Kinda Funny Gamescast: Video Game Podcast - We Played Cronos: The New Dawn! - Kinda Funny Gamescast

Episode Date: July 28, 2025

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Starting point is 00:00:07 What's up everybody? Welcome to the Kind of Funny Games cast for Monday, July 28th, 2025. I'm one of your host, Greg Miller, alongside the tastemaker Roger Picornie. Got him. Got bless him. We got him. We're going to get to that. We're going to get to that. And of course, he's the master of hype snow bike, Mike. Good morning, Greg. Happy Monday. It's great to be in your presence and be around you and the team here in the office. I have two big announcements to talk about. One of them you're going to get to. I have another big out. Okay. So there's one. Okay, that was two. Yeah, number two is that. Now give me one. Let's give me one point two.
Starting point is 00:00:43 No, no. Okay. Yeah, you go first. Greg, I'm happy that I can share that I will be at the Battlefield 6 reveal event this week. So we'll be looking and stay tuned to your boy Snowbike Mike. Boots on the ground. Whoa. Down there for this big event. I'm very excited about it. So that's exciting. Keep an eye out for me on that one. I cannot wait to report back with all of you.
Starting point is 00:01:03 On the fun, it should be a really good time. That's awesome. I'm very excited for you. you to be down there, for Paris to be down there, and most importantly, Gary not to be there. Because those are always my favorite stories when it happens. But let's dial it back to a little show called Kind of Funny Games Daily. It just happened. Of course, you can check it out at YouTube.com slash Kind of Funny Games podcast services around the club. In the beginning, they started talking about our Fantasy Critic League, of course, a storied league that I've won a championship in before, no big deal.
Starting point is 00:01:30 Kind of Funny.com slash KF League 2025. YouTube Jibronies ran out, grabbed the microphone, demanded blessing off. authorized a trade that made little to no sense. Blessing. Yeah. Yeah, I got unfortunate news for Roger and Mike. Why? What's right? I checked the league rules this season. No trade. We know. No, no, no. No, no. He no, no, no, no, no, no, he no, no, no, he no, no, he didn't agree to it. No, no, everyone watch back the episode and let us know if he talked about it. If he didn't, it's not allowed. I did not I tried to propose a trade to Mike the other day for something stupid.
Starting point is 00:02:08 And yeah, I couldn't do it. What's up with that? I think it's because of your shenanigans. No. No, no, no. Well, you should get into the game. We should. No, we should step in.
Starting point is 00:02:17 If someone does something illegal like Greg did. That was two years ago. That was not illegal. We should, we should not allow that. But me and Mike are doing something very legal. We, I saw his game. I liked his game more. By definition, it is not legal.
Starting point is 00:02:30 Okay, but then you said, you look at me. You said, nope, it's legal. We're making this happen. You took your back your word. I said, I said, I said, approved. I can't approve something that's not legal. I think right here we have four members of the league, which is the majority. I don't know if that's true or not.
Starting point is 00:02:41 And I think we can all vote right now that trades should be enabled and you should enable the trades and let them trade. You put it up to the rest of the company. I don't think anybody else has bumped heads where it's like I was going to trade so I can trade and now I'm pissed off about it. Yeah. There's no issues here. Listen, we can we can convene in, you know, maybe we'll make this a team meeting
Starting point is 00:02:57 thing. I want a good majority. We need a majority. No, we have. We're not going to change the rules because all of a sudden, I want to do something against rules. Tim is on board. I'm reaching out to Fantasy Clinic right now.
Starting point is 00:03:08 We don't have a big problem. We don't have a big problem. It was the rules that was saying to the beginning of the end. Okay, if I call Andy on the phone right now and he said there's no issues with trades, are you going to allow it? I want a unanimous yes to change the rule from every single person. Every single person, the company, every single person on fantasy. In the league.
Starting point is 00:03:23 Okay. Every single person in league, all eight of us have to say yes to this decision. Every single person has to say yes to it. That's not. Is you the unanimous means? Unanimous means? I don't. That is that.
Starting point is 00:03:34 Do we just do some vocabwe? It needs to be majority. It needs to be majority. Not one's going to stand in the way of this with their right mind. Other than the fact you penciled a games cast for next week that says... No, no.
Starting point is 00:03:48 He penciled in a headline on his own. No one told him to do this. I was updating the doc today. See, it is. A rod shouldonomous checking, which has been there forever. Yeah, yeah, yeah. Slash.
Starting point is 00:03:58 Slash. Slash, heist of the century. Century. I want, Crimson Desert. There's no issue with that. So again, if you didn't watch games daily, the deal here is that you are trying to unload,
Starting point is 00:04:11 Roger is trying to trade away Ninja Guidon 4 for Crimson Desert from Mike. Yes. Again, Crimson Desert, a game I'm not at all faithful in coming out this year. I think it's coming out this year. Why not? What are you trying to pull?
Starting point is 00:04:23 I just want this game and he wants Ninja Guided. But why do you want Crimson Desert? Because it looks better. I watched the trailer for Ninja Guidon 4. Didn't like the voice acting, didn't believe in it. And then I started getting to, into the nitty-gritty. Oh,
Starting point is 00:04:36 Team Ninjas just helping out on the development. Ooh, platinum games aren't where they used to be. I don't want this. You watch your mouth about platinum games. That's not where they used to be.
Starting point is 00:04:44 So I want to give Ninja Guy 4 to him and he wants it. So he's the Xbox guy. He can have it. And I want Crimson Desert. He's like, I don't think that's coming out this year. And I want a unanimous yes
Starting point is 00:04:52 from everybody in the league. If you can return to me with a unanimous, you've convinced every single person. Excluding you. Excluding you. Excluding you. Here's the thing. Everybody else says yes,
Starting point is 00:05:00 I'll say yes. Okay. Because I actually don't mind this trade. Okay. I think it's a bad trade for you. We have Mike. We don't, it's Barrett,
Starting point is 00:05:07 Andy Paris on the outside and Tim. Tim, yeah. Tim, I assume. Tim, you're in. You need to be in.
Starting point is 00:05:13 All right. Great. There you go. But also Barrett's out this week. And I don't want to call him on him being out. And also I wanted to get this done by Saturday. But aren't these always fun shenanigans. Yeah.
Starting point is 00:05:21 Yeah. We want this done now. We want this done now. Right now. Tim, are you going to prove this trade. Tim, I'm ready.
Starting point is 00:05:26 I'm ready. I wrote fantasy. And if you are like Roger, unanimous means everyone. Unanimous is not fair. Do you know somebody who works on Crimson Desert? I don't know where the argument stands. I wasn't listening to this.
Starting point is 00:05:37 So I don't know who I'm fucking over here. But I'm approving the trade. All right. There we go. All right. So I want three more, two more. No,
Starting point is 00:05:45 no. I want Barrett and I want Paris. I'm calling Andy. So we got three more yeses. That means, Mike, you got to call Barrett. Okay, I'll call it Big B. I'm calling him.
Starting point is 00:05:54 I'm calling him. Oh wait, I don't have Baird's number. What the fuck, man? It's an 11-person company. How do you have a number? Hey, Paris, it's Greg Miller. You're live on the Gamescast. How are you?
Starting point is 00:06:12 Oh, my God. I'm sick. Oh, no. How sick are you? What's wrong? What's wrong? I don't know. I just had a crazy headache.
Starting point is 00:06:19 I'm good, though. What's going on? It's a super simple question. When we did our fantasy critic, we apparently didn't enable trades. So we need a unanimous, yes, that we can enable trade. So Mike and,
Starting point is 00:06:28 Roger can do a trade. Are you okay with that? Yes, I am okay with that. Thank you very much. Go back to bed, okay? Thank you. Feel better. We love you. We love Paris. He's the best. See, and that's how easy he could be. Yeah. And he just says yes and we're on. Did Andy not answer? No. Probably still sleep. Probably still sleeping. Is he at an event? Where is Andy? I thought he's coming in for the kind of funny podcast. I can't keep track on. Good morning, Barry Courtney. This is Mike, Greg and Roger here on the kind of funny games cast.
Starting point is 00:06:55 How are you on this lovely Monday? I am doing well snow by. Mike Howard, how are you doing? I'm so good, Bear. When I hear your voice, just want you to know that we're thinking about you. Hope you having a lovely day. I don't want to take up much of your Monday because you know it's a special in my favorite day. But quick one for you, there's a trade that is trying to go down on our fantasy critic draft league that we would like all of the team members to support and give their approval on.
Starting point is 00:07:18 He's not even asking the right question. Not even they're asking the right question. Trades are off on the league. And then Blessing said that they were off on the league and he needs every single person to say yes in order to turn back on trades. We have a fair and legal trade. Are you yes on opening up trades? Well, what's the fair and legal trade?
Starting point is 00:07:38 I want Crimson Desert and he wants Ninja Guide. That's it. Boom. Bada Bing, Bada Boom. No, I don't approve. Two 79s. Oh, what a dickhead. Why would he not approve?
Starting point is 00:07:51 Why would he not approve? He's so mad at me about the Donkey Kong. Again, it's just, you know, you only have one person to blame for that. and that snow bike mic yeah yeah that's yeah yeah my other than say hey we need to turn trade-ons because we didn't turn them on can we get an approval Mike's like let's go in the weeds about a fair illegal immediately yeah immediately
Starting point is 00:08:08 Owen R. Scheister here IRS calls he's what do you expect you what do you expect he'll text he'll text he'll text back he better he'll probably tune in try to figure out what the fuck's going on before he does it which I approve Andy approved in the chat apparently okay so yeah we're in we're in
Starting point is 00:08:24 that has to that has that was a bit that was bare yeah you do it's doing a bit it's time it's happening He's doing a bit. He loves us. I think again, maybe you call back Barrett after the show. Just not everyone's screaming. Yeah. You know what I mean? Clearly
Starting point is 00:08:38 shenanigans are happening. You know, there's things going on. So everybody keeps your cool because this is the kind of funny games cast each and every weekday we come together to talk about the biggest topics in video games, whether they be reviews, previews, or just things we need to talk about. If you want to talk with us, of course, you could superchat
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Starting point is 00:09:56 or Sweenie game, Sweenie game. Play Sviken game. I'm going to bear my soul today. Ask me anything you'd like. I also have a pretty good kind of funny podcast topic, but we'll save that for another one. We'll get you on there. I just had a weekend where I was like,
Starting point is 00:10:09 man, we got to talk about this. I got to ask the people. Oh, now I want to know real bad. You know what I like that. Sit on. Sit on. Sit on.
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Starting point is 00:10:28 Mood Factor and the Kind of Funny Survey. We'll talk about that later. For now, let's begin the show with what is and forever will be topic of the show. Tots, Tots, Tots, Tots. So now, Barrett's in chat. Did they win him over? No, he's standing firm. He's saying no. Barron, I don't agree
Starting point is 00:10:44 with this, all right? Bear, we want trades to be legal in the league. That's all it is. It was an oversight that we didn't turn on trades. And then it's old Greg's shenanigans with the Gary Witt of Trades, which was completely legal and was two years ago. We had trades last year. Nobody cried. Yeah, exactly. There was the deal. You couldn't do anything outside of the... And again, these are two legal games here. It's not like there's any
Starting point is 00:11:04 shenanigans here. I just like it's building up to something like the heist of the century. No, no, that was, you know, that's just about Crimson Desert. I love that game. I care about it. Well, I'm interested to know if both of you believe in Crohnose, the new Dawn. Of course, you went and saw a preview for this here in the Bay Area. You played it yourself. The Steam description reads. chronos, the new dawn is a pulse-pounding third-person survival horror game where time is your deadliest weapon and your worst enemy. Survive a brutal future, dive back in time, and stop nightmarish creatures for merging and unstoppable abominations. Of course, this is Bluber Team.
Starting point is 00:11:45 Developing and publishing is what I saw on Steam. I found that interesting. You know them from Silent Hill too most recently. Before then, of course, layers of fear, the medium, which was better than that year's Resident Evil. Uh, gentlemen. Hi. I want to know from the rip, what were your expectations going in? And did this meet exceed or fall short, Roger?
Starting point is 00:12:07 Uh, yeah, going into it, I've been talking about this a lot on kind of funny games daily and just anytime Bluebird comes up is that this is the one that is really going to set them apart, right? This is, they had an amazing hit with Silent Hill 2 remake. That's a game that, of course, was an original one was incredible. So the fact that they knocked it out of the park with the remake is great. but I want to see them do something original. I want to see where they can go as a team and if they are the future of horror games, which I want them to be.
Starting point is 00:12:33 So I was super high hopes. I wanted this to be really great, and I was whelmed. I would say, I liked it. I think the biggest issue here is that it is the first hour, two hours of the game, and it just, I need to see more. I need to see either what happens past this cutscene
Starting point is 00:12:49 because they kind of leave on a little bit of a cliffhanger. I need to see more of the story. I need to see more of the world, but what they have set up here is is going to be the game I don't know when this game comes out they have not released I was shocked by that as well
Starting point is 00:13:02 when I looked at it I thought for sure oh we're doing this preview they must have yeah no there's no there's no release date anywhere but I am I this is definitely going to be the game whenever it comes out in October November whatever the spooky horror time season that I'm going to pick up and I'm going to play through and it's going to scratch that inch of a Resident Evil game
Starting point is 00:13:19 that isn't coming out this year okay is it going to be an 8 out of 10 and 9 out of 10 I don't know right now I'm at like a, it feels like a seven, like a seven, five, a good experience. But I, there is possibility for it to level up and get to that great side of stuff. It just needs to, I need to see more of it. I need to see more of the ways that they expand on the puzzles. Before we dive in all that, so like, Mike, your expectation going in and what you thought on the other side.
Starting point is 00:13:41 Yeah, my expectations, Greg, were pretty baseline, just medium level. You know, we came off of the medium and I didn't love the medium at the end of it all. I really adored Silent Hill, too, with the remake and what they were able to do with that. And so now I was looking at a team like Roger says that has an opportunity here to create their own story, have their own stuff going on. And I left saying, I like that, but not going, oh, man, I can't wait to play this, right? And so the catch was similar to what I echo everything Roger says, there's a great foundation of a survival horror game in this game right here, right? Everything that you would expect out of a Resident Evil, what we just came off of with Silent Hill, too. There is that just nice survival horror game that you know and love that you've played.
Starting point is 00:14:23 many of times before, it's right here with this. The catch is, is the story for the first two hours didn't have me going, oh man, Roger, I can't wait to get back and spend another eight to 20 hours than this to figure out what the story is. It was like, oh, okay, like let's see where this goes, but I had a good time. I had some heart-pounding action.
Starting point is 00:14:44 I had some thrills. I had some moments going, man, I've done this a lot in video games. It's not really breaking the mold any way, shape, or form. And so I left this having my expectations met a little bit higher than where I set them, Greg. This is above the medium. Of course, Silent Hill 2 is tough because it's like, hey, that's an already established IP. That's a story that has already been created. You're just coming in on.
Starting point is 00:15:06 But the foundation of the gameplay, the moment to moment I had a good time with. But I don't know if this story will land for me or not. Okay. Then Roger, start walking us through. What did you actually do and play in this game? Of course, they made a splash with that original trailer we saw there of the, you know, submarine man playing chess. They put out gameplay since then. You have B-roll
Starting point is 00:15:26 to show. I'm interested to know what you're actually doing moment to moment, especially if it feels a little bit like you all sounded like it's well-worn territory. Yeah, it very much started off. You start off as this traveler. The traveler is the name of your character and you are sent to Poland
Starting point is 00:15:42 after a cataclysmic event. You don't really know what happened, but you see monsters and some weird stuff going on. You can kind of put two and two together. And you are there to be basically pick up where another traveler has left off. So you're trying to find the body of a traveler and figure out where they're going in. Eventually, we didn't even get to any of this. So I think that's kind of the reason why we're not so high on the story.
Starting point is 00:16:03 Because if you read the Steam description, it says your mission is to locate key people from the past who perished in the ensuing apocalypse. So we don't do any of that. We're like right up to that point. You walk right up to you. This is the moment. This is the moment. And then the demo stopped for us. So it was a lot of, it's exactly what you're exactly.
Starting point is 00:16:22 back from a Resident Evil type game. And a quick side of sorry, how long did you play? Two hours? Yeah, two hours. Yeah, two hours. For me, I was, I was gaming. Greg, you know what I mean? Hour and a half, easy.
Starting point is 00:16:33 I'm looking around. I'm eating the Twinkies. I'm like, where I'm sweating? Bullets. People are watching me die. Yeah, it was a good time. So, yeah, you're going around. Is it a reference?
Starting point is 00:16:43 Twinkies not a usual press events. They just had Twinkies. They had a lot of Twinkies. And they had Capri Sons. They're like, these people, these people are children. Yeah, for real. They were like, you take an entire box of Caprizo, and Mike walks out there, didn't take it. And then he's like, should have taken it.
Starting point is 00:16:57 I have got four in my pocket, though. So, yeah, you walk around, you are reading all the clues, and you're reading all the diaries from the people, and kind of putting together the pieces of what happened in this apocalypse. And you are finding different, you know, things to open up doors and solving puzzles. And specifically, you are fighting enemies with a very, very limited amount of bullets and ammo. See, that's the one of the big thing. ask about because watching this right now and if you're an audio listener, we're, you know, third person behind
Starting point is 00:17:27 the shoulder, a little bit pulled back from that one. He zoomed in there. But it is, you know, our moon man walking around with a very large pistol, which to me gives off the vibe, sure, of a Resident Evil as you look at keys and pick things up. But before we can get into action, it's looking to me like it's going to pop off in a second. It's going to be
Starting point is 00:17:43 it's shooter heavy. Like this is not, you're not dodging. There's no dodge in this. There's a stomp that will allow you to kind of push enemies away. Does it feel like dead space at all or no? There's no dismemberment. Okay. And the shooting is very heavily based off of a charged
Starting point is 00:17:59 mechanic. So you are really encouraged to hold down that shoot button, aim, and get the best effect. If you shoot and you're just kind of lighten off shots like in a dead space, it won't work like you're thinking. But it's very shooter heavy. There is no, you can punch things, but that's really going to be a throwaway
Starting point is 00:18:16 and that's a last moment idea. So you will be basing a lot of your gameplay off of arranged arsenal. with your pistol into a shotgun. There will probably be more. There's also a flame thrower, but instead of like aiming your flame thrower up and spraying and preying,
Starting point is 00:18:31 it just kind of punches down, creates a flame circle around you. And so that's kind of used for when you take down enemies, the big tagline in this is don't let them merge. And so when you see these aliens come... That's a cool tagline. I don't know what it happens. It's very exciting. So, of course, when you kill one of these enemies,
Starting point is 00:18:49 they lay down and you have a couple of... options here. You can keep it moving. You can burn the body because the goal here is for the enemies is they're going to come and find one of their deceased friends and they're going to merge with them to become stronger. So we'll just call it like your basic grunt can then morph into a
Starting point is 00:19:05 soldier into a captain getting stronger on different tier levels. And so your goal as all these enemies are coming at you is to be mindful of, hey, have I killed X, Y, and Z? Should I burn these bodies so that guy way over there can't merge with them? And you'll see it. They become this crazy
Starting point is 00:19:21 snake-like creature that you've seen in Resident Evil's before, and they start walking towards the body to merge and become stronger. And so your goal is to try to identify that, burn the bodies and or be prepared for a real big fight. Yeah, and going off of the merging aspect, something that they told us, but I think Mike actually saw it because he saw, he had the biggest merge. Yeah, he saw the biggest merge that you could possibly have.
Starting point is 00:19:43 Basically what happens is if an enemy merges with another enemy, they take on that enemy's class. So if you have a melee enemy and then they fuse with a hunter, they will have now also have a range attack. So, and then you can also, they can merge twice. That's cool. Yeah, they can merge again. So then you can have like, oh, shit, now they're even more strong.
Starting point is 00:20:00 And then they're also bigger. And Mike had like the top of the line, like the strongest enemy you can possibly have because he wasn't burning enough bodies. Yeah, it's an interesting one of. Mike cutting corners. I can do that. But yeah, it's one of those. It's a fun chess game here.
Starting point is 00:20:14 And, you know, similar to Resident Evil, you kind of have that. But not like this where you really are looking at your arena that you're having the challenge in. you're kind of picking your spots of who should I take out first how am I going to do this and then also once you get caught up in the noise of it all I didn't see this guy was merging over here because I was fighting three enemies over there and so it's like oh oh and I look up and this guy is now transformed into something bigger and better than I've ever seen and we're going to get into it was roger has a great point of the ammo and having such a limitation on it really plays into the factor of like you better be hitting your shots and you better be prepared to run in circles because the two biggest fights, we had one boss fights, and then this challenge room that I encountered where he morphed to level three
Starting point is 00:20:59 is like, you're just playing ring around the road with these guys in circles around a pillar, hoping that you can either find more ammo, craft ammo on the fly, or you better be prepared to punch him twice and run for your life because the punches don't do enough and they're super strong. And so the
Starting point is 00:21:15 developers watch me battle for my life two separate occasions. How does leveling work? is, you know, punches aren't strong and your, your bolts aren't doing it. Am I upgrading my guns? Am I upgrading the character? Yeah, you get, uh, you get a lot of, uh, those mostly, mostly thing I was getting was, uh, these little gears, uh, that you can go down to your safe places and you can
Starting point is 00:21:34 upgrade your suit. You can upgrade your ammo. You can upgrade your weapons, uh, make you stronger that way. Punches never upgraded. Yeah, punches do not upgrade is mostly your weapons and your suit and making sure that you have more health. Uh, so that is, that was the most, most of the stuff that I was looting because it is, as, as we mentioned before. Like this game is very tough
Starting point is 00:21:52 when it comes to the amount of ammo you are given. It is not from what I can tell dynamic at all. You know, so like Resident Evil games that if you don't have too much shotgun ammo, they start giving you shotgun ammo. If you have not too much health, they start giving you health. It does not do that because I was dying a lot
Starting point is 00:22:08 and I was, you know, one hit away from dying and I had no ammo and I'm just getting a bunch of coins or whatever. So I know it's only been two hours. My question immediately the air becomes, was that frustrating or thrilling? I feel like That's a fine line. It's a fine line.
Starting point is 00:22:23 And like, yeah, I don't want. It's frustrating. Yeah. It's then I'm running in circles looking for this and there's nothing. And then you have to make the judgment call of like, well, now I've got to punch this guy. And I'm fighting the final boss that we encountered. And I'm punching him to death when it should have been like, hey, you have to drop two bullets for me right now. Or like, help me out with anything because I'm, I'm punching someone where the damage on the punch is so small that it's really, I'm going to be here for 20 minutes.
Starting point is 00:22:49 Yeah. go back and forth on it, right? Because I think it is frustrating for me, but then also maybe it's like the toxic gamer in me where I'm like, I just got to get good. Like it's something's wrong. Someone's wrong with me. Like it's not the game. But I saw it in the preview. I'm not going to call it names, but people that were in the preview, like, literally couldn't finish the demo.
Starting point is 00:23:04 They were having trouble with it and they were like, hey, man, like, I don't have any ammo. I don't know what to do here. That was something in the beginning. Drag out their cigarette. You get good. But in the beginning of the, when they were giving us the pitch, they were like, hey, we didn't realize kind of how hard this was where they kind of knew, but they're like, hey, like, here's a lot of tips for you guys, because this is going to be difficult for y'all. And for me personally, I wasn't too annoyed with it.
Starting point is 00:23:26 It wasn't like something that I was like, oh, man, I need them to have some type of dynamic scaling for it, because I did have enough. There's that stop. That's fucking dead space. I had enough of the bullets where I was able to, even if I missed one or two, I would still be able to carry over. But yeah, it was, it was tight. And that's when we go back to the whole merging aspect of it.
Starting point is 00:23:47 I didn't necessarily love it because of that, not having the dynamic ammo. I think that was the part of the dynamic ammo that it didn't really work for me because you don't really have much of that fire, flame floor that you got going on there. Silly question, I imagine, but since burning the bodies is such a big part of this, I'm assuming I have to get gas right as well to do that. That's just not something I can do. No, yeah, so you get it at every safe house and you can craft it as well. Yeah, you can craft it as well.
Starting point is 00:24:15 and you get unlimited at your safe house like so you get like you can max out your equipment but you have to keep on going back to that safe house to like refill so there were moments where I walk outside of my safe house I see an enemy I burn them and I run right back
Starting point is 00:24:28 and then I get more and then I go back down so which is just a weird flow for a video game right of like you want to be able to continue to progress and I just felt the need to have that fire I know you don't necessarily need it but why I just kept on going back to get more fire because you do really need it
Starting point is 00:24:44 when you think about it. Well, it was early on for us. And we didn't have the full upgrade yet of like, you only can hold one fire canister at a time. And then you'll upgrade to hold two and more, right? And so there's this gameplay balance like Roger said of. When I walked out of the safe room, I get a free fire blaster, which is great.
Starting point is 00:25:01 But then I see a door that needs to be lit on fire. And I'm like, all right, well, we've got to do that. I definitely should run back and go refill right now. And so I appreciated that. It was always constantly refilling. But having one is tough when it comes to destroying enemies and burning all the bodies because you have to be very mindful of what you're doing. So that's where my 40 chest brain came out, right?
Starting point is 00:25:21 I'm in this hallway. And I see one door that needs to be burned down, but I have an enemy coming at me. So what did I do, Greg? I stood next to the door, let him come to me. Fire punch, burn both at the same time. That's a two-for-old. That's a pro-game removal right there. It's interesting because they also, they clearly know in the design of this game that you're
Starting point is 00:25:38 not going to have much fire. So they intentionally hide a bunch of, hide, quote-unquote, a bunch of fire canisters to blow up, like the red propane stuff. So in the final boss of this preview, there's just a bunch scattered around, which is cool because, like, I mean, that's the way that I destroyed them. I don't know if you fucked up,
Starting point is 00:25:57 if that's what happened, but maybe that's what I was, like, basically, making the guy follow me around and shooting the thing, but it kind of felt like, I don't know, not antithetical to like what the idea is. Yeah, exactly. I mean, I did all that.
Starting point is 00:26:09 It's so funny of like, that's what I think of his old school. survival horror of like all right cool I'm undermatched I don't have ammo I'm going to trick them find the thing do whatever get a cheap shot punch in go it's so funny when you start the first 45 minutes there's no fire canisters whatsoever
Starting point is 00:26:27 and then there's a moment where they're like let's introduce one and now there's four of them and you're like all right well clearly I have to use these and then you get to the boss fight and there's seven of them in a two bedroom apartment you're like all right clearly I know what I'm doing right and so like yeah those are going to be there for you that's just
Starting point is 00:26:43 part of the chess game that is, right? Like you've got to be mindful of your surroundings. It was fun being in a large open area, seeing four canisters, seeing three different waves come at you and going, all right, I'll use the left one. Now I'm going to use the right one. I'm going to use the forward one and we'll go from there. So yeah, it's all things that you've kind of seen seen him done before is the issue on that.
Starting point is 00:27:04 Yeah, for sure. I did enjoy when it had the moments of like figuring out the fire mechanic and and popping off a few enemies and then being like, I have three enemies around here and then having, baiting them over and then shooting an enemy and then burning them all together. There were some moments like that, but it just, I guess I never, it never fully clicked with me this. And maybe, you know, 10 hours into the game, it's going to fully have that moment. And when I'm like super kidded out and, you know, I'm able to burn all the bodies and I see 40 chess. But it's like, I never really had that full moment that you had with the 40 chess.
Starting point is 00:27:35 So I just kind of came, came back being like, yeah, I could have taken it or left it with the merging idea of it. Interesting. Is this where your demo ended or is this just? No, this is the beginning of the demo. Yeah, this is, yeah, it's where they start off. So if we talk about, like, the whole setting of the game, it takes place in. And I want to hear all about that right after I remember you, remember you, remind you that this setting wouldn't exist without your support.
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Starting point is 00:30:50 We've boiled this down to a handful of simple questions that shouldn't take you more than five minutes to complete. Oh, and all of your answers will be completely anonymous, and we want you to be as honest as possible. Head over to kindofunny.com slash survey to participate. Thanks. And we're back. so as we were saying I know it's post-apocalyptic I know we're time traveling but what is the setting
Starting point is 00:31:15 setting that you're going through and what's happening here yeah they talked a lot about that in the little press briefing that they did for us of course they're a Polish team and this takes place in 1980s
Starting point is 00:31:26 Poland after or during the height of the Soviet takeover of Poland do you know what year in the 80s no just in 1980s I don't know if it's specifically but so you don't know if anybody's
Starting point is 00:31:39 referencing like there's a new movie coming out called Ghostbusters or I saw that new movie Ghostbusters. Yeah. Did that come out and so in 84? Yeah. Did it come out in Russia during that time? I'm sure it did. I mean it was worldwide phenomenal. Okay. Okay. That's what I loved it. Yeah. Yeah. So it takes place during that time period. So it's interesting because you are running. It's like very much a almost a quarantine story when you're reading all of these different writings and diary entries from everybody. There was one that actually got me, and I thought it was pretty solid. I mean, it might turn off a lot of people because it is very COVID-like in a lot of ways. But it's like, this is child and they're writing about how they're very excited because everyone got sent home early.
Starting point is 00:32:22 And it's like, oh, man. Two weeks? Yeah, exactly. This is going to be great. It's like, I've been there. I remember that. And then, yeah, it slowly devolves into them being like, huh, dad's acting weird. And then mom's being just hasn't come home.
Starting point is 00:32:33 And dad's screaming for me. And it's like, it gets really dark and twisted. And I was into everything. It was just journals. Yeah, journals. and they have little voice notes from certain people. So, yeah, that's how you're exploring the world mostly. And, yeah, you're trying to figure out and find what caused this whole situation.
Starting point is 00:32:49 And it's the, all of these monsters are presumably blind is kind of what you pick up from. Like this ailment that is caused in Poland is kind of turning everyone blind and kind of freaky. So we're at the very beginning of it. But it was interesting to me. It was interesting to me for sure. Blind in the 80s, you couldn't see Ghostbusters. You can hear it though That's important
Starting point is 00:33:11 Yeah I liked a lot of the notes Roger Definitely was giving COVID vibes Of everybody being locked in And trying to wonder What was happening
Starting point is 00:33:20 With their friends Another great story Was one of their friends Made it out of town And they just wondering What happened to them Are they better now Oh we're stuck here
Starting point is 00:33:29 I should have left with them That was pretty good stuff Yeah I saw one That I was talking about Like this history This alternate history type deal I liked that
Starting point is 00:33:37 In this universe that there was someone writing about how they heard a bunch of trucks going down, and they were like, oh, like, did, did Russia actually allow the Red Cross to help for once? And it was like, oh, that's interesting in this universe that, like, they don't want any external help. It is just Russia, and they don't do not allow anybody else to come in and help out these people. So little tidbits like that, I like. Yeah. And then there's some time traveling vibes here, Roger.
Starting point is 00:34:02 Right, like, there's some very interesting, because we didn't get to see it, right? That was like this weird moment. of like, oh, you got to go find these lost souls and go help them. And then when you get to them, all of a sudden you're going to have a time travel situation. Like, we saw just a tease of that way. We started changing the room back in time and it wasn't the futuristic post-apocalyptic vibe. And it was like, okay, but then we cut right as right as that started.
Starting point is 00:34:25 So I couldn't pick up what that was going to take me. Are they telling a story and am I walking actively through that? It's just just cutscenes where we're going to see these kind of stories play out because we're hunting someone in the past that. we're looking for now in the future or maybe just where they died so we can collect certain things but we didn't get much storytelling from that.
Starting point is 00:34:45 Yeah and we didn't get much story from the traveler herself. The character that we're playing as she's very flat almost like Terminator vibes is what you're getting off of it but they kind of assured us You didn't even see her?
Starting point is 00:34:57 No you don't. They assured us they're like hey like we're not going to spoil anything but like this character does evolve. Like this is not just the beginning of this character so again it was not weird that they showed us the first two hours because I do think it is impressive, and especially in a graphical sense,
Starting point is 00:35:10 and it shows what the game could be. But I did kind of wish that there was a little bit more of a skip forward of like, hey, let's kind of get the vibe of what the overall picture is here. She's got a handler. Maybe the handler's bad. Maybe it's evil. We don't quite know. She's getting the VO of like, go do this.
Starting point is 00:35:24 Yeah, somebody's getting fed the lines and we're following that. We're looking for the predecessor, the first, you know, traveler that came out and we're trying to track them down where they failed and how we can learn from them and move forward. So he's giving you notes every time. you find their dead bodies of like got to kill them with fire okay cool add the fire thing on that one hey you got to have a shotgun here's a shock is the vibe that all these travelers are different and do we think the hook is going to be they're all her like they're all versions of her through time or something
Starting point is 00:35:51 like that yeah maybe we don't think of that that we don't crack this guy's go over no we don't do we know i mean she probably has a different number on her i imagine yes interesting interesting and i you know a good comment from the chat always cracks me up when you said it all up said that's a girl in there and then a different chat from all ups, hell yes. Hell yeah, hell yeah. Yeah, then with the time traveling,
Starting point is 00:36:13 you also have some puzzles going on, right? So I'm sorry, I'm sorry, before we get to the puzzle, I want to hear about that. I am a sucker for time travel. So is the idea that when you start the game, you're in the future in like a war room
Starting point is 00:36:27 and it's like, oh, we got to go back and do one? No, it starts off, you're just... You're coming down this badass spaceship ball crashing into this earth. Yeah, and then they start asking you like weird, freaky-diki, like, to kind of, like, calibrate you, where it's just like...
Starting point is 00:36:40 It's like, Master Chief. Yeah, yeah, yeah, yeah, but it starts asking you questions. Like, I forget what the name of it? It's like, what's your main objective? And it's like, I'm here for the father or you can choose the mother. And it starts asking, like, almost like, like, like, um, like Rorschack test type type stuff. Got it, got, got, got, got, uh, which I thought was like kind of, I hope that this is more
Starting point is 00:36:56 psychological than it is scifa, because I'm more of like, I like the psychological horror and like, and that type of stuff, especially with Silent Hill, too. I loved what they ended up doing with that game. So I hope it's more of like, hey, we're just kind of getting freaky deaky with the mind instead of space. Yeah, the time travel, Greg, I think he's really going to come down to the lost souls that you're looking for. And then traveling back to whatever time period they were in whatever big moment they had, that will reveal more of the story that we didn't get any of that.
Starting point is 00:37:22 We were on the hunt for someone that has information. He ran off somewhere. Our goal was to find out where he possibly died or his last spot was. We get there. They cut it off right then. Okay, okay. And so you'll see. this kind of, if you're watching on YouTube, there's a orb, we'll call it the time-traveling
Starting point is 00:37:41 orb puzzle mechanic where you can latch onto it and go forward or backwards, which is going to move puzzle pieces to have new bridges form or tear down the bridges so you can walk past them. And so we were just getting a little taste of that at the end of it all of, hey, latch onto that orb. Now you can go up with the platform. You can go down. It was things you've seen before, but adding a little extra spice of instead of, hey, just go find the bolt cutter. bolt cut that. Hey, instead of just flame throw in the doorway, here's something for you. It wasn't much, but it was just a little bit additive to it. Yeah, and that's
Starting point is 00:38:14 where I'm at where it's like, it was super whatever, like, you know, none of these puzzles were blowing my mind. A lot of it was, okay, you got to get the right angle, you see the thing, you press it up, it moved the bridge up, but then that moved the other bridge down. So you got to go walk over the bridge and then undo it and then hook it again at the right place. So it's, it's, none of it like, made me be like, oh man, I got to really lock in and figure this out.
Starting point is 00:38:38 But I do see a world where that could get really good. Like, that could get really interesting if you start adding and stacking on elements to it. But again, the first two hours of the game, it was pretty basic kind of tutorial-esque. Okay. It's interesting. I don't know what expectations I had for it. I did not expect Silent Hill to. You know what I mean?
Starting point is 00:38:58 In the chat, you know, I've been pulling stuff as we go. Gene Jackets chatted and said, I'm not that soul. And I'm paraphrasing a bit to it. but it was like, Silent Hill 2 proved they could follow a formula. I don't know what they could do in their own. You know, the joke around here is me when I'm always, the medium comes up, I bag on Resident Evil. Eight Village, yeah, was that from that year or whatever.
Starting point is 00:39:17 And people were like, oh, my God, I can't believe you think that, you know, Resident Evil is so good. You think that mediums, I'm like, well, no, remember, I didn't think Resident Evil was that good. So me saying the medium is better, isn't, I'm saying it's a 6-5 to the 6th. So it was. So it's like, and I've, and I liked layers of fear for what it was back in the day that, we did stuff with them, and I played them both when it. it was time for them to come around. But I've always thought of Bluber in that,
Starting point is 00:39:39 hey, we're making a lot of games and there are horror games that are already hard to do. So we're, you know, we're, they're never going to be 10 out of 10. They're going to be this thing you get and have a, everything I've watched here, everything you've said with the exception of struggling with the boss has been like, oh man, I really could go for this game.
Starting point is 00:39:55 Like I can really get into this. Like I, I'm interested enough to jump in play and see what happens with that time travel stuff and where we go and how interesting the puzzle. I don't, you know, the puzzles in general, do I care if they're interesting or not? I don't know.
Starting point is 00:40:07 I'm more like, what is going on and what happens when you pull somebody out of time. The time step gets me. Oh, interesting. And then a good stomp, like dead space.
Starting point is 00:40:14 Good stop. It's a good stump. Shoot that right there. Yeah, you know what to do. Yeah, I'm just such a sucker for specifically the way that puzzles are made
Starting point is 00:40:19 in Resident Evil games. I love getting in a 3D object and turning it around and being like, oh, there's a little button on the bottom. Like, I'm such a sucker for that. So that, not being here, of course,
Starting point is 00:40:34 And I like, you know, going back and trying to double back and find the bolt cutters. And they have that here. So that is scratching that itch a little bit. But I'm looking for it to expand. I mean, I'm excited to kind of continue playing with it. A question Mello Fellow had in the chat going by was we were complaining, not complaining, but talking about difficulty, people being unable to finish it, et cetera. Are there difficulty options or is this strictly like straight up this is what is?
Starting point is 00:40:58 Oh, I didn't ask. The demo too. Sometimes demos. Didn't ask and see anything. Yeah, we were already in the game once we sat down. So did not ask her to look. into that one. Yeah, because we're gamers.
Starting point is 00:41:06 Of course. My next question would be then, as we've been watching here, the B-roll you've put up, and again, two hours in, I understand, it's just this gun. Yeah. Are there other guns? So I go, no. Gun morphs, like a control gun. Got it.
Starting point is 00:41:19 Like that, yeah. So when you grab the shotgun attachment, of course, this is all happening on your D-pad as well, left, right, up, down. You can quickly switch to whatever you like. You can even quick craft as well, which I really liked and enjoyed. You can quick use all the items that you have for. from health kits to shields, all that jazz that you have. So it's got a lot going on.
Starting point is 00:41:39 Yeah. So I enjoy that. I also enjoyed going back to the enemies and talking about the way that they interacted. They really do stalk you, which I thought was interesting. So I had this one moment where you have to go to a hardware store. I go and I'm on the way. I'm just fucked. I have like two bullets.
Starting point is 00:41:56 I have five enemies on my ass. I have no fire. And I'm like, the only way I'm going to finish this demo is if I just run past all of them and get to the hardware store. and hope against all hope that there is some ammo in there. I walk in there. There's a little bit of ammo and there's a lot of enemies. Yeah, and there's a boss. So I kill that boss. I close the door behind me. I kill that one boss. I finally do it after like dying twice. And I'm like, and I open up the door and I'm about to open up, I'm trying to open up the door
Starting point is 00:42:21 to the outside of the hardware store and the enemies that were, they followed me and they wrapped around and I couldn't open the door because they're all clipping inside of it. And it wasn't, I didn't look like a glitch or anything, but like they were like, I literally couldn't open the door to start killing him through the door. I thought that was neat. That they just don't, they don't forget you too fast. They're actually stalking you and they're finding you and they're going to follow your ass. For the deaths, how is the checkpoint system?
Starting point is 00:42:43 Am I loading right away or loading right there? I never died. Did you really? Yeah, never died. Really? So whenever he was watching, you were sweating, you were just like trying to see. The dev behind me was stunned that I was able to pull off two of the things because I fought the Tier 3 monster with just my fists. There was like, there was two minutes.
Starting point is 00:43:00 I had no ammo. We were playing ring around the road. I'd punch him twice. I'd run over there and the kids, kids shaking his head going, this doesn't seem right. And he said, I've never seen anyone do that. Good for you. And so, yeah, I thankfully never died. So I gave you a metal, put it around your neck.
Starting point is 00:43:14 It said Ultimate Gamer. Yeah, but I'm sure there's a lot of safe points. There's a lot of safe rooms. So I'm sure it's very similar to Residency. You're probably getting put back right to that. And you get put back to some predetermined checkpoints in areas that are not safe points. But yeah, I got pretty fucked where I think it's a round year, actually, where I get past this area and I'm like one hit away from dying.
Starting point is 00:43:36 I have two bullets left, three, four bullets left and you need three bullets to kill a guy. So I'm like, there's a have to be precision accurate. And I'm coming down the stairs and then, yeah, I just kept on dying, dying, dying, and then having to, I found a shortcut and I got around it. But yeah, I was stuck in hell for a little bit for sure. It's thrilling to have an enemy coming right at you and you line up the pistol shot and you hit the charge, but then it starts to sway and you sing one right past its shoulder. And you're like, no, I needed that.
Starting point is 00:44:02 Yeah. It's a good time. My other question would be, you know, from what I've been seeing here is you're marching through hallways and doing this stuff. Linear? Is it open? Did you find you get turned around? Are you looking at your map a lot? Like, what are we doing in terms of environmental exploration here? Very linear for our first two hours.
Starting point is 00:44:19 There was definitely some moments where it's like, hey, you could spread out and go explore over there. Maybe you'll get a note that will unlock a door for you to go into a supply room. Maybe you'll get a new, you know, an extra item or something, an upgrade token there. but it wasn't a giant open world where I'm constantly clicking map map. It is very much like you're on the track, you're going to follow it. Hey, if you want to go off the track, you're going to go 20, 50 steps that way, dead end, you're going to come back. And so we got to the point where maybe you could be backtracking
Starting point is 00:44:47 because once you unlock the flamethrower and the bolt cutters, there are some things at the beginning that we could have done, but we didn't have it yet. So you might be backtracking a little bit around here. Yeah, and I backtracked a little bit with the bolt cutters. And I found some secrets and stuff like that. But yeah, it's very, it's a linner. your experience, you're just going forward
Starting point is 00:45:04 and it'll kind of adjust for that. Okay. Yeah, it's interesting. I appreciate the expectations being set, but I look at this, I'm like, I'd fuck with this. I wonder if I want to get behind, if I get on sticks, it will be, well, this is all tried and true. I guess that's a great closing question as we start to wind down here.
Starting point is 00:45:20 Like, Mike, from your demo, are you excited enough to play it when we get review code? Are you going to be like, I'll skip this one? Yeah, from the demo right now, I am excited to play it because of the thrill and the challenge of the game play. This is something that is tried and true. If you're looking for a survival
Starting point is 00:45:35 horror game, like a Resident Evil, a Silent Hill 2 remake, this has all the makings of that. This is something you've already played before. You've gone to point A to point B, get the little puzzle piece, go to the next spot. This isn't reinventing the wheel, but it did have some nice fun challenging moments
Starting point is 00:45:51 with the ranged gun play that I enjoyed that gave me the thrill. I did not connect well with the story, so my worry is, I like the thrill of shooting and running around the challenge room. Am I going to connect with this story of the traveler looking for old memories, trying to go through time to piece it all together? It's a hard maybe.
Starting point is 00:46:09 So right now my hype level is probably sitting at a solid 7.2. Oh, wow. He's doing 100 point scale. I love that. New scale for Mike. The master of hype, you can do what he wants. What about you, Roger? Yeah, this is, I'm going to get a code.
Starting point is 00:46:26 I'm going to play this. But it lives and dies on two things. One, how many games are coming out around that time? that I really want to play because we don't have the release date. And two, how fast or interested, rather, Leanza is in the story. Because her and I played these games together. She's just watching it and she loves the scares, the horror, the getting into the story, the Resident Evil, the Silent Hill 2 was a huge success for us last year.
Starting point is 00:46:48 So if this game interests her and interests us enough that we want to keep on going, but if the story is kind of a dud, then I'm probably going to jump off halfway through. So it kind of lives and dies on the story. You got to think about October, the fun scares, right? where we at. We have Silent Hill F coming out this year. We have Little Nightmares 3. We know Directive. 8020 got pushed, right? So it's like you're kind of lining up if you're a horror game fan. What are your options? What do you got going on? What are the new titles? And this one seems to be one of the few or maybe Big 3 that's possibly coming off off at the top of my head.
Starting point is 00:47:21 For God about Little Nightmares 3. That's co-op. That's co-op. That's co-op. That's exciting. Also a new team making that. So we'll see if they have the juice. I forget about that. Shas popping off. Jamie Chappell is very hype for it. Nitro 39 depends when it comes out right here. Allups, I'm in so far. Of course, Allops is excited when you found out there was a woman underneath that hoods. A lot of talk about what unanimous means.
Starting point is 00:47:43 You know what I mean? A lot of talk about what that person just started the episode. Yeah, yeah. A lot of talk about what unanimous means. So I like that it's kind of in the ether. You know, words in the English language are meant to be changed and evolved. I think I think most truthiness. Of course, if you're watching right now on YouTube,
Starting point is 00:47:58 this is the boss that we fought. So here's this type... This is the guy you rope a dope. Two bedroom apartment that you will be running in circles with. And yeah, you'll be looking for your gas canisters to blow up and catch them on fire. You'll shoot the little orange pinpoints
Starting point is 00:48:13 to do extra damage. And yeah, you're just running in circles. This is fake news. Look how many bullets they have. There's no way. There's no way you get to this park. You have 16 bullets. When you talk about ammo scarcity,
Starting point is 00:48:24 that's the catch is like, now I'm at the safe spots or the safe houses. and I am now trying to calculate how much ammo do I need. Should I be spending money on ammo when I probably, in a perfect world, should be spending ammo or spending money on anything and everything. But for some reason, now I'm just going heavy on the pistol ammo of like, I got seven, okay, can I get the 15 or 20? That would be good.
Starting point is 00:48:46 And then you waste it all by the next room. You're like, all right, well, that was bad. Yeah, that's a great point. Yeah. So I had like, I forgot how many points I had or whatever. So I go to the skill tree and I'm like, oh, I could get, you know, lower my sway ability or I can just buy a bunch of ammo. I'm like, okay, 300 for one, for like an ammo pack, that's pretty good.
Starting point is 00:49:05 I press it. It's just one bullet. Like, no fucking way. I was like, no way. No way. So yeah, they are super hard on it. Maybe they adjust it by launch. Maybe they make it a little easier. But it is, it's like almost hardcore in the way that they're building this out, which I, you have to admire. I like that stuff. I'm happy that an audience like that has that stuff. Yeah.
Starting point is 00:49:22 We'll be interested to see how this one turns out again. Right now, the website just says this fall. So we will see when Kronos, who, The new dawn arrives. Gamescom's coming up. It is. I bet that's probably exactly when you'll get it. Yeah.
Starting point is 00:49:32 That was going to be my thought. It's like gamescom. I bet you'll get something by then. Yeah. Okay. Great. Well, gentlemen, thank you for not only
Starting point is 00:49:40 fielding this preview for us, but more importantly, trying to set the league right in the Kansas. I'm sorry, Barrett's standing in the way. You know what I mean? Yeah. Did you respond to my text?
Starting point is 00:49:50 No. He's standing in the way. Lockman. And Roger also owes me a ride on the BART. I didn't want to bring it up, but Roger, but you did bring it up. Roger didn't make it to the Bart and I'm not happy with it.
Starting point is 00:49:59 You were supposed to a bart together. We were going to make a fun vlog. Mike's first time on the Bart. We're going to have this great experience. And then Roger wakes up too late and goes, I guess we're driving, sloppy. So he goes to be a ride on the Bart.
Starting point is 00:50:12 I woke up too late. I'm sorry. I'm sorry, I'm sorry, and we went video game shopping too. We did. Oh, did you go to the experience. When you walk into a game store, Gary,
Starting point is 00:50:21 not to extend this show too much longer, what aisle do you usually go to first? I'm here. It's not a photograph. What I'll do I go to? Yeah, like I always have gravitated towards Original Xbox 360 PS2 And then you kind of go from there
Starting point is 00:50:37 What do you usually gravitate towards? I mean, if I walk in, I'm usually gonna, I feel it'd be pulled to N64. I want to go look for wrestling games Just to, you know, pick up a no mercy box. Did you have an Instagram? Oh, okay, gotcha. I thought you didn't have the one.
Starting point is 00:50:50 Yeah, no, then, yeah, if I'm feeling like, do you have a Sega master system? Do I need to look for Ghostbusters again? That kind of thing. That's cool. That's cool. I went up to them and I was like, do you have any splinter sell games? And they said, someone just came in with five splinter cell games.
Starting point is 00:51:02 And then they put around the counter and I was like, I'm going to buy all this. It was so hard. Roger, Roger, Roger grabbed a couple, then put him down and he's like, no. Because they only had one. They only had a double each. Today's the day. And then I said, you know, he walks out with a stick. And it was like that's a right call.
Starting point is 00:51:14 It was like 40 bucks for like five of them. It was like not bad at all. They're in great shape. They have the manuals and everything. So shout out to experience share over in Alameda. Go check them out. Roger has a game. He has a game.
Starting point is 00:51:24 I don't have that. I need a game. He has nothing. You know what I mean? Like, what's the franchise you would collect, put up on the shelf in a cool way? And like,
Starting point is 00:51:31 see, you got that. I don't got that. What about Halo? Isn't that your thing? Yeah. There's only a couple of them. There's like a lot of Halo games.
Starting point is 00:51:37 There's not a lot of good ones, but there's a lot of them. Immediately the halo in the chat. If you didn't know everybody to spend the kind of funny games cast each and every weekday, we run you through the biggest video game topics you need to know about. Whether they be reviews, previews are just things we need to talk about.
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Starting point is 00:52:15 Oh, but not giving away, not giving away whatever topic he has for a future kind of funny podcast. I have a special topic that I'd like to talk about. Yeah. that's what we do here all the time Twitch YouTube podcast services. Until next time though, no. It's been our pleasure to serve you.

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