Kinda Funny Gamescast: Video Game Podcast - Tim's Dream Interview RUINED - Kinda Funny Gamescast

Episode Date: April 23, 2025

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Starting point is 00:00:06 What's up everybody? Welcome to the Kind of Funny Games cast for Wednesday, April 23rd, 2025. I'm one of your host, Greg Miller, alongside Forbes 30 under 30, aka the second best baby blues in the world, aka the biggest Onimusha fan I know at Tim Getty's. That's me. It's true. At this point, we're now four months removed from the game awards where Oni Musha, Way of the Sword. If there's an Orla, I'm going to lose my mind. And I think that it might be my most rewatched piece of my own content ever.
Starting point is 00:00:46 Okay, okay. That's saying something. It's definitely between that and the Sora reveal, where me and Bless, like, completely broke down. But yeah, the Onimusha Way of the Sword reveal was a very big deal to me because, obviously, I'm a big fan of the franchise. Never really expected it to come back, let alone in such a big way. Yeah. And just to have Oni Musha be talked about, not just for the new one, but also Onamusha 2, getting remastered. Samurai's destiny.
Starting point is 00:01:12 That I never thought we would get because we last got Onamusha warloads, the first one remastered in 2019. Okay. So that's a long time ago, right? And all signs pointed to it not really selling that well. So to me, it was like, oh, the Onimush experiment is dead. And that's not the case. It is not the case. But we'll get to that in one second because there.
Starting point is 00:01:35 This is the Kind of Funny Games cast each and every weekday on a variety of platforms. We run you through the biggest conversation in games. Whether they be reviews, previews, interviews, or anything else we need to talk about. We cover it here right live. I'm just making up words there on YouTube.com slash kind of funny games. Twitch.tv.tv.com slash Kind of Funny Games. And, of course, podcast services around the globe. If you love what we do, we'd love you to pick up a kind of funny membership.
Starting point is 00:02:01 Of course, the Kind of Funny membership gets you all of our shows ad free. It gets you. karma for supporting an 11-person small business. And of course, it gets you your daily dose of me. Greg Miller in a series I call Gregway, which of course is 15 to 20 minutes of me answering your questions, talking about what's going on my life, basically giving you a one-on-one podcast. However, no bucks toss her way, no big deal.
Starting point is 00:02:22 Like, subscribe, share, tell your friends, leave a rating, go ring the bell on Twitch and on YouTube and then you leave a Spotify com. Do all the things. Do it. But we'd really like you to pick up the membership, YouTube.com slash kind of funny games. Patreon.com slash kind of funny, and of course, Apple and Spotify. Usually we would tell you if you're a YouTube super chat or why not chat away on this one to be part of the show, but this is being recorded in advance.
Starting point is 00:02:44 It's a very special day for housekeeping for you if you haven't noticed. This is your second games cast of the day. Usually we do Kind of Funny Games Daily. Follow it with a gamescast. However, today's first gamescast was in fact a live review of the one, the only Claire Obscure Expedition 33. Oh, yeah. Our review of that is live. If you missed it,
Starting point is 00:03:04 YouTube.com slash Kind of Funny Games, podcast services around the globe. Of course, review at your membership. After this, you will be getting Prometheus in review as we continue
Starting point is 00:03:12 every Alien and Predator movie reviewed and ranked. And then after that, you are getting the Nick Locke finale. This one just pre-recorded because, of course, Tim, you had a very special guest that you got to interview.
Starting point is 00:03:24 Yes. But I'll tell you about that one second. Remember, if you're kind of funny member, you can get you today's Gregway. Thank you to our Patreon producers. Anatoly asked Delaney Twining, Carl Jacobs, and Omega Buster.
Starting point is 00:03:33 Today we're brought to you by Imperial and ORAFraimus, but we'll tell you about that later. For now, let's begin with what is and forever will be. Topic of the show. Tats, dot, dots, dots, dots, dots, dots, Tats.
Starting point is 00:03:44 Timothy, as I said, you're the biggest Oni Musha fan I know. Oni Musha, two, Samurai's Destiny, as you said, also getting redone, coming out for everybody here. We got an email that was, hey, the one, the only, Is Soudre Sons going to be in the office.
Starting point is 00:04:00 He's going to be in San Francisco. Do you guys want to interview him? and you said yes of course. Yes, yes, I do. Talk to me about what that email was like. It was very exciting, right? And exciting for many reasons. I'm a huge Johnny Musha fan, but, you know,
Starting point is 00:04:13 came out in a time when I was a lot younger. It's not like we, I had as much disposable income as I do now. So you can't play every game you want to play. Sure. You play the games you get to play. You know what I mean? Whoever you are, the one, two, three, whatever it is games you get that year, whatever friends you make and you guys borrow.
Starting point is 00:04:32 land each other games back and forth and it kind of goes that way. My story with Oni Musch is very interesting because it begins at the beginning of it all, right? This is sixth grade, the beginning of the rest of my life. Most of my stories start in middle school because that's where I met my close group of friends, right? Sure. Curran, I talk about him all the time. My best friend met him in sixth grade and it was right around the launch of the PlayStation 2. He had a PlayStation 2 since launch.
Starting point is 00:04:59 I had one about a year later. and I only had one game on PS2 when I first had it. Crazy Taxi. A great game to happen. Great game. Kind of weird. That was my PS2 game. But he only had one game.
Starting point is 00:05:14 And it was Onemusha 1. Nice. All right. And we traded for the weekends or whatever. Only one, not a very long game, but a very memorable game, especially for that time.
Starting point is 00:05:24 And I got so into it. But by the time when Omisha 2 was coming out, which was only 14 months after one Crazy. So really, really quick turnaround. I wanted it so bad, but decisions had to be made,
Starting point is 00:05:38 and it was not in my future. Sure. So Kern ended up getting it. And that was a game that just because of how things shook out, I never actually got to play myself. Like, no way,
Starting point is 00:05:49 really. This was like one of those things. Again, different times, like he played it at my house. I watched him play. I might have played, we might have traded the controller
Starting point is 00:05:56 back and forth. But I would say it was, my experience with the only mission two was his playthrough of the game. You know what I mean? Okay. And then only mission three, it was the opposite. He watched me play.
Starting point is 00:06:05 I don't know why it happened that way, but kids are kids, right? Yeah, yeah. Sleepovers are going to happen and single player games are hard with multiple people. 100%. Yeah. So I've been very excited for this because, obviously, going back and playing early PS2 games isn't necessarily the most fun or ideal experience, right? And I've tried going back to Play 2 to, to, you know, finish the story and actually complete it.
Starting point is 00:06:30 and I just find it way too hard because of the tank controls. Sure, of course. The remaster solved that problem. Not only was it widescreen now, it's a lot prettier, it just ran better, a lot of quality of life fixes,
Starting point is 00:06:42 but you can actually walk around in analog controls, and that went a very long way. But even when that came out in 2019, the remastered version, I don't know about being it. I played about halfway through and I was like,
Starting point is 00:06:52 you know what? Is old game old? I'm not so sure. You know? Yeah, yeah. So leading into this, I was like, I'm going to go back.
Starting point is 00:07:01 I want to beat Omi Musha 1. Because I don't have access to 2 yet. Yeah. Yeah. And so I did. In a weekend, I played through it and had a great time. Old game is old, but old game, still worth playing. Still got the juice.
Starting point is 00:07:13 Still got the juice. And I think especially in a time and place now where we've seen what Resident Evil was and what Resident Evil has become. Sure. And both in new installments and it remakes and all of that stuff. There's something that is so pure about the pre-rendered backgrounds in this era of games. And Oni Musha very much was kind of the PlayStation 2's
Starting point is 00:07:34 Resident Evil. Like it was them trying to, it was survival horror, but in a samurai setting. Yeah. And that's always been very appealing to me. So playing through one, immediately we got access to this. And like, do you want to play a preview of two? I'm like, this is perfect timing. So you've played the remaster. So I've played a fair amount of Oniusha 2.
Starting point is 00:07:55 And I will say that right now you all could get Only Mitchell 1, remastered, and I recommend you do that and play it before 2. I think it's a very nice setup for it, and I also think that so far, in my experience, too, they go even further with the quality of nice stuff. Yeah, just little things like being able to skip
Starting point is 00:08:15 cutscenes. That was a big problem in one. Sure. And 2 has this like a very similar vibe to the first game. It's standalone though. You could just start with two if you wanted to and you're totally fine. It's completely unrelated storywise. characterize and all that. There's also multiple characters. Like there's an ensemble cast in this one. You're mainly playing as Jubei, the lead here. But there's a very interesting gift system where you, it was very
Starting point is 00:08:42 ahead of its time, I would say, where you get all these different items and you can gift them to, for other characters. And if they like the item, your bond with them grows and like them, they'll help you in fights and things like that. And it's not very clear, like what, who wants what? Like, they don't tell you. Yeah, yeah. So you've got to talk to them over and over after the different like missions or whatever. To feel it out. To feel it out, I'll be like, okay, there's something that are obvious. So it's like, cool, this drunk you want some booze. Right. Yeah, of course. You find out who I've guessed. You're going to give it to him. Yeah. But then it's, oh, this guy's really interested in knowledge. So anytime you get a book or a map or something like that, you're going to give it to him. All this stuff, pretty cool. Not the best implementation, I'm going to be honest. But I do think that there's something very cool about going back. to these games and just seeing like where games were then. Of course.
Starting point is 00:09:30 And there's a lot that you can take from it of like, oh, wow. Like these, these mechanics and features and stuff are commonplace in games now and in many ways better now. That's how things go. Yeah. Anirusha 2 plays a lot better than Anamusha 1. Okay. They're saying as like a direct back-to-back playthrough or playing of these.
Starting point is 00:09:49 Like it feels good. There's something very satisfying about both these games work this way. To kill these demons, they turn into these orbs. and then in the first game you have a gauntlet and the second game it's just on your fucking hand and it's cool as hell
Starting point is 00:10:01 and you just put your hand out and you suck it in all the words and it's this like really fun kind of balance of timing of the orbs disappear if you don't suck them in fast enough so you'll be in a room with a lot of enemies there's a lot more enemies
Starting point is 00:10:15 coming at you at once compared to the first game and you're trying to you kill one of them the orbs pop up the other guys are attacking you so it's this balance of like you guard you attack them you try to suck the souls and you get them a little bit closer to you,
Starting point is 00:10:28 attack, attack, attack, kill them, and then keep sucking the souls. And it's so fun. It's like this kill-confirmed type of thing that, like, is really satisfying. So really love that. Stories bonkers, makes no sense. Over the top is all hell.
Starting point is 00:10:42 And the best campy ass ways, you'd imagine. Like some of the voice acting in this game is the best type of atrocious. You know what I mean? Like, there's just a, like, it's hard to talk about this game outside of the context of 2000.
Starting point is 00:10:56 too. Hell yeah. That's what it was. But yeah, but I mean that as a compliment. I very much enjoying my time with this. I can't wait to keep playing it. I'm going to beat this game for the first time all the way through. And yeah, just very, very excited about it. I'm excited the more people are going to get to play some very classic
Starting point is 00:11:12 titles, right? But yeah, only mission two, Samurai's Destiny Remaster coming out in May. So then how stoked were you then to, of course, get to play early? Sure, that's great. But I'm more importantly for this to sit down with the Shirosan, of course, the director of the original and now this remaster. The original two.
Starting point is 00:11:28 The Only Musha trilogy all through had different directors. Yes, I'm specifically talking about Oni Musia 2. On the original Oneimusha 2 and it's... And this remaster, super cool. You'll hear it a seckey. But I got to sit down and do the interview with him, which obviously is an honor. Very, very cool. I mean, this guy is Capcom like hero shit.
Starting point is 00:11:48 Sure. Like, he was the director of Oneimusha 2, but was a producer on many of the Ace Attorney games on some Devil Make Cry entries. But I think the most... important thing is he programmed Gile in Street Fighter 2. Like, that's... That's royalty. Come on, man.
Starting point is 00:12:02 It's so cool. And it was really cool being able to talk to him about what does it mean to remaster a PlayStation 2 game? So to kind of be able to ask him about like Capcom having the original code
Starting point is 00:12:14 of this game and like, is that how this works or... And I don't want to spoil it. I learned some pretty interesting things there that I wouldn't have expected. But yeah, Capcom are talented, crafty motherfuckers over there, you know what I mean?
Starting point is 00:12:25 They sure are. Yeah, but a great interview. I'm excited for you all to see it. Again, it was an honor to be able to do it. And yeah, Oni Mush is a very important franchise to me. And I can't wait for Way of the Sword next year. But I think that this game coming out is going to be a nice little appetizer for people that are probably, I think the majority of people are going to be playing Oni Musha for the first time.
Starting point is 00:12:48 Well, I want to jump into the interview, but my final question for you is, of course, as you can see down below or maybe on the video or the podcast you clicked on, We titled this one, Tim's dream interview ruined, all caps. When does it go off the rails? The very end, Greg. At the very end, it gets ruined. It gets ruined. So you're going to have to stay tuned, watch the interview, learn some things, and then see my pain.
Starting point is 00:13:14 All right. Well, let's get right to it. What's up, everybody? Of course, I'm Tim Geddes, and I am very, very, very excited for what is happening right now. I am here with legendary Capcom game designer, the director of the original Animusha 2 Samurai's Destiny, and the upcoming remaster releasing next month on May 23rd, Motohide Ishido. Hi. And joining us as well as his wonderful translator, Shoo.
Starting point is 00:13:40 Hello, Shoo. Hi, I'm Shue. We're happy to be here. Very happy to have both of you. Before we get into all of this, I want to start by saying that the Animusha trilogy is very important to me. my best friend and I became friends because of Animusha won. He lent me it and then we went on to play all of the sequels together. And that was a Bonnie experience that we're now 20 years later still best friends because of so.
Starting point is 00:14:07 Thank you very much. It is an honor to have you here. First, at first, on my misha series is very, very, um, It's a very, and a very time with one of the one or two
Starting point is 00:14:18 and through there and there and there and there that's that's other other
Starting point is 00:14:26 other people that's that's so that's so we're really this this so we're
Starting point is 00:14:34 so we're so we're so this He's also happy to hear that. It's just like he just made this game and he didn't expect that. Like you're going to become like really good friends. You can make really good friends through this game. So he's just really happy to hear that.
Starting point is 00:14:57 Thank you. The amount of times we would walk through our middle school just yelling, Jubei, Jubei. Jube. So at the Game Awards a few months ago, a brand new Onimusha and Okami games were announced. What does it mean to you to see these two franchises return? This year, last year's last, the TGA,
Starting point is 00:15:21 the O NIMUSHA and the OU-KMOSHA and the OECM-N-BOR more more than the new work. These things, what kind of the title these are, in fact, what kind of a lot of the most of the most of the year? Actually, this time, O'I.M.S.2. The only, uh, my, my, 23-year-m-mur-old-old-oldean-to-one-re remastered to really, really, really, um, original to be very
Starting point is 00:15:40 I'm very much-in-like so this way this this really really really
Starting point is 00:15:47 really really that what about about that that
Starting point is 00:15:55 for long that a for the Of course, he has deeply been involved in the Onyamusha series. So he's also happy that the Onyusha Way of the Sword is coming next year, but also he's really happy that Oni Mushet 2 remaster is coming next month,
Starting point is 00:16:25 and he can't wait for players getting the game and playing it. So there hasn't been a new Animusha in a very long time. By the time that Way of the Sword comes out next year, it will have been 20 years since the last new one. And it's already been six years since the remaster of Animusha 1. Why is now the time for the franchise to return and for Animusha 2 to be remastered? Um, Oni Musha series in canstead, more than, for Meshiremberg to be remastered, and remaster to the context, um, Warrows 1 from from, uh, 6 years ago tatting are.
Starting point is 00:17:01 are there. And, uh, why, this time in the same sort of might be the same way
Starting point is 00:17:05 to do that's that you're doing that's that you're going to do that's a that's
Starting point is 00:17:10 the next the next the last time this two of the two of
Starting point is 00:17:15 the kind of kind of kind of kind of that kind of kind of
Starting point is 00:17:22 kind of kind of kind of kind of kind of kind of in a kind of
Starting point is 00:17:27 all right there yeah uh yeah uh... more than what you're going to be in the kind of the remaster
Starting point is 00:17:35 is started. It was just about the timing and condition. It has always been a candidate for our next project, but we just didn't have the right timing to start the project, but everything came together and we were able to launch the new project,
Starting point is 00:17:51 Onimshay of the sword, and at that time we thought like maybe it will be a good chance to remastered Onimusha too at this time as well. So we were able to just work on the new title and also the remaster of version of Onimusha 2 alongside. So it was just about like timing and condition but yeah we were lucky that we were able to work on these titles right now. I know you can't say much right now but what are your thoughts on Animusha Way of the Sword?
Starting point is 00:18:18 This timing, um, this timeing, um, really, uh, big, like, uh, other thing, like, uh, other thing, uh, uh, new Misha Way of the Sword, of the new thing, what's, what kind of, kind of, I'm not I'm not. I'm not
Starting point is 00:18:31 directly not actually like this like this like actually
Starting point is 00:18:39 I'm already the original original or series to series to people
Starting point is 00:18:47 really theme. So you can't say anything like any new information or something about the series, but it's just so happy that the series is coming back after more than 20 years. And also, Oni Mushita 2 is coming out again. So it's like the Oni Mushita 2 and the Oni Musha series is surviving right now. So it just feels happy that we are able to have a new title for the series. Yeah, I'm very happy too. So Onimusha 2 was the first game that you directed for Capcom. What's it like working on your baby all these years later again? Um,
Starting point is 00:19:31 uh, O'Nempshire 2, uh, first made a direction was a second a director, that's maybe, my son,
Starting point is 00:19:38 a little bit more a little bit over the other than back back, did that's what you feel? Yeah,
Starting point is 00:19:45 well, this, not kind of, this, the original, the original, the director that,
Starting point is 00:19:51 um, remaster, and director is very, uh, very very the very
Starting point is 00:19:58 my first this one the first years after 20 years after after after
Starting point is 00:20:04 what's really up not just just just kind of kind of kind of
Starting point is 00:20:10 so you much it's a really rare opportunity to like come back
Starting point is 00:20:17 to the title again so yes only Mush Tew's original version has a really special
Starting point is 00:20:22 place in his heart because it was the first title he directed And like they are not kind of much kind of opportunities to come back to the game for the remastered version. So it's so he got this offer from the producer for this title and when he hears that he was just really happy to hear that and just immediately accepted that offer. So yeah, he's been saying this so many times for he's just so happy to come back to the series.
Starting point is 00:20:46 So in addition to directing Oniusha 2, you're also very well known for producing entries in many of Capcom's hit franchises like Devil May Cry, Okami and Ace Attorney, what does it mean to be a producer of a game and how different is that compared to directing a game? Eshro. Inesho's case, not the other, other titles, The Giac-Ten, Saiban, Syrians, or other series to be part of the producer to share. But, first, for, for producer-de-are-are-old-to-what-you-know-in-more-due-more-dye-know-dye-dye-stire-old. And then the direction to what's what kind of,
Starting point is 00:21:22 like, uh, kind of, uh, different to be able to, uh, that's different. Um,
Starting point is 00:21:28 first, uh, uh, produce to do you know, uh, uh, , uh,
Starting point is 00:21:32 , uh, , uh, the title, uh, title, to dochate, to do you know,
Starting point is 00:21:38 uh, uh, uh, uh, the, uh, did, uh,
Starting point is 00:21:43 did a, the, did a, the, uh, you know, uh, or have
Starting point is 00:21:47 played or you know, but I'm going to think we're going to get to the
Starting point is 00:21:53 project as the whole to the whole to the first from after the first from going to
Starting point is 00:21:59 be a producer's the work and the director is you know
Starting point is 00:22:04 the game in focus and you're more quality and quality quality of
Starting point is 00:22:09 and more more interesting to team to make the director's
Starting point is 00:22:14 a big work and the of the producer to, like, so you're
Starting point is 00:22:18 a great deal with, but I'm doing both, I'm doing both of the really very very good is a great
Starting point is 00:22:25 thing. As a producer, what you focus on is to actually deliver the game to players, and you will be involved in the process
Starting point is 00:22:37 of development, but it's more like overseeing a wider team, like marketing and PR and such sort of and so, it's not just about
Starting point is 00:22:45 creating the game, but you're going to see like even before launch and also including post-launch and we just oversee the whole project so that's quite different from directors because when doing direction it just like kind of creates the game and like create with a smaller team for like what you want to have this a game and what the system will be like what characters want to have so so so produce it so it has a kind of different vibe from the director duties but it's not
Starting point is 00:23:18 Both are kind of fascinating in different ways. So I just like both of them. I'm really happy that I was able to experience both of them. Before you directed games and produced games, I saw that you started as a programmer on Street Fighter 2. What did you do on that game? And how special is it to be part of like core gaming history with that? Uh, well, this director to be part of,
Starting point is 00:23:40 programmer more than a programmer more than a programer's are, uh, uh, in a lot of various ways, uh, different type of the title I'm doing
Starting point is 00:24:15 really the really the really, I'm going really like and I'm really so much so I'm
Starting point is 00:24:21 doing the two, made a, meet the programer and the programmer and the programer of this is a
Starting point is 00:24:28 yeah, yeah, I'm not doing, so I'm, so I'm so I'm going to
Starting point is 00:24:34 ask us to you're, really the person is um, you're doing, that was very very much
Starting point is 00:24:43 was. And the part of the player as the player as programming and also that the
Starting point is 00:24:49 boxer and the team as programming and I did it and that that
Starting point is 00:24:56 that really that really big that big uh, uh, uh,
Starting point is 00:25:01 the uh, the government uh, uh, the result of the, uh, the first-and-a-a-patch-a-tack-tack-tack-tack-tack-tack-tack-tack-
Starting point is 00:25:09 game series to be a very much more justly really happy and lucky that's to give his kind of background so he entered Capcom on on 1990 and when he was a
Starting point is 00:25:27 rookie he was kind of wandering around the capcom office and seeing screens of the other staff and he really loved the first title of Street Fighter and he saw that a new screen of Street Fighters and I was like oh is this um are you making a new Street Fighter, is this Street Fighter 2? And yes, the creator told me that, yes,
Starting point is 00:25:47 this is Street Fighter 2. And they asked him, like, oh, then can I be a member of your team? Can I create Three Fighter 2? And they, well, they readily accepted that. And so he became the team member of the Street Fighter 2 team.
Starting point is 00:26:04 And so what he was in charge of was that he, so enter Capcom as a programmer. So he made programs for movements of the characters like Gile and Balrog, the boxer. So cool. Yeah. And like at that time, he wasn't like actually thinking that he was making history.
Starting point is 00:26:22 He was just like making like, he was doing the best job he could do at that time. But like in retrospect, you know, Street Fighter 2 did have a really big impact on gaming history. So he just like amazed like how that impact was big and like what he, like he just, it's really precious experience that he worked on that title. You programmed Gile, man. That's cool. That's real, that's history, baby. The Animusha franchise was one of the first real next-gen titles on the PlayStation 2. What was it like developing for the new console at that time? Oni-Musha series is the PlayStation 2, it's the time, the only-state game, you know, that's the same-state game, that's, you know, the game, that's the game, that's true.
Starting point is 00:27:05 But that's the PlayStation 2 to the development is what kind of what was what was what was what was there was
Starting point is 00:27:12 that was I was I'm I'm the I'm the producer from this PlayStation 2
Starting point is 00:27:22 on one was first PlayStation 2 that was so most so most PlayStation 2 to playstation 2
Starting point is 00:27:30 to develop to the that's so, so the model
Starting point is 00:28:07 and the model or the rendering and pre-lender and the the screen of
Starting point is 00:28:15 different in all fupcell hard and so that was very very very
Starting point is 00:28:23 exciting and exciting um um... One and Omnish 2 was for PlayStation 2. And he was greatly in charge of Unimusha 2. But PlayStation 2 just allows the team to add more content, add more details for the background,
Starting point is 00:28:46 like add more characters, like have more characters in the screen. So it just allows them to do more things for games compared to like previous consoles. So PlayStation 1 was also a challenge, but Unimshyusha 1 was also a challenge, but Unimshyusha 2, They did great work to add more features, more detail in the game. That was really a great, a big challenge, but it was also fulfilling and rewarding to do that.
Starting point is 00:29:11 Yeah, I was just really happy that he was able to work on the kind of new console that enables them to do new stuff. So, yeah, that is really memorable for him. This episode is brought to you by Imperial. We've told you all how important it is to developers to wishless games you're interested in on Steam. So if this game sounds cool to you, make sure. that you wish listed. An Imperial, you play as a mercenary,
Starting point is 00:29:35 sent to a distant planet to discover the mysteries of an ancient civilization. Powers unknown lie within the monolith. But those are no mere ruins, as an expedition has already ventured inside with only a few survivors. Why was it built?
Starting point is 00:29:49 What powers reside within? Who is at the center of the monolith? All these secrets and more will be uncovered if you are brave enough to take on Imperial. Imperial features a unique blend of RPG systems, and skill-based combat across three weapon archetypes, the acrobatic glave, the defensive but devastating mason shields, and the powerfully ranged cannon.
Starting point is 00:30:12 With a deep ability system and extensive customization, every battle is an opportunity to refine and optimize your combat style. Form relationships with each of the few surviving expedition members who all have their own personal quest lines. Whether you choose to help or not can have drastic consequences for them. monolith is guarded by powerful automaton, each with distinct attack patterns and weaknesses that demand precise execution and strategy to be victorious. Create your mercenary, enter the monolith, learn powerful abilities, defeat the automatons,
Starting point is 00:30:46 and uncover the secrets that lie within Imperial. Imperial is available May 8th on PC, Xbox, S&X, and PS5, but you can wish list now. Do it. Wishlist, Imperial. This episode's brought to you by Aura Frames. If you haven't called your mom in a while, here is your reminder to do it. But then if you want to go above and beyond, Mother's Day is coming up, and I have the perfect gift idea. Our frames are incredibly smart and easy to use, allowing you to upload unlimited photos and videos directly from your phone to the frame.
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Starting point is 00:31:50 That's A-U-R-A-Frames.com. Promocode, kind of funny. Support this show by mentioning us at checkout. Terms and conditions apply. So, Animisha 2 came out 14 months after 1. How is that quick of a timeline possible, and 2 is so much bigger than 1? Oniusha 2 is 14 months ago in there, and yet, when Omisha 1, from being volume, don't know,
Starting point is 00:32:18 how much to do you? It's how to do that it really did get into? This was, at the time, Capcom, a challenging project that was it was the One is still the one is
Starting point is 00:32:27 not the project was starting and why why it's why it was that it was that one
Starting point is 00:32:35 from the not even that the release and the the client to play to play
Starting point is 00:32:40 to play to the producer there and there and
Starting point is 00:32:45 so that the the way the one to the
Starting point is 00:32:49 one making the the two to start it's probably
Starting point is 00:32:53 Capcom in the time it was a very challenging a very challenging
Starting point is 00:32:57 that that the so not not even that the volume of
Starting point is 00:33:02 the staff also really really did really can
Starting point is 00:33:07 get I think that was something the first time for
Starting point is 00:33:13 Capcom to do such a thing so they actually they were still
Starting point is 00:33:18 developing only Mush one when they first started the
Starting point is 00:33:21 project for Only Mouser 2 so somewhat they developed the two games in parallel. So that's why they were able to deliver the game as soon. And that was something the producer at the time for Onyushya 2.
Starting point is 00:33:34 As for them, they just wanted to deliver the next game soon after Oni Mushi won to develop the series. So, yeah, it was really challenging, but the team did a really great job. So I'm really happy with what we have for Onimusha 2 right now. So the Onimusha series is known for you. using the likenesses of famous people as the protagonist. How did you go about deciding on the likeness of Jubei,
Starting point is 00:33:59 and how did that differ from the decisions for the first game? Um, uh, one-o-sha series to give you, that's the face of the game, the person who's-grim-old is the main, I think, but, um, first, uh, Jubei's of the face of what kind of what kind of thing? And then, also, like, one-the-keyo to know what kind of thing, but, you're saying
Starting point is 00:35:19 because, that's the way, that's the producer to tell the producer to talk
Starting point is 00:35:24 the office to do the office and they're not that's
Starting point is 00:35:28 may be make back that's so you so you did it. What was
Starting point is 00:35:37 different from Onimish Walos is that we've used someone deceased at that time. Yousak Matsuda
Starting point is 00:35:43 is the face model for Jubei in Oneum Mishat too and we were discussing among the team
Starting point is 00:35:50 who should we have for the protagonist for Unimusha too. It will be different from wallers, but what would the appearance would be, how would the character characterisation be. And so one person, one of the team members came up with the idea like, can we kind of revive a person who has already been, who has deceased, like using like CG techniques to kind of include his face in the game? And so So Ishiro said that if we have enough reference, maybe that would be possible. And then that team member came out that says that he has some connection with the agency of Yusakumatuda. So we just shared that information with the producer back then.
Starting point is 00:36:35 And then we just contacted that agency and they readily gave us approval. So that is how we were able to use this Facebook. It was definitely something challenging because we have just limited reference. limited reference because we can't just like directly capture his face but we just have to gather many references as possible so it was a challenge but and it was different from only moucha wallers but yeah it was really something fun to do and i'm happy that we have his face right now what was the inspiration behind the companion system and who's your favorite companion and the item was to
Starting point is 00:38:11 and give to the code to keep up and the scenario can't be able to and the
Starting point is 00:38:17 character and then it's going to it's very it's start to start to exist
Starting point is 00:38:23 it's and that I'm like a character I'm I'm like
Starting point is 00:38:27 I'm the story line like the story line to the character
Starting point is 00:38:32 the character's the character's the character's the character I'm
Starting point is 00:38:36 I'm So when we were developing Ony Musha 2, we wanted to expand the world of Onimushu Wallows, so as the whole of the Onimush series. And so what we decided is that we wanted, so we decided to add distinctive characters to the game. But like not just, just having distinctive characters might not be standing out as much. So we decided that it will be interesting to be able to interact with that characters. So we implemented the system of like building relationship with. the Allies by giving them gifts and it just gives you kind of the human depths of their
Starting point is 00:39:16 characters like it's not just really too much game-like but it also is something similar to the real world you give gifts and you see their reaction expression and see if they like it or not and and by be given those items and getting friendly with the Allies and there are some branching stories and also sometimes you'll be able to control those allies and by doing that I thought that it would be really immersive to play the game. And talking about my favorite ally, it will be Cotaro. His personal story is so enticing, and I just love it. I always found the gift system in Oni Wusha 2 very interesting,
Starting point is 00:39:57 but rather hard to understand without a guide. What was the rationale behind it being so vague with the gifts, and were the thoughts about making it more straightforward in the remaster? GIFT's system in quite who to give to what I'm very much
Starting point is 00:40:15 really what I'm really not really really not really what I'm not to know what I'm not to know what we're
Starting point is 00:40:22 but we're just remaster and maybe this way it's more like that kind of there are
Starting point is 00:40:27 there I'm actually that um um the umnium the
Starting point is 00:40:32 two of the the item of the the item of the other I've just a whole said, the people to be, like,
Starting point is 00:40:39 people to, like, I'm trying to actually, it's just, that's quite to, this character is this, this character,
Starting point is 00:40:48 not the game from something, I'm not, the character to, if you're, like, something,
Starting point is 00:40:53 like, I, actually, this is, this is a like, and, like,
Starting point is 00:40:56 you know, that's, kind of, that you're, I'm, and, that, uh,
Starting point is 00:41:01 uh, uh, um, the, kind of kind of kind of going to
Starting point is 00:41:06 get back and try and then the character of the character of the kind of as a game
Starting point is 00:41:14 to do and then I don't make any the result that's not not going to
Starting point is 00:41:20 not any but the concept is that's not not
Starting point is 00:41:24 some some some some want to show like apparently like this character loves this, they hate this, or sort of things. Well, by like kind of interacting with their allies or like talking to them, they will tell you that like, for example, Ake may say that he loves alcohol and then you know that it will be good to give him like something liquor or something. So and also you'll get like you will be able to get clues like by talking to them but also I wanted people to enjoy the try. on an error, like giving them various items and see from their reactions and expression if they
Starting point is 00:42:13 like it or not. So this is something. We just wanted to portray the depths of the characters. So that is something that we intentionally did. So we didn't consider to like change that system in the remastered version. We just wanted to faithfully recreate that system and make people enjoy it like say that people did back in the original game. then from the PS1 to PS2, Resident Evil being this survival horror franchise leading into PS2 where Resident Evil kept going, but then there was also Onimusha and then also Devil May Cry. The mix between horror and action, was there conversations at Capcom to make sure that each series maintained its own identity? What do you know, the other series to, like, for example,
Starting point is 00:43:03 that's about, uh, Bio series, or, uh, Devil May Cry series, like, there are, there's, this one of the movie series, this kind of, uh, R-E-T-Series, and Demil's, like, like, um, there are maybe, like, mix, like, there are, like, sort of, other titles to know, this series, this series are, this is this
Starting point is 00:43:24 like, this is, like, this is, like, this is, like, like, kind of, kind of, like, a kind of, BIOhazard team or the Devils Meijer team to have some kind of and give you a whole point of doing this, like, we do kind of share the fundamentals
Starting point is 00:44:08 between those games, but it's just about kind of fixed camera and pre-rendered background, so they didn't actually kind of discuss with other titles or other teams so that each game will be kind of different. They just wanted to
Starting point is 00:44:24 make their best game and they chose to make a game based on feudal Japan and like samurai games doing sword action so they just like uniquely developed that game and didn't just they didn't kind of have conversations to like you know make the game make those titles different so yeah they just kind of worked on making their best game what have you changed with the remastered version of onimusha two and how did you balance updating the game but not changing too much uh oonyusha two no much um so much kind of um by this kind
Starting point is 00:44:56 of what's what's what I'm what I'm the balance what I'm what I'm
Starting point is 00:45:03 what I'm what I'm what I'm doing that this is the I'm a re-master to do
Starting point is 00:45:07 I'm again I'm I'm I'm original original O'Num Shat
Starting point is 00:45:12 two play play play the first the sort of
Starting point is 00:45:17 the D-Pat source that that kind of that kind of
Starting point is 00:45:20 kind of now But in the more of people to play to more people to play, to the analog stick to the software to do you more and the last year,
Starting point is 00:45:33 the original work, remaster, also that's the where the that's one of a lot of, and quite fan of people
Starting point is 00:45:41 got more, the cut-scene skip, and also auto-save to do you that way of it's, you know,
Starting point is 00:45:49 it's just, the original from the game of the sort of, the different ways,
Starting point is 00:45:54 uh, uh, kind of kind of of the boss character or sort of sort of
Starting point is 00:46:00 really, uh, balance- change, um, but, um, the original
Starting point is 00:46:06 and the um, um, uh, remaster to do, uh, so,
Starting point is 00:46:12 that's, that's, you know, uh, this time we're making remaster we focused on was to add multiple quality of life improvements or giving examples, what the one standing out is that Shiro's son plays the PlayStation 2 original version
Starting point is 00:46:33 before working on this master project and he realized that the so-called tank controls is quite difficult and not into into the way, but not intuitive, so he thought that it would be good to have the left-tick controls. So that is something that we have added. Also, we have the cut-skin-skip features and the auto-save features. So there's not much kind of big, huge difference between the first game and the, I mean, the original game and the remastered version.
Starting point is 00:47:04 But we just wanted to add quality of life improvements. So we just faithfully re-created game, but in higher definition and at a higher resolution and it just becomes easier to play and more comfortable to play so that player wouldn't just throw their controller and they'll just keep on enjoying the game. So that is what we focus on. I just want to say thank you for the skip cutscene. That is very important.
Starting point is 00:47:29 Thank you. So what goes into remastering a PlayStation 2 game? Do you have access to the original code? Does Capcom archive those things? And is there difficulties with pre-rendered backgrounds be remastered? Yeah, uh, PlayStation 2-game in the game in the game in the remaster, in the, some, uh,
Starting point is 00:47:48 kind of, uh, question about, like, um, so-o-com to, some of, some, like,
Starting point is 00:47:55 some, like, sort of, uh, remastered or, or, like, um, , that,
Starting point is 00:48:03 like, remaster, or, uh, , This one of O'NM.SHA 2's RIMA 2, you know, after the original of O'NMSA 2, the PlayStation 2
Starting point is 00:48:13 in the PlayStation 2, it's not now like that game engine there was not so, so it's really, original code, the programmer, are coding to code, and it's called,
Starting point is 00:48:22 and it's called, this, but this R.E.E.E.E.E.E.E. engine, there, also, that, you can, the system of, the system of, the system of,
Starting point is 00:48:33 But that was very challenging to be a lot of but it's a great team has worked for the work of the engine
Starting point is 00:48:41 in the engine in the engine in and we're able to and the frame rate and
Starting point is 00:48:46 60 frame rate and that also really really really really
Starting point is 00:48:50 really really made the remaster version based on the original
Starting point is 00:49:00 program for PlayStation 2 but back then we didn't have a
Starting point is 00:49:05 kind of game engine that we have these days. So we directly run the program on PlayStation 2. But this time we decided to adopt the RE engine, which we used for most of the CAPTCM titles these days. And it was a really big challenge because we had to build the structure from scratch for the RE engine. It doesn't just like, you can't just carry over the program and just adapt it to RE engine, but we had to build the structure from scratch. So that was really challenging. But not, Now, I'm really happy that the game runs smooth on modern consoles, and we have 60 FPS, we have improved graphics. So I'm just happy that we were able to do a good job and remaster this game again.
Starting point is 00:49:52 Speaking of the RE Engine, was there ever any conversations about doing a remake in the style of Resident Evil 2 and 3? And if not, is there interest in that? RE Engine, to you ever, that's BioSeries in kind of like RE2,
Starting point is 00:50:08 REXB, like that's that's made that's not that's that's not not it was or not
Starting point is 00:50:16 not even not personally that kind of like that kind of kind of yeah, uh,
Starting point is 00:50:24 this one the original the original kind of so, uh, you're all full remake, to make to make
Starting point is 00:50:35 so much to make so, uh, so, uh, kind of, uh,
Starting point is 00:50:40 kind of, um, uh, make sure to, um, that's the, um,
Starting point is 00:50:46 that's, uh, full 3D or the other, uh, um, there's,
Starting point is 00:50:52 uh, that's, that's a, kind of, uh, uh, challenge is that,
Starting point is 00:50:57 um, uh, So he thinks that like those pre-rended background we have in the original version that has a kind of its own unique strength. So he just decided to have that in the remastered version as well. So they didn't actually decide like kind of wonder if it would be good to kind of remake this game for like 4 3D and that's kind of background. But they just kind of just think that it's really great. The pre-rended backgrounds are also great. But in terms of personal interest, not Kakum as a whole, but Israel's personal interest,
Starting point is 00:51:37 he believes that it will be interesting to see Oni Mushetu remake. Like seeing it in full 3D, you can freely rotate the camera and you can just see all those details with full 3D. So yeah, that will be interesting. And he would be happy if he could see something like that one day. Do you have any ideas for a follow-up on Jubei's story? For the time of Jewelbeye's
Starting point is 00:52:03 story of the story or the sort of the sort of like the kind of like the
Starting point is 00:52:09 story of yeah that the story to the really much it's a really quite
Starting point is 00:52:16 if this if this chance if it's that the two of after the two of
Starting point is 00:52:19 the the two after the way that that's that that's that
Starting point is 00:52:24 it's that's that I'm the story and only mushito it's quite like pretty complete so it like he doesn't like really
Starting point is 00:52:37 thinks that we should like add something to the series but like he'll do like the character of jubei so it will be really something it will be something interesting to see if there is a chance to like add a new story for jubay so yeah he just like he'll be happy to see something like that but he didn't kind of like wonder if he should add something to the remaster or something all right we got to get real who would fight, Seminoosuke or Jubei? Samanoske and Jubei if you're
Starting point is 00:53:06 going to win. This is not quite, it's difficult. I'm both both both both very strong
Starting point is 00:53:12 kind of um, uh, kind of really, I don't know not really so you
Starting point is 00:53:19 try gets to if there, if I, if I'm really, I'm really, I'm really kind of
Starting point is 00:53:25 kind of Sorry, he just can't tell which is stronger. It's really difficult to say, Savonacci is better or Jubei is better. But, yeah, he just, like, personally, he wants to, like, kind of time slip and go back, go to the feud of Japan era and see the battle between Samonosuke and Jubei.
Starting point is 00:53:43 So he just, like, want to see which will win. So that is something he want to do. The Oni Musha cutscenes by Robot Studio are still some of the freaking coolest things I've ever seen. Do you ever re-watch them and just go, damn, that's cool? Because I do that all the time. On the Mousha series, the robot, uh, in-no, in-you-lough, this movie,
Starting point is 00:54:06 you know, very, very, okay, cool, to do that, like, that's really, like, really, you're, yeah, kind of, like, that's cool, that I'm doing, you know, that team, I'm doing it, so, so, that sort of,
Starting point is 00:54:18 so, you know, that's, I'm, yeah, this cool, serious scene. And the half was the two-she
Starting point is 00:54:52 and the same very kind of kind of miry-h scene is made
Starting point is 00:54:57 there really really really really really really really
Starting point is 00:55:02 did again again again again again I really
Starting point is 00:55:07 really like those movies cut scenes he he just
Starting point is 00:55:11 remembers that the director who was in charge of the
Starting point is 00:55:15 CG movies Canada San he really did a good really did a
Starting point is 00:55:20 great great job to make those things and not just the quality but also the variation and the game has. So first we have the cutscene in the Yagyu village and next some of them are focused on the allies. So there is a wide variation of the cutscenes. So I just love watching them again and see like how much care we put into those cut scenes. What are some of your favorite Easter eggs in Onimusha 2? O NUMSHAT in some of the
Starting point is 00:55:49 sort of co-ne-ta, kind of like a special is a kind of kind of so quite, you know,
Starting point is 00:55:54 so-o-ch-o- so-you-cone- like something is to, I'm, I'm, this one
Starting point is 00:56:01 one of the one of, this is, this is, to-ar-er, the yague of show from,
Starting point is 00:56:07 um, my, um, the, um, on the place, to be,
Starting point is 00:56:11 while-a- -matted- to, this, the key-e- -e-o-o-o-o- -o-ed and then the kubtoombe
Starting point is 00:56:17 and then can't get to get into a little little other other other
Starting point is 00:56:26 other other that users can there are many there are many in the game
Starting point is 00:56:37 so if I had pick just one my favorite is that from the Imacheville village on your way from the Immachieville to the gold mine
Starting point is 00:56:46 um if you wait there for a few minutes, you'll see a beetle going up the trees. So most people won't notice it because they just go to the mine and go down. But if you will be patient, you'll see a beetle and you can capture it and you can give it to the ally as a gift. So that is an Easter egg and I believe most people
Starting point is 00:57:06 doesn't know it. So there are also multiple Easter eggs. So I hope that people will find the Easter eggs that person only knows. So it just people, I hope that people enjoy finding those. So the remaster comes out next month. Do you recommend people play Onimusha 1 remaster before then?
Starting point is 00:57:26 Well, next month, Madha, will be, actually, one will play play to play to play to do you know, or do you know, a question, is there is a series, to get, again, the, one, also, I'm going to
Starting point is 00:57:40 play with, uh, well, two from start to start to, um, but it's just as well as much more than what on a newmisha, what's what was what was what was what to know. But, um, to know what I'm going to play
Starting point is 00:57:55 it's going to be, but I'm doing it can't make it can't play can't make sure. So, I'm, I'm just recommend to play onymush of all those before playing onif two, but just to get a deeper dive into the series,
Starting point is 00:58:12 he does recommend that, but onimush two itself, The On Omish 2 itself is like, enjoyable standalone. So, yeah, you don't really have to. I do recommend to play that, but I just, like, even, you can just get into the series starting from Onimusha 2. So you don't have to worry even if you haven't played Onimshu Wollows. Have you played Onimusha 3 and what are your thoughts on it?
Starting point is 00:58:37 Onimusha 3 is, but what are your thoughts on it? Onimisha 3, but what kind of, what kind of, what do you think of what do you think of? At that time, when when we were all the process two-bunned and we're really, uh,
Starting point is 00:58:50 kind of, both, three, and the director are different, so it's sort of the director's and it's
Starting point is 00:58:56 and it's also play and I'm, I'm, I'm more more than playing,
Starting point is 00:59:01 I'm playing Onimus three, and so Omimusha Wollos, only for two and only three,
Starting point is 00:59:09 all of them have different directors, so they also are kind of developed unique, So he just liked the difference between the other titles and so he loves playing it.
Starting point is 00:59:18 He loves the university and it kind of just likes how it's different from other titles. In a promo video for Okami Den 14 years ago, I heard you say, quote, every year for Christmas I eat an entire roasted chicken. It doesn't matter the size. Have you kept that tradition up? Yeah, um, um, Um, Um,
Starting point is 00:59:39 yeah, uh, when it's a big, uh, chicken, you know, that's about that's
Starting point is 00:59:46 that's that's that's, that's, that's actually, um, this is, um,
Starting point is 00:59:51 this is, um, you're all cake and, uh, chicken, that's, the piece,
Starting point is 00:59:59 not, that, mar-gote, each one, uh, that, that's still, it's still
Starting point is 01:00:03 it's still, it's still, it's continued to do that, but not just Roast chicken here to get has a whole round circle of cake as well so yeah he does just keep that tradition
Starting point is 01:00:15 I love that thank you so much any final words for fans of Onimusha uh... uh, final for fan to make something, some of some of the final comment or other than anything like to say something. Okay, so
Starting point is 01:00:28 uh, uh, So, this two, remaster to do after the original
Starting point is 01:00:35 omnisher the director to see as a movie to be really, there's a really,
Starting point is 01:00:42 this is really a master of and I'm sure, I'm talking about, the remaster
Starting point is 01:00:49 at the lot of the playability of course, analogue, analogue, and other things,
Starting point is 01:00:54 you're more of more, so, so, um, So, um, so Niemme Chir series or something
Starting point is 01:00:59 have been, of course, but I don't have not yet, this time, take this time to take to take and take it and I want to
Starting point is 01:01:06 play. So, Onimpshire 2 is really, like, it's a game that has a special place in his
Starting point is 01:01:16 heart. So I just want more and more players to play this game. So we have added multiple quality of life
Starting point is 01:01:24 improvement so that players can comfortably get into this game. I hope that both classic Unimusha fans and also people new to the series will play this game and I can't wait to have this game released next month.
Starting point is 01:01:37 That's another one thing. Another one other one one of the last, I talked to Greg said a little, like Tim from from him from from coming, you know,
Starting point is 01:01:47 when to give us to give us to give us. By the way, Tim, um, Ashiro San heard from Greg that Greg will like to like you to give him the three stars you owe him so Yeah
Starting point is 01:02:05 Yeah Thanks Greg Thanks Greg Not the music Not the music Thank you so much Odi Musha Tick Oh my God
Starting point is 01:02:15 It's not happening right now No It's not happening now Are you serious? I'm testing it in I'm catching it in I'm catching his guards to me out right now. Can I ask him to sign by Onimusha too?
Starting point is 01:02:31 Hold on, hold on. You'll take out the slipcase. I hate Greg so much. Bless, oh, man, I love you, but this is questionable. Yeah. Oh, it has to happen just like this, doesn't it? Thank you so much. Thank you so much.
Starting point is 01:02:51 Thank you. Thank you. Man, all right. Great interview, Tim. Thank you. Great interview. I'm so sorry, PR team. I'm cashed it in.
Starting point is 01:03:01 Oh, you think they weren't in on it? Oh, they were in on it, Tim. What do you want me to do? Go to your assigned seat, Team Orange. It is now kind of funny game showdown. Oh, I've waited so long for this. It feels so good to be home. Yeah.
Starting point is 01:03:23 Oh, Tim, great interview. Yeah. Listen to the entire thing. You did a great job out there. I heard him say Greg and I heard him say Tim and I was like, here we go. Oh, my God. I'm vibrating. How are you feeling, Greg?
Starting point is 01:03:36 I'm vibrating. I'm going to get three stars right now. Change the fake. Here we go. Change the landscape of kind of funny game showdown and I'm feeling good about it. Now, coming into this, Greg, of course, they're coming off of a fresh win last week that brings you closer to Tim. I believe right now Tim is still sitting at six stars for the season.
Starting point is 01:03:55 Not for long. You're sitting at four stars of the season coming into this. Of course, yo, what's up? Welcome to the Game Showdown. Stars in the Bank Passion. I'm your host blessing, Adelia Jr. I'm joined by two contestants representing two teams. We got Tim Getty's representing Team Orange.
Starting point is 01:04:11 We sure do. And we have Greg Miller representing Team. How do you think the interview went to him? It went great. It went great, Greg. Now, the rules are simple. I have a trivia question worth one of Tim's stars. Yes.
Starting point is 01:04:28 If Greg gets the question right, he gets to take one of Tim's stars. If Tim gets it right, he gets to keep all of his stars. One star. You can buzz in to answer contestants. Are you ready? Yes. Yes. The popular movie franchise, Ghostbusters, has been adapted into many video games over the years.
Starting point is 01:04:45 What was the name of the 23 VR Ghostb- Ghostbusters? Ghostbusters Rise of the Ghost Lord? Ghostbusters Rise of the Ghost Lord is the correct answer. This is the worst day of my life. It was the best day and that just changed. You have just won one of Tim Starr's I believe tying us up for the season.
Starting point is 01:05:04 Now here's the thing, Greg. I want to give you the one-time option of triple or nothing. Greg, since you got the question right, I want... Roger. Falling apart over here. I want to give you the option.
Starting point is 01:05:20 to go triple or nothing. All right? If you say yes, here are the rules. I can ask one more question for a chance for Greg to steal two more stars from Tim for a total
Starting point is 01:05:32 of three stars. However, no. If Tim gets this next one right, not only does he take back his star, he gets to take back Team Blue forever. Team Blue will then trade
Starting point is 01:05:46 their star total with Team Orange. Greg? Wait. The arithmetic. It makes sense. It makes sense. You're basically trading back to team. So I keep the stars that you earns.
Starting point is 01:05:58 Okay, okay, okay. I get blue and I win. Yes. Okay. Yeah, yeah. You would take the stars you currently have when you would become team blue. And then I would take the stars
Starting point is 01:06:05 I currently have and become team orange. Correct. But so to make... So the deal here is you ask Tim a question. No, this is going for both of you. This is the same scenario. And what how many...
Starting point is 01:06:20 What is the start? total for each of us right now with me having that one. Barry, you can bring up the Star Tracker. I know I'm putting you on the spot here. Give me a second here. I just don't expect this. Me neither. Right now it's Greg four, Tim six.
Starting point is 01:06:33 But I just got one, so it's by five. So right now is Greg five, Tim five ball game. Going into the finale. Greg, you can earn two. You've been asking for it the whole season. You can earn two. I was promised it. I was promised three.
Starting point is 01:06:48 I don't know. This is me fulfilling it. You can earn the three right here. three right here. But if you get it wrong, Tim gets me a lot back. But what if neither of us get it? Then nobody gets it. What happens then?
Starting point is 01:07:01 Well, I guess it's doubling nothing, right? Yeah, I'm going to make sure somebody wins. Can I say, what kind of game is it? I'm going to tell you. What? It's my day. Can I have something? You got to interview one of your freaking heroes.
Starting point is 01:07:13 Can I have something today? Man, here we go. Andy, what should I do, Andy? Andy says do it. Oh, no. All right. We're going for it. Triple or nothing.
Starting point is 01:07:25 I didn't say yes. Let's do it. We're going to do it. Now this is going to be a one-round kind of feudy. You each will get two chances to guess the top answers for the prompt. Because he's the challenger, Greg will go first. The prompt is, name a game with a lot of climbing. For this one, I'll accept franchise answers.
Starting point is 01:07:46 And also for context, this is from a spring 2024 poll. So you're not getting into it from after spring. of this of last year. We're going to start off with Greg Miller. Uncharted. Greg says uncharted. Uncharted is our 50 point answer. Oh.
Starting point is 01:08:03 Of course, this is a regular kind of feety rules. You each get two guesses here. Tim, you're up. Legend of Zelda. Tim says Legend of Zelda. Legend of Zelda. Okay. Is our 40 point.
Starting point is 01:08:14 Yeah, I thought it was 50. Answer. Greg, we're back to you. Name a game with a lot of clients. climbing. Oh man. There's a lot. This is really bad now. This is rough now. Two more of Tim Stars are on the line here.
Starting point is 01:08:35 Because there's so much. The problem with Fudies, you go with what you would do. And the long lineage and history of games. I'm shaking. Dude, you should have felt my heart when we were waiting for you to finish this episode. You want to go through the lineage, but then I also know the audience doesn't think that way.
Starting point is 01:08:51 And so then it gets to, well, what is the audience thinking on this one? Are they more recent? Are they thinking historically. And you are accepting franchises. Franchises. I'm going to risk it for the biscuit here. I'm going to go with the audience being more recent duckies, all right? I'm going to say Star Wars Jedi.
Starting point is 01:09:14 Fall in order, you know, throw it all together. Greg says Star Wars. Star Wars is not on the list. I know. This is so bad, man. You just need the 30 or 20 point answer. I want to let y'all know how bad I am right now. All I have in my head, all that I have in my head is Kevin's dong, just swinging around and mount your friends.
Starting point is 01:09:40 Yeah, okay? But that's a great answer. I know, but it's not. You know. All right, all right, all right. Can we get the timer up? Can we get the timer up? Can we get the timer up?
Starting point is 01:09:50 I have enslaved Odyssey to the West on my mind. Like, that's where I'm at right now. No. Can we get the timer bear it? That's not how Feudy works. Yeah, no. Usually I'm the one. Man.
Starting point is 01:09:59 You also took your sweet time. Tomb Raider. Tim says Tomb Raider. I don't like the smile. That means you got it. Tomb Raider is not on the list. Greg just won. Two more of Tim Stars.
Starting point is 01:10:24 Fun fact, Tomb Raider was our sixth place answer. No! Our 10 point answer that nobody got was Horizon. The Horizon Zero Dawn and Horizon from Midwest games. Oh my God. Oh my God. Our 20-point answer, Assassin's Creed, which I'm shocked. Right on the table for you, Assassin's Creed.
Starting point is 01:10:41 And then our 30-point answer was Gassant. If you wanted to go with Rucisi Bias, of course, Desaunt came out a couple years ago. But last spring, you'll still on our audience members' minds there. Of course, bring up the Star Trek here if you're able to bear it. Because coming into this, Greg was sitting at four stars with Team Blue. Tim was sitting at six stars with Team Orange because Greg just stole three of Tim's stars. Oh, we did it.
Starting point is 01:11:03 Team Blue. We finally riding some wrongs. Greg and Team Blue are now at seven stars total. Meanwhile, Team Orange is now back competing with Team Purple. We got three stars for Team Orange. Team Purple's still sitting at one star. Oh, my God, we did it, everybody. Today of all days.
Starting point is 01:11:20 Oh, my God. Greg, how do you feel? I feel amazing. All right, you know what I mean? We came off that penultimate episode. I rocked everybody. Just destroyed them. Looks so great.
Starting point is 01:11:29 I was worried about... maintaining that level of intensity, but here we are. Here we are. All thanks to Odi Musha. Thank you. The season finale will be coming soon, but this has been your game showdown.
Starting point is 01:11:44 Stars in the Bank Cashin. Congrats to Greg Miller and Team Blue. We back with another episode later on. Until next time. Odi Musha. It's been our pleasure to serve you. I did it. I won the money.

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