Kinda Funny Gamescast: Video Game Podcast - We Played FBC: Firebreak - Kinda Funny Gamescast
Episode Date: May 14, 2025Go to http://shadyrays.com and use code FUNNY to get 35% off polarized sunglasses. Go to http://auraframes.com and use code KINDAFUNNY to get $35-off plus free shipping on their best-selling Carv...er Mat frame. Go to http://rocketmoney.com/KINDAFUNNY to cancel your unwanted subscriptions and reach your financial goals faster with Rocket Money. Thank you for the support! Run of Show - 00:00:00 - Start00:01:30 - Housekeeping00:03:27 - An SF Treasure Map00:06:45 - FBC Firebreak Preview00:26:12 - Ads00:29:22 - SuperChats00:33:15 - LoveSac Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
What's up and welcome back to the Kind of Funny Gamescast live for Wednesday, May 14th, 2025.
Of course, I'm your host, Tim Getty's.
I'm joined today by Snowbike, Mike.
Hi, Tim.
It's nice to see you.
Nice color T-shirt, you and I.
I like it.
And I hope you're doing well.
I haven't seen much of you in this past week.
Why is there an energy to what you're saying?
Why is what you're saying?
Mike, give it a press conference right now.
It sounds like, it's very accusatory.
I just don't get enough Tim time right now.
I'm going to talk about it.
Okay, okay.
Joining us as well, of course, we have the literal tastemaker.
Roger Percorny.
It's nice to see you, Tim.
I haven't seen you in a while.
We had our first 101 in a while.
It's really good to see you, and it's good to see Nick here.
Yeah.
And rounded out, the group is, of course, the producer slash seducer.
Of course, is a weird thing to say.
Another rare appearance on the kind of funny games cast.
And I feel like pretty quickly it's going to go off the rails from video games.
I'm going to let you.
Whatever you want to talk about.
I'm going to let you get through the rigmarole.
Okay.
Okay.
And then we got to talk about something.
We do.
We need to talk about FBC Firebreak, the latest from Remedy.
That's what we're talking about today, everybody.
But we might also talk about other things because this is the kind of funny games cast.
Each and every weekday we get together to talk about the biggest reviews, previews, and topics and video games live on YouTube, Twitch and Podcasts
services around the globe.
If you love what we do, please support us with the kind of funny membership on Patreon, YouTube, Spotify, or Apple Podcast.
to get all of our shows ad-free
and a daily exclusive Gregway
for a chance to be part of this show, though.
Please YouTube super chat in and we'll get to it.
If you have any questions about these boys' time with FBC Firebreak,
please send them in.
Or if you just have any questions about any of the beef slash dynamic
slash love going on between any of the men at this table,
please feel free to write in and we'll get to that to the best of our ability.
Little housekeeping for you.
We're at 11-person business all about live talk shows.
after Games Daily, you'll get a preview.
Oh, sorry, I already...
We're doing that right now.
Games Daily was an awesome episode of Greg and Roger
talking about PlayStation,
probably raised the price of all their hardware
in line with everyone else in the world.
And I ranted about batteries on consoles.
We've got to talk about that. It's very important.
Batteries on consoles, everyone.
Got to learn Games Daily.
Check it out.
The stream after this is going to be Mike and Nick
playing a little bit more of that Tarkov.
Ooh.
Yeah, we're deep.
We're in.
We're in.
Yes.
Tim, we're in.
I'm excited that you're in.
We might finally kill someone
in this game.
Oh, yeah.
We might
finally.
Okay.
Finally.
Maybe Roger will escape with us.
And then later we have not one but two trailer reactions.
We're going to be doing Superman and
Iron Hearts,
the latest Marvel studio show.
Will we also do Spider-N-Wart or no?
We'll probably, you know what,
it's a good call?
We'll throw that into the Iron Heart one.
A little Marvel trailer conversation.
Both of those because we've been getting
in trouble with the studios will not be live.
We're going to pre-record them later
and put them up.
We still have not seen the Superman
trailer, so please do not spoil anything in the live chat.
But...
You just watch Peacemaker?
We'll probably throw that in there too.
Just do it all.
You're right. You're right. You're right.
There's a lot of stuff. A lot of stuff to talk about.
I like that thought, Roger, because I have not seen the
peacemaker trailer yet. Yeah. I don't think I have either.
Yeah. Thank you to our Patreon
producers, Carl Jacobs and Megabuster and Delaney
twining today. We're brought to you
by Shady Race, R. Frames and Rocky Money Bowl.
We'll tell you all about that later.
We got to talk about the topic of the show.
That's, that's, that's, that's, that's.
But before we do that, I
need to bring something to y'all's attention
okay i am the one hijacking
this this is now a kind of funny podcast
okay do you want some lip balm
no i'm feeling pretty good i'm feeling pretty moist on the lips right now
give it to me because i need to moist my lips yeah
you give back to me last night
i was on reddit as i often am
and uh i follow the san francisco subreddit which
like most subredits is just a place for people to bitch about things they don't
like about the subject right
um but every once in a while there's a diamond in the rough that pops
through and last night I read something that goes as follows.
We buried a $10,000 treasure chest somewhere
in San Francisco.
Five weeks ago, we buried 10K
somewhere in SF. Why?
We always figured treasure hunting would feature more heavily in life.
Right alongside quicksand and tattered rope bridges.
Sadly, the science seems to be put out on
quicksand and thanks to modern building standards,
rope bridges are stronger than ever.
Buried treasure chests seem equally rare,
but those we read,
realized we could do something about it.
And so we did.
We'll hang about today to field queries.
Any questions on Reddit via email or elsewhere that we feel that should be addressed?
We'll handle here and add to the site.
They put out a list of clues.
A little Goonies map here.
18 bold letters preserved into clearing site, a dark room's view of a brave surfers really.
So they have all these little riddles for people to figure out.
This is so fun.
And this is now, if you go to the next couple pictures.
Like they legit did this.
Oh, no.
There's legit $10,000 worth of different types of cash that they have hidden somewhere in San Francisco.
And now all the news channels are reporting on this.
And there's an excitement.
I love that they did it five weeks ago.
Because it's like the play of just like, hey, we're going to do this.
We're just going to wait.
And then we're going to announce it.
They're just like, hey, we know that this is wild and not a great use of our money, but we had to do it.
Well, it's like when you bury a body, you have to wait for the growth to grow over it.
Yes.
That's exactly what people can't figure out where he buried it.
Exactly.
So Mike House, this make you feel.
Tim, I'm excited.
Let's get all the streaming equipment.
Let's hit the road.
You know San Francisco better than anyone, Tim.
Yeah, but I don't know.
I'm not good at Riddles.
You know what you mean?
We got Nick.
Oh, we got Nick, the King of the Riddles.
I'm pretty good at Riddles.
I will say this, like, this could be our twister moment.
Okay, because there's going to be other teams looking for this, right?
Are we going to be the Kerry Elway's is?
Are we going to be the Bill Paxton?
Exactly.
The Helen Hunts is.
Or could we be the Glenn Pals?
That shit.
Somebody said it was solved.
That's incredible.
Fuck.
I love that.
They're probably lying.
It's probably a false flag.
Yeah.
They're probably doing it
just to throw people off the sense.
But we're going to be there.
But we're going to be there.
Some asshole probably just like hack someone's phone and geo-golocated where the guy was for like 15 minutes.
I thought the sense up going.
I mean, fuck, dude.
This is why we can't have nice things.
Yeah.
We played FBC Fire Break.
An upcoming first person shooter video game developed and published by Remedy Entertainment
said sometime after the events of conventional.
control. It follows a special unit of
soldiers named Firebreak. It'll be
Remedy's first multiplayer title and it's
said to release on June 17th,
2025, just
a little over a month away for PlayStation
5, Xbox series, and
Windows. GamePass and
PS Plus. There we go. And on
Steam. That's cool. Okay.
Yeah. Well, Alan Wake wasn't on
Steam. Oh, good call. Good call. So that's a big
deal. Yeah, published by Remedy.
When I think about the people at this table,
Mike, I think is
a dabbler. He likes to dabble in any type of game.
Single player, multiplayer. It doesn't freaking matter.
He just likes having fun with his friends.
Nick over there, I think of him more competitive
multiplayer. That's pretty much it.
Roger, I think of remedy.
Yeah. I think of Alan Wake. I think of control.
So I want to start with you.
What did you think of your time with FBC Firebreak?
I didn't love it as much as many people did in the press.
I think it's for a multitude of reasons.
One, I did, the things I did like, let's start with there.
I like the way that this game looks.
I like being in the oldest house again and re-experiencing the world of control through a different lens, right?
Again, as we said earlier on in the synopsis of the game, you were playing as different people in the oldest house that are now basically taking out a bunch of hiss, which is essentially zombies, in this world, using crafted items that are, you know, guns that are super old.
like you are just picking up anything and trying to basically take out this this large group of zombies.
So in that sense, it's fun and it's engaging and there is a lot of weird remedy charm there when it comes to the jobs and the weirdness of all of this.
And also the music is really great.
I just didn't have much fun playing it.
And that says a lot because I was with these two gobronies laughing and having a great time just hanging out as people.
But when it came to the game and we picked it up, there's just there wasn't that pickup and play.
fun nature to it that I expected after watching a behind the scenes closed door presentation
that they did a few months ago.
I saw that.
And they were really hyping up the pick up and play nature of it.
And as soon as I picked up and play, I was like, I want to pick up and put this down.
Like it just, it did not have that addictive quality that I'm looking for when it comes to
a left for dead, when it comes to a World War Z, when it comes to a back for blood,
where you want to pick up that thing with your friends and just, and just,
play through it the entire night.
As soon as I picked it up, I was like, man, the guns, I understand the bit here is that
these are old guns and these aren't, these aren't the most high tech.
You're not getting UZs, you're not getting anything like that.
You're just getting an old double barrel shotgun.
You're getting an old SMG and you're getting a rifle.
So it doesn't feel like a Twitch shooter, but it also doesn't feel fun to shoot these things, right?
And I think that's the core of this.
Like the loop, the gameplay loop, at least for me, when it comes these PVE games,
is I want to be able to pick up the weapons
and find the difficulty in the amount of enemies
that are coming at my way.
I was finding the difficulty in just reloading the gun
and trying to figure out how to use this gun
in a way that is any way fun or engaging to
for hundreds of enemies to be coming at me, right?
I never found that flow,
and I think by the ending of it,
we found a little bit of something.
I think we started to find some of that excitement
that they were talking about,
but it just never hit those highs.
I would just rather play the effort to,
I would rather play any of, I would rather play hell divers.
And yeah, it sucks because I am the remedy person.
I'm the person that this is geared towards.
And it's just, it's just not for me.
Mike.
Yeah, it's interesting.
Roger says all that because I agree with him on the fun aspect.
I did not have the most fun playing this, right?
It did bring me back to the left for dead days, right?
Four of your friends, three in this case, gathering together,
completing missions with basic objectives, right?
but it was fun to work together of Roger and Nick would have to go out and turn on generators
while I hold down one area and fight off a bunch of monsters made out of Post-it stamp, right?
And so it was a good time with that.
It brought me back to old school left for dead days, right?
And I think there's an audience that wants that right now, really riding off the high of hell divers,
that PVE audience that is like, hey, I want to break free from just PVP.
I want to spend this time with my friends and have a little bit more of an easier, fun experience.
I think they have that here.
Unfortunately, for us, the jobs just weren't that engaging and all that fun, right?
It is the most bare bones jobs that you can do of.
Run to this point, stand next to this, hold down X, it's set up, go to the next spot, right?
And so for me, I just couldn't find the fun.
Difficulty-wise, we ran into some when you level up certain things.
We also were astonished at some of them.
We did the first level, Tim, on the beginner difficulty.
It took two and a half minutes and the level was over.
And it felt like we loaded in longer than we played.
The normal was a big problem.
Yeah.
And so it snowballs.
It picks up and kind of opens up more areas as you do the job over and over again,
which I appreciated.
But I did not enjoy this experience at the end of the day.
I didn't see myself coming back for a day two or day three as I thought I would when I think of Left for Dead and others.
Nick, what about you?
I'm unfortunately with the guys as well on this.
I think it started picking up toward the end.
We started getting into those engagements with the bigger,
you see the bigger post-it monster there that's in the trailer.
When you get to that,
and the three of us really had to use our job skills to sort of overcome that,
there was a level of strategy and coordination that had to happen.
But up until that point, it just kind of felt like mindless,
go from point A, go to point B, kind of do this.
Oh, there's something that's interrupting you.
You got to go reset this thing.
We need Mike for this.
To be fair, though, I'm probably the one thing at this table that likes
this type of gameplay least.
I don't like BVE.
I don't really like these,
these grindy games
that make you feel like
you're just doing tasks
in an artificial world.
Somehow, Hell Diver
has managed to do,
to have enough built in mechanics
and enough built in chaos
and a bigger open world
feeling that it made you feel like
there was more dynamics
or dynamism in it.
But this really does feel like
it's,
they're,
they're really holding,
like,
they're really accounting.
for the charm. They're really saying like, hey, you like control, you're going to like this.
You like the post notes. It's silly. It's wacky. It's fun. But at the end of the day, it's just,
it's something that I think I would pick up and play one more time maybe on stream when it launches with
you guys. And I, I would bet money that I'm not going to, I'm not going to play this game again.
Yeah, there's just not enough differences when it came to the runs that we were doing.
Right. Again, the, the, the, the, there's three jobs at launch, two extra that are coming out by
the end of the year in post-game DLC that's free to everybody.
But the three that we played were very cookie-cutter.
We had three hours to play this game, so we took our time with replaying each of the jobs
multiple times, and they rarely did change.
The biggest changes that we did see were, as Mike alluded, we started off the game,
and it was like a shock of like, oh, no, is this what this game is?
We got scared because you start off the game, and without like normal difficulty, we go in
there, and it is just shoot a bunch of stamps, shoot a bunch of enemies, go back to the elevator,
end of mission. And we're like, oh, no, is this the game? But that's like their version of a
tutorial. They just didn't express that correctly. So then as you keep on playing it, it gets further and
further to the level. And then finally we played it. And there's a huge post-it monster. And that's
what happened for the rest of the jobs as well. But replaying this posted level multiple times,
that charm of, oh, it's a posted monster kind of goes away really fast. Like within that three-hour
chunk of us playing, it was already gone. Like, I was not charmed by, you know, the weirdness of it,
the wackiness of it, I wanted the world to change a little bit more, right?
When I think about the oldest house, when I think about the way the control was built,
the whole idea is that the world changes, right?
Like, you can go to one area and then it's different than it was before, right?
That's not necessarily how it works, but that's just the lore of it, right?
So the way that they kind of pitched it and they talked about it,
I was expecting more of like a roguelite situation here, and that's just not what that is.
Some things change.
There are some randomized elements.
We can talk about later.
There was this random rubber ducky that was following me.
one point that didn't pop up in certain runs.
That was, I don't even know what it was doing.
I think it was throwing like fire on things, also on myself.
So that's like a randomized element that pops in and pops out, which is neat.
And I like that because that's the type of stuff that I'm looking for.
But the actual gameplay and like the level design itself did not change.
So it became kind of mindless at a certain point until we start ramping up that difficulty
when they start moving around some of the health and the ammo stuff.
Yeah, I think back for blood,
was a game that we played a little bit, right?
That was the sort of successor to Left for Dead.
And I think I vibed with that game because you felt like you were always moving forward
and the levels were always changing and there was verticality and you were sort of getting
weapon upgrades that were very, very fast.
And if I remember correctly, like, if you lost your weapon, you'd be like, oh, damn,
but that sucks because you had to re-level that up and re-get those mods on there.
And that was sort of the same with, I think there was a little bit more of a fun loop with
hell divers as well where you immediately started upgrading and you saw your friends that
had badass weapons.
you're like, oh, I get where this is going and I want to spend the time grinding up to this point.
So because I want this cool like jetpack so I could just sit there and be Greg Miller or whatever.
Yeah, but this did feel very closed off.
And it felt like you were going to play the same, the same style of gameplay over and over and over again.
Until the end, we did get to that one level where you had to, we had to take the orbs and put them in.
And then there was a little puzzling with like how you send them down the lines and stuff like that.
So more of that, I think would go a lot well, more puzzling elements, more platform elements, things like that.
but when we got to the point where you had to shoot piles of post-it notes over and over again,
I was like, I don't.
This feels like I'm just doing work now.
I was down at a preview event last week in L.A.,
and a lot of the people that I was with had also gotten to play this,
and I was talking about it.
And the consensus seemed to be not glowing,
but a little more positive,
and it sounds like from you guys,
but one thing that they all kind of agreed on was that this seems like the type of game
that isn't going to be the biggest hit in the world,
but is going to find its audience in Steam
and we're going to see like a pretty like high
the number just kind of continue to rise
as like people kind of sit in and it's like this is their game
for a bunch of like old boomers essentially
that just want those glory days
and it being on Game Pass it being on PlayStation Plus
it kind of being having a greater chance of success
for what it is.
Do you think Roger that that is in line with how you see this
or are you like it doesn't have the stuff enough?
A little bit. I think they have the right business model
the way that they've described this,
the way they've talked about this, right?
Again, it's all free DLC.
They don't want to have FOMO.
They don't have daily challenges.
They don't have any of the stuff
that a lot of these free-to-play
online games that you constantly have to check in on.
It feels like a second job.
This does not have any of that, right?
You can play for a month and then drop off
and then come back when all the DLC is there
and then boom, you're right there with your friends, right?
So I think they have it right there in terms of that audience.
I just, I question if, like, the general audience
that maybe doesn't know control,
that doesn't know any of the stuff,
picks up this game and plays it and says, man, this is the thing for me and doesn't look at
hell divers and say, this has that funner, that funner immediate loop that I just, in my mind,
I just don't think it does. Again, I think it comes down to the base idea of like,
the guns are broken and they're old, right? Like, so inherently, you don't have that fun gameplay
of shooting a bunch of alien monsters and blowing their heads off. It feels like you are very
slow and you are, your character is not, it does not reload ammo fast enough. So there's this constant
fighting against the mechanics, which of course
you will be able to upgrade, but also
the upgrade system, I think is kind of whack.
It's basically
a battle pass. So,
in order to upgrade your single weapon,
like, for instance, I really like the
SMG, and I was super excited. I was like, man, I can't
wait to upgrade this weapon because it's going to fucking rip.
Oh, I need to go five pages into a battle pass.
That sucks. Like,
having to go from, okay, well,
I want to upgrade this weapon, okay, let me go
to the upgrade menu. No, I have to get
one upgrade per page of
random bullshit I don't want in order to get the upgrade for the weapon and I finally get the upgrade
at the end of this PlayStation and I feel like it didn't do anything. Like that is the stuff that is
going to make people turn off the game. And I hope that stuff gets balanced out because when I upgrade
this weapon, especially of getting five battle pass layers deep, I want to be able to feel that gun
rip a little bit better. Nick, how'd you feel about the upgrade system? I said I felt the same way. Yeah,
I mean, if you're going to put a battle pass system in there, every single thing on there needs to be
not everything, but for the most part, you need to be adding value with that system. And to
Roger's point where I just wanted to see what the guns felt like at level two, level three.
And to get there, it felt like it was going to be, you always get to that precipice where you go,
oh, I see how much longer this is going to take me to get enjoyment out of it.
And everyone has that moment where you got, that's my threshold.
And I would have, if it wasn't, if I wasn't playing this game for a review or for what we're talking about right now,
I, uh, I would not have done it.
I would have been like, no, I'm good.
I see where this is going.
There's no, there's no possible way that the enjoyment is going to be, it's going to, the juice isn't going to be worth a squeeze on that stuff.
Ray, Mike.
Yeah, I didn't love the Battle Pass system.
I mean, I see it.
I understand it.
I think the general audience understands when they see it instantly what it's doing there.
But for me, I didn't catch fire, especially once we did get the level two SMG
and seeing what that reward was.
But I was more interested in the job system, right?
I think that's something we should talk about is there's three classes, we'll call it,
that each person can pick into, you can run double up on classes.
But each person has kind of a.
a role that they can do, right?
Somebody has the jumpstart kit that can restart a battery that might, you know,
turn on the shower that will heal you or turn on the ammo box, right?
There's also another guy that has the fix-it wrench, right?
And so Nick is out there trying to fix different elements out in the world that could
attract enemies blow up.
Then Roger had the help.
He's wet and people down.
Yeah, he was wet and people-dash-and-I-do-like that mechanic, by the way.
I like the mechanic that you are a fire team.
You're basically firefighters, and so water is your friend.
And if something explodes and water starts coming from the ceiling, you just
stand underneath it and it will heal you, which is pretty cool.
Yeah.
Yeah, but none of them felt, I don't know, we all felt like we were needed, but we also
weren't needed, right?
I think there was a moment where it's like, I don't think Nick needed to be that class
character, right?
Like, we can, you can do everything without having to ensure all three of you the different
classes, which is good and bad, right?
Like, the positive is I had the jumpstart kit so I could quickly jumpstart a battery,
but if we didn't have that, Roger could go up and do the quick time event with the
RBLBs just quickly spamming it
and it would turn it on the same way. So it never
felt like it was needed where we
all need to do this or at the same time it was like
well we could just be whatever we want. It doesn't matter. And you're not
locked into it because you can switch between jobs in the
middle of a mission. I believe it's, I don't know if you can do it.
You die. You can come back and you get a different kit.
Which is which is nice. That's a nice quality of life thing right there.
But I don't know. It just
it already felt a little stale from the get-go.
Right. Like I just wanted a little bit more depth there.
Maybe it was just one more class.
Maybe it was a little bit more choice because, yeah, it comes down to it.
It's like, okay, there's three.
So you're the guy, you're the guy.
Okay, I guess I'm this guy, right?
There is no fun of like, okay, well, there's five of them.
Well, you do this and I do this and maybe I should do this guy.
I mean, I don't know.
Or you pick per level, right?
You're familiar with the level.
You're like, okay, we need this level of chemistry between the three of us to beat this easily or for the strategy of it.
Yeah.
And as Roger said, we did three jobs.
I believe there's five jobs launching at launch.
Oh, there is.
Okay.
And then two post launch there.
And so that's good.
We got to see three, right?
So the first one is the post-its, right?
So when you start, there is the, you know,
when you think of control,
you think of that office setting,
that's what it looks like.
And there's post-its everywhere.
And your job is to, hey, go shoot 2,000 post-it notes.
And so we shot 2,000 post-it notes.
And then it was like, here's a boss section.
And then we retreated back to the elevator.
We were done.
And then the next time you load into that at the next difficulty,
it would unlock a second room.
And so then we'd go into the next room.
And then the next room would have.
have the giant post of the monster.
And so by round three, it was like,
oh, we know where to go.
None of the levels, as Roger said, ever changed, right?
There was no left right or crazy turns.
It was just, where's the ammo and the health box?
They expanded, right?
They expanded, but they were always the same.
So we knew exactly where to run.
I mean, sure, Nick and Roger, taking a quick shot at them, Tim.
They got lost all the time.
Not Mike.
The cartagos.
Well, we did learn one.
I see everything.
This is a silent cartography.
I hate it.
I hate it.
Silent cartographer.
Up is always north
Wherever I'm facing
Wherever I'm facing is north
That's north
One thing that we did fuck up on
That would have made
That whole experience better
Was that we realized by the ending
Of the play session
That you can unlock
Respond areas
So we would basically
What was happening was we would die
And then one of us would respawn
All the way in the beginning of level
And then we would get lost
Because there's a million fucking hiss
And we're like
I don't know where I'm going
So yeah
That's one thing we learned
That was every time you move forward
There's a new respawn point
you could open up. And so then the next one
we did was like this cool
out of world, almost in space
look. And that's where we were
shooting these giant like beehives,
these ugly little larvae sacks that would drop
these giant glowing green balls. And we had to fill
up a little like mining
cart with them. And so Nick and
Roger would run out. I would protect the mining
cart. They would come back and drop the balls
in the mining carts. And then step one,
we'd run back to the elevator. We'd dip out.
Next run. We'd go to the
the next area and we do it all over again.
Yeah, every time it felt like
you would load into the job and it would
unlock the next area for you. And then
the next time you did it, you'd unlock the next
area and you'd see a little more, but
nothing ever felt different about it.
It just wasn't engaging. And then
the third one, what did we do on the third one? Do you remember?
I'm already forgetting.
And the mine cart? No, the mine card. That was the second one. Yeah, my car
and post the notes. And then there was one more.
Yeah, I'm liking it on it. That's the unfortunate part
about it. It just doesn't stand out.
Yeah. That's the issue. The win right now for this is there's an audience that really wants PVE games.
With them, people and their friends can just load in and just have a fun night, chilling and relaxing, right?
No crazy challenge or make the challenges you want, right? The positive about this game is it's coming in at $40 for the base game, right?
On top of that, it's on Game Pass and it's on PlayStation Plus. So you and your friends don't have to debate, hey, should we spend this money or not we can just jump in?
is this crossplay, Roger?
I'll look into it. Also, the third one is the furnace,
as Michael Ruiz says in the chat.
The furnace. Yeah, that was when we had to jumpstart the furnace
and one of us would get burned alive.
Oh, yeah. That was like the first, first one
we played, which was a little frustrating at first,
but then once he figured it out, I think that was... That's one where I kept
getting like, we were in the room. You were in the fan
every time. And I just kept getting a little on fire. Yeah. So,
it's just very basic, cooperative
experiences where it's like,
hey, we're in room number one. There's
two points we need to run to. We can either do this
separately or we can move together
and protect each other, right? And so you'd go to
one spot. Nick would do the
whatever little quick event it would be.
We'd run to the next spot. We'd complete it.
You're done. You move on to the next room
or you leave the game.
Crossplay. Crossplay. Cross play
is a thing, which is great for this type of game, obviously.
Get your superchats in.
We're going to take a quick break with the word from our sponsors.
But when we get back, we're going to continue
talking about the boys' experience with
FBC Firebreak.
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Let me just say,
man, Nick, you fucking freaked it, man.
I freaked it.
Oh.
You can tell me freaked it.
There's one of the times,
everybody, I know if you're on the Patreon
or the kind of funny membership,
you have no ads,
you should go watch the ad version.
Yeah.
Because just to see it, Nick kill it.
You just freaked that shit.
He freaked that shit, bro.
That was fire.
I don't know.
It wasn't my goal to freak it,
but I'm glad I reached Freak it.
level. Yeah, you can't, the goal can never be to freebie.
No. Your goal can't be to be cool.
You just got to be cool. It was beautiful during the stream
when we were watching old episodes of KFA.
And we saw, it was the
Nugnum episode and we saw you reading the ads or whatever.
And then people were like, man, I miss when Nick used to do the ads.
And I was like, let me tell you what. A little secret, everybody, he's
doing that ads this week. And everyone freaked down the chat.
They were like, fuck. Yeah. Nick's back.
Yeah. Nick's back. So, we're excited, man.
I'm proud of it. Poppies, what they call him.
We have Yel Singh, Super Chadden, saying is the gameplay at least
generally good or fun?
Yeah, I mean, it's serviceable, right?
Like, it's not like, it's not like an incompetent shooter.
Like, it definitely works.
It's just, it's just not fun.
Like, I'm not having fun at least.
So, yeah, it's not like a terrible.
Like, I would say, oh, the shooting doesn't feel good.
There's no, like, moment where, you know, I shoot a shotgun.
It doesn't feel like a shotgun.
And it's just, you know, the base loop of it all and how underpowered these guns are initially
kind of make you want to fight for it and to upgrade it.
But from my experience, upgrading the weapon at least doesn't do too much.
How about you, Mike?
Yeah, I think when I really think of this game,
it's like if you like Left for Dead,
you're probably going to have a good time with this.
You're going to play a couple of nights.
You'll get lost in it.
It's just, it's missing something
that takes that left for dead experience
and brings it to 2025 and beyond, right?
Like there's a reason that game is so beloved,
but at the same time, like,
we are now here with these games and experiences,
and it should be a little bit more than just what this is.
And I hope in the next two jobs or maybe beyond,
it finds something that it's lacking here.
Anything to add, Nick?
No, I just feel like if you're, if you're me,
if you're the most casual of gamers,
this is not going to be an experience
that you're going to really want to engage with
for longer than a couple hours.
And especially if you're looking at this
and you're hearing us talk and you're thinking 40 bucks,
you're not going to buy this game.
Yeah, it's also tough because they literally,
in the initial briefing that I had,
they were talking about this is like something that
not only people that,
have never played a control or Alan Wake or Remedy Game can pick up, but somebody that maybe has
never really played video games that much. Like that's the, like, the level of casual that they're
trying to pitch. And I just don't think that's what this is here. This is for, this is for a lapsed,
you know, gamer that maybe played Lefford Dead back in the day and really misses that hanging out
with the homies type feel and they haven't played Hell Devers too yet. Like that's, that's harsh,
but that's kind of what it feels like. I don't know. Like, if you played any of those other games
that came out in the last five, six years that have done it better,
I don't think you're going to want to play this one.
Roger, as the biggest remedy guy, I know,
are you satisfied at all with any lore implications or the world?
He didn't see much.
Again, also in the first initial briefing,
that was a big question that people asked,
was like, is there going to be story?
They say, no, there's no story, there's nothing here.
There is some type of lore implications that we're not going to spoil,
and we didn't see any of that.
Or at least I didn't notice any of that.
There was no codex.
There was no papers that you're picking up that you're reading.
anything off of. I'm sure there is something deep in there. I'm sure that if you, you know,
it's Remedy. They're going to put some type of story content. I'm sure Dr. Darling is going to be stuck in
some type of lab or something weird, right? But I didn't notice anything. So in terms of that,
yeah, it just, it just kind of feels like, oh, I'm in this world that doesn't have any,
much of the things that I love of the world, which, you know, it's cool. It's cool to,
like, oh, well, this is the area from control. But, you know, it's not really doing anything
past that. Things you love in the world, Roger. I know you love Mike.
I love Mike.
Do you love Sacks?
Oh, man.
No, stop.
Here we go.
Okay, this is what everyone is about here.
Change it.
Change it.
I'm going to stop looking at.
I'm going to stop looking at old videos are back from blood to re-familiarize myself
with that.
And we got to have a conversation about this, right?
Yeah.
Some shit went down yesterday, which we're not going to talk about it.
That was, we're not allowed to talk about it.
Turns out it's embargo.
So everyone, don't tell Nintendo.
Don't tell Nintendo.
It's making it worse.
Nick, just be cool.
It's like when
Blessing was reviewing Cheers
of the Kingdom and Nick was like, Blessings off
doing something really important.
Like, thanks, Nick.
But nobody ever guessed it.
So some shit happened yesterday
that put it, well, actually, we got
to dial it back all over the week. Dial it back.
Shout out to Mike and Roger for having an
amazing marathon stream for death
straining, a walkathon for your
health, for everyone's
enjoyment value. You guys crushed it, right?
We called him.
Call it.
No answer.
I'm so sad.
I'm sorry.
We also got to talk
about Tim Big time and us.
Big time.
Big does something
twice.
Because we're walking on
the shitty treadmill
and then we realize
oh shit
he has a fucking Pelotone.
Never once offered it.
He never once offered it
and that's when you realize
the tier of Tim Getty's life.
Well,
here's the thing.
No,
we did talk about this a long time ago.
But like logistically
there's no way that would work.
Mike has a big car.
He could have figured it out.
Dude,
this thing is big big.
Kevin's car.
Oh man, I don't know.
Kevin's got four cars.
You're right.
You put two of those cars together.
And it would be totally.
We can't put that thing in.
You also can't plug his,
his pelton in because it requires a much bigger.
It's like a washing machine.
It's a $2.20.
Oh, shit.
I heard you guys called everybody
because of some, like, big, like,
thing you guys did in the stream.
Well,
where was my call?
Well, let's talk about that real quick.
We called everyone that wasn't.
You called fucking everybody, but not me.
We called everyone.
That was the guy who regularly checked up on you.
The guy who called you.
to fix the couch shot because we couldn't figure.
We wanted the bit of everybody we're calling to not answer, right?
We knew Barrett was there.
We knew Barrett was going to answer.
So we're like, who is the people that were going to annoy the most?
Tim.
No.
Greg.
Yeah.
Blessing.
For sure.
For sure.
For sure.
I did not respond to my desk.
Big time.
Joey.
She's in Beyonce.
She's hanging out of Beyonce.
She didn't respond.
And then we finally called Andy because we knew he would be annoyed even if he was watching.
Barrett.
I knew you would love to be on the thing.
Yeah, he would have rode for us.
Yeah, he would have.
God forbid.
But, yeah, we had an amazing weekend.
You guys come off.
Literally help fix the stream.
I literally see you guys before Friday.
And your friends.
Okay.
After the weekend,
your brothers.
Monday,
we're brothers.
Monday,
we're back.
Monday,
we're back.
It's like he never bought a YAR's team.
Like,
that's how back.
It's pre-YARIS relationship.
It's Mike picking up
Roger,
whether Roger wants to get in the car or not.
It's Mike with the,
with the four.
runner, Uber, just showing up at the house and blocking his exit until Roger runs to him.
That was unblocked from him.
That was great.
Unblocked.
He unblocked.
It was a big deal.
So I'm looking forward to this, right?
I'm looking forward to hanging out with Mike on Tuesday.
What is it?
Yeah, Tuesday to see what this new burgeoning relationship looks like.
And then Roger had to big time.
I didn't big time them.
There was a big time moment that happened.
Yeah.
And I'm thinking it's.
An executive decision made and a Venmo request still requested.
I canceled the Venmo request.
He still sent it to me.
He still sent it, though.
He still sent it to me.
That is what it is.
Okay.
I'm thinking of myself,
they can recover, right?
This is just one rift in this brotherhood.
Brothers fight sometimes.
It happens.
Right?
I used to get in fist fights with my brother every once in a while.
I used to get really pissed off and just throw shit at us.
I'm like, Atlanta, you're not helping.
You're just throwing shit into the chaos.
Right?
Like on a wooden spoot hits me, I get more mad.
Yeah.
Not less mad.
Yeah.
everything's fine.
We've,
we've,
we've,
figured it out
by the end of the day.
And it somehow works out
that the last three people
in the office
are me,
Mike,
and Ryan.
Incredible.
The boys.
The boys.
Just together.
Great day.
Great meeting.
We're high,
we're high,
we're talking about the sequel stream
potentially.
We're just high-fiving.
We talked about.
There's a vibe.
We did a post more.
We did pros and cons.
We did some pain points.
We did some great points,
all that stuff.
Great.
Just 10 to 10.
Very professional.
And I'm feeling great.
Right.
I'm like,
I'm going to
go home, maybe do a little workout, maybe play a little game.
This is going to be great, right?
Surely the team, these guys I rely on, there's not going to be another, like, wedge
thrown to widen the gap between them.
And then we start walking out, and I look down, and right by the exit, there's a bunch
of stuff.
Now, Tim, you know me.
Whenever there's a bunch of stuff, I get up tight.
Gets up tight.
So, of course, I have to say something, hey, what is this stuff?
Does anyone know what this stuff is?
And then you reminded me, because that stuff was actually mine.
I was going to bring it home.
Greg got sent through Towerborn
and Xbox a love sack.
I think it's, yeah, from LoveSack.
It's a love sack. Yeah, legit.
Like badass. Super Sack, I think it's called.
Yeah, Super Sack.
It's this massive beanbag.
And Greg got it sent. He's like, hey, who wants it in the office?
And then I looked at Greg and I looked around at the office.
If anyone doesn't want it, I would love to take it.
When I was in the office on Monday, I needed to pick up something.
I looked at it.
And I told Lianza, and she was like, oh, that sounds awesome.
I would love it.
that. I said, yeah, I would love taking. Greg says, it's all
yours, buddy. You take it home then. I'm like, awesome.
I go great. Well, real
quick, Mr. I'm getting glare. I can't see that. Pit.
Yeah, Mr. Pitt. Says, aren't those like $3,000?
Yes. Very expensive. These are very
expensive. This is like $1,400. Yeah, this is a
big sack. It was, I don't know if it was that big bag sack, but it was
it's huge. It's a big sack. It's huge. It's super
sack. Not as big as the super duper sack, but this is
the super sack. And
we're walking out and Roger goes
to love sack. And I'm just thinking, great. Get
out of the office, right? Because I can't, I can envision that thing sitting over in the corner
collecting dust and, and, and, and, and, and, and, and, and, and, and, and, and, and, and,
it just being disgusting and having a smell factor to it. So, I'm just trying to get this thing out
of the office, but I'm noticing there's two other boxes that come with this. One's an Ottoman, and one
is a box that has a cover to this love sack. All the Xbox brand you can imagine, Tim.
Mm-hmm. And Mike goes, wait, Mike goes, wait, this is a, an Xbox branded love sack,
and Roger goes
Hey, he waits the perfect beat
Because he realizes he's been God
Yeah
He realizes that this is strike two
Right
That he should have given this to Mike
Especially since that day's past transgression
Would dictate
The prima nocta of
You have to then give him
You have to give him something in return
Because you didn't get him the thing
That he wanted
I got your shirt
And so
Tim just is said enough for you on my side
of things, okay? Walk in the morning.
Notice this beautiful Xbox branded
Postage box. And I'm thinking,
man, my name should be on that. Greg Miller's
name's on that. Okay.
You know, and then I won't say anything.
Doesn't say a word, doesn't ask a question.
It doesn't think about the fact that Greg gets sent
things all the time that aren't
for him necessarily.
Put the team on my back, right?
Games Daily with Gary.
Right into a stream with my main man, Nick.
Put the team on my back. Somehow,
while Mike's got the team on his back,
with Barrett and Gary.
Yeah.
Shout to you.
You have the team on your back.
Okay.
Roger out here,
who's taking this giant Xbox love set?
I didn't ask.
Didn't ask.
Didn't ask.
Mike.
There's no one in the office.
I didn't ask at the walk.
Here's the thing that you need to understand, Mike.
You walk in, you look at this thing, you don't say shit.
Yeah.
That's all you have to do is say shit.
Well, it's like, he's got to accept it first.
We get a very aggressive.
We don't reach your mind, Mike.
Yeah, yeah.
Very aggressive knock on the door.
Cool Greg wasn't there to help.
So guess who has to fucking stand up.
Guess who has to do manual labor?
This guy don't get it.
I should have the fucking love set.
You should have to open the door.
I have to pull this thing.
Roger, it's heavy as hell.
I don't know how you're going to get it to your house.
Oh.
Well, that was strike three.
You don't even get it.
That was strike three.
So I'm just shutting up how I feel.
Right?
Because now their emotions are going of like,
okay, well, there's an Xbox thing here.
I want that.
You know what to be like shout out.
Of course.
No, no, no.
You only want the Xbox.
You don't want the love set.
I don't know what he said was,
I quote,
I'm the Xbox guy.
I don't care that Tim canceled Xcast.
I'm the Xbox guy in this office.
I should have the Xbox theme merch.
And Roger immediately realizes he's made a mistake.
And then what does he do to me, Tim?
Oh, pick up the handle and carry.
That's not what happened.
Roger goes like this.
No, what happened was this.
Roger goes, Roger goes, Roger goes,
okay, guys, I'm just going to take this stuff to my car.
And I look and Roger starts doing the thing you do when you walk into a target for one thing,
but you actually need 10 things.
And you should have got the basket and you should have got your friends to help.
He starts collecting this shit in his arms.
And this love sack is like a solid 70 or 80 pounds of packed in love.
And so I go, Mike, we got to be cool.
Let's just grab an end of this thing and help me care of this.
It's got fucking handles on it.
That's how heavy this thing is.
Mike picks this thing up and as he realizes the weight both literally and metaphorically of what's happening, he lets out a gutter out.
I love you so much, Roger.
I love you so much, Roger.
I know he's mad.
And then we walk out to the car.
He can't even fit it in the car.
He can't even fill in the car.
I left as these two were laughing and screaming at each other.
And I just drove out into the sunset.
Because I knew this was going to be an ongoing joke for the rest of our lives.
Roger stole Mike's love sack.
I just want to clear up a few points.
One, I did not expect them to carry this fucking thing.
I was going to do it myself.
How were you going to get that thing out of it?
I was going to do multiple trips.
Were you going to drag it?
I was gonna bring all my shit to the car.
I was gonna do multiple fucking trips.
It's a nice love sack.
You know why I know that I can move it.
Because I brought it home yesterday.
I carried it up my stairs by myself, brought it into the house,
opened it up, looked at it.
And I had multiple situations that I learned as soon as I looked at it.
One, this thing is fucking massive.
This thing, I have a small little apartment and we start measuring.
Nothing's fitting.
This is not going to fit.
We're going to throw away this cat tree.
This poor cat's going to live on the street.
The cat tree has got a love sack now.
Enjoy a cat.
If we get a love sack, this fucking cat's gone.
Okay?
So that's tough, right?
Even if we do fit it,
there's another thing that I learned.
And I realized,
Mike will never forgive me for the rest of his fucking life.
He will always be snow bitch-mitch to me for the rest of his life.
If I don't give him,
if I don't give into his tantrum right now and bring this thing back.
And you better give him that candy.
And then so I open it up,
I don't even take it out of the fucking thing.
I open up,
I look at it.
And I say,
If I take it out, it's going to inflate, and then it's going to be a nightmare.
So I just open it up, and I just leave it, and I call Mike immediately.
No, I gave the phone to Leanza.
Because he- I don't want to deal with this.
No, I don't want to fucking deal with this.
Because he put it on Leanza, too.
He was like, if Leanza likes it, if Leanza likes it, you keep it.
And he gets, I'll tell you looks at me.
He says, but if she doesn't, I'm there in your house at five minutes.
So I give the phone and Leanne's, I'm like, you break the news to him, okay?
She says, Mike, we thought about it, and she really hams it up.
She's great.
I love her so much.
She hands it up and she's like, we don't want it.
And then Mike just immediately goes, oh, you sure?
No, no, no, keep it.
No.
You're such, you're an asshole, Mike.
Think about it.
Think about it.
I said, sleep on it.
Don't check.
No, I don't know.
For real.
No, it's going to be people in their house.
You need it.
You need this.
Come on.
Because I know him.
He's thinking about it.
He's like, I can, I can just fucking just think about this for the rest of my life.
I can, I have journal entries for the next 10 years.
Journal entries.
Tim,
There's going to be a whole chapter called the love sack.
During the weekend, we ordered food for dinner, and we had Denny's.
I looked at Roger, and I said, if this Denny's order doesn't have syrup on it, I'm throwing
the biggest temper tantrum.
I'm whipping pancakes at the wall.
And Roger now gets on the Dornet's app and is live texting the guy like, please God,
bring the syrup.
Yeah.
Because he knew it was going to go down.
And then I hid the syrup as a joke, and then he got scared.
But whatever.
So then I brought this fucking love sack back downstairs by myself.
by myself through it in the yars and it's in my trunk right now waiting for you.
So yeah, you're going to take it.
He's the best. I need the update.
Yeah.
Do you want this love sack?
Hell yeah, I can't wait. Oh, yeah, I can't wait.
No, because he looked at me and he said, even if you keep the love sack, you give me the cover.
I'll wear the cover as a blanket or a t-shirt.
I'll wear the Xbox cover as a T-shirt to represent the shirt that you never got me.
Now, you know, you realize, of course, that Mike has, it's a win-win for Mike.
because now he gets the love sack
but he also gets to be salty
for the rest of his life
that you didn't immediately give him the love sack
he had to
he had to accept the
sloppy seconds of the love sack
once you didn't want it anymore
and now Mike's giving this thing a home
like it's a re-houseed dog
it's in the journal
it's all in the journal
so Mike you're going to get this in your house
Roger immediately realizes
this is not for my house
is it for your house
oh yeah I can't wait well yeah
it's for her house
yeah yeah
I can't wait to dive into this.
He's got empty room.
He wants an N64.
It's a lot of N64.
Yeah.
No, N64 tables.
Oh, I want that N64.
This is perfect for him.
This is perfect room.
We're low balling that guy.
We were going to break him.
He was having Leanza message a guy on Facebook marketplace that was selling an N64 table.
And he would message her and be like, hey, I can only do 220.
Tell him that.
And then she would go, I can only do 220.
And then she would go, I can only do 220.
And then she would screech up the.
response and send it to him and then we go back and forth like that. He's asking for
400 and say, we're going to low ball this guy. Tell him 200.
Guy goes absolutely not. 350 lowest. I go, let's get him again. Tell him we'll be there
tonight. 225.
Guy goes absolutely not. Why is Leanza your go-between?
Well, we have. We're having fun. No, she is. And that's the funny thing is that
Leanza looked at Mike and said, I want this thing. I don't think there's, he would either have
to turn a heel on Leanza, which he would never do.
because he loves her too much.
And they share the inner goblin
where they love candy.
Inner goblin.
Yeah.
Coach Mike.
Jim Katz.
Coach Mike ruined her life.
I live with that.
Broke her ankle.
I live with her ankle.
Which is crazy because you think of you,
if you broke someone's ankle,
you should give him a free love sack.
Yeah, exactly.
And you would also think that like if you broke someone's ankle,
like you would just be, you know,
give me a freebie with anything.
Yeah.
Yeah.
I live with that.
Or just let me be mad at you for once.
But now.
Well, everybody.
stay tuned here to kind of funny for the ongoing
shenanigans and lore of Snowbike Mike and Roger
their love. We're going to make it up. We're going to figure it out
in the remix. We're going to figure it out. We're going to figure it up
by the second stream. MN. I'm going to
oh man, how far will they walk?
We'll have to wait and see. Let us know in the comments below.
If you're still interested in checking out FBC
Firebreak and I know a lot of people are asking in the live chat, where
is the Superman reaction? We are about
to record it, but we can't do it live. It'll post as soon as we can get it up
afterwards because the studios have been taking down our live trailer reactions and we got to be
careful because we got too many strikes going on we don't want to get mr bucketed if you know
what i mean exactly otherwise uh we will be doing stuff live still we have uh mike and nick
playing escape from tarcoff if you're on twitch stay where you are if you're on youtube make
the jump over to the other video but until next time love your sacks yeah or roger sack
