Kinda Funny Gamescast: Video Game Podcast - Titanfall 2, Nintendo Switch, and Star Wars - Kinda Funny Gamescast Ep. 93
Episode Date: November 10, 2016Greg reviews Titanfall 2, we predict the Nintendo Switch Presention, Shadow of the Tomb Raider gets leaked, and we talk about Star Wars Battlefront 2 single player. (Released to Patreon Supporters 11....04.16) Learn more about your ad choices. Visit megaphone.fm/adchoices
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What's that, Tim?
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What's up guys? Welcome to the first ever episode 93 of the kind of funny games cast.
As always brought to you by Stephen Insler.
Hey, Stephen Insler, Patreon producer.
Oh yes.
The one.
Alive and well.
Shout out to you.
And as always, I'm Tim Getty's joined by the coolest dudes in video games.
Colin Moriarty and Greg Miller.
Oh, hello.
How y'all doing?
Good.
How are you?
I'm fantastic.
Yeah?
Yeah.
Oh, yeah.
I'm a little tired.
I'm going to be real.
Fantastic.
It feels like,
we record it.
We record these on Wednesdays.
It feels later in the week than a Wednesdays.
It does.
I feel like I'm too tired for a Wednesday, but here I am.
Yeah.
We came in early today.
We recorded videos that are going to play at Game Stops.
Right.
Across America.
Uh-huh.
So that's kind of cool.
Are there Game Stops?
in other places.
Canada, I think.
Yeah, but I don't know if these are.
I thought the verbiage was very clear
that we had to be like about America.
Maybe. The best country in the world.
You might have heard of it.
UK, UK got that.
They got that weird, weird game style.
Game.
Game.
They forgot the stop.
No.
I like that.
I like that a lot of con.
If you didn't know,
this is the kind of funny games cast.
Every week we could get together.
We talk about video games,
things we love about them and all that stuff.
You can get the show early on patreon.com
slash kind of funny games
or you can get it late.
on YouTube.com slash kind of funny games.
Either way, we love you.
We love what you do with your body
and we love what you do with your mind.
Unless you're like a pedophile.
I mean, just put it out there.
Yeah, that's probably, you're probably right on that.
So let's get right into it.
What's y'all been playing?
Big call, Daddy.
A few games.
I played all the way through Battlefield 1 on hard.
Got all the codices, got all the battle
or field manual.
So I got all the collectibles.
I have every single player, Trobe.
Jumped on the line for a few hours, started playing it there.
I like it.
I want to get back to it.
Maybe on route to platinum.
Yeah, it's good.
It was...
You like the multiplayer.
Yeah.
It happens once every couple years.
So I jumped on there.
Like I liked Far Cry 3's multiplayer.
So that was fun.
Yeah.
Like the cooperative stuff.
I liked, obviously, the last of us online was awesome.
Someone called duty zombie stuff is great.
But yeah, so I really spent quite a lot of time with Battlefield one.
And I really think it's one of the great games of the year.
We've talked about it already.
talked about in a more cursory way with giving our impressions of it from early on. But I think
the vignettes are fantastic. I think the storytelling is awesome. It's diverse. It gives you
different perspectives from different allied perspectives, including Bedouins and, et cetera, an American
perspective, which is cool, kind of through a British lens. So I think the storytelling is really
good. I think Dice deserves a lot of credit. I think I play a lot of shooters, single-player
campaigns, and that is one of the great stories I've ever seen in a shooter. And I guess
stories, you know, multiple.
I committed into it to actually start into it and play through your call and likes
the story so much.
And that's what I like the most about video games in general.
I'm in the tank one right now, the one we talked about with the pigeon stuff.
But even like, I guess an hour into that, hour and a half maybe or whatever that is
totally the same thing.
Man, this is actually awesome.
And I mean the games, obviously, through the intro to this thing.
This is actually really, really cool.
I am invested in what's happening in these guys' world and where it's going to go and what's
going to happen.
Yeah, it's very cool.
I did one more of the war stories or whatever, the one where you're in the
The armor. No, no, I skipped a couple.
So I went to the, I think it's the fourth one.
Oh, so the Italian campaign.
Yeah.
Yeah, that's a good one.
That one's, yeah, it's telling the story of his friend.
Mateo, I think.
Yeah, so I jumped in.
I think, you know, there's a lot of gameplay diversity there.
I really think mechanically, I mean, we'll see.
I played a little bit of Titanfall, which I'm sure we'll talk about because Greg's beaten it.
And then call of duty, I have it.
It's just I haven't gotten a chance to play it yet.
That kind of trifecta, along with Doom, I think, a pretty good year for
shooters, which is awesome because it's one of my favorite genres.
And then I played Virginia and I beat it twice. I platinumed it.
I really like it a lot. I think that it's a little vague, I think intentionally with its
plot.
But those that don't know. What's Virginia?
Virginia is kind of a walking simulator. And again, I don't use that pejoratively.
It's just a great, it's a great term. And you're a black FBI agent, a woman in 1992.
and it's about a time in your life,
specifically with your partner,
and I don't want to get to,
it's kind of spoilers.
Because the game is only 90 minutes long or so.
There's not much to,
on PS4, I think it's on Xbox One and PC.
So PlayStation 4 you have to beat it twice
and get some collectibles and stuff.
I just did it all in one afternoon, basically.
I really like it a lot.
Again, I think the ending's a little vague.
It gets into kind of some weird territory
that I think holds it back from obviously being
on the level of something like gone home.
You have to think a lot about this one.
Yeah.
When you beat Virginia, you've got to sit there and reflect on everything that happened,
try to draw some conclusions, find some interesting things online.
I beat it a couple weeks ago.
I enjoy it, but it's an interesting one.
I think worth pointing out, not a spoiler, of course, but no dialogue in it.
Yeah, yeah, no dialogue.
It's a different time.
Yeah, nobody talked to them.
It was, yeah, no dialogue written or verbal.
So I think that that's pretty neat.
So a lot of it is you're just getting it through facial expressions and all that kind of stuff.
I played with Aaron, and we both really enjoyed it.
I, um, it kind of, you know, I was really left disappointed with Firewatch or the Firewatch
was not very good. Um, and, uh, this is certainly better than Firewatch. I think they're
similar games in similar in a similar vein or whatever. Uh, I agree with you. I mean, Virginia's
delivering on the promise in the story it sets out to tell. That's, it's better than Firewatch too.
Yeah. Huh. I mean, I, I, I mean, what are we? I mean, yeah, no, I was going to say,
what are we comparing it? And I'm like, yeah, well, we're all probably. Yeah. I guess voice acting
firewatch is better. But, uh, no, in terms of the story, I'm the pacing and the pacing and the
payoff. I was way interested in more of that than I was Firewatch.
Because Firewatch, I mean, that's the whole thing for us, right?
Where it's like, oh man, this is interesting. Where is it going?
Wait, this is what this game is about? Oh, this, it's over?
What the fuck? What the hell was all this about?
This one was, I liked it more.
Yeah, I got tried. I liked Firewatch a lot, so hopefully.
It's better. It's very short. You can play it right after dinner and be done with it
long before you go to bed. And I messed around a little bit, you know, and it
tinkered with a World of Final Fantasy on Vita. And that's a slow burn. I'm a couple
hours in. I don't know how I feel about it yet. It doesn't seem to be very divisive. Some people
really like it. It's basically like a like a Pokemon game. I think it's in a way.
But I think it's a little deeper. I'm surprised it's for children in a way because not from the
subject matter. It's very, you're playing as chippy characters. It's very cute. But more in the
line of like, I don't think it's very simplistic from a battle standpoint. There's a lot of depth in there.
I guess though similar to Pokemon, you can play with the same 10 Pokemon or whatever in the game
where you can really invest in the time and energy
and getting a lot of Pokemon and kind of diversifying your crew, your roster.
And I think the same thing can be said there.
But I don't really have any thoughts there.
And then Titanfall 2, which I'm sure Greg will talk about,
just for about an hour or less than I'm playing it on master difficulty.
So it's a little bit slow going for me.
I think the gun plays great.
I mean, my very early impression is I didn't play the original Titanfall.
I think the gun play is great.
I don't really typically care for parkour in first person.
I think there are some exceptions.
I think dying light's a great exception for that
because I think it did, you know,
Techline did such a great job with that.
Titanfall to me feels a little weird in that respect.
I don't like that.
I wish it was just a shooter
where you get in the mechs
and then get out of the meck and keep shooting.
So I'm not wild about that,
but I'm also very early and uncomfortable with the control.
So, you know, that might change in time.
So that's what I've been messing around with last week.
So that brings us to topic one of the day.
Greg.
I played so many things this week, though.
Oh, okay.
I played shoe.
I want to talk about shoe.
I want to talk with WV2K17.
It's dope.
Played Battlefield?
You played, oh, WW.
I think so NBA.
I was like, what?
Oh, yeah.
I just all of a sudden
wanted to get right into that NBA,
2K17.
No, I'm going to have to,
let's go to Titanfall.
It was like a transition.
I'm just saying I play stuff.
Oh, okay.
Well, I want to know about shoe
real quick.
Was it good?
Fun platformer.
It's going to be crossed by.
You know what I mean?
We'll come to Vita
when it's ready for Vita,
which is always fun.
But yeah, it's,
you know, this is, of course,
when it got announced,
we were all so into it at IGN
because, holy shit,
the other platforming around, getting coins, avoiding death going on, or not coins, but, you know,
collectibles or whatever. It's a callback to me to a simpler time, but really beautiful so far.
I'm going to get back to and play more of it, but I might do the thing and wait for Vita.
Yeah, I saw, you sent me a code and I looked at a trailer for it, and it looks great.
The animation, something's weird about it, where it looks kind of warpy, and like it looks like
it was animated in, I don't know, in a very simplistic way.
And yeah, that is the style to it.
It didn't pull me out and make it.
I didn't look at it go, oh, this looks warpy or something, but it is a very distinctive style,
I think personally to it.
But it's like a fun
It kind of turned me off
Just from looking at it
You're a hater.
I mean
You're a fucking hater.
I am a hater but I like platformers
So hopefully it's good enough
For you're not heated, Greg.
Titanfall.
Titan fall.
You played it.
You beat the single player.
I have.
How much multiplayer is played?
I just before this hit level seven
in multiplayer so not a whole hell of a lot
But enough that I know that I like it a lot.
Like you know,
I mean,
this is what you're calling this
the Titanfall 2 review, right?
Yeah.
Colin's going to chime in and stuff.
But I think it's very important
that I feel like more than any review
I would have done in the past
at IGN or something else.
It's important to know my history here.
And the fact that I'm not a shootery guy,
shooters rarely click for me.
I'm not a big first person shooter.
Something about the storytelling mechanic
doesn't work for me.
However, that said,
Titanfall, the original Xbox One was the one
that I saw at events.
I played at events.
And I was like, holy shit,
I want to really play this
and really get into it.
I mean, you know,
putting our jokes aside from Connerig Live
and all the other shows, right?
Because Conn's like, you only played it for a month.
I played for a month and a half.
But in our world, that's actually a lot.
And for somebody who doesn't play first person shooters,
let alone doesn't play first.
I never play first person shooters online.
Even if I'm going to play through a story,
I'm not,
I mean,
kill zone two before Titan fall
probably would have been Kill Zone 2,
whereas the one where I really invested
in a first person shooter online multiplayer structure.
Month and a half regent.
I think I got halfway through the second regent,
which is like, you know,
prestigious or whatever in Call of Duty.
Big fan.
The problem was that a month and a half fan,
it was the same thing over and over again in Titanfall.
There wasn't that depth of content.
There wasn't wealth.
There wasn't something.
really wrap your arms around in love forever, right?
And I was tell a story that I took,
I would do that month and half and took nine months off,
maybe a year, I forget.
And then Alfredo pulled me in because Alfredo,
of course, we had done a whole thing at IGN
of him teaching me to play first-person shooters,
him getting me ready for Titanfall.
And he brought me in to show me the new content.
And they'd added so many modes.
And it was like they had basically a horde mode
against the computer where you play these friends.
It's like, oh, holy shit, this is actually awesome.
And he's like, yeah.
And I'm like, did this bring people back to Titanfall?
He's like, no.
They put out all this cool content.
And nobody cared.
I'm like, fuck, I hope when they come out with Titanfall 2, that's in there.
And that's packed in there.
So now jumping into Titanfall 2, I've beaten the single player campaign.
I'm playing multiplayer.
I'm enjoying it.
Titanfall 2 both on the single player and multiplayer modes for me misses.
It misses the mark on both.
And it really breaks my heart.
You seem to be in the minority on that.
I do.
I know.
And that's the very, that's the really interesting thing.
But it's the funny thing of what you're saying, right, is that the people who are talking
about how great it is and how much fun they're having with it.
And again, I'm not saying these are bad.
We're going to get into what I'm talking about here.
They are the minority on the internet as well, though, right?
This game is not selling.
It doesn't matter that it's a critical darling.
It doesn't matter that all these people are saying they like it a lot.
It's not moving units, which is sad, but based a little bit, I think, on first off,
where it comes out between battlefield, between with Call of Duty the next time right around, stupid move there.
But more importantly, I think it's a game that doesn't have an identity anymore.
And that's, I think, my problem with it and what's most heartbreaking for me.
I jumped in to single player and immediately was under the game.
overwhelmed. And this is one of those, you know, downsides of not getting to it until after the
weekend. I was in Montreal, right? So reviews had posted. Kids online were already playing it.
People we respect Alex O'Neal, friends like that. And so many of them. And I'm talking about like,
you know, Austin Walker too and Jeff Gersman who are saying like, holy shit, this Titan Falls
single player is on another level. This is so amazing. This is doing so much cool stuff. And I was like,
fuck, here we go. All right. And I jumped in. And from the get go, I was like, this doesn't seem that
great. This doesn't seem that great. And I talked about it on PS I love you when
I was early in it.
And a lot of kids were popped up and like,
well,
you've got to get through this.
It's like after a facility,
like there's these three things and there's mechanics and da-da-da-da.
I want to get spoilery about the mechanics.
These are the things that,
you know, really set it apart and do all these different things.
And even rolling credits last night,
I was just like,
this was fun,
but it wasn't like amazing.
And like,
and I think this speaks to maybe a bit of just my own bias
of not being a first-person shooter fan
and the fact of just running through rooms,
killing things,
I don't find exciting.
When it's running through rooms,
fighting another person trying to outthink your opponent okay that that i get it you know i'm into it a bit
more but even here where they're like some of the you know one of the ones they talk about a lot is
like inception like right because there's this one thing where you're running through a factory that's
building out these like i think they're they're either it's poorly explained at least from what i
remember of if it's going to you get used in like a diorama fight like you're fighting other
people but i'm unclear if you're this is just something that's building housing things that are
being shipped out like you know wherever the hell they're putting these things in but at one point
you're running through as it's being built
and then it's put on the side.
So you're now, you know, gravity would be taking us
to that wall, right, the way we're hanging
and then you've got to crawl up through this like environment
and the platform up and run up the wall.
Galaxy shit?
No, more like Inception if it was just like stuck on a wall like this
and you're running through it that way.
Again, it's cool.
This one amplifies the parkour,
the running on the walls,
the slide of running into an area sliding,
shooting everybody like vanquished,
which I really did like.
But even that, it was like,
okay, there's this one section of cool
I'm running up the side of this building or the side of this diorama in a different way.
All right, fine.
Then the next level, you get this time mechanic where you can go back in time or whatever.
And you're running through and you're using that to get around and like, you know,
enemies come at you in present or, yeah, the present or vice versa.
And you jump to the other time period.
You can flank from behind and jump back and kill them from that way and stuff.
And it's cool, but it seemed kind of gimmicky.
I was playing on normal difficulty or whatever.
It wasn't hard and I didn't feel like I needed to use it in that mechanic.
Maybe I should have crank the difficulty yet, but again, I'm just playing through to have fun and see what the story's all about.
People kept hanging their hat on the fact that, you know, it's you, the pilot, and BT, the Titan himself, right?
And he has this robotic personality.
You get to talk.
You get to pick what you say sometimes.
He reacts differently and does different things.
It was fine.
People kept talking to me online about how great that relationship was.
Last night I was saying, I understand what you're saying.
Because last night I tweeted, I was like, I beat this game.
This is going to get lost, which of course it did.
Everybody wants to flog me today on the internet saying I hated it.
I'm like, I didn't.
It's not what I said.
I think the game's fun.
I enjoyed my time with it.
I don't think this is amazing.
I mean,
what I was going back to in my head when I was talking to Colin about it, right?
Like, cool.
The hour I played of Battlefield's campaign was far and away better than the Titanfall.
Like, holy shit, this is something different.
This is something cool.
This was running mechanics and it was the Titanfall I expected from multiplayer added in here.
I didn't care about my character.
At the end, the credits run and it's like,
and like at the very end, it's like,
and Liam O'Brien is Baker, whoever,
and he's got like a flask.
I'm like, I don't remember ever talking to this guy.
Who the fuck is this?
There's like all these characters
so I couldn't tell you anybody's name in this game
other than Lastimosa.
That's because we worked with Randy Lastimosa,
who I think designed the controller
and that's how I got the name in the game
beside the point.
It's Benin and Joel's between.
I didn't hate it, but I was like,
what do people see in this?
And one of the things people were calling out
where like, oh man, like the level,
they were like, some people were like,
it's got a lot of great ideas
that it doesn't wear out,
but it maybe doesn't keep them around long.
enough like running up the building or the time mechanical i'm like okay and then people like oh the
relationship between bt and the guy and i'm like but like loader bot entails from the borderlands
is far and away better and funnier and more and they're like well just because that was good doesn't make
this bad and i'm like again i'm not saying it's bad i'm saying you're saying it's amazing and i don't
understand why you think this is better than that and then this that's you know elevates to that level
And so I think part of this comes around to the fact of,
I think I have a bad taste in my mouth
because I think as a Titanfall fan,
and this is what we talk about a little bit
when we're talking about like,
not to this extremity,
but like when you're talking about PlayStation 4 pro, right,
being a middle finger to the people who adopted PlayStation 4 day one, right?
I've been on board with Titanfall from the jump.
And for me, Titanfall is a multiplayer shooter.
And that's what it was all about.
That's what the focus wasn't the first one, obviously.
and like, sure, people came out and they're like,
should have had a single player, should have done this,
should have done that,
and people are banging the single player drum.
When in reality, I think when you talk to Alfredo
or even myself, in my, granted,
I'm super limited in what I, you know,
and what I think of a shooter and what I know
about what a shooter should be.
Single player keeps you around eight hours great,
maybe a little bit longer if you're going for every collectible, blah.
Titan Falls problem was that it didn't have enough
juice in its multiplayer to keep you coming back over and over and over again.
I tied it out, you know, after regenerating that second time around,
they didn't have content or a plan or a,
announcement of what they're going to do to make you want to come back and keep powering it on
for this. I would have rather seen them not get into the single player stuff, focus double down
on the multiplayer and give me a reason to continue to come back there. And like you can make the
argument free DLC. They're putting on all this free DLC. That's fine. But like right now, and this
is a Greg Miller problem. This is a first world Greg Miller problem, right? Is the fact that there are three
multiplayer trophies in this game, which means to me it's a single player game with a
multiplayer component. Now, I was just playing multiplayer. I'm playing it at Extra Life this
weekend or whatever, maybe past weekend by the time you see this on YouTube, I'm excited to play it.
I'm not saying, but that is definitely going to be the thing that unless something drastically
changes during extra life, that'll be the last time I play Titan Fault Team multiplayer because I'm
motivated to come back and get trophies that go to my PSN profile. I like the thing of win 100 matches
or win, and not out of the reach trophies, but a carrot on the end of the stick to keep me coming
back. I feel like the single player for me wasn't spectacular. It's fun. It's solid. Whatever.
It's a fine little thing. It's short. You know what I mean? Five hours, five and a half hours.
And that's not getting every pilot helmet or playing on hard. Like I know Colin's playing on
the master difficulty right now. So single player is like, okay, cool, whatever. And then multiplayer
isn't, isn't enticing enough to keep me coming back. It's fun as hell. I'm having a great time.
But in a world where, all right, cool, now I want to go play Battlefield. Now I want to go try Call of
duty. All right, I still need to get back to Tomb Raider. I still need to get it back to
Arkham. I still need to do all these different things. The fact of regenting, unlocking that
new gun, all these different things, isn't enough to keep me coming, especially when we talk
about the fact that I feel that multiplayer hasn't been stressed enough to the point that you're
not even seeing people playing that much of it online right now. And again, that comes back to
how poorly it sold. And I think we're talking about a game that somewhere along the line lost what
it was and lost what its message was. Titan Falls original message on Xbox One and PC right was
simple.
Fucking get into Titan and fight online.
We are a multiplayer-only game.
Let's go out there and do that.
And that enticed me and drew me in.
And then I think they gave into a vocal minority that was saying, all right, cool, we need
a story mode.
We want a story mode.
This needs a story mode.
Well, there was a core group of people who, like, and this is going back to the sales,
right, of how well it's sold at launch, which this one is not doing.
That's where you can only base the numbers on.
That was saying, no, no, we like what you did here.
Expand on that.
Do more with that.
And I feel like they did less with that.
The mechanics and stuff are there and cool, but where the fuck are the trophies.
Where the fuck is the, like this is, right now this trophy list is built like Uncharted's.
If that makes, and that's it.
And it's just totally single player.
And it's like there's like, there's like, why would you do that?
I would have much, I would have much rather, and I would have seen a brighter future for this game if it had just been.
We're multiplayer only.
And then you come out and that's your stronger message.
And that's the message you're driving.
And this is what it is.
They made a big deal about the single player and it's got fun portions.
I don't think it's groundbreaking.
I don't think it's that different.
And the big thing about all of this.
And I'm talking about the single player.
the multiplayer and then the sales right now
is that as much fun as I am having and had last night
I would not recommend you buy this game.
I think that Battlefield's campaign is better.
I think both of those probably,
and this is again from an outside of shooter guy's perspective,
right? If you're looking for a multiplayer game,
probably you're going to have a more thriving,
better multiplayer community than you're going to see here.
Because even now I'm like, all right, cool,
I'm in the other room like we got a time before the games cast.
Let's do an 8V8 pilots only match.
I jump in there and it's searching.
Granted, it's 3 o'clock,
but it's 3 o'clock on our coast, West Coast.
Like that's six o'clock out east.
It's worldwide that I'm playing with people,
but it's still chilling trying to find people.
And it says, oh, there's like, you know,
2,000 people in your region and all this different stuff.
It's like, what is going on with this thing?
Let alone the fact that, okay, it's going to get free DLC fine.
Today, EA puts out this statement that are like,
oh, no, we're going to continue to support this.
We're going to work with respawn.
We see this as a franchise of every, you know,
that's bullshit.
There's not going to be a Titanfall 3.
This did not sell well enough to entice Titanfall 3.
You're going to see a drop off as we continue to go
because it's going to be the exact,
same thing Titanfall 1 was.
Whereas, all right, cool.
You have your player base.
You are slow to update and give them what they want, and here we go, it all falls apart.
Because where's that cool horror mode in that thing in there?
Where is the one where I can work cooperatively with my people against the AI guys
to get a better feel for multiplayer?
It's not there.
So I'm in this weird spot of, I still consider myself a Titanfall fan.
I'm still, you know, there's a kind of funny, what are they call them, network?
Yeah, kind of funny Titanfall network in there you can join and be a part of.
I did it at day one.
I'm talking about it.
I'm setting it up to play with our subs from Twitch during extra,
life. I like it. I want them to make a Titanfall three. I want them to do more. I want the
deal C to be great. But it's just such a weird message. And so I don't think, I think when you look
at then how poorly the game's performing, I think you can see and draw the conclusions. Obviously,
it's the fact that it's fighting battlefield, call of duty. It's the, of those, it's, you know, the third
most IP, whatever, your mind share that people are going to care about, right? But it's also the fact
of like, what has been the message about this game? What has enticed you to buy this game? What has
made people feel like they have to. I don't think that people even know that it's got a single player
now, right? And they haven't driven home that is still this multiplayer powerhouse that you need
to be playing. But they haven't done it because it really isn't because the trophies aren't there because
it's just, it's a convoluted mess right now. And it hurts me because I wanted this game to be
successful. But the fact that leading into it even, I'm the Titanfall fan and wasn't like, yeah,
that's a problem. I mean, it's interesting because even Alfredo's review on our YouTube channel
was more similar to yours than I think a lot of the other people.
was the thing that was mind-boggling for me.
Because again, Alfredo and I,
bros when it comes to Titanfall.
Sold me out in the division, of course.
Probably, you know,
we'll never play Wildlands with me as a monster.
But Titanfall, we were bros.
And so as soon as he came back from that event,
I think I text him, like, so how was it?
He's like, oh, you know, single player's fine.
Multi-player is as great as you'd expect it to be.
I'm like, oh, cool, all right, great.
Didn't ask about the trophies,
didn't, you know, blah, blah.
But then when the review started hitting everybody's like,
this single-player campaign,
whew, I don't know.
And what's alarming for me,
Because again, I want to make it clear that I'm Greg
and I don't know shit about shooters, really, right?
What's alarming for me is, like, playing this game
and, like, not to cast stones
because I know how much Colin loves first person shooters
and shooters in general.
I'm just like, fuck, if, like, the general opinion is,
this one's doing it so well, like,
what does that say for every other shooter
that I'm playing this?
And I'm just like, I don't know, this isn't impressive.
I'm not having anything above a fine time, a good time.
It seems like a lot of the people that really enjoyed the single player
also really enjoyed Doom and Wolfenstein.
I kind of, I think that,
a thing that I'm seeing a lot from them
is this idea that it's
a simpler game and it reminds
them of like older just
games. See here and this one does
this one single player campaign does remind me of
older and simpler games and I'm saying that as
the mid-tier game you would play
where it's like I'm pilot pilot guy and okay
we have a few laughs and da-da-da-da-da and we go and
what the fuck's the story about? Who the hell knows?
What's this weird core glowing thing
I'm getting? All right great. Played
Wolfenstein for a little bit. Played Doom
for a little bit. Again, both of those
games, I can sit there and I can play for as long as I played and be like, I get it.
I remember I was one of the first people to preview Wolfsonstein for IGN and come back
with Damon from a Pax.
And be like, yeah, the beginning was weird, but then it got really good.
I'm excited to see more of that.
And then Doom, same thing where I played like the first two levels upon release.
And I was like, oh man, not for me, but that music and that feel and that vibe, that's
fun, that's cool.
I get where that's going.
And so so many people have tweeted me today being like, no, no, it's great because,
you know, it isn't taking itself seriously.
is this B movie light feeling? I'm like, it feels like a cheap single player feel. It doesn't
feel like this is what they're driving home. It feels like they were driving towards this and just
missed the mark. They needed to put a single player in and they did. I don't know. Colin,
what are your opinions so far? I mean, I already basically stated how I feel about the game
itself. I mean, I do reiterate and I said it, I said it for a long time and I was absolutely
right that making this, releasing this game at this time was a fucking really stupid move on the
part. I don't care what they say about it. I don't care what their justification is. It was stupid.
And I really do feel like there was more to this than meets the eye, as Greg and I were saying,
there must be some sort of write-off or tax implication or something to not release the game this year,
because I otherwise don't understand why you would release it at this period. This doesn't make any sense.
And Battlefield 1 is obviously going to sell much better. It's going to obviously have a much bigger
audience of people playing the game. I mean, I was playing Battlefield 1 on a lot.
just a couple days ago, and he's fucking massive.
You know, people coming into that of these 64 player maps.
I mean, these aren't small groups of people playing this game, and they're everywhere.
And the game is apparently selling extraordinarily well.
But, you know, we are basing our conjecture about the game's sales based not only on
Cohen and companies' projections that are calling it significantly disappointing, in quotes,
but also the fact that the apples to apples.
Xbox one first week sales to Xbox one slash PS4 sales in the UK are literally half.
Now, that's bad for a sequel.
A sequel should actually technically sell more than the original because people are interested in and get in or whatever.
Which is why I think Titan Falls is doomed.
I don't, again, I'm with Greg where I don't, yeah, you might want to hold on to it.
Maybe they release Titanfall 3 in the far-flung future, but respawns working on another game.
They're working on a Star Wars game.
Stig's there from, you know, they used to work at Sony, Santa Monica.
and they seem to have two teams.
To me, the big thing is the free DLC thing is a Mia Coppa.
And I don't really feel like people are really quite seeing it that way.
They would love to charge for that DLC, but no one's, like, who's going to buy it?
You know, they kind of left people hanging with Titanfall.
And I even feel like Cohen and Company's $6 million estimation is probably really bullish.
Because Battlefield is buttressed and pincered by these fucking two massive shooters.
And people can talk shit all they want about call duty.
Call it's going to sell way.
way, way, way better than Titanfall 2.
And regardless of if it's good or bad,
and I can't speak to that or not,
releasing your game, your first-person shooter
that requires a massive online community
to really make it function over a one period of time,
a week and a half before Call of Duty,
which is going to sell 20 plus million copies,
is suicidal.
And I feel bad for respawn.
I don't understand why EA did this.
And I really do feel like that there's probably way more
bean counter kind of shit going on with this particular thing.
I understand that EA wanted to assault the senses of,
uh,
of shooter fans of being,
you have a battlefield and you have Titanfall,
Battlefield Titanfall,
don't worry about Call of Duty.
And I understand that,
but they seem to be hurting both of the games by doing that.
Um, Battlefield is,
just from an outside perspective,
I'm not going to be super sprods.
Battlefield's the best of the three.
Based on, uh,
the,
uh,
because I've not got hands on with Call of Duty at all.
I am sure Call of Duty is going to be great.
I know a lot of people were down on the beta.
I don't really care.
Call Duty always feels fucking great.
Um, but, uh,
based on just my hour or so of gameplay
with Titanfall, I'm like, well, battlefield is certainly better than Titanfall
based just on gameplay. Now,
I'm excited to go back. I've been thinking about it. I want to play more of it,
and I'm going to have time to play it tonight and tomorrow night, which I'm excited about.
I'll probably beat it tomorrow at some point and have more
rigorous thoughts there, but I think that you can kind of read the tea leaves.
I think it would be, you know, EA does double down on games
that don't sell well and does go back to the well. Mir's edge
is a good example. They do try to do fan servicey sort of things.
I just feel like when you take Titan Falls numbers
in the original game, they were saying,
The number floating around was 11 million players.
And that's not, that's not game sold.
But I remember seeing, you know, forum threads and stuff
right after Titanfall came out where no one was playing it.
Like it was dead.
Like it was...
And Alfredo walked away, right?
Is that the competitive scene just wasn't competitive.
And so I disagree with, I disagree with Greg that in one way,
which is I think the single player, putting the single player in was a necessity.
And I think that that's good.
It would sell even worse without it.
Because otherwise, you have just Titanfall again.
And like they don't do that with Call of Duty.
They don't do that with Battlefield.
You know, they do that with bite-sized Battlefield
Battlefield 1942, I think was just multiplayer.
But to time off for one second, my counterargument
that would be that that would be the point, though,
is that you have to do something different.
And you're just, you're the shooter, like,
at least double down and be like, you know what?
No, no, our multiplayer is so good that this is what we are.
We're not just a single player campaign in a thing.
We're going to separate ourselves from Battlefield
and from Call of Duty in this way.
And not in the way,
because this is what you're talking about earlier
with maybe E.
was thinking battlefield one's a throwback to the past.
This one's kind of futuristic.
Well, it is futuristic, obviously.
And so that can compete with Call of Duty if you, that's what you're into.
I feel like it's a content issue more than anything.
It could have been like, if I'm marketing there, if I'm the producer on this and they,
all right, fine, we're not going to do single player again.
You got to make this work.
My message at E3 at Pax and all these different things is, hey, everybody, we learn from
Titanfall 1.
Here's our content schedule.
Every month, here's this thing you're going to get, this mode you're going to get, this
reason to keep playing how we're going to make this competitive scene, how we're going to
keep you guys involved, how we're going to make this something different rather than just
be like, we're going to compete toe to toe and do single player multiple.
Especially when something like Overwatch is out now and they're doing that perfectly, like
constantly having new content updates and giving people reasons to come back even though they
haven't left.
I think that's the right way to do it.
And they give you something now, plus they give you something to look forward to.
Plus they tease something else, like new characters and all this stuff.
And I feel like, yeah, Titanfall could have kind of cash in on that.
I don't think it would have been even worse.
I don't think it would have caught up to Battlefield or anything like that.
Don't be wrong in terms of the sales,
but I'm saying like I think it would,
I would have rather see them stick to their guns on what their vision of this franchise and this game was.
The identity of it.
Yeah, I mean, I agree with you that.
Overwatch is doing well.
Name another game like that on console, you know?
Like that's what I'm saying.
Like, Overwatch is an enigma, right?
And it could be a symbol of a way that that's going where it's like, it's very multiplayer-centric.
But I can't think of one game on console that is only multiplayer that is that even remotely that big.
You know?
And that's what I'm saying.
they exist, there are multiplayer shooters.
You know, there's, you know, but even, even with Overwatch and CSGO in these games,
their home is not really on console.
So, like, they're on console, but that's not where people are playing them.
So it's, you know, in terms of the lion's share of the numbers, as it were.
So I just think that, like, I don't necessarily think it was, it was, there's a disconnect
in Titanfall, I think, just from listening to it, which is they are on Titanfall 2 with their
multiplayer, right?
And I don't know if the multiplayer is good or bad.
I'm going to play it for the trophies probably and then be young because I don't want to play
online with that game.
But they're on the first game with Titanfall, the campaign.
And let's keep in mind that this game was made in like two years as well.
So, which is a really short amount of time to turn a game around.
Like it was two, two and a half years that this game was made.
And that wouldn't have been a huge deal if they were just making multiplayer maps and making
multiplayer functionality and copying that stuff over.
But they had to like really structure a single player campaign, which they didn't do it the first time around.
So the game may have been rushed as well.
Like I'm not super convinced that it wasn't.
A call duty game takes three years with a much bigger fucking framework of studios working on them.
And I know that, you know, I don't want to necessarily compare the two.
But they are, I mean, this is what I was telling Greg is like, this is a great year for shooters, actually.
And with, and there are others, but Doom, Battlefield, Call of Duty, and Titanfall.
And unfortunately, out of those four games, Titan Falls is clearly going to lose.
So I just feel bad for respawn because I don't necessarily know or think that they have anything less than a good game.
But I don't have played.
100%.
I haven't played enough of it there, but it's just, it's going to lose.
and I really do think it has significant ramifications
for Titan Falls of franchise.
Again, I don't care what Blake Jorgensen
and these guys at EA are saying about the game.
Like the game's not going to sell,
is not selling well.
Games typically sell a vast majority of the copies
in the first two to three weeks.
And in the first two to three weeks,
you have Call of Duty now out.
Like, it's just,
I'm not saying Call of Duty is not plateauing
or falling off either.
It is.
But it's called all the oxygen in the room.
I mean, of course it is.
No matter how many dislikes that trailer got,
no matter how much people hate the beta,
millions and millions and millions and millions people are going to play Call of Duty.
And to release anything even remotely like it in its atmosphere, anywhere near its gravity well,
it was a fucking huge mistake.
And that's the thing.
EA could have held it, respawn, would have gotten their money on the back end.
They're working on another game.
They're profitable.
I'm sure everything's fine financially.
Just a little bit of patience.
Releasing that in February would have changed the optics of the game completely.
Or January.
I mean, we talk about dying light is a great example.
No one would have given a fuck about dying light if it came out in November.
It would have never been played.
It wouldn't have stopped it from being great.
It's not going to make Titanfall any better,
but it's going to change the optics of the situation
when people have all these games around them.
More oxygen and reason to stick around.
And when Titanfall is being released in a year
where it's probably going to be the fourth best first-person shooter,
if that, that's not a good news for Titanfall.
But on the same time, you got to applaud EA
for really greenlighting a bold battlefield game
that is unintuitive from a subject matter standpoint
and delivering.
And Dice is fucking awesome.
I think that they really, really hit a home run with Battlefield.
So there's two ends of the spectrum there with EA.
But according to Cohen Company, Battlefield One's financial gains, which are going to be significant,
are going to be probably wiped out by Titan Falls' lack of sales.
So that's said.
Yeah.
So next topic, the Nintendo Switch, aka NS.
Throw it up.
Do it, okay?
Thank you.
Thank you.
We haven't talked about it.
It's not as cool.
It's not as cool.
I want to keep throwing the X up.
I'm down with the X.
We haven't talked about it officially on the kind of funny games cast.
We did our React so you can go check that out.
But since then, I want to make a topic about it specifically predicting what's going to happen
at the Nintendo Switch presentation that is happening on January 12th.
So since the reveal video that they put out, they put out, the only official things
they've said was there was a press release that went with that.
And then there was that image that had all the Nintendo Switch partners.
then a couple days later they announced you're not going to hear anything more about the NS until January 12th presentation event
it's going to be a live thing in Tokyo that will be live streamed for the rest of the world
that's interesting because it's not a direct it's even though probably going to be using the same
you know format or whatever in terms of like it's going to be on Nintendo's YouTube channel
but it's not being labeled in that way which I think it's kind of and it is a live event happening somewhere
So it's kind of a weird middle step between doing like a typical press conference and a Nintendo direct.
So I think that that kind of solves a lot of the problems that people were going to have if it was just a just a direct.
Sure.
But I kind of wanted to kind of get your updated thoughts on the product and where it's at.
Because there's been a lot of rumors, a lot of questions.
You know, once the initial hype of the trailer kind of died down, I think people got a little bit more real.
They came to their senses.
they woke up the next day
looked at their partner
the NS
in bed next to them
and said what have I done?
I mean something like that
I'm still fucking high
maybe it was a good thing
yeah exactly
I'm still pumped
no no no gonna be wrong
I'm still totally
I'm still totally excited
I can't wait
when they were like
we're announced the event
January I'm like oh fuck that's so far away
I want it now I want it sooner
December do it after Black Friday
you know what I mean
not don't I'm wrong
it's the right call to do later
but I am
anxious and hungry for more information
yeah I want to know
what's happening with the NS.
I mean, honestly, like, this is just yet another move that I'm looking at.
I'm like, man, they're still not fucking up.
This is awesome.
Like that video I thought was great.
I think that everything they've kind of done since officially has been awesome and
like the right steps.
And again, not calling this a direct, very smart call.
And putting this thing January 12th, that's too, a lot of people are like, oh, that's
way too, like not giving us enough time.
If you want this thing, you're going to want this thing.
And if you don't want this thing, that's the perfect time to get convinced that you want
one.
Yeah.
what Bethesda did with Fallout 4 and it's just like awesome right and we well expected it for
Red Dead didn't happen Nintendo's doing it with a software launch lineup and a piece of hardware
to go along with it and I think that that's interesting it's definitely the this is officially
the least time from a console announcement to its release that we've ever had and that's the
concerning part that goes back to what Colin was talking about at launch launch right of like okay
cool you had a great first debut get the bad news you're
out and give it time to breathe. There isn't that much. So if it like my concern is they come
at this event. They show you the, they show you the price, the launch lineup. They tell you how
much the game is going to be great. I feel it is going to be buried in a press release after the
fact what the battery life is. Everybody's concern. What is the fucking battery life on this thing
going to be? Is it buried in like some small print in a giant Excel grid or whatever that
it is an hour and a half? And then is that what runs away with it? Are we going to talk about
what we're using for memory there? Is it going to be on board? Is it an SD card? We are able to
swap out. I want as much time to come to terms with that as possible before I buy it.
Yeah, I mean, like looking at the rumors that we got were if these are true and most of them
seem to be from the same sources that were fairly accurate about a lot of what we officially know.
It looks like microSD is going to be the system used. It looks like there's a little slot
behind the kickstand. It seems like the dock is to being really cagey about the exactly the wording
on it in terms of it's not going to enhance the system or give it more power or whatever,
but they're saying that it's a video output to the TV, which could unlock a 1080P option
because the rumors are saying it's a 720P screen on the device itself, which makes sense,
just for it being portable.
But it would be a huge, huge, like, hit to them if you don't get 1080P output on a TV,
you know.
So the rumors are that it'll do.
do that. But yeah, the SD card, the micro SD cards, like those are very cheap. And the fact
that it's not proprietary, I think is, is necessary at this point for a dedicated console
that you can take portably. Yeah, Vita. Yeah. And yeah, I mean, pretty much everything else,
like the battery life, that's the thing where it's just like, it really, it needs to be at least
three hours. Like, it just, it has to be. And we can't expect much more than that just based on
products and what that what it's doing like with that batteries aren't there yet you know but I think
that the a huge win for it would be is if it uses USBC uh which is Thunderbolt 3 the thing that
Apple's using now across all that stuff because that is uh it's going to be the new universal cable
that everyone's going to have and you'd be able to plug it in to just any generic USB power outlet
you know I apologize that's what's Apple using now so my phones no that you're that's like you have
lightning the Macbooks now all going forward and
a bunch of PCs are adopting it's it's the new like universal thing.
Okay.
Okay.
So, but the,
the key thing about it is that that cable allows you to do display output, but also power
something.
Okay.
And also transfer data and stuff.
So it's like, it could be very versatile to,
and to get a lot of things out of that system.
But most importantly, it charges super fucking fast.
Oh,
nice.
So that,
while not the perfect solution, does go along.
way in terms of making it more portable and making it worthwhile to take places and play,
even though, like, let's be real.
Like, in what scenario are you walking around needing 10 hours of battery life for this
thing?
You know, it's like, I feel like that's a convenience more than anything.
But if I'm on a plane, as long as I can plug it in and get that charge in 15 minutes
or whatever it is, cool, great.
So that, and that's kind of where that's at, what's your head at call.
I mean, I'm on, so Dyer sign for it.
it is that one point something billion dollars of value was wiped out of Nintendo after it was announced.
So the stockholders don't believe in it. And I don't quite understand it because I really do think
Nintendo's between a rock and a hard place with this unit. First of all, I believe in it. I think that
it's going to be really cool. I don't know that what I think is really cool necessarily is going to
resonate with the market. So my prediction is it's going to sell better than GameCube, but worse than
N64 ultimately. So I'm thinking like 25 million units, which is not going to be good enough.
and that I suspect that if Switch doesn't do kind of more meteoric numbers that we're going to be playing their games on PS4 and Xbox 1 and by 2020,
which is, I think that's been floating around for a while now, and I don't necessarily want that to be true because I think Nintendo has a special magic.
And we'll see how that all works out.
I'm still excited about it.
It does disturb me based on the Emily Rogers rumors and the other rumors that we're talking about 720.
I don't care about this kind of shit myself, but at a time when Xbox 1 and PS4 are talking,
about 4K resolutions and
HDR and all this kind of stuff. We're talking about whether this thing's going to have
720 or 1080 resolution.
Not going to be good for them. Not going to be good for
the relationship with third parties. Again, this creates
a massive problem. And this is what I was talking about
with clogging the pipeline, especially for third parties with these
iterative consoles. Now they have to
make two, they have to patch their games for PS4.
They're not to do this with Xbox 1. Now they're not to have a downgraded
version if they want to put their game on Switch.
It's a fucking disaster. I mean, for third
parties, like I kind of feel bad for them. And I
suspect Switch is not going to get strong third party support.
Ultimately, it will have
it out the gate and then we'll see how those games sell.
That said, I think there's some concerning things, internal memories.
Probably not going to be very strong.
Probably won't matter because of the microSDs.
An engineer, a listener got in touch with us.
I was talking about, you know, from his expertise, he's like the size of the device
just suggests that it just can't be very powerful.
Like it just can't be.
Like, it's just not possible if it's going to be an appropriate price point because I do suspect
the price went will be $29999.99. And so I am worried that Nintendo again is caught between a rock
and a hard place and caught in between generations, but it's even more pronounced now because
the rise of these consoles with resolutions power, taraflops, all these kinds of things people
care about now is going to leave Nintendo's console in the dust. And whether or not that that
matters or not remains to be seen because if you get PlayStation 5 coming out two years after
this thing, it's going to look really antiquated. I mean, Wii U looks really bad compared
to PS4. Now imagine what this thing is going to look.
like, which is probably not even as powerful as a PS4, even remotely, is going to look like next
to the next console.
You understand what I'm saying?
And I'm not saying that that matters.
Power doesn't matter.
Nintendo never really cared about power anyway.
Historically, we can look back on those consoles and look at, you know, whether it's the S&ES,
whether it's the NES.
I mean, these weren't fucking workhorses by any stretch of the imagination.
They just played great games.
And so as long as they nail their games, I think that matters, but I still think
Nintendo's in a niche.
And I think the niche could be and will be bigger than Wii, because you have to kind of,
you can take the Wii numbers and think that.
they're on the low end for consoles.
I think the 3DS numbers
are on the high end for handheld.
If you kind of put those numbers in the middle,
I think you end up in the 20s
in terms of millions of units sold.
So I think that they're fine
and I'm excited about it,
but I am really worried for them
because I know that there is bad news
buried in this fucking thing
that is not going to be palatable.
And if the doc thing is not true
and their opening games at 720,
which games on PS3 were doing in 2006,
you know, like that's bad news.
And again, I don't,
don't give a fuck, but a lot of people do.
Well, that matters.
That is one of those things that does matter.
It's 720 on TV is unacceptable at this point.
But I don't see them doing that.
I really think that that's something that they know and they understand.
Did we you do 1080?
Yeah.
So, I mean, that would be weird, right?
I mean, a lot of games.
I mean, that type of stuff, it's all different.
And I don't even think that all games are.
I think there's still 720 games on.
There are.
Well, Xbox 1, PS4 typically does run their games at 1080.
I don't know what the one in between.
It's 9 something.
900.
Yeah.
That was the one Xbox one was doing.
That was a big brew.
Because they can't get the frame rate steady and the resolution high enough as it is.
I worry that they're just in a strange space.
And I do think that the investors have a reason to be skeptical because especially now, now the drop dead price is $300.
If that thing is more than $300, it is dead.
So that's the other thing that I'm a little worried about.
Question I got for you.
What if it's $200?
Not to set expectations.
That would be incredible.
If it's $200, which I think is there is a huge victory for them in terms of getting sales and getting people to understand.
understand what this is and looking at it more as a premium portable device instead of a home
console thing even though that's where they're it is home console they stress that yes it is they are
stressing that um do you think that a two hundred dollar price point would change the their your 25
million projections yes i do but i also think that they have to be very careful with pricing i don't
i suggest to them and they're you know they're not fucking stupid people they know they're not
way smart about this stuff than i am but they shouldn't sell this console at a loss if they sell it at a loss
and it ends up not being very good and they're eating shit on every console
lost, Nintendo's going to be in a lot of trouble.
Like, that's when that war chest goes away.
If you're selling a console at $80 a loss or a $50 loss and you sell 20 million of them,
you're fucked if you're not making the money back on the back end.
And it's, look what happened to Sony.
You know, like with the PS3, which was being sold at a loss, even though it was $600, you know?
And then they ate shit for years and years.
And they had other things that were helping them survive, which Nintendo does it.
I'm not saying Nintendo's going to go out of business that was IP is worth a fucking
fortune alone.
But I just yeah, that price point I think is unreachable for them.
I don't think it's smart.
I think $299.99 is still going to make that thing fly off the shelves.
And that's my thing.
More than $300 is definitely worrisome.
If there was a $350 option that had that was worth it, I'd be okay with that.
Like we had that.
Yeah.
But I think the 200 is that like it's sweet spot something that I would say it.
That's just the like.
That's outrageous.
Holy shit.
You guys are fucking killing.
This is insane.
That would be.
That would be, if they were like $1.99.99% of which I'd be like, that's insane.
That's absolutely fucking insane that you guys are selling it at that.
And they were like,
we're selling it at a break-even or how. But that's when you get a little worried about the
innards. But again, that doesn't really seem to matter. So for me with the interdards conversation is,
I think people need to really set their expectations correctly with this. We're not getting
PlayStation 4 and Xbox one games on this thing. But what if we did? But we're not going to.
But what if we're that's, I mean, it's impossible. Like we will get, I'm sure, downgraded ports of
some of them. I think that the Skyroom game we saw, although they've said that that's not officially
announced or whatever they were just showing that as an example that's running the hd version of
skyem which is on playstation four next xx1 so it's like it's more powerful than last gen but it's not
as powerful as this gen and i think that everybody just needs to get that and understand that what
this is is a more powerful portable wu that's it sign me up and i'm down i'm so so down for that
smash but it's like we're not we're not getting the next call of duty in a quality version on this we're
not going to get, you know,
Battlefield one level stuff on this.
But you don't need that.
You don't want that.
You already have another console.
How long ago?
Collins is the last person who bought a Nintendo console trying to play third party
games there on it.
You know what I mean?
Like that's the whole point.
Like if Breath of the Wild looks like Breath of the Wild on it,
I don't give a flying fuck how many peas it's got.
Let me play the goddamn game.
And that's the thing is like we're seeing Breath of Wild,
which is on Wii U.
And Mario Card 8 and Splatoon and all that stuff.
It's like Wii U games when done right and all the,
Most of, not all, but most of the first party Nintendo games.
Man, the production value on those is great.
Super Mario 3D World, 1080p 60.
The graphics of that game are beautiful.
That entire game, the production value of it is fantastic.
You put that next to many, many, many PlayStation 4 Xbox 1 games.
And it's just like, well, this looks better, you know,
because it has a look to it.
You know, there's art to it.
Nintendo has that.
And so it's like, I think, you know, Zelda is a perfect example.
That game looks beautiful.
It also looks old and empty, but it's beautiful.
And I think that that's what we need on this thing.
And it reminds me a lot.
I was, in the GameStop video we did earlier today,
one of the points I was making is that this reminds me of the PlayStation portable
or the PlayStation Vita, but with a promise of consistent first-party content from Nintendo.
So we're going to get a lot of indies.
You know, we're going to get ports of other games.
There's going to be third-party support every once in a while.
But I think what we're really going to get is exclusive third-third.
party support. We're going to get the square
NX RPGs. We're going to get that
type of stuff. But then when you add
on top of that the Nintendo first
party commitment and second party commitment
on one device, like that's what
I'm excited for.
So I'm most excited for January 12th.
So what are your predictions in terms
of what that looks like?
Internet video.
It'll be a video on the internet.
I don't know. I don't want to know.
I'd like to imagine it's similar.
I think it would be a smaller, more intimate
in PlayStation 4 reveal.
I think there will be an audience there.
I think there's a little stage.
They come out and they talk about it.
That way people can clap
and be excited for it.
I think $2.99.
I think that'll be the price point for it.
I think launch lineup's going to be vast.
I think that it'll have a vast launch library.
But it'll be a lot of, not a lot of,
but there'll be a, here it is.
Here's Mario Kart 8 and S-Avety.
Yeah, exactly, Switch edition.
And that's fine.
That's what I want.
I loved Mario Card 8,
and I'd love to play it on the go
and have more time to get into it,
invest in it that way. And then yeah, I think we'll get into like what is what is the
marquee NS game going to be clearly it's Zelda because we know about it but what what is that
Mario game? When is that Mario game? Is that a launch thing? Is it what we know where are we
with that? I think we'll have those kind of announcements those kind of like titles that's
what we're given to it. I kind of hope the Mario game's not a launch game just for the success of
the system. I think that like announcing that it's coming I think is important. I think that
with Zelda obviously being the marquee time.
title, I don't want to bury that.
And I think that it's important that people look at that.
And it's the oxygen conversation we're having about Titanfall.
I think that although Zelda and Mario are very different games, it's the same people
critiquing those games not coming out consistently.
And I think that it's important for Zelda have its space.
And you can then pad the library with some of those Wii U ports or enhanced ports
as they look to be going the direction of.
And that to me says that we might, I hope that on January 12th, they do give us a forecast
of what's to come.
And it's not just,
here's what's happening.
They need to focus on what's happening.
They need to focus on the launch lineup,
you know,
let people know,
here are the games coming out.
Here are all the different controller variations
that you can get
because another update since then.
They said that there is more hardware
like controller stuff
that we don't know about yet.
What's available?
What's the date?
What's the price?
Talk about battery.
Talk about all these worries
that people have.
I'm very interested
if they get into the Nintendo account stuff.
I wonder if we're going to get
a trophy or two.
Right, because what we were talking about when we did the reacts to the trailer and talking about internally and just talking is the fact that it, that was, they were handling it and messaging it without saying it like PlayStation was that this is a system for gamers.
If they come out and I'm not disrespecting anything Nintendo's in the past, they're not trying to at least, but if they come out and they treat everyone like an adult, they talk to us like adults, right?
And they do head-on collision with all the stuff.
We're not going to bury the battery life.
We're going to run you through different scenarios on how much it would go.
Here's the media.
Here's how this works.
We are, we've heard you, here's how the Nintendo account system works now.
Here's your trophies.
Here's all these different things.
If they come out and it is a very, I don't want to say PowerPointy because those are boring-ass things,
but you remember the PlayStation 4 event when they were popping stuff up on the back and talking about all this dumb shit
that we didn't even understand some of us.
They were trying to sell it on Indies that it's like a PC.
If they come out and treat us like that and answer all the questions head on, that'll be awesome
and a new look for Nintendo and further proof that they're not fucking it up.
If they come out and they hide everything like that and it is very polished and that it is every digging through releases.
and having to try to get an interview with Reggie after the fact, then that kind of sucks.
They also said, so they're going to do this event.
And then in America, that month they're going to do events where press can go and play and stuff too.
So I think it's good.
I think they're obviously stacking the deck in their favor in terms of from January to March,
they want people talking about the system and the games that are going to be coming out.
And like, that's a great time, you know, because it sucks to the miss in the holidays.
But the holidays, they have to compete with all these guys.
Like this, they have obviously so much people excited about this.
And there's going to be games.
There's actually going to be games that people want to play.
People want Zelda.
You know, Zelda looks great.
So it's like not, I think Skyward Sword had a, you know, kind of a tainted thing to it,
where people were excited, and then they weren't excited, and then it kind of came out.
But with this one, it's like people are excited, whether the Nintendo fans or just gamers.
And even people that gave up on Nintendo are excited to play this one.
And having a new way to play it where they can move on and not worry about the Wii,
and like stop hating on the Wii, because there's something new to hopefully love.
I think is important.
Yeah.
I was thinking about this a lot.
The Nintendo Switch,
the name's growing on me,
especially when I can just call it the NS.
Like,
I'm fine with the NS.
But they should have called
Nintendo Go.
It's the best name for that.
It would have made so much sense.
Work off the Pokemon Go.
But you understand,
of course,
that this is a home console.
Yeah.
Yeah,
I do.
I do.
All your questions about battery
don't matter because it's a home console.
I think that's important,
though.
I do think that that shows
that they're thinking about
as a premium device
and like they're not,
they,
it's clear to people
that this is something that's like the 3DS.
This is a real thing.
But this is a real thing.
I think calling it a home console,
I hear you.
I hear you that.
It's very important.
It's important to them,
you know,
I guess to close it out.
It's important to them to,
it's important for them
to put it all out on the table
all in the line.
This is it for them in hardware.
Like,
if it doesn't work.
I'm telling you right now.
Like,
there's no reason for them.
I'm sure their investors
are going to be loud and clear
and get exactly what the fuck they want
if this thing doesn't do well,
which is putting those games
on other consoles,
where they can make hands.
over fist money and then Nintendo stock will go right through the roof.
So I think you got to get it all in the line.
I agree.
What I would like to see them do, obviously, you have to talk about pricing.
I want to talk about all of these things.
I would like to see a roadmap as well with specific dates going out maybe even 18 months
for some of these games.
Like announce games and be like Mario's here.
Whatever retro is doing is here.
We moved blah, blah, blah.
These guys are working on 3DS or whatever games.
And now they're all working on, you know, because first party stuff had dried up.
I mean, it was obvious that they were just not releasing things that were supposed to be on Wii,
which I think was smart.
So have a little roadmap saying like for 18 months,
we are literally going to have a first party game every other month of a triple A quality.
And then we're going to have all these Indies and we're going to pepper things in.
We're going to have third party partnerships with X, Y, and Z.
And we're going to have Bethlehembourg, we're going to have blah, blah, blah.
I think if they do that, I think that they're going to be in decent shape.
I just think people do have to temper their expectations.
They're coming off a console that's sold worse than Vita, which is really not good.
So if they can double that, I think that's a success.
And they're not going to sell.
They're not going to catch up with PS4 and they're not going to compete with them.
And I think that this is an Xbox one.
I think that as long as they go in different directions,
make it clear they're going in a different direction,
then I think they can succeed.
The one thing that is disappointing to me that I think is a mistake,
and I don't necessarily believe them
because I think that they have to say the right thing
as we were saying on Colin Greig Live
is they have to abandon the 3DS
and they have to abandon the Wii.
They have to abandon them outright.
And they have to make that very clear.
And I know that they don't want to do it yet
because there's hardware to be sold
and their game still coming out,
but they have to make it clear in early next year
that it is over for those consoles and that handheld
and everything goes to this thing.
funnel all of that shit.
And you're going to, like the 3DS fan base alone should be able to sustain it.
I mean, if I had to bet, like looking at all the things that are announced now, I don't
think we have any 3DS game, definitely no Wii U game, that has a date that's after
February, I think.
Like, maybe there's a couple games that have 2017 as the release date, but I'm pretty damn sure
they're going to be in there.
Or there can be some overlap, but then coming out.
But we're not going to get any more announcements and new stuff like that.
I think that at January 12th during this thing, they will make it very clear that games,
there's one library now and they're all going to be here.
I think obviously in the Christmas time they need to push the 3DS.
They do have a ton of games coming out.
Why wouldn't they, you know,
try to get that last hurrah out of it.
But I definitely think the marketing is going to change and all this.
Like we're still supporting it is going to turn into,
yeah,
it's still there.
It's never going to be like,
we're done with it.
You know,
because I mean,
they're still fighting the WiiU shit right now.
It's like,
it's not,
yeah,
I get water out of a stone or blood out of a stone.
You do what you have to do,
but that's important.
The unified ecosystem is why we wanted this to begin with.
And I think that their salvation comes through that.
But yeah, temperate expectations are important too.
If it sells better than GameCube, I think it will, then ultimately.
Then I, you know, but remember, you know, I've said it before and I'll say it again,
the Nintendo fan base alone can't sustain it.
The Nintendo fan base alone is what the WiiU sold.
So that's not good.
Or 3DS.
And 3D, but I think 3DS is a way more casual device.
I look at WiiU as something that's like, that's where Nintendo fans, they bought in on that.
Nintendo Wii used actually extraordinarily well its first month, which people forget.
and what I thought was interesting is that they're going to have fewer consoles available for Switch,
which I think is going to make,
Nintendo is the master of artificial scarcity.
And I think that you're going to have a situation like that with Switch,
which I think was going to work out fine for them.
The more Blue Ocean shit that they did with 3DS, I think,
which was a huge thing that Alato was into,
which is a business philosophy, I don't think it's a smart move.
And so I don't look at the 3DS fan bases being the Nintendo hardcore fan base.
I think Wii is the Nintendo Hardcore fan base.
It's the same way I felt about GameCube versus not so much GBA,
which I think was a hardcore device,
but DS was a device where it started a real,
or Game Boy actually was another device where you kind of have to separate those things.
I think the home console market is where your core fans are,
and if you can double up on those,
I think you're going to be in pretty good shape.
So I'll be interested to see how it all exists together,
but I think bad news is going to be plenty for this thing as well.
And I think it's going to take a lot of its wind out of its sales,
and I hope that they're able to mitigate that.
Amen.
Next topic.
Shadow of the Tomb Raider.
I was going to do the uncharted didgeridoo,
but that doesn't make sense for Tomb Raider.
There's no iconic Tomb Raider song for me to do.
Lara!
My God!
Over on Kotaku, Jason Schreier wrote an article called
Name of Next Tomb Raider leaks because Guy had it open on subway.
Reddeter Triple H-280 reported that he was writing a Montreal subway
and took a picture of a guy's laptop.
And if you zoom in a bit, you can make out the name Shadow the Tomb Raider,
which is also a name we've heard floated for the next game
in Lara Croft's iconic series.
A source told me today that this is indeed the name.
It certainly fits with the last two games, Tomb Raider, and Rise of the Tomb Raider.
Squoenix has not yet responded to a request for comment.
Quote, the page he was on talked about visuals, Triple H-280 told me.
I'm from Montreal, Quebec.
I was going downtown for work, blah, blah, blah.
I saw some stuff.
It was blurry.
You can't really see anything.
But waits, you might be thinking, isn't Tomb Raider developed by Crystal Dynamics,
the studio in San Francisco?
You'd be right.
Except we hear Idos Montreal, the large studio behind Thief and Deas X, Mankind Divided,
is Helming Larcroft's next adventure.
Coincidentally, Idaus Montreal is just a few minutes away from Ubisoft Montreal,
whose employees accidentally revealed Assassin's Creed 4 Blackfly on an airplane three years ago.
So with this topic, I want to talk about game leaks as a whole,
because this is definitely a thing that keeps happening.
Sure.
And also what you think about this, especially you as the big Tomb Raider guy and this Tomb Raider specifically.
What do you think about the name?
What do you think about it not being crystal making it?
And what do you think about it being Idos making it?
See, you threw me because I was going to say I was going to answer all the questions the same way.
No, but I don't mind about the name.
The name's good.
Whatever.
Shout of the Tomb Raider.
Okay, cool, whatever.
It's, if it's true that it's IDOS, right, and it's not Crystal, I'm like, oh, that sucks.
And it's not that Idos is a bad studio, you know what I mean?
People fucking love Mankind Divide.
Nick loves it.
I've played it.
It's not my kind of game, but I enjoyed what I played.
I get that they're talented.
I get they know what they're doing.
But I love Crystal Dynamics, and I love what they've done with these two Tomb Raider games,
and I want to see them continue to do it.
And them not doing it then is like, oh, so,
What are they doing?
Are we going to get a Tomb Raider?
Are we going that kind of way?
The word is is that they're also working on a Tomb Raider.
Are we getting these interstitial like two, like where it's going to be like a
where Assassin's Creed is going to be like Call of Duty?
And then is that too much Tomb Raider?
Because that was.
There are a lot of tombs to raid, man.
There are a lot of tombs to raid.
I agree with that.
But I like them being the marquee uncharted kind of experience, right?
Where every few years, bam, here it is.
It's this huge game.
It's this new thing.
Camilla Ludington's back.
It's also, I don't, I mean, like based on the blurry image and everything else.
So the name alone, shadow of the Tomb Raider, right?
That, and it's shadow of the Tomb Raider and it's another studio, makes me go, is it, Laura?
Or is this someone in her shadow?
Is it like the fact that it was, you know, Tomb Raider, Rise of the Tomb Raider,
Shadow of the Tomb Raider, she's in her own shadow?
Like, you know, there's something usually to read into these names.
And is she in the shadow of her father, which is a big theme of Rise of the Tomb Raider.
And obviously with the Blood Tide stuff, they were still driving how much family means and how much she was chasing that.
But we've never referred to her father as Tomb Raider.
before we knew he was but like this is rise of the tomb raider and like she she rose that's what
it was supposed to be right yeah so he plays the butler who's always felt like he was in her shadow
exactly he's finally gonna get his mo yeah but that and then it's like if what if it is some kind
of weird prequel thing where it is I'm playing as a younger version of her father that's setting up her
and it's like I don't want that crap no just let me be lar let's go be lair there's no way
that they do it I'm just saying what we're in the tree of trust here we're just talking about
crazy things what can happen or whatever uh so the name fine with Idos I'm I'm I'm
okay with it, whatever, but I really hope
that this doesn't mean Crystal's walking
away from Teen Raider, which would be crazy.
Of course, obviously, we just had Rich Briggs on the exclusive
games cast that went up on patreon.com
slash kind of funny games where he, you know,
he's the guy in charge of charting what Tomb Raiders
course is going to be and stuff and he's here.
I don't know what that means to have Idas up there,
but he also did talk about how he's got
his hand in the comics and in the movies and all these
different things. There's so much going on.
And I guess even then that's the other thing, too.
There is the movie. What if this plays into the movie,
right? And he, this is, and he was
cagey about this on the games cast but like the movie is in the universe of the game so what is it?
Yeah is this a tie into that and all these different things.
Uh-oh.
Who knows?
A lot more questions.
This sound like Prince of Persia shit.
Yeah.
I don't like that.
You didn't like the Jake Gyllenhaal one, but you hate him.
Ever since Donnie Darko, you've hated him.
Yeah, yeah, yeah.
But no, I mean, it's, so that's what it is on the Tomb Raider side of it.
On the leak side of it, it's like, oh, man, really?
On the subway, you're going to have your computer open with an unannounced
confidential game on it. And I was talking about this on
Conorac Lab, right? I think it goes to
show something that I think a lot of people in this
industry take for granted is the fact that gaming is
huge. Don't forget that gaming is huge.
And like, I'm sure for this person
98% of the time, he meets somebody, or he's on
next to somebody in the subway and they have no fucking idea what he's
doing. Or he meets somebody at a party and they're like, oh, cool, what's
that? Oh, you make games? Well, I've never heard of
day of sex. What's sex? What are you doing?
You know, I got to do this? And you get in that mindset
like, nobody really gives shit of what I'm doing.
And you forget that everyone has a camera and
microphone in a video thing and they're going to be right there behind you if they see
something on a mess and they think they put it on red it or whatever i like to imagine it's real triple
age uh-huh yeah yeah he just wasn't first on his name yeah so we had to damn it stephani what do
what do you takes on this um i think it's unfortunate for the guy i think he
though i was talking about this with gregg it's it's kind of one of those tough things where i think
he probably should be fired um for for doing like for being so careless like simply because um
this is a game in secret that hundreds of people are privy to and he's the one that leaked it like prematurely or whatever and you kind of need to make an example of people that do that kind of shit for a game. I feel bad for him because he was probably like late to work or working on his presentation or it was a careless move and I feel bad for everyone involved in the game that happened. But I'm glad that it happened in the sense that we like these kinds of leaks in on our side because it's fun to talk into conjecture about these kinds of things. So I wish that guy first of all I wish that guy the very best. I hope that I hope he doesn't get fire but I think he will.
probably face some stiff discipline because this is a big deal.
It's a game that they're dumping probably tens of millions of dollars into.
Again, this is happening in Canada, though.
They're probably just like, yeah.
Yeah, that's not going to fire him.
I think that he definitely should be reprimated, but I think firing might be a little
too extreme.
I would put the fear of God.
You know what?
You don't see Rockstar guys ever leaking anything?
Well, I mean, and that's the thing about it is you talk about, we talk about, we talk about
leaks and all these different things.
And yeah, Rockstar doesn't do this thing.
And, you know, naughty dog, right, when they were leading up to last.
of us. They put out that email, don't be that guy, right? Don't be the guy who fucks this up
for everybody. And so it's weird that it keeps happening because you'd think, okay, I'm on a
game development team. I know I'm working on a major franchise and Tomb Raider and especially
like on our side of the industry with the amount of access we have and the people we talk to
and the embargoes were under and the, you know, it's always somewhat offensive, especially when we're
out with like a friend we've had for a long time where they're like, oh, we're working on this
unannounced project. We're like, we're off the record. You can tell me. But there is that
part of them that doesn't want to give it up because they don't want to be the guy. They don't want to be the one who screws up or leaves their iPad on a plane. Yeah, yeah. We talk about this all the time, but it's like when we know things that we're not supposed to talk about them. It's hard to not talk about them. Yep. Am I allowed to talk about this at this point and like all that stuff? And it gets so complicated. That's the thing too where I think we, I think I can speak for myself, but I think for both of you guys too is that we then often overly play it safe. Yeah. Where I know on Colin and Greg Live we'll talk about stuff. Things will come up and we know the answer to what the question is or whatever. So we read the story. We read the story.
and we just go. Let's not even discuss it.
Let's not even give one of us the option to be like,
wait, did he ever say that publicly? Did she ever do, you know,
blah, blah, blah. That's my whole problem. And I've talked about it in the past.
South Park Delay was a good example where we knew about that for a long time.
And I was like, is this, you kind of start wondering like,
what world do you live and where it's like, did people know, is this public?
So there's a lot of secrets being told. We know a ton of things that are still not announced.
But the, the thing here is that I just think it's on,
that particular situation is careless and unfortunate for everyone involved in the game.
and you just don't see.
Massive studios don't do this.
The way Destiny leaked, for instance,
was someone with a fucking binder
in a restaurant.
That's how Destiny leaked, right?
Like, that's a careless move,
but not quite as careless
as having your laptop open
and in a fucking subway.
So I wish the guy the best,
but it's different.
Like, Red Dead Red Dead Redemption's been in development
for like five years.
No one said a fucking word.
So there is the fear of God.
There's a different,
like, if I can't imagine
what they do to people a rock star
that would even think about doing something like that.
I just think that there's got to be
a level of respect
to the people you're working with
And I think that's a fucking stupid mistake.
Weak link kind of shit.
So, but as far as the game's concerned,
so I thought I read and I thought,
it might not be in that piece,
but I thought I read somewhere,
it is conjecture.
I don't have any connections on this game at all.
That there was a source saying,
Crystal is working on Team Raider.
So it sounds like, yeah,
so it sounds like there are,
could be, I don't want to say are.
It sounds like there could be
two Tomb Raider games.
And this is,
what came to mind for me was Batman, Arkham Origins,
and then Batman Arkham Knight,
being kind of developed and that's the big
push. I don't think it's out of believe
I didn't think about it before. I don't really have a connection
I mean I used to play Tomb Raer when I was a kid but I don't have the connection
Greg as a Tomb Raider but it doesn't sound out of the ordinary that that might not be a Laracroft story
specifically because it seems like that story's wrapped up in or that
arc is wrapped up at Crystal.
It would be interesting to see if it was a prequel similar or something that takes place in between the game
similar to Uncharted on Vita or something.
something like that, but it would be cool to see a different character or someone that, like,
a bad guy or some different perspective or a different Tomb Raider or whatever I think.
I don't know that necessarily a winning idea, but it's certainly optional.
I do get a little distress that Squaranax seems to not be, if this is true, this game is
clearly in development, but if there's a fourth game in development in the new reimagined series,
and I am getting a little concerned that Square Nix is going down in the Ubisoft, like,
let's fucking milk this thing for what it's worth, and I think that's a huge mistake.
And I can't imagine that's what it is.
Not knowing what the hell's going on.
I can't imagine that it is Shadow of the Tomb Raider and then Crystal Dynamics,
third Tomb Raider game.
That seems like too much, especially based on the fact that these games have been critically,
I see it off the side, sorry.
I see the PlayStation, you know, collectorization thing.
The fact that they've done well critically, people love them, but for sure,
RISE didn't set the world on fire in terms of sales.
I forget what the original did anymore in definitive edition, how that all, I mean,
you do well enough to make rise, but I mean, even when Rise came out and it was Xbox exclusive,
the numbers were super soft. I haven't heard anything about what the 20-year celebration's done yet.
Oh, I mean, just came out too. Exactly. So it's like, that seems like you're about, that you're,
the fire, you're going to put the fire out, you're trying to put too much into it too fast.
Yeah. It's not runaway. It's not Assassin's Creed. It's not people banging on the doors. People
love Tomb Raider. I love Tomb Raider. It's their 20-year greats. You know, Megan just made that book and all
these different things. But I don't think there's a need to rush out just yet and be making a game
every year and a half.
It's not just yet, it's ever.
Like, there's just never a need to do it.
And I think Square Nix typically shows a lot of restraint.
So it's a little,
they show less restraint sometimes with their Japanese games.
They don't look at what they did at Final Fantasy 13.
They took a terrible game and made even worse,
and then maybe even worse than that three times over.
But they typically show, they're just not Activision,
and they're not somewhere in the middle.
I think Ubisoft is somewhere in the middle.
I think Ubisoft learned their lesson.
And they're certainly, you know, not showing a little restraint with Far Cry,
it would be way easier.
And, you know, it's what we talk about with Rockstar,
and I've said it many times,
where if I would rock star,
it would be hard for me not to say, like,
we're going to just contract five different studios
and have a Grand Theft Auto game literally every year.
You know, but they don't do that.
And lo and behold, today was announced Grand Theft Auto 5,
70 million units sold, you know?
So, like, based on just that investment three years ago,
plus having an online infrastructure and all these kinds of things,
incredible, you know?
Real quick, I'm going to tosses out there.
This is something totally stupid, random.
There's nothing to back it up.
But let's play a fun game together, best friends.
Mark this down.
The other day, I finally checked my Reddit DMs,
which I never ever do,
my Reddit private messages or whatever.
And some guy hit me up saying that his friend gives...
His uncle works at Rockstar?
His friend gives tours or something like that.
Not tours like, you know, like, hey, there's a fucking house or whatever.
But he's a location scout.
And people from Rockstar were down in Miami doing that.
Yeah, like just down there scoping out that, getting a tour going around, seeing all this different stuff.
So if in five years, six years, GTA is in, yeah, Miami or something, whatever, they did another Vice City or whatever.
Well, so what's interesting about this is next week on Gamescast.
I want to revisit this, but there was a topic I saw on NeoGap of a bunch of leak stuff,
and I don't know if it was confirmed or not, but it wasn't confirmed,
but if it looks legit or not, but kind of a roadmap of a bunch of different plans they have for GTA 5
and for its online mode and it looked from what I read that they're going to add Liberty City
and Los Fierros and whatever the hell the San Francisco one was.
San Francisco in Vegas,
though G. San Andreas,
into this and like,
there's this whole planet,
and then Vice City was,
I think,
something like 2020 or something.
And that that would be closer
to the GTA 6,
but the GTA online would be this more
ever-present thing that goes from game to game.
And I want to talk about that more
in the future of GTA next week.
But that would add up with that.
Could be very cool.
There you go.
Free scoop for you,
Patrick Klippik.
But yeah,
leaks,
is there any other,
Like, because destiny was the big one, uh, where that leaked a couple years ago.
Every assassin's,
every single one.
Uh, Assassin's Creed victory, whatever that.
But that was the, that was the, uh, industrial revolution one, right?
Um, yeah, uh, rogue leaked.
Um, I mean, a lot of games leak.
Yeah.
Constantly.
There's too many people moving.
There's too many hands.
Yeah.
I mean, that's the thing is it's like, I just feel like it's, it's easy to look at
this shouldn't be like, how the fuck were you doing that?
You're an idiot.
And it's like, yeah, you fucked up.
But I just, there's so many people.
that are working on these games
and even if they're not actually working on the games
the sales teams the marketing teams
well marketing they're the ones that care the most
but sales dude doesn't fucking care
you don't even know most of the time right so it's just like
not to mention when you go to the sales dude who's selling it to
selling an ad to IGN or buying an ad from IGN
and then we'd put up an ad too early
that had a release date on it and stuff that happened all the time
all that time gold and I on Wii leaked
because someone at IGN
I remember I remember it was an intern I think
published the trailer
trailer 3.
I mean at IGN
that happened all the time
I remember when we were there
a ton of Final Fantasy stuff actually
but the the worst thing
it's not a game but the we
I say we
they published the Avengers
2 movie trailer
before anyone else did
oh god that was like all hands on deck
it was 630 at night
and everyone was just like holy fuck
we fucked up
and it was because some
in IGN Berlin or whatever
was using the system
and not understanding that you need to
you know,
embargo and all that stuff.
No,
I mean,
that is my legitimate nightmare
when we do a PSI Love You
or a games game game or whatever,
a video that I'm in
that I've edited and put up
where I know that like,
like I was talking about,
right, Jericho over on the forums.
He goes through and compiles all the questions
and I send him of the,
as soon as we're done at night,
I send him to the sound cloud league
at like 530 so he can go through
and build out the page he wants to put up
on the forums to catalog all the information.
But sometimes they come up
like,
there's embargoed information that's like can't do it right but then when I upload it to
YouTube like I'll put it in and just private I won't schedule it I'm terrified that I'm going to
do that because the YouTube's done it before where it's just like YouTube gets bonked on the head
someone like oh publish all the fucking videos like what are you doing now we didn't say to do that
now and that's so true with like YouTube it's it's so reliable 99.9% of the time then all of a
sudden one time it's like I definitely said that as private why is it live right right so
things like that happen and it's it's scary world when you're on the content
creation side.
Thankfully,
we don't do anything of real consequences.
And see,
that's the thing, too,
where it's like,
I feel for,
I feel for the guy where,
you know,
oh, you should get fired
to that she'd get reprimanded,
blah, blah,
is the fact that we get it,
I get so,
when you talk about anxiety,
I get the anxiety when we have something
embargoed that I know is embargoed
and I hate fucking up an embargo
because I know it's,
again,
somebody's content plan that I just screwed up,
right?
And it's because this is my,
I'm disappointed.
This is my first time touching it
and I don't want to drop the ball.
And so for this guy who's been working on the game,
six months a year and a half
whatever the fuck right it's but that's how it was
in the beginning that's how it was for the whole studio
in the beginning that's how it was for that guy with this binder
at lunch right when he first got it
but weeks and weeks and weeks
into this thing that's when it does become like
oh I got to do this one I got this meeting but when you forget
the binder you forget that you have your thing open that you
shouldn't be doing this yeah it sucks
it does
final topic of the day
as always brought to you by you
you can go to kind of funny.com
slash gamescast topic and leave your questions, just like my boy Eric did.
Eric says, hey guys, first time, long time.
Like Colin, I really enjoyed the new war stories campaign in Battlefield 1.
Short, fun vignettes brought a new fresh breath to the growing staleness of modern first-person shooter campaigns.
My question, with Star Wars Battlefront 2 coming next year, do you think Dice will implement a Star Wars themed war stories campaign?
They already said a single player component
was going to be included
and after playing Battlefield 1
All I want are Star Wars War stories
Thank you for everything you guys do
I hope so
Possibly could be a move
I think that that's probably solidified
Whatever they're gonna do with it
Because they did confirm that it'll be a fall 2017 game
So yeah I think it's
They said that I'll have a campaign
I hope that is I don't want the vignette thing
To get like played out
There's a play there's a time and place for that
I want it to be rare
I want a campaign and my hope with Battlefront
is they give you something totally unique
unique side story
I doubt that's going to happen because
Battlefront seems to be more about iconic moments
you already know or at least iconic places you've already seen
so it would be weird to like introduce planets and people and stuff like that
but I hope that that's what they do we'll see
that's another game like Titanfall that's desperate in desperate need
of a single player campaign and suffered because of it I think
with some people even though it's sold very well
I think it'd be a great idea to do to do that
we're going to get you know respond Star Wars we're going to get
the millions of Star Wars games
As a quick time out, I've lost sight of this.
And do we know what respawns Star Wars game is going to be?
Is it a first-person shooter or whatever?
At least three, they showed a guy doing motion capture.
Okay, I forget.
Yeah, it's just coming.
They imply that it's an action.
I thought it was third person.
Third-person action game.
So we got that.
And then, you know, obviously we have Amy's Star Wars game.
So with those, I think that the war stories thing would really fit with the
battlefront.
In addition to providing something different than those,
Because those are going to be the side stories or main stories, depending on how you look at it.
But in addition to that, I think the Battlefront, because it is so kind of based on these iconic moments,
I think that similar to Battlefield where it's like, all right, cool, you get the tank,
then you get the plane thing, then you get the weird armor mission.
Like each mission's kind of different.
I think Battlefront, even the limited single player stuff that last year's version had,
one mission had you on the speeder bike.
One had you in the X wing.
One had you doing this.
And all the gameplay is so different that I think that it could benefit from.
Here's a story where you are
Darth Vader. You are doing something
and you have an interesting hour long Darth Vader story.
Here's an interesting hour long
Han story, Luke story, like whatever it is.
Random character. Waddo.
You know, like...
I think that it could give you some really fun
really
design gameplay segments.
Fucking horses.
But that to me would be the
icy on the cake for that. It would be awesome.
It's okay. Breathe.
All right. Wednesday's almost over.
We got to try.
not a trifecta two.
Is there a trifecta for two of them?
A duo?
A pair.
A pair?
Like a good pair, you know?
I don't know.
Because the trio is just the normal one.
That's a good pair.
We got some bazongas.
Have a beer you bastard.
Okay, these two questions are about a similar thing here.
We got three lack granite.
He says, hey guys, one of my favorite parts of video games nowadays is character customization.
Sorry, Colin.
From faces to close, it is really.
really interesting to see what game developers allow the gamer to create.
My question is, what are your favorite games that feature character customization?
Mine's probably Soul Calibre 5.
Thanks for everything you guys do.
And then the next question.
Error 45 says, hey guys, first off, want you guys to know you're awesome and you bring joy into
my life.
You're welcome.
We love you.
Okay, question time.
I was thinking back on how Collins comments on the division and how the amount of choices
annoyed him during the character creation and thinking how I personally got annoyed with the
lack of choice in the game and it got me thinking.
So I want to ask you guys, is it?
too much choice a detriment
or does it allow us to have a deeper
connection with the game and character?
I'm going to tackle this one first.
Go for it. Best character creator of all time.
I'm looking at it right now.
WWF no mercy.
All right.
You can say WrestleMania 2002
because that was when they gave you
enough choice but not too much.
Because right now,
like I got WWE 2K17, right?
Popped it in, played a few matches.
I'm like, oh man, I'm actually having fun in the matches.
Like I'm enjoying this gameplay.
I should do the career.
Went to jump into the career.
It was like, oh, I wasn't sure if I could just grab somebody and put him in.
Like, no, this is still like your story.
You got to start at NXT.
I'm like, oh, that's cool.
Like, create a character.
I'm like, all right, jump in.
And immediately it's just that overwhelming character creator where I'm like, I want to, I'll maybe I'm moving things around.
I'm like, oh, no, this is.
And I just bailed.
I'm like, this is going to be all night, just trying to get the face right and do this.
How far out the eyebrow can come.
It's like, knock it the fuck off.
We don't need to be this cute about it, right?
The wrestling ones before, I remember when we made our entire backyard wrestling federation.
And these fuckers, you looked at them and you knew who it was.
You knew based on the costume choices, you knew based on the face and the glasses or whatever.
Like, there was enough there where you're like, great, nailed it.
It took me all of 15 to 30 minutes to make what I wanted to make and then jump out and go have fun.
You got in, like, you know, there's like, what, a grand total of 45 moves or something.
This one, it's like every little animation of how to do it.
And it's just like, oh, fuck, man, I don't have time for this.
Now, of course, the flip to that is that you can jump online and download other people's creations.
And it's like a little big planet or Mod Nation racers where you put in all this time.
Here's something you go get.
But then you lose that thing where it is fun to create your own character and it is fun to feel like you're creating something from the ground up.
But when it's just too much and I can't at all deal with it.
I'm like, oh, man, fuck this.
That's why usually I just try it when I started a character created out, I make Taylor Swift.
I need a blonde girl.
Okay.
That looks enough.
She's blood.
Great.
Yeah, you know what I mean?
Let's go.
I'm ready to have a fucking adventure with T. Swizzle.
Yeah, I had a similar experience with the Tony Hawk's Pro Skater franchise where,
starting with Tony Hawk's Pro Skater 2, that was my first, I think, real introduction.
And I think it was one of the first implementations of character creation and customization.
And I loved it because it was simple.
And I think that, you know, the Tony Hawk 3 and even Tony Hawk 4 were good in those regards.
Once he got to thug and then Thug 2, an American Waste on whatever, it got a little too crazy.
Where you're just like spending way too much time on these things that don't matter and all the eyebrows and stuff.
And I just think it's weird that there's so many options that allow you to do things that are just, they're unnecessary if you're not these artists that are dedicating their lives to all this stuff.
But it's like, why can, why is there seemingly six skin tones and then any color in the rainbow?
Like people's skins aren't that color.
Like I understand people want to make Frankenstein or want to make like common book characters or whatever.
But it's like that's, that's a bonus.
Not a 90% of this slider is random fucking colors.
And I think that it's just it's off-putting.
And I think a lot of that comes down to the fact that we look at games now.
There's so the fidelity of the graphics is so real.
And there's all this that it's like back in the day, you could spend 15 minutes because to make your wrestler look like Hokogen, all you needed was, well, you got a little yellow and red.
Yeah, yeah.
It's more color-based.
And Tony Hawk, it was like, yeah, that guy's wearing clothes that kind of look like clothes I wear.
Cool.
Their face was flat anyways.
It didn't matter.
It's just like great.
It's a color-chemy-looking thing, like a minimalist.
idea, but now it's like, you start open world RPGs. One of the reasons I don't like them
is that intro. I'm like, the only thing I don't like more than tutorials is starting a game of
being like, oh God, I don't even. How fact do you want the lips? I'm like, I don't fucking care.
I mean, four versions of lips and I'll choose one that looks good enough. Yeah. But I mean,
I get the appeal. I get the people who are super into it. And there's people who, the thing
about it again is if there's enough cool ways around it. What I dug a lot about Mass Effect
and I want, I don't know if it was all of them. I remember Mass Effect 2 is a huge thing where you could
get the code like the code for whatever face it was. So people were making Obama and putting it up and
like putting, you know, all these different celebrities up and you could just grab that code and
come plop it into your thing and you get it. And that was different in the way like, I know I just
made fun of wrestling for that, right? But it was different in the way of like for Mass Effect,
I make, I make your face and then I, are you what kind of, you're like your backstory this and then
we're playing and we're all starting kind of from the same spot.
Whereas with wrestling, it's like there's literally like 14,000 fucking moves to pick now.
I don't care what it's finisher from the turnbuckle is going to be if he doesn't really have one
already.
There's too much sometimes.
Yeah, yeah, for sure.
I feel like default's help with that when it's just like default kind of options where it's
like, all right, is he a brawler or is he a high flyer or whatever when you choose that
and you're like, all right, cool.
But yeah, a lot of times they don't do that though.
It is just way too, way too much.
But I also think that I like games when I'm playing as a character and I know that this is
how the character is supposed to look.
This is the canon of this character.
When you're role playing.
But then there's certain times where in certain role playing games,
like I think Pokemon's a good example where I want the Pokemon characters to have a look.
I feel like obviously I'm a little bit more attached to the first couple gens than the later
ones.
So like the look of those characters to me is like, cool.
I like those.
The newer ones are a little bit more take it or leave it.
But introduce an X and Y you could change your clothes and go to stores and stuff like that.
And they kind of made a part of the game.
And I enjoyed that.
I enjoyed the like being able to change your outfits and like looking forward to
customize my character to be how I wanted them to look because it was part of the game.
So I think that that's the difference to me is like I don't want to just from the beginning
of the game, you know, choose a whole bunch of options that don't affect anything.
Like it doesn't make me feel more connected to the character.
It just feels like I'm doing shit just because it's a video game.
You're supposed to do things.
Of course.
Right.
Like things to check off.
Check up.
Yeah.
Check marks.
I think we know your response.
Colin. I've never played a game where it was positively enhanced or affected by me making the
character. How many books do you read where they talk about the protagonist and they don't
describe him because he's a fucking character that exists in the world? Like, you don't read a book
and they're like, they never say that, you know, he puts his hands through his brown hair or whatever
and he wears his red cloak as he goes, you know, it's like they describe it because it's their story.
Tell me your story with your character. That's why with Shepard, I play as the male Shepard
that's on the fucking box. You know, with Fallout, I play as the Wastelander. Like, it's
It's, it's, it's, I don't, I don't, I don't quite understand.
I don't play games to play as myself, you know, like, no, nor do I read a book looking
from myself in the book.
I look to, it's an, it's an adventure of someone else is that you're playing.
So I never quite understood it.
And I think it is out of, totally fucking out of control with, you know, it's, some
are cute and easy and some of them are, like you said, are outrageous.
And I don't, I really do not understand.
And I'd really should be super interested to see how many people actually even
fuck around with these things.
I bet you most people that play mass effect, play with the standard characters.
So I, so I, I, I'd be interested to see, I'm sure they have those numbers.
And that's the thing.
CUNYZ he still exists, right?
Dragon Quest Builders.
You want to be a man or woman?
All right, great.
What colors of hair?
Name it.
Oh, God.
Well, this looks...
I remember this is the first time
in a long time.
I was like, oh, I went through it.
I was like, oh, black hair looks like Lois Lane.
Her name's Lois.
All right, I'm in the game.
Yeah.
You know what I mean?
Like, that little tweak is enough for me to be like, oh, I own this
is enough for me to be like, oh, I own this thing to look like this.
Yeah, I think I'm kind of hypocritical on it too.
Like, when I think about it.
Because, like, I want it to be simple and easy.
but whatever it is, I'm always like,
oh, I wish this, let me do this or this, and it doesn't.
But then I feel like there's not really the middle ground.
Like, I can't think of any game that I'm like, perfect.
You nailed it.
WF.
No mercy.
Any modern game where it's just like, this gives me everything that I want and nothing more.
So I don't know.
Like, I admire people trying.
But the other thing is like naming characters.
Like, I don't like the Final Fantasy list you name all the characters.
I'm like, no, that's Tis and Final Fantasy 12.
Like, I know that.
Like, don't let me name him Greg.
Oh.
It's works.
It was the worst when you do that.
You'd rename everybody and then you talk to friends and like they'd be talking about like,
you know,
I don't know who the fuck's that.
I'm like,
oh, I named him.
No,
you got to try to start doing it.
This did help me though.
Because during the show,
I was thinking about extra life and what I,
like what I'm going to play and stuff.
We were talking about,
you know,
Titanfall.
And I think I want to get WWB in there,
2K17.
And I was like,
oh, what I could do during Colin and I segment is play a career.
And then I was like,
we could make a character and do it.
Who we can make make Kevin.
Now I can just tweet out.
I'm going to have the audience created Kevin,
create a bunch of Kevin.
A bunch of Kevin.
Oh, my God.
Can we have a Kevin Royal Royal?
Oh, shit.
That's my worst nightmare.
I'm going to do it right now.
I'm tweeting.
Nictorius, BIG says,
What's up?
Guys, I was wondering what your favorite tycoon
or simulation games were.
These games were a huge part of my childhood.
Mine's roller coaster tycoon
with Sid Meyers Sim Golf as a close second.
Thanks and came up the good work.
Yeah, roller coaster tycoon was the one that came to mind.
I really liked that game a lot.
I played in the late 90s.
on PC.
In a similar vein, I mean, I like the...
Sima, I like SimCity 2000 a lot.
SimCity 2000 is my pick, yeah.
I fucking sunk so many goddamn hours into the game.
Yeah, amazing.
Like, that was, like, I remember on whatever shitty tower we had at home,
having so many of the Arcropolises or whatever the fuck they call them,
you know, where you had like the mini cities inside the things to get your population,
so many that it was just like chugging, like frame by frame.
And I'd try to drag it over to put down another Arcropolis and making money left and right.
I remember Po and I were obsessed with it,
and I told him about the time the superhero came in and saved.
He's like, there's a superhero on this game.
Like, yeah, there's a one of the game.
Like, yeah, there's one of the game.
And left it on and brought him over the next day and pointed out of this.
You fucking lying, bastard.
That does sound like some bullshit, though.
Yeah, no, totally.
And you got your friends that are like, yeah, no, there's this crazy shit.
Yeah, there was an earthquake.
And then all of a sudden, their fires broke out.
And then this guy came in and fixed him all.
Yeah.
Oh, man, that's so funny.
I never really got to do into them.
I think SimCity 2000 was a little too advanced for me at the age of it was.
but the roller coaster tycoon was definitely the thing of trying to see how many people you can kill.
Had a lot of fun with that.
Never played the game correctly, but definitely had a lot of fun.
My memory of SimCity 2000 is that somehow I acquired this CD-ROM of all the Genesis games.
Someone gave me.
Okay.
And I traded it to my friend Eric for his copy of SimCity 2000.
Nice.
That's what I remember.
Good job.
That was a pro move.
You didn't play any more fucking Genesis games.
I remember going through those games one day.
I'm like, this shit sucks.
And then I, and then I, and then I, I gladly gave it away for some city.
He was stoked, though.
You know, I often, I praise my watch a lot because I really like it and it doesn't give me any issues.
And it's just kind of there in my life.
This thing just vibrated.
And it just said, remember to take a breath every once in a while.
Did it really?
Yeah.
Fuck you.
It's probably, it monitors your heart rate, right?
You noticed, you were talking real quick a while ago.
I think you did take a breath at one point, right?
I did.
And I was like, it's Wednesday.
The day's over.
It knows.
Me and that are on the same wavelength.
I'm not down with this.
Absolutely not down with this.
Anyway, ladies and gentlemen, I hope that you enjoyed this show.
Let us know in the comments about a bunch of stuff.
I don't know questions and shit.
Anyways, until next week, I love you.
You always say that like you're ever going to do anything with this footage.
I don't think that one should be put as a blooper.
You can put this part where I'm talking about what I just said shouldn't be put as a blooper.
And then people be like, what did he say?
But I think we all know.
Oh, that should have been the lead into the game over Gregory.
That's why I gave you such a subtle what's up, everybody.
Everybody said they were fine with it.
You're too much.
Oh really?
This is how you want the show to start, huh?
You fucking dork!
Thank you.
