Kinda Funny Gamescast: Video Game Podcast - We Played Doom Eternal! - First Impressions
Episode Date: January 21, 2020Blessing and Imran got to play Doom Eternal! Here is what they thought. Learn more about your ad choices. Visit megaphone.fm/adchoices...
Transcript
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Welcome Slayers to kind of funny first impressions.
I said it.
I said the thing because we're Doom Slayers.
Look at this guy.
Look at him.
He looks like Master Chief, but more deadly.
He looks awesome.
I'm one of your host, Blessing Adelia Jr.
And joining me, of course, we got Imran, the Don Khan.
Howdy.
How are you doing, Imran?
I didn't realize until right now that his helmet looks like a demon mouth.
Wait, does he?
It does look like a demon mouth.
I think that's the idea.
I wouldn't put it past them.
That sounds like something they would do.
Of course, this is kind of funny first impressions
where we take a look at the new games we're playing.
You can access it live right here on twitch.tv slash kind of funny games
or later on YouTube.com slash kind of funny games,
along with podcast services around the globe.
Now, this is an interesting one because we've only done one
first impression stream so far for Dragon Ball Z. Kakarot.
Right.
In which we were playing the game.
The game had just come out, or the game was like a day before coming up,
but we had review codes.
Right.
So we were playing that.
This is an interesting one because we're not actually playing Doom Eaternal
in front of you guys, me and Imran went to a, not a review event, but like a preview event.
Yes.
And we played about, I want to say two to three hours of the game.
Yeah, it would be three hours and the last hour that let us record.
Yes.
And so we played quite a few hours of the game.
We played from the beginning up until whenever they stopped us.
Yeah.
How far did you get?
I got to, and I don't know what constantly is the spoilers.
Because I got to a part that was kind of cool because you got to, you got to,
to play as somebody that was not the Doom Slayer for a second.
Okay, yeah, that's about where I stopped too.
Once I got the thing from that,
we'll say that, like, for the first, like, five or so minutes of this,
we'll just talk about our overall impressions of Doom.
Yes.
And then we'll start getting into more specific things of what we play in the first couple hours.
Yes, and so I captured footage.
I captured about an hour of footage, but the embargo only allows me to post about
15 minutes of it.
And so once we get into it, we'll all start showing off some of what I played and
what I edited down.
But Imran, starting off, how do you feel about Doom Eternal?
I fucking love that.
That game was so good.
Holy shit.
I played that game
at Judges' Week last year.
I was like,
all right,
this is fine.
I get what they're going for here.
But this I came away.
It was like,
this is the game of the year candidate.
Dude, 100%.
Like,
so I played Doom 2016,
really enjoyed it.
For me, Doom 2016 is one of the best
first person shooter campaigns
of this generation.
Yeah, I played through it over the weekend.
Yeah,
and I absolutely love that game.
Doom Eternal,
I feel like,
takes what worked super well about Doom 2016
and refined
essentially every single part of it,
And so mechanically, they added a dash mechanic that feels very good in Doom Eternal.
They added climbing.
They added a lot more platforming.
They took a lot of the combat encounters and really kind of refined those down to being
more so almost puzzle-like in the way that you are figuring out how to take down certain enemies.
I feel like Doom Eternal was way more difficult than Doom 2016.
Yes.
Doom 2016, I felt like I didn't die all that much.
And just in the demo I play for Doom Eternal, I felt like I was dying at certain points.
certain points a lot because you kind of had to almost mathematically be like all right
this guy's going to appear here this guy is going to come after this guy once I take take down
these dudes what how should I approach this so that I I'm I have enough health so that I can
go at this the way that that's going to allow me to live through this encounter yeah it's a lot
of felt that at times it's a lot more cerebral like yeah like I said I just played through dune 2016
and comparing those two things of due 2016 it's a incredibly fun very um
what's a visceral game.
Yes.
Of like you're running around,
you're putting people,
putting those shotgun in people's faces
and then like shooting them
and then you do the glory kill and all that.
In Doom Eternal,
it's almost entirely resource management
in a very strange way.
Yes.
So like to break it out mechanic-wise
is for glory kills,
you get health,
for hitting an enemy with a flame throw where you get armor.
Yes.
And for chainsaws you get ammo.
Yeah, which is similar to how Doom 2016 works.
But I think like as far as,
I feel like they got it down to a math a bit more
in Doom Eternal.
If you wanted to ignore armor
and do 2016 you could.
Yes, that's the thing, right?
In this game, in Doom Eternal,
at times I kept dying and dying over and over again,
and I was like, what am I doing wrong?
And I realized, like, oh, wait,
I'm not utilizing my full tool set,
which you have a lot available to you.
Like, you have your chainsaw for ammo,
like you were saying.
You have your flame thrower that you can use
to gain armor out of enemies,
right, along with the chainsaw,
which I felt like I was running out of ammo
a lot in this game.
Like, there's a lot of ammo management going on,
which then you have to figure out,
like, okay, when am I going to use my chainsaw
in a strategic way in order to make sure
I'm not running out of ammo.
but also you have
like the other thing
that's not the flame thor like a grenade blaster
that like free the enemies that you can unlock
which works super well
that's super fun to use
and yeah like the resource management
and the way that you kind of have to think
at that level I think works super well
and like the amount of the amount of options
you have you feel like you have available for you
yeah mechanically and like in terms of the
resource management stuff and so
I thought that stuff all worked super well
yeah it's not like drastically different
It feels still like Doom 2016, but it had those extra layers of complexity on top of it.
That, like, when we first went in, Hugo Martin, the director was like,
we want to make it so doomed is not just a, the reputation of the not-thinking man's shooter.
That, like, we want to make it a more tactical, cerebral kind of thing.
Yes.
And it works out super well.
Like, to the point where I'm really thinking about how I approach certain combat scenarios when I get into them of,
okay, I could just, you know, kite this guy around and, you know, blast him with a shotgun while I run back.
But then I'm going to not have enough ammo for the next thing and if it's not just a couple of like peon enemies early on then I could be in a real trouble
Yeah, yeah, yeah, like the the thing about this game that I like, but I'm still trying to kind of
Figure out how I feel about overall in comparison to Doom 2016 is how big the levels feel which you know I like
But do in Dune 2016 I also like for how contained the levels feel like you into Dune 2016 you really feel like you were exploring
East level felt like a small facility
that you kind of had to make your way through
and clear out.
As opposed to Doom Eternal,
you feel like you are,
there's a lot of platforming,
there's a lot of exploration there,
you feel like you are really traversing
like a large area in Doom Eternal,
which feels great,
but at the same time,
it kind of eliminates that contained feel,
if that makes sense,
which I think has pros and cons to it,
but overall I think it's a pro
because the platforming available,
the platforming sections
that are in the game, I think,
work pretty good.
Yeah.
Like they're not like the greatest of platforming sections because I feel like platforming in first person is always...
It's pretty much just like Metroid Prime and that's it.
Yeah, it's always a little bit iffy, but I think they do a good job of making you use the mechanics available to you.
And so you have the dash and you have a double jump and you have certain things that you're able to do to like that make you look around the environment and go like, okay, how do I get all the way over here?
All right, it looks like I need to double jump to this place over here and then land on this pad that'll push me up and then I dash twice.
and you know that stuff worked super well
I wonder how much that stuff kind of progresses
and builds on itself later in the game
because so far being early in the game
it felt it felt like I had to think about it a little bit
but overall it kind of felt easy
and we can start playing gameplay
because there's quite a few
quite a few things
quick question before I pull it up
do we think now it's going to sell more than Animal Crossing
no still not no it's still great
you're crazy and Ron
you're crazy and Ron
Well, I'm winning this bet.
See, I don't know how an Animal Crossing usually sells.
New Leaveout sold Doom Return are Doom 1 by like three times.
Oh, wow.
Yeah.
So no.
So, yeah, Barry's playing some of the gameplay that I captured here.
Yeah, I believe this is me.
Also, I did not realize until watching this footage, this game looks a lot better than Doom 2016.
Oh, dude.
So I played on PS4 for Doom 2016.
For this demo, we played on PC.
and so it's hard for me to really judge.
But I felt like there was a lot going on.
I've been playing Dude 2016.
So I didn't like Dude 2016 at first,
and I played it on PS4.
How dare you?
It was like this is too slow,
or not too slow,
but I felt like enemies were getting the drop on me
faster than I think they should have been.
So then I played it on PC this past weekend.
I think it works a lot better with mouse and keyboard for me,
because I feel like I'm able to twist and turn
as I need to do.
So right here on screen, they're showing the Empower demons,
which I guess are demons that kill somebody on your friends list
that are coming back.
And see, that's this guy right here, right?
So he killed somebody who's on my friends list,
whose name here that's a four because they're playing on their rigs.
Yeah.
And he's coming back, and he's like a strong demon that I have to kill, essentially.
Also, I think I skipped this fight.
Did you?
Yeah, that's a thing about Doom Eternal you can do with those air dashes now.
Oh, you just like fly over?
I flow over a lot of things.
But the game doesn't want you to do that because you're not going to get up in points if you don't.
But it's a demo, so I'm like, I'm going to see if I can do it.
Yeah.
And there are some, like, some fights that you have to complete in order to unlock, like, the portal you need to go to get to the next area.
Yeah.
But just to throw some facts out here, right?
So Doom Eternal is coming out for PS4, Xbox 1, PC.
It's releasing March 20th, 2020, same day as Animal Crossing.
So that's going to be video game D-day right there.
Developed by IT software, published by Bethesda, all that good stuff you need to know.
And, yeah, we got to play the first few hours of the...
game.
So yeah, one of the things also I want to shout out is one, the soundtrack of this game
is so good.
It's a little of Mick Gordon one, isn't it?
Yes.
I know he did Dooms 2016 100% for sure.
Yes.
Because I was listening to that last night on Spotify.
So I'm assuming he did this one too, but it's like a good, it's almost like,
now I don't know much about rock music.
I'm more into rap and edium and pop.
You said that like a 50-year-old man.
Yeah, I don't know much about.
I don't know much about the rock music.
Nah, this is more like metal, my dude.
But is metal not rock?
It's different.
I don't know.
It's almost like they took rock music and made a dofstep, though.
That's kind of like the vibe.
That's kind of what metal is.
Is that what metal is?
But like scarier.
Whatever it is, it goes hard.
Uh-huh.
Like usually I'm listening to Kanye.
I'm listening to Lupe.
I'm listening to Common.
I'm listening to like the conscious rap music.
And sometimes the trap rap music when I'm feeling kind of, uh, kind of risky.
you know, but this right here appealed to me.
This right here, the soundtrack slapped.
Yes.
Yes.
So I want to give a shout to that.
I also want to give a shout out to the enemy degradation.
Like, as you're shooting enemies, parts of them are, like, falling apart.
Yes.
In a way that's really cool.
It shows off more with the enemies that have more health to them.
Like, enemies that are kind of harder to take out.
Yeah.
Like, they'll kind of fall apart.
Like, these, like, the little brain creatures that are crawling around,
like, once you start shooting those, like, parts of their armor kind of falls.
off and it gives a really cool visual and it's a really cool indicator to how much damage you're
doing to him and so I just finished this level which puts you back into a hub which you have now
that you can explore there's like a practice area in the hub you can also upgrade stuff here
which this is different from dune 2016 because I don't think you had a hub in dune 2016
you did not know yeah dude 2016 would just level to level this one feels like it really wants
you to explore a lot more and so if also if you look in the background it's earth and so the game takes place
on Earth that has been taken
over by hell, I guess. There's like
with not pentagons.
Pentegrams.
imprinted like all over there. It looks pretty cool
in the background. Yeah.
Like they, when I talked to Hugo Martin
last year, he said
one of the big focuses for this game was they wanted to
kind of explain the story of Doom a little
bit and like, is this guy
the 1991 Doom Slayer?
Is he a different person entirely?
Like, what was the deal with the beginning of the last
game? And they
like this game story-wise tends to go into those like it raises a lot of questions the first couple of hours yeah
because like people talk to you like they know you and they talk to you about like you have some certain roles that
you don't really as a player understand quite yet so yeah this is the ice bomb i was talking about earlier
right where you freeze enemies and then if you get a few shots on them you can kill them that way yeah
very satisfying to use and later on the gameplay you'll see how i use that and it's freaking awesome nice transition
Nice editing.
Thanks, thanks.
I actually got stuck here for a while
because I just, I could not figure out where to go.
And like, yeah, it's apparently...
Oh, yes.
I got very lucky.
So look how I did this.
So I was like, I think I'm supposed to go down there.
So I jump, double jump, and then dash to the side.
And I ended up getting it right.
Technically, there's an ice wall across from it that you're supposed to land on.
Yeah, like, once I did that, I was like, I'm sure that's not the way they intended.
Yeah.
But I pulled it off anyway.
I'm really, like, obviously AGD or, yeah, AGQ,
you just end it. So I'm like in that speed run mentality. But I really want to see how people
speed run this game. Oh, 100%. Yeah, this is one of the things I'm talking about where you're like,
okay, how do I get over there? Look to the right, solid jump pad. Then I grabbed onto the side
right here and then I dash over here, which I then take damage because of these things.
But those are like those are the type of platforming elements there are. And my hope is that
later on in the game that stuff gets more complicated because that was a fun thing to do for a
second, but I really want to actually, like, kind of be, kind of want to think about it a little bit
more than the two seconds that I did there. Yeah. But, of course, this is towards the beginning of the
game. So, yeah, freeze that enemy, took him out there. I'm interested to see, like, the weapons
you tend to favor. Because, like, I mostly went shotgun to do this entire thing. Well, the thing is,
I kept running out of ammo, and so I had to really use every weapon in my arsenal, felt like.
And so, like, different types of enemies have different weak points. So the guy with the two guns on his
back right there. If you want to take him out, you have to shoot the cannons on his back.
And they do this thing where they prompt you and they show you what each enemy's weak point is,
which I don't know how I feel about because I like discovering that type of stuff on my own
as opposed to the game just telling me. To be fair, like, they're almost always the part of it
that's not flesh. True, yes. Yeah, yeah, yeah. It's always, hey, he has guns on his arms.
Shoot the guns. Yeah. Which we're about this probably see in a second. That was a cool moment right
there where I'm like, what do I do? What do I do? And then the bridge pops out.
Yeah. I really like this, like, techno-angelic, like,
aesthetic they've got going for. Yeah, it's so good.
Because, like, it's like a fake heaven kind of thing. But they, they don't have
not going to explain what this is. Like, they have some cutscenes, but it's not really
obvious. But, yeah, I fucking love just every, like, look of this game.
Yeah, I like the varied environment. So this, this environment being like the icy, snowy kind
environment yeah it's like kind of like a Valhalla kind of look yeah man I
I need to replay the first one dude the first one is so good this one I'm really excited about
because it feels like they they learn things from the first one and all the changes they made
yeah like good changes and so look what I did right here I shoot the top boom
fuck that's yeah right isn't that so good but I also knew you were gonna do that so they put
two more in there yeah exactly and this is a fight that actually died on a lot and so this is actually
the one where this take right here is the take where I finally got it.
But yeah, I had to shoot this guy's guns in order to take him out.
I don't have to, but that's why I tried to do because his guns are...
You can just, like, load him up with rockets and he'll die.
Yeah.
But if you want to make it a little bit easier for yourself or you don't have rockets,
you can just, like, go for their weak points and they can't shoot metal with a few anymore.
Exactly.
And so this is a part where I believe I freeze these guys, and then I hopped down,
and I was able to give enough damage on this first guy to take him out.
I found, so when you do enough glory kills, you build up a meter for the, what they call it a blood punch.
Yes.
Oh, yeah.
Which is a melee attack that will cause a shockwave and usually destroy everything.
I found combining the ice bomb with the blood punch was amazing because you could freeze like four or five enemies and then the shockwave will take them all out.
Yes.
So we're about to get on another section here where it's like a quick platforming puzzle, but it actually did take me more than a second to figure out.
Yeah.
I don't know if this one, if you were able to do this one on the first try, but essentially you shoot a thing and then you have to dash through it, but my brain was like, oh, that didn't work.
Yeah, I figured this one out pretty quickly, but I think I just saw the thing before I'd leaped.
That's part of, like, when they saw me struggling with not this puzzle, but one of the puzzles after this, where, like, I just couldn't tell where I'm supposed to go.
So, like, they're like, hey, do you think we should put green lights there?
and my reasoning was if there's more puzzles like that, don't.
Like, at some point you do need to learn the puzzle language of this game.
Yes.
And a lot of it is look around for the thing you need to find.
Yes.
And like so far from my experience, like the puzzles I don't think are going to be, by any means, like the best part of this game.
Yeah.
Like, the best part of this game obviously is like the combat and shooting and the flow of things and figuring out, like, more so the combat puzzles than the actual platforming puzzles.
Like the platforming of puzzles do very much feel like filler in between, but it's not necessarily bad filler by means.
But it's better filler than Duke 2016 had, which was just like a hallway between two places.
It was just a hallway.
Yeah.
And this one, like, at least enemies will pop up from somewhere to at least have you doing things while you're traversing.
Yes.
That's archa demon, right?
That's the name of that thing?
Oh, I don't know.
You fight a ton of them.
Yeah, you find a lot of them.
And they're all kind of, they have a lot of health.
Like every enemy encounter usually has at least one big enemy.
Yes.
Also, I very much love how you kind of get into the flow of mailing over and over again.
So there's another encounter here.
Yes.
This is one of the hardest ones for me.
This one took me maybe four or five tries.
Yeah.
This is the try that I actually got it.
But like I am at a certain point, I am at the edge of my life for a minute and I'm fighting for my dear life.
Mm-hmm.
But yeah, there's like, you know, there's quite a few big guys.
And as you play, you meet more and more different varied kind of enemies.
You know, the way any video game kind of works,
but the ways in which they introduce the enemies,
I think, are very good because you see a new,
you see a new enemy and you feel like they really do get kind of an introduction.
Yeah.
And at this, this is the encounter that they throw quite a few of the ones you've met in this level.
Like, they have the big guy.
They have, you'll find, like, a slithering kind of demon-serpent kind of guy.
And you'll have, like, the guys with the cannon.
Yeah.
Canons on their back.
Like, there becomes a point, like, even,
in the demo portion of the game we played,
where enemies that were
once a threat become fodder.
The enemies that were once fodder become
actually like pains in the ass.
Yes.
Like these guys, the jobbers
that you find everywhere in the beginning of the game
because they're just there for you to glory kill
or chains or a flamethr or whatever.
They give them guns at this point.
And like that's a, because it's an actual issue.
I'm like, no, fuck it.
I'm trying to do something else.
Like to kill a caco demon
in and in one hit, you need to wait for its mouth to open and throw it like a missile or a bomb
or something in there.
And that stuff I love.
Yeah, but it also means that you have to wait for it to do that while things are shooting
you.
Yeah.
Which, like, I think that's part of the design philosophy of this game.
Like, they definitely want you to feel, like, not trapped, but...
You need to always be on the move and always be taking attention.
And that's the thing that I love that frustrates me sometimes, but I kind of get why it's
design like that because you have to have that tension.
Like, the difficulty is amped up in this game.
compared to the first one.
And you feel like you are always,
you feel like you always have to be on the move.
You feel like you're always running out of ammo.
Oh, those motherfuckers.
Yeah, so this is the serpent guy I'm talking about
that I hate.
And I'm fighting like a serpent guy,
finding a guy with a guy with the cannons on the back.
I'm finding this guy who just got out of the WWE
who's about to go into UFC.
Like, fighting Batista.
Yeah, I'm fighting Brock Lesner,
demon version.
But like it's...
But you feel like you are always...
At least for me,
I felt a lot of the time like I was about to lose.
Yeah.
But I had just enough in my arsenal that I was able to kind of pull myself out,
especially in this fight.
Like, I am about to die a lot in this fight.
And I'm like, at every moment I'm like trying to turn to be like, okay, who do I need
to solve so I can get more ammo?
Who do I need to kill in melee?
Like, who's smaller that I can melee or who's about to die that I can melee so I can get
more help from them?
And right here, right here I'm just like searching for a person being like, oh God.
Like, I was happy to find armor right there, right?
But I'm still like, who do I have to get health from?
as I'm running out of ammo.
And so I was lucky there.
I found some health.
But yeah, I'm like searching, searching, searching,
trying to figure out who I can take out next.
There's, like, probably three or four enemies left at this point.
They're all kind of bigger enemies.
But yeah, saw this guy.
Towards the end of this encounter,
I was able to kind of pull through.
But, yeah, melee that guy.
One of the things I did talk about with them
was that, like, I mentioned,
Hey, Doom 2016 has a,
a reputation of puttering out a little early.
Of like once you get to a point in that game,
it kind of stops showing you new things.
Yeah.
And like once I played over it this weekend, like, yeah, that's kind of true.
And they throw a lot of things at you in the first four hours.
Like you feel like you're unlocking guns in the villages at a rapid pace.
Yeah.
Like that's the thing they say they want to avoid this time.
Interesting.
They want to have a much better pace video game.
Yes.
Because like I,
they didn't actually outright say that they were too worried.
One was too short.
but this one they're like we pretty sure we've nailed it
so they have a fact sheet that they emailed us
and I'm going to go through the three main features that
they listed they said equip with the doom
Doom Slayer's advanced praetor suit master new tools to become the
ultimate slayer including a shoulder mounted flame belch which we've talked about
that's the thing that gives you armor ice bombs in the visceral new blood
punch which Imran was talking about earlier where you punch in enemy
sends a shockwave that kills other enemies right it's a supercharged melee attack
upgraded guns and mods such as the Super Shotgun's new distance closing meat hook attachment which I
I didn't get a chance to use that either so I must have been the mod because like the second I got
the super shotgun I was like okay I think I'm good yeah so this that's that's the end of that demo and also
yeah I was surprised I didn't get to use that because that seems to be such a major part of the game
during its uh its announcement trailer right right and then they talk about abilities like the double dash
make you faster stronger and more versatile than ever I think we didn't talk about actually was the
the the mods on each of the gun so each of the guns
have two mods that you can choose from, which I like, like the first shotgun that you unlock,
the mod I chose for it was essentially like a grenade launcher type of thing.
Yeah, the sticky bomb.
The sticky bomb, which I went back to a lot.
That was my like destroy weak point thing of like, yes.
It's easier to just aim this and then shoot it and then run away for a little while.
Yeah.
And then there's one of the automatic weapons.
I forget it's not the plasma gun, but the other automatic weapon that I think you can then,
if you have the mod equipped, you then aim and do like a sniper kind of shot?
The assault rifle.
The assault rifle, yeah, which I use that quite a bit.
But yeah, I think the mods are awesome.
And then a feature they have here, master an engaging in aggressive combat puzzle
using new abilities and resources that allow you to take what you need from your enemies,
glory kill for extra health, flame belch for armor, and chainsaw demons to stock up ammo,
which is kind of the flow of the gameplay that we're kind of talking about in this let's play.
These tools are the key to unlocking the ultimate power fantasy and surviving against near,
insurmountable odds.
And then their last bullet point here.
Abliterate more demons than ever before,
each with unique attacks and abilities.
Fan favorite classics such as the pain elemental archvile and arachnotron,
make their return.
I didn't know those things existed.
Make their return while a horde of totally new demons joined the roster,
including the Doom Hunter, Marauder, and the Gladiator.
Rip apart your favorite demons to the core with the Doom Eternal's destructible demons
system and take your power fantasy into the new levels, right?
And the destructible demons is kind of we're talking about with the degradation you see on
them visually that kind of indicate like, oh yeah, you've put quite a bit of damage into
this enemy.
There was a thing I like about Doom 2016, which is they basically treat the DumeSlayer
as this impossible destruction god.
Yeah.
And they kind of pull that, make that go a little bit further in this game too.
Like now he's literally a destroy, like there's a god of war one feels to this game.
of like you're ripping through.
Everything's afraid of you,
essentially.
And like even in cutscenes,
they're just like,
characters want to wax poetic about things
and you have zero time for it.
Yeah.
Like there's a scene where you're going all this way
and you meet someone who I guess
is probably an old friend or something.
And Doomslayer just goes in and he picks up
the thing he needs and leaves while the guy is monologuing.
Yeah,
which is awesome, right?
And like there are like cutscenes where you think like,
oh man,
I'm about to have to challenge this guy or you think you're going up to a
boss fight.
And in cutscene, Doom Slayer just like,
rips through them really quickly.
It's a Samuel Hayden thing too of like
people know they can't stop you
so they just try to like convince
you like hey please stop
like they're not going to stand in your way to do it
because you will rip them apart
but just like hey I know you think
you're doing right you're probably like this
is not the way our culture or society works
and I did appreciate in Doom 2016
how story
story kind of felt like an afterthought
but it didn't at the same time like they knew the game
they were making they're like okay yeah
gameplay is first here.
Like, there's a backstory and there's war to what's going on here, but that's not necessarily
the focus in the way that I think, Dume Eternal, I didn't necessarily at any point think
I was going to get into the story as I was hitting cutscenes, but I appreciated the effort
they put into actually, like, setting up what you're doing here and why you're here and what
you're after.
Like, they put just enough setup to where I'm like, all right, like, I'm not necessarily
going to be 100% invested in the story like it would in an actual, like, you know,
narrative-based game, but there's still enough here where I'm like, this is entertaining.
Like, this is fun.
We're having a good time.
They paste them a lot better than do 2016.
Because, like, 2016 had those problems where occasionally it'd be, oh, we're just
watching Olivia Pierce through a window.
And she's doing things and talking for like a minute and a half.
I'm like, I could have smashed into this window by now.
Here they, like, put you in a cutscene that lasts about 30 to 45 seconds.
And then you're off on your way.
Yes.
You're not do, like, just, you're not stuck holding somewhere while the game loads.
Yes.
Yeah, yeah.
And so I feel like we've kind of talked about all the ways to talk about,
unless you have any last thoughts or notes.
This game rocks.
Yeah, the game's awesome.
I think it's going to be, see, this is such a tough year.
If this game came out in November, like it was planned to, like last November.
This would have easily been my game of the year.
It would have made quite a few game of the year list.
But this year, I don't know.
We'll see.
It'll definitely be in top fives, I imagine.
but I don't know if it has the juice to stack up against
like Cyropunk and Last List but I guess maybe those games suck
Who knows? Maybe like maybe we'll see
I can tell you Doom Eternal Rocks I don't know about anything else quite yet
I mean that's fair that's a fair point we know that D.B. Eternal
From what we played excellent excellent excellent can't wait for it
Had a lot of fun with it and yeah look forward to it coming out March 20th
2020 to develop by its software published by Bethesda
we'll see that game soon
but Doom Eternal is so far away.
You know what's coming soon, Imran Khan.
Kind of funny games daily.
We'll see you guys there.
Thank you for watching another episode of First Impressions.
