Kinda Funny Gamescast: Video Game Podcast - The Outer Wilds Review (2025) - Kinda Funny Gamescast
Episode Date: March 13, 2025Go to http://joinbilt.com/kindafunny to start earning points on your rent payments today. Go to http://get.stash.com/KINDAFUNNY to see how you can receive $25 towards your first stock purchase an...d to view important disclosures. Thank you for the support! Run of Show - - Start - Housekeeping - Outer Wilds Review - Ads - SuperChats - Outer Wilds Spoiler Talk Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
What's up and welcome to the Kind of Funny Games cast for Thursday, March 13th, 2020.
Of course, I am Tim Getty's, and I'm joined today by Blessing at Ae Oye Jr.
Good day, Tim.
And Andy Cortez.
Hello.
I've missed you, Andy.
You were gone for all of 24 hours, but I've missed you.
Welcome back.
It was a quick little turnaround.
We really needed you yesterday.
Yeah, we did need you.
The Nuzzlock took a turn.
Yeah, I definitely got some messages about it.
You heard about the suicide squad?
Yeah, I don't, you know.
at this point we're just like
I guess desperate to make content
it's like why are we sacrificing
innocent lives Tim
you know what I mean
fucking dun sparse that we
bought it that we use an ultra ball at
god with you know
well everybody
the journey will continue later
today and also of course if you haven't
yet you can catch up on Nick's
Nicklock 2.0 by going to our
YouTube channel and checking out all of the
VODs so far but that's not
this show this is the kind of funny
games cast each and every weekday. We get together to talk about the biggest reviews,
previews and topics and video games live on YouTube, Twitch and podcast services around the globe.
And sometimes we review old games for the very first time. That's what blessing at
aioia Jr. is going to do today. That's me. Everybody. If you love what we do,
please support us with the kind of funny membership on Patreon, YouTube, Spotify, or Apple
podcast to get all of our shows ad free. You can watch us record them live and get a daily
exclusive show. For a chance to be part of this show, though, you got a YouTube super
chat in if you have any questions, thoughts, or whatever about Outer Wilds, Outer Worlds, anything.
You don't know what you mean?
Sure, we can talk about Outer Worlds.
Please, please send them our way.
A little housekeeping for you.
We're an 11-person business, all about live talk shows.
This Monday, we have something very special happening.
Our annual big, Mix, Cross, Kind of Funny event,
comes to see more than 60 amazing indie games when we kick off the Spring Game Showcase
at 9 a.m. Pacific on Kind of Funny Games,
following and all, followed by an all-day live stream of devs rotating in and out to show off their games.
It's going to be a blast. You can catch it on Twitch and YouTube.
We're going to be at this desk all day, kicking it off with a showcase, announcing a bunch of games,
and then we're going to talk to a bunch of devs and play a bunch of games throughout the day.
So you're going to want to be there hanging out all day long.
Games Daily was all about Xbox's handheld and next-gen console.
And then after this, we're doing Alien Resurrection in Review, joining our Alien and Predator
in review project, then after that is when you get more of Nick's
Nicklock. If that wasn't enough content, we're partnering for a four-episode
series celebrating the 10-year journey of the Elder Scrolls Online. Greg and Mike
are going to deep dive with Debs about how the game came to be, how it survived,
and where it's going. Don't miss the look behind the development
curtain when episode one airs Friday, April 11th, the day after
the Elder Scrolls Online Direct. If you're kind of funny member, today's
Greg waste 15 minutes of Greg plotting Langley and
M. Neely's travel.
Langley, I'm neely, a storied member
of the kind of funny community.
Why Greg's booking his travel?
I'm not sure. Where is he going?
I don't know. But if you're a kind of funny member, you could find out
by checking out today's Gregway. Thank you to
our Patreon producers to Lady Twining, Carl Jacobs,
and Omega Buster. Today, we're brought to you by
Bilt Rewards and Stash, but we'll tell you all about that later.
For now and start with the topic of the show.
Outer Wild's review.
2025.
2025.
The Steam description says,
Named Game of the Year 2019 by Giant Bomb, Polygon, Eurogamer, and the Guardian.
Outer Wilds is a critically acclaimed an award-winning open-world mystery about a solar system trapped in an endless time loop.
The developer is Mobius Digital publisher Anna Perna Interactive, first released on May 28th, 2019,
currently sitting at a Metacritic of 85.
GameSpot's Alessandro Barbosa says in his 9 out of 10 review,
Outer Wild's deeply captivating narrative and plentiful mysteries
push you further into exploring its richly varied and stunning solar system.
The time loop you're trapped in lets you craft bite-sized expeditions
that all end up telling their own stories,
irrespective of whether you make a monumental discovery
or simply encounter a playful interaction.
Having a tool to neatly document your discoveries
helps you slowly piece together a tale filled with charming writing
and one that presents its own open-ended questions
that add emotional heft to the numerous exchanges.
pars through during your travels.
By letting you chart your own course and piece together,
it's mystery at your own pace.
Outer Wilds makes each of its expeditions feel incredibly personal
and absolutely unmissable.
Now, bless, you have now beat this game for the first time,
so you're going to be reviewing this game for the very first time in 2020.
Yes, I will be.
But Andy Cortez, you played through this game back in 2019.
Is that correct?
Yes, yeah.
I was talking about it on a bunch of games cast,
just pleading with the world.
Please play this game.
Please, anybody.
at
Tim, Greg,
anybody that's kind of funny
please play this game
because I don't want
Star Wars
Jedi fucking Fall in Order
to win game of the year.
That's not what you were really rooting
for that year though.
It was control.
Everybody.
No, after I beat Outter Wilde
I was like,
it's a goatee.
Every year since 2019
I've played a new game
or I've played a game
from 2019.
We got to have a segment
at the end of the show
where me and Andy
just re-ranked 2019.
Well, why don't we all vote for it?
No, this is there.
No, this is me and Andy.
They get out there.
I also played Sekiro for the first time recently as well.
Have you been Outer Wilds?
We'll give you a tip of the hat.
We'll give you a tip of the hat like that.
You'll give you a tip of the hat.
But Andy, what did you think about Outer Wilds then?
And how do you think about it now?
I mean, when I first, I played Outer Wilds because everybody was just singing its praises.
Every podcast you listen to, everybody loved the game.
I'm typically not a puzzle-type gamer.
even harder that this game,
that I play this game on stream,
which just sort of really messes with the ADHD.
I'm already operating at like 20% mental capacity
when I'm streaming a game
because I'm talking to chat,
I'm trying to be entertaining.
That's already like kind of hurting the experience.
So I ended up beating this game off stream.
And I'm glad I did that and I'm also sad I did that
because I wish I just had it kind of cataloged for myself
or whenever I'd, you know, when you get to the sort of ending moments,
I don't really want to get into spoilers unless Blessing really wants,
like maybe after the break we get into kind of talking about more about what happens.
But I just, for me, I've just been wanting Roger and Kevin to play this game,
which would just be like a disaster to watch them both on camera together.
I'll try to chart through this game.
That would be content.
Yeah, but it, it just reminded me of,
the sort of existential, I guess dread and also hope and the sort of emotions that I felt
kind of leaving the theater after watching Interstellar and being like, damn, what's all this
for?
We're so insignificant.
Exactly.
But, you know, even though everything will be gone and, you know, this plant, the sun will blow up
and nothing that we've done will ever matter ever again.
It's like, but we still have each other.
And we still have the moment.
So let's make the most of it.
It's just such an awesome story.
And I love the way that it deals with kind of the investigative aspect of it.
The string theory, the finding clues, letting each clue go into the next.
And of course, the soundtrack just kind of keeps, you know, kind of keeps you going through.
And I remember after I beat it in 2019, 2020, Daniel Dwyer released a no-clip doc on it.
And that was awesome.
Yeah, that was really, really damn good.
really cool to just sort of get insider knowledge about how they built the game and how
kind of every video game is built on planes right like PLA and i guess they're spelled the same way
i guess no but i guess aeroplanes oh and like a flat plane i thought you meant planes like a like a field
yeah no no like a uh every game is sort of you know you're always building on a flat surface
and that's how you deal with but like to kind of get insider knowledge from the developers and
how this game is built on spheres because each planet is sort of like that that sort of
Mario Galaxy vibe where you can kind of just run around a planet in a couple minutes and
find the other side of it. But the way that the game deals with weird sort of mechanics and
you know these two planets called the the twin planets that oh yeah that eventually you know
they revolve around each other Tim but one you know over the 20,
two minute cycle.
The sand from one planet is slowly
the hourglass ones is what they're called.
The sand from one planet is being sucked
to the other and how
you deal with puzzles there and just like,
it's all just so genius. I think it's
maybe the smartest puzzle
game you'll ever play and
also one of the most charming games
you'll ever play when, you know, when
you start to kind of find out
about this ancient race of
beings that saw,
you know, explore the galaxy and
and kind of came before us.
It's amazing.
CP says just tuned in.
Thought about buying it earlier today.
Bless,
you've beat this game
for the first time in 2025.
Should CP buy this game?
Oh,
your thoughts.
Yes.
Yes.
So I,
to paint the picture of me and Outer Wilds,
I think I have to,
my journey,
yeah,
I kind of have to go back to 2019
when it launched
because I was in the same boat
as Andy of listening to podcasts,
reading reviews, right?
This is back when I listened
to like every video game podcast
on the planet.
And so many,
podcasters and so many of media folks and game journalists that I follow were like
post playing out our wilds were saying this is one of the greatest game to ever play like
this is one of the greatest games that's ever been made experiences experiences yeah and I'm
reading this and I'm like dang I got to check this out I got to play this game and I
believe it launched on Xbox Game Pass if I remember correctly because I remember playing it
on Xbox in particular yeah and I tried it played for probably about five to six hours and
then fell off. And then a year would pass, I'll pick it back up, try to play some, and then it
fall off. And then another year would pass. I'd be like, I'd hear somebody else maybe mention
Outer Wilds. I remember, I think the last time I really tried to give it a shot was after I played
the Forgotten City, which was a game that came out quite a few years ago now. That was also a time
loop game where you are, essentially you enter the forgotten city and you have to solve the mystery
of, you know, who's committing the, I think it was like the Golden Sin or some shit like that, right?
And I remember falling in love with the forgotten city
And after beating the forgotten city
A lot of people were like
Oh you got to play Outer Wilds
This is a similar sort of thing
It's kind of a detective-ish game
You are trying to figure out what's happened in this world
And there's a time loop element
And all these things
And I would give it another shot
And I've I've tried out Outer Wilds
Maybe like five or six times
Putting in significant amounts of hours into it
And it just never clicking
I didn't like how directionless it was
I didn't really love the art style and the presentation of it.
I didn't like how, like, it didn't really feel great to play and navigate around because
you are in a lot of like zero gravity slash low gravity environments.
And so I'm like jumping around and floating into the sun and doing all this shit.
I'm getting in my ship.
My ship gets lost and all this shit.
And like, it's a very frustrating game to play a lot of the time.
This last time playing it, I decided that I wanted to see it through because on paper,
Outer Wilde has always been my exact type of game
when I read things about it.
It is like, you know, play your own pace,
go any direction.
Like I love games or you can go any direction, right?
Like Breath of the Wild is my favorite game
because they just plop you in and go over you want
and kind of do whatever you want.
I love that shit.
It is the time loop shit that I love.
It is the investigative stuff that I love, right?
Like, I love puzzle games too.
It has so many elements of something like The Witness,
something like The Forgotten City,
something like the immersive sims that I always talk about.
But for some reason, this game that seems to be a combination of all these things just wouldn't
work on me.
And I picked it up this time because later in the year we're doing our top 100 games thing.
And for that, I looked at Andy.
I was like, Andy, it's time.
I got to play Dark Souls because I know I love Elbin Ring.
I know I love From Software games.
I got to play Dark Souls for this.
And then I looked at myself and I was like, all right, Outer Wilds, I'm picking it back up.
I started playing it on stream.
And it was a similar thing as Andy where I played for about a few hours on stream and went,
I can't stream this.
This is not a stream game.
It's a lot of reading.
It's a lot of struggle.
So then I started playing it just slowly.
I just started playing it just on my own time.
And the more I played it, the more I fell in love to it, to where now, after beating it,
after rolling credits and putting in, I think, maybe 30 hours into this particular play-thru of the game.
So you started fresh from the beginning.
I started from the beginning.
I downloaded the PS5 version.
And I started-
The other times that you played, were you starting over every time or were you trying to jump back into it?
starting over every time. Okay. Yeah, which is kind of poetic for like the ethos of the game being about like starting over and getting knowledge. Um, but I started fresh this time. I've played through it. I've beaten it. I think this game is a 10 out of 10 game. Wow. And it is one of my favorite games of all time. Wow. It is one of the most magical experiences I've had playing a video game ever. Um, and there are so many good things I can say about it. I think the highest praise I can give to it is how smart it is as a video game.
how well designed it is.
You know, I've already dropped the name of many other video games I love,
but if I was to look at the witness,
because the witness as a puzzle game,
that is a game that I fucking love just for how much it is about,
you know, kind of like the same thing of go in any direction
and kind of just like solve things as you go
and put things together and really put your brain to the test.
Outer Wiles is that, except the puzzles aren't like straight up puzzles,
like they are on the witness, right?
The puzzles are more so understanding the properties of the world,
world in understanding like the scientific, hey, if you do this, then this happens.
Hey, this is the way that this planet works and you kind of have to navigate it in these
particular ways because this is just the way science works in this world.
It is fucking smart.
But then it's also just, it's also an emotional experience.
How is that told to you?
Like how you get to a planet and how do you learn the science behind it?
Is somebody telling you or are you just kind of like experimenting until you figure out how
the gravity is effective. You play the role of the of the Harthians and you're just kind of like this
civilization who is really curious about their own universe and you are you've been sending out
astronauts to different planets to kind of figure out more about your universe but you're uncovering
all these clues from the no-mai and the nomi are these super advanced one of those typical
things which like these you know these people existed thousands of years ago but they were like
way more advanced than we've ever been.
And they also were very,
very curious. And
you essentially have a translator
that finds clues
about what the no-mai
were doing and saying and discovering
in real time.
And so you will maybe
discover something and see a little writing
on the wall. And the way that they write
is also very fast, they write in kind of
like these swirling thing. Yeah.
And so you use your little scanner
to kind of start to decrypt
what they wrote and you go, okay,
they're mentioning this planet
and they're mentioning maybe this thing
that's very, very fascinating about this planet.
And then that gets added to
your string theory board, which when you
go back to your ship, you see kind of
this clue pops up here.
And now if I go to another planet
and I find another clue, then those two
things relate to each other. And it's like, oh,
okay, we're starting to kind of uncover this now.
So it is a lot of you, yeah, taking in this information
that was left by
this old civilization. But then
a lot of the things you just kind of experience, right?
Like, there's, it's, it's hard to explain without spoiling actual things, but like, I'll
go to a planet and notice a weird thing.
And I'm like, oh, why is it that way?
And the more I kind of tinker with it, the more I then understand the rule.
And then I'll, like, walk a bit further.
And then, yeah, there will be a text that is kind of somebody experiencing the same thing.
I think the fascinating thing about a lot of the text you're reading is that a lot of the
notes left by, left behind are by scientists, right?
Like, they are kind of in a similar place of you as they are exploring the universe.
they're putting things together.
They're talking about their theories and all this stuff.
But then they're also,
they're just also having these casual conversations of,
oh, wow, I looked at this rock.
And then this thing happened.
And, like, they'll integrate, like,
these small stories into it to kind of help you understand,
okay, this is why this thing is happening to me
because it happened to these people the same way.
So this is just the way that this thing works.
I know it's very vague,
but also, like, it's the only way I can explain it without spoilers.
If we get a spoiler section,
I mean, here's the thing.
I can give you examples.
Is this the type of game that a spoiler conversation is necessary?
Like, because if so, I like Andy's idea of after the things like.
We can do that a little bit.
All right, cool.
Yeah, I'm down for that.
Great, great, great.
Yeah, I don't know.
I think this is one of those ones where I want to give a few anecdotes and then maybe we can hop into spoilers.
Oh yeah.
No rush, by the way.
And we have some super just I want to get to as well.
I just want to shout out like how well the world is designed.
Because you're in a galaxy.
You have multiple planets that you're traveling to.
Each planet kind of has its own vibe and kind of rules to it.
You have, for example, you have Brittle Hollow, which is a planet that in the middle of it,
spolar, but not really spoilers, right?
This is just one planet.
In the middle of Brittle Hollow, you have like a black hole that is sucking parts of the
planet in.
And so as you get there, you kind of have like, one, you have a limited time to sort of explore it,
but then also, as these parts of Brittle Hollow are getting sucked in,
you can then start exploring the inside of the planet,
which is fucking cool.
And, like, that's the gimmick of just one planet,
which leads to really, really fucking cool things.
Every other planet is kind of equally cool in terms of, like,
the different things that they're doing.
They all have their own kind of gimmick to them, you know.
But I think the first time exploring Brittle Hollow was one of those really overwhelming things
where, you know, if you take a wrong step,
you might get, you start to fall towards that black hole, dude, and I'm just like, what is happening
right now? This is freaky as hell, and the effect of it is really cool the way time, you know,
the time and space and images like warp around it. It's just, it's really, really damn cool.
It's so fucking cool. I was surprised getting toward the end of this game about how well it
wraps up as well to you. Again, I'm not going to spoil it here, but like, I played most of the
game by myself in the last few sessions. Again, I didn't stream the game, but in those last few sessions,
I had a friend that was watching me play the game just on Discord
because she wanted to just like, you know,
help me out a little bit slash just experience it
because it's one of her favorite games as well.
So we're playing and I get to the end.
And things culminate in such a powerful way
where I'm like, I've never seen a video game do it like this before.
I was in tears, man.
I was having full body chills.
And at a certain point, like, I'm tearing up.
She's crying over the Discord call.
Like having this emotional moment together.
I'm like, this is unlike anything I've ever experienced.
Like this is a game where I know many people were probably like me as far as trying it out, playing some, and then probably falling off because it is, I think, a cumbersome game at first.
I can't imagine finishing this game and not feeling something.
Like if you're able to push yourself through this game to get to the ending and experience the full thing, it is fucking, like, again, an insane video game that I can't believe exists in the way that it does, especially because it's indie.
And it does things where Andy mentioned that about how the usually games are.
designed on like a plane, right?
Usually games are flat.
And every planet here, not only is like,
every planet here is obviously a spherical thing,
so everything has to account for gravity in different ways.
Different planets have different kinds of gravity,
but then also, like, you have your scouter
that you can send out to take pictures of things,
you have your ship,
and everything kind of works on an ongoing continuous system.
So, like, if your scout is on a planet,
that planet on a video game design level
needs to remain rendered to some extent.
If your ship gets fucking flung out into space and lands on a different planet,
like the things that are happening to your ship have to remain consistent.
And so I don't know if they're rendering the entire world at all times,
or if they're just figuring out ways to render, like, where you are,
where your ship is, where your scouter is, and like those kind of things.
But it, on a technical level, is just fucking insane that this game works.
One thing I really loved about it and loved listening to or watching the NoClip documentary on it
was talking about, you know, this game began development in,
2012.
And Alex Beecham is sort of like the main guy who created all of it.
And it was his college thesis, like in game development.
And so it started that early.
It obviously looked a lot.
You know, I think once Anapurna started getting involved,
that's where, you know, budget was able to raise a bit and they were able to,
you know, hire more artists and stuff because the game looked a lot rougher way back
when it was being developed.
But him talking about this is not a game that you're going to level up.
or power up your ship or power up your suit or get this.
You're not seeing, you're not getting progression.
And the reason why he wants you to keep playing is because you are interested in something.
Yeah.
And if that is enough to keep you around, then he did a really good job of keeping you there.
Because you're not, you know, we've seen some games that even if you're kind of bored with the overall prospect or the overall mechanics or the story or whatever, it's like, oh, but I'm leveling up.
that feels nice.
There's none of that.
You are,
if you continue to play this game,
it's because you want to know what's happening.
You're really fascinated by something.
And that's like just what the human fascination can do
and can drive you towards,
which is,
I don't know,
it has a lot to do with like,
you know,
space exploration nowadays where it's like,
we are still fascinated by things.
We want to still learn.
That's like part of our human nature.
It's a very bold thing to you because the game does not point you
in a direction.
Like even in something like I mentioned Breath of the Wild and how you can kind of go in any direction.
At least in Breath of the Wild you have towers and you have like four main objectives.
And so like the game is kind of pushing you towards things.
This game is purely trying to push you towards things just with how it designs the world.
But it doesn't have waypoints.
It doesn't have a go here.
You don't even know what you're looking for when you start the game.
Playing through it is there any sense of progression or is it entirely just you're always doing something?
There's a log on your ship that if you go to, the more things you discover, the more the
log fills in, that's really the only kind of sense of progression. That slash, I guess,
your own knowledge of the world and kind of like, the more you learn, the more you kind of want
to know, like, where this story goes. And so you have yourself as a motivator and then you
have the log that helps to kind of keep track of, um, if I go to an area and I say I missed a thing,
if I missed like a piece of text or something, my log will be like, hey, this is what you learn here,
but then also there is more to learn here in this area. Um, but it kind of doesn't tell you that
until you get to those areas and then they pop up
and I think the game does a good job of making sure
that you've uncovered what you need
to uncover. But outside
of that, it really is just your own motivation
and I am, again,
it all comes back to just me
being impressed by how fucking smart this game
is and how confident and bold it is
with being like, hey, just fly.
You have a whole galaxy, just fly
around and like you can discover
things in any sort of way and
everybody's going to experience the story
in a different order, but it all, by
the end of it is hopefully going to make sense to you. And I think, yeah, child's a bear for bringing
up the spherical thing from Jake and Josh. But yeah, I don't know. There's just a boldness in the way
that it does that. Willie the Duce superchats insane. I finished my first OW play through a week ago.
Haven't felt that way about a game in forever. Genuine astonishment as you connect the dots to the
ending. Yeah. I think it's impossible for anyone to not feel that. Yeah. Like, well, if you see this
to the end, I think it would really be shocking me for someone to be like, yeah, I didn't do much for me.
I don't see how anybody with human emotion could be, like, apathetic to the messaging and the themes by the end of it, you know?
Yeah.
Jordan Vickers says, if you want more Outer Wilds talk, please check out the Portland Kevin's episode on it on the PlayStation Plus Game Club podcast.
Check that out.
Oh, yeah.
And then Zeke Speak also giving it a shout for something to check out here.
Please check out Austin Walker's review of the game previously from Vice and Waypoint.
Perfectly encapsulates being an ecologist, someone who has studied and understood the
environment on a profound level.
Does that resonate at all for you?
Oh, I mean, yeah, I think so.
It's one of the things that
toward the end of the game I started feeling
was just like,
it's tough to talk about without spoling.
But I guess you talk about sort of,
I don't know,
there's this feeling of it all
is going to end because like the thing is
the sun keeps exploding in this world, right?
And so like that kind of triggers this like,
all right, let's go again, let's go again.
When you're getting close to 22 minutes,
you start to hear the music.
Yeah, and you're like, oh, this run's about to end.
The sun's going to supernova.
Everything's going to die.
I hope I can discover enough before I wake back up on Timberhart.
And there's some times where I'll be in the middle of reading something and I'll hear the music.
And I'm like, fuck, I got to read, read, read, right?
And there are other times where that run for me is kind of tapped out of, all right,
I've kind of like explored this area and this music starting.
So I know I don't have time to go somewhere else.
and I just sit and I just watch the sun explode.
And it's this feeling of like almost peace.
And the more you play it and the more you kind of understand the what's gone on in this world
and the civilization that was here before you.
And also the more you kind of feel, I guess, like the vastness of it, but also kind of get a sense of like there's a finality here just based off of kind of the situation you're in.
it turns into like it turns from a scientific like puzzling game to a very emotional one in a way where
I remember growing up we used to go to church right and like in church they gave a lot of sermon
illustrations and there's like a lot of metaphor and all this stuff right but one of the ones that
always stuck with me for some reason is my pastor talking about how you know there's in church
there's praise and worship we sing music right we sing songs to God is a way to worship God right
And like the, in the sermon illustration, the pastor would talk about why, one of the reasons why worship is important, I guess, as fulfillment for us as fulfillment for people.
And it's almost the idea of like when you acknowledge something is like way bigger than you, right?
The idea that God is way bigger than you.
When it acknowledged that something's way bigger than you, it almost takes things off of your shoulders in a way that is important for you.
they compared it to the idea of going to the Grand Canyon
and when you look at the Grand Canyon
you stare at like this gigantic space
and it makes you feel small
there's something freeing about that feeling of
oh like I don't really matter
to this universe like you do but also like
it is kind of freeing knowing how small you are
in this vast universe and how little your problems are
yeah and like Outer Wilde kind of gave me that exact feeling
in like many of the final hours
and many just many of the
hours throughout this game where I am I am a small cog I am just here to learn I am just here to
like see all this happen and like it started happening toward the latter half of the game where
with every death I'm like all right cool like I can't do anything to stop the sun I can't do anything
like we're gonna sit here and watch it explode and supernova and supernova and that feeling kind
of got compounded more and more to where I got to the end of the game and like to an emotional
point like again I can't I can't express how much this game made me feel toward the end of it
And that's all we're asking for, you know.
Yeah.
I just want to feel.
I just want to feel everybody.
Thank you so much for hanging out with us and supporting a review of an old game.
I love that we get to do that here at Kind of Funny.
And we only get to do that thanks to your support.
You can get the kind of funny membership on YouTube, Patreon, Apple Podcasts, or Spotify to get the shows ad free.
But for everyone else, here's a word from our sponsors.
This episode's brought to you by Built.
Y'all already know I'm a big points and rewards guy, but here's a PSA for anyone who rents.
If you haven't heard of Bilt, you're about to thank me.
Earning points on rent is now a reality where you pay your rent through Bilt.
You don't even have to check it with your landlord to start earning points that you can use towards flights, hotel stays, fitness classes, and even your next rent payment.
Let me break it down for you.
There's no cost to join Bilt, and as a member, you'll earn valuable points on rent and on your everyday spending.
Built points can be transferred to your favorite hotels and airlines and even the ones you haven't heard of.
There are over 500 airlines and 700,000 hotels and properties around the world you can redeem your built points toward.
Points can also be redeemed towards a future rent payment and unique experiences that only built members can access.
So if you're not earning points on rent, my question is, why not?
Start earning points on rent you're already paying by going to joinbilt.com slash kind of funny.
That's J-O-I-N-B-I-L-T dot com slash Kind of Funny.
Make sure to use our URL so they know we sent you.
Joinbuilt.com slash kind of funny to start earning points on your rent payments today.
This podcast is brought to you in part by Stash.
Saving and investing can feel impossible, but with Stash, it's not just a reality.
It's easy.
Stash isn't just an investing app.
It's a registered investment advisor that combines automated investing with dependable financial
strategies to help you reach your goals faster.
They'll provide you with personalized advice on what to invest in based on your goals,
or if you just want to sit back and watch your money go to work,
you can opt into their award-winning expert-managed portfolio that pick stocks for you.
Stash has helped millions of Americans reach their financial goals and start at just $3 per month.
Don't let your savings sit around.
Make it work harder for you.
Go to get.stash.com slash kind of funny to see how you can receive $25 towards your first stock purchase and to view important disclosures.
That's get dot stash.com slash kind of funny.
non-client endorsements, not representative of all clients and not a guarantee.
Investment Advisory Services offered by Stash Investments LLC and SEC
registered investment advisor.
Investing involves risk.
Offer is subject to T&Cs.
And we're back with a couple super chats here.
Stefano says this is my favorite game of all time.
So happy to hear some coverage.
Zeke speak once again says to your point less on progression equals knowledge.
You'll get to areas and be like, cool, but how do I explore this dangerous place?
And then you go elsewhere, learn and come back later with the tools.
Yep, the amount of times that that has happened where I'm like, okay, I guess I can't go here and I go somewhere else and I learn something and I'm like, what the fuck, that's cool. That's how, oh shit, I pass by this thing. I gotta go back. Like, it is almost that Metroidvania feel. But if it's like if Metroidvania, again, it's like if instead of getting a double jump, you're understanding that, you know, gravity pushes you down. Like you're learning like a new concept like that. The tools are your knowledge, Tim. Yeah. Yeah. We know, we were kind of debating how spoiled we want to get. I think it's kind of really tough.
to talk about the game without
any of the
without getting into kind of the spoilery mechanics
of it all, but just some of the
ones that really stuck out to me and
Oh, I'm talking about spoilers now? Yeah.
Okay, hold on, hold on. So, Rekesh,
Roger writes in saying, love you guys, please play
at least the first hour of the DLC on stream.
We'd love to see y'all's reactions to the new planet.
Have you guys played the DLC? I did not play
the DLC. I heard it was a little scary, so
scared. Yeah, I'm also kind of scared, but I definitely
I'm down. I'm so down. That can be
cool. But yeah, now we are officially going to transfer
into a spoiler section.
It won't be for the rest of the show.
Just want to let them talk about whatever they want to hit on spoiler-wise for this game
because it has been out a couple years.
People in the chat seem to want that as well.
So, spoilers, bro.
I wanted to talk about just one of the planets that having to do with the hourglass twins
and how anytime you would land on one of the planets either,
there was a clue that really drove you there and you wanted to find out what the heck was
happening there.
But your space suit would get broken by like these.
cactus spikes or whatever.
And it was kind of impossible
to navigate through there without
having your suit get punctured
and then that would end a run pretty quickly.
But to find out
and to kind of understand and realize
that the sand
that is being pulled from one of the planets
to the other, the other planet,
the floor is getting higher.
And
near the end of that run
as the sand is compacting more and more,
it helps you kind of find an easier route to avoid the cactus.
And it's just,
it's little things like that that when you first land there,
it's like this is impossible.
But then you,
once you kind of get the tools and the knowledge to discover,
oh shit,
the sand is,
you know,
it's like in any game whenever you,
you know,
when you drain like a dam in a game.
And like, oh,
I can walk down there now.
But it's kind of the opposite where,
This is, the sand is now building up on this planet.
Now my floor is no longer what my floor was at the start of the run because it's higher now.
I can now avoid the things I need to.
And another thing to talk about is the idea of like the quantum moon.
Dude, I immediately like the first thing I wrote down getting to the smaller section was quantum stuff.
Because that was the thing that, I think that was maybe the turning point for me of, oh shit, I fuck with this.
where there, so in the same location on the hourglass twins,
so it's two planets that basically revolve around each other.
It's the Ember Twin and then it's the Ash Twin.
The Ash Twin is the one with all the sand and all the sand is being pulled onto Ember Twin.
And so like you have a cave system that's on Ember Twin that's slowly being filled up with sand.
So like in the 22 minute interval that you have to like explore and stuff, like by the end of that 22 minutes,
like the fucking cave system is all filled.
You can't really explore it anymore.
But within that cave system,
one of the first things I found was
like a tablet with like a note on it
that was written by the I keep want to call it.
I keep want to say zonai
but that was written by the nomai
and you know I go up to it and I read a note
that's basically somebody who is writing a note
to somebody else being like
dude have you seen the rocks that disappear
and like reappear it's really weird right
and I'm like I read that and I'm like oh that's weird
and I turn around there's a rock right there
and I'm like oh fuck that's weird
and I turn back around and read the
note again. I'm like, I'm interesting. I turn it around. The rock's gone. I'm like,
what the fuck is happening? And I keep doing it where every time I turn my camera away and turn my
camera back, the rock like the rock appears, reappears, appears, reappears. And it's this really
eerie thing, but it was the start of a gigantic mystery that I did not think would go as far as it
goes where like the more I explore probably maybe 10 hours later of me looking at like not,
me not worrying about it, me focusing on different mysteries and stuff. I end up learning about
what they call the quantum moon,
which is this moon that
the know my people
like they're fascinated about,
they're interested in,
and they're talking about
how the moon appears
at different planets or whatever.
I'm like the moon.
And then like for some reason,
I never noticed it.
I never noticed that there is a moon
that just appears randomly
and then reappears.
And I start looking for it.
I'm like,
I look up in the sky and I'm like,
oh yeah,
I guess that's a weird looking moon.
I look away and I look back
and I'm like,
all the moon's gone.
The moon's a big rock.
The moon's gone.
So then I'm like,
my goal,
that then shifted my entire goal
to being I am going to land on that moon.
You become religiously obsessed with this moon.
Legitimately.
It's so sick.
And I start chasing after this moon.
During one of my loops, I see it
at a plane. I'm like, okay, I can't look away
because if I look away, the moon's going to disappear.
So I'm going to stare at the moon
and I'm going to fly to it.
And as I'm flying to the moon,
I fly to it and then my ship goes through it.
And I'm like, oh, that's where I turn around, the moon's gone.
I'm like, so it's not a solid moon.
All right, I guess that's the mystery.
And then I keep playing and I come back.
to those cave systems that were on Emmer Twin
that had the rock. I'm exploring it,
not Dwayne Johnson, but they had the big rock, the disappearing rock
white, right? I go back
to exploring those caves and
as I'm exploring
I, or no, it's not on the,
it's not on there. It's on a different planet
that has like a tower of knowledge or
some shit. So I go into the tower
of knowledge and the tower
of knowledge is basically a tower that the nomi
made to teach people about
the quantum mechanics.
And you get there. And how when
something, you get there. And how when
something is being perceived
it exists. Yes. So like when it
isn't being perceived it
is gone. So that's one of the things you learn is
yeah, when you can perceive
something it exists when you can't is gone. And
they talk about how that
even works through pictures and stuff. And one of the
things that you have in your tool set is a
scout that can take pictures. And so
as you're going through the Tower
of the Tower of Knowledge, it's kind of like
a trial of hey, let's teach you how this thing
works. And so I am taking pictures of the rock
not Dwayne Johnson. And
I look away and I look back
and the rock's still there the same way and I'm like, all right, cool.
This is working the way I wanted to.
I figure all that out
and then I don't even think about the quantum moon
until the next time I see the quantum moon where I'm like...
Well, I just want to talk about like how
this little scout thing that you're taking photos of.
Like you can, at any point you can just
shoot this thing out of space from your little ship
shoots out and if you take a photo
it takes a...
It shows you in your UI
like in, you know, up on your screen.
the photo that it took, right?
And it'll keep flying.
And you can take another one
then it'll show you at that time and space
where that photo was taking place.
So there's a lot of moments where
when you want to see what the scout is seeing
in real time, you spam that picture.
You span, do, do, do, do, and it kind of shows
you in bursts where it's flying through, right?
So in one of these sort of,
in one of these trials,
the way to, you discover, oh, the way to make
something always, the way to make
something being perceived, which is not a grammatically correct sentence, but I can, if I take a photo
of the rocks that are disappearing, these quantum rocks or whatever, if I take a photo of it and I have
that photo up on my screen, then it's always going to be there. Yeah, because it's being perceived.
And so because of, and you start to learn these things to, in order to progress this sort of,
this tower of knowledge, right?
Yeah.
And then you go,
shit, if I take a picture of the moon.
Of the moon,
then, like, maybe that's how I get it to, like,
maybe that's how I land.
And this was a whim
where I was like,
this isn't going to work,
but I'll try it.
And so I'm flying towards the moon.
You're going to goose some I'm stinking about.
I know.
I'm flying towards the moon.
I send my scout out,
and I, like, take a picture of the moon
as the scouts, like, flying or whatever.
And I then go to the moon,
I then fly to the moon,
and, like, I fucking land on the moon.
And I'm like, this is the fucking
coolest thing of all time, right? I won't say anything past that. But like, that was just like
one of many, many cool moments. I'll say the other one of, with the quantum stuff of going back
to the cave system that's on Ember, Ember Twin. I realized in my log, the log kept saying,
oh, there's more to discover here, there's more to discover here. And I'm like, I feel like I've
really explored these caves. There was one note that I missed that was talking about, or not
a note, there was like a specific cave system that I missed that I started going down. And as I'm
going, I'm reading notes about how
the no-mai have this friend
that disappeared and I'm like, oh, that's
wild, like what the fuck happened to the friend? And
I go all the way down the path
and I enter this room that has
there's like a light switch
and there's a quantum
rock and I'm like,
okay, well this is the end of the path.
They're talking about their missing friend, like what the fuck
happened? And then I'm like, I'm there for about
three minutes before I'm like, oh, what happens
if I like turn off, if I stand on the rock
and turn off the lights,
Like what happens?
So I do that because you have a flashlight.
So I'm using my flashlight the entire time.
But I turn off the light.
I open my flashlight.
I get on the quantum rock.
And then I cut off my flashlight.
But cut on my flashlight.
I'm in a different location.
And I'm like, this is fucking cool, dude.
So now I know I can use these rocks to fucking jump around and travel to different places.
Yeah.
The quantum stuff was this was the thing early on that made me go, oh, this is fucking
incredible.
AK dot 98 says this exact stretch of the game was where it went from.
what are they cooking to oh they're cooking exactly yeah they had those discoveries happening
and you feeling like a genius you feeling like you are uncovering some of the craziest shit
the universe has to offer and um and that's like definitely one of the larger aspects of it
all the the sort of quantum things that you are experimenting with but i mean there's a lot
of other awesome planets that have their own yeah little like cool things about it there's
There's the,
the, gosh, I'm
blanking on the name of the planet, bless the...
What's the planet like?
It's just an angler fish.
Oh, dark bramble.
You're dark bramble, yeah.
Dark bramble being one of the ones that
you kind of fly into with your ship
and it's all foggy,
but you start to like kind of follow little lights in,
you know, you might see a little light
and you might fly towards it.
And, uh,
and suddenly it's not just a,
light or a waypoint, it is
the light of a
monstrous anglerfish.
Freaky-ass picture.
Most terrifying thing like you can experience.
And it's
scary as shit, right? And then
any time you try to
fly away from them, you get eaten by this
gigantic thing, the run ends, right?
And then in another cave,
you discover these No My
kids who were at one time playing
a game called like
hide from the anglerfish.
And they, and they, you discover, you discover these no-my kids who were at one time playing a game.
They said, no, those rules are too easy in the game.
You have to wear a blindfold because anglerfish can't see.
And you're like, oh, I have to just float to this place without igniting my engines or thrusters
because that's how they are.
God, it's so fucking genius.
I got to be silent flying through this planet.
I want to shout out.
I want to bring up Brittle Hollow again, which is like the planet with the black hole
in the middle of it that sucks in different parts of the planet as the time goes.
Because because of the planet being hollowed.
Hollow, the
Nomai, who I guess they
tend to do this. They tend to make societies underground
is what I gather, because they did that with Ember Twin
as well. But on
the inside sphere
of Brittle Hollow, they
have like multiple
civilizations that are now dead civilizations
but like, you know,
as you're exploring the planet, you find your way into
the inside. And one of the coolest things
was going from
where you can kind of
enter on the surface, kind of seeing
kind of tracking the no mile like okay they were here and then they went in and as you go in
you see a lot of these um gravity crystals that change the flow of gravity so like if you have
like say there's a bunch of gravity crystals on that wall i can then start walking on that wall right
and that'll like you know keep me there without falling um there's the coolest fucking path
of going into the planet seeing a bunch of gravity crystals on the inside of uh brittle hollow
which is like, you know, already
you have those crystals, but then like the inside of itself
is kind of crystallized already.
It's just a very cool visual that I wish I could have recorded to Baird
and sent to bear it.
But that then leaves you just walking upside down
on the inside of this planet that then leads into this
Nomai city.
It's so fucking cool.
So the way this game just sort of,
I think one of the cooler things about reading
about what the Nomai were discovering was
like they're very interested in interstellar travel
and like teleportation
and like going through
portals and wormholes and stuff
and at one point
the no-mai discover
that walking through this one thing
makes them appear at another spot
but one thousandth of a second
before they entered it
and they're like
what that can't be
a mathematical anomaly
that every time they test it
they are appearing before they walked in
so they're like
shit we're going back in time
how do we really kind of experiment with this?
How do we overpower it?
And they're like, well, we could use the power of the sun.
And in doing so, we can go back in time further,
but doing so causes the sun to supernova.
And that's the things that you're discovering as like,
oh, that's what's making it all go to shit.
And for the last, I don't know how many hundreds of years,
everybody has been experiencing this time loop for,
you know, I don't know how many hundreds of years,
but we've been stuck in this day for a long time.
Wow.
It's just so freaking fascinating and cool to kind of discover these things on different planets.
And in one of the documentaries,
I'm bling on the writer's name,
but she was talking about how she...
I think it's like the lead dev sister.
Yeah, she didn't want the, you know,
who's writing the dialogue for the nomi.
I think at first you, the nomi feel like the celestials in Marvel,
where it's like, oh, they're these all-powerful,
all knowing. But the more that you read and find out about them, it's like, oh, they're just,
they're just curious, curious space faring race. You know, they just want to discover stuff.
You know, they're flirting with each other here. They're kind of talking about it.
She personifies them in a way that makes it feel a lot less kind of like, oh, these were some
elder gods or whatever. No, they're just another race of human being or another race of creatures
that were really curious.
And you also discover that they see your inception as well.
You're the race that you are, the Harthians or whatever.
They at one point discover.
They discover like these little tadpoles.
And like, oh, that's kind of cool.
Let's keep an eye on.
And so they've been watching you for hundreds of years.
It's just so damn cool, man.
Yeah.
I think people are, you're wrong to you in the chat.
But I also think it was, it's one of those things where, I don't know if you're keeping
vague on purpose of like what the actual nature of it is.
Because it is a reveal of what is actually.
happening. Yeah, yeah, yeah, yeah. One of the things I want to shout out, and this goes to the writing, is like, how well done the transition. I don't even know if I'll even call it a transition, but I guess the balance of where it goes from, these are no-my scientists that I'm following to, oh, these are characters. Like, these are people who are having conversation that are learning. Like a lot, so much of the game is about the knowledge that you gain and like the knowledge that the zone, that the no-
Oh God, I keep on it say Zonai.
The knowledge that the no mic are gaining as they go.
And so they speak very logically and they speak very much like smart scientist people.
And there are moments where you realize that they are kind of realizing that things are going to shit.
And it goes from that like, oh, yeah, oh, this discovery is cool.
Oh, if we do this than this to, there was one quote that my friend that was watched me play.
like it was so cool of seeing the um like seeing one of the quotes that was essentially like
hey i i can't do this without you type thing right of like you kind of get get a sense of the
connection that they were making with each other of you know if i have to do if i have to like
figure out how to live uh on this planet without you like i can't like you are the lie of my word like
types type stuff um and yeah like i don't know it's it's done so well and like
You know, I think there are many games that we've gotten.
We've gotten, gone home.
We've seen the environmental storytelling of in games like Fallout or Boshok
where you see you riding on the wall and it's set dressing,
but it's cool to see that they're road building here.
The way in which Outer Wilds, you know, does the, hey, there's riding on the wall.
Hey, it's audio logs.
But that transitions into such a powerful story where, you know,
I'll end up seeing like the left behind bodies of no-mai.
And I'm like, fuck, dude, like, that's crazy that y'all went out like this.
It's just done so well.
And so, hell yeah.
What a game.
That's great.
What a game.
So getting out of spoilers at this point.
Rapping this up.
Because I feel like we should say if you're 2019 talk for, that sounds like a different game.
That's fair.
You know what I mean?
It's tough.
Because, like, I was thinking about this after I tweeted of like, man, another banger from 2019.
And I started putting it together of like, what would my list be?
And I started thinking about the games that came out that year.
I'm like, fuck, dude.
I don't know what I like more between this and Sekiro.
Both are probably, both are in my top 25.
I got a, hmm.
Both are top, both are just masterpieces.
Just 10 out of 10 video games.
Then you put in Death Stranding in there.
Shit, Death Stranding was that?
Death Stranding was 2019.
Dagum.
Katana Zero.
A lot of good, oh my God.
Fuck.
I know, dude. Disco Elysium.
Disco Elysium.
Fuck.
And I know this is a weird one, but bless I did enjoy spending a lot of time.
Apex Legends.
Borderlands 3.
I mean, yeah.
It was more so
us spending time together.
Fun game.
Yeah.
And also Star Wars Jedi
Fall in Order.
Resident Evil 2.
Resident Evil 2.
Dude.
2019, everybody.
Did we say control?
Control there as well.
Astrol chain.
In the comments below.
What your favorite game from 2019 was.
And what you think about Outer Wilds
and if you haven't played it yet,
has blessed and have,
bless and Andy convinced you to give it a shot.
I don't need a play it.
It's super cool seeing how many people both in the super chats and the chat are like, this is my favorite game of all time.
Like it's all I almost didn't want to spoil it for you, Tim, because I'm like, Tim, you need to play this game.
But I'm also don't think you're ever going to play this game.
Yeah, yeah, yeah.
I love hearing you talk about it though.
Like if you ever got to the end of this game, Tim, oh, fuck.
Yeah.
Oh, fuck me up.
It's like a religious experience.
It really is.
Yeah.
Like, it's one of those.
It's probably my favorite indie game I've played since inscription.
And I think I probably just, I think I like it more than inscription, uh, which is saying something.
Like, I can't remember the last time I played something like this.
I don't know how I would have reacted to this video game experience
if I were like a year into the pandemic.
I would have just like had a full-blown meltdown.
Like it was one thing to experience it in 2019
and to still have just full on tears of my eyes.
The music swelling,
and it's just like this all encapsulating like,
holy shit, this is so overwhelming.
I'm feeling every emotion you can pause.
we feel. But if I had to experience
that in like 2021,
just trapped in my room,
I don't know what would have been, man.
Video games, everybody.
Hey, we're going to keep the live
shows going. Right now, we're about to get
into our very space
themed, continuing the space adventures
with Alien Resurrection.
So strap in for me, Andy,
Nick, and Greg's thoughts on that
1997 classic.
Then after that, the boys will return
to Joto for the continuation.
of the Nick Locke. Until next time though, love you all. Goodbye.
