Kinda Funny Gamescast: Video Game Podcast - Watch Dogs: Legion Review (So Far) - Kinda Funny Gamescast Ep. 44
Episode Date: October 28, 2020Greg, Andy, and Imran talk about their time hacking London in Watch Dogs: Legion! Time Stamps - 00:05:00 - Verizon 00:05:55 - Watch Dogs Review Learn more about your ad choices. Visit megaphone.fm/...adchoices
Transcript
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What's up everybody?
Welcome to the Kind of Funny Games cast.
I'm one of your hosts, Greg Miller,
alongside the former and former Imron Khan.
Howdy.
Howdy, that's a great shirt you're wearing there.
Yeah, it's in support of, I forget what exactly now,
but I'm pretty sure it's important.
No, it was for me.
You supported me as the King of Halloween.
Yeah, that was it.
Yeah, yeah.
That thing really matters, yes.
You know, and Blessing Eddie Oye Jr.
was going to be on this podcast,
but today on Games Daily before recording,
you supported me as the King of Halloween.
and he said, I can't be on the same show as Imron.
So I thank you, you know, two birds with one stone.
I got your endorsement.
You got rid of blessing.
I can't thank you enough.
Wow, you got the Imron endorsement.
Yeah, it's a big one.
It's a big one over there.
I know, right?
That's what a big part of it is.
If you don't recognize that voice from the kind of funny games cast that have come before,
he, of course, is the Hispanic heartthrob, Texas treat.
Latino heat, clicking heads and ripping them to shreds.
The globe trotten, head shot and rootin, tutin, nitro rifle from Twitch.
dot TV, Andy Cortez.
You just made the rude and tune thing a thing, huh?
Well, I've been waiting.
It's been like three kind of funny podcasts that I've included it since Nick asked me to include
it.
And then you just never, ever acknowledged it.
And today I saw you finally, like I saw your eyes dim a bit from it.
I mean, it's one of those things where when you acknowledge the joke, the audience gets
super horny and then they jump on it like crazy.
And that, it just sort of perpetuates it, you know.
So you don't want people to be happy.
So I acknowledged it.
Are you happy, Greg?
It's just, you know, if I'm making jokes out in the world and nobody's there to hear them, do they even make a sound?
You know, are they worth anything?
What is your life if it's not to make people horny, Andy?
Like, that seems like it should be your main goal.
That's true.
That's true, everyone.
Of course, this is no ordinary kind of funny games cast, ladies and gentlemen.
This is our review so far of Watchdogs Legion.
We're going to get into that.
Us three have been playing it.
We have plenty to say about it.
But of course, before we do any of that, let me remind you that this is the kind of funny games cast.
Each and every week, we come together around these microphones to talk about video games that we love, like, and sometimes don't like.
If you like that, you can head over patreon.com slash kind of funny games where you can get every episode of the games cast ad free.
You can usually watch it as we record it live, not happening today because of the review embargo for watchdog.
And I will warn you, it's going to be a minefield of reviews as we head into November.
So prepare for a lot more of these to be on demand.
And of course, on patreon.com slash Kind of Funny Games.
You can get the show with the exclusive post show we do each and every week.
And you can write it to be part of the show.
However, if you have No Books Tosser away, it's no big deal.
You can get the games cast on podcast services around the globe each and every week.
And of course, catch up on YouTube.com slash Kind of Funny Games, where the episodes go all the time.
Houski, me for you.
As I said, it's that time of year.
It's crazy around here right now.
So first and foremost, we had a PlayStation 5 embargo pop today.
You can go to kind of funny.com slash PS5.
You go there.
Excuse me.
Andy, you go.
You can get every piece of hands-on coverage we've done so far for the PlayStation 5.
There are first impressions of Astrobots.
There are two different unboxings.
There's a PS, I love you, diving in to all sorts of information goodies in that.
And again, like I'm saying, as we continue on into next gen,
as we continue on in the review season,
there are multiple embargoes for that.
So we will continue to update that playlist on YouTube.com
slash kind of funny games or shorthand,
kind of funny.com slash PS5.
Might as well toss it out there to wait, hold on.
No.
See, this is the thing.
This is the thing about late October,
Imran.
It's always what can you say?
Yeah.
You never want to shoot yourself in the foot
and say something because the embargoes got confused over here, right?
Yeah, I was literally just thinking like,
oh, I don't know if I can ask Greg this question about watchdogs
that we're going to talk about soon
because it might just be a question
that's completely embargoed.
So yeah, this is,
go ahead.
I'm just like going on.
No, you're fine.
I was going to say something else
that was happening on Kind of Funny today
as of the posting of this thing.
But I'm pretty sure that in fact
is at an embargo after this embargo.
So we're not going to say anything about it.
I'm just going to tell you
that you should be checking YouTube.com
slash Kind of Funny Games
each and every day.
Just like our Patreon producers do.
They go to Patreon.com
slash kind of funny games and YouTube.
com slash kind of funny games
and they give us money on Patreon.
to get their names read here, like James Davis,
aka at James Davis makes,
248, 835, 3699,
Jeffrey Pee, Pee, P Long,
Julian the Gluten Free Gamer,
Sancho West Gaming, James Hastings,
and Tom Bach.
Today, we're bought to you by Verizon,
but hey, you know what?
I'm going to tell you about that right now.
Hey, everybody, this episode of the Gamescast
is brought to you by Verizon.
If you didn't know, Verizon has 5G Ultra Wide Band Service.
Now, right here in San Francisco,
of course kind of funny is located uh this uh 5g ultra wideband uh service is coming everywhere it's
going to be all over the place you need to be following verizon and keeping up with them of course
uh one of the reasons i know that people in kind of funny are using it of course is that we need the
internet like many of you we need it uh to do everything but like our whole business is running the
internet so the ability to jump on the 5g ultra wide band from verizon uh you know get to youtube faster get to
our emails faster download different things faster and he's always sending these images on slacks he's making these
thumbnails. He's making these graphics.
We've got to approve them. So he sends them out. We say, hey, can you see
this? And you can't load it? That's a problem. It's an awful problem. You have to
be up to speed, Greg.
You have to be. Of course, the link is
in the description of the YouTube video on YouTube.com slash
Kind of Funny Games where you can go and get your Verizon
5G ultra wideband service. Thank you, Verizon,
for supporting this show.
Imron, Andy.
We've been playing a game called Watchdogs Legion.
a game that's been gestating for quite some time.
But now it is upon us in the rush of the review season.
In some ways, I think kind of kicking it off, right?
Obviously, November, you have PlayStation 5, Xbox Series X, Falaw, all that jazz.
But here, the end of October, we actually kick this off.
Where I want to start with this one is around the table real quick, starting with you, Andy.
All right, so clear your mind.
I want to know, what did you play?
It takes me like five minutes to clear one.
That's a long time.
I could rush it for this situation, though.
Okay, thank you.
Okay, good.
I want to know what you played, Watch Dogs Legion on.
I want to know how long you've played it,
and I want to know if you like it.
I am playing on PC.
I got to say I'm around 30 hours in, ish.
And I like it.
Is that the level of liking it you have?
I'm like, hmm, I like it.
Well, I don't know how deep you are.
I don't know if you were to go roundtable,
then Imran next and then we go further in or whatever.
But just like off the bat,
I think the game started off very generically.
Just kind of basic paint by number story really reminds me of this sort of mission impossible thing of like without great suffering.
Before great suffering comes a great peace or whatever the hell.
You know, that's sort of typical thing.
We have to fix London before it could heal.
So we have to destroy it all, all that bullshit.
it.
I wasn't really enjoying it initially.
And then it slowly started turning a corner for me.
And I think a lot of it comes from the fact that I just haven't really had a new city,
Open World's GTA style game in a while.
And I like that shit.
Like, it's been a while since I've experienced that.
So it's kind of scratching an itch.
I didn't know needed to be scratched, Greg.
I didn't know.
I didn't know I needed that scratch, that it should be scratched.
But I will say, you know,
It sort of takes me back to 2008 or 2007 with GTA4.
You have this big city to play with and it feels sort of next gen.
But it also feels 2008 in a way where like the AI still feels like it's 15 years old.
Some of the some of the things that have in the world just feel really, really old.
Yeah, yeah.
Yeah, you know, because I definitely want to double back to that.
Imran, what are you playing on?
How long have you been playing and do you like it?
I am playing on the Xbox OneX.
I think I'm about 10 hours in,
which is not a ton, honestly,
and like hearing Andy say,
like, oh, that's the bad part.
But I'm only 10 hours in because I think I don't like that game at all.
Like, it's gone from like, oh, like he was,
and he was saying it feels very generic.
And like that,
the generic parts honestly feel like the best parts of the game in some ways.
And then there's other parts of like,
how did this get through?
How did nobody play test this part?
And like we'll talk, I will give clear examples of that later.
But you'll see an exhibit H.
But yeah, like, I really wanted to come in like this game.
And I am at the best of time just bored out of my mind by it.
Yeah.
So for me, I'm playing on Xbox, hold on, Xbox 1X as well as Amron, right?
For review purposes and for obviously disclosures, these are all, obviously these codes are all sent by Ubisoft.
Next Gen wasn't available.
so there was no series X code and I didn't get a PlayStation 5 nearly in time for wanting to get actual numbers on the board with this.
I would say I've got to be like after we woke up today for the PlayStation 5 embargo I've just been playing.
So I've crossed a dozen hours, if not more somewhere in there.
I mean, 10 to 14, we'd say somewhere in that.
You know what I mean?
I'm screwing around and doing stuff.
And then do I like it?
It's such a weird question.
And that's why I wanted to pose it to you guys is like,
no but I don't I don't hate it like I feel like the way I've been talking to people about it is like for me and to start this conversation discussion right is like I think I've said it on shows before that you know when you say oh it's a Ubisoft game I immediately think of okay cool open world a million things to collect points to synchronize things to take over yada yada yada and I like that you know I loved Odyssey you go through third person action adventure open
world like that's my shit and so when we had done the preview of this barrett and i and played like
whatever it was two hours three hours of it i liked how they had set it up they jumped us ahead and you're
like okay cool like i don't know these characters or whatever but i'm sure when i get the game and i get
into it i'll be all going for it to get it and get here i keep describing it's like boilerplate
like it is exactly what i just said and then no frills to it where it is this weird experience where
you can be anybody in the world
and they all have their own personalities
which means in reality
they all have like a quirk about them
or they all you know they can only use one special
item or whatever but everybody pretty much
feels the same and it is like when
I you know the one I've been using over
and over again is this construction worker
and I you know got her for the main story mission
and then it was like oh well she can summon a drone
the cargo drone that she can ride at any time
so then I just ride her I fly
above the city like I'm on a magic carpet
going wherever I want but
I you know she has the same hacking abilities as everybody's basic hacking ability so then when she gets injured and I'm not playing with permadeth which we'll get into as a whole thing like you I then get the next person and they don't have the drone so I have to slightly vary how I'm going to attack this mission but I still have the spider drone or the spider bot I still have the ability to cloak myself I still have the ability to hack just about everything so it's you know in the way we always give telltale and the walking dead shit of like oh you're making decisions but they all lead to the same point
Like, it's the same thing here where, like, I'm coloring my character is a bit different than you, but we're still doing the exact same thing.
And I would say arguably pretty similar.
And again, I'm not as deep as you, Andy.
So if I'm off mark, please let me know.
No, dude.
I mean, I've been battling with this one for a while.
Because I think one thing that the commenters on our reviews will say is like, is the game fun.
And I think the game is fun.
I have fun with it because I like taking on little enemy encampments.
from different ways and seeing like if if one way gets completely screwed up can I
adjust and and recover and think of another way to sort of infiltrate and I find fun in that
but I do think I do think that the thing that makes this game super unique is the idea that
you can you know recruit anybody I do think that that is sort of also the game's biggest
downfall in that it does feel kind of generic a lot of these characters do feel the same
And they do, you know, I won't say that everybody looks generic.
I think that a lot of the hairstyles are different.
And I do want to give me.
It can be crazy.
You know, I stopped.
I saw a woman who had this crazy light up neon outfit and she turned out to be a hypnotist.
And so I got her just for her look or whatever.
But then, yeah, like she has an ability to like hypnotize people and do stuff.
But it's like, okay.
This is semi-related to the clothes thing.
And I just want to throw this in there.
Why do the beards all look so bad?
So bad.
They all look like they're from spirit, like a knockoff.
Spirit Halloween that they're like pasted on to their faces somehow.
Yeah, I mean, you got to assume it's a procedural thing.
Yeah.
Oh, sure.
Oh, yeah.
It is, it is, you know, no man's sky at the beginning where some people are just going to
look terrible and like some hairs aren't going to sit perfectly well.
Some clothing's going to get snagged up.
Like this dude I have who has a coat, it always, I start the level and his coat is always
like kind of, this game is really, really buggy.
There's a lot of bugs in this game.
I think it's super.
flawed in a lot of ways.
I, you know, I can be, it could be two things.
I can be impressed by how, I guess, I don't know, just the idea of having everybody
recruitable, I think is a really huge feat.
I think that's kind of crazy and crazy ambitious, right, to actually want to implement
that.
And the idea that some people, like I was playing today on stream and some people were like,
oh, wait, so not everybody's recruitable.
I was like, no, no, no, no.
this guy is just somebody that my AI, Bagley,
said, check out this person.
They're really, really good.
And they have all these cool perks that would, you know,
further help missions.
But Homegirl over here, she only has a wrench.
So why am I going to want to recruit her, right?
And I think that's pretty neat.
But I still feel like, I still feel like if I could go back to when they started this game,
I would have still preferred to have a creative player and still have the recruitment there
and whoever I recruit sort of adds to my players' abilities.
And similar to like a Phantom Pain sort of thing.
Because I love the idea of finding rare people and rare skilled recruits out there in the wild.
I think that's super fun.
I like the idea of adding them to my team and knowing that my team's getting stronger.
Am I seeing the benefits?
Not really, but it feels good to have that happen, you know?
I don't like people sell them.
Like that's the part where that kind of breaks down for me.
It's like at some point they become card rarity or like loot rarity.
It's like, okay, why are they selling in the shop like really good people?
That shouldn't be a thing.
Oh, sure.
Yeah, I totally see that.
I totally see that.
I think that the code that we got has some rare like recruits that are included with it, I think.
We don't know about that.
We have the collector's edition, whatever.
That's just default what Ubisoft sent out.
So if there is somebody attached to it, yeah.
Yeah.
I think with that you get like three sort of rare skilled recruits or whatever.
Do you know who they are?
Are they different for everybody?
I don't know if they're different for everybody.
One of mine is Harriet something.
She's got red hair.
Sounds like you're making it up.
Oh, yeah.
It's Harriet Rosenberg.
Chicken hack tires.
She has a she has like propagating hacks.
So like if she hacks one thing, anything else hackable.
around it will sort of like spread like a virus which is pretty neat.
This other dude I have his name is spelled J-O-E-R-Y or no, R-I.
So it's like Joe Erie or J-R-R-I.
I don't know how to pronounce it, but he looks like Tim Getty's.
He's got this like slick back like shaved on the side, slick black hair.
He has like kind of face makeup, cool-ass gold code.
He actually has real weapons, not just weapons that are going to kind of hurt your player.
I feel like we're not even really talking about the game.
I feel like it's such a hard.
It's such a hard of you to talk about.
Yeah, this is all thing.
I want Amron to take the floor.
Like that aspect of it, like the recruiting and the different characters and like the fact
that they all had different cutscenes and all the cuts into fit together well and they all like,
all the voice acting is separate and different.
And I've not had like characters that repeat or sound the same or anything like that yet.
And that's amazing.
And I'd love to dive deep into this with the developers and be like, okay, can you show me
like the gigabytes of Excel sheets that lead to this sort of thing?
because that sounds interesting.
And it's an idea that works.
They 100% pull it off
because this could be something that easily fails
and it's just like a two ambitions for its own good,
but no, it does work out.
It's just that's the most interesting part of the game.
And once you get past that,
there's not enough foundation there to hold it up.
I think what I was talking about
when I was talking to Jen about it
and it was I think of like,
are you enjoying it?
I'm like, at times, right?
Where I think I'm like you,
Andy and it's what I've spoke to in my preview with Barrett and even when I think back to Watch Dogs 2, which is a game I loved.
It was the idea that, you know, for the record, I did not play any part two.
Did you play Part 1?
Yeah, like 10 hours-ish.
It was, I just farted around in the city.
He didn't really care much for it.
Amaran, what's your Watch Dogs history?
I beat Part 1.
I liked it beside Aiden, like the main character.
Yeah, yeah.
I really love the main character of Watch Dogs 2.
I like, you know, faffing about in San Francisco, but.
over, I don't think I finished that game
because it probably had the same issues
that I have with this game is that
I find the minute to minute thing
in the minute to minute gameplay a little boring.
And that I think is exactly where I was going
with my conversation about it, right?
Where again, boilerplate,
there is so much in this world.
And that is, you know,
you're walking around and seeing it on your map
like your mini map of,
hey, there's a letter to find here.
Hey, there are these tablets you have to go up to
and if you interact with them and hack
whatever, you get money.
So obviously you want that.
There are tech points as you go by that are hidden in layers,
but then just hidden around the world too.
And you'll see them pop,
populate your thing,
which you then take the tech points and apply them to upgrading your weapons
or unlocking new abilities or doing new hacks.
And again,
as Greg Miller and a man who loves these checklist kind of games,
it's like, yes, yes, yes.
But I found myself when I was playing it.
And I think that's the thing is I didn't,
the story wise, right,
you know,
you start with these like four main storyline threads,
objectives, bad guys that you know, that you're setting off to do.
I are reminiscent of like Far Cry 5 with sort of like these main four bosses,
they're going to have their own sort of story threads and you can choose to follow,
you know, take down whoever you want, you know.
Exactly.
I took down one of them.
I have one where I think I have like two or three missions left and then I take that person
down and then I didn't even start the other.
Oh, I might have started them.
But I, you know, because I've been, I, for the, when I got it, I was playing it like
I play these games, which it was like, oh, tech points.
Yep.
So all my shit super deck.
out. You know, I have like, the cloak super leveled up and all those other jazz you can do.
But eventually it got to this point where I was like, why am I doing this? Like, I don't feel,
like, once I got in the groove of, all right, cool, I have spider bot. I have a gun I like. I have
the cloak ability. And then I'm using either, you know, my Albian agent that I recruited who can
cloak himself and also walk into places, you know, and be disguised that way, just by the fact
that he's in the same kind of outfit. Or my construction worker I was already talking about,
it suddenly was like, wait, why am I doing all this stuff?
I'm just collecting stuff to collect stuff now.
And I'm not invested in the story.
I'm not invested in the world.
I don't feel like.
I felt like this is a game where I feel like the majority of my time was in the menus,
in the maps, and not in a good way, not min-maxing, not doing anything like that.
It was like starting, all right, cool.
I got to the thing.
I have that moment that I enjoy of, all right, cool.
go into the camera, you know, hack the camera, hack around, tag everybody in the building.
Like you're talking about Andy.
All right, I need to get to the basement to get to the city OS to hack that thing to open up the doors to get into the blah, blah, blah.
And it's that like I love that part of it of figuring it out and sending a spider bot in there and it gets discovered, but I'm still outside and I'm cool.
Then trying to infiltrate or do whatever and get out.
But then it was like, you're out.
I look at the map.
I do something.
I change the thing.
All right, cool.
It tells me the next mission.
I look at the map.
I don't find traversal fun in this game.
And that's, again, flying on a drone like a magic carpet, it wasn't fun.
It was just a quicker way to get around than the cars and not have to worry about obstacles.
I have to travel everywhere.
Yeah, and that's the thing.
So I start fast traveling everywhere.
So again, you know, playing on current gen right now.
And I don't know how it is on PC, Andy.
On current gen, like, there's loads here.
So it is, you know, the pop open your Twitter.
But I'm getting in there.
I load up.
I go to the subway station.
I come out of the subway station, talk to whoever it is.
all right cool open the they give me the new objective i open the map to look for the objective is it's
across the fucking city all right fast travel over there get out do it and there's just this ping pong
thing where it's like i think they went for making london as large as they could be but i don't
enjoy traveling through it and i don't that that isn't fun and that's the weird thing about this
where i don't think the traversal's fun i don't find the combat fun back to andy's point from earlier
it feels like an old game like it feels very stiff and clear
funky when you want to do battle in a way that for something,
they have bare knuckle boxing rings in there and stuff.
I haven't done one.
They announced them and I was like,
why would I want to do that?
Like, I don't enjoy fist of cuffs at all in this game.
Like, there's these weird mixes where, again, it's fine.
It's not a bad game.
I do think it should be applauded for,
hey, yeah, interact with anybody.
You can do all this cool stuff.
People have perks.
You know, we've rolled them on them and they're doing it in, you know,
real time or whatever.
This isn't all pre-can.
But in the end, it's this game where it's just like,
I don't want to play it.
Yeah, it feels like a collection of systems in search of gameplay.
And like at no point did I feel anything I was doing was exciting.
Or like if you take, let's say, Far Cry or Assassin's Creed,
I'm doing things at some point that feel like they have actual stakes,
that I'm enjoying the actual act of fighting an enemy or, you know,
taking down a base or whatever.
The most fun I had in Watchdog's Legion was hacking a drone that was carrying like an Amazon.
like it was like an Amazon drone kind of thing
that was carrying a package
then dropping that package on someone's head
and they get knocked out
and it was like ha cool
and then that was it
like most even most of the missions
they feel like they're
what I want from that game
is a breath of the wild style thing
of figure your way out through it
whatever method you choose
is probably going to have some result
and there was an early early mission
where they wanted me
I was clearing the construction workers
debt and they wanted me
to go into a room
and get near a
proximity to a to a terminal and hack it from there.
Yeah.
I tried with a spider bot like 15 times and it just didn't like everyone had just
x-ray vision for this spider bot and it was getting so frustrated.
Then I then I walked around the building a little bit looking for other inches and there's just a drone
and nobody sees the drone for some reason.
Like the drone was literally flying in the building above everyone's head and it managed to do it in like one try.
And stuff like that of, oh, this is just the way you wanted me to do it.
There was an actual intentional way you wanted me to handle this mission.
And it feels like all the missions have that.
And it gets really boring when I want to experiment.
And it feels like they're actively pushing against it.
Really?
I completely disagree because I feel like I've had so much freedom to attack missions in so many different ways.
And I feel like what you experience was honestly probably just a bug, Imran.
Like the people, this, these are the dumbest NPCs I've ever experienced in a long time where they, there was a mission where I walked in with the main girl Harriet, like I just told you, my main girl Harriet, which again, I would love to just be.
What's that Harriet look like?
She's got red hair.
She's got red hair.
Sure.
Okay.
How about how tall?
Oh, she also, by the way, she had like these holographic cat ears, which I got rid of fast.
I was like, yeah.
Anyway.
your style, got it.
I broke in with her and I'm hacking a terminal.
And when you hack the terminal, it alerts these guards.
And this is kind of like later on to the game.
And this is like a big deal.
We are like, we're not hacking.
We are uploading a virus to like this crazy corporation.
And it's huge.
Like this is like, oh my God, this is a terrible thing I'm doing for them.
Like they're going to be pissed.
And all their armies swarm on me.
And I see all the red blips on the radar.
and they start trying to take out as much as possible,
but you have to stay close to it
so that the upload can continue.
And I'm taking out,
and eventually,
I take out a lot of guards,
but eventually I get killed.
And I'm like,
fuck, man, that sucks.
So my character is incapacitated.
They go to the hospital,
and I'm able to continue the mission as another coworker,
another,
I'm your dead set coworker.
I say coworker because it is a,
It is an Albion former cop that I recruited.
So he's a former cop.
He got fired for whatever reasons.
I think he was like a dead sex sympathizer.
Then he gets hired.
But he has the ability to sneak around in Albion, big corporation sort of warehouses.
Albion's the big batty in this game.
And I can walk around these warehouses and if people start to notice me, I can hit, I can distract him.
They'll look at their phone.
I can walk by him.
So that part of the game, but it becomes really, really, really.
fun so i go back to this terminal i'm like all right i got to continue this upload to this crazy
virus let's get ready for the fucking troops to come in let's get ready for everybody to come try to kill me
i start the upload nothing happens now upload completes are like all right great job get out of there now
that's like i just like did i committed this crazy thing and like i'm taking down this giant
organization and the first girl i you know harriet got her shit kicked in and now i'm continuing
it and nobody came to the defense to of this like alarm thing because as soon as you started the alarm go off yeah as soon as you started like it's red alert it is like red alert time i was doing this sneakily are you sure that's not a glitch that's what i'm saying imron is like i think this game is just inherently buggy i think it i think it is extremely buggy to where things that should happen sometimes in construction sites normal co-workers just like start fighting i'll be on guards for no reason um
NPCs are constantly
doing like the weirdest stuff
that has no rhyme or reason.
I think the game's just really bugging.
I think the NPCs are really stupid.
For the record,
I did get an email today from Ubisoft
that when we're recording on the 27th,
the review should pop if nothing goes wrong
on the embargo of the 28th.
They're saying that,
obviously, they're aware that people are running into technical issues.
They're pushing a hot fix.
Yeah, Hot Fix Live on the 30th and stuff like that.
There's also plans for other patches.
Not that I'm saying, ignore all this.
I had the exact same things where I've had frame rate dips.
I've had a chug.
I've had multiple crashes where it just freezes on the main menu goes.
I've had it where I go to talk to somebody and the entire screen goes black.
And I can hear all the dialogue, but I don't see anything.
Again, they're saying there are patches coming.
I'm not sure if they would address that.
I'm telling you the information of what we experienced in our review period.
I'll go ahead and say that that patch is most likely for your issues, for the issues that are like,
ending gameplay and causing issues with continuing to play the game.
I don't think it's going to be,
I think the issues I'm talking about will be addressed later, hopefully,
with just more patching and stuff like that.
But your issues, I only had one crash,
and that was because I put ray tracing on Ultra,
and I think the game just freaked out and just shut down on me.
I had a thing last night where I was so frustrated
I was about to throw my controller at my TV.
I was wondering, I saw your tweet about this.
He almost broke a TV with a controller.
I wasn't sure if it was a watchdogs related.
So there's a mission failure.
early on, like I've played a lot since then, but
that you have to get a spider bot out of a
police
like evidence room. And you do that by controlling the
spider bot. You basically do it a bad
platforming level to get your way out of there.
So at some point, the spider bot just stops working.
And like, you have to go physically retrieve it.
I, when this happened, I
kind of tried to walk my way in there, then the alarms went off.
It's like, okay, cool, alarms are off.
I'm just going to circle around the block
and come back once the police aren't looking for it anymore.
That restarts the entire mission.
So I do the spider bot mission again.
Then I tried just going in loud the second time.
Get arrested.
Fine.
Like that like whatever.
I blame me.
Then like instead of it still being continued,
like the spider bots back in the evidence room.
You got to do the entire mission again.
And like it wouldn't be so bad if it wasn't repeating dialogue.
And like the game kind of smarms about it like,
oh it's broken it doesn't jump but still try and get through it and then i try like go over through
the back this time and try to get it game freezes restart and the mission has to be redone again
from the beginning and i was just like all right that's it i'm i'm absolutely done i do not want to do
this same platforming thing another time are you playing with permadeff or you did you turn that off
as well because at the very beginning yeah when you when you start you can do permadeh but i turned it off
as well i was like that definitely doesn't sound like fun and back to this thing
And this is a very specific, I think Greg criticism probably, right?
I think the reasons I didn't, one of the reasons I didn't like watchdogs was I didn't like
Aden Pierce.
Like I thought he's taking this way too seriously.
Like, what are you doing?
And then the reason I loved watchdogs too is that Marcus was awesome.
And I thought his dead sec was so colorful and fun and they ran the gamut and they were crazy and they worked.
Here, you know, my coming in, and actually I guess I should bring it up.
I put up on Twitter, you know, does anybody have questions for whenever we can review watchdogs?
Because I don't think I was supposed to say the embargo, which I didn't.
Be Nasty tweeted, is the narrative worsened by the lack of a central protagonist?
I believe it is.
And that's one of the reasons I think I've had such a hard time connecting with this, is that
when I got the game and started playing, I was immediately like, you know, you pick your
first operative.
Okay, they're just picked by dead sex.
Okay.
Start going.
And I, again, back to what we're talking about with beards and shit and hair in general.
I think everybody in the game's ugly.
There's like one guy who finally showed up where I'm like, you don't look horrible, but
everybody else looks horrible.
And so I was originally grinding money to get.
get outfits because my idea was I wanted like a dead sec look I wanted like a gang I wanted like
this you know we had a uniform I was thinking this is it for all you wf attitude era fans I was thinking
like a right to censor look right where I want to be in a bunch of dudes and so even when I started
putting these outfits on people I just wasn't feeling it I didn't connect with anybody and so I finally
find the construction worker and I go this is one of the problems I have in what you're talking about
Imron is that I think they were so hung up on recruit this team,
Permadeath's Real, people love that in XCOM, yada, yada, yada,
that they lost the part of being in a video game and being deep into a mission or a chain
and having done some really not fucked up shit, but like exciting and thrilling,
oh my God, I almost got caught by the guard, but like, Andy, you're talking about it.
I distracted them on their cell phone at the right time or I, you know, use my cloaking ability
and got past them.
Like, when I, I had been playing as a construction worker forever, I had gotten,
down into this one section. I think you, I don't know, I guess I don't know who you beat Andy,
but I saw you tweet about stuff. I got into this one section where I'm dealing with this AI,
right? You've got to go through these two different puzzles to shut down the main AI to then open
up the thing that you got to go do. I, you know, had worked my way down there. I had gotten
past everybody. I'd use a spider about. I'd use the cameras. Get all the way down there.
And there's two guards there, stealthily take them out. And I'm like, I don't usually do
combat. And I was the whole thing I joke around about my tired Greg Miller story of watchdogs, too,
of like never used a gun, never did any of that.
Never, you know, like, I'm sure I did at some point, but like really never, that was never
Marcus's MO.
Same thing I was playing the way here.
Get it all done.
Do the thing.
Finish the puzzles, which I enjoy, which are kind of like, kind of like the hacking stuff
from like, BioShok of like, you know, moving colors around, making lines blue and
sending electricity to different things.
Finally get it all done.
Hit the objective.
And then, you know, it's like, security alert, security alert.
And they send people down there.
And as somebody who doesn't do combat or up until this point, you know, it's like, you know,
had a done combat. I was like, oh fuck, oh fuck, and got blown away, just got destroyed. And it was
that thing where like then the character was out for whatever, it was 15 minutes. And then I know
I've died multiple times since then, and now it's like an hour when she goes down or whatever.
And maybe it's based on mission. I'm not sure. But still, I was like, number one, that sucks.
I don't have my operative I like. Number two, it would suck of like, what if that was
permanent? Like, all of a sudden, I'm in this situation that I wouldn't want to be in. But then number
three, because again, you could be like, well, just replay it and you're going to do it.
replay it, but again, it starts me from the outside.
And then I had to sneak all the way back in there.
And it's pick and choosy where some of the traps I had set and doors I'd open,
were still open and we're still set.
But when I got down there, I still needed to do the final puzzle part again to then open
the thing.
And then what did I do?
I was like, all right, I ran and hid up some stairs.
When the people came up there, I clunkily shot them over the thing.
And then I finally went, like, they didn't hear that gunshot, went down there,
kind of stealth.
But it was like, it wasn't empowering the way I did it.
was very much like, all right, let's try to bend
what I'm doing to make it work in the game
thing. Yeah. I want
this game to feel like an army of
resistance against like oppressors, but
it instead feels like,
I don't know, like everyone
is weak. You, the oppressors, everybody,
and none of it actually matters.
And like, none of the situations are putting me in are
exciting. Like, the thing you're
talking about of, oh,
it's going down now that I've done the
mission objective and, like, enemies are coming.
That feels more.
over the dread than it does with like, oh, cool, I'm going to be able to fight my way out
or I'm going to be able to sneak my way out. It's just like, oh, God, I got to deal with this now.
The amount of times I would sneak all the way in with the spider bot. I'm sorry, Andy,
let me get all the way down there and then it'd be like, oh, well, it's a physical touch thing.
Like you, somebody had, I'm like, God damn it. All right, fine. So it's like,
reverse engineer it, open the door closest to the street and then sneak my way in,
get all the way through. Once I was like, oh, well, I'm going to be forced to fight.
I, again, broke my own logic, like I, that I enjoyed in Watchdogs, too, and started
shooting more and it's again then it's like cool now I'm just killing people when
the shit hits the fan I need to get deep and the gun play isn't fun like the gun
it doesn't this isn't like oh man it's fun to be using my guns in this game it's like
whatever Andy I'm sorry back to you um yeah I will say that the uh I do think the game you know
really does get hurt by not having a whole lot of personality because these these MPCs that
you're sort of recruiting or whatever you know some of them are kind of a lot of them are just
repeating the same scripts.
I think I started over twice because I wanted a different dude.
And I ended up recruiting a guy named Robert Brown.
He's got like these cool dreads.
He's just a cool looking dude.
Cool,
but about the same dialogue because the first guy I had gotten was just like some
generic white dude or whatever.
But the dialogue does sort of stay the same.
And what was interesting is I think one of the early missions,
you have to talk to some random NPC.
And I think the, I'm pretty sure the NPC changed.
because the first time
I think he was a different dude
and the second time I went to go talk to him
he was a different dude
same line of dialogue,
same mission,
beginning sort of thing,
which I thought was kind of interesting.
But yeah, man,
I think the story and everything is kind of
hurt by the idea that you don't have a main
protagonist with sort of,
I think since that stuff can't be sculpted
in a personal way,
like the idea that it's,
you know,
just kind of a bunch of,
of different random actors
voicing a bunch of different random
lines. I do think that
that hurts it because the
experience isn't super catered.
I think Bagley, the AI,
is entertaining. I think he's
as cliche.
So great ink. Oh, really?
Really?
Like, I mean, I think it was just like,
if he was a character, if he was a
person, like a character playing
a person, then I would be like, okay, yeah.
I can totally believe that
somebody is, you know, that like,
Stephen Merchant kind of affable
but like but the fact that he's an AI
that it's just constantly sassing is like
so Saturday morning cartoon to me
I didn't know too Bagley's like the voice in your
he's in your ear he's the guy in the chair but he's an AI
it's obviously super cliche to have
a sarcastic sassy AI like every
fucking game does that but um
as I never found him grading and he's it
even as I keep on going there are still really
funny lines that he's delivering that I think like
oh that's actually that's clever that's a
really funny line right there.
I think that he's probably the most entertaining part of the game
because everything else is just sort of,
and create a player.
I am a person who's speaking these lines that,
I don't know,
it just doesn't feel personal.
It doesn't feel like,
like Mass Effect sort of campaign where I'd rather have these set sort of NPCs
because although I do appreciate the idea that you could recruit anybody,
that does take away a lot of the personnel,
from sort of having these catered experiences
where you talk to this one MPC
who maybe their father died
and you need to go find,
like, I don't know,
just the stuff like that is what's really missing from this game.
And I think that they are sacrificing that
in order to have this really cool
recruit anybody on the streets.
And I think that's impressive,
but I do think it hinders the experience.
What I find,
I'm sorry, go ahead.
If those people came with you on their missions
and, like, talk to you and work with you on those things,
that would go a long way to enduring them.
But now I've, like, when I collect someone,
I collect them like, like they're a collectible.
Like, they're not people.
They're not characters.
They're not like RPG party members.
They're, you know,
they're just a skin suit for me to wear for the next thing I do.
And every once in a while,
they will talk to you, like, on a mission.
And I'll forget they're even on my team because I forgot.
100%.
I was, I was, I, like,
who the fuck are you?
I don't even remember getting you.
Like, because you are doing stuff through stories.
or like when you complete certain quest chains,
you get like whatever secret operative
or secret agent dude or whatever.
Yeah, so most people that you recruit,
most of them have a sort of mission tied to them.
And when I discovered that, I was like,
I'm trying to barrel through this story.
Let me just, I'm not going to recruit them.
I'll leave them kind of on the bench.
So you try to recruit these people.
And then essentially when you go to your team screen,
you see all of your team that you have.
And then you see the people that are pending recruitment.
or whatever.
And those people pending recruitment have missions tied to them that you could go do and then
win their loyalty.
And they'll go, you know what?
I agree with dead sec.
I'll go with you.
I'll join the team or whatever.
So I had about five people kind of waiting in that mode of pending recruitment.
And then I think three or four of them just joined like after several hours of completing
other missions because they've watched what you're doing.
I like your style.
Yeah.
Very bizarre.
Like I was like, oh, I didn't have that's, I mean, that's great because I really want.
her I really wanted her ability to get drones whenever wherever she could.
But it's still bizarre that she did just kind of join the team without me completing her loyalty mission.
I guess I don't know if that was intended or she got bored.
I'm glad you're on the team.
Yeah, I'm glad.
Yeah, I kept her waiting around.
She finally gave it.
It was one of those things were like, like she didn't want to accept the salary or whatever.
But eventually she was like, all right, fuck it.
I'll take you.
Nobody else is offering right now.
I will be.
It's the art of the deal, Andy.
You got to wait for them and like they'll respond.
I will say that this story
like it fucking goes places
man it gets really
interesting and weird
and bizarre as you go on
I'm not trying to do the
hey watch the first seven seasons
and it gets really really good
I'm not trying to do that
but I was kind of pleasantly surprised
that some things that the story does
where I don't think it's like
it's stuff that I wasn't expecting
the story to do because it felt so generic
at the beginning totally and you
do hit a spot later on where it is
like
I don't know so I don't want to spoil anything
but you do hit a spot where you have a choice
to kill a thing
or let the thing
do something really really bad and it's like
what would I what would have happened if I would have let
the other thing happened instead of
sure you have a choice there yeah yeah and it was
that's my thing is like I did exactly what you're talking about
I know exactly what questline you're talking about I know exactly
what you're off doing and
that is when I was in the moment
with that when you go into the basement.
You know what I mean? You come out, you're like, what the fuck
is this? Like the house? Like that
weird. Yeah, yeah, yeah. Like there's tons
of, and I shouldn't say there's tons.
That was when I all said and done for my
double digit hours with Watch Dollars Legion.
It was like, man, why can't
the game be more like that? Why can't
it be more dialed in and make me do that
kind of stuff? Where if I maybe wasn't recruiting
all these people and having to worry all about all this stuff
and it was a specific, because
like, again, back to my point of this thing,
of like throwing you off the good stuff, right?
There was the mission where I needed to recruit the Albian agent.
And so I needed to go off and do whatever to get him on my team.
I went over there and I failed.
And that my, rather than, of course, go to the checkpoint to do the mission like you would
and watch dogs too, that person isn't done in the hospital or whatever gone.
So then I have to start from square one, which is go talk to an Albian agent and recruit that
person.
It's a different Albian agent.
It's not the same quest, but it's the same, it's the same Albion agent at the same
same post. Does that make sense? Like, it's a different character, but they're standing in the
same spot. They give me the same quest. I went off and I screwed that one up, came back, did it and
finally got it. But it's like, and it's re-rolling what the quest is going to be, what they need
me to do. But it's also like, this is such a tremendous waste of time. Like, I understand what you're
doing, but I want to get to the cool story shit you and I are talking about in vague terms,
Andy, right? Of like, no, give me that. It reminds you of the cooler parts of the division where
the division can be kind of generic in the same way, but does it, you know,
know, every once in a while, wow you with really cool set pieces and awesome level moments.
And I think that's where the game is at its best. And you do get a couple more instances of
that later on. And that's my thing of like, you know, for not wanting to write it off.
Because again, like, you know, it's the same thing I kept talking about when people, when Jen
or Lucy would ask me about it. Well, I'm like, it's fine. It's boilerplate. Like my thought,
what I kept saying was, and I was saying this before I got a PlayStation 5 and all that stuff.
So this is not based on any reality. What I kept saying is, yeah, it's fine. And I'm going to play
it, but as soon as
Miles Morales,
Assassin's Creed Valhalla,
cyberpunk before it got delayed,
anything like that walks through the door,
I'm going to toss this aside.
Maybe those games will have their own flaws
and problems, but it's like,
in this day and age,
I just don't want a fine open world game
that it wants me to spend
40 hours, 50 hours,
whatever going through and doing all this stuff.
Especially when we consider the context of like
how this game exists,
that they delayed it because they wanted to
retune it and make it like,
more interesting because they didn't have the hook
when they originally
paid release in March. So now six months
later, it doesn't feel like
it still has a hook. I don't.
Obviously, they can't get that much fundamentally
done in six months, but I don't
think this game,
this feels like a generic Ubisoft
game when it feels like it should be much more.
Yeah.
I think the idea was to have
it be much more. I just don't,
I think time and execution
were just lacking.
And that sucks because I could see where the foundation of this game,
there can be something really special there.
And it's this idea we've never seen before.
And it's a bummer that it wasn't,
I don't think it was fully executed great.
Now, that being said, again, I'll say it again.
I think the game's fun.
I'm having fun with it.
I've been enjoying going on crazy car chases and, you know, fucking up traffic
and using drones to infiltrate shit and kind of cause in havoc.
And it's sort of that GTA experience that I've missed
because we haven't really had an open world city GTA style game in a long time.
And I've been enjoying it.
I think it's fun.
But I do absolutely know that it has a lot of,
there's a lot of stuff missing from this game.
I think the recruitment level you were talking about, Craig.
I had that same sort of mission early on
And you have to save this guy
You want to recruit this cop
And the cop is like cool
Here's my recruitment here's what I'll do in order to join dead sec
You need to go save my brother I think
Or you need to go like he's been kidnapped
He's been blah blah blah go save him
So I went to go save him
And um
Clear out this whole thing it took me so long
Because this was early on before I really fully knew
what my capabilities were.
Sure.
I'm like activating the right traps.
I'm doing all this shit.
And after several, several attempts, I finally get to the brother.
And I jump over like this ledge.
I jump on a trash can and I jump down.
The brother follows me and gets stuck on top of the trash can.
And he's just like on top of this like garbage bin running around.
I was like, oh no, dude.
And I tried like jumping on with him and like knocking him off.
And he was just stuck there.
And then so I ran away and it ended the mission because it was like you left without the MPC.
Yeah, you got too far away or whatever.
And now the cop fucking hates me.
And so I gave that one out.
But I was like, well, fuck it.
You know, it was just, what a gigantic waste of time.
And I think this game is filled with a lot of moments like that because polish, because
that guy's, you know, pathfinding in the game told him that MPC was told not to jump off
the trash can for whatever reason, you know.
I had a really good glitch that I liked was whenever an enemy, like, like, was whenever an enemy,
Like, you know how they go from like that they see you to like the red, then the aggressive chasing you think?
Yeah.
For whatever reason, when they hit the aggressive state, they just popped out of existence.
So it was like I had a My Hero Academia quirk that whenever an enemy was chasing me, they just disappeared.
Like this lasted for a good like five minutes.
I'm like, this is the best.
This game is great now.
Mine was for a whole mission.
I loaded in out of the elevator and I was the military Albion dude, right?
And so like when he goes to attack, like he whips out his baton, like, you know, like that.
And so he got stuck in a loop for the entire level that when he would just go and then retract it and then retract it and then retract it and like I got in the spider bot and I was running around and you know how you can like see your outline through the walls.
Because I'm running around.
This game is filled with moments like that.
And again, you know, it is taking me back to 08 where I had so much fun running around New York City and GTA 4.
But it also takes back to 08 where yeah, the NPC still act the fucking same.
Like they are still that dumb to the point where there's a cop standing there and he just arrested a woman and the woman sitting down and she has her hands behind her back and I'm like, oh, I'm going to free this woman.
So I disrupt the cop and the cop starts get shocked because I fuck up his like comms or whatever.
He starts getting shocked.
I go to free her.
The cop immediately gets unshooked because that happens a lot.
Sometimes they're in full shock mode and you can rescue the person and they'll go to their full shock animation.
sometimes they magically just get exit out of that mode,
out of that state, which really, really sucks.
So he exits out, he punches me,
woman sees the cop punch me,
women starts attacking me that I just fucking freed.
And so I'm being chased by, like,
and then like other cops start seeing this.
So I'm getting chased by several cops and an angry woman
who I just try to, like,
this game has tons of those moments, dude.
Like, I would always try to start fights in old GTA games
where somebody's running after me
and I would try to get another MPC to get punched.
I would always do that.
old GTA games and
I feel like that happens kind of accidentally
because sometimes like people
just kind of like the NPCs
will just all get a war
they'll all be made aware that
we have to attack this person
and as that's happening I'll hack a car
and the car will go backwards and then
they look at the car and they're just like oh shit
that there's that car that just got hacked
and then they just forget about me like
that happens all the fucking time
in this game it's really really bad
well it's like it's a lot
like Far Cry 2, which is another Clint Hawking
game, where that game was primarily
driven by its systems.
And the actual, like, single-player
campaign was not that design.
There wasn't that much to it. But it was, like, a game
about how you'll have to inject
yourself with malaria and medication every so often,
how you can set fires, and that can cause big
ecological damage and stuff like that.
And that's kind of what watchdog's leaves me of.
And obviously, it's the same person. So it makes sense.
But, like, I was just
kept hoping for that other shoe to drop.
And from what Andy said, like, if I still play this game, Andy,
it's because of what you're telling me of like, oh, it does get better.
But for the time I play, that other shoe wasn't dropping.
It was just mounting frustrations or just mounting boredom.
And it got to the point for me where I kept just, I would pause the game and I would get up to go so I like, go use the bathroom or something.
I just wouldn't come back to the game.
I would wander away and do something else because like I just, I wanted mental simulation from something and I wasn't getting it from watchdogs.
Yeah, I totally don't even blame me for that.
I can totally see that.
I do think again, I do think the story does get more interesting
and there are some pretty neat twist and turns towards the end.
And I feel like I'm super close to finishing it
because I have kind of been barreling through that.
I haven't been doing many side missions.
Although I did have one of those things happened today.
I think I shamed the game today.
I think what happened was I did a side mission.
that was given to me
before I finished a mission afterwards,
a main mission.
So the main mission happened
and some big consequential shit happened.
And then I think I did a side mission before that
where this other person was still very present in the game.
And I was like, huh, you shouldn't be here,
but you're talking to me.
I think that's what, I'm pretty sure that's what happened today.
But I was kind of like telling the Twitch chat,
like, hey, sorry, this is kind of spoilt.
right here because this guy is like a main person in the game and he's talking to me and
you probably shouldn't be listening to this because I'm only trying to do non-story concert.
Hey, everybody's not paying attention right now for two seconds.
I need to get through this.
Yeah, yeah, it was very, it was very bizarre.
But I mean, I think, again, I do think the game is fun.
I streamed a bit of it today.
And I think with cyberpunk getting delayed another 21 days, it's like, hey, if you got
the spare money to buy an open world game,
that I think you can, you know, sort of bring back those feelings of old GTA that we haven't had in a while
because, you know, it's kind of rare to just have these open world city games.
I'm having fun with it, but I don't think it's enough.
It's the same thing I said in the preview of like, I remember when I finally climbed behind
the wheel of the car and took off.
It was that thing of like, man, when's the last time I carjacked somebody in a video game?
Because for a while, that's all we all did, right?
But then it seems like in recent years, it's moved to stealing a horse or calling your horse
or having these different modes of transportation that aren't that.
So it is that callback to it.
But I'm right there.
I think a great way of describing it is antiquated.
Like I feel like the combat is antiquated.
I'm interested to hear yours, Andy, take on this.
For Xbox 1X graphic-wise, I think it looks antiquated.
Again, I think characters are ugly just by like their designs.
But the world itself isn't pretty.
And like the animations aren't pretty.
And like the one I went back to that we'd done in the preview and I think I talked about.
And it might have even shown.
But even seeing it here in the final version is like, oof, is like you finish a mission on top of this building.
And then you can do the leap of faith from Assassin's Creed off into the like the water.
And I was like, oh, I remember this not looking good.
Let me see it on my own TV because before it was through parsec and yada, yada, you know, the nice TV, the Xbox 1X.
I jump off.
There's the cry.
Hits the water.
There's no splash.
No splash.
Flash animation.
And it's just like, man, I get that it's an open world.
I get that open world.
And not only is in an open world game, it's a open world game where you're
simulating every character and doing these quick roles to make these different characters.
It's just like, I would have tried to talk out of that.
Like make a smaller city.
Do something.
Don't do it like this.
Like pull it back if that's what we're looking at.
I am so happy you brought that up because I would have totally forgotten that
where this is supposed to be an Easter egg nod to Assassins created.
It's supposed to be this moment that Ubisoft players would be like,
oh this is cool just like it's as you could do the fucking thing and then like you just land in
the water there was no splash I was like what like why did we choose to focus on this and not fully
not fully develop this part yeah is that what you're seeing too in graphics wise because I
did last night when I was like oh right like there's different embargoes for streaming and
reviews so I was like people are streaming it and I done it and or I looked on Twitter and people
are like I'm running it on my RtX and it's gorgeous and I was like oh shit really fuck is it's a
call and soul PC thing?
I think the game's really pretty.
I think the characters don't look great.
I think a lot of that is due to the fact
that a lot of them are precisely generated.
But the main sort of antagonists
have, I think,
cutscenes that are animated pretty nice, right?
It doesn't feel like next-gen,
cyberpunk style, nowhere near Nottie Dog level.
But the characters that are created for this game,
the actual antagonists that have designs
and personalities to them,
I think are obviously a lot nicer
than the ones that are just procedurally generated
by the computer in this game.
I've been running it at 1440P
on ultra graphics,
and I've put turn on ray tracing
every once in a while.
You have to the Nixcarpia.
Put your monica landing.
Go!
Yeah, and do the Nixirte.
Like RTX.
Yeah, dude.
I mean, there are moments
where the game's like legitimately gorgeous,
and I think a lot of it is,
is environment lighting.
When I do turn ray tracing on,
especially when it's raining,
like it is,
it's pretty fucking stunning in some,
in some spots.
So I will say that it is probably just an optimization thing with,
with PC and maybe consoles need to get a better patch,
maybe down the line,
but also see what PS5 Xbox Series X looks like when those codes are available.
Yeah,
running at a 1440P,
like it looks insanely sharp.
And I think,
obviously,
but again,
this is a fucking $3,300 machine that I'm running it on.
Like, this isn't, this is an everyday circumstances.
Not everybody's going to have this.
So I will say the game is really, really gorgeous if you have the means to make it look gorgeous.
I will, like, speaking of antiquated, one of the things I can't stand about this game,
it may just like, we're playing as normal humans, so I should get over it.
But like, when you get to an area for the mission and you're just wandering around the building
looking for the entrance.
and like that I get it
you're a person
you're not a superhero you're not
like you're not going to climb on top of the roof
and like look for the like
but it's just so annoying
of okay
more of these doors should be open
or there should be like
ladders around there or something
to make this a little bit easier
because it's just
that feels like it's straight up
hey GTA3 just came out
open world a big thing
kind of design
and I couldn't stand it when that happened
Yeah, I think that that is shown pretty blatantly, Imran, when you are walking around the city and an NPC walks out of a building and the door shuts right behind him because that's not a building you can walk into.
They were just trying to show that the city is alive.
And I think it's like one of those like total smoke and mirrors thing where, you know, in GTA 5, you can walk into some stores.
You can walk into convenience stores.
You can walk into some shops to, you know.
in this game when you're shopping
I mean it's one of those things when you think about
budgets and the things that they say
well we're allocating so much time to
the proceduralness of all this
place and getting all these AI
we can't really allocate a whole lot of time
to you walking into a shop
and how are all these different shops going to look
like inside we're going to need time now fuck
that let's just stand outside the shop
and that's how you shop yeah there's a tablet
outside where you can just like you're dressing in the street
kind of thing yeah but but again
the thing of and
everybody will notice this once you play it is there are all you will always see
NPCs walking out of it you'll see a door open NBC walks out door closes and sometimes
NPCs will get caught on the door and they're just walking into the door while the door is
open and it's just a black beyond uh and there's a black void beyond the door and you could
walk there and nothing happens because there's collision but uh yeah that's where they that's
where the game really starts to show like man this in a lot of ways feels like
such an old game, too. And that's the thing where I feel like I understand if you're watching this
and it's before release and you've been excited. You could say we're nitpicking. I think it's
how this whole world and story wraps around you, though, that pulls you out of it and doesn't
let you get lost in it when you're recruiting these people. And this antiquated thing, like,
for me, there's the cardinal sin of a game that clearly so much time went into, so much story
went into, so much they try to build this world, right, where there are all of these audiences
logs around and different things to pick up.
You pick up the audio log.
It starts playing.
You go back to the open world that you're supposed to travel through.
It goes away.
You can only sit on the fucking menu.
It's like, come on.
Several minutes long.
And they're great.
If you want to sit there and get that backstory, they're great.
And then just no.
And it's in the one that broke me because we're talking about like comparing
to GTAs of old, right?
Like I remember in the old days, you know, me and my friends,
GTA and having chatterbox and sitting there and listening to chat.
And I remember in college downloading the full hour-long file of Laslo on chatterbox, right?
And like how you get in the car in those first few times when you didn't know where you're
jumping into the conversation.
It was so great.
I don't know if it's a bug right now with pre-release build, but there's this one radio station,
The Bug that's like talk radio.
You started up and I was, I got into the car the first time.
It came on the bug, you know, blah, blah, blah.
And this guy and this co-host are talking and they're really enjoyable.
And I'm like, that's funny as hell.
Got out, went and did submission, got back in.
it was radio turned it back to the bug and it started from the top like it wasn't like a loop of
the radio it was started from the top and was like that fucking sucks got i later on hours later
finally and it was the same store it was the same thing it was the same you know what's going on
or whatever eventually i advanced the story far enough that they started talking about medicine
and like you know that there's no medicine shortage or whatever it was like oh man at least it's
new when i was listening to it got out of the car like the tower of london i think i could hear it
still coming through the car while i was doing whatever right in front of me got back into the car
could hear them the conversation continue got back in the car and it restarted it to the very
fucking beginning of i'm like what the fuck like why would you do that what is the decision here
that that's how it's like yes this is a little thing but it was also like well just turn it off like
i'm annoyed i don't want to hear the first minute and a half of the bug every goddamn mission for a day
one thing i think is really funny about so like this is the future so autonomous cars are a thing
Like, they, automatic driving is everywhere, driverless cars, all that jazz.
There's, so when you hijack a car, you don't kick someone out because the car is, you know, driving itself.
It's a robot.
No car in the city has somebody in it.
They are all empty.
And this is hilarious to be every single time I steal a car.
You don't push anyone out at any point, which means the entire street of, like, I've, okay, I stole like 30 cars.
I've not seen a single person come out of one.
I, okay, so, so, so what happens is.
Obviously, I feel like prefaceing everything with that could be a bug.
But when you're walking down the streets, you will see vehicles with a light up A.
And when the A is lit up, that means that that is free to use.
When the A is not lit up, that is not free to use.
There's somebody in that car.
And if you take that car and cops are around you, they'll know that you're stealing that car.
Right.
But nobody's in the car, right?
Like, I just stand in the road and, like, steal a car.
I've definitely, I'm, God, I could have.
I've, this is like in the office
Does Stanley have a mustache or not?
This is like that episode of it.
The Stanley have a mustache.
I'm pretty sure that I've kicked people out of the car.
I've kicked people off motorcycles, obviously.
Yes.
But also it's just a weird thing of,
okay, I get what you're doing with the world building here.
But why are there so many driving cars currently on the road
but there's nobody in them?
Like, what point does that, what sense does that make?
for the world building.
It doesn't make sense for a story or world building.
I think it is just a convenience thing for the player to say like,
hey, here's a car if you need it.
You don't have to like steal here's a car for you to take for free to go drive to your next
objective or whatever.
What happened, Greg?
You crash?
No, I'm in the middle of a thing where you got to fly a drone through something.
And every time you fail, you have to restart and do it because I failed twice already.
It's a, I don't know, have you done this one where you're a miniaturized dude,
miniaturized drone.
I love that mission.
I thought that was really cool.
I'm not against it.
But it's like, I think I've done, it's that thing where
how many times it tries to take you?
Like two.
Because they got the, they got the elect, yeah, I think this is my third attempt where it's like,
I got past everything on like one bar of health there at sliver,
but then I got blown into electricity.
Yeah.
Yeah.
I mean, there are some moments like that that are really cool design and really cool
level design where you,
you're essentially a micro drone and you're like a little tiny thing.
And you're flying through servers and computers.
And it's awesome because it's like you're seeing these giant like
coupler cables and like big
ass fucking, you know,
motherboarded. Yeah, you got
you got the UPC, or yeah, the UPCs on
them or whatever. Yeah, it's, I love that. I really
enjoyed that mission. But damn,
have I ever, have I
I, I'm gonna never have I ever
seen a human being?
Put it up right now because I'm like, have I not
knock that anybody? Go ahead and do it
because I think we've, we, I don't
we're not beating a dead horse here. It's like,
I think, you know, again, I think it's boilerplate
if, again, I'm with Andy, right?
of like, yeah, there's plenty to do.
And like, I'm, like, I, the hacking stuff is fun.
The story takes turns.
And so it is like that, if you got nothing else to play, all right, whatever.
I will say I'm disappointed in the game and I don't like it really.
I think it's boring, but I don't think it's bad.
Like what you're saying is like, you don't hate it.
I think everything about the game is a minimum level of quality.
It's just not where I wanted it to be.
It's overwhelming.
Yeah.
It's overwhelming.
Yeah.
Yeah.
And it's, and it really is one of those like, I'm more disappointed than I am mad because
it's like, man, we're like, man, we're like,
We were close to having a really, really good game.
I thought Watchdogs 2 was so good.
And I was so excited to see what the franchise would do.
And so when they came out with this takeover anybody,
it's always been my E3 demo from Forever ago was the tech of it
of being able to pick up anybody.
The thing, the preview that's up as a first impression with Barrett was,
here's the story setup, which I thought was really well done,
then jumping you in later and like, okay, cool, now you're screwing around.
To get here, yeah, I think it is that disappointment of,
man, this is underwhelming when I think this could,
have been something great.
This could have been something really cool.
When in reality, I do think this is going to be one of those like,
oh, kind of like forgotten games.
Even like Watch Dogs 2, which I loved and talked a lot about,
I know it didn't sell well.
And so it'll be interesting to see what happens with this.
One question I have to you guys.
I just wanted to kind of like continue on that point is like,
Watch Dogs 2 did not sell great, but a lot of people loved it.
And that's what worries me about this game is like,
I don't know if a lot of people are going to love this game.
and if Watchdogs 2 was great.
And I feel like Watchdogs 2 had this sort of fandom to it,
sort of like, I'm not saying that they are equal in quality,
but sort of like to a dishonored too.
Like, oh, you guys got to play this game, man.
Not enough people are playing this.
We need more people to play this game.
I heard a lot about that from Watchdogs too,
where it's like, oh, man, you guys are missing out.
This game's actually really fun.
And obviously it's San Francisco.
And it's really neat to kind of be in this world.
And that's what really worries me about,
Watch Dogs 2 or a Legion
is the idea that it's
a lesser game so how is it going to perform
Yeah I'm gonna be fascinating to see your reviews tomorrow
And see where everybody else falls on this
Because I do
Again I just think it's like all right
Like this is there's a dude out of a truck
I just kicked the do out of a truck
Are you did? Oh so there is are people
Who fucking liar Imran Khan
I can't believe we trust to you
I've I've kicked people out of like
Or taking over like 30 cars
It's too late we caught you yeah
A liar, you liar.
We know what you're up to.
All right, well, I should turn off rate tracing when I'm trying, when I'm on a call.
Everything starts just freezing and dying on you.
One of the things I think is interesting, yeah, as a wrinkle to all this, that I don't think, by any means,
justifies the game we have right now or makes it more, oh, man, this is something to get,
because I think there are core problems again with traversal in combat and everything else.
They are doing watchdogs online.
And I wonder if at any point they started this project thinking that Watchdog's Legion would be an always-unline.
That would be a game's at service.
Because I think if it was, then we'd all be having a different conversation to an extent, right?
If it was that all four of us went out and who the fuck cares if my character is generic?
And I'm in the middle of something and they get knocked down.
You don't revive me.
It's about calling in another one of my dead sec members.
I run over and roll up and we get back into the mission.
And I'm not losing my progress and getting these awkward checkpoints.
or no checkpoint or whatever.
Like, it's interesting to think of how that could have been.
I just want to, like, I was while playing this game,
I was thinking about, oh, online would be super cool
because I want to back to the future somebody
who like steps backwards off of a rooftop
and like pick them up with a carrier drone.
It's like fly them away.
Totally. Sorry.
Cool.
Like, this game doesn't do that.
It doesn't, you have to really manufacture those situations
that the game doesn't manufacture them for you.
Oh, a guy just got run over by a bus.
See, there's a lot of silly moments like that.
kind of make me smile and be like, all right, that's cool.
Like, I love vehicular manslaughter.
I love going into compounds and seeing where I can take over a vehicle that could run over
a bad guy.
Like I, again, I think the game does have a lot of those cool moments and moment,
um, uh, things about it where there's a guard and there's a vehicle and I can hack the
vehicle to drive forward, kill him.
That alerts people.
And then maybe there, when that other guy's alert, he's running, there's a trap that I could
explode him with.
like I I find join a lot of that stuff.
Sure.
But does that make it like a must play game?
You know,
I think you've done a great job for the record,
I know where you're at,
where you're on a podcast with two people like,
and you're like,
no,
I have fun with it,
but you also want to temper that as the fun isn't a 9.0.
Like,
you're doing a great job of that.
I think I'm totally getting it.
And I agree with you that there are those moments to be had.
I just,
this is a bigger question for,
I think,
of does that matter
when we're talking about $60, $70,
right?
Yeah.
The next gen 70 for this one.
But it's like the idea of like,
hey,
do you want to go and invest this into this
when you know in two weeks
you have PlayStation and you would have had
cyberpunk or whatever?
But you know what I mean?
Where there's like all these different experiences coming out.
I think in terms of content and the basic idea,
watchdogs is probably worth your money,
but I don't know that's worth their time to actually like play through it
when other stuff is coming out.
Sure.
Sure.
That's a great way to put it.
I think it all comes down to like,
If you're not a Sony user, if you don't have PlayStation,
you're not going to get Miles Morales.
If you're an Xbox player,
you're not getting cyberpunk for another,
you know,
almost nearly a month,
three weeks or whatever.
Is this something that could kind of like hold you off?
And here's,
and I think that's a great way to put it.
But here's my response to that.
That's honestly a question.
Because again,
I don't know.
Even from just the previews I played
of Watchdogs and Assassin's Creed,
I thought Assassin's Creed,
Assassin's Creed was way more infinitely more interesting than watchdogs.
And so I think the question becomes, as we've worried,
if we hypothesized and worried on shows about, right,
of like watchdogs and Assassin's Creed are both coming from Ubisoft.
And they're both right on top of each other.
And they're both doing something immortal.
It's like a few weeks after.
Totally.
Where I think like, I don't know if Valhalla will be,
have different problems or if it'll be better or whatever,
but I would venture to guess that Valhalla is going to be
better than this. And I think that the smart
money would be on that in general. So then if you're
sitting there looking for the open world thing, do you invest
in this now? Or remember, this is the thing with watchdogs too.
Belub game, critical success, yada yada, yeah, yeah. Remember, it was like
I want to say within the first month, but I'll be generous to say,
within the first three months, there was a huge sale on that
of like trying to get people in the door. So like,
yeah, you're totally right. If they're going to, if that,
if this is met with, this isn't,
I'd, I'd make, and I'm speaking on my ass, I'm just talking as Greg Miller,
I guess, but even from our impressions,
Watchdogs Legion, I don't think will be the critical darling or at least the, you know,
fandom darling that Watchdogs 2 was.
So if you're sitting here going like, oh, man, like, I don't know, it sounds somewhat interesting.
Yeah, I'd love to kill time in it.
Wouldn't you just wait for it and like?
Wouldn't you wait for a 3499 Black Friday sale?
Also, when the game is much more polished, because like, we don't know if there's a day one patch,
but like if there is, it fixes all this stuff that makes it a little less janky,
I would play that version.
Like the version that we're playing currently with like the, the bug,
and the dink I don't know that I'd recommend that totally 100% yeah yeah exactly
you worry about and I will say that I will agree that only because some of the
bugs are really that they really hinder the enjoyment of it where I'm spider
mission again fuck that I have I respect my time says Imran I won't do it yeah
with me with me I was just like I was on the second level in Ron and so I
crawled the spider up there and I just like walked in took two steps pick the
spider I was out what I did
too. That's what I did too. Amaran, you should just get good. That seems to be a real problem.
Well, that's the thing is that like I was at the front entrance and I didn't even know there was a side
entrance until later. And then I was like, oh, well, I guess I had to have walked around this thing and
like, I guess really case the joint. I'm telling you, if you just get the construction worker with
the flying cargo drone. Because that's what I do every time. I walk up. If I haven't, if I haven't flown
up, I walk up to it, toss it out, get on top of it, fly above the restricted area. Nobody looks up unless
you get incredibly close to them and scout the entire thing,
jump around and then figure out how to try to go through and do it.
The first time that happened,
like when you actually do magic carpet that drone,
and they play this like funky spy music during it.
And I just started laughing my ass off.
Like, I know they want me to take this seriously,
but this is so funny to look at.
I have a lot of fun.
I have a lot of fun actually hacking the riot drones
and the counterterrorism drones.
And it's really cool because I've gotten it upgraded to the point
where I don't know I no longer need to commandeer them because it's cool when you can
commandeer a drone that has a an assault rifle attached to it or a drone that has a
shotgun attached to it because you commandeer it and you just fly around you start just taking out
bad guys or whatever but the highest upgrade is where you can just uh make it betray its enemies on
its own and so you can make it betray and then it'll just go off and do its thing and just kill
its own like Al-Bion employees while I'm still controlling myself also kind of taking out bad guys
where I don't because obviously when you're droning you're vulnerable and that's happened to me a
couple times where I've gotten a little too close and I'm sneaking through I'm doing my spider drone
and suddenly it takes me back to me and I'm getting my ass beat by some I'll be out of
employee like oh fuck I got this morning it happened for the first time yeah where I was infiltrating
I had to get into the lab to get whatever like you always do and yeah then it didn't say agent
what they call you, but they're like,
agent or whatever, is in distress?
And I was like, what is that? Oh shit? And I backed out his shirt and there was a drone over here
shooting me in the head. I was like, ah, fuck, you know? Well, ladies and gentlemen,
let's watch Dogs Legion, our review. Of course, so far here on Kind of Funney Games Daily,
Andy, very close to beating it. Imran and I, not so close. And I don't have plans to go back.
I probably won't. Like, if I do, it'll be after all this, like, this quarter of games,
basically. Yeah. I, at this point, I am so,
close and there's nothing else really out there right now.
So fuck it.
Also, you know, here's a recommendation.
If you don't wanna buy it,
15 bucks scourgebringer on Switch and PSD.
Really good.
Really good game.
Okay, all right, I like that the Washdogs Legion review,
like, hey, I like it, I'm gonna keep playing,
but if you wanna spend your money on something else.
I should be like the day I was talking a lot of shit about it,
but it's like actually fun and really cool and stylish.
I wanna see it like recommended,
parenthesis some other game.
And I'm trying to do my due diligence.
Yeah, okay, so just a heads up too
because I talked about it earlier.
Amazon is selling the PlayStation 5 Xbox,
I assume, series,
or Xbox is just the one version, right?
Yeah, so for 60 bucks.
So it is a $7.
It's smart delivery anyway, so yeah.
Yeah, yeah, yeah, okay.
What do you think of Watchdogs, Legion?
What did you think of our review?
Let us know in the comments below.
If you're listening on a podcast service
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screaming out the window.
Someone will tell us eventually what you.
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gentlemen, the Kind of Funny Games cast doesn't end
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at Eo Ye Jr. will show up for, I believe
Andy's first time ever doing, Bless Who?
Have you played Bless Who? Oh, yeah. I played it twice, yeah.
I suck. Well, that's right.
Two and O. Well, really? Because you got it. Okay, okay, I was going to say.
I'm looking for a challenger out there. Amron
just can't bring it to me. You know what I mean?
I read the questions. I've been right at that, I think.
That was fun last time, especially because
I just embarrassed people.
Of course, ladies gentlemen, you can support us on Patreon.com slash kind of funny games.
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