Kinda Funny Gamescast: Video Game Podcast - The Outer Worlds Review (2025) - Kinda Funny Gamescast
Episode Date: May 29, 2025Go to https://mood.com and use code KINDAFUNNY to get 20% off your first order. 00:00:00 - Start00:01:00 - Housekeeping00:02:53 - The Outer Worlds Review (2025)00:33:15 - Ads00:34:32 - Andy’...s Big Mistake00:44:00 - SuperChats Learn more about your ad choices. Visit megaphone.fm/adchoices
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Welcome to the Kind of Funny Games cast for Thursday, May 29th, 2025.
I am Andy Cortez and I'm joined by Greg Miller.
Hello, Andy.
Hey, Greg.
We got you.
We tricked you on that one story.
And we're also joined by Twitch.
Dot TV slash parallax Stella and YouTube.com slash parallax Stella.
It's Stella Chung, everybody.
Hi, thank you.
I like that you showed me when we were introducing Greg, a white man,
during AAPI Heritage Month.
Damn, Andy.
Look at that.
That's how you're going to do it to it.
Barrett, you're going to do that to us?
Crime number one.
Committed against me today.
I don't know why I said us.
I am not A, I am not A, nor a P.I.
What are the A stays for Andy?
I hit the wrong button.
There's too many buttons named guest.
A lot of buttons.
A lot of buttons, everybody.
Remember, this is the kind of funny games cast.
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Keep the lights and the mics on.
Today you had a KFGD about what, Greg?
We talked about a whole bunch of different stuff,
including, of course, good news and bad news from the Nintendo Switch.
How about that?
I feel like you're so far away from me.
I am so far.
Well, Stella is in the middle.
Yeah.
Still is in the middle.
That's true.
After this, you have the kind of funny podcast with me, Nick, Tim, and Greg,
followed by some more Doomslan with Nick Scarpino.
If you're a kind of funny member, today's Gregway is 21 minutes,
all about Kind of Funnies crazy Nintendo Switch 2 plans
and a couple of Spotify questions.
A lot of stuff happening, Greg.
Big week next week.
Big week.
Are we doing an overnight stream Wednesday or Thursday for the Nintendo Switch 2?
You bet you're asked you know.
Oh, I thought you're going to say watching Gregor to find out.
I go into detail about it all there.
We talked about on Games Daily too a little bit.
We're starting to promote it.
Okay, Wednesday.
Next week, start watching your Nintendo Switch 2 coverage with us.
Thank you to our Patreon producers.
Carl Jacobs, Omega Buster, and Delaney Twining.
Today we're brought to you by mood, but we'll tell you all about that later.
For now, let's start with the topic of the show.
It's an Outer World Review.
We're getting close, Greg.
So close.
Well, we think we're getting close.
I guess, you know, it's still listed as 2025.
Still no date on the Outer Worlds 2.
So the way it goes, Andy, is that we saw,
I'm Jeff Keely
Summer Game Fest on the horizon
Then Xbox horns in and says
You know what Sunday we're going to do the Xbox presentation at SGF
Then we're going to do the Outer Worlds 2 presentation afterwards
And that got me percolating of like you know what
I need to replay the Outer Worlds
We need to replay the Outer Worlds to be ready for the Outer Worlds too
And obviously we could play it in the run up to the actual release of the game
But that's not going to help us
When we're watching on Sunday going what's that?
this. I don't remember that. What Spacer's choice. That doesn't make any sense to me.
So I started percolating on that. And then of course, my Dice co-host, Stella Chung hit me up and said,
hey, do you have a person for the Outer Worlds too? And I'm like, hey, a lot of us are that person,
but you can come be that person with us. So I said we're going to do a re-review. Stella said she'd get
in there for the re-review too. And we're jumping in today to talk about it.
Stella, had you played the Outer Worlds prior to hopping in for this most recent run?
Yes. Yeah, I have. I played it when in long.
And I think it was on Game Pass because I was like, wait, I can't remember if I bought it on Steam or if it was on Game Pass. I played it on Game Pass.
And yeah, no, I played it. I loved it. I got a bunch of hours into it. I didn't finish the DLC, the like murder mystery one.
But I might go back and replay it now because replaying it. I was like, oh my God, yeah, that's right. I fucking love this game.
Yeah. So Greg bringing this up was kind of perfect for me because leading up to a vowed coming out, I think we were a
reviewing a vowed we just couldn't say anything but i decided to hop into the outer worlds
and much to my dismay i hopped into the outer worlds and i was like dang i like this more than
what i'm playing with about right now and i think about combat is or about as a video game i think
is like far in a way a much better video game in terms of mechanics and movement but you're talking
on a game from october 2019 right right right especially when we're talking about just
game developers having a more modern sense of how games should feel and move.
And I think also back in the day when I first played Outer Worlds,
I wasn't keyboard mouse in yet.
This time around playing it again, it's like, oh, I still,
any keyboard mouse shooter, it always has the benefit of like,
that's a plus point in the positive column of like I get to click and shoot things
and it feels good.
But hopping back in was kind of pleasantly surprised.
Really thought I'd have this review done.
And then goddamn Eldon Ring Night Rainer.
have to come along and just really, really ruin the plans.
So I was trying to stream, you know, in my stream every day in May campaign, we end on Saturday,
everybody. Give it up for me.
Give it up for me.
Every day I get home, I'm like, I was going to go to sleep.
But, yeah, I would play Outer Worlds at night and then hop into whatever I was reviewing
afterwards.
But it's going to be interesting to look back on this, Greg.
Because I listen to, per your request.
It was a very good request by Greg Miller, who said, Andy, go ahead and listen to
our first review of the Outer Worlds
from when me, Van Marabella,
and Imran Khan were on the Kind of Funny Games cast.
There it is, there it is.
And I look at these babies.
Man, I'm so glad you grew your hair out.
Me?
Looks so much better longer.
Thank you, thank you.
Yeah, it looks great.
Jen knows what she's doing.
Barely longer.
Oh, no, no one.
But it's just enough because it's so flat.
Yeah, it's very flat there.
This is before Andy told me
to spruce it up every day.
Yeah, that was maybe when I was too scared to speak out.
and encourage the voluminous
voluminosity
Funny thing about this episode
of the games cast
Because obviously there
We've done this a gazillion
Right this is episode 200 and whatever
This is
Mac Nick where you at
This is inserted into an episode
Because I was doing
I think I was on vacation
Or whatever during it
And so it's actually filmed
In the episode where the tie
It was so hot
The tiles were falling off the walls
So like the intro
It's Fran Kat Bailey
Imron and Tim in the real episode
with the Outer World's review from us inserted
and then Imron expands on his things there.
After he played more, right?
Yeah, exactly.
It's hilarious to me of like, you know,
I was like, I started this episode
and it turned out to be like one of the most infamous ones
as you see over Tim's right shoulder
or the left side of Tim's screen.
You see everything falling off in the background there
and that's the one that was in like the,
when we got the new studio video,
we made fun of that or whatever.
And because of you all support,
we now have a studio that has air conditioning
and we don't have to worry about
the weird kind of random streaks
where suddenly it hits 95,
and inside of a building it's 112 or whatever.
Oh my God.
I just took them off at that point.
I was like, there's no fixing this.
Also, like, even less the walls,
I think our like computer almost melted that day too.
Yeah, yeah, yeah, yeah.
Oh, my God.
Yeah, so obviously a nice little time travel.
We'll talk about that review here in a second.
But, you know, you also helped me out, Greg,
by having some other people's reviews
from back when Outer Worlds first launch
and we'll kind of read them right now.
And if you don't know what Outer Worlds is,
it's obsidian's video game from kind of them first going independent
and then being like,
this is a spiritual successor to what we did with Fallout New Vegas.
The steam description reads as follows.
Outer Worlds is an award-winning single-player RPG
from Obsidian Entertainment and Private Division
as you explore a space colony.
The character you decide to become will determine
how the player-driven story unfolds.
In the colony's corporate equation,
you are the unplanned variable.
also had two DLCs called Peril on Gorgon and Murder on Eridanos.
Every time you read Gorgonans, you think of the Gorgonites.
Of course I did.
Of course.
Come on, Link, let's go.
We're rolling around.
Small soldiers, everybody, Gorgonites.
I think Stella's maybe too low.
Oh, you're thinking Zelda.
No.
Yeah, the Gorgon's, right?
Gorgonites, man.
Come on, dude.
Sorry, I've seen.
He and Poe watched that in theaters.
I just don't remember much about it.
Me too.
We have Game Informers, Joe, with a 9.25 score.
Says, even if the larger beats don't always land.
The outer world shines with a constant stream of small, bright moments,
an amusing interaction with a clueless guard,
a sugary corporate jingle, a brutal sneak attack,
a solution to a problem you are sure won't work, but it does.
The team of obsidian excels at encouraging creative experimentation
within its responsive and absurd setting,
ensuring that every visit to Halcyon is a,
is full of delightful surprises.
Surprising delight.
IGM's Dan Stapleton with an 8.5 says,
with the outer world
obsidian has found
its own path
in the space between
the space between
these wicked
God-Dia B, Stella
educate yourself
Stella, he's always there for me
in space between
Stella just turns off
Discord walks around
but that's the
buyer
like if you guys are just
going to keep sucking each other's dicks
wow
oh wow
we're singing D&B
come on Dave Matthews man
and considering
that new RPGs from either
one of those influential developers are still away,
the game couldn't have come
at a better time. It's not explorable
as one big open world, but it still packs
in a larger portion of flexible quests
and conflicts within its series of smaller
ones, and conflicts within its series of
smaller ones. And the combat
character and companion systems have enough new
spins on existing ideas to make it feel like an
homage with its own personality rather than
a copy. And you also have
Games Radars, Alex
Avard, with a four out of five star rating
says, Obsidian's Talent
for sharp writing, choice-based narrative, and complex role-playing systems have coalesced together to
create one of the strongest new IPs of the generation in the outer worlds. There's plenty of room
for improvement when it comes to making combat as compelling and rewarding as the rest of the game,
but nevertheless, the outer worlds absolutely delivers on its premise as an immersive, full-bodied
RPG that successfully picks up the baton where Bethesda has been dropping it of late. A lot of great
references in the kind of funny review about the Outer Wilds, because that's
confusion was still happening at the time as well.
Yeah, you'll never get away from that.
And make sure you all writing with your super chats to let us know what your thoughts are on the auto worlds,
whether you played it back in the day, whether you decide to come back to it.
Because I know back in the day, load times were real rough.
And I experienced that on Xbox.
This time around, I think things are a bit smoother, but still broken up in weird ways.
It's funny if I can just chime in on that of like, I forgot all about that.
and playing it on the series X,
I was,
loads just didn't matter.
I thought they went fast,
didn't worry about it.
I was just moving around,
no problem.
And it was funny today
to load up my PlayStation 4 save
through the PlayStation 5.
I put down the portal,
I did some work,
I came back,
like, this motherfucker's still loading?
Oh, man.
This is still loading right now?
That's rough.
I played on PC
and I had downloaded a bunch of mods.
Oh, nice.
Downed some visual mods
to the point where people were like,
God damn.
What game is this?
Like, this does not look like it
looks like on my guy. And I think it was maybe one of the chaters, Erdi Cooper who's saying, I wanted
to go back to this game, but then I realized it doesn't look quite like this because I kind of like
maxed everything out. And it does look really nice on series X though. Oh, great. Great. I did add a
really awesome mod that I think is super, super important because it's 2025 and I'm not dealing with
being encumbered anymore. I'm, oh, you're doing that, huh? Not dealing with it anymore.
you're adding a roadblock in a way that is not adding a
a feeling of like satisfaction you're not whenever I get you know
remove things from my freaking bag I'm never like oh hell yeah
and like it's just not a thing I want to deal with anymore so I added the mod
of turn off a comedy weight and it doesn't in any way make me feel like I'm
cheapening the experience sure I'm just picking up a bunch of bullshit anyway like
who cares
sounds like you're just making excuses
I know
It's like you cheated the game
And yourself
You can hold more things
I'm trying to fucking beat a night lord as well
And I'm like this struggling there
Fucking elder ring thing
But I recommend that to anybody on
Playing on PC
A little bit of penguin came out there
Huh
A little bit of penguin came out there
A little bit of the penguin from HBO
And I'm dealing with a lot of encumbrance
You know big
Oh my God
So I would like to start with Stella
And where are you at
With the outer worlds
Yeah
you're allowed. Thank you. Oh my God. You're alone.
Where am I? What do you mean? Where am I like it playing through right now or do you mean just?
Yeah. Did you fully beat it again? You mentioned that you had played back in the day.
Yeah. I did beat it back then. I didn't beat it now. I just wanted to go through and kind of like draw my memory of how it looked and how it felt.
It's good. I don't know why. Like I thought about getting mods but I was like mostly for appearances because I was like, oh, the selection isn't all that great.
Also like the shading, like the sliders for hair color and stuff.
I was just like, man, I want more styles.
I want more options.
But aside from that, I don't really feel like it needs any other mods.
It's great on its own.
And it looks still so vibrant and good.
And like, I have a good PC too.
I think, Andy, we have something very similar in terms of build.
So I was just like, oh, it looks great.
I'll just run it.
And having just come from.
So I've been playing Fallout 4.
Oh my God.
Coming from that to this, I'm just like, oh my God,
I can actually alt tab without crashing my PC.
yeah oh did it oh i thought her i thought her mic cut off
is i think she's got that great gate i thought i thought i do have a really good gate yeah that gate
cut off um yeah all right so so you're at a point with it where you're like this is
it's as good as you remember was there anything that you feel like going back to it you said
man maybe this doesn't hold up this gameplay thing doesn't work out but maybe i didn't have
enough appreciation for this certain aspect of the video game
No, it's honestly just as I remember it.
So I did a strength charisma build because either I could bully people into doing what I want or I could smack them.
Just like real life.
So that's kind of.
Yeah.
Yeah.
So that's kind of what I do in like any RPG.
It's always strength and charisma.
So doing that, I think that is probably the way to go through this because I know a lot of people are like, oh, the combat doesn't really hold up.
It's not that.
Like it's not that complicated to you fight in this.
game and I'm like, okay, well, for me, I feel like I have to be a little bit more strategic because
you can't just go in and meleeing everyone because you will get surrounded and, um, overtaken.
So it's just as I remember it, honestly, when I first played through it.
Greg, where are you at with the Outerworld?
It was interesting to go back and listen to it because over the years, obviously, as you look
at the glowing reviews, Outer Worlds has, the fan base it has, the Metacritic of 85 it has.
I remember and it's called out in that review that it seems like, you know, Greg recorded this and
you know, all these things, but it's interesting that, you know, now that we're on the other side
of it, of embargo, a lot of people really liked it. He's kind of the outlier on it. It was a typical
kind of funny review where there was joy to be had in the video game. Hey, we recommend this game,
but also we want it to be more. So let's nitpick the fuck out of it. And I'm very guilty of that as well.
And so years going by and not having thought about what I said in the review or anything like, it really was
like maybe I was too hard on this game. Maybe I was off base with it. Maybe my expectations
were out of whack. And I think they, expectations are a big part of it. Again,
expecting a fallout from a smaller team, something to that effect. You know what I mean?
Kat Bailey calls it out in the part that I'm not on of the review of like, well, they were saying
that we are smaller. This is a spiritual successor to New Vegas. It isn't New Vegas. But still the way
it was marketed and shown, I do think it led you to believe it was going to be as fully
fledged as a fallout with a million different things happening.
Anyways, years go by, six of them almost, right, from playing this to jump back in.
And I definitely enjoyed it more this time.
I definitely connected more with it and appreciated it more.
But I don't think I'm off base in my, this could have been a lot better.
It's great and there's a lot of things to love in here and all stuff.
But it is that, okay, cool, by the end of it, I'm in a very similar spot where, that I was in the first review of,
combat's not good.
You know, Stella talks about her build.
my build, if you want to throw up the Taylor
Stats image, I went with
mainly I did a basically
a charisma build as well where I could talk
my way on anything if I really wanted to
but then throughout the game
put it into one-handed melee
so I'm maxed out there at 150 on my
one-handed melee because I wanted to do
something different. I'm always so
gun-focused that for this one I was like
Taylor Swift will not be gun-focused
right Taylor Swift will in fact be
she's anti-weapon yeah exactly
she is the weapon right
Barrett, if you want to throw up the Taylor Swift PNG one I have in there, that's labeled Taylor Swift.
This is you see here, right?
I did average on everything, personality, charm and temperament very high, right?
She's Taylor Swift.
She's going to be able to talk her way out of this.
She's going to be able to charm people.
And then, yeah, for the stats, put it all into melee, and then really went into the stealth perks because I love hacking.
I love lock picking.
I love doing all this.
And so I feel that my expectations being lower for this version of it had me enjoy it more, right?
Because, again, I was like, I don't remember.
what I didn't like about it, but on the other side finishing and then watching the review,
it's interesting to still agree with myself, where I'm like, combat just isn't up to snuff.
Like, as a one-handed melee person, right, I'd done guns in my last play-through, if you want to
throw up the OG stats, Barrett, you go in here and you see, like, I spread it out a bit more.
I was still very stealth with Jenna Evil, but I didn't do melee. I was putting into handguns
and stuff, but I wanted to do something different here, so I'm just using melee and I'm running in,
and I am just bashing people over the head over and over again.
I'm slowing down time.
I'm, you know, holding it for a hard shot, hitting them, taking them out.
And even when I would switch back to guns and I went back and played with my PlayStation
4 save, which was a gun build, it just isn't enjoyable.
And I know since I've finished, I've started watching the IG in first coverage to get up,
it seems like they've really doubled down on combat.
It seems like everything I complained about in the initial review and I'm going to complain about
here.
They've said for Outer World Two, Outer Worlds, too, we are addressing.
which is great because at its core,
the outer worlds is a great RPG.
I think that's the big takeaway from it.
I think going through this time
it being like, you know what,
I remember being pretty evenly spread on my stats.
This time around I'm going to commit to things
and I committed to that one-handed melee
and I committed to my dialogue skills
of being able to persuade, lie, intimidate a bit.
Doing that, I think gave me a better path
this time around to what I was doing
and gave you more interesting things.
The example I would do is the final battle, right?
The final thing you have to do before you can actually finish the game, right?
Like, I jumped back into my PlayStation 4 save today and went to go unlock the door to turn on the tourist to shoot the enemy.
And I was like, oh, I didn't get my lock pick up in this version.
Like for Xbox, I was able to turn on the tourist to shoot the guy.
So I went in there and just bashed him like three or four times and he was dead and then moved on and did my thing.
And then I was also like, oh, that's interesting.
on my initial play-through
in spoilers for the outer worlds
I feel like you should be I'm just gonna name names
I guess it shouldn't be that bad I think
but I guess I don't have to
In my Xbox version here
I got to the end of the game
There's the bad guy who I don't think set up well
In terms of like I got there and I was like
I don't even know who the fuck you are
Kill them right don't know I
I certainly don't think it's set up well
Because I was spoiled by the notes that you put in here
Yeah you're like and I was like whoa
I mean maybe that could have been a cool surprise
But I don't even feel like that was something
that the game was leading up to.
But it's funny that I killed him,
rolled credits,
you know,
got the whole,
hey,
or everything that happened
to everybody
that you interacted with.
And then I booted the PlayStation 4 save
and it was the same,
you know,
robot to fight,
but the person to kill was different
because I had in my Xbox save
been working for her.
And when she revealed her grand plan,
I was like,
fuck this.
And I had to kill her.
So it's interesting
that there's those permutations
to get you there.
And again,
one of the things I think
is interesting
about the marketing
that you'll hear
at a much larger
scale at SGF, but the IGN coverage
has been, hey, like, on
top of making the gunplay tighter and doing this,
they want choice to matter even more
in this game and have it influence
the entire experience rather than just
specific quest lines, which is something I would
cheer for because so much
the reason Outer Worlds
is beloved and should be beloved
is the writing, and it is
the situational comedy they're giving you,
it is the characters they're giving you.
I still, on this playthrough,
did not love any of my
companions. And I thought I was being fun
because I was like, oh, I'm going to put
Ellie and, what's her name?
Parvati? No, no, no. Ellie
and New York. In this
play-thru. And I was like, I'll run with them
because I knew I did Povardi and the other one, right?
When I went back to my PlayStation 4 save
at the very end and opened it, it was like, oh, I also
ran with Ellie the entire time in this one, but
she's so like, whatever
that I didn't. And maybe I should have shooken
it up more, but I didn't even remember having her before.
And I don't think Pavardi stands out as somebody I
liked a lot. Like, I actually kind of found her a little bit
annoying. It's why a sidelined her this time
around. So there's all these...
Damn, that's a...
That's a fucking take right there, Greg.
He finds Parvati annoying everybody. Like
this guy, dude. Actually, Birch has done... She's played
more enjoyable characters. I'll say that.
Okay? I'll say that right there.
I haven't seen it.
This is her best character.
This is her best character. She's so sweet.
Is she annoying because she annoys you with her kindness,
Greg? Yeah, pretty much.
It's the Michael Scott meme. It's the... I'm sorry I
annoyed you. I was just trying to be
friend, you know.
But all that said, to put it aside,
and put it in it, and let the conversation get away from me
and let Stella talk, of course, during her month.
It was the idea, she called it out.
Yes, she was the idea, right?
Of like, I thought the DLC was so well done.
The murder on Eridoss is such a fun, like, oh, wow,
I love that you're shaking it up this way and taking something that all,
you know how much I love open world RPGs, Western RPGs.
You know that, like, I'm currently, I came off of oblivion and then started playing this,
and then I'm also playing the Starfield deal,
the DLC thing they just dropped,
and there was the other one I needed,
I started fall at New Vegas on the plane.
It's like,
I'm doing all these things.
So to compare and contrast
and do all these different things is so fascinating.
But it is the idea of like jumping in
and murder on Erdos being,
oh man,
you really leaned into your humor here.
You really leaned into having us do something
that isn't just fighting everything
because obviously every one of these games
is eventually get the thing,
but you need the other thing.
So you go to get that,
but you got to fight this and you got to do that
and giving us the options here,
to slow that down, change that up, talk to somebody, have a murder mystery, right?
Even the Gorgon one, right?
Like, I enjoyed that one a lot for what it was too, but I'll stop there.
I'm sorry.
Stella, remind me, you had mentioned the murder mystery DLC.
Had you played that back in the day or was that a recent thing?
That was back in the day when it came out because I was like, oh, I want more outer world.
So I played it.
And I was like, oh, this is different.
This is fun.
I really liked it.
At least what I've played of it, I didn't finish it.
But, yeah, I really enjoyed that change of pace.
weapons wise what were you running with because Greg mentioned Taylor Swift very anti-gunned
yeah first of all insane build um I don't remember I think it was like the the sledge right
like I just wanted something really heavy and it's so funny because Greg says he doesn't like
the fact that he would just go in and like whack someone I kind of love that because it just
makes me feel like the strong character that like I am so can I stop you right there to get into
it because I I just want to make sure my point and I didn't clarify enough for you right
Yeah, yeah, yeah, okay.
It's the fact that I don't think it feels good.
I love the idea of bashing someone to death,
and that's the bill that have a blah, blah.
But I think, and again, this is comparing and contrasting games that aren't in the same decade.
Yeah, for sure.
But it's the idea of, like, Avowed's combat feels so good.
I sword and boarded the entirety of Avowed because my sword felt good.
There was contact.
It was crunchy.
It was doing this thing.
Whereas this just feels like I'm whiffing through characters.
And so then it was like, well, even shooting them just felt like,
damage numbers popping off.
I didn't feel like borderlands or something else like this.
And I know that this isn't a...
I'm having deja vu.
A lot of board lands talk on that.
The conversation we had, I'm like, well, this isn't a first-person shooter.
But it's like, well, it is, right?
You're shooting and fighting in this game is a big part of it.
You can get out of some conversation.
Some things not fighting, but not everything.
So you need to fight a lot in this game.
And there are those sections where I was like,
I just don't, I'm not viding with the combat.
I've done enough of this right now.
And so what was you?
build what weapons were you kind of maining do you remember uh i think it was all melee i had one
gun maybe like a oh my god what is it an assault rifle just to have for like long distance just in case
i needed to um but yeah i i agree with it feeling a bit more floaty but the thing is having played
like playing fallout for right now honestly that it kind of feels the same there too like the combat
was never really the strong point i feel because like i i mean you have like the the vats system but i
wasn't really a vats player.
I would always just go in and like smack them or shoot them.
Because I'm like, why the fuck am I relying on this program to aim for me?
I'll just do it, you know?
Because up until fallout four, aiming was so terrible in a fallout game.
I went to New Vegas and I was like, what the fuck is happening?
But yeah, no, having played that, I was just like, oh, it's actually quite similar.
So I feel like a lot of that, I think people just weren't ready for this kind of game.
They're like, oh, well, the combat's really bad.
It's like, if you go back and play, it's kind of similar.
like there are good and bad things to both but yeah i agree there needs to be like a little bit more weight
if you were that being that strong you can smet like one hit someone i think one of the interesting
conversations you've brought up here stella is the idea that like i'm playing new vegas right now
and i've always loved vats and i love vats in new vegas right now because of course it's
not satisfying to aim down sights and shoot in fallout games pre fallout four uh but the fact that
that to me speaks so much to what makes it,
and this is very weird,
but what makes an RPG and RPG and what makes a shooter a shooter.
And I think the fact that VATs pops up and you shoot the thing
and then cinematically when you blow the things head apart,
it doesn't, you know what I mean?
You see your ability points tick off as you go.
To me makes it feel like, oh, this is a game
that's not about combat that way.
Whereas to get to
Outer Worlds and have it be
Yeah, you can slow down time
But that's draining really, really quickly
Even with me putting on a bunch of fixes for it, right?
It's draining so quickly that it feels like
So many other action games and shooters we've done before
And I would think to talk about
Where I hope it's going with Outer Worlds too
And it seems to based on preview coverage, right?
It speaks to me in a way that I know
This is going to come up and piss some people off
But Starfield
I think Starfield
shooting feels so good.
I thought combat and Starfield felt good
and I never missed VATs, nor did I go, oh my God,
I don't like doing this.
Yeah, yeah, exactly.
And I think like that's where
the open world RPG
combat has gone now in a 2025
or a modern setting since of course
Starfield was in 2025.
But you know what I mean?
Right, right.
I feel like that was, you say like
people weren't ready for this.
I think it might have just been that it was
almost a game out of time
where it was beyond what Fallout was
with its VAT system, but it wasn't to where a competent shooter feels like in a, even a
star field where it's not the main purpose, but it's there.
I'm about 15 hours in.
I love this game.
I think I like it a lot more certainly than I did back in the day, and I think a lot of it
is just the appreciation of the writing.
100%.
And I will always think of the Tim Getty's term of like the chip damage humor, where it's
never going to be the biggest laugh you've ever had, but there are enough chuckleworthy moments
of like, wow, that's a clever little line on the right.
Oh, wow, this character is really kooky.
Yeah, in ways that I expected to,
I expected to go back to this game and feel a lot more cringy about,
oh, what's their, what's their view going to be on capitalism?
And how are they, you know, what are the jokes that they're going to do?
But it's fucking hilarious.
Like, there are a lot of clever writing moments.
I was never, ever able to stealth melee anybody in the game.
I don't know if that's a thing that exists
Like were you all able to ever crawl up
Walk up behind so?
Because I might my sneak is very high on my level
Yeah
But I was never able to just like whack somebody in the back
I was but again I was building this one-handed melee build
Specifically kind of for that
Because that's what I
That was my vision of it
Not being a strong character
But being a character that could use the weapon
And take you out
And so I would say the last fourth
I could sneak up on people
But sight lines were so weird
You hit one
that much health left.
They ordered everybody.
You're just into it anyway.
Stella,
how much Starfield did you play?
Enough.
Enough?
Okay.
So I was kind of in a weird space
with this game
and then with Starfield,
kind of like this weird
kind of roller coaster
where after Balders Gate 3,
I will never forget being on the Stargate,
on the Starfield review,
and being in a room
with a really important NPC
that like,
ah, he's doing some fucked up stuff.
I'm going to kill his ass.
Pap, pat, pat, pat.
Oh, stop that.
Bullets grow through his head.
No, doesn't even react.
Just sits there.
And I'm like, oh, man, this is that kind of game.
Yeah.
And found it so refreshing to be playing the outer world and not only enjoy the characters more and enjoy the story and the writing a lot more.
But having a moment recently on stream where a guy's just being, like, I never kill anybody in these games unless like super, super villain.
And even then I'm like, maybe I'll let you off the hook.
because I want to see where the game developers
want you to go with it, right?
I love, like, seeing, oh, how hard
did they cook here and how far
will this storyline go if I actually let you keep on going?
But having a moment of this dude talking
a mad shit to me and being like,
you know what?
Fucking, I forgot his name.
I think it was like Niles, I think his name was.
I just, I gunned that dude down
and the rest of his crew and then
was worried about, are they going to ask me
about Niles in the future?
Yeah.
But it just, it felt like,
oh shit, that's right. Not all
RPGs will have the
that character is invincible
because we need them for the story later on.
And I loved experiencing that in a
much smaller scoped video game.
I was pretty surprised by that
where, you know, that one annoying guy
who wants to be your squad mate,
I made sure to save real quick.
Then I shot him and killed them and was like,
oh yeah, that's right. Everybody reacts and gets pissed off.
And then let me load that save because I don't actually want to do that.
Yeah, no, I think that's one of the things
hats off to outer worlds,
is the fact that, like, I remember how disappointing that was in Starfield,
like you're talking about right after Baldur's Gate to walk in.
I just started shooting up Constellation and, like, no reaction.
I'm like, oh, this sucks.
Yeah.
This sucks.
And, you know, this game, the way of Cidion talked about it and made it was meant that they'd love you to replay it multiple times, right?
So it would be that have this build, have that build, but go through.
And, like I'm talking about, I have different end bosses based on how my story played out.
Different people you team up with are going to lead you to different, obviously,
end goals and end objectives, let alone little things like that.
kill him cool and you eliminate the quests but you were able to do that thing like yeah that
permutation is so nice and i think it's one of those things it's always so hard to quantify i think that
you know i mean like i feel like what would have been interesting back then when a lot of people
were playing it was to really do a spoiler cast and have that like or even like what would be cool
for a kind of funny thing or anybody right of like start and be like cool i'm going to be the worst
guy in the world i'm just going to try to kill everybody i'm going to try to be goody two shoes
i'm going to run middle of road i'm going to see what you get and have those conversations
about that because even now I wonder what those permutations really end up being and let alone
hopefully what outer worlds two will be well I'm looking forward to diving deeper into future
conversations on our future thoughts of outer worlds two as well as the rest of how we feel about
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Gregory,
remind me,
did you play the DLC?
I did,
played them both.
Okay, so I made a mistake.
I shouldn't have started the DLC.
I have not beaten the base game.
Okay.
But I love me a murder mystery.
I love me a who'd done it.
Well,
I either think,
because remember the way it works
is when you're about to
go into end game of the main story,
they're like, cool,
make a save here
because you can't do anything after.
Oh, word?
Yeah, it's not.
don't come back to your thing. So you have to, anything you want to do side quest, DLC, whatever,
you have to have a save before that. Gotcha. So it did pop up and I said,
let me do this. Hell yeah, you did. Yeah. But I'll tell you what, like, I think it's really
fascinating. I think it's interesting and I love kind of doing the, the reading of clues and like,
oh, they keep on mentioning this in the dialogue and these characters keep saying this. I want to,
and I love having that sort of, it's a really fun kind of murder mystery thing that
experience with like Twitch chat and YouTube chat, but it really kind of broke up my momentum.
Oh, yeah?
And yeah, they're definitely, they definitely are gear shifts in what you're doing, which I appreciated
after having done, you know, every time, did this for you, every time on Xbox when you start
the game, it's like, by the way, you can't do you got the DLCs, but you can't do them until
this? I'm like, okay, can I dismiss this forever, but whatever? It tells you, oh, like the splash
screens or whatever. And so I was very, I'm going to wait until I'm way higher level or whatever
to go do it. So I went in there.
When I finished
murder and Eridos, I came back
and I was like, all right, now we're in. I literally was like,
all right, let's go. And then it was like right into the end of the game.
I haven't touched the other DLC.
Can either of you all give me a little
rundown on what the other DLC is,
the Gorgon, whatever?
Morgan, the official description. Yeah, give me the official description.
And did you play that one back in the day also, Stella?
I did. This one, I think I finished, but the other one I didn't
because that came out like a year later.
So I think this one is about you go to like it's a planet.
Gorgon is the planet.
And you look at, I think you're exploring what exactly happened on Gorgon because there were like
experiments taking place.
So it's kind of like a discover as you go sort of venture and you're just like what the
fuck happened here.
Yeah.
The idea is yeah, you're going, you get hired.
I was trying to find the official description.
I couldn't get it done.
But Stella's doing a great job.
You get hired, yeah, to go to this planet and figure out what they were working on and
what went wrong. It's a daughter looking for information
about her mom who's one of the scientists there.
And then by hook and crook, things started
to go sour and south until you get
further and further into what actually happened.
And it's actually cool playing
it, especially, you know, it's,
I'm trying to find the official description
and couldn't come up with it. But I do find the
IGN review, right? And from back of the day
where Dan Stables says, the 11 month
gap between the launch of the Outer Worlds and its first
DLC feels a little odd.
I can't imagine. I'm so glad.
This is one of those great occasions of playing, you know,
game of the year editions, right?
Where you have everything at once.
Because for me dropping in,
immediately the girl you just saw there
with the vest who gives you the mission.
I was like,
oh, damn, we're flirting.
This is super sexy.
I like this.
You should be on my crew,
whatever.
And it's,
I think I'm so in the vibe
and so in that when you get into it
and get like,
again, we could ruin,
but we won't spoil it.
But like, you get like revelations there
that then re-contextextualized
what's happening outside
and the rest of the game.
It's like, oh, that's really a nice addition.
Whereas if it was 11 months later,
I jumped in there,
I'd be like,
all right, cool,
whatever, you know what I mean, do the thing and be done with it.
I like playing it this way for sure.
Stella, how much time did you put into a vowed if at all?
Did you play a vow?
I didn't play.
I didn't have time to get around to it.
But I do hear the combat is really good.
And you can steal everything.
So I'm just, I'm in.
Yeah, you can steal everything,
which is also kind of felt like a kind of a neat little way out of dealing with a crime system
because you're a person of governmental privilege.
so they're just like, you're still, and they're like, oh, you're the guy, never mind, you're chill.
So like that's the real, that's kind of like the narrative reason.
I think it's also just like a writing loophole of like, well, it's going to take a lot of programming time to like kind of deal with of people running up to you and be like, hey, stop that.
And you haven't to be like.
So this time make you the cop.
Yeah, you are the cop.
Oh, no.
But I will say that, you know, when enjoying the outer worlds recently and how much I love.
love the not only the narrative but i think just character writing is like where it's uh it's strongest
i don't necessarily think that those things would translate very well at all i think one is a
very um you know this is supposed to be tongue in cheek this is supposed to be humorous about
capitalism we are making fun of corporations and how uh you know everybody just sort of takes
advantage of the of the people the worker the worker but then a vowed on the flip side
trying to be a lot more self-serious.
I still think that some of those comedic moments
could happen in Avowed
where I think of the one time that
on area number three in Avowed,
I'm loving it, I'm like, finally,
this is the kind of the game I was looking for
this whole time, where the combat
and the traversal I've kicked ass this entire time,
I just haven't really vived with anything story-wise.
And then there's a little switch on the wall
in a little dungeon area.
And I flip the switch
and then a big-ass fucking log with spikes falls down and like hits me like oh shit what the fuck is that
and there's a little note next to the switch that I go up to read after the fact and it says under no circumstances should you put should you flip this switch i'm like oh that's good that's cheeky that's that's cute right and for for a lot of what i'm seeing in the outer worlds or it's like god damn there's like every 10 minutes i'm getting something i'm really enjoying or story hooks with really really big repercussions
that I think are fascinating
and oh wow how am I going to
who am I going to pick between these two factions
oh shit I can actually
because my skills are high enough make them become friends
and then have them work through these things
and take on another corporation
that shit rocks
and I'm really really hoping that
a lot of that DNA pushes through
to the outer worlds too
because I think it will
because like I am so stoked now
knowing that like outer worlds writing
I am such a fan of
about combat and movement and traversal and just everything gameplay feel-wise.
Yeah.
Amazing.
Jelling those two together could be like goady territory.
100%.
Those are high expectations, but I think they're deserved and I think they're well-earned.
And I'm right there with you of playing this game and having those interactions where you can't have that unexpected moment or talk your way out of this or just meet somebody or the way they play with an ID or like they're in the funny quests of running in.
There's so many little...
I wouldn't say quests, even.
There's so many little moments in the outer worlds that stand out as being really funny.
When I think of Avowed, yeah, I don't have that.
A Vowd is the combat for me, right?
And I think even, again, playing so many Bethesda and Obsidian RPGs all at once here,
it's fun to jump into Avowed and Stella, I'm sorry, Outer Worlds,
and Stella called that out at the front right of just like how vibrant the world is
and how colorful and lived in the world is, especially coming from Starfield,
where I was like, I'd been playing Outer Worlds for a while.
Starfield dropped that creation.
I went in and played that for a night coming back here and be like,
oh, man, like, this is actually a really great snapshot,
I think, of why so many people were disappointed in Starfield,
where Outer Worlds feels like I'm in space and anything can happen,
and every planet is different and everything feels very,
and there's comedy, and there's this, and there's giant weird creatures and da-da-da-da-da.
I would disagree there because it felt like every,
It felt like every planet contracted the same, like, city planner.
Sure.
And just always had, like, the road with the light in it.
Like, how does every planet have the same road system?
I mean, they all came out here.
It just felt very much, like, just kind of copy paste where it's like the rocks are
different colored.
The sky's different colored.
But we didn't get that in Starfield until the DLC.
You're right.
You're right.
You're right.
Everything in Starfield was like corporation coded.
It was, it was clean and sci-fi.
and I fucking hated that.
Yeah, exactly.
Starfield, and that was the thing I had not thought of,
not being a big super space guy, right?
And I mean, I love Mass Effect.
But like to come from this one and jump in there and be like,
oh, wow, like Starfield is so the,
Bethesda's sitting down and looking at NASA
and being like, what if literally, legitimately,
they colonized space, right?
And so you would get that sterile tumbling out of it, right?
Whereas this was a bit more, even though it will repeat things for sure.
And I think that's showing the signs of being such an old game.
And a smaller developer.
Smaller team.
This one felt like more whimsical crazy.
And then, of course, you have Mass Effect, which is somewhere in between both with,
I'm talking to a jellyfish that can't show emotion.
So he says the emotions, right?
And like there's all these different flavors of space in there where this is more the comedy flavor,
I think, that worked really well for it.
In addition to it's sort of, you know, it's sort of outlook on tech where everything is very analog focused.
Everything is very LCD screened with oscilloscope sort of looking things with the, you know, everything looked very old school tech.
And I love that sort of retro future thing.
We'll get to some super chats right now.
Did you have something you sell?
Oh, I just love the retro future shit, like especially in Fallout, bringing that over.
I think that's the biggest aesthetic that I really liked in.
The Outer Worlds bringing that back because you're just like, yeah, of course, all of this makes
sense.
You would still keep some things analog because that just works, right?
I mean, we see that happening now in real time as well.
And it's really cool.
So that sort of shit, which I just did like a rewatch of the whole aliens franchise.
Oh, yeah, retro future shoes.
Fucking best.
It's so good, dude.
I love analog.
I love actual buttons.
Bring that more into like sci-fi shit, please.
Cozy Bear with a $10 super chat.
Thank you, Cozy Bear.
Says, played Outer Worlds for the first time recently.
For me, it's one of the more.
Boring games that I was low-key addicted to.
Story lacks oomph and combat is fine,
but the loop of completing missions
is addictive.
Fascinating. I would go on the opposite
there where I'm like, the story
and the characters are really the only thing keeping me going
because I'm not having a whole lot of fun playing.
Did the story work for you of trying to figure out
what to do with the hope and running around for Phineas
and all that, Jess?
It was mainly just talking to
different characters and how they dealt with Phineas,
and I just enjoyed a lot of the
interactions and maybe a lot of it does come down to when I always talk about the special
moments in an RPG where I could have missed this. It's cool that this is an NPC that I could
have ran by not, you know, not even talk to, but because I did, I got to experience one of the
cooler more like riveting side quests I've experienced. Yeah, I think that's a great way to put
it, right? For me, I think the overarching story of the outer worlds kind of gets lost where like I'd
forget about Phineas and oh, the hope.
that's what it's all about, right?
But it is those moments,
I think from the jump, right,
the intro to this game
when you get started,
you know,
of like, cool,
Alex Hawthorne's going to pick you up.
Oh,
he stood right underneath the thing.
I told him to call down
and he's dead.
So you can go to the ship
and then you become Hawthorne
and then you constantly have this decision
when you meet people,
but are you introduce yourself
as Hawthorne as your character name, right?
And so like,
I talk all the time with like Starfield
of like for hours,
wasn't feeling it until that Mantis Quest, right?
Like this was such a jump start to that
of like,
cool,
this has happened and yeah, I'm Hawthorne.
I'm captain of the unreliable
and Ada is such a great, you know, I don't like
the companions necessarily with me. Ada, the
AI on the ship, fucking adore, right?
And so to banter with her, to go out and introduce yourself, get caught
and alive, like, you're not Hawthorne. I know Hawthorne.
Fuck, where is this going to go, right? To see that
tumble out was always fun. And like, I'm
with you and that of like,
I didn't find the game boring.
I think you could make a case
that the gameplay loop can get
boring. And even boring is
the bridge maybe too far of it is like I know what I'm going to do the thing get the thing
fast travel there drop off the thing like again that's what these games are do you like and
what are doing but like for me like there was a another quest I won't call out but it was one
of the dc's where it was just like every terminal I was going to every terminal in reading
everything because it was so funny to see them bicker and figure out what was going on and how
bad it was going to get and how bad it got I know that one it's so funny
which was literally just our DMs dude yeah I know right exactly exactly
people shit talking nonstop.
He's just like, yeah.
When we talk about
the story, I think a lot of it is,
I think maybe the story could be
more
compelling if you weren't
constantly breaking up your experience with
other side quests. And I think that's just
the nature of open world games
where you can lose the
grander narrative and go,
oh yeah, Phineas, wait, oh, he was in there.
I forgot because I did 20
other side quests in between now and then
I think that's just sort of the nature of open world experiences.
Zeke Speak with a $10 super chat says,
I stopped watching MinMax episode just so I could drop by and say to Stella,
the cult is alive and well.
We are ready.
We've all bought matching uniforms.
Say the word and we shall rise, non-threateningly.
Oh, my God.
I love y'all.
Non-threateningly.
No, threateningly.
It's a colt of the lamb?
Is this reference to Colt of the Lamb?
Sure.
Oh.
Stella's just making a cold.
Oh, shit.
Gondor's Condor,
the $5 Superjet says, did anyone play the low intelligence build to get the unique dumb lines?
No, I did not.
I did.
I do love that.
Also, okay, one thing that we didn't point out is that if you wear marauder clothes or any other clothes,
they, like, NPCs will react to you wearing that.
Like, so in the beginning, not to do rail this thing, but like in the beginning when you,
like, kill marauders, you can wear their clothes because it's like one point higher armor.
And then you try to walk into the first city you come across.
and they're just like, oh, you probably shouldn't be wearing that.
I'm like, oh, my God.
I love that.
I forgot about that.
There's like little details where it's like, oh, shit, they didn't have to add that in,
but they did.
And now the environment is reacting to you, which is really fucking cool.
My favorite thing.
I mean, anything that's, if there are any conditional moments in games,
that's the stuff that's like, oh, that's the special developer sauce that they put on here
that was like the secret menu that you have to ask for.
Shout out to chat, who helped me out when I played Bloodborn,
because if you beat freaking Ludwig the accursed
And then you put on the
The church outfit
Then he talks to you like you were one
That's so cool
It's like some of my favorite shit in video games
We should get help you
I was fashion over function
So I just wore that pink and white Rizzo's armor
And then I got it for everybody on the crew
So we just ran around
Oh you're just a match
Oh I love that
And then it'd be like
Then it would get like
That it had the one I was using
Had a buff defense
But it brought down myself
So I'd get to like things
That I should be able to hack
kind of be like,
I hold on,
get naked,
put on the other suit,
put on my weird
hacker glasses,
hack it,
and then get back in the Rizzo's
thing,
so we look cool.
We gotta look cool.
The hacking left a bit
to be desired.
I wish it was,
I wish there was a
little bit of a mini game there.
Maybe even along with the lockpicking,
holding there and just sitting in a button was like,
ah,
I kind of,
I love that I can kind of lock pick whatever I want because my skills are so high.
Were you sort of specting to lockpicking,
Sulla?
No,
but I kind of didn't mind it,
especially coming from,
like Fallout where I'm just like, oh my God, I have to do this again, even though I'm like maxed out.
So it's kind of, I feel like maybe if you're lower level, it would be nice to have a minigame.
But as you get higher level, you don't have to, which would be really nice.
But coming from that, I'm just like, okay, I'm kind of glad.
I don't have to like sit here and just like do this whole thing.
Also, the lock picking in Fallout is okay.
But like, I kind of enjoyed just walking up to something and holding, holding down E.
I do appreciate a good mini game.
I love a good mini game.
Yeah.
Like maybe not the, obviously the.
Oblivion remake is kind of
Tough that. We don't like that.
We don't like that video game. Not that much.
But like, you know, it is fun looking back at a, when we replayed Mass Effect 1, when we had Nick run through Mass Effect 1 for the first time when he played evil Nick.
And, um, the mini games of matching the texts when you're hacking stuff.
I like, I love these little moments in video games.
Yeah, I, even for me, there's still a satisfaction in the old school fallout spin the lock pick.
I do like those.
And again, it's always at like the little wiggle.
Stop.
Yeah.
It's spot like that.
Cababs with a super chat.
It says, how does Spacer choice,
Spacer's choice compared to the original?
Oh, the different versions of the game.
I think I was still playing the original.
I did the Game Pass version.
And if memory serves,
somebody said that the game pass version isn't Spacer's choice.
Spacer's choice is the one you'd buy and get,
I think, unless I'm speaking out of school,
somebody tell me what I got off Game Pass.
was the 4K, whatever, version, all that jazz.
Which I never noticed.
I thought the game looked great, but I'm dumb eyes, but I thought it looked fun.
I think when I first played it, it was obviously the standard edition or whatever,
and then I bought Spacer's Choice, you know, a couple months ago when I did the site of start it up.
So I wish I could tell you the difference is because I think I may have negated any differences with mods that I ended up downloading anyway.
Do you know which version you used, Stella?
I did both.
So I played the Xbox version when it first came out.
And then I finished it on that.
And now I'm playing on Steam.
And I think that one is the Spacer's Choice by default.
I think so.
When I started it up, it said Spacers Choice.
I was like, okay, all right.
Dean with a Super Chat, $5.
It says, really enjoyed this despite not loving my two-hand melee build.
Have any of you seen the special low intelligence ending?
That's another question about the special low intelligence.
No, I have not.
You might have to do that.
I didn't even know that was really a thing.
I know that the game gets very cute with its version of curses where the flaws system, where if you...
I love that.
Yeah.
We haven't talked about that.
And it's another thing I know they're changing for two, I think, for the better.
But that's a conversation when we get to SGF.
But flaws in general, if you're unaware, I thought were a really cool thing where as you play, the game will pop up.
Like, you're getting burned a lot.
It'll be like, oh, well, you know, now you can introduce this flaw.
where you're scared of fire and it'll intimidate you,
but you'll get a skill point right away.
Some stats go down or whatever.
You get a skill point to burn right away,
which I'd be like, yeah, hell, yeah, let's go for it.
Yeah, I often took the perks.
Were you often taking any of those perks?
I think so.
It's been a minute since I've played that long,
but like I think I did.
I remember, God, what was it?
Something, I think there was something
because I barely used a gun.
Yeah.
It took a ton of damage.
The games were definitely,
the games were a little bit too enticing, I would say.
And I wonder, it seems like they'd know,
about balancing that for the future
because I saw a bit of that sort of flaw
system video for Outer Worlds too
that IGN did. But yeah, I think a lot
of my moments were, you know,
getting, you know, my ass handed
to me by some little Raider crew or whatever
and then it would say, hey,
here's a flaw that pops up.
You hate plasma damage.
Do you want to, whenever you're
being hurt by plasma damage, take a bit more
damage but get a perk right now. I'm like, fuck yeah.
Yeah, yeah, shit. And so I often kind of
took that. But the one that I really,
enjoyed in seeing that IGN video on Outer Worlds 2 was
we notice you're looking at the sun too much
you're looking directly into the sun
we will give you this sort of perk that
whenever you are in the sun you regenerate health
but for the flaw
blah blah blah whatever the you know the negative thing that
have taken away from you stats wise which I always think is
really really creative yeah again I think you know one of the things they talk about
that I'm all for it is
Michael Himes preview was talking about the fact that
you're no longer doing the minutia skill point bill.
You know what I mean?
Where it is like how it is in the outer worlds right now
where you know,
okay, cool,
you've got 10 points to burn.
Which you're really enjoyed.
That sounds kind of cool.
I did,
but this sounds,
I think,
the way they're describing it now.
So rather than go in and be like,
all right,
cool, I'm buffing my melee.
Okay,
I've got them all the 50,
which means now I can go in in micro-task them,
right.
You're getting similar to,
it sounds like flaws,
but perks there that you're putting in.
that I think are really going to shake up people's builds quicker
and really deviate you more
where there's six years in between my save files here, right?
But it's like I, even though I went all in on one-handed melee,
the rest of my build's pretty much the same,
even though I didn't know I was doing it that way.
I'd love it rather be that you and I sit down to, in Stella 2,
sit down for the Outer Worlds 2 review and it is like,
oh, well, I did this and I did that,
which meant I'm staring into the sun.
I took the one, I know there's one in there of like,
you know, you have to accept every flaw that's given to you,
but you get X, Y, and Z.
Like, I love that stuff where it seems a lot of,
if this, then that for Outer Worlds 2,
which I think works better for a,
hey, we're making a smaller RPG
that we want you to play multiple times.
Stella, do you have any thoughts on what you would love to see improved for the sequel?
Yeah, I guess probably the combat,
just a little bit more replayability with that,
just because I do like having the different methods.
I don't like stealth,
but, like, having that as an option is probably great, too.
So expanding more into that.
Honestly, the only thing that I want is for it to be a little bit longer.
Probably just in terms of like, give us more to explore, right?
Because that's, that was the whole thing about outer worlds.
It was great.
It was very condensed.
It was great.
And I really liked it.
But I'm going through Fallout 4 right now.
And that map is huge.
Yeah.
And it might almost be to its detriment because again, like you were saying about missing the main story,
I'm here running around doing all sorts of shit just exploring.
And my son's missing.
But like, you know, hey man, this settlement needs help.
So it's like, get the priority of Preston.
Yeah.
But it's kind of nice having that option to run around and explore more of this world.
Because for me, when I play games like this, as a huge fan of Futurama and Firefly, this outer worlds gave me a lot of that feeling.
And I love this kind of sci-fi, especially in space.
So I was like, I want to run around more.
I want to find more abandoned settlements or anything like that.
So a more expanded map would be great.
It doesn't need to be huge, but more expanded map, which would then add more playtime into the game, I think.
because I don't need like a story.
I don't need quest lines all the time.
I just like exploring, you know,
especially in a world like this where it's unique.
Yeah, I think honestly,
that's one of the things I say in the outer world's one review
is that, you know, this isn't a fallout.
It isn't you're not really exploring, right?
This is you land in your ship, you go to the thing.
It will give you the next thing.
You go to the thing.
If there is a building on the map,
it is there because there will be a quest in it.
It's not just to go fuck around in, right?
It'll be a main quest or, you know, whatever.
a side quest, but I'm saying. And I think
as I look at Outer Worlds, too, I hope they don't
change that. Like, I do think that that
works well for this. It's interesting to see
the reaction to Starfield was,
oh my God, it's fast travel simulator, right?
So many people were like, it's not Fallout.
And I was like, it's not Fallout, which I,
am with you, Stella, I adore
a giant open map, go anywhere,
fine, what are you going to find over there, what are you going to do
over there? But I appreciate it Starfield for what it
was, but it didn't live up to that, Bethesda
bar of what people think for that game.
It'll be interesting to see with Outer World
two then, since they've set, this is what Outer Worlds is, if it is just a little bit more and there's more quests or different quests or just permutations of quests, if that's enough to satisfy. Because now that I'm coming and I'm not expecting a, one of my complaints in the review and I remember it very well was like, yeah, there's buildings you pass, but they're boarded up. You can't go in them, right? That was the thing. I was so trained by my Pack Rat mentality in a Fallout game of like, if there's a building, I'm going in and I'm looting. So it's like the amount of buildings you bump into in Outer Worlds, too, that are boarded up. You can't go in. You can't.
I was that pulled me out of the experience back then whereas here I didn't I wasn't worried about
that so it didn't um I would say for me I mean definitely the combat to echo what fellow was
mentioning I I'm I'm like just super pumped for what the possibilities could be because I keep on
getting asked during my playthrough have you encountered a science weapon yet and no I haven't
and I don't know how I don't know what these science weapons are about but when I see the clips of
it's like oh I really want that yeah I want to be
able to shoot a gravity gun at a dude and see him float off.
Whenever there's just silly physics shit in these like Bethesda-esque games, it always brings
a smile to my face.
And the other day having a big ass Raptodon charge me down and like jump and leap at me,
but we killed him in midair and he just kept on zooming by me like way the fuck.
And it's like, oh, that shit is always hilarious and brings joy to my gameplay experience.
So to see what, what Obsidian was able to do with avowed and.
seeing a lot of their different magic spells and how sometimes they can, you know, enemies
can float. I always think about how much fun I had with Mass Effect 3 with make that enemy
behind cover float and then have somebody, or shoot them or have somebody use the throwability. Like,
I'm such a fan of shit like that in games and if there are any weapons that can kind of help me live
that power fantasy. It's so fun experience that shit. I'm, I'm super pumped to see how creative they can
get with the combat. I think like I don't want to get my hopes up too much for the outer worlds too,
but like we've seen what they can do with writing. We've seen what they can do with combat and
traversal and exploration, especially. A vowed had like you should really play a vowed cell. It's like,
it is exactly what you're looking for for just exploration because it is the, it is the like,
you put this in the encyclopedia for like every corner there will always be a little thing for you.
every little nook and cranny, every hidden spot you think,
oh, maybe I should check there.
Of course, there's treasure there.
You're always rewarded for going down a different path.
And it's always fun doing so because the movement and traversal and climbing is really
fun and intuitive and forgiving and it never feels like a pain in the ass.
We have a super chat here from Demon Hacker who says,
I want more environmental interaction during Convo.
I would like for you to expand upon that.
Oh, you don't got a super chat again.
Give us $12 more, actually.
No, just
Re-comment in the
YouTube channel
Let me know exactly what that means
And we have Rudio
Who says drink more water
Rudio, I got water in here, bro
Don't worry about it
What are you drinking?
In my chat yesterday
It was Rudyo
Yeah, I was like
Oh, I know I've been drinking my water
But I know Andy hasn't today
And I was like no, he probably has not
I have water in here
With half of a monster
Oh
And liquid IV
All in
Andy that's
That is not good for you.
That's not good, Andy, don't do that.
No, okay.
Like, actually, if you're not drinking enough water.
So good.
Yeah.
If you're not drinking enough water, liquid IV is not good for you.
I drink a lot of water.
I drink a lot of water.
How much of his monster, though?
I only do that at work.
Okay, cool.
At home, I have the Britta that I'm always filling up.
Yeah.
Always refilling my little Britta.
Kind of wish I had a bigger Brita.
I did buy a bigger Brita, but I don't have no.
Why do you have a britt?
We have, like, a refrigerator.
Yeah, but I got to, like, leave the room and stuff so far.
It's quite a jump
He's streaming every day in May.
He feels like a waste of water
Every day in May
And then we're gonna goon in June
This is like somebody's
Oh my God
Somebody in chat was like
Say that your boss is crazy
Time to goon in June
So shout out Rudyo
For watching out from my
You know water drinking habits
I appreciate that
Demon Hacker let me see if they
Expanded upon this says
I hate that when the
person just turns to you
and talks to you like it does a looped animation.
I want them maybe walking around acting more like a human.
Okay, I can feel that.
I'm not going to get that.
You're definitely not going to get that.
I think, you know, that definitely comes with a lot more years of polish and a lot more
budget when I think of cyberpunk where I'm looking at, I'm looking at Jackie talking
to me.
And Jackie's sitting there and he's like, and he looks down at his hands and kind of like
scratches his hand while it's like, whoa, this is like real big budget shit.
I don't think you're going to get that.
that demon hacker. Do you think we'll get that, Sela?
I don't, okay, so I see what they mean. When they say environment, I was thinking like,
oh, when you're out in the world, they'll comment on things, which they do, but I guess
they mean like in cutscenes when they, like people feel more dynamic. Yeah. Right? That's what they're,
okay. I think they're just criticizing the Starfield look, you know, but there's a look into the
camera and that's it, you know. I will say this is better than Starfield because I don't know.
It does feel a little bit more dynamic because you do see them moving around a little bit more.
I don't think we'll get that
because I feel like it's just classic.
It's just part of that feel.
It's part of that feel for this sort of game.
So I don't think we'll get that.
I did like that in cyberpunk though.
It did make it feel more alive.
I don't think this necessarily needs that honestly.
Like I didn't, yeah.
I didn't find myself being like,
oh, I wish they were, you know, walking.
Like, it's not, I'm not there to watch the interaction.
I totally agree.
It's something I would appreciate,
but it's not something that I necessarily need
or anything like that.
Any final thoughts on the Outer Worlds?
No, I'm blanking, but...
I can jump in as you want.
I like it. It's fun. Yeah.
Yeah, go ahead and then I'll follow up.
Yeah, I mean, it did it.
I'm glad we did this.
They got me even more excited for Outer Worlds, too.
And I think whatever they show a week from Sunday at the Xbox presentation, it'll be,
it'll speak so clearly to me of like, here are the updates, here are the upgrades.
Here's why this is a sequel that deserves your time and attention.
And I think, again, as long as they,
They double down on what they already do so well.
I think the combat of a vowed they've shown so much.
Obviously, we've learned so much in shooting games,
even if they're not full-blown first-person shooters is all you do.
And then, of course, double down on the writing they have.
And the character in the world they have, right?
Like, I love that.
I want it to be quirky throughout.
I want great quests throughout, and I think I'm going to get that.
I know that we usually save our prediction stuff for later episodes.
There is an Xbox prediction thing, but we won't have sell on that.
Sure.
And I would like to ask Stella right now for The Outer Worlds, too.
Do you think we'll get romance options?
I don't know.
I mean, it's always seemed very anti-obsidian.
Because, like, here's the thing.
I didn't mind.
I actually never even noticed in my first place with that there was no romance, right?
But, like, I loved, here's the thing.
One thing that I'm concerned about with The Outer Worlds, too,
is that your character is called the commander.
So it seems like you're already kind of established in that world.
I loved that.
our character was kind of like a no one in outer worlds one.
I love that you're kind of a nobody.
You fuck up the person that you're supposed to meet as soon as you land.
And now you're trying to like go correct shit and learn this world that you've been
dropped into.
I kind of liked that.
So I don't know.
That's one thing that I'm really concerned with.
But the romance part,
I never felt like it was really lacking in that.
With one person in particular,
you actually help them with a romance option,
which I really liked.
I really loved your.
character kind of almost taking a backseat in that aspect because it's like oh it's not just
about me it's about my friends who I really care about so much and I think that specifically was
very like firefly feeling and Futurama right because like everyone's like a little family
it felt awesome uplifting them in that moment like yes I don't think I got that far or the first
time I played and experiencing that this time around it was like oh this is sick I love this
and it doesn't just end here there's more this is really really cool and fascinating um yeah
I don't need to fuck in the outer worlds to feel like I've been satisfied with my gameplay, you know?
Sure.
I mean, that's a really controversial take on Twitter.
Like, you know what I mean?
That's a really crazy thing I say.
At least I don't advertise jetpack sex and then not follow up on it.
Okay, Starfield?
Did that happen?
I don't remember the JetSpack sex, but I remember.
Yeah.
They released it.
They're like, oh, yeah, there's going to be jetpack sex in Starfield.
And it's just a one-liner.
If you sleep with your companion, it's just a one-liner, like, oh, man, maybe we take the,
keep the jet packs off next time and I'm like
accurate I'd be mad about that too
just a scoff
I doubt there's romance in this one right
I feel like especially about not having romance
and I think just
what is that I you know Imron Khan
we had an episode years ago that was like gamer
takes right and his was that romance in
video games isn't good and doesn't
it doesn't need to exist and it really
is true right I feel like
there's so few and far between
times where this weird
these binary choices you're making actually
make it feel like you're connected.
I don't know.
I just don't,
I don't necessarily think it needs to be there
and it doesn't change anything, right?
Greg, you put in 90 extra hours
in a Starfoot for Andresia.
Yeah.
But I love her.
Listen,
I'm in these replay-throughs.
I'm thinking about going back
through the unity,
leaving her behind.
So that's the whole thing going on.
Wow.
Yeah.
Yeah.
There's something wrong with you.
I'm going to have a spoiler cast
for the spoiler cast of like,
where I'm at now because so much has happened.
Oh my God.
Because, you know, I died my hair blue.
Oh, okay.
I want to honor everybody
from where?
House Verroon.
Oh, House of room.
Yeah, never forget.
Of course.
When you're done,
when you have sex with Andragee,
and you wake up next to her,
she talks about the Great Serpent
watching you have sex.
So that's cool too.
Ah.
Yeah.
A little kinky.
A little voyeuristic.
Yeah, you know, I love to.
Yeah.
It's the great serpins in.
Two great serpents at one room.
To reel it back in to reel it back in, right?
Like, I don't, even being now
in a relationship with Andragea, right?
Being in love in the game.
having her is my romanced option.
Like now the way she talks to me in that
feels like you wouldn't talk that way.
It's like one of those things of like this doesn't,
it's just a few lines of dialogue don't actually make me feel like.
You know, it's a weird push and pull of how do you do that right?
And I think...
Check out of Game Paul Ballers Gate 3.
It's pretty good.
Oh yeah, they got some great stuff going on there.
And that's the thing is I just think there's so many more examples of it missing.
And I would rather see outer worlds to keep with whatever their vision is
and whatever narrative they're trying to tell.
all right fantastic um before we end the episode stella where can people find you on the internet
yeah uh parallax stella everywhere on youtube twitch uh which i'm pretty much streaming every day
uh instagram twitter anywhere blue sky as well please i need more people on blue sky because that is a
nice website and i like that a lot um oh and then i'll also be at summer game fest with gregg and
the crew so it'll be fun perfect everybody follow parallax stella on twitch and youtube
this has been a great little discussion
for our
re-review of the Outer Worlds
getting prepped for the Outer Worlds
to Summer Games event
We're getting so close
to Nintendo Switch 2
This weekend is going to be
All about Eldering Night Rain
Let us know what you're gaming on
In the comments down below
And we'll see you next time
Take care of yourself
Take care of each other
Goodbye gamers
