Kinda Funny Gamescast: Video Game Podcast - We Played Kirby Air Riders! - Kinda Funny Gamescast
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What's up and welcome back to the Kind of Funny Games cast for Tuesday, September 9th,
2025. Of course, I'm your host, Tim Getty's and I'm incredibly excited to welcome back to doing shows
with me. Blessing at Eo Yeo, Jr. Good day, Tim. You're in Seattle. I was in Seattle for a long time
for like a week and a half. Yeah. Crazy, man. You're there for packs. You're there for fun.
Just having a good old time. Just hanging out. And I'm, I'm happy to be back. Yeah.
It was nice to be away. I think I needed the break. It's nice to like have time off of content to
then realize like, oh man, when you do multiple podcasts every single weekday, you kind of like,
it kind of wears down on you a little bit. And then you come, you go away, you come back and it's like,
oh, I got energy now. Oh, yeah. I'm ready to talk about video games now. Let's do. I can't wait
to hear about the games because you played a bunch of packs. Yes. That's going to be fun. That's what
we're talking about today. We're also joined by another beautiful motherfucker that was at Pax West.
Andy Cortez. Hello, Tim. How are you? I'm fantastic. Great to see you. So, so excited to have
blessing back and he got his magic cards and he's
I think that's what's adding to a lot of the
excitement and enthusiasm. The magic cards did a lot.
Yeah. I did the thing
where I flew back on Friday.
I landed at like
1 p.m. and
I went home and then came straight to the office
because I heard the cards delivered
just so I can like, I wasn't even coming to work.
I was just like here to pick up the cards.
I appeared I popped on stream for like a second. I was like I'm going
home with these cards though. I got to open these. I got to start
deck building. You got it. Oh man.
And I'm going to MagicCon later in the month.
What a time.
Overall,
how was Seattle?
Seattle was a really good time.
Pax was a really good time. Pax's,
Pax is so fucking dope.
I'm sure me and Andy are going to just talk a lot about the event itself.
But like,
it feels like Pax is back,
right?
Like I hear that.
Going there,
seeing like,
you know,
I registered.
So I was originally just going for vacation.
I have family at Pax,
right,
or family in Seattle.
I was going to get in Pax.
So I was going to Seattle just to spend the week.
But when I saw that Pax was coincide.
with that. I was like, well, I might as well attend
packs. And then I was like, well, I'm
here, so I might as well, I started seeing
emails for appointments and stuff.
So I was like, oh, well, you know,
there's a thing happening. I might as well play this Nintendo game.
I might as well go to this Xbox thing.
And then it just turned into a work
trip at first before my vacation.
But overall, like, Seattle
as a city, I so fucking love.
Like, I, it's funny because
whenever I talk to people about
Seattle, people's main
complaints are the weather. And then,
like people in Seattle can be a bit depressed sometimes.
Like there's this thing called the Seattle freeze.
And you're like, these are my people. And I'm like, yo, these are my people.
I fuck with Seattleites. Like, you know, that's my, that's my type of energy.
I also love the rain. I also love the Seattle summer where it's amazing.
And so it was just nice to be there. But yeah, packs itself, I think was just super fun to be at.
Andy, was that your first packs?
No. It was my first packs west since I shared a since 2016.
since my first pass way
Pax Wax. When I
Pax Wax WX, Pax.
When I share a Pax Prime.
When I showed a hotel room with Kevin Cuello.
And he let me just sleep on the couch over there
In the Cuck Chair.
I remember those days so well.
Like it's insane.
Like those moments are seared into my brain.
Like that Pax 2016 like was such a special special time.
But yeah, man.
Crazy. Crazy times.
I'm happy you're saying it's back though.
Yeah.
And like, to be fair, like, I think there are certain things, like the indie megabooth wasn't there.
And I think that was the key thing that felt like it was missing was like, man, where is, the indie games are still in that area.
But like, the megabooth, I think really brought a different energy in a different kind of extravagance to the indie, like, presentation in that big area.
But even without that, like, walking around, like, seeing how many people were out, seeing how many people, seeing how many companies were like, you know, doing previews and like, you know, I don't.
The energy was there.
It was a really fun time.
I also enjoyed, like, they had,
Andy, did you visit the Red Bull Creator Lounge?
I did, and it was in the building that I forgot existed until the final day.
Well, and that's because this is a new building.
That building only opened, I think, during the pandemic.
Oh.
Yeah.
And so now for the Seattle Convention Center,
they have, like, the arch, which is the building that was always there.
And now they've added a new building, which is the summit.
And so it's expanded now.
And now they moved all the panels.
and like the tabletop stuff to the summit.
It was so far away, Tim.
Yeah.
It was like two blocks, but yeah.
But like, I just kind of kept on walking.
Like, there were several buildings in between
that you would think would be other stuff,
but there's not.
It was just like, it was so bizarre.
And when I walked over there,
I was like, oh my God, I forgot this whole thing existed.
This is where the Red Bull Creator lounge is.
And I really just needed to, like, sit down.
Because I was in between appointments.
I was like, what do I got to be?
Like, I got to, do I go back to the hotel?
What, what am I going to do in between now and then?
So I went to that Red Bull Creator Lounge.
Got a little, forget what the drink.
They gave me like, was it the Pika Collada?
Because that's what I got.
Pika Collada?
So the Red Bull Creator Lounge was a, it was like a media slash content creator, like,
specified area that was sponsored by Red Bull in collaboration with Peak.
And so you go in there and it's just all Red Bull.
in peak. If you saw any creator
posting pictures with like a peak
photo op, that was there. It was in the
creator lounge. I would have sworn
it was Pikachu. No.
Oh no. Natal will come after them.
Yeah, no, it is peak the
$5 video game friend slop thing
that we all love.
But the peak of collata
spelt peak a collada was
a red bull cocktail because
at the Red Bull creator lounge, they were
making Red Bull cocktails. There's nothing
worse than giving a bunch of nerds.
Red Bull Cocktails.
Oh my gosh.
I mean, come on.
You're talking about my favorite thing
in the planet
where everything,
every day I drink
a mixture of liquid IV
and water 70%
and 30% of Monster Energy drink.
Like, I love mixing shit.
So like, when I walked up there
and they're like, well, we have Red Bull,
but we also,
and I was like, oh, what are in these little
pitchers right here?
And they're like, well, this is lemonade
and that's whatever.
And I was like, oh my God,
put whatever you want in here.
So they like,
so they put some lemonade
in the Red Bull.
It's what I needed.
It was what I needed.
It was what I needed to.
It's not alcoholic.
So like it wasn't like that.
But yeah, I ordered the Pika Collada and it tasted like a Pena Colada with Red Bull.
And it was really good.
Okay.
So good that I came back multiple days after just to get my fill.
I love that.
Yeah.
Shout out to the Red Bull Creator Lounge.
Shout to the creators of Pek.
I hung out with them for a second when I was there.
Shout out to also the peak party because I met Daniel Mullins.
creator of inscription.
Wow.
He was hanging out there.
I was like, holy shit, you're awesome.
And it was Victoria who
introduced us. Oh, cool.
Because she was like, do you want to go say, I don't know,
I worked next to his, like, desk every day.
That's awesome.
Victoria from Inerslaw.
Was that, was that Friday night?
Thursday night.
Okay.
Thursday night.
I was going to say, because I was also,
it was Friday night.
It was Friday night.
Was that the one where I invited you to the Larian Party,
but you're asleep?
That was Saturday night, and then I was texting.
I was texting blessing
like I didn't realize I texted him back
that many times until the morning I was like
whoa I was like half asleep when I was texting
well I was like to you yeah sounds great man
where's the address
and I woke up I don't remember sending
this that's so funny because I
Who's all the Red Bull man
So you so that was at the peak party
that I had yeah yeah yeah the Saturday night
at the Larian party which I invited to see
but you were asleep
Victoria was also there
and she introduced me to the like developer
of 1000 X resist.
Oh, cool.
And like people who worked on Astraneer as well,
which Astonier had a gigantic booth at that.
Yeah, very, very cool.
You would have thought that Astraneer was like,
subnautica, like, the greatest,
it might be honestly, I don't know.
But it was like one of the biggest booths
on the show floor.
So shout out Asterineer.
I didn't know they're doing it like that.
I know we're jumping on around here,
mainly talking about your Pax adventures.
We're going to talk about all the games.
But a big thing happened while you were gone,
bless a little game called Hollow Night Silk Song came out.
Have you been able to get your hands on it at all?
No, the first.
time I got my hands on Silk Song was yesterday.
And only for like 10 minutes.
I think during
Pax, once I saw
the wave coming through of like
the Silk Song hype, everybody getting into it
and like for me just being on vacation,
not having time to actually like
play it, I
think I kind of gave up and was like, well, I didn't really
vibe with the Hollow Night like the first one.
And so maybe I'll just skip Silk Song.
And then yesterday, Barrett,
I think even Roger looked at me,
maybe even Andy too, looked at me and they were like,
you gotta play Silk Song.
Like you're gonna fuck with Silk Song.
And so I booted it up.
I've not gotten deep into it,
but I want to play it.
It's also the tough thing of,
we have Ghost Viotte.
Hellas Us is out,
which I don't even think I'm gonna get to touch more of that.
I played that for like,
like maybe an hour.
I can't wait to get back to Hells Us.
It seems really cool.
That game is awesome.
And then there are even more games
that like are out that I really want to play.
So juggling those games is gonna be tough.
But I've been convinced that I'm,
at the very least before the end of the year,
I want to play through Hollenite Silk Song.
Yeah, I'm 13 hours in, and in a couple days, I have a, like, over 10-hour flight, and I can't
fucking wait.
Oh, my God.
That's awesome.
This is all I'm doing.
I'm going to have my fucking ex-reels.
Oh, my God.
It's going to be fucking awesome.
Dude, on the steam deck?
Oh, yeah.
Oh, yeah.
So it's clicking better for you than the first holiday.
It very much is, and mainly because, like, it's a Metroidvania from the jump.
Like, it feels way more, you know where you're going, and maybe that'll change throughout the game.
Like, I'm not that far into it.
It's brutal as shit, bless.
Yeah, it is brutal.
But you can do it.
Yeah, brutal.
Like, if I'm enjoying the experience that I'll do brutal all day.
But, yeah, Hollandite 1 was one where I was like, I'm just getting lost.
I'm getting a little frustrated.
And then the brutality on top of that kind of tired.
It is very much, though, making me want to complete this and then go back to the first one.
Oh, hell yeah.
So it's selling me very hard.
Oh, yeah.
Loving it.
Bear it beat the game.
Very impressed.
43 hours?
Yeah, I was stuck on a fight for like nine hours.
well the game just came out
he was sick
I don't know yeah I was sick on Thursday and Friday
I was sick on launch day and Friday
and so and I was still in bed
most of Saturday so it was
just laying in bed having Andy stream on
and playing at the same time
hell yeah that's awesome
Andy have do you have any updated thoughts on
I know you've been talking a lot about it so we don't need to
dwell
no I mean I just played a little bit more last night
um
you know discovery
kind of going back to certain areas now that new abilities have been unlocked and going,
oh, that was a place that I didn't have a wall grab and now I do.
So let me see what's up here and just all that stuff is really neat.
And again, it's one of those things where coming across NPCs that you spoke to early on in the game
and then you go back and things have changed.
And so it's like I love when I love getting the update on like, oh, you got divorced
now, damn, dude, that's tough.
Like, sorry, I ask you about your wife or whatever.
Like, I just love hearing that sort of shit.
And then seeing the items that they may give you now
because of certain conditions that were met, like,
really, really awesome.
Yeah, good stuff.
Remember, everyone, this is the Kind of Funny Gamescast each and every weekday.
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Today's Gregway is kind of fun.
To me and my brother talking about he beat a video game.
His first video game since Concrete Genie.
Wow.
Goose bumps.
Oh.
And there's something of a little creed or something.
It's a very cool Greg game,
but you can check out the Gregway for the whole experience there for it.
But like he loved it so much.
He's going back.
He's trying to,
what do you call?
The Xbox platinum.
You know what I mean?
The thousand games score.
Like, whatever.
100% is not cool, man.
We got to figure that out.
Also, Tim, please.
It's goosebumps.
Terror in Little Creek.
Terror in Little Creek. There we go.
But yeah, check that out if you are a kind of funny member.
For a chance to be part of this show, submit your thoughts and opinions as YouTube super chats as we go.
A little housekeeping for you.
We're an 11-person business all about live talk shows.
Games Daily already covered the Hollow Night Silk Song patch that's making the game a little easier.
After this, Games cast, it's going to be Alien Romulus in review.
Once again, returning to AVP.
It's going to be a great time.
you're going to hear your favorite song.
Come on, rejoice.
Then the stream is going to be Mike.
Revealing the real truth behind NBA 2K micro-transactions.
Oh, fuck.
I swear to God, he was just right there.
He was.
And then he was going to play Garfield cart, Tim.
Got it.
Yeah.
And then he realized that that game's not out.
Oh, okay.
Yeah.
Yeah, he also grabbed me right before the show started.
He was like, Tim, I got housekeeping for you.
I'm going to do this.
I'm like just come out and say it.
I think we just took too long.
but he has a fun thing planned.
I didn't fully understand what he's saying,
but it's Mike and there's a calculator
and there's NBA 2K.
So I think he's trying to figure out
how much money costs.
I'm not sure,
but it's going to be a fun stream.
Stay tuned.
Mike's up to something.
You know?
It was a funny morning because as I was prepping KFGD, right?
Like it was Mike,
uh,
Roger Barrett and Greg that were in the office.
And,
um,
I think it was,
um,
Baird that came out and was like,
hey the Digimon file is too big
and we're like ah damn all right cool
and Roger's like what the fuck is happening
what do you mean the Digimon files is too big and it like
right off of that Mike comes out of the
fucking streaming room and was like
Garfield's not out guys
I was like only
only in this fucking office
are these
the random chirps
oh my god
thank you to our pagearm
church
what's got a GTA conversations
thank you to our page sharp
producers Carl Jacobs
Omega Buster and Delaney at the Somm twining.
Today we're brought to you by Shady Ray's and Factor,
but we'll tell you about that later.
For now, let's start with the topic of the show.
It's Blessing and Andy's Pax Roundup.
We're about a week removed from Pax.
We had to wait till Bless was all back and gamed in,
gameed out, so we had some things to say.
Starting with the Xbox event,
just giving you all a little like kind of top level here.
You got to play Super Meat Boy 3D,
high on life two, and a little bit of Holland
Silk Song on the Xbox.
Ally X. So that's mainly what I want
to hear about. Those are my few things. Andy, I don't know
what else you had to play at the Xbox thing.
Pretty much the same things. I play the same stuff as he did.
Yeah. Nice. And then at the Nintendo event, y'all
got to go to, you played Kirby Airwriters,
some Eldon Ring Tarnished edition, some Pokemon legend Zah.
And then more silk song there too.
Digimon Story, Time Stranger as well.
You got to get to. And then some other things that
are the Capcom games ready. A whole bunch
of stuff that we're going to touch on
today. Let's start, though, with Super Meatboy
3D.
Andy, did you play this one?
I did.
Nice.
I also played this one.
Very cool.
Really fun video game.
It's exactly what you expect from Super Meat Boy 3D.
And like I think it's the exact quality you expect at the same time.
I think that's the big thing for me where you hop in.
It is the fast pace of Super Meat Boy.
It is you trying to hit these perfect, perfectly timed runs, doing the precise
jumps, the precise like wall jumps and stuff to get to the end of the level, the levels.
The levels are very quick, you know, like, if you, on a successful run, you might finish a level in like 15 to 20 seconds, right?
It's that kind of thing.
I had a really fun time with this.
My only, I only have like two small nitpicks slash complaints.
One being there is like a mechanic that's a wall ride thing where you can kind of like glide against a wall.
That feels weird.
They're doing it right here in the video if you're watching the video version.
I thought that felt kind of like slippery in a way.
that I didn't love for a platform
that needs to be like as precise as possible.
You're wet meat though, but yeah, I know what you mean.
Yeah, exactly.
Yeah, and then, oh, well, it was there.
I didn't see many of the replays
where you would see all your different little meatboys.
I didn't see any of that either.
I'm not sure maybe that was a feature that wasn't on.
Yeah, maybe it was like off the menus
or wasn't ready for the build,
but it looked like they did in the trailer,
so maybe that's not a thing.
But aside from that, I had a fucking blast playing this.
I thought they perfectly translated the,
I don't want to say floating.
because that's always, that's kind of a pejorative.
I would go with like, the glide.
Yeah, the 2D, that sort of 2D gliding feel of Meatboy.
I thought it was perfectly translated to this 3D world.
You're dealing with an extra dimension and it's a little bit tougher to kind of not only
hit the things that are above and to the right of you, but now you've got to see where
your little drop shadow is, wherever you're going to be landing down.
It is, it was perfectly frustrating enough.
Yeah.
And that's what you want out of Super Meat.
What's cool about it, I mean, I'm so stoked about this.
This looks awesome in here.
You guys say that it plays the way that it should.
That's all I need to hear.
But something I really love about it compared to Super Meat Boy, the original ones, is just the kind of like color set, even of the stages.
Like, I feel like Super Meat Boy, the 2D version, for the most part, the worlds are very, like, gray and concrete.
And there's just like a lot of that, like, dull and you're the red standing out.
This is very colorful.
Like, there's a lot more, like, Astrobot-looking.
areas here, which is cool.
I thought a lot more visually interesting for sure.
The color paths being used in the different levels,
whether it's super lush green forests
that you've seen in a lot of different video games,
just great saturation on those,
but then some kind of more lava
factory levels that you would see in the old school games,
but with a lot of like good lighting
and, you know, of fire,
like forges and things like that.
I thought the game looked really pretty.
Yeah, it's funny seeing the footage of the original there
because, yeah,
original looks, I think, even more drab based off of the, the, or compared to the vibrancy of
Super Meat Boy 3D. Like, I think you guys hit the nail on the head as far as, especially how
the lighting, I think, elevates, like, how good everything looks. This is one there I didn't
want to put my controller down. The demo was only, I think, like, 10 minutes on. They cut you off.
Yeah, me too. But also, I like that in the demo because that created this feeling of,
oh, I want more. Yeah, like, I want more, but then also, I got to get to the end of this level.
I got to maybe, I don't know, level six or level seven. And it was a level that was so fucking
frustrating, but it did the
Super Meat Boy repetitive play thing of
oh, I'm getting further and further. Oh, I'm
figuring out the timing.
Whatever first jump was on this
level, they were like, they had like shit
projectiles, you know,
coming towards you and you had to like
jump and land perfectly in
like this box that will take you down and then you would have to like do it
again while there's like saw blades and shit coming at you.
And when I tell you,
that shit killed me maybe like
15 times in the course of like
30 seconds. Like I just kept fucking up that first jump over and over and over again.
But it's the perfect like, all right, what's the adjustment? I know these levels are made for
speed running. So there's something I got to do in the first like, you know, first second of how
I positioned myself. That's going to get me that perfect thing. And I found it. And then it's a race to
okay, how do I beat this before this fucking demo expires on me? I love that. I wasn't able to do it.
The meta games for you. The meta games for me. And I wasn't able to beat that level.
But I'll be back. This thing is I was like, I was like, should I come back and play this demo?
again just so I can beat this level. And for me, that's the
tell-tale sign of, okay, no, they got something here.
This is a fun game. That's awesome. Barry, can you bring up the trailer
one more time? Because one thing that I really love
that this game's doing that a lot of
modern 3D platformers have started doing is
where you are
going to land on the floor. There's like a circle
that is showing you like your landing point,
which is so important, especially for these kind of like
semi-isometric 3D platformers, just because
you never fully know where you're going to land. And that was always a big
problem during like their PS1 and PS2
days of things. So I love that this has been, I feel like, a fairly standardized thing these days.
So yeah. Yeah, it's usually in the form of a drop shadow. But if there's no ground beneath you,
then you don't have a drop shadow. So this thing is just kind of a ring for audulous. It's just a
lit up color ring that is, I would say, like, two units below you, based on however you're
measuring the way the world design is. Yeah, I think it looks awesome. Yeah. And I feel really good.
moving on from Super Meat Boy 3D
High on Life 2
Tim
Yeah
I think this is my game of the show
Wow
Whoa
And I wasn't expecting this
Remind me about you with High on Life 1
I really liked High on Life 1
I'm somebody who
I'm not like the biggest Rick and Morty fan
By any means right
I'm not out here doing
You know dances in McDonald's
Over the Sichuan sauce or whatever
But like you know
I like Rick and Morty
and I like that type of humor.
In High on Life 1, I liked fine, right?
Like, if I was to give it a score,
I'd probably say like 7.5 or something like that, right?
Like, it's in that realm of,
okay, I enjoyed that I played this.
I laughed at this.
I liked the improv style, like dumbass meta humor here.
This works for me.
But I, when they announced High on Life 2,
I wasn't like over the moon.
One, because I didn't feel like I really needed more High on Life.
But then also, I just found it really interesting of a decision
because Justin Royaland isn't back working on this one.
And I'm like, okay, well, I felt like he was the voice and, like, the vision of what this series is.
Squanch games, you know?
Yeah.
Like, he's part of the identity of, like, I think what has made their games that.
And so I figured if they're going to continue making games, maybe you see a different direction.
Maybe you see them do a different series.
Them announcing how on life too.
I was like, oh, okay, cool.
They're sticking with it.
Let's see what this is.
And what we got here was something that I thought in many ways, I think is, like, is,
leveling up on what they did with the original high on life.
Like,
the,
to talk about it mechanically first,
they introduce a few new things.
One of the things,
one of the big things that I liked that I didn't realize was,
I guess I didn't internalize during the original reveal of it,
was that you have a skateboard in this game,
and it's one of the core mechanics of like,
you press the Sprit button,
and it immediately activates you skating on this skateboard.
A little hoverboard type thing, yeah.
Yeah, in first person.
And you can, like,
if you're skating on it and you press,
like the melee button, you'll, like, kick the skateboard up at whatever opponent that you're aimed at.
They have, like, grinds and, like, you know, walls that you can grind on for platforming challenges and stuff.
And it feels really fun in first person, shockingly.
This demo starts you off at, I think it's called ParkingCon, which is a convention for people that love parking.
And so you...
Give this to Nick Scarvino, man.
You skydive into parking con and you are met with hordes of enemies that are taking up parking spaces.
And you have to take out the enemies that are on those parking spaces so you can find a parking spot.
For your homies who are trying to park.
And every time you do, another car fucking pulls up real quick and steals the spot.
And so you had to then go to the next spot.
And you hear the guy be like, oh, damn it, I was just about to get in there.
Come on.
And that happens like three or four times.
It was funnier each time.
Like that shit really worked on me.
but then like after you get through that
you're then
learned that you're trying to kill Muppie Doo
who is a senator
and there's like a pharmaceutical company that's turning people
into pills and shit.
Mopi Doo voiced by Richard Kind
No.
Yeah.
It's awesome.
Richard Kine. It's amazing.
Everybody's live with John Mullaney.
Yeah.
And like you want to talk about voice acting, right?
Oh my goodness.
You also come across a new gun in the game
called Sheath, who is voiced by Ralph Innocon, who...
Yeah.
Yeah.
Okay, so they're going for it.
Yeah.
All right.
Hell yeah.
Who was like fucking awesome, too.
Like, he's like a bounty hunter who's also looking for Muppie Doe to take him out.
Which, by the way, recently learned his name is pronounced Ainson.
Einstein.
Einstein.
Because he pronounced it in a video where he was doing like a Bloomer team fucking Kronos.
Protos.
Sponsored thing, right?
And he was like, oh, I'm Ralph Einson.
And I was like, oh, shit.
And if you don't know Ralph Einson, he's, he's Sid in Final Fantasy 16.
He's Galactus.
He's Galactus.
Oh, yeah.
No, that's a, you know what?
That's a, he's also Galactus.
And so, yeah, you get him as a gun.
And, like, he has, like, a cool harpoon move where he will magnetize the enemies and then
we'll blow them up all at the same time.
And that was really fun to use.
That move is so much fun, bless.
Like, I had such a blast.
You throw this, like, pike at an enemy.
and it sticks in them.
And if you see another enemy,
you throw a pike at that enemy,
and the first enemy sticks to them.
And then you'll see a third dude
throw the other pike,
and those two dudes will then magnetize
to the third guy,
and you get them all grouped up,
explode them with that little,
there's like a target in the front
that's like a big red balloon.
You shoot at it,
it explodes, hurts them all.
It's, man, it was a lot of fun.
That's cool.
Like, just as a first person shooter,
I was like,
I'm having a blast with this.
It's not,
what you just said kind of sounds
like a first person
ratch and clank almost.
Of just like weird ass
weapons that you're using in fun ways.
Like that sounds cool. I think that's a great comparison
honestly. Um, you then
end up at MurderCon,
uh, which is a convention for people that love murder.
Okay. And you go there and like,
it's fucking awesome because yeah, you go there and there and everybody
fucking loves murder and then they start this like arena
situation where everybody's trying to kill each other to then level up on a
leaderboard. It looks like laser tag. It looks like laser tag.
All neon and everything. Okay. But almost kind of feels like Unreal tournament to an extent.
you're just going around killing people and then you see your name go like higher and higher and higher.
And like that was a really fun segment just an extended, hey, let's just kill everything.
And like your weapons were arguing over like, no, I want to kill.
No, I want like your fucking Ralph Einstein, Inneson.
Inison bounty hunter dude is like, oh, I want to kill.
And then your knife is like, no, I want to fucking murder.
And so you would get more points based off of like which one you were using.
Yeah, all and all, I had a fucking fantastic time.
I was laughing.
There's like a lot of funny bits.
The final boss fights that you do in this demo, you fight Muppie Do, and he has this thing where he shrinks down.
And he has like a, like a, is it like a shield where if you shoot him or no, it's not even a shield.
I think he like uses his like minions as defense where you would shoot him and like his like little minions would like pop out or whatever.
It was kind of weird.
He kept on Ant Man shrinking.
Yes.
And eventually he jumps into you the player.
Oh no.
and your AI that's controlling you is like, holy shit, he's breached in.
He's into our systems.
And then he invades your settings menu.
So you have to go to your settings menu to find him and locate him.
And it is so cool and creative.
And you end up, and then you see like the word settings that's above quitsa menu will start to kind of vibrate.
You're like, oh, that's where he is.
And you hear him talking.
So you go into that menu.
That's awesome.
And then, dude, at one point, he hops into.
the audio menu, and then he's just kind of fucking with your whole UI in the game.
He goes into your audio menu and goes, he's hovering over, um, NPC chirps, like the amount that
maybe you don't want your NPC guns to be talking a lot, the chatter bar.
Yeah, yeah, yeah, yeah.
So you could lower that, but he goes to the right of it.
So you have to attack him, but you're raising the chatter bar.
And then Ralph Einstein's like, oh, it's a great day today.
Here I am.
And Ralph Einstein is just like talking and chattering nonstop.
It was so damn creative.
I was really, really kind of, you know, surprised by the depth they went into.
And this bit goes on for a while where you're starting off in the pause menu.
You see now that he's in the PC menu.
And it goes so far that you end up in a different game.
You end up in like NES Bible Adventures.
Yeah.
Oh, wow.
That is quite the call-out.
Yes.
It's only like an angry video game nerd legend.
Yeah.
It gets fucking crazy.
And yeah, like this is one where I came out of it.
And I was like, okay, no, this game is in good hands.
They also had, this demo build was, they put work in it where the, I believe the audio
director of the game, they had interstitials where they're like, all right, we want to jump
you forward to this other part.
And so you would come through in like a little cutscene as like a little guy.
And he's kind of doing like a Morty impression, but not really Morty.
He's like doing the Morty impression in all, but like the voice.
He's doing like kind of any NPC in Rick and Morty the TV show.
Yeah.
Yeah.
It's really, really cool.
I hope you enjoyed that part.
So this next part, we're hoping you liked.
But that last part, if it wasn't funny enough, we'll cut it.
You know, it's no problem if you don't like it.
It was really, it was cute.
Yeah.
Surprise of the show.
So charming.
Honestly, I'm a surprise to the show for sure.
I enjoyed it even though they, you know, they're like keyboard or mouse.
And I looked at the keyboard mouse and it's like,
this just gear ain't what we need to be playing on.
And also there was just like a lot of input lags.
So I decided to just play on controller.
It was like,
that's my dad's keyboard and mouse from back home.
Like I,
let's get the setup.
So let's show off your game the best way possible.
And I do think the build was early on enough to where it's still very,
very early in development.
I feel like it's maybe a year away maybe.
I'm not sure.
They said early 2026.
Yeah.
I think we're getting in the next six months or so.
It felt very kind of like buggy and, you know, framey in some moments.
And they kept on saying like, damn it, the build earlier was not doing the Shader compilation shit as much as this one is.
So I was dealing with some issues here and there.
February 13th is Oregon.
Oh, damn.
It is dated.
I enjoyed it despite like the tech issues and despite playing on controller.
I could tell it's going to feel like a really fun game to play on keyboard mouse with how.
to which you can be and just
it just kind of felt like an on
an on rail shooter like because you're grinding a lot
but just the guided experience
the movement of it all felt so much fun
to be like let me let me go up this ramp
land on that grind to the shoot you shoot
jump down shoot the skateboard
out very very active yeah very cool
moving on from that the last thing you all saw at the
Xbox event to talk about is
the Xbox Ally X itself
Andy I know you talked a little bit about it already
and your experiences I don't know if you have anything
more to add, but bless, what were your first thoughts on playing this new handheld?
Yeah, sadly, I don't have much to say about it because it was available with just
Holo Night Silk Song playable and Hollenite Silk Song is out.
So I can't even say anything as far as like, oh man, well, you guys know what that game is.
But holding it, I like how it feels.
I think the grip adds so much as far as how ergonomically nice it is to hold and play with it.
So now we have two people that are pro grip.
Oh, on this thing for sure.
Love this.
Yeah, I think that's a huge upgrade.
But sadly, I didn't get time with like the UI or booting up other games or whatever.
And so I don't have much to say.
But first blush impressions, I really like holding it.
I like the Aesu's ROG ally as a machine.
And so like I like the ideas that they have as far as the Xbox integration and making it like more I guess Xbox central.
As far as if you're somebody who is that is your ecosystem being able to make that the centralized thing, I think makes sense.
And if that's something that appeals to you, then I think this is recommendable.
We don't know what the price is.
And so maybe that's the one thing.
Still? Which is crazy.
And that's the one thing where I'm like,
maybe the price is what really brings this thing down.
I'm pretty sure it will be.
But holding it, I was like, man, this seems fantastic.
I would love to play on this thing long term.
Anything else, Andy?
No, it all just depends on, you know,
me making the criminal mistake of not checking out them back paddles.
I didn't check out those back buttons.
I just didn't even think to do it.
And also, this experience was not us seeing the Xbox UI.
it was just play the game, that's it.
Yeah.
And we know that people at Gamescom
got more of the Xbox UI
like kind of, you know,
here's a walkthrough of how everything works.
But yeah, I got to recheck
to see how those backpattles look.
Feel free to send me one if you all want to.
Feel free, everybody.
Just like you can feel free.
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Joey Radstone in the chat says,
I remember in middle school my computer class
just consisted of kids taking the track balls out of the mouse
and throwing them at each other.
That's awesome.
I've never heard of that.
I've never heard of that,
but that reminds me of a question I heard posed the other day
of, is there anything that you feel like
with a golf club, you could hit further than a golf ball?
like is there like
is the golf ball
the furthest thing
you think you can hit
for the golf club
because I think by design
right?
I don't think I yeah
I was thinking real hard about
I was like yeah
yeah the balls are like
made to do that
what does I feel
like a PC track ball
I feel like that thing can go far
I don't know
I don't know
we'll have to test it everybody
let's get to the next section
Nintendo
y'all did something
I'm very jealous of
you have played Kirby Air Riders
I need to know what you thought
you were the first people at Pax West who got to play Kirby Airwriters behind closed doors.
I don't know if that's even true.
I'm just saying things.
But for our session we were.
You know what I mean?
Like Nintendo invited us out and like, I forget the time.
Was it 9 a.m.?
Yeah.
9 a.m. we showed up and like me and Andy were part of like group A.
It was us to Logan Plant.
I think it was in our group as well.
And it was fun.
We went in.
Our demo was done in two parts, but actually like kind of through.
parts because we had technical issues.
The first part was us doing
the regular race mode.
We did a race across two tracks.
It's this track that you see here,
which was like the first one they showed in the Nintendo
Direct. And then also the other track
where you had like the water
splitting like Moses in the Bible.
Those are the two tracks we got to do.
And then afterwards we did city trials.
Turns out Waddle do is Moses in this game.
Yeah. Kind of crazy.
Is it a guy.
Wobledoo.
let my people go
and I want to start with the indie
because I'm curious on what you thought about it
I really enjoyed my time
but I was awful at it
I it there was also
Tim there was so many colors
It's fast man
It was furious
It was the fastest thing
Also do not ever pick
fucking Metanite
If you want to turn your vehicle ever
Dude's the slowest piece of shit on the planet
Like god damn I hated this dude
the game was really tough and very chaotic
and it was a lot for me that early in the morning
just there was so much happening
my my eyes started to kind of burn
with all the colors that were happening
all the turning the explosions
it was the
it was like an overabundance
and you'd get the overwhelming feeling of like
oh my god there's so much happening right now
I don't know what to concentrate on.
But that being said, I want to, I want to play more.
And I want to get into it.
And I want to see what the actual strats are.
Because I was driving around, Lord knows what buttons I was hitting.
I was hitting like every wrong one possible at every possible time.
Yeah.
But it was still like super intriguing.
And I enjoyed midmatch selecting the certain challenges you want to do that are maybe only, you know, maybe good for you.
because it's like target, you know, you could do that target practice thing.
Oh, for city trials.
Yeah.
The city trial itself was, in my opinion, the star of the show, even though it was, I was
somehow worse at that than I was at the racing.
Yeah.
I think I echo a lot of what you say.
One of the things that, one of my first notes here is just that it's chaotic as shit,
right?
Like, there's so much happening on screen.
That said, I think this game is absolutely gorgeous.
Like, whenever I see the Moses water splitting the sea, that water would be let my people go,
right?
It looks so fucking good to just love.
look at. I think it's a beautiful video game. But then playing it is so chaotic. I do think it's fun,
though. Like, I kind of like how different and weird it is. They at the demo described it as a
vehicle action game, which I'm like, okay, cool, you guys are sticking with this. You're not saying
cart racer. It is a vehicle action game. And I understand why they say it like that, right? Because
St. St.i-Charles being a big thing. It's not about racing. And then also, even when we are doing the
racing. There is something that's way more, I think, just about like the moment to moment chaotic
shit that's happening as opposed to like picking up an item and then throwing it to somebody else,
right? Like you are sucking up the enemies that are on screen. You are, you know, you're activating
your special abilities. You are, I think, being a bit more active in like, I don't even know
if strategic is the right word, but like there's a different. I think you have time to be strategic.
Yeah. There's like a different level of interaction here that I get out of the traditional cart racers.
that I would play, right?
I'll tell you what I was real bad at, Bless,
was the melee of just moving the left stick.
That didn't make sense to me.
Hated it.
You waggle the left stick,
like left and right, which is what you're using to melee.
Which is what you're using to race.
Like, I was so bad at it.
I hated the concept of it.
If anything, I just wanted to waggle the controller,
like how you, in Super Mario Galaxy,
you waggle the controller and all the little star bits come to you.
I just wanted to do that or something,
but like the stick you're using a controller,
your character when you see an enemy in front of you, you go left and right, left and right,
and it does the melee, and it just didn't feel right. I hated the feeling of it. And my left
thumb just didn't feel like that's the thumb that should be doing this. It should have been the right,
I think, yeah. Yeah. And so super chaotic, even with the two races that we did, I was like, man,
I might need more time with this to really understand the depth of this video game, like what you're
doing moment to moment. It just feels like a lot. Yes. So you guys didn't play the original one. I know
you guys traditionally aren't necessarily the biggest Kirby people.
And this type of game isn't going to necessarily speak to the two of you.
Maybe now that you've played it.
Yeah.
Knowing that we're probably only going to get one Nintendo code for this, right?
Did you enjoy it enough to be like, I'm going to buy this?
Oh, absolutely not.
Yeah.
No.
And that's the thing is like, I think this game is fun.
I would buy this at like a $30.
I would buy this at like a $40 even.
I think after playing city trial, which,
we should talk about a little deeper.
I came out of this mode being like,
damn, that was really fun.
I really want to play more of this.
But I wasn't,
for me,
I wasn't actually completely sold on,
like,
on it conceptually as being something
that would last me a long time
that I'm playing, right?
Like,
I want to jump into this
and do a few city trials on a stream
or with friends or online.
I don't know if this didn't feel as,
I guess,
solid enough for me to be like,
oh, dude,
I'm playing city trials.
every day for the next two months or anything like that.
And I think for me, it is the thing of,
I, for city trials, I like
the open zone.
We're racing to collect the stat boosts, the stickers
that you see on screen, and then we're doing the
like live events that happen in the moment, right?
Where, oh, shit's falling from the sky or,
oh, there's a, you know, all the stickers are gigantic now.
Like, I liked city trials when you're in the city.
But then when you go into the mini games and it's,
all right, now choose which mini game
want to do. I was
thrown off by the fact that we're not doing the mini-games
together. That was actually a thing that really
surprised me. Got different groups. Yeah. Like, there's
four choices and whatever choice you make, that's
the mini-game you're doing. And so for us,
we're playing with, I guess, that's
the thing also. It's like, we're playing with four people. There's
12 NPCs over, or there's 12
players overall, I should say, for this thing.
But if two people pick the same mini-game, then don't
they go together? Yeah. Okay.
So basically, between those four mini-games, that's
dividing everybody up. And for
the mini-games that I was in, I was like,
I guess with the four of us, right?
I was like, okay, cool.
Like me, Andy, Logan,
and I forget the fourth person,
but our fourth person all chose different mini games.
And so I was like,
all right, cool.
Now I just feel segmented from like a portion
of the people that I was playing with.
Yeah.
That seems to be common criticism
from the people that played at Gamescom as well.
Really? Okay.
Yeah.
I would have loved for it to have been a mix.
You do one, group one,
because I also,
I didn't mind the solo thing
because it did feel kind of cool to go,
all right, I popped off
in my minigame. I want to see how everybody else did.
There was that kind of cool
like mystery nature to
figuring out where
everybody is going to be on the leaderboard
after you come out of those mini games.
But I agree that I feel like
at least one of them
should have been with everybody.
Because the way that this video made it seem
and I don't know, maybe I'm the only one who
was confused by the
how they were describing it. But it did feel like
well you want to go for this mini game because maybe that's bad for your teammate and I was like
oh I see the strat there like maybe everybody votes for this mini game based on speed and if that one
guy is based on you know weight and power then that's going to screw him over but then he wouldn't
even go in that mini game if he chooses something else so it kind of I don't know that that
threw me off for sure yeah um that said though like again it's fun like it's quick fun it's
almost like arcade fun you know what I mean like when you go to an arcade and it's me and my
friends are going to play this game in the moment and it's a really good time. It just didn't feel
like depth filled fun. And I think that's just the kind of game this is and that's fine. But also,
yeah, to your question, I wouldn't pay $70 for this. Yeah, which is what it costs. Yeah.
Yeah. Yeah. Um, moving on from Kirby Air Riders. And you have already talked about this as well,
but we got at least touch on it. And bless, I don't know if you got your hands on Eldon Ring,
tarnished edition on the switch too.
Yeah, running rough.
Not great.
Played on the TV.
I probably should have played on handheld as well,
or maybe gone for handheld first,
but it wasn't a very smooth experience.
Definitely didn't even feel like I was averaging 30 frames per second.
It really felt like I was like 25 and below.
It was pretty damn rough,
especially in a game that requires such quick reflexes.
And the more frames you have, the faster the game recognizes your button input
because there are more opportunities to recognize your button input.
And yeah, it was a rough time.
I think that they were maybe going for, let's go for better visual quality.
And maybe they need to tone that down to then try to get us more frames possible.
I'm not sure exactly.
Nobody knows what's happening with From Software and their technical team
because their games rarely ever come out, you know,
and run perfectly on any device, you know,
regardless of how strong your machines are.
But yeah, it wasn't an awesome experience,
but it was still, you know, I was like,
I play this game a million times.
I'm just going to try to take down the tree Sentinel with the new class.
So they have a couple new classes that start off with Erd Tree weapons,
which is the DLC, which was kind of,
surprising. One of the new classes they introduced
that you could start off with was
kind of like a knight character and you start off if you
know ball starts off
with a milady which is a
kind of like this sword that you eventually hold out
and it's just like really fast and awesome
to use. Couldn't be
the tree sentinel with it but I was getting
close. If you gave me like 10 more tries
I would have gotten there because I was getting like
below 50% health. It was just
really tough to kind of
I was like I hit Dodge there and it just didn't
read it in time unfortunately
so I needed you to go after Margit
because that was the thing where I did the demo
and I did it on TV
first and I came back later and tried it a little bit
on the handheld but
I as I was playing the demo
I was like well I must go for Margaret
and as I was doing it the Nintendo
slash Bandai PR reps that were there
did you get in the horse did you get on
did oh did I think I did I did I did get on the horse
yeah they were like
oh nobody's ever like
beaten Margaret in this demo build because the demo build
it's another timed one where it cuts off after 15 minutes.
And so as soon as it said that, I was like, all right, I bet.
And then I, like, I beeline for Marget and I beat Marget with like two minutes to spare.
And they're like, damn, you're the first.
And I was like, I got to get Andy to like do this too so we can like claim that crown.
But like, you know, tree sentinel.
It's cool too.
Try to do tree set in.
You know.
It's cool, you know.
Not all.
You know.
I'm just kidding.
Yeah.
But yeah, I echo everything.
Andy said.
I think I was expecting it to be worse, though.
Did you do handheld or TV?
TV.
Okay.
TV first,
then I came back
and did handheld a little bit.
Handheld, I think,
felt better than TV.
I think because of the smaller screen,
some of the visual stuff
just didn't feel as aggressively bad.
But even on TV,
the frame rate for sure felt sub-30,
but I think I expected it to be worse
based off of the gamescom previews.
I wouldn't be surprised that this build
was like,
was like slightly like tweaked or slightly better based on.
I had heard rumors from people that this was an updated build from the gamescom build,
but you could have fooled me.
I would have assumed this,
like to me this was as bad as you can have a game this big from a company that large,
running on,
you know,
one of the biggest company's consoles.
Like it was just not very,
very subpar,
not what you want.
Yeah,
I would say.
Hate that.
let's move on to
Pokemon Legends Zah
did both of you play
yes I imagine you both played the same
10-ish minute demo that Greg did
yeah it's the same exact one
it's two segments both about 10 minutes long
and
I loved it
tell me more I loved it I mean I
I just love the active sort of
you know everything being
cool down based and not
turn base necessarily and I wonder
how that progresses and if you can
make certain moves have a faster
cool down. It just felt really, really cool. And
you know, say what you want about the art style. I don't mind the art style of the newer
Pokemon games. It was always just the art style and the hardware it's running on. That was
the biggest drawback. But man, it was just so nice seeing it looks so crisp and
running at 60. It's just like, oh, this is what I've wanted. Like finally we have, we've kind of
we've hit the summit. It feels like we're almost there, Tim. You say I love it so quickly.
gave me chills. I'm going to be honest with you because I didn't expect that coming from you at all.
No, man. I mean, like, what again, like, we're grading on a curve based on where we're coming from
and what we've seen in the past and just how this game has looked in the past. And I,
I'm grading it on expecting, hey, this is what a Pokemon game looks like. And what I've
seen it look like in the past, those, you know, those, the lows can go real low.
They're abysmal, yeah. And it can be really, really disappointing. But I,
I just loved how crisp everything looked and the fact that it was running so smoothly in 60.
And yeah, I just really enjoyed the active running around, dodging the attacks that you need to,
pulling out the Pokemon and throwing a new one out.
Like all of it just, it felt cool and it felt so like you're in the moment right there.
Very cool.
And you said that you might have some hesitancy towards it long term.
Like, do you think that they'll figure it out and there'll be something there?
Or are you surprised they're going with this active stuff?
that is very different than anything they've ever done.
Well, I think this combat style will very much just be the Legends combat style.
I don't know if I'll see, I don't know if, I don't know if it's different than the last Legends game.
An RCS, Archaeus.
Well, the last RCS game was not like, it wasn't cool down based, right?
It was a turn base.
It was the first time we've seen this, right?
Yeah, exactly.
I would see, I would expect future Legends games to go with this thing, to go with this style.
and then the mainline games
just be their own sort of classic
the classic to what Scarlet and Violet had.
I enjoyed it.
It's different enough to where,
again, I don't love the atmosphere
of the only being all city-based,
but I'm still super stoked to play this whenever it comes out.
Like this is one where, hey, if you're not,
if they only send us one code, will you buy it?
Yes, I will be buying this 100%.
Yes.
I wish I liked it more.
And I don't think it was bad by any means.
I think the active combat here just isn't like my taste as far as like what I look for out of these games.
That said, I do think there is a Pokemonization to what they're doing with the active combats.
That is kind of nice, you know, when we go in and it is like, you know, you recognize the moves.
Hey, do growl.
Do quick attack or whatever.
And it's snappy and it's quick.
And like, you know, I'm not somebody who plays many, I guess like MMOs with.
comparable battle systems where it's more active command based.
That said, I think this game did the Pokemon thing and condensed that battle system down in a way that's,
that is easy to understand and is easy to jump into.
But yeah, by this time I finish the demo, I wasn't like, oh man, that was really fun.
I think I was kind of like, all right, cool, that's different.
But I don't know if like I'm excited for it now.
And I think on the flip side of Andy, right, like the, this game does definitely run smoother
and sharper than Pokemon Scarlet and Violet.
And so that was a nice adjustment.
But I think I'm over this art style.
Like I look at the environments and I'm like, man, if this wasn't Pokemon, we'd be dunking
on this shit.
Like this shit does not feel like it, it should stand alongside what we view is like the
other like, you know, main staples of either GRPs or Nintendo games, right?
Or just video games.
Or anything.
Yeah.
I think on grading on the curb, Andy's completely correct.
as far as like, oh yeah, this is a step up,
and it's kind of nice to play something
that doesn't hurt my eyes necessarily,
but I look around in these environments
and these characters, and I'm like, man,
I wish this is more inspired.
Like, I wish I could be like, man, but this looks,
not only does it look serviceable, it looks good.
Like, I wish that was what I was saying about it.
Yeah, agreed.
Uh, well, jumping from Mon to Mon, bless,
you did something I never, ever thought I'd see.
You played three hours.
Yes.
Of Digimon's story, Time Stranger.
Yes.
And?
I think this game is fucking awesome.
I...
Let's go!
We got to talk about Digimon more.
As a gaming industry...
Finally, Barrett.
Our time has come.
Our time has arrived, Tim.
Chat?
Everybody get the goggles.
Games media, when we have our conversations about games coming out and GRIPGs
and just fucking games to look forward to and all this shit, we got to make sure to add
Digimon games to the equation.
Because why didn't, why did I barely know
that this game was coming up?
And like, why is this game so fucking good?
I, here's my thing, right?
Barrett, you got to check this shit out.
Because this is the most Barrett-coded game
I've played that I know that you're not
like that you haven't gotten around to
checking out, right? Because it is, I know you
like Digimon. And of course,
this is Digimon. This is Digimon. Yeah. But it's Digimon
that is filtered through
like a monster taming slash monster
collection game, right? It feels like it has
many hints of persona, Shimigama Tensei, and Pokemon.
But then tonally, it doesn't feel anywhere near as kitty as Pokemon, but then also
it's not as demonic as SMT. And so it hits this nice, like, young adult vibe of, okay, cool,
this is a nice, chill, relaxed story. I think the story elements that are there that I experienced
are fun. So to break it down, I, they gave me like three hours worth of gameplay here for me
to play. They gave us like four hours, honestly, of time.
to play the game if we wanted to just hang around with the demo and play for the four hours, we could.
I played the three hours and I was like, okay, I'm good.
But the three hours were segmented into like two 90-minute portions.
The first one was the beginning of the game and like the first kind of like dungeon they get you into,
which starts off fairly quick.
Like the game kind of snaps you in there fairly quickly, which is nice.
And then the second portion is further on in the game.
And they gave you like a specific like contained story chapter to play.
and story wise honestly the way they set up everything I'm so out of the loop on
Digimon I didn't watch Digimon as a kid and so like your main character that you play as
it also isn't like a this isn't a known character no no this is all this is its own kind
this is all its own thing and so like the world that you're jumping into is a world that's like
you know they're they're not like expecting you to know anything prior they're kind of
introducing you to all to a lot of these concepts as if you're a new entry level
player here, which is nice.
But also, I was kind of like, all right, I have no idea what the fuck is going on.
But then for that second 90-minute portion that they threw us into, I thought that was
a good presentation of, oh, wait, I really like what they're doing with story and characters
and writing.
Because basically, in that second further on section, they drop you into like this beach community
of Digimon.
And Tim, did you know that Digimon, they talk and hang out and have communities?
Yeah, dude.
That's their whole thing.
They're chill.
Like, Digimon be like.
They just hang out, man.
They got their own world and shit.
And so you go and like, you're in this community of this like beach community of Digimon.
And then, um, you have this, this Digimon who's like a healer or like a doctor in the community or whatever.
And he's taking care of this one named Diverman who is from this community of Titans.
Do you guys know what Titans are?
They're like these under, Eddie George.
I'll say that.
Well, remember the Titans.
Um, they're like a like these underwater.
like sea-based Digimon and the Titans are like known for invading this like this beach
community and like they're like they antagonize them essentially and um the healer poc or
tigmon sorry the healer Digimon was taking care of like one of the Titans that just washed up
and the Titan like awakens and he's like damn y'all actually kind of chill like let's let's
what were we fighting for yeah basically he was like dang you guys saved me you guys took care of me like
We got to squash the beef.
Like, let's figure out how to, like, mend the relationship between the Titans and, like, this nicer community.
And so, like, you then go through, you, like, enter the water.
You go under the water.
And, like, you're fighting Digimon on the way.
And, like, kind of like a dungeon scenario that does feel akin to a persona or a SMT, where you go through, you do the battles.
And the battles feel like a Pokemon.
They feel like an SMT.
You're throwing out.
You're switching out different Digimon that are on your team.
and it's like element-based plus
there's like another rock paper-cissor system
that is it's virus
hold on I wrote it down here somewhere
it's virus data and vaccine
that's like the rock paper-sizer system that they have in there as well
but you get into the battles
battles were fun and snappy
one of the Digimon I had was a cool
dinosaur-looking dude that had like two cannons on his arm
and then a cannon on his face
dude I love that Digimon always
just felt like, you know, when a four-year-old draws anything.
Dude, did you want to cool as fuck?
What if I put a jet on a raptor?
And then you would always see like on Twitter where it's like,
I'm a professional artist and my son drew this jet on a raptor.
Let me make it look like, you know, let me upgrade it with my art skills.
It's just, they just throw shit together.
It's the best.
It's the best.
I'm going to send you a video to assets that I would like you to bring up for us to watch.
a lot of guns and cannons
in Digimon also a lot of weaponry
no no second amendment
like they really just out there
carrying and playing in Digimon
I guess full on second amendment rather
but yeah I really like the underwater section
because you go through you get in the fight with the boss
and you get in the fight with the boss it's the whole thing
I won't spoil it but
that section was super fun
from a story perspective
but then also this game just has a lot of
RPG depth to it
that really impressed me like
this game
feels like
it's for sickles.
Like if you're an SMT or you, you know, you like games that where you can like build a party
of monsters and like really adjust how you stat them and like create the most hardcore
perfect team, this game feels tailor made for that kind of player.
One of the things that one of the Bandai team members, they were really excited to show
me was the Digi Farm, which exists in like, you know how Clear Obscure has the mansion
that appears randomly they go into
or like persona has the velvet room
basically it's that kind of situation
where there's a door that shows up
and you go into that door
it takes you to
oh there's a word for it.
It's like a space between spaces
you know what I mean it's like a digy realm
between realms kind of thing.
You head in there, it looks like a hotel lobby
you talk to a guy and you get access
to the digi farm where you can
place Digimon into
to like hang out, chill
adjust their like social stats
and then also allow
them to level up over time.
Oh, nice.
Kind of like leaving a Pokemon in a daycare situation.
And you come back in the
Digimon's like beefing with the other ones.
He's like, won't fucking wash the dishes, dude.
I don't know.
I'm gonna fucking shoot him with my arm,
and you can customize the Digi Farm.
You can like give Digimon different
traits, like they can become
like amicable or like different.
They have different kind of personality stuff.
Natures and stuff.
Nature's that then adjust how,
they level into certain stats,
shit's deep.
This shit seems like it has a lot of depth to it.
And I came out of that demo,
super impressed how a lot of fun with it.
And I was like,
man,
Barrett's got to check this thing out.
Les,
do you know when that game comes up?
Soon.
I can look it up,
but I'm pretty sure.
No,
I know.
I know when it comes out.
Oh.
The day after Ghost of Yote.
Wow.
It is a little under two weeks
before Pokemon Legends saw.
And that's just like,
that's a lot of fun.
Here's what I'll say, Barrett.
That's a lot of money.
Just try it out.
It's October 2nd is when this game comes out.
And I'll say it's like, you ain't got to commit to it, Barrett.
Just play a little bit of it.
See if it's to your liking.
That's all I'll say.
The game gets you in quick.
It gets you in quick.
I was very impressed in the first 90 minutes I finished, like, I pretty much finished
a dungeon.
And so 90 minutes.
My hesitation was more so the length of the game.
Just because all of the things that you're talking about,
I'm like, okay, this is going to be a 60-hour ride.
possibly question mark.
Probably.
I played Digimon Story
Cypress Sleuth on a Vita.
Yeah, I was like 60 something.
So it's one of those, like I know
Pokemon Legends is probably going to be like
15 to 20 hours.
Here's what I'll say.
And chat's saying it too. Demo's out this week.
Oh shit.
Yeah, but here's the thing.
It's like even though I beat Silk Song,
I feel like there's a lot more to view
in Silk Songs.
Goes to 2C later.
We're playing Digimon.
Demo's not going to...
Demo's like, going to be like, what, an hour at most?
Who knows, man?
These RPG demos sometimes are...
Those demos are always like, here's a bunch of story stuff
and you're barely going to play the game, you know?
Yeah.
Fair enough.
The metaphor of Fantasia demo was like three hours or four hours.
Timmy, do you want me to bring up this video?
Yes, please.
Please play this video.
Right to bear arms, yes.
What if we gave that Pokemon?
A Glock, yes.
I've had him on the little loaf of bread with wings.
Have it evolve into the herald of the heavens.
Into God's most feared executioner.
He shall evolve into a josephoid.
giant werewolf and then giant werewolf and then into cybernetic mech wolf that shoots missiles out of his chesticles, yes.
Now that you mention it, I want everyone to shoot missiles out of their chesticles.
Popatres.
That really how it is.
For their digital destinies, yes.
How shall we end each of their names?
What if War Grahamon was the coolest character ever designed?
What if War Grahamon was exquisite?
The only thing cooler than Wargremon will be Dark Wargremon.
Yeah.
Aminita would be defeated by the power of.
friendship, yes. I yearn for this little creature to evolve into a canon, yes. Ah, first official
film, a comprehensive narrative, no thank you. Splice up three random episodes, smash them
together and it will be exquisite. This enemy is incredibly powerful. However, shall we defeat them?
Friendship. What if Ash was really into goggles, yeah?
Oh, yes. Grant him the leadership goggles. I thought he was doing it. I thought he was doing a Jordan
Peterson impression ever. I can't figure out the name. This might be, I saw a Digimon that was straight up
just a gun, like just a pistol.
Oh, sick.
And I, I, I, I, Google searched Digimon, that's a straight up gun.
And I'm pretty sure this is a different Digimon.
That's also a gun.
Like, they really just be putting guns and cannons and weaponry on these things.
The first evolution of the gun, it was a fox.
And I appreciate it.
I love this shit.
Okay, since we're here, Barrett, we got, I know we're running long, but I need to show blessing Gato Mon.
Okay.
And then.
Oh, my main critique, I don't like that they all end with Mon.
Yeah, but that's it is what it is.
It's doing too much.
It's, yeah.
There was no going back at this point.
There was a Digimon in my preview that I'm pretty sure it was just a straight-up child, by the way.
I don't know if that's a story thing.
I mean, things get, things get weird.
I thought, I was like, I thought you were just a homie.
And then they entered the battle.
And I was like, oh, you're doing attacks.
What is happening?
If you can bring up Gatomon, please.
I know where you're going with this.
Boxbox in the chat says, Gato Man.
Gato Man.
Awesome. So Gautomon, for those that don't know, was there was seven Digi Destined in the original show.
But then, of course, there's actually an eighth that you destined.
Think about the Green Ranger and Power Rangers.
They had to go fine.
Kyrie.
Ty, Gaggleboy, his little sister.
We eventually get from the digital world to the real world.
And she has a partner Digimon, Gatoman.
What do you think Gatoman turns into in its ultimate form?
I bet you something that doesn't make sense.
Because that was the other thing I noticed.
There's no ram of reasons.
These digivorolutions?
What do they call them?
Digivolutions.
Yes.
Bear, can you please?
Please show a picture of Anja woman.
Anja woman.
Because there's Anjaman.
Anjaman.
And Anja Woman.
Wood.
Wow.
Anja Woodman.
Woodman.
All right, everybody.
Let's move on.
Just, we got a couple other things here.
Where do you guys want to go?
What do you want to say?
I really just want to say that we can skip Progmat and Onimusha because those are awesome.
Those are cool.
Those are going to be great.
Played Pragmata.
Loved it and lived up to the hype of everybody else's previews.
I thought it was awesome.
Oni Musha reminded me a lot of ghosts of Tsushima's combat, like the way that you're pairing stuff.
That's the closest analog I would give it.
I had a lot of fun with that one as well.
Crimson Desert.
The game is real.
The game is not this sort of fever dream that everybody thinks is going to, you know,
never run or look the way it does when it comes out.
You played it.
Got a behind closed doors demo for Crimson Desert.
But did you get your hands on the controller?
Yes.
I played about 45 to an hour, 45 minutes to an hour or so.
It's awesome.
It is so convoluted.
Greg mentioned being very confused with a lot of the button inputs.
This is definitely one of those you control the buttons.
you press situation.
You can be as expressive as you want.
You can just hack and slash and hit the same damn buttons.
But there are so many things happening in this game.
Combat-wise, like triangle and circle, you do an RKO.
If you do triangle and circle at the same time.
If you're running while you hit triangle and circle,
every game's just like, you just like tackle the dude.
If you hit like the back button and RKO, you like grab them and toss them.
And again, the way that this game is built out is that every.
Everything is physics-based.
Everything is meant to interact and affect something else.
So if you throw an enemy at the wall, the enemy takes impact by hitting the wall,
then also takes impact if there's a long fall or something like that.
Larger enemies, you can't lift them up because they're larger and they're heavier.
So I asked, like, could I have RKO the boss that you showed me?
And they're like, no, because he's a larger human being.
But there will be other bosses that are of your size that you can do whatever the hell you want with and use the full kit.
the kit that you use in this game,
combat-wise,
just it felt like a fighting game.
Everything was just so nuts
in the amount of depth that there is to the combat.
It ran great.
You know, there was some frame jobs here and there,
but I expected, you know,
a buggy mess based on this game's not
coming out until next year.
And it was awesome.
It looked awesome.
The, it's living up to the hype so far.
That's awesome.
It's got that sort of system where, hey, if you see a torch on the wall, you can bust out your bow and arrow into the torch and the arrow will light on fire.
If you see a big wooden door that's blocking your way, you can light the door on fire and eventually the wood will break down into charred wood and then that's breakable because normal wood you can't just kind of crack through these gigantic logs.
You have to wait until they're breakable.
They're doing so much with just the way physics work.
and the way normal properties in the real world work
where if something's on fire and it goes into water,
it'll kind of like splash and get put out of fire.
It was crazy.
It was cool.
The amount of chaos,
the amount of the NPCs on screen.
It's a real game.
It works.
It functions.
So like all of that shit will work.
We don't know what the,
I know they have like their tech specifications
and what your PC should have on in order to play it.
I feel like they're maybe,
under, you know, maybe they're kind of undershooting what the actual tech requirements will be.
Maybe they'll be a bit more. I have no idea. But so far it's like, oh, this is something I want to
play and kind of get lost in because the amount of the amount of like just freedom you have in the game.
They have this crazy max pain move where if you load up your arrow with L2, you and you jump while,
like if you just load up your bow and arrow with L2, I think.
you can go into like a slow-mo mode
but if you're running and diving you can do that as well
and if you dive while you bust out your bow and arrow
then you R-1 a bunch and it shows like a bunch of R1
this is where the arrows are going to go
and so you could put them all on one enemy
then you let go the slow-mo and they all shoot out at the enemy
and dude it's like the amount of combinations of stuff
that can happen in this game are insane and I think at first
there will be complaints about
why are these
normal ass, you know, commands
so complicated.
I think you will,
I think hopefully they can make
some of that stuff less complicated
and I think the gamers will eventually
kind of get the hang of things quick,
but it's wild what they're doing.
It's crazy that it was running
and looking as good as it did,
granted that it got to late until next year.
Hell yeah.
I got to play this.
Like the more I hear about Crimson Desert,
the more I'm like,
my brain doesn't comprehend
how this game exists.
Yeah, it's wild the amount of stuff
and simulations that they're doing,
but I think it all comes down to
will the story hit,
and that's what remains to be seen.
I haven't seen anything based on what I've played
that's like mind-blowing,
but I think you could do the same for something
like the Witcher 3 and just show somebody,
you know, an hour gameplay
and maybe not get the sense
that this could be one of the best narratives ever told.
Like I, that remains to be seen.
and hopefully with this game being as large as it is,
hopefully it has enough cool story beats to supplement how awesome the gameplay is.
I want to ask a very, very loaded question.
Sure.
But on the critical side,
I guess I'll go back and use 2013 as an example, right?
Of like,
we got GTA 5 and last for us in the same year.
And I feel like on the critical side and game of the years and stuff, right?
Like, last of us really held its own.
And like, I don't want to say it outshined GTA,
but it kind of outshined GTA in some regard,
like in the critical conversation.
do you think Crimson Desert has a shot of like
shining GTA 6 in like any ways
where it comes out and really impresses?
I don't, I mean, it would have to do it on the narrative side
because if you could couple an amazing narrative
with amazing NPCs and wild story turns and cool twists
or stuff that will really kind of blow you away
and if you couple that with this gameplay,
I think it would be like that sounds like goatey material
but I just, I don't know if it could really
kind of hit at that level.
But I will say, I think this game will be
massive for a while for like
social media, with just the amount of things that can
happen and the amount of freedom that the player
has. In the demo
that recently was shown off,
you run up to a boss fight and you're fighting through
a bunch of hordes of enemies and you go through the front gates.
I went to go fight some enemies on the side of the
building, and the person
running the demo was like,
you could shoot an arrow
through that window, break the window
and enter the boss side from there.
And it's like, that's the sort of level of freedom we're looking at where it seems like this will be kind of breath of the wild tears of the kingdom level of ways that you can speed run things and kind of forego certain things that they want you to do because the freedom is there.
And it's like, well, why run through those hordes of enemies and go to the front door?
You could break that window and enter from there.
Like, there's seeing that little glimpse, it's like, oh, how will this be extrapolated amongst, you know, among 20 hours or whatever?
Fair enough.
And I also want to talk about these two indie games that I've played.
For the best indie game I played at this show, a game called A rebounder.
This game is going to be all of our obsession.
This game is a platforming game where...
What the fuck?
That's so cool.
An insane art style, amazing sort of like half-toned, cool color schemes.
It's just got the sauce for days when it comes to style.
Holy shit.
But you are picking up these little orbs.
and it's very like challenge room based
where you know they got the sort of strawberries
in Celeste where you have to land in order to collect the item
and but you are picking up these orbs tossing them off of walls
jumping off of them bouncing being super precise
it fucking blew me away
I was like this game is this how is this out there
and we didn't know about this was at the mix
and it was like oh shit
this is the one that I feel like
everybody at this office in one way
another is like oh wow
when we saw like the big like half screen
like the face like talking is that during gameplay
or is that like cutscenes?
There are stuff I didn't see that
that face thing happened but there are moments
in gameplay especially during the
tutorial that will have you running
and then it'll kind of cut in to show
you like a little diagram of what
God that's so cool. It was amazing
yeah you can sign up for a playtest on Steam right now
awesome
It really, really blew me away
and I feel like we're all going to find an obsession with it.
If they can figure out like leaderboards
or something like that, like this game will
really, really kind of blow us all the way
gameplay-wise.
I'm wish-lusting that right now.
That's rebounder.
Yeah.
And what was the next one?
And then Never's End, which is not my style of game.
It's a tactic-style game.
But it is all 3D.
And it looks like such
it looks like such legitimate pixel art
that it just looks like a 2D game
but it's a 3D world where you are rotating and stuff
and they're not kind of fakes it,
they're not faking like pixel counts to
you know, whenever games try to pretend
their game is like a pixel art game
but then they'll have a sprite where the pixels are like larger
than other ones. You're like, oh, that doesn't look like it fits in this world.
They're just using really cool rendering techniques
to make the game look like an awesome pixel art game
but it's 3D and,
And if you can remove our camera, Barrett,
to kind of show the text underneath,
because, and maybe, like, rewind a little bit
because the way that it all works,
they're doing very much, like, magic physics system,
like simulation type stuff where, you know,
if there's low heat, you can freeze stuff,
if you create heat, that'll create, like, a wind current.
They were just talking to me about how much they,
they love like when fantasy IP do like hard magic or it's not just you could just spawn
magic whenever it's like you you have to have the elements kind of around you and everything
everything physics based works the way you think it should uh when it comes to fire burning grass
or um fire being put out by water anything like that it just seemed like really cool and
innovative for such a small team working on this and i i thought
that it was much small, but like PlayStation
put this up on their YouTube channels.
It was really, really awesome.
But I was just kind of really blown away by the
presentation and the art style of it.
Kind of having this cute,
Cheeby art style with this pseudo
pixel art 3D look to it.
Just super
impressive stuff. And that was
another reminder of like, man, there's just a lot
of talented people on this planet.
And we'll stop out there, man. And you can find it all at
packs, everybody.
Hey, thank you for hanging out with us for this episode
to Gamescast, we're about to do Alien versus Predator in review for Alien Romulus.
I know y'all have been waiting a long time for this one.
So very excited to talk about it.
And then after that, Mike is doing a calculator stream.
So stay tuned to find out what that looks like.
But until next time, welcome back, bless.
I love you all.
Goodbye.
