Kinda Funny Gamescast: Video Game Podcast - We Played Marvel's Avengers! - Kinda Funny Gamescast Ep. 32
Episode Date: August 5, 2020Tim, Greg, Blessing, and Andy all give their thoughts on their weekend with the Avengers beta. Learn more about your ad choices. Visit megaphone.fm/adchoices...
Transcript
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What's up guys?
Welcome back to the Kind of Funny Games cast.
As always, I'm Tim Geddes.
Join by one of the coolest dudes in video games, Greg Miller.
Hold on.
I just ate an Oreo.
I want to check my tea.
An Oreo.
They're looking good.
Oh, my God.
I swear to God, there's nothing that gets your mouth as discolored as either a hot
Cheeto, an Oreo.
Wine?
Wine's pretty good.
Wine's pretty good.
But I was going to say a special edition Mountain Dew.
Oh, yeah.
Yeah, those be the job.
That checks out.
Those be the job done.
The DoS.
A.
I recently came out.
Liberty Brew.
Liberty Brew is the one.
The blue one.
It just gets...
Liberty.
What?
Liberty brew.
You never heard of this?
Liberty. Liberty.
Liberty.
Yeah, Liberty Brew is essentially like their, their current kind of patriotic
Mountain Dew flavor.
It's fantastic.
It's really, really good stuff.
But it gets all in between.
It sounds like a beer.
It does.
It should have been Liberty,
you know.
It should have been Liberty Dew.
Right.
But I don't know.
So one of the older flavors, leave me to do, could I have a little to do.
Adam Sandler's doing the commercial.
One of the older flavors was do S.A.
That's great.
That's great.
Yeah.
I don't know, Tim.
I mean, don't talk to them about it, Tim.
Okay.
Who are the ad wizards behind this one, you know?
We also have the nitro rifle, Andy Cortez.
Hey, guys.
I just talked.
You did.
I appreciate it.
I liked a lot.
Then we also have blessing at a yo,
Jr. It's me. Hi.
Hi. How are you going? I'm doing all right, man. You know,
chilling, hanging out. I'm digging your cyropunk
jacket. Every time I see it, I'm like, man, I wish they sent me
one of those. The one they did send me, actually, have I talked about this on the show?
They sent me a sweater. They sent me a sweater. I'm going to pull it up.
Oh, like the eye plate. I'm pulling it up. Yeah, I hate it. I mean, I love it, but I hate it.
Why do you hate it? I want to know. I need to see this. He's going to figure it out. He's going
get it. There he is.
Look at her. A rare blessings underside.
He wasn't at E3 though. That's when you
got it. Yeah. Well, here's the thing
I want to say. Here's the thing I want to say
is that I appreciate
gifts. You know, I... It doesn't sound like it.
It doesn't sound like it. No, no. It doesn't
sound like you appreciate gifts. It sounds like that's the opposite
actually. I appreciate Vio Games PR.
You guys do a great job. Y'all
y'all are out here killing it and you know,
y'all don't have to do this.
And I appreciate that you do.
said, this specific sweatshirt
I received it in the mail
and I was like, why? All right. So
I don't know if you guys can see, because I can't even see it. I can see it.
I can see it. Played it before launch.
It looks like it'll pop off like after one wash.
Yes. Like there's that, it's the fact that like, why would
I want to wear a shirt in public or a sweater in public that says
cyberpunk, I played it before launch? Like that is like the least
like fashionable thing I could wear on my chest. It's about
attracting the people you
want to have sex with.
They're going to see that and they're going to
be like, hey, that guy played
cyber fun. Didn't know where that was going.
I didn't know. I just put it out there.
You know what I mean?
And I, very specific.
Let me, let me.
Someone that wants details.
Some hands on details.
Exactly.
Blessing, let's just call a spade of
spade right now, right? If you're out there
in your coat and tie, your hat down
over your eyes, somebody's going to walk over and be like,
oh man, you must play the piano.
You must go to social events.
what's your favorite opera?
And you're going to be like, none of those,
but can I talk to you about Donkey Kong?
And I'll be like, fuck off and they'll leave.
This thing at least sets the ground rules.
All right?
Somebody's walking down the street.
They see you over there with your mask on.
You're buying another iced tea for some reason.
And they go, oh my God, that guy played
cyberpunk ahead of release.
I understand that first word.
I'm going to go talk to him.
Because if they look at it, if they don't understand that word,
they're going to say, I don't want to.
Why would I go talk to this person?
What is a cyberpunk?
definitely. The only reason
I lead this conversation with
I hated it is when they asked me for
my size, I was thinking like, oh
here we go. I'm going to get
Tim's bomber jacket that is
reversible. That is the dopest thing of all
time. And in the mail I got it and I was like, oh,
let's go. And I opened it and it was this.
And I was like, oh. And it's like
a size too big for me. I am
glad that Greg gave us the whole
description of where he was going with it.
Because as he, as the sentence was
forming, part of him didn't want to
say it.
I'm glad he took us there.
He's a great donation. He committed to it.
It's just, you know, I, in my
older age, Andy, the
one thing I've understood
a little bit more is that I need to slow
down. If I think about
the words I'm going to say, it
makes it sound more profound.
Because if I just come out here and I'm like
wabba, wabba ding dong, you know what I mean?
That's my lifelong, that's what people
remember me for, that idiot.
But if I stop and I go, you know what?
Andy, that does remind me of a great point.
Wabba, dabba ding-dong.
People are like this guy.
The question is, Greg.
Move over Aristotle.
Could you say Liberty do slow enough to make it relevant and cool?
Ladies and gentlemen of the jury,
you might want to know what killed my clients.
The gentleman and the jury are going to be.
The gentleman of the jury do not want anything to do with you.
No, I just like in my head,
you pay the camera over my client's dead at the table.
Why?
My client hired me before he died.
That didn't make any sense.
But you see what I mean?
I talk too fast there.
I'm back to being fast.
You might say why.
Well,
I had a whole bunch of coffee today.
And then I had this.
This is a Korean little ice coffee thing.
All right.
It was made in Busan.
You might remember that from train to Busan.
All right?
I can feel it.
I can feel the energy.
Well, anyways, ladies and gentlemen,
this is the kind of funny games.
What's up, Les.
Let's do it.
Say it.
I knew you're about to transition to what are the games we've been playing.
And I was going to do like a smooth little like interruption
because I just remembered a game that I've been playing that I could talk about.
I'm going to let you do the rigum roll.
Let me roll.
You understand when we're recording the show.
This isn't the pre-show anymore where we tell the same what we've been playing.
That's why I wanted to interrupt because I didn't want to forget it.
But there you go.
Breaking news.
Breaking blessing.
Here's the thing.
This is the kind of funny games cast each and every week right here.
here, YouTube.com slash kind of funny games.
We come at you, talk about video games,
all of things that you love about them,
that we love about them.
We talk about that together.
If you want to get the show ad-free,
you can go to patreon.com slash kind of funny games,
just like our Patreon producers did.
Mohammed Mohammed, Julian the gluten-free gamer,
Jeffrey Long, Sancho West,
and James Hastings,
with the addition of a new one,
Skin-Tight Salmon.
Yep.
Whoa.
Gotta show some love to the skin-tight salmon.
We don't even need to come up with a nickname for that one.
I've been waiting for them to join the KFCU.
We've been,
we heard the contract negotiations going on for years and finally it's here.
You guys need to listen to PSI Love UXOXO.XO.
Skin Tid Samin.
Been rocking that for a month and a half.
Oh, I was going to say skin-free salmon.
I forgot the name.
If you don't want to pay for this,
I totally understand.
You can watch it later on YouTube.com slash Kind of Funny Games
or listen to it on your favorite podcast service.
Just search for Kind of Funny Gamescast,
and we will be there.
Today we're brought to you by UpStarts.
but I'll tell you all about that later.
For now, Bless, I want to know what you've been playing.
I've been playing so much more hyperscape on PC.
I know I talked about it during our kind of funny first impressions,
but it's now back in open beta.
Hey, thanks for the invite.
Listen, all right.
Nobody invites me anywhere.
I'm an important person.
A lot of people reach out to me and they're like, hey,
can you make some time?
I look at my calendar and I'm like, yes, yes,
I can find some time to play some hyperscape with you.
I really thought you're going to take my side on it.
I really thought you're going to be like,
that's fucked up, bless.
but he went immediately against me.
Sorry, man.
So I've been playing quite a bit, like, on and off stream.
I played, I feel like I've been saying this every show,
and I promise I'm not trying to, like, brag.
But I was on effing around with Ify and Fiona.
It's part of Rusty on Rusty TV.
You know how I do.
We played quite a bit of Hyperscape there.
I actually played it with Ify and Alfredo,
because Fiona was gone.
And let me tell you, man,
I feel like I've heard for years how great Alfredo is.
at first person shooters.
We didn't win a match of HyperScape.
I'm afraid it wasn't getting kills like that.
Yeah.
I told him, bitch.
Achievement Hunter would ruin him.
I said it.
I said when he left.
Achievement Hunter will ruin you.
Alfredo is all about the tactical hide again.
Let me look.
Let me peek against this wall.
Oh, is there a head there I can click.
Let me click on the head.
Let me walk two steps this way to my left.
Is there a ladder down here?
Maybe I can zip line up.
It's slow stuff.
His brain has become.
so slow because he's playing these slow
methodical games like Rainbow 60s, like
Valorant. His brain, he's got to kick it up into high gear, dude,
in order to play with HyperScape.
Are you saying he should have some Bousan ice cream?
Yeah. You see the devil. Meet the devil. I'm with you now, Andy.
No, that's not what I'm saying.
But he's still good. I mean, he's obviously
an incredible aimer. He knows what he's doing. But bless,
what's up with the invite, man?
I've been waiting for play. I've been wanting an excuse to play
hyperscape because I come.
how I want to play, I have nobody that I want to
join up with. It's coming to console August
11th, and I forget if they said whether it's
crossplay or not. If it is crossplay, though, I'm going to play it on
PC because, like, I don't want to
play on console against people with housing keyboard
because that game is insane.
But, like, playing it, you know,
I'm having, I'm having phone with it.
I'm still in the dating
phase of hyperscape, and I want to know
what Greg Miller is doing right now.
I want to know about the dating phase. This is fantastic.
I'm still feeling out, seeing how I'm going
to feel about it. Is this Alfredo Diaz
from Achievement Hunter?
Yes, sir.
Hey, this is Greg Miller.
You're live on the kind of funny games cast.
What's up, man?
What's up, Greg?
We just wanted to invite you to meet the devil.
What am I talking about?
I guess you'll have to tune into the next games cast to find out.
Meet the devil.
Oh, we got him.
Oh, we got them.
We didn't do anything.
We didn't do anything.
How was more, you're going to crush that Ken?
I wish I had another one.
It checked right in my eyes.
Greg, I've known you for a decade at this point.
And like, man, sometimes I'm like, I know where he's going with this.
And I'm often wrong.
I don't have ever been this wrong.
I thought you would at least ask him about like make fun of him for being an old person
that can't play games anymore or something.
No, no, no.
You just told him he was going to beat the devil.
It's a thing.
I like to keep everyone on their test.
You know what I mean?
Again,
don't talk too quickly.
This is a great podcast.
One of the other episodes we opened up by talking about VOR.
Like,
the kind of funny games cast is underrated.
It had a glow of this year.
It had a glow of this year.
I wonder why.
100%.
I wonder what.
But yeah,
I've been enjoying Harperscape.
That's it.
That's all I wanted to say.
Okay.
Yeah.
Greg,
you've been playing Animal Crossing.
They have the new little update recently.
Yeah,
I went to the fireworks last night.
I put up some tweets about my fireworks too.
Because you can go, what was that, Andy?
You want to talk some shit?
I said, I said, wow.
You didn't say a fun while, though.
You said it like you wanted, you were talking, you're doing the own Wilson while.
You got to, you got to give me some of that shit in order for me to go, wow.
It's one of those where I just don't think your body could handle it.
You know what I mean?
You remember when Hulk put on the gauntlet, that's kind of what this is.
And I just don't think your body could do it.
It'd be like putting on an ant man.
You know what I mean?
I thought about Hulk.
I thought about Hulk Goggin.
I very much mean, I mean, you know, the incredible Hulk.
Yeah.
No, so the other last week I popped into IGM.
They were doing a charity stream.
And Brian Altano did a tour of my island.
And I was very upfront, obviously, on the tour of like, hey, like, you know, I think
at the time I was 165 or more hours, you know, how switched tabulates, how much you've played.
And I was like, I know that everybody's dwarfed me, but this is that thing where, you know,
I played so hard leading up to the review.
And then after the review was playing really, really hard, I'd say for another month before
whatever, the next review was that took me away and kind of got me off track of checking
it every day. And then for me, it's been
the summer stuff just doesn't
do it for me really. Like they added
swimming and they added, you know, there's
it's more summery activities and all that stuff.
I'm stoked especially right now.
Number one, I'm stoked because of living in San Francisco
where it's always one season, which I love isn't as great,
but I miss fall. And number two, of course,
just the fact that, you know, we don't get the
regular changes around here. Number
two being Halloween actually happening.
And so they announced this August update
that had the fireworks every Sunday,
a whole bunch of other little, uh,
quality of life tweaks or whatever.
But at the end, they teased, you know,
and then, you know, coming after that, though,
the fall update and they showed the pumpkin.
So it was that conversation with Brian
while we were two in the island of like,
I know that when the Halloween stuff drops,
I'm going to be all in.
Because like right now, you can go around Tim
and collect like summer seashells to make summer seashells
kind of like, you know, props for your house
or any of that kind of crap. Nobody cares.
Give me the candy corn hats. Give me
the jack lanterns. Give me the bats and spooky
ghosts I can make for my island. That's what I'm
stoked about. But just going around with Brian got me, got the wheels turning again of like,
yeah, you know, because especially because it started as like the quarantine game. I talked about
all the time of like, you know, getting on there every morning, having a routine to it and going
through and actually like, I don't know, not getting out because that's not exactly what it was,
but, you know, during quarantine, having something of comfort food. And so I turned out that I missed
that. And I've been going back, I say at least once a day right now popping in, screwing around.
I started tearing apart one side of my island because one of the things I was doing when I was
showing Brian around was explaining before I see I have this giant orchard here back when the game
started and you know I was trying to make bells before the stock market really became a thing
then the stock market became a thing and you know I got like a bazillion bells not have to worry
about that anymore so I started tearing up one side of my island making a campsite out of it and it's like
now it's that idea of like I'm really deconstructing it and then having a blank slate starting
to work with again so this is a long way of saying I'm just tinkering around an animal
crossing and it's still the great Zen garden it always was.
I thought last night it was my, it was the first August fireworks event on Sunday.
And it was really cool to get in there.
And again, a game I know so well.
I've already put another 10 hours in since I played with Brian.
A game I know so well, those events are what, you know, you live for where the status quo
is shaken up.
And so to get there last night and have Isabel out of, you know, resident services out
there talking to us, go over to Red.
I just picture, I picture like Isabel like out there.
Like the cops are arresting her and she's like,
call my lawyer, call my lawyer.
You know, I got a bunch of sparklers from red.
I got some balloons from red, some party popper noises.
But then just to watch the fireworks,
it was another peaceful experience.
And then let alone, I didn't understand until I put up my first round of tweets.
I went back to Isabel and was talking to her and you can put in your custom designs.
So I don't know if you saw the video I put up last night,
but it goes off and it's the kind of funny logo, the kind of funny games logo,
Antler logo, Jen, you know, all the stuff I've made for Animal Crossing.
So Animal Crossing continues to be just the fucking sweetest game.
Yeah.
It's fun.
Such a delight.
I'm really worried about my island, Greg.
I'm worried.
I know that if I ever go back in the year, it's going to be chaos.
There's going to be buildings on fire.
Weeds everywhere.
That's what it was when I came back.
There's going to be zombies somehow.
Yeah, I'm really worried.
You should do it on stream because it's actually funny when you do it.
Because you come out of your house, your hair is all disheveled.
And then you shake your head and you go back to your normal look.
But I was walking around talking to people.
And you look exactly the same.
Yeah, exactly.
Greg, you've been gone for two months.
They're all using the nicknames.
I forgot.
They're all like, hey, Bing Bong.
I'm like, all right.
I told you.
Yeah, I told you.
Big Bang.
Anyways, guys, that's enough.
I want to talk about Avengers.
We got to play the beta last weekend.
And we pre-recorded a bit of our initial thoughts over our first couple hours of the experience.
And we're going to tell you about those right now.
Meet the devil.
Avengers, beta.
There's waves.
So many waves to this beta over the next couple of weeks.
If you are pre-ordered on PlayStation,
if you pre-ordered everywhere else,
if you're just a normal person,
or if you are press,
we got to play it last weekend because we are press.
And we're going to be able to play it in the upcoming weekends as well.
But we only got to play for two days.
Correct, Friday and Saturday?
I think it went on Thursday morning.
Yeah, it was like Thursday, Friday, Saturday,
and Saturday night it cut off.
Yeah, exactly.
Not a lot of time, sadly.
Not too much time.
time to get into it. But like we said during our kind of impressions of the second war table stream that they did, quite a bit of content to get photo, especially for free.
Like I am pretty very like, I'm impressed by this. Like they really went out and like gave us a lot to do, a lot of varying thing, very Asian and things to do and characters to play and kind of it gives you a really good taste of what this game is going to be.
Andy, I want to start with you. What do you think about what this game is?
going to be. I'll say that I play the least out of anybody because I totally misunderstood how long
I had to play. And so did I try to hop in Saturday night like at 2 a.m. or maybe it was Sunday
morning. I forgot what day it was. It was servers are down. I was like, that sucks. Why are servers
down? Try to log in Sunday morning? Nope. servers are down like, uh-oh. So I definitely play the least.
I wasn't able to hop into the war table or into the harm room. I was unable to
hop into the harm rooms.
However, I will say that
I think the game
started off really uniquely
in showing off all the different characters
and their abilities
and giving you small snippets
of what gameplay moments
can be like with them.
I'd say Hulk is probably my least favorite.
And I would say that the boss fight
against Taskmaster was pretty awesome
as Black Widow.
That was really fun.
The combat feels like there's
an impact like every hit is meaningful it i was which is exactly what i was hoping for i was really
worried it was going to be just flailing stuff and bot and you know attacks hidden everywhere and
maybe you know is it hitting the enemy sure because i see like you know uh an effect happening or
whatever yeah but the fact that the enemies are reacting to certain hits and uh everything just felt
like like uh yeah like it meant something every every hit had impact um i'd say miss marvel is by far
my favorite to play.
But she's also, again, one of, I guess if you remove the intro where you get to play is all of them.
Miss Marvel was probably the funnest part for me to play between that sort of back and forth,
the Tina Hurton Hulk.
I had a lot of performance issues on Hulk's sort of little tie rate through that little building
where he's just knocking into the gas canisters and there's particle effects everywhere.
And I was dropping down to like maybe 15 frames per second.
It was pretty rough.
What are you playing on?
PS4 Pro.
PS4 Pro.
Yeah, mine got as loud as all of you all said that yours did.
But then as soon as you move out from the Hulk portion, I moved directly back to
Miss Marvel.
I enjoy the voice acting.
I feel like this campaign is definitely a little bit more meaty than I thought it would be.
Just from the small cutscenes we've seen, it doesn't feel like bullshit filler.
It feels like, okay, all of this is sort of real and all this feels canon.
And I started getting less and less weirded out by Troy Baker being Hulk,
by Nolan North being Iron Man.
I just felt like these started to feel like the Marvel video game versions of these characters
as opposed to like, who are these MCU wannabes?
It started to feel more and more, I guess, real to me.
But I enjoyed it.
I enjoyed it.
I was pleasantly surprised by just the combat and the unique sort of,
of power-ups and seeing that battle pass build up.
I know a lot of people don't love battle pass,
but I dug the hell out of it.
I loved sort of leveling up and getting more cosmetics from his Marvel.
Being on the ship with Bruce Banner was really sick
and just kind of exploring and finding Easter eggs.
I was really impressed, and I cannot wait to play,
to be able to play it again with all of y'all.
Greg.
Yeah.
You know, I think since we've seen this more and more and more,
the hope has just been, just don't fuck it up, just don't fuck it up, just don't fuck it up, right?
We don't need it to be a 10.
I don't need it to be.
I'm not expecting a 9 even.
Let's just have this be fun to play.
After this weekend with it, I didn't play any multiplayer.
I just played a whole ton of single player stuff.
I shouldn't say single player.
I played a whole bunch of mission solo.
Obviously, I had AI people with me or whatever.
But timetables didn't line up for me to be able to play because, again, it was a weird window with all our regular constructs.
All that aside, sorry.
like this game's going to dominate my life.
Like this is what I want out of this experience.
This is Marvel Ultimate Alliance.
I feel mashed up with destiny in the ways that,
to Andy's point,
like,
I think we need to at some point talk about everything that is in this,
but at a base level here,
right,
of having your overall level,
then having each one of the heroes
that you can, you know,
choose and free play through with as you go.
And for us,
it was just the four people, right,
of Black Widow, Iron Man, Kamala, Hulk.
Going in and them each having their own
individual battle pass. Hold on. Portie the king needs to get down. The king. Each of them having
their own individual battle pass to it where each, you figure there's daily and weeklies
on each character. So there's actually a reason to flip around and go and play with your different
characters. The cosmetics of leveling them up, I think the fact that gameplay is fun. I agree with
you, Andy Hulk was my least favorite person to play with, right? Like I think Kamala, for me,
in terms of the characters that were available after you get to play the San Francisco
Bridge section with all the Avengers for a quick second.
I think Kamala was the most fun.
I think Iron Man right behind her,
playing as Iron Man and using the Battle Pass to unlock his more classic-y,
comic book suit and have that the rest of the way through,
I was like, holy fuck.
If that's the kind of cosmetics we're getting to build your team,
I was all in for.
And again, just real quick, just to clarify,
I did not get to play as Thor or Iron Man,
except for the beginning.
Just for the listeners,
because I say Kamal is my favorite because you get to play as a whole,
and Kamala Khan for the majority of the intro,
and I chose to keep on playing as Kamala.
Yeah.
The ability to unlock those things,
the thing, you know,
it's all these things we're talking about
that they showed in the war table,
but having it there
and having a better understanding of it,
of, you know, from the beginning,
during the war table,
we shouted out,
who's going to be your main,
who's going to be this thing, right?
And for me,
real quickly, I honed in
on that bridge section
and then throughout everything else
we were playing, right?
Captain, America is my main.
Then I think it's going to be
Iron Man, Kamala Thor, right?
those four right there.
So then to think about the fact that those are now my four mains,
when I go out and earn stuff with them, they reflect that.
And when I'm playing either with you guys is one of them, great, that's fantastic.
But when I'm playing by myself, as we saw in this demo, right?
Like I put Iron Man in his classic suit.
I could put Kamala in an Iron Man t-shirt.
I started screwing around with all these little variations.
And then to go out on missions with my team, my team, in quotes,
and have my team show up in the outfits I picked for them,
even if I wasn't playing for them.
That's when I was like, oh, I get this even more,
where we were talking about having your Avengers, your level.
these things as you go watching them increase.
Like there's so much to talk about it.
I don't want to dominate.
I had a great time and it's, I'm all in.
Bless.
I was kind of underwhelmed by it.
I was kind of let down.
I feel like, depending on what we're talking about,
the demo or the beta, I should say,
was varying degrees of like,
all right, this is competent or all right,
this leaves a lot more to desire,
or, all right, I kind of see where they're going with this.
And so, like, for example, combat,
you know, like, Andy mentions that, like, the combat,
felt like it had punch, right?
Like, it felt like it had impact with your moves.
I found that I felt that way toward the beginning,
but the more and more I played the harm room
and the war table missions,
that stuff kind of started to boil down for me
in a way where it's like the game started
to get repetitive pretty quickly.
And like I didn't play that much of it.
Like I played probably a total of maybe like four to five hours.
And even there, I was like,
ooh, I wonder where the radiation is going to come in.
Because for a lot of the missions,
it does kind of come down to, hey,
go over here, beat up some bad guys.
All right, keep going.
All right, beat up more bad guys.
All right, here, go over here and then, like, control this point while beating up more bad guys.
And even in the ways in which you beat up the bad guys, to the game's credit, I think the
control scheme for each of the characters makes a lot of sense.
Like, they have it standardized in a way to where there's crossover in terms of the
ways the different characters control.
And so, like, every character kind of has an aim move, which is L2, right?
And then you press R2, you kind of have like a shoot move, right?
And so with Iron Man, you're aiming your bluep.
Blasters, shooting your balusters.
With Black Widow, you're aiming your gun, you're shooting your gun.
With Kamala, they do it in a clever way where you're aiming like her fist and then
you do like a throw with your fist where you're just putting, you're doing a long punch, essentially.
And that kind of translates to the rest of the control scheme where you do have your heavy
triangle, your light square, you do have your circle, which is your dodge.
And I think all that stuff is clever.
But in the actual combat and actual practice, and I did play with a couple of people during
my time with the beta, I found that it kind of became button-mashy at a certain point.
In ways where I'm like, ooh, how are they going to make this better?
Like, how are they going to improve on this?
Because this feels like, yeah, you can throw more content at me.
But even the content that was there within the early hours didn't really feel that compelling
to me.
And I wonder if it's the thing where the beta is kind of missing some scenes.
I'm sure there's going to be more context added.
Because with the structure of it, right?
Like you get that opening mission.
You get a follow-up mission with Hulk and Kamala.
And then immediately they're like, all right, cool.
We're adding in Iron Man to your team.
We're adding in Black Widow.
You're going to get to use these characters and experience how they're like to play.
I assume somewhere in that you're going to actually meet Iron Man to the story.
And some of the stuff was taken out for the beta.
Even the beta had a screen that said.
Yeah, yeah.
Yeah.
It caught you up on where you were with that.
And so I don't want to judge the story harshly.
But that said, I'm still at the story.
the place from like, all right, these guys do seem like MCU knockoffs in some sort of way.
Like, I think the voice acting is good, but like Hulk still looks like Bruce Banner from,
he looks like Mark Ruffalo, right?
Like Iron Man still for me is reminiscent of Iron Man from the MCU, but not like as good as Iron
Man from the MCU.
Kamala Khan is like the one that I think brings life to the cast.
And she's the one here who's new when we think about the Avengers, right?
she's the one who is new and she's also the one that is a kid and I think lends this perspective of oh man it's the Avengers oh man I'm excited about this oh man I'm going into the quince and like I'm a fan of what's going on here I have my own my own um uh like fan art and like fan comics that I write like she's such a good character to have in this game and if I can just interject yeah I mean her character and her performance who's it's Sandra Saeed it's a
A-A-D,
sad,
Saeed.
I'm not sure which.
Her performance
and Kamala in general
was charming as fuck.
Like I thought,
like,
I was in love with everything
that was happening with her.
Yeah.
And so,
like,
she's key to the experience
being what it is
and welcoming this new team
Avengers,
even though it's the same team
we already know.
Yeah.
And she,
I mean,
in this game,
she's the one character
who I'm like,
I really like this character.
The rest of the characters,
I'm like,
all right,
cool.
You guys are,
for me,
MCU knock-offs.
But yeah,
like,
aside for,
that, and again, it's a beta. There's
some performance issues I saw. I think Hulk being the
big factor in that. When I was playing, I was playing with
Simon Cardi of IGN, he was playing
as, I think he was playing as Hulk. Or maybe we
just had Hulk on our team because it auto fills
your party. But we had Hulk on our team and Hulk was doing
Hulk super and that caused
everything to kind of slow down.
And, you know, moments like that, maybe go
like, the gear system
it's kind of reminiscent to Destinians
where you have different types of gear that you can equip
that will level up your character.
And there's your actual character level
and there's like a power level that is reminiscent of power and destiny,
which is I think a really good idea.
And in practice,
really cool.
But the gear in Avengers doesn't seem to show up on your characters.
Like you have cosmetics that are separate from actual equipable gear.
Like you have like...
100%.
Yeah.
Like when you go into your gear and gauntlets,
that doesn't affect,
that doesn't pop on your character.
Yeah,
it doesn't affect how your character looks,
which I'm like,
all right.
I don't like that.
I don't think that's a good idea.
I don't know.
That doesn't seem like something that they'll change for the final game,
which kind of makes me worry.
I think that's a good thing, though, right?
Because not tying the gear to the different abilities that you want,
so that way you can actually still get as powerful and, like,
play the way you want, but look the way you want as well.
I think especially in a Marvel game, like, that means so much
because I loved Insomniac Spider-Man allowing you to,
you know, once you unlock the suit, there's an ability tied to that suit,
but that that just unlocks the ability
with any suit going forward.
Like that's the type of, I feel like
having that type of variation, like really
is, well, that's always the
double-edged sword with this, right?
You want like the cosmetics and it, right?
I mean, I'm taking immediately back, Jesus Christ,
until 2012, 2013,
to Marvel Heroes.
When Marvel Heroes was dropping and I was so excited
for it and I was playing it, I'm like,
wait, it's a Diablo, but with Marvel, yeah,
what happens when I equip, you know, the chess piece?
Oh, you're more powerful.
Do I still look like, you know,
know black suit spider man yeah i'm like all right that's weird and i think at this point it's just
gotten used to it for me i understand but i know i know destiny i think destiny changed that because
a lot of the community didn't like that damn i'm pretty sure it was destiny i know the community
you'll come out of you but i think they changed that because yes they would unlock new things or
they would find new loot and it was other than they're like fuck this is really really good but it's
ugly i don't want it um and i think that's that's transmog right like i mean it's the same
thing we saw yeah odyssey they did a patch afterwards
right. We're like, all right, right, you like your style, but you want the stats of this ugly piece.
Go ahead. But I feel like you can have the best of both worlds. And I think they, they do it
partly because they have the cosmetics. And so you can, you can have specific costumes for
different characters and that's why they do it. But it's like, man, if I'm unlocking what you're
calling gear, right, and I'm having different parts for, or like different types of gears for
different parts of my character, being able to equip that and unequip it and like, let's say have
and this is, this is me who played destiny speaking. And I really like the person who, or really
like the time I had with Destiny, right?
Like, if I could equip like a certain arm
to Iron Man and then color that, the color
that I want, like dye the color that I want
and have that equipped with certain legs that I want,
right? I feel like that be such a cool thing
and it's kind of, for me, it's such a missed
opportunity to not have that here and to have
gear be a thing that you don't see it all.
Which really takes me out of
that specific experience.
But overall, like,
I think this game is going to be
fine when it comes out. I think it might
have an uphill battle with some things
with the things I just mentioned, but yeah,
I thought that was fine. Tim, what did you think?
Oh, sorry, yeah, go ahead.
I'm definitely like,
it's an amalgamation of all
of what you guys are saying in different ways.
I am extremely impressed with how much
I actually enjoy this game.
Like, everything going into this, I've hated on,
and I've had so many issues with,
and I think that they've solved so many
of those issues, but they haven't solved all of them.
But some of them, they didn't solve,
but it's just like an understanding
of like, okay, this is this instead of that.
And I just need to be okay with that and like look at it and judge it for what that is.
And I don't think it always hits that mark.
Talking about what you're saying, bless of the button mashy stuff, I agree with that,
but I agree with that tied with what Andy's saying of it feels good.
Like hitting, making impacts on enemies feels good to me.
So it makes the button mashy stuff kind of feel consequential in a way that I enjoy.
And I feel like the rewards that I'm getting from it, whether it's a cut scene moving the story forward,
or even just like lit the Easter eggy stuff of character names popping up of some of the missions you're doing.
I didn't do too many of the war table stuff after the main campaign that we got to do.
But one of the ones I did was focused on Hulk, who, unlike you guys, was my favorite character to play of the actual four demo characters.
In the main lead-up bit where we did the campaign, I hated Iron Man so much when you're flying across the bridge.
I was like, this sucks.
This is not what I want Iron Man to feel like.
playing Iron Man in the harm missions later
I was like, I really like this.
When you get the chance to play as Iron Man,
I feel like the demo of Iron Man,
or demo's not the right word, that opening Golden Gate Bridge thing.
It's a taste in the wrong way.
No, I agree.
That is just half of a character that's the least fun.
My thing is that whole,
and I'm going to sound super negative on this game the whole time.
I apologize for that.
Blessing, never apologize for that.
Speak your truth, bless.
Go ham. You hate it. You hate Marvel.
You love you see. I respect.
I can't agree with this.
Way more than BC.
God damn it.
I think the tutorial is terrible.
Like the way they go about it is
yeah, it is that original mission
and you're hopping from character to character.
And I think theoretically it's cool
and to convey what's going on in the story
and convey what's going on in the situation.
I think that works.
But as a gameplay tutorial,
all the characters control differently enough
to where basically is prompt
after prompt of like, okay, cool, I'm Thor.
Do this as Thor. You can press L2
to hold up your hammer
etc, et cetera, et cetera.
All right, now quickly transition to Iron Man.
All right, this is how you play Iron Man.
And you're like, okay, cool.
And then you get five minutes to Iron Man.
You're like, all right, cool.
Now I'm Cap America.
Now I'm this.
And I'm just like, oh, wait.
All right.
So what's the control scheme here?
And I mentioned earlier that the controls are kind of standardized
between characters.
You get none of that during the tutorial.
Like, during the tutorial, it really does feel like you're playing
different characters and they're throwing so much at you.
And by the time I finished it,
and by the time I got to the next mission,
I was like, I don't know how to play this game.
Absolutely.
I do agree with that.
I will say that with the Golden Gate Bridge scene that we've now seen a ton of times
because of the nature of our jobs,
I was way more thrilled playing it than I ever expected to be because of the impact.
Because when you first start playing as Thor,
a big criticism I've had of this game is the control interface looks like a mobile game.
Where I was like, great, it's only going to be one of these three buttons you're hitting,
and it is just kind of spamming these attacks.
And it doesn't feel like that actually playing it.
And that is probably the biggest compliment I can give my experience to this game so far,
is that the combat feels consequential and it feels like you are in control of stuff like a modern video game.
It doesn't ever feel like God of War, doesn't ever feel like Insomniac Spider-Man,
but it does feel way better than a mobile game.
So it's like I need to, that issue that I had totally out the window.
And that's great.
But I do think that in terms of movement, momentum, and where you're aiming, it doesn't feel good at all.
No matter what I'm doing whether I feel like the best is shooting like when you're like black widow and you're aiming and shooting
That kind of feels like you have control otherwise it does just feel like you're kind of wailing around
Hoping you hit the thing you're trying to hit especially when there's a ton of enemies around you
The lock on system unless I'm just like totally doing something wrong
It just feels like I'm never able to lock on to the enemy that I'm trying to get to
I'll lock on to someone I'm like okay I can just get to you because it really doesn't matter
and there's not much strategy of who to go to first
because it at the end of the day is pretty button-mashy
at this early level.
But I was having fun doing it.
It's this weird thing where like Greg was saying,
it's not a nine,
it's definitely not a 10.
I don't even know if it's a seven,
but like I'm enjoying it in a way that I definitely did not expect
because I think that they do a good job
with all the surrounding stuff and the Easter eggs
and rewarding me enough with, yeah,
and it's all baggage.
And I do really dig this take on the Avengers
so far because I want to know what's happening in the story.
Is there going to be too much fluff in between all that story stuff to keep me motivated?
Probably.
But I can't believe I actually am excited to play this game now.
When you say fluff, what do you mean?
Like you mean like just like here, go to a war zone, go to a drop zone kind of thing?
If it's like, hey, you need, in order to get to find Tony Stark, like after this, the campaign bit,
in order to get to him, if we have to do 10 war zone missions that feel.
Okay.
So similar.
Like at that point, it's going to kind of be a problem.
Another thing is, I need to get over this.
Like I said earlier, this isn't the game that I want it to be, quote unquote.
It's the game that it is.
But man, playing it makes me wish it was the game I wanted it to be.
Like, I do wish that this was a more traditional shadow of Tomb Raider style narrative experience.
And even when I'm playing through, I was doing some of the later war mission stuff after I did the harm challenges.
And that was when I finally fell in love with Iron Man.
And the harm thing, I'm like, oh, shit.
okay cool iron man's actually really dope when you don't need to fly around and have really shitty star fox style controls um
i'm playing as these characters and i'm like i'm enjoying you guys a lot and we're out on these missions and we have a
team this is cool i want to be able to switch between these characters on the fly like in palm
oh my god yeah and it's like if this were a 20-hour narrative experience game that's what this game
would be and that would be fucking awesome um but again i didn't play with you guys maybe that would change this
maybe it'd make it more fun for me.
But I'm torn on this, but at the end of the day, I really like it.
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Yeah, I think you see glimpses of what it could be.
I think that's what breaks your heart the most is where you do see these really cool
moments of cutscene interactions between characters that you're actually kind of
starting to dig and start to feel their vibe or whatever.
And I had the same thought of like, man, what if this was just a really good, deep narrative
single player experience?
But, I mean, I am also the type of guy that loves loot and I like finding new items and I love upgrading my characters.
During that intro scene, I felt an sort of immediate regret where during the war table, I called Shockin'on Iron Man and I hated the way he controlled in that intro sequence.
It felt really muddy and not intuitive.
It felt really bad to play as him.
But I'm hoping maybe I do, you know, Tim, you sort of turn around him with the harm mission.
And you get him on the ground.
When he's like, yeah, when you have melee crawl over him and you get choices, yeah.
As far as shooting, though, I didn't have any issues with that.
I thought that felt really good to me.
I didn't have any issues with like, you know, left trigger to right or L2 to R2 sort of aiming and doing stuff.
What really got me excited was Black Widow's gameplay against Taskmaster because that felt so awesome.
And you felt like a badass.
Like doing the doing the, um, the, um,
I guess the dodge roll into like you have to time it correctly to do a sort of peri move or whatever.
And then getting him on the ground, a couple of, you know, melee hits, dodge back.
The gun sound incredible.
Her gameplay felt really fun as hell.
I would say she's probably going to be like maybe my second behind Kamala, just because Kamala felt great.
But I hope I fell, I hope I fall in love with Iron Man because he's my dude, but it did not feel fun.
Playing as Kamala, I really want a Kamala game.
I want to miss Marvel, like actual standard game akin to Marvel Spider-Man.
Because, like, that, I think that is one of the places where this game succeeds is it is close enough to that type of game.
Like, it is close enough to a AAA, big budget, like, behind the back, like, actual action game that is still leaning enough toward the destiny stuff to not be as good as one of those in terms of, like, how the characters control and play.
but you have hints of that.
And so like playing as Kamala
and being able to
press X to jump
but then get close to a ledge
to where if you press X again
you can swing off it
or grab onto it
and then pull yourself up.
That's such a cool mechanic,
such a cool move.
Yeah, there's such a great weightlessness
with her in her traversal.
When you are running and jumping
from platform to platform
and there's sort of this
a lot of it has to do
with how the camera moves
but when you feel that speed
sort of started to build up
and she jumps and there's this
that that stretchiness is definitely there.
And it just feels awesome.
It feels great to play.
She has the great thing where when you're sprinting and you press X to jump,
her leg will essentially enlarge launching her, right?
And getting her that super power jump,
which is a really great feeling thing.
On the other hand,
I played a lot of Black Widow.
And Black Widow, for some reason, also jumps very high.
And that's one of those things where I'm like, all right,
I understand why.
I understand why everybody else here is able to fly and jump high
and do the things that they're doing.
Black Widow, you're a human being.
How are you jumping this high?
She's rushing.
She's Russian.
They got crazy legs.
Plus, you said something that I really agree with,
which is that it is close enough to one of those games.
And like, obviously, I want more from that.
Close enough.
Good enough.
Shouldn't be good enough in this day and age,
especially for the Avengers property.
But even just looking at this as a single player experience so far,
I want to keep playing and I'm interested in the gameplay and story
of how it's all being presented.
And I think the Wartable stuff is fun enough.
I just said that I don't want to have to do 10 missions in a row to get to move on because that would feel like fluff.
But even the missions that I did do, I was like, I'm liking these.
And there's enough fun like side content that they're adding that is building the world that I was like, all right, it doesn't all feel like the harm missions, which are obviously just, hey, here's some battle scenarios.
You know, the war table stuff and the drops or whatever that we got to do.
It's like, okay, cool.
There's this aim base.
And the aim base, at least so far, didn't just feel like aim base.
number one of a thousand and two it was like this seems like it has a bit more story to it and we'll
see where that goes throughout the game but at least in the five hours or whatever four hours i played at
this game i'm like man there there's there's care being put into making sure that they are building a
marvel world that they can continue to build on and i think that that's key where i'm kind of sold
enough on the single player stuff that i knew or at least the type of game that i'd like and so liking this i'm
like cool you guys at least did good enough there but i don't like the destiny type stuff like the grindy shit
the loot and all that.
And with this, I'm like, you put it in a rapper that's pretty enough for me to be like,
I'm kind of enticed and interested in this.
And, you know, the idea of playing with you guys, playing with my other friends, playing just
by myself, like, popping in it every once in a while to make sure that I'm getting the shit
that I need.
I'm like, I don't hate it.
That's the big question I think about it right now is that where we all are.
I, you know, walked away from this game wanting to see the final product of the story.
And I think it is such an interesting place of, all right, cool, you play through all the story
stuff single player right and then all the optional stuff you can play multiplayer with your friends that
way you can talk over it and fuck around and not worry about it so for you tim i'm wondering if golden path
is going to be that you can just go boom i mean i'm sure there be at least one point to introduce all
this go to a war zone whatever but after that it is just a boom boom boom and you can go and then
if the iconic missions are enough to pull you because i was surprised i i really i'm doing all the war zones
and the harm stuff and then the hulk's iconic in there right which is just like a jump in this is a
Hulk story you have to play as the Hulk thing to jump
in there and have it be
and granted as you all know like I'm a
DC Comics fan
MCU fan and so
Spider-Man comics I know a lot about but outside of that it gets
wishy-washy. You hate Marvel.
Hate him. Being on
the Quinn Jet
as Hulk on the way of the iconic
mission and having, I think it was Kamala
be like oh yeah Bruce left this message for you
and having Troy's Bruce
talk to Hulk to set up the mission of what
we're doing and him apologize for having
do this and you know
story tidbit breadcrumb I guess
of like was it Monica or Vanessa
if you see her ignore her and then she's on
the loudspeakers yelling at us like there's clearly
a history there like oh this is
a side mission that will unlock
the iconic skin or whatever for them
but it also is interesting story
content that's tied back to yeah
to everybody's point it is for me
you know this step up in terms
of graphic fidelity of ultimate alliance where it is
just smash the shit out of everyone
in this room go to the next room and smash
the shit, and I don't mean it's just a Hulk
thing, I mean, is it everybody thing? But like, if
they're going to layer in that kind of stuff with it,
and again, then like we were talking about the
Easter eggs and Kamala story of getting to have
Kamala there and have her freak out to be an
Avenger and meet people, have her freak out to be
on the chimera and explore
and the nerd out about
a cap shield and stuff, like that's all awesome.
I think it,
I think
we all sort of jump
to conclusions to just assume this would
be some phoned and
experience and some like to me Tim you saying that you don't even think this is a seven like
I think this will hit like 7.8 maybe 8 at the highest but I think 7.5 around there will be kind
of the metacritical hit I think we I think it's easy for us to assume that that's what this
experience would be with that it would be a really phone and experience how can you make
Marvel have a meaningful experience when it is tied to such like you know pay to win stuff
and loot boxes and, you know, just the overall vibe
that Destiny and Looter Shooters kind of give you, right?
And, but getting in there, you can tell that the devs are like,
we just want you all to play this shit,
because it really is more than that.
And getting in there and experiencing these cutscenes
that, again, don't feel phoned in.
And none of this feels like a, it just doesn't feel like a cash grab.
And I think that's, it was probably unfair for me to even think that,
but I just think that when we want a Marvel story,
we want it to be sort of this tight, concise 8 to 10 hour campaign
and not a Destiny-style game with Avengers?
Why would they do this?
How dare you?
This isn't what we want.
And I'm glad that my, in the little that I've played,
my expectations were totally reversed.
Like my thoughts and this whole experience were totally reversed
on what I thought it would be.
If I can toss in there too.
I mean, we've talked about the story and stuff.
I do want to, in Europe,
but you're bringing it back, though.
Like, this is clearly a game.
they want you just to go play and have fun with.
I want to give them credit for
quality of life stuff where I thought
I jotted down, no, it's right. I think it's awesome that you can edit
your gear on a loading screen. How many fucking
games do we play where the loading screen is just a stupid tip?
But this one, you can actually go into your character inventory,
move stuff around, do this.
This is where you can spend the nanites to
upgrade stuff because you have stuff that's a level,
but then if it's a certain rarity,
you can go in and apply your nanites to get it up to its max level.
On top of that, like when it's over,
you don't have to go all the way back to the chimera war table.
you can select your next mission there.
And I know that you're like, oh, this is like,
Anthem fucked all this up.
Like I've seen plenty of the games fuck all this up.
And like that they don't have the stuff that should be simple
of to get you right back to playing more.
I thought like even being in the world and using,
I forget what they call,
but like, you know,
your detective vision to scan for objectives.
For it, every time I did that, right,
it was very much like,
there's the main mission you're going for,
but there's a chest over here.
There's one of these things where we have to figure out
all the door triggers to open that door
to get into the vault,
to get the better piece of the loop,
get the better piece of gear.
even the one of the Hulk missions right or maybe I was just playing as Hulk but running around where I passed a door that was locked and then it turned out that there were all these things on the wall to smash in that were time so I had to find them all then hit them all and then run back to hit them all in time before they all reset to get back into the vault to get all the gear to get all the loot to get all the nanites I was like again I it's going to be I'm what my question is and this is more just as a I don't know fan of video games is if it's going to be yep all that shit's there for when Greg wants to nerd out and when Tim
just wants to get the fucking eight to 10 hour story or whatever he can just get that and not have to
do any of that he can mainline it yeah it's going to be interesting speaking quality life stuff i
can't believe like how bad the opening boxes feels in this it's it reminds me of fall fantasy 15
where it's just like god i need to be exactly lined up with this to hold the square button for
it to open it's like we need to just move on from that guys like it doesn't work put a giant
radio a radio down right to yeah either either just make it a giant thing or just make it that i just need to
stand next to it and it auto comes to me or stand next to it and like a time thing for it to come to me.
I don't know.
Yeah, Tim, I kept doing my Kamala Khan hold square ability because my whole square ability with Kamala Khan.
I think it was like this crazy cool like upper cut or something like that, which is something that again, oh, upgrade trees.
We can get to talk about upgrade trees because I did have some fun with that, finding new and cool abilities.
But yeah, whenever I would go to a lute chest on the ground and you have to hold square, I would always hold.
Square and Kamala Khan would do an ability
because I would never be sort of lined up
with it. Yeah, the right position. The Hulk
opens it up really funny though. He just kind of like kicks
it open. It's really silly.
Yeah, I like the upgrade trees.
I like seeing where that could go. I like
seeing... Yeah, we only got one of them, right?
One of three. I thought there was cool moves in there.
To your point of like varying the combat, right?
I think you might be the idea of like,
that's where I found the variance. Where it was, I was
going through and drilling in and suddenly being like,
okay, square, square, square triangle here.
It'll do this. And that's what I'm going to try to do.
I'm always a type of player that whenever I have the choice to focus one enemy or affect a lot of enemies at a lesser impact, I love doing a lot of enemies.
And just seeing that and seeing that's, I'd say one of the few things I enjoyed about the Hulk's play-through was, you know, I would upgrade the next ability and I could do a ground pound.
And it could be this sort of ground pound that affects this, or it could have a much higher radius and affect more and add more stun.
and it shows you, one thing I really enjoyed about it was it shows you,
I think, like, damage, stun, knockback,
and it had all these sort of variables,
and it would say, this is a high stun with a low damage,
or this is a high damage with a low stun,
and it would show you kind of how it affected the enemies.
And I love shit like that.
Like, when you get into the nitty-gritty,
I become Fran Mirabelle the third, dude.
I'm all in there.
I like that shit when it matters,
when I feel like it is really impacting the way that I'm playing.
which to kind of bring it back, right?
Like I am a person who
have been looking forward to this game
as a destiny-like experience,
like as this multiplayer experience
where it's a live game
and you're doing all these different missions
with friends and you're using your different abilities
to complement each other.
And I think with that
to talk about the war tables,
like I'm curious to see
how much variance there is
and how much it feels like
what I'm doing actually matters
in terms of how I'm upgrading my character,
how the different ways I make my character, right?
Like the different moves I quit to my character
because I assume this is another thing that I don't know if they,
I'm sure they said this during the actual Wartable stream,
but I might have missed it.
Like I assume you can switch out your special abilities
for the different characters.
Because it seemed like that was an option
that was just like locked in the actual game.
I don't know if you guys got the impression or not.
You mean like the ultimate?
Like the Hulkbuster for Iron Man?
Like the L1.
Like the L1.
Or like the L1R.
abilities, yeah.
Okay.
I don't know for sure, but, yeah, I don't know.
Oh, well, I don't, I didn't get that impression at all.
Because they felt pretty, they felt pretty character specific, like.
No, no, I think he means though, like, yeah, we start with Hulkbuster, but we'll get
another ultimate for Iron Man.
Like, now they're going to switch with Kamala, but we're going to get like multiple for
that.
Absolutely.
Yeah, that's what I mean.
Like, you'll unlock new ones.
Because I, because I remember pulling up the menu, there was a specific screen that
was like, all right, yeah, here's the screen for this move.
And it seemed like there was spaces for other ones.
But I could be making a something.
That said, with the different ways you can customize your character and in different ways you can, you know, go through the skill trees and all this different stuff, like, I really hope that stuff matters.
Because for me, there was no point in the beta where I was like, oh, man, it'd be really nice if I had this other move.
Like, a lot of it felt kind of samey to me in that regard.
And I hope, like, I hope there's more variance there because I want, I want it to be reminiscent of something like Destiny.
Like going into the War Table Missions also, like Greg, you mentioned that, you know, you press up on the D-pad, which does the scan.
you see your main mission and then you see two other question marks
and you can kind of pick and choose like how you want to go.
I hope every mission isn't that
because I kind of got the impression that
that could kind of be copy and paste in a lot of ways of
all right, yeah, like this mission I have two side objectives I can do
but I have this main one over here.
All right, next one, cool.
Some more side objectives, but also my main one.
I hope you're not going through the same thing over and over again.
What will get interesting, I think, to what you're talking about
in terms of, oh, you're going through the skill tree
or you're making a gamma build, right?
I know we've talked about this before that like, you know,
the piece, you're putting on different pieces of PIM tech or Stark Tech or whatever,
and they have different attributes and so you can build out a cool build.
It's giving off gamma radiation damage, right?
Or protecting you from shock.
Like, you're talking about all this stuff mattering.
What I found interesting, again, as I get obsessive and think about like how much,
hopefully I want to play this when it's all out, it was the different difficulties.
And so it's going to be one of those as you go up in difficulty,
like there already are mission modifiers on these missions,
but as I go up in difficulty, is it going to be that people are giving out,
you know, 40% more electrical.
electric damage, so I need to have a build in my armory that is set up to give me the buff against
electrical damage. I don't know. I'm just saying, I wonder if that's where more of that I'll be.
Yeah, I think the modifier stuff to Blessings Point, I think it matters if you care about certain
play styles. I don't know how much it'll affect the story or fighting against different enemies.
I think it just comes down to what sort of player do you like, what sort of play style do you enjoy?
Like, do you enjoy kind of being back and affecting large groups of enemies, which I do?
I love when I'm in a party knowing that, okay, I'm with Greg and he's got this ability.
I'm a bless.
He's got this ability.
Tim, maybe you're there.
I don't know if you're there, Tim.
I don't know if you're in this party with us theoretically.
Maybe.
I'd love you.
You're invited though.
I'll show up for at least one of the.
You're inviting.
You're definitely invited.
I just love knowing that I'm helping out the squad, knowing that, all right, there's six people here.
and all them could potentially fuck us up.
But if I hit this ground pound at the perfect angle,
it's going to knock down everybody
and add a certain amount of stun,
leaving them open for other attacks from my other teammates.
I just love that sort of team play in mind.
So jumping up that, Andy, about like the,
I'm invited to the party,
but I'm actually going to show up type thing,
like me being the type of gamer I am,
I can't say without a shadow of a doubt,
this game is going to be a major fucking success.
Like, everything about it,
both the single player and the way these war zones are playing out,
all of my normal friends are going to be playing this game.
Oh, yeah?
Like, all of them, for sure.
I'm going to get to roll with James Burke.
James Burke can be up there.
I mean,
that's the thing like,
all my boys are going to be playing this shit where it's like they
have the Avengers brand.
And you were saying earlier,
it's like it's good enough in terms of the campaign
and in terms of creating a unique world and whatever.
And these are going to be people that are coming into this game,
not thinking about all of the think pieces and headlines
that have been written over the last year.
They won't even know about them, right?
about yeah and they might start playing and be like oh these like they don't exactly look like the
mccure characters but they're going to be just playing and into it's enough i think that they'll be
like i don't get the fuck and by the time that they do start thinking about it they'll already be in
playing the game and getting different costumes and that's the other key thing at what point are
the mccccans in the game you know like i imagine that'll be this year at some point and like that's
definitely and you don't think so i think it'll be like a one-year anniversary thing i think they
I think their whole thing is they want to get out and make an impact of like,
these are our Avengers, these are our people, this is the thing, let's go from here
and make you understand that, especially because it's been such a conversation leading up to launch.
And when I talked about this time, I think PSI love you or maybe a Games Daily,
somebody's like, well, Spider-Man PlayStation 4 had the Spider-Man suits.
I'm like, yeah, but none of us looked at Spider-Man for years leading up to Spider-Man going like,
it's not Andrew Goldfarb.
You know what I mean?
Like, no, we understood that this was a new Spider-Man.
So, because you had a unique suit.
Exactly.
That took me a second.
Yeah, it's this old joke.
It's, I just don't think Avengers has been afforded that luxury by the community.
I think the community at large says this all the time that it's not MCU and they want MCU.
So here's my thing.
I'm not like the argument I have against that, but not I'm not arguing against it come being a year anniversary or whatever.
I do think within a year, we will get the MCU costumes.
I think it could be sooner than that because I think that these designs are so generic and so.
sew whatever, and I think they've already
proven with what they've shown us in the
war table streams, that like
there's going to be a lot of costumes. There's going to be
a lot of different skins and looks. And I don't
think that they're trying to have a unique
identity to these Avengers. I think that
their goal here is
they're your Avengers.
Like go, whatever team,
whatever you want your team to look like,
if that's MCU, that's MCU. If it's
old school comics, if you want Hulk in a
fucking suit, cool, that's your team.
So it's like, I don't, I don't,
I think the designs are fairly
fairly like on purpose
I'm here that
I agree with you but I think it's to motivate the
microtransactions in the battle pass
because again like anything else the battle pass
and I know we're just playing loose with that term
it's not a subscription thing at least that we know about right
I don't know anything about that
it is in fact you can earn the in game currency
and then you level it up and you unlock things as you go
or everyone has the little purple
icon next to it that I assume is what
the in game currency is going to be when you trade in
20 bucks and get 500 whatever
700 crystals or whatever the hell is going to be. That's what it
equates out to. So I think, yeah, they're going to
motivate you to go through and buy your suits there.
And then they know they can double dip and put
whenever they want MCU out there
and people will go buy it. Yeah.
Because I can't really do cap suits.
Yeah. It's going to be... Cap control.
Cool. I like the way Cap control. I loved Cap.
I loved him. And that's why it's so sad.
You only got to play him in the opening.
He's dead. He's dead. Great. Yeah, I'm sure they
put all that time into building out of character
doing all this stuff. He's just going to be dead.
That's it. That's it. He got his own skill tree and
everything but he said too bad three you never get to touch one compliment i will give this game
uh in terms of it's mindless button mashing things i liked about it it reminded me a lot of ratchit and clank
playing through where it's just like i am just blasting a bunch of enemies but i'm having fun doing it and like a
lot of glowy shits flying towards me and there's like i'm collecting things and like a
shit ton of things so like in ratch and clank when you have a bunch of different weapons and it's like
there's a you have to get ammo individually for each of those different weapons like when you get
pretty late game in those games,
there's a ton of shit on the floor, right?
And I feel like with this, that's just kind of,
it's the flip where it just starts that way.
And I haven't played a destiny type game before.
So playing this, I'm like,
I don't know what the fuck half these things are,
these gears and all this shit.
Like, it to me is overwhelming where I'm like,
I don't want this.
When we start as Kamala in the real campaign
and get there, they have to introduce that shit one by one,
I assume, because I'm right there with you,
where I'm playing through it.
And it's like, on top of your minor artifact,
your major artifact, which is also just
an iso crystal, which is literally Ultimate Alliance 3 in what we all did.
Yeah, I'm picking up the white stuff and the other stuff.
And then I got my purple stuff and then it's got green stuff.
And then I got this thing that looks like a circuit board.
And I'm like, what the fuck does?
There's green stuff.
And I'm like, is this green stuff the same green like the gamma stuff or no, no, no, no, that's just life.
Okay, but is it just life for Hulk or is that just, there's just so many like visual cues that, yeah, I'm with you.
They, I think you'll be easy.
They need to do a better job.
But even then will they?
I don't know, man.
So far did not.
You guys are very helpful.
like I don't even remember
that stuff being introduced when I played Destiny 2
granted Destiny 2 and didn't play Destiny 1
but I feel like these games have a knack for like being like
figure it out. I think
Bless is right. I think they
I think that's just sort of
the angle that games
development is taking these days where it's like hey
this shit's been around for a long time
like I you know if you don't know it you'll figure it out
or somebody else will help you. I don't think it's going to have like
this deep dive where Kamala has a whiteboard out
telling you about all the
The nanite did shit like that.
This is an artifact.
It's telling her, right?
Like, oh, you found these fucking glowing white things.
You can apply those.
I don't.
And as far as like button mashing goes, I didn't feel that way.
I didn't feel like this is a super button mashing.
I felt like when I saw an enemy over there, I was going to aim and hit that dude.
And if I was getting attacked, I was going to parry.
And the fact that there is a game like this where, and I shouldn't say the first game,
because I'm sure there have been other sort of shared world games like Warframe or something like that
that have this built in.
But it makes it more special to me where there's an actual dodge button that if you timed it correctly,
it creates a Perry move.
And when that's done correctly, it goes into a cool little slow-mo thing.
It's like a little tiny little cutscene or whatever.
But having that in a shared world game, I think makes it feel more special and less like you're
just running around kind of hoping you hit stuff.
Yeah, exactly.
If you, I don't know, that stuff kind of sets it apart as opposed to like, you know,
I don't know, ultimate alliance or something.
If you're just running around and hoping you run away from a certain attack,
I like the idea knowing that if I'm going to get hit by a heavy attack,
I can counter this in a certain way.
Counter is the word I've been looking for and I'm pairing.
I'm extremely interested in how many more Golden Gate Bridge type segments we get in this game.
Because I wouldn't be surprised if we only get one in the middle and one at the end or something like that.
I'd have to be the end, right?
Because it's them assembled in the beginning, go through, reassemble them.
And then at the end, the game ends and caps like, you can play as me now and then credit.
It's funny because like the Golden Gate Bridge thing, while I did enjoy a lot more than I thought I would.
Like I'm kind of with Andy where it's like a lot of it just kind of with less, I guess.
A lot of it just kind of felt like we are just triggering these animations and these like quick time event type stuff.
You're never with the character long enough for it to really matter.
Sure.
The one part that you like the most is Black Widow and that kind of just feels like it's over before it starts.
And then you're just kind of rushed into it all.
I wonder if after you play through the game and are a little more used to it where that very much is a tutorial.
And it's, I think, a very bad tutorial because it's not what the gameplay style actually is.
But I wonder if after we are so familiar with controls and all the different characters and all of it,
if there is going to be a, you know, those type of campaign levels
that don't need to also function as a tutorial.
Now, do you mean that they would be a sort of a standalone single player experience?
Like this, you know, you could play this as a single player game
and it would feel like a big AAA single player campaign.
That's what I want more than anything.
I'm just saying even just a couple of those,
like a couple big set piece missions that you get to play
that you are switching between team members.
they talked a lot
they talked a lot about how
like yes you are going to have your single player
missions that aren't the war table stuff and aren't
the harm stuff and I don't know
if that entails switching back and forth
between characters but I mean at least
gives me hope that we're going to get stuff
I think it could well so I think it could
because I think they you know that intro
is really trying to play
on the that long awesome
sequence in Avengers one where you are
swapping and seeing everybody do their thing and being
in their element and sort of you know
Hulk jumps this when he lands down and now Iron Man soaps it and it's now it's his portion of the game
I think they do that because it
It sort of shows that this is a flashy cool experience, but I don't know if it necessarily lends to
The gameplay being fun when you're swapping that quickly
But see I wonder we got to play more of the campaign in this beta than I ever would have anticipated
Like we got I thought it was gonna be the bridge and then you're on to the war table and it wasn't like we got another campaign mission that was Bruce and Kamala
that's true.
Go into the aim thing.
Like going through Hulk fighting
abomination.
Like to me,
all that stuff is,
that was,
it was great and it was awesome.
But I expect a lot more of that.
I don't know if I'm expecting another
bridge type thing that's expanded
that doesn't feel like a tutorial.
You know,
like the uncharted kind of like,
cool,
most of the games are kind of like going through.
But then you get to the big set pieces.
It's kind of the reward.
I got to,
I'm hoping we get one.
I'm pretty sure there.
Like I,
here's a,
what I'm going to guess. Let's make a pizza bed right now.
We get four more
of those. Four more, for
a total of five. I say we get one more.
I say you get one more. I think two more.
Middle and end.
Somebody gets three, so then.
I'm going to, I can't go
three. Any final
thoughts so far on Avengers?
Marvel's Avengers.
I'm stoked. I'm glad you guys
are very high on it because that actually makes me feel
better because coming out of it,
legit, I was like,
I played the Anthem beta when Anthem was coming out
and I was like, I liked the Anthem beta, I liked
the Anthem beta better than this.
That said, Anthem came out a lot worse
than I thought it was going to be. And so maybe
I'm like on the reverse side of this where I'm like,
oh, I don't know when it comes out. It's actually a lot
better when I get the full picture
of what's going on. Yeah, I'm stoked.
I think that they have been able to see where
other games have succeeded and failed.
And it's, again,
it's a big
developer and a big publisher
and I feel like they
I just trust Bill Roseman
man I do
I feel like he's like
all right I know what
I know what has to be done in order for this game
to be successful and to be fun
and to not feel like a
quick cash grab and but I
I say quick this game's been in development for quite a while
and it's probably taking a long as fucking time to make
but I don't know man
I had a lot more fun with it than I thought
it would going into it I think we were all
kind of eh on it.
And I came out thinking,
you know what?
This is a game that I will put a lot of hours into,
just like I do with all the destinies when they first come out.
And I'll probably stop playing it as soon as I'm done with,
you know,
the main campaign stuff and the main DLCs or whatever.
But I'm still stoked.
Question for you, though.
Like, do you think that it being Marvel can change that?
Because with Destiny, it's like, okay, cool.
The, you know, beyond the necromancer expansion comes out.
Exactly.
And you're just like, I don't give a lot.
fuck but it's like oh now it's a spider-man expansion um i would say no because even when the spider-man
dcels came out i wasn't like all up on them immediately it did take me a while to eventually play
the spider-man dcc's on ps4 and that's just the type of player i am like it again it
it's not indicative of the quality of a game like if destiny comes out with straight-up fucking
fire dLCs and it's like the world is raving about how incredible these dcs are it'll probably
probably still take me a long time to get to him, even if I ever do,
just because I'll probably be busy playing other shit.
But question number two, though,
do you think that it might change it because it's Marvel for enough people around you
that that entices you because it's like,
oh, well, all my friends are playing this right now?
I mean, like, if Greg is like, I'm going to dropping into this next DLC,
then I'll probably hop in with him, no joke.
Hell yeah, you will.
Because Marvel does help it.
And if I, I'm just hoping that I am able to fall in love with a character
than none of you all want to play.
So that's our thoughts on the Avengers beta.
I'm sure we'll be playing that a lot more in the months to come
and even the weeks to come with the beta whenever it actually gets back into our hands.
But anyways, this has been the Kind of Funny Games cast.
Thank you all for watching.
Thank you, Patreon.com slash Kind of Funny Game supporters for support it in any which way you can.
But silver members and above, you get the exclusive post show that we're about to do right now.
And let me tell you, it's going to be the first episode ever of Bless Who,
featuring Andy Cortez.
He doesn't have this stuff.
Andy doesn't have the stuff.
He doesn't have the stuff.
Exciting stuff.
Let's see how it goes.
