Kinda Funny Gamescast: Video Game Podcast - Valve's New Game Impressions - Kinda Funny Gamescast

Episode Date: August 29, 2024

We talk about Castaway, Valve's Deadlock, and Black Myth Wukong. Follow Ronell at http://twitter.com/8BitClosedFist Run of Show - - Start - Housekeeping - Tim’s Elden Ring Experienced - C...astaway Review - Deadlock Impressions - Black Myth Wukong - Ronell’s GOTY Con-TEN-ders Thank you for the support! Learn more about your ad choices. Visit megaphone.fm/adchoices

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Starting point is 00:00:00 It's the final week you have to hear us remind you about the Kind of Funny membership drive. All August long, we've been asking you to show your appreciation for the content we make by tossing us $10 on patreon.com slash kind of funny or YouTube.com slash Kind of Funny games. Y'all have shown up and we can't thank you enough. Gotten Gregways on the weekends, weekly happy hours for all, and even the ability to be part of the shows. Thank you so much. And if you haven't pitched in, please consider doing so before the end of the month. What's up and welcome back to the Kind of Funny Games cast for Thursday, August 29th, 2024.
Starting point is 00:00:41 Of course, I am your host, Tim Getty's today. I am joined by the Nitro Rifle Andy Cortez. Morning, Tim. And Andy Cortez has brought us a very, very special guest. It's Rodale, aka 8-bit closed fist on TikTok. And Ronnell, you just crushed it on Kind of Funny Games Daily with Andy. Andy has introduced me to you and your content over on TikTok over the last couple months. And he's just been like, dude, you guys.
Starting point is 00:01:05 to check this out. We got to get him on the show. He's so damn good. And Andy Cortez is never wrong, but about you, he was especially right. Andy, I appreciate it. I appreciate it. Thank you for having me 100%. Wasn't wrong about Mario Sunshine either, everybody. I'll be honest with you. Maybe he's not right about everything.
Starting point is 00:01:23 But also, you're on TikTok as 8 bit, closed fists, but Andy was just telling me you have a new podcast you wanted to talk about as well. I do, I do, I do. It's a brand new show that's coming out we should be releasing the first episode on YouTube very soon. Yeah, no, I'm very excited for it. What's it called? It's called Checkpoint to Show. Checkpoint. The idea behind it is I wanted to create a show
Starting point is 00:01:52 where we can talk about different topics about video games. We'll pick a topic each show. I will kind of talk about aside. My co-hosts, Alexis Larksin, will talk about a side. And we'll find something in the end that we can all agree on it hence the checkpoint i love that i love it so is this on your your youtube channel is that also going to be a bit close fist yes yes yes so we will be on the eight big close fist youtube channel um and yeah it's it'll be fun it'll be fun very exciting sounds fun to me everybody go check it out eight bit close fist on youtube on ticot go everywhere support the homies okay uh but this is the kind of funny games cast for each and every weekday we get to, ah, ah, ah.
Starting point is 00:02:36 Each and every weekday, we talk about video games, all the things we love about them. We do reviews, we do previews, we do prediction topics. We just do a whole bunch of fun things. And every once in a while, we like to do a little what we've been playing, which is what today is going to be all about. Because we've all been playing a whole bunch of cool video games, including Valve's new game Deadlock,
Starting point is 00:02:54 which I can't wait to hear all about. We just did a whole bunch of cool stuff as well. Games Daily, Andy and Ronnell just killed it, like I told you. and after this, Nick will be playing more Star Wars outlaws, unlike some of us, Andy, it's real quick. I don't want to go on too long about this because yesterday I had to go. You know, man, I thought I beat the system. For people that don't know, again, I'm not going to go into every detail,
Starting point is 00:03:19 but he has five players, some of them got hits with an email, a dreaded email from Ubisoft saying, hey, we put out an update that does add the 40FPS mode, but it is going to corrupt your save file and you're going to have to start all over. And while I am enjoying Star Wars Outlaws very much, I also don't love the game. So it's hard for me to justify the eight and a half hours I've already put in. You don't want to replay those eight and a half hours to?
Starting point is 00:03:45 I just don't bear it. You don't want to do that? So I was like, wait a minute, big brain. Big brain idea here. They're telling me, oh, it's a PS5 save problem. Well, I just learned recently with Prince of Persia lost crown. Ubisoft, their cloud situation, pretty damn dope. there's a lot of options.
Starting point is 00:04:00 Oh, right, right, right. Yeah. What if? What if I started the save on PC? Yeah. And then cross it back on. Nah, it doesn't work. Oh, man.
Starting point is 00:04:09 I literally was like, I tried uploading my save to the cloud. And I swear to God, a thing just came up that said, gotcha bitch. Like, no. You can't do this shit. Damn. So, anyway. That's unfortunate, but do you want to really big update to him? Yeah, I do.
Starting point is 00:04:22 We've had 24 hours. We have it 24 hours since the Lincoln Park and asked me. You know what, guys? Enough about all this. We got to get to it. If you want to super chat in with your questions about the games that we're talking about today, I would love that and we'd love to get to all of those. A little housekeeping for you, like I was saying, Andy and Ronnell broke down the PS5 Pro leaks.
Starting point is 00:04:41 So you can check that out on games daily. After this, Nick will be unlike me playing Star Wars Outlaws. If you're kind of funny, member, we actually have a very special Gregway for you. Nick is doing it today. And he has a really big life update, a really exciting Nick Scarpino life update that I don't even want to tease. I feel like you should just go check out on a, uh, uh, if you're a very big life update. you're a kind of funny member, check out the Gregway today. Nick has accomplished something that I'm very, very proud of him for doing.
Starting point is 00:05:06 He's been working towards this for many years. So I'm not going to read. So we're still working on that, Andy. Still working on reading. But shout out to our Patreon producers, Carl Jacobs and Delaney, Twining, you really are the best of us. Today we're brought to you by the Dragon Age Vows and Vengeance podcast, but we'll tell you all about that later. For now, I want to start with the topic of the show. Stop, stop.
Starting point is 00:05:30 Everybody stop. Right the fuck now. Fine. Jesus. On August 17th at 7.32 p.m. I got a text message from Tim Geddes. What's the easiest entry point character class for Eldon Ring? I gave him my knowledge.
Starting point is 00:05:53 You did. Was that knowledge followed up on Timothy Geddes? The knowledge was attempted to be followed up on Eddie Cortez. It really was. It really was. I had Eldon Ring downloaded it on my Steam deck. You know? I hit play.
Starting point is 00:06:07 It started up and then it stopped. And I'm my, oh, whoa, whoa, I know all about this. I got to change my fucking photon protons. Oh,
Starting point is 00:06:13 your photon experimental. Yeah, yeah, yeah. Ronell, you know what I'm talking about. You got a steam deck right. With protons,
Starting point is 00:06:19 yeah. So we're playing with all this. We're trying to see what's going on. I go to proton experimental. That's the one that I found the most success with normally. Yeah, yeah. It boots up.
Starting point is 00:06:26 Seemed to be working well. Seemed to be working well. Then the game crashed. Maybe. 30 minutes into me playing and I was just like, I promised Andy an hour and a half. I promised him a good solid hour and a half. So I tried again
Starting point is 00:06:39 and I was like, okay, I'm gonna keep going here. Let me just tell you, it didn't get to an hour and a half. It did not, it did not. I don't know, man. Not for me, Andy Cortez. Not for me. I don't understand how you guys like this. I don't understand. It's so obtuse. And I'm
Starting point is 00:06:55 happy for all of you. I'm so happy. You just got to jump in the hole, Tim. I jumped in the hole. Jump in the fucking cave. And it's how here's the tutorial. I'm like, I need a tutorial for the tutorial. I am too stupid for this shit. I need to sit down with your bitch ass. And we need to,
Starting point is 00:07:10 I need to sit down with you. Like, we don't even got to make content for it. It's just why we'll be recording it. Don't worry, YouTube. We'll get that content. Like, Tim doesn't want, he's like,
Starting point is 00:07:19 I just don't like streaming that long. Like, that's not something I'm into like, don't worry about it, bro. I was like, all right, I'll have the camera on anyway. Of course, we won't tell them. But I need to sit down with you and just, you know,
Starting point is 00:07:31 I got to hold your hand in the kitchen. Yeah. Because you told me to go samurai, which I did. And I don't know. There's just something about it. I know that I'm wrong. I know that it's a problem with me. It's a problem in here.
Starting point is 00:07:42 It's a problem here. I'm not sure exactly where the problem is, but I know it's in my body. Why did you tell him to go samurai? Okay, so I had actually asked chat because I don't, I don't really know the best, what's the easiest sort of engine. I go with what I like.
Starting point is 00:07:57 And like I mentioned on Games Daily earlier, I'll go with the hard build that I love playing, and I'd rather die 50 times there than go with the easiest, like, magic build and for eight, and beat a boss in eight times. Like, I want the satisfaction, right? You want to hate yourself. I get it. Yeah, yeah, yeah, for sure.
Starting point is 00:08:15 So I said, probably magic, but chat is telling me samurai because you have a katana, and it does bleed damage, and bleed can be pretty OP. Make sure you also do triangle plus R1 to hold a katana with two hands. It does more damage when you're two-handed. Yeah. Yeah. Yeah. What would you have gone with, Ronnie?
Starting point is 00:08:34 What would you have told? Magic immediately. Yeah, yeah. Magic immediately. The Chats was looking for the most effective, most, you know, O.P. build type of way. I feel like magic is just more fun. Yeah. Yeah, just get in there and throw stuff.
Starting point is 00:08:49 So how into Eldon Ring are you? Are you like all the way like, Andy? Are you kind of like, no, I'm just a fucking game. Oh, yeah? Do you like, do you love it? Right here. Right here in the middle, right? You're away over there.
Starting point is 00:09:00 I love that. In Nomadsland, Andy is buying a million dollar PlayStation just to try out Bloodbore and a higher frame rate. I'm in the middle. I like them. $1,400. Yeah. But I will tell you, Andy, not a surprise. Loved the intro.
Starting point is 00:09:17 Love the epic music player. They're saying a bunch of bullshit of like, for millennia, millennia did the things and the stuff. And there's all these bad guys. And there's lords. I'm like, hell yeah. The dung eater. He talks about the dung eaters. He was sad.
Starting point is 00:09:30 the weird thing on his head. I'm like, okay, okay. But then the game started. You know what I mean? So I was like, no. Okay, what if, what if, Tim? When I get done with my bloodbore and 60 frame per second play through, you experience the magic of Yarnham in 60 frames per second?
Starting point is 00:09:49 I just don't know. There's like, again, it's, I know it's a meat problem. I'm not trying to yuck anyone's yum. In fact, I respect the hell out of people for liking these games. Because, like, they just go so over my head. And like, I just want something, I guess I just need something to be called a potion if it's a potion. You know what I mean? Like, I just don't be calling these things the freaking like the goddamn, the week's of door.
Starting point is 00:10:12 Like, you know what I mean? No, exactly. I want none of that. Give me yellow lines everywhere. Yeah, yeah, yeah. Okay. So, like, that's kind of where I'm at all. And you get in there.
Starting point is 00:10:21 But what mode? I mean, like, so we did, we did do seamless co-op. I know seamless co-op ain't like isn't exactly working. right now because I know they had some like they had some issues well that was like a mod they had the they had some issues with the DLC coming out they were like what if we
Starting point is 00:10:39 rebuilt the whole mod from scratch and like come on it's not really ever going to work out for you so I know they're having issues on the development there I just think that like you know Tim is somebody because you experience combat
Starting point is 00:10:53 in like tears of the kingdom yeah so you have that like dodge timing and all that stuff so like man what if I just like what if I gave you like a buckler shield and a big enemy comes at you with a sword and you go bam and you knock that shit back and then and they fall to their knee and you go bam you go for a fucking crit and you see the big dad like that man it just the blood courses through my veins to him I'm so fucking rock hard right now you told me to jump in the hole Andy so I jumped in the hole
Starting point is 00:11:19 yeah yeah I went down there and I died so fast and I was like I don't think I'm supposed to die at this part like I don't think that these guys hitting me you're supposed to kill me really not they did Really not. What the fuck is happening? And I was embarrassed for myself. I saw my reflection in the death screen. The screen went black. And I saw myself.
Starting point is 00:11:38 And I was embarrassed at what I was looking at. I didn't like what I saw. Okay, that makes sense. At that point, I do believe that it's, you know, you may be a lost cause. I might be a lost cause. But we'll have to see. But real quick, I do want to give a shout to Barrett as well. He told me to try Nine Souls.
Starting point is 00:11:53 I did. I really enjoyed it. Very much my shit. Something about it was like, I don't know that I'm going to continue through it. but played it for maybe two hours or so and I was like, get it, I love it. Very good game, Nine Souls. Very, very, very good game.
Starting point is 00:12:07 So he's disappointed two of us today. It's what I do, everybody, okay? But I didn't disappoint myself. I played a very Tim game that I would like to recommend to each and every one of you. Is it a Tim game? Because it's like 30 minutes long? Yeah, yeah.
Starting point is 00:12:24 It's actually 45 minutes long. But here's the deal. The game is called Castaway. way. It is a delight. It's a delightful little Legend of Zelda, Links Awakening Like, you could call it. Can you even call it like? It is pretty much just straight up. Like how close can we get to making a Links Awakening without Nintendo suing us? Because like I I've seen this artist all over Twitter and
Starting point is 00:12:46 on my like Instagram Discover. I've seen that artist plenty, right? So when I saw that they were making a game, I was like, oh shit, that's kind of neat. And very, very good at pixel art, obviously. but looking at like the shrubs in the game like that looks like the same sprite. It's, I mean, it's not. You gotta be careful. It's just very, very inspired by Link's Awakening, right?
Starting point is 00:13:09 These fucking trees, bro. They're the same tree, aren't they? Here's the pitch on this game. And real quick, this is my full review of this game. I did beat this game. And not only did I beat this game, I beat... You beat while waiting for your Starbucks order.
Starting point is 00:13:20 I beat everything that it had to go for it. And I enjoyed it so much that I'm going to replay it to platinum it on PlayStation. So here's the deal, everybody. I, on the kind of funny scale, would give this a highly recommended 7.5. I think it's just shy of greatness, but I don't think that should get in the way
Starting point is 00:13:39 of you playing this game because I would definitely recommend it for you. Let's start here. It's $8, and it's available on every single console. Whether you're playing on PlayStation, Xbox, PC, Switch, $8. You're playing this game.
Starting point is 00:13:54 Runs, Steam deck. At runs fan. fantastic on Steam Deck. That's where I played it. You got a love on the Steam Deck when it actually does the full screen and you get just that little extra picks. You know what I'm talking about that? But the pitch of this game is it's essentially a, it's a Zelda-like where it starts off with some small little twist, your little guy, flying in space. You wouldn't see that coming.
Starting point is 00:14:18 Then crash lands on this little island. And the core game is about 45 minutes. And you just go through, you face three different bosses. get three different items. And it's very Zelda-like, fun little puzzles. Every bit of it is engaging. I feel like it kind of is a greatest hits of Zelda, just distilled into the small experience, made by a very, very small team, essentially one guy, including the music, which is always
Starting point is 00:14:43 fun, right? Like to kind of have a cohesive whole piece of art in a video game where every element feels like it had a purpose and a vision. Delight, start to finish. but once you finish it, then you unlock the challenge tower. And I thought that this was going to be one of those things around. It's an extra mode to just keep you playing that you're not going to be interested in.
Starting point is 00:15:04 Turns out that's the actual real part of the game. That lasts a bit closer to if you just do it solid in one play through, maybe 30 minutes, but you're going to die. So it's like the Diablo end game or some shit like that. Kind of. You're going to want to keep going back, though.
Starting point is 00:15:17 It's a semi-rogelike where it's a 50 level tower that you're going through with the combat. kind of like every time getting a little harder and harder. Every couple floors, you collect coins, and then once you get enough coins, you can choose one of three different power-ups, whether you want to up your shield, up your sword, up your different abilities.
Starting point is 00:15:38 And this is where the game gets really good. And I think all in then, the gameplay turns into about four or five hours. So it's like, okay, you're actually getting a lot more for the eight bucks than just the 45-minute experience, which alone, I think is a lot of fun.
Starting point is 00:15:51 But to me, what really made this a special video game was the challenge tower stuff because it takes all the abilities you learn in the first 45 minutes and kind of puts them to the test makes you want to play it like your speed running it
Starting point is 00:16:04 even though you're not actually speed running it although there is speed run modes I didn't really dabble with that too much there's a grapple hook there's this like pickax which is essentially like a heavy sword attack and then there's
Starting point is 00:16:18 you have a little dodge roll and as you're like using all those abilities in tandem the challenge tower really is creative about enemy placement and about puzzle placement and stuff. And it feels like good Zelda design, which I feel like there's a lot of people that imitate Zelda design and don't quite get what makes it special.
Starting point is 00:16:36 I think this one does. The reason I'd give it a 7.5 and not higher is I do wish that there was a bit more to it's. Like I feel like one more mode that feels like as meaty as the other two would have like really kind of push it over the edge for me. And in addition to that, while it nails, trying to be a Zelda in the majority of ways, there's just a couple little things that
Starting point is 00:17:00 when it looks that close and it sounds that close, when certain things don't happen, you're like, oh, that's a let down. For example, you solve the puzzle. You don't get a little chime that,
Starting point is 00:17:11 that lets you know you solve it. You don't get that. And it played in my head every single time. And I was just like, damn it. You know what I mean? So it's like, that is how little the complaints I have
Starting point is 00:17:21 about that type of stuff. But highly recommend it. Like I said, $8 is super worth it for it. And the fact that it's playable everywhere, it plays super well too on anything. And if you have a Steam Deck, it's a great Steam Deck game. So for this being an indie title,
Starting point is 00:17:34 yeah. When I first played Shovel Night on my 3DS, the whole damn weekend, I was singing, da, da, da, da, da-da-da-da-da-da-da-da. Does this have any sort of like, all right, this music is kind of hidden in a way that I wasn't expecting to for a sports team?
Starting point is 00:17:53 Absolutely. Absolutely. it's the exact same thing. And if you hadn't just sang the shoveled head song, I had it stuck in my head in the same exact way the last couple of days. Like it, earworms left and right. The boss theme isn't my favorite, but it's not bad.
Starting point is 00:18:05 But the exploration theme and the Challenge Tower theme, I absolutely love. Definitely, they're great. Like, they nailed what they were going for with this. And again, you look at it and you're either going to know,
Starting point is 00:18:14 this game's for me or it's not. If you think it is, it definitely is. Play this game. Highly recommended from your boy, Tim Geddes. And it's available everywhere. Available everywhere. Eight bucks.
Starting point is 00:18:25 But enough about all of that. Ronell, we have you here. You've been playing Deadlock, Valve's new game. Please tell me all about it. Been playing a lot of Deadlock. First, about Castaway, though, I think every game should have a like mode. Just on that out there. A rogue-like mode makes everything better.
Starting point is 00:18:44 But Deadlock does not have one. But, I will say. I first heard Valve, like we all did, was making a hero shooter. and I put it on snooze. I figured, you know, I'll get to it. When I get to it, it's a hero shooter that'll come out and I'll go to it. Right. But then I just kept hearing about it.
Starting point is 00:19:02 I kept hearing about it. Then I heard it was more MOBA, okay? And that turns off a lot of people. But it gets me going. That gets you parked up. Interesting. Didn't see that coming. None of me a MOBA.
Starting point is 00:19:15 So you're a smite guy. You're a Paragon guy, a predecessor guy? I am literally none of those. I don't care for those. That's where it comes in. That's where it gets tricky. Because smite, Paragon, predecessor,
Starting point is 00:19:27 those third person ones, they just don't do it for me. I'm a Dota. I'm a League of Legends. I'm top down. I'm clicking. Of course. Yeah.
Starting point is 00:19:33 You're a different person, man. I thought I fucking knew something about you. I'm regretting a lot of things right now. I know. Legal Legends, boy. I'm in there. I'm in there. And in fact,
Starting point is 00:19:45 I've been searching for that high for the longest. I was sad when the Mova craze disappeared. When D.C. infinity crisis mobile game vanished from the face of the Heroes of the Storms. Yeah. Did you get into Pokemon Unite?
Starting point is 00:20:00 I did. Of course. It's the moba. That's the only mobile I ever played. There's a Dragon Ball Z one on mobile that is downloadable. Is it good?
Starting point is 00:20:11 Because I saw some ads for it. I was like, oh, maybe this is the next mobile. It's terrible. But it's a mobile. So I'm interested in this because you're telling me, you're like,
Starting point is 00:20:20 all right, like the Mobas, I like the third person shooters, but I don't like Mova, third person shooters. And here we have this hero shooter. It sounds kind of like, that's what that might be, right? And it does. And it does sound like that, except they do so many different things. It feels like a hero shooter, right? So you hop into DeLock.
Starting point is 00:20:38 And so many people are thinking that it's straight up a hero shooter. Unless you see those, you see those with the bottom right, you got those four different lanes, those lines that are spiraling out. I got Bot Lane. I got Botland. You know what I mean? You know what I mean? Uh, 100%. Andy, get in there. Yeah, I'm a fucking, I'm a farmer. What do you call them in the middle? What are the guys in the middle called? Not that. Jungleer? Jungleer. Midlay? We're juggling. We're juggling, man. We were playing Pokemon Unite. Snowback Mike was getting me all up on the, on the, the Mova terms. I felt like I was really, really in it. I felt like you were. I feel like you were. But you see that at the very bottom, bottom right corner. And in the mobile. And in the mobile, But the mobile players know, all right, all right, they lock into mobile mode already. Because there's AI characters, little minions that are traveling from your base to theirs. So you do have to shoot those.
Starting point is 00:21:32 You shoot those to get money to go into this shop right here. And that's how you get stronger. All of that is very moba, very specific mobile gameplay right there. That's a DNA. However, you can straight up shoot people, right? The difference between the third person, mobas, the smites and everything like that is that it's not as free of an aim as it may look or feel. You know, like accuracy isn't really that important.
Starting point is 00:22:03 You can aim in the general direction and like your auto attacks kind of go that way. This game has snipers. It has shotguns. It has like keen to each character. You don't get to pick those different things, but each character has different guns. They have three round burst guns and you shoot them. You get vantage points, you flank in a way that you would in a hero shooter. But this is way more Mova because you do have to kill those minions there to get the gold to level up your character.
Starting point is 00:22:36 And I got to say, the way they fused it, it works really, really well. I've been hearing that from everybody right now. I've been hearing that already in this extremely early state, In a state's so early, Tim, that obviously they just allowed people to barely start talking about it. But it's in a state so early that I would guesstimate there's probably about 20 fucking updates a day. Oh, wow. To where they'll just like do something and then push to an update. And it's you open up Steam against like, God, I just updated this a couple hours ago.
Starting point is 00:23:09 There's already a new little thing for, you know, 18 megabytes or something. But like, they are so freaking early. There are so many early character contests, but still this early I'm hearing from. so many like big gaming enthusiasts saying like man valve has really kind of nailed it already with deadlock did it again that's crazy it's really really wild yeah yeah and it's because and at least in my opinion uh it is because i mean people you know the moba the demographic for mobas they do exist they're out there they want them you know league of legend's got a hundred bazillion players a second you know like they're out there and on the flip side of that the people that
Starting point is 00:23:49 like hero shooters as much as people like to go playing in which they didn't exist. They like them. They're fine when you get in there and you play them and you shoot stuff. So fusing that together just found a strong, strong player base who is kind of used to a little bit of jank. So they're in there for the for the early access. PC players over there, they're okay with a little bit of weirdness and figuring out things. There's a lot of stuff here underneath the simple fact of it being a moba. And her, shooter. Yeah, I've heard the depth of its mechanics and abilities are just some of the, like, to already have this level of depth is something that you don't really see until year two or
Starting point is 00:24:32 three of a developing sort of live service game. 100%. And I think it's a little too much. I know I'm new to it and I'm getting my, sinking my teeth into it, but like, for example, hero shooters, you have the gun, you have the abilities. That makes sense. Moba games, you have the abilities. That makes sense. For this one, you have a pari system. You have
Starting point is 00:25:00 a parry button. This is how you get Andy. You loves them paris. Now that sounds cool, right? I pressed it. I've seen the parry visual pop up. I said, oh, shoot, I could parry abilities. That sounds cool. Not really. You could parry one
Starting point is 00:25:18 specific melee punch. You never played Overwatch. How important is a melee punch to Overwatch? Kind of sort of not at all. You may finish off a combo with a melee punch, but you're not out here melee punching for fun. In Deadlock,
Starting point is 00:25:36 you can parry that melee punch. And you can charge up that melee punch for a little bit extra damage. How useful is it? I don't know. I feel like it's just in there. I feel like they could completely throw that away. Yeah, I was about to say that. I was about to say this seems like something that after hearing any sort of feedback,
Starting point is 00:25:56 they'll be like, just get rid of the melee, get rid of that Perry thing. We don't need that. It's that early. I don't think it's very useful at all. But even then, right, there's a lot of verticality for this game. There's a lot of dash. You jump, you get a dash, you get an air dash. So the movement is going crazy, right?
Starting point is 00:26:15 You can dash. You can jump out of a dash. So there's a lot of movement, almost too much movement for me. I know the kitties love movement. So movement got's out there. I get it, you know. But for me, it's almost a little bit too much movement. But that's also because I'm leaning more toward I want a moment.
Starting point is 00:26:34 And they also are confident in the way that they released this with like a ton of characters. There's a, for it to be this early access, there's a lot of characters. It was like 18, right? or 20 or something like that? I think that's a lot. But if they can handle it, fine. If they can gather all that data from it, awesome, because balancing will be extremely important
Starting point is 00:27:01 for this game. Given all of those features and gameplay things that I'm telling you guys about, any weird combination of that and the different items that do drastically different things can make for some very broken situations. which is what throws me off a little bit about releasing all of that at one time. I wonder how that will turn off a beginner.
Starting point is 00:27:26 What is the deal with this game? Because I've been kind of following it a little bit. I know that there was some weird stuff about it not being officially announced and people like getting in trouble and all that stuff. Where we're at currently, this game, you were playing it in some very, very early access form, correct? Yeah, I don't even know how very it is. I just know it's early access. Yeah, no, it's like it's early enough to where, uh, To where, yeah, they weren't making you sign an NDA,
Starting point is 00:27:52 but when you opened up the game, you'd get a little text, a little pop-up that said, hey, don't talk about this. Like, you're here because we're just all kind of testing out this game. But don't, you know, this, don't talk about it. And then that's when Tom Warren from the verge did his article, and they were like, hey, we said don't talk about it. It's like, I didn't sign an NDA.
Starting point is 00:28:10 What are he talking about? So, like, it's early enough to where it was, when I had signed up, when I had gotten like a little, email my thing or whatever. Like it's in early enough of a state to where when you log in on the bottom right, you could type in an email to invite somebody. Like that's such an odd kind of thing to have. But it's early enough to where I feel like it's still probably maybe a year, a year off or so.
Starting point is 00:28:38 I just think it's really weird because like prepping the show, I couldn't find a trailer for it. Yeah, there's nothing like that. It's actual just content creators gameplay that we were looking at there. And I'm like, this is bizarre for a game that this many people are actually playing. But yeah. And I think it's kind of like, it's starting to obviously pop off more now that the general public can play it. And now that the large streamers can play it. And they're sort of seeing, oh, yeah, Val was really, really good at like making multiplayer games.
Starting point is 00:29:07 Right. That's kind of like where they, that's where their bread and butter was. And being able to see those skills put into place. And I agree with Ronneo. It's like, what confidence is. to come out with that many players. And I say come out as if, like, they did some grand reveal or whatever. But they didn't.
Starting point is 00:29:22 It's just like, hey, now you can talk about it. Go ahead and play this game. And if you need an invite, go to the subreddit or go to a Discord thing and ask for an invite, give you your email and somebody will, like, invite you or whatever. For me, the reason, like, what immediately kind of interested me, because I've only, I've spent, like, I don't want to say I've played it. I've spent, like, 30 minutes in it because I've just, I did that little tutorial bit. and then I kind of was in the
Starting point is 00:29:48 practice mode where you could just kind of run around as any of these heroes or whatever we're calling them, agents, I don't know, every game has a different name for them, yeah. But you get to run around and yeah, the concept of minions and all that seems so silly to me. Like I don't, I was always kind of a hater of mobas. Like I, when I would see these massive crowds watching League of Legends, I'm like, why, bro?
Starting point is 00:30:14 Because when I was always, was first watching Overwatch competitive and stuff like that I would be like wow I to have the wow factor of a crazy clutch headshot
Starting point is 00:30:25 followed by another insane headshot what skill what accuracy like these fast Twitch esports athletes and I see Mova and they're clicking on the ground and they're moving a little fucking
Starting point is 00:30:36 Monito a little toy on the ground and it's like why is this appealing to people and then legitimately like you know it's kind of embarrassing but Pokemon unite I was like oh shit okay, I kind of get this.
Starting point is 00:30:48 And then kind of hopping into here, Ronale, and these minions are coming after you, you shoot them, and when they burst, a little, like, a little, like, I don't know, whisper, some sort of, like, orable float up into the sky. And if you quickly shoot and accurately shoot that thing in the sky, then you get more, whatever those points are that help you level up during that match.
Starting point is 00:31:11 And I didn't really know that leveling up in a match was a thing, Ronnell. So can you explain, like, the whole concept of getting that currency and stuff. Yeah. So that currency, that gameplay feature right there really changed the game. Like that's, that's very different. And it will probably split the room.
Starting point is 00:31:28 There will be some people who probably love that. And I've already seen some people saying that they dislike it. Just because that is such a traditional thing to do. When you're playing these Mova games, that beginning part of the game is just you really killing those minions and garnering experience. and gold. You're building up for the late game kind of. Yes, right?
Starting point is 00:31:50 So you're getting money from killing those minions. But you get that money mostly from attacking them last. That means that last shot to kill them is signifying that you killed them and you get that money. Right? So most of the time, they're just sitting there 10 minutes, you know, like it sounds crazy. 10 minutes, you know, like maybe five. Farming up those characters. this game kind of flips it a little bit,
Starting point is 00:32:18 makes it a little bit more aggressive, makes it a little bit more interactive. And skill-based, yeah. Because you're not just killing. Was that? And a little bit skill-based, having to accurately hit that floating orb faster than the other team can, you know?
Starting point is 00:32:29 Exactly, right? So you're not just sitting there and getting those kills. You can actively stop the other team from getting that money. Now you're messing up their money flow. And that money flow is completely, completely tied to how much stronger they are.
Starting point is 00:32:48 So you can have an entire play style that is just denying them killing, getting any money from killing those little orbs, which is a huge game changer for mobile. And once you get all that money, then you midmatch will open up that buy menu and go, they're doing this, their shot is that. I want to level up this, what, Ronnell, like an extra, like I want to level up my Dodge or I want to level up this one ability.
Starting point is 00:33:15 where I shoot fire and now it lasts longer or whatever? Like, what are we doing? So there will be you leveling up your character as you're going in your imagine let's say, oh, let's pick, what's a cool character? I want to say Reinhardt, but it doesn't really make too much sense. Let's say Ash, Cowboy Girl with the robot. Okay.
Starting point is 00:33:38 Ash has her abilities, right? Her MOBA alternate would be her bomb that she throws, you can level it up. So you can level that up with experience. You can level that up with, to make you do more damage, cause a bigger radius, lower the cool down. This game makes it so that you keep leveling it up.
Starting point is 00:34:01 And then that final level up, let's say level, I think, four, it does something like fairly drastically different. So maybe the entire damage over time from Ashes bomb is even more or crazier, right? There's that. And you can pick how you want to, and level that. You can level ability one, two, three, or four in different increments in different
Starting point is 00:34:19 ways. There's that. But there's also getting money where you can buy items. And those items causes your character to be different. More health, more strength, you know, faster attack speed. They also have some different things like maybe when you buy this item, you can press it and now you get health region. Maybe you have a shield. Different things like that. So there's two different things you're trying to increase as you play this and that's your character and abilities which will inevitably happen if the game enough and then there's getting the gold for items which is more based on your skill you may be playing a game and you'll see that and someone can have 24,000 gold that's an almost
Starting point is 00:35:04 direct indicator that they are stronger than you with just 10k go you know it's like don't one v1 I'm sort of in that situation yeah you're out of there and they're they're doing a really good job with this. Really. I can see some brokenness in the future. Oh, for sure. Yeah, I mean, yeah. That goes forever game.
Starting point is 00:35:22 Like I, yeah, you always have to kind of keep that in mind that when a new multiplayer game comes out, it's going to be in balance. And sometimes by design, when they, when Overwatch puts out a new hero,
Starting point is 00:35:30 they're going to be broken in OP because they want you to play that new character. Like they're not going to put out a new underpowered character. That serves nobody. Interesting. You know? And part of me thinks that the reason
Starting point is 00:35:41 this whole kind of debacle happened with that game is because I do think they wanted to keep it kind of low-key at first because it's, again, like I said, they're aggressive. They're throwing in tons of characters. The game really clearly isn't in any type of way finished. A lot of the ability arts and, you know, the cover art and stuff like that is nowhere near finished.
Starting point is 00:36:00 Some of the characters are a little rugged. So I assume they just didn't want the public to see this as any sort of representation of the game, which we know the public loves to do. So they kept on the wraps. But once it came out and people said, oh, this looks fun. They said, ah, all right. Now we're good. Have fun.
Starting point is 00:36:18 It's a party. Everybody gets in here. Yeah. Ronell, any final thoughts on, on Deadlock? I think it's interesting. I can't even recommend it yet. I think if you like Mobas, you should at least check it out. If you like hero shooters,
Starting point is 00:36:34 I think you should look more into it because you might not like it still. I think if you like mobas, you're in there, probably. If you like hero shooters mostly, this might not. this might not be. Yeah, it's a whole different concept. It's really, you know, I think even to to someone like me, the someone who grew up with Halo and call
Starting point is 00:36:53 duty as like, you're playing Slayer or you're playing like kill confirmed or whatever. For Overwatch, I was like, I'm doing what? I'm pushing a payload. What the fuck is that? Like that's a whole different kind of concept that I, it took a while for me to grasp understand and then Overwatch became one of my favorite games. But to then, to those
Starting point is 00:37:09 gamers who were really into Overwatch or maybe somebody like who plays Valor, or Counterstrike or whatever to go, hey, there's this new Valve project that they're working on, and I have to shoot, so those aren't real players, those are like minions
Starting point is 00:37:21 and I have to shoot them to level up. Like, there's a barrier there for sure. Like, with how massive mobas are, there's still a lot of casual audience people that are only, they only know Team Death Match, they only know capture the flag and stuff. So there's still a bit of that barrier,
Starting point is 00:37:36 but it could be one of those things that does hook you. Once you kind of understand the language of it, I think, I fear it's a game that I'm going to get really, really into. Next year playing League of Legends. Yeah, exactly. Don't say that.
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Starting point is 00:39:05 Yeah. You've been playing more black myth Wu Kong. Yeah, man. It keeps on getting more and more impressive. It's really weird. Like I, you know, I'm still kind of around, if I were to put the kind of funny review score on it, eight out of ten, I think it's still like a great game. How far are you into it?
Starting point is 00:39:27 I'm, I got to be like maybe four hours from beating it, three hours from beating it. I'm like right at the freaking end. I just beat the Chapter 5 final boss. And the whole sort of second section of Chapter 5 has probably been my favorite of parts of the game so far. I think the boss fights have been the best parts that I've experienced so far. These last sort of three boss fights that kind of were not necessarily back to back to back, but within about a two-hour span of each other, the most recent boss that I fought of the Chapter 5 finale was awesome as shit.
Starting point is 00:40:03 Like I still don't 100% love the combat. I still want it to be a Sekiro, Stellar Blade, Liza P, Perry style. I'll break, parry them long enough to lower down their posture meter. Like, I still want that. I still think the game is like begging to have that. And there's other stances that you could change and level up into, but I'm so comfortable with my build right now. I'm worried about completely getting rid of it because I,
Starting point is 00:40:31 it gets really tire some spam in the same fucking stick staff combo. And do-d-d-d-do-d-d-you. It's like the same thing over and over again. I've grown pretty tired of it. and I know there's other things that make me not tired of it, but I'm also comfortable with it. So I'm kind of scared of switching away from it. But damn, man, like the presentation continues to wow.
Starting point is 00:40:53 The last couple of cutscenes are freaking unbelievable. Level production is absolutely wild. And yeah, this last most recent boss that I fought last night was incredible. And then I was showing, I know Barrett and Bless when we were doing the Nvidia a sponsor stream when they were able to see the sort of vignettes that end every chapter, it's always different. Like the first one's like just some random 2D animation to kind of like show you exactly what happened in the chapter.
Starting point is 00:41:23 And usually when I see a 2D animation, I'm like, oh, they didn't want to real time animate this. Like this is just their way to kind of get around that. I understand that. Budgets and shit. You know, it costs a lot of money to do a full real-time cutscene. But they're not even cutscenes. They're like three to five minute.
Starting point is 00:41:40 Oh, wow. like shorts, like animated shorts with, with music and stuff and all the, so the first one's like a little 2D thing and that was cool as shit. I enjoyed the art style. And then the second one, stop motion animation. And it's all stop motion animating, like little telling you about the chapter and like, whoa, that's really, really wild. And the third and fourth and fifth one have all been like different forms of 2D animation.
Starting point is 00:42:05 The most recent one was just straight up anime looking wild. Like I cannot imagine. and what the budget of this game was. But yeah, the last recent, most, the most recent cutscene that I experienced was super sick and super hype. And it kind of keeps on surprising me. I keep on, just when I think it's starting to feel stale enough
Starting point is 00:42:25 to like, eh, maybe I'll put this down. I put over 43 hours into it. I had a great time with it, but maybe I won't beat it. I want to see this through to the end. Like, it's really, really damn impressive. And I know the final boss is like insanely difficult, but I want to go back especially because I know I'll probably be leveled up enough
Starting point is 00:42:46 to fight him and not feel super uncomfortable because the chats let me know about a lot of different missing bosses that I haven't seen. This game is filled with secret bosses and secret moments and I think Iron Pineapple on Twitter who is like a very, very popular Souls creator put out a tweet the other day
Starting point is 00:43:09 regarding one of the bosses that you fight and was very, very vague with the wording of everything for, you know, not to spoil anything. But he tweeted out, I'm being so sincere right now. Good game design is finding a secret boss, getting that boss to crash into a specific wall mid-fight, revealing a secret passage, going through that secret passage,
Starting point is 00:43:30 finding a secret item, and then using that item to access four more secret boss fights. Like, that's the level of shit that they're doing here. And I love that. That's my number one favorite thing is, are you making memorable moments secrets? Yeah. Like, if I get a secret little side quest and it's worth shit and I'm just delivering a whatever, like I don't really care about that.
Starting point is 00:43:53 But when you're putting stuff that requires some investigation, that requires some, even just accidental surprises of like a boss fell into a wall, didn't expect that. All of that stuff is like so special to me. And they go the extra mile. I'm really, really surprised by it. I initially thought that this was going to be just like a stellar blade kind of, yeah, it's good, but there's not a whole lot else there.
Starting point is 00:44:17 It's really, really surprising how much more I'm enjoying it now. Do you see at the end of this game, at the end of the year, maybe even next year, do you see this becoming a, I don't know, a branch or a middle point or new template of a game like with Dark Souls and how clearly it was a bunch of more souls likes after that. Do you see developers or creators creating games like this that are like, not soul's likes, but like some way to kind of still meet in the middle with that?
Starting point is 00:44:48 Yeah, I mean, I think Stellar Blade was really the first one, because Liza P to me very much plays like Sekiro, and it has a lot of From Soft influences with the bonfire system. And every time you rest, you get your help back and the bad guys respawn. like there's a lot of that DNA there obviously and it looks like blood-borne visually Stellar Blade I feel was like the furthest branch off of it
Starting point is 00:45:14 because it felt a lot more action-based with a lot of the different abilities you could do but it was still like hey break down the enemy's posture meter with enough perfect parries and then they'll be exposed to a critical hit right I do see more
Starting point is 00:45:31 and more developers and we saw it with like Lords of Fallen, Lords of the Fallen, and like a bunch of other games going for, can we kind of go after this market where people love a difficult boss fight? People want this grandiose moment where the music swells
Starting point is 00:45:46 and you walk into the boss arena and the health bar pops in the bottom. You're like, oh shit, it's boss fight time. I could be here. If I first try this, that's sick, but I may be here for two hours. Like, they know that there's an audience there for this. There's a hardcore audience that wants more of those experiences.
Starting point is 00:46:03 I totally see. more and more developers going after this maybe not trying to emulate what Frumsoft does because I think that's so hard to do when it comes to storytelling and when it comes to like the vague historical I'm coming across items
Starting point is 00:46:17 and finding out what happened in this land but I think going for I think Stellar Blade did a really really good job of it of like what if we're a bit more up front with storytelling even though I don't think their storytelling is great by any means I think Liza P is like
Starting point is 00:46:31 or not Liza Pee I would say Wu Kong is maybe the best template of it so far. So sorry, what is the template up? Because I've read people saying that this is more not boss rush, but like more boss focused and go from one boss to the next box to the next boss without as much
Starting point is 00:46:47 of the exploration and stuff. Is that an accurate statement? It's definitely got like diet from software level design. Okay. You'll walk into a big area and there will be a passage to the left. There'll be a hallway in the middle and there'll be like a little tree over there that you might be able to kind of walk through. And you can kind of walk
Starting point is 00:47:11 whichever path you want, right? And you'll find and discover stuff. You'll find a lot of bosses. You'll find a lot of stuff that you may not have seen. If you keep progressing the story, then you'll kind of, you know, like me, had that sort of the little memory thing will kind of pop back up and you go, oh shit, those are passages I didn't even explore when I walked through there. What's over there might be a secret boss right like they definitely do not they aren't attempting the level design of frumpsoff and they're not really doing anything like that but i would say it's more than just a boss rush i don't i i think that makes it seem like it's lesser than yeah when there is a decent amount of exploration and there is a decent amount of looking to alternate paths to how the fuck do i
Starting point is 00:47:53 get up there you know like this npc mentioned this one section that's got to be near over here like there's a decent amount of exploration more than I would say of or I would say less than what a from software game does. There's not nearly enough the amount of creativity. You're not getting those cool shortcuts. You're not getting those wow moments of, oh shit, I'm back here now. I was exploring for a damn near an hour and suddenly I'm here and I didn't know where I was. That's amazing.
Starting point is 00:48:23 You're not really having that. It's mainly just there are more paths to explore and there's a lot of secrets. so go find them. Like this game has a lot of those moments. But they're going for the DNA of the boss fights. Like the boss fights are going to have that, you know,
Starting point is 00:48:39 you want to dodge perfectly here to get the perfect dodge. This enemy is going to have this very telegraphed attack with this animation and you know that it's going to swipe its weapon one time slowly and then another time slowly downwards
Starting point is 00:48:54 and then quickly this way. And like, you know, it's got all of that sort of from soft boss fight DNA in there but they are going for definitely a more straightforward of a storytelling approach when it comes to the cutscenes and the NPCs like so many of the cutscenes
Starting point is 00:49:09 even opening up the treasure chest looks like God of War 2018 or Ragnarok like they there's so much of that camera work I think the camera works fucking great in this game like it's really really cool to watch a cutscene in action because they you can tell they really gave a shit about how the character models look and how
Starting point is 00:49:26 the animations of everything looks it's really, really damn cool. 15 years down the line, maybe 20, do you see yourself buying a $7,000 PS5 Pro replay this at 120% for second?
Starting point is 00:49:42 You fucking got your ass, Andy. I'll have it on PC, no, because they're smart and they put that shit on PC, all right? They're not locking into a goddamn console that, God, damn, did I have to buy on eBay?
Starting point is 00:49:52 Are you interested in... Jonathan in New Jersey. Are you interested in a sequel to this? yeah oh yeah i mean yes in the sense that like if this was their first iteration holy shit what's the second one gonna be like right um i also just wonder how else they could possibly kind of up the ante
Starting point is 00:50:13 because it does feel like there is so much in this game production wise that really kind of blows me away um like me and bless kept on talking to each other about this versus stellar blade and how they're they're the two what I would call Soulslikes this year. I know you don't have to agree with that or not, but to me there's a lot of like Souls like DNA there, so we just call them SoulsLikes now.
Starting point is 00:50:38 But if Wu Kong had Stellar Blades combat, I think it'd be perfect. If it had Liza P's combat, I think it'd be the perfect video game maybe. Because of how amazing these boss encounters are and the boss's movesets are, The boss that I was struggling with last night, it took me about an hour to take it down.
Starting point is 00:51:00 It was so much fun, kind of learning and getting better after each attempt. And every time I, when I would die, I'd be like, damn, I wish I could just like, ding, ding, ding, just parry those three attacks, see that posture bar drop down. Like, I love so much of that gameplay. And even though there's a lot of things you could do
Starting point is 00:51:20 to make Wukong's combat feel, unique and fun, it still just doesn't have that, the risk and reward of the parry, which is what I love so much. And even though I don't parry a whole lot in in Eldon Ring, like I'm still dodge rolling a lot.
Starting point is 00:51:36 Like I, because it is a decent amount harder. We had a discussion about this Tim, about like the two different types of parries. The Elder Ring and Dark Souls have like the enemy comes at you, enemy tries to hit you with a sword, you use your shield,
Starting point is 00:51:51 you go bam, you time it right. They fall to their knee. They're open up. for a critical attack, right? But the Securo Lies of Peace, Stellar Blade way of doing things isn't one big parry that stops it.
Starting point is 00:52:05 It's a, can I parry and deflect all these different attacks to then lower the stagger meter, right? Be familiar with your time with Nine Souls, you know? Yeah, of course. Yeah, yeah, exactly. Or Sekiro, you played Sequeo for a bit, right? So, like, I just, I feel like this game is so perfect for that
Starting point is 00:52:21 because you have a weapon that's a staff and it can at times feel kind of wimpy unless you're doing a big charged sort of hit you're just thwacking this fucking stick against gigantic dude's legs so you just hear like tic tic tic tic tic it all over the place until you kind of have that
Starting point is 00:52:39 ultimate power built up or whatever after so many hits because you built up your focus meter or whatever if this had any if this had Liza P or Celebrates Combat I would be this may be like game of the year for me But so far, I'm like, the combat's enjoyable enough for me to want to keep going. That's good.
Starting point is 00:52:57 Yeah. My theory is that they, my theory is that they were going to straight up make a souls like. I feel like early in development. I feel like this game was, I feel like this game was definitely going to be like a straight up soulslike. And then I believe they pivoted. I feel like they pivoted either because maybe they've seen a reception of people not really loving souls like as much anymore.
Starting point is 00:53:20 People still love them. I don't know they're still beloved it. But I think there was like people saying, ah, not to me. So it was like, I feel like they pivoted. Or you think they didn't want to just be another version or whatever? Yeah. Yeah. I think they moved on and maybe pivoted to just, we just want to, maybe just want to do cool.
Starting point is 00:53:36 Or like, maybe we don't want it to be a soul. Because it still feels so like it was like, you know, as far as like Stella Blade didn't really feel like that. I feel like Stella Blade felt like it, it didn't try and be a soul. Like at no point. Like, it was more action, like way more action. They knew they was going to make it more. more action game. Something about Black Myth just feels like,
Starting point is 00:53:55 not that it's a bad thing. Yeah. But something about Black Myth just feels like it was going to be at one point. Yeah, I did see a, you know, before Black Myth was even released, I saw some people talking on Twitter like, man, I don't want another Soulslike.
Starting point is 00:54:12 Like, like, I just want the power fantasy of being this Wu Kong character or this, the destined one, which is like the different version or whatever. But like, you're essentially playing as like a superhuman dude. I don't want to have to worry about
Starting point is 00:54:27 my stamina meter and all this other Souls Like stuff that like You know in the Souls Ice games You are useless You are a tarnished You are a fucking like just zombie Person that is nothing And then you build yourself up
Starting point is 00:54:43 To then become this person that everybody fears or whatever And in Wukong They kind of find a way around that But I still think with all the ability, similar to Stellar Blade's abilities, and even Liza Peas to a degree. Like, they are taking, you know, like Eldon Ring and Dark Souls will have weapon arts. Sure, you're slashing your big weapon, but you have that one special ability that uses your mana meter or whatever, and it's a really awesome-looking animation and does this
Starting point is 00:55:10 cool, big, flashy move. And Stellar Blade, and then Wu-Kong took that to, like, the next level, where it's like, how can we have, how can we make you swing in your weapon? and not the sole focus. And they threw everything at the fucking wall and all of it stuck for them. They were like, yeah, let's do all of that. So it's like every ability you could
Starting point is 00:55:31 possibly want is there. And so I think they're going definitely more for the flashy aspect of it. Yeah, which makes sense. And you brought up Game of the Year. Ronell, I'm interested. What is your game of the year so far? Oof. Or what are the contenders right now in your mind?
Starting point is 00:55:51 We call them contenders right now because it's like your top 10, your contenders. Okay, okay, okay. Well, I'm thinking, hell divers need some respect. I think hell divers too absolutely need some respect in these streets, okay? I understand that they had to fall off.
Starting point is 00:56:04 I understand they had a perceived falloff, whatever. Right, but if the game comes out today, it's massive and we talk about it at the end of the year. Yeah. Don't punish it for coming out early. It shouldn't be judged by its whole year. They've got to go nine months of being great before. Anyway, hell divers too, I think should be up there.
Starting point is 00:56:21 I'm rooting for howdars two mostly. I think Final Fantasy, I mean, the remake, that one's still a good contender for me, in my opinion. I think there is a lot of disrespect going on for Tekken. Tech and 8 is phenomenal and they met a standard for a fighting game that really is, it's really hard to meet that, you know, that standard of, Tekon 7 came out, who knows long ago, you know,
Starting point is 00:56:49 and they brought it up and they brought it up, and they brought it up to speed. Like, they brought it up to new audiences. They have one of the best, most beginner-friendly fighting games, I think in existence. Because of what they do with, like, the instant replay and giving people information on how to play the game, how to play a fighting game,
Starting point is 00:57:08 what they should do in different situations. And I think that's amazing. So Tekin, Final Fantasy. Hell DiRish 2. After that, it gets a little tricky. I personally don't want Elder Rings DLC to be eligible Um
Starting point is 00:57:28 You know, shout out to it I think it's great I just don't really want a DLC really eligible Um Last year we broke that mold with Cyberpunk Like that was like The way I look at it
Starting point is 00:57:46 If a three hour indie game Can get a Game of the Year sort of thing why can't this 40-hour massive open world experience also like I think just because it's the same skew or whatever or it's considered DLC to what I wouldn't consider
Starting point is 00:58:06 for Game of the Years I think it's one of those things where it's like did you just add a challenge mode I don't look at those DLCs as like worth a damn the content still has to be good and it has to be meaty and chunky enough for people to give a damn and it's just so hard for me to look at Shadow the Orchree and be like, nah, sorry. You all made a bigger game than like damn near everybody else this year.
Starting point is 00:58:32 Like I think they deserve it. That's just me though. But I also love Cyropunk last year and that was in my top 10. I get it. I get it. And I think there is another situation where the LC, you know, should be undeniable. Like I don't know, like a red dead zombie mode is like down near, you know, actual whole different right, undead zombie.
Starting point is 00:58:50 that would have I should have been considered but anyway I guess elder ring DOC you know if it can go up there should go up there what's the rest of the year
Starting point is 00:59:01 looking like for you because we got I mean I keep looking at the calendar Tim I keep forgetting that we got this Zelda standalone video Astrobot
Starting point is 00:59:10 we got Zelda echoes of wisdom I'm stoked I heard a lot about Astrobat Dragon Age Vail Guard yeah very excited about that I heard some crazy I heard some crazy stat that a game after, that came out after August has this 2014.
Starting point is 00:59:27 Wait, say that once again, or you got kind of cut off a little bit? A game coming out after August has not a game of since like 2014. Oh, has not one game of the year. Interesting. And was that Dragon Age? No, Dragon Age was 2016, I believe. Oh, okay. Yeah.
Starting point is 00:59:42 Yeah. Yeah. So that could be interesting. That I wonder, I mean, I don't necessarily see that being bucked this year. but this Assassin's Creed I don't think that's gonna get game of the year No nothing's Try yeah no
Starting point is 00:59:54 Unless it's like some random sleeper Yeah You gotta have like a balatro that happens At the end of the year sort of situation Where it's something kind of catches everybody off guard You know? Yeah Yeah
Starting point is 01:00:06 But will it have enough time to kind of gain that Get the momentum juice yeah And no because the part me feel like It's a little bit of I don't know over compensation right Like maybe people are so We're so big all fighting against recency bias when it comes to the game award,
Starting point is 01:00:21 that maybe they're like forcing overcompensating by like, no, let me think back to, you know, earlier in the year. That was me with tears of the kingdom last year. I was like, don't forget about tears, everybody. I'll never forget. Don't worry about that, Andy. First Zelda game made me cry, man. Just a little factoid here.
Starting point is 01:00:40 It was Dragon Age Inquisition in 2014. Wow. Oh, it came on 2014? In November of 2014. Yeah, that's well. Maybe they'll pull it off again. That would be crazy. That would be crazy. Oh, that would be just the dream scenario because that would mean the game's awesome.
Starting point is 01:00:58 Yeah, exactly. Yeah. Really cool stuff. Ronnell, thank you so much for joining us on both shows. Everybody, please go check out his appearance on Games Daily as well. But one more time, where can people find you? Check me out on Instagram, Twitter, TikTok, all that fun stuff at 8-bit closed fist. And if you're looking for a show where people have some nice, fun, funny, rational conversations
Starting point is 01:01:21 on YouTube at Checkpoint Show. Has us my awesome host, Lark Seen, awesome producer, Zeno Robinson, and we're getting it in. We're just doing it ourselves. We found the whole game shop in Burbank
Starting point is 01:01:34 that led us film after hours. So we're just going to, we're going to get it in and really shake up some things. Checkpoint show on YouTube, and that's at a 8-bit close-fist, YouTube as well. Yeah, very cool stuff. Thank you again for joining us. Thank you all for hanging out and listening. If you are watching on Twitch, you can stay right where you are. But if you're watching
Starting point is 01:01:55 on YouTube, I need you to click the next link that will be Nick Scarpino playing through Star Wars Outlaws. His journey continues in the galaxy far, far away. But until next time, I love you all. Have a great day.

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