Kinda Funny Gamescast: Video Game Podcast - We Played Onimusha: Way of the Sword! - Kinda Funny Gamescast
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What's up, everybody. Welcome to the Kind of Funny Gamescast.
Point two is what I'm calling. I guess three.
Point three. The third kind of funny games cast of the day so far for Wednesday, August 20th,
20, 25. I'm one of your host, Greg Miller, alongside Blessing Andy and Tim.
Hi.
Yo.
Hey, gentlemen. How are we?
I'm so good, man.
We just did a killer, Res Evil Requiem preview.
We're now doing our Oni Musha preview. We will then go to our Pragata review.
Preview. Real quick, I just want to say the Kirby Air Riders
isn't technically a games cast because it's our live
reaction. We do give our thoughts at the end of that, but if you want
that, that's only on YouTube in video form. There's no podcast
version of that one. Is that correct?
Okay. I believe so. Yeah.
It's mostly just a reaction. Could have sworn I saw a thing pop up
my screen with my iTunes notifying me that Kirby's reactions
were there. I could be wrong. Maybe I'm there. You know what I'm doing about it.
It's not good music. It's a tough audio listen.
Hey, I'm the same way.
I see you can get the vibes of what
Sacchar is putting down as you listen in.
Of course I said I wouldn't BS every time,
but I did miss one super chat from last one.
I see Wiener said Tim should have to take off that jacket
and give it to the real Pokemon Master.
You didn't see that. You didn't miss that super chat.
No one did that. It's what the audience in the streets are saying.
You know, it's how it's got to be.
Remember everybody, this is the kind of funny games cast
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I'm laughing at the people in chat
that are saying it's in my podcast.
I don't think it was supposed to happen.
Hey, we're a small business.
Sometimes it happens.
What are you going to do?
Do you want more content?
Because you got it.
All right.
Doesn't matter if it's good or bad.
Of course.
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Give us that free 30-day subscription.
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Of course, if you are live with us right now on YouTube.
com slash kind of funny games, you can super chat to be part of this show with your
questions, comments, concerns about the Bowies and their Oni-Musha Way of the Sword preview.
Housekeeping.
Again, thank you for filling out our audience survey last month.
We have a couple of follow-up questions.
and we'd love to get your answers.
Head over to kind of funny.com slash survey.
It should only take a minute or two to complete.
Thank you.
Tomorrow, we are starting our programming day
with the delayed live reaction
to the hollow night silk song presentation
at 10 o'clock, which is usually
Kind of Funny Games Daily's hour.
We will begin our programming by watching that.
We will have stayed off the social media.
We will know nothing.
We will enjoy it with you.
Do a games cast post show.
Then roll into Games Daily in review
and of course a video game stream for your enjoyment.
We're an 11 person small business
all about live talk shows.
Today we've already done a kind of funny games cast,
Kirby Air Rider Showcase.
We've already done kind of funny games daily.
Screw that up. Kind of funny games daily.
Talking about the PlayStation 5 price hike.
Now we've already done a games cast about Resident Evil Requiem.
Now we're doing one about Onimusha,
and then we're going to do one about Pragata.
After games cast, this stream is Alien Rogue incursion.
If you're a kind of funny member, today's Greg Ways,
16 minutes about Ben's first Superman showing from the James Gunn film.
Thank to our Patreon producer is Carl Jacob.
So Megabuster.
Lainee of the Sompatining.
Today I brought to you by Factor,
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Are you giving me the jacket?
No.
For now,
let's begin the show with what is
and forever we'll be topic of the show.
You know what I mean?
He still hasn't thanked me
for stopping my vacation
to go to Pokemon Worlds and plays ah.
It was so nice of you to do that.
I brought him back the little card he wanted.
You know what I know what these cards do.
I just bring him to them.
It's what he asked for.
Whatever.
I don't know what these cards do.
Tim blessing.
You all went and played Oni Musha Way of the Sword.
I would be remiss not to start with the biggest Oni Musha fan, Tim Gettys.
What did you play and what did you think?
We played similar to Resident Evil about 20 minutes of this game that I got to play through twice.
And as a huge Onimusha fan and having recently this year replayed one and two, both in the remastered form for the first time in many, many, many years.
I was incredibly hype for this game.
This is one of those games I can't believe exists.
This is Year of Dreams type stuff for sure.
A new Onimusha that is trying to be an actual modern game
and compete with what we have now, right?
In a world full of souls likes and a dying breed of these kind of more,
I don't even want to call this a character actually.
And that's not ever what Animusha was.
Oni Musha from its origins was a samurai resident evil.
So you're just thinking about it, especially like it was literally like tank controls,
you're figuring out the puzzles and there are combat encounters.
but they are a bit more,
I'd say they're way closer
to Resident Evil style of old school PS1
combat of like stop,
do your attacks, move somewhere else,
stop, do your attacks, get in the right
and the enemies are a little slower
and like it's like you're just kind of learning the patterns
and stuff and then the bosses are exaggerated versions of that.
This is way closer to just
a straight up action game.
It has focused on stagger systems
and Perry systems that are like
they're like souls likes it's not souls like though it's it's just it's like it's very very different
um and i i'm torn on it uh because i am so happy we're getting a new ony musha i don't think
20 minutes was enough for me to really be able to walk away and be like oh my god this is this is
going to be one of my games of the year um but i am very hopeful that it will end up that way
as a mega fan of the game,
some of the things I like most about those games
don't seem to be here.
And I think that's kind of like my first
response to it. My second is
I'm having a ton of fun playing this.
And I think that it's very fluid and there's a lot of
great stuff about it.
So I want to cut you off there because I want to
know from Bless his opening of like, what did you think of what you
played, especially being Perry Poppy, being
the soul's expert at kind of funny.
Being probably the only person who plays these kind of games
are kind of funny.
Is anyone on Greg's side at this company?
I don't know.
Andy knows he's on his mind.
Thank you for the raid.
Giant Bomb.
Appreciate you.
Thank you, Giant Bob for the raid.
We love you.
I'm going to call Mike the puzzle poppy.
Yeah, that's funny because the first bullet point I wrote down here is feels a little soulsy, soulsy.
The first thing I wrote down.
And then a couple of bullet points, I was like, oh, but it doesn't feel as difficult as a souls like.
And I think to jump off with Tim, this game is souls like adjacent in the way that like a Jedi fall in order is souls like adjacent.
where there are those influences,
but it doesn't lean all the way into it,
and I think that's going to serve this game really well.
And I think one of the things that's very interesting,
when you go back to what Onamusha has been at its core, right?
Like to mention that it started off as more of like a samurai resident evil.
And it's so funny, like I go back to 2020 when I was playing Bloodbourne for the first time,
just like Indy Cortez, actually.
And I remember playing on stream, and Imran Khan was on the call.
and he was like kind of talk me about like, you know, some of the lore,
some of like the ideas from Miyazaki and all this stuff.
And like one of the things that Imran really leaned on was like,
there's a lot of Resident Evil for DNA in Bloodborn.
And I thought that was so interesting and going back and playing Resident.
Before I was like, oh, yeah, I can kind of see it.
And I think there is kind of this interesting cyclical nature thing going on where,
you know, Atamusha started off as a Resident Evil style thing.
And then you have the Souls games and now that Onomush is back.
Some of that DNA has kind of like flowed back into it.
in ways that I think is natural and ways that I think are going to be really interesting for where
this lands. Because for me going into it, I think visually, we talked about this a little bit during
Gamescom, right? Like I wasn't immediately blown away by how this game looks. It looks like an
R.E. Engine game. But in the ways that I think that serves a Resident Evil so well, I don't know
if it serves this game as well. But I think and I hope that when people get their hand on the
final product, we're going to be more focused on how good the gameplay is versus how the game looks,
right? I think this is one of those games that people are going to come out of and be like,
damn, this shit's fun as hell. Like, I really like this as an action game. The Perry stuff for me felt
great. The deflects and like the combat animations in that regard, I thought were cool. But then
it also has like unique things to it. You press L2 to suck the souls like you do in previous
Anamusha games, right? Every time you hit an enemy, it's not like a thing where an enemy dies and
then you get souls like other Souls games. It is every hit will kind of spit out souls out of
these enemies. At any point you can hold the L2 to then suck them up. And, and,
And I think once you get to the boss fight at the end of the demo, that's where I started to see some of the things of like, oh, I kind of like how this is going.
Because one of the things that they show, right, the enemies have a stagger meter.
The boss has a stagger meter.
Once you break the boss, right, you get down a stagger meter.
They then slowed it down and you have this choice of going for like the visceral hit.
But you could hit like one part, like one weak spot of the boss.
And it'll, it was like the red weak spot, right?
that'll do more damage or you can choose to hit the purple weak spot and that'll give you like a different color of soul and i was like
damn that's a really smart really different kind of slant to this that i really like right monster hunter dragon's dog one type stuff right yeah um and i also like the flare and like i like i like the design of this boss overall am i making armor out of these people um but yeah like i had i had a good time here i i'm kind of with him as far as like you know i'm still in kind of a wait and see i want to play the full thing but at the very least this is a good action
game at the very least. I think I could see it
being an amazing action game but there wasn't enough
there for me yet. So swing back to you then
Tim. Yeah, so swinging back to me with the things
that I as a Oni Musha fan
a lot of what I enjoy
most about that game is the kind of
positioning and how the sucking
of souls you had to be
motionless to do that and that was kind of like
part of the
cat and mouse like back and forth of the gameplay
is getting away from the enemies and when there's like
multiple enemies coming at you finding a
place to be able to get to to stop
and suck the souls and get them to you.
And the amount of times you'd be across a room and the souls are like on the far end and
you're trying to suck them towards you and your health is low.
So you need them to get to you or like you're waiting for your power up or whatever.
So you're trying to get that.
And enemies are coming at you and you're hoping that those souls get to you before the enemies do.
That's so much of that, that fun.
And kind of like the survival horror element to it that I just really vived with.
And the new game, you can just hold L2 and just run around.
You're sucking souls at all points.
And it feels more like a ratcheting clank where the nuts and bolts are just kind of like flying at you.
A little lingo game.
Yeah.
And you still need to hit the button to do it.
And I know this might sound like a stupid nitpick, but it's just fundamentally a different style of game.
I don't think that's a bad thing.
I think that like to bless this point, like take out any nostalgia for the franchise or whatever.
This is a good game.
Like that was a good demo.
There's a lot of good stuff here.
It's just, is this the follow up to Oni Musha that I was hoping for?
that is still a question mark to me.
So that's my, I want to jump in here with a question for you.
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And we're back.
I have a burning question, but Tim says the chat's hot.
What's up?
I just want to talk to the chat real quick because we got some people saying,
but tank controls onemusion 2026 would suck.
We can't go back to fixed camera, tank control action games.
I am not saying that at all.
I definitely don't want fixed cameras,
definitely don't want tank controls.
It's more the style of risk reward of the souls
that so far doesn't seem to be in this game
just doesn't seem to be a part of what they're going for,
which is fine.
The other games didn't have stagger systems and all that
and they're leading into that, which is cool.
But there were examples on Amusha 3 and 4,
Dawn of Dreams or whatever the hell it was called.
More analog, no tank controls,
full on more action-y type games.
And so,
just had a different balance with all that stuff that addressed what I'm talking about.
I got to assume real quick, though, that there will be some rooms with a shit ton of enemies
that will challenge you in that way that, you know, maybe just this 20-minute presentation didn't
give you a whole lot of that.
But when I think of, you know, the runbacks in Souls games and, yeah, I'll get through this
shit quick and, you know, and you're trying to go back and get your souls and then you're
getting hit from here and here.
And then it's like everything's over.
I got to assume that there will be some moments to kind of give you that feeling.
hopefully. So my question for you, Tim, is somebody who isn't into the Souls games or action games like that as of late. Do you think the brand of Oni Musha is going to be enough to pull you through this? Or do you think this is going to be a... Oh, okay. Yeah, absolutely. 100%. And I also, like, think that from what I played here, I think that what they have going for them is probably the better move for most people. Okay. Okay. I, as you all know, I am not the Perry Poppy in any way, shape, or form. I am...
I can't think of anything funny to say, but I'm going to be an expedition.
You're a bit of something else.
You're the pokey.
You're right.
But yeah, what was funny about this demo is for 15 of the 20 minutes,
you're just mowing through these enemies.
And first off, I want to give a shout out.
These enemies are all from the original games.
They just look incredible now.
It's so cool to see the like old school like PS2 versions and then this.
It's like the glow up is insane.
Like they, so much detail, so much gore.
There's so much going on here.
I'm like, oh, it's crazy to see them again.
But you're just mowing through them.
There's like not a single enemy here was,
it felt like we were playing on very easy.
Okay.
Like, I think the demo was there for you to kind of learn the styles of the gameplay
and because it's a little weird.
And then replaying the demo allowed you to get a lot crazier,
moaning through them as you went through.
But then when you get to the boss,
the difficulty spike was like kind of insane.
Yeah.
Where you actually had to like know what you were doing.
And I didn't, even though the beginning was kind of a tutorial.
section. There are multiple ways to parry in this game, and that wasn't clear to me,
like how to do it. And so you can just hit, um, was it L1? It was L1 for the regular. So if you hold
L1, it's your block. If you hit L1 as a, um, enemy is about to hit you, that's the parry.
And then if you press L1 and X as an enemy is not to hit you, that's the deflect. That's like a
bigger stagger. Yeah. So it was that L1 plus X one that was like getting me caught up. But the
moment that I realized, oh, that's how you take down this boss.
then it was easy peasy then it was just like okay now we're starting to cook okay then on my second
run i was just like having a lot more fun uh with him but yeah he was kind of kicking my ass the
first time but um this is the gateway juggles dude i was think about that the whole time because like
well one of the things i was going to bring you indy is like yo this game has it has a parry it has
a separate deflect it has um a button that you used to replenish your health in mid-combat
right it has souls that you're collecting like if it walks like a duck if it quacks like a duck it
At the very least,
Moosh is like a duck like.
At the very least,
it's a duck like.
And this is going to be
what gets Tim in.
Because Tim's going to play this
and then we're going to show him second row.
Yeah.
Oh yeah.
He's going to like it.
Big anniversary stream.
Now,
here's the thing.
Bless was talking about the visuals of this game.
And it's very unfortunate
because I was hoping
that it was the monitors that were playing on.
But then we saw the trailer yesterday at Gamescom.
And there's just something dull looking about the game.
And it's troublesome to me
because Oniwish is not the most colorful thing necessarily,
but there's always like these pops and like seeing the red of the buildings
coming through waterfalls and stuff.
Like there's like something going on.
This everything just seems so gray.
And I don't think it really does justice to what I feel like this game could look like.
And I'm hopeful that like with a better TV and HCR on and all that.
Like it could change that.
But I am with blessed that I'm a little let down so far with the just kind of
image quality of it all.
In terms of art design, I'm super in.
I love the way that the main character looks.
You're a little like rival.
Watched out that is. Yeah, washed out's the right way to put it.
So washed out, dude.
When you face off against this boss, I'm so in.
Like, one of the things I do love most about on Emusha that seems to be continuing
here is just incredibly flamboyant enemies.
Like the rivals that you're facing off against are just straight up campy as hell.
just saying the most insane shit
to you and they're just dancing
on you, you know? And I've
seen this on my, oh, I can't wait to face
this guy four times throughout this game
and just have him keep coming back talking shit,
you know? Yeah.
Yeah, the amount of times that I would be playing
another RE engine
title, which is Monster Hunter,
and you're in your little
home base or whatever, it's like, can we
not cast a shadow anywhere?
Why, like, come
on, dude. I am running a very, very, very,
high-powered rig and
you're not even helping me
benefit from that because like
everything nothing's casting a shadow
everything looks floaty and
like that one shot that one boss fight that we
or not boss fight but that little
clip from the trailer where
the it really just feels like
just crank the contrast a little bit. Let's get
those darks a little bit darker. Let's get those
bright things that might shine a little bit
brighter and I think that would generally
maybe help the visual feel but
if you play this on PC I guarantee you
there will be just like there was for Monster Hunter
and just like there was for Dragon's Dogma 2,
a shit ton of reshating mods where they say like,
hey, we've amped up the saturation a little bit.
We've, you know, tuned this and that,
because I agree. I think the,
I think what we've seen with Dragon's Doggma 2, Monster Hunter,
and now this, it just seems very, very washed out,
which is unfortunate because Resident Evil looks awesome.
Yeah, and again, I think that's because it's a game to focus on lighting
and the effects of all that.
So far just isn't.
And then the other thing that so far from the 20 minutes I played is you only have your one weapon.
And then you have the system of kind of like bonus abilities where you have like you,
there's the red, yellow and blue orbs that you're sucking in.
And one is for health.
One is for.
Do they call it sucking?
Absorbing.
I know, no, no.
I'm not saying you're wrong.
I'm just saying, well, how does Capcom talk about this?
Yeah.
Sucking souls.
That's a good point.
I imagine it's absorb.
Yeah.
But you're sucking.
I'm not saying you're not sucking
I do have a sentence here
For example
The two Celestials will execute a string of special attacks
That extract yellow souls
Extract
Well
That's extracting from the enemy
What's it doing to get into your gauntlet?
Yeah
Yeah what's your gauntlet
This is interesting
Extracting it from the world
Well so one thing is cool
Just story wise and I'm like
Ooh the first boss you face
Also has a gauntlet
Oh shit
I'm like oh shit
That's just awesome
What are we playing with you
The fucking second fire
dominant. Like, that's crazy.
I've never heard about this. Holy shit.
So that stuff was cool.
Like the real Ghostbusters fought the people busters and they were busting,
busting people busters. Don't talk me about people busters.
I don't want about people busting. I've been soul sucking and people busted in the back
all the mo's since prom.
Sam, dude. Barrett was talking about the little celestial.
The two celestials, right? So these are the weapons that he was talking about
extracting the health orbs out of that.
That gives me a bit of.
bit of pause because another
main thing about the only mocha games
is each weapon you get
has a different element assigned
to it you know whether it's like earth, wind, fire,
like electricity and all that stuff
and completely changes
the gameplay style like this is you know it's a PS2
game like it's kind of like just the
how things used to be back then and it's a trope
known forever but this doesn't
seem to be the case so far and the system
you're seeing on the bottom right of the screen here
you fill up your charges to then use these different
weapons and I hope that's
not the extent of this. In the trailers, we have
seen him use other weapons.
But there's something about how this was implemented
that I'm like, oh man, I do not like
the direction we're going with this. Of these just
being like, of other weapons being kind of
like a temporary ability as opposed
to a on the fly, I'm switching
between these things. Got it. And even though
just to be clear, back in the day, it wasn't
on the fly because it was survival horror. So you
do need to go in your menu, switch out the
weapons and that was part of the gameplay. That shit
wasn't fun. That shit sucked.
Andy Cortez from Twitch.combe slash Andy Cortez.
Thank you, Greg.
Was there much horror in this?
No.
Not horror in...
It's gore stuff.
There was a lot of slicing off people's arms and things popping off and that type of stuff.
And then there was one part that I was waiting for Bless to see.
And I think that you just...
Oh, no.
I saw...
Well, here's a thing.
So basically there's a part where you get to like a thing where it's like you have to reveal
things that you can.
can't see and so you click like R2L2 and then you can kind of see like I'll just say spirit world shit
I don't know the actual thing right um but then you see like a big vine that then is leading to
a thing you need to destroy and the first time I saw it I thought it was just a spider and Tim was like
waiting for me to like notice it and I killed it real quick he killed it from behind so he didn't
like see why I was putting it out to him and then my second play through I looked at it more
closely and hand it was a hand spider it's a fucking spider hand thing like he killed it from behind
uh I think there you might be able to find the footage you
pull it up, I can direct you to where this is.
Yeah. I don't like it the second time. And
go, go way back, like, maybe like
halfway through. Um,
yeah, it's right after this cutscene that you're out, I think.
Of where you're, you're,
yeah, only stairs. Yeah.
Yeah. So, yeah, once you get to the top of these stairs, you unlock this
ability, essentially your only gauntlet can now
kind of like see the past or some shit. Like, I'm not really sure.
Only vision. There we go. Yeah.
A little further, a little further. That's the software that it
comes with, uh,
It like comes in pre-packaged.
Yeah, so then you follow this like Big Vine thing I was talking about.
Yeah.
Oh, God.
This preview did the exact same way, blessed it.
I walked around and looked at it.
And it's this freaking like hand claw with these like long black pointy nails.
It's like this is fucked up, man.
That's gross.
So it's like horror in that type of way.
You know, it's not necessarily like actually.
Yeah, it's got gross shit like a lot of other of these sort of games that we've been seen coming out recently.
Yeah.
When you first start the demo, too, like, you're walking down this forest path.
And, like, you also do see civilians kind of, like, running away.
And, like, they kind of try to set that home a little bit of, like, oh, shit, what are they
running from?
And then you see the enemies.
And that's kind of how they introduce it.
And then, yeah, the only vision stuff.
It's like, you're clearly, like, seeing visions of the past or something.
And, like, there's some disturbing elements there.
Like, you see a father, like, wrap his kid up in, like, some type of blanket or some
shit and like push him off of a deck to his death and the kids like begging him not to do it.
It's like, dad, please don't do this.
Please don't do this.
And like, you push him and you hear him scream as he dies.
And so it's like things like that that like I'm sure we'll get the story of horrifying dark
shit.
Yeah.
So it's like it's scary in that type of way.
Yeah.
But I will say it didn't it didn't hit for me as much as I thought it would have or it could
have.
Right.
Like a lot of these cutscenes feel like a step above Wollong Fallen Dynasty if you played
well along where like the stuff is there
you can kind of tell what's going for but like I'm not right
now sitting here like man I can't wait to see what's going on
with this story I hope we get there though
like I want it to get there but yeah just from
this 20 minute demo which isn't a long time
real quick before you jump so the story isn't but action
is pulling you like you want to get back too okay
Andy
can I go now? Can I go now? Yes you can't
don't you cut me off like so many times today
thank you great
where are you at
with this versus Ninja Guideon 4
oh that's a really good
question. I think I'm
more excited for Ninja Guyton 4.
Okay. But I'm curious.
I didn't hear your thoughts on Ninja Guyton 4 by the way.
I mean, I didn't play that much of it. But like
even from what I played of it, right? Like, I like the fast pace
of it. I like even the combat animations and stuff.
And like, from what I've seen in the trailers,
the trailers have hit me more than the ones for
Anamusha. Tim?
Undeniable, Oenusha. Really? Well, okay.
Ninja Godin. I've never been a Ninja Guy
guy all the way through. I enjoy those games, but there's
something about the feel of it that just is not
I like these to feel.
And neither's this one so far for me, but I'm definitely leaning more here.
And I know I love Onimusha.
Story, I'm with Bless that that isn't grabbing.
I don't really care.
I've never really cared about the story of Oneymusia anyways.
Like, that's not a strong suit.
This does seem a step above the other ones.
Take that for what it's worth.
But I love the protagonist.
I heard some feedback both online and in person that people don't like the English voice actor
has a British accent.
I think that it's funny.
Like, I'm in for it.
Like, it adds to the camp.
And I like the attitude and person.
personality of the main character, more so from what we've seen from the trailers.
We didn't get much of it in the demo.
But I like it and really, really, really like the performance of the rival you're going up
against.
And the gauntlet talks now.
Oh.
That's never been a thing.
And the writing was serviceable.
It was voiced by Justin Royland.
I was going to say, yeah, yeah.
But like, he's just like, hey, gondlet lady, like, blah, blah, blah.
And it's like, I'm not going to respond to gauntlet lady.
Like, you need to call.
call me.
That's real?
Yeah.
I thought you were making
like a Spider-Man
homecoming.
No, literally.
Like that's,
that is the vibe.
And I'm like,
I appreciate this.
Like,
I like that for what this is.
Like,
I'm here for it.
Um,
and I'm interested in the,
like the voice of the gauntlet.
So there's some story stuff that I'm like,
oh, yeah,
I want more of this,
but I'm with less that a lot of the flashbacky stuff had me more like,
okay,
I see what you're doing,
but like,
but are you going to execute?
Yeah.
Like I'm not invested necessarily.
Yeah.
Okay.
Okay.
Fair enough.
Any closing thoughts for me, the review?
I'm so happy we're getting this,
and I think that at the very least,
it's going to be an Oni Musha game that Andy and Blessing them play,
and that's cool to be.
Yeah, yeah, yeah.
I do think that this is,
I am more hopeful than not that I'm going to end up really, really loving this game.
But as of this point, I'm excited for it.
Yeah, and then going into 2026, you know,
we're about to talk about Pragata after this,
but like between the three games you played,
I'm very excited for Capcom's
2026. I think between them
bringing back old stuff, them trying new
stuff, right, and them also replaying the hits
with the Resonie Evil, I think they
I want to see all three of these things
do well, that way that communicates to them
oh, we can continue to do new IP slash
bring back old up and do all this shit, right?
And so, um, I, I think this is
going to be a great kind of triple hit for them.
And also for Onamusha specifically,
I'm very fascinated by like,
what their internal conversations are about
around like action games or whether this being
their representative souls like slash traditional action or whatever you want to call it right like
like i wonder um i want to see whether or not it hits for them in that regard because right now
that realm is very stacked with a lot of different games but this one this one was fun had a good time
playing it Andy my final question for you before i end this episode is do you think i want your
prediction all right because you're you always crush it right you're like maybe this will
be the assassin's creed that gets me in do you think that tim will suffer through onimusha
power and then become the
I gotta play another soul's game
I gotta go I gotta do Sechiro
I think he'll play the
I think the second that he
eventually opens up
Eldon Ring again because at one time he
texted me before flight and asked me
what he should go with and I was like oh my God is it
happening and and then I just
I just sorry do you want to talk about housewives
no he just you know if
if the health is called vitality
he's not in that's Tim
and I
Yeah.
If, if, you know, if a mechanic that we all know is like stamina is called something else,
it's just like there's that barrier there.
Sure.
But, you know, we will be putting it on the board for our, for our big sort of like fundraising goals.
Wow.
I love that.
I'm excited for them.
Thank you for admitting to do that.
That's great.
That's great.
And thank you all for watching this episode of the kind of funny games cast.
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