Kinda Funny Gamescast: Video Game Podcast - The Quarry Review (Spoiler Free!) - Kinda Funny Gamescast
Episode Date: June 8, 2022Go to http://meundies.com/kindafunny to get 15% off your first order or 25% off your first Membership item. Go to http://chime.com/kfgames to get started with Chime. Greg, Bless, Joey, and Mike com...e together to share their thoughts on Supermassive's new horror title The Quarry! Epic Creator Code: KindaFunny Follow The Kinda Funny Gamescast Team On Twitter: Greg Miller: https://twitter.com/GameOverGreggy Blessing Adeoye: https://twitter.com/BlessingJr Mike Howard: https://twitter.com/SnowBikeMike Joey Noelle: https://twitter.com/joeynoelle Learn more about your ad choices. Visit megaphone.fm/adchoices
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What's up everybody?
Welcome to the Kind of Funny Review of the Quarry here on the Gamescast.
I'm one of your host, Greg Miller, alongside Christmas in June.
Joey Noel.
Hello, a rare appearance for me on this channel.
If there's a super massive game happening, you know Joey will be here to talk about it.
Exactly.
Joey, remember we went to see the Man of Madan preview on that boat?
Yeah, we just played this game in the middle of this boat and they were very excited to give us a tour about it.
It was strange.
Video games before COVID, man.
Also on this cast, ladies and gentlemen,
he's the host of the Kind of Funny Xcast and the Master of Hype.
It's no bike, Mike.
Yo, what up, Greg?
Thanks for having me on today.
Excited to talk spooky games with all of you.
Mike, did you get a good night's sleep?
I have not slept well in the past 48 hours.
I've slept with all the lights on in the house,
and the ESPN turned all the way up.
All right, that's how good the quarry is.
And, of course, rounding out this kind of funny games cast crew is none other than Forbes.
30 under 30.
AKA the future class of video games,
aka the okay beast blessing.
Eddie O. Yay, Jr.
Supermassif, if you're listening,
you can send me an invite.
All right, I'll go to whatever weird camp you want
to preview one of your games.
I think the next game is supposed to be like Saul.
You know, invite me underground to preview that game
on like a CRT TV.
I'm down.
Ladies and gentlemen, we are, of course,
reviewing The Quarry today.
This is your spoiler-free gamescast review of The Quarry.
However, it will have a companion piece of content
popping off this Friday a spoiler cast for the Quarry so that as you play through it on launch day
June 10th you can of course then listen to us and when you beat it and be like what happened what did I
who died and who lived and whatever you can come get that YouTube.com slash kind of funny games
podcast services across the globe because of course this is the kind of funny games cast each
and every week we come together to tur tur tur tur tur tur tur talk about all the things we love
and don't love about video games my third show the day everybody's strapped in here the bolts are loose
and I'm doing a fourth one apparently after this for the spoiler cast.
If you like that, of course, go to patreon.com slash kind of funny games where you can write in your questions, comments, concerns.
So many of you did about the quarry, I'm very proud of you for reading between the lines.
We read those here, just like we read your Patreon producer names.
Of course, on patreon.com slash Kind of Funny Games.
You can get each and every episode of the Gamescast ad free.
You can usually watch us record it live.
And of course, you can get it with the post show.
We usually do.
However, post show note for you right now, we are burning the midnight oil.
for Summer Game Fest.
Of course, the Quarry Review today.
Thursday, the Gamescast will go up again.
It will be the post show to our live reacts to Summer Game Fest.
Then Friday, you are getting, like I said, the Gamescast, spoiler cast for the Quarry.
So there's a lot of content right now.
We're not sure if we're going to be able to fit a post show in anywhere on the schedule,
but you understand that's three games cast for the price of $0.
Of course, if you have $0.0.
Like I said, YouTube.com slash kind of funny games, roosterteeth.com,
and podcast services around the globe each and every week for new episodes.
housekeeping for you.
There is currently...
Wait, hold on.
I think I screwed this up earlier, right?
Bless, I'm in a time warp.
You're in a time warp with me.
So if you go here and you click that.
All right, cool.
There is going to be a PSI Love You XOXO Live
in three hours from when this initially posts.
It's a preview of a video game more excited for.
Go and check that out.
YouTube.com slash Kind of Funny Games podcast services around the globe.
Like I said, Thursday, we're reacting to Summer Game Fest live.
And, of course, we'll be getting another post show.
That also means that, yes, Sunday, we're reacting to the...
the Xbox showcase.
Of course, Thursday after SGF, we are going to LA for SGF play days where we will play a bunch
of video games and be TikToking and tweeting and doing gamescast next week all about those.
It is here, ladies and gentlemen.
I'm already hired me.
I'm exhausted this Tuesday.
You guys have a long week.
And if that wasn't enough, the Blessing Show has a brand new episode up right now about
the Steam Deck.
It is a fantastic wash.
Go check it out at YouTube.com slash kind of funny games.
Thank you to our Patreon producers, Gordon McGuire.
Fargo Brady, Tyler Ross, Delaney, 20, first responder, ND, Olive Party from the KF Community Discord,
Julian the Gluton Free Gamer, Alex J. Sandoval, Casey Andrew, and James Hastings.
Today we're brought to you by me undies and chime, but I'll tell you about that later.
For now, let's begin with our review of the quarry.
Of course, ladies and gentlemen, this is a super massive game.
If you are not familiar with them, they are the folks who did until dawn in the dark
pictures anthology. Of course, Manda Madan, Little Hope, House of Ashes, and the Devil in
or the devil in me coming out this year at some point. So they say. The pitch for the quarry is simple.
It's late summer in the remote forests of upstate New York and the teen counselors of Hackett's Quarry
have the camp to themselves for one final night. That means no kids, no adults, and no rules.
In this thrilling cinematic tale, you control the fates of all nine camp counselors as their party
plans unravel into an unpredictable night of horror. With life or death decisions around every turn,
the choices you make will determine how the story unfolds. Of course, this is
to choose your own adventure from Supermassive.
You make choices in dialogue,
which make branching choices in the things,
and the cinema, and the movie, and the cutscenes,
and then you wander around and you try to find stuff,
and what you find, influences what you can say,
and what you can do for choices.
You run, you shoot, you play, you have fun.
Blessing at E. O'Yea Jr.
You wanted to take lead review on this
as a fellow Supermassive super fan like myself.
You've done the TikTok.
What is your rating?
What is your score for this game?
So the Quarry, I called Great, which on our scale is a four out of five.
I think it is a great game that if you're like us and you're a big supermassive fan
or if you're a big horror fan or if you like the cinematic choose your own adventure type games,
I think is a must play.
I'll go as far as to say it is, it stains out in its genre.
But I do think that there are maybe some things that hold it back.
I think really it is the fact that it is kind of the standard thing that you'd expect out of one of these games, which is awesome.
right like it is the i would say it's the best supermassive game that they've put out since until dawn it has
so many trappings of that it has more time to breathe in a story narrative which i think is for me
has been a big complaint that i've had with the tarc pictures the anthology it is more focused on
single player as opposed to online multiplayer uh it has a really fun really awesome cast of characters
which is honestly my best my favorite part of the game i think the cast and the characters are so good
not a character in this game is wasted in terms of what they bring to the table and they do the horror
thing and the horror story thing I should say which is every character feels like they are bringing in their own
archetype of character whether it is here is the jock here is the vein girl here is the nerdy girl here
hit like they go through all there's the brooding guy he they go through all of those but I do think
that for each of them they do a good job of putting in more effort into providing more personality
and um subverting expectations in really fun ways and so like for example the jocky character jacobes
very early on, I'm like, oh, I'm going to hate this guy.
This guy is the worst.
I can't. All he wants to do is bang this girl or at least like, and all I want to do is get
with this girl, right?
He wants to go.
He's actually pretty broken up.
You know what I mean?
Yeah, he's like sad.
He wants to swing.
He wants a relationship, yeah.
He's a visitor in college.
And that is the thing is you misread him at the beginning.
I misread him at the beginning because I've seen this character before.
I assume that all this guy wants is sex.
And the more you learn about this guy, the more you're like, no, he's just a softie.
like he's he's emotional like he really likes his girl and it's stuff like that that they do that made me actually really respect how they treated the characters in the game like i think they had the easy easy option of making all these characters one dimensional and i do think that they go to the extra effort into like providing you know extra nuances and extra things for these characters to strive for and i think it makes it fun and interesting and you know i really liked again like i think the cast really nailed it out the park in terms of um the portrayal of the characters i love brenda song in it i love justin smith and i love justin smith and i
who I wasn't expecting to
engage me as much as he did.
Joseph, I believe, was the dude from Detective
Pikachu. He came through
and he plays, remind me, is it Nick?
Ryan, Ryan. He plays Ryan. Nick is
another guy. Yeah, Nick's the Australian.
The Australian dude.
The Australian dude. His character,
I didn't love his mind. But Ryan,
I absolutely loved in this game. I think
he does such a good job of being that grounded.
Like, you know, I'm realistic,
kind of pessimistic, but at the
same time, I am not necessarily strong. I'm just here trying to get through this kind of character.
Like, I think they do such a good job in characters in this game. I think the story is really
fun and engaging. And I think Supermassive has really had a good return to form with this one.
It's everything I've wanted it to be. And so for me, score-wise, four out of five, I think it's a great
game. See, for me, I waffle between the three and the four for it. And for me, there's,
my biggest knock against it is this tonal disconnect. And the problem with, especially this kind of game,
and a super massive game is,
mileage will vary.
What choices did you have play?
How did you play characters?
And then what does that lead to?
For me,
I feel like the game doesn't stumble,
but it's held back by not knowing
if it wants to be a full horror
or if it wants to be a horror comedy.
Because there's just these disconnects
where massive things happen
that would make any of us go,
oh, my fucking, ah,
like we got to figure out what's going on.
And like, they'll have.
have that in maybe the scene they're having, but then the next scene, it's me and blessing,
walking as if we're walking to Starbucks, but we're really walking to get something to save
someone's life. But we're joking and jiving and bullshit about camp in a way, I'm like,
but like you just, even if you don't believe what's happening in the story right now,
you know your friends really fucked up. Why are we not more fucked up by that? And I feel like
there are a moment, I overall, don't get me wrong, like as I'm telling you, like, I think
it is a great time. I think it's a great time as a game. I, I'm, I'm a sucker for supermassive games. I want to
like these games. I like this type of game. It's just then you get to this point of like,
it's a great time, but is it a great game? And even the game, I can't, I think, as we're going to
get into, hopefully, the game does so much more than other supermassive games have done. I think
movie mode is a great feature they've added. Rewind is a great feature they've added. There's
pros and cons to rewind that I'll get to later.
But like, I guess overall, I think it's a four out of five, two.
I think it's great.
I just feel like there's a few moments there that took me out of it in a way I didn't like.
I also, you know, to your point, like, I think some of the performances are awesome.
And some of the performances, again, took me out of it.
Like, Justice Smith, I did not like until probably the very end.
Really?
Yeah.
Like, I don't like it.
I liked him from the get-go.
I don't know, Justice Smith well, but like the way he was playing, even on
I'm on the main page, right?
You know him well.
He's in your favorite movie of all time, Jurassic Park, Fallen Kingdom.
And that was kind of hard to come off of Fallen Kingdom where he's so animated and here he's not.
And back to your archetype thing, blessed, right?
On the official Quarry page, his character description is, most won't get whatever's coming through his headphones, but Ryan lives for connection.
Even if he does lean into the whole brooding, handsome, loner thing, beneath the reclusive persona is the heart of a hero, determined to prove himself to those he can't.
I feel like he's so, uh, whatever, blah, blah, and I'm like,
Justice Smith could do more, but I understand reading this and like how they portray him the thing of like, what's he listening to?
Oh my God.
I have a crush on him.
It's just like he didn't do it for me.
Ethan Suppley didn't do it for me.
I thought that wasn't a great performance.
But they're surrounded by Brenda Song who I think fucking crushes it.
Like she was my favorite person as Caitlin in the game to have on that.
You didn't like Ethan Suppley as Bobby?
Yeah.
No.
And again, like I'm a big Ethan Supply fan from my name is Earl or Mollets or whatever.
Stop and stop.
What role was he even played?
He was just a, no, no, Greg.
Listen to how he's deliver his dialogue.
Listen to the dialogue, Mike.
Mike, what do you think of this?
I totally understand what we're talking about in terms of Bobby.
Because Bobby's a character.
That guy.
They didn't give him anything to do.
No, I remember.
Especially like, again, and like things that happen in my game,
there's things that happen.
I'm just like, what are you saying that?
Why are you acting like that?
And again, it's the same thing, too, with Justice Smith,
some of the things that goes on or whatever.
There's some really horrible fucking fade out where he's just like,
guys like, yeah, there he is, mall rats, that's even supple, what up?
And he's like, yeah, you know, like,
you guys like, you're a fuck, blah, blah, blah, fucker.
And then like in the weirdest thing, just goes, no, you're a fucker.
And then like the screen fades out.
That's like the line we're going out on for you.
All right, whatever.
I had a great time.
I love the game.
And I think that even for the pacing I'm talking about in some of the performances,
the inclusion they put in and make it a game.
Yeah, I would definitely recommend if you've ever played something.
I will say,
take back off that a little bit. I do think that the tone, as far as it being teen, can't be
horror, I think does give it a bit of that of what you're talking about, where it doesn't feel
like there is as many stakes. And characters are making choices where it's like, are you guys
fucking doing this right now? Yeah, there's more important shit to be doing. Whereas, like,
the last few dark pictures games have been more, like, these characters are adults. These
characters are grown and they have a bit more of a head on their shoulders in terms of like
knowing what the vibes are
where here they're very much
like older teenagers right
like I think they're probably in their first
first couple of years of college
type vibes which leads to them making
more dumb decisions
and I think that would be okay if it was more established
that this was like the Netflix
Fear Street trilogy
which I thought did a great job of establishing
like these are horror movies but they're kind of in on it
and like I feel like this one goes
swings wildly back and forth
where it is like a
maiming injury happens.
And you're like, well, clearly this will change.
And it's like, nope.
Like, you know what I mean?
It's still, it was just Greg, you know, horribly maimed, but still being Greg.
Like, I was like, that's a weird way to play.
But we're getting too deep.
I'm sorry.
Mike, what did you think of this one?
Greg and bless you guys did a great job running down some of your thoughts and opinions.
I gave it a four out of five as well on the kind of funny scale.
Hey, super massive team, this is your best one yet.
And for all of the horror fans, choose your own adventure fans.
Or if you're just a fan of any of these super massive games, you're going to love this one.
This is a day one purchase for me.
It's an awesome addition into the games that they've created.
And I mean, this is the first time I've ever left a supermassive game.
And I said to myself, I want to replay this right now, right?
I don't think I've ever left one of these going, oh, yeah, I'll replay that.
I'll see what the other things were.
This is the only time I've ever said that.
And I'm really high on this.
I can't wait to jump back in.
I mean, of course, with supermassive, you get killer facial animations.
You get an awesome world design of hatchets quarry.
And I think the coolest part is, is they really.
expanded upon where you are in this one, right? This is the biggest game they've ever had when you look at the map and the locations you travel to and really see it felt like that. The sound design is all top tier, right? I really was impressed with every moment I had goosebumps on my neck. I could feel it. I could hear the branches crunching all around the forest. And also, I really think they did a great job with license music. You're going to get a choice at the beginning of, hey, turn off the license music or keep it. It felt good. I liked every single one of them.
I thought it was a great touch to it.
And I think you see, like, you know, of course we're talking about
Dark Pictures and Anthology, one made by Bandai Namco, published by Bandai Namco, right?
And how I think those games coming out on the clip once a year, like makes them feel more
budgety titles.
This definitely is where the 2K money goes is that soundtrack, right?
Opening with Ariana Grande.
Like, oh, okay, like that's what's going to be here.
And even though they'll use songs for like all of 10 seconds to make sure they're making
a point.
That is the one thing I have a gripe with with the soundtrack is I feel like the actual
use of the songs bum me all a little bit
because they would come in for 10 seconds at maybe
the end of a chapter and I'm like man
I wish this was interspersed a little bit more and used
a little bit better at during the actual scenes. Yeah for sure. Yeah it was a jar.
It's the same way that the fade out of you're a fucker
fade it out. You're a fucker. Great comeback. Quick
technical question just because I'm getting
flashbacks of life history and true colors
here. If you do the turnoff license music Mikey
for you as like a streamer kind of thing
do they replace it with just generic music or
is it just you know nothing's
You know, I don't know.
I honestly did not choose that one, Barrett.
So we'll have to find out when we live stream it on kind of funny.
But I hope that they have some sort of unlicensed or unlicensed music, Barrett,
because it does, I think, impact it in a good way, a positive way for sure.
But to build off of what Greg and Blessing says, like, it's really interesting on the voice acting side, right?
You get these awesome facial animations of these characters and people you know and love, right?
And I think it is really cool to hear blessing, identifying, kind of attach himself onto certain
performances or characters or like myself and Greg, right?
I really was down on Justice Smith's performance.
I thought that was not his character role, whether it was poorly written for him or maybe
that was the wrong role to put him in.
When I think of Justice Smith, I think of the opposite of what he was in this one.
But then there's other great performances where people just eat up the scene and you attach
to them.
Like for me, Miles Robbins as Dylan was so much fun.
Every time he brought the smiles and the fun.
I think Ariel Winter from Modern Family was a very good one as well.
And then on the opposite side, one that you will get goosebumps and you will never forget her is Grace Zabrinsky.
I'm sure I'm mispronouncing that last name.
But her character is something that you will always remember from this point forward.
It will haunt my dreams, which is one of my favorites from this point on.
And so I think some of the voice acting was either.
on and killing it or some of it just didn't feel right.
And of course, that's some of the lines written as these two have brought up before.
It was a jump back and forth of terrifying to fun.
We're having a good time.
And it's like, well, that doesn't seem right because you just, you know, did something crazy.
But moving forward, when we talk about the gameplay, I think they really nailed down
what this Choose Your Own Adventure gameplay was compared to the previous titles from Dark
Pictures anthology to, of course, the one before that I've already forgot until dawn,
where it felt like the QTEs were really narrowed down and defined
and like sticking to just really the directional inputs of the analog stick
instead of the face buttons I thought was a big elevation
that felt more like I'm watching this movie and I'm engaged
but I'm also not like worrying which button am I pressing and I'm taking my eyes off the screen
I want to give a big kudos to that and then along with simplified it like Mike saying
if you didn't know ladies gentlemen this one where yeah before every button on there was going to be used
Here it is mainly the controller, yeah, using your motion stick, your left stick.
And then, yeah, maybe A occasionally, but A is usually a tap button or a hold button.
But all of those situations popping up, it wasn't how it had been before.
For me, in super massive games, like you're saying, Mike, of, I'm zoning out for a second or really getting lost in the scene I'm watching.
Oh, well, fuck, I was ready to move the stick, not hit the button.
And I didn't, oh, crap.
And I feel like, it wasn't that.
Oh, you got me.
It was like, oh, that was cheap.
I didn't feel I never had any cheat misses. Blessing.
I feel like they, they paired it down a lot in a way that I think in some ways really works.
And then a few ways I wish they did a little bit more TLC with because I do like the fact that it is for, if you're trying to dodge something or get out the way, usually it is.
They move the stick a certain direction.
And like for it to be the stick, I think that leaves a lot of room for, hey, make sure you move that thing perfectly down or perfectly left or perfectly right because there's more room for error as opposed to click A, click B, where I feel like I'm comfortable with that button press.
You know, there's a few times when I'm clicking left,
or I'm like, I don't know if I'm going to hit the right zone,
and then I hit it.
I'm like, thank God.
But the one that I didn't love was the,
there are situations where if a animal or a creature is hunting you,
you have to hold A and you're basically holding your breath as the character.
And you'll see like a red outline in the corner and you have to wait for that,
for that red outline to go away for either and lift your finger off the A button and then
you can get away or do whatever.
That I felt like was way too easy.
I think for them that is the answer to,
And until dawn, because that was a PlayStation exclusive,
they had the thing where you had to stay still with the,
God, I had the dual sense for so long.
Dual Shock.
With the dual shock for light,
you had to stay still with the light bar
and make sure that didn't leave the outline.
And that made it so that there was this time,
oh, I can't move.
Yeah, that was so hard.
That's funny you bring it up,
because I thought holding A was the right choice here.
That was exactly what they should have done.
Did you ever feel it, though?
Well, so here's the catch.
I think they do a great job at giving you the intensity
and the moments of like,
when am I supposed to let go?
Because there's moments where it's open, it's closed.
It's open, it's closed on your getaway.
And I think they did a really great job of moving away from holding this controller perfectly
still that never worked whenever you wanted to have it like that to the A button.
I thought was a great way to elevate some of these moments in the game for sure.
I do think it was a good change to not do that.
And I think they probably couldn't do that if they wanted to because of other controllers.
But I feel like there's a happy medium of like something that has a little bit more stakes than just the whole day and then release A.
then also doesn't have the finikiness of the, okay, hold still with this controller.
The holding your breath thing, I thought was a bit cumbersome.
Because the first couple of times I did it, I was like, what am I really doing?
Because I'm just holding, but I'm waiting for the person to leave the room.
I wasn't catching the red as much.
And so I failed at once, and that was when I was like, oh, I got to wait fully for this to go
because the guy was walking away and then walked back.
Joey, what did you think of this game from the time?
Really quick, just to wrap up.
No, okay, no more.
I'm not going to wrap up.
I'm kidding.
What are you got?
I mean, we were talking about length about the game.
What are you got?
Well, I want to wrap up with big shout out to the tutorial system.
I think new players jumping in will really vibe with this, right?
I think the first time you see it, it kind of takes you out of the experience because it comes
into this like pit boy-ass cartoony, fun, you know, Cub Scout video.
And at first I didn't like it, but then once you go through it, I really love what they
did.
As a new player, you're going to be jumping into a lot of different gameplay elements, whether it
be clues, tarot cards, or evidence, and how that builds in to the game.
So really shout out to them for creating that.
And then finally, the new three live system I know we're going to talk about.
It is very interesting how it's tied into the deluxe edition, which we'll talk about here in just a little bit.
But all and all, turn off the lights, get onto a big television.
Don't play on your computer screen and have a fun movie night with this because that is what this game is and it's a blast.
Joey, what did you think?
I had a fun time.
I'm with Greg where I'm like in between the three and four probably for this.
I think I guess I was a little bit confused on the setting because it was I feel like they don't go do a good job of like setting what time period this isn't necessarily.
Like they have their phones and stuff like that but I feel like a lot of like the tutorial and stuff like that made me feel like and even the music they use on like the waiting screens and stuff made me think it was going to be more of like a retro thing.
But then it ended up being like modern day because like there's like a lot of VHS type animation.
going on. And when you rewind is the VAS tape through. Yeah, I think again, that was me
trying to rationalize in my head, the tonal disconnect of like where this movie was that was
supposed to be a goofy teen's 90s, 80s, whatever. Yeah. So then it is, it was kind of jarring for me.
It's like, not that they ever use them, but they talk about like their cell phones, stuff like
that. I'm like, oh, I just wasn't really picturing that and that. But I had a lot of fun.
I think that the voice cast is like definitely the strongest one of, and the biggest one,
since they've had until until dawn.
It did feel a little bit weird that it,
this one felt the most like everybody is a main character
versus until dawn, like it felt like Hayden Payton's the main girl.
So I kind of liked that everybody got a little bit more love.
I really liked Laura and Mac.
I thought they were really fun characters.
I just also really like Skylar Gassando from Greateous Jamestown.
So I thought helps too.
And I didn't.
Real quick, I think, you know,
the game opens with them in the prologue right and they're the first counselors you meet and
I think that's such a smart choice because they are so good and like it was that thing of like
you talk about people you're behind and cheering for like Laura max for people I was like the whole
time like I got to keep them a lot I want to do stuff with them yeah yeah yeah um I didn't realize
until the end where they like kind of tell you the fate of everyone based on the decisions you've
made uh I thought I was doing really well in my play through and then they went through that I was
like, oh, a lot of people didn't die. And it's just, I think it's interesting how they like expand
the cast a little bit outside of the, just the counselors. Sure, sure, sure, sure, sure.
Fun that I had kind of forgotten about. But I had a really good time other than that. I like all
of the updates they made. Did you guys play around in the menus at all with like the different
paths and looking at and the clues and stuff like that? I look a little bit. I like the,
they don't call it the butterfly effect anymore, but that stuff or the path chosen thing.
and I thought it was interesting to see that they really pinpoint this happened and this happened and this happened and this happened and you can kind of trace how you end up in certain scenarios.
Yeah, I liked being able to see that just to see like where, how I ended up in things and what kind of affected each other.
I thought the clues were really cool too because as you pick up new clues in the game, if they attach to one that you've looked at previously, it'll update the description and like kind of refine everything and puts all of the- There's a lot of TLC done there, right?
Because you're talking about the paths being the butterfly effect.
But yeah, they're VHS tapes that you can kind of scroll through segment by segment.
But they all have like customized box covers.
Like if you're pulling them off the Blockbuster Shelf, which I thought was cool.
Yeah, the collectibles you'd go in there and look at.
And even the ones that it does like you I want there's like, I found a letter at one point, right?
And I was like, I glanced at it when the person picks it up.
And I was like, okay, I want to read that.
I went into them and you couldn't read.
I was like, that's interesting.
But then when they actually show me in the game where I, when they, the letter comes back up.
And I was like, that's a cool way to tell me what was on the letter and how to do it and stuff like that.
Like, I feel like they did a great job of, you know, making the hidden collectibles, fun to find, not hard to find.
You know, yeah, finding pieces of investigation stuff cool to go through.
Being creepy throughout the world, obviously, of just what they're up to.
Yeah, I thought they knocked that out of the part.
And even how it's all organized, it's nice to not be like, here are a billion things.
And now you get to figure out what's connected to what they definitely have it like categorized.
You kind of have a way to wrap your mind around what's going on.
with all of it.
I
yeah,
I think that they showed their hand
a little bit early
in terms of what
these campers are dealing with,
which I didn't love.
I kind of liked
that part
and until dawn where you're still trying to figure out
what's going on.
But I think this kind of has the
issue that like a lot of horror movies
have where it's like, well, now that you know what
the scary thing isn't as scary the more that you show it.
Were you intrigued though by, I feel like first off, they put a lot in here.
Like there's the scary thing that's the thing that like, now that we've beaten the game,
we'd be like, clearly this is the thing.
But I think they give you two other like head scratchers of like, what are, why is that happening?
And if this is the thing, then what about that thing?
Yeah, yeah.
Even though I knew what the threat was, I wanted to figure out what was going on with these other parties.
That's my thing is I was surprised by how much I was into the story.
Like I had the same thought, Julie, where I was like, oh, this feels.
early for you to show your hand in this way. And it feels like way more of a consistent burn.
Whereas like until Don was like a, what the fuck is happening? What the fuck is happening?
And then like, you should what's happening. It's like, oh shit, this is happening. All right. We're
dealing with this. Uh, but like they do. They do leave those couple of things of like, all right,
but then what's up with these guys? And also what's this going on the like, they, they leave enough of
that stuff where I did have those questions. And even though I think on the horror side of it,
I wasn't as scared of like the main threat because they, there was a lot of the main threat going
on. I did find it fascinating. Like that did keep me going in the way that I beat the game in about,
I think I beat it in two days actually when I played. And what drove me that entire time was being like,
all right, but I really want to know what this extra thing is that they keep teasing because
this doesn't line up with this until it did line up with it. Yeah. And even now that I finish the
whole game, like, I'm excited to go back and figure, like, I know that there's a bunch of clues
in a specific area that I purposely did not go in because I'm like, this seems like a bad idea.
and that someone, I'm probably going to get somebody killed over there.
So I'm excited to go back and like figure out what all those things were to see like
if I could have put the pieces together any earlier than I did in my first play through.
One crap that I did have in terms of story progression was I, this is the most, I feel like I
recalled in a supermassive game where I've finished the game and I feel like I just don't have
certain resolutions for certain characters.
You know, I did the thing where I think in the versions we all played, we had the three lives
we got to mess around with.
And so this is like maybe the time.
Go for you.
Let me explain what that is, all right?
So the new mechanic is the death rewind.
The way it works is that, yeah, we were given, obviously 2K gave us copies to review ahead
of time.
They gave us deluxe editions.
And that reads like this.
Get instant access to death rewind or retry mechanic that normally unlocks after your
first completion of the court.
So usually what would happen if you're buying the standard edition, you'd play through the game.
Whoever dies, dies.
That's how it's going to be.
When you replay it and do a second play.
through you what happens is somebody dies and the game does like a VHS and pauses and goes like this
person just died do you want to replay it and go back and try to save them or whatever which i think
is such a great idea i think they needed to give you a bit more information mike are you the same page
as me so it's interesting Greg so i thought it was awesome right and so it's funny because you wrote in the
slack hey i just did this and i'm back right i got a lot of back progress for me every single one of
mine were almost steps right before I died.
It was never a, oh, I'm going really far back.
It felt more like life is strange.
Yeah, it felt very close all three of them.
See, I think that would have been really helpful.
If it when it was like, this person died, do you want to go back?
You will go back X chapters, X amount of time.
Because yeah, the first time I did it, I went back 30 minutes.
And I was, Jen and I were talking and she's like, oh, my God.
And I'm like, if we were normally playing this at home, I don't think it would be as big
of a deal.
But obviously, we're trying to review it.
I want to get through it.
I want to see it all as I can't.
So whatever.
And then the second time I did it, I was like, I'm never going to do it again.
Then it's somebody I died that I really liked.
And I was like, well, fuck, I want to do it.
And so I hit it and it took me back hours.
And like, the blood drained out of my face.
I'm not kidding you.
And I went back and reload it.
I jumped back to main menu and it had an auto saved overfill,
which I think is probably a good thing on there.
And they probably understand that's going to be a case.
And I restarted from where I was like,
that person's got to die on this playthrough.
I'll worry about it later.
Next time around.
Yeah, the worst time it happened to me,
I think is one of the times that happened, Greg,
where it was like 20 to 30 minutes that rewinded.
And even that bummed me out a little bit.
But I was like, okay, well, they're bringing back to this exact point where I know where I fucked up.
And so I'm going to do it again.
And I think I like that feature.
I'm with you, Greg, that I think a warning of this is how far back, this is the save that we're going to take you back to or something along those lines.
I think would go a long way.
But that said, right?
Like, when I beat this game, this is the first time where I beat in a supermassive game and all my characters survived.
And that is purely because of the Death Rewind.
Well, actually, actually, that's a lie.
That's a lie. It's a lie. The first time I played through, I fucked up my very last choice, and then I reloaded the last chapter. And then they all lived. But even when I went through both times, there were characters where I was like, oh, that's weird. They didn't get a resolution. Like, they did, but they didn't. Right. Like, they do a thing at the end of the game where they're like, oh, this is how the characters went on, right? But there's certain story arcs that I feel like just didn't get answers in terms of, hey, like, what's, how's this guy doing? This guy, the last time I saw this guy, he was. He was,
just hanging out in the woods.
Is he good?
Last time I saw all these two,
they were just in a room chilling.
Are they good?
Like, the game ends in such a sudden way for me,
and I don't know if it went the same way for you guys.
Well, no, it didn't,
because you and I already kind of compared some notes on endings,
and I feel like I had more conclusive endings
than on certain things than you did, and vice versa.
And so I think it is, I don't know if there's,
it'll be interesting.
I'm not sure if there'll be a true ending.
I'm sure there is.
But like, there's definitely, you need to piece it together and do stuff.
I was actually bummed out,
not like really bummed out,
but bummed out as a fan of like,
oh man I fucked it up.
When I did one of the replays I did,
I was like, this doesn't seem like,
and it didn't throw me way, way back.
I was like, all right, I can do,
I can roll with this, I can roll with this.
And I made a conversation choice different
with one of the characters and I didn't realize I did.
So they didn't have like a reconciliation moment.
Like they stayed as strange and I was like,
ah, fuck, I fucked up the timeline, shit.
You know, I was like, that's just how it was and it played out.
So I think there's those moments too.
Because yeah, we talked about it for it.
Like, what was it?
They put out something of like the absurd number,
of endings that are to this game.
Like, you know, there's all these little things that change.
Like, back to me, right?
Where it's like, the ending that took me back hours to where I needed to make the change,
I thought it was going to take me back to when it was like, do you want to do A or B?
I chose A.
I was like, it should choose me all the way back to where I fucked up a relationship
with somebody.
Like, fuck, okay, well, that's how deep the roots and threads are going through this.
According to IGN, there's 186 different endings.
Wow.
Goddance, Christ.
Well, according to patreon.com slash kind of funny games, you can go there to get every
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All right, back to it.
Who wants to go?
Mike, you had your hand up, so you started to talk.
About the instant access to death rewind.
You know, we got the deluxe editions.
I guess I want to go around the table.
I'll just ask you all like,
what did you think of death rewind?
Would you want that on your first play-through no matter what?
Or would you be willing not to have that?
Because I thought this was a great idea.
I really loved it.
And I wanted on my first play-thru.
I was really enticed for that.
And I didn't know about the deluxe edition until after when we're doing this podcast.
So for me, if I was to buy this game just at basic and didn't have that,
it would be like, oh, man, that sucks.
because I love what they just did with this.
Joey?
I go back and forth.
It was really nice to have it because I was the same as Mike where like all of my,
anytime I used it, it like caught me back to the last decision I made essentially.
But I do like going in the first time around and kind of just being like,
whatever happens happens and I can go back and save people later.
I think there is like a, the risk of it is, I think what makes it fun.
So this is like a different kind of place.
out where you have to be like a little bit more strategic of how you use them.
I didn't realize it was a deluxe edition unlock early.
And that makes sense because personally,
I didn't like having it early.
I didn't like being tempted.
I like playing these games and whatever happens happens.
That's the fun of it, right?
And so like even for me where it's like,
I feel like it fucked up my experience because I went back and screwed up that conversation.
And it matters for nothing.
I don't think that those two characters would have had a different finale based on the fact
that they weren't friends because,
but it's like, ah, like that's what I fucking wanted it to be.
I like seeing it through and then going back and tinkering and seeing what goes on with it.
I did like the death rewind.
And I think it's mainly because I still felt the stakes there because you only get the three lives.
And so by the time I was entering into the last chapter, I only had one of those death rewinds left.
And I felt the stakes going in.
I was like, okay, do you not want to lose this life.
And then the first choice I make in that final chapter killed a guy.
And I was like, well, fuck.
All right, let me rewind that and read you that again.
And it removes some of the frustration, honestly, of a lot of the choices being very random.
That is the thing that I like about these games, but also can come back to bite me as the fact that, like, hey, if I just don't think for a second and do it, make a choice, I can die easily, right?
Hey, should I go over here or should I stay?
I'm going to go over here.
Boom.
I'm done.
I'm like, oh, well, that's a 50-50 choice.
Maybe if I thought through more, I could have avoided that.
But it's nice to have the option to kind of stay alive for a little bit.
And also have the option to run out.
that way. Now that I'm in the final chapter, it's all on me now. If I fuck up, I fuck up
my character's died. And that, that actually did happen. And I think you still have that
possibility for that to happen, but you can still kind of maintain the play through that.
You could want, if you play your cards, right. And so yeah, I like having it in there.
Yeah, for me, it's just one of those of like kind of the one and done guy. Sometimes, as I said,
this is the only one I've ever wanted to go back and replay, right? So I do like having this
right off the bat of like, because if it was just, oh, one and done situation, whatever happens,
happens, I would feel down of like, I'm not going to replay through all of that just to get to this
point and make different decisions. So I love what they did with this. I really like it for
play through number one and beyond. And here's what I think is interesting about it. Again,
beyond, to tell them super massive and what the audience we've been saying, I think that, you know,
they've done, as I said, they've enhanced what they've done and they've done a bunch of different
stuff here. I really want to call out movie mode, which I think is such a fantastic thing of,
I'm somebody who's like you, Mike of,
I finish until dawn,
I finish all the pictures of anthology.
And for me personally,
this hasn't come up where we are.
I still liked House of Ashes more than this.
And that's high praise because I liked them both or whatever,
what I'm saying.
But like House of Ashes,
I thought was the right amount of time,
the right amount of characters.
Choices felt like they mattered.
Like I was really into House of Ashes the entire way through.
I thought it was great.
Not that I wasn't into Corey at all.
But I didn't have the narrative disconnects and yet,
I thought it was a smaller Dark Pictures anthology package,
but I thought it delivered on all fronts.
What I like, even with that one, a shorter one,
I finished it and I was like, man,
I really wonder what would have happened if X, Y, or Z happened,
and I am not the type to replay a game.
Like, that's just not what I want to do usually.
I want to go get the next experience and new experience.
I don't want to replay a major section of it.
For this one, for Corey, I really dig how the chapter selects right there.
So if it is something like blessing you,
we were talking about before,
you know, the ending changes, or you screw up at the ending, you can go back in that chapter and
do that part. But then movie mode, I think is really fucking interesting and really cool on something
that I have movie mode running right over here that I've been running it since I started PSI
Love You, or right before it, I guess, to glance around. And the way movie mode works is it's not you
playing at the game, it's you playing, it's just you playing the game as a movie. And so the front,
you get four choices. You can choose everybody lives, so everybody will live through it,
and you'll see how that'll play out. Everybody dies. So you get to go see what's going on with that.
Gore Fest, which is the goriest version of everything that can happen.
So people are getting hurt every chance they can and everything else that could possibly go wrong,
even including,
and then the goryous deaths are there.
But then they have director's chair,
which is fascinating,
where you can go into each one of the characters before you start the movie mode
and set what they would do under pressure,
what they would do in a conversation,
what they would do for better,
flight, what they would do for looking around.
So it's like, you know, they don't look for anything or they're very thorough.
They're, you know, empathetic,
or their total dicks.
I'm not,
this is not the terminology
they use for each one of these.
But you set all nine of them, right?
And then hit play and see how it goes out.
And so it plays all the cutscenes, right?
And all the dialogue things you'd have in it,
you know, because you're like driving the car
and you're talking to each other.
You're picking stuff there.
It doesn't do like you walking around to investigate for items or stuff.
But the cutscenes, as you know in this game,
are so plentiful.
And they, again, it's weird to call them cutscenes since it is the game as well
because you're choosing dialogue options.
But you just lose like, yeah,
going under the bed and seeing what's in the bucket or opening up this drawer, picking up this
piece of paper.
And so it actually plays out like a movie that you can go through and do.
And it's like, man, I could really see similar to what I'm doing here.
I'm like, well, what if everybody was a dick this round?
Or what if, you know, only Abigail was nice this entire game.
Like, it's a fun way to tinker with it, let alone the usual online stuff, right?
They have the past the controller on the couch where you all can, I think it's seven
players can take control of the counselors.
One, you get assigned a counselor or multiple counselors and go through to it.
And then they have the new one.
I don't have it in front of me, but it's the vote one where if we all played online,
I'd be playing, but you'd all be in the same group watching online.
And then you would vote on the choices by being moving the characters and doing all that stuff.
We're going to do that with kind of funny streams for sure.
Hell yeah.
And then multiplayer for this is coming just not to like July, right?
July, correct.
Yeah.
Because I do also just like doing that and.
Yeah, I didn't even know that was.
Playing is the two different characters.
That's actually exciting for me because I was,
Yami is the friend who I usually will play these games with.
And I had a text to her, I was like, hey, I'm reviewing this.
I don't, are you fine with you playing this game?
And she was like, yeah, whatever.
I was also like, yeah, I don't think this even has the co-op online multiplayer
that the Dark Pictures games have.
And that's exciting to hear that.
I assume it's going to be like Dark Pictures when they actually add it in July.
And if that's the case, then, yeah, I'm going to want to play it again in that way,
because I think that's such a fun way to do it and have the communication back and forth.
And I can see, like, I don't think there's any reason why I wouldn't work in this game.
in the way that it's worked in the dark pictures
games because at his core, this is pretty much
the exact same type of game.
And so that's pretty exciting.
I want to shout out real quick,
the visuals. Like early on, Microsoft
about how good the game sounds. I think the game is gorgeous
in so many of the scenes. And it hit me during one scene
where you're at a junkyard and like you're walking around
looking for a thing. But like, there was a moment
where you kind of get some height and so you're able
to like kind of look down. And I was like, damn,
this is a PS5 game. Like,
this is a game that looks
gorgeous visually. We're playing on PC, to be clear.
I was playing on PC, yeah, to be clear.
But it's a game that I feel like strikes me as, oh, yeah, I can see how this would lean
into next gen and the visuals and a lot of the art direction, because I don't remember
until dawn looking this great in some of its scenes and, like, looking at the car in the
junkyard and saying, like, all these fucked up cars and, like, how many of them
are on screen at once now, like, good the scene looks just from, like, if I took a screenshot
and uploaded it, the game looks gorgeous.
And I think part of that, I agree with you that looks gorgeous.
And part of that is detail.
If we went back and watched me,
you talk about Man of Medan when I was really let down by that, right?
Part of it was, I'm like, the ocean looks terrible.
And their water physics is still ain't great here
for being honest about Corey.
There's a splash fight where I'm like, why are you doing this?
I meant like just a placid ocean.
Totally still ocean looked awful.
And like there was no, it looked like you were on like block physics at times
for certain things.
The world looks lived in here.
It looks detailed.
Mike, you brought up the map and how big it is and how impressive that is.
What I thought was actually really well done.
think is a sign of a great game that I spent eight plus hours in, right, is the fact that, you know,
Hackett's Corey as a campground started to feel like I knew where I was. Like, you're not, you know,
it's not open world, but like you'd be back in situations and places. And I remember the first time around,
when Emma was walking through this one section of the camp and she's like narrating, she's a vlogger.
She's talking into her phone or whatever. And she's like, should I go up or down or whatever? And you make
that choice and you go and explore the camp that way. So, you know, hours later when I doubled back,
there I was like oh man I know where I am and I know what's up there so I'm gonna go
this way and da-da-da-da-da and like that happened out in the real camp too and it's the same
thing of like the first time that you came into the what do you call it the administration
building the kid the big the lodge thank you the big building that all the kids had I remember
there's a moment like get the bags and I wandered around the entire fucking lodge like
where these goddamn bags because you don't know what you're looking for other than bags and I
finally found them I was like I'm a moron but it was like to come back to that
lodge again eight hours later I'd be like oh I know exactly where everything is
I'm going.
That happens with a detailed, well-thought-out environment map.
This is the most I've had, I felt like there's a sense of location here,
wherever I'm at.
I'm like, I know, like, there's this hatch that leads down here.
And like, when I figured that out, I was like, oh, shit, I can bet, I can guess where
this is going to lead up to.
And even when you press pause, like, there is a literal map that, like, has all the
locations pinned out.
And, like, once you discover a new one, it goes from question marks into, no, this is
where this is at.
And that comes back around for me in narrative as well, where they are like, hey,
this thing is over here.
so you know. Like I looked up in the in the goggles and this there's somebody here and then you go there and it's
like oh fuck there's somebody there right and like that becomes a consistent thing where okay if you're
on the island just know that you may or may not be with this person or this thing and maybe the island's safe
maybe the island's not safe but that became a recurring thing of where should I what decision should
I make to put a character somewhere that could or could not be safe which I think was super cool.
Yeah when you guys talk about how great it looks the fidelity and just the world design around it
it really encourages you to go on exploring.
Even how scary it is to hear everything wrestling outside in the forest.
It is so much fun to explore and find the tarot cards and the collectible evidence.
Like, every time I went to a new level, I got a solid play through a lot of hours into this game.
And a lot of it was just exploring around looking in every nirking cranny, wondering, will I die?
Maybe not.
But you know what I mean?
I really love just looking around.
And also another one to note for all the viewers out there, this is a 2K game.
So you will have the different version.
versions of generation.
So, you know, $60 for the basic
PS4 Xbox 1.
You have the Xbox series X and S and PS5
at $70. You have backwards compatibility.
So make sure you're aware of what you're buying
before you buy as it's one of those games right now.
That's not all even across the board.
One last thing.
Did you guys notice with any, like the game looks great,
but I feel like a lot of my characters
weren't looking at each other in the eye,
which was like annoying to me.
And I don't know if it was just,
just me that noticed that. Yeah, that's one I usually do pisses me off and I didn't notice it on
this one. I just noticed it mostly in the first chapter with Skyler Gissondo and whatever her name is.
And I couldn't tell if it was just like a character trait that it just always looks like he's looking at
her boobs or if that was just like a weird thing. But I was like, this there were a certain
character model. Some things are kind of weird. Certain character model I think models had quirks. I
didn't really love how Emma's character model
look sometimes. Like I feel like certain times she would have
weird facial expressions. And then
there was another time where I, when I
first started playing in the game, I did start playing it on this
big, beautiful machine called the steam deck.
Yeah. And the game didn't run that well on the steam deck, and so
I ended up actually playing on my PC. But like, when
I first started playing it, I had it, like, hooked up to my TV.
And there were moments where, like,
characters necks would turn in certain ways,
where I'm like, that's probably a weird
steam deck thing. Let me just play this on my PC
to make it look better. Even still, like, there's a certain
times where I was like, I don't like the way this character's neck bends.
It doesn't look terrible. It wasn't noticeable until
I really noticed it. Then I kept
re-seeing it.
But yeah, I feel like this time around I started
to notice that stuff. Though the environment
I feel like really carries the visual
fidelity. Like, I really like how the environment
looked like. But yeah, the characters didn't always look great
to me, except for Brenda Song, who looked amazing
the entire thing. Wait, whoa, yeah.
All right. Someone just got beheaded
in the Gore Fest movie mode I had
going over here that I did not see ever in the
fucking thing way earlier than anybody else.
And yes, to your point, Brenda Song looks photorealistic in this game.
Everybody looks good.
There's the in that way there's hit or miss where maybe David Arquette changes his face or Justice Smith does something like,
all right, clearly on.
I'll play you better.
Brendan's song looked like she was like FMV.
I was like, damn.
It's like, damn, this name was great.
Yeah, they spent the bit.
It's like when they got Dr. Dre for GTA 5 and when you play the GTA 5, when you play the GTA 5,
Dr. Dre looks better than every single other character in the game.
Brenner's like has the same thing where it's like, wow.
It's like, they knew what they were doing with Brenda's a song.
I knew that they had spent some money on it.
Good for them.
Yeah, for me, I love looking at all of them.
Just don't stare too directly into their mouths as it moves.
It just never looks quite right.
But yeah, as long as you like enjoy the whole face and everything, then it's a good time.
But if you start picking it apart, picking it apart, it doesn't look quite right.
There's a scene early on where Ted Ramey, he plays a cop.
He gets a pencil so he can mark a thing on the map and he like he licks the pencil and like one eyes closed.
Yes, I saw that ever.
I was like, what's wrong with them?
It looked like it was so weird.
Why are they doing it this way?
Yep.
Oh, boy, I'll bear it.
We're just brought up with Sonic,
the OG Sonic teeth.
Oh, nice, yeah.
Yeah, yeah.
I think we covered everything that we can do,
non-spoiler, right?
Are there any closing thoughts?
So, Joey, you and I were on the fence.
I think, again, talking it out,
and it's a super massive game,
and it's a great time.
And I think everything they've added in,
I think it's a great game.
I think there's just some plot story stuff,
that in performance stuff that gets in my way, which normally you'd be like, well, who cares?
But this is a game hinging on all that stuff.
But overall, like, I'm excited.
We played on PC.
I'm going to play it again on PlayStation 5.
Like, I want to go through and make different choices and hang out and do that stuff.
Like, I can't recommend it enough if you're a horror game fan or a super massive fan.
And I do think, you know, even though I think narratively and choice-wise, I like House of Ashes more.
I think technically this is such a great looking game, great running game, but soundtrack.
I like the modes they've dropped in here in terms like we were talking about for playing.
It's super impressive.
Yeah, I agree.
Like, I definitely do lean more towards the four than the three.
And, yeah, I feel the same way.
Like, I'm excited to play it with people.
I feel like this is going to be a fun evening weekend or whatever,
especially with the couch co-op mode and assigning people characters and stuff like that.
I think it'll be really fun.
Blessing, closing thoughts.
Yeah, I think, like, all the things that you guys have mentioned and some of the things
that I've mentioned, too, are the reasons why I bring it down to a four and not a five, right?
Like, I don't think Supermassive has had that five hours.
a five masterpiece and a lot of ways like I look at until dawn as being more of a higher for
than where I put the quarry at and I think part of that is now there's so much to compare to in
terms of the amount of games that Supermassive has put out and I think until dawn when it comes out
it does feel different it does feel fresh it does feel new it does feel like a new identity
for a Supermassive whereas they've had so many so many shots to kill it and get it right and
I think the Corey is them getting it right but I don't think it reaches all the way
the heights that they could reach if they got certain other like they got it right across the board
and so i and i still think they have that in them right like i'm looking forward to whatever super
supermaster does next and i even look at house of ashes and there are certain things in there around
like i like the twist in house of ashes more i like where that game where that story went
toward the final hours in that game more like there are certain things i can compare in other games
but uh overall the quarry i had such a fantastic time with and i do think that it is it is such a good
return to form for them and I think the the 2k budget shows and these are all things that I
want out of a super massive game and so I hope I hope they continue one to continue to do the dark
picture stuff but also I hope they can need to get deals like this where they can show out and
go let's put all our time and make a game that comes out every three or four years that is
full-fledged budget looks great tells an interesting story and I hope the next time they do one
of these they take even further yeah well said they're blessed I mean what I'm really
happy about is more super massive games just like this. It feels like your favorite movie collection,
your favorite horror movie collection. It's another great one added to my collection of these games.
I love them. I'm so happy that we have a number of them now. And hopefully, like Blessing said,
they keep going because I don't want them to stop. I love that they're filling in this just kind of
piece of the pie of the gaming world that, you know, was sorely lacking that needs stuff like this all
the time. And I just love adding it in. So can't wait to add it and play more of it.
Yeah. Like I said, all right, I guess I said this on PSLU. I love you. I said, I'd say it here. So I'll say it. I think Supermass is one of my favorite game developers. And I don't mean that they make the best games. But I mean like, it's going to be a must play. Top of the list. I can't wait for it. And I know I'm going to enjoy it. Even when it's something like man and madame that I think is a miss, I still am like, but I had fun going through it and doing the thing and finding the twist and then talking about it. Coming together. It's coming together like we're going to come together Friday morning on YouTube.com slash kind of funny games and the gamescast podcast feeds to talk about.
about all the different twists endings, what we got, what other people got, what people didn't get,
all that stuff. That's what it's all about with these games.
Agree.
Oh, yeah.
Ladies and gentlemen, this has been your spoiler-free review of The Quarry.
If you're joining us for the first time, remember we're Kind of Funny Games.
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We have content going up all the time, literally every day with Kind of Funny Games Daily,
then your reviews here on the Gamescast.
P-S-I-Love-U, X-Cast, you name it.
We got a show about it.
Remember, you will be getting another gamescast tomorrow as your post-show to Summer
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Until next time, ladies and gentlemen, God bless you super massive for just doing the same
formula over and over again.
Yeah.
It's a bunch of people.
There will be a narrator.
They will talk to you in between the chapters.
Then you go do the goddamn thing.
Never change.
Don't change.
Until next time.
It's been our pleasure to serve you.
