreamcast is the most arcade perfect
system ever yeah um because they didn't have the same
exact chipset or whatever
probably I don't know I don't know I don't know what was called
Neptune or some shit like that but oh yeah that was the code name
for it wasn't it the Dreamcast
yeah and I think that was I think there was a
the board that they
used for the arcades was Neptune. They also, that's why a lot
of the games reported over. I could be completely wrong about that,
but I learned that somewhere.
But yeah, there was, the arcade
it's in the 90s, like the boom
there, like, it was all peripheral based.
It was all, I'm standing on a skateboard,
I'm shooting Lika, I'm punching some shit.
And it's like, when you got to see, to take
that experience home, it's like, I don't need to pay a quarter,
but I can fucking play it. Come over and play time
crisis, my God, you know, that's such
a important memory
for a lot of people. And I just
think it doesn't have the same.
those games don't have as much depth as a lot of things.
Exactly.
That's the big thing.
It's just like any other peripheral we talk about why I think Morpheus isn't going to succeed.
There won't be enough experiences to justify the purchase.
Now, you had a shot at it when we and PlayStation Move were happening because then you had the light guns there.
I remember I played it all the way through House of the Dead Overkill.
Loved it.
Had a great time.
It was a funny story.
It was fun.
I was playing with the move, getting trophies.
It was like, yeah, this is great.
All right, cool.
But like, now that the moves are mothballed away or sold back or where the hell my moves are,
I don't want to be down to do that.
Not granted, again, there's the argument
of, well, my, it's built into the
controller, but then we're just getting away from what a light gun is
anyway, you know what I mean?
I mean, that's actually really interesting.
I remember when the Wii first came out.
The question was, there's a new duck hunt, where's it coming?
And then it never came.
Yeah, that is weird.
We kind of got it as like a tech demo in a couple
different ways.
Like, We Play had a, yeah, and like, we got Lynx Crossbow training.
I bought Links Crossbow training.
That fucking gun that he came with.
Yeah.
But it's like, we never got duck hunting.
and that was such a weird, weird thing.
It's like that was such a perfect.
A no-brainer, right?
Yeah, and they just didn't do it.
That's true. That's a good.
I never thought of that.
I don't think we're going to get a resurgence of light guns, ever.
But, I mean, if there's new time crises that come out, it would peak my interest, but I wouldn't buy it.
You know what you will get for duck hunt, though?
Huh?
Mobile game.
Tap, tap, tap, tap on them, d' tap, tap, tap, tap, tap-a-o.
Tap-o-Roo.
I like that.
All right.
At L3M-E-U-X.
Lemix?
Let me...
I don't know.
Lemieux.
What is it?
Let me see it.
Oh, it's Lemieux.
Lemieux.
You can't play any more games unless you spend a year in prison.
Yes or no.
I say, lock me up.
That's what you do.
Why is that the choice, though?
Like, what happened?
I don't know.
There's got to be a story.
The authority's just going to come, you're done.
You either sit in prison for a whole year.
You're never playing a video game again.
I need more information.
They're being in video games.
I guess that's what they do.
Maybe it's a thing from that guy who tried to get an NES.
in this prison, they wouldn't let them.
Oh, yeah.
The hacker?
Yeah, who has it?
I don't know.
I need more information.
I wouldn't do it.
I mean, what kind of, I guess, okay, here's where the more information comes in.
I want to know what kind of, is it a federal pound me in the ass prison or what's
going on?
White collar?
Yeah.
White collar.
Yeah.
Yeah.
Is it like, I just walk around and do whatever I want.
I don't want to do it.
Games are done for you?
For a year?
Or was it for the year?
For a year.
Games are done forever or just for one year?
Games are done forever.
Unless I'm in prison.
Yeah.
What about when I get out of prison?
They're still done?
No, they're back.
Yeah, yeah.
So the one-year moratorium on games no matter what.
No.
That's not the way I read.
The question is, you are not allowed to play games anymore unless you go to prison for one year.
Just me.
Yeah.
Okay.
Or maybe all of us.
Then, no, if that's the stipulation, then I'll just take a year off of gaming.
And it'll be really hard and I'll hate it.
But I'll have comics and movies.
That's not what he's saying.
You can never play games again.
I don't understand why you don't get this question.
I'm confused of why you're having such a hard time grab for.
So now if I go to jail for a year, I get to put.
games in jail. I don't know.
Jesus Christ!
Are you kidding me?
He's saying you can't play...
Give me the phone.
Can you use it in a sentence? You can't play
any more games unless you spend a
year in prison.
You can't play any more games
unless you spend a year...
Are you playing games?
Holy shit.
I'm thinking it's tall on you, Greg.
Now it's a real question. Now it's a real thought.
You got it?
No, now I got to think about it.
I don't know if I could, man.
You're like, no, after a year, I'll just play games.
Like, what are you talking about?
That's not the question.
You can never play them unless you spend a year in prison.
I guess I'll do it, then yeah, I'll take the year in prison.
You'd go to prison?
Yeah.
Fuck, man.
I don't know if I could last.
I can play all the games I want in prison.
Okay, we're moving on from this.
I'm saying no.
At Jeff Stott wants to know.
If you could replace one game soundtrack with another, what would it be in why?
one game's soundtrack with another
that's an interesting question I think
for me the first thing that comes to mind would be
the later Metal Gear's
Oh fuck that's a really good one
Just because I want the Metal Gear 2 theme song
Yeah
That question's too hard I don't have an answer for it
The other thing would be I feel like a lot of
This isn't answering your question
But it's the idea
I feel like I would rather a lot of the Final Fantasy games
To have the orchestrated versions of their music
Kind of put in them
like Final Fantasy 7.
That whole
like era,
the PlayStation era
of Final Fantasy games
like they don't sound good
at all
because it's not
they're like
it's weird
compressed sample
compressed sample based shit
it's like
Fall Fantasy 6 and below
classic chip tune
that sounds great
then later they get all
orchestrated but it's like
or even through 10 man
10 sounds fucking bad
and it's like
we could just replace it
with the new
orchestrated versions
that'd be fucking dope
the good news is the soundtrack
of 10 is the least of its problems
ever
I hate you so much
Do you have an answer?
No
Okay
Sorry
Yeah no that's kind of like a fucking
That's really
I would say probably none
That's a detailed one
And it's hard to think
I can't think of a game I've played it
I'm like this soundtrack sucks
But it would fit
But I really wish on chart
It was laid over it
You know what I mean?
Like no
Yeah yeah
Games I kind of have a trouble
Separating those experiences
You know what I mean
Interesting
The only one I've ever successfully
Separated and remapped
Was when I played
Super Mario World
on S&S and I had Pinkerton played nonstop.
Every time I'd come home.
But that doesn't count because it's not a game soundtrack.
And the soundtrack to Super Mario World's awesome.
I had already played it for an entire summer
at Matt Noel's basement, so I didn't need...
I knew the real music.
At Cheruit's 22 says,
What do you guys like to read,
and are there decent game-based novels or vice versa?
So I'm going to read...
I'm going to ask a different question based on this.
Would you guys read video game-based novels?
If they were decent...
Yeah.
Some games have huge, robust, like, Mass Effect, I think, right?
Has a pretty robust.
Halo has, like, its own guy managing the universe.
It was, like, so into the Halo books.
Yeah.
Before there's a chameleon up and back.
Yeah, yeah, just a handful that were canon and stuff.
He fucking loved it.
That's, but I mean, like, I have to say, no, I wouldn't because, like, uncharted,
I remember we got proofs of the uncharted book, and I didn't bother reading it.
I was just like, no, I don't, it's not, it's not how I want this experience.
Yeah, typically, I'm trying to think, like, I read the Homefront book.
That was the prequel of the homefront book.
home front because I was really into that and it was interesting.
The book, the video game book that
that just sticks in my mind most is Empire
which is the book that
Orson Scott Card wrote
for Shadow Complex
that is kind of the
lead into, like Shadow Complex has no real
context, so the book is kind of the context for Shadow Complex
that was interesting. But
generally I mean I don't know, I feel like the games
should tell you their stories themselves. I think there's some
games that would be interesting books like
BioShack I think would be a great book
for sure
but I'm not necessarily
seeking this shit out
I read the novelization of
Resident Evil 1
I don't know why I did that
I'll give a shout out here
to and you're gonna laugh
but stick with me
the injustice comic book
because that was better
than the story of the game
and that went on way longer
it was really a really interesting
Superman story
but that wasn't based on
the video it wasn't
I didn't like that because of the video game
I liked it because of the characters
and the world that didn't spawned
from the video game
didn't start the universe
than the characters, you know what I mean?
That doesn't really count.
It was a super dope choose-you-in-adventure
Luigi book I read when I was young
and I liked that.
I read many times.
Louis-G walks through the closet.
If he picks a green hat, go to page two.
If you pick a red hat,
shut the book.
I used to just like cheat and just read all the
all the different options.
Or you get the option to be like,
you're dead and I'd be like, oh, fuck and then I just
go back and just take the other options.
Like, when I'm supposed to stop here?
This thing reminded me that that
that's the end.
That destiny could use a lot of fleshing
out in books.
Yeah.
Yes.
The Audio Jedi asks, can a game show too much before it's released?
Yes.
Kind of like movie trailers giving away too much.
Yeah, I think it's all the time.
I think it's with both movies and games, it's happening more and more.
Yeah.
And I think especially for us, when we get to play games before and see them before they're
finished, it's like, it's so, it's hard to actually get a good experience with games now
because it's just, you do know too much.
And not even just seeing, even just reading.
I feel like even back in the day, you could.
overread about a game.
Oh, sure.
I just know too much about it.
And there's such a thing, too, is on the flip side of doing demos that are too big or too
like, like, do sky or whatever, do sky or whatever?
It's like, I read somewhere that that's getting a patch.
Yeah.
I'm like, are you fucking kidding me?
Make the game.
You know, like what, like, it's done.
You release the demo.
It's over.
Stop wasting your time on these things.
You know?
Good Lord, that game's never going to come out.
Randomer wants to know, why aren't there more.
four-player co-op games.
I think there are a lot of four-in-old.
Now there's a lot of indie ones and stuff.
Co-op.
Oh, co-op, maybe not.
Yeah, they're usually a little more competitive,
like Tower Fall and stuff like that.
But there actually, there's a fair amount of co-op ones.
There's like, you know, all the, like the Rayman games
and the Left for Dead.
Diablo.
Super Mario's left for dead.
Call of Duty extraction.
Yeah, there's a fair amount.
Yeah, but more probably because the market doesn't need them.
More one.
Sammy J. 93.
Were you guys ever scared that games would turn into just your job rather than stay as something you enjoy to do as a hobby?
Or have you ever witnessed this happen to someone as they just got sick of games altogether?
Yeah, I mean, I've been on the verge.
I've been in that situation a few times where I wouldn't play games for a few months because I just couldn't do it anymore.
So yeah, it's a fear.
I found a better balance.
That's the thing is being able to change in audible, right?
I've never been afraid of it because I knew I would nip it in the bud.
But it's like the same thing.
If it burned me out on the job front, then I would try to find a new job.
I wouldn't stop playing games or whatever, you know what I mean?
Nor would I stick around to resent games.
Yeah, something's always been interesting to me is I've always, I think, been more into reading about games, knowing about games than actually playing them.
And that's weird as shit, but it's just like, it's just how I am.
Like, I like, I like, I like, you know, everything that goes into it.
Sure.
So for me, it's like, it's always, it does get a little scary, though, and I'm like, I'm too entrenched in that instead of the actual playing the games.
But then there's moments like me playing shovel night where I'm like, this is why I like video games.
and this is why I always will like video games.
And this is why I'm a gamer.
It's like no one can take that away from me, no matter what.
No one's going to take it away for you.
Yeah.
Can't take that away.
This is the last question for the day.
Will Shuster wants to know, do you think games will reach the point where
graphically they'll be completely indistinguishable from real life?
If yes, will that be a good thing or a bad thing?
Yeah, I think so.
I think that's the future of VR.
So it's a matter of, you know, is it a good thing?
I think it could be a good thing.
I mean, we saw when, remember VHS games and, like, Night Trap and all that shit?
Like, those were just real game.
Those were just real, like, real footage that you then played the game over.
And a lot of, we were talking about Lycan games.
Like, a lot of early, like on games were like, you know.
Mad Dog and all that.
And that shit sucked.
But they tried.
I mean, they've been trying to do this for 25 years.
I think, yeah, eventually, absolutely, it'll be seamless.
Whether or not that's a good thing or not, I don't know.
I always think there's going to be a, there needs to be a, we were talking about it with the last of us, I think,
some time ago.
Like, the game looks very realistic, but there's something not realistic about it.
Well, yeah, having said that, I don't think that ever will happen.
Like, I don't think we'll ever see a game that if you watch it, you're going to be like, is this real life?
Because if you look at a still, I think we've already hit that point where there's certain, you can look at a screenshot of a game and be like, wait, is that real or not?
The second it's in motion, you know it's not real.
And I don't think we'll ever break that.
Like, I'd be really surprised because I don't even think we broke that with like CG movies and stuff.
Like, there'll be little bits and pieces, but there's always something that happens that you're like, okay, like, I know.
that this isn't real. Oh, I totally disagree. I think
that, like, I think it'll happen. I think that
as processing power
exponentially increases in these computers and so, like, it's going
to require development developers that are
able to do this. But thinking about mocap,
like mocap, like, mocap is happening
and making realistic animations
for games. Like, I think the last of us, yeah, there's
something not real about it, but the animation is
not the problem with that game to make it not real. I think that
there's an inherent, it's the same thing
on uncharted, there's an intentional thing that makes it
not look real. Like, it's not that they're
trying to make it look as realistic as possible. There's a,
They go all the way and then they step it back, you know, and put like that something to it.
I talked about this with you a long time ago.
I remember we talked about it.
Maybe it was on Beyond where someone brought up that point where it's like they go, they go, they go, and then they walk it back a little bit because it's like there's still something.
They're still animating.
It's the same reason that they animate the actor's mouths, right?
It's not like infamous as tech, which is like, you know, they had the balls.
They paid attention to everything.
They filmed the face.
They film Nolan, Troy, Ashley, whoever.
And then an animator goes there and makes everything.
but then they have more range of movement in the face
to do whatever they want with that,
you know, Ellie or Joel or Drake or whoever.
Because remember that there's Unreal 5 pictures, right?
We did this on Colin and Greg Live.
I think it's Unreal 5,
but whatever the new Unreal Engine is,
where people rendered like apartments
that look indistinguishable from fake things.
Like they were totally indistinguishable.
Like you could show that picture to someone
be like, this is my apartment
and they'd be like, oh, it's beautiful.
So like if they can do that with environments,
obviously doing that with a person's going to be harder.
But see, but that's my thing, though,
is you can show them a picture.
But if you showed them that,
video. I remember the video talking about it. It was mind-blowing, but the video you know is not real, though.
It's not so much the animation as much as the sheen things have, and I don't think that you can get rid of that.
You will, though. That's the whole thing is like, I'm with you right now for the, where we are right now, the next five years is not going to happen, right?
But I think beyond that, moving forward, yeah, it's totally going to happen because they'll solve those problems.
You know what I mean? The day they figure out how to fucking animate a pillow and covers. That's the one, right? And that was like one of the things I ever pulled away from whatever GDC talk I was at.
right is that if you'll notice watch people get into bed
they never cover themselves with the blanket
and the pillow never reacts because it's
the hardest things to animate they just can't make it look
real so they don't do it yeah but see
I think you guys are even taking this even further
than I am with the animation and stuff because that's a whole
other layer that will they nail that yeah
probably like that so you're just talking about in game
I'm talking about the look of it like
because even take video games out of it
just CG in general like in movies
like they still haven't figured it out
like it's still but it's close
all the time it's close but it's like
It's, it is close, but I don't think there's ever been an example of it being that close, where you're like, oh, we're going to get there, where it is indistinguishable.
Maybe for the seconds, maybe for whatever, but it's like, as an overall experience, I don't think we're ever going to get a video game that you can't tell the difference.
And it has to do with so much different things, the animation, in addition to the look and the sheen and the colors and reflection and light and all that stuff, in addition to what's in focus.
Like, we were talking about this on Game of a Grey Show today.
It's like, if I'm looking at you right now, how do you replicate what's going on to all my sides?
Right.
I don't think they'll ever figure that out.
And especially when you're playing a game, replicating that isn't a video game then.
Then it's a weird simulator.
You know what I mean?
It's like video games need a little bit more.
So I don't know.
We'll see.
But I doubt it.
In 50 years from now, you and I'll be in the nursing home together.
Yeah.
Your girlfriend will be dead.
Yeah.
My girlfriend will be dead.
We chill in there, and I'm going to poke you in the ribs and show you something.
I'm going to show you the new shirt.
Good.
Tim was right.
Ladies and gentlemen, this has been the last ever episode 22 of the Kind of Funny Games cast.
Leave your comments over in the forums at kindoffony.com slash forums.
Go sign up.
There's a thriving community there.
It's really fun.
Probably the best community on the internet.
I will say.
They are so positive, and it's the best.
I really like them.
I like you guys.
I like you guys a lot.
Thank you so much, Colin.
Thank you so much, Greg.
Thank you, Kevin.
being here on your birthday, wearing your little skinny shirt.
I'm happy about this.
Kevin lost a lot of weight.
At the very beginning of the show, I took a photo,
and we brought her to go,
what it was was that Kevin, one of his buttons had come undone.
So I had just fucking right on to the belly button.
I needed to capture that moment, so that's what I did there.
No, I don't even see it again.
I have it, it's, okay.
We're talking about black holes earlier.
It looks like gargantua.
There you go.
