Kinda Funny Gamescast: Video Game Podcast - Titanfall 2 And Our Biggest Disappointments - Kinda Funny Gamescast Ep 12
Episode Date: March 31, 2015We debate the virtues of an always online gaming world, a quarter through 2015, we review it so far, Alfredo Diaz explains why people still play Destiny, fanboys admit their greatest faults. (Released... 03.20.15) Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
What's up guys? I'm Tim Getty's.
These are the coolest dudes in video games, Colin Moriarty, and Greg Miller.
That over there is Alfredo Diaz for the first time joining us for the first ever episode 12 of kind of funny games cast.
The first and last.
Yeah.
So we do one.
There'll be another dozen.
No.
That's not how numbers work.
There will not be another episode 12.
What about when we do volume two of the games cast?
It's not a book.
It's not how much.
Honish.
I'd love to focus more on your boring stuff, but instead I'm here looking at Simple Mind, an EP by Peach.
Damn.
At bit.ly slash Peach Goblin.
You remember this from last game's cast.
Yes, last week we talked about him.
He's, again, the homie of Alfredo.
Yeah, he's a good friend of mine, except for the time he spilled my drink on me.
And then...
Peach, you spilled your drink on you.
He spilled my drink on me and said that I did it.
I don't know about that.
That sounds a pretty goblin-esque.
If you missed it last time, Peach over there is one.
went to patreon.com
slash kind of funny games
who supported us
at the $3,000 level
for a month of shattats.
So this is his second shoutout here.
You go to Bitley
slash Peach Goblin.
If I say bitly,
people understand to go B-I-T period.
B-I-T-L-I-S-P-E-A-C-H.
Yeah, but I'm wondering
if the general public understand
when you hear bitly.
Probably not.
B-I-T-S-L-I-S-Each-Goblin.
So last time we told you it was
it was music I enjoyed.
But you don't have to take my word for anymore.
Other kind of funny people
have gone there. They've gone into the comments. They've said things such as like this.
Kind of funny. Game sent me here. Really good tracks. Keep it up. Said Pewty Pie, which I don't think is the real
PewDie Pie. Pee. Pie. Kind of funny fan. Chris says, also sent here by Greg, not bad.
Mega Tarad said, nice, light sound man, good rhythm and very clear. Nice work. Some of it is even
kind of funny. Damn.
So, yeah, even if you don't, even if you hate, there's a guy in here who doesn't even
like rap music. He just showed it. He came by to support people though. Yeah. So, you
it is. This is Pye Blockon.
Was sent over by the games cast.
While rap slash hip hop is not my thing,
I do admire you for creating content and supporting
content creators. I will say the piano at the end
of Razor is top notch. Love it.
Keep up the hard work, man. I support people that
support people. That's cool.
That's what we're doing here. With Beach.
Yeah. Solid beat. We support us.
Solid beats, man. I like it. Content creators.
Of course, the album is free over there. You go. You download it.
Enjoy yourself.
Bitley slash
Peach Goblin.
Yes. That's bit.
dot L-Y
They understand
G-Goblin
P-E-A-C-H
G-O-B-L-I-N
Yes, yes
Well, ladies and gentlemen
To get into the rigumorole here
This is the kind of funny games cast
Where every week we talk about
All the fun, cool video game stuff
that we want to talk about
The only difference is now that we have
Alfredo with us
He's gonna be joining us
He's gonna be a regular guest
Like maybe not every episode
Yeah
But when he's not busy streaming
Over at Twitch.tv
The Alfredo
No, no, no, no, no
No, no.
What?
Twitch.
Dot TV slash Alfredo plays.
Yeah.
You can find him on Twitter at Twitter.com slash the Alfredo plays.
Yep.
Full-time streamer now.
Yeah.
So it's fun.
So Alfredo recently left IGN to pursue his dreams of playing video games, which sounds weird.
It's really weird.
But it's going to be a good time.
He's going to be over here a lot.
And he's going to be streaming for us on Twitch.
combe slash kind of funny games all the time.
You're giving you guys them night streams and weekend streams.
Yeah.
Yeah.
You're good, man.
In our off hours.
as they call them.
So I'm really excited about this.
We're also going to do
a little something different today on the show.
Well, first off,
to go back to the rig.
We're not doing shirtless.
Now that Alfredo's here,
the shirts come off.
Afraid.
I'll do it.
Last topic.
We're doing a shirtless.
All right.
So this show breaks up
topic by topic over on YouTube,
Monday through Thursday,
full episode Friday on YouTube.
com slash kind of funny games.
Also on iTunes and SoundCloud,
kind of funny games.
But you can get it early over at patreon.com
slash kind of funny games.
But we're doing differently today.
is instead of having just four topics, we're still going to have four topics.
Sounds groundbreaking.
But two of the topics, the last two topics, last week we're like, yo, we want to talk to the audience.
Actually, every single topic this week is from the audience in some way.
The first topic is from Patreon.
Okay.
The second topic, we're going to do a whole topic on one person's question because it's like a really good, long topic.
But then I got a lot of questions for people that we need to answer.
Some of them are geared towards Alfredo and your taste, and some are geared towards the group.
So one topic is going to be questions to Alfredo.
One's questions to the group.
That's going to be fun.
Let's get into it.
Topic number one.
Kevin, this is topic number one.
You're very worried about this beforehand.
Topic number one, Kevin.
He got this.
So this is from our friend Kenny Char.
I think that's how you say it.
Over on patreon.com slash kind of funny games.
If you want your topic, go over there.
You can do it too.
The topic is persistent online mode.
It seems like more and more games are coming out that are constantly online,
which I find to be quite disheartening.
It seems like a great deal of game-breaking bugs
recently are related to online connectivity,
not to mention there are a number of AAA games out there,
most notably watchdogs,
that are forcing you to interact with other players,
which as a mostly solo player, I hate.
What do you guys have views on persistently online games,
and do you think it's just a fad, or is it here to stay?
Thanks, and kind of...
Funny! He gets it.
See, he understands, Colin. He understands.
Yeah, he gets it. Someone out there gets it.
If it'll be a fad, gentlemen,
remains to be seen.
What?
It's going to be around.
Kind of.
Persistent online work.
Oh, I think you're going to say the kind of funny chant.
I was like, no, it's not going to be a thing.
It's going to be a thing.
It's going to be a thing.
That's my move.
You've played your move
so many times in front of people, though.
Now they know.
They're going to badger you with it.
He'll be the proctologist, and they'll come running and screaming at it.
God, doctor's got a finger in my ass and he's all like.
Kind of.
He whispers in an IG and Alpred up.
We could say that.
How you said what you want here.
It's great.
Yeah, I just realized that.
Fuck.
Say something.
Shit, dude.
Yeah.
Yeah, it's nice.
Shit dude, yeah.
Penises.
When the E3 rolled around where they did the watchdogs,
and everyone was like, oh, watchdogs will go.
And then the next E3 rolled around, they had watchdogs and a whole bunch of other games.
It seemed like this was going to be, quote, unquote, next gen.
The fact that you'll always be connected.
And I don't feel, if it's a fad, I definitely think fewer games will do it,
but I think it's going to be a big part of gaming going forward.
That idea that you're connected to someone at all times, that all this stuff's happening.
Because the first step was Xbox Live, in consoles, Xbox Live.
then PlayStation Network.
You look at what Steam does, right?
I can't, I don't even have Steam open, I think,
and then I start getting chat messages from people
and all these different things.
I think trying to bring people into your games
is what people want to do, not me necessarily.
I definitely don't think it's a fad in the sense
that it's not going away.
Yeah, I disagree with that, yeah.
It's definitely, is it a good thing?
I think that there's good to be had from it,
but overall it's very annoying.
But it's just one of those things, it's annoying.
But when it's done right, it's cool.
Exactly, but it's annoying in the same way
that last generation introduced
this thing where you put in a game
and it doesn't just start playing.
Like every other generation
you played games.
Now they're media consoles
and they do all these different things
and that sucks as a gamer
but then you just kind of get used to
and that is what gaming has become.
So now it's just normal.
I think that's going to be the same thing
with the online thing where it's like
right now it sucks and everyone's like oh fuck this.
But see what I'm talking about is like
if it'll turn out to be a fat or not
depends on, I think it's going to be around forever.
I think it's going to be the rest of the gaming
going forward.
But to the severity of how it's
used as what wax and wane.
Right now I feel like, yeah, it's being shoved on your throat a lot,
but there's good experiences you've had with games that aren't doing it that way.
You know what I mean?
Colin and I like a lot of games that we play single player, Hell divers, or Freedom Wars, right?
But when you need to or have to, you can connect online.
Now, even that skewed the wrong direction, right, that Freedom Wars is so tough at a certain point,
I have to have people.
Destiny, I have to be playing with it.
Yeah, but that's, you're kind of making your own point that's antithetical to your point
because in Hell divers, your statistics, just like in Dead Nation,
you know, like, Helldivers, compiles your statistics, even if you're playing alone,
and that does not persistent online unless you aren't Vita and you're not connected to Wi-Fi.
So, like...
What's my point?
The point you're saying is that this is...
There's a multiplayer component to these games that has some multiplayer connectivity even when you're not playing single player.
But what my point is is that this is becoming invasive in a game like Hell Divers,
because Hell Divers is connected to the internet even when you're playing alone persistently.
Okay.
So, like, because you were saying before that you think it's going to wane or is waning or is they're not...
You said...
Yeah, the amount...
Yes.
I'm saying the fad,
the only fad portion would be how
directly influencing you it is.
Yeah, I think it's going to become more
go more in this direction and become more invasive.
I think it's obvious.
You know, a game like
Drive Club, for instance, on PlayStation 4
is all about connectivity, even if you're playing alone.
Obviously, you have these clubs or whatever,
but you can play the game alone, but there's still a component
of online functionality. Even when you look at games
that are on PSN or Xbox Live,
and they have leaderboards and there's
you know, big campaigns that are conquered simply by, like, adding your statistics to the global statistics and stuff like that.
I think those things are, like, kind of harmless, but I am a little disheartened.
I like that to use that word disheartened.
I'm disheartened by it, too, because what about people like me that don't really want to interact with people online on game games?
Like, I don't want that shit at all in my games.
And it's cool if it's there as an option.
But, like, Watchdogs is a huge turnoff because even though I think you could shut a lot of this stuff up, like, people can get to come in your game and just fuck with you.
It's like, what is the fun in that?
You know what I mean?
Like, what is the fun in having someone invade your game?
When a game like the division is announced and it looks awesome,
but you have to maybe play with other people to get the full experience.
It's like, why?
And the bigger question is, and I'm not sure how you guys feel about this,
is that when you, the more connected your game becomes,
the more it becomes relied on a group of people playing it.
In other words, games come and go quickly when the more online functionality is required.
Like a Titanfall.
You know what I mean?
So that's a bigger concern, too.
that might disheartened him as well.
Yeah, so here's the thing.
I mean, Colin, me and you were definitely more single-player guys.
Greg's a little more.
He just does everything and doesn't really care.
I don't mean, I don't know.
I was about to say, like, from my point of view,
I'm always connected, always playing multiplayer.
But I see the point where, like, with Watchdogs,
I don't like the fact that anyone can just jump in.
Watch Dogs is a game I just want to play about myself, to be honest.
So I don't know.
I think it's the way that they implement it is, like,
what they really need to look at and say, like, you know,
is this too far or is this not too far?
but yeah games like that kind of force you to have like crews and stuff I feel like that
that makes things difficult for a lot of people who just want to experience the game like
Greg plays I know always go back to destiny because this is a big core of what I do
but like Greg plays destiny but he's not really going to experience like the best part of that
game which is the raid because it allows online it needs online and it needs like a solid
core group of people right together and so it's there needs to be balanced and it's
going to be interesting to see where game developers go with that.
Yeah, I mean, I think my only real experience with it is the like meverse, like when you're playing.
That doesn't count.
But why not?
The mevers, the posts?
Yeah.
That's not real online.
No, but what I'm saying is like it.
Get out of you.
No, no, no, no.
It was like semi-invasive, like playing through New Super Mario.
You want a stamp?
You got a stamp.
Sign up for me-vers.
I don't like this, Greg.
I know, I know.
But going through the world map and then they're like the like posts popping up and stuff.
I'm just like, I don't like this.
I think you can turn it off, but it's just like, I don't like that that's the defaults.
They're just trying to shove all this shit down your throat.
Just because you can be connected doesn't mean you should be.
And I feel like it definitely is a case-by-case thing where it's just like, yeah, Destiny is only awesome because of that.
But Mario does not.
Yeah, yeah, I'm sorry, go ahead.
No, no, no, please, please, please, please.
This is going back to what I'm talking about is I think right now it's this fat stack of games that are doing it.
And then the more vocal, we as consumers be, that's when it starts to fade out.
It's not going to fade out.
People are just going to find a groove with it.
Where it is like, all right, our game doesn't need to be this.
Or they figure out a fucking way to make Freedom Wars and Helldivers able to go on as a single player experience.
You know what I mean?
Like there's a balance.
Give me bots that are actually not stupid.
Shit like that.
Yeah.
I mean, so things like Titan, you play a lot of Destiny, you play a lot of Titanfall.
Like, Titanfall was online only.
Like, do you think that was a good call?
I think Titanfall was just, it's weird because Titanfall was online only, multiplayer only.
So when multiplayer didn't
When online didn't work, the game just didn't work
And I feel like that's a scary thing
You just rely on having a game
Always needing to be online
Because then it just did not work when it was no online
But I mean, does that matter?
Like when, if you're talking months down the line
When it doesn't work
Like are people still playing the single player
And all that stuff anyways
Or like isn't it such a like specifically with a shooting game
Or even like with Destiny
Which is a shooting game
Like
Does that matter because it
The point of it is playing online with people?
no because then like when you go with destiny there's all there's a lot of people who play destiny
just for the single player stuff right like they like doing their things alone like doing their
nightfalls or the weeklies and then with tyentfall i mean what one of the things that you never
really heard what timefall people complain about like oh i didn't like the gameplay everyone
loved tyne fall as a gameplay it just didn't have much depth to it right didn't have a campaign
you didn't have many modes and things like that so yeah yeah i think well the bigger the bigger
confusing thing to me is that there's two sides to that
this, right? Like, there must be some sort of data that suggests to developers, and especially
the publishers that I think are more into doing something like this, that this stuff works or it
matters, that the connectivity between this isn't just a trend, that this has been going on long
enough now where publishers are seeing some sort of dividend being paid off by putting resources
into making a game, at least somewhat connected even if it's single player-centric.
The bigger question to me is, if a game doesn't need it, then why put the resources towards
it at all and have a more of a design aesthetic where it says,
the game is single player
and therefore must be enjoyed
single player, much like the order
1886, for as bad as that game wasn't bad
for as subpar as that game was.
There was no bullshit in that game.
You know what I mean?
Like it was just, it was the campaign.
That's what it was.
And I wonder when there's issues of the game like,
Titan Fall and Call of Duty and all these
aren't even a good example,
but when a game like Tetris Ultimate,
it's actually a great example,
Tetris Ultimate was a Ubisoft game
and Ubisoft shoves you play down
everyone's throats with everyone in their games
except for the fact that it fucking broke
Tetris Ultimate.
And it was broken as of two,
months after the game came out.
If you have a full friends list or a near-full friends list on PS4, you cannot play it.
Because the game constantly pings PSN to get leaderboard statistics and stuff like that.
And it's like, first of all, you have to run a server to make this happen.
You have to write net code for this, like all sorts of things.
Like, why?
Why?
Well, I think a big reason that Ubisoft specifically does this is all the social media shit
and like the Facebook integration and all that stuff.
Because whenever people play Assassin's Creed or whatever, you get the Facebook post that are just like,
this guy's like, Brian's playing.
black flag and it's just like all right
and like that he doesn't know that his shit was set up that way
but it's just like it's this really sneaky
thing where all these
like developers are just like it's promotion
like that is advertising for free to millions
of people well that's why I'm saying that there must be data
that suggests that this is worth the problems that it
must take and the resources that it must take to run
servers and write net code for these kinds of
game ancillary game like Assassin's Creed
has a multiplayer component but why
is the game running on a server or like
interacting at all with the internet when it's on single player there's just
weird design choices that
being made that are frustrating to me as a single player kind of purist.
I don't mind that multiplayer games exist.
I'm so happy that a game like Destiny or Titanfall exist that people can enjoy online for
those kinds of gamers.
But I feel like that aspect of gaming is invading a kind of sacred space for like gamers
that don't want that shit.
You know what I mean?
And that's kind of the bummer for me.
Like when you fuck up Tetris, which is like something that like game designer 101 or
like programmers like that's like one of the first things they learn how to even make
is just a Tetris game.
as many people tweeted at me
to tell me because I didn't know that.
It's like when you fuck something like that up
and it's really because of the connectivity issues
that's a huge problem.
And that should be embarrassing,
deeply embarrassing to a studio
even if there is a commercial reason to do it
which is to say like,
oh, this is kind of being stealth sent to Facebook
to remind people that Tetris Ultimate exists.
That's the only question I have is like
why shove it into games that don't need it.
Not for that reason,
but because it could probably save you money
on development for not even having to worry about all that shit.
Do you think it could be just that much?
more and more people like both like the consoles like Sony and Microsoft they're pushing
harder and harder to have like better online quality you know what I mean and do you think it could
be the reason just that like more people are online and like maybe these maybe they see numbers
that like people play their game longer if there's more incentive to do something with other friends
and people you know yeah of course it has to be yeah I mean that's the whole thing with the order
right is like the order gets it's short and it's you know an easy platinum and there's no
reason to hold on to it so it immediately causes a
the use of games into the used game market
that immediately Sony isn't getting money from.
They aren't getting money anymore from the used copy
being resold and resold and resold.
So you have to give somebody a reason to hold on to this game.
And that's what Destiny was great at this time around, right?
As it came out, and not only is it a persistent online world
that you're doing stuff in, it's also like,
here's all our DLC, it's planned out this far,
and like you have folks like yourself who are totally into it.
So many of our friends are super into Destiny
and just running the same raids over and over again,
the same missions over and over again,
just to be ready for the next,
drop here's the next thing I'm going to be ready for and then the cycle begins anew and it keeps
refilling and doing its same thing and it's one of those that I think to console players
in first person shooter console players maybe it sounds like so crazy and interesting but it's just
what MMOs have been doing forever it's what wow has been doing forever like here's your daily
here's your dungeon here's this thing here's that thing in motivating you to keep coming
back and like what's always not worked for us personally in the industry where it's the fact
that we just don't have that much time usually give in to it right like I love DC Universe
online I
I think it's the best MM of all time
because it's the only MMO
I've ever played
that I fell in love with
and I have like 500 hours in it
but the problem is that like
for me to jump back into DC Universe online
I know to get the next tier of armor
is me having to run raids with people
every week every raid
do these different things to get the next piece of armor
and I don't want to do that
if they came out tomorrow and they were like
hey we've added more
because there is solo content
there's duo content
there's all these different things
we've added it all in
and with this multiplayer bonus
you can then actually make it worth your while
because right now it's not
worth my while. I don't get nearly enough marks
as I would if I ran the raid, but I don't want
to sit there and play, try to
find a raid group, do all this thing, set all the
up, do all the bullshit that isn't to get a
raid running to go out and do it. It's a lot.
There is a subtle genius to what
Activision and Bunchy have done with Destiny though that I
the more that I've thought about the game, the more I appreciate the game
even though it's not for me because I play Destiny for fewer than 10
hours and I played it by myself and I was like, well, the voice
acting's fucking awful from Peter Dinklage and
this game's boring and I want to play it.
So I stopped playing, but I realized that it
wasn't for me that I wasn't playing the game. But Activision made a gamble that is more interesting
than Call of Duty in the sense that Destiny is going to be played for longer than one, two, or three
years probably. And this is a game that people can get into and pay $60 for and never pay for
again. But they have server-side costs and development costs, and obviously the DLC is going
to be developed even if people don't buy it. Not everyone buys it. It's a different move for them
than Call of Duty where they expect that people are going to fall off of Call Duty after one or two years
and then move on to the next one.
And so I've just, in a general way, like,
there's, again, a subtle genius to the way
Activision kind of made a gamble, spent a fucking
shit ton of money in Destiny. It didn't look
like it was going to pan out at the very beginning when people
really were harsh on it.
And it just panned out beautifully for them.
And it seems like they knew
something that we didn't do, like, for as much as,
for as much, or do something that we didn't know
about, like, for as much as Activision
gets shit.
And rightfully so sometimes, whatever. This was,
destiny was kind of a stroke of genius in how to
marry single player, but more importantly
how to marry multiplayer, MMO, and make it
accessible to console gamers that are not used to that
aesthetic and that
design and that that kind of
just like, this is a platform now, this is a
World Warcraft now, this is what you play.
You don't play a place before you play Destiny.
Yeah, yeah.
I think that's kind of interesting, but it's still,
I still fear that developers are getting
all the wrong signals from
multiplayer games, and I hope that.
I don't know, man, I feel like this year's, the past
year, not like just what's happened in 2015.
has been that thing of like this is what's fucking everything up
it's what fuck drive club up it's what and watchdogs had problems
it's what's fucking hell divers up Tetris da-da-da-da
I feel like it's gonna rubber band back like I was saying
and that's how the fad gets smaller or whatever it becomes the movement
I hope so I just think that they're you know Tim's point about you play for instance
like I just see like that they'll just cut through the bullshit anyway
because they feel like they have to that like you can't retreat
you know I mean that in that's when you get into the whole thing of like though
that's youbesoft right that's not a developer that's just an example sure sure sure
you know, of a publisher that, you know,
because, I mean, think about, like, the big publishers,
like, they're not going to,
Sony's the one that's the biggest propensity to not do online stuff
with their games, even though they do online stuff with their games.
Like, I don't think that you would see a publisher release a game like the order
very often.
Like, the last game I can really think of of that caliber or that AAA status that was
really just a single-party game was Wolfenstein.
Yeah.
You know, so, I don't know.
We'll see what happens.
Yeah.
All right.
Second topic.
This one comes from Twitter.
Can I say something before you getting your topic?
Oh yeah.
While we were recording this,
we have confirmation from Nick Scarpino.
Uh-oh.
That the contract is signed.
The Kind of Funny Live event is in San Francisco on May 16th.
That's a Saturday.
It's a 21 and over event.
Follow us on Twitter, I'm sure we've been tweeting about it nonstop.
Maybe at Kindofunny.com we've put up a post about it.
We should film a stupid commercial.
Yeah.
316.
No?
What?
316.
316.
It's on 316.
No, that's 416.
May 16.
5, 16.
516.
Oh shit.
So that happened two days ago.
You all missed it.
You made an image?
We made the image and it definitely says 316.
Jesus fucking Christ, guys.
The event was...
I left you alone for two seconds.
Oh, man.
The event was two days ago.
Yeah.
We had the...
You got a date wrong on Mega Man.
Sure.
It happens.
For some reason, I don't see dates properly.
Yeah.
That, like, when there's an error, I'm just like, oh, that's right.
That's good.
Three-16.
That's what it is.
I was excited.
It was 36.
Yeah.
All right, okay.
So, Twitter user, Extra.
extra one junior
wants to know
do a review of the first quarter of the year
and if 2015 has lived up to expectations
so yeah when I first read this
I was like we're not a quarter of the way through the year
and I was like holy shit
we are a quarter of the way through the
right right right essentially I mean give or take
of two weeks yeah
what do you guys think of it so far
both from a game
perspective like playing the games
and game announcement perspective
or game news
weird thing to say game news
Okay. I think it's important to say what were the expectations coming in.
I think it was that normal thing where we're in the fall and everybody's like, well, it's a fucking first, it's a loaded up first half of the year with all these games that have been pushed.
And I remember being like, well, yeah, evolve and Bloodborn, I remember, and all the order, okay.
And it's like those have come and gone now for the most part, right?
And it's just like, I, they, my expectations weren't off the chart.
Like, I think when, when did Witcher get delayed out of March?
That would have been the one first half, first quarter part I was like.
Once that got out of there, I was like, okay.
Wasn't that last year that they announced that, though?
The pushback?
When it got delayed out of March?
Yeah.
That's what I'm saying.
So, like, once that happened, I really had no expectations for this first quarter.
Because, yeah, I feel like we've already gotten a couple games.
You got Dying Light.
We got.
Which came out of left field.
I don't think people, we had seen that in packs.
I'm like, this seems cool, but I don't even think we thought it was going to be as cool as it was.
And then Evolve, which I know we didn't really get into.
Yeah, you played it, right?
I played it.
And it's what I thought it was.
It's an awesome game, but it's just an awesome game.
that entertained me for like three weeks.
I mean, did you get really into Left for Dead?
I got really into Left for Dead.
Evolve is awesome,
but it has the same issue that like Spinner Cell multiplayer always has
where it's awesome with a group of friends.
Like you really have to have like you and your buddies being the hunters.
Otherwise, it's like it's just not fun.
Yeah.
So, but yeah, there's more to that game than I thought there was, though.
There's more modes and...
Is that going to have like a Titanfall thing where it's just like,
nose dives off?
It's just kind of weird because I judge a lot of, a lot of, like,
a lot of, like, uh, game retention with like, you know, how,
how many people, like, stream it and stuff and just no one watches evolve.
No one really, like, plays or streams as well.
Interesting.
So from that point of view, from, like, Twitch and a point of view,
yeah, it just haven't seen much, like, attention for that game anymore.
Yeah, Evol was, above, and I said it weeks ago in Colin Greig Lab where I'm like,
I haven't played it, I haven't talked to anyone about it.
You can just tell it is not picked up.
Like, it is not caught on.
People don't care about it.
Like, it's, it's obvious.
You know, just from
We get tweets every day where someone's like,
well, where is this?
And why don't you guys Twitch this?
And we get no messages about it Bob.
You look at the game sold respectively on MPD.
But it seems like there's no buzz.
And this is just more anecdotal evidence.
No one's twitching it than.
Yeah.
Do you think there's no buzz because they just showed
way too much of it?
Like, I feel like...
They had way too much to explain.
I don't even know why they made that game, to be honest.
But it's like when they could have made a left for dead three or something.
But, you know, I think there's a few problems.
I don't think that people understand what the game is.
I mean, from a most base perspective,
the box art is fucking awful.
So, like, when you see it in, it is awful.
It's terrible box art.
The old footprint.
And when you see it in,
when you see it in a store,
it's like, all right.
Like, and I've said before,
it's like that.
You know, like, that is a great game,
but that box art sucks.
He's talking about Resistance 3.
And, you know, like, it's like,
that's boring.
Like, I remember seeing it for the first time,
this is awesome if you have any idea
what the chimera are and, like,
all that kind of stuff.
Well, who's going to pick that off of the shelf?
You know?
Alamoss is a great artist, but that's not a good look for your, for your box art.
So that was the first thing I noticed about a bottle.
That is an awful logo and an awful way to portray the game.
And I do agree that the game is more complex.
Like the four-on-one asymmetric thing is so weird to some people that they had to over-explain it.
And there's just other games to play.
You don't...
You wait out into it being really complicated.
You know what I mean?
And the granted that works for Dota in league, and I'm not, you know what I mean?
I'm not trying to knock games that really have a lot to do.
But when you're sitting there to a console audience, trying to explain the differences in each one of these classes,
and how these weapons work.
I mean, it was like, it's a lot to take in.
And when your game isn't something fun to jump into,
then you immediately start.
What Left for Dead always did amazingly was like,
you are a dude or a dude at grab a gun and fucking try to survive,
make it the next safe house.
That's it.
Over time, you're like, oh, I like this gun better.
I like this gun.
But there wasn't like a skill to learn and how to interact with each other.
It was like you could all have shotguns and be fine.
You could all have different weapons and be fine.
There's different things to it where this one is so, so about,
let's all communicate perfectly.
Let's all do this.
All right.
You're doing that.
I'm going to put up the bubble shield.
Block him in here.
You know what I mean?
Which from my point of view is fun and it's fine because like I could just have my group of friends or I just, you know, I'll just look over at Twitchtime.
Like, I'm like, guys, jump on in.
Let's do this.
But like a lot of people don't have that luxury.
Yeah.
And I know.
I know that's.
But I know.
They wanted to take like a very, I appreciate the fact that there's like depth with like the weapons and stuff.
But yeah, I know they just want to take a very like e-sports approach to it.
and I feel like you kind of, that's...
It's a game one, like, people are going to try to do that,
and someone's going to hit it and make it work,
but it's just like...
I feel like you should have tailored more towards, like, the common folk.
I mean, earlier you're saying that, like,
Destiny kind of eased console gamers into the MMO idea and stuff,
so it sounds like, evolved, just didn't do a good job of easing them into the...
It's, like, kind of Moba-esque.
It's not so much of mobile, but...
Yeah, that's a great example, right?
Of, like, destiny, like, most MMOs, right?
It begins with...
You can play up to, like, level 30.
You can beat the game and whatever.
Be up to level 20.
I guess is what it was, right?
At launch and like, be great.
And then it's like at the time, by you get that point,
you've started to get like the breadcrumbs of working with other people
and doing other things.
And then if you're into that and you've made friends playing the game
and the same level as you,
that's when you can start going into these bigger things with bigger people.
Yeah, I just felt like they gave too much away.
There was like alpha after like alpha, then beta and then beta.
And it's just like everyone could,
I mean, I appreciate it as a streamer.
Like everyone could play it and stream it and stuff.
But I just felt like when the game came out,
I already played this game.
Like I experienced all there is to experience it.
this goes back to the point of being like this is a huge gamble to make a game like this
because evolve is meant to be a game like destiny in the sense that like this is a game you play
and you and you like collect people to play it and it's a persistent platform that you play on and
when there's only there's only so many players with so much time to dedicate to so many things
and when you have big guys out there like destiny and call of duty and battlefield like you can't
compete that's why i don't even understand like what like that's why titan fall failed you know
like Titanfall is going to,
there's going to be a sequel,
but Titanfall certainly didn't mean expectations.
They, like, the guy,
we read that story last week where they were like,
one of the guys was like the biggest regret was that we weren't on more platforms.
We couldn't be.
That was why Titanfall didn't take off.
Just not enough people could play it.
And there was no meat on the bone for a lot of people and stuff like that,
which was a problem too.
And I'm not,
and Titanfall looked fun and it's not my kind of game.
It's not my kind of game.
So I'm not going to do, you know,
to say one way or the other weather it's good or not.
I don't know.
But it wasn't a game that caught on because for,
for lots of people,
really almost immediately.
I remember reading on NeoGaff,
even on the PC version,
where people, like, they couldn't find games
after two weeks.
You know what I mean?
And it's like,
that's a huge danger
when you're stepping into that space,
you better sure your game's really fucking good,
and then you have a marketing push
and all these kinds of things
that was Destiny did.
I think Destiny, again, in hindsight,
was really brilliant in the way it approached it.
It went silent for a long time.
It came back with the beta
or the alpha in the beta.
I got people involved in the game.
People were really hard on it in the beginning.
Then they realized what the hook was,
the carrot in front of the dog as it were.
So I think that,
I don't know.
I think that there's there's much to,
there's much to love about that kind of game,
but what's the point of making another one
when you can't compete with destiny of the dog?
Carrot in front of the dog.
The dog's running after the carrot, right?
Donkey.
Donkey.
I thought it was a horse.
Oh, it was a horse.
No, don't they put, don't they put,
oh, it is a horse.
Yeah, the dog wouldn't need carrot.
What do they put in front of the,
oh, they put a rabbit in front of the dog at the race track?
Right.
Mix analogy.
Yeah.
Mix metaphor.
You understand what I'm saying.
You got to put the cow before the horse in this one.
Anyways, all right, so going to the other games, other systems that come out.
What else has stood out to you guys in 2015?
I think for me, you know, Majora's mask coming out on 3DS was a big surprise for a lot of people that it even happened.
Did it all happen really quick?
I can't remember.
What's up?
Did that, like, get announced in 2015 and then come out?
Not 2015.
No, it was announced late 2014.
Okay.
But the fact that it even came out in 3DS, like, I'm pretty astonished that they actually did that.
Finally acknowledged what's the best.
What's crazy is, I think, from news perspective, is that I read a couple days ago that's the,
like, but one of the best-selling Zelda handheld games already.
Yeah, I was at Best Buy yesterday, and they were sold out of it.
And I was like, whoa, that's weird.
So, that's cool.
Sounds like 3.S.
I mean, yeah, the order disappointed, but I think the order, I think, you know, people watching the industry had their doubts about the order and how that was going to pan out to begin with from the jump, right?
So I don't know if, at least one person did.
I don't know how many, a few people were thinking it was going to come out and be a AAA 10 or something like that, right?
I think people understood that that was where it's going.
While we record this, we don't know anything about Bloodborn.
We haven't popped that in.
You didn't see what's happening with it, so who knows.
Yeah.
But, I mean, it's been quiet, but I expected it to be quiet.
Did Idaab come out this year, or did we just play it?
Yeah, no, Idaub came out this year.
And that's what I was going to say is.
There are actually quite a few good small games that came out.
Oh, yeah.
I lost a lot of time to Wo Dave, which is like just a really bizarre.
Super Mario, like Super Mario, the original arcade game.
Clone, Hell Divers is awesome.
doesn't eat your shit.
Why is hell
I was eating your shit?
Because it's broken.
Citizens of Earth came out this year,
which is pretty interesting.
Ironclad tactics was interesting.
Like there were small...
Yeah, starships came out.
There's smaller games,
and starships I wouldn't really call a small game,
but there are smaller games that have come out
that I think are filling in the kind of the crevices nicely.
But I still think dying light was the champion of Q1 by far.
And I think that...
I'm trying to think to make sure I'm not like overstating it.
Yeah, hollam-a-mab am I too's out,
but I think dying light might be my game of the year so far.
Damn.
Because I just, that game really grabbed me and it was such a pleasant surprise.
This is why I don't even read preview coverage and why I hated writing previews at IGN.
It was because when I knew I was interested in a game, the preview beats like my least favorite thing.
If I could have never written previews, I would have been totally glad to do that because when I'm interested in the game, I don't like to read about it or know much about it.
And Dying Light was one of those games that I knew so little about that I didn't even know I would care about it.
And when I've said before when Greg described it as Mirror's Edge, which I didn't like that much to, like, Dead Island meets Mirus Edge.
I was like, that sounds fucking awful.
And I played it.
I'm like, this is great.
This is great, great game.
You know, I can't recommend dying light enough.
No, it's awesome.
It's really, really surprisingly good.
Surprisingly great, I would even say.
So I still think that that's kind of the champion of Q-1.
But things will pick up.
Yeah.
We're going to get weird games at weird times.
Like we're getting Batman in June.
I mean, that's a weird game to get at a weird time.
Yeah, Metal Gear in September.
Yeah, Metal Gear in September.
We're getting big games at, you know, at weird times.
Mad Macs.
Battlefield in March was weird.
Yeah, battlefield's out.
Yeah.
I forgot about that.
So how's that going?
It's like Battlefield 4, but a lot more fast pace, which I appreciate.
I was never a battlefield guy that liked the big Conquest maps with 64 people and all the vehicles.
It was cool.
But I was more like I like the gameplay mechanics of Battlefield.
Just give me a smaller map and, you know, quick to engage, you know, scenarios.
How many hours do you put into it?
A lot so far.
Probably like 20 plus multiplayer single player.
Got it recently.
Super recently
20 hours already
Well I've been playing
Like the beta and stuff like that
Oh okay
I'm gonna beata
Yeah and the
Surprisingly the campaign is
I mean it's decent
You know
It's a battlefield campaign
So I don't like
Surprisingly it's decent
You know
Like I'm playing through it
And I'm not like
Oh I want to turn it off
In terms of campaign so
Cool
Also kind of funny games launched
In quarter one
Sure that has exceeded expectations
Change the landscape
Of video games
It's totally destroyed
It sure it changed something
Yeah
So I'm pretty
excited about that.
I'll say this about Q1.
Q1 has been stronger than usual.
People are finding their niches to release games
at weird times, like we said.
Dying Light would have not sold how well it sold
if it was released in November.
So it was a smart time.
And I'm not even sure I would have paid attention to that game if it was
released in the fall period,
in the holiday period.
So I think that we're going to see stronger
quarters across Q1, Q2, Q3, and Q4 are all going to be
stronger going forward every year because I think people are
starting to realize you don't have to shoehorn your
fucking game into November
because it's AAA or whatever. You can
find space to breathe
and people will pay attention to your game as we've
talked about in previous episodes of Gamescast
if you find the right place to release them. So I think Q1
shaped up really nicely just based on
this kind of changing paradigm.
Cool. So for
the next topic, Kevin,
we're going to ask
Alfredo a bunch of questions from the community.
We can all obviously
join in on this. But these are geared
a little towards Alfredo's taste, which
involved first person shooters, Twitch, things of that sort.
That's what I do.
Yeah.
We're going to start off with the headline of this video.
Why are people still playing Destiny?
Ah.
So a friend of mine, a fellow Twitch room of mine, Spoon,
it was like, hey, I know how many hours you've played in Destiny,
do you want to know?
And I was like, no.
And then, of course, five minutes later, I was like, okay, how many?
950 hours in Destiny.
What the fuck?
950.
So here's the thing.
I play Destiny.
lot and like it doesn't mean that I absolutely think that destiny is the most amazing thing of all
time it has a lot of issues there's no story there's not like you do things repetitively but
I don't know for me personally I think one of the things that keeps bringing a lot of people back
or just for me in general is the fact that at its core the gameplay is good like and it just got
to the point where I mean it yeah you do stuff repetitively but for me I started playing it as a
multiplayer game and then from that point of view it's just like any other multiplayer game like cod
or battlefield you know it's just you just it's multiplayer quick 10 minute matches you go in you play over and
over and over again so for me that's why i play destiny and i think for a lot of other people like who like
single player type games it's that whole loot system right it's that whole like oh the reset it's
tuesday it's reset day i can do these raids again and it's like it's like yeah you're doing
the same thing again, but at the same, like, you know, it's, you get to possibly get that
weapon that you've always wanted. It's the gear, it's loot treadmill. It's you're coming back because
you're earning stuff. I, like, it's a carrot in front of the dog. Exactly. The carrot in front of the
dog, uh, you know, the tropes of video games and why like at a core, you do play them, right? You
play them to feel like you're progressing. You fill the, fill the XP bar and then you get a new
skill and you do this. And so once you've done all that in the, you know, uh, destiny, then it becomes
yeah well I'm so close to getting X-Rs whatever blah blah blah stupid ass weapon I can't
pronounce and all these different things and another mode of light and all that you know I
I mean like it's all these little things and you look at your currency and you have so many
different currencies and that's what it's about is it's about progression and feeling like
you're invested in something that you've already made something destiny just it's just done a
really good job at me like give me just one more thing that you can reach for right so it was
levels and then I was like oh you know there's a rage you reach for that and then it's like
oh well kind of want these exotics and right and then all of a sudden it's like here's this new
event and multiplayer that you can kind of get into or here's another raid right with more gear here's
more exotic so you can chase and stuff like that so they've been very good in making sure that there's
something there for you to kind of chase after right so do you have to play destiny all the time
for it to still be fun and cool or can you just can you play once a month and still have a good
time with it yeah you can play once a month you can have good time you can you can play and have it this is my
problem. This is the same thing in the topic
or two of the topics. I mentioned DC
that I'd love to go back and get more into DC
on the internet, but I could see what I need to do. And it's the same
thing with Destiny. I'm still like
what level 25 or something? Some people
are always like, let's go raid. I'm like, I'm not at all
equipped for that because I'd have to go in there and put in
the fucking work to get to that spot to be
able to go raid to be it. And like
there's just so much if you're not going to play
as much as Alfredo is or as much as a normal person
who Sane would play. If you're not
playing every day, every few days or whatever,
you're just never going to be able to catch up to your
friends and be part of what they're doing.
Yeah, there starts to become this gap when you're not, at least frequently playing it,
which is an issue.
Like, one of the big issues when the game first came out is that it was so grinding.
It's less grinding now, but you still got to put in a ton of work.
Like, I'm starting, I started a PlayStation character, and I just hit, there's occasionally
a wall.
Like, I hit a wall.
I'm like, well, I need to just grind this out so I can buy the gear, and that's going to be
a lot of hours.
So, yeah.
That sounds thrilling.
The next question comes from Hales, Bells, 69.
Hail, bails!
What do you see the future of destiny looking like?
And will there be a destiny too?
Oh, 100% is going to be a destiny too.
The future of destiny, I would say it just needs to have...
Well, they're always refining small tweaks here and there.
I believe the future of destiny would be more of like a social angle, right?
Like you have these things where it's like, I'm going to do my campaign, I'm going to do my weekly,
I'm going to do like my multiplayer.
but I feel like Destiny is going to
might start going to the realm of like
okay let's do stuff where gardens
can kind of just hang out and chill
like maybe you will have like Sparrow
like that it looks speed bikes like spail races right
things were like where Greg can come in
and be like well I don't have to do the grindy things
of destiny but I can do this with my friends
and it's more of just like a casual thing
besides that I mean I hope they with the big comet thing
next year I hope they come out with a huge chunk of story
what's the big comment thing
It's, it was like leaked content that, yeah, that there's like, their plans for like later.
Sure, sure, sure.
Oh, this year.
Yeah.
That's what I mean, asking about Destiny too, that was like Activision's whole plan, right?
They're like seven-year plan.
They're like seven-year plan that had been leaked way before.
That's how we found out it was Destiny and that's what it's called on stuff.
And that was in there and the listings.
Yeah, that's the brilliance.
And again, the kind of subtle brilliance of it is that they can release a call duty
and we'll release Call-Duty every year because that is the expectation,
even though it probably shouldn't be the expectation.
Hopefully, call-a-duty goes as we've talking to them, more of a platform in the future.
with maps and so like that.
Destiny 2 will exist, I'm sure, at some point,
maybe not even on these consoles,
because I think that they would be insane
to fuck with anything that they're doing right now.
The reason Titanfall 2 is already a thing
and already revealed and already announced
is because they have to.
You know, like Titanfall wilted.
If Titanfall didn't wilt,
then they would have created more.
DLC probably for it and supported it more
and made this thing, a thing,
and Destiny is a thing.
Destiny is a thing with lots of people, millions of people.
And so, like, to say anything about a sequel,
even in the next three years, it would be a fool,
like foolish, you know, because it seems
like they have something that works, just like Warcraft works
and just like Guild Wars works.
Like, it's just, just leave it alone, you know, and release new
content, like this leaked content that was...
By the way, I forgot that we... Didn't we reveal
Destiny and I... Yeah, at IGN?
I was, I forgot about that, I mean, I didn't write the story,
but I forgot that we actually...
Yeah. We were the ones that leaked that story.
That's interesting. Yeah.
Or not leaked, did someone...
Again, the document had been...
Or whatever it was. It was... Yeah, someone...
Was that the iPad? I can never remember the...
That's shit anymore.
Anyway, I forgot all about that.
That was such a long time ago.
Was that on purpose, though?
Was it a purpose league?
Because it was seven years.
Vonjean, they're all weird.
Seven.
Anyways, with DLC,
how's the DLC been for Destiny?
A lot of people thought it was a failure.
I personally thought the first DLC was a failure
because, I mean, it came out
and it made everything else, like,
obsolete.
Like, there was no point in doing the Vault of Glass Rade,
which was a big thing,
like the first default rate that came out.
And they just introduced, like, a whole set of mechanics that just wasn't unnecessary.
Like, you had all these exotic weapons.
You took the time.
Like, Destiny has a lot of issues.
And one of them is, like, it's very grinding.
You took the time to upgrade all these exotics.
The DOC came out and it's like, well, you can make them stronger.
We have to upgrade them all over again.
It's a little bit, the progression is a little faster.
But still, it's like, I don't want to do that again.
Like, I think, yeah, the DLC was a flop, to be honest.
Do you think that they're going to fix that for future DLC?
Yeah, they've even stated that we are aware of what the issues were with that
and we hope to avoid that.
That's what's so interesting about, like, developers watching people play their game
is like the way they thought it was going to work
and the way that it was received is always, not always,
but it seems like it's often different.
You know, like developers have told us many times that we've changed things in their games
by telling them certain things in preview events, whatever.
What was the one game where you wanted to use the D-Pad or?
Baca melee.
It was an example where, like, I think it was like, I was like, why can't I use this?
I think it was that was the game where it was like I want to use the D-Pen.
So they did that, you know?
And it was like that because they, you're in such a fucking shoebox for years with the shit.
And you think that it's going to be like, well, this is the way we see.
And so everyone's going to see it like.
I'm always fascinated by that when they admit like, wow, we were wrong and we have to, we have to fix this thing.
The major thing they have to do.
And this is a surprise to me because I always assumed Destiny was on PC for a long time, but it seems like it's not.
It's on like, you know, the PlayStation 3, PlayStation 4 and Xbox 360 and Xbox.
X-1, that should be the next leap for them.
I have no idea what that game's on on PC,
and wouldn't that make a lot of sense for them, too,
to be in that space where people understand those games better.
They like shooters, and they understand MMOs.
So it would make more sense for them to do that.
Maybe that would be the next big move for them.
All right, moving on from Destiny a bit.
Our good friend, Sean Pitts, wants to know from all of us.
Advice for an up-and-coming Twitch streamer.
I was about to say, I was like, oh, is this all going to be Destiny?
Like, my God, I do this all the time.
Sorry, God, forbid.
And up becoming Destiny.
Nope.
I'm becoming Twitch streamer.
Yeah. Consistency.
Yeah.
Consistency.
One 100%.
I would say consistency.
So you have that set schedule where it's like, for me, I'm like, hey, guys, every, every weekday from 9 a.m. to like 2 p.m.
There's a stream.
Then 6 to 10 at night.
There's another stream.
And then weekends it varies.
So like having that, and so that way they know it's like, oh, like you're kind of become like a show at that point.
where people like, oh, let's 8 o'clock, time to tune in, you know, Alfredo streaming something.
They work you into their regimens.
Exactly.
So consistency, streaming a lot of the top games and streaming new releases when those are
released, I would say, are the biggest things.
But honestly, I've seen people who have not really good graphics on their channel or, like,
really crappy audio, but have thousands of people watch them because at its core, like,
if you want to be big on Twitch, just a personality, a personality that people can relate.
to and can attach themselves to.
And yeah, and you got to just grind it out.
It's not going to be.
It's real life destiny.
Yeah.
It's not.
Destiny will hame forever.
No, because like when I started, I started this a year ago.
And for the first six months, I had like 30 viewers a night.
And I was still like six days a week writing it out.
But eventually, you know, certain things that kind of just catapult you.
Destiny was one of those games that just kind of catapulted me.
So that's a, it's a grind for sure.
Yeah.
What do you think, Colin?
I don't pretend to have insight into the way Twitch works, right?
Like, this is, I think it would be disingenuous for me to, like, give advice on a platform that I'm new to, too.
My whole approach with Twitch was when I knew that we wanted, you know, you, especially you, Tim, you identified this as a platform that is important.
And I trust you because I'm old.
And I don't really understand, you know, I play single player games and, you know, yell at children on my lawn and shit.
So, so when you said that Twitch was, you know, important, I'm like, okay.
And what struck out to me at first was, like, how can we do something different on this channel?
And so as we've talked about many times, like I came up with the idea for Colin and Craig, which was based on my love of sports radio, whatever.
And I think that the reason we're successful on Twitch right now is not because of our streams, because I think our streams are fun and whatever.
We don't do that often.
It's because we have a consistent product that no one is doing on Twitch.
You know, people are playing games and they will do it better than us.
I can play Destiny on Twitch if I want to, but why would people watch me when they can watch Alfredo play it at a much higher level?
level, you know, and be able to talk about it more authoritatively.
So I think playing your strength seems to make most sense, even if maybe it's not a game
at all, because I wonder if there's going to be more success out there when, you know,
with people seeing what we're doing with Colin and Greg and start to try to emulate that
because I don't really think that there's anything like it.
And so that would be my only advice with Twitch is to try to identify the thing that makes
sense for you, even if it's maybe not a game, but a platform or what you talk about games
or talk about nerd culture because I think that's what's worked for Greg and I.
I think if we did what Alfredo did or does,
and we do that.
We played Mega Man, all the Mega Man games the other day on the classic Mega Man games.
We had 2,500 concurrence, like pretty much the entire time.
It was awesome.
But if I were to step in and try to be disingenuous,
I think that that's going to rebound and rubber band on me very quickly.
Yeah.
Yeah.
I mean, my advice is just do it.
Just do what you want to do and just keep doing what you want to do.
And eventually people will like it.
If you make the content you believe in, other people will believe in it too.
Yeah.
It's like, you know, you were saying, like, play the biggest games and all that stuff.
And it's like, that's great.
That if you do want to like get those easy numbers, yeah, sure.
But if you just want to just do what you want to do, you'll get less numbers, but they'll mean more.
Yeah, like my numbers are low, but I can take that I can take that number and apply it to any game, right?
A lot of people who like play one certain game, the numbers are high, but they're stuck playing that game always.
You were like that with Titanfall for a long time, right?
Yeah, right?
It was there was a Titanfall all the time.
And then like I had a significant drop off in numbers.
But I was like, you know what?
I'm going to take that hit because I want to build my brand, my channel off of just being able to play any game.
It's going to take longer in terms of growth, but that's the channel I want it to build.
That's better community.
It's more valuable, everything about it.
More genuine.
Being genuine is important.
I mean, Alfredo's being genuine because he really plays these games.
It would be foolish for me to say, like, you know, Battlefield Hardline's out a game that I've basically done nothing but say it's a copy of payday for two years.
And then say, and then be like, well, I'm going to play it now because that's what's relevant to people.
That makes sense for Alfredo because Alfredo really does want to play it.
and what it really wants to see it.
What they want to see from me and Greg
is probably something radically different.
And I think Alfredo can agree
in the way he's grown on Twitch
what's been rewarding about it is when you feel like
you're maybe doing it right
and watching our numbers grow.
I remember when we did the Colin of Greg Live
the first day and we had like 5,000 concourse
I think it's unbelievable.
And then because the
the Gino Sequa like the fucking something special
about like it being the first time
it dropped off to like 3,500,
3,500, but then watching it climb
like to 5,500 and then
like 5,500.
then you get to like six and then like 6,500 and 7.
And it's like, and we don't always pull in 7, but when we do, it's not a huge surprise anymore like when it was.
Back then, the arc is up.
And so I think that, you know, maybe pay attention to, if it's important, you pay attention to the metrics.
But I think, you know, I don't think you should get involved in something like Twitch streaming, in my opinion to be a big Twitch streamer.
I think you have to be true to yourself.
And then if it happens, it happens.
It doesn't, it doesn't.
There's a lot of competition out there.
Don't get into Twitch if you're like, I just want to start making money.
Like, that's not how that works.
I don't make much money
So that's the keyword yet
Go support him over at Twitch 192 slash I mean
Yeah you if you want to get into Twitch
Get into it because you like playing video games
I got into it because I was at IGN
And I had a community that I really clicked with
And I wanted to be able to interact with them instantly
On a daily basis
Yeah
But something like Colin said that I just kind of want to
I have like
I just kind of want to change the meta on that
Is that you don't have to
be good at a video game to be
able to be successful on Twitch. There's a lot of people who
aren't that great at video games, but they're
entertaining. Some people watch them.
But the whole being genuine to it,
yeah, you got to be genuine to it.
Because if you're saying, you know,
McConnell was saying about Battlefield and then you're like, oh, I'm going to
do it, you know, two-day battlefield stream
because the game's out, it doesn't look right.
Yeah. Well, the thing with you is I feel like you kind of have
this like really special thing where you're good at
games and entertaining. I think that's
a rarity. That's the difference between you
and like most of anyone I've seen on Twitch, really.
They're either pro gamers or they're
Pro entertainers
You know what I mean?
Like we're entertaining
But we're not like
Super good at games
Except for calling it Tetris
No, Mega Man
Oh yeah
I'm good at quite a few games
I can go to the video
To be fair
I'm pretty good at games
But I'm not
But I'm not but I want to just be fair
That I'm not good at the games
That are really relevant to the audience
That is on Twitch
Exactly
So I'm not going to pretend
You wouldn't call yourself a pro gamer
No
He's a pro mama cuma player
No
Stop attaching that to me
No. Pro gamer.
Damn.
I mean, he used to be a pro gamer.
Yeah.
You played games professionally.
Yeah, period.
Yeah.
But I understand why you wouldn't want to be attached to that.
No, I understand.
That's modest as well.
I mean, there's a level of modesty about that.
I don't want to say stigma, but you don't want people to come into your thing and be like, I thought you were a fucking professional.
Yeah, exactly.
You know, like, there's always someone that's going to be better at that game than you.
Yeah, for sure.
And they're going to let you know for sure when everyone else is calling you a pro.
Man, what's so funny about me about Twitch is just like, even though you guys are not that much, I mean, I'm only five years.
older than you. It's like, it really
was the first thing. Like, when people watching
people play games, let's plays and streaming
and stuff, was the first thing I came to me where I was like, fuck,
I am actually getting older. Like, I'm growing out of...
I don't understand this. Yeah. Exactly.
I'm growing out of the age where
I get what is
cool with gamers. You know what I mean? And that was the one thing where it's like,
man, I say it all the time, you have to know you don't
fucking know. You know what I mean? Like, and own up to it and admit it and
learn from it. And that was a huge learning moment for me where I was like,
I resisted... I remember at IGM when we were
doing video or guides for all the time.
I was like, I just want to write the guides.
And they're like, you have to do video.
And I'm like, I don't want to.
And then eventually it was like, I was wrong.
I was totally wrong.
Like, I wasn't in touch with how people were consuming content anymore.
And it's important to stay up on that stuff, man.
Are you becoming a fucking fossil real quick?
Yeah, Kevin.
Damn.
You fucking fossil.
All right.
Real quick.
Final question, Alfredo.
Yeah.
Advice on advancing in skill playing a first person shooter.
I tend to plateau at a certain skill and don't improve.
says Knight X Hawk
Well, I mean, I think with just any shooting game in general, you always want to find out what the best weapons are and stick to those, right?
And then I would say for another, just other things in general, like learn what your weaknesses are.
Like, I suck when, like, if you have a group playing FPS, you get close to me, I lose my thumbs.
I don't know how to deal with you being in my face like that.
So I always try to keep my distance.
So like learn what you suck at and don't do that pretty much.
and uh
map tip
compensate
map control
like when you when you have control the map
you know where the enemies are coming from
you know what I mean like you you know how much of the map you control
then that really really helps you because
I see a lot of people just get blindsided because there's someone comes from behind
but if you know where everyone is at all times then it's good
yeah practice stay at it
learn the maps just keep playing
that's what you did from you with Titanfall
I would say uh think of think of everything as a play right
So think of it as like well
What could I have done differently during that play right?
Should I have thrown that need?
Should I have charged like that?
Right?
And always kind of
Awareness, huge thing.
Just always be aware.
Mm-hmm.
There's surroundings.
Awesome.
All right.
Kevin, final topic for the day.
Yeah, you fucking fossil.
We're going with Barrett G93's question.
Barg.
G93's question.
Bav-Bah!
As we have PlayStation Xbox and Nintendo
Reps, in quotes.
is I'm going to go with fanboys.
What is the biggest disadvantage of each
from the person that is a fanboy?
So I'm assuming by this he means
Nintendo, Xbox,
PlayStation.
All right.
I'll start this off.
Nintendo, what's their biggest disadvantage?
They don't know what the hell they're doing.
They don't understand what their audience actually
want, what gamers actually want.
Right.
So I don't even think it's fair to say their audience
because maybe they do know what their audience wants
and they money, so it's fine.
But they definitely don't know what gamers want.
and they're definitely not giving the gamers what they want.
Okay.
Yeah, I guess I'll go second.
I would say that just the Xbox Live Arcade,
I don't know if it's still called that,
but like the marketplace is just,
we don't have a lot of like smaller indie games
that are just fun to play and we need more of that.
And like, I primarily play on Xbox
and I get jealous of PlayStation and Nintendo
because they have so many iconic characters, right?
Like you can make ameboes out of like so many different characters.
You can't really do it.
that on Xbox.
Like that's not,
what I get?
Mass.
Chief.
Blinks the cat.
Blinks the cat.
Yeah.
Likes the cat, right?
Like, so I would say more,
more franchises that are just tied to Xbox that I can kind of grow with, you know?
Sure.
I'm going to say PlayStation Network.
It's behind the times.
It's been behind the times.
PlayStation 4 version in iterations better than ever, sure.
100%.
But it's still way behind Xbox Live.
In terms of security, stability,
options, the fact that it,
the Xbox at least runs and works.
Xbox, you have followers, you have friends, you have these different things.
PlayStation, I go to look at my friends list, it wigs the fuck out and crashes.
It's like, okay, great, awesome, that was good.
You know what I mean?
Like, there's that sense of, especially now, more than ever, like, when we used to play PlayStation 3
and we'd go through the XMB and we had drank the Kool-Aid and we're like,
this isn't so bad, a Stockholm syndrome.
Like, whatever.
You'd go over and see what everybody's doing, you felt connected in that way, but even
that was clunky as hell.
And now I can't even look at that, so I don't feel connected at all, which is weird
based on the fact that PlayStation 4 was going to be this device that connected everybody
again with like here's the page of activity
here's what the friends are doing
share play
and like I don't use any of that
I feel very isolated when I use my PlayStation
yeah I mean it's funny
in a way that
Sony is doing better than they've done since the
PS2 era but there's still
there's still huge issues I think PSN
is a major issue still for them
there's a lot of maintenance
downtime it is easily exposed
by people often
things like name changing is infuriating
that you can't change your name after nine
fucking years, you know?
Like, it's really incredible how
fucked up, I think, some of PSN is at its
very core that, like, they can't fix these issues.
And as we said in the past,
Shoe Hay and other people have made clear to us.
Like, we know these were issues.
It's like, we can't do anything about it.
Like, we have only so many
resources to, like, delve into the code
and, like, really figure this stuff out. And they're getting there.
2.5, I think, is going to be...
A good step. A nice step forward. You'll be able to find a
delete 0% trophies and do,
you know, put your game
to sleep and then start up again and all that kind of stuff.
nerdy,
nerdy PlayStation stuff
that nerdy PlayStation
fucks like the ass want.
And it was a nice sign
for me in the sense
that they are,
they're always listening
but that they're actually
starting to check boxes
that way people have been asking
for a whole time,
which is nice.
But I think that that's a problem
and I think the bigger issue
for them right now,
even though it's not affecting
sales of the console
is that they are not leveraging
their first parties at all.
And I think
Sony's strength over Nintendo
and Microsoft
has always been their first party studios
and I'm confused
why they're being so quiet
and I think a lot of it
comes from deliberate
and I think that that's smart.
The Last Guardian is a good example
why you need to be deliberate
when you announce the game
and make sure that it's a game
and it's coming out.
But there's been a lot of quiet
that is really starting to bother people
about a lot of studios
that have not said anything.
And so he owns
and they're working on games
and it's like, well, what are you doing?
You know, Santa Monica,
Bend, Gorilla.
You know, is Sucker Punch pre-producing?
What are they producing?
Maybe a little early for them.
You know, there's a media molecule.
You know, there's a lot of Cambridge.
Like, there's a lot of studios
that have just not said anything.
So I'm confused about what their plan is moving forward.
But I think that their plan is that PS4 is selling at a meteoric pace without the games.
And so they do not need to rush anything.
I think that is probably what it is.
You figure it's the antithesis of the PlayStation 3 way they did it, right?
Where it was literally, here's an exclusive every month, and none of them sell because we don't have the time to promote any of them.
And we don't know, here's Twist a Metal, and here's Star Hawk.
And here's all these games that these people are making, and they're exclusive.
And it's like, well, what the fuck are we going to do with any of them?
People aren't buying them and they die out,
and then Dylan Job goes and makes mobile games.
He's like, I'm done, see you later.
That's the, it's right now it's the two extremes, right?
Where it was PlayStation 3, there was too many,
and PlayStation 4 there's not enough,
and where the happy medium is and how you keep everybody happy,
they don't know yet.
That's the thing.
What's their weakness right now is the fact of, like,
what's their holiday Trump card to Halo?
Uncharted's gone.
Is it just going to be like it was last year with the order
where that got pushed?
And everybody's like, well, okay.
Yeah, there's something we don't know about yet about what they must be.
There must be a fall game.
Like, there has to be.
Like from one of these studios, you know.
I'm just confused about, yeah, about the messaging.
Yeah, it seems a little too safe now as opposed to just being wanton.
Sure.
Sure.
Halo.
That was, oh.
Well, that's another question.
Does Halo 5 really matter from user at Tim Gettys?
I really wanted to know this from Al-Qaeda.
You did not ask.
You know, sorry to God.
You wrote your own name.
Yeah.
No, so Halo to me, obviously.
is huge deal.
And especially on this show,
people are always telling the comments,
like, why aren't you talking about Halo?
Why don't you talk about the beta?
It's like, we just don't really,
it's not our thing.
I love playing Halo,
but like, it's not my shit.
Is Halo still a relevant thing
in the ecosystem of destiny existing
and Call of Duty
and all these other shooters?
It's less and less relevant.
I mean, it has its hardcore fan base.
But I mean, like, you know,
I feel like it's this very,
very tough thing where
I feel like Halo 5 is going to be important.
And it is also going to piss off a lot of the hardcore fan base, right?
They want true, like, Halo, which is no sprint.
But I feel like, you know, it's the, it's the kind of the era of, like, it's like the YouTube, it's a YouTube generation, right?
Where people want sprint.
They want, like, fast twitchy FPS gameplay.
And I know, like, a lot of people want Halo to stick to its core where it's like, you know, what it is.
But I kind of feel like the end of the day, it's got to evolve, you know, and it's got to, you know, where the media is and where everyone is at.
right like you can't make a big game and not have it sell so i'm sorry it you know it has to have
things like sprint and boost and hover and like dash and things that you're not used to with halo
but i feel like it's going to bring in more people do you think that halo five is going to last longer
than two months yeah yeah 100% especially because they're very big on like supporting it like in the
competitive scene and everything like a competitive scene helps drive a game last you know even longer
than it should sometimes um but no i think i think that halo five if
done right if it works um well we'll bring it and we'll show in a new group of people
a new group of players i feel like yeah it's important for for that franchise and more
importantly does it look good to you yeah i think it looks good it plays well um yeah i played two
versions of it the first version was a little weird and wonky but immediately when that
open beta thing came out like it played very very well um at the end of the day it's like if you
want to play it works now matchy your collection but in the
In the day, if you want to play old school Halo, like, that Master Chief Collection is amazing, you know, every single game, online, everything.
Awesome.
Cool.
Going back to PlayStation here, swoop dog.
Shwoop dog.
What's to know.
What do you think of PlayStation View?
Yeah, Vue.
View, and could it actually replace cable?
No, it's too expensive.
Way too overpriced.
So what is this exactly?
This is their TV service, their little on-demand TV service that has channels like AMC and then from there on.
That was the only one that caught my eye.
You remember the whole rundown?
Yeah, I don't remember.
CBS is on there, AMC.
It's $50 a month.
$50 a month.
Yeah.
And you essentially just get those channels, you only Comcast?
Exactly.
It's a way to cut cable,
but it seems like too pricey
when you compare to Sling and other things
that are doing similar stuff.
Right, 20 bucks for Sling on Xbox One right now.
It just seems like another kind of half-baked PlayStation idea, frankly.
And that is another weakness that we were talking about before
is like they just have these half-baked ideas,
like ideas that they don't come around for them,
and so they just pretend like they don't exist.
Home was one of,
them now is a big example of that where it's like I don't know if anyone's even using it.
They don't talk about it very often.
They have like a little updates where they're like these games are available on now.
But they, I wish that they would just focus a little bit more, you know, just focus a little bit more.
People are buying PS4 because they want to play games.
That's what Xbox, that's what Microsoft shot themselves in the foot with.
So just focus on the fucking games, you know?
And let everything else pan out, let your third party partners like Netflix and HBO and all these guys do their thing.
but, you know, Microsoft gave the ball away
by doing exactly what maybe they're trying to do now.
And it's a little ironic to me with powers
and with Vue and all these things like just guys
back up a little bit.
It's scary because that was the thing.
PlayStation 4 was their gamble on gamers.
And obviously I was saying before they even announced that
that that gamble would pay off and it has.
But now, yeah, are they getting too big for the britches again
and going back to doing all the shit nobody wants?
Just fucking make games.
Talk about games.
I don't care about Vue.
stop it.
Stop it.
But then it's always
hard to say to you
because Sony is such a soloed
or there's so many
silos.
I'm very tired.
So many silos of content
and things that are happening
there.
It's not to say
that Powers is really
distracting from anybody
doing anything with PlayStation
right.
But if they're going to try
to push that,
do they run the risk
of alienating people
who just want games
from them?
Who knows?
But you can make
that same argument
for Microsoft
and it did.
And they did.
You know,
so it's like,
I think that
there is something
to be said about
not resources necessarily because yeah
what does Powers creation have to do with PlayStation really
but it's about marketing it's about mind share
it's about space on the PSN
it's about all these you know I mean
it's all the way down to cover placement on IGN
you know yeah they're promoting Powers
this PlayStation TV show instead of
like a couple days ago I saw and Powers was getting
one of like the featured things
and a couple spots down was
some Final Fantasy Type Zero
review or whatever and it's like
that's a game for this game
game console.
I'm pretty confident at this point watching what happened with Microsoft and their meltdown
with Xbox One that gamers want games.
They do not want these entertainment machines.
They don't want them.
And like,
it's cool that they do that.
But any fucking smart TV can play Netflix.
It doesn't matter.
You know,
like your TV can connect to Wi-Fi and play this stuff fine.
Like,
that's not what people want games.
They want games.
I am more confident than that and ever.
And that's what is so strange and ironic and so puzzling about PlayStation 4's
Meteoric success.
I mean, PlayStation 4 is over 20 million units sold.
It's incredible. It's an incredible number.
The thing's on the market for 15 months.
You know what I mean? That's an incredible, incredible number.
It's, what, 2 million away from GameCube?
It's twice as much as Wii U.
It's, like, it's unbelievable.
And they're doing it with just a focus on games,
so they need to just keep focusing on games.
But the ironic part is that they're doing without the AAA exclusives
because there's no must-have AAA exclusive on the system still,
which is incredible.
All right. Speaking of games,
a lot of people want to know our opinions on
specific games such as
Arc 520
who wants to know
my light just went off a little bit
and now it's kind of weird
light's having a stroke
I don't know
there's a shot like okay Kevin
I mean it looks fine
All right whatever it is what it is
All right so city's skylines
Yeah did you play it and how does it compare to SimCity
I did play it yes
I liked it a lot
I didn't get super deep into it
It's one of those games that's mentally taxing
But it feels looks and runs a lot
like SimCity in the good ways, not in the bad ways.
You know what I mean?
I want to get back to it.
I want to do more with it.
It's, you know, SimCity, the problem was for me when it was always online, doing all this
dumb garbage that I didn't want out of it in small plots of land.
This is, you know, allowing you to take over the other land around you, do different
things, buy stuff.
But so far, so good.
I'm definitely interested to play more of it.
Cool.
All right.
Next up, we have GTA heists.
Have any of you put any time into this?
No.
Heist?
Awesome.
Yeah?
Man, it's so late for that to come out.
Like, I really was fighting myself with, like, I put in a stupid amount of hours on GTA.
But I was fighting myself, like, do I want to come back?
Hice is awesome.
It's challenging, which I actually really appreciate because, I mean, you know, you have four people.
You have a handful of guys that play GTA and you're really good.
It's like, you just blow right past them.
But it's like, no, it's challenging.
You can get a touch.
I can curse.
I can cut it.
You get a shit ton of money
from doing all the heist and stuff like that.
And so it's good.
Do you see yourself putting many more hours into it, though?
I mean, I see myself playing through all the hikes that they have now
and then just putting it back away.
Yeah.
Not really replaying it over and over again.
Cool.
All right.
Now, the last game people want to pinning on is smite.
Oh, smite.
Yeah.
I mean, I'm a console player,
but smite's a Moba and it's primarily,
I mean, Mova's more like a PC term, but I am hooked on Smite.
What is it for the people that don't know?
Smite is a third good, Greg.
Put it on the board, Kev.
Put it one.
Thank you.
Smite is a third person Mova that is on the PC, but is now on the Xbox.
Well, it's coming to Xbox.
It's coming to Xbox one.
They're currently in a closed alpha.
And it's just...
Are you in it?
It's got me hooked.
I mean, it's because a couple things.
It's a I can never really like attach myself to the camera view from like League of Legends and Dota that top down stuff like that.
Sure. This one's third person and there's a lot of fast-paced like action and their most popular mode arena fits like a console player's like play style where it's just kind of like fast action quicker games and stuff like that.
And I think Smite will succeed on a console because it's the kind of game where Xbox players, Xbox players, they try very hard when it comes to
multiplayer so and this is a game where they can really like dive into in terms of like learning gods
and learning their builds and uh once you just get a controller into their hands like i remember
playing smite and on my stream switching from destiny people were like oh what is this looks so cool
and i'm like yeah it's smite it's on pc like i play and what are you playing on a mouse and keyboard
and they're like uh it's weird and then the other time i plugged in my controller and people like
oh my god i got download that and it's like whoa it's weird that like you know that that that's
it's like that mentality.
Yeah, so it's awesome.
Because controllers are the best.
Oh, yeah.
Fuck your mouse.
Fuck your keyboard.
Damn.
All right.
Titanfall 2 coming back up from our boy,
Trick underscore 2092.
He wants to know what we think about the announcement of Titanfall 2 and it going
multi-platform.
I mean,
it's no surprise that's going multi-platform.
Yeah.
I think it's a good thing for everyone.
I think it's a very smart move.
I just hope that they, you know, if we get like a date during E3 or something like that,
that it's not rushed.
Like, yeah.
Menfall has, at its core, very good gameplay.
Just give it more meat on the bone.
Well, even now, it's the way with all the DLC that's come since then, right?
Like, one of the final things we ever did together at IGN is when you had me come in and play that hoard mode with you.
And I was like, dude, this is fucking awesome.
Because, again, I don't like being competitive.
I'd rather collaborate with humans.
It's like doing that and fighting the robots.
And I'm getting XP.
I'm like, this is what I want?
And then you pulled me out to the menu.
I was like, what the fuck is all this shit?
You know, everything they've had since launch.
And it's like, if they would have launched with that.
It would have been...
Different story for Titanfall in that community.
Yeah, exactly.
Do you think single player?
I'm hoping for single player, but it's really weird.
I know, maybe from just my personal point of view,
it's really weird for me to care about a story with giant mechs.
I don't know.
Yeah.
He hates Iron Giant.
Yeah, man.
Iron Man, would be upset about this.
All the stuff going on.
All right.
Stuff going on.
Last question.
What's a game you look forward to and really wanted to be good, but was a complete letdown?
Superman 64
Oh man
Yeah
The order
That comes up
Really?
Yeah I wanted the order
I wanted the order to be awesome
Like rad is a really good developer
And has good pedigree
Rad
Yeah ready it's on
My god I love that
And
But they
This was a big step forward for them
And I think that they were so obsessed
As I've said before
They were so obsessed with that engine
And so obsessed with the graphical fidelity of the game
Which was impeccable
That's one of the prettiest games
I've ever seen in my life
That they forgot to me
make a game.
And that's a huge problem.
And I was hoping that as, when I remember when I first saw the game, I was like,
and that's when I report, I'm like, this is not in good shape and everyone jumped
down my throat.
I was like, I'm telling you guys, this game's in bad shape.
And it got better and progressively better.
And we played it at PSX, as we said before, I was like, I was actually like, I'm
like, maybe there's something to this now.
Like, this was a fun little portion of the game.
And I was like, all right, it's cool.
But then I'm reminded of NAC, which there was very little indication.
And I don't know if you remember this.
There was a very little indication on NAC was going to be bad.
I didn't think it was going to be...
I was calling it.
You weren't calling it a bad game.
You were calling it.
I don't remember you ever saying that.
I remember a lot of people being like, this is interesting.
I didn't think it was going to be great.
But it's very selective in the way they show you games.
And I'm just much more guarded about that kind of stuff now
because the airship portion of the order is one of the best parts of the game.
So that's not a surprise that they would show you that.
When I played portions of the knack,
I was like, this is fun and stuff until you realize it's just not a good game.
But the order was definitely an example of a game
where I was becoming hopeful that they were going to fix it.
And then they got the extra time they needed.
But that's why I hope that they make,
and I think they will, if you see the way the game ends,
clearly they're going to make a sequel.
We talk about it.
Spoilers.
Vampire Dickman.
Yeah.
So many dicks.
They have the engine,
and now they can focus on making what they need to make,
which is a 10 to fit 14-hour campaign around it.
Yeah.
Don't worry about the tech anymore.
They were obsessed with the technology.
They were obsessed with it.
I'll still go to this before,
but Devil May Cry 2 was definitely the biggest letdown for me ever,
because I love DMC won so much.
and when they finally announced two, I was like, I'm in.
I pre-ordered it as soon as I fucking could.
Yeah.
I remember walking to E.B.
And then the guy being like, dude, I'm sorry, man.
And I was like, what?
He's like, did you see the reviews?
I was like, no.
They like points at the EGM.
And I'm just like, I open it up.
And it was like a 5.5.
And I'm like, no.
Out of 10?
No way.
And I just was like, I don't believe this.
I just don't believe it.
I remember I got home and I played, I think in one sitting, I played through about half of it.
I'm like, it's not that.
It's not that.
Fuck those guys.
Yeah, yeah.
thinking about it. I'm like, man,
DMC won's so good. This
isn't. Fuck, this really
isn't. And then I beat it. I'm like, wow, this really isn't.
And it just broke my heart. I remember
brute force was another one.
Oh, yeah. We were pretty excited about that shit.
Yeah, we were very excited about brute force.
Like, yeah, just, like, co-op and everything
about that, right? The characters and that
was just a total fail. Yeah, that was just,
that was bad. And then I think the biggest one for me,
besides Double McRae, too, is Final Fantasy 13.
Oh. Well, like, good Lord, I wanted that game
so bad. You hadn't know. Yeah.
You really had enough.
No.
It was just like, I didn't.
I mean, the trailers look great.
Everything about it.
I'm like, I like this.
I don't like Final Fantasy 9.
I don't like the old, like weird shit.
Like, I like this.
The weird shit.
Yeah, yeah.
The weird shit is everything that happened from 10 on.
That's the weird shit.
But, yeah, I don't know.
It just, it hurt.
It hurt real bad.
Another one, Spider-Man 3.
Remember how good Spider-Man 2 was?
Yeah.
Like, oh, man, if they just make it look prettier,
or give you more side missions, this will be great.
It was so fucking bad.
Yeah.
Perfect Dark Zero.
I was going to say the original.
Yeah, no.
That was actually a good call.
I was like, damn, that was a mess.
And just speak, I'm going to bring this up because I am Xbox on my core, the Master Chief Collection.
Like, you, that's something you cannot fuck up, but it was a colossal fuck up.
That's why people should be really afraid of Halo 5, I think.
Yeah, definitely, 100%.
That game just did not work.
I played Destiny as much as I do because Halo didn't work.
Halo is supposed to be that game that was going to transition to and it was going to take me away.
It didn't even work.
Like, how can you, you know, I'm sure this, of course, is not their intention,
but how can you mess up something that's so iconic to, like, Microsoft?
Like, console, the original Xbox was sold because of that game, you know,
and it just, I couldn't even play it.
Yeah.
So.
Let alone with the fact that it is the original one.
It's not even like it was a new game.
Yeah.
Yeah, that was unbelievable.
Yeah, I just think they try to do way too much.
Like, the whole UI.
itself was just like so much like work had to go into that and it's just they tried to do too much I guess I don't know but you're saying now it's awesome though right now it works same thing with Drive Club like Drive Club was broken and now it works too but it like the damage is done yeah and I mean I was really surprised when I asked message collection didn't work because I had no interest I mean I liked Halo and Hilo too a lot but I'm not going to go back and play those games again um but when I was like 343 did this internally and they're working on the next main main main main line Halo game and
And that game's going to get slammed way harder than Master Chief Collection in terms of users,
in terms of people trying to play the game, in terms of connectivity and so like that.
And I'm like, there's every reason to be very scared about the way that game's going to work.
But hopefully with their early alpha and all these kinds of things, they're figuring it out
and understanding and identifying these problems.
But this goes back to what Greg was saying, the full circle kind of thing,
where it was the connectivity of these games is breaking the games and frustrating people at the same time.
Of course, Halo needs to work online.
It's not one of those games that you have the luxury of playing offline.
you play the campaign, I guess.
But I don't know.
So I think, I think, yeah, that's an interesting one.
Drive Club, obviously I didn't care about, but it was funny watching.
Just watching how the complete meltdown around that game was just incredible.
Mm-hmm.
Yeah.
I think Twisted Metal is the last one, I'll say.
Where I was...
I wanted a new Twist of Metal so bad after Black.
And I'm just like, please give me a fucking PS3 Twist Metal.
And then they announced it.
And I was like super excited about it.
And then as soon as they started showing gameplay, I'm like, this isn't Twisted Metal.
This isn't what I want.
And then it came out.
I played it a little bit, and I'm like, yep.
Jaffe's new game looks like a nice return to something unique and interesting, so we'll see.
Drawn to death.
Ladies and gentlemen, that is the first and last, Greg, episode 12.
I'll make sure there is another guest.
My God.
I'll make sure.
As always, I'm Tim Geddes.
We're the coolest dudes in video games, Colin Moriarty, and Greg Miller.
And my best friend of the world.
Alfredo D.S.
I'm here.
I'm talking about these guys.
One of my best friends.
No, it's too late.
It's sad.
The Dicekets.
One half of TNA,
reunited and it feels so good.
11 years,
a scene shot of naked.
I mean, things happen.
You know what I mean?
Multiple times.
Anyways,
please make sure you go support him
over at twitch.tv.
slash Alfredo plays.
Much appreciated.
He's going to stream all the time
every morning,
every weekday morning
from 9 to 2.
9 to 2.
And every night,
6 to 10.
Don't forget about Colin the Greg live.
You should take a break.
You should take a break.
So what you should do is watch
Alfredo from 90.
It's a beautiful thing where I have like a bunch of people in the morning and I'm like, guys, Colin Greg live.
Where people are just like, all right, we're going to go watch Colin Greg.
And then they go and then they come back.
Like, all right, Colin Greg is done.
Like, now I'm just watching gameplay.
And it's like, wow, it's this beautiful synergy.
It's beautiful.
He is kind of funny family and you should get used to him because you're going to be here all the time.
I'm doing a lot of fun shit.
Let's plays and all that stuff.
But he is doing his own thing.
So please do go support him over there.
Lots of collaborating.
Um, and, uh, is there anything?
Peach.
Shout out to Peach again.
Bitley.
slash peach goblin
There's some dots and slashes in there
It's bit dot leave
LW slash
slash peach goblin
Go download it
Leave a comment
Maybe your comment
I'll get read next week
Yeah it'll be fun
Until next time
