Kinda Funny Gamescast: Video Game Podcast - Ubisoft Forward July 2020 Post Show Review and Analysis - Kinda Funny Gamescast

Episode Date: July 12, 2020

Tim, Greg, Blessing, and Andy breakdown everything from Far Cry 6 to Watch Dogs Legion to Assassin's Creed Valhalla. Learn more about your ad choices. Visit megaphone.fm/adchoices...

Transcript
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Starting point is 00:00:07 What's up guys? Welcome to a very special kind of funny games cast post show analysis of Ubisoft's Forward Event, the first forward event. We now know that there's going to be more than one, which is exciting news. As always, I'm Tim Getty's joined by one of the coolest dudes in video games, Greg Miller. Hello, Timothy. It does me well to be here with you. Yeah. We also have the new face of video games blessing at AOIA Jr. Hello, Timothy. It does me well to be here with you. We have Andy Cortez. How are you doing? Hello, Timothy. It does me well to be here with you. We also have Kevin Coelhobe behind the scenes.
Starting point is 00:00:42 And we really appreciate it. What are the background move again? Why do the background move again? The last five minutes have been just a disaster of Kevin trying to get this all together. And he had to fix the right side of the screen to make sure it lined up. And he did that great. But now the left side's funny. They must be connected in some way.
Starting point is 00:01:03 You know what I mean? You just, you got to love it. You got it. I can't move it. All right. Let's get right to it, guys. Ubisoft had their first forward event. What did we think?
Starting point is 00:01:12 Greg Miller. It's what I expected, which is good and bad all at once. I don't know. Like, it's E3. This isn't E3. This is a weird, not E3, right? So to already know that you're getting Assassin's Creed deep dive, you already know you're getting watched Alex deep dive,
Starting point is 00:01:28 and then to have obviously Far Cry 6 leak out the way it did, I think it really took any of the wind out of their sales in terms of this being what you'd expect from an E3 press conference where you want a surprise announcement, where you want these cool things, where you want it to be more than just, hey, here's some cool shit we want to show you that you already know about and we want to talk about. And I mean, shout out to them for dating watchdogs, dating Assassins, dating Far Cry 6. Like, I think the fact that watchdogs is coming this year is a little bit crazy. I think we're all prepared for that to be a 2021 game after the way it been talked about in terms of fiscal years and stuff like that.
Starting point is 00:02:01 And also, then it's interesting, too, if that'll back up and what that'll do to be. being so close to Assassin's Creed. But overall, I think they showed a lot of great stuff. I think, you know, I may be talking out of turn here. We all seem to be into the various big games they showed, obviously, not so much about Tom Clancy's elite squad or Mike Magic Mobile. But again, this is their, hey, here's our plattering of offers. What do you guys think?
Starting point is 00:02:22 And I think for their big three swings, and I'm not including hyperspace, which I did think look cool. Like when that comes to console, I will play, try it out and see what it's up as the Battle Royale. I think, you know, I think they did an admirable job at coming out and showing a bunch of cool games and hopefully getting you excited for them bless yeah i thought it was pretty all right like this is pretty much what i expected um them throwing off their big three games i think makes sense so between watchdogs assassins creed and far cry like all them look good all them look
Starting point is 00:02:49 exciting we got dates for all them and so that's pretty good um hyperscape being coming out in open beta i think is also exciting i wish we got more of a concrete date uh as as far as when the game's gonna come out in final release on PC and consoles. I think that would have been a more exciting thing, but maybe that's for their next EBSOFWRID, possibly. I think the thing that kind of brings this event back for me is the fact that there is more to look forward to, them ending this by saying,
Starting point is 00:03:14 yeah, there's more to look forward in terms of another UBSF forward where we'll talk about more of our announcements. I think that softens the blow of this one a bit because there's so much that we didn't get here, like there wasn't really any big new game announcements at all, which I think usually would be pretty disappointing, but if there's more to look forward to then all right.
Starting point is 00:03:32 No beyond good. It was. It just leaked. Well, okay, that's a good point. That's a good point. It was a new announcement. Yeah. That's a very good point.
Starting point is 00:03:41 And imagine like if you look at that in a vacuum, right, of like, let's say this hadn't all leaked out. And it was that that trailer started and dropped, I always say it wrong, Giancarlo. John Carlo. If it dropped John Carlo's name there, Andy would have fucking lost his mind. Yeah. Yeah. That's a very, very good point.
Starting point is 00:03:58 That's exactly where I'm with it too. Continue, bless. Well, I was going to say, like, there's no beyond good and evil to you, which I don't think we really expected it to be here, but the fact that that game has been announced for so long, you kind of want regular updates on it. There's no skull and bones, which that game is probably at this point, vaporware.
Starting point is 00:04:15 There was no gods and monsters, which where's that game at. Yeah. That was, to me, probably the biggest shot, because I thought that that was for sure. It's like, oh, we know the big games are going to be here. That's one of them. I'm pretty surprised it wasn't here. And there's so much stuff to where if this presentation ended and they didn't tease another Ubisoft forward,
Starting point is 00:04:35 I would have been very underwhelmed by the showing. But the fact that they're pointing to another thing softens this blow a lot that said, like, this is very all right. Like this is pretty much what I expected in terms of what we can get out of this thing. Andy? Yeah. I mean, a lot of what Greg and Blessing just said, I totally agree with. I think had, you know, we'd not have the expected Ubisoft leak that just seems to happen every year. Yeah, that John Carlos Esposito, I would have popped for that.
Starting point is 00:05:07 I would have been so excited for that. And I loved Far Cry 5. I really liked Far Cry 5. I won't say I loved it. I think it was like a really good 8 out of 10. I had a lot of fun with it. And I would have loved to have seen John Carlos Esposito's name get revealed. I think that would have been really cool.
Starting point is 00:05:23 But again, everything just always gets leaked. Rainbow Six quarantine? What's the deal with that? Is that something in the future that we're going to see? Yeah, I agree with Bless. I think that, like, sure, the future event that they have teased gives me a little bit of hope for newer franchises, but I feel like just everything is, there are so few surprises. And if they, and if it is a surprise, it's always like a smaller title that probably doesn't appeal to me.
Starting point is 00:05:51 I love, I really enjoy Hyperscape. I'm excited for the open beta. I'm excited for a lot of bad players like me to hopefully be in there to make it to make it easier on me. Yeah, I don't know. I thought it was I thought it was okay. I mean, even just dance like where was that? Like that like there are so many games that you usually see at a US off conference that I feel like
Starting point is 00:06:12 we're kind of lacking. Bless you would need a stage with 90 dancers. Yes, exactly. And it's just not possible right now. Me and Irron had a pitch during games daily where they do like a Zoom like dance kind thing where you're seeing people dance in their homes and like super out of sync. Yeah, super out of things. It's like bouncing from different Zoom chats. That'd be pretty cool. I actually kind of liked the presentation of this and I'm excited that there's going to be more of them. And I think that,
Starting point is 00:06:37 you know, this is a continuing kind of phase of the industry changing where next year I'm very excited to see how all of the different people kind of do their E3 with a little bit more kind of understanding of smaller quarterly things. It's like we see it with state of play. We've seen it with Nintendo Direct for so long. And I think Ubisoft kind of having that can kind of give moments so that I'd love to get to a point that we're not seeing watchdogs and Assassin's Creed and Far Cry all in the same show. Like maybe have each one of those headline a different Ubisoft forward that then gives a little bit more time to breathe for the gods of monsters or a Raymond announcement or
Starting point is 00:07:10 those type of titles. For me, nothing really spoke to me from this where it's like as the type of gamer I am, no Rayman. There wasn't a Nintendo collaboration. And like, that's fine because I thought that they showed the games they showed off very well and like I think that this stuff did the job of selling ball hollow watchdogs and far cry as much as they can right now um but it is weird where we end this and the thing I'm most excited about is the fact that there's going to be another one like I feel like that's kind of been a trend of
Starting point is 00:07:38 the last couple um press conferences across the industry where it's just like well that was cool but I'm more excited for the next thing and like everyone's telling us like that was just that that's just a taste we're going to get something later and at some point it's like okay but when are we actually getting the meal? Like, is that actually going to ever? I don't think the meal exists anymore. Yeah,
Starting point is 00:07:57 I don't think the meal exists anymore. But it does. I mean, we just saw PlayStation give us a meal. And I know that that's their first party, but it's like I'm looking at the Xbox conference, judging this against other conferences, right?
Starting point is 00:08:08 Like, I do think that, but this is more than ever, I think this year more than ever, especially with a fucked up E3, but then a console launch cycle is just, I mean, really talking about putting people in different stratosphere
Starting point is 00:08:17 where Ubisoft just has no desire slash allegiance, slash need to do that. They want you to buy Assassin's Creed. They want you to buy watchdogs. They want you to know what the slate of things coming up for that launch are. They want to talk about those things earlier. They want to try to get their own PR beats around it and out of it, I think. Yeah. No, and that's what I'm saying
Starting point is 00:08:36 I think it makes sense for going forward in the future. And I think that next year, this is going to be a little bit more commonplace and we'll be used to it. But right now, we're judging it against DE3s and the press conferences of your. And to Blessings point, it's weird not getting the Just Dance thing. That's not saying I want that.
Starting point is 00:08:52 But there is this shift right now that we're going to need to kind of get used to. But I just do, I'm more excited for the next one. But again, it's like, am I going to say that next time too? I kind of wouldn't talk about another one. I kind of would say the other one too before this as opposed to at the end of this. Because I feel like that would have helped manage expectations more. Because there was so much I was looking forward to see. Like I know I've already listed a bunch of games.
Starting point is 00:09:15 But even like roller champions, like where is that at? Like that was at the what happened to it? And I mean, they announced that last year, right? Like it's not necessarily like a thing that, you know, came and is we're, we've been waiting on forever. But it's something that we, that would be nice to get an update to. And it had a, yeah, it had a small beta period, but that's about it. Yeah. And if it's not like if you're not updating, if we're not updating us on it today, then I don't know.
Starting point is 00:09:39 I feel like you could have let off with that as opposed to at the end end of this being like, oh, and there's more, this wait for our next event, which we're not going to give you a date for, but just know that it's later this year. I feel like that puts us in this nebulous place where it's like, all right, what love. expectation should I have for these things? Because this was cool, but this isn't what I was looking forward to. Now, being a little bit objective about it, though, I do think that, while it might not be what I wanted of like, oh, hype and surprises and this and this, I do think it was a very solid presentation where we got release dates. Like at the end of the day, for games we already know about, that's the most important piece of the puzzle. And for three of their big games, we now know something that we didn't before, which is the final piece of when's it coming out? And I think
Starting point is 00:10:17 that they did a good job with that of having their three kind of temple things, especially knowing going into next gen all the way through till Q1 2021 with Far Cry 6 like not bet it's rocket science we all probably could have guessed that it would be there but to start this off now like I want to talk about like Greg what do you think about the release dates of watchdogs and Assassin's Creed being so close together I mean I don't like it like it's a type of two situation right it's a very interesting thing where you know as somebody who loved watchdogs too and talked about it on all of our shows and tried to get people to run out and go play it, right? I was surprised.
Starting point is 00:10:53 I didn't think they were going to make another watchdogs. And so then for Legion to come around and get that demo at E3 2019, right, and get to sit there. I think it might have even Ben Clint, Clint, but I know we interviewed Clinton and C&E, so it kind of all runs together. But to see that thing of, wow, you can take control of anybody. Wow, you can go do all these different things. I remember sitting there going, wow, that's a really cool tech. How do you wrap that into a story? How do you make that into something we care about?
Starting point is 00:11:15 And what I found really interesting is somebody who got to play it for, I think, three and a half hours, maybe a little bit less, maybe a little bit more, but right around three and a half hours. Where can people hear about that, Greg? YouTube.com slash kind of funny games right now.
Starting point is 00:11:25 First impressions with me and Barrett are up of that. And Assass Street, which we'll talk about in a second. Obviously, lengthy impressions there. And the last of us too play through by me. Yeah, of course.
Starting point is 00:11:33 Yeah. Yeah. All of that's happening on YouTube. First impressions are on the podcast feed too. We have a first impression's podcast feed. Go do that. However, what I was trying to drive to is sitting down and playing
Starting point is 00:11:47 Watch Dogs Legion, I was shocked that in the first 10 minutes of it, they made me care. They framed the Watchdog Legion story in a way that actually, I think the trailer did a pretty good way too, even though they make it a little bit more joky, of why this would happen and why this would care, and why not having a main character and having the resistance be this thing would make sense.
Starting point is 00:12:06 The way they launched that game in terms of this giant terrorist attack on London, this thing called Zero Day, Dead Set gets blamed for it. And then you see the Albion people come in and take over the thing in a time lapse. And it's very much like, I get why this would work. Why suddenly you'd be wanting to turn people, why people could be on the fence and they'd waver and come help. I think then what was shocking for me was the trailer they showed everyone today seemed to drive at home.
Starting point is 00:12:29 Like, blessing, you were talking about liking it. Andy, it seemed like you, I seem like everybody was into it. I know Tim, it's not your kind of game, but it seemed like people were interested to play that, right, guys? I don't know if, I don't know if I will, it's going to be one of those games that I will try out and see how I feel about it, which is unfortunately the case for a lot of UB games because I feel like I feel like it's gotten to the to the point where Greg you know that game core that we were a sponsor to do where it's a bunch of
Starting point is 00:12:55 different games in the core engine that's kind of what a lot of UB games remind me of this is a this is a third person game a game in our this is a UB game but there's there's a Vikings and now there's this is a third person shooter and now this is in the future and I feel like it's it all starts to unfortunately look pretty samey to me sure and as somebody who like I love fucking around with watchdogs one I never tried part two and I think it's one I think I'll try this one out and but I always say that with every Assassin's Creed game too and hopefully one of them speaks to me soon yeah I mean I'm I'm more
Starting point is 00:13:33 excited for this watchdogs and I have been for the ones in the past like I I kind of have this loop where I go through where I see the the trailers for a new watchdog game and I'm like okay yeah this looks cool I'm into this and then I play it and then I get probably like a a couple hours in and I'm like, okay, no, this isn't for me. Me seeing what they're doing with this one and seeing kind of the systemic portions of it where it is like, okay, yeah, no, you're building a team. You can go about missions in different ways. You can, you know, play out your approach.
Starting point is 00:13:59 You can do all these different things. But then also to see the story aspect of it kind of speak to me in a way where I'm like, okay, no, this seems cool. And the way that I feel like for a lot of pre-use, EBSsoft games, you kind of have a, like a flavor of political to them, but like not necessarily. and like a grapple with politics. If that makes sense, like you'll have something like division
Starting point is 00:14:20 where it's like, okay, yeah, this game takes place in... Which is completely bullshit. Yeah, like this game takes place in Washington, D.C., and there's all the shit going on. Or you see a game like Far Cry 5 where it's like, okay, yeah, like these are these white nationalists in a cult and like religion and all this different stuff.
Starting point is 00:14:36 But I don't know. I don't necessarily get the vibe that those games go super deep with those, with those topics. Yeah. This trailer gave me the vibe that not necessarily this game is going to go super deep into like what protest is about and all these different stuff or like any specific
Starting point is 00:14:52 like Brexit kind of thing but I don't know I this trailer kind of sold me on the idea that this might go further than a lot of previous Ubisoft games that we've gotten and so in both those senses this trailer kind of spoke to me it seemed like that was the reaction I was seeing on Twitter as well so back to the original question of like
Starting point is 00:15:08 what are you stacking them so close together at assassins I think that it's a bad move because I think as usual watchdogs isn't in terms of breaking uh uh ubysoph's uh franchises down and you know triple a double a whatever like watch dogs is not a triple a it's a triple a game but it's not a triple a franchise for them it doesn't sell that well it doesn't have that fan base it doesn't do that so i think this one would have had a better chance in the far cry six slot of hey put it out beginning of next year it's a quieter time people have their new machines installed they want to get into something that's
Starting point is 00:15:38 cool and different yada yada i do see this one struggling with not only the fact that you're putting it out a few weeks before Assassin's Creed, Valhalla, which also was great and is very different and we'll get to, I'm sure, in a little bit. You're also right on the fucking cyberpunk. Cyberpunk's about to bear down on you as well. And so I really do feel you're going to have gamers in terms of, hey, I am a story-driven video game person. I am looking forward to getting lost into a giant world. And if you're going to be sitting there with your 60, maybe $70 to spend on these kind of games, you're going to sit there and start ranking them. And I think assassins and
Starting point is 00:16:11 cyberpunk will be battling for that number one slot with watchdogs behind it. For sure. I think even if you look at the two, in my head, the two demographics of people that might be interested in watchdogs, right? Like you might have that person that is like, I want a punky open world city game
Starting point is 00:16:27 with the story and all this stuff. And it's like, cyrpunk wins that battle every single time. Or you might have the other person that is like, I want to use soft open world game that can go through and do checklists and do all this stuff. And Assassin's Creed is going to win that fight every single time. So watchdogs really is in the Titanfall situation of, yeah, like Titanfall went up against Battlefield 1 and Call of Duty.
Starting point is 00:16:47 And Titanfall 2, incredible game. Like, there's nothing wrong with that game. That game, I think there's so many people's favorite shooter of the generation. But in the marketing space just isn't going to stand a chance against the other two. And Watchdocks 2 very much seems like it's going to be in the same situation. And what worries me about it is because of how ambitious the game is. And it will only be, if it doesn't succeed, it will be. seen as, you know,
Starting point is 00:17:11 it's the game's fault and we tried too much. And I don't think it's any fault of the game coming out. It's, you know, you know what it is, Greg? It's John Stockton, Tomahawk John Stockton playing in the same era as Jordan. You know what I mean? Oh, yeah.
Starting point is 00:17:23 The port player. Yeah, it's just too and it sucks because I love that they're taking this risk on this franchise and this, and you got to understand, like, making a game like this that's that ambitious with that many moving parts. With, you know, any
Starting point is 00:17:39 civilian being somebody that you can recruit that's such a tall task when it comes to just you know work hours and employees and wages and like this is all this game has to have cost a shit ton of money to make and you know it has to succeed and and it yeah I think there's a very high likelihood this could easily be the last watchdogs
Starting point is 00:18:02 and if it doesn't then yeah it not doesn't all that goes down the drain all that goes down the drain yeah yeah and I see a lot of people in chat talking about how it'll be on sale right away right in the same way watchdogs too if you remember didn't perform and then got discounted right away into all those things i could see that same thing happening here sadly again from what i played of legions again i'm a watchdogs fan uh what i played of legions i think they open it really strong giving you a reason for what's happening here and then yeah the under the hood shit of going through and controlling all these different people is also
Starting point is 00:18:28 awesome and rad however is me and barrett talk about in our uh reaction or first impressions like it is this conversation of yeah but it just it does feel like watchdogs too like the combat and everything else does feel like watchdogs too and you know granted these are the concessions you make again to Andy's point of having you know the ability to control anyone in the world and everyone has a backstory and all these different things like you know jumping off the roof at one point in the mission and I they did like an assassin's creed homage to you know um the trust fall that now I'm forgetting damn damn it bear it's leave of faith uh doing a leap of faith and it was like oh wow this doesn't look that great like animation or visualized right but of course it's because
Starting point is 00:19:05 they've gone through and done all of London and done all of these characters and done all these things, which makes it something to itself. I think it's going to be a fun, super nerdy game that nerds like me will get into and tinker with and build a certain team and have certain people in your toy box. You want to go do it, but I think it will get overshadowed by assassins. And I think it will get overshadowed by cyberpunk in terms of, hey, I want a single player narrative experience. And that's what's weird to me is like it looks like they're kind of pitching it as
Starting point is 00:19:30 if it is this big single player experience in the vein of Assassin's Creed. But the gameplay they're showing and everything they've shown kind of reminds me more of an amalgamation of a bunch of different type of games, but kind of like the open world sandboxy, just like, fuck it, you don't need to do missions, just have fun with it of Grand Theft Auto combined with the kind of, you're just in the sandbox to, you can tackle things a billion different ways of like middle girl solid ground zeros, specifically ground zero's part. Sure. Mixed with Hitman where it's just like, again, different ways to go in and do different missions,
Starting point is 00:20:03 but like it seems like a weird thing to instead of. focusing on those core elements where it's just like, cool, this isn't a crazy-ass narrative-based game, like with the single-player campaign that they're pitching it as. It's more just like a, it's about the gameplay. And it's about here's the worlds you're in, do different things in that, that not small world, but like dense world, right? Is it like that, Greg? Or does it feel like it's watchdogs too? Just now you can play as a bunch of different characters. Well, it's what the, it's, well, see, that's the thing is that they've solved, I think, the biggest problem of watchdogs too like watchdogs too and i talk about it in the thing and i've talked about it
Starting point is 00:20:42 obviously on a million different programs right had this narrative dissonance to it where it was that we're marcus and we're cool we're cool dead sec people and we dress really cool and we have all these cool paint things and we're you know we get together and we watch trailers and all this stuff and that worked for me and i loved it and i loved this goofy san francisco and i loved goofy dead sec and i love doing goofy things and i always tell that story of you know getting into a party where i was playing it so was Mitch Dyer and our friend James and Mitch talking about rubber bullets. And I was like, oh, I haven't unlocked those yet. He's like, oh, no, no, no. Like, I don't really have rubber bullets. I just needed to make up a reason in my head why Marcus and dead sec would be blowing people
Starting point is 00:21:16 away on the streets. And I was like, oh, shit, like, I never played the game that way. I, you know, Marcus walks up to an objective and sits down outside, opens his laptop, and hacks everything. That's how I chose to play it. Watchdogs 2 had this goofy neon San Francisco story that then had the gameplay in it where you could go kill all these people and use all these things. But that didn't work in a narrative level and yet-da-da-da. So taking the gameplay that was solid for watchdogs
Starting point is 00:21:39 and putting it into Legion and wrapping it into this thing of hey, as I say in the video, like, Dead Sex's grown up. You know, like, dead sex's been framed for a terror attack in London and now, like, a true evil in Albion has moved in.
Starting point is 00:21:52 And there's still goofy characters and paint stuff. And like, you know, I was a beekeeper at one point. Like, there's all those goofy shit in there, but they're giving it a real story and really grounding it and making it a real resistance.
Starting point is 00:22:02 And that's, you know, the same thing of. I've seen headlines going around. One of the things when I was trying to talk about this bold stuff, right, is there's a preview up here from Michael High. I'm on GameSpot. Watch Dogs Legion is unmistakably political and it needs to follow through. And then they also have this interview with Clint Hawking over there, right, of embracing its political themes. These posted with the embargo, so I haven't had a chance to read them.
Starting point is 00:22:22 But clearly, I think they are taking this stuff head on. Like the, you know, the resistance movement and everything that's going on there. Even the trailer you just watched, right, has all that in there, which I think with this, hey, we're growing dead sec up, solves the problem of watchdogs too, where when I originally got the game pitched to me, we saw the original trailers, I was like, I'm going to have a team of grannies. I'm just going to have a team of grannies out there doing all that shit. And playing it and watching it again, I'm like, no, fuck, dude, I'm actually going to play this like in Ocean's 11, where I am going to recruit people with specific things so they can go
Starting point is 00:22:52 into specific places and do whatever the mission is, I need them to do, right? The difference in me of playing as this computer hacker, this graffiti artist like Cool Greg and this MI6 operative that I had, I was like, oh, shit. Like there's super varied stuff here that I actually want to explore and see what those systems are. That's interesting because I feel like watching it, there's a different type of dissonance as opposed to watchdogs too where this is kind of style versus substance, where especially starting off with this very spider-verse-esque trailer. Yeah. And sure, the narrative parts of that were pretty serious and dealing with serious subjects. It was kind of always done in a tongue-in-cheek, jokey way that was cool as fuck to look at. And then when it cuts to the gameplay bits we saw, even with all the rewinding and like, well, how else you could do it?
Starting point is 00:23:35 There was still an undertone of kind of tongue-in-cheek, kind of like, oh, this is, it's funny that you're a construction worker. And like, there's the focus of, yes, you can actually do, use their abilities and the skills that those people would have in a, you know, unique way that makes them the right person for the job. But I don't know. There's something about it that always feels like it has the sense of like, but it's funny, though. I agree with you. I think the trailer, the trailer and like the voiceover for the walkthrough gave you that impression. And like when I had the construction worker, right, what I did with my construction worker was used it to quietly infiltrate a construction site, get out of hostage and get out.
Starting point is 00:24:11 I never fucking knew he could shoot a nail gun as a real gun and all that stuff because why would you ever do? Like I'm using him very specifically in a way. Granted, not every gamer is going to do that and it's going to be these different things. And how do you present that? I don't know. And I think that is the push and pull of this identity of the wrestling. with you hope that you pair that kind of trailer where everybody not everybody but most of it was like
Starting point is 00:24:30 oh my god that looks awesome oh my god john wick which i did not realize there was a hitman that could do that kind of shit like i want that guy in my team you pair that with hopefully the previews that are coming out now where it's like okay well there's this london attack and you're doing this and now you have to have this resistance that still is tongue and cheek it still is neon colors it still is a granny making a joke when she has to or whatever but like has this more serious tone too with that i think was lost in watchdogs too as it was like let's steal a trailer let's infiltrate Trade Google. It wasn't like life and death all the time. Tongan shaky is what you guys are probably moving this day.
Starting point is 00:25:03 Greg, when you were going in those missions really quick, were you also able to have one of your teammates with you? Or is it only just the one dude you're controlling? The missions I played were all, I'm in charge of one person and we were going to do the mission. You could still change at any time. And like when you're free roaming and you change to a different person, they might put you anywhere in the city where that person is living their life. When it was, hey, I've taken an admission objective.
Starting point is 00:25:25 like I wasn't the construction worker when I took that mission. And I was like, oh, it's a construction site. Switch to construction worker who they were like, we're always going to put them just a block or two away so that it's easier for them to get to when you're on like an actual objective. I got a question for all of you guys. So for me, both or all three, Far Cry, Assassin's Creed and Watchdogs, not typically my type of game.
Starting point is 00:25:47 These trailers, these gameplay showings, these, everything that they showed here, watchdogs didn't tell me in a way that I'm like convinced me to want to play. Fast and Creed same thing. Far Cry, even though we didn't take any of anything. I'm like, I'm liking what I'm seeing here. I like the focus on these actors.
Starting point is 00:26:02 I like the colors. The colors that we haven't really seen. It's, of course, we love our blue and purple and all that stuff, but I like this kind of different, different style we got going on here. And I'm like, that got me more interested of,
Starting point is 00:26:13 damn, I didn't even know who this Voss guy is. Like I never played Far Cry 4. Like, should I go back and play? For you guys, what, oh, three? Okay, yeah, three. For you guys, what,
Starting point is 00:26:23 with those three franchises, And I mean, we know Greg where you're out with this stuff. But so I guess Bless and Andy, like, did these convince you otherwise for things that you don't normally play or where you at? Watch Dogs. Watch Dogs convinced me. Assassin's Creed convinced me. Far Cry, I think it has a lot of way to go in terms of getting me in because I like Jean-Carlo Esposito as the villain character. I think that's really exciting.
Starting point is 00:26:46 I like the piece they did with him and his son and the grenade shit. Like all that stuff was really cool. but I've kind of been through this motion before with Far Cry 5 and Far Cry 4 where both of those villains in the trailers that came with those villains really had me excited for the prospect of playing those games, especially for me as somebody who really liked Far Cry 3. Far Cry 3 is probably one of my favorite games of Last Gen. But Far Cry 4 and Far Cry 5 especially fell flat for me.
Starting point is 00:27:14 And me and Greg actually talked about this on one of the shows this week, this last week, where I know for me it was probably like five to seven hours in to playing Far Cry 5 where I was like, all right, I keep getting attacked by, by all these characters. I keep getting stopped whenever I try to go do a thing. This open world doesn't seem like that much of a step forward from previous Far Cry as I've played. And like, I think the thing that Far Cry 6 will need to do will be, would be to sell me on how you are forwarding the Far Cry franchise as opposed to just being a new skin on top of what we've gotten so far. And so, yeah, to your question, like, watchdogs,
Starting point is 00:27:52 exciting for all the reasons we just talked about, especially the, the, uh, playing as different characters and the systematic and style of all that stuff, stuff seems cool. Assassin's Creed Valhalla, for me, uh, as somebody who's not historically as an Assassin's Creed person, I, I've been wanting to get back to Assassin's Creed. I've been looking for an excuse to get back to Assassin's Creed and everything we saw in the Valhalla trailer kind of spoke to me, um, especially right now because I'm, I'm kind of in the mood to play something that is like open world, that is that kind of game. Um, and so yeah, for those reasons, I'm totally down for those two games, but for a cry, I'm still waiting to be sold.
Starting point is 00:28:25 Andy, you always talk about how Assassin's Creed is something you always want to get into. Do you think this is finally going to be the one? I don't know, man. I'm definitely going to try a lot harder to get into that game more than I will with watchdogs. I'll say that. I'm going to give it more of an effort than watchdogs. And I think, and I love the idea of these raids seem really interesting. the, obviously the combat, having all these different combat style seems really, really fun.
Starting point is 00:28:58 I don't know, it's, and obviously, you know, as somebody who loved God of War and just, you know, sort of Viking and, you know, I don't know if there will be any mythology attached to any of this or whatever, but it all seems, it all seems cool, and I'm definitely into it. Watchdogs less so. Far Cry 6, I will absolutely play, and I'm really excited for it. But I agree with blessing where I feel like as somebody who doesn't have this huge pass with Far Cry, I still feel like every new Far Cry feels like an expansion of the last Far Cry, whether it's, you know, again, just a new skin or it's like Blood Dragon, but longer. Like I feel like they're all, we do need to see what next-gen-gen-fire cry really looks like. and how is it going to differentiate itself?
Starting point is 00:29:49 It's always fun for me, though. It's all, like, Far Cry is always fun. You're always going to have silly-ass villains chasing you and crazy animals and new ways to explode things and attach C-4s to stuff. Like, it's always this big playground and it's always a blast. But when it comes to, yeah, whether I'll get into watchdogs, that remains to be seen. So with Far Cry, obviously, I'm a bigger noob than the rest of you guys.
Starting point is 00:30:13 Like, I'm a little surprised they're calling this Far Cry 6. especially, you know, seeing the trend the last couple games, it seemed that it was like, hey, cool, here's three, there's four, but then there was the, it was primal, right? And then when we got Far Cry 5, it was a very different thing. Now seeing six so soon after five, and it seemingly being a prequel, sequel, whatever the hell it is, too. Well, there was the other one, too. What's the Far Cry they did that was set in that post-apocalyptic future of Far Cry 5?
Starting point is 00:30:41 It's the one that, uh, horizon, something like that. Yeah, New Dawn. Yeah, Far Cry, New Dawn. Yeah. Far Cry do don't. That was a direct sequel to Far Cry 5, right? Correct. That was the alternate ending, right,
Starting point is 00:30:50 that if you failed or whatever, yeah. Yeah. We don't know for sure. That they're calling the 6th. We don't know for sure yet that it's a prequel. That's still like speculation on our side. But even so, like, I think it makes sense that they're calling a Far Cry 6. Like, they seem to have a pattern of, hey, yeah, let's put out a numbered sequel,
Starting point is 00:31:08 then put out some sort of DLC or expansion or stuff. Yeah, I was going to say, not full-blown one, right? because it was Far Cry 3, Far Cry 3 Blood Dragon, Far Cry 4, Far Cry Primal, Far Cry 5, Far Cry New Dawn. Yeah, yeah, yeah, yeah. And, like, usually the subtitled ones will be a lower, I believe, like, Far Cry New Dawn was like $40 or something when it came out. I think, maybe correct me on that, if I'm wrong.
Starting point is 00:31:30 But at the very least, like, also, yeah, Far Cry New Dawn was a sequel to Far Cry 5 pretty much, and I'm pretty sure it was working off a lot of the same assets and the same map and stuff. Far Cry Primal, I know, like, a big complaint people had with Far Cry Primal was, that was basically the same map from Far Cry 5, but just like restylized or retexture or whatever um for these numbered sequels they seem to be
Starting point is 00:31:50 very derivative but for the most part brand new in terms of story and in terms of location and uh assets and so like it makes sense um yeah like i i i it doesn't it's not necessarily surprising by any means i guess like kevin i've been watching narcos so i'm just super into far cry six like I love the vibe and of course I love Jean-Carla Esposito. Now, hopefully we get to see him in a much bigger way than we do. And even Far Cry 5 with Joseph Seed, who the main bad guy was where, you know, he'll pop up in a cutscene every now and then. But it's mostly just him talking to you like over speakers or you hear him talking to other camps or whatever. I feel like in order for John Carlos Esposito to be sort of the big face of this, the big villain,
Starting point is 00:32:47 we're going to need him to be a lot more present. Sure. In more Far Cry 6 news here, I sent it to Kevin. Far Cry 6 pre-order stuff is all up right now. And if you pre-order now, you can get access to Libertad Torizo, who looks to be a wiener dog who's in one of those wheelchairs where his back legs don't work. He looks like small. And he's got like a bunch of stuff to shoot and attack.
Starting point is 00:33:07 That's a real dog. I mean, no, that's a video game dog. The video game dog. No, no. No, I mean like, no. I mean like, what do you mean? I mean like that's not a toy dog in their world.
Starting point is 00:33:25 That's like a real dog in their world. Yeah, no, that's a wiener dog in a one of the back wheelchair things that you can get for them when they hurt their backs. Peter now get a real dog. Get a real dog. They're trying their best to get me in. Maybe they get a porty, uh, alt, dude I love that let's get it going even though Libertad Chorizo
Starting point is 00:33:42 seems to be going over like a lead balloon right now on Twitter so we'll see how that goes sure yeah I mean there's a lot of talk about you know the depiction of Latin American countries I mean I think that I've been seeing lately too and I don't really have an opinion on this because I'm not
Starting point is 00:34:01 super tuned in but like I saw people some people complain about the fact that this is like very much like a Latin American type of game or I guess, yeah, Latin American kind of game. And Jean-Carles-Picito is very European, but he often portrays Hispanic characters, which, you know, we've kind of talked about this a little bit in some cases as far as, as far as what the conversation has been,
Starting point is 00:34:25 with actors portraying characters that don't necessarily line up with their identity. We've been seeing, like, a lot of voice actors step down from cartoons and different things like that, because they're playing a black actor, or they're playing a black character, they're not black, you know, stuff like that. And so I don't really have any opinion on this specific case because this seems like such a
Starting point is 00:34:46 specific thing that's not affecting me. But I have seen some conversation around that stuff too. Yeah. Yeah. For me with Farquay 6, just as a quick one, it's just I'm, I have Far Cry burnout right now. Like I, you know what I mean? Ever since Far Cry 3 really hit for me since then, it's been like the just less and less and less enjoyment out of each one where far cry five yeah i had to put down so for me to get it even be
Starting point is 00:35:12 excited for far cry six they're gonna have to really explain why it's super different and cool hmm does it to you guys does this feel like cashiny at all because like to me it kind of does and it seems like the car six yeah it just seems like like they're taking advantage of like and again business is business i get it but it's like cool early 2021 people have the new consoles that's when they're going to be wanting to play a game like oh we got to have a far cry there Like that's why I'm kind of surprised that it's actually numbered. No, no, it doesn't feel cash in it because like when, I don't know, when has a far cry not felt like this? And I guess that's a good point.
Starting point is 00:35:50 Yeah. Yeah. Like this one feels cash-dney than all the other ones have sort of felt like that because they're always, they've always been like these annual to not, you know, every year and a half sort of releases it feels like is what? Far Cry 5 was 2018. And yeah, Don was a little bit. after that. Yeah, I feel like it's just their formula. I feel like they are sticking to their formula because it does numbers, you know. Yeah. Yeah. Like to be clear, like Far Cry 3 came out in 2012, Blood Dragon came out 2013. Far Cry 4, 2014. So I was like the kind of the same lineup as far
Starting point is 00:36:24 as it coming out coming out the year after a console launches. And then yeah, Far Cry primal, 2016, 5, 2018, New Dawn 2019 and 6th, 2021. Greg Miller. Yeah, but next time you're interviewing somebody of consequence over it, off. Can you ask them if they could change things and do things the way they wanted? Would they have it so that Assassin's Creed and watchdogs would be alternating years? Because that seems way better. That seems just way smarter, right? Especially now Assassin's Scree. Well, remember, that was the thing with Legion where it's been pushed around a bunch, right? It's been.
Starting point is 00:36:56 Yeah, Legion was supposed to come out in February. And like, to me, the way, I assume the way they would want it in an ideal world would be for it to be Assassin's Creed, Assassin's Creed, Watchdogs. Assassin's Creed, Assassin's Creed watchdogs in that cadence because we get two Assassin's Creed and then you're off. And it seems like those would be the perfect, like, alternating games in that sense where Assassin's Creed is more popular and more successful overall. And so, like,
Starting point is 00:37:20 you'd want those to maybe give each other a little bit of breathing room with watchdogs being the off year. So besides the big three things from this, was there anything that got you guys going? Can't wait for Brawl on mobile. I'm excited for Hyperscape. A little bit. Yeah, HyperScape. I'm really excited
Starting point is 00:37:39 Yeah, I'll be hopping into Hyperscape quite a bit. I started playing with Stonebike Mike and his crew, Washburn, was there as well. But when you first hop into that game, I don't recommend playing alone. I feel like it's a game you absolutely need people to play with because you are so reliant on your player getting better with your team calling out upgrade.
Starting point is 00:38:04 So the way it works, Tim, is if I have this shotgun, every weapon has four levels of upgrades. And in order to upgrade it, you just find a duplicate of that weapon. So once we all knew what we were using, I would call out, I'm using this sniper and I'm using this machine gun. So they'd go, okay, we know that.
Starting point is 00:38:26 Now, what hacks are you using? And the hacks are the abilities like blink, which is like tracers, teleport or whatever. There's one where you could just go invisible for several seconds. And those all have upgrades as well. by just finding duplicates of themselves. And it became really, really cool to have this rhythm with a set squad where you go, this is what I'm using.
Starting point is 00:38:47 And they'd be in another building and go, hey, I found this gun over here, found this upgrade over here. So you'd run over there, upgrade them. Because if you don't have those upgrades early on, you're just going to get shit on by another team that has upgraded weapons because they just put out a lot higher damage per second or their abilities, like there's a slam ability where you just go up into the sky and you come down and you sort of do this AOE attack.
Starting point is 00:39:07 ground pound. And when that's overpowered, it's, it's, it's, you know, it's pretty disastrous if you don't really have a whole lot to defend it with. So yeah, playing with a set squad was awesome. And it was fun having all these upgrades. And once we started getting into that rhythm, it became a blast to the point where I, the, I really wanted to play with blessing this past week, but the closed beta had ended the day before. And so I was legitimately bummed out about that. But we hopped to the war zone. We fracked out. It was. It was great. Me and Led them.
Starting point is 00:39:39 It was awesome. But I'm super stoked to hop back in and knowing what I know now and how the game works. I think it's really unique. And I think it feels like one of these, it feels like something that Ubisoft, like a truly unique effort where every other thing that they've sort of done recently is always just a sequel of itself with some added mechanics here and there. But this feels like, yes, we know there's a lot of battle royals out there. but here's our spin on it. And there are so many new characteristics to it that differentiated from a lot of other battle royals out there.
Starting point is 00:40:15 And it's legitimately fun. It's really fun. I mean, for me, I think with the changes we're seeing to the USOft editorial team, this kind of feels like that last wave of, like the impact of that editorial team, if that makes sense. So like us getting Far Cry 6,
Starting point is 00:40:32 feeling like it is this derivative thing. And like, you know, watchdogs and, Assassin's Creed. This traditional Ubisoft lineup, I'm curious to see how long this stays before it starts to dissipate. Because Assassin's Creed is something we're probably going to get forever at this point. But within like... They did pump
Starting point is 00:40:49 the brakes. Remember when it stopped selling? They had made that statement. We will keep making these as long as you keep buying them. And then like two years later, people stop buying. Like, all right, we're going to take some time off. Origins Odyssey. In two to three years, I think the catalog is going to look a lot more fresh and different though, which I'm
Starting point is 00:41:04 really excited and curious to see. That's what's mind-blowing to me, though, blessing is like to go on Greg's point where they made that statement. And it felt like it was maybe two years ago that they three years ago that they said that. And since then we've gotten, we're getting three like Assassin's Creed games. Like that's so nuts because it felt like they were making like a strong stand. Okay, guys, we heard you. We're not doing them annualized anymore. Let's do them once every other year.
Starting point is 00:41:33 But I mean, we're getting the third one in the last. three years since they said that. It's crazy. But well, in a test, they kind of keep duping us too. Because in the beginning of the year, I think that was the new story we got from Ubisoft where it was like, hey, we're restructuring the editorial team and all this different stuff. And we talked about it.
Starting point is 00:41:48 I think, like, everybody was pretty excited about it. But then you look at the editorial team now, what it has been. And it's like, oh, like you guys said you're restructuring it, but it's a sea of white faces. And it is still led by this same dude who, for all intents purposes, keeps greenlining the same game over and over and over again. And so now, like, that dude at the top is gone. And so that then means, and who knows, like, maybe the people that rise up will have
Starting point is 00:42:15 the same taste as he does or will continue status quo. But you would hope that, yeah, now that with Surge and, like, some of the other higher-ups gone, you'll now see games come out that are not that, like, that aren't the same game over and over again. One of the thing is interesting to say, I think, is I think that we fall a little bit into the trap. And I forget if it was an old gamescast thing. I don't know if it was you, Tim, if it was Colin or if it was somebody else, but talking
Starting point is 00:42:41 about Mario games and how they keep putting out Mario games. But in a way, that's a misnomer. One Mario game is 2D. One Mario game is 3D. There's the 2D. There's 3D. And then there's the 3D 2D that's actually called 3D, which is. Barrett was describing an interesting way when we were doing the Assassin's Creed
Starting point is 00:42:57 of a Hala reaction or first impression. That was like, he kept describing since origins like new Assassin's Creed, right? like they obviously had been annualizing annualizing annualizing they stopped they took time off they came back with origins with people pretty much universally loved then they did odyssey which started to separate the crew in terms of this is too bloated it's two RPG i don't know you know blah but it's still sold really well and i fucking adored right and it's the same thing here where i'm seeing you know what i can and twitter reactions to valhalla and stuff i think it's important to point out that like ball hollow feels at least in the three and a half hours i played of it
Starting point is 00:43:33 different than Odyssey. And it is very much like one of the things that excited me about Odyssey was that exploration mode, right? Where in the beginning it was like, do you want it to be classic Assassin's Creed where you accept the quest, the quest text pops up? There's a big fucking marker on where to go. Where do you want this exploration thing? That is, oh, you know, you're looking for a man in the northwest part of this map and
Starting point is 00:43:53 in closer to this town, but like that kind of thing. Volhalla, like, for real, from what I played, default whatever in there. They didn't mention anything about exploration. feels like a Viking RPG. It doesn't feel like an Assassin's Creed thing in the way that you open your map and there are three different colors of icons on it and you hover over it and you can drop a waypoint on it
Starting point is 00:44:16 but it doesn't tell you shit about what it is. The example I do is like there is one that's blue which means mystery, right? I dropped it. I walked to this giant church. I walked in. There was a woman nun tending to some candles and I was like, I started the conversation.
Starting point is 00:44:31 I'm like, hey, what's up kind of thing? blah blah blah and she turned around she's like oh you're one of those viking she's like i'm like i'm like yeah i'm one of those viking people blah blah she's like well blah blah you have to fucking die and she pulled out dual wheeling weapons and came at me and i was like oh my fucking god like there is this sense of discovery in it that is the escalation of what i loved about odyssey the camera angle is different the combat feels different you're unlocking uh you know the abilities the special abilities you use not in the hey i've earned a skill point where can i go put it to get those unlocked you have to find books of knowledge and find then matching books of
Starting point is 00:45:02 knowledge to upgrade that one. You're on a quest for those. You do have the ability to, you know, unlock new moves or, and then augment your abilities through the star chart, but you're very much picking which one do you want to go and invest your abilities in. Like the HUD is minimal. The, you know, they showed it real briefly in there, but we were chatting over it, of course. Like the way healing works in this now is that you have to procure on site. Like you're out there. Like after a battle, you don't heal. You need to have found the plants you're finding that I was in Odyssey just fucking smashing the button on and get going and then upgrading whatever the fuck I was upgrading hours later.
Starting point is 00:45:36 Now is actually crucial to in the middle of a boss fight. I was getting my ass kicked and it was fuck dodge roll around, find stuff, put it into my satchel, start using it, start trying to heal, start trying to get a background to it. The game obviously feels and looks like Assassin's Creed to an extent, but it feels different as well in a way that I'm super psyched for and I know that other people won't be. They are taking a chance with the way they're going with that. So with that, it's interesting. I already know the answer is because it's Assassin's Creed and that sells.
Starting point is 00:46:04 But why not call it something else? Like why not kind of create this into a different franchise that doesn't need to have the ties to the animus and ties to all this other stuff? Because like what you're talking about origins and Odyssey, like we've all seen kind of the different receptions of those games. Yeah. And I think that a big part of that is it just sounds similar where it's like, O names as the subtitle. It just kind of feels like, oh, here's another, here's another, here's another. And, you know, any point of them coming so close together, it's like, It wasn't literally three years in a row, but like it does feel that.
Starting point is 00:46:33 It feels like it. It just feels like Assassin's Creed might as well be annualized at this point. And that, why not bringing in a different type of game? And like, especially with what you're talking about, Greg, of this being kind of a more RPG type thing, even if you want to keep the Assassin's Creed name, Assassin's Creed something, subtitle, something else, you know, like to actually have those branches that are a little bit more, more clear. So that's something that can be a little more narrative focused like,
Starting point is 00:46:59 Prince of Persia can actually happen, you know, and have these off cycles and whatever. Why not? Yeah. I think it's complicated. I think it's also, I mean, in terms of having an Assassin's Creed subtitle, colon, then another title to it and stuff, like you start branching. I understand what you're saying of Assassin's Creed RPG, colon Valhalla, right, or Vikings or whatever.
Starting point is 00:47:18 And breaking out that way, I think it is just doubling down. I think it also is in a lot of ways Ubisoft for better or worse saying, cool, this is what Assassin's Creed is now. Like, we're slowly weaning you off the animus and stuff. like that there are parts to it god only knows how to play in this what's interesting about the way they're doing in uh assassin's creed valala is the animus is there and what the only thing i could do to use it the only way i used it in the gameplay that was very much obviously a vertical slice of everything you can do in it is that when you go into it you can switch between male and female a vore whenever you want so you don't have to like be committed to one if you don't like it or switch around you can get a feel for both of them as you go and i guess from one of the headlines i saw on twitter is i guess that plays into a mystery in the game of actually who who Avor is or whatever. Like, I think it's the idea of like the series itself is something they want you to, they want to experiment with and they want to move to.
Starting point is 00:48:06 And I think, again, maybe it's that back to what we talk about all the time with games, right, of the vocal minority that there's a lot of people are like, Bha, Odyssey had too much bloat. I didn't like the RPG of it. And I'm sure they look at sales and go, well, these millions and millions and millions of people seem to. And they all bought fucking DLC for it. And they all spent Helix credits on new goddamn unicorn skins for Fobos. So we're not worried about that.
Starting point is 00:48:27 we are going to do this and we are going to take these chances we also we also did have games like assassinscrete origins china and like we did have those spin-off games that were assassinscreated but different types of games and i mean i think the assassinscreen is interesting as far as how assassins has grown and changed but i the thing i will say is that i think that that that growth in change has come through necessity as opposed as opposed to like you know inspired change and that that sounds very negative because i don't want to say that like you know the devs weren't out there being super creative and the ways they were changing it.
Starting point is 00:49:00 But I don't think Assassin's Creed would have changed if Assassin's Creed kept selling. I think it would have been business as usual in terms of what those games would have kept on being. And I think like with Assassin's Creed, these are what the Assassin's Creed games are now, which is really exciting for Assassin's Creed fans and really exciting for people who see that
Starting point is 00:49:17 aren't interested in that. But I still think that does reflect on what the rest of the portfolio looks like. Like we have Assassin's Creed which is allowed to grow and develop because it is is that core franchise for Ubisoft. And it is this game that needs to be successful by any means necessary. But then you have games like watchdogs, which, I mean, for all intents purposes,
Starting point is 00:49:38 like it does also seem like it's evolving in cool ways. And we'll really see when it comes out how much this stuff matters. But it's still pretty much watchdogs. Then you have Far Cry, which is basically, as far as we understand, more Far Cry. And I feel like you can kind of take that and extrapolate it through pretty much everything else going on at Ubisoft. Like if you if you if you if you if you've got to today announced a new Tom Clancy game in my mind, I know what that game looks like or I know the I know I know what that game possibly looks like
Starting point is 00:50:04 like it is probably something that is going to be division like where it is loop base where it is you're going around an open world or friends or um it might be something that is like I don't know man rainbow six or like I like there's there are these buckets that I like you put Ubisoft games into and on one hand like you kind of get it. their company. It works. You know, they're a third-party publisher and so there's only so much they can do
Starting point is 00:50:30 and there's only so much new they can't make without it being a huge risk for them. But at a certain point, I feel like that kind of starts making their whole catalog come off as stale, which I think is going to stop happening now. I would hope would stop happening now. Do you think at the next event we hear about
Starting point is 00:50:48 quarantine and whether they change a name? Yes. The one later this year. Yeah. I think we'll hear about quarantine. I think we'll hear about gods and monsters and we'll go from there. Again, a thing to give credit to Ubisoft for this forward was they didn't overhype it. Like everything I've seen for this was just kind of like, we're looking at, we're taking a look at our games.
Starting point is 00:51:10 That's true. Had Far Cry not leaked, that would have been an exciting thing. It did leak. It was still cool and exciting. So it's like, I think this was what it was. And more so than a lot of the other guys, I think that they kind of set the expectations correctly for us to not feel disappointed. I don't think any of us feel disappointed by this. We're not, you know, jumping up and down, freaking out about it.
Starting point is 00:51:29 But it was kind of like, cool, that was what it was. Yeah. Yeah. I'm not, I'm not angry gamer about it. Like, I'm not like, how dare they, you know, pull the wool over eyes or whatever. If you were, though, bless, we might get more clicks. I mean, I think about it. Damn, where's my splinter cell, Ubisoft?
Starting point is 00:51:49 How dare you? Any closing thoughts on this guys? I had, yeah, I wasn't like hype for this. I was excited to hang out and talk about games and see stuff, but I wasn't hype for this like I would be for an E3 presentation. And so I'm like, no, this is what I expected. In the sense of that, though, Greg, let's compare it to other Ubi-Sov presentations.
Starting point is 00:52:10 I would say this is a lot better than some of them. Yeah, there's just dance break, you know what I mean? I usually told her to just be like, even if she's not in it, she has like some interstitial in it, or she walks by in the background. You know what I mean? I don't know if I think this one is any better than any of the previous ones. Like I would say compared to previous Ubisoft presentations at E3, this one I would say is way underwhelming compared.
Starting point is 00:52:34 But like I also give them that room because they said there's another event coming. Like if this was an E3 presentation with just these announcements, it would have been like, all right. My counterpoint to that is it was 45 minutes. We got three major release dates and we didn't get the traditional here's a trailer. Here's some gameplay. Here's an interview like over and over and over. in a bloated two and a half hour thing that may have a surprise or two that's actually
Starting point is 00:52:56 cool and exciting and new. But like at least this, we got some some good info, even if it was info that's not necessarily exciting. Yeah, like the only new game we got was a game that we could have all expected. And even if, even if Far Cry hadn't leaked, like if a new Far Cry was announced,
Starting point is 00:53:12 I don't think anybody's like jumping out there, see like, oh, snap, they're bringing Far Cry back. And so like... I never saw it coming. Whoa, never could see this coming. But like previous... previous UbiStoll conferences we've gotten stuff that is uh ghost recon breakpoint which i know isn't super exciting but for it's pretty much a new game that i don't think many people could have seen
Starting point is 00:53:32 coming um we got things like um see i disagree with that especially after wildlands it like ghost breakpoint just felt like another wildlands and if breakpoint did well we'd see another one now yeah yeah i guess i don't know breakpoint kind of hit different for me because i think so close after wildlands it felt like something new and different, especially with Punisher. I can't remember his name right now. John Berthol. John Berthal, yes. Like that kind of had me excited.
Starting point is 00:54:01 And like I feel like we just got, we got so much new stuff compared. Like even stuff like roller champions and GhostryCon or not Ghost Recurcon, Rainbow Six quarantine and stuff like that. I know it's all small stuff, but I'm kind of fine with four all right announcements. like new announcements as opposed to one far cry. Well, ladies and gentlemen, this has been our reaction to the first ever, Ubisoft forward. Stay tuned for the rest of the summer game mass where we will be reacting to all of the rest
Starting point is 00:54:34 of the conferences that happened right here on TwitchoutTV slash Kind of Funny Games Live YouTube.com slash Kind of Funny Games Later podcast services, Greg Miller from Kind of Funny, What's up? I just want to point out, and I'm sure you're going to do it anyway, but just in case that remember, this isn't the only games cast you'll get this week. We are in fact doing our Ghost of Sashima Review Tuesday 7 a.m. exactly youtube.com slash kind of funny games is popping off right now a whole bunch of stuff like we said earlier uh gregg and barrett uh did some combination of playing watchdogs legion and assassins creed ball holla their
Starting point is 00:55:01 first impressions are up there like we said earlier there's a podcast feed just for our first impressions just search for kind of funny first impressions on your favorite podcast service as well we'll be there for you and he's full play through of the last of us part two uh will be completely uploaded by tomorrow It's right in like today. Oh, in an hour. Cool. Fantastic. The entire game, the end. Let's see how it all goes down.
Starting point is 00:55:24 But anyways, thank you guys for joining us here live later. It doesn't matter. We love you. We respect you. Bye, guys.

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