Kinda Funny Gamescast: Video Game Podcast - We Played Halo: Campaign Evolved - Kinda Funny Gamescast
Episode Date: October 24, 2025Blast through The Outer Worlds 2 in style with an exclusive skin for your Raptidon in-game pet, brought to you by 5-hour ENERGY®. When you purchase a Purpleberry Punch or Mock Melon Brew 5-hour ENERG...Y® products, you'll receive a unique code to unlock exclusive The Outer Worlds 2 in-game content. https://5hourenergy.com/collections/outer-worlds-2?utm_campaign=gaming&utm_medium=paid_video&utm_source=kindafunny&utm_content=ow2 Enjoy this ad-free version! Thank you for the support! Run of Show - - Start - Topic of the Show: We Played Halo: Campaign Evolved - Our First thoughts - First hands on thoughts - Ads - Thoughts on the announcement - Was this the right move? - The Price? - What's next? Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
What's up and welcome to the Kind of Funny Games cast for Friday, October 24th, 2025.
This episode is brought to you by The Outer Worlds 2, blast off in style with an exclusive skin for your Raptadon in-game pet, brought to you by five-hour energy when you purchase a purple berry punch or mack melon brew five-hour energy product to receive a unique code to unlock exclusive the Outer Worlds to in-game content.
We'll tell you more about that later.
I'm Tim Geddes. I'm joined today by the Master of Hype Snowbike.
Mike.
Give me some.
Oh.
Feels good to be on the X-Cast set with you surrounded by green.
You know,
I haven't been on this set in a couple of weeks.
Exactly.
Yeah.
They had it back for the Outer Worlds Two review.
Was I a little jealous?
Of course.
Of course.
You see this set.
I want to be on this.
Why weren't you there for the Outer Worlds two?
Tim,
because you and I were out on assignment together.
And we went up to Seattle to fulfill my ultimate dream
of going to Halo Studios and playing the next Halo
game together.
It was wild, Mike.
What is special experience?
I never get to travel with you.
I never get to go to events.
I think in the entire time we've worked together,
I've been on three events
with you fully, maybe an E3
here and there, whatever.
But it was us, we went to Vegas.
Sonic in Vegas.
We went down to L.A.,
of course, that's E3.
Yeah, it's different.
But this was the first ever,
Tim and Mike, one-on-one, and it was special.
The Bros of Hype takes Seattle.
For Halo.
Something very near.
and dear to both of us, and we can say what it is now, Halo campaign evolved. Wow. We got to play it.
We got to play a 20-minute demo of Halo campaign evolved. It was the first opening of the silent
cartographer level, level three in Halo combat evolved, the original. Kevin's showing B-roll right now
of the new version that you can see. And God damn, is it gorgeous in Unreal Engine 5? But we got to play
that demo pretty much unlimited times. We had hours.
to sit there and play through this game.
They said, just keep playing it.
Yeah, just the same thing over and over.
I went on normal. I kicked, but I was like,
you know what, I'll crank it up to legendary.
See what happens? I think they thought I was like lost
because I just kept dying. And I was like, I just got a lot of time.
Yeah, it was tough. But we got a lot of experience with that.
And, you know, Halo, so much about Halo combat evolved,
it's the sandbox. It's about how does it feel the different things you do in the
vehicle, the ward hog, the different weapons, jumping on things.
What are you trying to achieve?
So replaying it, a lot of fun there, right?
But we're all over the place here.
This is going to be a smaller games cast than normal.
I just want to say that, get that housekeeping out of the way,
because we have the Silent Hill F live stream going on right now, actually,
at the time of this posting.
This is a weird one.
We're recording.
We can't post it until the games officially announced at the Halo World Championships
that will happen sometime today.
So we've got to get you out of here so you can go get on that stream.
I know, isn't that crazy?
This is a time warp.
This is crazy.
Pull this up, but then also pull up the live stream.
See what I'm doing right now when you want to.
I promise you, it's going to be insane.
But yeah, we got a shout-out to our Patreon
producers Carl Jacobs Omega Buster and Delaney
the Somm twining. Let's just get into it. Mike, Halo,
campaign evolved. What are your top-level thoughts?
Tim, my top-level thoughts. Wow.
It looks beautiful. It is crazy to
have a remake of a game that was so iconic
and special to me 25 years ago,
then add that on top of that when we had the anniversary
13 years ago,
and then me playing the Master Chief
Collection switching back between the two
graphic styles on just
whenever now, you know, and it's
special, Tim. When we got to sit down and play,
I was wowed by the visuals
and by the audio design right off the bat.
You notice, of course, it's a 25-year-old game.
Really anything you're going to do, it's going to make it
look better. But being rebuilt
in Unreal Engine 5 looks
gorgeous. The audio absolutely
pops, right? Remastering
the sound, remixing the music,
making sure that's up to date.
And then most importantly, bringing back the core voice acting cast to redo the lines
really felt impactful right off the bat on the first cinematic.
And then the moment that you get to start moving with Master Chief,
it felt great.
It felt modern.
It felt like a game that could come out in 2025, 2025, 2026,
that we would just hold as a standard.
And that is, hey, of course it's 2025, 2025, 26.
There's sprint.
There's aim down sites, which we'll talk about.
Halo fans might grimace at the idea of sprint and Halo 1.
But after Halo Infinite, I think fans now, the new fans want that.
They want that modern feel.
And it absolutely nails that.
Tim, what do you think?
I mean, look, we're talking about one of my favorite games of all time, one of my favorite
campaigns of all time.
It's now just absolutely gorgeous looking how I remember it looking back in the day.
And I could have said that 13 years ago with the last, you know, remaster they did.
This is a full remake, ground up.
stem to stern being remade this is uh halo studios using unreal engine for the first time
unreal engine five this is going to be their future going forward this is i think a very important
project for them because this is going to reintroduce halo to so many people and introduce halo
to even more why mike why tim playstation five halo is coming to playstation five 25 years after
its debut i never thought i'd see the day but here we are and uh we
played on Xbox Series X.
Yep. So, and then again, we played what you saw there, like that demo. So it was a fairly
limited experience, but I think it really told us what to expect from this. And it feels right,
it sounds right, it looks right. When you think, what do I want from a remake of Halo
One's campaign? And we're going to stress that campaign, not multiplayer. Yeah, not. We're not
going to Battle Creek. We're not going to Blood Gold. Is that a good idea, bad idea? We'll talk about
that later. But we're talking about the campaign here and what would we want to see updated from
the Halo 1 campaign? Well, I got a couple things, right? It's slow. We, me and Greg played through
Halo with you during the pandemic, right? Greg's first time and he really didn't have a great time.
And a lot of that was because of how slow it was. A lot of that was how turned around you can get.
And I was bummed out because my original plan was we're going to do four players. I wanted it to be
with you and Andy as well joining us,
but I didn't realize it was only two players back in Halo 1.
So having said all that,
they solved most of those problems.
You have a sprint.
You can move around faster.
There's waypoints that pop up for your destinations.
In ways that aren't annoying,
they feel,
or it's not annoying, but aren't cheap,
aren't like too modern.
It feels in line with what Halo 1 did,
just taking it a little bit further in ways that we're more used to now.
And four player online co-
Co-op. Two-player split-screen co-op.
We're still getting all that.
More skulls than you can imagine to remix your different runs of this game if you wanted to.
And three brand new levels.
That's the exciting part, Tim.
I mean, it's all exciting.
You just ran down there's so much to talk about of coming to PlayStation, full cross-play
and cross-progression with four-player online co-op, and then two-player split-screen on the couch,
console only, but like bringing it back to the old school days.
You got a family member, a partner, a friend.
You could sit down on the couch is so special.
And then the idea of like full crossplay with now your friends on PlayStation on PC,
whatever, and four player campaign co-op, that's really, really special and dope.
And then three new levels?
Three new levels.
And that's crazy.
Three new levels of Halo 1.
What's that going to be?
Where are you taking us?
People with the, my favorite was the speculations before all this.
People were like, it's going to be.
the story told from the Arbiter's perspective.
Which is pretty right. If you're like Arby, really?
That's kind of awesome. Yeah, but this one,
I think is better. I think this is the perfect
move. We have Master Chief and Sergeant
Johnson in a brand new arc set
before the events of combat evolved
featuring new environments, gameplay, characters, and
enemies. I love they're going to keep the style
and the vibe of the Halo 1 campaign, which
is always one of the highlights of the franchise
to me as a very, very old
man. But I love that. I'm very excited.
Sergeant Johnson, obviously,
one of the most beloved characters of the
franchise. So having him back, voice acted, all of that, it's going to be great.
Those two badasses, a little buddy cop action, three levels is going to be so much fun.
And they're saying new mechanics, new enemies, and new weapons added in the Halo 1.
Exactly.
That's crazy.
Weapons including the energy sword.
The energy sword is my own.
You got the energy sword finally in Halo 1, a bunch of the other.
Yeah, the big ones they were talking about.
It's like the covenant enemies would drop weapons that you couldn't use.
And so they made it so you could now.
So the fuel rods in there, the energy sword.
And then whatever that crazy laser beam is, I always forget the name.
Sentinel beam.
Thank you for that.
Those three are in there.
And then they also have eight weapons as well, eight more weapons as well.
Well, I think that includes those.
That includes those, yeah.
There are eight weapons that have never been in Halo one before.
Most of them, if not all of them, have been in the other Halo games.
So they haven't announced all those.
We'll have to see what's going on.
But maybe they'll add a BR.
Maybe.
I imagine. I imagine, right?
But so I just want to say this felt perfect to me, Tim Gettys.
Somebody that wants to replay Halo's campaign, wants it to look and sound great, which it does,
but wants it to feel more modern than Halo 1, but still feel like Halo.
And I think that that's a delicate balance because you get in that Wardhog and you want it to feel a certain way.
And that way is wrong.
But if you're a Halo player, it's the only way to-
so right to me, Tim.
It feels so, it's crazy because you said
that to me and I looked at you shocked
of like, Tim, this couldn't feel more right.
I love the way that
the Wardhog controls and I think for
PlayStation fans who have maybe never
used the Wardhawk or new fans in general,
it will be a moment of like,
what is happening here? And that's the
conversation, man. That's the thing.
It's like, that's going to be rough. I think it's going to
be a tough pill to swallow.
But again, I think it's a rock and a hard place
where it's impossible to
fully serve everybody because of what this project is.
But as a OG fan, I feel very served.
I feel very excited about this.
You talking about the aim down sites and the sprint and stuff.
The button configuration, just when you're playing,
it feels how I expected.
It feels how I wanted to, which is not how Halo 1 originally controlled, right?
That is true.
But it's been little differences.
I don't, again, this is campaign only.
You can turn the sprint off.
You don't need to use it.
Yes, they said you could toggle on and off.
the sprint if you want to go old school style on it.
So that was a cool little nod to be like,
hey, we know there's some Halo OG fans out there
that won't love this idea. But
hey, we're giving you both ways. Yeah.
You have whatever way you want. And they're doing a little
little changes to add up
to the game looking different and feeling different now
like the Wardhawk now has four seats
on it. So if you're playing four player co-op,
no one needs to get left behind. Do you remember when they called it?
No. The golf cart
seat. And you sit on the back of the bumper
and he just holds on. It is great.
It is great. It is great.
But yeah, so obviously I'm very high on this experience of playing this game.
I can't wait to play.
I can't wait for the new levels and all of that.
From your experience playing the game, what do you have to say?
Very high.
I mean, from playing the game, understanding that we are getting the Halo 1 campaign redone and remade,
I'm so excited, Tim.
I cannot wait to go through this experience one more time.
And most importantly, I'm really excited about the three new levels.
What could be?
What's the story they want to tell?
how do they get me excited for maybe the future of Halo as well?
Because now there's a lot of questions, right?
But like this right now is a great idea and a great way to celebrate the 25 years of Halo
while also with the rebrand of Halo Studios coming out and kind of reintroducing yourselves
of like, hey, we know this really succeeded.
We can't really fuck this up.
So we're going to make this great and we're going to give it back to you.
And then the next thing that we make, you know, we'll restart.
But this is a nice reintroduction with the Halo Studios brand.
we go. Tim Gettys, Mike Howard,
loved what we played of Halo 1,
of Halo Campaign Evolved.
Loved it. But
how much does this cost? When is this coming
out? Is this the right move for Halo Studios?
What do we think about this
being the project they're focusing
on bringing a PlayStation? We're going to talk about
all of that after a quick word from our sponsors.
Greetings, taste buddies,
wishing you could sip the bold taste of
tomorrow today. Now you can
with the ripest flavor creations from your
friends, the makers of five hours.
Energy. First up, we've got mock melon brew five hour energy shots, inspired by the new video game,
The Outer Worlds 2. Mock melon brew five hour energy shots have entered the flavor verse.
Why bother with messy vines and sticky seeds when you can craft genuine flavor from the finest
mock melons? Dive into the carefully curated flavor of sun-simulated sweet, refreshing,
watermelon, and experience the stellar taste and interstellar energy of Mock Mellons.
melon brew five-hour energy shots.
Looking for something even juicier?
Introducing new purpleberry punch, five-hour energy shots.
It's got sweet, juicy, grape, zealously, zesty, lime, and a warm ginger kick.
Both flavors pack a powerful zero-sugar wallop of 230 milligrams of caffeine, B vitamins,
and nutrients so good it should be against company policy.
And for a limited time when you purchase a purpleberry punch or mackmellon brew five-hour energy
product, you'll receive a unique code to unlock exclusive the Outer Worlds 2 in-game content.
Blast through the Outer Worlds 2 in-style with an exclusive skin for your Raptodon in-game pet.
Brought to you by Five Hour Energy.
Get your real mock flavor online at Five Hour Energy.com and Amazon while supplies last.
So, Mike, a lot of big questions here.
All right?
Like I was saying, we loved our experience with this, but we knew we were going to.
kind of hard to mess up.
Hey, this thing we love, it looks better and sounds better at all this stuff,
more cinematic, adding all the things we could think of wanting,
plus three new levels.
But what do we think about this announcement?
What do we think about this being the follow-up to Halo infinite?
This is the first time on a PlayStation 5 we're seeing Halo.
The 25th anniversary of Halo is next year when this game is coming out.
We don't know exactly when November 15th, Xbox, Xbox is an anniversary,
Halo's anniversary,
2026.
Are they holding off on releasing this until then?
Where are you at?
Well, I mean, let's start with the obvious.
Like, that's a layup, right?
If you hold it until November,
that's an instant win.
We're celebrating 25 years,
no better way than bringing it back
with a total remake of the campaign.
Now, the reintroduction, the new idea,
they just restarted,
left slip space, moved to Unreal Engine.
This is the perfect, like,
kind of stopgap of like,
Hey, this is a smaller project.
We didn't have to create Halo Infinite 2 or some brand new Halo.
Let's make something smaller, quick, focused, get it out in time for the anniversary.
The bigger thing will be next.
I love that, right?
Because I don't want to wait another five years for Halo.
I need Halo in my life all the time, right?
And so I love that idea.
But you see, you don't want to wait.
It's not even, that's over a year away from now.
To release a 10, now 13 level campaign for Halo.
If you are talking about you and I talking about dates then.
If we're going to get down on like Mike and Tim
armchair quarterbacking the dates,
yes, Tim,
with what we expect next year to be,
Fable, Giers of War, Ede,
Forsa Horizon in Japan,
and Halo campaign evolved.
The big four, this game should be a February release.
If I'm armchair quarterbacking.
I'm with you.
I want to start the year off with a bang.
25 years of Xbox.
Bang.
Halo to start off the year because
Forza, Fable, and Gears are way bigger titles
than this remake, right? This is a big deal,
but without the multiplayer, this isn't a new halo.
Those games are much bigger.
Those are my holiday blockbusters.
You got to be here, right?
So I get this out before the GTA madness.
I get the excitement going.
And then I end the year, ending summer probably in August with Forza.
Then I move in to gears, probably in like that October,
September window.
and then I hits in the big one right at the end of October into November,
Fable, the ultimate Xbox experience.
Yeah, I mean, it's interesting.
Having settled that because I'm with you,
I think that is in a perfect world, the move.
From us playing this game, from what we got to play this game,
doesn't seem like it's that close to being finished.
Doesn't seem like February is realistic.
So it is that push and pull of what is the move here.
And I feel like the easiest answer is, yeah, November 15th,
it's the anniversary.
Just put it out then.
And also when you think about the different platforms, right,
the games you mentioned, Fable and gears and all that,
are they day one on PlayStation?
Who knows?
Maybe not.
Maybe it is like a staggered release like they've been doing.
They have been doing some interesting moves.
You would think they're day one.
That to your point of like this isn't on the same level as those brand new games,
but if this is the PlayStation game,
they're pushing towards the fall,
maybe that's the move.
It just seems crazy to me that it's that far away.
And this is a campaign only thing being revealed at a new sports event.
at their final Halo Infinite
multiplayer e-sports event
I'm and there's no
there's multiplayer because there's co-op but there's no
multiplayer arena with the things that Halo
the first game is so known for
it's an interesting move
but it could pay off
it will be very interesting to see the payoff
because Halo is two things
and you and I had a really good discussion about this right
Halo is two things to everyone
and means two things to most people
it is an awesome incredible
side-fi action campaign with Master T's
and characters that you'll never forget.
But also, it is the stories you tell in multiplayer with your friends.
It is the moments that you share from hang them high to lockout to Zanzibar and beyond, right?
Like that's Halo to me, are those two things.
And usually it weighs a little more on the multiplayer side, because as we know,
you play through the campaigns, you move on and you usually stick with the multiplayer.
So when they said, we're going to give you the 10 levels and just do Halo 1,
I was kind of stunned.
the full package to me of Halo is both of those things.
Campaign and multiplayer.
You're telling me we're not going to add multiplayer to this?
I still scratch my head to this day going,
Halo is two things.
I think you've got to have the full package to really sell me,
especially if this is a $70.
And that's the thing.
So yeah, there's so much here, Mike.
Tim, you're nailing.
We got to get in here.
So I do think that,
and I'm being hypocritical even with what I'm saying here,
because I actually love the vision of,
This is Halo campaign evolved.
It's literally in the name.
That shows a commitment to, we're doing one thing,
we've got to get it right.
And I love that because they got to get it right.
Halo has had too many missteps, too many mistakes made.
They got to get this right.
We've been saying that forever, okay?
But I do appreciate their first swing on PlayStation,
a whole new audience.
It's like, let's get it right.
But I also feel like getting it right.
There's this other side.
And we look at it and we go, okay, well, Halo Infinite,
Master Chief Collection.
Can we get those on PlayStation?
and it sounds like that's very unlikely due to a multitude of reasons.
I also think that just the writings on the wall, seeing this game, seeing what they're doing,
Unreal Engine 5 seems to be the way forward.
So I think that they are going to very much focus on Unreal Engine 5 Halo projects going forward in every way.
I don't think there's going to be going back.
So whatever the first multiplayer Halo experience on PlayStation 5 is going to be,
at this point, I'm willing to bet it's Unreal Engine 5.
and more than that, they got to get that the most right.
Because that isn't just a nostalgia campaign that you're going to have fun with it.
They're really doing everything they possibly can for what we want from it.
It is something that's going to compete with Fortnite, Call of Duty, Battlefield, et cetera, et cetera.
Of course.
I mean, Tim, it's interesting because if we rewind to the beginning of Halo Infinite and that multiplayer surge, they had the world, right?
We talked about it.
They just didn't nail the live service aspect of it.
But when it comes to a team arena shooter and we're turning to the Halo franchise,
they absolutely crushed that.
And it's like, yeah, that's what I want on PlayStation.
That's what I want everywhere.
I want when we drop this, the craze be off the charts.
And they had that with Halo Infinite multiplayer.
Never dropped it on PlayStation, which if we could rewind time,
I'm sure they'd say, oh, shit, we should have put that on PlayStation day one.
You know, it's just odd that we're only giving you half of the.
Halo experience. And I worry
that fans out there will play the campaign,
enjoy 10 missions, 13 missions now, and then
be left going, okay, well,
what else is there to do? Yeah, a second
re-release of this campaign, by the way, right?
And also, to be clear, because this is a different
engine, you can't do the novel, switch back and forth
between the original, totally fine. I get that.
Yeah, we didn't need that. Yeah, that's cool and whatever. But this
this is clearly a ground-up remake, different type of project.
But I then go back to like, is this going to be the right introduction to new players?
Like you saying like this campaign feels like 2025, 26 like that modern.
It does in so many ways.
But because it's still Halo 1 and they want to support that,
not only does the Wardhog feel the way it does,
which again, compliment from me,
I do think you're going to be a negative for new players.
Like Nick Scarpino, for example, is going to hate that.
I think taking that even a step beyond, like the silent cartographer,
the level we got to play,
the 20 minutes we got to play.
Literally the moment to moment gameplay stuff
that we got to play
is one of the most memorable in video game history to me.
The storming of the beach,
it felt like the most grand scale assault
that I ever got to do
in an interactive environment at that point.
It was fucking nuts, right?
It's really just like nine dudes running at you.
Isn't it exactly?
You know?
And you see it now, it's like,
it's still just nine dudes running at you.
It's because of how this game's presented
and how cinematic it is,
I'm not necessarily saying that as a complaint.
because it's still epic and still feels great,
and I still love it.
But I don't know that brand-new players are going to play it
and have it, if it's going to feel the same way to them,
like without that built-in nostalgia.
Yes.
What do you think?
I mean, the nostalgia is going to go crazy on this game.
I think OG fans like you and I are going to get hit with a wave of it for sure.
I don't know showing these 20 minutes, like you said,
showing these 20 minutes is the Halo sandbox at its core.
Yes.
But it also, like,
there's a group of four covenant
and then you drive another 20 feet
there's a group of four covenant and then you get to a door
it's locked there's a couple covenant
it just wasn't the best like selling
point but that's what Halo is
exactly and there's just so many more moments
though it's like you've got to see the opening
of Halo to really feel the vibes
right and I think Halo fans will love
the story is great Tim
yeah characters are awesome
I don't know
I guess I'm not too worried about the gameplay
of it all but I think the issue
is they'll get through that and maybe
they'll want more or maybe they'll go, oh,
that was good enough, but that's where the multiplayer
was supposed to compliment it. Yeah.
That's where you tell the stories. Yeah.
Yeah, man, that's a very good point.
They didn't get to let us play it and we
didn't get, they didn't even give us anything to show, but they
did behind closed doors show us
teases of the flood.
Oh, and they're hyping that at one.
And it, because the flood, like,
I don't want to spoil in case there are new people.
But like, incredible moments and
set pieces in Halo 1.
and there's a horror element to it.
And the Unreal Engine 5,
it makes the flood look unlike they've ever looked before
in the best way possible.
Like it goes beyond how you remember it.
It is the thing of like, oh, this is what they're cooking on
and like this is going to, I can't wait to get to those moments.
It's going to be spectacular.
That story's so special.
It is, man.
It's a journey.
It's an epic journey that new fans are going to love
and like old fans are going to love returning to.
It's just, is there more meat on the bone?
And it just doesn't seem like it.
It is.
And so we talked to the team, right?
We interviewed a bunch of people there.
We hung out with them all day.
This team really cares about this.
This is the project they want to make.
And I do kind of feel like from talking to them, it's not like we didn't bring up all
the points we're making about what about this?
What about that?
And they were steadfast.
They sat there like, we're doing Halo campaign evolved.
We want to get Halo's campaign right.
And that's either going to vibe with you or not.
I don't know that that's necessarily the right move.
I don't know that it's the move I would have made.
maybe it's the move I would have made,
but I don't know that's the right move.
You get them to say it?
Like, again, I feel very happy
because I'm like,
I'm getting what I want.
But yeah,
it's going to be interesting
to see this all play out.
The price I do think is an incredibly important thing
to bring up because all of us there
were kind of talking about it.
And somebody brought up like,
oh yeah,
it's going to be a $70 title.
Sorry, not them,
like other media people.
Just speculating.
Like, it's going to be a $70 title.
And I was scoffed with that.
I was like, no, no, it's not.
Like, no, there's no way.
And then everyone was like, Tim, I think it's going to be $70.
And I'm like, that's unacceptable.
You know what I mean?
Like, that's fucking wild.
But y'all kind of convinced me, you're right?
Which I don't know, Mike.
I mean, we will see with the announcement if there's anything more,
if there's more details or later on come summer.
If it is really a November date, that means we'll probably see it at the Xbox
summer game showcase and we'll probably get a price tag there.
And we'll understand a lot more to it, Tim.
But yeah, the $70 does irk me of like, that's a full cost game and we're only getting half the experience.
I just don't know where we stand.
But from the team perspective, it was awesome to see so many people bought in, so focused on what they want to deliver and dedicated to like, this is the goal.
You know where I bought.
We deliver.
We deliver.
God.
Tim, they brought back Steve Downs and Jen Taylor.
Yeah.
Okay.
They got them back in the booth.
And it, you can hear it.
You can.
The moment you hear it, you're like, wow, this is just so, it's 25 years later.
It's so impactful.
Cinematics look great.
Totally re-blocked from the original storyboards.
It's, they're cooking, they have a vision.
I can't wait.
I literally, Mike, I can't wait for me, you, Andy.
We need to figure out our fourth.
Yeah, who's our fourth?
We need the perfect course of this epic journey.
Because I can't wait.
Maybe who has an experience.
I think we need one new, one person that has an experience.
Might be a blessing at the O.A. Jr.
Maybe it is.
Might be a blessing.
Maybe it is.
The final one, Tim, is the biggest one when we walked out of this is like, where does this team go now?
I totally get the vibe of like 25 years.
We're remaking the original.
That's all well and good.
But what do we do next?
Are you taking me to Halo 2 and Halo 3?
Is that what we're really doing?
Are we going to a Halo Infinite?
Are they going to chart a new course and make a new story on the back of maybe one or just a restart?
Tim, like there's, I mean, we're going to be talking about it on this set for years.
Three years.
Three years.
But like, it does get me really gassed up of like, what are they going to do?
Yeah.
Where are they going?
Because you can't rebuild off a Halo Infinite.
Because those fans never played Halo Infinite one.
So I can't hit them with Halo Infinite 2.
We'll see everybody.
But hey, let us know in the comments below what you thought of our conversation of what
you thought of the B-roll that we were showing you there.
What you want from Halo overall.
If you're a PlayStation gamer that's never played, are you excited to play the campaign for
the very first time?
And also, if you're watching this, no matter what time it is, no matter what you're doing,
go check out the stream they're doing for Silent Hill F.
It's about to be absolutely insane.
Here's a little tease of it now, breaking time, breaking space.
Oh, man.
I love you all so much.
Until next time, goodbye.
