Kinda Funny Gamescast: Video Game Podcast - We Played a TON of Awesome Games You Should Know About! - Kinda Funny Gamescast
Episode Date: March 19, 2025Go to http://shadyrays.com and use code FUNNY to get 35% off polarized sunglasses. Go to http://meundies.com/kindafunny and use code kindafunny to get 20% off your first order, plus free shipping... on orders of $75 or more. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Thank you for the support! Run of Show - 00:00:00 - Start 00:05:55 - Housekeeping 00:07:20 - TotS: The GDC Games We Loved 00:08:00 - Fear FA 98 - Mike 00:11:14 - EOPRISM - Mike 00:15:48 - Wheel World - Greg & Mike 00:21:00 - To a T - Bless & Greg 00:26:30 - Back Off me Booty - Bless & Mike 00:29:00 - How To Pet Your Cat - Bless 00:32:19 - ADS 00:35:40 - Phantom Blade Zero - Andy 00:46:20 - Hela - Tim 00:48:30 - The Knightling - Andy for Tim 00:49:20 - Is This Seat Taken 00:54:45 - Mars Attracts - Mike 00:57:10 - Herdling Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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What's up and welcome back to the Kind of Funny Games cast for Wednesday, March 19th, 2025.
Of course, I'm your host, Tim Gettys.
I'm joined today by a very, very big full cast here with blessing out of you, you, Jr.
Good day, Tim.
Snowbike, Mike.
What up, Tim?
Andy Cortez.
Hey, Tim.
And Greg Miller.
And engorged cast.
So engorged.
How is our GDCs going, Mike?
Tim, my GDC so far is going very well.
I'm meeting and greeting.
I'm shaking hands.
I'm telling stories.
And man, I'm playing a lot of video games, y'all.
Are you best friends with Jeff Keeley yet?
Me and Jeff Keeley, we're going to be hanging out this summer.
Watch out two best friends.
Mike, what do you want to say about you and Jeff Keeley the last couple days?
More importantly, what does Bless have to say?
Aftergame report was possibly the best thing.
He's like, I don't think Jeff likes Mike.
Bless you saw two best friends coming together and being ready to make plans.
And I think this summer you're going to see us really bond.
So I'm really excited about it.
Hell yeah.
Let me tell you.
Me and Mike had an extended conversation.
Jeff Keeley. I had a great time.
I had a great time talking to Jeff.
Because like I, it's funny because Mike was,
was being full Mike of like, oh,
you're in town. Oh, you go to the beach.
Like what's cool? And like,
he's trying to like ask Jeff all these like high energy
questions. And I can tell in Jeff's face. I'm like,
this man just wants to talk about video games.
I'm going to ask him about UBSSoff.
We've never done the topic here on Gamescast
of how to save Ubisoft. I'm going to do it with Jeff
Kelly. And so like I see like Mike just try
and just like fail with like certain questions.
Like dude, like Jeff is is a man
who's so busy and stressed, right?
Yeah.
And so, like, I see, I see Jeff, like, not on the, like, the mic level of energy.
And I start talking about games in the industry.
And I'm like, okay, this is a good conversation.
I've heard multiple times a beach come up.
Yeah, I mean, well, Blessing wants to talk about the beach.
You've used off, layoffs, like, where are they going to go?
I'm just like, Jeff, you like skiing, you like snowboarding.
Oh, you're like winter sports.
Let's go to the beach together, share six pack and hang out.
So that's where I'm at.
I've been to, like, now multiple different conventions and events, one on one with Mike.
enough so now that I know
the mic playbook
I know like the mic like
go to talking points
and it's always the beach
it's always where you're gonna eat
like you eat in big
you're gonna go wait into the ice cold ocean beach
what are you doing the city
if it was New York you'd be like
you're gonna go watch catch a show or something like that
we all know the rules of
of conventions or just big meeting
places and I think Greg Miller is always the one
that drove it into my brain
right don't touch your mouth
that's rule number one
Wow. Okay.
You don't want to touch your...
You're shaking a lot of hands.
Greg does the thing where he's like,
I know these are the most toxic bacteria-infested things ever, my hands.
So don't even touch your mouth, right?
Like, don't even bother.
Mike saw me smash tacos at an embargo.
So I'm smashed tacos.
We did yesterday because the time we didn't work out, I got hung up talking.
Somebody says, I was starving.
Then I got pulled.
I'm like, I'm like, oh, my God.
What I was doing, left hand.
I knew I was in over my head.
So is that thing with the right.
Hello, hello.
Okay, great.
So that's rule number one.
Rule number two,
never walk up to Mike while he's at a gaming booth
because he will try to shift you out and leave immediately.
Oh, I'm so good at that.
Mike is so,
Mike is the, no, hold on, let me talk.
Let me fucking talk.
Mike is just like,
fucking the Michael Jordan of you walking up and going,
yo, what I'm up side of you play this before?
Get on there, dog.
All right, I'll see you all later.
Like he just, when it's a game, he doesn't want to play or isn't interested in,
but he's too interested in talking to the person to just kind of like, you know,
be his fraudulent self.
He will look at that guy.
He'll be like, get on the sticks, man.
Come on.
Try this out.
All right.
I'll see you all later.
It's like, I didn't want to play the game, Mike.
I already played this yesterday at the mix.
Let me step up to the, let me step up.
I played this at the Mitch yesterday.
He gave you your time.
Let me tell you that I am very mindful of my surroundings.
Mindful.
And I am very mindful of getting time on the sticks.
And I understand that it is a pack day of the devs.
It is a pack indie mix.
And I want to make sure others get to play that.
And I am very mindful of Mike gets five to ten minutes, nothing more.
A lot of these games have demos that are on Steam that I can go play right now.
So I am not here to take up 20, 30 minutes on the sticks.
And I also, Tim, love when I get to pass the ball to Andy and make sure that these developers get to meet people like Andy.
they are so impressed.
He has game dev experience.
He is so talented.
And so like, if I see Andy, I'm like,
Slappy get over here and I'm reeling me in, right?
I got him on the face.
And I hand him the controller and I say,
go have a great time.
From everybody else's perspective, it's, uh,
I don't want to be here right now,
so you do this because I got to leave and I want to,
I don't, you know, I don't want to play this game.
I don't think you played that game.
Which game?
The Atari one.
We show,
it was I robot because I got to show off I robot.
So I played it.
He's like, you play this here?
I said, yeah, I played a day.
oh, get on there.
Like, no, I already played it.
Well, I'm going to tell you about a bunch of games that I got to play.
And there's some Mike games out there.
So if you're looking for some fun experiences,
I'm going to hit you with all the bangers.
Along with this whole team.
All of those games, because that's the topic of today.
For the kind of funny games, guys, each and every weekday.
We get together to talk about the biggest reviews,
previews, and topics and video games live on YouTube,
Twitch, and podcast services around the globe.
If you love what we do, please support us with the Kind Up Funny membership.
It gets you the show's ad free and you get a daily exclusive show.
You can get it on YouTube, Spotify, Apple Podcasts, or of course, Patreon.
For a chance to be part of this show, submit your thoughts and opinions as YouTube superchats as we go.
Little housekeeping for you.
We are an 11-person business all about live talk shows.
We had a banger episode of Kind of Funny Games Daily, I assume.
I actually didn't watch it or I have any idea.
It was one of those Gassling episodes, but it was great.
Oh, yeah.
Gasling episode, Rodgen Bless.
Roger Bless, yeah.
I got it out.
Both been drunk for three days, so.
I came out.
No, you were part of it?
He's where I got the bat from.
Frickin' Crigger Bat.
No.
Don't worry about that.
What's two weeks from today, everybody?
Two weeks from today is the Switch 2 reveal.
Or is it when I cash in stars?
Oh, my God.
I didn't even consider it.
I hate this threat, man.
After this, we're going to be doing the daredevil.
It's the rule.
It's the rule.
You'd have to pause.
I would have to pause.
Or, I mean, you try to,
watch and pay attention to whatever Mia Motors fucking saying while I get quizzed at my blessing.
It would be great.
God damn it.
After this, we're doing the Daredevil episode for Spoilercast.
Really excited to talk about that.
What a banger episode.
Then after that, Nick's Nuzlock will continue.
If you're a kind of funny member, you get today's Gregway.
It's coming.
Spelled a different way today.
I had to do some research on the way into work today, so I haven't done it.
I haven't, yeah.
Yesterday, it was spelled the gross way bless.
Oh, great.
I like that.
I didn't do it.
Kevin did.
You asked him to you.
I did, though.
I think I asked if it's okay or something.
Sympatico, that's me and Kevin over there.
Thank you to our Patreon producers,
Delaney, Twine, Carl Jacobs, and Omega Buster.
Today we're brought to you by Shady Ray's Meundies and Factor,
but we'll tell you all about that later.
Let's start with the topic of the show.
Tots, Tots, Tots, Tots, Tats.
We played a whole bunch of games at GDC at a bunch of different events.
So we're going to talk about them, highlight a couple of them.
Mike, you had a lot of energy there.
I kind of want to start with you.
Let's go down to what's the one you're saying,
a Mike-ass game.
Let me reach into my hole,
So I'm going to give you guys a little choose your own adventure, right?
I love it.
What if I told you that Mars attacks is back?
Or what if I told you that there's a soccer game that blends Resident Evil and Silent Hill together for one crazy experience?
Or what if I told you that we could do math problems while playing first person shooter?
I mean, well, playing first person shooter.
While playing A first person shooter.
Mike's an AI.
What do you want to hear about?
I don't know about soccer.
Sorry, I'm a soccer guy.
I'm a soccer guy.
Let me tell you about Fear F.A. 98.
Oh, I've heard of this.
Made by one man.
And let me tell you what, nothing brought me more joy in the mix than this game.
Jacob Jazz is his name.
And he is creating a FIFA 98-like game.
But the catch is when you finish the game, you will go into a level.
very similar to a Silent Hill or Resident Evil-like game.
And so as you journey through this scary, foggy, murderous town,
and you go explore, you will be stopped and you will play a game of soccer
where you will pick different demonic team members to join your soccer pitch.
And when you win, you'll get in-game items that will progress the story and keep it moving.
Mike, I got beef with you.
It's fear for.
It's freaking.
It's fair for.
I got beef with you because tell me, you saw this game and you played
this game and you didn't pull me aside
and go bless go check out this game. I brought Roger
to it. I think Andy might have seen it.
I was there. I went back three
times at the mix for this game.
And he smiled every time because
he knew I was ready to get after. Did you know I
love FIFA 98? Like the actual FIFA
98 game specifically. Specifically
on N64? I already said you like soccer.
You play soccer all the time.
Bless, let me put you on then right here.
This is what you want to play right here.
There's a demo available so you can go out there and play
it right here, right now. It's got a
vibe of Mutant League's
football. If you ever play Mutant League football,
they have like the Blitz clone
that is that and it's not quite
perfect, but it's just fun enough
to make you want to come back every time.
And that's what this is, where it feels like
FIFA 98, where it's like, we're playing
2025, right? It's like, you want
those buttons, but you go back in time.
And you're like, oh, this is what it used to be.
There was only pass and shoot. There was no
lot. There was no direct pass.
And this game, freaking
rocks. It blew my socks off.
I loved the detail in the gameplay of the different characters on screen
that you could choose from the different teams
of all of your favorite kind of horror tropes.
And yeah, this guy's got something special here.
So if you're looking for just something to make you smile,
maybe get you a little scared during that, you know, single player stuff.
You can go check it out.
Yeah, what's the single player stuff like?
Yeah, we didn't get to see much of it.
We started off with it.
And I think he really drove me towards getting into the game.
But it starts off and it's just like a scene out of Silent Hill.
You're a character walking down a very,
foggy alley ray and there's a zombie eating a man and when you walk up to that zombie boom and
it teleport you into a game and so after that you would progress and see what's next in the story but
I love the mix of what's going on here I recommend this game so like you you brought us to this
uh zombie soccer yeah Greg wants to hear about the first person shooter math problems
okay you love i you know i love quick math you know i love keeping this mind going no he does
I know that.
He does.
He does.
Some quick math.
He really does.
Can't spell worth it.
Like, but Mike knows math.
For real, for real.
And that comes from your, like, when you worked in at the bar?
At the cash on the stream?
Yeah.
That's where it is.
He's really good at math.
I love some quick math.
You know, like, what's the change they're going to give back to you?
Yeah.
You beat the person before the machine.
It's the best.
He's so good at it.
So I buy something.
I hate a 60 cents.
Okay.
I give you a.
68.
Sixth.
It was back in
1998.
Thanks for cheap a back then.
I give you a dollar.
I give you a dollar.
You give me a dollar.
$68 cents.
That is a 32 cents back.
Yeah.
He's just trash.
When I was a cashier at Walmart,
nothing would break me faster than once they would give me the money.
I would ring it up and go get it.
And they're like, oh, wait, I have a quarter.
Oh.
And I do the thing like, I don't understand that anymore.
I don't understand it.
And then they'd explain to me about it.
You can be taking everything for the drawer right now.
I get in trouble for the drawer short.
I need a manager to them.
Now,
one, I'm not perfect on the name because there was a lot of loud music and we were having
too much fun at it.
But I believe it's EO-PRISM is what you want to look up right here.
E-O-PRISM coming from unexpected accessories LLC is a first...
Spelled that for the audio listeners.
E-O and then Prism, P-R-I-S-M, E-O-PRISM here.
This is a first-person shooter mixed with math.
So if you would like to fight an enemy and shoot an enemy, we'll call it, you have to quickly
do the math.
So in front of you, you can see a small screen.
scroll wheel of different numbers at the bottom of the screen.
When you approach an enemy target, it will have a math problem in front of you
that you have to quickly figure out, scroll to the number to then shoot that enemy.
And it is all procedurally generated.
So every time you play, there will be different math problems in front of you.
But I loved the fun, cute art style.
I like these games that mix education, entertainment, and education together,
which I'm a big fan of.
You haven't heard that one before?
Entertainment.
Educatement.
I saw education.
Have you heard of that one?
Blacked out on that one.
But I love these games that mixed that and have that blend of like,
you could see this in a classroom somewhere, right,
where kids would be playing this.
Or if you were a pan of like,
hey, let's do some math.
And I know you love Fortnite.
How about we play this game instead just for an hour
and see if we can get you going?
But everybody.
Enough of the little put-put card learning.
Who was the guy that Carl kept bringing up on that one episode of,
Pizza Man.
Oh, yeah, like this.
But all those like math learning games,
the math,
this is like a new generation.
Yeah, yeah.
I loved this.
And so everyone around the table
was laughing, having fun
of trying to do the math in their heads
while watching someone struggle
doing the math.
And so, yeah,
if you want just something to make you laugh,
maybe work your brain out a little bit,
they were promoting that
might go all the way up to algebra.
Right now was just very basic math, thankfully.
It might.
Because when she was like,
oh,
algebra and this. I was like, let's stop right there.
Quick math for
Mike only. That's what we're looking for.
A post credit like teaser.
The fucking like the plus turns a little.
Is that Pythagoras?
Mike so you can see right there, you can see as they hover
over that, you know, enemy that they're
going to shoot at. The math problem pops up.
They're able to look at it. Try to figure it out
scroll wheel around and start to
take out different enemies. But this is one of those
fun ones of like, man, this is a cool
idea. It will be interesting to see where it's put out, right? Is it on Steam and that's the only
place we see it? Could it make it to schools one day and be in education? I love that kind of
idea and I love that kind of stuff in games. So those are my two. That's cute. That I'll share
with you to start. I like the R-Sel. Gregi, let's jump to you. Hey, how are you doing? I'm doing well.
Good. You see any cool games? I've seen a lot of cool games. You know, let's start with a big
caveat, all right? Possibly a huge caveat. Oh, no, I'm kidding. Throughout many a year here,
about eight years now, maybe seven, you know what I mean, of kind of funny. There's something I have
to say on certain games, right? My wife, of course, co-owns a company called Pop Agenda, their video
game publishing tool set basically for different publishers, developers, yeah, yeah, yeah. They help with
indie games. For a while, that was fine. Occasionally some stupid game would come through. We'd say,
I was like, I didn't even like it or whatever. They had about nine games at the Xbox thing last
yesterday, so I can't be helped anymore that they're successful or whatever. And this is the one
where they're helping publish panic stuff
and Anapurna stuff these days,
even though also doing independent
Pop agenda stuff. So there's a few
crossovers here that I assure you are not because
of my wife, just because of great games, but if you can't
listen to me, I understand. I want to start
with Wheel World. This used to be called
Ghost Bike before Popagenda
had anything to do with it, helping out Anapurna, we'd seen it
and Anapurna Showcases his Ghostbike.
Now it's Wheel World. I finally got to play it.
Developers of Knit Hog. This game
is fucking awesome. Yes, this is
from the developers of Nidhog.
mess off. Of course, we love
Nidhog 1 and 2 here. You've seen us play it
since the inception of Kind of Funny.
And let me tell you, when I sat down with these very
cool developers, very awesome.
And they go, I recognize you.
And I'm like, right, we play NIT. You're Jen's
husband. I was like, oh, yeah, well, yeah,
I am. And they're like, yeah, cool.
Are you just here? Are you covering?
I'm like, no, I cover video games.
I'm like, oh, that's cool. I'm like, do you
know that we've played Nidhog
for a decade? Like, no.
Never seen. And I'm like, I summon Satan.
to win once.
They were like,
all right,
cool.
You want to play the bike games?
News featured it.
Like games for the
devil.
Wheelworld,
it was something we've always
thought was cute.
And then at the Annapurna Showcase,
they gave their latest trailer
where they were based like,
and they talked to the mess off devs.
And they were like,
yo,
it's burn out paradise,
but it's on a bike.
And jumping into this,
I am so happy.
I picked it up for Fantasy Critic.
I am so happy that it is as good,
if not better than the trailer's look.
I would start when I talk about Wheelworld
the fact that it feels like you are biking
when you're using the controller
if that makes sense
like the haptics of on this Xbox
felt like it but then of course
if you just hold it
you know you do your nice little pedal
your coasting kind of thing right whatever
but then if you tap it your character actually pumps
her legs or whatever to get going
like the shoulder buttons
yeah just the shoulder button here
and I'm just talking about the feel of it
they're not like you know dual sense haptics
Yeah, but I mean just in terms of like making the, like is one is the, you're holding a trigger to wheel to pedal.
It's not if you want a trigger situation.
Yeah, no, no, no. It's not like back in the back.
But yeah, no, no, no, it's not that at all.
You know, the demo starts with you waking up in this wheel world.
You then find this damon, a demon here that they call it little skull floating on your bike or whatever, who had all these legendary parts on his bike.
They've been taken.
You need to go get them back and he can help you on your quest or whatever.
So you roam around, talk to these bullies.
You have to go challenge them to races.
You're taking jumps.
You're drafting off of people to build up your boost meter to go faster.
There's exploration, of course, as you go through, you find different bike parts to make your bike better.
They steal, you know, a page from the open world games I love of like, okay, you go over here and you have to like ring these bells, the bell shrines, right?
It was like, that's an interesting thing.
And I rolled up, I actually rolled past it, trying to get to it.
And then I was like, oh, double back.
There it is.
And it's the bell, like a ringer on the bike bell.
You ring it there, you ring it.
And it does like fog of war and shows you question marks and icons on the map to then go out and go after and explore and stuff like that.
Soundtrack is fucking awesome.
It's this electro pop that you heard just there.
Very subtle, very cool, very vibey.
Just like, oh.
Biking through these beautiful environments.
You know what I mean?
The races, I only did two races.
One of both, no big deal.
Of course.
Yeah.
They showed me the second area.
This is a very foresty, outdoorsy, sun, you know, sun bathed area, countryside.
The other one is way more.
It's a city.
It's not dirty, but it's like a city to it.
It's nighttime.
So you've got a different landscape there going for it or whatever.
Great sounds of color to this game.
Dude, there's this style to this game, start to finish.
Wasteland is the new biome I got to go see.
One of the main developers told me that they made their own, like, character creator engine
that essentially
not for you to create necessarily
but for all of the MPCs,
how it's all just like randomized faces
with like different no shapes and eyes shapes
and that's why everybody looks so different.
Mike got to play a bit of it as well.
Yeah, I loved this.
This is a Mike-ass game right here.
I'm going to zone out and lose my marbles to this game.
I had so much fun racing.
I joined a pub crawl where we raced to the local bar.
It was like,
looked like it was straight out of Greece
when we arrived in this town,
beautiful white buildings and then
the moment that they dropped
everybody off at the bar that was the end of the race
and then I joined a local race league
that was doing inside the city
just a quick track race and it was a lot
of fun. There's hidden letters that you
can find while doing the races. I know you love
Tony Dawks. Hidden skate letters.
There are hidden letters throughout
the race that you can go find and yeah it was
really good. They had the drafting mechanic where
you can get behind your fellow racers
start to draft behind them, build up your
boost which you can click on X and you can
boost by them. I really, really dug this game. I think the art style goes a long way. Customization of
your bike as well. You'll earn parts to then elevate your bike to make you go faster, have better
trend on your tires for if you're going off road. So yeah, this game spoke to me. Yeah, you're earning
bike reps so you can take on bigger challenges, stuff like that. But I think more than anything,
it gave me that burnout feel, which was back in the day of burnout paradise. I am not a competitive
racer person, right? So it was, I'm just going to go smash billboards. I'm just going to drive over
over there because the driving was so much fun.
The biking here was so much fun.
The exploration was so much fun.
It seems like a very chill time, which I'm all about.
Bless.
Tim.
What have you been playing?
I'll start off with Toa T, which was a game that was unexpectedly,
probably my game of the show for GDC.
This is a game.
It is coming from, let's see, it's Keita Takahashi,
who was the former developer of Katamari Damasi.
and it has like a similar level of quirk and charm to it.
I think this is one that a lot of people have seen the trailer to before
because this has shown up in like showcases in the past.
Basically the game is like this charming game about a kid who is stuck in a T-pose.
And so as you're playing, you're going through like kind of his daily routine,
but you have to figure out how to do all these things, navigate his day while T-bo's
in the entire time.
So you get out of bed, you open the door, but open the door, he like, you know, go sideways,
unlocks it right by rotating his arm and then goes through.
and as he's like running through the house
he's running around while T-posing
which is inherently like just fun to look at
right kind of funny in terms of how they present it
but you then start doing mundane things
which end up being kind of
very fun and honestly very entertaining
in all the ways they present it
you go through you brush you go and brush your teeth
because your mom tells you go upstairs brush your teeth right
you pour cereal as you're seeing
if you're watching the video version right
you like have to turn
grab the cereal box
turn the cereal box into the bowl right
put that down
turn, grab the milk, pour the milk in.
And you're doing all these things in a way to kind of like, I guess give you this almost
semi kind of feel of what it's like to be this boy stuck in a T-pose.
But it's all wrapped around.
I think this kind of charming story about a kid who just wants to fit in and kind of just
wants to like, you know, do his thing.
And he's kind of scared to go to school because people make fun of them at school.
I don't know.
I don't know exactly what the X factor here was.
But there was something about by the time I put down the controller, I did not
want to stop playing this game.
Smiles, was he expected.
Yeah.
Like, honestly, it was the thing of,
it brought a joy to my heart.
It has, obviously, like,
a good art style here.
Really, like,
reminds me of what they've done before
with Catamari Domesi with, like,
you know, the colorful nature of it,
the animated nature of it, right?
It is like you're watching a kid's cartoon.
But then also, you just have, like,
a lot of quirky characters,
a lot of anthropomorphic animals
is walking around the town.
The halftone shadows, I love so much.
Yeah.
I love how they, the visual style,
like, whenever something's in shadow.
And it's funny because, like,
the characters in the game,
almost are reminiscent of Nintendo
like the Mies but like with a bit
more added flair to them that is like
man I just love seeing all the characters
in this world interact and
the way that they're guiding you through moment to moment to make
each moment feel like a tailored all you're doing a
very charming thing here or you're doing this cute thing here
oh you're buying a hot dog from the stand
and like it's going to be a moment every single portion
of this game that I played in the demo felt
like a curated moment and
absolutely love playing this. Yeah
this is right behind wheel world for me and it's another
Anapurna game
Yeah, I obviously love Catamari.
That was like such a moment for me growing up.
And obviously he's done a bunch of other stuff like Noby Noby Boy.
Jumping in here, starting that demo and getting the song.
Like there's a song.
Every trailer we've seen for this has a song as well or whatever.
But the game starts with this whole thing about him being a T and he's going.
And the other characters are saying you're the perfect shape.
Like that's the chorus to the song as they go.
And it's all these different things.
And it's him explaining the world and explaining how his dog helps.
him do all these different things and that's a da-da-da.
And like, immediately, I was like, oh, shit, this is something special.
Yeah.
And then you get into it.
Yeah, and it is like, okay, go use the bathroom, right?
And you go in the door and you go there and then you're changing your clothes.
You're doing this.
It's all these little, like you're saying mundane thing.
But they feel like, wow, this is such a cute thing in the narrative of you're the perfect shape.
And this is what's going on and self-acceptance and all these different things.
Like, it's definitely so quirky and so, you, what they, you've, you've, you've,
Yuvula is the developer, right?
So write up what you'd expect from them,
but I'm really excited to see where they go with this narrative
and what they do with it.
Because so many games have been very experimental and weird, of course.
But as you watch even this, right,
it is like you're just going through school
and doing the thing and doing calisthenics.
It was incredibly special that demo,
and I can't wait for my head to this.
It didn't give me a moment to want to put down the controller.
I think that's the best thing I can say about it.
We're moment to moment.
I think for games like this, where it is like,
oh yeah, you're just going through the steps of the story
you're doing these mundane things.
all right now make breakfast now go brush your teeth now go to school every moment i was kind of
engaged i think they have just a good balance of a lot of really good humor a lot of really good
kind of touching moments too at the same time um it feels like a meta commentary on maybe having a
disability and like the way they go about it i don't know like there is just such a personality here
that didn't let me go as i was going through it and so uh i think this was actually the last
game i played yesterday and immediately upon putting putting the controller down i was like oh
this is easily my game of the show here is it uh octo down
like in terms of like physics stuff or is it kind of easier to it's easier than that yeah the gimmick
so far isn't well you're gonna fall and struggle and that's the joke of it no it is more like
watching the creative ways to get through these solutions yeah and i one more thing i'll shout out is
like once you get into the town because you leave the house and you have a town that you can kind
explore a little bit it's not like busted wide open as far as it being this open world experience but
there are there comes a point where they like panned out and they showed a bunch of coins you can
collect and i was like oh cool okay cool and i started doing it and it's funny how they place the coins
in certain ways where it is the way that you hold out your hands will help you get certain
coins right there'll be coins on like a shelf or whatever and you have to like run across the shelf
with your arm sticking out to collect the coins i don't know it seems very thought out and very like
cute in the way that is presented so uh bless you have a couple other games on your list that i want
to talk about yeah one's called back off me booty oh yeah back off me booty was an experience
so this is one where i'm at day of the devs i'm doing my thing and i hear i see mike i accidentally
know what's coming i do the thing when i make i make i contact
with Mike, I'm like, ah, here we go. And he's like,
Groni, hey, come over here. He's like, fucking weighs
me over, and I'm like, all right, he's like, come play with me. And I'm like,
let's do this. And we walk into this room. It's a separated room out from
everything else. Tell me how beautiful the room.
It's a beautiful room. Well, I had the sunlight.
Oh, yeah, they did have the open sunlight coming in. Yeah, it's beautiful.
You notice details. Good for you.
Tell them how beautiful the room was. I've been the day
of the dev so many times when they open up new areas.
Dark room. It catches your eyes. I'm like, oh, shit,
we're not in the main hall. We're not in the back hall with the small staircase that
leads down to it. No, no, we're to the left. And I'm over here like, what's going on to the left?
Oh, God knows how it's out of the left. With natural light coming in? I need to see what's in here.
New Metrovania unlock. Yeah. And this is my third day of the devs at GDC, I believe. I've been to other day of the devs, right? But like, my third time at this specific location. And as I walk into the room, I just see a seesaw. And I'm like, oh, Mike's like, yes, this is a pirate game where you control the game by like getting on the seesaw with a partner. And so me and Mike step on. Do you have to? Do you have to? Do you have to?
to wear the hat?
Hell, yeah.
You got a hat.
But the hats were there, so they're like, oh, if you want to wear a hat, we can wear a hat.
So we hop on the seesaw.
And if you can see, there are buttons, there's like one button on each of the side of our
seesaws.
Basically, what's happening is that me and Mike are both on this same ship.
We have two different screens we're looking at.
So Mike is looking at the screen that's behind me.
I have a screen that's behind Mike that I'm looking at.
We're seeing out of two different sides.
I'm looking at the port side.
He's on the starboard side.
Yes.
And basically, what is happening is we are aiming up in.
down based off of where we're at on the seesaw.
So as I'm going down on the seesaw, I can kind of see up and aim up on my side of the
screen.
And if I hit the button, that means the cannons are going off.
And so we're taking out threats on both of our sides by like trying to coordinate
our aiming.
That's fun.
That's funny.
Why is there a Congo dog toy on the, on your butt?
What do you mean?
A Congo dog toy?
I think it's, no, it's to stop you from slamming your ass on the ground.
Oh, yeah, yeah, yeah, yeah.
Yeah, so there's three levels right as you go up.
There's the tippity top.
There's the middle.
and there's the bottom. And so me and Bless are
communicating and rocking back and forth
to try to eliminate these threats.
And it was a blast. It's one of those cool ones.
At Day of the Devs, they always have these cool
tech demos that these college students
usually build out and kind of show what they
can do and show what kind of fun it is.
And, you know, last year I think was the parking
lot with the camera and you tried to
go through like you weren't
a person. That was a great time. I mean, we have
one more of those to talk about after this, but
this was fun. Again, like,
it's fun coordinating with a person being like, all right,
I got to go up. Okay, you go, okay, I've taken all my threats.
Mike's like, okay, well, I got a guy up there, so let's go down.
I wanted to play a lot more of this.
Blessing was feeling it.
I was, I was, having, so much fun.
But then by the end of round two, Mike looks at me and it's like, we're done.
We can't do this anymore.
Somebody else's turn.
Really, my legs hurts.
You could.
My legs were on fire.
Listen, they can't ship that back to wherever there's from.
It's playing to the studio.
I was thinking the same thing.
Greg, I was like, I hope they're local because, like, imagine they're from New York.
They got to ship this fucking thing.
out. The big ass wooden structure.
That was one of the big
like, you know, set piece games that were there.
There was one more that was there called How to Pet
Your Cat. Kev, this is another one that I have a video
in Asset for, and this is one that took Day of the
Devs by Storm a bit. If you go into
into, there's a back room at Day of the Debs, then I
know Greg Rice reserves for like all the best
games. All his favorite
games he puts in that back room.
What the fuck? So, you didn't see how to pick your
cat, oh yeah. So
this is a game that is played
with a gigantic controller that
basically in the shape of a cat's butt.
It's furry, like a cat's butt, right?
And basically you can play single player or multiplayer.
You step up, and right now I have a video that I took.
This is of Ben Starr and Lucy James.
They're playing the game.
Ben Starr knows how to smack an ass.
And if you can see on the screen, you have on the left side,
you have a cat, on the right side you have a cat.
Both those correspond to Lucy and Ben.
They basically have to pet these sides of the big cat butt
and see who can pet it better to then score points.
and if you pet around,
there are certain parts of the cat
that like to be pet more than other parts.
You have to find that spot.
So it's not just a speed thing.
No, it's not just a speed thing.
It is you kind of feeling around for like,
okay, how do you like to be pet?
What parts do you not like?
Because there are some parts
that are maybe more sore or whatever,
like the cat doesn't like to be touched there.
And so you have to have to feel around
and figure out what's the best way
to pet the cat.
After they went, Ben looks at me and he's like,
all right, you're going to want to pet the top part.
The cat doesn't like to be pet on the side.
This game had lines.
for days, right? I was lucky that I got in during the media
hour so I can get a chance at this. It was super
quirky. Obviously, this is one of
those things that gets toured around to
different showcases like this. I don't think you can buy
the giant cat butt to bring home just yet.
Bad Cats is looking into it. Yeah, this and the
pirate thing are like, the examples of, man,
I love whatever people bring stuff like this.
Games get weird. Games get really fun.
And like, I hope to see more stuff like this
and see it kind of, hopefully maybe, I don't know,
come to arcades. I don't, I should have
asked, what is the end? What's the whole?
Where are you trying to take this?
Are you trying to sell this?
Is this just for the insurance?
They should be at every Dave and Busters in the nation.
Yeah.
Yeah, 100%.
That's so true.
But yeah, the name of that was, again, how to pick their cats.
Again, this is, I mean, for people, I saw somebody in the chat, oh, yeah, asking similar
things.
All right.
So is it coming to arcade?
Is it whatever?
Remember, GDC is the game developers conference.
This is, you make something goofy like this with your friends, turn heads, meet people,
hopefully then work on the next game, get higher, pass your card out.
You know what I mean?
This is a networking event for game devs who are looking to really get to.
started. So not knowing anything about these, I wouldn't be
shocked if these were fresh out of college
still in college doing stuff. We're making this just a show
what we can do. Exactly. Yeah, yeah.
We have a bunch more games we played
at GDC to talk about, but we're going to do that
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Meandis. Comfort from the outside in.
Andy Cortez
I've held you for way too long
not talking.
about Phantom Blade Zero.
Yeah.
Wow.
You got to play it.
Tell us.
Got to play it again.
Wild.
Played in the summer game fest.
Last year and this time was the trailer boss that essentially when they released the
year of the snake trailer about a month ago, got to check out this boss and also kind of
the areas preceding it where you're just kind of taking out little minions and things
like that.
But I also got to just not only play it, but learn a lot more about the game.
And it was really cool and informative.
And the devs are great.
They have the same sort of enthusiasm they had at Summer Game Fest
where they bring out S, who's like the main dude, and he's just there.
He's like, here's what we're doing.
I love this.
And I'm so excited about this project.
But yeah, Phantom Blade Zero, man.
It's really, it's kicking ass in terms of like fan enthusiasm.
God, it's cool.
It's a leaning way more towards the action RPG than you would,
than the normal punishing souls like it's still tough it's still challenging but they are not
trying to really go for that experience they it's there if you want it they they're kind of reversed
developing where it's like it's not super difficult and then you have to wait for like an accessibility
patch it's going to have a story mode and a normal mode and then it's going to have like an extreme
mode that takes out a lot of the
sort of pre-made combos
there will be
the enemies will
start to kind of react more to your moves if you're
starting to spam stuff like they got some really
cool stuff happening in this game
and yeah it's really exciting to kind of
see the progress and
I think the biggest most exciting thing that they
told me about anything
about their video game is that everything we've
seen from it so far everything that
even the three bosses
that we played at Summer Game Fest,
everything the game has shown off has all been optional.
There's nothing that we've seen as like main story quest up.
These are all things that are, I guess,
missable in the game.
These are all just sort of optional bosses that are out there.
And then the sort of lead on the team busted out his cell phone.
I was like,
check out this video that I got earlier of like all of these sort of things we're
adding with all of these.
bosses and showing all sorts of really cool
just other things to expect from the video game
but yeah the action is phenomenal the
animations are great it's so fluid it's so
fast and the sound design is really awesome
and more importantly then let me use my own controller Tim
wow wow and so devs take note
I'm not trying to fucking put a malware Trojan horse on your computer
by plugging in a Xbox elite controller I just want to back paddle
for the love of God and they were like
people stop you? Oh yeah.
Oh yeah. No, nobody really ever,
except when I played
when I played an Elder Ring Shadow of the Yardtree
and they were like, please don't plug anything
into the systems and I was like,
I still plugged in.
That's how they've been like very much like don't, you know,
hey, can I use my own control? Like, oh, sorry, it's like, it's just an elite
controller, there's nothing, you know, but they were very awesome
about it and like, no, yeah, absolutely, go ahead.
Let's, we can remap whatever you want.
I was going to say sometimes games just aren't there.
yet, right? Where that would break it. Everything's held together by chewing gum.
Yeah, I guess so, but it's also like, this is no different than the stock controller
you're playing with right now, you know? But yeah, I thought it was a, I thought it was a great time.
This boss fight's super challenging. It's really fun. And kind of getting the rhythm down of the
dodges and the quick parries, along with just a shitload of combos. You know, they're,
the pillars are sort of basing Phantom Blade Zero on are DMC.
combat without going too far into
39 hit combos.
They still want it to be combo based,
but not something that you're going to
really kind of struggle with having
insane sort of timing with.
So that's one of their pillars.
And then the Dark Souls side of things,
meaning like they want their level design to be
very reminiscent of the old Dark Souls games,
very interconnected, very sort of tight.
You're not going to have like these massive open worlds.
They wanted to kind of have,
have all these extra paths that you will explore,
and I've already seen a decent amount of that in what I played.
And then the other one is Resident Evil 4,
for their storytelling.
Like, having this really dark, creepy,
undertone game with weird demons
and all sorts of stuff like that.
And narratively, they are not going for, you know,
reading item descriptions and stuff like that.
It's like they very much want cutscenes with faces in the shots.
They've already shown off a decent amount of that.
They talked about how much Black Myth Wukong has really helped out with getting these games even more enthusiasm where like that's, you know, was Blackmuth's Wukong combat great?
Bad? No, it's just not great.
And they're like, but Tencent sees Black Muth Wukon as like 30 million copies sold.
There's there's an appetite for these sort of games.
Let's keep on funding these awesome single player action experiences.
I saw it.
There was somebody earlier in Chad that I was like, I feel like there's 10 games that look like.
this that come out every year now, but I'm like, you've got.
Yeah, like, you are right.
Appetite is there.
Like, whenever these games come out, like, look at last year.
Stellar Blade got a big reaction.
Black Myth got a big reaction, right?
Liza P.
These people want these games.
Yeah, I think the really cool thing about Found Blade Zero is anytime I've seen, you see it
in action, it looks too smooth.
This isn't gameplay.
This is just like they had a really awesome martial artist.
And they've been getting so many people who are like masters of martial arts and
Chowlin and all that stuff, like getting in them in the
Capture Studio, but I think
what really stands apart about the game and why it looks
so smooth in gameplay is that
they have
like this firm belief that every
animation should always have a transitional
animation to the next thing.
So you can never really tell when
one move starts and the next move begins.
It always just sort of flows into each other.
Along with a variety of like
when you parry somebody, it's never
there might be two or three
different parry variation animations
where things always kind of look different
and it feels fresh.
They're going for like this sort of Kung Fu Punk aesthetic is what they're kind of calling it.
Also, a lot of variety with 50-ish weapons that they're going for,
because the game has your primary weapons,
which is what we're seeing on the bottom right side of the screen, right?
Like the left two squares, those are two primaries that you could switch between.
And the right side weapons are what they're calling the Phantom Edge weapons,
which are the boss weapons that whenever you can,
kill a boss. If it's a big special boss,
they will give you their, like, you take their weapon
from them, Mega Man style Big Doc.
And like, so they're going to have about
30-ish primary weapons and then 20-ish
Phantom Edge, like super special weapons.
But they're also, you remember the first time
we ever saw this game, we were like, oh, it's not
just a normal Soulslike or whatever.
They had this sort of set piece moment
on the wagon.
And that was still like
in their sort of dock there showing me of like,
no, we want to have these also
these big sort of blockbuster set piece moments that aren't that break up the combat similar
to they also brought up how they love Goses Hushima's duels when you're when you get called out
by somebody or you walk somewhere and someone like calls you the fuck out just this one v one situation
where the camera does awesome like shots in every frame of painting sort of stuff they're they want to
break up the combat so it's not just always this experience they want to have these sort of
dynamic moments like that.
Any talk of release date or like at all?
No, they, I mean, at the end of the year of the snake trailer, they are still sticking
that this year, you will get a release year.
So this game is still, stay tuned.
I got to assume a year and a half, two years away.
But yeah, they have a team of 100 now that, and there's just like so much enthusiasm
for what they're doing there.
And Greg, I talked to them, I was like, look, I'm not a trophy hunter by any means.
But platinum trophies are very, very important.
like, oh, that's interesting. I was like, it's, people don't love an annoying platinum
trophy or having to play it twice. And they, they're like, well, you will not have to play
the game twice to get the platinum. Okay. It should be a pretty easy, easily attainable
platinum. And, uh, but it's still going to be like this RP, this action RPG with
skill trees and, you know, powers that you can level up your dude. Um, and yeah, so it's not
just like this straightforward, Sekiro like experience. Even though Sekiro had,
some sort of like things you're leveling up.
This is going to be still a lot more traditional
that you just haven't quite seen
that they haven't really had the chance to show off.
But yeah, the game just looks really, really stunning
and it feels great to play.
It's really impressive.
And I look forward to whenever that release date,
year, the release year window is going to be.
But yeah, they're just super pumped up about it.
They also mentioned, this also feels like a little early
to mention that, but they were like,
it was going to be eight different.
endings having to do with side quests and main, like you will see NPCs that will,
they're not going to be as obtuse in the level design or the sort of pathing where an
NPC might, an NPC won't just mention a belt tower or whatever.
Like you will, it's going to be a lot more player friendly in terms of waypoints and
a journal as you go along the way to kind of tell you, here's what's next to do mission-wise or
whatever.
So far, they're saying all the right things.
And after playing it last year
and then after playing this brand new section yesterday,
it's shaped enough to seem like a pretty special game.
Oh, also, they're like, and you notice we're on the PS5 Pro,
and we're already utilizing like PS5 Pro, the power there.
And it was evident because when I played it at Summer Game Fest,
the first thing I mentioned was when you all watched the trailer
and the trailer got a little bit noisy,
that wasn't really, it was a bit of YouTube compression,
but it was the game trying to hit 60 frames while not,
it was trying enough to drop 60 frames so it drops resolution and it gets really muddy looking.
I didn't see really any of that yesterday.
There was some like frame drops here and there,
but again, this game is so far away.
And the fact that they already like, no, we want this game to look even better
and perform better on PS5 Pro.
Super promising, I think, for a game that you always sort of wait to hear that last,
I feel because PS5 Pro feels like an afterthought at this point.
Yeah, really awesome.
I'll tell you guys about Hela, a game from Windup Games.
This is the other mouse game.
This is funny because we look at the Phantom Blade Zero and it's like,
I feel like we get a million of these games all the time.
And it's like, you look at Hela and it's like,
oh, you're this little cute mouse that's going on a cozy adventure.
I feel like we get a lot of these.
But there's something about this one that I was like,
oh, I'm really into this.
Kevin, if you go further into the trailer here to get to some of the gameplay,
it's a, they described it as a delightful blend.
of adventure and cozy entertainment,
enjoy exploring vast open spaces,
engaging in lighthearted play,
and experiencing the simple pleasure
of being part of a caring community.
And you're this little mouse,
and it's kind of an almost 3D platformer type gameplay,
but visually, like, it's very impressive.
Like, I feel like this is not, like,
normally what we would see from these little mouse games.
Like, I feel like they're often more cartoon stylized.
And this one's going for a oddly realistic look.
Okay.
Like Stewart Little.
But yeah, kind of like Stuart Little.
But you're this little mouse.
He has this frog backpack and he has a friend.
And you're just like kind of got going around, bopping around.
It's just like.
It's got some great depth of field.
Yeah.
And the thing is I think that it has a very, very smart art style to kind of like have this like tilt shift vibe to it.
Right.
And you're just a little mouse in a big world, man.
Look at that bunny.
He's a big old bunny.
Sticky bun.
But like this is cool looking, right?
Yeah, no.
It definitely like stood out to me.
I was with Jill from an Indian former.
And, you know,
is it similar to like,
uh, to yarny unraveled?
Like, are they going for that sort of,
it takes two co-op kind of,
yeah, yeah, yeah.
Um, not so much that it takes two stuff,
but the, the, the, the, the, the, the yarny stuff in terms of, like,
you do have the, like, you're pulling things into,
your little frog backpack using the backpack as a glider and stuff.
And, uh, it's, it's cool.
Like this one, uh, I, often at these events, I'm like, damn,
video games are cool.
How can I look to the right and see this, like, intense action game, look to the left,
See those little mouse game, but like both of them just have so much charm and so much going for him.
But yeah, this one definitely is what stood out to me the most at the Xbox event yesterday.
That's sick.
I didn't even see it.
That's a really stunning art style.
Very cool.
Andy, you have one here called a game for Tim's bitch ass.
Yeah.
And I would like to know more.
It's not a game that I even played.
It's just a game that I saw a trailer of this morning that Noble on Blue Sky posted.
And it's called The Nightling.
The Nightling.
And I saw it and it is a 3D platformer.
where you're a little knight that uses your shield as like its main way of like,
use,
I guess interacting with the world,
traversal and combat.
Come on that shit right there.
And again,
Sabre interactive.
We always talk about how Sabre's like kind of the goats of like the eight out of ten games that are,
let's get a double A experience.
I,
it's not only,
yeah,
I put a games for Tim's bitch ass more mostly as a joke,
but like this game just looks really cool and awesome and has a neat little concept of,
let's circle all.
let's you know make the whole
gameplay surround uh revolve around this
shield that you could throw and also
use for gliding and things like that
I think it looks really neat and I just
wanted to shout out this trailer wasn't at GDC
it just looked neat uh
someone in the chat can't see what that says the colors
shadow trickster says it has a demo
yeah it does cool
definitely want to check that out
Gregi
hi buddy how you doing you want to tell me about
is this seat taken? I sure do
do want to tell you about is this seat taken
is this seat taken? Is this seat taken?
Steam description reads,
is this seat taken as a logic puzzle game
where you can play a matchmaker for groups of hilariously
particular people.
Is this from the Snipper Clips team?
Potee Pote Studio.
Oh, this is a game I've been looking for.
Each character has pet peeves that
makes seating them a delightful challenge.
Find the perfect spot for each person to unlock
new levels in this cozy, silly, and relatable
experience. Developers,
Pote, Poti Studio, publisher is Wholesome
Games Presents.
I'm so fucking in on this one.
I've been playing the demo on my Steam deck.
Just pretty much what I loved so much about like diner dash of like spinning those plates and trying to figure out all these different things.
If you're an audio listener, you're not watching, they're cute little heads and triangles and stuff like this that you hover over and it tells you what they want.
So this person wants to sit by a window seat.
This person wants to sit by a window seat but by their friend.
This person is a stanky and so he's going to eat this guy who's a cleaning person or whatever.
So you have to go in there and drop them in and make it all work and make it all make sense.
sense to then confirm and move on and go. It's very, the demo right now hasn't gotten to the,
hey, we're getting to the crazy, crazy part, but I wanted to call it out because even if it doesn't,
I like this, just this little bit of, you know, that scratching that itch of just like, okay, cool,
here's a task. I got to make all these people happy, move them all around and put them into the
right thing. So far in the demo, for me, no time limit, nothing counting down, nothing, like,
ah, you're going to fail or whatever. It seems like it is just meant to be a very cozy puzzle game.
So I'm into that.
I know blessing is puzzle poppy.
He likes things ramped up.
I like stuff like this where it's like,
I'm just going to sit here with my coffee,
try to figure out how to seat these people.
Saw this.
It's wish list.
There's a demo right now on Steam.
Very,
very into what I'm seeing so far.
Great visual style.
Tam loved it as well.
I saw Tam talking quite a bit about it.
Yeah.
Looks very cool.
We got a couple of super chats.
Scarlet Libra says,
wanted to say this during Games Daily,
but a game I slept on for a long time
was Doom 2016.
Started it on Monday and I'm also going through Hollow Night.
One indie game.
decided for is
Pip Estrello and the cursed yo-yo
in May. Interesting.
Haven't heard of that, but it sounds cool.
I bet you're friends with Nico Derrico.
Dude's getting a director's cut.
Yeah, you see that?
What?
Yeah.
You can't put the word director's cut after Nico
Dorico.
You can't do that.
You can't do that.
Maybe get fucking hyped.
Nico director cut.
Vocal, Volk dasher says,
games are freaking amazing.
Thanks for being a conduit to awesomeness
throughout most of my life.
I don't care if that doesn't make sense.
I love y'all.
A conduit to awesomeness.
Hell yeah.
Volta-Dash.
That's pretty sick.
That's great.
Oh, one more quick thing I want to throw out about family at zero.
If you die after the first or in the second phase, you start off at the second phase.
Oh, no way.
So they're going for.
Oh, man.
That's not that real gamer.
That's what I want.
That's not that real game.
So check this out, Bless.
And then I was like, oh, well, we, and they're like, we know there's a big sort of like
appetite out there for the challenge stuff whenever we,
we see people doing,
Eldon Ring runs with a level one weapon,
you know,
full no hit or whatever.
We know that that's such a massive thing.
So again,
this extreme mode that they're going for
has like,
they talked about taking away
these auto combos and stuff
where it's a lot more like
they mentioned,
and this is what kind of like
made me think of blessed.
They're like,
it feels a lot more like a fighting game.
When you're fighting against the AI
where it's like,
it's,
it's,
he's humoring.
He's humoring.
And so,
So, like, I was like, that sounds great to have this extreme mode to say, like, if you want that extra challenge,
this isn't like you need to wait till new game plus to get the extra challenge.
You can have that right off the bat, which seems really, really neat.
I was like, and part of this extreme mode, I think, would be to not let you start at the second phase.
I have to redo it like all the other soul again.
They're like, yeah, that's definitely some.
These are all things that we are listening to for feedback.
Very cool.
Oh, also, they're doing a, you know, Mike, how long?
like,
um,
Overwatch has like,
um,
like a replay system where you can free cam and move around.
Oh yeah, yeah,
yeah.
So not only are they doing like a photo mode,
obviously,
but they,
they want to do,
or not want to do,
they are doing a like replay system where you set the stage camera
like,
if you had a sick ass boss fight,
immediately I thought of,
uh,
Soonhee legend where it's like you could set the camera to whatever you want.
You can have a be behind the player or free camera.
and you could set lights in the area
and like they're like
essentially you can make like your own little
like kung fu fight for whatever
your uh I love that. Seafood kind of
has that. It sounds sick as hell. I was like wow
that's really damn cool. Awesome.
Mike, you told us about
a couple great games. There was one that you teased us
with though that I do need to hear about. Mars
attacks. Well because you were saying Mars from the world
of Mars attacks but the game is called
Mars Attrecks. Wow.
Are you kidding?
I looked over and I noticed
oh my god that's the Martian for Mars attacks what's up with that and I was hesitant at first
I was like I'll keep walking around and I walked up and said oh I tell me what the heck is going on here
and they were like well we made a theme park sim game for Mars attacks we call it Mars attracts
and so you will build your very own Martian theme park where you will capture humans from planet
earth and have them as the main attraction I love that for your Martians and so
of course. Mars attracts is a park management
sim set in the iconic universe of
Mars attacks. Yes.
Man, they really came up with the name first.
Do you think we can get it?
They had two options. Either a dating sim or
a theme park game. They're like, you know what? We nailed it.
And so, yeah, riding high off of, of course,
two point museum, rollercoasters tycoon, thrillville,
some of my favorite park sim and business sim games.
The idea of jumping into Mars attacks,
which I love that IP and I love that movie back in the day.
Do they have the idea of making my own theme park with that was really, really cool?
And so the cool part about this is you will build theme park attractions that have rides and concessions.
But the main attraction is the humans you capture.
And so you'll build these buildings for them, these enclosures for them.
You will choose which human from what era of humanity you want them in.
So I had Greek.
I had Western themed ones.
And you put them in.
and then you can put Martians inside of the enclosures to perform different experiments on them.
They can, of course, harass them.
You can, you know, do mean things to them, and then you'll get more skill and talent points from that.
And it'll be able to do more and more with those enclosures to, of course, increase the thrill of your fun theme park.
So, yeah, really like this.
I'm looking forward to seeing how this progresses and where this lands because there's so many theme park-esque games that you can make.
but if this is good, I'm in.
I love it.
Yeah, I saw this at the mix, but I immediately thought it was a dating sim.
Like, I was like, oh, they, either they had the IP or they don't,
and they're just kind of using, you know, clever wordplay with images that look super
similar, because I don't remember a whole lot of Mars attacks.
You don't remember Mars attack.
You know?
Yeah.
Christine Ritchie.
Yeah.
Greg?
Yeah.
Hurdling.
Hurtling.
I didn't get to play it.
I kept seeing it.
Yeah.
This one seemed to have.
have a buzz around it.
A lot of, at least there was a lot of people waiting to play.
Yeah. Yeah, this is one that's been striking since we've seen it right.
This is from Panic.
The developer is Okomotive, Steam description, guide a herd of mysterious creatures on a stirring
and beautiful journey into the mountains.
Dot, dot, dot, dot, and beyond.
We've seen this a few times.
It's always looked like, damn, what an art style to it and what are they trying to do and
blah, blah, blah.
And I finished the demo, complimented the dev on how great it was, but immediately grabbed Andy.
And I'm like, it's not the title.
coming up on screen, the title sequence,
but you need to play this through the moment.
Because, like, if we're watching it now,
and hopefully you've seen it before,
it's a very stylized,
you're walking these giant creatures.
My notes have it, calicorns around, right?
That are goofy-looking mammoth kind of things or whatever.
You start as this little boy living in the,
or sleeping at least under a bridge there in the subway alley,
then you get these guys, you start getting them out.
And, like, as you leave the dirty, disgusting city
and open the gate, like the way the music fucking swells
and the way the world fills with color and you run out,
I was like, oh, this is, I got to see any react to this on a stream or whatever.
It looks like it's delivering on what we've thought it would be,
an emotional, hey, we're going to give you this thing.
No, no voicing, you know what I mean?
You're not talking to these, maybe there's like emotes or whatever,
but like it's very clearly like, we're going to be going for your heartstrings
as you push these things around.
I know it because, of course, as soon as you get your first one, you name it.
and everyone you all the little babies
I picked up throughout the world because like
I get the big one and then I went over
and found these little ones that were all like shy for me
but if you brought the big one in they would come then you name them
too and they start getting their colors back and doing
all this stuff less they're gonna rip them away from
you know what I mean in the trailer
you see the one like in ice or whatever there right
it had a concrete genie feel to it
in terms of the art style in terms of the colors which I really
dig and I really like at first I was having
trouble wrapping my head around
navigating them in terms of you have you pick up this stick and then you can start controlling them
with the shoulder button right or not even controlling them directing them uh the way i eventually
wrap my head around and talk to the dev of like you have to be like imagine a circle right and like
they're at the they're at the north you have to be at the south right so you're always rotating
behind them somewhere in a cone directed that way and then you because you shoot this thing out
and they just go straight on the flower line as we saw in the trailer there yeah the path of flowers
growing looks really cool eventually you get the ability the game teaches
you have holding it so you can be in constant motion with them.
Then there is a dash that you can do to make them go faster.
Kind of like you run them through these blue flowers out in the world to refill it.
So you have this ability to run and stuff.
But it's like a very, it's hitting on that in that vein, I would say.
I know this is high stuff, but of like journey.
Yeah.
I mean, it looks like a back game company mixed with Japan studio type situation.
100%, yeah.
Like Last Guardian mixed with flour.
Yes.
With journey.
You run into things, obviously, where you have to open the door with them.
There's puzzles to work with them.
There's very early on in this demo I was doing, like, you know, in the city, there's cones and stuff.
And I'm sure there's going to be trophies attached to getting them around the cones and not hitting them.
You could just barrel through them, which I end up doing at some point because I was not doing it well.
So why do some of them have colors on them?
I think it's, I don't have the greatest ones.
Great answers.
Yeah, I assume that.
Like, again, when you met the guy with the can on his head earlier and you saw in the trailer,
prying that off, that's when
they start in this very like black
and white monochrome thing, you see them and then
they get color on their horns.
I'm not sure, like see how he looks like a skunk
there. He's a cute little dude. Yeah.
As you, like when you got them, you immediately
get some color in the horns there.
And then if you see, yeah, that lights up like
that. I'm not sure if that's going to be
a barometer as we go
or something to like that. It's like a varsity sticker.
Sure. Oh, my God.
Hey, great tackle out there.
Yeah. It's good. Ah, you get the buck guy's a logo.
When I was playing, it turned into like a boost mechanic
of like when they got the flowers on their back, you hold it and then...
Well, that's...
Yeah, that...
Yeah, I guess you're right, probably.
That it was...
There is an on-screen HUD showing you how much boost you have,
but maybe it is from running through the flowers.
That means their ultimate is ready.
Yeah, they're ready to fuck some shit up now.
You want to fight nature?
Fight us.
It looked awesome.
I really enjoyed it.
I hope they're able to...
Throughout this experience run with it,
because again, for a short demo of it,
I was like, damn, this is powerful.
The booth was always filled,
so I never got a chance to sit down.
Yeah, dude.
But it looks really...
cool. I had my list now. That looks very, very cool.
Is there a reason why you're watching a trailer to Croc right now?
Why wouldn't I be? That's fair.
Croc o'clock. People are talking about
crock in the chat. I don't know. They're saying Croc's looking
good. It might rival Ragnarok
in levels of writing. Ragnacrook.
Yeah. Nailed it. There it is.
Still has it everybody. God.
Get them go-bos.
We're going to call it there, everybody.
What great games that we got to see at
GDC. GDC is still going. So who knows?
Maybe we will get our hands on some more games
coming up later this week. And we will
keep you informed. Do not fret.
Stay tuned. We're about to do a screencast
for Daredevil, episode
four. I'm exciting.
It will be me and Nick, because great, needs to
prep some fun stuff.
We're filming the first episode of ESO today, the ESO
podcast. Other Scrolls Online podcast are doing us a crossover with
them, so very exciting. Very exciting stuff.
And Andy has to go prep some stuff for
Pokemon NusLock. Later today as well.
So, yeah, fun stuff all around. Thank you for hanging
out with us today on Twitch, YouTube,
podcast services, wherever you are, we appreciate you. Until next time, I love you all. Goodbye.
