Kinda Funny Gamescast: Video Game Podcast - The Outer Worlds 2 Review - Kinda Funny Gamescast
Episode Date: October 23, 2025Blast through The Outer Worlds 2 in style with an exclusive skin for your Raptidon in-game pet, brought to you by 5-hour ENERGY®. When you purchase a Purpleberry Punch or Mock Melon Brew 5-hour ENERG...Y® products, you'll receive a unique code to unlock exclusive The Outer Worlds 2 in-game content. https://5hourenergy.com/collections/outer-worlds-2?utm_campaign=gaming&utm_medium=paid_video&utm_source=kindafunny&utm_content=ow2 Thank you for the support! Run of Show - - Start - Housekeeping - Outer Worlds 2 OpeningThoughts - Ads - Should you play with limited tiem? - Avowed vs Outer Worlds 2 - Companions - Choices & Decisions - Our Character Builds - Superchats Learn more about your ad choices. Visit megaphone.fm/adchoices
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John 117 in the YouTube chat asks,
when does this stream start?
Seriously.
It's starting right now, John 117.
All right.
So relax, sit back.
Get yourself a tall boy.
You know what I mean?
I don't care what time it is.
Get yourself a little meal or life.
Five hour energy.
Maybe a five hour energy, Greg.
That is a great point.
Welcome to the Kind of Funny Games cast.
For Thursday, October 23rd, 2025,
blast through the Outer Worlds 2 in style
with an exclusive skinful.
or you're wrapped it on in-game pet brought to you by five-hour energy when you purchase a
purpleberry punch or mock melon brew five-hour energy products.
You'll receive a unique code to unlock exclusive the outer worlds to in-game content,
and we will tell you more about that later.
For now, I'm Andy Cortez, and I am joined by some real cool gamers.
Of course, Bless the Adioia Jr. and Greg Miller are here.
Good day, Andy.
Hi.
Hello, good morning.
And from Twitch.
com slash parallax Stella and YouTube.com forward slash parallax Stella.
It's Stella Chunk.
Thank you. That was so sweet. Thank you.
She's my co-host. Dice Awards. I'm just trying to get out of the crosshairs and just leave the, you know.
I mean, the first super jacket is Red Hudson 8. Hi, Stella, please bully Greg. Thanks.
Yeah. Well, well, well, you know, Stella doesn't want to do this. All right. Every time she does it, I then get all these text messages. I'm so sorry. I didn't mean to do it. They made me to do it.
And I say, I get it. So it's fine. You can be me to me. I don't mind. After the first time I did it to you, I was like, oh, hey, like, we're good. You're like, oh, that's fine. And after that, I was like, okay, you know what?
it's fine.
He did go home
like fuming that one day.
Jay came out
I'm punching the side of the house.
I was like, hey,
Greg, can I talk to you real quick?
He was like, not right now.
And also joining us from
YouTube.com forward slash
Marcelo 696.
You know Ms. Vicious 696.
On the internet,
it's Paris Lily.
Andy, I love that you know my URL
better than I do because I never
can tell you what it is.
Got to shot it out.
I'm always happy to be here.
Gotta shout it out.
Super, super stuck to have you all here
so we can talk about the Outer Worlds 2 review.
But first, this is the Kind of Funny Gamescast.
Each and every weekday,
we get together to talk about the biggest reviews,
previews, and topics in video games live
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Housekeeping, we're an 11-person business, all about live talk shows.
K of GD was about Microsoft pushing its Xbox division to hit higher profit margins.
And after this is finally getting back to a Pixar movie in review, talking all about
LEO and you're not going to want to miss this one.
Actually, you know, let me just, everybody should think about watching LEO.
I know nobody talks about Pixar anymore.
They make like $7 of the box office and let's an inside out too.
But LEO, pretty decent movie, I would say.
Oh, wow.
No stream today so that the team can prep for Roger and Mike's insanity tomorrow.
Game showed.
Oh, sorry, we're talking about the programming changes.
There's no stream today after in review because we are streaming.
for the, we're prepping for the big
stream tomorrow. And tomorrow
Oh Jesus. Game showdown
will be after. Oh my God.
Oh, Jesus.
Listener, if you ain't watching, you ought to
see the art they made for this thing. Yeah, Silent Hill
F and the F stands for Friends.
Two bros, one control. We have two
different assets because there's like a GIF
asset, isn't there? It's like... Yeah, it's out
there somewhere on the internet.
I know you're out there somewhere out there.
Roger, did you make that GIF? Yeah,
yeah, yeah. Okay, cool. And you, did you
make it in an app?
Don't worry about it.
Don't worry about it, yeah.
All right.
This kid loves AI.
Asking how the soft is made.
All right.
Feels up to him.
This whole company would be,
we'd be crafting.
That's a KMGD reference.
Tomorrow,
Game Showdown will be after.
Wait a second.
That's AI,
they're going to save me a lot of money.
Game Showdown will be after
Kind of Funny Games Daily tomorrow
and after Showdown will go right
into the marathon stream.
There it is.
And a special games cast will post in the afternoon.
If you're a kind of funny member
today's Greg Ways 21 minutes
on if Greg ever thinks
they'll sell kind of funny. Whoa.
Oh, don't flex. Don't flex. That's
just sad, Greg. Might have to listen to that one.
I was wearing the bulky sweatshirt. I thought I could
try to me. Thank you to our Patreon producers.
Thank you to our Patreon producers. Carl Jacobs, Omega Buster
and Delaney, the Somme, twining.
Today, we're brought to you by Shady Rays, but we'll tell you all about
five-hour energy. Five-hour energy. And which is
worth pointing out, too, we'll tell you about it later. We're not doing the thing now.
But if you're not paying attention, it's not the outer
world sponsoring the Outer World's review.
It's five hour energy drink.
Five hour energy.
Drink it now. That's my...
No, you don't have to do the ad.
I'm just saying they have a skin
in the game so they wanted to sponsor it.
I don't even invent slogans.
Time to take a sip.
That's not bad though. Five hour energy.
Take a sip. It's not like a sip drink,
is it? For now.
Oh, yeah, I see it. This is this going to be
a review that this review is going to be off the rails already.
You sit 30 minutes at a time. Like, how do you
of a five-hour energy.
Just, you know, you know.
I found it and a half-empty
five-hour energy on his station.
It was in the lab? Yeah, it was in the lab.
I was wondering where that was. I was like,
who sips one? Can you bring that back to me?
I don't know where it is.
Get one of you, you know, put it on autopilot when you
need to and then go get it from Tim's desk. He's got 900
over there. For now.
Let's start with topic of the show.
Tots, Tots, Tots, Tots, Tots, Tots.
It's time for the Outer World to
review gamers.
The Steam description.
The Outer Worlds 2 is the sequel to the award winning first-person sci-fi RPG from Obsidian Entertainment.
The Outer Worlds 1 came on 2019 and had a Metacritic score of an 85.
Ooh, la-l-l-a.
Developer on Outer Worlds 2 is Obsidian, published by Xbox, currently sitting at a Metacritic of 84.
I have a full cast of gamers here who have dabbled here and there with the Outer Worlds 2.
I would like to go around our cast, get a quick little just,
top level thoughts.
Think of this as just like,
you know,
your back of the box quote,
maybe it needs to be a little bit longer.
Maybe they make a bigger box
for like more words or whatever.
Sure.
But tell me what platform you played on.
Tell me how long you've played,
whether you've beat it or not,
and what do you think about the Outer Worlds too?
I would like to start with blessing Adioia Jr.
I would like you to start with Greg.
Damn.
Because I'm going to bounce off of something
I'm pretty sure Greg's going to talk about here.
Okay.
So I think your review is going to contextualize my
review. Well, I'm just doing the back of the box here. So who knows if I'll actually get to what it is?
Yeah. Well, I would actually like to start with Paris Lily then.
Jesus. Wow. My dog's barking. Don't start with me.
I would like to start with parallax Stella.
Twitch.com. Oh, my God.
What? Chat, is this? This is what you deal with every day? I'm so sorry.
Yeah. Goodness. Okay.
Okay. So I played on Steam. So I played on PC and I also played on Steam deck,
even though it's not officially graded for Steam Deck yet because I've been traveling.
I went to TwitchCon.
Literally the week of Greg being like, hey, do you want to be on this?
I was like, yeah, sure, great.
Got to play it a little bit at home.
Then immediately I had to travel for TwitchCon,
then I went from San Diego to Seattle for a very secret thing.
And then I came back.
So I have not had a lot of time in it.
I've had maybe like five-ish hours.
But I played it on the Steam Deck, which is really cool.
And it runs really well for not being optimized for it yet.
So, yeah.
Awesome.
And what are your thoughts so far on the Outer Worlds 2?
I want to play more.
It is very fun.
I have more thoughts on my character specifically, but I really like it.
It's so interesting, too, because I just started playing New Vegas for the first time, which is also Obsidian.
And I was like, oh, yeah, right, this storytelling, it can go really deep.
And I do appreciate that there's so much lore in Outer Worlds 2, like, immediately at the gate.
Even if you haven't played the first one, you're like, oh, there's this little journal entry thing that tells me,
a bunch of other stuff.
I love it.
It does feel like it's like modern day obsidian storytelling.
I love it.
Awesome.
How is that dog barking?
Dog sole barking?
Oh, we're good now.
We're good now.
FedEx might be coming in a second, too, so I might have a second mute.
But I played this, and I have a whole story we might get into, but I played this on
PC via steam.
I also played this on the rogue Xbox ally.
and I played this briefly on the Xbox series X.
I have not completed the Outer Worlds 2 due to technical issues,
which you saw me panic about two days ago in Slack.
But I was pretty close to the end in my first run.
I actually started a second run.
I probably have a grand total about around 30-ish hours combined with the two runs.
But the main run, I was maybe 22, 23 hours.
Okay.
and what are your thoughts so far on the video game?
Top level thought.
You asked for a back-of-the-box quote,
so I'm going to read exactly my tweet.
Please do. Please do.
Oh, it almost moved.
There we go.
The Outer Worlds 2 is fantastic,
a bigger and better sequel in every way.
A classic RPG that doesn't hold your hand
and forces you to think as you make tough decisions,
as you build your character,
and travel the Arcadia system.
Point blank period.
I think it's fantastic.
Thank you.
You do it better than I do at this point.
We're going to do a T-shirt.
I'm going to make a T-shirt for Paris.
Just point-blank period.
Okay, fantastic.
And you said that you've kind of done multiple playthrus, right?
Yes, because, you know, when I had my little technical issue.
What is the technical issue?
Talk about the technical issue.
Oh, my God.
Okay, I'm just going to briefly say my save was corrupted.
for lack of a better term, and I could not access it.
And I told you that you knew that a couple days ago.
So I was like, you know what?
Instead of me troubleshooting, screw it, I'm just going to start over.
Because honestly, this will be part of the conversation.
I wanted to do a second run anyways.
So I started a second run.
Like I said, got about a good seven or eight hours into that and got back up to level 12.
And then I think Stella just told me how to resolve my issue.
So I won't jump back in and finish it.
Because like I said, I was pretty close to the.
Paris literally can't figure his way out of a gosh darn PC like Greg Miller
Greg Miller what are your thoughts
Unless Paris had more to say
No no no no I was just gonna make a dumb joke
Oh okay
So yeah I am in my second play-through of the Outer Worlds to right now
First play-through I did was 22 hours
And it was if you haven't been following
I did a whole games cast solo
where I built my two characters I would play through in this game, of course.
Lee Everett, my questionable character.
Stevie Rogers, my good character.
Okay.
I did.
I was hopeful originally when we pitched this idea on the games cast that I would go back and forth
between the characters playing.
But with the way it all shook out, I just was like, you know what?
I'm going to do one person, then the other.
So I did my questionable play-through first, which is the 22-hour's one.
So that was Lee Everett, right?
Where did you play on?
Oh, sure.
I played on everything.
I am doing Xbox game anywhere.
So I played on my Xbox Series X.
I played on my ROG
Ally, my ROG Xbox Ally X,
and I played on the Razor Blade 16 out there all the time too.
So I've seen it an ultra-wide screen.
I've seen it down on this.
I've done everything in that way.
So anyways,
I did the 22-hour playthrough there,
and now I'm 11 hours into my Stevie Rogers play-through.
My back-of-the-box quote is
the Outer Worlds 2 is a wonderful video game
play through to play through things are wildly different
and that just makes me want to play more
dash dash even though I think
the overarching story doesn't live up to its true potential
okay
Greg Miller what would you give
Outer Worlds 2 on the kind of funny scale
This is an interesting one that I alluded to a bit
both in conversations privately with all you at the desk
and then a bit in the social video that went up today
right of like playing through
Lee Everett's story, my questionable
play through, I decided
the way I want to tackle this game
based on everything they had said about
the Outer Worlds 2 and how it's
going to be a shorter RPG if you want it to be
it's going to be very customizable
with all the different perks and traits
which I cannot wait to get into and talk about the permutations.
I said, okay, then I'm going to play this more
role playing than I've ever played an RPG before
where I'm going to sit there and decide what I do
with every one of my characters
and as them, right?
So as this questionable character,
this ex-convict,
who's been thrust into this
directorate lifestyle, right?
Just to get out of jail
and try to clear their name kind of thing.
I got going and I was like,
clearly, this woman is motivated by revenge.
That is what's going to push me
through the narrative of this game.
And I'll base all my answers
and choices and things around that.
And I made her,
I stuck to what I said on the thing, right?
Lee Everett is suave,
and I chose suave and wivivant
to be her traits,
which then, since I chose two positive ones,
I had to take a negative one,
so I was sickly,
where I'm getting sick all the time,
and I could only use my inhaler once
or I'd die if I use it again.
Like, there's all these different things
and it all, blah, blah, blah.
She's this very stealthy,
sneak around, stabbing you in the back character.
That was my 22 hours initially.
And playing through it that way,
I was like, damn,
this isn't living up to the expectations
I had for this game.
I had been very adamant based on previews
like this, I think,
is going to be obsidian's best RPG.
I think this is,
could be my, it's my most anticipated
game, could be my game of the year, that kind of thing.
And in those 22 hours, they're like,
ah, it's not hitting the way I want it to,
I don't know. And by
the end of it, when I rolled credits,
like 10.30 at night, the first thing I did was run
back, new game, made Stevie Rogers, and started playing again.
And I have been shocked by
how different the playthrus have been
and how much fun I am having.
I had originally, but now,
is a brain, like, at the risk of too much hyperbole here,
it feels like a different game I'm playing now.
I came in and I'm like, you know what?
I ran the 22 hours here being sickly and doing that and doing it in a first person.
I'm going to run this Stevie Rogers character.
If you're joining me too, Stevie Rogers, she's a lawbringer,
so she's like, you know, good to her soul.
And then brawny, right, was the one trade I did it.
I didn't do another one, so I didn't have to do it.
Did you Photoshop this?
What is?
I printed off the photo I referenced on games.
Cast and stapled it in.
Oh, I love that.
His cosplayer is Captain American.
Same one here.
Remember,
there's so much happening.
For Lee Everett,
I did Rachel Lee Cook
from your brain on drugs out.
That's what I was going for.
No, he mentioned this is a solo games cast.
Yeah, yeah, yeah.
I remember him doing it.
I just didn't listen to it.
So yeah, when I see the picture,
stable onto the thing.
Stevie Rogers,
super into her,
she's got the guns thing,
she's got the observation thing
in terms of her traits.
So that,
and like,
the permutations of what I'm seeing,
playing it in third person,
the characters I'm meeting,
the ability,
that I never saw in my first play-through.
Like, it feels like a different game of how I did.
And I think there's even playing it the second time,
I'm sitting there going, man,
but what if I do a third run and I choose,
I did these traits and I did this thing and da-da-da?
The Outer Worlds Two excels at being an RPG
for nerdy RPG players.
If I'm asking, you're asking me to score it right now.
Right now, my score would be that it is
an eight. It is a great game. I think it's a flat eight right now. I think it could, as I continue to
run Stevie Rogers and continue to do this, move to an eight five. And I know at that point we're
splitting hairs. What are we really talking about? What are the point five's four? But I think it's
in that first play through, I lost the, I lost the plot of the narrative because I just don't
think it lined up with what my character was doing. And so by the end to run role credits in this,
that, and the other, it's like, okay, here as Stevie Rogers, it is the thing of,
of I'm going up to all these different characters and find people I never saw.
Sections of the map I never saw.
Environments,
you name it,
where they need my help and they're asking me thing.
And it's like,
okay,
this earth directorate agent would help those people.
So that's why it's happening.
And I'm doing this completionist run now where I'm helping and engaging and yada yada.
And the game is so much.
I don't want to say richer because I had a rich experience the last time.
I role played this game.
This is what my character would do.
The companions I picked were picked for a specific reason.
that led to specific choices, that led to specific enemies.
Like, I love that first play-through,
and this one is showing me so much more of the game
in a way where I'm like, damn, this game is truly something special.
But again, when I finish that playthrough,
will I still feel the same of, okay, you really make a big deal about factions,
but none of the factions are that great.
There's not a faction I'm glomming onto and saying,
you've got it right, nor is there a faction I'm not saying
you're anything but comedically wrong.
the same thing with the narrative
I think you know
you dropped me into a game
I love Andy right
and you could name
a one charted
Starfield
what fallout
I can tell you
what my character
was doing in the main plot
and what
so this character did
X Y and Z
and that's why at the end
we had to kill this guy
or do that thing
this one I've
rolled credits
and I'm like
I don't really
I mean we were doing this
to stop that
but how that was connected
I don't even know
and so maybe playing through it
again and investigating
more and talking to more
it'll be there
but I don't think
a failing of me as much that it is like,
this story is just this story,
but as always,
in these kind of games, right,
it's not the destination,
it's the journey.
And I can just keep,
I could have one man reviewed this,
but like to jump in and tossing a comparison to a vowed,
another obsidian RPG this year
that I really liked but didn't love.
I love the Outer Worlds too
because not of the overall thing that I think they missed a bit,
because of these one-to-one character interaction.
the companions here I think are so good
and again are so varied
where the companions I'm using
in the Stevie play through,
the good playthrough are so different
than the companions I used there
and the choices I made
and the people I dismissed
and the choices that liking this one person led to
and even playing that evil playthrough
that it turned out to be
where it was I'm dealing with a person
and they gave me the out
that I normally would take in a video game
of like let's you know okay companion
like it wasn't that bad I'm like you know what
no they would say this
because we want fucking blood
like I
I'm really thrilled with what they did here for the Outer Worlds, too,
even though I don't think it reaches the heights it could have reached.
I think it says something to want to start a new play-through as soon as you're done with one play-thor.
I think that that says a lot about a video game.
Bless, you mentioned that you wanted Greg to go first so you could piggyback off of some thoughts.
What are those thoughts you'd like to piggyback?
So I'm 17 hours into Outer Worlds, too.
My PlayStation puts it at around like 60-something percent of the way through the game.
And the part I want to piggyback off of,
because Greg talked about in his,
I was going to say rant, but Rant's not the right,
whatever, right?
I was trying to get it all.
I've been wanting to be uncorked for a while.
Right.
Yeah.
But any speech,
right,
talked about that first play-through
and how he was kind of like on that,
like,
I don't know if this is doing it kind of place.
And that's where I'm at right now.
I'm enjoying it.
I think it's a fine game so far.
I want,
I kind of want Greg to like
therapist me a little bit and get me to the place
where he's at.
Because as I've been playing this game,
I've been thinking about,
Subway, the restaurant, right? And how you go to Subway and you pick their ingredients and that
kind of dictates, all right, the sandwich you get is the sandwich that you make.
And I feel like to smell a smell. I hate the smell. What? Really? The bread. What are you talking
about? I mean, it's asbestos, but it smells good. Whoa. Remember when we went to
We went to Vegas one time and like we walk. I forget what hotel we were at, but it has like a
shopping mall underneath. It was the MGM. But like as we're walking down there, we were like,
there's a subway somewhere in this building.
Oh, yeah.
You know what?
It infected the building.
All right,
keep on going, sorry.
But I say that because there's like the meme online of,
oh, you went to a subway and you were Hayden on the sandwich.
But motherfucker,
you made that sandwich.
Yeah.
And to some extent,
that's how I feel with my playthrough of Outer Worlds 2,
where I look at my build,
I look at like the choices I'm making.
And Greg's talking about how he's fully role-playing these characters,
right,
as much as much as accurate, which is like, yeah,
this is kind of something what Greg was touching on there.
And then even my role in the world and what I'm giving to the game,
I think doing something that's a bit more specific that's just not resonated with the
way that I built my character at the beginning to where now I'm like going into things
and I'm like, okay, well, I, you know, I specked into guns, I spec into speech and I
specced into medical.
And I'm sure we'll get into more of what our character builds are and jump in.
Keep going.
Yeah, but like the way that I've specced on my character and the,
decisions I made at the very beginning. I'm looking at it and I'm like, well, maybe I just didn't
make the right decisions and maybe like, maybe there was a menu item I should have looked at or something.
I'm not really liking where I'm at. It's not even that as much. I think there's definitely
you could, you know, make choices that you don't like or things that don't add up for you. Yeah.
I think based on the previews and the showcase they did, right, and all the stuff and talking about
flaws and all that, from an early onset, I was like, this game feels like it wants me to be
specific.
Because again,
if you haven't looked at it,
they've boiled down the traits
and how you level up
and how you're investing your skills.
Like,
it's not the minutia of Outer Worlds One.
It is like a broad guns thing
rather than,
they used to be like,
long guns and melee in this or whatever.
So what I did with,
you know,
the character sheets I built,
right,
was I went in and I said,
I'm only going to invest
in these two skills.
So rather than have a spread of skills
because most of the time in RPGs,
I feel like it is,
hey,
you get your work,
you're working up,
your lock pick, but you're always too behind where you
need to be some shit like that, right?
So I was like, fuck that. I'm going to, you know,
for Lee, I invested in sneak
and I invested in speech. Boom,
that's it. Every points are going in there
and I went one and one, one every time, right?
And then for Stevie, I did guns and observation.
And for me,
that has led to the characters being
fiercely different and the conversations being
fiercely different. Where it is like, I get
to those things. And oftentimes in this game,
you see either, you know, your thing of,
oh, you have lawbringer, so you have this option you can say,
or your sneak is at this point so you could say this.
You also see a lot of that are grayed out and don't work.
I think investing in that has made the experience richer.
Paris Lilly.
Call on Paris.
Thank you.
Let me finish the statement, everybody.
I'm still halfway to my statement.
You just been tapping.
I want to piggyback on the piggyback because this is where I think I technically have
three different runs through the game because I had an early run when I was at the studio.
Then I had one I got home.
and obviously the do-over that I'm doing right now.
So it gave me perspective on exactly what you're saying, Greg,
where I was all over the effing map at first.
I'm putting points in everything and I'm always feeling like behind.
Whereas this build, now I know I'm focusing on engineering, hacking, science.
Those are my three majors.
And then I was like, let me put a little bit early into medical and into guns just because
I had perspective on the early run through the game.
But when I get closer to the end game, everything,
it's going to be more science engineering and why am I blanking on science science engineering and
hacking right so that's where I do think sure your first run's going to kind of be all over the
place and talking with Brandon a few times I would urge you not to what would you urge not to be all
over the place like no no no and that's what I'm saying that's what I'm saying but I think a lot
of people that aren't going to watch this and just go win they're probably going to be all over
the place right but brandon the game director talked to him a few times leading up to launch and he's
very specific about they want kind of like what you're saying blessing they want that he wants
that f up to be a part of your your your your character a part of who you are as you traverse through
this because you cannot respect any of this stuff the decisions that you make you're stuck with
them for that run unless you just completely give up and and start over so i what i would encourage
courage for you blessing is continue to play through it even though you're like damn maybe i shouldn't
have done this maybe i shouldn't have done that because that also goes into some of your your dialogue
choices as well and the companions that you either do bring on board or you dismiss or like i might
have did sacrificed for the greater cause you know and i didn't know you could do that i haven't see the
change i haven't even met all the companions andy like i was so specific in the in my i want blood run i didn't
even meet. I was very focused. I dismissed
people who were too good. I was like, you don't belong here.
I'm with these psychopaths. And then this
one, meeting the news people and bringing them in and do that.
And then to try to find the fun, I know this is
a weird one of like, I think it is
about leaning into the skills and then the perks you're picking
and really basing the character on that.
Because having the character right of Lee,
who's this sickly one,
combat was so defensive
for me, where it was like, okay, cool.
Like, I'm going to hide behind this thing. I'm going to pop
out, do this. I never had an oversheed.
I never, you know, it's like, I was, I had to use my companions in a different way.
And then now with Stevie bringing them in and doing that and then it is like, this kind of is a shitty answer, I think.
But it is the idea that like I, this is fun and I'm so excited to finally be reviewing it.
I'm excited to eventually talk to everybody as they play more because there's like in the second play through,
the person who helped me do this thing with a boss.
In the second play through, right, that person is just like, I'm going to fucking fight you right now.
And I have no, I had no way to get them to help me.
And it's like, wow, that's cool.
What a permutation.
Yeah, I think to piggyback off the piggyback,
which piggyback off of B.
originally, right?
Like, I think what I'm experiencing is me not liking my character
and then also, like, the context of my character within this world,
like the world not give me enough to then try to express my character within it, right?
Maybe that would change if I went back and re-rolled stuff.
Because right now my character is a space ranger and also a rastabout, right?
And so, like, I, there are dialogue options I get in this game where I'm kind of like,
I fucking hate that.
They're at odds with each other.
They're at odds with how I play this game, right?
Where I expect into speech specifically
because I really like the idea
in RPGs of being able to talk myself out of situations.
And I've had major moments
where I've been able to talk myself through a situation.
And those moments are cool,
but they weren't as cool as I would have liked.
You know what I mean?
It's this thing where I think the way I play RPGs typically
is to just put myself in this world, right?
I want to be blessing in the outer world's two world.
I want to make the decisions that I would
make. But I don't think this game wants me to be me in this world. Well, I think this world is so
foreign and weird with this corporate takeover of the galaxy. It's hard and sort of a real person,
which is why I found this so free. But it's also weird because I think Fallout does that. Fallout is
also like a really weird world and I'm able to do it with fallout. Like a mass effect is all is like,
I guess also kind of aligned with it being a space RPG and all this shit, right? I'm able to
do it. Oh, sorry. Oh yeah. There's something about outer worlds too where it's been weird for me to
integrate in this game as me just doing my main RPG thing that I do in every other RPG.
And so if I was to re-roll this game,
I think I would do the Greg thing of being like,
all right, I'm going to go all in on Space Ranger and do that shit.
Stella, my one thing, and I think, again, that is the thing.
I think that this game, I think it pays off to make a character and go from,
I love the backgrounds they give you to set you up,
to set up your own head cannon.
Stella, do you agree or disagree with blessing that maybe you found yourself
during your plate there going, these aren't choices I would be making?
Yes.
I, it's dude, I'm so, blessing, I should talk to you.
I didn't realize you're playing it because like, we chose the exact same thing.
So I chose Rustabout because I was like, oh, this is dumb.
I want to be like big, strong and dumb.
But I also spec into speech because my biggest thing when I play Fallout on RPGs,
I either want to be able to convince people to do things or I want to be able to punch them into doing things, right?
So those are the two things that I always do in Fallout 4.
I feel like that was really well done, even in like New Vegas, right?
But in Outer Worlds 2, which I also think in Outer Worlds 1, obviously,
obviously combat there wasn't all that great.
But I feel like melee was never really focused on or like strength specifically.
There are a few choices you can do where you're like, oh yeah, I can tear this door open.
Cool.
But with Rustabout specifically, I didn't realize it really nerfs you.
I think it's like five specs you can never level up again, which, okay, that's fine.
I think for a first play-through, it was definitely a mistake because I felt so behind in so many things.
I felt locked out of so many different choices.
I was like, well, this sucks.
I feel very shoehorned into, I don't know,
playing this specific character,
but also I'm really high in speech,
but I can still choose the really dumb option.
That feels really weird.
Yeah.
And that's my thing.
Yeah, because my character is also like,
okay, so my character is a rassabout.
He's also sickly.
He's also brilliant.
And so it's like, this doesn't make.
That's you.
You made a bad sandwich.
Yeah, but like, I feel like the game gave me the option to do that, right?
And so like, if I,
and I'm making the,
honestly I'm making those decisions based off of,
oh, okay, this gives me this stat, I like that stat.
Okay, you're doing this.
Like, it's not just, these aren't just aesthetic, right?
The choices, the choices that you're making, influence the gameplay.
So I made those choices as gameplay choices.
Let me jump in and just read, because we're talking about a lot of backgrounds,
and we keep talking about Roustabout.
It's one of the ones you can book right from the six here.
Rhaps about, you're not quite sure what happened.
You simply wanted to find a job that used your particular set of skills,
which would be none.
Yet one accidental death of a well-known villain later,
and now you're the gunslinging Earth Director or Agent not to be trifled with.
you often find yourself wondering if this earth director
it has any good cashier openings.
Yeah.
So again, kind of a listless,
you know, backstory to why you would do it.
Funny, shows that for yourself.
Like, I don't know why I'm just showing.
I think it's because I didn't like the other options either.
Yeah.
Yeah, but it's not very clear.
Once you start playing, you're like,
oh, you do kind of need,
you kind of need hacking.
You kind of need medicine.
Like, you kind of need obs.
Like, all these choices that you end up taking,
I think Rustabout is good for a second playthrough
or at least like a second character.
Just because you really need to know
what you're getting into. It's kind of like when you first play Baldur's Gate,
you have no idea what you're doing, right? Especially if you're new to that genre.
After your first play through, you're like, oh, I know what I want this time. I know what I want to do.
And you kind of play it that way. It's not like gaming the system, but it's really just optimizing
the playthrough for your specific character and what you want to do.
Because it's still an RPG and I feel like, I was like, oh yeah, I want to be this dumb stupid
character, which don't get me wrong. The choices are really funny.
But like, funny doesn't make up the playth, the playstyle that I want.
Yes. And I think sometimes I'll,
read the dialogue for sickly or I'll read the dialogue for like half the thing my character is.
And I'm like that doesn't feel like it's contributing to the story more so than it feels like
it's contributing to the bit of all my character's sick.
And so it's like I'm just reading a sick joke over and over again in this.
And that is accurate as well.
I do think that there's plenty of times on the second play through here where I choose my
law bringer option and I remember to a degree, I remember what I picked before.
And it's like, oh, this is us, as I always talk about with Telltale games, Dispatch, and even
RPGs. We all have the same coloring book page. We're just shading it differently. And so this
choice shades my character differently, but it still gets the NPC to say the same thing that leads
to the next thing to the Mcuffin to whatever. And I can't wait to find out how all of those
coloring book pages have been shaded in. And I also want to find out where everybody's at where,
with the Outer World Sioux versus a vowed conversation, which came, which was another upsetting
RPG from earlier in the year. But we will have to wait to hear about that after a word from our
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Reminder to get your super chats in.
Get all your questions in for our panel of reviewers.
I have a question here from Colin Barry
with a $5 super chat.
Thank you for your support who asks.
I only have five to a hopeful 10 hours a week to play
due to a little one at home.
Would you recommend outer world based on my time?
Oh, interesting question.
Well, what are you trying to accomplish?
I think if you're looking for that everlasting
gobstopper of like gameplay and checking in and like kind of doing things episodically because
you know blessed when we were talking yesterday no spoilers for sure obviously and he's like
where am I in the story I'm this and I was like well this that and the other he's like I'm not to
any of that yet it's like oh like the game is kind of broken up into I would say three or four
big objectives you need to do but each one of those has like well you need to get into this place
so you need to talk to these two people but you need to do these two like there's like oh dude you
the other day when you beat
your first play-through you had a message in Slack
like beat Outer Worlds 2 it took me 22 hours
and I was like oh let's fucking go I'm gonna
I can finish this game and then I realized that I was just
playing in a different I was taking my time
yeah as you should yeah like and I and the game
gives you a lot to do like within missions like
every main mission has so many submissions
to it not even side missions
and sub missions and so to the question
yeah five to 10 hours like you'll be playing
a lot and I we haven't even talked about how good the gameplay
I think is and gunplay and all that jazz we can get to that
later I would say yeah
If you just keep it all straight in your head
You can look at your quest log at any point
And see what you did last and where you are
And what you need to do next
And blah blah blah
But to this idea yeah
Of like there's so much to do in the game
Right and so many different permutations
In 22 hours versus I was listening to
Travis Northup's review and conversation
With Tom Marks on IGN
And he's doing a completionist run
And did like 65 hours
And it's that idea of like
I want to make it clear
I didn't rush credits like
We often do on the embargo's coming up
I was just like, this is what my character would do.
And again, that led to so many, I was like, holy shit, that happened.
Like, it was like, all right, you, you know, you could go to this thing, but you really should go get this to get that to do the third.
And I was like, you know what, fuck that.
We are on a mission.
And I ran and did the thing.
And then it was like the fucking horrible things that happened because I rushed it.
I was like, fuck, that's cool.
Like, I like that idea a lot.
I want to jump into the Avowed conversation.
A Vowd hit earlier this year.
It's a game that I was really, really.
really close to beating. I just, you know, other stuff kind of came around and I wasn't super loving
the experience. I think I put 20-something hours into a Voud and a Vowed being kind of the new
school look at what an obsidian RPG can be, which is primarily, in my opinion, on the great
side of things, how awesome the combat is, how awesome the feel is coming from Outer Worlds
One and feeling the dated mechanics and dated controls and maybe just a data,
implementation of what an RPG combat system could look like.
I want to ask, I want to ask Paris, what are your thoughts coming from Avowed 1?
And where do you see the improvements?
Where do you see the maybe drawbacks?
So actually, I'm very glad that you brought this subject up because if you go back to when
we did the avowed review, I was probably the highest on the panel.
I'm pretty sure.
I gave it a 9 out of 10.
And playing this now and some other.
games throughout the year.
It gives me perspective on a vowed and what it could have done better.
There's a lot here in the outer worlds too that I look back at a vowed and I'm like,
damn, I wish I would have done this and a vowed.
Like I really feel the mission structures to, and Blessing alluded to this a little bit
earlier, it can get very complex as far as the different people that you have to talk to,
the different things that you have to do, the various ways you can accomplish.
something in the game. A VALD did not necessarily do that. I also think the companions in the
Outer Worlds 2, their missions and how that factored in. And like I mentioned, there's a betrayal you can
do with one of them. And the fact that the companions can be beefing with each other, you know,
while you're playing in Outer Worlds 2. Some of that was in a VALD, but not to this level, right? I do
think the combat and a vowed was good, being more of a fantasy game, right? In comparison to the Outer
of Worlds 2. So I don't really have a complaint there. But then when we get to the actual RPG of it as
far as your skill, when we talk about these skills and the traits and the perks and how you can kind
of synergize those for your build, a Vaud was not on that level with that. So when I think about it
overall, if I had to re-review it, I'd probably drop it down to an 8 for a Vaud. Whereas, and I know I have
not completed the Outer Worlds 2, so I'm not giving an official score. I'm higher than Greg where I'm
feeling I'm more in that nine-ish range with the outer worlds too.
But obviously I'll need to see how they stick the landing with it before I can 100% say.
Stella, did you play any about?
I didn't, but I actually heard a lot of people were surprised with it.
Like, um, I think when people are like, oh, I can yeah, why not?
Let me try this out.
And they're like, oh, wait, the combat's actually really good.
The RPG elements are really good, even though there's no romance, which I know was like
the biggest thing that people were concerned about.
Um, so I was curious and I do want to play it at some point, which by the way, I can't
leave that was this year. I thought that was last year.
Yeah. It has been a long year.
I feel like anytime we
get to the... This is a city and third game this year.
Remember that everybody. When we get to the
fall time, it's always like, oh, that game came out
in February. That's absolutely nuts.
Greg, where are you at with the
avowed comparisons? I mean, I think this is head and
shoulders better than avowed. I enjoyed avowed for what
it was. I was the lower end of the scale. I forget
what I gave it. But
this is what we wanted, right?
That was, if you remember when we did the review and
Yumi talked, Dandy, it was like, man,
avowed is beautiful and the combat is cool but like everything else kind of weak and I did not like any
I didn't I didn't hate them but I didn't connect with any of my companions same whereas so far in outer worlds I haven't missed with any of my companions for different reasons different characters too
and why I think you're awesome and I want you on the team where I got to dismiss you or whatever like I that again no spoilers but like I think
the factions being kind of I think even though it's going to sound goofy probably but kind of bland they're all like
weird, but they're all the same kind of weird, if that makes sense. The overall story being like,
okay, what am I? Why? What, but they, okay, what, like, that's what brings this down for me.
But that's such a big picture step back versus when you're in the moment of, man, the gunplay
feels so fucking good in Outer Worlds too. And then, oh, I got this new little device I'm going to
use or there's this new plasma bio mechanical pistol. Like, when you look at the gameplay trailer and
you see stuff in there again that I'm not even seeing that I'm not using. Andy, you'll love
this. Like, so for Stevie, right? One of the things I did for skills was guns, right? So, because I didn't
do that the first time, so I'm getting bonus damage, which then led to different perks that I didn't
see before, obviously, because your perks are going to be based on what skills you have and your flaws and
your traits. I ended up on Stevie right now, I'm mid-maxing. So I have a point-blank artist,
which gives me when I'm using pistols or whatever, more damage, 10 meters close. And then I put on the
crabble rancher one, which is then further away. So all of a sudden, it went, it went
from like, I was using cool guns before to, oh shit, in my one and two slots, I need a pistol
and I need a ranged weapon.
So now I'm actually sniping.
I'm actually staying back.
I'm actually tactically thinking in a way that I wasn't doing.
And this might be like, what does this have to do with Avowed?
Avout's combat was great.
This is elevating it, I feel like, and layering on more of that RPG.
You got to let me play on your save because I want to feel that about the content.
Yeah, I'm not having that feeling about the combat.
But I do want to, my biggest compliment to this game, I think, is the companions, though.
because I've had moments so far
where I'm like, I'm with you on the macro story of it,
that micro story that you're talking about
where I'm, I had committed to two companions
early on because I'm like, all right, I did your quests.
I have upgraded you.
And so like even if a new person comes through
it's going to be tough for me to let you go.
I had a moment during the story
where one of my companions kind of give me attitude
and was kind of like, okay, well now we're kind of beefing.
And I was like, okay, you know what?
Stay on the ship.
I'm taking this other person
who's not going to fucking give you a fucking lip.
And it felt great.
Like the fact that I'm having those moments where I am role playing in that way.
And the fact that I've even found companions that I didn't think I've found in like unconventional ways, right?
Like not through main story where I was like, let me go off the beaten path and it just happened to find somebody who I happen to do a quest with.
And now it's like, oh shit.
Okay, we're homies now.
I think that's cool.
When did this happen for you?
Because I think I talked to you a couple days ago and you were literally two days ago.
Okay.
You came by his desk.
You like, this sucks.
And they were, oh!
Yeah.
You would mention being.
a little bit underwhelmed with the
NPCs in Outer World, too, are the
companions, and I echoed like, that's how I
felt about avowed. Like, I just never
ever fully connected. And even
though, I think shooting
for the stars, it's always like,
you know, can I find another Geras
Vicarian or Learra Tosone, or
just Mass Effect NPCs? Can I
ever hit that level of,
like, this is my squad, right?
Did you ever feel those moments
blessed where, like, you told that person,
all right, stay on the ship, but now you're looking
forward to bringing out other people and you're like oh shit
I can't wait to bring you literally like
it's funny I forget because I played
Outer Worlds One I really enjoyed Outer Worlds One I really enjoyed
Outer Worlds One I only remember like one or two of the companions that I really fucked with
It was Parvati
Parvati and then I think you had a robot in Outer Worlds One that I really fucked with
Here I think there is a range of
morality and
things that motivate these characters to where
I'm like like I don't want to spoil it I'm not going to spoil anything right
But like where I thought I was aligned with one character, as I've played, I'm kind of like, actually, I don't care about this as much as you care about this.
And this other character has like a thing that's totally like aligned with a one of the factions where like I'm, I don't really fuck with either of the factions, but I'm learning about kind of his morals and shit.
And I'm like, oh, maybe I do fuck with this a little bit.
Like maybe I do kind of fuck with the more gray area of what y'all got going on.
And so it's been really neat to kind of make the transition through from what felt like, I guess, what's the,
D&D chart, the good
Lofel.
Yeah, going from Lofelgood to now
being a bit like neutral or
like maybe even like that middle evil
kind of area. Paris, go ahead.
So just
since we're on the companion conversation, one
thing that I really love about this
this game is there's
there's two specific containers.
I won't spoil it that
that's my crew. That's who I'm rolling with.
Right. And
one of them I
depending on the decisions that you make in this one quest line, you can bring this person on board.
When I'm doing it now, I was like, huh, I wonder if I do the other thing, what will happen?
I do the other thing.
That person is not a part of my crew at all.
And this companion in my later run became very pivotal to where the things that I was doing, alliances and all that.
So I, and then, and I think I know who blessings talk about.
there's this other one that's very factional line that, oh, yeah, we, we rolling because,
because I'm, I'm a dick. I'm, I always pick all the bad things. So, so this, for me and this
person, we're like this, son, you know what I mean? So I almost want to see what happens when
that person's not with me. And then just the inner conflicts that the companions have as well.
And, you know, the fact that you might kick them off or they might say, screw you, I'm leaving.
I don't want to be a part of this. I just think they nailed that aspect.
way better than they did
and avowed in retrospect.
Go ahead, Perr.
Oh, go ahead, Stella.
I was going to say Paris.
I'll go again.
Paris lax Stella.
I know we're both ripped.
You know, it's okay.
Yeah, no, to that point,
so I went back and I was playing Dragon Age Vale Guard,
which I still think that's a fantastic game,
but it does fail in a lot of the RPG aspects, right?
So in that game, you have to accept the companions.
I love when RPGs give you the option to take a companion,
or you could completely fuck up and never get them on your crew.
And I love that because that's how real life works.
You might never align with this person or you might end up doing something that like,
you know, maybe it pisses them off or like maybe you don't agree with them and you don't want them on your ship.
Totally fine.
There was one companion that I really, really love that like it's really interesting that your actions specifically shape how they turn out to you.
And you're like, oh, God, right?
Like, I'm still this person that's very influential in the game.
And that's something that it's so weird, but I love it.
It's this additional aspect of like, oh, God, I have to really be meaningful with these choices.
This will be remembered stuff.
I love that so much.
And it's, they really nailed it with, I think they really nailed it with the companions.
And again, I can't imagine dismissing anyone, though.
That's so mean.
Oh, dude.
We'll have to talk offline.
Because, yeah, it was, you know, this first playthru, we had a mission.
We had a goal.
I met one companion who I will be very interested to see how I handle as Stevie, the good
character, right? But I met this one companion and I was like, oh, you got bloodlust, let's go.
And yeah, this other companion was not down with that. And like literally the first moment,
that companion was like, but really? I was like, you're going, like, you're off the team. Don't
go back to the ship. You're gone. Pack your shit and get out. And they were like, really? And I'm like,
get the fuck out of it. Like, you know, it's like, that's why it's interesting to play this one.
And be like, I'm not playing this game. Like, I got to collect them all. I'm playing this game and
being like, what would you, let's meet first. And are we going to end up fighting? Is that
even a thing we could do? Because I feel like that's what we would do.
Um, Paris, on your second playthru, were you making, or I'm not second play through, but on your second go at it, were you making massively different changes, like, and different decisions?
Yes. And, and I'm so glad you brought that up because when, and this isn't a spoiler in the sense that this came up during the previews, um, that, that I did a couple weeks ago. There's something early in the game that you have to get to called the Vox Relay, right? And my first play through, it was like freaking Benny Hill trying to get into that.
I was yuck at the Sachs was playing.
It was chaos.
I had to sneak.
Like all kind of stuff was going on, right?
And I finally got in.
This time, I, because there's ramifications on how you get in there, right?
Depending on what you choose.
So this time I chose a different path.
Damn near just walked right in.
No problem, you know, to get in.
But it comes out of cost.
And I love that where it's just two distinct.
different things happened post-Vox relay because of how I got into the Vox Relay.
So to answer your question, yeah, I've definitely tried to do different things just to see,
like I brought up the one thing with the Questline with a companion, whereas, like I said,
I like damn near my favorite companion, I don't even get this companion because I aligned
differently than I did the first time I played, right?
So, and I was actually going to ask this question.
And Greg, you would be probably be the one.
Can I tie me out because one thing I want to jump off of just to throw out there is a tidbit that I thought was so cool.
It was the idea of like, you know, you have your quest log and it's like, you know, it's insane.
It's like main quest, side things, tasks, collectibles.
And then when the first time I ever popped up of botched and it was like you botched this quest and this question.
Oh, yeah.
Yeah.
I had that.
I reloaded the same.
Yeah.
Oh, no safe.
Like, no safes coming here.
Paris, I'm sorry, your question.
But you dove right into it, and that's the whole point I'm bringing up is,
do you think, do you feel that they designed the outer worlds to,
to be for replayability, that one play through is simply not enough for this game?
Because I do think it's that perspective that you'll have this chaos first run of,
oh, maybe I shouldn't have done this, maybe I shouldn't have done that,
where now you go back with that perspective of, man, I'm going to, I'm going to spec into this,
I'm going to choose this or maybe I'll choose that
let's see how that goes oh shit that didn't go
the way I thought maybe I want to go play again
actually I want to bring up one other thing
and this isn't a spoiler in a sense
Greg and blessing you probably got to this already
as well did you run into the quest
where the Minotaur was the leader of this
this group yeah I didn't run into a quest
but I ran into a settlement that had some interesting shit like that
yeah yeah well to the point again
the first time I made one decision that I thought was the right thing to do, chaos.
Everyone's mad at me, shoot on site, all of that.
Second time, I chose what seemingly seemed like the wrong decision to make, and everything was fine.
Everything was great.
So even in that way, everything, just thinking you're doing the right thing can have consequences.
And I love that aspect as well.
Yeah.
To the point, like, yeah, I think this is definitely designed to be played multiple times.
which is why it's surprising how meaty it was.
When they were talking about that openly,
I was like, oh, okay, so we're still going to get something
that's 20, 30 hours in that range.
And so to hear Travis, I've done 65 hours,
like, oh, shit.
And then even now as Stevie,
at the speed at which I'm playing and doing everything,
because that's what I think that character would do,
it's like, oh, I'm going to be here a long time after the fact,
which is great, but then it is like,
I wonder then, because, like, one of the things I usually am a hacker
and a lock picker and not having done,
that now it is such a bummer to run into those and I want to do that and then also
there's so many times where they're like oh like science would really help me out in
this conversation or this thing I found and it's not there and I'm like how would
that if I went back as a science character would it then I would that character do
every because I don't have 60 hours again twice that's my thing this like this
like my favorite thing but also my least favorite thing right where I remember doing
this and what maybe fallout back in the air like older RPGs where you'd hit a thing
and they're like you need to be this type of player and I'm like I'm playing
this once. I'm playing this only one time. I don't know what I'm going to get back to this.
But it is really cool though in an RPG where it is like, hey, you have, we blanked out this
message because you're like you mentioned, you're not a scientist. You're not X, Y, Z thing. And as a
player, half the time I'm a little bit frustrated, but then I'm also like, when I get the thing
that is for my dumbass sickly raps about character, I'm like, all right, cool. Now I can make
something work or when I get something to lead. Yeah, that's the push and pull of it right,
where it's like, again, I think for my character right now, it makes sense for her to want
to help everybody, so I'm trying to do a little bit of everything.
But if I, my next character doesn't have that vibe, I can get through the game faster,
as I clearly did already.
I have a question directed towards Paris and Grex, since they are the ones who have kind of
made more different choices across a couple of different playthroughs.
When I, and I'm glad, I'm glad, I've never called you Parallaxella my life.
What do I keep on saying that?
You said it at the show.
You said it at the show.
I'm glad you brought up Dragon Age Valegard, which is a game that I also.
really, really loved.
Me too.
And, you know, it's one thing to have a game that allows you to do different choices and
allows you to kind of go different paths.
And all of that can make you happy of like, wow, that's so cool how different this is.
But is the level of content behind those choices also of very high quality?
And when I played through the Vail, when I played the Dragon Age of Vail Guard, I was like,
whoa, I don't know what all these low scores are about.
like I loved my time with it.
And then I...
Smart man, that's why.
And then I tried another playthrough and made a bit different decisions.
I went, oof, the level of writing here is definitely not what I was experiencing with the choices I was making on my first playthrough where now this conversation leads here.
And it's like, whoa, you're just rushing this that way.
Like, ooh, that's a bad line of dialogue.
And you kind of start to see where other people's experiences may have really varied from yours based on decisions that you were making.
Did you feel, Greg, through any of your different choices you were making and pairs for you as well, that, oh, not only is this cool that now this really cool thing can happen, then I'm choosing something else here, but did you ever run into a moment where you said, oh, and thank God the writing is still good?
Or am I experiencing this different choice and going, it's cool that this can happen, but man, you are delivering this in a really kind of below average way that I would have hoped to experience?
writing in terms of quality, no.
In terms of consequence, yes.
I obviously wouldn't spoil it.
There was a conversation I had at one point
where it was like, this time I'm going to say this
and I did it and it was immediately like,
well, we can't do that.
And I was like, oh, I'm just back to where.
The first time I picked this and it led to this,
but this time I picked the other thing,
you're like, no, we still got to do this.
And it's like, oh, okay.
I don't think that happens often.
Again, I think the majority of the time
when I'm picking the things that color my picture,
I feel like it does it.
I've seen the consequences of,
different things that I didn't do here. I didn't act this way. Like how that nets out and I do
see those and feel that. Paris, how do you feel about some of the different choices you've been
making and the level of quality behind like the writing going into those decisions?
I thought the writing in this was fine. I thought it was pretty good. I think I think that narrative
team over there did a fantastic job. But it is more about the consequences of your actions.
And that's what I alluded to at the beginning of this conversation that you really got to think
about the dialogue choices that you make because even if you think you're doing the right thing,
there's going to be a reaction to that.
There could be someone that's pissed off at you, a faction or whatever.
There's all these different things that potentially could happen as a result.
That's why I even just brought up the Fox Relay thing because I've seen two distinct outcomes
of that just into two playthroughs.
So yeah, it's more about consequences, but I love the writing in this game.
I think there's a nice, and I,
I keep want to say sarcasm.
Is that the right word I'm looking for?
Where I love the humor in this.
It can get a little dark at times.
There's one quest line.
It's dystopian.
There you go.
That's a better word for it.
Where I thought the narrative team nailed it just on the dialogue choices that you have,
what the NPCs are saying back to you, where at one point I had to really think about,
damn, do I do this or do I do that?
Both of them are making a very compelling argument for this.
I screw it, I'm going to choose this.
You know, damn it, I shouldn't have chose that, right?
It was one of those things.
So, no, I thought it was really good.
Stella, go ahead.
Yeah, I was going to say,
there are a lot of choices in the game where you really have to think about something.
And I think there's a lot of NPCs in the world that give you more backstory
and more references to things that kind of help shape your decision.
And I feel like that's something I didn't really get in the Outer Worlds One because you kind of just make your decision and you kind of deal with the consequence, whatever.
And especially since Outer Worlds One, you kind of do a play through.
You're like, okay, I kind of get it.
I don't want to play through it again.
But with this, because there are so many different reactions throughout the world that really make you think about like, okay, this has to be a really pointed decision because this doesn't just affect my character and my story.
It affects all these other people.
And I think that's a strength that Outer Worlds, too, really has is that it makes you feel like the world is way more alive.
You run into a lot more NPCs just kind of fucking them out in the world, which I don't know if you guys met this one, but there's this one dude who's like training one of the like wild like alien creatures to sniff out minds.
Did you find that one?
Yeah.
Yes.
It was so funny.
And I was like, oh my God, this is so cool.
Like it feels way more alive.
And so it makes you really think about your decisions, even if it's something like, oh, hey, who do you want to side with?
Who do you think is in the right or wrong here?
And you're like, okay, it doesn't ultimately matter.
matter for me, but I'm leaving these people to this decision.
So it's, it's really well done how they wrote this.
And I feel like Obsidian does dark and gritty really well, especially having played New Vegas
for the first time.
I'm like, oh, they tackle some really hard subjects.
Oh, wow.
126 month resubscription from Game Over Greggie, who says, Stella should be nicer to Greg.
You know, that's just the chat saying.
Oh, okay.
No, but I want to compliment the writing as well.
And I mean, blessing can see it easily.
but like I had this is my one drive
of my screenshots from on it
and it's I totally got a one drive of screenshots
you got to come on that's a PC game number one
was that old for one yeah I did also
I was rocking this shit
I was rocking this shit and ultra-all you should come by
you could hear the laptop
oh man it's gonna take off
so many of these are just screenshots
of funny lines that these characters
said that I just wanted to remember
and it made me chuckle
and I think that speaks so well
to what they're doing again on that micro level
let's get into a quick little
show and tell.
Everybody has prepared some stuff that may take
Big Raj Daddy
some time to bring up so I will...
All right, awesome. I would like to start
with Stella's character because Stella's also
she's a shooter. She's got that
keyboard. She's a keyboard mouse queen.
And
I don't know what your play styles may be, but I
got to assume you're very much like, you know,
sharpshooting you like the long range weapons possibly.
Actually, I haven't been.
Okay, here. Two...
As terrifying is still a little.
looks in real life, this character is the same.
Psychotic.
She looks so mean, and I love it.
But the thing is, this character's dumb, so she's like,
mean for no reason. Just like real Stella.
Got her, dude.
Okay, alright, whatever.
So it's really interesting.
So I really love melee builds, because I think it's really funny to just punch someone
in the face and then, like, heel over.
But I feel like with melee, you need to be so much more specific and more intentional with
your, um, with your combat.
that I'm not going to lie, the gun play in this is really easy.
So actually when I do use my guns, I have to bump it up a difficulty because I'm like,
okay, this is a little too easy, right?
I do think that sometimes when you're stuck on the environment, it's really easy to hide behind
a thing and then the enemy NPCs don't know, like, the AI doesn't know where to go,
so you can kind of like cheese it quite a lot.
So for me, I feel like melee makes it a little bit more difficult.
It's a little bit more dynamic.
You can have more fun with it because you actually have to be careful about like,
oh, which ability should I use?
and like oh should I go for this one first
which enemy should I get my companion to target first
So what abilities were you using
Let's see well like okay abilities or like perks
Like whenever I see in the trailers people floating with anti-graph stuff
I'm like I want whatever that is
I have been very like on the ground
But I do love the acid thing because it does help take down shields
And then it helps me kind of like you know bash the shit out of people
But awesome yeah oh and I have
the perk where like if I run at someone, I can just knock them down. So I just like run around the
arena and knock people down.
Paris, what about your character? What were you sort of specking into? What was your
combat, melee, long range, sneaking abilities? Yeah. So like I was mentioning before,
I was mainly specking into engineering, science, hacking, a little bit of gun, medical as well.
I was trying to take the, oh, and I'm brilliant, of course, got to be brilliant.
Just like real life.
And yeah, just like real life, even though technical issues.
But I was trying to take the approach of, I want to, if there's an auto mech, there's a door I need to get into or whatever, computer terminal.
I'm going to be able to get access to it, right, to get more information.
Because that's the other thing.
Make sure you always go to these terminals and try and devour as much information as you can because you might find.
find out something that you'll meet an NPC later that you're like,
oh, you discovered this and this will help you in the dialogue tree
and get more information or get something out of that person.
As far as my guns go, I really was specking more into using like the shock rifles.
I just love the ability to be able to chain that.
Aspect we haven't really talked about yet is the crafting,
finding recipes for stuff, mods that you can put into your guns,
put into your armor, you know, to,
I'll have more damage for this or I'll be resistant to poison or, you know, all these various things that you'll have.
And then there's going to be perks that you can get as well that can help synergize that.
You're asking the top of my head.
I'm freaking blanking on names right now.
But there are more specific perks that will help you with your gunplay, damage, resistance, things like that.
So that's where I was leaning with my build.
But, yeah, I tried to take, yeah, I'm okay with that.
the gun, but that's not my, my specialty. I'm more of, I want to tinker and get into,
get into gadgets and computer terminals type things. Bless, you mentioned telling, you told Greg,
you got to let me play on your character and on your bill, because you haven't been having
as much fun with either gunplay or combat. What have you kind of been rocking in your play-through?
Yeah, so as far as the skills, I put a lot of points into guns, medical and speech.
The reason why I went medical is because my character is also sickly. And so I was like,
If I'm gonna be sick, I'm gonna need ways to heal here.
But because of the build my character, I go down easy.
So that's kind of the thing that makes the combat sequences kind of tough to get into.
I could take people out easy because my gun skill, I got that shit, the most leveled out of all my skills, right?
And so I'm kind of a gunslinger.
That's kind of the character that I've been imagining that I've been rolling with, right?
I got to say this is the ugliest armor I've ever seen in my life left.
Yeah, but it's the best.
It's the stat thing.
Again, like, dude, this is an armor I carry with me.
And it's like, oh, this is a tough fight.
Suit up.
Take it off.
Put back on my Earth director.
Is it like stained glass?
Yeah.
Yeah.
I mean, it's pretty.
I think it's pretty.
I fucking hate it, but yeah.
I rock it.
You know, listen,
gameplay is king from you.
Yeah, of course.
There's that.
We haven't talked much about the flaws at all,
but my character is flawed.
I have the enraided flaw,
which basically if I get shot,
there is a chance that
I'll take more damage,
but if that goes,
then I will go invisible
for a small amount of time.
that's the only flaw I've accepted
because I think a lot of the flaws are not great
It's one of those things where I've like
I thought about accepting flaws and I did
And I was like non reloading the same
I'm not doing the shit like I don't really like the flaws in this game
Do you mean like the cons of them are too high
Or yeah like it's like
Or the pros aren't high enough
The flaws for me have outweighed the pros
Okay for most of these
So yeah if you're unfamiliar when you're doing something in the game
If you do it enough and there's other ways
But like a great one
If you do it enough, you get offered a flaw
that'll give you a buff to kind of what you're doing,
but it'll subtract from something else.
A great one that I really think's funny is
we all got the deluxe edition as the one,
oh, thanks to Xbox for Game Codes for review, of course.
Go for it, go for it.
Because I don't think I got the deluxe.
The Xbox Plaintyware version that I had
is the deluxe edition, whatever.
It gives you like a moon, but more importantly,
it immediately gives you a flaw
as soon as you start called consumerism.
It's like, oh, you love spending money.
money on dumb shit.
It's like literally like, you love spending money on dumb shit.
So here's like the thing we'll offer.
Oh yeah.
That's funny.
The other one they also showed off in the preview for people interested in this game
are like if you look at the sun too much, then that becomes a, you know, your vision gets,
you know, whatever the hell, you know.
Yeah.
So there's ones that are goofy like that.
And then there's ones again that are based on it.
So like for, obviously I played way more with Lee by, I guess, 12 hours so far.
I've accepted.
I accepted so many flaws, right?
I did treacherous.
You're not made for fighting.
fairly, of course. Your max health is
reduced, but enemies lose track of you quicker.
You deal bonus sneak attack damage, right?
For how I'm playing this character and radiated
like we were talking about.
Overprepared. Missing only a shot or two,
doesn't matter. You've already reloaded. If you ever
let a weapon run out of ammo, you'll deal less damage
for a short time, but all guns now hold more
ammo. Because I'm a constant reloader.
Yeah, and that's the one I accepted. And then
after the next combat sequence, I was like, let me roll back
two things before. Yeah, because I was like,
I feel like, at least the flaws
that I get, I almost feel like
they're pushing them on me of like, oh, we haven't given this guy a flaw in a second.
Let's get them.
Because I read that, I'm like, I reload all the fucking time.
Yeah, I'm like, is that the way I play?
And I do reload a lot.
But then as I played it, I was like, yeah, but I also let my amma run out a lot.
So this is not going to do well for me.
That's how I just feel about all the flaws.
Let's bring up Kevin or Greg's companions as he's talking about his.
For, yeah, again, for Lee Everett, I had bad knees.
Years spent crouching.
You've really done a number on your knees.
They ache and squeak.
But as long as you stay crouching, you can ignore the pain again, right?
Because I'm doing this crouch, crouch,
stealth walk the entire time and then the final one was reckless leadership. Your leadership techniques
leave a little bit to be desired. With your companions often finding themselves in harm's way,
you are no longer able to revive your companions in combat. But whenever one does go down,
your other companion will get a boost. They are fully healed and immediately fill their
companion ability meters. Because like, that sounds awesome. The way I was hiding because I had no
fucking health and I would die if I breathe. Like I had a hide so they would run out and just immediately
die. And I was like, all right, fuck them. That's awesome. Let's continue to get some more super
chats in as we kind of wrap up
the show. Show up Stevie Rogers, though.
I have a super chat here from
Kenneth Fox.
Thank you for the super chat who says, as someone
who also reviewed the Outer Worlds too, I thought the companions
were much weaker than the first game.
No one came close to Parvati or Vicar Maxed.
I didn't like Parvati in the first one, especially
on the re-review. When we
reviewed Outer Worlds the first time,
when it was you, me, Imran.
Like, I remember me, I felt like
I was way more negative than everybody else.
And like negative to a, we didn't do scores,
but like what, I would have done like a six, five, whatever, probably.
And then on the replay with all the DLC with Stella this year,
I was like, okay, you know what?
Like I'm, I vibed with it more, but I didn't vibe with a lot of, any companions.
Maybe the robot was the only one I think I stuck with or whatever that liked.
So I was, I disagree.
And I thought everybody here was way more engaging.
I like their, I like their companion quests.
I like their rewards.
Again, it's such a simple thing, the way they, it's so,
complex with the traits and stats and stuff.
But again, how it's like, okay, just put all the points into guns, right?
It's the same thing with companions of like, all right, cool.
You've completed this thing for them.
So, like, their tree for upgrades is really two options that each have two things.
So it's like, do you want this or that?
And do you want this or that?
Cool.
Now you've made that person.
I'm like, I like that in terms of moving quicker.
Peristella, where are you all with the companions?
Yeah, I thought these companions were more fulfilling for me.
I thought I got more out of them, you know, even from a character.
standpoint as far as my interactions with them and you take their quest and like like Greg is even
saying here at the end is just the simplification of their upgrades. Yep, I can do this. I can swap it
back and forth, whatever. All right, now we're on our way. Pick the ones that I like for whatever
encounter I'm about to go into and, you know, that's it. Yeah, I like them. Again, I think the best part
is that if you don't like a companion, you can not work with them. You can dismiss them like Greg does.
seems very mean.
But also you can maybe not recruit them, which I think is the beauty of it, right?
Like you could technically dismiss everyone and play on your own or just not take anyone out at all.
So I feel like it really does let you kind of play however you want.
But for me, I do love the personal relationships.
I love knowing about like how this person was affected by these events or like how they feel about things.
And again, I feel like the companions do change how I play because what you do affects them directly and changes their personality, which I think is huge.
and that's a huge part of an RPG.
Andy, can I jump in for one thing?
Go ahead, Greg.
I've been very, I love this game.
And I've been talking about the flaw
of this overall story that I just don't think landed for me.
I wrote down a bunch of other stuff
that were nitpicks for me,
but I want to call out of things again like,
well, if Greg loves it so much,
why is he just saying eight, maybe eight five
at the end of this, but eight for now?
And it's like, there's interesting choices in here
that took me out of it in a lot of different ways.
I'm the stealth build,
and I'm fucking murdering people
from behind the entire time,
just stabbing them in the butt,
they drop their dead.
You know what I mean?
Put a knife in the prison wall.
You know what I'm talking about.
Oh, my God.
You don't have to ask me twice.
Shout to everybody who listens
and gets those ads.
Sorry.
Anyways, though, like,
but after I started going
and I'd go deeper, deeper into the game,
I started getting to situations
where I'd walk up behind people
like, oh, you can't stealth this guy.
He's too powerful.
This is too, and I'm like,
I'm a stealth build,
like, what the fuck are you talking about?
And at one point, I wrote it down.
I was doing 525% sneak damage.
and I would still get that you can't do this.
Now, I eventually upgraded the knife.
I wasn't paying, I was using a low level knife,
but at 525,
let me kill him with whatever knife I fucking want to do.
You know what I mean?
That is one thing I really enjoyed about
the small amount of time that I spent
with the Assassin's Creed Shadows
was the level of accessibility with,
you know, really kind of getting into the nitty-gritty
with the difficulty.
Yeah.
And, you know, I upped the combat difficulty,
but I lowered the difficulty for stealth that way.
I don't have like the,
I just,
I really like the one shot kill.
Like,
reward me for sneaking around successfully
and give me the one shot kill.
Yeah, yeah, yeah, for sure.
Another,
another thing.
I'm curious,
because like,
I did that,
but like sometimes it would prock like,
oh yeah,
you can stealth kill.
So I wonder if it's a bug.
Because like,
well,
no, it would be I walk up
and they would have that red skull
next to them of like,
oh, they're a high level character
and you walk up and it'd be like,
no, you can't do it.
But again,
I might have been using an underpowered knife,
but at 525,
just,
Oh, this guy should be able to kill me.
Then another one, this is again,
we're well versed in these games.
Yes, it's a Bissidian, but it's also Bethesda.
It's also whatever.
And so you know the boundaries.
There was one where I had to go sneak into a place
and I killed a cultist.
And it's like, well, I got cult armor.
Let me put on the cult armor and let that disguise me for this situation.
Again, you're breaking my immersion there.
I thought this was a really weird one that hopefully will be fixed in day one
patches or whatever.
But I was having this bug where I would,
especially going between so many different platforms,
When you come back to the game after, you know, restarting it,
the moon man comes out and gives you like a little update of like,
oh, you did this and that's cute or whatever.
I had it twice or maybe even three times where the guy came out
and started talking about stuff.
I hadn't done yet.
Where I was like, I know this from previews that this is going to happen,
but I didn't do that.
Why are you referencing that kind of thing?
And in a similar section, there was one very specific thing where I came into an area,
killed this NPC
and then like picked up the thing
and then I went to my quest log
and it was like oh
that NPC told you that you needed this
I'm like no you didn't I killed it
and then when I actually died and had to reload
came in talked to that person rather than kill him
and got the information that way
and then what a fucking bummer
for a game that I do think is this pretty
so colorful a lot of avowed purples
and neon greens no photo mode
like what the fuck come on let me have a very basic photo mode
game is very very pretty that's one thing
that really stood out to me during that preview like
oh thank you
God, there are shadows being casted on stuff.
So we, oh, go ahead, Stella.
Sorry, I was just going to ask, because, like, I know Blessing and Greg leveled up guns,
but, like, I felt like gunplay was so easy.
Yeah, that's kind of, I felt too.
With leveling guns, does that change your gameplay at all?
I mean, it made me strong.
My guns was at, like, two, and I was, and I was using really low-level guns,
and I was still able to, like, kill a bunch of people, and I up the difficulty.
When I was the stealthy little shit, Lee Everett, it was so,
hard to take, I took so many shots to take people down on normal. Now as Stevie Rogers with my guns,
I think it's at 10 now, maybe 11, it is just like, but it's like, now it's kind of like a power
fantasy, especially coming off of like being weak and sickly and all this stuff.
I mean, if you're like, Captain America, honestly, if I could go back in time, I wouldn't have
specting the guns and I would have like put that into making my character not sickly or something.
But I think that's, I hate being the like, I forget what they call it, but I'm glass, right?
Like I get melted. Glass can. Glass can. Glass can and thank you, but I can't let other people.
I think also though that might be differing from again they want you to craft it to your experience stick with me
maybe that is then you've got to that point and now we should start investing me too investing in another thing
investing in lock picking investing in whatever the problem is when I did that with Lee you know uh yeah 20 is that
the max for any of these skills you can invest in so by the time I did that with her then it was like well
I'll start putting in the lock pick but I'm so late game they want lock picks of like 11 so at 6 it's
See, my thing is that is, is there another stat that is I get armor or like my defenses up?
Because I feel like that's more of a, is it more of a perk thing?
Because I tried scrolling through them.
I couldn't find anything that would toughen me up.
I don't know if I thought my head.
Yeah.
Super chat here from Shaggy Sasquatch.
He says, Stella should bully Greg Moore, blessed too.
Tech is already pushing Paris around enough.
He's fun.
3K.O. or it's Echo with a $5 super chat.
It says, how reactive is the world to your decisions?
The world in Avowed felt so static.
despite my actions and conversations,
that it was a big letdown.
I mean, I would say big picture,
it's not that reactive.
I can give you the granular,
the big choices that you do stuff.
You walk in somewhere and they are,
oh, did you hear that this happened
and you know you did that?
But in terms of like dramatic shifts, no.
Again, one of the things I think
that brings down this experience
is this faction system they've put in here.
Both the factions,
themselves, I feel, not being that interesting or enamoring or like, they're not as good as the
companions, right? And then kind of all being samey where it's like, yeah, all sucks. So why would I do
anything? They on top of that have a companion reputation system. And early on with whatever,
I forget which one it is with Lee, I guess suave maybe is a trait. That meant that I couldn't
go below neutral with anybody. But I also haven't, even as Lee, who didn't do as much, I never really
got out of unknown in terms of what it was.
And now is Stevie doing more?
And I guess technically only have the first area.
It also hasn't moved the needle in a way where it's like,
oh, these people really like me.
So X, Y and Z's happened.
So it's like, why is this system in there in a way that makes it call out,
I feel like, well, this doesn't do what I feel like it should be.
That should be moving way more wildly to make me feel like,
oh, this is the one where I'm with Auntie's choice.
I want to fucking ride or die with them and they'll be with me.
Harris, do you agree, disagree?
I mostly agree with what he's saying about that.
The only thing that I found that came with the factions is if I just pissed off someone and coming back to, I wouldn't be able to complete a certain quest or something because everyone in that area is just mad at me and they want to kill me or whatever, right?
I do know there's, we wouldn't even talk about the bounties.
There's the bounties that you can get on you.
You can pay to clear those things like that.
But as far as just this overwhelming shift because you align with a certain faction or you're,
you have favor with one and one's mad at you, I don't think that was hugely displayed in the game.
And so to drop in here again, right?
Like I haven't pulled up on the Lee Everett character right before the final boss, which, by the way, I haven't called out like I went all in on speech.
I only ever fought the first boss.
Everybody else I was able to talk out of it and not have to do it, which I thought was fun and cool.
See, not me?
Yeah, exactly.
But like, blessing.
I'm not going to name names here.
But this group here,
and first off,
it's the witty thing
that never lets me go below whatever.
I basically gave them the keys to the kingdom.
Like when you have to make a choice,
I'm like,
I'm with you all the way.
I could try,
no, you,
here you go,
and I'm still unknown to that.
I'm still unknown to them.
What the fuck?
One of the things I clocked as well
where I'm,
yeah,
I'm like,
you're right.
As far as like the faction system
not feeling like it's pushing you towards,
like, okay,
we're all the way here.
I had that exact same thing.
And I'm like,
I thought,
maybe if I played,
more, like maybe toward the end of the game it's going to do something.
It's that thing, maybe, again, is I invest in this character of Stevie can go and do so much
more, but again, this is the thing.
If you want me replaying this game and doing all the stuff, let's make them wildly
different.
Let's make it just swish back and forth of what's going on.
I also wish, like, I feel like as games have gone, or as RPGs have progressed, right?
Like, I feel like we've moved away from, oh, this is, like, this is the good, this is
the bad.
Like, this is clearly, like, the morally, like, this is where this stands kind of thing.
It's great.
And like, I think it's cool.
And I think like, I think Witcher was really like a great kind of example of, oh shit,
morally great choices are really interesting to make.
And I agree with that.
I feel like we shouldn't be afraid, though, of like, and objectively, this is fucking evil faction.
Because I think that can be fun.
I think there's stuff to do there with that.
When I look at both these factions, to your point, like, I'm kind of like, I don't like
either of these.
And so I'm sitting there and they're like, hey, choose one for a thing.
And I'm like, I guess I'll choose this one.
Like, for me, it's not, I'm not questioning things.
And I'm not like having to weigh moral decisions between the.
to. I'm kind of just like, okay, well, you're both shitty, so I'm going with this guy.
It's not even less or two eagles, right? It's really disappointing. It's really just funny because
in New Vegas, it's like, they will literally hunt you down and then like, uh, what is it?
The ones that look like the Roman gladiators will, they'll come up to you be like, oh, by the decree,
you, you are going to be put to death and you could like fight them, right? So it's like,
you build up this rep with the, with the different factions. And I'm like, oh, man, that could be
really cool to add into outer worlds because I feel like, yeah, what if they chase you down to
another planet. I feel like that could be really fun.
Yeah. Chrisco with the
final SuperGat today.
Asking a question that it's been answered a little
bit, but maybe they hopped in late with the $5 super
chat. Thank you, Chrisco. Asking, does
the game warrant more than one play-through? What's a replayability factor?
Yes, it warrants more than one play-through. I think you're
you don't have to. You could have your golden path
play through and be happy with it and walk away. I know I do
that with a lot of RPGs. But this
one, no, I feel like I'm having so much fun seeing
how the other half lives. Maybe though, by the time
you get your hands on it, you
go watch a stream where they're doing these two things or that thing or whatever and feel like
you get the same experience.
Stella, any final thoughts on the Outer Worlds too?
Yeah.
I mean, so I know people were asking, I think it was only Greg who gave it a score.
I think so far I'd give it an eight.
I think I'm going to try.
I'm going to replay it when it officially launches so that people can watch it.
But I'm going to replay it, change my character.
And I feel like it can go up to a nine depending on how it goes.
Because right now, Rustabout, don't play that on your first place.
unless you're like really sure of it because it does lock you out of a ton of things.
Paris,
any final thoughts for the outer worlds too?
Yeah, final thoughts for me is I really enjoyed my experience with the game.
I think Obsidian did a fantastic job really digging into the RPGness of what the outer worlds
should be.
I love the traits, the skills, the perks, how you can kind of combine those to come up with a
build that works for you.
And this definitely recommend playing.
this multiple times because I think you will make decisions the first time that you're going,
hmm, I wonder what would happen if I did this and then seeing that other outcome because there's
things in this game that you simply will not see depending on your choices, right? And characters
you won't meet, et cetera. So I loved it. I thought it was great. It'll be well worth your time.
So, you know, if you're interested in these obsidian slash Bethesda style RPGs, definitely go play
the outer worlds too. Blessing. Yeah, I mean, 17 hours in, I'm enjoying my time with this fine.
right like I'm gonna I'm planning on finishing this game I don't know if I'm gonna
replay it though like I and this isn't to like the RPG conversation because I totally
understand what everybody's talking about as far as oh yeah go back re-roll make different
choices and all that stuff I think that stuff's good and awesome but I don't know if I'm
in a place right now with it at least where the moment to moment gameplay is making me go damn I want
to do all this again right like I that's one thing is one of the things I didn't bring up at
the top of it when I was giving my initial impressions is that like there is a sense of
been here done that for me a bit with the gameplay of this game and I feels like well-worn
territory. It feels like very well, well-worn territory. And I like this well-worn territory, right?
Like I like Outer Roads 1. I love like a Deas X game and I'll compare that to this as well as far as what
the moment-to-moment gameplay is. That said, right? Like I think there is also a level of man.
To bring it back to the RPG aspect, Obsidian, I think really min-maxed the numbers part of this.
As far as making this feel like you're making your build and doing all this stuff. But if that's the
max, I feel like the min is like the, all right, I don't feel like this is above and beyond.
as far as like gunplay or as far as the overall story or as far as like what you're giving me as
as far as real building and stuff it all is good good slash serviceable but it's not blowing me away
um so all that said i'm enjoying it i think it's good i think it's fun but i don't know if i'm
going to come back for seconds Greg miller the outer worlds too is a wonderful game uh i think it's a
great game i think it's an eight out of ten i think you know there's plenty of stuff we've talked
about on that which just brings it down a little bit because i want to call it amazing but i want to call
the story amazing, right? And like some of the little quabbles I have, not amazing. And again, the fact
that, yeah, as somebody, this is my shit, these open world RPG, Bethesda RPGs, this is what
I love doing. But yes, this feels like many of them that I've played before. I think the gun plays
better than a lot of them. The colors are better. The companion, I mean, there's all the things.
But the only reason why I plan on finishing this is because it is another one of those, right? Like,
it is, I'm with you that I love those Bethesda things. But yeah, like, I feel like that's what's
carrying me through more so than the story here or anything.
but the highest compliment I can give it, right?
Why it's an 8 out of 10 right now.
That could be an 8.5 at the end of the day,
but more than anything, it's an 8 out of 10
that I love like a 9.5 out of 10
is the fact that I'm done.
I'm free of the review shackles.
There are other things I need to play for review
and content in the coming weeks.
Tonight I'm going to go home and play more outer worlds too.
That's how much I love this experience,
this game, and how much I want to see this character through.
Paris,
Paris Lily, where can people find you?
You can find me at the URL.
You said earlier because I never remember it.
Something my name.
Just search my name on YouTube.
P-A-A-W-R-I-S.
You'll find it.
And then obviously, you know, you can find me here every now and again on
kind of funny and Gamer Tag Radio.
Stella?
Yeah, you can find me here not enough, Gregory.
So hopefully I'm on longer.
Five hours of the game.
Five hours the game wants to be on all the content.
You know what I mean?
She's Louise.
You caught me at the, oh my God.
Here I was.
I was going to offer you an interview that I have for a very,
cool thing that's coming out that I saw
your people at, but you know what? Maybe I'll give it to
someone else. Anyways, yeah, you can find me.
Bless what I think.
Yeah, yeah, yeah, yeah, we'll talk.
No, actually, we should talk about that, though.
Okay, yeah, yeah, I think it's very cool. Anyways, yeah, you can find me at
Twitch.combe slash parallax Stella, YouTube as well, where I do a lot of, like,
video essays and use drops on gaming stories and
developer interviews, which there's something really cool coming.
very, very soon.
So keep your eye out for that.
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