Kinda Funny Gamescast: Video Game Podcast - Was This Nintendo's BEST Year Ever? w/ AndresRestart - Kinda Funny Gamescast
Episode Date: November 22, 2023Tim's new favorite Nintendo YouTuber AndresRestart joions the boys to review Nintendo's 2023 and to predict what next year might look like. Andres is trying to get to 50k Subscribers! Subscribe at htt...ps://www.youtube.com/andresrestart Run of Show - - Start & AndresRestart is Here! - Housekeeping - Grading Nintendo’s 2023 - The Sequel to the Nintendo Switch Learn more about your ad choices. Visit megaphone.fm/adchoices
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What's up and welcome back to the kind of funny games cast.
Of course I am Tim Geddes.
I'm joined by the new face of video games blessing at aioia Jr.
What's up Tim?
The nitro rifle Andy Cortez.
Good afternoon Tim and joining us for the very first time.
It is a very special guest, my favorite Nintendo YouTuber Andres restarts.
Whoa.
Oh yeah, thanks.
I'm honored.
I'm happy to be on and talk to 10 with you guys today.
Dude, I'm very excited to have you.
you. This is a pretty unique experience
for me because we've had a ton of guests on
this show over the years. But this
is probably the very first time
that I just reached out to
Andres yesterday, just like, yo, you want to join
for the show, we want to do an Nintendo topic.
And I feel like you'd be right. I've been
watching him for the last couple months.
I went down this rabbit hole where
a video was recommended to me of like switch
two theories. And I was like, I want to see
what people are talking about. Sometimes the algorithm
works. Sometimes it works, dude.
And real talk. I just want to let everybody
know right now it's very rare that i do this but i want to really really give this guy a shout
out because he does incredible work nintendo videos every single day that are well researched
you put the effort in i'm so impressed everybody should go subscribe over uh youtube dot com slash andres
restart uh right now he's at 33.4 000 subscribers but i i've been watching the video so i know
you're doing the push to 50k so let's anything we can do to help him get there let's let's try
to make that all happen uh because yeah these really really really good stuff um so
thumbnails yeah real talk i just want to say thank you for making great content that i've been enjoying
a lot over the last couple months no i appreciate that glad you like it yeah so what's fun about
this is this is this we haven't ever spoke this is the first time we're just throwing you into all this
this but i think it's going to be a fun conversation so thank you very much uh for joining us there'll be a
link to the in the description to his youtube channel so go check that out um but of course is this is this
the video we're watching is this an intro or is this the actual video it's just like background
as I'm talking about, because some articles came out last night about Switch 2 and a parent,
like there are some people on like Digital Foundry put out a podcast where he said Switch 2 may not have DLA,
which is a deep learning accelerator, which is supposed to help DLSS.
Like that whole magic is supposed to make like Switch 2 like upscale to 4K and do rate tracing
and stuff like that.
So there's kind of maybe like a little bit of doom and gloom.
So I put out of video saying, well, it may not.
as bad as it sounds.
Like, if this rumor is true, the other rumors about the breath of the wild tech demo and the
Matrix Tech demo are also probably boating well for this system.
I asked because the video that was playing, I believe, was the Wii U, like Zelda tech demo.
And every single time I see that video, I'm like, why did we not get that?
Like, it looks so, I forgot how good that looked.
Yeah.
I mean, before we even get it in the rigmarole, what do you think about that?
Do you think, what do you think comes from that?
Do we see something on Switch 2 that is in that style?
So I've actually been kind of on the like the hype train of like a Zelda remake.
And there are some rumors, but I was like, I'm not saying the only person who's talked about.
I feel like it feels like saying it kind of comes up every couple of years or like we're like, man,
what if Nintendo went back to that tech demo or what if Nintendo like redid Ocreen of Time?
Like on an HD like home console.
And a point I've been trying to make to people like, let's just ignore rumors.
There are some rumors, right?
but like just ignoring rumors because, you know,
that's a slippery slope,
but Sunni Nintendo has kind of always done.
When they end a console generation with a new Zelda game,
like we got Tears of the Kingdom this year, right?
What happens in that first year to year and a half,
they put out some other type of Zelda.
It's not a new Zelda game,
but it's some kind of like enhanced Zelda to kind of bring in the Zelda fan base.
So like, for example, with the Wii,
they ended it with Skyward Sword.
So what did we get in the first year of Wii?
We got Winwaker HD.
On the DS, the last year we got Spirit Tracks.
So what did we get in the first year for 3DS?
We got Ocreeno Time 3D.
You can even go back to the N64 to GameCube transition.
With that year 2000, we got Majora's Mask.
And then that one's a little bit of the later window,
but Wind Waker came out December 2001 in Japan.
So it wasn't that much more of a wait.
Like they try and get something Zelda out early for the system.
because Tears of the Kingdom took like over half a decade.
Can you imagine waiting over five years for another Zelda game on Intel's new system that supposedly is coming out next year?
So that's kind of the argument of it making that we're probably going to get some kind of Zelda goodness in that first year or two year of switch two.
Oh yeah.
Something to tie us over.
Something that doesn't have to reinvent the wheel, you know what I mean.
I mean, I love the thing that could tie us over might be an Ocourine of Time remake.
Yeah, that would be incredible.
The most desired thing ever.
Again, speculation, right?
so we don't know what they're going to do, but
I'm optimistic.
I think Jeff Grub was talking,
oh, Jeff Grub has been talking about, like,
the, what, was it Twilight Princess?
Like, one of those ports happening
sometime during the Switch,
and I think the thought process was that
it could have maybe happened this year,
but because Tears the Kingdom's out this year,
like Nintendo's holding it for a year
where they have a bit more space
so they can actually release it to hold people over.
I hope it's not that, though.
I hope it's not just a remaster of Twilight or Winwaker.
I hope it is like a remake of Ocarina.
I mean, I want to get that too.
I want to get that too for sure.
And so like an Okreena remake in
in 2024 or 2025 would be sick as hell.
Yeah.
Yeah.
I mean,
people say we got the remake on 3DS,
but that was like,
that came out like a decade.
2011,
like a long time ago.
Like the Okrean originally came out in 98.
So we waited,
what, 13 years to get that remaster.
I think it's technically considered a remaster.
And so we're almost at a point
where it's been almost as long.
Yeah.
It's kind of crazy.
And what's crazy too is thinking about those, the 3DS era remasters are so interesting because they're tied to that system.
Like we're not really going to see those ported because of the dual screens and all that stuff.
But Ocarina and Star Fox and Majora's Mask, like those are kind of like the definitive versions of those games and they're like trapped on the 3DS because of all that.
So I do think that we will see Ocarina again.
And it's pretty exciting to think that it could be now.
Yeah, like there you go.
But this is the kind of funny games cast where each and every.
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We have a topic of the show today.
Tots,
that's,
this one is a question pulled
from Kind of Funning Games Daily.
Bless and I were on last week
talking about a whole bunch of things
and Squitty Whitty Witty Road in.
Got a shout out.
Squitty Witty Witty.
What's on your mind?
Squitty Witty Witty.
Saying,
happy Friday.
With the release of Super Mario RPG,
I figured we could reflect on Intuitive
Pendo's 2023 overall.
I've also thrown in the Metacritic score for each game just for some perspective.
Zelda Tears the Kingdom at a 96.
Metroid Prime remastered at a 94.
Super Mario Brothers Wonder at a 92.
Zeno Blade 3, Future Redeemed at a 92.
Pickman 4 at an 87.
Super Mario RPG remake at an 84.
Advanced Wars 1 and 2 reboot camp at 82.
Bayonetta Origins Saraza and the Lost Demon at 81.
Fire emblem engage at 80.
Kirby's return to Dreamland Deluxe at 79,
Wario Ware move it at 75,
Detective Pikachu returns at 66.
Everybody, one, two, switch.
You moved.
At a 56.
Do you think 2020 was overall a good year for Nintendo?
What score out of 10 would you give them,
and do you think their output of games in 2024
will be like this?
Andres, I want to start with you.
What do you think about Nintendo's 2023?
So, you know, I think,
everyone's opinion on this kind of differs depending on what you think is happening next year.
So I'll just tell you, I think Switch 2 is coming out next year, right?
Like, I'm pretty adamant about that.
Obviously, you never know for sure.
But with that in mind, I look at this year as like the last full year switch.
And I just kind of find myself very impressed because some people see this lineup.
Like, oh, there's no way Nintendo's going to have a new system next year.
Like they're still doing really good now.
Like Tears of the Kingdom.
That game sold like almost, what, 20 million copies?
it's one of the highest reviewed games.
It's incredible, right?
But even, like, outside of games,
we had the Mari movie, you know,
that was just insane to have that.
And we opened up the year with Fire Room Engage,
which is a pretty good game.
And then we had two other games
and Kirby's Return the Dreamline Deluxe
and then Metric Primary Master,
which is one of my favorite things ever.
So, I mean, it's pretty much every month has been pretty good.
We had, like, maybe like a slight lull after Pickman 4,
but now they, you know,
the back-to-back, you know,
months we have Mario Wonder and then Mario RPG.
And there's been some solid DLCs.
Zeno B. Chronicles is that future redeemed DLC
just impressive. So, like, I look at the whole lineup and,
you know, you could argue that this year compares favorably
to pretty much every other year's switch.
And this might be like that last full year.
So for me,
I mean,
I've just been enjoying Nintendo all year.
I haven't had time to play other games and other consoles.
It's because I focused on making Nintendo content, right?
but like I want to go play Alden Ring and Rizium 4 remake.
I just haven't had the time to because Nintendo keeps putting out stuff that I got
that I got to play and it's good stuff.
I just finished Mario Wonder.
But to kind of, you know, just give you like like a score, right?
We want to go for a score out of 10.
Mm-hmm.
Yeah, I would say at least an eight.
I'm right there with you.
I think eight is where where I would land as well.
I feel like the cadence of releases, especially when you look at it laid out like this,
it's pretty damn impressive.
and it being so late into the Switch's life cycle,
having the back to back,
or not back to back,
but the book ending bangers of a Zelda game,
Mario game,
both being so damn,
like they did it.
They understood the assignment and they pulled it off.
Metroid Primary Mastered being something that we've wanted for so long
and for it to come out and just simply deliver.
Like the experience on Switch,
I think is the optimal way to play that game.
And we're talking about one of the best games ever made.
And like,
bless you actually played it for the very first time.
And like,
and it's one of the best.
games ever made. Like it is it's pretty incredible still in 2020. Yeah. So like that that I think's really
cool and um, even looking ahead at what we're building towards in 2024, I feel like there's still
releases that are going to keep us playing the switch and keep us interested. Like sure, there
might not have been every single month like a big tent pole game that's going to speak to everybody,
but that's never really been Nintendo's bag. So I feel like overall, this is definitely like one of
my favorite years of the switch. Um, but I yeah. So I still would give it an eight, but that's mainly, um,
just based on the fact that like it's hard to do a 10 these days with with that's my thing is like
I think I might be in the area of maybe giving it a 10 right like I think I think I can feel pretty
strong about a 9 I think the thing that's making me almost lean toward a 10 is that I don't know how
you could have a better year you talk about book ending the year with like you had a banger Zelda
at the top of it and toward the end of it you had a bang of Mario and once you said that I was like
yeah I guess Mario RPG has been great and I forgot that Mario wonder came out you're right and it's like
dude, you have, yeah, a mainline Mario game or a mainline 2D Mario game that is
reinventing what 2D Mario can be that is injecting a lot of new energy into 2D Mario.
You have Zelda Tears of the Kingdom, which I think a lot of people could argue as a generational
game, if not even like an all-timer in terms of what that game brings to the table.
You have Metroid Prime remastered, which is bringing Metroid Prime forward.
Not just like a, it's not just uprest, right?
It is, you know, like they went in there, redid some of the assets, made actually feel a bit more modern.
And like, for me, it's my first time playing through that game.
Felt like such an incredible experience.
Give it the twin stick controls as well, you know.
Yeah, make it feel a bit better, right?
Like, and you go through the list and, you know, we mentioned like month to month, you know,
maybe having a banger, but like you count up all these games and it is from first party Nintendo.
Oh, damn, like you, you y'all kept up, you know, like this is a pretty solid cadence of releases.
I was even thinking about it in that way at the top of the year.
But yeah, we started off with Fire and Blame Engage.
I think that for a Firebillom game didn't set the world on fire.
way that three houses did, but I feel like it was still,
that's still a firearm game. I guess that's
me, go for it. No, I'm just going to say,
Firem was a solid start to the year at least. Yeah. Yeah, solid
start for sure. I think that is where for me, the eight kind of comes in with both
Fire Emblem Engage, not being my favorite core Fire Enblem game,
uh, by a long shot. And, uh, with Kirby coming out with return to Dreamland,
which like, it's fine. But it's like, it's a port of a wee game, whatever. Whereas
last year, Kirby, the forgotten land, like, I love that game. And I feel like it had, it had,
That and three houses been here.
Yes, that to me would have been a 10 out of 10 year.
Whereas this, I do feel like there were a couple too many
Fireland Engage type titles.
And all this to say, like, none of us here plays Xenobled.
So after we hear Andy talk, I'd love to hear what you have to say about the DLC
for three.
But Andy, what would you give this year?
Yeah, they made a Mario movie.
It wasn't ass.
Like, that alone.
Like, when the voice cast came out for this,
we all audibly cracked up and we're like there's no way this movie will be anywhere near good.
I don't think it was like a very, I don't think it was an awesome movie, but you know, like I enjoyed
all the fan services stuff. I enjoyed the soundtrack, but it, you know, I still kept thinking
like, man, I wish the Lego movie team worked on this and, you know, those directors, um,
Bill Lord and stuff like that. But I, I mean, I, I kind of forget that Pickman 4 came out and a lot of
people loved it.
It's like,
damn,
we slept on Pickman 4.
Like,
that game came out and people were like,
hey,
everybody needs to check this shit out.
And we kind of didn't
because there's just a lot of other stuff happening.
Um,
I think if you switch out,
maybe wonder with Mario Odyssey releases,
I think that would make it like a full 10,
but 2017.
Yeah,
yeah,
exactly.
Yeah,
exactly.
Um,
but tears of the kingdom,
I think tears of the kingdom coming out and,
making everybody blown away again.
Like that's...
When I think back to all of the other
big sequels that have come out,
there's always a...
Yeah, but it lacks the magic.
It's hard to recreate the way that I felt
when I first played that game.
And this did it perfectly
and way more, in my opinion.
Like, I thought Breath of the Wild
was like the standard for
what open world exploration should be.
And then Tuesday's the Kingdom
just came out and just knocked that shit away.
I was like, how about this?
And let's add all these extra mechanics.
And for the people saying like, oh, it's the same app.
It's like, I don't fucking remember the map anyway.
Like, I played a hundred hours.
I played a hundred hours.
I forgot everything about it.
But yeah, the sky, the underground,
all of the different mechanics and everything added to it.
I think that alone,
uh,
that I think this is like as close to a 10 as you can be for me,
especially with the surprises of Mario RPG remake being somebody that
nobody thought would happen
along with...
Stuff of dreams.
Yeah, along with
Metroid Prime Remaster, I think
we, I was under the impression that Metroid
Prime 1 remastered
was going to be just
an up-res.
You'll get it in 1080, 60,
but, you know, the textures will be
maybe like kind of up-res, but
models are all going to be very similar.
But them up-rits, you know, just completely
kind of remaking the game, just like Blue Point did
with Demon Souls. I think
that's also another nice big surprise.
And yeah, I mean, this is as close to a 10 as you can be for me.
It's like unless they would have put out, you know,
Oracle of Seasons or Ages remake in that Link's Awakening remake style,
then it would have been a deadlock 10 for me.
Yeah, I think, you know, to the last part of the question talking about,
do we think 2024 can live up to what this year is, right?
Like I often talk about 2024 being the year where we're seeing the four
deadly horsemen of the switch that are,
signaling the life cycle of the switch ending, right?
Like, we're getting a Princess Peach showtime game.
We're getting, like, a Luigi's Mansion.
3DS port, right?
Is that like, when they see the ground hung,
you're like, oh, we got four more weeks of winter, it's like, yeah,
like we're getting Mario.
We got one more year of the Switch.
We got Mario versus Donkey Kong coming out.
And I'm like, okay, yeah, the Switch is ending.
But even still, like, I think this stuff still is fun, right?
Like the, I know plenty of people love Luigi's Mansion.
And the Princess Peach game looks sick as hell.
Like, I think me and you, Tim, are on the line of like, yo,
I really hope this does like the same thing as Kirby in the Forgotten Land where it comes out.
It's surprising.
It's cute and it has a lot of new energy and is a lot of fun.
At the same time, I think what is going to hit what 2020 is going to hinge on because I, you know, I'm right there with you in terms of this next year being the year we get the switch.
You know, I think Andres is on the right track there and based on all the reports and based on just where we're at in the life cycle, I think it has to be fall 2024.
I'll be surprised if we get to fall 2024 and we don't have hints of a switch too.
But if that happens, I think it'll be on the launch slate.
Like what's that launch lineup look like?
I think it has to have either a new 3D Mario or Metroid Prime 4 or like, I mean,
I don't think it's time for a new Zelda, right?
Unless it is like a Zelda Ocarina remake or something crazy like that.
But I think that lineup is going to have to be a banger.
And so maybe a Mario Kart, maybe a new Mario Kart.
Who knows?
But I think this year is going to be a tough one to live up to, in my opinion.
Yeah, it's going to be, yeah, the Switch 2, that does change the game.
but what I'm really loving about Nintendo right now,
and Anders, I feel like you could speak to this as well,
is how seriously they're taking, getting remakes right?
Like, they're not just remaking a game like we've seen before,
like even just remastering,
like you bring it up Metrid Prime, the love and care given to it.
Super Mario RPG, like, it's a revelation.
I can't believe how much they kept the spirit of the original.
And Link's Awakening, I think is another good example.
Like, that game might not have ran perfectly,
but everything else about it was so, so good in it.
like took the heart and soul
of the Game Boy game, but like made it
feel like a new adventure. Seeing the
Mario versus Donkey Kong, I know that's
Roger's thing, not so much like some of us here, but like
that looks like it should look.
Like it really looks like they're putting the loving care
into it. I just picture of the fist fighting in the streets.
But the biggest thing
for me is Paper Mario in the thousand year door.
Oh yeah. We're getting that next year.
And after playing Mario RPG
and seeing how much they
nailed it, looking forward
to a thousand year door, seeing that trailer,
I'm still in disbelief that it's happening.
Like what do you think about that, Andres?
It's the stuff of dreams.
Like they're kind of doing the things that we kind of have fantasized years that they would do.
Like I know for a fact like three years ago, like how many like speculations and discussions I've had.
Oh, like what if it did a thousand year door and they remade that?
Like what if they remade paper Mario or like suit like not paper Mario but Mario RPG and they've done both.
Right.
Metro Prime remastered
I mean as you said
like it looked like we kind of
expected maybe something more
simplistic but once we started getting those rumors
it was going to be like a big boy remaster
and then it was a big boy remaster
like some people call it a remake for how good it looks
like Nintendo's doing something right with this
and it's kind of interesting because
I do think that the ratio
of remakes and remasters we're getting now
kind of greatly outweighs what it was
before which to me it's just kind of a sign
that, hey, the main teams are working on their next-gen projects,
but they're doing these other stuff that's going to be fun for us to play
and kind of tied us over.
And it's not a bad thing.
Like, that wasn't your door.
I'm extremely hyped for that.
And as you guys kind of talked about, like, this year has a lot of really fun stuff.
Mario RPG, like, I started playing it this weekend,
and it just kind of feels magical to me.
Like, it's really drawing me in.
And, like, it's kind of like, it's funny because, like, when you talk about, like,
Nintendo, like, there's always, like, the talking point, like,
oh, like, you know, Nintendo doesn't care about graphics.
I think that's a little misleading because we,
Nintendo fans do, and Intel does try to create beautiful games.
It's just not the sole priority.
And, like, playing Mario RPG,
just seeing what the day with the visuals,
it's really helping me, helping to draw me in.
And I'm kind of, like, really feeling extremely immersed into, like,
this adventure.
view of the mushroom kingdom.
And so, like, that's really exciting to me.
And as I'm playing Mario RPG, even though
it's just the remake of a Super Nintendo game,
like I'm,
I'm being taken back to my childhood and it's pretty exciting.
Yeah, man, I mean, like, it being a remake
of a Super Nintendo game that had such a defined art style.
Like, it's rare that I'll grab these guys to be like,
you need to fucking look at this.
I've got a Switch game. And with Mario RPG, I did it to both of them of like,
look how pretty this is.
Well, the OLED also takes us to the next level.
Like, there, I can,
be blown away by visuals and I'm such a sucker for playing the trailers after that big
announcement on a big TV and just to kind of get the full effect of it. But that game doesn't
compare to like on a YouTube trailer on a monitor or TV than it does to like playing it in
your hand on Switch. It looks so clean and so good. And that's why I've always felt so
so strong about like the core Mario teams. And even though that wasn't necessarily a core
Mario team. They worked on like the Dragon Quest games or whatever. But when you look at like
still going back to something like Mario Odyssey, like no, of course the switch can't necessarily
keep up with the power of other consoles. But they're not going to give you 60 frames per second
at 1080p or whatever. But I mean, they kind of remind me of what Miyazaki and from software do
where it's like, hey, we don't have the engine to do all of, to facilitate all of those needs.
But we're going to blow you away with art style. Our art direction is not.
next to none.
And it's wild,
still wild to me the way
Mario Wonder looks,
even on,
like playing on my monitor,
which is like,
you know,
it's a 1440P monitor,
27 inch,
it's like,
dude,
this looks,
I can't believe this looks
this good and is running on a switch.
And then,
if we're talking about Dream 2024,
like a Pokemon game
that doesn't look like it's been rushed.
Like,
that's what I really,
really want.
Because then you go back and look at Pokemon,
it's like,
these are different consoles.
These are different teams
working at different paces,
obviously because Mario Wonder looks one way.
Mario RPG looks just as
incredible. Even though
sometimes Tears of the Kingdom can
run into performance issues, it's still
gorgeous with its art direction
and the Pokemon games are always just
lacking a little bit too much and that's like
that's their Assassin's Creed.
That's their call of duty. They've got to pump those out.
And it's like, just wait a bit man because you could really
fucking nail it. It's the very like specific thing of
Nintendo with the Switch where Nintendo cares
a lot about the charm of the games and like,
the look of them, right?
And just in the stylistic sense,
not necessarily the fidelity sense,
because I think this is also why I just love
that there are multiple companies
doing this thing, right?
Where, you know, I play PlayStation,
and I play God of War,
and I look at the fidelity
and like the set pieces
and, you know, how good...
Volumetric fog.
Yeah, and it's like, whoa.
His nipples got them like goosebumps on him.
Yeah, I can see every follicle.
And it's like, you know,
I do that on my PlayStation.
I do that on my PC, right?
but then I come to Nintendo and it very much is charm, style, personality, all this stuff.
Not to say that, you know, people aren't doing that on a PlayStation, but Nintendo focuses
so much on that.
And I think one, that's because that's the Nintendo ethos.
That's what they put front and center.
Like, that's the thing that they focus on the most.
But then also, yeah, like, it is part of the working within the limitations of what the Switch
can do.
And I think because that that pushes them to have to be better.
And because that also, you look at the history of Nintendo games.
And so many Nintendo games, even on the older consoles, look great.
Like look at a PS2 game made by like a third-party developer and even by PlayStation
it's like, okay, this is age.
This looks ugly.
Look at a Mario game from the GameCube.
Mario still looks fantastic.
Even in Mario 64, there is a charm that you have in those games because of the colors,
because of the vibrancy.
And that's because Nintendo is able to, that's because they're able to do that because
they're focusing in on the art style.
Let's make something that age as well.
Let's make something that doesn't necessarily have to focus on pushing the technology.
We just want to push what we can do with our creativity.
But even then, sometimes the creative creativity comes from.
from a very specific push forward
in something technical.
I can think a good example of that
is Star Fox Adventures on the GameCube
where they focus so much on Fox's fur
and like they came up with new technologies
just so that he would look as furry as possible
and it's like that allows that game
to be a little more timeless.
Like it's a weird thing where that does sound more
in theory like a PlayStation or Xbox
type of ideology but
because it was a focused thing or like
Mario Sunshine, the water tech that they had
like the focus on it. It's like tech that
backs up their art decisions, I think is a big thing for Nintendo.
Yeah. And so, like, I'm excited to see what they do with the Switch, too, because, yeah,
like the talk of, how are we stepping this thing forward? Some of the reports are talking
about the DLSS type stuff, right? Like the, what, like, I won't say machine learning. Is that
right? Deep learning, super sampling. So, like, is, like, DLSS is like specifically InVIDA, though, right?
Yeah, that's an Invidia tech thing. And then AMD uses their FSR. But, but, you know,
So, Andres, this most recent report from Digital Foundry, is that like within the last couple of days?
Because I was just talking about a week and a half ago, recommending the video where they're like, hey, we have this Del Vostro laptop.
These are kind of comparable to the specs that were rumored about what the Switch 2 may have.
Let's see what games run on it.
And granted, you know, Nintendo is going to do their magic with making Tears of the Kingdom work with all those physics simulations happening on that chip set.
Was this like a more recent video?
So the podcast was yesterday.
Oh, okay, gotcha.
They may have been talking about that video, like,
because that's what Digital Foundry likes to do.
They, you know, they'll take, like,
speculated specs and try and simulate how it may or may not work.
You know, I mean, that doesn't take into account, like,
because, I mean, we assume that whatever they're doing the switch to,
it's going to be kind of like specialized, right?
So it might have some extra little bells and whistles that'll help it to kind of push
a little bit above its weight.
Yeah, there's going to be a lot of proprietary stuff in there.
Because even right now,
If you were to take the chipset inside of,
if you were to take that like cell phone Tegra chips
that it's inside of the switch right now,
it would not be able to do the same thing
in like an Android tablet, you know?
It's different.
Yeah.
There's something that happens when it's made into a console.
And that the Tegra X1, like that's like what they say,
it's like just like off the shelf, right?
Like they had minimal kind of changes.
Like I guess the idea of Switch 2 is that they now know
that this partnership is going to work.
and they've probably spent like actually a few years
like focusing on the R&D for this thing.
But yeah,
the digital foundry podcast where like those reports came out
about it maybe not being so good.
First off, just to clarify,
I think that was kind of a little bit of exaggerated.
But the podcast came out yesterday.
Okay, gotcha.
I'll have to have to give them to listen.
Yeah, I'm very excited to what they do with it.
I want to keep talking about all this.
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And we're back.
How much better do you think these games are going to look though?
You know, like, are we expecting games that look like?
No, no, no.
No, no.
The thing that excites me the most is that I don't care or need for,
I don't have the need for realism with Nintendo games.
I don't need the most high fidelity shit.
I just want to experience these Switch games
the way I may have experienced them through, like, illegal forms.
Because, like, when you see the way these games look at 4K
or 424DP running at 60 frames, it's like, oh, man, like, this is possible.
And I just, I want this life for me.
And it's weird because, like, no, I don't really necessarily
need the most cutting edge visuals.
I want this, I want
Pokemon to not stutter.
I want links awakening remake to not stutter.
I want these games look sharp and run.
I don't want like the Jaggies on the character models.
You know what I mean? Like when you see like...
Well, it's a DLLA does and that's deep learning
anti-aliasing and that smoothed out the
edges. See, I want the edges to be smooth.
That's my main complaint because I feel like I see that.
But that's at a software level. That's like,
that's the engineer saying like, well, we could
turn anti-aliasing off and it's going to give
everything a sharp edge or whatever, depending on how good your monitor is, depending if you have
like an adequate monitor. But then anti-Alacing, you know, it smooths out the edges as best as possible.
It is interesting to look at the history of Nintendo and it's games, it's art styles, and then
it's hardware and software limitations. And like, there's a weird thing to say, but like the hardware
limitations of the software, so cartridges or GameCube small little discs, right? Like they always
just make, we call them WNDs here, weird Nintendo decisions, where it's like, why would
like why?
Like, why did you need to be different
just to like, whatever?
No, Watson we've said that though.
It has.
They've been making some great decisions.
Yeah, about four years ago,
every game's daily,
there was like a WND bomb dropping.
It's like, oh, what is this?
Why is it's a Bluetooth in this thing?
They've been doing great things.
Still no themes.
Still no themes.
We've got black and white.
But it is interesting to look at like,
sometimes those decisions really pay off.
Like the Wii obviously being a shining example of that
of like them,
doing something against the grain, but it working.
But when you look at the transitions as Nintendo's tried to,
either tried or not tried to keep up with the competitors technically,
the jump from SD to HD,
they were so much later than everyone else
because the PS3 and 360 was HD.
It wasn't until the Wii U that we got HD.
So when we look at New Super Mario Brothers Wii,
compared to New Sub Mario Brothers Wii,
it's funny that like,
Mario Wonder and Mario WiiU,
the art style of wonders way better and all that.
It doesn't necessarily, it's not technically that much better.
It doesn't need to be.
The games both run flawlessly, right?
And that's kind of the magic of Nintendo.
It's like they just, with good art direction and great game design,
if the right tech, like Andy's, the point that Andy is making where it's like,
if the tech is just enough to support that as well as they need,
the game's going to be exactly what it needs to be.
You look at Smash Brothers Brawl, which is hideous.
You know what I mean?
like parts of it are great.
I do love the dark, grim art style it has for how weird is all the denim.
But then you compare it to like Smash Brothers Wii U or Smash Brothers Ultimate and it's like,
those games might as well be the same, right?
I mean, literally in some ways they are.
But like graphically, I could not be more impressed with Smash Ultimate.
Like I don't need it to look any better.
I don't need it to run any better.
So I just want to see that be true for all of the franchises, not just a handful of them.
But I do think we're getting close to the.
the point that like, we're really not asking much Nintendo.
Just give us something that works.
Yeah, and they also kind of stick with a more stylistic approach to art.
Like, you're never really going to see an ultra-realistic character in a Nintendo game,
and I don't think that's ever been there, been something that they're trying to achieve, right?
Like, everything always kind of has a sort of cartoony look or, even when they,
do, like I think the most realistic human I've seen in a
Nintendo game is Sam is in MetroD Prime remake when she takes her helmet off.
It's like, oh, wow, I wasn't kind of expecting that out of this.
I was like, maybe like a Fortnite character.
It's like I was expecting kind of something a bit more stylistic.
But yeah, like I don't know if I've ever, maybe if the switch is your main console
and that's where you play like all your third parties.
Maybe you want a more powerful chipset to maybe play some third party games
that look a bit more realistic.
So what's interesting there is if the rumors are to be believed,
one of the tech demos was the Matrix demo.
And like that's, I think, very non-Nintendo.
That's a very interesting, specific thing of like,
that is as realistic as you can possibly get.
And is that them, I mean, just showing out the tech of it
because that demo's incredibly impressive,
no matter where you're looking at it.
Or is that kind of trying to woo in the third parties
to potentially finally be the time where it's like,
hey from day one the third parties are going to be there i don't think so you look at the we
you and it's like that did not work even though the whole weu launch was focused around like look
yeah he's actually supporting us massive supporting us remember arkham city yeah totally like they made
such a big deal about that which is so funny in hindsight yeah like i want to look up we talk about
this on kd all the time we talk about sales numbers especially when we're talking about nintendo sales numbers
but the uh revenue the nintendo makes off the first party versus the revenue that comes in or the
the amount of the user base that plays third party games on the platform.
Like, first party way outweighs the third party stuff in a way where it's like,
yo, Nintendo games could be the only thing that come out on a Nintendo platform,
and it'd be fine.
Like, it would be business as usual.
And it makes me wonder if Nintendo really does care on that level, right?
Like, I think the stuff that they're doing for the power and the fidelity of whatever
the next console is, is more so just for, hey, yeah, like, third party, sure, but I think also,
yeah, like what if we wanted to like take breath of the wild and have it look even better, right?
What if we wanted to have like our old games and make them like what are the things that we can do for us to make development a bit smoother?
And also to keep up with the times as we're getting left behind in terms of the power race or whatever it is.
But yeah, like it makes me wonder what is going to be the selling point of the next switch?
Because I for Nintendo, it has to be something different than power.
Like I don't think they've ever used power as the selling point.
It is always we're jumping a 3D with a 64 or you know, it's shaped like,
suitcase with the game queue.
Got a handle on it.
It's a small disc.
That thing is a weapon.
Yeah, I can beat somebody eyes with a movie.
But yeah, like motion control or like the little TV with the Wii.
Like there's always some weird shit that they're doing with their console.
And even like, you know, Tim, you mentioned that, you know, it's easy, right?
Like it's so straightforward what we want from Nintendo.
That makes me think they're going to do the weirdest shit of all time.
So what's really interesting about that is like, I mean, dude, you're not wrong because
the W&Ds will keep coming, but I do think we're in a different point that Nintendo has kind of
proven itself with where, I mean, clearly, I need to tell you guys, the Switch is a success.
We understand that.
But I was watching one of our industry videos breaking down the Switch sales like year to year.
And like one thing that I was kind of surprised by and maybe I shouldn't have been is that
2023 is the highest sales year of the Switch besides 2020.
Fucking shit.
With Animal Crossing coming out in the pandemic and all of that stuff.
And it's like, that's really damn impressive to think about in terms of like how that that's correct, right?
Um, not in terms of hardware sales, but software.
Software.
It's pretty impressive.
Like, yeah.
Yeah.
Yeah.
Software sales is, yeah.
Yeah.
Software sales are insane.
And like that is, so they are clearly winning.
And I think that is a difference where obviously they've already said they're going to keep
the Nintendo account.
Your switch is going to continue on.
They're going to want to keep people in this life cycle and keep supporting this,
which they've done before.
at the 3DS and the DS and literally every Nintendo system, they always support it.
Like there was GBA games coming out after the DS came out. You know what I mean?
There was always, they do more support than, uh, than some of the competitors potentially.
Um, but I think the difference when you look at the switch and the, the ways it's had success
and the fact that it's software is this successful, both sales wise and critically, that's what
they were lacking on the we. So the we had the hardware sales. The we had the, the hearts
and minds of the general public.
But like they pretty quickly
lost the core gamer, right?
They had Twilight Princess. There's Mario Galaxy,
Mario Galaxy 2, but then otherwise
it was Wii sports that's the story
of the Wii, right? You get to the Wii
and it's like way more of a dire
situation where the Wii you had
hit after hit after hit, which we're now seeing
with the switch, right, with all the ports.
But man, let me tell you, Tim, we could not keep
Wii fit on the shelves of Best Bios,
crazy, bro. I mean, that's nuts. Man,
we couldn't, bless you, let me tell you, man.
These old ladies were walking in every goddamn day asking for a Wii fit.
I was like, we don't have the Wii fit.
I'm sorry, man.
They're sold out everywhere right now.
And then that quickly kind of went away.
Allegedly,
I had a friend that might have allegedly hacked my Wii and allegedly gave me access to allegedly every Wii game.
And he still couldn't keep me on that thing.
I was looking at a full library.
I was like, I guess I'll play no more heroes again.
I don't know.
I think one allegedly covers you for the whole statement.
I was just going to say that
the Wii was a crazy time,
but it was like that lightning in a bottle,
which is a great point you bring up about Switch.
Like,
if this feels like something where they have that same level of hardware success,
if not actually more so,
but the software,
it's not just like the,
you know,
the Wii fits or what have you.
It's like their core Nintendo games.
Like most Nintendo franchises has seen their best selling games
ever on Nintendo.
And this feels like something,
there's the crazy part,
that they can continue to do.
Exactly.
And that's why I think the next switch can't and doesn't need to be some crazy gimmick.
It is just give us more of what we have because they're set up to just knock it down.
Because not only do they have the hardware sales, do they have the software sales.
They do have the core games reviewing well, the Zelda's and the Marios and Metroid dread, things like that.
Like major wins, all their franchises are doing best on Switch.
But they also have RingFit Adventure, which, again, such a surprise.
We're all of us, when they announced that, we're just like, all right, Nintendo.
And then look at us.
A-Gon-R-face.
That game is incredible, sold so well, continues to sell so-wound.
I paid almost triple the price over a pandemic.
Things just sitting in my closet right now.
I busted out yesterday.
I don't know where my ring is.
I lost it.
I started using it yesterday again.
Immediate knee pain.
My right knee.
Like, the first bent, I was like, I'm not doing this.
I'm just going to do some push-ups.
I wish I could, you know, there's always like these numbers that are kind of impossible to attain,
but I really, I'm so fascinated by the Animal Crossing crowd in 2020,
and I'm so fascinated and interested to learn
what the kind of retention rate is from the people
that just bought Animal Crossing on Switch
and then moved on to other things and then discovered other avenues of gaming, you know?
And talking about what could a launch, like, the big launch title be for a Switch.
We always talk about Mario and Zelda.
I wonder if it could be a new Animal Crossing.
Animal Crossing, I think, with the...
It's due.
with new horizons.
It's been what,
it'll be four years by the time we get there
a little bit more than four years.
And I think now, like,
Nintendo probably looks at Animal Crossing
in the same breadth of a Mario or Zelda,
definitely bigger than Zelda, right?
Like, I think Animal Crossing is a mainstay now.
Yeah, I don't know if it'll come out next.
I mean, we don't know about a lot of these things, right?
But I feel like there's a really,
you'd be making a really good bet
to say that Nintendo's going to get both Mario Kart
and Animal Crossing,
the two best-selling Switch games.
out within the first two years of Switch 2.
Like, I think that makes so much sense.
So if not 2024, I would say, I would say 2025 is a pretty good bet.
A new Animal Crossing that's exclusive to the new Switch platform.
Oh, that's selling so many hardware.
And Mario Kart too.
Like, yeah.
That's the thing.
I saw Barrett bringing up in the chat earlier that like when we're talking about
this year in games, we do need to bring up the fact that so much Mario Kart
content has been released.
That was great and it's done.
Like, Mario Cardi 8 Deluxe is a finished product now that,
has double the amount of content launched with.
And like, it's so damn impressive to think about that.
And it's weird to me that that while that happened,
this is the first month since the game launched
that it's not in the top 20 sales of the top,
top 20 bestselling games of the month.
I got two questions.
First question, if at launch, right,
hypothetically, at the launch of the new Nintendo console,
they release both Mario Kart, a new Mario Kart,
and a new Animal Crossing on day one,
which over the span of the life cycle of the console sells more.
That's the first question.
Second question, does Nintendo end up actually supporting these things
in the way that we see a lot of live services nowadays, right?
I think we've gotten it down with Mario Kart with all the new ways of DLC.
But do they do that for Animal Crossing as well?
Because Anal Crossing had that cut off after a couple of years when they stopped supporting it.
Do we see them take it to the finish line this next time around
and support it over the course of a whole generation?
I think if the numbers are there, maybe,
but they gotta be there though you know like there's no way that a new name animal crossing launches
and the numbers aren't there see okay i i don't think you'll ever see animal crossing sell as much
as it did back in the day and that's only because of i think that's such a special circumstance
or very unspecial very sad circumstance that what was happening that year and like unique yeah very
unique and I think Animal Crossing will still do well and be among one of the top cells but I don't
think it'll ever touch what happened with the Animal Crossing Horizon Horizon. That was just like
unprecedented for that to happen. My argument is that because I know like the people in chat too
are saying like you everybody was at home. It was a different time. I think those people like the people
that came in for Animal Crossing are converted into gamers now right. Like I think they're in the
Nintendo fan base and I also think it speaks to like such a wide variety of gamers as well.
where I think of the people that are playing Mario Kart
and it is families, it is,
gamers are playing Mario Kart as well, right?
Like, there's a wide audience there.
Animal Crossing is like, you know,
there's such like a casual audience
that that speaks to.
It's like the same way in which like Starry Valley
and like a lot of like these Lifesim games blow up.
I think Animal Crossing has that market so cornered
that I think it might be,
I think like another one has the potential to like
maybe even do just as well over time.
My pushback would be like
even though like we speak.
Sports did really well.
Like, how did the Wii Sports after that first one came out?
Like, how well did those do?
And then the other thing, especially if this thing's coming out in the first year,
like the amount of switches that were already out in the wild by the time Animal Crossing came out,
like was already unprecedented with just like how much the console blew up.
If we're talking about the first year of a Switch 2, like, how well is that going to do in its first year compared to...
Animal Crossing 2 runs on the old hardware.
That's what I think.
too. Yeah.
I think you put it on the new one just to sell the new one.
Don't even put on the old one.
It's kind of,
um,
it's one of those things we're kind of have to wait and see how Nintendo decides they
handle it.
Um,
I feel like you'll be very Nintendo to just have folk.
Like they're going to have,
I think backwards,
I'm pretty sure backwards compatibility is going to be a thing,
but I,
I kind of,
I've been leaning more towards they're going to just have exclusives.
Um,
so I'm not sure on that.
But I do kind of agree that,
like at least for like maro cart yeah like maro cart that's going to probably come out soon it's going to sell really well i think maro car will out sell animal crossing um regardless of like what kind of audience is carrying over because i mean maro cart has still beat animal crossing now right um but um i do also feel like at least with maricart nintendo is probably gonna like support it for a longer amount of time like i think they saw how successful the booster course pass was
I mean, like, Maricard 8 has been iterated upon since 2014.
So, like, I think they've seen that that can be successful for that.
So getting it out early and, like, supporting with DLC and stuff for years to come,
and things are a good idea.
I hope they do that for Animal Crossing as well.
I'm not as confident they will.
And I think you guys raise a good point.
Like, and, like, Andy, we're saying, like, because Animal Crossing came out during the whole pandemic situation,
that that was, like, a unique circumstance.
But at the same time, you look at how Animal Crossing has gotten bigger and bigger over the years.
Like Animal Crossing was killer on 3DS.
And then it became even more killer on Switch.
So I don't know if it's guaranteed that the next Animal Crossing will beat, what, New Horizons.
But I bet you will at least beat the 3DS one.
And I still think we're going to see like positive growth of the franchise overall.
Yeah, I think at the end of the day, the top two selling games for the next platform are going to be,
Mario Kart and Animal Crossing.
I wouldn't be surprised.
I think that that's a very, very fair assessment.
And I think that like,
I think the next Animal Crossing is going to absolutely kill.
I don't know that it will reach the heights of this one
just because of the pandemic and everything that we're talking about.
But I do think that the percentage of people,
not everyone was converted to be a gamer,
but when you look at the software attached rate to the switch,
like anytime these franchises are coming out,
like more there are more gamers playing than ever playing Nintendo games.
They're more Nintendo fans than they've ever been.
Most switches are still used.
Like, yeah.
I got, I, I, I don't remember the exact, like, ratio, but, like, it's, like, over 90% of, like,
switches bought or, like, still used in the last year, which is kind of, like, crazy to me.
It really is.
And I think another stat that's important to bring up is the Nintendo Switch online subscriptions.
38 million people are subscribed to Nintendo Switch online.
That is a revenue stream for Nintendo that they are going to want to keep fostering and
keep beating to be able to get that recurring revenue.
And that's why Mario Cardi, DLC happened the way that it did.
It is such a, it's a good weird Nintendo decision that they did that.
Yeah.
I am shocked that years later, they decided, oh yeah, DLC for Mario Kart.
Now's the time.
But in retrospect, looking back, when we see the number 38 million, it's like, oh, shit,
okay, like, that's the strategy.
That's worth the investment into all of that to keep this going.
I don't think every single game can do that.
Mario Kart definitely is Animal Crossing the right way.
to get that recurring revenue from people.
And I'm with bless.
I think it,
I think that that is definitely,
that battle pass.
As long as they don't piss people off,
because I think that's the fear.
And if anybody understands that fear,
it is Nintendo.
Like,
Nintendo isn't the,
I was going to say they're not,
they're not the kind of nickel and dime you.
They'll never give you a discount on their first party games,
but they also won't like over micro transaction their games.
And so I do think that, yeah,
like an Animal Crossing over time,
if it is, hey,
if you're a sub to Nintendo Switch on,
online you get, I think they'll probably
theme it after other games, right? Like you get a Mario
house, I don't want to play enough Animal Crossing, I don't know how they do it.
You get like a Zelda couch and shit like that. Yeah.
Yeah, I guess... I mentioned another game
though, is Smash, I think should be in that
same conversation with Mario Kart Animal Crossing, because it's like a
multiplayer game that involves a lot of people. It's extremely
popular as well. Like, I think that
makes sense to also be combo with Switch online to maybe like the
whatever they do for Smash on the next system, be
at a Fire's Pass Volume 3 or Deluxe.
or whatever it is, that D.L.C, I think, should be on Enosso.
I wanted to go back to the notion of whether they would have these games be backwards compatible
and how the Switch 2 may have the exclusives or whatever.
The only reason why I think that they would make the consumer-friendly choice of having this
backwards compatibility is, like, I think just for some reason, just the idea that they're
making movies to me is like, this is a different intent.
than Nintendo of five years ago.
I feel like they're just in a different mind space
as far as business goes.
And I think that they know that
obviously they sell a lot of hardware,
but software is also kind of their bread and butter.
If they have a lot of skews out there in the wild,
then that's kind of the decision that they need to make.
And for some, like,
I don't think they would have done that back in the day.
I mean, we already, you mentioned the exclusive Andres.
I mean, we're talking about, you know,
Majora's mask being exclusive to the 3DS with a little nub on it or whatever the hell.
You know,
like that only worked on certain pieces of hardware, right?
Not Majora's mask, but a kid, Icarus uprising, right?
No, no, no, sorry, ZenoBlade.
It was Zeno Blas.
Yeah.
Like, not definitive edition, but it was Xenobie Chronicles 3D.
And I don't think that went over well.
So we stopped.
Yeah, it's one of those weird things where even back in the day, like, it's not like,
Game Boy Color is, I think, the best example.
Right.
It's like new hardware that had exclusive games.
but was also backwards compatible for all the other ones too and enhanced a lot of them.
We're talking about the new switch being able to play old games, right?
Yeah.
Oh, yeah, for sure.
Yeah, but so, so users,
but also talking about the old switch being able to play.
No, I mean, I mean the old switch playing new games for like so forward's compatible.
So forward's compatible for it's compatible.
The idea that God of War Ragnarck.
Yeah.
It's on PS 4 and it's on PS 5.
The idea that the new new Zelda game comes out or whatever the new Mario 3d game comes out and
it'll run just like you'd expect it to on the old switch, but on the new switch,
it's using that DLSS to give you better draw distance, better Lod pop in, better textures, all that stuff.
I think if that happens in like the God of War Ragnarok, like cross-gen launch example,
I think it would happen with Metroid Prime, the new one, because it was announced a long time ago for,
I agree on that one at least.
Yeah, because like that one, I think they might have said switch when they announced it.
I have to assume they said switch when they announced it.
They did.
Yeah.
So I think they have an obligation.
So listed for Switch on their financials.
And there's a reason that they still put Breath of the Wild out on Wii U
because they marketed it for years as a Wii game.
So I think that's why I think in the same way that Breath of Wild came out for both,
I think Metro Prime could come out for both because of that reason.
I think other than that, like, I wouldn't be surprised if the next Nintendo console has
like some gimmick that does that does do the thing where it's like, it's the nub, right?
Where it's like, oh, you can't play this on the previous thing because the next Nintendo
console is being played with the wheel or it's like some shit like that.
And then you look at really, you're like, ah, there's the goosebumps,
on the nipples. That's why I'm playing
again. Going back to what I was saying earlier about
the generation to generation
improvement, technically of these games
and the jump from SD to HD and all of that
and like with where on that where since
2013 since the Wii U, like
Super Mario 3D world on the Wii U
versus Super Mario 3D world on the Switch,
none of us look at that game and are like
it could look better. It's like, no, this
looks how it should look. I think
that I'm with Andy more so on this
that I think that
Nintendo is probably going to lean in
to trying to just build on the switch ecosystem and there at some point will have to be exclusives
that can only play on the new thing yeah but i i do think that they're going to try to find
like ways to maximize their their install base because i mean even sony did it with playstation
like so he's just now starting to dip their toe into like next ps5 exclusive games and it's not
because spider man two couldn't have possibly worked on ps4 it's just because now they're trying to
really push the boundaries and get things going
but like we had multiple years of games that were able to be designed both and none of us could look at any of those games and be like damn man it really would have been better if it was only on ps5 you know besides the dual sense things and all of that stuff which i freaking love but that to me is the potential switch two's benefit is breath of the wild running in 4k here's another question for andres do we ever in let's say you know the switch two does come out next year
how long before the switch one goes off of sale and taking off of retail?
I like talking about this because it's fun because like I make a lot of videos like arguing,
oh yeah,
so it's just coming soon and then I'll get a lot of those like those counter arguments like yeah,
but you know the switch is going so strong now.
Why would Nintendo release the switch to and kind of like ruin all of that success?
And I mean it's because we're talking about your strong software sales and forwards compatibility
and all that.
And maybe just look at how Nintendo handles the 3D.
I think there's your answer because switch came out March 2017.
Nintendo was still publishing games for 3DS until 2019.
So and they even announced like what the new 2DS three like the new 2DS Xcel after
switch came out.
So there were still revisions and themes and published titles coming out now.
Metroid.
We got a Metroid game.
Yes.
After the switch.
Yeah.
Yeah.
Exactly.
So I mean, I think, you know, you kind of look at like the games we're kind of getting now
for Switch, like the Mario RPG, the
Mario versus Donkey Kong, the
another code, two memories, like a lot of remasters
and remakes, I think we're going to see
a lot more of those that will still be
because Switch will be backwards compatible, I assume.
I think it'll be obviously for Switch too, but
we're going to see a lot of those games coming to Switch
for the next two to three years.
They're going to take advantage of those sales.
And while I think there's going to be
exclusives like day one, like I think
3D Marr is going to be exclusive, and maybe I'm wrong
on that, I don't know. I do agree
that at least to some extent,
there's going to be some games that they're going to be like, you know what,
this should be on both.
Like, I think they're going to,
they're going to pick because I think there are some games that are the system sellers.
And then there are some games that are just going to sell mostly software.
Yeah.
And then you're going to see Remedy be like,
we want to put Alan Wake.
Alan Wake, too,
on your machine version.
Cloud version.
I also wonder how much of it also comes down to, like,
development timelines just painting out that way where,
Nintendo's pretty good,
except for sometimes about, like,
not having the big delays.
Like, of course, Zelda gets delayed like crazy.
right but I feel like a lot of times games get announced when it is all right this thing's about
ready let's announce that a princess peach game is coming or let's announce that we're making a maria
versus donkey conk thing right so sorry to cut you off i just want to say because it's just kind of funny
like i think Nintendo most of their games now they're not going to really get delayed because
most of their games are done like they're in such a good place right now but they're there's
sitting on games tears the kingdom they were sitting on it for a year mario wonder like they had no
deadline for that game primary mastered we saw evidence that it was done
back in summer of 2021.
They waited over a year and a half to even announce it.
So I do wonder if like there are any projects that might be being worked on that are
taking longer than they expected, but they are already they are already being worked
on for Switch that might end up coming out cross-shend.
I think those would be the examples.
Yeah, I agree there for sure too.
Something interesting that you're kind of touching on here and earlier in the episode,
Anders, you were saying when you look at the dev teams and the type of games coming out,
the remakes and ports and things like that, that like maybe they're A teams are
clearly working on the follow up to Mario, the follow up to, you know, X, Y, Z, everything.
I was on IGN's NVC a couple weeks ago, and Rebecca Valentine brought up how weird it is
that we don't know who developed Super Mario RPG. Like, Super Mario RPG is such a unique game
in that you boot the game up, there's no splash screen saying who developed it. Like,
and the original game was Square Unix and Nintendo like cool co-development stuff. But like,
it's very, very bizarre that
they just didn't answer it and then Nintendo
reached out for comment and they didn't respond
and it's like, why is there a secret
here? Rebecca did
finally get the answer here.
So I'm going to read a little bit from her article from IGN.
The official
Nintendo store page for the game pointed to
Nintendo as the publisher, but again, those
pages don't list developers. So
what's weird about this is an occasional way
Nintendo chose to handle this information as we inch
closer and closer to launch. As weeks
ago, I saw several threads online, speculation
of who the studio was.
Could it be Grezo, Camelot,
a group of rehired Alpha Dream developers,
Alpha Dream being the team that used to make
the Mario Luigi games
that doesn't exist anymore.
No one seemed to know.
So I did the fairly obvious thing
a journalist does in this situation.
It reached out to Nintendo and Square Unix
to find out the answer.
It would have been extremely simple
for either of them to just respond
to my email and say,
hey, thanks for asking.
It was a joint effort
between Nintendo, Internal Studios
and Artipiazza.
Simple, no problem.
Clears it right up.
And that's it.
So, no, but that didn't happen.
Instead, Scrooenix told me
to ask Nintendo.
and Nintendo said to wait until the game's out and check with the credits.
Notably, while IGN had the game for review,
all this information was locked behind those credits.
There was no Arta Piazza logo on a splash screen when he booted up the game.
Nothing.
The general public only found out because someone managed to find it written in very tiny letters
and a copyright notice at the bottom of a Japanese pre-order download page.
What?
Well, these embargoes have spoilers, Tim.
But like, so what's so interesting about this is that it's this Arte Piazza,
this group that, uh...
The Dragon Quest games?
The Dragon Quest games and like the remakes of those coming to the Switch, which makes sense when you think about it mixed with just a bunch of random internal Nintendo stuff.
But like this is bizarre.
Like it's really weird.
And also it resulted in great and a great product.
So this isn't a bad thing.
But like this is where we're at with where what dev teams or weird algamations of dev teams are working on these these four horsemen switch titles.
So it's like what are the big guns working on and how lined up?
are they to just again.
Yeah, they're like sitting there with like their snipers aimed at the next
next constant like overrated to fire.
And I mean, are they are is this switch too going to be a repeat of the switch where
year after year after launch we're getting everything we could possibly dream.
I mean, they said Zelda Tears of the Kingdom the last year of that game of waiting for
that game was just them polishing.
Yeah.
The game has been finished, but they were just working on it.
And I think there Nintendo was in such this weird place that I feel like only Nintendo can do
because other publishers don't don't have the luxury.
but Nintendo can just sit on things and just go,
I just wait to put it out
because we're waiting on an opening
or we're waiting on the right time.
And that's weird.
Like, nobody else does it that way
when Nintendo somehow is able to figure that out.
Yeah, they're like, should we put it out?
It's really funny to say that.
I was going to say,
I was just going to say, you go first.
I was just going to say,
mine is a stupid joke there.
Like, should we put this out?
And like, we just sold like 900 million switches now.
We can wait.
Like, just hold on.
Like, they just, the income is just so constant.
And it's the Grand Theft Auto 5.
It's like the only other analog, you know?
Yeah.
I was going to say something similar.
So like, apparently Ubisoft is not happy with the sales for Mario Rabbit Sparks of Hope.
And apparently Nintendo had actually advised them to hold off on releasing it for a while.
And they didn't.
And now they're disappointed with the sales.
But it's just kind of funny that Nintendo would give them that suggestion because Nintendo has the luxury of being able to sit on games.
They're not in any sort of financial bind.
I was having a conversation with a friend that works in dev,
and they're talking about like,
like, I brought that up to them.
I was like,
hey,
like,
why doesn't a studio just like hold on to the game,
right?
And they're like,
well,
if you think about it,
right,
like you hold on to the game.
And what does that do for the people that are working on the game,
that want their names and the credits that they move on and want to like,
you know,
apply places or like voice talent that you might not be able to control of,
like,
you know,
when they might leak something or there's so many different moving parts that it's so hard to go,
hey,
let's not release it.
this thing for a year. It's like, no, when we finish it, we want to put it out as quickly as
possible so that we can keep this thing moving. But Nintendo just has this like, you know,
they know how to move that ship, right? Like, they know how to operate because they are that
platform. They have everything under control. And it's super wild to see. Nintendo's like,
one less thing to control. No voice actors in our games. That's why we don't have voice actors.
That's like one of my minor grites with Mario PG because that has really cool cut scenes.
But you see them talking. I'm like, but I don't hear anything.
Yeah. I mean, bringing up, again, the obvious, but the Mario movie, such a game changer in so many ways, both for the power of the Switch and sales there, but also just the brand of Nintendo, the brand of Mario. But the second highest grossing animated film of all time is now under Nintendo's belt. And this is just the beginning. You know, the Zelda movie announced, like, again, quality notwithstanding, just that is going to do well. Maybe not as well as a Mario movie. We definitely.
not as well as a Mario movie,
but I imagine it's going to do well,
and I imagine it will,
just like Mario did,
boost the sales of Zelda games.
It's like,
they just got something going right now
that is wild.
I mean,
it feels like the right decisions
are being made
because I feel like in another multiverse,
they're saying,
oh, we got to make the Wii sports movie
or like just,
like when I'm thinking about other animated movies,
like when the emoji movie got made and stuff like that,
and there's all these other amazing properties out there
that you're wondering,
when are those going to get the,
The silver screen love and Zelda's just been one of those franchises that we've always wanted.
A Netflix animated cartoon or just something like really high quality that you can point to
and say like, man, I used to play that game when I was five years old.
Now it's this gigantic project.
I feel like at any, again, in any other multiverse,
Nintendo's doing a weird Nintendo decision and making a whatever of Wario Wear movie,
which I know Blessing Baird would be their day one.
That'd be sick as hell.
But the fact that they're doing Zelda and they're concentrating on the ones that we care about
and not twisted metal.
I don't think they're just like.
Hey,
you watch your tongue,
okay?
I remember when we did our interview with Reggie Fisemae,
I forget his exact answer,
but we talked about like the fact that Nintendo wants to put out like one iteration per console,
essentially of like their big franchises.
Like you get to a new console it is.
All right, roll out the 2D Mario, roll out the 2D Mario, roll out the 2D Zelda,
roll out the 3D Zelda.
All right, a sport, another sport.
Like, there is the, they have a template.
They have a template in a cadence of what their software output for a console looks like.
And again, that's something that is so Nintendo.
Like, nobody else can do that, right?
Like, Ubisoft has to put out eight Assassin's Creed's in a generation.
Yeah, like a year, right?
Like Nintendo was like, hey, one of each and then pause, hold.
All right, next console, one of each.
And it's crazy.
We'll remaster them all.
And sell you them again.
Yeah, like, okay, let's get the doctor.
Mario. Let's mess around and make a game where you have long arms and punch each other.
Okay, wasn't a successful? Let's not do that again. Let's go. It's like, what the fuck is
company? Yeah, I mean, dude, that's a great thing. That was like, what is that team working on?
The Mario Kart team made arms. Both of those games released in 2017.
Oh my God. Like, yes, there's the, um, uh, all the DLC, which there was a lot for Mario
Cart, but like we've been talking about, like, that totally feels like it could have been
sub teams or other people working on.
it was. I don't remember who, but I'm pretty sure that that main EPD team wasn't really all hands on deck for that.
Which is exciting stuff because what are they all hands on then, you know?
I really hope it's something that, like, I want to hear the people who did the arms soundtrack come back and make a new game.
It's like, if there's anything I love from arms, it was that soundtrack.
So good.
Incredible.
All right.
Well, this has been fun.
Andreas, we're definitely going to have to have you back some time.
You've been absolutely awesome.
Thank you for joining us.
Where could people find you?
Andre's restart on YouTube
yeah go check him out let's get to 50k everybody
one or the other
yeah bomb everywhere
super awesome dude like I was saying
I've been listening to watching a whole bunch of his stuff
and it's very very good new videos every single day
so definitely go check those out
let us know in the comments below
what you're thinking about Nintendo's
2024 and what you would rate
on a scale of 1 to 10 Nintendo's
2023
but until next time
I love you all
Goodbye.
