Kinda Funny Gamescast: Video Game Podcast - We Played Marvel’s Wolverine! - Kinda Funny Gamescast
Episode Date: August 13, 2026Head to http://kindafunny.com/porty to grab the limited edition Portillo plushie! Thank you for the support! Run of Show - 00:00:00 - Start 00:05:15 - Marvel’s Wolverine Preview 00:08:50 - ...Any Big Let Downs? 00:24:39 - The X-Men Interpretation 00:29:23 - Ads 00:30:20 - How Fun Could the Platinum Be? 00:35:37 - Accessibility 00:36:20 - SuperChats 00:54:30 - Final Thoughts Learn more about your ad choices. Visit megaphone.fm/adchoices
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Pre-order your porty plushy right now at kind of funny.com slash portillo.
If you want to get our shows ad-free and our exclusive shows, go to patreon.com slash kind of funny.
What's up and welcome to the Kind of Funny Games cast for August 13th, 2026.
Of course, I'm one of your host Tim Getty's alongside Andy Cortez.
Hello, Timothy.
The porty plush that you can get right now on Kind of Funny.com slash Portillo.
Give it a sound. Give it a voice, Andy.
Oh, you know, it's me, Porter, you know.
That's just the penguin.
You're doing your penguin.
Ah, you know, they go out here in New York at Gulln City, you know.
Exactly.
And for the first time with me in a very long time, it's Greg Miller.
Hi, Tim.
How are you?
I'm good.
I really loved hearing you on Gamescast yesterday.
I was traveling as well, but I got to listen to that.
That was a lot of traveling.
A good episode.
So much traveling.
So you guys haven't seen each other since like 20-25.
I honestly feel like I haven't seen you.
Yeah.
And maybe the longest, besides.
your paternity leave.
Sure.
It's pretty wild.
His pandemic.
Yeah,
is pandemic.
Are you still with Gia?
I am still with Gia.
Yeah, yeah, yeah.
Yeah.
Yeah.
He's walking now talking.
It's crazy.
I always liked her.
That's good.
Yeah, yeah, yeah.
Things are on the up and up there.
And joining us today,
we do have a very, very special guest.
It is the gaming editor for Mobile Syrup,
Brad Shankar.
Thank you for having me.
This is awesome being a longtime fan of you guys.
So thank you so much.
Thank you, Brad.
Of course, calling in
from Paris.
From Paris.
I talked about this on Games Daily today.
I was just a cursed day for trying to get anybody outside of the kind of funny office
and often people inside the kind of funny office of on top of someone got sick today.
So I stepped up.
I had to step in because I went down the bench.
Colin Imron.
Can you come host Games Daily with Mike?
Couldn't make it happen.
And then it was a similar thing with this where originally we had Tam booked to be on the Wolverine thing.
He forgot the early flight.
And then I went through everybody I knew at that event and couldn't find it.
And I finally hit up PlayStation.
And I was like,
Who was at this thing that I don't know, but it's cool.
And they were like, Brad's your guy.
And I said, all right, I head up Brad.
And Brad's like, I'm going to Paris.
I will still make this happen.
Brad, how do you feel about PlayStation saying that this is the guy?
This is the cool guy.
Honestly, that was really flattered.
I mean, first of all, I did a double take of like Greg Miller's emailing me.
So that was cool.
That was already awesome.
And then, yeah, just seeing that PlayStation suggested me,
get very flattered.
So, again, thank you.
Thank you.
Very cool.
Very, very excited to have you here.
We were just talking about.
We met back at a summer game fest a couple years ago.
And I remember we were sending the picture to Matt Roar back because you guys are friends.
How do you know, Matt?
In the Toronto, I guess, media scene.
So obviously he does more of the movies, TV side of things.
I do more gaming, but I love to dabble in movies when I can.
So we've run into each other a few times and we're fans of each other's work.
And yeah, they're awesome.
Shout out the Untitled Movie Podcast.
Yeah, love that.
I'm sure if people have listened to interview and screencast over the years,
y'all are familiar with Matt.
And he's awesome.
You love him, so I'm sure you're going to love Brad as well.
And I'm happy we have him because that means we have two people here
that have played Wolverine on the PlayStation 5.
Of course, if you're watching live, be part of the show
by super chatting on YouTube.com slash kind of funny games.
What questions about Insomniacs, Wolverine, do you have?
Now that Greg and Brad have got their hands on the controller,
what do you want to know?
And remember, we couldn't do this without our producers on patreon.
Slash, kind of funny.
So thank you to Carl Jacob.
Omega Buster, Delaney the Somm twining, and Lax Nomad.
For now, let's begin with the topic of the show.
The Wolverine preview.
Hey, wow, it's crazy.
Because on one hand, I'm like, wow, we're already getting the Wolverine preview.
The other hand, I'm like, this game's coming out in a month.
It's coming out on September 15, 2026 on the PlayStation 5, developed by Ensomniac,
set in a universe where the X-Men have not yet formally established themselves.
Logan is initially trying to leave his past behind.
three years after walking out, he rejoins the mutant black ops task force.
Team X during a critical period.
Greg?
Yes.
What did y'all get to see?
What did you all get to do?
How much did you get to play?
We had a lovely presentation from our friend Marcus, who we've known forever,
Eric kind of funny, and who was leading the charge on this one.
And then, yeah, we got unleashed on two hours of gameplay,
started the game from the very beginning,
and then we're fast forwarded to, like, the end of Act 1 to play a bunch of stuff there
and get a different vibe of, like, you know,
Obviously, here's how the game starts, but then later on, okay, now you have some technique points to spend.
Okay, here's downtime as we walk on low town, stuff like that, more conversational, not just action, action, action.
But got a healthy, I'd say, swatch of the environment of what you're going to be jumping into and going with.
Brad, for a kind of introduction to you to everybody here, what is your past with the Insomniac games?
Like how much did you enjoy Spider-Man 1, Miles Morales and Spider-Man 2?
Oh yeah, I love them all.
I got the platinum and all of them.
I think they're like the gold standard for superhero games.
So I was really excited going into Wolverine.
Hell yeah.
Greg.
Hi.
Give me your top level thoughts.
Wolverine?
Yeah.
Yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah, Tim.
I have a feeling it's one of those where I'd be painted more negative than I mean to be.
So I want to start here.
Every time we've seen Wolverine, every time we've got a little bit,
It's just a taste.
We go, it looks really good.
It looks like a Wolverine game should.
Can it go to that next level?
Does it have that higher gear?
Leaving this preview, I find myself definitively whelmed.
I'm not underwhelmed.
I'm not overwhelmed.
I'm not, oh my God, I can't believe what I just did.
I'm like, I played a Wolverine video game.
It was fun, and I enjoyed the two hours.
But it hasn't been one where its hooks are in me,
and I can't wait to get back to it.
and yada, yada, yada.
And I feel, as I've had a long time,
we previewed this before at Comic-Con.
So it's been, you know, my entire vacation,
I've had time to mull it.
Not mullet the hair, mull it over.
It's been a conversation with me of,
okay, I think the easiest way to compare these two hours
is to look back and compare the first two hours with Spider-Man,
Spider-Man 2, and even God of War.
Because remember, we left those preview events,
and it was like, holy shit.
You know what I mean?
Spider-Man won, just what a way to start that game.
The apartment, we pop out, we're in the suit, we're going after Kingpin, we're doing
this, it's destroy, here's doc, God, give me, it's like, that's amazing.
God of War 2018, right?
I always came back with that story of, I just had the best superhero fight of all time
when you fight balder, right?
And then Spider-Man, too, so similar, right?
Hey, it's Sandman, and we're fighting him in the streets.
This is insane.
Oh, my God, the epic, the scale, yada, yada.
I don't have that moment with Wolverine.
and I would say the biggest boss fight they gave us here,
I felt kind of hackneyed and like,
oh, I've been here and done this before another X-Men game
and Astrobot, which we'll get to eventually, I'm sure.
But I don't mean this to sound like I didn't enjoy it.
I don't mean to sound like this isn't going to be a great game.
I'm fully expecting Insomnia to deliver a great game,
but I'm still very much at like, cool, this is,
feels like it's going to be an eight.
It's going to be a great game.
We're all going to play for the weekend.
You know what I mean?
But you use the word great.
Now you're saying the number eight.
It's like, you know, that's,
that's, I would say a little bit more than, than whelmed,
but is it just whelmed for what we expect from insomnia?
I think it's what we expect, right?
Because I'm in there and I'm like, dude,
the performance is awesome.
The facial capture is awesome.
The game looks amazing as you're seeing as we go through the B-roll here
and do all this different stuff.
Like, it's hitting on those levels,
but then it's just the stuff surrounding it you get into,
I think I'm playing Wolverine and I'm being Wolverine
and I'm doing the things like if you,
if, you know, when we all would have closed our eyes
and pitched this off the initial train,
which we did, you're getting that game.
Like, that's what we're getting and how it feels to play it and the moves you're doing
and what you're unlocking and lots of suits to get and all this cool stuff to go through.
But cool, that's that.
And I think there's a little bit of it.
I don't know how much we want to get in the weed weeds of my thoughts.
Let's wait.
Let's wait for it because I want to hear Brad.
What are your top level thoughts?
Yeah.
I think I'm probably a little more positive than Greg.
I think what I really liked about it was it felt very different from Spider-Man,
obviously not just that it's a linear, you know,
campaign as opposed to an open world experience.
But I really liked the flow, even what we played from it,
the idea that there's a bunch of these set pieces like you're showing right now
chasing along with Sabretooth and I'll make a red.
And then later on towards the end of the demo,
there's a big set piece chasing the hand as they're kidnapping one of your allies.
So I really like the sort of flow and the rhythm that they're going with there.
Everything is sort of open world nowadays.
So I kind of appreciate this sort of tightly crafted single player
narrative of an experience.
I will say to Greg's point,
there isn't anything that I think blew me away
in the same way as Spider-Man.
I think maybe because the bar was just so high there,
I think, and maybe we'll get more into that
a little more spoiler talk later,
but with maybe some of the villain stuff
that they're setting up, I think that's maybe
something that they're saving towards the latter half
of the game, so we're maybe not seeing as much of that
wow factor yet, but
overall, I really enjoyed what I played.
I think more so from the story perspective,
I really liked a lot of the quieter moments,
and we can get more into that as well.
But yeah, I really liked it.
I think I would maybe largely agree with Greg.
Maybe not overwhelmingly blew me away,
but really enjoyed what I played.
Yeah, and that's the thing.
I enjoyed what I played.
And I want to, because I understand this is a nuanced conversation
for what it is.
I'm not being negative,
but in a world of,
especially insomnia X, superhero games,
coming back to this desk,
you me like, it rocked my socks because of X, Y, and Z.
I just don't have that here.
I enjoyed myself.
I enjoyed it.
I'm looking forward to playing this.
I'm just not like, ah.
Yeah, I mean, to your point, I remember the Spider-Man 2 preview event,
I remember sitting here and doing the game sense to be like,
that was the best preview event I've never done.
Like, I had so much fun.
And the way that that game leveled up, Spider-Man,
of even just in the preview event, you know,
not having the context of the full game.
But we didn't start with the Sandman fight.
That was the first experience when I first played the game.
But being able to swing around the city and then do the web glide thing,
like the sense of speed and control you had was just,
like so incredible and switching between
Miles and Peter was like so much fun.
So for you,
you're talking here about like not being let down,
not being like super,
is there anything that you are let down by
from the two hours?
Yeah, I mean,
so what I would jump into,
I want to go to the boss fight they gave us.
All right,
they gave us a boss fight here.
And I,
you know,
spoilers are an interesting conversation.
Obviously we talk about everything we played.
So we're seeing it right here.
But we're going to talk about things
and I'm going to talk about characters
and yada,
so if you have, I don't know why you'd be here if you want to be in a complete dark, but whatever.
You fight this Sentinel here. If you're an audio listener, it's just torso up. And so I was playing
this as we see, obviously it smashes its arm down. You run and attack its arm, then you get back and
you dodge its attacks as they come down. This is, I stopped in my notes and I wrote like,
this feels uninspired. And what I mean by that, of course, is the reference I made earlier,
there's this exact fight in Astrobot where you fight that monkey that is over there, slamming down.
you got to dodge the attacks.
I remember having the same thing in Borderlands.
I remember doing this in countless games of,
here's this humongous thing.
What, sorry?
Ratch and clank's another one.
Here's this humongous thing
that you have to sit here and fight
and it's going to smash and you dodge
and then you attack when you can attack.
And it never felt fun.
It never felt bad.
I was never frustrated,
but I wasn't enjoying my time with it.
And granted,
we're doing two hours out of context,
yada, yada, yada.
I talked afterwards,
and I was open and honest
with the insomniac folks I talked about.
about with these exact opinions.
And there was a conversation of, well, you know,
we're obviously keeping a lot for the game.
And so I'm expecting and hoping to be surprised and delighted as we played.
But for this to be that, it was very much like,
I've done this, I feel, in a Wolverine, an X-Men game before.
And how much cooler would it have been for this fight to be with
a Sentinel standing on its own two legs and we're fighting it in the streets
and it's smashing buildings and I have to worry.
And granted, now I'm just making a video game.
But for this and this for to be the big fight they showed,
I didn't walk away going, yeah, okay, that's awesome.
there were way smaller moments that I went okay I liked this a lot and this was fun the big compliment I would give it and I'd be interesting to hear Brad talk about this
what I guess actually I should let Brad talk away in on the sentinel fight before I get to that Brad did you like the Sentinel fight am I wrong did it feel innovative to you?
I agree with you somewhat I think it definitely felt a little more innovative in the latter half of the fight because for context you're originally start the fight with mystique and you can kind of command her at certain key moments to sort of fire her she's got like some
high-powered rifle to like make it more vulnerable.
But then Sabretooth comes in in the latter half as well and you're fighting outside and
it's a lot more involved in terms of like lining up attacks with them and doing some kind
of team-up moves.
I think that was a lot more inspired once you get to that point.
But to your point, the first half is it does definitely feel, you know, sort of reminiscent
derivative of some other games.
Though I guess to be fair, it is an unfinished senatal.
And Trask and the demo even says, like this is sort of an.
upgraded version of what you saw earlier on in the games.
Yeah, I think he says Toronto, right?
It's a shame you didn't get to see what he can fully do in
Vancouver. Oh, Vancouver, yeah.
Yeah, yeah. So I would assume there would be like a
Mark 3 that's like, to your point, the full on like purple and
giant purple land. Yeah, yeah, what you'd expect, right?
Machine, yeah. Yeah. And so like, I thought
one of my notes say, right, is like, my Sentinel fight feels
uninspired, right? We've done this before I put Astromat. But I, then I have
The payoff was cool.
Like when we did get outside, I didn't enjoy the ordering around anymore.
Like, it didn't feel like I was actually making a choice as much as it was time to do this thing.
But the payoff is, you know, he jumps up there, rips the eye out of it and like jumps it towards the camera.
Like, that was fucking cool.
A Wolverine moment, right?
And that's where I would go to what I am impressed with in this game is like, this game, as it should be, is filled with Wolverine moments.
Like, it feels good to be Wolverine.
I think the performance we're getting from Liam here is really, really nuanced and great.
I think it's an interesting take.
Marcus was very clear of like,
when he gave the overall presentation from where we are on the story.
He's like,
here's what's going on.
Team X like you talked about,
this, that, and the other.
He's like, Logan doesn't know why he has metal on his bones.
We don't get into it.
Like, that's not the story we're telling.
That's not what we're about here.
We're about Logan's relationship to this team,
to Gene, what we're doing and all that stuff
and where it fits in this world.
I like that.
And of course, they're overall to the main guy.
We'll get to that in a second.
but it was the thing I really enjoyed was
it didn't expect was
getting in and deciding what my kit is going to be
like there's techniques in this
which are like obviously adaptations
or I shouldn't say adaptations
because that is the thing in the game as well
there's there's you have your you know
face buttons that are going to do your attacks or whatever
then you get in you have techniques that you know
a long press does are they light tap does light attack
attack heavy attack well that's what you start unlocking
with these techniques of what it's going to do in long slash
or whatever you know they we've seen
the kick a few times in there. Then there's special techniques under that, which are the moves that
you see over on your, I think it's shoulder button that you...
Bold L2 and then do your special move, right? Anyways, though, as I started unlocking those, it was like,
oh, okay, I'm going to go and unlock this kick right here as a technique, right? That puts a stagger
on the enemies. And then the next move I was able to go get was, okay, I've done that. And now when I do a
long press on the attack, that'll heal me. So now in battle it is, I'm tearing everything apart.
and if I don't have my rage where I want it
to be able to go into level three rage
which was awesome everything goes gray
the enemies are red you just fucking tear people apart
you're dismembering left and right there's blood everywhere
if I don't have that I can then get into this
healing rhythm of I'm fighting these people
and they do some interesting stuff of
you know you get into some mutant dampeners right
where suddenly you don't have your healing factory so you're trying to
take those out but you're dealing a bunch of people in the room
so suddenly it was like oh thank goodness
I've gone this way with this move set
that I can now do that and build it out and it'll be
interesting to see as that goes, how diverse I can make that kit and what I can do with it.
Same thing with stealth. I wasn't expecting stealth in the game. And there's a stealth section of this
where, you know, you hop off a big thing, you land down, boom, and then you are into the
tall grass, very ghost of Sushima, as you then creep through, sneak up on guys, take them out.
And I was like, oh, this whole section is the stealth section. And at one point, very late,
I got found out. And it was like, oh, I killed all the people in that room. And then it was
able to go back to stealthing the other guys. I was like, I like how this wasn't just a one
and done now I'm fighting everything like I enjoy this part and I hope I get to play around with it more
for what my Wolverine would be. It may be hard to kind of, you know, fully understand how the
outside flavoring, you know, sort of accentuates some of these boss fights because I would agree that
boss fight with a Sentinel didn't look like the most innovative thing. But I think there's a lot of
things we could point at in any game and say like that's a rehash of whatever thing we've experienced
before. But how is like, how is the flavoring around it? Are you getting good conversations between
characters after the fact? Are these, you know, does it feel like, yeah, the gameplay might be a pretty
monotonous experience like we may be expected to. We've played Arkham games before. We played
Spider-Man. But man, the characters, the, you know, the story that's being told. Is that,
is all that stuff feel like it's worth it? Yes. They're doing a great job.
here of setting people in Logan's life in what they mean for him and why you're doing this and what you
what the stakes are and even you know at one point when you're running to save a guy and I don't know how
much Brad it's interesting I don't know how much you want to get into spoilers here on who we've seen
and what they're doing in this game but we're running to save a guy right and it is like even in
Sabretooth's voice there's an urgency of this person matters to us like stop fucking around like don't do
that and I thought that was really cool to see that play out.
Brad, how do you feel about that?
Oh, I completely agree.
What I really liked about that whole section
in the last half of the demo was, yeah,
for context, it's coming after the end of Act 1
where Insomnia kind of set the stage.
They told us it was a traumatic event that happened.
So the team's kind of at their lowest,
and they're hanging out in Madrippur,
low town in Madrepoor,
and it kind of gives you the opportunity
to walk around and talk to your allies.
And actually my favorite part of the demo
was that section,
you can go up to the bar and talk to Mystique,
and there's this really cool sort of
ever have I ever game that you play with her
where there's actually some dialogue options
where she'll be asking you like
have you ever like let someone down
have you ever like sacrificed to save someone
and to your point about the nuance
and the performance Greg I really loved
like what I said yes I have sacrificed someone
or I have made a sacrifice to save someone
the way that Liam plays it
where there's just a subtlety, a hesitation
in the way that he sort of slowly reaches
for the bottle kind of contemplates
slowly picks it up and then takes a swig
and kind of gruffly responds.
That is what I want from Wolverine.
That's showing the vulnerable side of him.
And I'm really excited to see more of that.
And that's, you know, I think again,
where wowed by a big set piece or whatever, no,
the game opens incredibly strongly, I think,
in just setting what it was.
Because we press X, right?
That's awesome, right?
Well, this whole scene, watch.
Because he jumps out of the helicopter.
I think it's all in here, right?
And he just uses himself as a torpedo.
You're coming in, you're coming in here to go after this guy you need to save or whatever,
and you get all this bombed out, and eventually he just, yeah, just torpedoes himself into a car.
It's like, what a great Wolverine moment right of opening this.
I also love the sneaking suit here, like Solid Snake or whatever for going in for this rescue mission.
Oh, that's great.
This looks insane.
I mean, Darren, like, I don't like, I want to play this bad.
Yeah.
But, I mean, the game opens really setting the thing.
And here, I'm going to go into spoilers, but this is on the PlayStation blog.
So, again, you shouldn't be here if you don't want anything.
thing, right?
of like,
Nathaniel Essex.
Who's that, Tim?
Mr. Sinister.
Mr. Sinister.
Who's it played by, Tim?
I saw Troy Baker.
Troy Baker.
Whoa.
That's very cool.
The opening,
when you hit X and start this game,
you get Wolverine in the jungle,
feral,
and you have this man in a British voice
come up to him and be like,
it's okay,
blah, blah, da, da, da, da,
and it's Troy.
And it's like kind of resetting
to what I think the general mainstream
would be of like,
that Professor X
relationship, but it's going to be Nathaniel Essex, the one who's doing.
Interesting.
Yeah, go ahead.
What is, uh, what does Mr. Sinister do?
What's his thing?
Oh, Andy.
Andy.
It sounds like the, any of the crazy.
He sounds like the lead singer of like a vengee seven.
A lot of the cloning experiments.
A lot of, you know how Gene Gray?
There's a clone of Gene Gray.
Oh, is this like Deadpool 2 when the, when the cloning was happening?
We were thinking like, oh.
That was.
the Essex yes yeah yeah wow okay so yeah it's a lot of
but he looks like goth like yeah he has he has a little red thing on his uh forehead yeah he uh
he's one of the main ex-men villains i would say okay and he definitely has caused a lot of
a lot of shit he definitely so does he deserve to be wearing this suit like when you're like
what he does this i think he's earned it yeah okay okay interesting so again for comic fans right
and even if you don't know comics but i mean
mainstream if you only knew Professor X
and Yenna, I think that's a really interesting way to set
this up. And as we just saw on the B-roll
there from PlayStation, right? Like, the person
you're off to save is him. He's been captured at the
beginning of this by Trask. So that is where
we are meeting the team as they are heading off.
Again, Wolverine has been pulled back into the fray
from this team he left because
his mentor, friend, whatever their relationship
is, right? But a mentor has been captured
and he knows he owes it to him to go get him.
You know who Trask is? Come on. You watch
a lot of X-Men movies with us. You know Trask. I mean, I don't know
who's asking or who's acting as him.
I mean, you know who the character.
Yeah, Bolivar Trask.
Yeah.
Do you remember who played him in the movies?
The Dink.
Yeah.
Peter Dinklish.
Yeah.
Yeah.
So, yeah, he's in this then as your antagonist, right?
As they, again, it's very X-Men versus everybody else.
So it's, even though it's Team X.
Yeah, of course.
Yeah, yeah.
Which I don't love personally.
And now, granted, I'm sure it's going to pay off story-wise and narrative-wise and
where are we going.
But as a first blush, and again, the DC fan, the Marvel movie fan,
I'm just more like, can we just get to the,
X-Men? Can we just get to, couldn't we?
You're not doing yourself any favors for your midnight sunstakes.
Well, this is just different. This is far different than the midnight sunstakes.
Watch yesterday as games cast, everybody. I was right. But yeah, like, that is an interesting
setup. To your point, to bring it back to the question of why I blossomed out of this,
they are giving you reason to care. They are giving you reasons to do it. And again,
when we are walking around Low Town, right, and it is, you know, the mutant haven here
in Magipur, right? And we are in the bar, and we're meeting who, you know, we're talking to
Mystique, we're doing Never Have I Ever. We're meeting the people that mean things to them.
There was a whole, I'm so sorry, sorry. You can't just keep saying, never have I ever.
You need to explain that a little bit more. You know that never have I ever drinking game,
yeah? Yeah, like, I never did his fingers down, right? Isn't it like, you put two hands up
and then it's like, never have I ever? And you're trying to like say things that like, get the
other person to have a way. The way I've only done is the drinking game. So everybody at the table has a
drink and you go, never have I ever
take my shirt off at packs. I think
I think maybe you only think of it as like
a horny party thing, Tim. It's like, it
could be whatever. Yeah, because there's
a underlying horniness to all. Sure, yeah,
but like, yeah. Was there horniness?
Oh, yeah. With Mistygan? No, with
Gene. Oh, oh, it was with Gene.
Yeah, yeah, yeah, yeah, yeah. I mean, Mystique's
got her own thing going on. Don't worry about her. Yeah. All right, she's
happy. We don't need to worry about her. Don't
worry about her, all right? No, Gene Gray
and Logan got it going on here. We don't know
exactly what's going on there. There's a lot of background
onto that we need to dive into.
There's a lot of references to the past,
and I don't know how much of the past is what we've played
or what we are going to be told about
and what we're going to actually play through and go for it.
But they got chemistry, brother.
Brad, what's your past with
the X-Men at all?
Do you feel like you like where this direction
is going, or is this, you know,
I can already see some people in the chat going,
I hope it doesn't go the typical route
we've seen, you know, what comics
and the movies normally do?
Like, well, how do you feel about the whole,
Gene Gray Wolverine situation right now.
Yeah, that doesn't bother me as much.
I'll admit, I was never as big of an X-Men comics person.
I was always Spider-Man, Daredevil, those are sort of my guys, a Fantastic Four.
So I am, like Greg, kind of more of an X-Men movie, and I guess by extension, like the TV shows in 97, the animated series.
So Gene Gray doesn't necessarily bother me that much.
I can see why maybe people after the movies especially might kind of be rolling their eyes.
But overall, I mean, I like the direction they're going.
I think Insomniac obviously wants to put their own stamp on things
and starting it off in a world without the X-Men pre-established is interesting.
I will say to Greg's point about not necessarily being super surprised about a lot of things.
And this is kind of where the whole Spider-Man of it all works against them
because Spider-Man, the first Spider-Man game, 2018, you know, famously,
they kept Doc Doc Doc Secret from the marketing.
So when we played the game and we see Auto, it's like, oh, wow.
okay, he's the main villain here, and that was a really nice surprise of sort of building it up.
You know, is he going to eventually become Doc O'Cock?
Of course he is, but it sort of twists the knife a little bit.
But it's interesting here, like right away they're showing Essex and they're talking about him some more.
So that element of surprise is gone.
So they can obviously still do a lot of cool things with it, but I will be kind of curious to see if that kind of makes them approach it a little differently,
since we know going in that this is a relationship that's there, that he starts Team X.
I'll be really interested to see how that plays out.
Maybe it's a swerve, though.
That's my hope.
Is that we're, okay, cool, you see this.
We imagine we're going to, we're going to get to Mr. Sinister,
and he's going to be the big bad guy,
but maybe it's not, maybe something comes along bigger than him.
Yeah.
I want to know more about Gene.
Because I'm not sold on Gene so far.
Okay.
Both, I've said this before, and I don't need to harp on it too much,
but I'm not the biggest fan of the Insomniac character designs
in any of these games so far.
And Gene, I think, is a standout example of that
where I look at her and I'm just like
I've never been the biggest Gene Gray fan
but seeing this I'm not like oh that's gonna change here
you know and taking it beyond just the visuals of it
like what we're seeing with the conversations
in the trailers and stuff I'm not I haven't been
invested in the character are you after playing it
I'm more of it I thought when she showed up in the trench coat
and was using purple powers or whatever in the one trailer I was like
that doesn't this doesn't I don't lie I don't this doesn't make
we go, oh, yeah.
Here, showing the emotional resonance between them,
talking about their history with them.
Again, the conversations between them really are at the end of act one,
back to what we're talking about of, like, stuff has happened
and things are going on that we haven't seen or you can't talk about.
So it's like, I like that weight to it.
If that's able to pay off, I don't know.
In the trailers we've seen of him and the white tucks,
eye patch her in that stunning green gown or whatever,
I like that look and I like that vibe.
And so I'm hoping that this is a relationship that they,
nurture throughout and really tease us with where it's been, where it's going, what it is right now and who she is.
But we'll see again, you know, and that's my whole thing with it of like, I don't want to wait too far to spoiler.
But it is like, I feel like even though we're moving pieces around, it's not the X-Men, it's team X.
And it's okay, they haven't existed.
It's like I still at first glance in what we played, it's like, all right, cool.
It seems like a lot of X-Men stories I've seen before.
So, okay.
Like, I'm interested to see them shake that up and us getting me like, I didn't see that coming.
and I am blown away by that.
Yeah.
Yeah, I guess that's kind of where I'm at, too, where story-wise, at least,
just like the idea of it kind of focusing on relationship-y stuff with Logan and Gene.
I'm like, really?
And it's not even the X-Vin yet.
It's like, and hey, maybe Ensonmec hasn't fully let me down yet.
Like there's been Aspen.
No, I mean that in story ways of like, there have been like times where my story beats,
I think, missed the mark.
But overall, I've been really into the choices they made and the changes that they make
of like characters that live or die that don't normally live or die
or whatever it is.
And placing things where it's like,
well, it's weird that he hasn't fought this villain yet
or whatever.
It's like, but they make it make sense in the world.
So I'm definitely still open,
but I do feel like everything that y'all are saying
and what we're seeing,
it's not filling me with, like, faith
that I'm going to play this game
and be wowed by the story.
But maybe later on, Tim,
maybe Cyclops then gets involved later on.
And then Wolverine's the one who gets cuck.
It's a reverse cuck.
Dang.
Find me justice for him.
Yeah.
I love that.
It's a...
It's a...
It's a...
It's a...
It's a...
You never know.
I have a lot more questions
that I want to talk
about Wolverine,
but we're going to do that
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Brad,
earlier you mentioned that you've platinum
to all of the Spider-Man games
I have as well.
Also, Ratchin and Clank.
Insomniac just makes games
that are very, very fun to platinum.
What about this game,
or first off,
do you think that this game
is going to continue that trend for you?
And what about it
do you think they're going to have you do
to platinum
and the way that Spider-Man has all the backpacks
to collect?
and the, you know, millions of camps to take down and all.
Yeah, especially this time being an open world.
Yeah, a bit different.
Yeah, for sure.
I think the biggest thing will be these nightmare rooms that they're introducing.
So in the demo, we got to experience one of them in Lowtown and Magripor when you're off to find Jean.
It's like a purple magical trail that sort of leads to this door and you can enter it and it's like set up like a cabin in the woods and you can sort of play through these these challenges.
They're like themed around like platforming, like wave-based comments.
and then like a sort of combat gonlet, I believe, are the three that Marcus was telling me about.
So the one that we did was platforming, so it's a lot of like jumping and zip lines and everything.
So that was pretty fun.
And I think, I think that'll be a cool way to, especially like, because there were tiers kind of like doing the Mysterio challenges and Spider-Man, that sort of thing.
Like there were, you know, platinum gold, bronze, et cetera.
So I would imagine that would be a key part of the platinum trophy.
And they give you like cool little bits of lore as well about Wolverine's past.
like just sort of side story type things
so that's kind of nice as well
Yeah there's also collectible
I'm sorry just interject Brad because I really like the nightmare stuff
The nightmare doors too that lead to nightmare trials
I did it was a traversal one like you're saying
Which is how fast can you get there
But what I really dug about it were there were multiple paths
So it wasn't like you just have to do it this way
It was okay I'll go off that way explore maybe you didn't fuck it up
And then at the end you get like a totem that's made of wood like he carved
And then yeah he goes over there and you just you get the text
But you listen to him tell a story it's fucked up
For the one we got super fucked up,
but it is like what's making Wolverine Wolverine
is he tries to remember this.
Back to you, Brad.
Absolutely.
I was just going to say there was also collectible
whiskey bottles as well.
I forget that that feed into character
production, I should have known, right?
Yeah, right, there's whiskey bottles,
there's the nightmare rooms,
and then there's material crates.
And the material crates are what you're doing
to then go craft the costumes.
Costumes. Can we tell all about that?
We sure can.
by my count
27 in the game
now that's me doing crib math on the fly
not everything is unlocked
it was just that what did you say red
I just said nice
okay yeah I was doing the
there's this many that are open
but then there is this many that hidden
so that's a good healthy amount right
there's the sneaking suit
which you've seen a lot there's him in the tank
top right there's battle
reborn which was one of the
you know whatever I'm just naming names for you or whatever
there's just standard
there was a fang which is like the primal
type. There was classic brown, there was
ultimate red, there was a living
a living nightmare or whatever, which
is, you know, this whole fucking thing.
Weapon X, which you'd imagine, the yellow
variant is what they called the one from Deadpool and Wolverine.
And then there was future something, but I can't
even read my own handwriting. Do any of them
drastically
change the form
factor and the model?
Or, you know, a lot of these
are different types of fabrics.
Yeah, yeah, yeah, yeah, yeah. Are there
any of them, you know, I don't
why this is coming to my mind, Tim, but when we played Halo, that one, um, the needler
shit. Yeah, the needler one. Like, do any of them, like, is there one where suddenly he's
all on fire? The weapon X one, I imagine. Weapon X, I believe, yeah. Brad, did you look at it? Didn't
he have, like, tubes hanging from him, I thought? Okay. That's cool. Yeah. He did. Yeah.
But nothing like, I think out that we saw outrageous. And again, to be clear, don't go quoting me
27, 27 that I saw in terms of loose spots in this game. I don't know if that's a total or whatnot.
A weapon X one looks cool. Yeah, right.
Man.
I appreciate it that you could also toggle.
You could also toggle the headpiece of it too.
So you could have like the Weapon X outfit,
but like take off the metal helmet and have a wearing.
And you could you could have the like cowboy outfit
without the hat or with the hat, that sort of thing.
So that was a lot of,
was there a lot more toggleable things in all the different costumes?
I think so.
Yeah.
I love that.
On top of that,
you know,
the way your claws look,
the material they're made of and stuff like that.
You can have like, you know, the straight claws, the curved claws, all sorts of claws, bone claws or whatever.
Like, I don't know if you've looked at the pre-order bonus.
That's one of the big things.
If you get these suits and these kind of claws and these kind of shapes or material or whatever, like, I don't know how much I'll get into the weeds on that.
But one thing I loved in Spider-Man too was the each costume had colorways that you can go into.
Did they have that here?
I didn't see that here.
Brad, did you see that?
I didn't notice, to be honest.
Yeah, I went in and looked at a lot of them, put on the ones I put on classic brown and then what about my business.
I didn't really go in and screw with it.
But the fact they're calling out classic brown, I would think no.
You know what I mean?
Why would you call it classic brown if you could change the color?
But we'll see or no.
And chat, let me know.
I know there's a million previews up if somebody else happens.
The one thing I do want to call out is something Marcus talked a lot about in here, or a section of in his presentation,
was, of course, how the Spider-Man games have been so great about accessibility
and how they're trying to do that here as well in terms of obviously the ability to play.
But then, like, they'd put in here like, okay, cool, pairing is a huge part of this game.
Like, you've got to be out there pairing.
left the right, Perry Poppy.
But you can go in there and adjust the windows to what you want it to be if you want,
if you're not happy with that.
Same thing with being able to disable the blood, the gore, the things getting lopped off,
which gets exciting for me to try it and see if I could show Ben any of this game.
Even then, like, how much, it's still a very violent game.
I doubt it, but what if it's just not people bleeding and getting cut up all the time?
Maybe that'd be fun.
Was there also one that had no swear words?
Or am I tripping out?
He didn't call that out and I didn't go into that level.
Yeah, maybe not.
menu to check it out.
Let's get to some super chats.
40 Vista's birthday tax.
Happy birthday.
Happy birthday.
You guys are incredible.
Do we think there'll be as many
costume options as Spider-Man?
Sounds like we're flirting with it.
Yeah.
How many were there at launch on Spider-Man?
I don't even remember.
A lot, right?
Especially depending on which Spider-Man,
you're talking about two.
Because of two characters.
Yeah, yeah, yeah.
I feel like between the two,
there was like 40?
Yeah.
A lot of color up.
Color change.
Well, who cared about those?
They're awesome.
didn't need him.
What are you talking about?
Didn't need him.
Man, give me the suit the way God intended.
All right, I don't need to go in here.
Change its DNA.
You're awful, dude.
Now Calvin Press does this feel like it's going to be a very distinct Wolverine?
MSM is my favorite adaptation of the character,
and I wonder if they'll do that for Wolverine MSN, I mean Marvel Spider-Man.
Because that is interesting, right?
Like the Peter slash Spider-Man we get in the Insomniac games very much stands as a character that
we can differentiate in the same way we talk about Toby and Andrew and Tom, right?
Sure.
Do you think that this Wolverine will have the stuff?
It's an interesting question that I don't have enough data to give you.
I think it has the chance on performance alone, right?
We talk about this with video games all the time,
and while, yeah, you can, you know, this is a weird one where Hugh Jackman has been
Wolverine for not only decades, but like lots of movies.
So you have a lot of time.
Whereas, like, to compare Yuri's Spider-Man to Garfield's Spider-Man, right?
Like, he had, Yuri's been Spider-Man infinite more hours than he has, right?
And I think that's the payoff here where since we're going to be with this Logan for so long in this game, right,
and be both the furious side of it and then the soft side of it and the fact that he can go have a normal conversation,
but that he can give him to rage level three and just be chopping it off.
You know, the footage we saw earlier of like when he, when the hand throws.
throws that spear into his side, and he, like, he has bloody hands and yanks.
And I'm like, that's fucking intense.
And it's like to then shift again to these nightmare things where he's telling you
about the worst moments in his life that he can remember, right?
And the fucked up shit he's done to survive.
It's like, we're going to be all over the map with him.
And I think that does give a really well-rounded, Logan, in a way we haven't necessarily
gotten before.
What do you think, Brad?
Oh, I agree.
I think it, liking it back to Spider-Man.
I mean, when you think about the first game with Otto, kind of being his,
mentor. I mean, obviously we saw that in Spider-Man 2, the movie, but the game was able to do it
much better because it was so much longer. And same thing with the Spider-Man 2 game, you know,
had doing the hairy storyline. That was obviously reminiscent of, you know, the amazing Spider-Man 2
with him being sick and everything. But again, it's able to do it much better. So I think
even if certain character dynamics like Sabretooth kind of being resentful that Wolverine
abandoned him, and that's how he feels anyways, like left Team X and now he's begrudgingly
rejoin them in the insomnia game, even if we've seen stuff like that in like X-Men origins and
whatnot, I think the game has a lot of potential to do it in a much more interesting way,
kind of like the Insomnia games have with those dynamics.
And the other thing to really surface here, right, another friend of the show, but you've
heard for years us talk about how great he is, Walt Williams is writing this. And Walt Williams,
of course, specops the line. So again, for us to come out and be like,
it feels like a very not paint by numbers, but it seems like a Wolverine X-Men story.
I can easily see they want us to say that and feel that
and then we get in there and it is we go left field
and here we really get into some stuff.
Loyal Freak says if this game gives me a great Wolverine story
with good gameplay I'll be happy.
I don't need some genre defining game every time.
I think you're going to be happy.
Yeah.
I mean, again, like I understand like people want to bristle
when I'm not like it's the best thing ever.
I'm just trying to set expectations that what I played here
isn't like, dude, this is a goatee nominee.
Like I, you know what I mean?
And I hope I'm wrong.
I hope I get there.
And it's like we kept the best stuff to surprise.
you and catch you off.
If you're just looking for a really solid fun Wolverine game,
you got it.
I'm not,
I don't think they're going to fuck that up from here on now because how could you?
The techniques into special techniques.
Oh,
we didn't talk about it.
When you do the nightmare rooms,
right,
you get adaptations that you can then go in and augment what you're already using
and stuff in terms of a brand new currency
and on a brand new upgrade screen to change what you're doing with your character.
So it's like there's going to be,
that's my hope is that when I really get in here and I find the stuff that I really
love to do combat wise,
I'm able to pop in there, right?
like one of them for adaptation, right?
Enraging sprint, while sprinting enemy attacks,
build rage, right?
It's like that little thing of if I'm leaning into the rage
as much as I think I'm going to,
how can I get that as much as possible
to be able out there and really rip things apart?
Jumping off of that,
meta 3-1-8, just super-chatted.
Is there anything gameplay-wise
that sticks out like Spider-Man swinging?
Because I do think that that is
the biggest, quote-unquote, problem going into this
of the concept of, it's the Wolverine game
you expect it to be.
And it's like, how could we be?
be not at that when that's awesome.
And we're not. We're not mad at a chat and comments.
You know what I mean? Like, but no, I don't, I can't think of a gameplay moment where I was
on sticks where I was like, ah, this fee, like, I'm a kid in the candy store.
I just want to do, like, I enjoy smashing the buttons and killing things and doing my
jump and spiral tornado with my claws and stuff. But again, I loved doing that in X-Men origins,
the game I reviewed for IGN way back in the day and was like, yo, the story is dog shit,
but it's fun to be Wolverine,
and it's fun to have your skin torn off
and see it grow back,
and it's,
I'm saying the same thing.
And there's a good story.
Yeah,
exactly.
Yeah,
better points.
It'll be here.
Do you feel this way
just because they saw your shirtless
Wolverine cosplay and decided not to put you in the game?
If you remember,
it was too tight tank top Wolverine.
Oh,
right.
That was it.
Very different characters,
you know what I mean?
But yes,
this is me taking out.
How dare you not?
One thing I do want to put over,
I had to write it down,
right,
was at one point in the game
in the finale of what we were doing, right?
You saw him get impaled by the hand.
Right before then, you're chasing a hand guy
over the rooftops and doing this whole thing.
And you finally catch up to him, right?
And I don't think we have this in the footage,
but hopefully we do.
You catch up to him right in like,
I don't know, multi-story window,
we'll save three stories up.
You bury your claws in his chest
and start pushing him towards the window
to smash him out of it.
And then two hand guys come out from behind
and jump in and stab you in the back.
And then you all go out the window and come,
I was like,
this is fucking mad.
Like that's fucking cool.
Damn,
the hand.
It's the year of the hand of it.
I know.
They're everywhere.
Maybe you're sinister too.
Good agents.
Could be the bad guy in the movie.
Good agent out there.
Get on a bunch of roles.
Let's see.
Brad,
the question of is there anything
that sticks out gameplay-wise like swinging?
Was there anything to you?
Yeah, no,
I kind of agree with Greg.
I mean,
there isn't really,
I mean,
I think to be fair,
that's a bit of a limitation
with Wolverine as a character
versus Spider-Man.
Like,
just nobody can do the whole like swinging
around acrobatics
agility sort of thing,
Spider-Sense like Spider-Man.
I do think,
funny enough, it might be,
and this isn't unique to Wolverine,
but the little like Spartan kick that he can do,
I really enjoy doing,
because I think that does kind of feed into the larger way
that this is differentiated between Spider-Man.
It's a lot more about positioning, I would say,
because Spider-Man can obviously kind of jump around, swing around.
He can do aerial to ground combat seamlessly,
but Wolverine can't really do that.
it's a lot more about sort of like dodging to the side and he does this sort of like rugged animalistic
crawl. He can leap like 10 feet at the enemy and jump at them and so I think that that that kick
sort of feeds into there's a lot of enemies that have like guards that you have to break and you can
like kick them into the wall and attack them from there or kick them off of ledges and kill them
instantly and I think that along with the fact that some of them have like electrified weapons or like
really powerful shotguns. It's just there was a great
sense of tension in combat than I thought there would be
with a character like Wolverine, which I liked.
It added more stakes
to someone who is obviously
unkillable, quote unquote.
Did either of you all feel like there were
a lot of moments
where you could really have like that
player expression during combat?
Yes, but no.
So stick with me.
The thing that stood out in the combat was
the Spartan kick, right?
That I had that then whatever a buff I put on it
that then stunned them so I could then stab
them and get health, right? And granted, we're jumping around a lot. Going back to these notes that
I'm looking through where I like copiously wrote down like, oh, what they're calling the spinning
attack and what, yeah, the spiral strike and all this, like, that all doesn't stand out because
it's just me stabbing people with my claws, right? And I've seen, I think it was both Mitchell's preview
on IGN, I think Mitchell, I'll stick with because I remember for him, of him being like,
I enjoyed this for what it was, but I, and it's good, but I'm worried about hours and hours of it. Like,
does that combat wear out?
And I don't know because...
He did mention wanting more of a mix of different things.
And so it's hard to say right now
from the experiences we were given
to jump to that end act
and where you can...
Okay, we have a few points to put in and really go.
It'll be interesting five hours in
when we're multiple levels of Wolverine
and we have made choices to be like,
okay, cool. Now I do know.
On top of kicking him and doing this,
I got this adaptation that makes me do this.
So now I'm running and jumping and spiraling
and doing that.
One thing that like, if I close my eyes
I'm like, what is a Wolverine game in 2026 made by Insomniac?
Something that I'm surprised we haven't seen is him jumping at a wall,
putting the claws in the wall to be able to climb the wall for either locomotion
getting from place to place or...
You got that, don't worry.
Is there?
Yeah, there's a point.
There's a section in this where Sabretooth and him are basically racing to a thing.
And yeah, he goes up a tree.
It goes, kinchk, chunk, chink.
Okay, that's cool.
But in terms of the combat scenarios, because, like, something I love so much about Spider-Man,
the Ensoniac games is
you have all your gadgets so you're able to just kind of
throw all those things out. But take the gadgets
away. Just as Spider-Man,
yes, a lot of it is punch, punch, punch, kick, whatever.
But it's also the Spider-Sense dodge.
It's going underneath people's
legs, jumping off the wall, pretty much everything
we saw on brand-new day, right? Like, all the moves that
they use. Like, there's just so much.
Wolverine has no way to, like, bring somebody
back towards you. And that adds, like, a
whole different way to have fun
with it. Yeah. And I'm seeing a lot of
him leaping at people. And that's
one thing I'm sure, and you brought up the little tornado spin.
That's great, but like, is there any
climbing on walls, jumping off the walls at people?
Not that I remember, Red. Did you see that?
Not really. I would say, to your point,
your question about the player expression, Tim,
we saw a little bit of gameplay footage there where he's kind of fighting in like a
makeshift house, because that's like early in the demo,
Trask kind of has this like experimental sort of fake town that he's built.
And I think that was kind of a cool example of player
expression because that was where you could really kind of pop in and out of stealth whenever you want,
especially because a lot of those areas are really tight, tight quarters. Like the first area that you
saw when he does the skydive, you're like in an open forest. So there's a lot of room to maneuver.
But when you're in these like little makeshift houses, it's a really close quarters. These people
have shotgun. And so you're a lot more vulnerable. And so that's where the stealth, I think,
becomes more of a viable option where you absolutely don't need to do it. You can still power your way
through, but that option of being able to kind of sneak around and kill them in this sort of larger
sandboxy-ish area, and then also just the sort of cool UI element of this sort of blue ethereal
highlight of their like skeletons to show like Wolverine senses. I thought was a really nice touch
because I was like talking with Marcus and he said they went through a lot of iterations where,
you know, he didn't want to call it other games, but you know, you sort of have the like detective
mode flipping on and off and it just kind of paints the whole world in a certain color. But this was a
little more sort of natural way to bake into that.
And sure enough, like when I was skulking around, like sensing them out, I'm like, okay,
this does make me feel like Wolverine to use a cliche.
I mean, you got it.
I will say in terms of the like feeling like Wolverine, looking at this, I do.
Right?
It's like, you know how this is going to feel and that's awesome.
And the, we think Wolverine and I think back to the, at this point, hundreds of Marvel
movies that we have watched and reviewed and talked about.
And the amount of times we've seen, even in the bad X-Men movies, when Wolverine does a
Wolverine thing, we pop off, we get excited for it. And I remember leading in back in the like 2016,
2017, leading into Logan, we're like, oh my God, watching the trailers and stuff. It's like,
he's actually stabbing people. Like, I can't believe it. And then to see where we're at now of just like
how, you know, we got there. We got him in the suit. We got the violence. We got all that. The
amount of violence we're seeing in this is they're hitting them the mark that we expect. And
not just from the combat, the smaller building sections were the amount of destruction going on,
like when the missiles are shooting through.
I'm like, this looks awesome.
That looks like everything I could want from a Wolverine game.
Yeah.
And is my hype that I'm presenting right now,
like was it matched when you're playing through those sections?
That you're eating them up, being Wolverine, yeah.
Like, I mean, again, like to the stuff we're seeing of him and Sabretooth going back to back
and him jumping off and them stabbing through it.
Like, that's awesome.
That's all great.
That's Wolverine.
And again, to jump to what I was talking about at the end of our demo, right?
To do the hand thing and have them on top of you and you land and you fight them.
and then you go, yeah.
I think that's when they introduce Rage 3.
Do you think they introduce Rage 3
and you go, boom, it's gray
and now they're red
and you are just slicing.
And the more you kill,
the more you keep it going
in terms of like being able to be
in that feral moment
to just eviscerate everybody.
That feels like Wolverine.
That feels great.
Tim just wants you to like the game more.
Greg.
But this is my thing is like it's going to be
oh, good dude and look to him.
No, I liked the game.
Well, does everything have to be
a genre, you know, defining experience?
Well, no, but it's my job
to tell you when it's not. Like, I'm not holding it against the game. I'm just setting your
expectations for the video game you haven't played. Yeah, don't expect something that's going to
change your life, but it's going to be an awesome. We're going to have a great time with this.
Yeah, it's going to be a great game. Did they tell you anything about game length at all?
No, I didn't. But I didn't actually do an interview. Did you? No, Brad, what do you got?
No, I did interview him. Yeah, no, I didn't hear about game length either. No, I'm not sure.
I can't imagine it's, you know, this opus. I would imagine again, like I was talking about, it'll
it strikes me as very,
even though there's no open world stuff,
which will really, that's the thing.
I'm not going to be playing this longer
than I played Spider-Man 2.
In Spider-Man 2, we finished really quick, I felt, right?
20 hours or so.
So I'd imagine this is going to be 10, 12, 15.
You know what I mean?
Because if there's no open world,
then it is just set-piece, set-piece,
you know, mission, mission.
Right.
And it'll also be how long you want to explore.
We haven't really, we're hinting around,
and you don't want to spoil it,
but like, you saw it in the B-roll
of having the conversation
with Sabretooth and arm wrestling him.
Now, granted, that was,
an objective, but a slow objective, right?
There's another character that you go up to and talk to
about music and stuff like that, and he kind of
walks you through a few older memories and things
you have done. You wander around this bar
and there's people to talk to. You bump into other characters
who I was like, I know that person. I know that voice actor. I know that face right there
and what's going on in their world, but I don't want to spoil everything for you.
Kind of maybe like a slightly bigger than an uncharted
four type of situation where you're kind of walking around, roaming around type of thing.
I think, well, what do we can, oh, you mean like
when, what part of uncharted four?
I'm thinking like the
Nate exploring the house
Gotcha
Walking around the city right before the big
Like vehicle chase scene
Stuff like that I think that's fair
Yeah I think that'll be probably fair
I mean we'll see how many of these
Down sections we get again
You know when they're outside of here
They do very much appear to be on the run
They do have trask you know after them
And what's going on and da-tta-da-ta-da
Story story story
I see Dionysus and Melissa the Y saying
15 hours or 70 bucks
Woof
Yeah it's just not worth it anymore
more.
I mean, yeah, we are in that day and age where that number really, really matters and people
want that value in that time.
It could possibly be a wait for a sale thing, but like, do we also feel that same way about
Resident Evil Requiem?
I think there's like a lot of games around that 10 to 12 hour, you know, time to finish or
whatever that are still amazing experiences.
It's just money is a lot tighter right now.
Yeah, and I get that, but I also would push back of like game length equating more does that actually translate to it being a $70 worth experience?
I don't think that's always the case, right?
Yeah, no, 100%.
But I mean, this is where we get into how much is the dollar matter to every person watching and what do they value for that dollar?
I'm always of the mindset of like, yeah, give me a great story.
I don't care if it's 30 minutes, 8 hours, 70 hours.
Like, I want the best story and I want you to tell your story.
I'd much rather them do.
And again, we're just pulling out numbers, but let's say it's 15 hours and be like,
it's a 15 hour narrative.
And we fucking left it all on the table and we did what we wanted.
Rather than it's a 15 hour narrative that now we've padded with,
to get you up to 25 with a bunch of fucking ancillary bullshit you don't want to do that
you don't want to have a part of.
Like, no, tell me the story and let's go.
And again, it's insomniac.
So I imagine new game plus is there.
I imagine there's new suits to chase.
new difficulty. The nightmare doors are interesting. How many of those are there?
Are there going to be online leaderboards? Is that a, they're going to add more post-launch,
right? Like, there's a bunch of stuff they could do to keep you invested in it if they wanted to
or just, you know, be here and go. But here we are arguing about like, not everything needs to be
a live service. Here we are arguing that we love single-player games. If you love single-player
games, you got to be accepting of ones that aren't. Now, you could then turn out, well, they,
to me, they shouldn't be $70. It's like, okay, but then you look at this in the fucking hair
physics on Logan while he talks about. I'm like, that air looks pretty
fucking good and that's what we want.
The, um,
I was going to ask, what did you guys play
on? PS5 Pro
PS5. Well, these are dev kits, but I
think we were running on pro settings.
Is that right? Do you remember, Brad? I didn't even bother.
I didn't bother asking it to my knowledge.
Yeah, it looks like Insomniac confirms
Marvel Wolverine Performance Mode
Details 60 frames per second with ray tracing
is the default mode on base
PS5. A first for
Insomniac. Any final
thoughts about Marvel's Wolverine from Insomniac?
Brad, you go first.
Yeah, I think I am more excited than I was.
I definitely hear everything Greg's saying,
and there's a lot more we still need to see.
I think I'm just excited again,
just by the potential, both of what we've seen from Insomniac
and from the previous games
and also just what I've played from this.
Yeah, I'm just really excited.
I'm just getting eager.
I mean, we're only a month away now.
So it's getting close.
Yeah, I'm also excited.
You know what I mean?
The fact that it's living up to my expectations,
but not exceeding them doesn't piss me off.
It doesn't scare me away.
It doesn't do anything.
It's like, okay, cool.
If anything, I think it sets it up of like,
this is what I thought it was,
and the hope being now,
and I get it, it won't be,
that there will be a twist to turn of mechanic,
a way combat elevates and escalates and evolves
that I didn't see coming.
I'm hopeful for all of that.
But again, even if it doesn't,
I'm thrilled with the eight
I'm thrilled with a great time
I'm thrilled with a game to go through
and have B Logan
and tear some shit up and go
I would toss out the only thing
and I won't name them
but I caught three references
to X-Men that I know
and again I'm not the deepest roster
of Marvel people because
DC come on now
but I thought there was some cool
stuff going on there
and giving you a wider view of the universe
I see them right here
can you read that
yeah okay
my handwriting's bad
actually no not the second one
I don't know that one
Did y'all read any more superchats?
No.
I still don't know what that says.
You wrote it again.
Now I'm writing the character's name.
Ah.
Kabab says, my theory is X-Man did exist, but something disbanded it.
Cool.
No, that would, yeah.
I mean, I, yeah.
I guess that makes sense that, yeah, Logan was ever a part of it then.
I'm sure.
Adam two times says, do we have triangle plus circle finishing moves like in Spider-Man?
No, right Brad, I don't remember that
Oh
No, when you go into like level three
Rage mode and the world turns like black and red
You'll have like L1 plus R1 finishers that you can do
Which are like very brutal
But no not for like the standard
Non-Rage mode moves
I think that's probably sort of how they're going for a different flow
Or they want you to kind of pursue the rage mode
And then get the finishers that way
Yeah, this is very offensive this game right
Back to like maybe not having gadgets to not you.
They want you going at people.
They want you being that Wolverine and why you're using triangle for your leap attack, right?
You have a shred attack on square.
It's also the thrust kick when you hold it right.
You have a leap attack on triangle to get right out there.
And then, yeah, an R2 sprint and L2 special technique.
Like they want L1 Perry.
They want you fighting.
Punk divide says huge shout out to Brad.
I love his content at Mobile Syrup.
And hopefully there are future opportunities to get them on KF content.
Yeah, Brad.
Thank you so much for hanging out today.
Uh, Volk Dasher says, the Sentinel Boss fight just released, it does look rough and outdated in my opinion.
You're just attacking the arm.
He should be running up it.
I think there'll be some need to suspend disbelief based on insomniac habits.
And then attack beater says, late, but I can't wait for this.
Insomnia games have started to feel like my summer movies and Wolverine will hopefully scratch that edge.
Spider-Man 2 was the first game I ever platinum.
Yeah, for sure.
I mean, I feel like, you know, off of a 007 earlier in the year, it's like, I, seeing a lot of this, I'm just like, hey, I can't wait for this.
a fun Wolverine game.
It looks freaking fantastic.
It does.
100%.
Any final thoughts, Brad?
No, just I'll pass on what Dali was saying to me and see you guys.
Again, thank you so much for having me on.
This is awesome.
I actually, I wouldn't expect you to remember, Greg,
but I met you first time at PlayStation Experience 2015.
Oh, wow.
When you guys were, I was actually there on my 21st birthday,
and you guys were doing something across a party across the street.
I remember that.
And then because you were under.
understandably so many people wanted to see you guys
you did an impromptu meeting greet the next day
so that's how I met you the first time so I really
always really appreciated that
and I've been a fan ever since so
I love that thank you this is a nice full circle moment for me
I love that hell yeah we made it happen
thank you PlayStation for bringing us to guys
exactly Greg any final
we did this while you were at all right cool love that
and I love you everybody
a lot of y'all are asking about Fire Emblem previews
stay tuned of course
it'll happen it'll happen
Mike's very excited to talk about Firearmill, and he will.
He will.
But let us know in the comments below.
If you're still excited for Wolverine, how excited you are for Wolverine.
And stay tuned because we have a whole day of content waiting for you here on
Twitch.tv.tv.com slash kind of funny games.
Brad, where can people find you?
I'm on mobile syrup.com.
It's a play on maple syrup, mobile, M-O-B-I-L-E, Syrup, S-R-U-P-R-U-P.com.
And I'm on Blue Sky at Brad Shankar.
and Instagram at Brad Shankar.
Hell yes.
Thank you so much for joining us.
Until next time, everyone.
Love y'all.
Goodbye.
