Kinda Funny Gamescast: Video Game Podcast - Tim's Dream Interview RUINED - Kinda Funny Gamescast
Episode Date: April 23, 2025Wishlist Now! Empyreal Steam Page - https://nwzo.io/click/dzexr/ Empyreal PlayStation Store page - https://store.playstation.com/en-gb/concept/10012299 Empyreal Xbox Store Page - https://www.xbox....com/en-GB/games/store/empyreal/9nv4j14zzqqn Go to http://auraframes.com and use code KINDAFUNNY to get $35-off plus free shipping on their best-selling Carver Mat frame. Thank you for the support! Run of Show - Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
What's up everybody? Welcome to the Kind of Funny Games cast for Wednesday, April 23rd, 2025.
I'm one of your host, Greg Miller, alongside Forbes 30 under 30, aka the second best baby blues in the world,
aka the biggest Onimusha fan I know at Tim Getty's.
That's me. It's true.
At this point, we're now four months removed from the game awards where Oni Musha,
Way of the Sword.
If there's an Orla, I'm going to lose my mind.
And I think that it might be my most rewatched piece of my own content ever.
Okay, okay.
That's saying something.
It's definitely between that and the Sora reveal, where me and Bless, like, completely broke down.
But yeah, the Onimusha Way of the Sword reveal was a very big deal to me because, obviously, I'm a big fan of the franchise.
Never really expected it to come back, let alone in such a big way.
Yeah.
And just to have Oni Musha be talked about, not just for the new one, but also Onamusha 2, getting remastered.
Samurai's destiny.
That I never thought we would get because we last got Onamusha warloads, the first one remastered in 2019.
Okay.
So that's a long time ago, right?
And all signs pointed to it not really selling that well.
So to me, it was like, oh, the Onimush experiment is dead.
And that's not the case.
It is not the case.
But we'll get to that in one second because there.
This is the Kind of Funny Games cast each and every weekday on a variety of platforms.
We run you through the biggest conversation in games.
Whether they be reviews, previews, interviews, or anything else we need to talk about.
We cover it here right live.
I'm just making up words there on YouTube.com slash kind of funny games.
Twitch.tv.tv.com slash Kind of Funny Games.
And, of course, podcast services around the globe.
If you love what we do, we'd love you to pick up a kind of funny membership.
Of course, the Kind of Funny membership gets you all of our shows ad free.
It gets you.
karma for supporting an 11-person small business.
And of course, it gets you your daily dose of me.
Greg Miller in a series I call Gregway, which of course is 15 to 20 minutes of me answering
your questions, talking about what's going on my life, basically giving you a one-on-one
podcast.
However, no bucks toss her way, no big deal.
Like, subscribe, share, tell your friends, leave a rating, go ring the bell on Twitch and
on YouTube and then you leave a Spotify com.
Do all the things.
Do it.
But we'd really like you to pick up the membership, YouTube.com slash kind of funny games.
Patreon.com slash kind of funny, and of course, Apple and Spotify.
Usually we would tell you if you're a YouTube super chat or why not chat away on this one to be part of the show,
but this is being recorded in advance.
It's a very special day for housekeeping for you if you haven't noticed.
This is your second games cast of the day.
Usually we do Kind of Funny Games Daily.
Follow it with a gamescast.
However, today's first gamescast was in fact a live review of the one, the only Claire Obscure Expedition 33.
Oh, yeah.
Our review of that is live.
If you missed it,
YouTube.com slash
Kind of Funny Games,
podcast services around the globe.
Of course,
review at your membership.
After this,
you will be getting Prometheus
in review as we continue
every Alien and Predator movie
reviewed and ranked.
And then after that,
you are getting the Nick Locke finale.
This one just pre-recorded
because, of course, Tim,
you had a very special guest
that you got to interview.
Yes.
But I'll tell you about that one second.
Remember, if you're kind of funny member,
you can get you today's Gregway.
Thank you to our Patreon producers.
Anatoly asked Delaney Twining,
Carl Jacobs,
and Omega Buster.
Today we're brought to you by Imperial and ORAFraimus,
but we'll tell you about that later.
For now,
let's begin with what is and forever will be.
Topic of the show.
Tats,
dot, dots, dots, dots, dots, dots,
Tats.
Timothy, as I said, you're the biggest Oni Musha fan I know.
Oni Musha,
two, Samurai's Destiny, as you said,
also getting redone,
coming out for everybody here.
We got an email that was, hey,
the one, the only,
Is Soudre Sons going to be in the office.
He's going to be in San Francisco.
Do you guys want to interview him?
and you said yes of course.
Yes, yes, I do.
Talk to me about what that email was like.
It was very exciting, right?
And exciting for many reasons.
I'm a huge Johnny Musha fan, but, you know,
came out in a time when I was a lot younger.
It's not like we, I had as much disposable income as I do now.
So you can't play every game you want to play.
Sure.
You play the games you get to play.
You know what I mean?
Whoever you are, the one, two, three, whatever it is games you get that year,
whatever friends you make and you guys borrow.
land each other games back and forth and it kind of goes that way.
My story with Oni Musch is very interesting because it begins at the beginning of it all, right?
This is sixth grade, the beginning of the rest of my life.
Most of my stories start in middle school because that's where I met my close group of friends, right?
Sure.
Curran, I talk about him all the time.
My best friend met him in sixth grade and it was right around the launch of the PlayStation 2.
He had a PlayStation 2 since launch.
I had one about a year later.
and I only had one game on PS2 when I first had it.
Crazy Taxi.
A great game to happen.
Great game.
Kind of weird.
That was my PS2 game.
But he only had one game.
And it was Onemusha 1.
Nice.
All right.
And we traded for the weekends or whatever.
Only one,
not a very long game,
but a very memorable game,
especially for that time.
And I got so into it.
But by the time when Omisha 2 was coming out,
which was only 14 months after one
Crazy.
So really,
really quick turnaround.
I wanted it so bad,
but decisions had to be made,
and it was not in my future.
Sure.
So Kern ended up getting it.
And that was a game
that just because of how things shook out,
I never actually got to play myself.
Like,
no way,
really.
This was like one of those things.
Again,
different times,
like he played it at my house.
I watched him play.
I might have played,
we might have traded the controller
back and forth.
But I would say it was,
my experience with the only mission two
was his playthrough of the game.
You know what I mean?
Okay.
And then only mission three, it was the opposite.
He watched me play.
I don't know why it happened that way, but kids are kids, right?
Yeah, yeah.
Sleepovers are going to happen and single player games are hard with multiple people.
100%.
Yeah.
So I've been very excited for this because, obviously, going back and playing early PS2 games
isn't necessarily the most fun or ideal experience, right?
And I've tried going back to Play 2 to, to, you know, finish the story and actually complete it.
and I just find it way too hard
because of the tank controls.
Sure, of course.
The remaster solved that problem.
Not only was it widescreen now,
it's a lot prettier,
it just ran better,
a lot of quality of life fixes,
but you can actually walk around
in analog controls,
and that went a very long way.
But even when that came out in 2019,
the remastered version,
I don't know about being it.
I played about halfway through
and I was like,
you know what?
Is old game old?
I'm not so sure.
You know?
Yeah, yeah.
So leading into this,
I was like,
I'm going to go back.
I want to beat Omi Musha 1.
Because I don't have access to 2 yet.
Yeah.
Yeah.
And so I did.
In a weekend, I played through it and had a great time.
Old game is old, but old game, still worth playing.
Still got the juice.
Still got the juice.
And I think especially in a time and place now where we've seen what Resident Evil was and what
Resident Evil has become.
Sure.
And both in new installments and it remakes and all of that stuff.
There's something that is so pure about the pre-rendered backgrounds in
this era of games.
And Oni Musha very much was kind of the PlayStation 2's
Resident Evil. Like it was them trying to, it was survival
horror, but in a samurai setting.
Yeah. And that's always been very appealing to me.
So playing through one, immediately we got access to this.
And like, do you want to play a preview of two?
I'm like, this is perfect timing.
So you've played the remaster.
So I've played a fair amount of Oniusha 2.
And I will say that right now you all could get
Only Mitchell 1, remastered, and I recommend
you do that and play it
before 2. I think it's a very
nice setup for it, and
I also think that so far, in my experience,
too, they go even further with the quality of
nice stuff. Yeah, just little things like being able to skip
cutscenes. That was a big problem in one.
Sure. And 2 has this like
a very similar
vibe to the first game. It's standalone though. You could just start with
two if you wanted to and you're totally fine. It's completely
unrelated storywise.
characterize and all that. There's also multiple characters. Like there's an ensemble cast in this one.
You're mainly playing as Jubei, the lead here. But there's a very interesting gift system where you, it was very
ahead of its time, I would say, where you get all these different items and you can gift them to,
for other characters. And if they like the item, your bond with them grows and like them, they'll help you in fights and things
like that. And it's not very clear, like what, who wants what? Like, they don't tell you.
Yeah, yeah. So you've got to talk to them over and over after the different like missions or whatever.
To feel it out. To feel it out, I'll be like, okay, there's something that are obvious. So it's like, cool, this drunk you want some booze. Right. Yeah, of course. You find out who I've guessed. You're going to give it to him.
Yeah. But then it's, oh, this guy's really interested in knowledge. So anytime you get a book or a map or something like that, you're going to give it to him. All this stuff, pretty cool. Not the best implementation, I'm going to be honest. But I do think that there's something very cool about going back.
to these games and just seeing like where games were then.
Of course.
And there's a lot that you can take from it of like, oh, wow.
Like these,
these mechanics and features and stuff are commonplace in games now and in many ways better now.
That's how things go.
Yeah.
Anirusha 2 plays a lot better than Anamusha 1.
Okay.
They're saying as like a direct back-to-back playthrough or playing of these.
Like it feels good.
There's something very satisfying about both these games work this way.
To kill these demons, they turn into these orbs.
and then in the first game
you have a gauntlet
and the second game
it's just on your fucking hand
and it's cool as hell
and you just put your hand out
and you suck it in all the words
and it's this like really fun
kind of balance of timing
of the orbs disappear
if you don't suck them in fast enough
so you'll be in a room with a lot of enemies
there's a lot more enemies
coming at you at once compared to the first game
and you're trying to
you kill one of them
the orbs pop up the other guys are attacking you
so it's this balance of like
you guard you attack them
you try to suck the souls
and you get them a little bit closer to you,
attack, attack, attack, kill them,
and then keep sucking the souls.
And it's so fun.
It's like this kill-confirmed type of thing
that, like, is really satisfying.
So really love that.
Stories bonkers, makes no sense.
Over the top is all hell.
And the best campy ass ways,
you'd imagine.
Like some of the voice acting in this game is
the best type of atrocious.
You know what I mean?
Like, there's just a, like,
it's hard to talk about this game
outside of the context of 2000.
too. Hell yeah. That's what it was.
But yeah, but I mean that as a compliment.
I very much enjoying my time with this.
I can't wait to keep playing it. I'm going to beat this game
for the first time all the way through.
And yeah, just very, very excited
about it. I'm excited the more people are going to get to play
some very classic
titles, right?
But yeah, only mission two, Samurai's Destiny
Remaster coming out in May.
So then how stoked were you then to, of course, get to play
early? Sure, that's great. But I'm more importantly for this
to sit down with the Shirosan, of course, the director
of the original and now this remaster.
The original two.
The Only Musha trilogy all through had different directors.
Yes, I'm specifically talking about Oni Musia 2.
On the original Oneimusha 2 and it's...
And this remaster, super cool.
You'll hear it a seckey.
But I got to sit down and do the interview with him, which obviously is an honor.
Very, very cool.
I mean, this guy is Capcom like hero shit.
Sure.
Like, he was the director of Oneimusha 2, but was a producer on many of the Ace Attorney games on some Devil Make Cry entries.
But I think the most...
important thing is he programmed
Gile in Street Fighter 2.
Like, that's...
That's royalty.
Come on, man.
It's so cool.
And it was really cool
being able to talk to him about
what does it mean to remaster
a PlayStation 2 game?
So to kind of be able to ask him
about like Capcom
having the original code
of this game and like,
is that how this works or...
And I don't want to spoil it.
I learned some pretty interesting things there
that I wouldn't have expected.
But yeah, Capcom are talented,
crafty motherfuckers over there,
you know what I mean?
They sure are.
Yeah, but a great interview.
I'm excited for you all to see it.
Again, it was an honor to be able to do it.
And yeah, Oni Mush is a very important franchise to me.
And I can't wait for Way of the Sword next year.
But I think that this game coming out is going to be a nice little appetizer for people that are probably,
I think the majority of people are going to be playing Oni Musha for the first time.
Well, I want to jump into the interview, but my final question for you is, of course,
as you can see down below or maybe on the video or the podcast you clicked on,
We titled this one, Tim's dream interview ruined, all caps.
When does it go off the rails?
The very end, Greg.
At the very end, it gets ruined.
It gets ruined.
So you're going to have to stay tuned, watch the interview, learn some things, and then see my pain.
All right.
Well, let's get right to it.
What's up, everybody?
Of course, I'm Tim Geddes, and I am very, very, very excited for what is happening right now.
I am here with legendary Capcom game designer, the director of the original Animusha 2 Samurai's Destiny,
and the upcoming remaster releasing next month on May 23rd, Motohide Ishido.
Hi.
And joining us as well as his wonderful translator, Shoo.
Hello, Shoo.
Hi, I'm Shue.
We're happy to be here.
Very happy to have both of you.
Before we get into all of this, I want to start by saying that the Animusha trilogy is very important to me.
my best friend and I became friends because of Animusha won.
He lent me it and then we went on to play all of the sequels together.
And that was a Bonnie experience that we're now 20 years later still best friends because of so.
Thank you very much.
It is an honor to have you here.
First, at first, on my misha series is very, very, um,
It's a very,
and a very
time with
one of the
one or two
and through
there
and there
and there
and there
that's
that's
other other
other people
that's
that's
so that's
so we're
really this
this
so we're
so we're
so we're
so this
He's also happy to hear that.
It's just like he just made this game and he didn't expect that.
Like you're going to become like really good friends.
You can make really good friends through this game.
So he's just really happy to hear that.
Thank you.
The amount of times we would walk through our middle school just yelling,
Jubei, Jubei.
Jube.
So at the Game Awards a few months ago,
a brand new Onimusha and Okami games were announced.
What does it mean to you to see these two franchises return?
This year, last year's last, the TGA,
the O NIMUSHA and the OU-KMOSHA and the OECM-N-BOR
more more than the new work.
These things, what kind of the title
these are, in fact, what kind of a lot of the most of the most of the
year?
Actually, this time, O'I.M.S.2.
The only, uh, my, my, 23-year-m-mur-old-old-oldean-to-one-re remastered
to really, really, really, um, original to be very
I'm very much-in-like
so
this way
this
this
really
really
really
really
really
that
what
about
about
that
that
for
long
that
a
for the
Of course, he has deeply been involved in the Onyamusha series.
So he's also happy that the Onyusha Way of the Sword is coming next year,
but also he's really happy that Oni Mushet 2 remaster is coming next month,
and he can't wait for players getting the game and playing it.
So there hasn't been a new Animusha in a very long time.
By the time that Way of the Sword comes out next year,
it will have been 20 years since the last new one.
And it's already been six years since the remaster of Animusha 1.
Why is now the time for the franchise to return and for Animusha 2 to be remastered?
Um, Oni Musha series in canstead, more than, for Meshiremberg to be remastered,
and remaster to the context, um, Warrows 1 from from, uh, 6 years ago tatting are.
are there.
And, uh,
why,
this time
in the same
sort of
might be
the same way
to do
that's
that you're
doing that's
that you're
going to do
that's a
that's
the next
the next
the
last time
this
two of
the
two of
the
kind of
kind of
kind of
kind of
that
kind of
kind of
kind of
kind of
kind of
kind of
kind of
kind of
in a
kind of
all right
there
yeah
uh
yeah
uh...
more than what you're going to be in the
kind of the remaster
is started.
It was just about
the timing and condition.
It has always been a candidate
for our next project, but we just
didn't have the right timing
to start the project, but everything came together
and we were able to launch the new project,
Onimshay of the sword,
and at that time we thought like maybe it will be
a good chance to remastered Onimusha too at this time as well.
So we were able to just work on the new
title and also the remaster of version of Onimusha 2 alongside. So it was just about
like timing and condition but yeah we were lucky that we were able to work on these
titles right now. I know you can't say much right now but what are your thoughts on
Animusha Way of the Sword?
This timing, um, this timeing, um, really, uh,
big, like, uh, other thing, like, uh,
other thing, uh, uh,
new Misha Way of the Sword,
of the new thing, what's, what kind of, kind of,
I'm not
I'm not.
I'm not
directly
not
actually
like this
like
this
like
actually
I'm
already
the original
original
or
series to
series to
people
really
theme. So you can't say anything like any new information or something about the series, but
it's just so happy that the series is coming back after more than 20 years. And also, Oni Mushita
2 is coming out again. So it's like the Oni Mushita 2 and the Oni Musha series is surviving right now.
So it just feels happy that we are able to have a new title for the series. Yeah, I'm very happy
too. So Onimusha 2 was the first game that you directed for Capcom. What's it like working on
your baby all these years later again?
Um,
uh,
O'Nempshire 2,
uh,
first made a direction
was a second
a director,
that's maybe,
my son,
a little bit more
a little bit
over the
other than
back back,
did that's
what you feel?
Yeah,
well,
this,
not kind of,
this,
the original,
the original,
the director
that,
um,
remaster,
and director is
very,
uh,
very
very
the very
my first
this one
the first
years
after 20 years
after
after
after
what's
really up
not just
just
just
kind of
kind of
kind of
so you
much
it's
a really
rare
opportunity
to like
come back
to the
title again
so yes
only Mush
Tew's
original
version has a
really special
place in his heart
because it
was the
first title
he directed
And like they are not kind of much kind of opportunities to come back to the game for the remastered version.
So it's so he got this offer from the producer for this title and when he hears that he was just really happy to hear that and just immediately accepted that offer.
So yeah, he's been saying this so many times for he's just so happy to come back to the series.
So in addition to directing Oniusha 2, you're also very well known for producing entries in many of Capcom's hit franchises like Devil May Cry, Okami and
Ace Attorney, what does it mean to be a producer of a game and how different is that compared to directing a game?
Eshro.
Inesho's case, not the other, other titles,
The Giac-Ten, Saiban, Syrians, or other series to be part of the producer to share.
But, first, for, for producer-de-are-are-old-to-what-you-know-in-more-due-more-dye-know-dye-dye-stire-old.
And then the direction to
what's what kind of,
like,
uh,
kind of,
uh,
different to be able to,
uh,
that's different.
Um,
first, uh,
uh,
produce to
do you know,
uh,
uh,
,
uh,
, uh,
,
uh,
the title,
uh,
title,
to dochate,
to do you know,
uh,
uh,
uh,
uh,
the,
uh,
did,
uh,
did a,
the,
did a,
the,
uh,
you know,
uh,
or have
played
or
you know,
but I'm
going to
think we're
going to
get to the
project as
the whole
to the whole
to the
first from
after the
first from
going to
be a
producer's
the
work
and the
director
is
you know
the game
in focus
and
you're
more quality
and
quality
quality of
and
more
more interesting
to
team to
make
the
director's
a
big
work
and
the
of the producer to,
like,
so you're
a great deal with,
but I'm
doing both,
I'm doing
both of the
really very
very good
is a great
thing.
As a producer,
what you focus
on is to actually
deliver the game
to players,
and you will be
involved in the process
of development,
but it's more like
overseeing a wider team,
like marketing
and PR and
such sort of
and so,
it's not just about
creating the game,
but you're going to see
like even
before launch and also including post-launch and we just oversee the whole project so that's
quite different from directors because when doing direction it just like kind of creates
the game and like create with a smaller team for like what you want to have this a game
and what the system will be like what characters want to have so so so produce it so
it has a kind of different vibe from the director duties but it's not
Both are kind of fascinating in different ways.
So I just like both of them.
I'm really happy that I was able to experience both of them.
Before you directed games and produced games,
I saw that you started as a programmer on Street Fighter 2.
What did you do on that game?
And how special is it to be part of like core gaming history with that?
Uh, well, this director to be part of,
programmer more than a programmer more than a programer's
are, uh, uh,
in a lot of
various ways,
uh,
different type of
the title
I'm doing
really the
really the
really,
I'm going
really like
and I'm really
so much
so I'm
doing the
two,
made a,
meet the programer
and the programmer
and the
programer of
this is a
yeah,
yeah,
I'm not
doing,
so I'm,
so I'm
so I'm
going to
ask us to
you're,
really the
person is
um,
you're doing,
that was very
very much
was.
And the
part of the
player as
the player as
programming and
also
that the
boxer
and the
team as
programming
and I
did it
and that
that
that
really that
really
big
that big
uh,
uh,
uh,
the
uh,
the government
uh,
uh,
the result of
the, uh,
the first-and-a-a-patch-a-tack-tack-tack-tack-tack-tack-tack-tack-
game
series
to be a very much more justly
really happy and lucky
that's
to give his kind of background
so he entered Capcom on
on 1990 and when he was a
rookie he was kind of wandering around the
capcom office and seeing
screens of the other staff and he really
loved the first title of Street Fighter and
he saw that a new screen of Street Fighters and
I was like oh is this um are you making a new
Street Fighter, is this Street Fighter 2?
And yes, the creator told me that, yes,
this is Street Fighter 2.
And they asked him, like, oh,
then can I be a member of your team?
Can I create Three Fighter 2?
And they, well, they readily accepted that.
And so he became the
team member of the
Street Fighter 2 team.
And so what he was in charge of
was that he, so enter Capcom as a programmer.
So he made programs for movements
of the characters like Gile
and Balrog, the boxer.
So cool.
Yeah.
And like at that time, he wasn't like actually thinking that he was making history.
He was just like making like, he was doing the best job he could do at that time.
But like in retrospect, you know, Street Fighter 2 did have a really big impact on gaming history.
So he just like amazed like how that impact was big and like what he, like he just, it's really precious experience that he worked on that title.
You programmed Gile, man. That's cool. That's real, that's history, baby.
The Animusha franchise was one of the first real next-gen titles on the PlayStation 2.
What was it like developing for the new console at that time?
Oni-Musha series is the PlayStation 2, it's the time, the only-state game,
you know, that's the same-state game, that's, you know, the game, that's the game, that's true.
But that's the PlayStation 2
to the development
is what kind of
what was
what was
what was
what was
there was
that was
I was
I'm
I'm the
I'm the
producer
from this
PlayStation 2
on
one
was first
PlayStation 2
that was
so most so most
PlayStation 2
to playstation 2
to
develop
to the
that's
so,
so
the
model
and the
model
or the
rendering
and pre-lender
and the
the
screen of
different
in all
fupcell
hard and
so
that was
very very
very
exciting
and exciting
um
um...
One and Omnish 2 was for PlayStation 2.
And he was greatly in charge of Unimusha 2.
But PlayStation 2 just allows the team to add more content,
add more details for the background,
like add more characters, like have more characters
in the screen.
So it just allows them to do more things for games
compared to like previous consoles.
So PlayStation 1 was also a challenge,
but Unimshyusha 1 was also a challenge, but Unimshyusha 2,
They did great work to add more features, more detail in the game.
That was really a great, a big challenge, but it was also fulfilling and rewarding to do that.
Yeah, I was just really happy that he was able to work on the kind of new console
that enables them to do new stuff.
So, yeah, that is really memorable for him.
This episode is brought to you by Imperial.
We've told you all how important it is to developers to wishless games you're interested in on Steam.
So if this game sounds cool to you, make sure.
that you wish listed.
An Imperial, you play as a mercenary,
sent to a distant planet
to discover the mysteries
of an ancient civilization.
Powers unknown lie within the monolith.
But those are no mere ruins,
as an expedition has already ventured inside
with only a few survivors.
Why was it built?
What powers reside within?
Who is at the center of the monolith?
All these secrets and more will be uncovered
if you are brave enough to take on Imperial.
Imperial features a unique blend of RPG systems,
and skill-based combat across three weapon archetypes,
the acrobatic glave, the defensive but devastating mason shields,
and the powerfully ranged cannon.
With a deep ability system and extensive customization,
every battle is an opportunity to refine and optimize your combat style.
Form relationships with each of the few surviving expedition members
who all have their own personal quest lines.
Whether you choose to help or not can have drastic consequences for them.
monolith is guarded by powerful automaton, each with distinct attack patterns and weaknesses that
demand precise execution and strategy to be victorious.
Create your mercenary, enter the monolith, learn powerful abilities, defeat the automatons,
and uncover the secrets that lie within Imperial.
Imperial is available May 8th on PC, Xbox, S&X, and PS5, but you can wish list now.
Do it.
Wishlist, Imperial.
This episode's brought to you by Aura Frames.
If you haven't called your mom in a while, here is your reminder to do it.
But then if you want to go above and beyond, Mother's Day is coming up, and I have the perfect gift idea.
Our frames are incredibly smart and easy to use, allowing you to upload unlimited photos and videos directly from your phone to the frame.
Plus, you can order the frame online and preload it with photos and videos using the Aura app, so it's ready to go right out of the box.
It's a gift so special, they'll use it every day.
Trust me, Gia's dad does.
Greg and Kevin, and a ton of people here are kind of funny, are obsessed with their aura frames.
It takes about two minutes to set up a frame using the ARA app, and I know that from experience.
Aura has a great deal for Mother's Day.
For a limited time, listeners can save on the perfect gift by visiting.
Ourframes.com to get $35 off plus free shipping on their best-selling Carver Matt Frame.
That's A-U-R-A-Frames.com.
Promocode, kind of funny.
Support this show by mentioning us at checkout.
Terms and conditions apply.
So, Animisha 2 came out 14 months after 1.
How is that quick of a timeline possible, and 2 is so much bigger than 1?
Oniusha 2 is 14 months ago in there,
and yet, when Omisha 1, from being volume, don't know,
how much to do you?
It's how to do that it really did get into?
This was, at the time, Capcom, a challenging project
that was
it was
the One
is still
the one is
not the
project
was starting
and why
why it's
why it was
that it was
that one
from the
not even
that the
release
and the
the client
to play
to play
to
play to
the
producer
there
and
there
and
so
that
the
the
way
the
one
to the
one
making
the
the
two
to start
it's
probably
Capcom
in
the
time
it was
a very
challenging
a very challenging
that
that
the
so not
not even
that
the
volume of
the
staff
also
really
really
did
really
can
get
I
think
that was
something
the first
time
for
Capcom
to do
such
a thing
so
they actually
they were
still
developing
only
Mush
one
when they
first
started
the
project
for
Only Mouser
2
so somewhat they developed the two games in parallel.
So that's why they were able to deliver the game
as soon.
And that was something the producer at the time for Onyushya 2.
As for them, they just wanted to deliver the next game
soon after Oni Mushi won to develop the series.
So, yeah, it was really challenging,
but the team did a really great job.
So I'm really happy with what we have for Onimusha 2 right now.
So the Onimusha series is known for you.
using the likenesses of famous people as the protagonist.
How did you go about deciding on the likeness of Jubei,
and how did that differ from the decisions for the first game?
Um, uh, one-o-sha series to give you, that's the face of the game,
the person who's-grim-old is the main, I think,
but, um, first, uh, Jubei's of the face of what kind of what kind of thing?
And then, also, like, one-the-keyo to know what kind of thing,
but,
you're
saying
because,
that's
the way,
that's
the producer
to tell
the producer to
talk
the
office to
do the
office
and
they're
not
that's
may be
make
back
that's
so you
so you
did it.
What was
different from
Onimish
Walos is
that we've
used someone
deceased at that time.
Yousak
Matsuda
is the face
model for
Jubei in
Oneum
Mishat too
and we were
discussing
among the team
who should
we have for the protagonist for Unimusha too. It will be different from wallers, but what would
the appearance would be, how would the character characterisation be. And so one person, one of the
team members came up with the idea like, can we kind of revive a person who has already been,
who has deceased, like using like CG techniques to kind of include his face in the game? And so
So Ishiro said that if we have enough reference, maybe that would be possible.
And then that team member came out that says that he has some connection with the agency of Yusakumatuda.
So we just shared that information with the producer back then.
And then we just contacted that agency and they readily gave us approval.
So that is how we were able to use this Facebook.
It was definitely something challenging because we have just limited reference.
limited reference because we can't just like directly capture his face but we just have to gather
many references as possible so it was a challenge but and it was different from only moucha wallers
but yeah it was really something fun to do and i'm happy that we have his face right now
what was the inspiration behind the companion system and who's your favorite companion
and the item was to
and give to
the code
to keep up
and the
scenario
can't
be able to
and the
character
and then
it's going to
it's very
it's
start to
start to
exist
it's
and that
I'm
like a
character
I'm
I'm
like
I'm
the
story line
like
the
story line to
the
character
the
character's
the
character's
the character's
the
character
I'm
I'm
So when we were developing Ony Musha 2, we wanted to expand the world of Onimushu Wallows,
so as the whole of the Onimush series.
And so what we decided is that we wanted, so we decided to add distinctive characters to the game.
But like not just, just having distinctive characters might not be standing out as much.
So we decided that it will be interesting to be able to interact with that characters.
So we implemented the system of like building relationship with.
the Allies by giving them gifts and it just gives you kind of the human depths of their
characters like it's not just really too much game-like but it also is something similar to the
real world you give gifts and you see their reaction expression and see if they like it or not
and and by be given those items and getting friendly with the Allies and there are some
branching stories and also sometimes you'll be able to control those allies and by doing that I
thought that it would be really immersive to play the game.
And talking about my favorite ally, it will be Cotaro.
His personal story is so enticing, and I just love it.
I always found the gift system in Oni Wusha 2 very interesting,
but rather hard to understand without a guide.
What was the rationale behind it being so vague with the gifts,
and were the thoughts about making it more straightforward in the remaster?
GIFT's system in
quite who
to give to
what I'm
very much
really what I'm
really not really
really not really
what I'm
not to know
what I'm
not to know
what we're
but we're
just remaster
and maybe
this way
it's more
like that
kind of
there are
there
I'm
actually
that
um
um the
umnium
the
two of the
the item
of the
the item of
the other
I've just a whole said,
the people to be,
like,
people to,
like, I'm trying to
actually,
it's just,
that's quite
to, this character
is this,
this character,
not the game from
something,
I'm not,
the character
to,
if you're,
like,
something,
like,
I,
actually,
this is,
this is a
like,
and,
like,
you know,
that's,
kind of,
that you're,
I'm,
and,
that,
uh,
uh,
uh,
um,
the,
kind of
kind of
kind of
going to
get back
and try
and then
the character
of the character
of the
kind of
as a game
to do
and then
I don't
make any
the result
that's
not
not going to
not
any
but the
concept
is
that's
not
not
some
some
some
some
want to show like apparently like this character loves this, they hate this, or sort of things.
Well, by like kind of interacting with their allies or like talking to them, they will tell you that like, for example, Ake may say that he loves alcohol and then you know that it will be good to give him like something liquor or something.
So and also you'll get like you will be able to get clues like by talking to them but also I wanted people to enjoy the try.
on an error, like giving them various items and see from their reactions and expression if they
like it or not. So this is something. We just wanted to portray the depths of the characters. So
that is something that we intentionally did. So we didn't consider to like change that system
in the remastered version. We just wanted to faithfully recreate that system and make people enjoy
it like say that people did back in the original game.
then from the PS1 to PS2, Resident Evil being this survival horror franchise leading into
PS2 where Resident Evil kept going, but then there was also Onimusha and then also Devil May Cry.
The mix between horror and action, was there conversations at Capcom to make sure that each series maintained its own identity?
What do you know, the other series to, like, for example,
that's about, uh, Bio series, or, uh, Devil May Cry series,
like, there are, there's,
this one of the movie series, this kind of,
uh, R-E-T-Series, and Demil's, like,
like, um, there are maybe, like,
mix, like, there are, like,
sort of, other titles to know,
this series, this series are, this is this
like, this is, like, this is, like,
this is, like, like, kind of,
kind of, like, a kind of,
BIOhazard team or the Devils Meijer team
to have some kind of
and give you a whole point of
doing this, like,
we do kind of share the fundamentals
between those games,
but it's just about kind of fixed camera
and pre-rendered background, so they didn't
actually kind of discuss with
other titles or other teams
so that
each game will be
kind of different. They just wanted to
make their best game and they chose
to make a game based
on feudal Japan and like samurai games doing sword action so they just like uniquely developed
that game and didn't just they didn't kind of have conversations to like you know make the game
make those titles different so yeah they just kind of worked on making their best game
what have you changed with the remastered version of onimusha two and how did you balance
updating the game but not changing too much uh oonyusha two no much um so much kind of um by
this kind
of
what's
what's
what I'm
what I'm
the balance
what I'm
what I'm
what I'm
what I'm
what I'm
doing that
this is the
I'm a
re-master
to do
I'm
again
I'm
I'm
I'm
original
original
O'Num Shat
two
play
play
play
the
first
the
sort of
the
D-Pat
source
that
that
kind of
that
kind of
kind of
now
But in the more of people to play
to more people to play,
to the analog stick
to the software to
do you more
and the last year,
the original work,
remaster,
also that's the
where the
that's one of
a lot of,
and quite
fan of people
got more,
the cut-scene
skip,
and also
auto-save
to do you
that way of
it's, you know,
it's just,
the original
from
the game
of the
sort of,
the
different ways,
uh,
uh,
kind of
kind of
of the boss
character or
sort of
sort of
really,
uh,
balance-
change,
um,
but,
um,
the original
and the
um,
um,
uh,
remaster
to do,
uh,
so,
that's,
that's,
you know,
uh,
this time we're making remaster
we focused on was to add multiple quality of life improvements
or giving examples, what the one standing out is that
Shiro's son plays the PlayStation 2 original version
before working on this master project
and he realized that the so-called tank controls
is quite difficult and not into into the way,
but not intuitive, so he thought that it would be good to have the left-tick controls.
So that is something that we have added.
Also, we have the cut-skin-skip features and the auto-save features.
So there's not much kind of big, huge difference between the first game and the, I mean,
the original game and the remastered version.
But we just wanted to add quality of life improvements.
So we just faithfully re-created game, but in higher definition and at a higher resolution
and it just becomes easier to play and more comfortable to play
so that player wouldn't just throw their controller
and they'll just keep on enjoying the game.
So that is what we focus on.
I just want to say thank you for the skip cutscene.
That is very important.
Thank you.
So what goes into remastering a PlayStation 2 game?
Do you have access to the original code?
Does Capcom archive those things?
And is there difficulties with pre-rendered backgrounds be remastered?
Yeah, uh, PlayStation 2-game in the game in the game in
the remaster,
in the, some, uh,
kind of,
uh,
question about,
like,
um,
so-o-com to,
some of,
some, like,
some, like,
sort of,
uh,
remastered or,
or,
like,
um,
, that,
like,
remaster,
or,
uh,
,
This one of O'NM.SHA 2's
RIMA 2, you know, after the original
of O'NMSA 2, the PlayStation 2
in the PlayStation 2, it's not
now like that game engine
there was not so,
so it's really,
original code,
the programmer,
are coding to code,
and it's called,
and it's called,
this, but this
R.E.E.E.E.E.E.E.
engine, there, also,
that, you can,
the system of,
the system of,
the system of,
But that was very challenging
to be a lot of
but it's a
great team
has worked
for the
work of
the engine
in the engine
in the
engine in
and we're
able to
and the
frame rate
and
60 frame
rate
and that
also
really
really
really
really
really
really
made
the
remaster
version
based on
the original
program
for PlayStation
2
but
back
then
we didn't
have a
kind of
game engine that we have these days. So we directly run the program on PlayStation 2.
But this time we decided to adopt the RE engine, which we used for most of the CAPTCM titles these days.
And it was a really big challenge because we had to build the structure from scratch for the RE engine.
It doesn't just like, you can't just carry over the program and just adapt it to RE engine,
but we had to build the structure from scratch. So that was really challenging. But not,
Now, I'm really happy that the game runs smooth on modern consoles, and we have 60 FPS, we have improved graphics.
So I'm just happy that we were able to do a good job and remaster this game again.
Speaking of the RE Engine, was there ever any conversations about doing a remake in the style of Resident Evil 2 and 3?
And if not, is there interest in that?
RE Engine, to
you ever,
that's
BioSeries in
kind of
like RE2,
REXB, like
that's
that's made
that's not
that's
that's not
not it was
or not
not even not
personally
that kind of
like that
kind of
kind of
yeah,
uh,
this one
the original
the original
kind of
so, uh, you're all
full remake,
to make
to make
so much
to make
so,
uh,
so,
uh,
kind of,
uh,
kind of,
um,
uh,
make sure
to,
um,
that's the,
um,
that's,
uh,
full 3D
or the
other,
uh,
um,
there's,
uh,
that's,
that's a,
kind of,
uh,
uh,
challenge is
that,
um,
uh,
So he thinks that like those pre-rended background we have in the original version that has a kind of its own unique strength.
So he just decided to have that in the remastered version as well.
So they didn't actually decide like kind of wonder if it would be good to kind of remake this game for like 4 3D and that's kind of background.
But they just kind of just think that it's really great.
The pre-rended backgrounds are also great.
But in terms of personal interest, not Kakum as a whole, but Israel's personal interest,
he believes that it will be interesting to see Oni Mushetu remake.
Like seeing it in full 3D, you can freely rotate the camera and you can just see all those
details with full 3D.
So yeah, that will be interesting.
And he would be happy if he could see something like that one day.
Do you have any ideas for a follow-up on Jubei's story?
For the time of
Jewelbeye's
story of
the story
or the
sort of the
sort of
like the
kind of
like the
story of
yeah
that the
story
to the
really much
it's a
really quite
if this
if this
chance
if it's
that
the two of
after
the two of
the
the two
after the
way that
that's
that
that's
that
it's
that's
that
I'm
the
story
and
only mushito it's quite like pretty complete so it like he doesn't like really
thinks that we should like add something to the series but like he'll do like the
character of jubei so it will be really something it will be something interesting to see
if there is a chance to like add a new story for jubay so yeah he just like he'll be
happy to see something like that but he didn't kind of like wonder if he should add
something to the remaster or something all right we got to get real who would
fight, Seminoosuke or Jubei?
Samanoske and Jubei
if you're
going to win.
This is not
quite,
it's difficult.
I'm both
both both
both
very strong
kind of
um,
uh,
kind of
really,
I don't know
not really
so you
try gets to
if there,
if I,
if I'm
really,
I'm really,
I'm really
kind of
kind of
Sorry, he just can't tell which is stronger.
It's really difficult to say,
Savonacci is better or Jubei is better.
But, yeah, he just, like, personally,
he wants to, like, kind of time slip and go back,
go to the feud of Japan era
and see the battle between Samonosuke and Jubei.
So he just, like, want to see which will win.
So that is something he want to do.
The Oni Musha cutscenes by Robot Studio
are still some of the freaking coolest things I've ever seen.
Do you ever re-watch them and just go, damn, that's cool?
Because I do that all the time.
On the Mousha series, the robot,
uh, in-no, in-you-lough, this movie,
you know, very, very, okay,
cool, to do that, like,
that's really, like,
really, you're, yeah,
kind of, like, that's cool,
that I'm doing, you know,
that team, I'm doing it, so,
so, that sort of,
so, you know, that's,
I'm, yeah, this cool,
serious
scene.
And the
half was
the
two-she
and
the same
very
kind of
kind of
miry-h
scene
is made
there
really
really
really
really
really
really
really
did
again
again
again
again
again
I
really
really
like
those
movies
cut
scenes
he
he just
remembers
that
the
director
who was
in
charge
of the
CG movies
Canada
San
he
really
did
a good
really did a
great
great job to make those things and not just the quality but also the variation and the game has.
So first we have the cutscene in the Yagyu village and next some of them are focused on the allies.
So there is a wide variation of the cutscenes.
So I just love watching them again and see like how much care we put into those cut scenes.
What are some of your favorite Easter eggs in Onimusha 2?
O NUMSHAT in
some of the
sort of co-ne-ta,
kind of
like a special
is a
kind of
kind of
so quite,
you know,
so-o-ch-o-
so-you-cone-
like
something
is to,
I'm,
I'm,
this one
one of the
one of,
this is,
this is,
to-ar-er,
the yague
of show
from,
um,
my,
um,
the,
um,
on the
place,
to be,
while-a-
-matted-
to,
this,
the key-e-
-e-o-o-o-o-
-o-ed
and then the kubtoombe
and then
can't get to
get into
a little
little
other
other
other
other
other
that
users
can
there are many
there are many
in the game
so if I had
pick just one
my favorite is that
from the
Imacheville village
on your way from the
Immachieville
to the gold mine
um
if you wait there for a few minutes,
you'll see a beetle going up the trees.
So most people won't notice it
because they just go to the mine and go down.
But if you will be patient, you'll see a beetle
and you can capture it and you can give it to the ally as a gift.
So that is an Easter egg and I believe most people
doesn't know it.
So there are also multiple Easter eggs.
So I hope that people will find the Easter eggs
that person only knows.
So it just people, I hope that
people enjoy finding those.
So the remaster comes out next month.
Do you recommend people play Onimusha 1 remaster before then?
Well, next month, Madha,
will be, actually,
one will play play to play
to play to do you know,
or do you know, a question, is there
is a series,
to get, again, the,
one, also, I'm going to
play with, uh, well,
two from start to start
to, um,
but it's just as well as much more than what
on a newmisha, what's what was what was
what was what to know.
But, um,
to know what I'm going to play
it's going to be,
but I'm doing it can't
make it can't play can't
make sure.
So, I'm, I'm just recommend
to play onymush of all those
before playing onif two,
but just to get a deeper dive into the series,
he does recommend that,
but onimush two itself,
The On Omish 2 itself is like, enjoyable standalone.
So, yeah, you don't really have to.
I do recommend to play that, but I just, like, even,
you can just get into the series starting from Onimusha 2.
So you don't have to worry even if you haven't played Onimshu Wollows.
Have you played Onimusha 3 and what are your thoughts on it?
Onimusha 3 is, but what are your thoughts on it?
Onimisha 3, but what kind of, what kind of, what do you think of what do you think of?
At that time, when
when we were
all the process
two-bunned
and we're really,
uh,
kind of,
both, three,
and the director
are different,
so it's
sort of
the director's
and it's
and it's
also
play and
I'm,
I'm, I'm
more
more than
playing,
I'm
playing
Onimus
three,
and so
Omimusha Wollos,
only for two
and only three,
all of them
have different
directors,
so they also
are kind of
developed
unique,
So he just liked the difference between the other titles and so he loves playing it.
He loves the university and it kind of just likes how it's different from other titles.
In a promo video for Okami Den 14 years ago, I heard you say, quote,
every year for Christmas I eat an entire roasted chicken.
It doesn't matter the size.
Have you kept that tradition up?
Yeah, um, um,
Um,
Um,
yeah,
uh,
when it's a big,
uh,
chicken,
you know,
that's about
that's
that's
that's
that's,
that's,
that's actually,
um,
this is,
um,
this is,
um,
you're all
cake and,
uh,
chicken,
that's,
the piece,
not,
that,
mar-gote,
each one,
uh,
that,
that's still,
it's still
it's still,
it's still,
it's continued to do that,
but not just
Roast chicken here to get has a whole
round circle of cake as well
so yeah he does
just keep that tradition
I love that
thank you so much any final words
for fans of Onimusha
uh...
uh, final for fan to make
something, some of some of the final comment
or other than anything like to say
something. Okay, so
uh,
uh,
So,
this
two,
remaster
to do
after the original
omnisher
the director
to see
as a
movie to be
really,
there's a
really,
this is
really a
master of
and I'm
sure,
I'm
talking about,
the remaster
at the
lot of the
playability
of course,
analogue,
analogue,
and other
things,
you're
more of
more,
so,
so,
um,
So, um, so Niemme Chir series
or something
have been, of course,
but I don't
have not yet,
this time,
take this time to
take to take
and take it
and I want to
play.
So,
Onimpshire 2
is really,
like,
it's a game
that has a
special place in his
heart.
So I just
want more and more
players to play this
game.
So we have added
multiple quality
of life
improvement so that
players can
comfortably get into this game.
I hope that both classic Unimusha fans
and also people new to the series
will play this game and I can't wait
to have this game released
next month.
That's another one thing.
Another one other one
one of the
last, I talked to Greg
said a little,
like Tim from
from him from
from coming, you know,
when to give us
to give us to give us.
By the way, Tim,
um,
Ashiro San heard from Greg that Greg will like to
like you to give him the three stars
you owe him so
Yeah
Yeah
Thanks Greg
Thanks Greg
Not the music
Not the music
Thank you so much
Odi Musha Tick
Oh my God
It's not happening right now
No
It's not happening now
Are you serious?
I'm testing it in
I'm catching it in
I'm catching his guards to me out right now.
Can I ask him to sign by Onimusha too?
Hold on, hold on.
You'll take out the slipcase.
I hate Greg so much.
Bless, oh, man, I love you, but this is questionable.
Yeah.
Oh, it has to happen just like this, doesn't it?
Thank you so much.
Thank you so much.
Thank you.
Thank you.
Man, all right.
Great interview, Tim.
Thank you.
Great interview.
I'm so sorry, PR team.
I'm cashed it in.
Oh, you think they weren't in on it?
Oh, they were in on it, Tim.
What do you want me to do?
Go to your assigned seat, Team Orange.
It is now kind of funny game showdown.
Oh, I've waited so long for this.
It feels so good to be home.
Yeah.
Oh, Tim, great interview.
Yeah.
Listen to the entire thing.
You did a great job out there.
I heard him say Greg and I heard him say Tim and I was like, here we go.
Oh, my God.
I'm vibrating.
How are you feeling, Greg?
I'm vibrating.
I'm going to get three stars right now.
Change the fake.
Here we go.
Change the landscape of kind of funny game showdown and I'm feeling good about it.
Now, coming into this, Greg, of course, they're coming off of a fresh win last week
that brings you closer to Tim.
I believe right now Tim is still sitting at six stars for the season.
Not for long.
You're sitting at four stars of the season coming into this.
Of course, yo, what's up?
Welcome to the Game Showdown.
Stars in the Bank Passion.
I'm your host blessing, Adelia Jr.
I'm joined by two contestants representing two teams.
We got Tim Getty's representing Team Orange.
We sure do.
And we have Greg Miller representing Team.
How do you think the interview went to him?
It went great.
It went great, Greg.
Now, the rules are simple.
I have a trivia question worth one of Tim's stars.
Yes.
If Greg gets the question right, he gets to take one of Tim's stars.
If Tim gets it right, he gets to keep all of his stars.
One star.
You can buzz in to answer contestants.
Are you ready?
Yes.
Yes.
The popular movie franchise, Ghostbusters, has been adapted into many video games over the years.
What was the name of the 23 VR Ghostb- Ghostbusters?
Ghostbusters Rise of the Ghost Lord?
Ghostbusters Rise of the Ghost Lord
is the correct answer.
This is the worst day of my life.
It was the best day and that just changed.
You have just won one of Tim Starr's
I believe tying us up for the season.
Now here's the thing, Greg.
I want to give you the one-time option
of triple or nothing.
Greg, since you got the question right,
I want...
Roger.
Falling apart over here.
I want to give you the option.
to go triple or nothing.
All right?
If you say yes,
here are the rules.
I can ask one more question
for a chance for Greg
to steal two more stars
from Tim for a total
of three stars.
However,
no.
If Tim gets this next one right,
not only does he take back his star,
he gets to take back
Team Blue forever.
Team Blue will then trade
their star total with Team Orange.
Greg?
Wait.
The arithmetic.
It makes sense.
It makes sense.
You're basically trading back to team.
So I keep the stars that you earns.
Okay, okay, okay.
I get blue and I win.
Yes.
Okay.
Yeah, yeah.
You would take the stars you currently have
when you would become team blue.
And then I would take the stars
I currently have and become team orange.
Correct.
But so to make...
So the deal here is
you ask Tim a question.
No, this is going for both of you.
This is the same scenario.
And what how many...
What is the start?
total for each of us right now with me having that one.
Barry, you can bring up the Star Tracker.
I know I'm putting you on the spot here.
Give me a second here.
I just don't expect this.
Me neither.
Right now it's Greg four, Tim six.
But I just got one, so it's by five.
So right now is Greg five, Tim five ball game.
Going into the finale.
Greg, you can earn two.
You've been asking for it the whole season.
You can earn two.
I was promised it.
I was promised three.
I don't know.
This is me fulfilling it.
You can earn the three right here.
three right here.
But if you get it wrong, Tim gets me a lot back.
But what if neither of us get it?
Then nobody gets it.
What happens then?
Well, I guess it's doubling nothing, right?
Yeah, I'm going to make sure somebody wins.
Can I say, what kind of game is it?
I'm going to tell you.
What?
It's my day.
Can I have something?
You got to interview one of your freaking heroes.
Can I have something today?
Man, here we go.
Andy, what should I do, Andy?
Andy says do it.
Oh, no.
All right.
We're going for it.
Triple or nothing.
I didn't say yes.
Let's do it.
We're going to do it.
Now this is going to be a one-round kind of feudy.
You each will get two chances to guess the top answers for the prompt.
Because he's the challenger, Greg will go first.
The prompt is, name a game with a lot of climbing.
For this one, I'll accept franchise answers.
And also for context, this is from a spring 2024 poll.
So you're not getting into it from after spring.
of this of last year.
We're going to start off with Greg Miller.
Uncharted.
Greg says uncharted.
Uncharted is our 50 point answer.
Oh.
Of course, this is a regular kind of feety rules.
You each get two guesses here.
Tim, you're up.
Legend of Zelda.
Tim says Legend of Zelda.
Legend of Zelda.
Okay.
Is our 40 point.
Yeah, I thought it was 50.
Answer.
Greg, we're back to you.
Name a game with a lot of clients.
climbing. Oh man.
There's a lot. This is really bad now.
This is rough now. Two more
of Tim Stars are on the line here.
Because there's so much.
The problem with Fudies, you go with what you
would do. And the long lineage and
history of games. I'm shaking.
Dude, you should have felt my heart when we were waiting
for you to finish this episode.
You want to go through the lineage, but then
I also know the audience doesn't think that way.
And so then it gets to, well,
what is the audience thinking on this one?
Are they more recent? Are they thinking
historically. And you are accepting franchises.
Franchises.
I'm going to risk it for the biscuit here.
I'm going to go with the audience being more recent duckies, all right?
I'm going to say Star Wars Jedi.
Fall in order, you know, throw it all together.
Greg says Star Wars.
Star Wars is not on the list.
I know.
This is so bad, man.
You just need the 30 or 20 point answer.
I want to let y'all know how bad I am right now.
All I have in my head, all that I have in my head is Kevin's dong, just swinging around and mount your friends.
Yeah, okay?
But that's a great answer.
I know, but it's not.
You know.
All right, all right, all right.
Can we get the timer up?
Can we get the timer up?
Can we get the timer up?
I have enslaved Odyssey to the West on my mind.
Like, that's where I'm at right now.
No.
Can we get the timer bear it?
That's not how Feudy works.
Yeah, no.
Usually I'm the one.
Man.
You also took your sweet time.
Tomb Raider.
Tim says Tomb Raider.
I don't like the smile.
That means you got it.
Tomb Raider is not on the list.
Greg just won.
Two more of Tim Stars.
Fun fact, Tomb Raider was our sixth place answer.
No!
Our 10 point answer that nobody got was Horizon.
The Horizon Zero Dawn and Horizon from Midwest games.
Oh my God.
Oh my God.
Our 20-point answer, Assassin's Creed, which I'm shocked.
Right on the table for you, Assassin's Creed.
And then our 30-point answer was Gassant.
If you wanted to go with Rucisi Bias, of course,
Desaunt came out a couple years ago.
But last spring, you'll still on our audience members' minds there.
Of course, bring up the Star Trek here if you're able to bear it.
Because coming into this, Greg was sitting at four stars with Team Blue.
Tim was sitting at six stars with Team Orange because Greg just stole three of Tim's stars.
Oh, we did it.
Team Blue.
We finally riding some wrongs.
Greg and Team Blue are now at seven stars total.
Meanwhile, Team Orange is now back competing with Team Purple.
We got three stars for Team Orange.
Team Purple's still sitting at one star.
Oh, my God, we did it, everybody.
Today of all days.
Oh, my God.
Greg, how do you feel?
I feel amazing.
All right, you know what I mean?
We came off that penultimate episode.
I rocked everybody.
Just destroyed them.
Looks so great.
I was worried about...
maintaining that level of intensity,
but here we are.
Here we are.
All thanks to Odi Musha.
Thank you.
The season finale will be coming soon,
but this has been your game showdown.
Stars in the Bank Cashin.
Congrats to Greg Miller and Team Blue.
We back with another episode later on.
Until next time.
Odi Musha.
It's been our pleasure to serve you.
I did it. I won the money.
