Kinda Funny Gamescast: Video Game Podcast - We Played Highguard - Kinda Funny Gamescast
Episode Date: January 26, 2026Let Rocket Money help you reach your financial goals faster.Join at RocketMoney.com/KINDAFUNNY\ Come to our In Review Live Show in SF! January 28th!!!Get tickets at Kindafunny.com/SketchFest Tha...nk you for the support! Run of Show - - Start - Our Highguard Preview - What is Highguard?? - Is this Apex 2.0?? - The Roadmap & Longevity - The Mounts - Ads - The Bases & Maps - Guns - The Shieldbreaker - Capture the Flag - The Final Phase - Search & Destroy - Did Highguard Deserve the Hate? - SuperChats Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
Let Rocket Money help you reach your financial goals faster.
Join at RocketMoney.com slash Kind of Funny.
RocketMoney.com slash Kind of Funny.
If you want to get our shows ad-free and our exclusive shows, go to Patreon.com slash Kind of Funny.
Yo, what's up?
Welcome to Kind of Funny Gamescast for Monday, January 26, 2026.
I'm on your host, Blessing, Addie A Jr.
Join me is The Master of Hype, Snowbeck, Mike.
Blessing, my man.
Happy Monday.
Happy Monday.
Great to start the week off.
with your smiling face, but also great
to be on this games cast.
Yeah.
Because we get to talk about a game.
We also get to talk a little about a trip
that you and I and Andy had.
That much fun we had together.
Yeah, of course.
We're also joined by
Nitro Rifle, aka Andy Cortez.
I ate so many cookies, man.
Where were you having cookies at?
There at the event, Matt.
Oh, yeah.
Yeah.
We had to talk about the things Mike was saying
when we were down there.
Because we went to get frozen yogurt.
Never had FOIA before.
A little bit intimidated.
Somebody said in my comments,
Froyo is possibly the least intimidating thing.
The high school employee just stunned looking at me.
I'm just stunned hearing it.
I love Mike because Mike can make conversation with anybody.
Like, Mike will find the thing to make conversation about.
And for some reason at the Froyo place,
it was Mike telling the cashier that he was intimidated.
First time meeting him.
It was his first time meeting Froyo.
Intimidated.
What was the thing he said earlier?
You were in the Uber.
We hadn't even started in the trip yet.
How about the Uber driver would do you say?
I mean, that was crazy.
That was a really fun conversation.
That was crazy.
Yeah, that was crazy.
We were on the way to the airport to go down to L.A.
To play High Guard, which we're going to talk about, this episode.
And on the way, I'm sitting in the front seat.
I'm like, you know, texting somebody and Mike sees me.
And he's like, Mike's like, my phone has that.
I started to try it.
Mike's like, oh, you see that?
That's interesting.
He's drawing on his phone and just making words.
Blessing John on his keyboard, typing out stuff.
And we're like, yeah, what do you mean?
He's like, yeah, like, he's just drawing on his keyboard and it's making words.
And it's like, but you mean swipe texting?
Swipe texting?
It's been around for a very long time.
Shocking.
So in a 24-hour period, had never heard or seen no swipe text.
Never won.
And then also ate Froyo for the first time.
Crazy.
Crazy 24 hours.
It's an all-timer.
But this episode is not about the Froyo.
It is about us talking about a game that a lot of us had many questions about called Highgard.
Of course, Super Chat-in, if you want to ask us your questions about High Guard,
the three of us got to go down to L.A. to check it out.
Of course, Super Chat in to YouTube.com slash kind of funny games.
Also, shout out to our Patreon producers over on Patreon.com slash kind of funny,
Carl Jacobs, Omega Buster, and Delaney, the Somme, twining.
For now, let's begin with topic of the show.
We went down to L.A.
Last Wednesday.
Tuesday, Wednesday.
Tuesday, Wednesday.
we went, we spent the day playing High Guard.
Of course, like I said, super chat in with your questions
because I know y'all got questions.
Now, we got to the event.
They showed us an overview trailer.
That should be out now.
Of course, we're recording this live.
10 a.m. is when the game went live to play,
theoretically.
I'm not checked because we're live right now doing this.
They showed us an overview trailer.
They let us interview people who worked on the game.
And then eventually we got hands on on the game.
It took a while.
It kind of took us a while to get hands on on the game.
We were the interview team.
We had questions to fire off.
Stories they dig in.
We were the first interview squad, so we were delayed quite a bit in playing the game.
Yeah.
It was one of those ones where we sat down at the stations.
They showed everybody the overview trailer.
We sit down at the stations.
We're like, all right, let's do the tutorial.
We finish the tutorial.
We start queuing up for our first game.
And then somebody comes up to us, and they're like, oh, hey, guys, you actually
have the interview to go do.
And we're like, oh, all right, everybody.
We're about to play the game.
We're the first interview.
Like, we don't even have hands on it.
We're ready to play the game.
Everybody's playing the game at 1040.
And Greg texted me at one something.
So how's High Guard?
I was like, I don't know.
We're about to play right now.
Yes, because we did two interviews back to back.
Which were really good interviews, by the way.
We got a lot of good questions in, a lot of information, which we'll talk about.
But yeah, we then get back and we're like, all right, time to play the game.
We queue up.
We start the match.
And then immediately somebody comes up and they're like, oh, hey, guys, there's the group interview now.
So, like, everybody's going to go over here.
You're going to want to be there.
We're going to want to be there.
They're going to talk about the match.
the roadmap for the game.
Mike,
Mike looks at me,
he goes,
we're not going to that.
And I was like,
no,
we got to go,
Mike,
we got to go.
And so we did that.
Eventually,
we got to finally play
High Guard,
and we got to play
quite a few hours of it.
So I'm going to start off
answering the first question.
Oh,
okay.
Kick us off,
big dog.
Which is,
what is High Guard?
What the heck is High Guard?
I wrote down
Blessing Summary.
I want you guys,
if I miss anything here,
you can fill in the gaps.
What is a PVP raid
shoot?
What is a PVP raid shooter?
So what is Highguard?
This is what I've written down.
Highguard is a free-to-play
PVP raid shooter available now on PC, Xbox, and PS5
with full crossplay.
Two teams of three face off.
You choose wardens with special abilities
akin to legends and Apex Legends,
and you choose a base as well.
The goal of the game is to defend your base
while successfully raiding the enemy base.
The match happens in phases.
Phase one, after you choose your wardens
and base, the match starts with you
reinforcing your base la Rainbow Six siege.
Nice. Phase two, you go
into the map and loot and harvest
resources. You're looking for shields,
better guns, and other resources during
this time. You got two minutes on that one. You got two
minutes to do that. You could also run into the enemy
team during this time, right, get into skirmishes.
That's phase two. Phase three,
the shield breaker forms
somewhere in the map. The shield breaker looks like a
sword, like a magic sword essentially.
The game becomes
a capture the flag style battle.
for the shield breaker to take it to the enemy's base
and infiltrate their base.
Once a base has been infiltrated,
that starts the next phase.
Phase four is basically search and destroy
at the infiltrated base.
Your goal is to plant bombs
and destroy that base.
If you do, you win the game.
If you fail, that loop begins again
until a base has been successfully raided.
Matches can last anywhere from around eight minutes
to around 30 minutes.
Is there anything I missed there?
Nailed it.
Well done.
Nailed it.
Very well done.
Very job, Bless.
Oh, yeah.
Mike Howard.
Yes, bless.
Where do you want to start in talking about High Guard?
Well, I think you did so well at describing the game.
I'll probably talk about my experience with it because it is something different.
It is unique.
It is a lot of different pieces, a lot of genres into a pot that is all stirred together
and surprisingly comes out pretty fun.
I think a lot of us had some trepidation going into this.
You know, after a big end of the TGA.
announcement into a month of silence. A lot of people said,
is this game going to be any good? What's going on with this game?
And after playing it, I'm surprised. It's a good game.
It's a really fun time. And I'm excited to dive a little bit deeper in there with you guys.
I think my big one for the fans to know about, because as you read that out,
there's a lot of cool moments within the matches that will happen.
But at its core, it's Apex Legends. It feels like Apex Legends.
It moves like Apex Legends. The gunplay is like Apex Legends.
I would even go as far to say the time to kill is very similar to Apex Legends.
So I would just say like for people out there, if you like Apex Legends or if you're like,
ooh, I'm really bad at Apex Legends, I would be mindful of that at the beginning of it all.
Andy.
Well, one of the things you mentioned talking about post TGAs, they had told us this was always meant to be a shadow drop.
There was never supposed to be information about this game until,
we just dropped it.
Maybe they would have done a tweet or some bullshit,
but nobody would have had any record or knowledge that this game existed
or that this team was working on this surprise out of nowhere video game.
And then Jeff Keeley approached them and said,
I would love, I played this shit,
I really want to do this at the game awards.
Can we have it for the game awards?
And they were kind of, you know,
given this situation of shit, that's a really good opportunity.
Like, damn, that doesn't really come around a whole lot.
Yeah, let's do it.
it, but marketing and stuff just wasn't planned post TGA, so that's why a lot of radio
silence happened.
One thing I'm very, very excited about was their excitement about content rollout.
Yep.
How stoked they are for the future of this, because this is pretty much what seemed like
all of the core respawn team that created Apex Legends, and then being a live service
game, and them saying that's their first live service game when they launched Apex.
and it seemed like every dev had the same kind of thing to say
from Wildlight where they all said
we launched Apex and then we're like shit
we don't have any content to follow it up with
we launched this game and it was like wow big massive awesome success
and then a month and a half in people are like where
hey is you all doing more stuff with it yeah where are the update
and the team was like shit we got to make stuff for this video game
and the amount of excitement that they all had that man
We are so planned and prepped.
We're launching an awesome game that is really, really fun to play,
and we have a lot of content launching with it,
eight wardens, five maps,
for whatever's, you know, base selections or whatever.
And then here is going to be our massive content rollout.
And it's so, like, they're like,
as soon as we finish kind of the core stuff,
we immediately started working on other things.
So we have a lot of stuff in the sort of timeline ready to go
for this video game, which is really, really cool.
Yeah, you can tell we're kind of in like the generation two
of teams developing live service games, right?
Like, this is clearly a team that has done live service.
They've learned a lot from it.
And now they're even better for that on the second time around.
It is exciting, Andy, when you hear about that.
But it is cool to think like, you know,
you saw Halo Infinite Launch and what happened there with like,
hey, we had no content afterwards.
Now we're getting to teams of like, oh, we've been there,
done that.
We're prepared this time, which is cool.
Right.
Yeah.
To break down a little bit of that, because I have here some of the factoids, this comes from the press release.
At launch, the game features a wide array of content.
You got five large-scale maps, six distinct bases, eight wardens.
The wardens are, like I mentioned, are kind of like your legends, your heroes, your characters that you're choosing.
You got three mount types, which we'll talk about mounts later.
You got 10 weapons, three raid tools, 11 weapon and raid tool mods, and a wide range of looted items.
And then that's just at launch.
As far as long-term play, this is what the press release says.
Wildlife brings decades of experience operating live service shooters at scale,
applying those lessons to High Guard's launch and beyond.
With a full year of post-launch content already deep in development,
High Guard's live service is built around episodes,
each lasting roughly two months and split into two parts.
With new core content arriving each month throughout 2026,
including content such as maps, bases, modes, wardens, weapons, mounts,
raid tools, and additional loot items.
Core gameplay content, including new maps, bases, wardens, and modes will always be free,
delivered through regular updates with the first wave arriving in two weeks following launch.
All in-game purchases are cosmetic only, direct purchase only, with no effect on gameplay
and no loopboxes or RNG.
All players receive the episode one war chest free forever featuring 44 items, including 11
legendary skins and emotes for wardens, weapons, and mounts.
They really want to do another apex.
This is all so much of the core apex team mentioning how much fun they had with all,
of the legends over there and now the wardens over here and creating lore and creating this universe
around their heroes that is going to come along with, you know, these really rare, cool,
legendary skins. I wonder if they'll do those really rare artifacts and apex. Remember when you
pulled one one time, Mike? And everybody was all mad at use. Yeah, the heirlooms. Everybody got mad
at Mike for pulling one. He had no idea, like, how rare it was. Yeah, I think this game was, again,
and shockingly, very, very good.
Even, it was funny hearing
some of the other press talk
during the interviews and going,
hey, I just played a couple matches.
Actually, really cool and fun.
Like, I think this game controls great.
Obviously, it feels very, very familiar with Apex.
Swapping to the mount mid-battle
feels so good and smooth and quick and very fluid.
Yeah.
None of it feels kind of like a pain.
Unless you're just hitting the wrong buttons,
there are a lot of moments where I was like
just flubbing the button I was trying to hit.
I like the punishment of like when you get shot off your mount as well.
Like there's a big deal of like if an enemy team comes by you,
you shoot them off their mount.
That mount goes into cool down, right?
Because it is so fast and fluid to jump on your mount.
Go a thousand miles an hour, jump off, do your thing, get back on it.
But when you are in battle and like you see someone fly by,
it's like, hey, if you take down that mount, they're in trouble now.
They're on their feet and you're going to collapse on them, which is cool.
I think my favorite matches were the ones where we took it to the distance.
And the way the game works is
The game is all about destroying
The enemy's base
They're calling it a raid shooter for that reason
They're like, what kind of, can we kind of find a genre thing to call this?
Because it's not quite capture the flag
It's not quite search and destroy.
It's a lot of different meldings of different things.
It feels like four different multiplayer modes
Pull into one big thing.
Yeah.
And so the idea of having to destroy the enemy base
And, you know, getting this,
the big sword that will eventually start the raid.
and start the next phase of the game, right?
Either a raid for you, unless they take the sword to your base,
then it's a raid for them, right?
And then you go into defense mode.
But some of the most fun matches that we had
were the ones that went the distance.
And the ones that you never quite felt out of the fight,
even if it was a crazy score.
And whenever you start the raid,
that's going to do a certain amount of damage to your base.
And then if you successfully plant a bomb at either of the sites,
that's going to do extra damage.
but if the enemy defends well enough and diffuses all the time and then time runs out then you as the attacking team take damage to your base
and we had a stalemate going on a couple of times where both teams were consistently diffusing and defending perfectly
and then the raid would end and it's like all right go back there and loot we're starting the new you know
picks up your base if you need to here's a minute there
here's a minute to go find shit out in the world get more money upgrade your shit upgrade your
weapon or buy a new weapon by you know refill your shields whatever and i really loved the pacing of it
it felt so cool to like oh we just let's take a little breath we just kicked ass on that defense
if we would have let them plant and succeed that would have been the game but we successfully defended
now we're into this next phase we're back at it again and it's we only have 10 health each out of a
and it's a tie and hopefully we can get this done.
I think the game was like super well-paced out.
I really enjoyed it.
I want to bring in a super chat from Openest Prime who says,
this game looks like it will feel very apex legend-y.
Does it seem more promising than Concord?
Is there a battle royale, team death match, other modes?
And this were all coming with my thoughts, right?
One of the things, one of the first things I mentioned
after we first got hands-on with the game,
I turned to Mike and I was like,
this feels like Apex Legends 2 to me.
Not in the sense that it's another battle-reale.
It is not a battle-reale.
It's not a team death match.
I don't think you can neatly put this into a multiplayer mode.
It does feel fresh and new in that way.
But I say that in the sense that it feels,
you could have told me,
if I didn't know that this was a different studio,
you could have told me that Respond made this game.
And I would have been like, oh, yeah, of course they made this game.
Like, that's how much this feels and flows like Apex,
whether it be the time to kill and the gunplay and how the gunplay feels,
whether it be when you pick up shields and the rarity system and all that.
So much of it feels akin to Apex Legends.
And I'm somebody who really, really dug Apex Legends.
I'll say Apex is my favorite battle royale game.
Probably one of my favorite multiplayer games, at least at launch.
It's been a while since I dove in heavy into it.
But I fucking love Apex.
And hopping into this, this kind of restored the feeling for me.
For me, I've been thinking about this game since we left.
Me too.
Where I'm kind of like, damn, I kind of want to go back and play more high guard.
And I'm not...
It's not even a kind of for me.
It's like I've been wanting to play.
Yeah, like I've kind of been looking forward to today for the game to open up
for us to get on stream and play more matches
because it was fun, it was a good time,
it does feel different.
We can get into, I think,
a bigger conversation about longevity
and staying power, because I have a little bit of worry there,
but as far as what's here,
as far as what this game is,
it's really fun.
As we're describing it,
I know for a fact,
it probably sounds very complicated and confusing.
When you're playing it, it's not.
When you're playing it,
it's very straightforward of like,
okay, cool, let's put up the things
to make sure our base is fortified.
All right, cool.
Now we go in.
Let's loot real quick.
Okay, cool.
Let's get the thing.
Let's get the Mcuffin, the shield breaker,
take it to the enemy base.
Boom.
Now it's search and destroy.
Like, that's the game.
And they're always communicating
what's happening really well to you as the player.
You're never really confused because I'll describe this game as more fast-paced and more,
it's almost closer to like an arena-style thing than a battle royale, like, simi kind of thing.
There's an energy here where it's almost like they're keeping you.
They're ushering you from like kind of like an arena-based mode to a,
to a next arena-based mode.
And so it kind of keeps the fun locked in there.
I had such a good time.
I love the, to the question about, you know,
is this going to be, is this,
does this seem more promising than Concord?
One of my issues with Concord,
and I think probably everybody's issue with Concord,
is that the personality and the unique characters
weren't really there.
Like, they had characters, but they weren't,
the personality didn't really resonate, right?
There's something that felt kind of basic
and kind of missing when it came to the character
personality of Concord.
But at the end of the day, it was also just,
it was game modes that we were very familiar with.
Yes, exactly.
Yeah, Team Marina Shooter.
Exactly.
We've been there, we've done that.
I really like the wardens in this game.
They remind me so much of Apex Legends, honestly,
where there's even a character, the character that I kept gravitating to,
their name is Condor, I believe.
Right.
She plays just like Bloodhound.
She has, you've used the special ability,
and Bloodhound and Apex has like a scan or whatever.
Hers isn't a scan.
Hers is that she sends out her, like, little hawk, I think.
to then scout the area and let you know where players are.
And I felt in this game, dude, I felt so enabled to like, you know, we're in the raid.
I see Mike over there.
I see Andy over there.
It's like, okay, we got enemies.
Boom, let me scan real quick.
All right, now we know where they're at.
I felt like there was a use for all the different things we're using.
There was also another character I used.
I want to call them Flambay for some reason.
I don't know why.
Definitely not that.
It's not Flambay because that's dispatch.
The fire guy that looks like Ken?
Yes, no, not him actually.
Actually, that is who I should call Flambay.
No, it's the guy that can, like, leap distances, and we'll fucking...
Redmayne right there.
Redmay.
Redmay.
Redmay.
He's the cover asslaumbe.
Close.
Yeah.
Yes.
Redmay.
I don't know why I flambi on the brain.
But Redmayne was the other one I was using.
And it was cool because with these different bases, there's one base that it has, like,
lava and shit.
And so when you're using Redmayne, he has, he's, like, the only character with the ability
to jump long distances.
And so it's like, okay, cool.
I can now jump across the lava and get the flank on the enemies.
And I think stuff like that is cool.
So.
Yeah.
I like that you bring up Apex Legends.
I think it's Apex Legends when they did the arena mode.
It's like as if Apex Legends, they were like, hey, just keep creating different modes.
Let's see what sticks.
That's how it feels.
Hell yeah.
To bring in some more super chats for you.
Science Dog official says, it sounds like these rounds have the potential to be very long.
How long did an average game last?
Yeah, they mentioned to us and we experienced it as well.
We beat Khalif's team one time in.
nine minutes and 10 seconds or something because we just found momentum and kind of like rolled
and then we beat him another time in about 30 minutes because that one went to distance because
that was one where no team was successfully ever planting so you know it just went longer because
nobody was successful in those raid portions and when you're not successful there then you
inevitably go back to the kind of looting and, you know,
um,
sword,
a shield breaker sort of phase,
which is their capture the flag phase,
which becomes another cool little thing.
You know,
the shield breaker will randomly spawn on the map somewhere and it's got a countdown.
And if they get their first,
who cares if they get their first,
you might be able to kill them and stop them.
Oh, and it becomes very CTF in that moment where you're chasing after him.
You see where they're on,
where they're at on the map.
And it becomes like,
oh my God, get there before they could plant that thing
because as Blessing
mentioned on the ride back
on the Uber on the way
to the airport was that
like man, you kind of wish that the shield
breaker took like one more second
maybe. It was very, very quick to just
kind of walk up to the base and hit that
animation and then start the raid.
But they do want to get you into the raid.
The devs brought up a lot
when they brought up
Rust a lot while they were
kind of in the R&D phase.
of what the next game was going to be after they left respawn.
And they just loved rating in Rust.
They loved the idea of it.
And apparently at one point,
this game had a lot kind of more different modes.
And then they only ever looked forward to the rating portion.
So they kind of like cut out a lot of the fat and said like,
this is where the big fun of the game is.
To bring another super chat,
oh, I lost it.
Oh, here it is.
Rogue 4 says, how did the overall time to kill feel?
It felt very similar to Apex for me.
The thing that I will say is that I think the game does a cool thing with how they level up gear and how gear progression goes overall through the match.
Because like we mentioned, right, all right, in nine minutes, we beat Kau's team that one time.
And so gear during that game never really got that high because whenever the game resets back to like, all right, we tried to raid, boom, we failed a raid.
All right, cool.
Reset go.
The rarity shifts up a level.
And so it goes from basic to blue to purple to gold being the highest.
And once you get to those higher levels,
that's when like the shields really start to fill up or whatever.
But time to kill felt right to me.
Again, it felt like Apex,
maybe even slightly faster than Apex.
But I think there's something here where because it's more arena based as opposed to being
Battle Royale, it doesn't feel as bad as Apex for Apex.
It's like, damn, all right, I try to kill that person.
It took forever to kill them.
Now I'm dead.
And now that's the fucking game.
Yeah.
Here it's like, all right, well, I'm going to.
get another chance. Like you respond, you go again. And so I think that makes the time to
kill feel even better than it did in apex for me. The respawning felt a lot. Just generally
respawning in games compared to, you know, the kind of quick sudden defeated battle royals.
That could be a pretty defeating feeling. And there were just so many times where we were all
playing and I, even if we were getting our asses, well, if I still never felt out of it because
you were going to come back and you may find a cool relic or upgrade that might kind of change the game
where suddenly your ultimate is charging much faster than it was at a certain point,
or you are generating your tactical ability way faster now.
I don't know, man.
It was definitely surprising with how much I enjoyed it.
And then kind of once I got into the apex feeling and remembered like,
all right, you don't ADS when you're close up.
Once you kind of got back into that rhythm, I had a freaking blast with it.
Yeah.
I also keep saying arena and I feel like I'm misusing it.
But when I say arena, I just mean fast-paced in your recent.
spawning. Not necessarily it's in like a closed environment like an arena game usually is.
AK. Dot writes in and says, did you get any hints to feature events slash more modes?
They talked a lot about roadmap, but they didn't really talk about modes, which comes back to my
longevity thing, where my only worry with this game is that I had fun. I don't know if I
see myself playing this for like a full year or whatever, right? Like, I'm definitely here in the
moment, right? I'm definitely, I can't wait to finish this and then get to the stream and play.
I'm probably going to play more throughout this week, next week. I want to see what that first
chapter looks like, that first or episode looks like. But I think when I look at this compared
to Apex or even Overwatch, right? Overwatch has the luxury of having different modes. And so
there's more variety there from game to game as far as what you're doing and the maps really,
you know, have variety there as well. And then battle reals is like every time you jump in,
the game feels different, at least for me, right? As far as the encounter.
you're getting into how they evolve and do all that.
The one thing I'll say to High Guard
against it is that
I felt like
the matches were more similar than they were
different. I didn't, I
think there were encounters that felt fresh.
There were definitely times where it's like, oh shit,
okay, we're locked in, we're communicating,
damn, we're doing good. I don't know if I would say
though that
like there was any match that felt like super
different from two matches ago. I think the
game flow kind of feels similar a lot.
I'm right there with you on that one, Bless.
I think future stuff, right?
We spoke with the dev team
when they talked about having multiple teams on the map.
And I think that's probably as weird
as you will see in the first year or two, right?
I mean, at its core, you are seeing if you're watching on screen
or if you are playing when you finish listening to this,
that is the core of the game, right?
I think it's hard to probably Jenga set a whole new game mode into this.
But I would say, I bet you you'll see something later on,
maybe I capture the flag.
Maybe it is four teams on this screen
instead of just two.
But they have a little bit of wiggle room to play.
But I do think that they are kind of trapped into this game mode that they have right now for sure.
Yeah, I guess for me, the game mode still felt fresh enough to where I didn't feel like I was kind of like, all right, I wish there was another game mode here.
But I also just love the idea of generally with a lot of multiplayer games of like, I want to get as good as I can at this one thing.
And instead of kind of being, you know, Jack of All Trades.
The, I will say though, that as far as longevity goes, I think this game is different enough
and packed with enough content for the future, at least based on what they were telling us and how
confident they were with that, that I, if this game succeeds and does well and has an average of, you know,
20 to 50K on Steam or whatever, and that's not counting consoles, because this game is available for
free to play everywhere, then I could
I could see this game kind of
being this niche
in the rotation of games. They brought up
a lot about, you know, we
think of this game as being an awesome
game to kind of fill out your rotation.
Yeah, I think that's the big one to speak on. It's like
we're seeing a lot more devs become
way more aware and understanding. Just like
the players are of like, it is very
tough to become your forever game now.
You already have your forever game.
We are trying not to be that takeover
your forever game. We want to be slid
to the rotation.
Right.
And right now you have a really good game in front of you with High Guard that can be slid
into your rotation.
I'm confident in saying that.
It is fun to play.
It is unique.
It is something different.
I don't think it's your forever game, but I do think it's like, hey, when you want
to break from that forever game, you and your friends can definitely find a really good
time with this.
It actually reminds you of a game that we played last year, Wildgate, that just does
something different.
That is unique and fun.
Wild game was that sea of thieves spaceship.
multiplayer game.
And it's like, hey, these are teams that I've really figured it out of like breaking away
from the extraction battle royale shooters and they're giving you something a little different.
We can go, oh, man, like, this is fun to play, right?
It's not my forever game.
But I could slide this in on a Friday night.
The boys are like, hey, let's get, let's play something different.
Hey, let's play this game.
This high guard game, really good.
Let's play, let's play that.
Yeah, I think that's the smartest move is to not try to replace the big battle
Royals or replace the big
search and destroy, you know,
when we're talking about
Counterstrike or Valor. And I think those markets
are just so unbelievably tough to
break into. But if you can make something
different enough that
feels good enough, like,
and this isn't just feels good enough,
this feels great. Like this is, again,
this is primarily like
a lot of the respawn team
that made Apex.
I think one of the things to, you know, one of the things
I initially said is that this game feels a lot like
Apex and I can't overstate how much of a compliment that is.
Like this game has the ping system from Apex.
That pink system is one of the best,
is the best pink system, right?
In a multiplayer shooter.
This game has that.
In fact, I believe the person that made the ping system for Apex also made the pink
system for this game, if I heard that correctly during the interview.
Well, like, yeah, designed, you know, and created the contextual ping system,
which was, you know, one of those sort of revolutionary things that every shooter adopts
in the future.
but also designed the core like mount system.
And the mounts are really awesome movement to get from cover to cover
and to just kind of get out of a situation if you're getting pressed a little bit.
Speaking of that, I want to bring in a super chat from Science Dog
who says, I often find controlling shooting from a mount is cumbersome.
How is it here?
We haven't talked that much about the mounts.
I mean, it's as hard as it is to shoot on a fast-moving object
than that you would expect it to be,
but that's not, that's more of like,
maybe you shouldn't be shooting on a mound a lot.
Yeah, you should not be shooting from that.
Like, I tried a couple times and got a couple of kills,
but you're better off getting off of it to shoot them.
Yeah, you're going to jump off the mount,
but I will say it felt good.
Yeah, I was actually surprised.
It didn't feel like it was bumping all over the place.
It felt like you could get a hold of it, but yeah, no,
I don't think you're doing all of your fighting on your mount for sure.
Well, it's the idea that the mount is for specifically when you're out in like,
in the map, right?
It is, you're not using it in the base or anything like that.
It's when you're out in the map and you are going after the shield breaker.
And the shield breaker, I like it a lot because it ends up being a chase, right?
One team gets the shield breaker, they're fucking...
They're on their horses.
They're on their horses and they're trying to zoom to the enemy base to break into it.
And the other team is chasing after them.
Like you're in a straight-up horse chase, which is really cool.
There's also a mechanic where if you press, I was using controller, if you press left on the D-pad,
it'll then teleport you back to your base so that you can now approach them from the front instead of like chasing them from the back.
And what happens is that, cool, these people are in a rush, they're on their horses.
I am now grounded with my gun.
They're now big targets because they're on mounts.
And so it becomes a game of like, all right, I got to knock these guys off their horses.
And then it turns into another skirmish encounter.
I think it's paced really well in that regard.
And I like the mounts a lot.
I think they feel good to use on controller.
I'm basically double-tapping jump in order to get on my mount.
It feels, it almost reminds you of a torrent in Eldon Ring where it is like fucking
spawn right in. All right, cool, now we're going. And I think
cosmetically, they have cool shit too where it's not just horses,
you can have a bear as your mount, and I stuck with that bear.
Well, I think the, I think the mounts were
determined by the warden you were using. Oh, is that it?
Yeah. Oh, I always thought it was like, I don't think so. I don't think so. I think it's a
cosmetic thing, right? I didn't see where I was. I was riding on the Panther all the time.
Oh, okay. Yeah, even when I switch characters on the bear. Oh, neat. Okay. Okay.
Yeah. And it seems like they were going to roll out new
mounts as well over time.
Oh yeah. I mean, obviously they have a micro-transaction plan for this in order to get
cosmetics. And so not only can you get new warden skins or whatever, but mount skins will
be a new thing or just mounts period. And along with, you know, when we talk about what the
game will be dropping content-wise, it's not just the wardens of, you know, new warden here.
This person's a defensive tactic-tician or whatever. This person's a more of an offensive type.
the new maps that will also be dropping in the future, along with the bases, which are their own thing.
Yes.
Do we want to talk about that?
I want to talk about bases and I want to talk about maps after a word from our sponsors.
Yeah, you're right there, Don.
This episode is brought to you by Rocket Money.
Do you know how much money Mike was wasting on hidden subscriptions that he wasn't using?
Well, it turns out Mike didn't know either until he started using Rocket Money.
Rocket Money is a personal finance app that helps find and cancel your.
unwanted subscriptions, it monitors your spending, and it helps lower your bills so you can grow your
savings. Rocket Money tracks your subscriptions and has the ability to cancel within the app with a few
taps, saving time and avoiding charges. It automatically categorizes your transactions
and tags them to reveal spending patterns and add context. Getting ready to buy the steam machine,
Rocket Money helps you save for big goals by setting budgets and getting personalized insights
and regular reports.
It consolidates checking, savings, loans, and investments into a single dashboard to give you
a clear view of your financial picture.
Let Rocket Money help you reach your financial goals faster.
Join at RocketMoney.com slash kind of funny.
RocketMoney.com slash kind of funny.
Hey, you, join us in person for our live in review of Howard the Duck.
That's right.
Howard the Duck joins MCU in review Wednesday, January 28th at 7.30 p.m.
at Cobbs Comedy Club for SF Sketch Fest.
You can come watch me do all the podcasts within a podcast you love.
Andy will be going do do do do do do do do do.
Nick will be shopping for paint starting it.
But everybody else will be there too for you to come hang out and see.
All you have to do is go over to kind of funny.com slash sketch fest right now
to get your tickets before they sell out.
Because come and watching a bunch of people talk about a very old Howard the Duck movie
is really selling tickets fast.
Andy, tell me about them high guard maps.
Here's what I'd like to do.
Let's go through the match from the start to the end.
That will allow us to go through each base, the maps,
and what you're doing in between each thing.
Because I think, Blessing did a great rundown.
But I think there's places we could dive a little bit deeper into.
Okay.
We're not even talked about shopkeepers.
There's a shopkeeper in the game, by the way.
Let's start with the beginning, of course,
you will, after you choose your wardens,
which I think we've done a good job at, like,
highlighting the wardens. They all have
some pretty good unique abilities. I think
there's a lot of the abilities you've seen
on different characters before in other games.
But this is like, each
ability is kind of tailored towards the
raid part of the gameplay,
I would say, right? Like, you have
Brisbane,
Red Main.
Redmayne. His goal is like
to rip through the
walls of bases on the
opponent's team. You had someone,
the Sand Lady that Andy was playing.
which turns all of the walls of opponent's bases into sand
and you can traverse through the sand, which was very cool.
Right?
I was playing as Ken from Street Fighter and he had awesome fire grenades.
He could also rain down fire and an AOE attack.
Not literally.
It's not a crossover for those listening to watch it.
But he did look exactly like Ken from Street Fighter.
So like after you choose your warden,
you go into base choice.
Right.
And the base choice is another piece of content
that they can
will be dropping in the future.
The base choices are different.
There are different themes,
whether it's like this one's kind of desert looking.
This one has like a lava kind of feel,
like a dungeon.
And the bases, they compare them to
being approximately the size of
just like an arena map.
If you're like playing Slayer and Halo or whatever,
they're kind of that size of a little area
with kind of that feel
in terms of,
you know,
verticality or levels and three lanes,
all that sort of shit.
That's how the bases are kind of built.
And the bases will have different sort of,
I would say architectural benefits.
Yeah.
And based on like how, you know,
if those,
if this base you plant,
if the A side plant is really,
really high and the B side plant is way over there,
then that might make you go,
ooh, well, if we're going to go with that base,
I should go with this warden then.
Yeah.
You know,
strategy that kind of will play into there.
We'll see how deep that actually gets
because at the time,
while we were selecting the bases, whenever
you start a match, you select your warden and then you go
to the base selection. I did kind of feel
like we were just saying pick whatever
because I didn't really care in the moment.
I don't feel like a metal will develop.
I think we were picking, hey, let's pick every single
one so we can see them all. I think you
will start to see there will 100%
be a high competitive meta being
picked there as we spoke with the dev.
It was like they were talking about it.
They've played so much of the game that they now are removing walls to be able to see two different bomb sites at the same times.
They know what walls to reinforce as like when you first play, it's going to be, hey, let me see every single, let me see every single base there.
But it was interesting.
It was a good mix of like Rainbow Six Siege where it was, hey, we're picking this base because it has opportunities to have power plant A and B separated by whatever.
there's walls in between that maybe
we can remove the sea sight lines or
we want to reinforce to be stronger
but it was awesome that each base was
unique but they all have three
plant points. A and B
which are your smaller plant points and then
C which is the ultimate plant point
of like if you go for the main generator
off the bat you can win
right away but it takes longer to
plant longer to the fuse a little
bit longer to explode and one of the things I'll add in there right
as we're talking about the base one of the things that we keep
talking about is reinforcing the walls, kind of like Rainbow Six Siege.
One of the things that we've not talked about is the destructability and the raid tools
that they have in the game, where essentially if you're trying to raid a base, you might
have a building where it is.
All right, point A is inside this building.
I need to get into this building so I can plant on point A.
The way you get inside that building is to blow up the wall, usually, right?
And so to do that, you can either shoot it down or you have raid tools, which could be a rocket
launcher or a sledgehammer. And so for me, I always chose the rocket launcher. Boom, I'm going to
blow down the wall with a rocket launcher. Now, if the wall is reinforced, it's going to take a lot more
to take it down. And so instead of taking one rocket launcher missile, it might take three instead,
which does matter because I believe I was starting off with two every round. And so it is this math
of like, all right, what are the walls that I'm going to reinforce in order to make it a lot harder
for enemies to come through this wall? They did a great job on defense as well. So you'll notice all of the
walls, a lot of the walls have windows and doors.
Those close automatically when you
jump through, which is very cool
because when you're on to defense
and they're pushing in, you can really
play with the attackers by jumping
in and out of the windows and the
doors and making them kind of follow
you and do like the ring around the road
and I loved that. Yes.
And so, is that it for bases?
Should we move on to when you get into the actual map?
Every single base is
designed differently. It looks different.
You will see more bases coming on the post.
launch as Andy said.
Different layouts, different entries of breaching, different, you know, you'll know that,
oh, I like picking this one because this one has one entry point here, which is good because
I'm playing whatever here.
There's a lot of like, there's different strategy there that I couldn't quite see, but I know
a strategy will develop.
And so it's really interesting of like the map is designed with two bases on either side,
right?
Because each team is picking their own unique base that will be put in there, right?
Yeah.
So you're never matching bases unless you both decide on that.
And then in the middle is a.
larger open
open world map,
a large scale map.
What's the Halo map?
What's the Halo map?
What's the Halo map that's like?
Blood Gulch?
Yeah, it's almost like each map
is like a different blood gold.
It's like the size of Blood Gold.
It's a large big team battle map.
But that has how many maps,
Andy?
I think there's like five or five.
So every single time you'll have
five bases four maps,
I believe.
Large middle map that will change
every single game you play.
It's kind of crazy because yeah,
the maps are essentially modular
where like Mike just said,
right? You have that middle thing,
which is the big map,
that is kind of like Blood Goldch.
And then on both sides,
you have the bases that the players chose.
And so you're getting these different iterations.
So even though these numbers sound small,
as far as five bases, four maps,
you then have so much variety with how those are kind of changing
as you're picking different ones on each side.
And so as you finish up the setup of the base side of the map,
then they give you two minutes to go out into the open,
the large scale map,
the open world will just call it for right now,
and go out and loot.
You can loot.
You can also resource harvest and manage resources to buy the shopkeep.
but this is where I think a lot of people would think,
oh, this is where you'd put the AI in, right?
This is where you'd have that PVE-style battles, and you don't.
No.
This is a completely quiet, large-scale map
where you and the two teams will start to run around in different areas,
and you'll have the options of either looting chests,
which you'll see two-colored chests, red and blue,
blue for shields and red for guns, right?
And so your goal is either go to the marked locations on the map
for more a higher population of chests
or you can go out to the smaller areas
that will have chests and maybe the resource material
to harvest. The harvests of material which essentially
works as currency because there's a shopkeeper
that is placed around the map that you'll go to in order to buy
whatever rotation of guns or shields or items he has
which speaking of the Papa Piper in Superchats writes
and it says two questions. What types of guns are there
and how do you acquire them in the match
and how does shield slash health
slash healing work? You start off with
whatever weapons you want. There are two
shotties. I would
say that day one will be
filled with complaints about how O.P. the paladin
shoddy is. I love the paladin shoddy. It is an
auto shoddy that we got
dumpstered on by a couple of times
and then once I started
administering the dumpstering, then it
became, I was like, okay, this is a very, very
broken auto shoddy where I'm doing the call of
doing anything, I'm sliding in
and I'm just holding down left click and jump
in a bunch and ducking and it's just like
very, very opi.
There's two shoddies. There are
two SMGs. One
is kind of a triple burst
SMG, a three shot burst
SMG, and then there are
three ARs. One of them is
like an AK. Another one is
more similar to
it kind of reminds me of the
I'm blinking on the name of the gun
in Valorant. But then the other one
is a three point burst shot. But there's
two like automatic do do do do do do
do ARs.
It's almost like a search.
It's almost like Counterstrike or A,
or Valorant, how it's laid out, right?
Right.
Yeah.
There's pistols.
There's assault rifles.
There's,
and it looks just like that when you choose your first free load out.
It looks like that when you go to the shop of like what options he has for you to buy.
But it feels very much like any other.
Yeah,
I don't think there's anything special coming out of the guns.
Right.
Yeah,
it's kind of what you would expect.
I assume they're going to have a buttload of different gun skins as well to,
you know,
have you have the coolest gun out there.
Big difference from Apex,
health auto regenerates.
Yeah.
Health and Shields.
And Shield.
As long as you're picking up extra shield.
Exactly.
You don't heal midmatch.
It auto generates.
I love that.
Which is fucking great.
Yeah,
I love that as well.
And the way shields work is essentially you collect them.
And so it's not like an apex where you see a blue shield.
And it's like,
all right,
well, I already got blue shield,
so I don't need this anymore.
You can essentially keep hoarding shields.
Because what happens is when you die,
you then get the next shield that you have, right?
And so the higher the legendary or the higher the, I guess,
rarity goes in the match, it's like, all right, we're at the gold tier of where
rarity is at.
I want to keep collecting the gold, the gold shield or the gold or the purple shield or
whatever, right?
I want that high level.
And so you're going to hoard them, die, and then go on to the next one.
And how do you buy it?
You use it with a current, you buy stuff with a currency called Vesper.
Yeah.
And Vesper is gained throughout the map.
If you are a video watcher, you saw me mining different blue crystals.
Your Fortnite harvesting it.
Yeah.
You're like breaking crystals or.
if you kill the enemy, you get Vesper
from them as well. And if
you die, you can
while you're dead and waiting to come
back after your little cool down,
your respawn cooldown,
you can buy stuff in the death menu.
Or at various
points across the map will be
the vendor, I believe
his name is like, I don't know, call him Alex.
I have no idea. He's got a cute pet. Yeah,
a cute little animal. I feel in this game, his name
would be Xander. I feel like he goes
to go around. You know what? You know, he
kind of does remind me of Xander from the from Arcane from League of Legends.
Yeah, they definitely sent us like documents with all the information.
Oh yeah, at the bottom of the dock.
Yeah, I have like a loss of Flynn.
Flynn. Flynn.
Flynn.
That's his name.
Thank you, Shadow Trick.
So he's at different points around the map and you can see a little green icon around
the map to show you wherever Flynn is located.
And from there you can you can't upgrade the weapon that you have, which is one thing I thought
was odd.
maybe that's to
engender more of a
spot-in-80
sort of sense of I'm gonna
oh I'll buy this new gun instead of sticking with what you
kind of have so you can't upgrade the current weapon that you have
but every time you go see him
throughout the different rounds he'll have new different weapons
sort of at random to offer you
along with different little raid tool stuff
along with different passives where again
you know if you get that legendary one that
gets your ultimate back super fast
that could prove to be super beneficial
you can buy rocket ammo to then
break the walls a little bit better the rocket stuff
isn't really for destroying people
or no it was more meant for
I never shot a rocket at a person
I only shot it at buildings yeah definitely meant to
like break walls or there's also
like these kind of wall devices called
like bunker busters or
that that's what I'm bumper
I think yeah I think it's bumper
yeah something like that these ones bumper
bumpers yes bumper sounds right
Dumber sounds right.
Or you put it on a thing.
That's also from Dune.
Yeah.
I feel like this game just took everything from everything.
Yeah.
When we talk about this game, I keep having to reference other games to describe this game.
But it really is like, hey, we took in all these different elements from all these different things.
But they did a great job, as Blessing said, and as Andy's talking about it, it's like, between each round, we'll call it, right?
Between each raid, all of the chess gets upgrades, all of the vendor gets upgrades.
So you'll start off with, like, gray to blue weapons.
then all of a sudden you're going to make the jump up to blue and purple weapons
and then gold weapons by the end of the match,
which I thought they did a really good job of being mindful of that, right?
You'll never feel like, oh, I'm really outgunned here
because every round you're going to kind of have a pause of like,
hey, go out and re-lute and you'll have better guns for the next round.
And that is one thing I wanted to talk about.
It's like this loot section here is very quiet.
There's two minutes in this like large scale map can be very quiet
and silent, or of course, you make your own adventure, right?
Like, when there's no NPCs on the map, it is you and the other team, which is only three
people.
The map is very large.
You will either run into them and hide or engage, or you'll be on the complete opposite side
of the map and never see them.
And I think it's good and bad.
I think it's good that I enjoyed Luton and getting ready.
It reminds me of playing a battle real.
It was just very quiet.
It was kind of boring.
Yeah, I don't, I disagree.
I know, like, Mike is definitely the, I want all the action, all the.
the time and the amount of times I looked at the map and saw Mike was 242 meters away.
So I'm fighting and like, okay, God damn it, he's soloing like Caliph over there.
You were Olten and pretty good at one point.
I don't mind that calm before the storm because I know things are going to get super intense.
Yeah.
And it kind of allows me time to think on what we failed at in the last thing.
I like it because it creates a moment for strategy around the shield breaker because like you mentioned,
you have two minutes.
and in two minutes the shield breaker is going to form
and so you're going to be one to be the first team
to grab the shield breaker and go
and so really it is like all right
let me build up my loot
let me have this quiet time real quick to build shit up
where I could there's a small chance
I could run into the other team but most likely
it's just going to be me trying to get as powerful as possible
and measuring do I want to keep looting
or do I get in position for the shield breaker
because the shield breaker is the most important thing
in this moment so let's
let's jump into the shield breaker right
shield breaker forms and three
three different locations per map.
Yes.
And so there's three possible locations
at the shield breaker forms.
When it first starts forming,
it'll pop up on your mini map of like,
hey, this is where it's at.
You have a minute to get here
and like for it to fully finish forming.
It forms, whoever grabs it,
like grabs it.
And then it is a rush to the other team's base.
This was the halo capture the flag field.
This was like the most fun of having that engagement
of who will get the shield breaker.
Okay, we've grabbed it.
now run for it, right?
And there's this moment of,
you'll probably have two opportunities
to die and respawn
before they arrive with your shield breaker
from first engagement.
If you die,
you will respond for sure
between them and your base.
Then you have another opportunity
to cut them off before your base,
have a fight,
and if you die there,
you'll definitely respawn
as they are doing with a sword.
Weird way, yeah.
It is like did hog.
And so, yeah, that's that phase, right?
Where it is, capture the flag, boom.
You're trying, you're, you're,
continually trying to stop the other team
so they can grab their flag and take it to the other side.
And then if it lasts too long,
it does have things in place where it's like, all right,
now whoever touches this thing essentially is automatically
going to raid the other base. Yeah, they go into overtime
and they have a halfway point line
on the map or the big large scale
map. And so wherever
whatever sides you're on and whoever has
the sword at the very end, you start
to eliminate each player. So it goes
into perma death. You'll respond
afterwards, but it will go from like three on
three to three on two, three on one.
and if you eliminate that team
and they have no players,
wherever you are on the map,
that's where the raid will begin.
Right.
So you get the shield breaker,
you make your way to the enemy's base,
you press square on whatever like their thing is, right?
You put the field breaker in there,
twist, boom, now the next phase starts
where you have a big,
I forget the name of it,
but a big battering ram essentially comes out of a rift.
A trebushet.
A big trebushet comes out.
I don't think that's what a truce.
It's called the siege something,
the siege whatever the hell.
The big siege thing comes through
and it fucking punches through
the enemy's big shield
that's protecting their base
and now it is the raid starts
it's essentially search and destroy
inside the enemy base where it is
all right do we want to go to point A
or point B we're using our raid tools
trying to break down the walls
that they have protecting the points
you're planning the bomb and then trying to protect the bomb
if you're able to blow up both bombs
you win the game
if you're able to blow up one bomb
then that's good.
But like if you're not able to do the second one,
you might get,
it might be a reset.
Like we're going back to phase one type thing,
depending on where you're at in the time limit.
If time runs out,
then yeah,
you reset.
But yeah,
you're trying to destroy both these.
Yeah,
you could successfully plant both bombs
on both A and B
and win the game if you're,
yeah,
if you're goaded enough.
And I think that definitely
will happen in a lot of matches.
And I did like the sort of
the respawning, right?
Like you could,
in the different phases,
I could respawn near the shield breaker
if Mike's out there in the wild
or I could
whenever you die during the raid,
you could grapple
back in and kind of like respawn
right where the siege
device is, which is like right outside
of their base. And it just, I don't know,
it allowed for a lot of like, all right, I'm coming back.
Like, just stay alive for a little bit. I'll be right behind
them. You know, there's a lot of cool moments
of this, we're going to continue
this fight and we can actually see this
through.
Cool.
And that's a game.
That's the game.
To bring in a super chat,
unrelated, but I like it.
Currently working,
writes in and it says,
to open this can of worms,
L.O.L.
Is this an indie?
And to that I'll say,
of course,
we got to talk to people
that worked at the studio.
It's a hundred-person studio.
It is an independent studio.
And so,
however you take that.
Yeah,
no publisher either.
No publisher.
They're all by themselves.
They're doing this all by themselves.
Which I want to commend,
and I want to take this moment
to say, man,
do I kind of feel bad?
And I feel like they're going to be fine,
whatever.
I think the game is going to be successful enough for them.
Who cares?
But like, they got so much shit for the last few weeks as far as, you know, the Game Awards
placement and then not having the marketing and then kind of being silent.
People have just been dunking on this game.
And I'm like, y'all, this is an independent team that is putting out something that is
not an IP, right?
It is something that is new and fresh.
I understand that a lot of people don't like multiplayer or don't want multiplayer.
We're upset to see it close the game awards.
but yeah like in the last
I think after we got hands on the game
especially I'd be kind of looking at the
at the internet like man
y'all are dunking on a thing that really does not deserve
the amount of dunking this is yeah
and and you know they
a lot of them mention that their feelings
about this was kind of similar
to how it was with apex when they just had a dropped out
and order was yeah we want the gameplay
to speak for itself we think it's fun
and awesome enough that
give it a shot if it's not for you then it's not for you
but you know we
have a shit ton of fun playing it.
We're constantly testing it even when we don't need to be on the weekends because
we just like playing the video game that much.
Yeah.
And so, yeah, it's the tough thing where, Andy, you mentioned it from the start of when we
asked them, right?
Yeah, this is supposed to be a shadow drop.
But Jeff Kiley was like, yeah, we'll put this in the game wards.
And they're like, how do you say no to that?
Yeah.
Honestly, for this new game that you're trying to market and you don't have the EA
machine behind you and all this stuff.
They didn't say that, but I'm adding that in there.
Of course, we got a lot of super chats to talk about.
But as I'm looking through them, is there anything that you guys still want to get off your chest about this game?
My only concern for this game is one thing, and that is going to be the skill level and how fast it will change in this game.
I hope that skill-based matchmaking is like really good and prominent in this because my worry is two weeks, three weeks down the road,
when people have dove into this and you've either played a bunch of you've fallen off or you're just not that good,
I worry that you're going to have a really bad time
when you collide with kids that are really good in this game
because that will be the make or break for this.
It's like, man, man, when you play this,
you quickly know you're outmatched and you're not good.
I don't think it's any different than Apex, though.
I'm thinking more like Wild Gates,
a game that came out that was unique, different, and fun,
and quickly a week later, it became,
oh, those kids are way better than us.
We will never win a match.
This is not fun to play.
Well, one big thing,
and one thing they're very excited,
about is that when season two starts in two weeks, which is an awesome quick rollout and
you know, quick kind of where, hey, new content's coming in two weeks. When season two starts
in two weeks, they are also introducing competitive ranked, which I think will help out a lot
with the, you know, the player base and skill base matchmaking. But I don't think it'll be any different
than like at its core, it's still, the gunplay still speaks the most. Yeah. And, you know, when I
watch my nephew get destroyed constantly in Apex Legends.
That's the thing.
And then boot up a game immediately where I'm like, God, you're not discouraged.
You're just going to keep on going.
Like, that's just kind of the way the game is, I think.
I think this is the answer for you guys with Apex Legends for like how much I love that game,
but I also know the same frustrations as far as jump in, get your shit rocked and it doesn't
feel good.
And I put up with that more because I'm like, I like this game enough that I'll put up with it.
But I think this is a game that's going to be more friendly in that regard because you're
going to jump in.
And if you get your shit rocked, guess what you respawn?
And you keep going.
And like Andy says, right, I think the competitive mode will hop out with that.
Hopping into Super Chats, we had a few unrelated to the game.
Once I came in at the very beginning of the show that I do want to shout out.
Zeekspeak writes in and says,
The people united will never be defeated.
Amen to that, brother.
Roman, Ronan, Ronan writes in and says,
spent all weekend fighting against ice here in Minnesota.
Just wanted to say the only way they win is if we lose hope and give up,
which is their goal.
Get out there and protest.
We have to stand together.
Once again, hell yeah. Amen to that. Thank you for that, Ronan.
Welcome.
And then Mob underscore AEXW says,
name is pronounced like the Pokemon, which they've said before,
but I still don't know what that means.
Mob. Mob. Mob. Mob.
What Pokemon is Mob?
I don't know. Mobbeth.
No idea. What the hell they're talking about?
Yeah, name is pronounced like the Pokemon, spelled wrong,
and said wrong on purpose.
I know besides Greg, y'all have bad or hot takes.
When can we get an episode where we get to roast your hot slash
bad takes. We've done those episodes before, but
we might be overdue. Yeah.
I'll look at the calendar. Maybe we do
another hot takes episode. Greg's episode might be about eight
hours long. I think that's the problem is that
Greg has too many hot
takes. Where it's like, whatever we plan
the next hot takes episode, we're just like,
oh, let's just make it a Greg episode. Yeah.
Because, man, that man be talking.
Also, Barrett, can you
bring up the stuff I put into
assets, for favor?
Locke, Lamora.
153 says Mike can only have one.
High Guard or Froyo.
Shit.
Froyo, man.
You put your own toppings on that.
Oh, you do like Froyo a lot, though.
Bro yo, I'm gonna say you're crazy,
but Froyo's real good.
This is just a kind of a visual look
at the three mounts of the bottom left
with 10 weapons plus three raid tools.
You cannot tell me that's not Ken from Street Fighter right there.
Yeah.
That's crazy.
I think his name is Slade.
Slade.
Yeah.
I'm only going to play as that guy.
Along with the maps up top.
Six bases.
And then the other doc that I sent through is the sort of the approximated game plan
of, you know, how they want things to be released and the roadmap or whatever,
which is very, very cool stuff.
One of that we can knock out real quick from Mr. Persson,
which he's kind of already answered.
But they say, with the game being like Apex,
do you think it will have the same problems Apex ran into over time?
And again, we talked about that, right?
the big problems with Apex, at least in my opinion, playing a lot in that first year was the
rollout of content and cheaters.
But it was the rollout of content, right?
I felt like it had a content problem.
And here, that was one of the first things they talked about in the group interview is, yeah, no,
we looked at Apex and like how we felt for that year one of Apex not having content ready.
And like Andy mentioned, right, you look at that and they have a plan here, right?
Two weeks we're going to be playing ranked time, which is, I think better than I can say about Apex.
I forget how long it took rank to come to that.
We tackled quite a few these already.
Oh, this is one.
Steak 88 says, fun to play solo with randoms or friends required.
No idea.
I mean, just like any other game,
friends are probably better to have to play the game with
because communication will be easier.
I don't think that changes here necessarily.
Things might be easier because the ping system from Apex
has helped out stuff a lot over the years,
but it's still going to be one of those where I'm like,
Yeah, if you got friends, definitely play with them.
If not, you know, you'll probably have a couple of matches
where one person doesn't pay attention to you
and goes off and does their own thing.
So Ma Axiw writes it again.
It says, Pokemon is named Axiou.
Look him up, spelled it wrong.
This is who it is.
I've never seen this Pokemon before my life.
Axi.
Okay.
What generation was this?
I have no idea.
He's cute, though.
Really cute.
Honestly, this might be my new favorite Pokemon.
Wow.
Okay.
I really like this little guy.
I fuck with this little guy
Hold on
He's a dragon type
He's a dragon type
Somebody tell me what gen
Gen 5 people are saying
Okay I miss gen 5
Hey yo I fuck with this little guy
Yeah
It's love at first
So I'm exfew
Only is this second
This is cool too
Damn he's got a good
This is a good
I found my favorite Pokemon guys
That's a great
Like evolution right there
What's his move set like
I'll figure this out
Yeah we go
Damn that's huge
Um
EJRPG
5-4-95
Rest in it says
You probably already said
But will future wardens
And bases be free or paid?
I'm pretty sure we already said
But I forgot the answer already
I don't remember if you'll have to pay for wardens or not
I feel like you might have to
Like you do with a lot of the other games
Well they said cosmetic only for paid stuff
Which would mean that wardens are free
Yeah they did say cosmetics
It isn't paid a win
I have the whole thing down here right
Core gameplay content
Including new maps, bases,
wardens, and modes will always be free
Okay
Hold on, that's kind of insane
Yeah
I didn't take that all in
When I read it
But that's actually pretty insane
That's massive
That's really massive, yeah
Huh
You don't, you usually don't get that
That's kind of wild
I think that's it for Super Chats
And I think that might be it
For this episode of Kind of Funny Gamescast
You guys have any final thoughts
On High Guard before we go play it
later today for the stream as long as the servers let us in.
The game is free to play.
Yeah.
We'll make your own opinions.
Play it.
Yeah.
See if you like it.
Yeah.
I'm stoked to play it.
Been thinking about it since we did the event.
And yeah,
I'm excited to get back in there.
I'm really excited to play this game.
And yeah,
like I've been waiting for today for a good four days now.
You know what I mean?
Can't wait to get in there.
And yeah,
let us know what you think.
I'm really curious on how the world thinks about this game.
Because I really liked it while playing it.
And I think a lot of people are going to like it.
But I am curious to see what people think.
of course that's not it for kind of funny games cast today i should have said earlier in this episode
that there is no kfg today because we had two big embargoes watch the buzz watch the buzz watch the buzz
um we just got done with our games cast about high guard we're about to do another games cast
about what mike about horror games because i got to play resident evil nine whoa i'm gonna talk about
how much resident evil nine a lot all right mike's gonna tell you all about resident evil requiem as
it's called. But of course, this has been your first
kind of funny games cast for the day. Each and every weekday
we get together and talk about the biggest reviews,
previews, and topics and video games live
on YouTube, Twitch, and podcast services around the globe.
If you love what you do, remember to support us with the kind of funny
membership on Patreon, YouTube, Apple, or Spotify,
to get all of our shows, add free, and get a daily
exclusive show that is Gregway. Have fun
listening to us talk about Resident Evil Requiem.
And until next time, it's been our pleasure to serve you.
