Kinda Funny Gamescast: Video Game Podcast - Valve's New Game Impressions - Kinda Funny Gamescast
Episode Date: August 29, 2024We talk about Castaway, Valve's Deadlock, and Black Myth Wukong. Follow Ronell at http://twitter.com/8BitClosedFist Run of Show - - Start - Housekeeping - Tim’s Elden Ring Experienced - C...astaway Review - Deadlock Impressions - Black Myth Wukong - Ronell’s GOTY Con-TEN-ders Thank you for the support! Learn more about your ad choices. Visit megaphone.fm/adchoices
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It's the final week you have to hear us remind you about the Kind of Funny membership drive.
All August long, we've been asking you to show your appreciation for the content we make
by tossing us $10 on patreon.com slash kind of funny or YouTube.com slash Kind of Funny games.
Y'all have shown up and we can't thank you enough.
Gotten Gregways on the weekends, weekly happy hours for all, and even the ability to be part of the shows.
Thank you so much.
And if you haven't pitched in, please consider doing so before the end of the month.
What's up and welcome back to the Kind of Funny Games cast for Thursday, August 29th, 2024.
Of course, I am your host, Tim Getty's today.
I am joined by the Nitro Rifle Andy Cortez.
Morning, Tim.
And Andy Cortez has brought us a very, very special guest.
It's Rodale, aka 8-bit closed fist on TikTok.
And Ronnell, you just crushed it on Kind of Funny Games Daily with Andy.
Andy has introduced me to you and your content over on TikTok over the last couple months.
And he's just been like, dude, you guys.
to check this out. We got to get him on the show.
He's so damn good. And Andy Cortez
is never wrong, but about you, he was
especially right. Andy, I appreciate it. I appreciate it.
Thank you for having me 100%.
Wasn't wrong about Mario Sunshine either,
everybody. I'll be honest with you. Maybe he's
not right about everything.
But also, you're on TikTok
as 8 bit, closed fists, but Andy
was just telling me you have a new podcast
you wanted to talk about as well.
I do, I do, I do.
It's a brand new show that's coming
out we should be releasing the first episode on YouTube very soon. Yeah, no, I'm very excited for it.
What's it called? It's called Checkpoint to Show. Checkpoint. The idea behind it is I wanted to create a show
where we can talk about different topics about video games. We'll pick a topic each show.
I will kind of talk about aside. My co-hosts, Alexis Larksin, will talk about a side. And we'll
find something in the end that we can all agree on it hence the checkpoint i love that i love it so is
this on your your youtube channel is that also going to be a bit close fist yes yes yes so we will be
on the eight big close fist youtube channel um and yeah it's it'll be fun it'll be fun very exciting
sounds fun to me everybody go check it out eight bit close fist on youtube on ticot go everywhere
support the homies okay uh but this is the kind of funny games cast for each and every weekday
we get to, ah, ah, ah.
Each and every weekday, we talk about video games,
all the things we love about them.
We do reviews, we do previews, we do prediction topics.
We just do a whole bunch of fun things.
And every once in a while, we like to do a little what we've been playing,
which is what today is going to be all about.
Because we've all been playing a whole bunch of cool video games,
including Valve's new game Deadlock,
which I can't wait to hear all about.
We just did a whole bunch of cool stuff as well.
Games Daily, Andy and Ronnell just killed it, like I told you.
and after this, Nick will be playing more Star Wars outlaws,
unlike some of us, Andy, it's real quick.
I don't want to go on too long about this because yesterday I had to go.
You know, man, I thought I beat the system.
For people that don't know, again, I'm not going to go into every detail,
but he has five players, some of them got hits with an email,
a dreaded email from Ubisoft saying, hey, we put out an update that does add the 40FPS mode,
but it is going to corrupt your save file
and you're going to have to start all over.
And while I am enjoying Star Wars Outlaws very much,
I also don't love the game.
So it's hard for me to justify the eight and a half hours I've already put in.
You don't want to replay those eight and a half hours to?
I just don't bear it.
You don't want to do that?
So I was like, wait a minute, big brain.
Big brain idea here.
They're telling me, oh, it's a PS5 save problem.
Well, I just learned recently with Prince of Persia lost crown.
Ubisoft, their cloud situation, pretty damn dope.
there's a lot of options.
Oh, right, right, right.
Yeah.
What if?
What if I started the save on PC?
Yeah.
And then cross it back on.
Nah, it doesn't work.
Oh, man.
I literally was like, I tried uploading my save to the cloud.
And I swear to God, a thing just came up that said, gotcha bitch.
Like, no.
You can't do this shit.
Damn.
So, anyway.
That's unfortunate, but do you want to really big update to him?
Yeah, I do.
We've had 24 hours.
We have it 24 hours since the Lincoln Park and asked me.
You know what, guys?
Enough about all this.
We got to get to it.
If you want to super chat in with your questions about the games that we're talking about today,
I would love that and we'd love to get to all of those.
A little housekeeping for you, like I was saying, Andy and Ronnell broke down the PS5 Pro leaks.
So you can check that out on games daily.
After this, Nick will be unlike me playing Star Wars Outlaws.
If you're kind of funny, member, we actually have a very special Gregway for you.
Nick is doing it today.
And he has a really big life update, a really exciting Nick Scarpino life update that I don't even want to tease.
I feel like you should just go check out on a, uh, uh, if you're a very big life update.
you're a kind of funny member, check out the Gregway today.
Nick has accomplished something that I'm very, very proud of him for doing.
He's been working towards this for many years.
So I'm not going to read.
So we're still working on that, Andy.
Still working on reading.
But shout out to our Patreon producers, Carl Jacobs and Delaney, Twining, you really are the best of us.
Today we're brought to you by the Dragon Age Vows and Vengeance podcast, but we'll tell you all about that later.
For now, I want to start with the topic of the show.
Stop, stop.
Everybody stop.
Right the fuck now.
Fine.
Jesus.
On August 17th at 7.32 p.m.
I got a text message from Tim Geddes.
What's the easiest entry point character class for Eldon Ring?
I gave him my knowledge.
You did.
Was that knowledge followed up on Timothy Geddes?
The knowledge was attempted to be followed up on Eddie Cortez.
It really was.
It really was.
I had Eldon Ring downloaded it on my Steam deck.
You know?
I hit play.
It started up and then it stopped.
And I'm my,
oh,
whoa,
whoa,
I know all about this.
I got to change my fucking photon protons.
Oh,
your photon experimental.
Yeah,
yeah,
yeah.
Ronell,
you know what I'm talking about.
You got a steam deck right.
With protons,
yeah.
So we're playing with all this.
We're trying to see what's going on.
I go to proton experimental.
That's the one that I found the most success with normally.
Yeah,
yeah.
It boots up.
Seemed to be working well.
Seemed to be working well.
Then the game crashed.
Maybe.
30 minutes into me playing
and I was just like, I promised Andy
an hour and a half. I promised him a good
solid hour and a half. So I tried again
and I was like, okay, I'm gonna keep
going here. Let me just tell you, it didn't
get to an hour and a half. It did not, it did not.
I don't know, man. Not for me,
Andy Cortez. Not for me.
I don't understand how you guys
like this. I don't understand.
It's so obtuse. And I'm
happy for all of you. I'm so happy.
You just got to jump in the hole, Tim. I jumped in
the hole. Jump in the fucking cave.
And it's how here's the tutorial.
I'm like, I need a tutorial for the tutorial.
I am too stupid for this shit.
I need to sit down with your bitch ass.
And we need to,
I need to sit down with you.
Like,
we don't even got to make content for it.
It's just why we'll be recording it.
Don't worry, YouTube.
We'll get that content.
Like, Tim doesn't want,
he's like,
I just don't like streaming that long.
Like, that's not something I'm into like,
don't worry about it, bro.
I was like, all right,
I'll have the camera on anyway.
Of course, we won't tell them.
But I need to sit down with you and just,
you know,
I got to hold your hand in the kitchen.
Yeah.
Because you told me to go samurai, which I did.
And I don't know.
There's just something about it.
I know that I'm wrong.
I know that it's a problem with me.
It's a problem in here.
It's a problem here.
I'm not sure exactly where the problem is,
but I know it's in my body.
Why did you tell him to go samurai?
Okay, so I had actually asked chat because I don't,
I don't really know the best,
what's the easiest sort of engine.
I go with what I like.
And like I mentioned on Games Daily earlier,
I'll go with the hard build that I love playing,
and I'd rather die 50 times there than go with the easiest, like, magic build and for eight,
and beat a boss in eight times.
Like, I want the satisfaction, right?
You want to hate yourself.
I get it.
Yeah, yeah, yeah, for sure.
So I said, probably magic, but chat is telling me samurai because you have a katana,
and it does bleed damage, and bleed can be pretty OP.
Make sure you also do triangle plus R1 to hold a katana with two hands.
It does more damage when you're two-handed.
Yeah.
Yeah.
Yeah.
What would you have gone with, Ronnie?
What would you have told?
Magic immediately.
Yeah, yeah.
Magic immediately.
The Chats was looking for the most effective, most, you know, O.P. build type of way.
I feel like magic is just more fun.
Yeah.
Yeah, just get in there and throw stuff.
So how into Eldon Ring are you?
Are you like all the way like, Andy?
Are you kind of like, no, I'm just a fucking game.
Oh, yeah?
Do you like, do you love it?
Right here.
Right here in the middle, right?
You're away over there.
I love that.
In Nomadsland, Andy is buying a million dollar PlayStation just to try out Bloodbore and a higher frame rate.
I'm in the middle.
I like them.
$1,400.
Yeah.
But I will tell you, Andy, not a surprise.
Loved the intro.
Love the epic music player.
They're saying a bunch of bullshit of like, for millennia, millennia did the things and the stuff.
And there's all these bad guys.
And there's lords.
I'm like, hell yeah.
The dung eater.
He talks about the dung eaters.
He was sad.
the weird thing on his head.
I'm like, okay, okay.
But then the game started.
You know what I mean?
So I was like, no.
Okay, what if, what if, Tim?
When I get done with my bloodbore and 60 frame per second play through,
you experience the magic of Yarnham in 60 frames per second?
I just don't know.
There's like, again, it's, I know it's a meat problem.
I'm not trying to yuck anyone's yum.
In fact, I respect the hell out of people for liking these games.
Because, like, they just go so over my head.
And like, I just want something, I guess I just need something to be called a potion if it's a potion.
You know what I mean?
Like, I just don't be calling these things the freaking like the goddamn, the week's of door.
Like, you know what I mean?
No, exactly.
I want none of that.
Give me yellow lines everywhere.
Yeah, yeah, yeah.
Okay.
So, like, that's kind of where I'm at all.
And you get in there.
But what mode?
I mean, like, so we did, we did do seamless co-op.
I know seamless co-op ain't like isn't exactly working.
right now because I know
they had some like they had some issues
well that was like a mod they had the
they had some issues with the
DLC coming out they were like what if we
rebuilt the whole mod from scratch and like
come on it's not really ever going to work out
for you so I know they're having issues
on the development there I just think
that like
you know
Tim is somebody
because you experience combat
in like tears of the kingdom
yeah so you have that like dodge
timing and all that stuff so like
man what if I just like
what if I gave you like a buckler shield and a big enemy comes at you with a sword and you go
bam and you knock that shit back and then and they fall to their knee and you go bam you go for
a fucking crit and you see the big dad like that man it just the blood courses through my veins to him
I'm so fucking rock hard right now you told me to jump in the hole Andy so I jumped in the hole
yeah yeah I went down there and I died so fast and I was like I don't think I'm supposed to die at this part
like I don't think that these guys hitting me you're supposed to kill me really not they did
Really not.
What the fuck is happening?
And I was embarrassed for myself.
I saw my reflection in the death screen.
The screen went black.
And I saw myself.
And I was embarrassed at what I was looking at.
I didn't like what I saw.
Okay, that makes sense.
At that point, I do believe that it's, you know, you may be a lost cause.
I might be a lost cause.
But we'll have to see.
But real quick, I do want to give a shout to Barrett as well.
He told me to try Nine Souls.
I did.
I really enjoyed it.
Very much my shit.
Something about it was like, I don't know that I'm going to continue through it.
but played it for maybe two hours or so
and I was like, get it, I love it.
Very good game, Nine Souls.
Very, very, very good game.
So he's disappointed two of us today.
It's what I do, everybody, okay?
But I didn't disappoint myself.
I played a very Tim game
that I would like to recommend to each and every one of you.
Is it a Tim game?
Because it's like 30 minutes long?
Yeah, yeah.
It's actually 45 minutes long.
But here's the deal.
The game is called Castaway.
way. It is a delight. It's a delightful little
Legend of Zelda, Links Awakening Like, you could call it. Can you even call
it like? It is pretty much just straight up. Like how close can we get
to making a Links Awakening without Nintendo suing us? Because like I
I've seen this artist all over Twitter and
on my like Instagram Discover. I've seen that artist plenty, right? So when I saw
that they were making a game, I was like, oh shit, that's kind of neat.
And very, very good at pixel art, obviously.
but looking at like the shrubs in the game
like that looks like the same sprite.
It's, I mean, it's not.
You gotta be careful.
It's just very, very inspired by Link's Awakening, right?
These fucking trees, bro.
They're the same tree, aren't they?
Here's the pitch on this game.
And real quick, this is my full review of this game.
I did beat this game.
And not only did I beat this game,
I beat...
You beat while waiting for your Starbucks order.
I beat everything that it had to go for it.
And I enjoyed it so much
that I'm going to replay it to platinum it on PlayStation.
So here's the deal, everybody.
I, on the kind of funny scale,
would give this a highly recommended 7.5.
I think it's just shy of greatness,
but I don't think that should get in the way
of you playing this game
because I would definitely recommend it for you.
Let's start here.
It's $8, and it's available on every single console.
Whether you're playing on PlayStation,
Xbox, PC, Switch,
$8.
You're playing this game.
Runs, Steam deck.
At runs fan.
fantastic on Steam Deck.
That's where I played it.
You got a love on the Steam Deck when it actually does the full screen and you get just that little extra picks.
You know what I'm talking about that?
But the pitch of this game is it's essentially a, it's a Zelda-like where it starts off with some small little twist, your little guy, flying in space.
You wouldn't see that coming.
Then crash lands on this little island.
And the core game is about 45 minutes.
And you just go through, you face three different bosses.
get three different items.
And it's very Zelda-like, fun little puzzles.
Every bit of it is engaging.
I feel like it kind of is a greatest hits of Zelda, just distilled into the small experience,
made by a very, very small team, essentially one guy, including the music, which is always
fun, right?
Like to kind of have a cohesive whole piece of art in a video game where every element
feels like it had a purpose and a vision.
Delight, start to finish.
but once you finish it,
then you unlock the challenge tower.
And I thought that this was going to be one of those things around.
It's an extra mode to just keep you playing that you're not going to be interested in.
Turns out that's the actual real part of the game.
That lasts a bit closer to if you just do it solid in one play through,
maybe 30 minutes,
but you're going to die.
So it's like the Diablo end game or some shit like that.
Kind of.
You're going to want to keep going back,
though.
It's a semi-rogelike where it's a 50 level tower that you're going through with the combat.
kind of like every time getting a little harder and harder.
Every couple floors, you collect coins,
and then once you get enough coins,
you can choose one of three different power-ups,
whether you want to up your shield,
up your sword,
up your different abilities.
And this is where the game gets really good.
And I think all in then,
the gameplay turns into about four or five hours.
So it's like,
okay,
you're actually getting a lot more for the eight bucks
than just the 45-minute experience,
which alone, I think is a lot of fun.
But to me,
what really made this a special video game
was the challenge tower stuff
because it takes all the abilities
you learn in the first 45 minutes
and kind of puts them to the test
makes you want to play it
like your speed running it
even though you're not actually speed running it
although there is speed run modes
I didn't really dabble with that too much
there's a grapple hook
there's this like
pickax which is essentially like
a heavy sword attack
and then there's
you have a little dodge roll
and as you're like using all those abilities
in tandem
the challenge tower
really is creative about enemy placement and about puzzle placement and stuff.
And it feels like good Zelda design,
which I feel like there's a lot of people that imitate Zelda design and don't quite
get what makes it special.
I think this one does.
The reason I'd give it a 7.5 and not higher is I do wish that there was a bit more to
it's.
Like I feel like one more mode that feels like as meaty as the other two would have like really
kind of push it over the edge for me.
And in addition to that, while it nails,
trying to be a Zelda in the majority of ways,
there's just a couple little things that
when it looks that close and it sounds that close,
when certain things don't happen,
you're like,
oh,
that's a let down.
For example,
you solve the puzzle.
You don't get a little chime that,
that lets you know you solve it.
You don't get that.
And it played in my head every single time.
And I was just like,
damn it.
You know what I mean?
So it's like,
that is how little the complaints I have
about that type of stuff.
But highly recommend it.
Like I said, $8 is super worth it for it.
And the fact that it's playable everywhere,
it plays super well too on anything.
And if you have a Steam Deck,
it's a great Steam Deck game.
So for this being an indie title,
yeah.
When I first played Shovel Night on my 3DS,
the whole damn weekend,
I was singing,
da, da, da, da, da-da-da-da-da-da-da-da.
Does this have any sort of like,
all right, this music is kind of hidden
in a way that I wasn't expecting to for a sports team?
Absolutely. Absolutely.
it's the exact same thing.
And if you hadn't just sang the shoveled head song,
I had it stuck in my head in the same exact way the last couple of days.
Like it,
earworms left and right.
The boss theme isn't my favorite,
but it's not bad.
But the exploration theme and the Challenge Tower theme,
I absolutely love.
Definitely,
they're great.
Like,
they nailed what they were going for with this.
And again,
you look at it and you're either going to know,
this game's for me or it's not.
If you think it is,
it definitely is.
Play this game.
Highly recommended from your boy, Tim Geddes.
And it's available everywhere.
Available everywhere.
Eight bucks.
But enough about all of that.
Ronell, we have you here.
You've been playing Deadlock, Valve's new game.
Please tell me all about it.
Been playing a lot of Deadlock.
First, about Castaway, though, I think every game should have a like mode.
Just on that out there.
A rogue-like mode makes everything better.
But Deadlock does not have one.
But, I will say.
I first heard Valve, like we all did, was making a hero shooter.
and I put it on snooze.
I figured, you know, I'll get to it.
When I get to it, it's a hero shooter that'll come out and I'll go to it.
Right.
But then I just kept hearing about it.
I kept hearing about it.
Then I heard it was more MOBA, okay?
And that turns off a lot of people.
But it gets me going.
That gets you parked up.
Interesting.
Didn't see that coming.
None of me a MOBA.
So you're a smite guy.
You're a Paragon guy, a predecessor guy?
I am literally none of those.
I don't care for those.
That's where it comes in.
That's where it gets tricky.
Because smite,
Paragon, predecessor,
those third person ones,
they just don't do it for me.
I'm a Dota.
I'm a League of Legends.
I'm top down.
I'm clicking.
Of course.
Yeah.
You're a different person, man.
I thought I fucking knew something about you.
I'm regretting a lot of things right now.
I know.
Legal Legends, boy.
I'm in there.
I'm in there.
And in fact,
I've been searching for that high for the longest.
I was sad when the Mova craze disappeared.
When D.C.
infinity crisis mobile game
vanished from the face of the
Heroes of the Storms.
Yeah.
Did you get into Pokemon Unite?
I did.
Of course.
It's the moba.
That's the only mobile I ever played.
There's a Dragon Ball
Z one on mobile that is
downloadable.
Is it good?
Because I saw some ads for it.
I was like,
oh, maybe this is the next mobile.
It's terrible.
But it's a mobile.
So I'm interested in this
because you're telling me,
you're like,
all right,
like the Mobas, I like the third person shooters, but I don't like Mova, third person shooters.
And here we have this hero shooter.
It sounds kind of like, that's what that might be, right?
And it does.
And it does sound like that, except they do so many different things.
It feels like a hero shooter, right?
So you hop into DeLock.
And so many people are thinking that it's straight up a hero shooter.
Unless you see those, you see those with the bottom right, you got those four different lanes, those lines that are spiraling out.
I got Bot Lane. I got Botland. You know what I mean? You know what I mean? Uh, 100%. Andy, get in there.
Yeah, I'm a fucking, I'm a farmer. What do you call them in the middle? What are the guys in the middle called?
Not that. Jungleer? Jungleer. Midlay? We're juggling. We're juggling, man. We were playing Pokemon Unite. Snowback Mike was getting me all up on the, on the, the Mova terms. I felt like I was really, really in it. I felt like you were. I feel like you were. But you see that at the very bottom, bottom right corner. And in the mobile. And in the mobile,
But the mobile players know, all right, all right, they lock into mobile mode already.
Because there's AI characters, little minions that are traveling from your base to theirs.
So you do have to shoot those.
You shoot those to get money to go into this shop right here.
And that's how you get stronger.
All of that is very moba, very specific mobile gameplay right there.
That's a DNA.
However, you can straight up shoot people, right?
The difference between the third person, mobas, the smites and everything like that is that
it's not as free of an aim as it may look or feel.
You know, like accuracy isn't really that important.
You can aim in the general direction and like your auto attacks kind of go that way.
This game has snipers.
It has shotguns.
It has like keen to each character.
You don't get to pick those different things, but each character has different guns.
They have three round burst guns and you shoot them.
You get vantage points, you flank in a way that you would in a hero shooter.
But this is way more Mova because you do have to kill those minions there to get the gold to level up your character.
And I got to say, the way they fused it, it works really, really well.
I've been hearing that from everybody right now.
I've been hearing that already in this extremely early state,
In a state's so early, Tim, that obviously they just allowed people to barely start talking about it.
But it's in a state so early that I would guesstimate there's probably about 20 fucking updates a day.
Oh, wow.
To where they'll just like do something and then push to an update.
And it's you open up Steam against like, God, I just updated this a couple hours ago.
There's already a new little thing for, you know, 18 megabytes or something.
But like, they are so freaking early.
There are so many early character contests, but still this early I'm hearing from.
so many like big gaming enthusiasts saying like man valve has really kind of nailed it already
with deadlock did it again that's crazy it's really really wild yeah yeah and it's because and
at least in my opinion uh it is because i mean people you know the moba the demographic for mobas
they do exist they're out there they want them you know league of legend's got a hundred bazillion
players a second you know like they're out there and on the flip side of that the people that
like hero shooters as much as people like to go playing in which they didn't exist.
They like them. They're fine when you get in there and you play them and you shoot stuff.
So fusing that together just found a strong, strong player base who is kind of used to a little bit of
jank. So they're in there for the for the early access. PC players over there,
they're okay with a little bit of weirdness and figuring out things. There's a lot of stuff
here underneath the simple fact of it being a moba. And her,
shooter. Yeah, I've heard the depth of its mechanics and abilities are just some of the, like,
to already have this level of depth is something that you don't really see until year two or
three of a developing sort of live service game.
100%. And I think it's a little too much. I know I'm new to it and I'm getting my,
sinking my teeth into it, but like, for example, hero shooters, you have the gun, you have the
abilities. That makes sense.
Moba games, you have the abilities.
That makes sense.
For this one, you have
a pari system. You have
a parry button.
This is how you get Andy.
You loves them paris.
Now that sounds cool, right? I pressed
it. I've seen the parry visual
pop up. I said, oh, shoot, I could parry
abilities. That sounds cool. Not really.
You could parry one
specific melee punch.
You never played Overwatch.
How important is a melee punch to
Overwatch? Kind of sort of not
at all.
You may finish off a combo with a melee punch,
but you're not out here melee punching for fun.
In Deadlock,
you can parry that melee punch.
And you can charge up that melee
punch for a little bit extra damage.
How useful is it?
I don't know. I feel like it's just in there.
I feel like they could completely throw that away.
Yeah, I was about to say that.
I was about to say this seems like something that after hearing any sort of feedback,
they'll be like, just get rid of the melee, get rid of that Perry thing.
We don't need that.
It's that early.
I don't think it's very useful at all.
But even then, right, there's a lot of verticality for this game.
There's a lot of dash.
You jump, you get a dash, you get an air dash.
So the movement is going crazy, right?
You can dash.
You can jump out of a dash.
So there's a lot of movement, almost too much movement for me.
I know the kitties love movement.
So movement got's out there.
I get it, you know.
But for me, it's almost a little bit too much movement.
But that's also because I'm leaning more toward I want a moment.
And they also are confident in the way that they released this with like a ton of characters.
There's a, for it to be this early access, there's a lot of characters.
It was like 18, right?
or 20 or something like that?
I think that's a lot.
But if they can handle it, fine.
If they can gather all that data from it,
awesome, because balancing will be extremely important
for this game.
Given all of those features and gameplay things
that I'm telling you guys about,
any weird combination of that
and the different items that do drastically different things
can make for some very broken situations.
which is what throws me off a little bit about releasing all of that at one time.
I wonder how that will turn off a beginner.
What is the deal with this game?
Because I've been kind of following it a little bit.
I know that there was some weird stuff about it not being officially announced and people like getting in trouble and all that stuff.
Where we're at currently, this game, you were playing it in some very, very early access form, correct?
Yeah, I don't even know how very it is.
I just know it's early access.
Yeah, no, it's like it's early enough to where, uh,
To where, yeah, they weren't making you sign an NDA,
but when you opened up the game,
you'd get a little text, a little pop-up that said,
hey, don't talk about this.
Like, you're here because we're just all kind of testing out this game.
But don't, you know, this, don't talk about it.
And then that's when Tom Warren from the verge did his article,
and they were like, hey, we said don't talk about it.
It's like, I didn't sign an NDA.
What are he talking about?
So, like, it's early enough to where it was,
when I had signed up, when I had gotten like a little,
email my thing or whatever.
Like it's in early enough of a state to where when you log in on the bottom right,
you could type in an email to invite somebody.
Like that's such an odd kind of thing to have.
But it's early enough to where I feel like it's still probably maybe a year, a year off or so.
I just think it's really weird because like prepping the show, I couldn't find a trailer for it.
Yeah, there's nothing like that.
It's actual just content creators gameplay that we were looking at there.
And I'm like, this is bizarre for a game that this many people are actually playing.
But yeah.
And I think it's kind of like, it's starting to obviously pop off more now that the general public can play it.
And now that the large streamers can play it.
And they're sort of seeing, oh, yeah, Val was really, really good at like making multiplayer games.
Right.
That's kind of like where they, that's where their bread and butter was.
And being able to see those skills put into place.
And I agree with Ronneo.
It's like, what confidence is.
to come out with that many players.
And I say come out as if, like, they did some grand reveal or whatever.
But they didn't.
It's just like, hey, now you can talk about it.
Go ahead and play this game.
And if you need an invite, go to the subreddit or go to a Discord thing and ask for an
invite, give you your email and somebody will, like, invite you or whatever.
For me, the reason, like, what immediately kind of interested me, because I've only, I've
spent, like, I don't want to say I've played it.
I've spent, like, 30 minutes in it because I've just, I did that little tutorial bit.
and then I kind of was in the
practice mode where you could just kind of run around
as any of these heroes or whatever we're calling them,
agents, I don't know, every game has a different name for them, yeah.
But you get to run around and yeah,
the concept of minions and all that seems so silly to me.
Like I don't, I was always kind of a hater of mobas.
Like I, when I would see these massive crowds
watching League of Legends, I'm like, why, bro?
Because when I was always,
was first watching
Overwatch competitive
and stuff like that
I would be like wow
I to have the wow
factor of a crazy
clutch headshot
followed by another
insane headshot
what skill what accuracy
like these fast Twitch
esports athletes
and I see Mova
and they're clicking on the ground
and they're moving a little fucking
Monito a little toy on the ground
and it's like why is this
appealing to people
and then legitimately like
you know it's kind of embarrassing
but Pokemon unite I was like
oh shit
okay, I kind of get this.
And then kind of hopping into here, Ronale,
and these minions are coming after you,
you shoot them, and when they burst,
a little, like, a little, like, I don't know,
whisper, some sort of, like, orable float up into the sky.
And if you quickly shoot and accurately shoot that thing in the sky,
then you get more, whatever those points are
that help you level up during that match.
And I didn't really know that leveling up in a match was a thing,
Ronnell.
So can you explain, like,
the whole concept of getting that currency and stuff.
Yeah.
So that currency, that gameplay feature right there really changed the game.
Like that's, that's very different.
And it will probably split the room.
There will be some people who probably love that.
And I've already seen some people saying that they dislike it.
Just because that is such a traditional thing to do.
When you're playing these Mova games, that beginning part of the game is just you really
killing those minions and garnering experience.
and gold.
You're building up for the late game kind of.
Yes, right?
So you're getting money from killing those minions.
But you get that money mostly from attacking them last.
That means that last shot to kill them is signifying that you killed them and you get that money.
Right?
So most of the time, they're just sitting there 10 minutes, you know, like it sounds crazy.
10 minutes, you know, like maybe five.
Farming up those characters.
this game kind of flips it a little bit,
makes it a little bit more aggressive,
makes it a little bit more interactive.
And skill-based, yeah.
Because you're not just killing.
Was that?
And a little bit skill-based,
having to accurately hit that floating orb
faster than the other team can, you know?
Exactly, right?
So you're not just sitting there
and getting those kills.
You can actively stop the other team
from getting that money.
Now you're messing up their money flow.
And that money flow is completely,
completely tied to how much stronger they are.
So you can have an entire play style that is just denying them killing,
getting any money from killing those little orbs,
which is a huge game changer for mobile.
And once you get all that money,
then you midmatch will open up that buy menu and go,
they're doing this, their shot is that.
I want to level up this, what, Ronnell, like an extra,
like I want to level up my Dodge or I want to level up this one ability.
where I shoot fire and now it lasts longer or whatever?
Like, what are we doing?
So there will be you leveling up your character as you're going in your
imagine let's say, oh, let's pick,
what's a cool character?
I want to say Reinhardt, but it doesn't really make too much sense.
Let's say Ash, Cowboy Girl with the robot.
Okay.
Ash has her abilities, right?
Her MOBA alternate would be
her bomb that she throws, you can level it up.
So you can level that up with experience.
You can level that up with,
to make you do more damage,
cause a bigger radius, lower the cool down.
This game makes it so that you keep leveling it up.
And then that final level up,
let's say level, I think, four,
it does something like fairly drastically different.
So maybe the entire damage over time
from Ashes bomb is even more or crazier, right?
There's that.
And you can pick how you want to,
and level that. You can level ability one, two, three, or four in different increments in different
ways. There's that. But there's also getting money where you can buy items. And those items causes
your character to be different. More health, more strength, you know, faster attack speed.
They also have some different things like maybe when you buy this item, you can press it and now
you get health region. Maybe you have a shield. Different things like that. So there's two different
things you're trying to increase as you play this and that's your character
and abilities which will inevitably happen if the game enough and then there's
getting the gold for items which is more based on your skill you may be playing
a game and you'll see that and someone can have 24,000 gold that's an almost
direct indicator that they are stronger than you with just 10k go you know it's like
don't one v1 I'm sort of in that situation yeah you're out of there and they're
they're doing a really good job with this.
Really.
I can see some brokenness in the future.
Oh, for sure.
Yeah, I mean, yeah.
That goes forever game.
Like I,
yeah,
you always have to kind of keep that in mind
that when a new multiplayer game comes out,
it's going to be in balance.
And sometimes by design,
when they,
when Overwatch puts out a new hero,
they're going to be broken in OP
because they want you to play that new character.
Like they're not going to put out
a new underpowered character.
That serves nobody.
Interesting.
You know?
And part of me thinks that the reason
this whole kind of debacle happened
with that game is because
I do think they wanted to keep it kind of low-key at first because it's, again, like I said,
they're aggressive.
They're throwing in tons of characters.
The game really clearly isn't in any type of way finished.
A lot of the ability arts and, you know, the cover art and stuff like that is nowhere
near finished.
Some of the characters are a little rugged.
So I assume they just didn't want the public to see this as any sort of representation of
the game, which we know the public loves to do.
So they kept on the wraps.
But once it came out and people said, oh, this looks fun.
They said, ah, all right.
Now we're good.
Have fun.
It's a party.
Everybody gets in here.
Yeah.
Ronell, any final thoughts on, on Deadlock?
I think it's interesting.
I can't even recommend it yet.
I think if you like Mobas, you should at least check it out.
If you like hero shooters,
I think you should look more into it because you might not like it still.
I think if you like mobas, you're in there, probably.
If you like hero shooters mostly, this might not.
this might not be. Yeah, it's a whole different concept.
It's really, you know, I think even
to
to someone like me, the
someone who grew up with Halo and call
duty as like, you're playing Slayer
or you're playing like kill confirmed or whatever.
For Overwatch, I was like, I'm doing what?
I'm pushing a payload. What the fuck is that?
Like that's a whole different kind of concept
that I, it took a while for me to grasp
understand and then Overwatch became one of my favorite games.
But to then, to those
gamers who were really into Overwatch or
maybe somebody like who plays Valor,
or Counterstrike or whatever to go,
hey, there's this new Valve project
that they're working on,
and I have to shoot,
so those aren't real players,
those are like minions
and I have to shoot them to level up.
Like, there's a barrier there for sure.
Like, with how massive mobas are,
there's still a lot of casual audience people
that are only,
they only know Team Death Match,
they only know capture the flag and stuff.
So there's still a bit of that barrier,
but it could be one of those things
that does hook you.
Once you kind of understand the language of it,
I think,
I fear it's a game that I'm going to get really, really into.
Next year playing League of Legends.
Yeah, exactly.
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Andy.
Yeah.
You've been playing more black myth Wu Kong.
Yeah, man.
It keeps on getting more and more impressive.
It's really weird.
Like I, you know, I'm still kind of around, if I were to put the kind of funny review score on it,
eight out of ten, I think it's still like a great game.
How far are you into it?
I'm, I got to be like maybe four hours from beating it, three hours from beating it.
I'm like right at the freaking end.
I just beat the Chapter 5 final boss.
And the whole sort of second section of Chapter 5 has probably been my favorite of parts of the game so far.
I think the boss fights have been the best parts that I've experienced so far.
These last sort of three boss fights that kind of were not necessarily back to back to back,
but within about a two-hour span of each other, the most recent boss that I fought of the
Chapter 5 finale was awesome as shit.
Like I still don't 100% love the combat.
I still want it to be a Sekiro, Stellar Blade, Liza P, Perry style.
I'll break, parry them long enough to lower down their posture meter.
Like, I still want that.
I still think the game is like begging to have that.
And there's other stances that you could change and level up into,
but I'm so comfortable with my build right now.
I'm worried about completely getting rid of it because I,
it gets really tire some spam in the same fucking stick staff combo.
And do-d-d-d-do-d-d-you.
It's like the same thing over and over again.
I've grown pretty tired of it.
and I know there's other things that make me not tired of it,
but I'm also comfortable with it.
So I'm kind of scared of switching away from it.
But damn, man, like the presentation continues to wow.
The last couple of cutscenes are freaking unbelievable.
Level production is absolutely wild.
And yeah, this last most recent boss that I fought last night was incredible.
And then I was showing, I know Barrett and Bless when we were doing the Nvidia
a sponsor stream when they were able to see the sort of vignettes that end every chapter,
it's always different.
Like the first one's like just some random 2D animation to kind of like show you exactly
what happened in the chapter.
And usually when I see a 2D animation, I'm like, oh, they didn't want to real time animate
this.
Like this is just their way to kind of get around that.
I understand that.
Budgets and shit.
You know, it costs a lot of money to do a full real-time cutscene.
But they're not even cutscenes.
They're like three to five minute.
Oh, wow.
like shorts, like animated shorts with, with music and stuff and all the,
so the first one's like a little 2D thing and that was cool as shit.
I enjoyed the art style.
And then the second one, stop motion animation.
And it's all stop motion animating, like little telling you about the chapter and like,
whoa, that's really, really wild.
And the third and fourth and fifth one have all been like different forms of 2D animation.
The most recent one was just straight up anime looking wild.
Like I cannot imagine.
and what the budget of this game was.
But yeah, the last recent, most,
the most recent cutscene that I experienced
was super sick and super hype.
And it kind of keeps on surprising me.
I keep on, just when I think it's starting to feel stale enough
to like, eh, maybe I'll put this down.
I put over 43 hours into it.
I had a great time with it, but maybe I won't beat it.
I want to see this through to the end.
Like, it's really, really damn impressive.
And I know the final boss is like insanely difficult,
but I want to go back especially because
I know I'll probably be leveled up enough
to fight him and not feel super uncomfortable
because the chats let me know about a lot of different
missing bosses that I haven't seen.
This game is filled with secret bosses
and secret moments
and I think Iron Pineapple on Twitter
who is like a very, very popular Souls creator
put out a tweet the other day
regarding one of the bosses that you fight
and was very, very vague with the wording of everything
for, you know, not to spoil anything.
But he tweeted out, I'm being so sincere right now.
Good game design is finding a secret boss,
getting that boss to crash into a specific wall mid-fight,
revealing a secret passage,
going through that secret passage,
finding a secret item,
and then using that item to access four more secret boss fights.
Like, that's the level of shit that they're doing here.
And I love that.
That's my number one favorite thing is, are you making memorable moments secrets?
Yeah.
Like, if I get a secret little side quest and it's worth shit and I'm just delivering a whatever,
like I don't really care about that.
But when you're putting stuff that requires some investigation, that requires some,
even just accidental surprises of like a boss fell into a wall, didn't expect that.
All of that stuff is like so special to me.
And they go the extra mile.
I'm really, really surprised by it.
I initially thought that this was going to be
just like a stellar blade kind of,
yeah, it's good, but there's not a whole lot else there.
It's really, really surprising how much more I'm enjoying it now.
Do you see at the end of this game, at the end of the year,
maybe even next year, do you see this becoming a,
I don't know, a branch or a middle point
or new template of a game like with Dark Souls
and how clearly it was a bunch of more souls likes after that.
Do you see developers or creators creating games like this that are like,
not soul's likes, but like some way to kind of still meet in the middle with that?
Yeah, I mean, I think Stellar Blade was really the first one,
because Liza P to me very much plays like Sekiro,
and it has a lot of From Soft influences with the bonfire system.
And every time you rest, you get your help back and the bad guys respawn.
like there's a lot of that DNA there obviously
and it looks like blood-borne visually
Stellar Blade I feel was like
the furthest branch off of it
because it felt a lot more action-based
with a lot of the different abilities you could do
but it was still like
hey break down the enemy's posture meter
with enough perfect parries
and then they'll be
exposed to a critical hit right
I do see more
and more developers
and we saw it with like
Lords of Fallen, Lords of the Fallen,
and like a bunch of other games going for,
can we kind of go after this market
where people love a difficult boss fight?
People want this grandiose moment
where the music swells
and you walk into the boss arena
and the health bar pops in the bottom.
You're like, oh shit, it's boss fight time.
I could be here.
If I first try this, that's sick,
but I may be here for two hours.
Like, they know that there's an audience there for this.
There's a hardcore audience that wants more of those experiences.
I totally see.
more and more developers going after this
maybe not trying to emulate what Frumsoft does
because I think that's so hard to do
when it comes to storytelling
and when it comes to
like the vague historical
I'm coming across items
and finding out what happened in this land
but I think going for
I think Stellar Blade did a really
really good job of it of like
what if we're a bit more up front with
storytelling even though I don't think
their storytelling is great by any means
I think Liza P is like
or not Liza Pee I would say
Wu Kong is maybe the best
template of it so far. So sorry,
what is the template up? Because I've read
people saying that this is more
not boss rush, but like more boss
focused and go from one boss to the next box
to the next boss without as much
of the exploration and stuff. Is that an
accurate statement? It's definitely got
like diet
from software level design.
Okay. You'll walk into
a big area and there
will be a passage to the left. There'll be a hallway in the middle and there'll be like a little
tree over there that you might be able to kind of walk through. And you can kind of walk
whichever path you want, right? And you'll find and discover stuff. You'll find a lot of bosses.
You'll find a lot of stuff that you may not have seen. If you keep progressing the story,
then you'll kind of, you know, like me, had that sort of the little memory thing will kind of pop back
up and you go, oh shit, those are passages I didn't even explore when I walked through there. What's over
there might be a secret boss right like they definitely do not they aren't attempting the level
design of frumpsoff and they're not really doing anything like that but i would say it's more than just
a boss rush i don't i i think that makes it seem like it's lesser than yeah when there is a decent
amount of exploration and there is a decent amount of looking to alternate paths to how the fuck do i
get up there you know like this npc mentioned this one section that's got to be near over here like
there's a decent amount of exploration more than I would say of or I would say less than what a
from software game does.
There's not nearly enough the amount of creativity.
You're not getting those cool shortcuts.
You're not getting those wow moments of, oh shit, I'm back here now.
I was exploring for a damn near an hour and suddenly I'm here and I didn't know where I was.
That's amazing.
You're not really having that.
It's mainly just there are more paths to explore and there's a lot of secrets.
so go find them.
Like this game has a lot of those moments.
But they're going for the DNA
of the boss fights.
Like the boss fights are going to have that,
you know,
you want to dodge perfectly here
to get the perfect dodge.
This enemy is going to have
this very telegraphed attack
with this animation
and you know that it's going to swipe
its weapon one time slowly
and then another time slowly downwards
and then quickly this way.
And like, you know,
it's got all of that sort of
from soft boss fight DNA in there
but they are going for
definitely a more straightforward of a storytelling
approach when it comes to the cutscenes
and the NPCs like so many of the cutscenes
even opening up the treasure chest looks like God of War
2018 or Ragnarok
like they there's so much of that
camera work I think the camera works fucking great
in this game like it's really really cool to watch
a cutscene in action because they
you can tell they really gave a shit about
how the character models look and how
the animations of everything looks
it's really, really damn cool.
15 years down the line,
maybe 20,
do you see yourself
buying a $7,000
PS5 Pro replay this at 120%
for second?
You fucking got your ass, Andy.
I'll have it on PC,
no, because they're smart
and they put that shit on PC,
all right?
They're not locking into a goddamn console
that, God, damn,
did I have to buy on eBay?
Are you interested in...
Jonathan in New Jersey.
Are you interested in a sequel to this?
yeah oh yeah i mean
yes in the sense that like if this was their first iteration
holy shit what's the second one gonna be like right
um
i also just wonder how else they could possibly kind of up the ante
because it does feel like there is so much in this game production wise
that really kind of blows me away um
like me and bless kept on talking to each other about
this versus stellar blade and how they're they're the two
what I would call Soulslikes this year.
I know you don't have to agree with that or not,
but to me there's a lot of like Souls like DNA there,
so we just call them SoulsLikes now.
But if Wu Kong had Stellar Blades combat,
I think it'd be perfect.
If it had Liza P's combat,
I think it'd be the perfect video game maybe.
Because of how amazing these boss encounters are
and the boss's movesets are,
The boss that I was struggling with last night,
it took me about an hour to take it down.
It was so much fun,
kind of learning and getting better after each attempt.
And every time I, when I would die,
I'd be like, damn, I wish I could just like,
ding, ding, ding, just parry those three attacks,
see that posture bar drop down.
Like, I love so much of that gameplay.
And even though there's a lot of things you could do
to make Wukong's combat feel,
unique and fun,
it still just doesn't have that,
the risk and reward of the parry,
which is what I love so much.
And even though I don't parry a whole lot in
in Eldon Ring,
like I'm still dodge rolling a lot.
Like I,
because it is a decent amount harder.
We had a discussion about this Tim,
about like the two different types of parries.
The Elder Ring and Dark Souls have like the
enemy comes at you,
enemy tries to hit you with a sword,
you use your shield,
you go bam,
you time it right.
They fall to their knee.
They're open up.
for a critical attack, right?
But the
Securo Lies of Peace, Stellar Blade way of doing things
isn't one big parry that stops it.
It's a, can I parry and deflect
all these different attacks to then lower
the stagger meter, right?
Be familiar with your time with Nine Souls, you know?
Yeah, of course. Yeah, yeah, exactly.
Or Sekiro, you played Sequeo for a bit, right?
So, like, I just,
I feel like this game is so perfect for that
because you have a weapon that's a staff
and it can at times feel kind of wimpy
unless you're doing a big charged sort of hit
you're just thwacking this fucking stick against
gigantic dude's legs
so you just hear like
tic tic tic tic tic it all over the place
until you kind of have that
ultimate power built up or whatever
after so many hits because you built up your
focus meter or whatever
if this had any
if this had Liza P or Celebrates Combat
I would be this may be like game of the year for me
But so far, I'm like, the combat's enjoyable enough for me to want to keep going.
That's good.
Yeah.
My theory is that they, my theory is that they were going to straight up make a souls like.
I feel like early in development.
I feel like this game was, I feel like this game was definitely going to be like a straight up
soulslike.
And then I believe they pivoted.
I feel like they pivoted either because maybe they've seen a reception of people not really
loving souls like as much anymore.
People still love them.
I don't know they're still beloved it.
But I think there was like people saying, ah, not to me.
So it was like, I feel like they pivoted.
Or you think they didn't want to just be another version or whatever?
Yeah.
Yeah.
I think they moved on and maybe pivoted to just, we just want to, maybe just want to do cool.
Or like, maybe we don't want it to be a soul.
Because it still feels so like it was like, you know, as far as like Stella Blade didn't really feel like that.
I feel like Stella Blade felt like it, it didn't try and be a soul.
Like at no point.
Like, it was more action, like way more action.
They knew they was going to make it more.
more action game.
Something about Black Myth just feels like,
not that it's a bad thing.
Yeah.
But something about Black Myth
just feels like it was going to be at one point.
Yeah, I did see a, you know,
before Black Myth was even released,
I saw some people talking on Twitter like,
man, I don't want another Soulslike.
Like, like, I just want the power fantasy
of being this Wu Kong character
or this, the destined one,
which is like the different version or whatever.
But like,
you're essentially playing as like
a superhuman dude. I don't
want to have to worry about
my stamina meter and all this
other Souls Like stuff that like
You know in the Souls Ice games
You are useless
You are a tarnished
You are a fucking like just zombie
Person that is nothing
And then you build yourself up
To then become this person that everybody fears or whatever
And in Wukong
They kind of find a way around that
But I still think with all the
ability, similar to Stellar Blade's abilities, and even Liza Peas to a degree.
Like, they are taking, you know, like Eldon Ring and Dark Souls will have weapon arts.
Sure, you're slashing your big weapon, but you have that one special ability that
uses your mana meter or whatever, and it's a really awesome-looking animation and does this
cool, big, flashy move.
And Stellar Blade, and then Wu-Kong took that to, like, the next level, where it's like,
how can we have, how can we make you swing in your weapon?
and not the sole focus.
And they threw everything at the fucking wall
and all of it stuck for them.
They were like, yeah, let's do all of that.
So it's like every ability you could
possibly want is there.
And so I think they're going definitely more
for the flashy aspect of it.
Yeah, which makes sense.
And you brought up Game of the Year.
Ronell, I'm interested. What is your game of the year so far?
Oof.
Or what are the contenders right now in your mind?
We call them contenders right now
because it's like your top 10, your contenders.
Okay, okay, okay.
Well, I'm thinking,
hell divers need some respect.
I think hell divers too absolutely need some respect
in these streets, okay?
I understand that they had to fall off.
I understand they had a perceived falloff, whatever.
Right, but if the game comes out today,
it's massive and we talk about it at the end of the year.
Yeah.
Don't punish it for coming out early.
It shouldn't be judged by its whole year.
They've got to go nine months of being great before.
Anyway, hell divers too, I think should be up there.
I'm rooting for howdars two mostly.
I think Final Fantasy, I mean, the remake,
that one's still a good contender for me, in my opinion.
I think there is a lot of disrespect going on for Tekken.
Tech and 8 is phenomenal and they met a standard
for a fighting game that really is,
it's really hard to meet that, you know, that standard of,
Tekon 7 came out, who knows long ago, you know,
and they brought it up and they brought it up,
and they brought it up to speed.
Like, they brought it up to new audiences.
They have one of the best, most beginner-friendly fighting games,
I think in existence.
Because of what they do with, like, the instant replay
and giving people information on how to play the game,
how to play a fighting game,
what they should do in different situations.
And I think that's amazing.
So Tekin, Final Fantasy.
Hell DiRish 2.
After that, it gets a little tricky.
I personally don't want
Elder Rings DLC to be eligible
Um
You know, shout out to it
I think it's great
I just don't really want a DLC really eligible
Um
Last year we broke that mold with
Cyberpunk
Like that was like
The way I look at it
If a three hour indie game
Can get a Game of the Year
sort of thing
why can't this 40-hour
massive open world experience also
like I think just because it's the same skew
or whatever or it's considered
DLC to what I wouldn't consider
for Game of the Years I think it's one of those things where it's like
did you just add a challenge mode
I don't look at those DLCs as like
worth a damn
the content still has to be good and it has to be
meaty and chunky enough for people to give a damn
and it's just so hard for me to look at Shadow the Orchree and be like, nah, sorry.
You all made a bigger game than like damn near everybody else this year.
Like I think they deserve it.
That's just me though.
But I also love Cyropunk last year and that was in my top 10.
I get it.
I get it.
And I think there is another situation where the LC, you know, should be undeniable.
Like I don't know, like a red dead zombie mode is like down near, you know, actual whole different
right, undead zombie.
that would have
I should have been considered
but anyway
I guess elder ring DOC
you know
if it can go up there
should go up there
what's the rest of the year
looking like for you
because we got
I mean
I keep looking at the calendar
Tim I keep forgetting that
we got this Zelda
standalone video
Astrobot
we got Zelda echoes of wisdom
I'm stoked
I heard a lot about Astrobat
Dragon Age Vail Guard
yeah
very excited about that
I heard some crazy
I heard some crazy stat that a game after, that came out after August has this 2014.
Wait, say that once again, or you got kind of cut off a little bit?
A game coming out after August has not a game of since like 2014.
Oh, has not one game of the year.
Interesting.
And was that Dragon Age?
No, Dragon Age was 2016, I believe.
Oh, okay.
Yeah.
Yeah.
Yeah.
So that could be interesting.
That I wonder, I mean, I don't necessarily see that being bucked this year.
but this Assassin's Creed
I don't think that's gonna get game of the year
No nothing's
Try yeah no
Unless it's like some random sleeper
Yeah
You gotta have like a balatro that happens
At the end of the year sort of situation
Where it's something kind of catches everybody off guard
You know?
Yeah
Yeah
But will it have enough time to kind of gain that
Get the momentum juice yeah
And no because the part me feel like
It's a little bit of
I don't know over compensation right
Like maybe people are so
We're so big all
fighting against recency bias when it comes to the game award,
that maybe they're like forcing overcompensating by like,
no, let me think back to, you know, earlier in the year.
That was me with tears of the kingdom last year.
I was like, don't forget about tears, everybody.
I'll never forget.
Don't worry about that, Andy.
First Zelda game made me cry, man.
Just a little factoid here.
It was Dragon Age Inquisition in 2014.
Wow.
Oh, it came on 2014?
In November of 2014.
Yeah, that's well. Maybe they'll pull it off again.
That would be crazy.
That would be crazy.
Oh, that would be just the dream scenario because that would mean the game's awesome.
Yeah, exactly. Yeah. Really cool stuff.
Ronnell, thank you so much for joining us on both shows.
Everybody, please go check out his appearance on Games Daily as well.
But one more time, where can people find you?
Check me out on Instagram, Twitter, TikTok, all that fun stuff at 8-bit closed fist.
And if you're looking for a show
where people have some nice, fun,
funny, rational conversations
on YouTube at Checkpoint Show.
Has us my awesome host,
Lark Seen,
awesome producer,
Zeno Robinson,
and we're getting it in.
We're just doing it ourselves.
We found the whole game shop in Burbank
that led us film after hours.
So we're just going to,
we're going to get it in
and really shake up some things.
Checkpoint show on YouTube,
and that's at a 8-bit close-fist,
YouTube as well. Yeah, very cool stuff. Thank you again for joining us. Thank you all for hanging out
and listening. If you are watching on Twitch, you can stay right where you are. But if you're watching
on YouTube, I need you to click the next link that will be Nick Scarpino playing through Star Wars
Outlaws. His journey continues in the galaxy far, far away. But until next time, I love you all. Have a great day.
