Kinda Funny Gamescast: Video Game Podcast - Titanfall 2, Nintendo Switch, and Star Wars - Kinda Funny Gamescast Ep. 93

Episode Date: November 10, 2016

Greg reviews Titanfall 2, we predict the Nintendo Switch Presention, Shadow of the Tomb Raider gets leaked, and we talk about Star Wars Battlefront 2 single player. (Released to Patreon Supporters 11....04.16) Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript
Discussion (0)
Starting point is 00:00:00 Guess what, Greg? What's that, Tim? Once again, we're brought to you by video blocks. I'm excited about this. Obviously, video blocks. You should know by now it's a stock footage website. You subscribe to it. You can get unlimited stuff.
Starting point is 00:00:10 But Greg, did you know that video blocks also has a sister side? Audio blocks. And they offer unlimited access to premium audio stuff. Oh wow. Video blocks allows unlimited daily downloads from a library of 115,000 video clips. Audio blocks has 130,000 audio things. Can you get sounds like this? Cagra!
Starting point is 00:00:28 I'm sure if you typed in Eagle, you'd get something similar. That was a turkey. Anyways, 100% royalty free. It's fantastic. Even after your subscription ends, you can still forever use the products. But Video Blocks is offering you all a year's subscription to both services for only 149.
Starting point is 00:00:44 This is a $100 discount off the usual price tag for our followers only. An incredible discounted deal to get both stock video and audio files for any project you may be working on or have planned for the future. Get your year's subscription today for only $149 at VideoBlocks.com slash Gamescast. 2016. That's video blocks. Here you go. You can see it. Videoblocks.com slash gamescast 2016. This is a new code for the bundle. It's a new code. Pay attention.
Starting point is 00:01:12 New code, new times. I love video blocks. What's up guys? Welcome to the first ever episode 93 of the kind of funny games cast. As always brought to you by Stephen Insler. Hey, Stephen Insler, Patreon producer. Oh yes. The one. Alive and well. Shout out to you.
Starting point is 00:01:39 And as always, I'm Tim Getty's joined by the coolest dudes in video games. Colin Moriarty and Greg Miller. Oh, hello. How y'all doing? Good. How are you? I'm fantastic. Yeah?
Starting point is 00:01:48 Yeah. Oh, yeah. I'm a little tired. I'm going to be real. Fantastic. It feels like, we record it. We record these on Wednesdays.
Starting point is 00:01:57 It feels later in the week than a Wednesdays. It does. I feel like I'm too tired for a Wednesday, but here I am. Yeah. We came in early today. We recorded videos that are going to play at Game Stops. Right. Across America.
Starting point is 00:02:09 Uh-huh. So that's kind of cool. Are there Game Stops? in other places. Canada, I think. Yeah, but I don't know if these are. I thought the verbiage was very clear that we had to be like about America.
Starting point is 00:02:19 Maybe. The best country in the world. You might have heard of it. UK, UK got that. They got that weird, weird game style. Game. Game. They forgot the stop. No.
Starting point is 00:02:28 I like that. I like that a lot of con. If you didn't know, this is the kind of funny games cast. Every week we could get together. We talk about video games, things we love about them and all that stuff. You can get the show early on patreon.com
Starting point is 00:02:38 slash kind of funny games or you can get it late. on YouTube.com slash kind of funny games. Either way, we love you. We love what you do with your body and we love what you do with your mind. Unless you're like a pedophile. I mean, just put it out there.
Starting point is 00:02:53 Yeah, that's probably, you're probably right on that. So let's get right into it. What's y'all been playing? Big call, Daddy. A few games. I played all the way through Battlefield 1 on hard. Got all the codices, got all the battle or field manual.
Starting point is 00:03:10 So I got all the collectibles. I have every single player, Trobe. Jumped on the line for a few hours, started playing it there. I like it. I want to get back to it. Maybe on route to platinum. Yeah, it's good. It was...
Starting point is 00:03:19 You like the multiplayer. Yeah. It happens once every couple years. So I jumped on there. Like I liked Far Cry 3's multiplayer. So that was fun. Yeah. Like the cooperative stuff.
Starting point is 00:03:29 I liked, obviously, the last of us online was awesome. Someone called duty zombie stuff is great. But yeah, so I really spent quite a lot of time with Battlefield one. And I really think it's one of the great games of the year. We've talked about it already. talked about in a more cursory way with giving our impressions of it from early on. But I think the vignettes are fantastic. I think the storytelling is awesome. It's diverse. It gives you different perspectives from different allied perspectives, including Bedouins and, et cetera, an American
Starting point is 00:03:54 perspective, which is cool, kind of through a British lens. So I think the storytelling is really good. I think Dice deserves a lot of credit. I think I play a lot of shooters, single-player campaigns, and that is one of the great stories I've ever seen in a shooter. And I guess stories, you know, multiple. I committed into it to actually start into it and play through your call and likes the story so much. And that's what I like the most about video games in general. I'm in the tank one right now, the one we talked about with the pigeon stuff.
Starting point is 00:04:19 But even like, I guess an hour into that, hour and a half maybe or whatever that is totally the same thing. Man, this is actually awesome. And I mean the games, obviously, through the intro to this thing. This is actually really, really cool. I am invested in what's happening in these guys' world and where it's going to go and what's going to happen. Yeah, it's very cool.
Starting point is 00:04:34 I did one more of the war stories or whatever, the one where you're in the The armor. No, no, I skipped a couple. So I went to the, I think it's the fourth one. Oh, so the Italian campaign. Yeah. Yeah, that's a good one. That one's, yeah, it's telling the story of his friend. Mateo, I think.
Starting point is 00:04:50 Yeah, so I jumped in. I think, you know, there's a lot of gameplay diversity there. I really think mechanically, I mean, we'll see. I played a little bit of Titanfall, which I'm sure we'll talk about because Greg's beaten it. And then call of duty, I have it. It's just I haven't gotten a chance to play it yet. That kind of trifecta, along with Doom, I think, a pretty good year for shooters, which is awesome because it's one of my favorite genres.
Starting point is 00:05:11 And then I played Virginia and I beat it twice. I platinumed it. I really like it a lot. I think that it's a little vague, I think intentionally with its plot. But those that don't know. What's Virginia? Virginia is kind of a walking simulator. And again, I don't use that pejoratively. It's just a great, it's a great term. And you're a black FBI agent, a woman in 1992. and it's about a time in your life, specifically with your partner,
Starting point is 00:05:41 and I don't want to get to, it's kind of spoilers. Because the game is only 90 minutes long or so. There's not much to, on PS4, I think it's on Xbox One and PC. So PlayStation 4 you have to beat it twice and get some collectibles and stuff. I just did it all in one afternoon, basically.
Starting point is 00:05:56 I really like it a lot. Again, I think the ending's a little vague. It gets into kind of some weird territory that I think holds it back from obviously being on the level of something like gone home. You have to think a lot about this one. Yeah. When you beat Virginia, you've got to sit there and reflect on everything that happened,
Starting point is 00:06:10 try to draw some conclusions, find some interesting things online. I beat it a couple weeks ago. I enjoy it, but it's an interesting one. I think worth pointing out, not a spoiler, of course, but no dialogue in it. Yeah, yeah, no dialogue. It's a different time. Yeah, nobody talked to them. It was, yeah, no dialogue written or verbal.
Starting point is 00:06:27 So I think that that's pretty neat. So a lot of it is you're just getting it through facial expressions and all that kind of stuff. I played with Aaron, and we both really enjoyed it. I, um, it kind of, you know, I was really left disappointed with Firewatch or the Firewatch was not very good. Um, and, uh, this is certainly better than Firewatch. I think they're similar games in similar in a similar vein or whatever. Uh, I agree with you. I mean, Virginia's delivering on the promise in the story it sets out to tell. That's, it's better than Firewatch too. Yeah. Huh. I mean, I, I, I mean, what are we? I mean, yeah, no, I was going to say,
Starting point is 00:06:56 what are we comparing it? And I'm like, yeah, well, we're all probably. Yeah. I guess voice acting firewatch is better. But, uh, no, in terms of the story, I'm the pacing and the pacing and the payoff. I was way interested in more of that than I was Firewatch. Because Firewatch, I mean, that's the whole thing for us, right? Where it's like, oh man, this is interesting. Where is it going? Wait, this is what this game is about? Oh, this, it's over? What the fuck? What the hell was all this about? This one was, I liked it more.
Starting point is 00:07:16 Yeah, I got tried. I liked Firewatch a lot, so hopefully. It's better. It's very short. You can play it right after dinner and be done with it long before you go to bed. And I messed around a little bit, you know, and it tinkered with a World of Final Fantasy on Vita. And that's a slow burn. I'm a couple hours in. I don't know how I feel about it yet. It doesn't seem to be very divisive. Some people really like it. It's basically like a like a Pokemon game. I think it's in a way. But I think it's a little deeper. I'm surprised it's for children in a way because not from the subject matter. It's very, you're playing as chippy characters. It's very cute. But more in the
Starting point is 00:07:49 line of like, I don't think it's very simplistic from a battle standpoint. There's a lot of depth in there. I guess though similar to Pokemon, you can play with the same 10 Pokemon or whatever in the game where you can really invest in the time and energy and getting a lot of Pokemon and kind of diversifying your crew, your roster. And I think the same thing can be said there. But I don't really have any thoughts there. And then Titanfall 2, which I'm sure Greg will talk about, just for about an hour or less than I'm playing it on master difficulty.
Starting point is 00:08:11 So it's a little bit slow going for me. I think the gun plays great. I mean, my very early impression is I didn't play the original Titanfall. I think the gun play is great. I don't really typically care for parkour in first person. I think there are some exceptions. I think dying light's a great exception for that because I think it did, you know,
Starting point is 00:08:29 Techline did such a great job with that. Titanfall to me feels a little weird in that respect. I don't like that. I wish it was just a shooter where you get in the mechs and then get out of the meck and keep shooting. So I'm not wild about that, but I'm also very early and uncomfortable with the control.
Starting point is 00:08:43 So, you know, that might change in time. So that's what I've been messing around with last week. So that brings us to topic one of the day. Greg. I played so many things this week, though. Oh, okay. I played shoe. I want to talk about shoe.
Starting point is 00:08:53 I want to talk with WV2K17. It's dope. Played Battlefield? You played, oh, WW. I think so NBA. I was like, what? Oh, yeah. I just all of a sudden
Starting point is 00:09:00 wanted to get right into that NBA, 2K17. No, I'm going to have to, let's go to Titanfall. It was like a transition. I'm just saying I play stuff. Oh, okay. Well, I want to know about shoe
Starting point is 00:09:08 real quick. Was it good? Fun platformer. It's going to be crossed by. You know what I mean? We'll come to Vita when it's ready for Vita, which is always fun.
Starting point is 00:09:15 But yeah, it's, you know, this is, of course, when it got announced, we were all so into it at IGN because, holy shit, the other platforming around, getting coins, avoiding death going on, or not coins, but, you know, collectibles or whatever. It's a callback to me to a simpler time, but really beautiful so far. I'm going to get back to and play more of it, but I might do the thing and wait for Vita.
Starting point is 00:09:36 Yeah, I saw, you sent me a code and I looked at a trailer for it, and it looks great. The animation, something's weird about it, where it looks kind of warpy, and like it looks like it was animated in, I don't know, in a very simplistic way. And yeah, that is the style to it. It didn't pull me out and make it. I didn't look at it go, oh, this looks warpy or something, but it is a very distinctive style, I think personally to it. But it's like a fun
Starting point is 00:09:55 It kind of turned me off Just from looking at it You're a hater. I mean You're a fucking hater. I am a hater but I like platformers So hopefully it's good enough For you're not heated, Greg.
Starting point is 00:10:03 Titanfall. Titan fall. You played it. You beat the single player. I have. How much multiplayer is played? I just before this hit level seven in multiplayer so not a whole hell of a lot
Starting point is 00:10:11 But enough that I know that I like it a lot. Like you know, I mean, this is what you're calling this the Titanfall 2 review, right? Yeah. Colin's going to chime in and stuff. But I think it's very important
Starting point is 00:10:19 that I feel like more than any review I would have done in the past at IGN or something else. It's important to know my history here. And the fact that I'm not a shootery guy, shooters rarely click for me. I'm not a big first person shooter. Something about the storytelling mechanic
Starting point is 00:10:31 doesn't work for me. However, that said, Titanfall, the original Xbox One was the one that I saw at events. I played at events. And I was like, holy shit, I want to really play this and really get into it.
Starting point is 00:10:43 I mean, you know, putting our jokes aside from Connerig Live and all the other shows, right? Because Conn's like, you only played it for a month. I played for a month and a half. But in our world, that's actually a lot. And for somebody who doesn't play first person shooters, let alone doesn't play first.
Starting point is 00:10:55 I never play first person shooters online. Even if I'm going to play through a story, I'm not, I mean, kill zone two before Titan fall probably would have been Kill Zone 2, whereas the one where I really invested in a first person shooter online multiplayer structure.
Starting point is 00:11:07 Month and a half regent. I think I got halfway through the second regent, which is like, you know, prestigious or whatever in Call of Duty. Big fan. The problem was that a month and a half fan, it was the same thing over and over again in Titanfall. There wasn't that depth of content.
Starting point is 00:11:20 There wasn't wealth. There wasn't something. really wrap your arms around in love forever, right? And I was tell a story that I took, I would do that month and half and took nine months off, maybe a year, I forget. And then Alfredo pulled me in because Alfredo, of course, we had done a whole thing at IGN
Starting point is 00:11:33 of him teaching me to play first-person shooters, him getting me ready for Titanfall. And he brought me in to show me the new content. And they'd added so many modes. And it was like they had basically a horde mode against the computer where you play these friends. It's like, oh, holy shit, this is actually awesome. And he's like, yeah.
Starting point is 00:11:46 And I'm like, did this bring people back to Titanfall? He's like, no. They put out all this cool content. And nobody cared. I'm like, fuck, I hope when they come out with Titanfall 2, that's in there. And that's packed in there. So now jumping into Titanfall 2, I've beaten the single player campaign. I'm playing multiplayer.
Starting point is 00:11:59 I'm enjoying it. Titanfall 2 both on the single player and multiplayer modes for me misses. It misses the mark on both. And it really breaks my heart. You seem to be in the minority on that. I do. I know. And that's the very, that's the really interesting thing.
Starting point is 00:12:12 But it's the funny thing of what you're saying, right, is that the people who are talking about how great it is and how much fun they're having with it. And again, I'm not saying these are bad. We're going to get into what I'm talking about here. They are the minority on the internet as well, though, right? This game is not selling. It doesn't matter that it's a critical darling. It doesn't matter that all these people are saying they like it a lot.
Starting point is 00:12:30 It's not moving units, which is sad, but based a little bit, I think, on first off, where it comes out between battlefield, between with Call of Duty the next time right around, stupid move there. But more importantly, I think it's a game that doesn't have an identity anymore. And that's, I think, my problem with it and what's most heartbreaking for me. I jumped in to single player and immediately was under the game. overwhelmed. And this is one of those, you know, downsides of not getting to it until after the weekend. I was in Montreal, right? So reviews had posted. Kids online were already playing it. People we respect Alex O'Neal, friends like that. And so many of them. And I'm talking about like,
Starting point is 00:13:03 you know, Austin Walker too and Jeff Gersman who are saying like, holy shit, this Titan Falls single player is on another level. This is so amazing. This is doing so much cool stuff. And I was like, fuck, here we go. All right. And I jumped in. And from the get go, I was like, this doesn't seem that great. This doesn't seem that great. And I talked about it on PS I love you when I was early in it. And a lot of kids were popped up and like, well, you've got to get through this.
Starting point is 00:13:22 It's like after a facility, like there's these three things and there's mechanics and da-da-da-da. I want to get spoilery about the mechanics. These are the things that, you know, really set it apart and do all these different things. And even rolling credits last night, I was just like, this was fun,
Starting point is 00:13:36 but it wasn't like amazing. And like, and I think this speaks to maybe a bit of just my own bias of not being a first-person shooter fan and the fact of just running through rooms, killing things, I don't find exciting. When it's running through rooms,
Starting point is 00:13:49 fighting another person trying to outthink your opponent okay that that i get it you know i'm into it a bit more but even here where they're like some of the you know one of the ones they talk about a lot is like inception like right because there's this one thing where you're running through a factory that's building out these like i think they're they're either it's poorly explained at least from what i remember of if it's going to you get used in like a diorama fight like you're fighting other people but i'm unclear if you're this is just something that's building housing things that are being shipped out like you know wherever the hell they're putting these things in but at one point you're running through as it's being built
Starting point is 00:14:19 and then it's put on the side. So you're now, you know, gravity would be taking us to that wall, right, the way we're hanging and then you've got to crawl up through this like environment and the platform up and run up the wall. Galaxy shit? No, more like Inception if it was just like stuck on a wall like this and you're running through it that way.
Starting point is 00:14:34 Again, it's cool. This one amplifies the parkour, the running on the walls, the slide of running into an area sliding, shooting everybody like vanquished, which I really did like. But even that, it was like, okay, there's this one section of cool
Starting point is 00:14:47 I'm running up the side of this building or the side of this diorama in a different way. All right, fine. Then the next level, you get this time mechanic where you can go back in time or whatever. And you're running through and you're using that to get around and like, you know, enemies come at you in present or, yeah, the present or vice versa. And you jump to the other time period. You can flank from behind and jump back and kill them from that way and stuff. And it's cool, but it seemed kind of gimmicky.
Starting point is 00:15:10 I was playing on normal difficulty or whatever. It wasn't hard and I didn't feel like I needed to use it in that mechanic. Maybe I should have crank the difficulty yet, but again, I'm just playing through to have fun and see what the story's all about. People kept hanging their hat on the fact that, you know, it's you, the pilot, and BT, the Titan himself, right? And he has this robotic personality. You get to talk. You get to pick what you say sometimes. He reacts differently and does different things.
Starting point is 00:15:33 It was fine. People kept talking to me online about how great that relationship was. Last night I was saying, I understand what you're saying. Because last night I tweeted, I was like, I beat this game. This is going to get lost, which of course it did. Everybody wants to flog me today on the internet saying I hated it. I'm like, I didn't. It's not what I said.
Starting point is 00:15:49 I think the game's fun. I enjoyed my time with it. I don't think this is amazing. I mean, what I was going back to in my head when I was talking to Colin about it, right? Like, cool. The hour I played of Battlefield's campaign was far and away better than the Titanfall. Like, holy shit, this is something different.
Starting point is 00:16:04 This is something cool. This was running mechanics and it was the Titanfall I expected from multiplayer added in here. I didn't care about my character. At the end, the credits run and it's like, and like at the very end, it's like, and Liam O'Brien is Baker, whoever, and he's got like a flask. I'm like, I don't remember ever talking to this guy.
Starting point is 00:16:20 Who the fuck is this? There's like all these characters so I couldn't tell you anybody's name in this game other than Lastimosa. That's because we worked with Randy Lastimosa, who I think designed the controller and that's how I got the name in the game beside the point.
Starting point is 00:16:33 It's Benin and Joel's between. I didn't hate it, but I was like, what do people see in this? And one of the things people were calling out where like, oh man, like the level, they were like, some people were like, it's got a lot of great ideas that it doesn't wear out,
Starting point is 00:16:43 but it maybe doesn't keep them around long. enough like running up the building or the time mechanical i'm like okay and then people like oh the relationship between bt and the guy and i'm like but like loader bot entails from the borderlands is far and away better and funnier and more and they're like well just because that was good doesn't make this bad and i'm like again i'm not saying it's bad i'm saying you're saying it's amazing and i don't understand why you think this is better than that and then this that's you know elevates to that level And so I think part of this comes around to the fact of, I think I have a bad taste in my mouth
Starting point is 00:17:16 because I think as a Titanfall fan, and this is what we talk about a little bit when we're talking about like, not to this extremity, but like when you're talking about PlayStation 4 pro, right, being a middle finger to the people who adopted PlayStation 4 day one, right? I've been on board with Titanfall from the jump. And for me, Titanfall is a multiplayer shooter.
Starting point is 00:17:34 And that's what it was all about. That's what the focus wasn't the first one, obviously. and like, sure, people came out and they're like, should have had a single player, should have done this, should have done that, and people are banging the single player drum. When in reality, I think when you talk to Alfredo or even myself, in my, granted,
Starting point is 00:17:49 I'm super limited in what I, you know, and what I think of a shooter and what I know about what a shooter should be. Single player keeps you around eight hours great, maybe a little bit longer if you're going for every collectible, blah. Titan Falls problem was that it didn't have enough juice in its multiplayer to keep you coming back over and over and over again. I tied it out, you know, after regenerating that second time around,
Starting point is 00:18:06 they didn't have content or a plan or a, announcement of what they're going to do to make you want to come back and keep powering it on for this. I would have rather seen them not get into the single player stuff, focus double down on the multiplayer and give me a reason to continue to come back there. And like you can make the argument free DLC. They're putting on all this free DLC. That's fine. But like right now, and this is a Greg Miller problem. This is a first world Greg Miller problem, right? Is the fact that there are three multiplayer trophies in this game, which means to me it's a single player game with a multiplayer component. Now, I was just playing multiplayer. I'm playing it at Extra Life this
Starting point is 00:18:39 weekend or whatever, maybe past weekend by the time you see this on YouTube, I'm excited to play it. I'm not saying, but that is definitely going to be the thing that unless something drastically changes during extra life, that'll be the last time I play Titan Fault Team multiplayer because I'm motivated to come back and get trophies that go to my PSN profile. I like the thing of win 100 matches or win, and not out of the reach trophies, but a carrot on the end of the stick to keep me coming back. I feel like the single player for me wasn't spectacular. It's fun. It's solid. Whatever. It's a fine little thing. It's short. You know what I mean? Five hours, five and a half hours. And that's not getting every pilot helmet or playing on hard. Like I know Colin's playing on
Starting point is 00:19:16 the master difficulty right now. So single player is like, okay, cool, whatever. And then multiplayer isn't, isn't enticing enough to keep me coming back. It's fun as hell. I'm having a great time. But in a world where, all right, cool, now I want to go play Battlefield. Now I want to go try Call of duty. All right, I still need to get back to Tomb Raider. I still need to get it back to Arkham. I still need to do all these different things. The fact of regenting, unlocking that new gun, all these different things, isn't enough to keep me coming, especially when we talk about the fact that I feel that multiplayer hasn't been stressed enough to the point that you're not even seeing people playing that much of it online right now. And again, that comes back to
Starting point is 00:19:52 how poorly it sold. And I think we're talking about a game that somewhere along the line lost what it was and lost what its message was. Titan Falls original message on Xbox One and PC right was simple. Fucking get into Titan and fight online. We are a multiplayer-only game. Let's go out there and do that. And that enticed me and drew me in. And then I think they gave into a vocal minority that was saying, all right, cool, we need
Starting point is 00:20:13 a story mode. We want a story mode. This needs a story mode. Well, there was a core group of people who, like, and this is going back to the sales, right, of how well it's sold at launch, which this one is not doing. That's where you can only base the numbers on. That was saying, no, no, we like what you did here. Expand on that.
Starting point is 00:20:26 Do more with that. And I feel like they did less with that. The mechanics and stuff are there and cool, but where the fuck are the trophies. Where the fuck is the, like this is, right now this trophy list is built like Uncharted's. If that makes, and that's it. And it's just totally single player. And it's like there's like, there's like, why would you do that? I would have much, I would have much rather, and I would have seen a brighter future for this game if it had just been.
Starting point is 00:20:47 We're multiplayer only. And then you come out and that's your stronger message. And that's the message you're driving. And this is what it is. They made a big deal about the single player and it's got fun portions. I don't think it's groundbreaking. I don't think it's that different. And the big thing about all of this.
Starting point is 00:20:59 And I'm talking about the single player. the multiplayer and then the sales right now is that as much fun as I am having and had last night I would not recommend you buy this game. I think that Battlefield's campaign is better. I think both of those probably, and this is again from an outside of shooter guy's perspective, right? If you're looking for a multiplayer game,
Starting point is 00:21:15 probably you're going to have a more thriving, better multiplayer community than you're going to see here. Because even now I'm like, all right, cool, I'm in the other room like we got a time before the games cast. Let's do an 8V8 pilots only match. I jump in there and it's searching. Granted, it's 3 o'clock, but it's 3 o'clock on our coast, West Coast.
Starting point is 00:21:30 Like that's six o'clock out east. It's worldwide that I'm playing with people, but it's still chilling trying to find people. And it says, oh, there's like, you know, 2,000 people in your region and all this different stuff. It's like, what is going on with this thing? Let alone the fact that, okay, it's going to get free DLC fine. Today, EA puts out this statement that are like,
Starting point is 00:21:46 oh, no, we're going to continue to support this. We're going to work with respawn. We see this as a franchise of every, you know, that's bullshit. There's not going to be a Titanfall 3. This did not sell well enough to entice Titanfall 3. You're going to see a drop off as we continue to go because it's going to be the exact,
Starting point is 00:22:00 same thing Titanfall 1 was. Whereas, all right, cool. You have your player base. You are slow to update and give them what they want, and here we go, it all falls apart. Because where's that cool horror mode in that thing in there? Where is the one where I can work cooperatively with my people against the AI guys to get a better feel for multiplayer? It's not there.
Starting point is 00:22:16 So I'm in this weird spot of, I still consider myself a Titanfall fan. I'm still, you know, there's a kind of funny, what are they call them, network? Yeah, kind of funny Titanfall network in there you can join and be a part of. I did it at day one. I'm talking about it. I'm setting it up to play with our subs from Twitch during extra, life. I like it. I want them to make a Titanfall three. I want them to do more. I want the deal C to be great. But it's just such a weird message. And so I don't think, I think when you look
Starting point is 00:22:39 at then how poorly the game's performing, I think you can see and draw the conclusions. Obviously, it's the fact that it's fighting battlefield, call of duty. It's the, of those, it's, you know, the third most IP, whatever, your mind share that people are going to care about, right? But it's also the fact of like, what has been the message about this game? What has enticed you to buy this game? What has made people feel like they have to. I don't think that people even know that it's got a single player now, right? And they haven't driven home that is still this multiplayer powerhouse that you need to be playing. But they haven't done it because it really isn't because the trophies aren't there because it's just, it's a convoluted mess right now. And it hurts me because I wanted this game to be
Starting point is 00:23:14 successful. But the fact that leading into it even, I'm the Titanfall fan and wasn't like, yeah, that's a problem. I mean, it's interesting because even Alfredo's review on our YouTube channel was more similar to yours than I think a lot of the other people. was the thing that was mind-boggling for me. Because again, Alfredo and I, bros when it comes to Titanfall. Sold me out in the division, of course. Probably, you know,
Starting point is 00:23:37 we'll never play Wildlands with me as a monster. But Titanfall, we were bros. And so as soon as he came back from that event, I think I text him, like, so how was it? He's like, oh, you know, single player's fine. Multi-player is as great as you'd expect it to be. I'm like, oh, cool, all right, great. Didn't ask about the trophies,
Starting point is 00:23:50 didn't, you know, blah, blah. But then when the review started hitting everybody's like, this single-player campaign, whew, I don't know. And what's alarming for me, Because again, I want to make it clear that I'm Greg and I don't know shit about shooters, really, right? What's alarming for me is, like, playing this game
Starting point is 00:24:03 and, like, not to cast stones because I know how much Colin loves first person shooters and shooters in general. I'm just like, fuck, if, like, the general opinion is, this one's doing it so well, like, what does that say for every other shooter that I'm playing this? And I'm just like, I don't know, this isn't impressive.
Starting point is 00:24:17 I'm not having anything above a fine time, a good time. It seems like a lot of the people that really enjoyed the single player also really enjoyed Doom and Wolfenstein. I kind of, I think that, a thing that I'm seeing a lot from them is this idea that it's a simpler game and it reminds them of like older just
Starting point is 00:24:34 games. See here and this one does this one single player campaign does remind me of older and simpler games and I'm saying that as the mid-tier game you would play where it's like I'm pilot pilot guy and okay we have a few laughs and da-da-da-da-da and we go and what the fuck's the story about? Who the hell knows? What's this weird core glowing thing
Starting point is 00:24:51 I'm getting? All right great. Played Wolfenstein for a little bit. Played Doom for a little bit. Again, both of those games, I can sit there and I can play for as long as I played and be like, I get it. I remember I was one of the first people to preview Wolfsonstein for IGN and come back with Damon from a Pax. And be like, yeah, the beginning was weird, but then it got really good. I'm excited to see more of that.
Starting point is 00:25:10 And then Doom, same thing where I played like the first two levels upon release. And I was like, oh man, not for me, but that music and that feel and that vibe, that's fun, that's cool. I get where that's going. And so so many people have tweeted me today being like, no, no, it's great because, you know, it isn't taking itself seriously. is this B movie light feeling? I'm like, it feels like a cheap single player feel. It doesn't feel like this is what they're driving home. It feels like they were driving towards this and just
Starting point is 00:25:36 missed the mark. They needed to put a single player in and they did. I don't know. Colin, what are your opinions so far? I mean, I already basically stated how I feel about the game itself. I mean, I do reiterate and I said it, I said it for a long time and I was absolutely right that making this, releasing this game at this time was a fucking really stupid move on the part. I don't care what they say about it. I don't care what their justification is. It was stupid. And I really do feel like there was more to this than meets the eye, as Greg and I were saying, there must be some sort of write-off or tax implication or something to not release the game this year, because I otherwise don't understand why you would release it at this period. This doesn't make any sense.
Starting point is 00:26:12 And Battlefield 1 is obviously going to sell much better. It's going to obviously have a much bigger audience of people playing the game. I mean, I was playing Battlefield 1 on a lot. just a couple days ago, and he's fucking massive. You know, people coming into that of these 64 player maps. I mean, these aren't small groups of people playing this game, and they're everywhere. And the game is apparently selling extraordinarily well. But, you know, we are basing our conjecture about the game's sales based not only on Cohen and companies' projections that are calling it significantly disappointing, in quotes,
Starting point is 00:26:49 but also the fact that the apples to apples. Xbox one first week sales to Xbox one slash PS4 sales in the UK are literally half. Now, that's bad for a sequel. A sequel should actually technically sell more than the original because people are interested in and get in or whatever. Which is why I think Titan Falls is doomed. I don't, again, I'm with Greg where I don't, yeah, you might want to hold on to it. Maybe they release Titanfall 3 in the far-flung future, but respawns working on another game. They're working on a Star Wars game.
Starting point is 00:27:19 Stig's there from, you know, they used to work at Sony, Santa Monica. and they seem to have two teams. To me, the big thing is the free DLC thing is a Mia Coppa. And I don't really feel like people are really quite seeing it that way. They would love to charge for that DLC, but no one's, like, who's going to buy it? You know, they kind of left people hanging with Titanfall. And I even feel like Cohen and Company's $6 million estimation is probably really bullish. Because Battlefield is buttressed and pincered by these fucking two massive shooters.
Starting point is 00:27:49 And people can talk shit all they want about call duty. Call it's going to sell way. way, way, way better than Titanfall 2. And regardless of if it's good or bad, and I can't speak to that or not, releasing your game, your first-person shooter that requires a massive online community to really make it function over a one period of time,
Starting point is 00:28:05 a week and a half before Call of Duty, which is going to sell 20 plus million copies, is suicidal. And I feel bad for respawn. I don't understand why EA did this. And I really do feel like that there's probably way more bean counter kind of shit going on with this particular thing. I understand that EA wanted to assault the senses of,
Starting point is 00:28:25 uh, of shooter fans of being, you have a battlefield and you have Titanfall, Battlefield Titanfall, don't worry about Call of Duty. And I understand that, but they seem to be hurting both of the games by doing that. Um, Battlefield is,
Starting point is 00:28:35 just from an outside perspective, I'm not going to be super sprods. Battlefield's the best of the three. Based on, uh, the, uh, because I've not got hands on with Call of Duty at all. I am sure Call of Duty is going to be great.
Starting point is 00:28:46 I know a lot of people were down on the beta. I don't really care. Call Duty always feels fucking great. Um, but, uh, based on just my hour or so of gameplay with Titanfall, I'm like, well, battlefield is certainly better than Titanfall based just on gameplay. Now, I'm excited to go back. I've been thinking about it. I want to play more of it,
Starting point is 00:29:01 and I'm going to have time to play it tonight and tomorrow night, which I'm excited about. I'll probably beat it tomorrow at some point and have more rigorous thoughts there, but I think that you can kind of read the tea leaves. I think it would be, you know, EA does double down on games that don't sell well and does go back to the well. Mir's edge is a good example. They do try to do fan servicey sort of things. I just feel like when you take Titan Falls numbers in the original game, they were saying,
Starting point is 00:29:21 The number floating around was 11 million players. And that's not, that's not game sold. But I remember seeing, you know, forum threads and stuff right after Titanfall came out where no one was playing it. Like it was dead. Like it was... And Alfredo walked away, right? Is that the competitive scene just wasn't competitive.
Starting point is 00:29:37 And so I disagree with, I disagree with Greg that in one way, which is I think the single player, putting the single player in was a necessity. And I think that that's good. It would sell even worse without it. Because otherwise, you have just Titanfall again. And like they don't do that with Call of Duty. They don't do that with Battlefield. You know, they do that with bite-sized Battlefield
Starting point is 00:29:56 Battlefield 1942, I think was just multiplayer. But to time off for one second, my counterargument that would be that that would be the point, though, is that you have to do something different. And you're just, you're the shooter, like, at least double down and be like, you know what? No, no, our multiplayer is so good that this is what we are. We're not just a single player campaign in a thing.
Starting point is 00:30:15 We're going to separate ourselves from Battlefield and from Call of Duty in this way. And not in the way, because this is what you're talking about earlier with maybe E. was thinking battlefield one's a throwback to the past. This one's kind of futuristic. Well, it is futuristic, obviously.
Starting point is 00:30:27 And so that can compete with Call of Duty if you, that's what you're into. I feel like it's a content issue more than anything. It could have been like, if I'm marketing there, if I'm the producer on this and they, all right, fine, we're not going to do single player again. You got to make this work. My message at E3 at Pax and all these different things is, hey, everybody, we learn from Titanfall 1. Here's our content schedule.
Starting point is 00:30:48 Every month, here's this thing you're going to get, this mode you're going to get, this reason to keep playing how we're going to make this competitive scene, how we're going to keep you guys involved, how we're going to make this something different rather than just be like, we're going to compete toe to toe and do single player multiple. Especially when something like Overwatch is out now and they're doing that perfectly, like constantly having new content updates and giving people reasons to come back even though they haven't left. I think that's the right way to do it.
Starting point is 00:31:10 And they give you something now, plus they give you something to look forward to. Plus they tease something else, like new characters and all this stuff. And I feel like, yeah, Titanfall could have kind of cash in on that. I don't think it would have been even worse. I don't think it would have caught up to Battlefield or anything like that. Don't be wrong in terms of the sales, but I'm saying like I think it would, I would have rather see them stick to their guns on what their vision of this franchise and this game was.
Starting point is 00:31:30 The identity of it. Yeah, I mean, I agree with you that. Overwatch is doing well. Name another game like that on console, you know? Like that's what I'm saying. Like, Overwatch is an enigma, right? And it could be a symbol of a way that that's going where it's like, it's very multiplayer-centric. But I can't think of one game on console that is only multiplayer that is that even remotely that big.
Starting point is 00:31:49 You know? And that's what I'm saying. they exist, there are multiplayer shooters. You know, there's, you know, but even, even with Overwatch and CSGO in these games, their home is not really on console. So, like, they're on console, but that's not where people are playing them. So it's, you know, in terms of the lion's share of the numbers, as it were. So I just think that, like, I don't necessarily think it was, it was, there's a disconnect
Starting point is 00:32:10 in Titanfall, I think, just from listening to it, which is they are on Titanfall 2 with their multiplayer, right? And I don't know if the multiplayer is good or bad. I'm going to play it for the trophies probably and then be young because I don't want to play online with that game. But they're on the first game with Titanfall, the campaign. And let's keep in mind that this game was made in like two years as well. So, which is a really short amount of time to turn a game around.
Starting point is 00:32:34 Like it was two, two and a half years that this game was made. And that wouldn't have been a huge deal if they were just making multiplayer maps and making multiplayer functionality and copying that stuff over. But they had to like really structure a single player campaign, which they didn't do it the first time around. So the game may have been rushed as well. Like I'm not super convinced that it wasn't. A call duty game takes three years with a much bigger fucking framework of studios working on them. And I know that, you know, I don't want to necessarily compare the two.
Starting point is 00:32:57 But they are, I mean, this is what I was telling Greg is like, this is a great year for shooters, actually. And with, and there are others, but Doom, Battlefield, Call of Duty, and Titanfall. And unfortunately, out of those four games, Titan Falls is clearly going to lose. So I just feel bad for respawn because I don't necessarily know or think that they have anything less than a good game. But I don't have played. 100%. I haven't played enough of it there, but it's just, it's going to lose. and I really do think it has significant ramifications
Starting point is 00:33:18 for Titan Falls of franchise. Again, I don't care what Blake Jorgensen and these guys at EA are saying about the game. Like the game's not going to sell, is not selling well. Games typically sell a vast majority of the copies in the first two to three weeks. And in the first two to three weeks,
Starting point is 00:33:32 you have Call of Duty now out. Like, it's just, I'm not saying Call of Duty is not plateauing or falling off either. It is. But it's called all the oxygen in the room. I mean, of course it is. No matter how many dislikes that trailer got,
Starting point is 00:33:44 no matter how much people hate the beta, millions and millions and millions and millions people are going to play Call of Duty. And to release anything even remotely like it in its atmosphere, anywhere near its gravity well, it was a fucking huge mistake. And that's the thing. EA could have held it, respawn, would have gotten their money on the back end. They're working on another game. They're profitable.
Starting point is 00:34:04 I'm sure everything's fine financially. Just a little bit of patience. Releasing that in February would have changed the optics of the game completely. Or January. I mean, we talk about dying light is a great example. No one would have given a fuck about dying light if it came out in November. It would have never been played. It wouldn't have stopped it from being great.
Starting point is 00:34:19 It's not going to make Titanfall any better, but it's going to change the optics of the situation when people have all these games around them. More oxygen and reason to stick around. And when Titanfall is being released in a year where it's probably going to be the fourth best first-person shooter, if that, that's not a good news for Titanfall. But on the same time, you got to applaud EA
Starting point is 00:34:36 for really greenlighting a bold battlefield game that is unintuitive from a subject matter standpoint and delivering. And Dice is fucking awesome. I think that they really, really hit a home run with Battlefield. So there's two ends of the spectrum there with EA. But according to Cohen Company, Battlefield One's financial gains, which are going to be significant, are going to be probably wiped out by Titan Falls' lack of sales.
Starting point is 00:34:56 So that's said. Yeah. So next topic, the Nintendo Switch, aka NS. Throw it up. Do it, okay? Thank you. Thank you. We haven't talked about it.
Starting point is 00:35:10 It's not as cool. It's not as cool. I want to keep throwing the X up. I'm down with the X. We haven't talked about it officially on the kind of funny games cast. We did our React so you can go check that out. But since then, I want to make a topic about it specifically predicting what's going to happen at the Nintendo Switch presentation that is happening on January 12th.
Starting point is 00:35:28 So since the reveal video that they put out, they put out, the only official things they've said was there was a press release that went with that. And then there was that image that had all the Nintendo Switch partners. then a couple days later they announced you're not going to hear anything more about the NS until January 12th presentation event it's going to be a live thing in Tokyo that will be live streamed for the rest of the world that's interesting because it's not a direct it's even though probably going to be using the same you know format or whatever in terms of like it's going to be on Nintendo's YouTube channel but it's not being labeled in that way which I think it's kind of and it is a live event happening somewhere
Starting point is 00:36:10 So it's kind of a weird middle step between doing like a typical press conference and a Nintendo direct. So I think that that kind of solves a lot of the problems that people were going to have if it was just a just a direct. Sure. But I kind of wanted to kind of get your updated thoughts on the product and where it's at. Because there's been a lot of rumors, a lot of questions. You know, once the initial hype of the trailer kind of died down, I think people got a little bit more real. They came to their senses. they woke up the next day
Starting point is 00:36:41 looked at their partner the NS in bed next to them and said what have I done? I mean something like that I'm still fucking high maybe it was a good thing yeah exactly
Starting point is 00:36:51 I'm still pumped no no no gonna be wrong I'm still totally I'm still totally excited I can't wait when they were like we're announced the event January I'm like oh fuck that's so far away
Starting point is 00:36:59 I want it now I want it sooner December do it after Black Friday you know what I mean not don't I'm wrong it's the right call to do later but I am anxious and hungry for more information yeah I want to know
Starting point is 00:37:09 what's happening with the NS. I mean, honestly, like, this is just yet another move that I'm looking at. I'm like, man, they're still not fucking up. This is awesome. Like that video I thought was great. I think that everything they've kind of done since officially has been awesome and like the right steps. And again, not calling this a direct, very smart call.
Starting point is 00:37:26 And putting this thing January 12th, that's too, a lot of people are like, oh, that's way too, like not giving us enough time. If you want this thing, you're going to want this thing. And if you don't want this thing, that's the perfect time to get convinced that you want one. Yeah. what Bethesda did with Fallout 4 and it's just like awesome right and we well expected it for Red Dead didn't happen Nintendo's doing it with a software launch lineup and a piece of hardware
Starting point is 00:37:50 to go along with it and I think that that's interesting it's definitely the this is officially the least time from a console announcement to its release that we've ever had and that's the concerning part that goes back to what Colin was talking about at launch launch right of like okay cool you had a great first debut get the bad news you're out and give it time to breathe. There isn't that much. So if it like my concern is they come at this event. They show you the, they show you the price, the launch lineup. They tell you how much the game is going to be great. I feel it is going to be buried in a press release after the fact what the battery life is. Everybody's concern. What is the fucking battery life on this thing
Starting point is 00:38:25 going to be? Is it buried in like some small print in a giant Excel grid or whatever that it is an hour and a half? And then is that what runs away with it? Are we going to talk about what we're using for memory there? Is it going to be on board? Is it an SD card? We are able to swap out. I want as much time to come to terms with that as possible before I buy it. Yeah, I mean, like looking at the rumors that we got were if these are true and most of them seem to be from the same sources that were fairly accurate about a lot of what we officially know. It looks like microSD is going to be the system used. It looks like there's a little slot behind the kickstand. It seems like the dock is to being really cagey about the exactly the wording
Starting point is 00:39:05 on it in terms of it's not going to enhance the system or give it more power or whatever, but they're saying that it's a video output to the TV, which could unlock a 1080P option because the rumors are saying it's a 720P screen on the device itself, which makes sense, just for it being portable. But it would be a huge, huge, like, hit to them if you don't get 1080P output on a TV, you know. So the rumors are that it'll do. do that. But yeah, the SD card, the micro SD cards, like those are very cheap. And the fact
Starting point is 00:39:41 that it's not proprietary, I think is, is necessary at this point for a dedicated console that you can take portably. Yeah, Vita. Yeah. And yeah, I mean, pretty much everything else, like the battery life, that's the thing where it's just like, it really, it needs to be at least three hours. Like, it just, it has to be. And we can't expect much more than that just based on products and what that what it's doing like with that batteries aren't there yet you know but I think that the a huge win for it would be is if it uses USBC uh which is Thunderbolt 3 the thing that Apple's using now across all that stuff because that is uh it's going to be the new universal cable that everyone's going to have and you'd be able to plug it in to just any generic USB power outlet
Starting point is 00:40:24 you know I apologize that's what's Apple using now so my phones no that you're that's like you have lightning the Macbooks now all going forward and a bunch of PCs are adopting it's it's the new like universal thing. Okay. Okay. So, but the, the key thing about it is that that cable allows you to do display output, but also power something.
Starting point is 00:40:47 Okay. And also transfer data and stuff. So it's like, it could be very versatile to, and to get a lot of things out of that system. But most importantly, it charges super fucking fast. Oh, nice. So that,
Starting point is 00:40:59 while not the perfect solution, does go along. way in terms of making it more portable and making it worthwhile to take places and play, even though, like, let's be real. Like, in what scenario are you walking around needing 10 hours of battery life for this thing? You know, it's like, I feel like that's a convenience more than anything. But if I'm on a plane, as long as I can plug it in and get that charge in 15 minutes or whatever it is, cool, great.
Starting point is 00:41:25 So that, and that's kind of where that's at, what's your head at call. I mean, I'm on, so Dyer sign for it. it is that one point something billion dollars of value was wiped out of Nintendo after it was announced. So the stockholders don't believe in it. And I don't quite understand it because I really do think Nintendo's between a rock and a hard place with this unit. First of all, I believe in it. I think that it's going to be really cool. I don't know that what I think is really cool necessarily is going to resonate with the market. So my prediction is it's going to sell better than GameCube, but worse than N64 ultimately. So I'm thinking like 25 million units, which is not going to be good enough.
Starting point is 00:41:58 and that I suspect that if Switch doesn't do kind of more meteoric numbers that we're going to be playing their games on PS4 and Xbox 1 and by 2020, which is, I think that's been floating around for a while now, and I don't necessarily want that to be true because I think Nintendo has a special magic. And we'll see how that all works out. I'm still excited about it. It does disturb me based on the Emily Rogers rumors and the other rumors that we're talking about 720. I don't care about this kind of shit myself, but at a time when Xbox 1 and PS4 are talking, about 4K resolutions and HDR and all this kind of stuff. We're talking about whether this thing's going to have
Starting point is 00:42:32 720 or 1080 resolution. Not going to be good for them. Not going to be good for the relationship with third parties. Again, this creates a massive problem. And this is what I was talking about with clogging the pipeline, especially for third parties with these iterative consoles. Now they have to make two, they have to patch their games for PS4. They're not to do this with Xbox 1. Now they're not to have a downgraded
Starting point is 00:42:48 version if they want to put their game on Switch. It's a fucking disaster. I mean, for third parties, like I kind of feel bad for them. And I suspect Switch is not going to get strong third party support. Ultimately, it will have it out the gate and then we'll see how those games sell. That said, I think there's some concerning things, internal memories. Probably not going to be very strong.
Starting point is 00:43:05 Probably won't matter because of the microSDs. An engineer, a listener got in touch with us. I was talking about, you know, from his expertise, he's like the size of the device just suggests that it just can't be very powerful. Like it just can't be. Like, it's just not possible if it's going to be an appropriate price point because I do suspect the price went will be $29999.99. And so I am worried that Nintendo again is caught between a rock and a hard place and caught in between generations, but it's even more pronounced now because
Starting point is 00:43:36 the rise of these consoles with resolutions power, taraflops, all these kinds of things people care about now is going to leave Nintendo's console in the dust. And whether or not that that matters or not remains to be seen because if you get PlayStation 5 coming out two years after this thing, it's going to look really antiquated. I mean, Wii U looks really bad compared to PS4. Now imagine what this thing is going to look. like, which is probably not even as powerful as a PS4, even remotely, is going to look like next to the next console. You understand what I'm saying?
Starting point is 00:44:04 And I'm not saying that that matters. Power doesn't matter. Nintendo never really cared about power anyway. Historically, we can look back on those consoles and look at, you know, whether it's the S&ES, whether it's the NES. I mean, these weren't fucking workhorses by any stretch of the imagination. They just played great games. And so as long as they nail their games, I think that matters, but I still think
Starting point is 00:44:19 Nintendo's in a niche. And I think the niche could be and will be bigger than Wii, because you have to kind of, you can take the Wii numbers and think that. they're on the low end for consoles. I think the 3DS numbers are on the high end for handheld. If you kind of put those numbers in the middle, I think you end up in the 20s
Starting point is 00:44:34 in terms of millions of units sold. So I think that they're fine and I'm excited about it, but I am really worried for them because I know that there is bad news buried in this fucking thing that is not going to be palatable. And if the doc thing is not true
Starting point is 00:44:48 and their opening games at 720, which games on PS3 were doing in 2006, you know, like that's bad news. And again, I don't, don't give a fuck, but a lot of people do. Well, that matters. That is one of those things that does matter. It's 720 on TV is unacceptable at this point.
Starting point is 00:45:04 But I don't see them doing that. I really think that that's something that they know and they understand. Did we you do 1080? Yeah. So, I mean, that would be weird, right? I mean, a lot of games. I mean, that type of stuff, it's all different. And I don't even think that all games are.
Starting point is 00:45:19 I think there's still 720 games on. There are. Well, Xbox 1, PS4 typically does run their games at 1080. I don't know what the one in between. It's 9 something. 900. Yeah. That was the one Xbox one was doing.
Starting point is 00:45:29 That was a big brew. Because they can't get the frame rate steady and the resolution high enough as it is. I worry that they're just in a strange space. And I do think that the investors have a reason to be skeptical because especially now, now the drop dead price is $300. If that thing is more than $300, it is dead. So that's the other thing that I'm a little worried about. Question I got for you. What if it's $200?
Starting point is 00:45:49 Not to set expectations. That would be incredible. If it's $200, which I think is there is a huge victory for them in terms of getting sales and getting people to understand. understand what this is and looking at it more as a premium portable device instead of a home console thing even though that's where they're it is home console they stress that yes it is they are stressing that um do you think that a two hundred dollar price point would change the their your 25 million projections yes i do but i also think that they have to be very careful with pricing i don't i suggest to them and they're you know they're not fucking stupid people they know they're not
Starting point is 00:46:20 way smart about this stuff than i am but they shouldn't sell this console at a loss if they sell it at a loss and it ends up not being very good and they're eating shit on every console lost, Nintendo's going to be in a lot of trouble. Like, that's when that war chest goes away. If you're selling a console at $80 a loss or a $50 loss and you sell 20 million of them, you're fucked if you're not making the money back on the back end. And it's, look what happened to Sony. You know, like with the PS3, which was being sold at a loss, even though it was $600, you know?
Starting point is 00:46:46 And then they ate shit for years and years. And they had other things that were helping them survive, which Nintendo does it. I'm not saying Nintendo's going to go out of business that was IP is worth a fucking fortune alone. But I just yeah, that price point I think is unreachable for them. I don't think it's smart. I think $299.99 is still going to make that thing fly off the shelves. And that's my thing.
Starting point is 00:47:03 More than $300 is definitely worrisome. If there was a $350 option that had that was worth it, I'd be okay with that. Like we had that. Yeah. But I think the 200 is that like it's sweet spot something that I would say it. That's just the like. That's outrageous. Holy shit.
Starting point is 00:47:16 You guys are fucking killing. This is insane. That would be. That would be, if they were like $1.99.99% of which I'd be like, that's insane. That's absolutely fucking insane that you guys are selling it at that. And they were like, we're selling it at a break-even or how. But that's when you get a little worried about the innards. But again, that doesn't really seem to matter. So for me with the interdards conversation is,
Starting point is 00:47:34 I think people need to really set their expectations correctly with this. We're not getting PlayStation 4 and Xbox one games on this thing. But what if we did? But we're not going to. But what if we're that's, I mean, it's impossible. Like we will get, I'm sure, downgraded ports of some of them. I think that the Skyroom game we saw, although they've said that that's not officially announced or whatever they were just showing that as an example that's running the hd version of skyem which is on playstation four next xx1 so it's like it's more powerful than last gen but it's not as powerful as this gen and i think that everybody just needs to get that and understand that what this is is a more powerful portable wu that's it sign me up and i'm down i'm so so down for that
Starting point is 00:48:18 smash but it's like we're not we're not getting the next call of duty in a quality version on this we're not going to get, you know, Battlefield one level stuff on this. But you don't need that. You don't want that. You already have another console. How long ago? Collins is the last person who bought a Nintendo console trying to play third party
Starting point is 00:48:35 games there on it. You know what I mean? Like that's the whole point. Like if Breath of the Wild looks like Breath of the Wild on it, I don't give a flying fuck how many peas it's got. Let me play the goddamn game. And that's the thing is like we're seeing Breath of Wild, which is on Wii U.
Starting point is 00:48:49 And Mario Card 8 and Splatoon and all that stuff. It's like Wii U games when done right and all the, Most of, not all, but most of the first party Nintendo games. Man, the production value on those is great. Super Mario 3D World, 1080p 60. The graphics of that game are beautiful. That entire game, the production value of it is fantastic. You put that next to many, many, many PlayStation 4 Xbox 1 games.
Starting point is 00:49:12 And it's just like, well, this looks better, you know, because it has a look to it. You know, there's art to it. Nintendo has that. And so it's like, I think, you know, Zelda is a perfect example. That game looks beautiful. It also looks old and empty, but it's beautiful. And I think that that's what we need on this thing.
Starting point is 00:49:28 And it reminds me a lot. I was, in the GameStop video we did earlier today, one of the points I was making is that this reminds me of the PlayStation portable or the PlayStation Vita, but with a promise of consistent first-party content from Nintendo. So we're going to get a lot of indies. You know, we're going to get ports of other games. There's going to be third-party support every once in a while. But I think what we're really going to get is exclusive third-third.
Starting point is 00:49:53 party support. We're going to get the square NX RPGs. We're going to get that type of stuff. But then when you add on top of that the Nintendo first party commitment and second party commitment on one device, like that's what I'm excited for. So I'm most excited for January 12th.
Starting point is 00:50:09 So what are your predictions in terms of what that looks like? Internet video. It'll be a video on the internet. I don't know. I don't want to know. I'd like to imagine it's similar. I think it would be a smaller, more intimate in PlayStation 4 reveal.
Starting point is 00:50:27 I think there will be an audience there. I think there's a little stage. They come out and they talk about it. That way people can clap and be excited for it. I think $2.99. I think that'll be the price point for it. I think launch lineup's going to be vast.
Starting point is 00:50:40 I think that it'll have a vast launch library. But it'll be a lot of, not a lot of, but there'll be a, here it is. Here's Mario Kart 8 and S-Avety. Yeah, exactly, Switch edition. And that's fine. That's what I want. I loved Mario Card 8,
Starting point is 00:50:53 and I'd love to play it on the go and have more time to get into it, invest in it that way. And then yeah, I think we'll get into like what is what is the marquee NS game going to be clearly it's Zelda because we know about it but what what is that Mario game? When is that Mario game? Is that a launch thing? Is it what we know where are we with that? I think we'll have those kind of announcements those kind of like titles that's what we're given to it. I kind of hope the Mario game's not a launch game just for the success of the system. I think that like announcing that it's coming I think is important. I think that
Starting point is 00:51:22 with Zelda obviously being the marquee time. title, I don't want to bury that. And I think that it's important that people look at that. And it's the oxygen conversation we're having about Titanfall. I think that although Zelda and Mario are very different games, it's the same people critiquing those games not coming out consistently. And I think that it's important for Zelda have its space. And you can then pad the library with some of those Wii U ports or enhanced ports
Starting point is 00:51:46 as they look to be going the direction of. And that to me says that we might, I hope that on January 12th, they do give us a forecast of what's to come. And it's not just, here's what's happening. They need to focus on what's happening. They need to focus on the launch lineup, you know,
Starting point is 00:52:02 let people know, here are the games coming out. Here are all the different controller variations that you can get because another update since then. They said that there is more hardware like controller stuff that we don't know about yet.
Starting point is 00:52:14 What's available? What's the date? What's the price? Talk about battery. Talk about all these worries that people have. I'm very interested if they get into the Nintendo account stuff.
Starting point is 00:52:23 I wonder if we're going to get a trophy or two. Right, because what we were talking about when we did the reacts to the trailer and talking about internally and just talking is the fact that it, that was, they were handling it and messaging it without saying it like PlayStation was that this is a system for gamers. If they come out and I'm not disrespecting anything Nintendo's in the past, they're not trying to at least, but if they come out and they treat everyone like an adult, they talk to us like adults, right? And they do head-on collision with all the stuff. We're not going to bury the battery life. We're going to run you through different scenarios on how much it would go. Here's the media.
Starting point is 00:52:52 Here's how this works. We are, we've heard you, here's how the Nintendo account system works now. Here's your trophies. Here's all these different things. If they come out and it is a very, I don't want to say PowerPointy because those are boring-ass things, but you remember the PlayStation 4 event when they were popping stuff up on the back and talking about all this dumb shit that we didn't even understand some of us. They were trying to sell it on Indies that it's like a PC.
Starting point is 00:53:13 If they come out and treat us like that and answer all the questions head on, that'll be awesome and a new look for Nintendo and further proof that they're not fucking it up. If they come out and they hide everything like that and it is very polished and that it is every digging through releases. and having to try to get an interview with Reggie after the fact, then that kind of sucks. They also said, so they're going to do this event. And then in America, that month they're going to do events where press can go and play and stuff too. So I think it's good. I think they're obviously stacking the deck in their favor in terms of from January to March,
Starting point is 00:53:39 they want people talking about the system and the games that are going to be coming out. And like, that's a great time, you know, because it sucks to the miss in the holidays. But the holidays, they have to compete with all these guys. Like this, they have obviously so much people excited about this. And there's going to be games. There's actually going to be games that people want to play. People want Zelda. You know, Zelda looks great.
Starting point is 00:53:58 So it's like not, I think Skyward Sword had a, you know, kind of a tainted thing to it, where people were excited, and then they weren't excited, and then it kind of came out. But with this one, it's like people are excited, whether the Nintendo fans or just gamers. And even people that gave up on Nintendo are excited to play this one. And having a new way to play it where they can move on and not worry about the Wii, and like stop hating on the Wii, because there's something new to hopefully love. I think is important. Yeah.
Starting point is 00:54:25 I was thinking about this a lot. The Nintendo Switch, the name's growing on me, especially when I can just call it the NS. Like, I'm fine with the NS. But they should have called Nintendo Go.
Starting point is 00:54:33 It's the best name for that. It would have made so much sense. Work off the Pokemon Go. But you understand, of course, that this is a home console. Yeah. Yeah,
Starting point is 00:54:41 I do. I do. All your questions about battery don't matter because it's a home console. I think that's important, though. I do think that that shows that they're thinking about
Starting point is 00:54:48 as a premium device and like they're not, they, it's clear to people that this is something that's like the 3DS. This is a real thing. But this is a real thing. I think calling it a home console,
Starting point is 00:54:58 I hear you. I hear you that. It's very important. It's important to them, you know, I guess to close it out. It's important to them to, it's important for them
Starting point is 00:55:04 to put it all out on the table all in the line. This is it for them in hardware. Like, if it doesn't work. I'm telling you right now. Like, there's no reason for them.
Starting point is 00:55:12 I'm sure their investors are going to be loud and clear and get exactly what the fuck they want if this thing doesn't do well, which is putting those games on other consoles, where they can make hands. over fist money and then Nintendo stock will go right through the roof.
Starting point is 00:55:23 So I think you got to get it all in the line. I agree. What I would like to see them do, obviously, you have to talk about pricing. I want to talk about all of these things. I would like to see a roadmap as well with specific dates going out maybe even 18 months for some of these games. Like announce games and be like Mario's here. Whatever retro is doing is here.
Starting point is 00:55:37 We moved blah, blah, blah. These guys are working on 3DS or whatever games. And now they're all working on, you know, because first party stuff had dried up. I mean, it was obvious that they were just not releasing things that were supposed to be on Wii, which I think was smart. So have a little roadmap saying like for 18 months, we are literally going to have a first party game every other month of a triple A quality. And then we're going to have all these Indies and we're going to pepper things in.
Starting point is 00:55:57 We're going to have third party partnerships with X, Y, and Z. And we're going to have Bethlehembourg, we're going to have blah, blah, blah. I think if they do that, I think that they're going to be in decent shape. I just think people do have to temper their expectations. They're coming off a console that's sold worse than Vita, which is really not good. So if they can double that, I think that's a success. And they're not going to sell. They're not going to catch up with PS4 and they're not going to compete with them.
Starting point is 00:56:17 And I think that this is an Xbox one. I think that as long as they go in different directions, make it clear they're going in a different direction, then I think they can succeed. The one thing that is disappointing to me that I think is a mistake, and I don't necessarily believe them because I think that they have to say the right thing as we were saying on Colin Greig Live
Starting point is 00:56:31 is they have to abandon the 3DS and they have to abandon the Wii. They have to abandon them outright. And they have to make that very clear. And I know that they don't want to do it yet because there's hardware to be sold and their game still coming out, but they have to make it clear in early next year
Starting point is 00:56:43 that it is over for those consoles and that handheld and everything goes to this thing. funnel all of that shit. And you're going to, like the 3DS fan base alone should be able to sustain it. I mean, if I had to bet, like looking at all the things that are announced now, I don't think we have any 3DS game, definitely no Wii U game, that has a date that's after February, I think. Like, maybe there's a couple games that have 2017 as the release date, but I'm pretty damn sure
Starting point is 00:57:06 they're going to be in there. Or there can be some overlap, but then coming out. But we're not going to get any more announcements and new stuff like that. I think that at January 12th during this thing, they will make it very clear that games, there's one library now and they're all going to be here. I think obviously in the Christmas time they need to push the 3DS. They do have a ton of games coming out. Why wouldn't they, you know,
Starting point is 00:57:24 try to get that last hurrah out of it. But I definitely think the marketing is going to change and all this. Like we're still supporting it is going to turn into, yeah, it's still there. It's never going to be like, we're done with it. You know,
Starting point is 00:57:35 because I mean, they're still fighting the WiiU shit right now. It's like, it's not, yeah, I get water out of a stone or blood out of a stone. You do what you have to do, but that's important.
Starting point is 00:57:45 The unified ecosystem is why we wanted this to begin with. And I think that their salvation comes through that. But yeah, temperate expectations are important too. If it sells better than GameCube, I think it will, then ultimately. Then I, you know, but remember, you know, I've said it before and I'll say it again, the Nintendo fan base alone can't sustain it. The Nintendo fan base alone is what the WiiU sold. So that's not good.
Starting point is 00:58:04 Or 3DS. And 3D, but I think 3DS is a way more casual device. I look at WiiU as something that's like, that's where Nintendo fans, they bought in on that. Nintendo Wii used actually extraordinarily well its first month, which people forget. and what I thought was interesting is that they're going to have fewer consoles available for Switch, which I think is going to make, Nintendo is the master of artificial scarcity. And I think that you're going to have a situation like that with Switch,
Starting point is 00:58:24 which I think was going to work out fine for them. The more Blue Ocean shit that they did with 3DS, I think, which was a huge thing that Alato was into, which is a business philosophy, I don't think it's a smart move. And so I don't look at the 3DS fan bases being the Nintendo hardcore fan base. I think Wii is the Nintendo Hardcore fan base. It's the same way I felt about GameCube versus not so much GBA, which I think was a hardcore device,
Starting point is 00:58:44 but DS was a device where it started a real, or Game Boy actually was another device where you kind of have to separate those things. I think the home console market is where your core fans are, and if you can double up on those, I think you're going to be in pretty good shape. So I'll be interested to see how it all exists together, but I think bad news is going to be plenty for this thing as well. And I think it's going to take a lot of its wind out of its sales,
Starting point is 00:59:03 and I hope that they're able to mitigate that. Amen. Next topic. Shadow of the Tomb Raider. I was going to do the uncharted didgeridoo, but that doesn't make sense for Tomb Raider. There's no iconic Tomb Raider song for me to do. Lara!
Starting point is 00:59:23 My God! Over on Kotaku, Jason Schreier wrote an article called Name of Next Tomb Raider leaks because Guy had it open on subway. Reddeter Triple H-280 reported that he was writing a Montreal subway and took a picture of a guy's laptop. And if you zoom in a bit, you can make out the name Shadow the Tomb Raider, which is also a name we've heard floated for the next game in Lara Croft's iconic series.
Starting point is 00:59:46 A source told me today that this is indeed the name. It certainly fits with the last two games, Tomb Raider, and Rise of the Tomb Raider. Squoenix has not yet responded to a request for comment. Quote, the page he was on talked about visuals, Triple H-280 told me. I'm from Montreal, Quebec. I was going downtown for work, blah, blah, blah. I saw some stuff. It was blurry.
Starting point is 01:00:03 You can't really see anything. But waits, you might be thinking, isn't Tomb Raider developed by Crystal Dynamics, the studio in San Francisco? You'd be right. Except we hear Idos Montreal, the large studio behind Thief and Deas X, Mankind Divided, is Helming Larcroft's next adventure. Coincidentally, Idaus Montreal is just a few minutes away from Ubisoft Montreal, whose employees accidentally revealed Assassin's Creed 4 Blackfly on an airplane three years ago.
Starting point is 01:00:23 So with this topic, I want to talk about game leaks as a whole, because this is definitely a thing that keeps happening. Sure. And also what you think about this, especially you as the big Tomb Raider guy and this Tomb Raider specifically. What do you think about the name? What do you think about it not being crystal making it? And what do you think about it being Idos making it? See, you threw me because I was going to say I was going to answer all the questions the same way.
Starting point is 01:00:45 No, but I don't mind about the name. The name's good. Whatever. Shout of the Tomb Raider. Okay, cool, whatever. It's, if it's true that it's IDOS, right, and it's not Crystal, I'm like, oh, that sucks. And it's not that Idos is a bad studio, you know what I mean? People fucking love Mankind Divide.
Starting point is 01:01:01 Nick loves it. I've played it. It's not my kind of game, but I enjoyed what I played. I get that they're talented. I get they know what they're doing. But I love Crystal Dynamics, and I love what they've done with these two Tomb Raider games, and I want to see them continue to do it. And them not doing it then is like, oh, so,
Starting point is 01:01:15 What are they doing? Are we going to get a Tomb Raider? Are we going that kind of way? The word is is that they're also working on a Tomb Raider. Are we getting these interstitial like two, like where it's going to be like a where Assassin's Creed is going to be like Call of Duty? And then is that too much Tomb Raider? Because that was.
Starting point is 01:01:27 There are a lot of tombs to raid, man. There are a lot of tombs to raid. I agree with that. But I like them being the marquee uncharted kind of experience, right? Where every few years, bam, here it is. It's this huge game. It's this new thing. Camilla Ludington's back.
Starting point is 01:01:41 It's also, I don't, I mean, like based on the blurry image and everything else. So the name alone, shadow of the Tomb Raider, right? That, and it's shadow of the Tomb Raider and it's another studio, makes me go, is it, Laura? Or is this someone in her shadow? Is it like the fact that it was, you know, Tomb Raider, Rise of the Tomb Raider, Shadow of the Tomb Raider, she's in her own shadow? Like, you know, there's something usually to read into these names. And is she in the shadow of her father, which is a big theme of Rise of the Tomb Raider.
Starting point is 01:02:07 And obviously with the Blood Tide stuff, they were still driving how much family means and how much she was chasing that. But we've never referred to her father as Tomb Raider. before we knew he was but like this is rise of the tomb raider and like she she rose that's what it was supposed to be right yeah so he plays the butler who's always felt like he was in her shadow exactly he's finally gonna get his mo yeah but that and then it's like if what if it is some kind of weird prequel thing where it is I'm playing as a younger version of her father that's setting up her and it's like I don't want that crap no just let me be lar let's go be lair there's no way that they do it I'm just saying what we're in the tree of trust here we're just talking about
Starting point is 01:02:40 crazy things what can happen or whatever uh so the name fine with Idos I'm I'm I'm okay with it, whatever, but I really hope that this doesn't mean Crystal's walking away from Teen Raider, which would be crazy. Of course, obviously, we just had Rich Briggs on the exclusive games cast that went up on patreon.com slash kind of funny games where he, you know, he's the guy in charge of charting what Tomb Raiders
Starting point is 01:02:58 course is going to be and stuff and he's here. I don't know what that means to have Idas up there, but he also did talk about how he's got his hand in the comics and in the movies and all these different things. There's so much going on. And I guess even then that's the other thing, too. There is the movie. What if this plays into the movie, right? And he, this is, and he was
Starting point is 01:03:14 cagey about this on the games cast but like the movie is in the universe of the game so what is it? Yeah is this a tie into that and all these different things. Uh-oh. Who knows? A lot more questions. This sound like Prince of Persia shit. Yeah. I don't like that.
Starting point is 01:03:29 You didn't like the Jake Gyllenhaal one, but you hate him. Ever since Donnie Darko, you've hated him. Yeah, yeah, yeah. But no, I mean, it's, so that's what it is on the Tomb Raider side of it. On the leak side of it, it's like, oh, man, really? On the subway, you're going to have your computer open with an unannounced confidential game on it. And I was talking about this on Conorac Lab, right? I think it goes to
Starting point is 01:03:48 show something that I think a lot of people in this industry take for granted is the fact that gaming is huge. Don't forget that gaming is huge. And like, I'm sure for this person 98% of the time, he meets somebody, or he's on next to somebody in the subway and they have no fucking idea what he's doing. Or he meets somebody at a party and they're like, oh, cool, what's that? Oh, you make games? Well, I've never heard of
Starting point is 01:04:06 day of sex. What's sex? What are you doing? You know, I got to do this? And you get in that mindset like, nobody really gives shit of what I'm doing. And you forget that everyone has a camera and microphone in a video thing and they're going to be right there behind you if they see something on a mess and they think they put it on red it or whatever i like to imagine it's real triple age uh-huh yeah yeah he just wasn't first on his name yeah so we had to damn it stephani what do what do you takes on this um i think it's unfortunate for the guy i think he
Starting point is 01:04:32 though i was talking about this with gregg it's it's kind of one of those tough things where i think he probably should be fired um for for doing like for being so careless like simply because um this is a game in secret that hundreds of people are privy to and he's the one that leaked it like prematurely or whatever and you kind of need to make an example of people that do that kind of shit for a game. I feel bad for him because he was probably like late to work or working on his presentation or it was a careless move and I feel bad for everyone involved in the game that happened. But I'm glad that it happened in the sense that we like these kinds of leaks in on our side because it's fun to talk into conjecture about these kinds of things. So I wish that guy first of all I wish that guy the very best. I hope that I hope he doesn't get fire but I think he will. probably face some stiff discipline because this is a big deal. It's a game that they're dumping probably tens of millions of dollars into. Again, this is happening in Canada, though. They're probably just like, yeah. Yeah, that's not going to fire him.
Starting point is 01:05:24 I think that he definitely should be reprimated, but I think firing might be a little too extreme. I would put the fear of God. You know what? You don't see Rockstar guys ever leaking anything? Well, I mean, and that's the thing about it is you talk about, we talk about, we talk about leaks and all these different things. And yeah, Rockstar doesn't do this thing.
Starting point is 01:05:40 And, you know, naughty dog, right, when they were leading up to last. of us. They put out that email, don't be that guy, right? Don't be the guy who fucks this up for everybody. And so it's weird that it keeps happening because you'd think, okay, I'm on a game development team. I know I'm working on a major franchise and Tomb Raider and especially like on our side of the industry with the amount of access we have and the people we talk to and the embargoes were under and the, you know, it's always somewhat offensive, especially when we're out with like a friend we've had for a long time where they're like, oh, we're working on this unannounced project. We're like, we're off the record. You can tell me. But there is that
Starting point is 01:06:13 part of them that doesn't want to give it up because they don't want to be the guy. They don't want to be the one who screws up or leaves their iPad on a plane. Yeah, yeah. We talk about this all the time, but it's like when we know things that we're not supposed to talk about them. It's hard to not talk about them. Yep. Am I allowed to talk about this at this point and like all that stuff? And it gets so complicated. That's the thing too where I think we, I think I can speak for myself, but I think for both of you guys too is that we then often overly play it safe. Yeah. Where I know on Colin and Greg Live we'll talk about stuff. Things will come up and we know the answer to what the question is or whatever. So we read the story. We read the story. and we just go. Let's not even discuss it. Let's not even give one of us the option to be like, wait, did he ever say that publicly? Did she ever do, you know, blah, blah, blah. That's my whole problem. And I've talked about it in the past. South Park Delay was a good example where we knew about that for a long time. And I was like, is this, you kind of start wondering like, what world do you live and where it's like, did people know, is this public?
Starting point is 01:07:01 So there's a lot of secrets being told. We know a ton of things that are still not announced. But the, the thing here is that I just think it's on, that particular situation is careless and unfortunate for everyone involved in the game. and you just don't see. Massive studios don't do this. The way Destiny leaked, for instance, was someone with a fucking binder in a restaurant.
Starting point is 01:07:19 That's how Destiny leaked, right? Like, that's a careless move, but not quite as careless as having your laptop open and in a fucking subway. So I wish the guy the best, but it's different. Like, Red Dead Red Dead Redemption's been in development
Starting point is 01:07:29 for like five years. No one said a fucking word. So there is the fear of God. There's a different, like, if I can't imagine what they do to people a rock star that would even think about doing something like that. I just think that there's got to be
Starting point is 01:07:40 a level of respect to the people you're working with And I think that's a fucking stupid mistake. Weak link kind of shit. So, but as far as the game's concerned, so I thought I read and I thought, it might not be in that piece, but I thought I read somewhere,
Starting point is 01:07:51 it is conjecture. I don't have any connections on this game at all. That there was a source saying, Crystal is working on Team Raider. So it sounds like, yeah, so it sounds like there are, could be, I don't want to say are. It sounds like there could be
Starting point is 01:08:02 two Tomb Raider games. And this is, what came to mind for me was Batman, Arkham Origins, and then Batman Arkham Knight, being kind of developed and that's the big push. I don't think it's out of believe I didn't think about it before. I don't really have a connection I mean I used to play Tomb Raer when I was a kid but I don't have the connection
Starting point is 01:08:19 Greg as a Tomb Raider but it doesn't sound out of the ordinary that that might not be a Laracroft story specifically because it seems like that story's wrapped up in or that arc is wrapped up at Crystal. It would be interesting to see if it was a prequel similar or something that takes place in between the game similar to Uncharted on Vita or something. something like that, but it would be cool to see a different character or someone that, like, a bad guy or some different perspective or a different Tomb Raider or whatever I think. I don't know that necessarily a winning idea, but it's certainly optional.
Starting point is 01:08:51 I do get a little distress that Squaranax seems to not be, if this is true, this game is clearly in development, but if there's a fourth game in development in the new reimagined series, and I am getting a little concerned that Square Nix is going down in the Ubisoft, like, let's fucking milk this thing for what it's worth, and I think that's a huge mistake. And I can't imagine that's what it is. Not knowing what the hell's going on. I can't imagine that it is Shadow of the Tomb Raider and then Crystal Dynamics, third Tomb Raider game.
Starting point is 01:09:16 That seems like too much, especially based on the fact that these games have been critically, I see it off the side, sorry. I see the PlayStation, you know, collectorization thing. The fact that they've done well critically, people love them, but for sure, RISE didn't set the world on fire in terms of sales. I forget what the original did anymore in definitive edition, how that all, I mean, you do well enough to make rise, but I mean, even when Rise came out and it was Xbox exclusive, the numbers were super soft. I haven't heard anything about what the 20-year celebration's done yet.
Starting point is 01:09:44 Oh, I mean, just came out too. Exactly. So it's like, that seems like you're about, that you're, the fire, you're going to put the fire out, you're trying to put too much into it too fast. Yeah. It's not runaway. It's not Assassin's Creed. It's not people banging on the doors. People love Tomb Raider. I love Tomb Raider. It's their 20-year greats. You know, Megan just made that book and all these different things. But I don't think there's a need to rush out just yet and be making a game every year and a half. It's not just yet, it's ever. Like, there's just never a need to do it.
Starting point is 01:10:10 And I think Square Nix typically shows a lot of restraint. So it's a little, they show less restraint sometimes with their Japanese games. They don't look at what they did at Final Fantasy 13. They took a terrible game and made even worse, and then maybe even worse than that three times over. But they typically show, they're just not Activision, and they're not somewhere in the middle.
Starting point is 01:10:25 I think Ubisoft is somewhere in the middle. I think Ubisoft learned their lesson. And they're certainly, you know, not showing a little restraint with Far Cry, it would be way easier. And, you know, it's what we talk about with Rockstar, and I've said it many times, where if I would rock star, it would be hard for me not to say, like,
Starting point is 01:10:37 we're going to just contract five different studios and have a Grand Theft Auto game literally every year. You know, but they don't do that. And lo and behold, today was announced Grand Theft Auto 5, 70 million units sold, you know? So, like, based on just that investment three years ago, plus having an online infrastructure and all these kinds of things, incredible, you know?
Starting point is 01:10:52 Real quick, I'm going to tosses out there. This is something totally stupid, random. There's nothing to back it up. But let's play a fun game together, best friends. Mark this down. The other day, I finally checked my Reddit DMs, which I never ever do, my Reddit private messages or whatever.
Starting point is 01:11:06 And some guy hit me up saying that his friend gives... His uncle works at Rockstar? His friend gives tours or something like that. Not tours like, you know, like, hey, there's a fucking house or whatever. But he's a location scout. And people from Rockstar were down in Miami doing that. Yeah, like just down there scoping out that, getting a tour going around, seeing all this different stuff. So if in five years, six years, GTA is in, yeah, Miami or something, whatever, they did another Vice City or whatever.
Starting point is 01:11:35 Well, so what's interesting about this is next week on Gamescast. I want to revisit this, but there was a topic I saw on NeoGap of a bunch of leak stuff, and I don't know if it was confirmed or not, but it wasn't confirmed, but if it looks legit or not, but kind of a roadmap of a bunch of different plans they have for GTA 5 and for its online mode and it looked from what I read that they're going to add Liberty City and Los Fierros and whatever the hell the San Francisco one was. San Francisco in Vegas, though G. San Andreas,
Starting point is 01:12:07 into this and like, there's this whole planet, and then Vice City was, I think, something like 2020 or something. And that that would be closer to the GTA 6, but the GTA online would be this more
Starting point is 01:12:16 ever-present thing that goes from game to game. And I want to talk about that more in the future of GTA next week. But that would add up with that. Could be very cool. There you go. Free scoop for you, Patrick Klippik.
Starting point is 01:12:32 But yeah, leaks, is there any other, Like, because destiny was the big one, uh, where that leaked a couple years ago. Every assassin's, every single one. Uh, Assassin's Creed victory, whatever that. But that was the, that was the, uh, industrial revolution one, right?
Starting point is 01:12:46 Um, yeah, uh, rogue leaked. Um, I mean, a lot of games leak. Yeah. Constantly. There's too many people moving. There's too many hands. Yeah. I mean, that's the thing is it's like, I just feel like it's, it's easy to look at
Starting point is 01:12:58 this shouldn't be like, how the fuck were you doing that? You're an idiot. And it's like, yeah, you fucked up. But I just, there's so many people. that are working on these games and even if they're not actually working on the games the sales teams the marketing teams well marketing they're the ones that care the most
Starting point is 01:13:11 but sales dude doesn't fucking care you don't even know most of the time right so it's just like not to mention when you go to the sales dude who's selling it to selling an ad to IGN or buying an ad from IGN and then we'd put up an ad too early that had a release date on it and stuff that happened all the time all that time gold and I on Wii leaked because someone at IGN
Starting point is 01:13:30 I remember I remember it was an intern I think published the trailer trailer 3. I mean at IGN that happened all the time I remember when we were there a ton of Final Fantasy stuff actually but the the worst thing
Starting point is 01:13:45 it's not a game but the we I say we they published the Avengers 2 movie trailer before anyone else did oh god that was like all hands on deck it was 630 at night and everyone was just like holy fuck
Starting point is 01:14:00 we fucked up and it was because some in IGN Berlin or whatever was using the system and not understanding that you need to you know, embargo and all that stuff. No,
Starting point is 01:14:09 I mean, that is my legitimate nightmare when we do a PSI Love You or a games game game or whatever, a video that I'm in that I've edited and put up where I know that like, like I was talking about,
Starting point is 01:14:19 right, Jericho over on the forums. He goes through and compiles all the questions and I send him of the, as soon as we're done at night, I send him to the sound cloud league at like 530 so he can go through and build out the page he wants to put up on the forums to catalog all the information.
Starting point is 01:14:31 But sometimes they come up like, there's embargoed information that's like can't do it right but then when I upload it to YouTube like I'll put it in and just private I won't schedule it I'm terrified that I'm going to do that because the YouTube's done it before where it's just like YouTube gets bonked on the head someone like oh publish all the fucking videos like what are you doing now we didn't say to do that now and that's so true with like YouTube it's it's so reliable 99.9% of the time then all of a sudden one time it's like I definitely said that as private why is it live right right so
Starting point is 01:14:59 things like that happen and it's it's scary world when you're on the content creation side. Thankfully, we don't do anything of real consequences. And see, that's the thing, too, where it's like, I feel for,
Starting point is 01:15:07 I feel for the guy where, you know, oh, you should get fired to that she'd get reprimanded, blah, blah, is the fact that we get it, I get so, when you talk about anxiety,
Starting point is 01:15:15 I get the anxiety when we have something embargoed that I know is embargoed and I hate fucking up an embargo because I know it's, again, somebody's content plan that I just screwed up, right? And it's because this is my,
Starting point is 01:15:24 I'm disappointed. This is my first time touching it and I don't want to drop the ball. And so for this guy who's been working on the game, six months a year and a half whatever the fuck right it's but that's how it was in the beginning that's how it was for the whole studio in the beginning that's how it was for that guy with this binder
Starting point is 01:15:39 at lunch right when he first got it but weeks and weeks and weeks into this thing that's when it does become like oh I got to do this one I got this meeting but when you forget the binder you forget that you have your thing open that you shouldn't be doing this yeah it sucks it does final topic of the day
Starting point is 01:15:55 as always brought to you by you you can go to kind of funny.com slash gamescast topic and leave your questions, just like my boy Eric did. Eric says, hey guys, first time, long time. Like Colin, I really enjoyed the new war stories campaign in Battlefield 1. Short, fun vignettes brought a new fresh breath to the growing staleness of modern first-person shooter campaigns. My question, with Star Wars Battlefront 2 coming next year, do you think Dice will implement a Star Wars themed war stories campaign? They already said a single player component
Starting point is 01:16:30 was going to be included and after playing Battlefield 1 All I want are Star Wars War stories Thank you for everything you guys do I hope so Possibly could be a move I think that that's probably solidified Whatever they're gonna do with it
Starting point is 01:16:42 Because they did confirm that it'll be a fall 2017 game So yeah I think it's They said that I'll have a campaign I hope that is I don't want the vignette thing To get like played out There's a play there's a time and place for that I want it to be rare I want a campaign and my hope with Battlefront
Starting point is 01:16:56 is they give you something totally unique unique side story I doubt that's going to happen because Battlefront seems to be more about iconic moments you already know or at least iconic places you've already seen so it would be weird to like introduce planets and people and stuff like that but I hope that that's what they do we'll see that's another game like Titanfall that's desperate in desperate need
Starting point is 01:17:13 of a single player campaign and suffered because of it I think with some people even though it's sold very well I think it'd be a great idea to do to do that we're going to get you know respond Star Wars we're going to get the millions of Star Wars games As a quick time out, I've lost sight of this. And do we know what respawns Star Wars game is going to be? Is it a first-person shooter or whatever?
Starting point is 01:17:34 At least three, they showed a guy doing motion capture. Okay, I forget. Yeah, it's just coming. They imply that it's an action. I thought it was third person. Third-person action game. So we got that. And then, you know, obviously we have Amy's Star Wars game.
Starting point is 01:17:48 So with those, I think that the war stories thing would really fit with the battlefront. In addition to providing something different than those, Because those are going to be the side stories or main stories, depending on how you look at it. But in addition to that, I think the Battlefront, because it is so kind of based on these iconic moments, I think that similar to Battlefield where it's like, all right, cool, you get the tank, then you get the plane thing, then you get the weird armor mission. Like each mission's kind of different.
Starting point is 01:18:12 I think Battlefront, even the limited single player stuff that last year's version had, one mission had you on the speeder bike. One had you in the X wing. One had you doing this. And all the gameplay is so different that I think that it could benefit from. Here's a story where you are Darth Vader. You are doing something and you have an interesting hour long Darth Vader story.
Starting point is 01:18:32 Here's an interesting hour long Han story, Luke story, like whatever it is. Random character. Waddo. You know, like... I think that it could give you some really fun really design gameplay segments. Fucking horses.
Starting point is 01:18:47 But that to me would be the icy on the cake for that. It would be awesome. It's okay. Breathe. All right. Wednesday's almost over. We got to try. not a trifecta two. Is there a trifecta for two of them? A duo?
Starting point is 01:19:03 A pair. A pair? Like a good pair, you know? I don't know. Because the trio is just the normal one. That's a good pair. We got some bazongas. Have a beer you bastard.
Starting point is 01:19:17 Okay, these two questions are about a similar thing here. We got three lack granite. He says, hey guys, one of my favorite parts of video games nowadays is character customization. Sorry, Colin. From faces to close, it is really. really interesting to see what game developers allow the gamer to create. My question is, what are your favorite games that feature character customization? Mine's probably Soul Calibre 5.
Starting point is 01:19:36 Thanks for everything you guys do. And then the next question. Error 45 says, hey guys, first off, want you guys to know you're awesome and you bring joy into my life. You're welcome. We love you. Okay, question time. I was thinking back on how Collins comments on the division and how the amount of choices
Starting point is 01:19:51 annoyed him during the character creation and thinking how I personally got annoyed with the lack of choice in the game and it got me thinking. So I want to ask you guys, is it? too much choice a detriment or does it allow us to have a deeper connection with the game and character? I'm going to tackle this one first. Go for it. Best character creator of all time.
Starting point is 01:20:09 I'm looking at it right now. WWF no mercy. All right. You can say WrestleMania 2002 because that was when they gave you enough choice but not too much. Because right now, like I got WWE 2K17, right?
Starting point is 01:20:22 Popped it in, played a few matches. I'm like, oh man, I'm actually having fun in the matches. Like I'm enjoying this gameplay. I should do the career. Went to jump into the career. It was like, oh, I wasn't sure if I could just grab somebody and put him in. Like, no, this is still like your story. You got to start at NXT.
Starting point is 01:20:34 I'm like, oh, that's cool. Like, create a character. I'm like, all right, jump in. And immediately it's just that overwhelming character creator where I'm like, I want to, I'll maybe I'm moving things around. I'm like, oh, no, this is. And I just bailed. I'm like, this is going to be all night, just trying to get the face right and do this. How far out the eyebrow can come.
Starting point is 01:20:53 It's like, knock it the fuck off. We don't need to be this cute about it, right? The wrestling ones before, I remember when we made our entire backyard wrestling federation. And these fuckers, you looked at them and you knew who it was. You knew based on the costume choices, you knew based on the face and the glasses or whatever. Like, there was enough there where you're like, great, nailed it. It took me all of 15 to 30 minutes to make what I wanted to make and then jump out and go have fun. You got in, like, you know, there's like, what, a grand total of 45 moves or something.
Starting point is 01:21:19 This one, it's like every little animation of how to do it. And it's just like, oh, fuck, man, I don't have time for this. Now, of course, the flip to that is that you can jump online and download other people's creations. And it's like a little big planet or Mod Nation racers where you put in all this time. Here's something you go get. But then you lose that thing where it is fun to create your own character and it is fun to feel like you're creating something from the ground up. But when it's just too much and I can't at all deal with it. I'm like, oh, man, fuck this.
Starting point is 01:21:42 That's why usually I just try it when I started a character created out, I make Taylor Swift. I need a blonde girl. Okay. That looks enough. She's blood. Great. Yeah, you know what I mean? Let's go.
Starting point is 01:21:51 I'm ready to have a fucking adventure with T. Swizzle. Yeah, I had a similar experience with the Tony Hawk's Pro Skater franchise where, starting with Tony Hawk's Pro Skater 2, that was my first, I think, real introduction. And I think it was one of the first implementations of character creation and customization. And I loved it because it was simple. And I think that, you know, the Tony Hawk 3 and even Tony Hawk 4 were good in those regards. Once he got to thug and then Thug 2, an American Waste on whatever, it got a little too crazy. Where you're just like spending way too much time on these things that don't matter and all the eyebrows and stuff.
Starting point is 01:22:22 And I just think it's weird that there's so many options that allow you to do things that are just, they're unnecessary if you're not these artists that are dedicating their lives to all this stuff. But it's like, why can, why is there seemingly six skin tones and then any color in the rainbow? Like people's skins aren't that color. Like I understand people want to make Frankenstein or want to make like common book characters or whatever. But it's like that's, that's a bonus. Not a 90% of this slider is random fucking colors. And I think that it's just it's off-putting. And I think a lot of that comes down to the fact that we look at games now.
Starting point is 01:22:57 There's so the fidelity of the graphics is so real. And there's all this that it's like back in the day, you could spend 15 minutes because to make your wrestler look like Hokogen, all you needed was, well, you got a little yellow and red. Yeah, yeah. It's more color-based. And Tony Hawk, it was like, yeah, that guy's wearing clothes that kind of look like clothes I wear. Cool. Their face was flat anyways. It didn't matter.
Starting point is 01:23:17 It's just like great. It's a color-chemy-looking thing, like a minimalist. idea, but now it's like, you start open world RPGs. One of the reasons I don't like them is that intro. I'm like, the only thing I don't like more than tutorials is starting a game of being like, oh God, I don't even. How fact do you want the lips? I'm like, I don't fucking care. I mean, four versions of lips and I'll choose one that looks good enough. Yeah. But I mean, I get the appeal. I get the people who are super into it. And there's people who, the thing about it again is if there's enough cool ways around it. What I dug a lot about Mass Effect
Starting point is 01:23:47 and I want, I don't know if it was all of them. I remember Mass Effect 2 is a huge thing where you could get the code like the code for whatever face it was. So people were making Obama and putting it up and like putting, you know, all these different celebrities up and you could just grab that code and come plop it into your thing and you get it. And that was different in the way like, I know I just made fun of wrestling for that, right? But it was different in the way of like for Mass Effect, I make, I make your face and then I, are you what kind of, you're like your backstory this and then we're playing and we're all starting kind of from the same spot. Whereas with wrestling, it's like there's literally like 14,000 fucking moves to pick now.
Starting point is 01:24:17 I don't care what it's finisher from the turnbuckle is going to be if he doesn't really have one already. There's too much sometimes. Yeah, yeah, for sure. I feel like default's help with that when it's just like default kind of options where it's like, all right, is he a brawler or is he a high flyer or whatever when you choose that and you're like, all right, cool. But yeah, a lot of times they don't do that though.
Starting point is 01:24:33 It is just way too, way too much. But I also think that I like games when I'm playing as a character and I know that this is how the character is supposed to look. This is the canon of this character. When you're role playing. But then there's certain times where in certain role playing games, like I think Pokemon's a good example where I want the Pokemon characters to have a look. I feel like obviously I'm a little bit more attached to the first couple gens than the later
Starting point is 01:24:58 ones. So like the look of those characters to me is like, cool. I like those. The newer ones are a little bit more take it or leave it. But introduce an X and Y you could change your clothes and go to stores and stuff like that. And they kind of made a part of the game. And I enjoyed that. I enjoyed the like being able to change your outfits and like looking forward to
Starting point is 01:25:16 customize my character to be how I wanted them to look because it was part of the game. So I think that that's the difference to me is like I don't want to just from the beginning of the game, you know, choose a whole bunch of options that don't affect anything. Like it doesn't make me feel more connected to the character. It just feels like I'm doing shit just because it's a video game. You're supposed to do things. Of course. Right.
Starting point is 01:25:37 Like things to check off. Check up. Yeah. Check marks. I think we know your response. Colin. I've never played a game where it was positively enhanced or affected by me making the character. How many books do you read where they talk about the protagonist and they don't describe him because he's a fucking character that exists in the world? Like, you don't read a book
Starting point is 01:25:55 and they're like, they never say that, you know, he puts his hands through his brown hair or whatever and he wears his red cloak as he goes, you know, it's like they describe it because it's their story. Tell me your story with your character. That's why with Shepard, I play as the male Shepard that's on the fucking box. You know, with Fallout, I play as the Wastelander. Like, it's It's, it's, it's, I don't, I don't, I don't quite understand. I don't play games to play as myself, you know, like, no, nor do I read a book looking from myself in the book. I look to, it's an, it's an adventure of someone else is that you're playing.
Starting point is 01:26:23 So I never quite understood it. And I think it is out of, totally fucking out of control with, you know, it's, some are cute and easy and some of them are, like you said, are outrageous. And I don't, I really do not understand. And I'd really should be super interested to see how many people actually even fuck around with these things. I bet you most people that play mass effect, play with the standard characters. So I, so I, I, I'd be interested to see, I'm sure they have those numbers.
Starting point is 01:26:40 And that's the thing. CUNYZ he still exists, right? Dragon Quest Builders. You want to be a man or woman? All right, great. What colors of hair? Name it. Oh, God.
Starting point is 01:26:45 Well, this looks... I remember this is the first time in a long time. I was like, oh, I went through it. I was like, oh, black hair looks like Lois Lane. Her name's Lois. All right, I'm in the game. Yeah.
Starting point is 01:26:51 You know what I mean? Like, that little tweak is enough for me to be like, oh, I own this is enough for me to be like, oh, I own this thing to look like this. Yeah, I think I'm kind of hypocritical on it too. Like, when I think about it. Because, like, I want it to be simple and easy. but whatever it is, I'm always like, oh, I wish this, let me do this or this, and it doesn't.
Starting point is 01:27:09 But then I feel like there's not really the middle ground. Like, I can't think of any game that I'm like, perfect. You nailed it. WF. No mercy. Any modern game where it's just like, this gives me everything that I want and nothing more. So I don't know. Like, I admire people trying.
Starting point is 01:27:23 But the other thing is like naming characters. Like, I don't like the Final Fantasy list you name all the characters. I'm like, no, that's Tis and Final Fantasy 12. Like, I know that. Like, don't let me name him Greg. Oh. It's works. It was the worst when you do that.
Starting point is 01:27:37 You'd rename everybody and then you talk to friends and like they'd be talking about like, you know, I don't know who the fuck's that. I'm like, oh, I named him. No, you got to try to start doing it. This did help me though.
Starting point is 01:27:44 Because during the show, I was thinking about extra life and what I, like what I'm going to play and stuff. We were talking about, you know, Titanfall. And I think I want to get WWB in there, 2K17.
Starting point is 01:27:53 And I was like, oh, what I could do during Colin and I segment is play a career. And then I was like, we could make a character and do it. Who we can make make Kevin. Now I can just tweet out. I'm going to have the audience created Kevin, create a bunch of Kevin.
Starting point is 01:28:04 A bunch of Kevin. Oh, my God. Can we have a Kevin Royal Royal? Oh, shit. That's my worst nightmare. I'm going to do it right now. I'm tweeting. Nictorius, BIG says,
Starting point is 01:28:14 What's up? Guys, I was wondering what your favorite tycoon or simulation games were. These games were a huge part of my childhood. Mine's roller coaster tycoon with Sid Meyers Sim Golf as a close second. Thanks and came up the good work. Yeah, roller coaster tycoon was the one that came to mind.
Starting point is 01:28:27 I really liked that game a lot. I played in the late 90s. on PC. In a similar vein, I mean, I like the... Sima, I like SimCity 2000 a lot. SimCity 2000 is my pick, yeah. I fucking sunk so many goddamn hours into the game. Yeah, amazing.
Starting point is 01:28:44 Like, that was, like, I remember on whatever shitty tower we had at home, having so many of the Arcropolises or whatever the fuck they call them, you know, where you had like the mini cities inside the things to get your population, so many that it was just like chugging, like frame by frame. And I'd try to drag it over to put down another Arcropolis and making money left and right. I remember Po and I were obsessed with it, and I told him about the time the superhero came in and saved. He's like, there's a superhero on this game.
Starting point is 01:29:06 Like, yeah, there's a one of the game. Like, yeah, there's one of the game. And left it on and brought him over the next day and pointed out of this. You fucking lying, bastard. That does sound like some bullshit, though. Yeah, no, totally. And you got your friends that are like, yeah, no, there's this crazy shit. Yeah, there was an earthquake.
Starting point is 01:29:20 And then all of a sudden, their fires broke out. And then this guy came in and fixed him all. Yeah. Oh, man, that's so funny. I never really got to do into them. I think SimCity 2000 was a little too advanced for me at the age of it was. but the roller coaster tycoon was definitely the thing of trying to see how many people you can kill. Had a lot of fun with that.
Starting point is 01:29:38 Never played the game correctly, but definitely had a lot of fun. My memory of SimCity 2000 is that somehow I acquired this CD-ROM of all the Genesis games. Someone gave me. Okay. And I traded it to my friend Eric for his copy of SimCity 2000. Nice. That's what I remember. Good job.
Starting point is 01:29:54 That was a pro move. You didn't play any more fucking Genesis games. I remember going through those games one day. I'm like, this shit sucks. And then I, and then I, and then I, I gladly gave it away for some city. He was stoked, though. You know, I often, I praise my watch a lot because I really like it and it doesn't give me any issues. And it's just kind of there in my life.
Starting point is 01:30:13 This thing just vibrated. And it just said, remember to take a breath every once in a while. Did it really? Yeah. Fuck you. It's probably, it monitors your heart rate, right? You noticed, you were talking real quick a while ago. I think you did take a breath at one point, right?
Starting point is 01:30:27 I did. And I was like, it's Wednesday. The day's over. It knows. Me and that are on the same wavelength. I'm not down with this. Absolutely not down with this. Anyway, ladies and gentlemen, I hope that you enjoyed this show.
Starting point is 01:30:37 Let us know in the comments about a bunch of stuff. I don't know questions and shit. Anyways, until next week, I love you. You always say that like you're ever going to do anything with this footage. I don't think that one should be put as a blooper. You can put this part where I'm talking about what I just said shouldn't be put as a blooper. And then people be like, what did he say? But I think we all know.
Starting point is 01:30:59 Oh, that should have been the lead into the game over Gregory. That's why I gave you such a subtle what's up, everybody. Everybody said they were fine with it. You're too much. Oh really? This is how you want the show to start, huh? You fucking dork! Thank you.

There aren't comments yet for this episode. Click on any sentence in the transcript to leave a comment.