Kinda Funny Gamescast: Video Game Podcast - We Played Donkey Kong Bananza on Nintendo Switch 2!
Episode Date: April 3, 2025Wishlist Lost Skies today: https://kindafunny.com/lostskies Wishlist Monaco 2 today: http://kindafunny.com/monaco2 Go to http://rocketmoney.com/kindafunny to cancel your unwanted subscriptions wi...th Rocket Money. Thank you for the support! Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
What's up, y'all? Welcome back to another Tim Geddes and blessing at Ayo Ye Jr.
reaction to what we got to play at the Nintendo Switch 2 event in beautiful New York City.
Bless how you doing.
I'm doing real good.
I'm doing real, real good day.
I feel it keeps getting better.
I've loved, we've now sitting here talking about all the games we're playing, whether it's
Metroid Prime 4, beyond Mario Kart World, the GameCube games who got to do just the Nintendo
Switch 2 hardware in general.
I think talking to you about it is like making me even more excited that I was.
It's a fun debrief on like, well, such an eventful day and we're such a good day, right, of getting to experience a new Nintendo console.
But now we get to like break it all down and kind of like do our own therapy of, oh yeah, let's talk about what we would just experience.
We got to experience a new 3D Donkey Kong game.
A new 3D Donkey Kong 3D platformer.
Yeah.
Right?
Yeah.
That seemingly is from the Mario Odyssey team.
They would not confirm when anyone I was talking to was just that not going to tell me.
You know what I mean?
Nintendo doesn't want to tell us who made games.
You got to keep all their.
game sequels, you know what I mean?
Gotta give it all equal.
But it seems to be the Odyssey team.
And in addition to that, whether it is or is not, it's fine because
this seems like to be the placement of a 3D
Mario, right? Like, we all expected a 3D
Mario at this direct, and we didn't get it.
Yeah. We got this. We got this.
I mean, I want to ask you of, like, do you think we'll
still get another 3D Mario? But we'll say that.
The answer is yes. I mean, this year.
Oh, absolutely not. Absolutely not. No.
But I've been theorizing, oh, 3D Mario's going to include
playable Donkey Count. I was wrong.
But I was on to something.
Playable Donkey Kong.
They're putting focus on our boy.
Bless, I know you love Donkey Kong 64.
Yes.
What did this announcement do for you?
And then, tell me about your thoughts on the game.
The announcement was hilarious to me because I never thought we'd get another 3D Donkey Kong after Donkey Kong 64.
It's wild because DK 64, it's not a terrible video game, all right?
Let's start.
No laughing back there, Roger.
No laughing back there.
No confidence.
Okay, here's the thing I'll say with confidence.
DK 64 is not a terrible video game.
He's right.
It is not.
It's not a terrible video.
It's not even a bad video.
It's just not the best.
Sorry, here's the easiest way to say it.
It's the worst of the rare platformers.
And I don't even agree with that.
Really?
I think DK64 is fucking phenomenal and that the world is wrong.
But that can be all right.
No, but real cool.
I mean, do, like, what is one?
It's better than Conquer.
You think so?
As far as gameplay and control,
Concord is fun as like, oh, it has a fun multiplayer mode and it's funny.
But, like, the gameplay of Conquer isn't all that.
Let's be real, guys.
Yeah, it's not.
Yeah.
DK-64 gameplay is better than conquer gameplay.
Okay, but how's the gameplay of Donkey Kong a Bonanza?
I like it a lot.
Here's the thing.
Is it's, you mentioned like, is this by the Mario Odyssey team?
It gives me the, like, vibes of like...
It is.
I would have that money that it is.
It feels like it's by the Mario Odyssey team in the way that this is a collect-a-thon, right?
Where you have golden bananas, let's freaking go.
You're DK-64 fan.
You have golden bananas that you're collecting, right?
and the ways in which you encounter them,
the ways in which you find them,
feel very Mario Odyssey moon-like
in the sense of, oh, man, I look behind
this wall, oh, there's a golden banana here.
There's a little thing here. There's a big bundle
bananas here. All right, cool. Like, you are going
around collecting these collectibles and they're spread out
all over the place, right? I think the thing
that impressed me the both starting off with this is
how much destruction
there is, the destructible environments and how
the game revolves around that.
I, even watching the trailer, right, I think I was so enamored with just the Donkey Kong of it all that I didn't, I wasn't thinking about how much destruction there was going to be in this game.
But you start off the game and it is, all right, dig around, like, punch the ground, punch the walls.
Like, it feels like I'm playing Red Faction and I got a rocket launcher.
I'm just like trying to make tunnels or whatever, right?
Like, there's so much destructible environment stuff in this game and the game revolves around the design of that.
And it gets interesting and it gets a little bit complex.
complex in that where you have different surfaces that act different ways.
We started off in a cave that just has a dirt ground and so you're just breaking through and it's
easy, right? Or like you can press R2 to pick up a lump of ground and throw it at somebody,
right? Pick up a rock and throw it at somebody. Later on in the demo, I'm on a different
surface. That's more of a tougher surface. And I died because I was like trying to beat an enemy
by picking up a piece of the ground and throwing it at them. And I looked at the person that
was demoing the game with me and I was like, hey, like, why isn't the thing?
working for me to pick it up and he's like oh you might be on a tougher surface and i was like oh
it's like that and like it kind of moves goes on as far as you have certain enemies that might be
have a concrete shield and so you need to pick up a an explosive surface to throw at them like
they kind of go deep with the different geometries and like i don't know i was very impressed by
that stuff i thought it was really cool uh but going into like just the concept of the game itself
the style of it the donkey congong of it getting a golden banana he has he has he has what he's
wearing pants oh he's wearing pants
right? And opening, like, collecting golden banana and it being like, oh, banana.
Like, it is giving me all the shit that I want. Those are like voice things.
And it was just blessed saying that.
Yeah, no, it's like, it's literally, yeah, in the game it says it like that, which is a DK64 reference.
But Tim, what did you think?
So I, I'm very all over the place with this one.
Yes.
Obviously, three platformers, a huge fan.
Nintendo platformers, huge fan.
Donkey Kong, huge fan.
Doggown 64, not a huge fan.
Sure.
But that notwithstanding, seeing this trailer, I was so hyped.
And so much of what I saw in that trailer, I was like, oh, my God.
I can't believe this is happening.
This seems to be the Odyssey team.
But it's Donkey Kong playing a different character.
What fun are they going to have with it?
Seeing some, like, 2D-inspired locations, like, that look more like tropical freeze and stuff.
I was hyped for that.
Like, all that stuff seems great.
And then when I got my hands on the controller, my first impression was, oh, wow, this is a brilliant controller design.
You have jump on the A, which on Nintendo is like the circle.
You know, the right button?
Right button.
But then the, let's just call the face buttons by the direction.
The up, left, and down all correlate to smashing, like punching or, like, digging in different ways.
So you're either, like, digging up to the side or down.
And that's so intuitive.
And, like, immediately I was like, I haven't played a game that works like this, but I get it.
You know what I mean?
And I thought that was really awesome.
Having the different shoulder buttons do the different.
type of Donkey Kong moods you'd be familiar with.
It all just makes sense.
Being able to climb walls, being able to
just do all the Donkey Kong stuff, it feels right.
This feels like they translated Donkey Kong,
rolling, you know, all of that
into 3D in a great way.
And there was
so much stuff that I really, really loved.
I loved the amount of
secrets there seemed to be, how open the area
was, and how it's one of those,
if you want to get there, you can find a way there.
Yeah, I was surprisingly.
Yeah, those opponents in my demo were the demo were mentioned that of, we got to an area, like the first layer of a level, essentially, and we opened a map and, like, you kind of see a big area, and he's like, dude, you can go anywhere.
I was like, oh, that's awesome.
And you kind of, like, go through, and if you find the right area, you can dig all the way down, then you're in a different area.
Yeah.
And then the demo kind of stopped there.
They wouldn't let us go to the sublayers or whatever, but how many sublayers are there?
Like, it felt vast and big and felt like there was going to be a lot there.
Now, my thing is, I didn't love my time.
time with this game. And I'm
very surprised by that. This seems like
a very up my alley thing.
The reason is the destruction
stuff wasn't fun to me.
It felt like being able to just destroy
anything and just punch everything.
It felt like noise very
quickly. It felt like stuff that I'm like
I'm just hitting buttons and things are happening as
opposed to like, I know what I'm trying to
do and I'm doing it. You know?
Like I think of Mario Odyssey and I
think about how he moved and how
Cappy allowed you to jump on him and you
and jumping all that stuff.
Mario, Donkin, I get there different.
But I don't like, it's like, oh, the big monkey punches things.
It kind of had that vibe to it.
And I hope that I'm wrong.
This is early and, like, a lot can change.
I think that there's depth there, like, you're talking about,
of, like, the different qualities of what you're on with,
the different types of services and stuff like that.
And how things are affected.
And I did love that it's like there was so much to run into that a fun secret
hero surprise, you're running into Cranky Kong.
He's telling me about Ramby.
And he's like, oh, you're going to be.
That thing is like all the different Kongs are running into.
Yeah.
There's a lot to chew on.
And yeah, like, I'm, there's a lot to talk about here.
Because I really, I understand your point totally.
And I'm, the thing I'm fascinated by and the thing that I think delights me is that this game feels inspired.
And is that inspiration that take us to like the next, you know, iteration of this is the new don't con franchise that this is what it's about.
I'm so hopeful.
Or is it going to fall flat, right?
Because I could totally see the thing of, okay, you guys had this idea of the destructive
stuff and he's digging through and he's doing all these things and
oh it turns out the audience didn't really mess with it
as much right like I totally see
that but on the other hand I'm looking at it
as like a in the way that Mario Odyssey
is all about movement and like
controlling other other enemies
right doing all these things right this game
feels like it is about
digging for the solution
pun intended yeah Roger like that
yeah I didn't hate it I didn't even
dislike it that's what I'm saying I just
Tim Geddies didn't love a brand's new
Nintendo 3D platformer the first time he played
it. That to me I think is just where
I'm at with it. And again,
that can change, but I just
want to be honest about my thoughts with my
first experience with it, where again, nothing about it
was bad, but playing it
while it clearly seems like, oh, this is the
Mario Odyssey team, it reminded me
more of a non-Nintendo
platformer.
The thing that I'm, the way that
I framed it in my brain, as far as what this game
is to me, right, is like you talk about it
being kind of like the Mario
3 platformer of the year. For me, I
came out of it being like, oh, this is like the Kirby and the
Forgotten Land of the year, right? In the sense
of, hey, Donkey Kong
hasn't had his own, like, 3D
platformer in a long time. And this
is, they are taking this character that we know
from Nintendo that is, like, on the forefront,
and defining it in a new
way that... Which is very exciting. If it hits, like,
I don't think it's going to be Mario Odyssey levels
necessarily, but I could see it being
Kirby Forgotten Land levels.
Yeah, absolutely. And again,
not a bad thing at all. And to run
with that even more, I think that a
app comparison that I kept thinking about as I was playing it is 2D Mario versus 2D Wario,
where on paper you look at a very similar games,
but the gameplay is so different because of what the gameplay focuses on,
whereas Mario is way more obstacle and speed and movement.
Wario is a bit more slow, methodical, breaking things and puzzles, you know?
That's a really good comparison.
And this kind of seems like that in a 3D sense, a 3D Mario versus what this could be.
And again, I'm very excited for it.
I think the July release date is very interesting to me.
I think that also fits of like maybe this isn't the big Nintendo EAD Mario Odyssey team game.
Maybe this is a smaller, maybe this is that team, but like a smaller version of it because that date to me just kind of reads.
It being right after Mario Kart, I think kind of makes it like a...
Like right after.
Yeah.
If this was October, I'd feel different about it.
Am I crazy there?
I feel what you're saying, because if you replace this,
it's the weird thing, right?
We're going to get into Samance.
But like, if you replace this with a Mario Odyssey, too, for example,
I would look at this and be like,
you're releasing Mario Kart and Mario Odyssey back to back
like in like a month apart from each other?
That's weird, right?
Like, now, granted, this isn't a Mario thing, right?
This is Donkey Kong, different character, different.
Like, I think you can make the argument of,
oh, no, we are looking at this as a completely separate franchise
from a Mario Kart because we're Nintendo
when you only have so many characters
that we work with, right?
Yeah.
I don't really know what to make of it.
Either way, right?
Like, I guess, yeah, I don't really look at it as, hey, this is the star of the show for the year.
I kind of look at Mario Kart as that.
And Metroid Prime 4 as that, you know, you get a different way, yeah.
But this is almost feels like if there's a Trinity, like, this is the third one.
If this is the Big Three, Roger, and we're talking about Kendrick, Drake, Jake, J. Cole, Donkey Kong.
Donkong is the J.
No.
Well, I guess Drake's number three now, right?
We're going to take a quick word for our sponsor,
and we're going to continue this conversation right after that.
This episode's brought to you by Lost Skies.
What would you do if you woke up and the world around you was now floating high in the clouds?
Lost Skies is the new open world survival like that puts the power of exploration and choice in your hands.
Use the physics-based grappling hook, glider, and your own custom airship
to traverse the remains of this fractured world and uncover its mysteries.
You and up to five friends will harness the power of ancient technology to survive the hostile islands that scatter the horizon and the threats that lurk in the sky itself.
The battles are intense, so it's up to you to build a sky ship to shelter you in fierce storms and take the battle to gigantic monsters.
Want to take a break from fighting in the skies?
Use the intuitive island creator and share your builds with the community.
Head over to Steam and Wishlist Lost Skies today and discover what's lurking beyond the horizon.
This episode's brought to you by Monaco 2.
Gather your crew, plan your heist, and let the chaos unfold in Monaco 2.
Return to Monaco, a city teeming with excellent scores and gullible marks right for getting parted from their prized possessions.
Go alone or tackle heist as a team of four with online and local co-op.
Just remember, even the best laid plans can blow up in your face, so you'll have to stay on your toes.
Monaco 2 is the sequel to the cult classic Monaco.
What's yours is mine that expands.
on every aspect of the game.
New characters bring unique abilities and play styles
to help you escape the heat.
And with new modes and procedurally generated levels,
every run is full of surprises.
The heist is on when Monaco 2 arrives on Steam,
Xbox, and PlayStation on April 10th.
Y'all know how important it is to wish list these games.
It helps the developers so much.
So please, wishlist Lost Skies and Monaco 2.
This episode is brought to you by Rocket Money.
You sign up for something, forget about it after the trial period ends, and then you're charged month after month after month.
The subscriptions are there, but you're not using them.
In fact, 85% of people have at least one paid subscription going unused each month.
Thanks to Rocket Money, you can see all of your subscriptions in one place and cancel the ones you're not using anymore.
And save more money.
Rocket Money has helped multiple members of Kind of Funny, learned that they're still paying for things they totally didn't even realize.
You know who I'm talking about. Rocket Money is a personal finance app that helps find and cancel your unwanted subscriptions,
monitors your spending, and helps lower your bills so you can grow your savings.
Rocket Money has over 5 million users and has saved a total of 500 million in canceled subscriptions,
saving members up to $740 a year when using all the app's premium features.
Cancel your unwanted subscriptions and reach your financial goals faster with Rocket Money.
Go to RocketMoney.com slash Kind of Funny Today.
It's rocket money.com slash kind of funny.
I feel what you're saying.
To be clear, I love that this is happening.
And I'm hopeful that my first impressions end up being wrong.
And I think that there's a good chance that that's the case.
There's a lot going for this game that I did enjoy a lot.
I think another kind of thing that my first impressions, playing it, visually, I was like,
this is a Switch 2 game, huh?
Like, I wasn't blown away by it.
I was very much like, oh, wow, this seems kind of Switch-like.
and more than that, art style-wise,
I wasn't blown away by it
because I'm like, oh man,
this kind of feels like Nintendo house style.
And it's Nintendo, so like I'm not necessarily mad at that.
But if Donkey Kong's going to get its first big 3D outing,
I kind of expect a level of Nintendo magic to that,
especially if it is the Odyssey team.
If it's not, I think I have very different expectations.
I agree with you in terms of the presentation of fidelity,
not saying switch to look out,
look at how technically impressive this is.
I felt the same,
but where I did feel it was in the destruction, right?
The fact that you have so much going on on screen,
so much destructability on screen happening,
that was where I was like,
I don't know if you could pull this off on the switch one.
Like this is actually like pretty impressive
for what you're doing here.
And again, it all leads to the hope thing for me
where it's tough to talk about of,
all right, in the final product, right,
if you take that all the way,
If you guys went so hard on this concept of Donkey Kong
and destructability in the levels,
there's got to be some great ideas here
in terms of where you're going to do with the game design.
And to be clear, for the 10th time,
I don't want to come off as I'm hating here.
I just want to be honest about my first thoughts on this thing.
And a lot of that was backed up,
not just looking at it visually and all this stuff,
because there was a lot of things,
but when I was talking about the destructability to me
wasn't necessarily that fun.
So I'm like, okay, well,
if this is the thing.
The technical aspects of it
that are being added for the Switch 2
aren't that fun.
I don't know if that really was worth it, whatever.
And a big problem that I had with it is how often you're digging
and the camera seems to be in a place where you're now kind of seeing through different surfaces
and stuff.
And I'm like, I don't like how the screen looks right now.
Like, it's just like, I don't really like the angles I'm looking at.
And that seems to be the gameplay of it.
And, yeah, so all that stuff kind of like into 20 minutes I played.
I just feel like I was kind of hit with back-to-back things that I'm just like,
ah, mm-ah, damn it.
Like, again, none of it were bad.
I just was like kind of like I was let down by my expectations.
You were looking at it as like, hey, this is a big Nintendo title of the year.
Yeah.
Let's see if it's got the stuff.
One of the Switch 2's first big things.
And again, I'm very hopeful for it turning out to be a fantastic adventure that I end up loving.
But we weren't the only ones that played it.
Roger McCorney also played it.
So Roger, am I wrong?
Am I crazy?
No, you're not crazy.
I understand what you're saying, right?
I think a lot of my, I was doing a lot of dumb facial expressions at you.
as you were talking because it's like
I didn't expect you
to go that direction but I understand
I saw everything you were saying right in the very beginning
when you're in the mines
right
the donkey Kong's yearn for the minds
and you're digging around like yeah
you get caught in those little areas that
you were just stuck in and you did the camera
is like I don't know what's freaking out it doesn't know what's happening
but to me
like as soon as I got out of that
I was blown away like I was like
fully like locked into
this experience in a way that I did not
expect whatsoever. I'm not a Donkey Kong person.
I don't even like the guy.
Oh, whoa, whoa, whoa, whoa, whoa.
Am I really talking about it?
Like, I, you know, that's, that's Dittie's brother.
You put the respect on it. Yeah, no.
But I was interested in the idea of like, okay, we're just
destroying things, right? That was like, the biggest thing was like,
everyone was like, oh my God, this is therapeutic, right?
Like, you're just breaking things. It's like, okay, I expected,
like, the mayhem of it. But what I didn't expect
was the game design of it, right?
Like, running around and it is, it is, it is,
very Mario Odyssey in my mind, at least, because as soon as we got to, like, the bigger area,
I climbed up, and I was like, okay, I assume, like, some type of moon would be here into Mario Odyssey.
I climb up to the highest point. There is, not a moon, it's a map. And it shows me, oh, there's a little,
there's going to be a banana here. And then I dig, I dig, like, treasure. Oh, I found the banana.
And then the person that was doing the demo at the end of the day was like, I've never seen anyone
to do that or find that. Like, there is so many variations. And I kept on going and just
digging in random places. And he was like, oh, shit, I didn't even know this.
whole area was here, right?
Like, continuously finding those moments with the person that was demoing it,
and also just finding these little crevices.
Because I saw you play it, Blessing.
I saw your entire playthrough of it.
And I was finding completely different ways to get around it.
And by the ending of the level, to get to the sub-area, as we talked about,
you do have to do, like, a little mini-boss fight, right?
And I was so blown away when I was talking to the demo area where he was like,
you don't need to do that.
Like, you can just, there's so many, there's three different.
ways at least to get around and get to that sub area that the game just doesn't tell you.
So I'm really excited to see that.
And also, I understand like the graphical fidelity of it, but the game ran really well.
Like, you know what I mean?
Like that to me is like the thing that that really makes this like stand out.
To be clear, not a bad looking game.
Yeah.
It's just kind of a letdown for next generation Nintendo.
But when his fur gets wet, dude.
When his fur gets wet, dude, that's a wet fur.
God, man.
I'm just like, it's just one of those things like,
I remember seeing Star Foxes for on the GameCube when it got wet
and how impressive that was.
And seeing this, I was like, I'm not impressed.
And maybe I am just too long a Nintendo fan.
And I've seen these little things too many times.
But like, I don't know.
I get it. I get it, but I like that wet, wet monkey.
I like it.
I like it. I had a blessing.
I like it.
I had a bless.
And I was so, I was so happy by the ending of it,
because I immediately knew that this was going to be a Roger game
and this was going to be a game that I'm going to sink so much time into.
It just didn't feel like a throwaway experience, right?
It didn't feel like a spinoff, right?
It feels like his Odyssey.
It feels like Donkey Kong Odyssey in the most like real and genuine way
to that character that doesn't just feel like, oh, we're making him Mario.
We're making him do Mario shit.
It's like, no, he's fucking digging.
This guy's digging.
And also, it's the way that they do, like, as you said, as you alluded, right?
Like the rock textures and like how hard the rocks get.
Yeah.
I don't know that sounds crazy.
It's true, right?
But it's true.
How hard the rocks get.
And also something I found out like he was, the demo was telling me, like, you can
pick up rocks and use that to like dig faster deeper down.
Like there's like a lot of mechanics.
You can pick up rocks and then like use them to speed through the level.
Yeah, yeah.
Yeah, you can surf on the rocks.
Dude, it gets, it gets pretty easy.
It's like SpongeBob.
We only play this for 20 minutes.
So I was like, this seems like the fact that we're like learning about this as we're
going out, multiple playthrues, like, we're.
We each did different things.
Like, it seems really deep.
It strikes me as a different kind of 3D platform.
It's like a tinkerer's 3D platform.
If you're somebody that likes to just like fuck around in the world and like, yeah, like,
dig for things, play around with the mechanics.
Like if you're a tinkerer, like, I think this might be a 3D platform that's geared more
toward that style of gameplay than like the obstacle-based stuff that like I don't
be and you absolutely love.
Absolutely, yeah.
So yeah, I'm very fascinated because I also hear everything that you're talking about as far as
the things that didn't hit for you.
Even though I know you're not saying that's like, you know,
you're not going to like or whatever, but like, I totally feel where you're coming from,
but also I think I'm equally parts excited for the things where I'm like, oh, I can see where
this can go.
I just hope it gets there.
Absolutely.
I think that this is a moment for Donkey Kong to define himself to a new generation, and
that's important.
You know, we talk about him like he's LeBron.
Real talk, though, it's right?
Like, we've had haydays for my boy at multiple.
And then we've had a couple times where he was stuck in spin-off hell.
And I'm not saying those games were bad, but, you know, for the longest time, he was the
Konga guy, right?
And, like, just, like, totally not a factor in terms of, like, high-profile Nintendo
properties.
But with the Mario movie, with Donkey Kong country at the theme parks, like, I really,
and a movie, we're getting a Donkey Kong movie.
Yeah.
We haven't heard about it a long time.
I mean, Nintendo's going hard with the Kong.
Yeah.
Like, you're absolutely right.
And I, that makes me really, really happy.
It's just, it's interesting where it's like, you know, you see the, like,
Donkey Kong country inspired, like, 2D, like, bit in the trailer, which I didn't get any,
Did you, none of us got any of that in this, right?
There's out of my, I'm interested, like, how it's going to show respect to that stuff.
Again, as a OG Donkey Kong country sicko, I'm very sad to hear David Wise is not part of this at all.
We're not going to get that classic Donkey Kong music.
Doesn't seem like Grant Kirk Hope is either.
Yeah.
And the music, when I said the Nintendo House style, like, this sounds very similar to the Mario Kart and Mario Odyssey type stuff.
Is that a complaint?
No.
Like, we're talking about some of the highest, uh,
production value music in video games.
So I'm not mad at that stuff.
It's different, and maybe I'm reacting to that in a negative way,
but I'm still very hopeful for it,
and I love that you guys are so stoked for it, because, again,
I think that it's important that Nintendo just doesn't put out another Mario.
It's like, cool.
They're doing this, and we're going to get another Mario.
Yeah, I'm so high on this, right?
Like the change to Donkey Kong's art style as well,
I think allows them to be a bit more expressive, right?
And I kind of like finding a direction and being like,
all right, what is the vision of this generation for Donkey Kong?
All right, put him in the cart game that way.
Like, you know, like, let's lean more into what this generation's Donkey Kong is.
Again, we're talking about him like he's messy.
Right?
But, like, I mess with it.
And yeah, I think the Wario Land comparison is so apt as far as, yeah, it's a similar kind of game that we've seen the make before,
but they're figuring out how it works for this character and what unique thing they can do with it.
And I think even to the Grant Kirkope and David Wise were all, and like, to the classic
a DK
like DK country in 64 of it all right
Like I think one of the exciting
Things is the fact that this is Nintendo's
First take on a 3D
Donkey Kong game right
Original 3D Donkey Kong game right
Like I guess I mean
I guess they didn't make the 2D games as well
Because that was rare as well for all the
Donk Kong countries
Like I'm so excited to see
And retro for
Oh you're right it was retro
I was trying to think who made the
Returns and Drama for this year
But yeah this being Nintendo's first take on Donkey Kong
I'm excited.
I'm like, what is this going to be?
And, you know, one big positive for me is I, you can climb.
And it's like, oh, man, breath of the wild or whatever.
There's a twist on it that I think is really wise.
And it reminds me of one of my favorite games of all time, Yoshi's Island,
where it's very adventure-based.
This is exploration-based, as opposed to, like, obstacle necessarily.
And I think that that's a very smart call for differentiating it from a Mario or something like that.
But on top of that, climbing, there's no stamina meter.
You can climb as long as you want.
Reminds you DK64.
But there's something about it where the world is set up to explore in a way that I think is very, very valuable and, like, respects your time and gameplay.
Yeah, it's grounded.
You know what this feels like?
It feels like Hulk ultimate destruction in like a real way.
Like, it feels like that, like, that vision taken to its endth degree, right?
Like, he feels so heavy and strong and, like, aggressive in everything he does.
And I think that's, like, the best thing about it.
this game.
It's like, yeah, when he goes on the wall,
he's just like, he's just going for it.
Yeah, like, there's no, like, the momentum does not
stop whatsoever. It's really fucking
impressive. Yeah. It's gonna be unique.
It's gonna be unique. I like that about it.
Yeah, absolutely. It'll be weird-ass games.
Yeah. And we won't have to wait too long.
July. I think that's awesome. This is a
second month game for the Switch 2.
So, very, very cool stuff.
Let us know in the comments below. If you're excited
for this, and what you think about
Donkey Kong 64.
Is it better than, you know what I mean?
I mean, here's the thing.
I apologize for what I said earlier.
I mean, I'd stand by it.
I think DGA 64 is a better video game than Conquer.
But I understand that most of you guys will look at me and be like he's insane.
But the people that know, they fucking know.
Are you one of them?
I don't know.
