Kinda Funny Gamescast: Video Game Podcast - We Played Onimusha: Way of the Sword! - Kinda Funny Gamescast

Episode Date: August 20, 2025

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Starting point is 00:00:07 What's up, everybody. Welcome to the Kind of Funny Gamescast. Point two is what I'm calling. I guess three. Point three. The third kind of funny games cast of the day so far for Wednesday, August 20th, 20, 25. I'm one of your host, Greg Miller, alongside Blessing Andy and Tim. Hi. Yo. Hey, gentlemen. How are we? I'm so good, man.
Starting point is 00:00:27 We just did a killer, Res Evil Requiem preview. We're now doing our Oni Musha preview. We will then go to our Pragata review. Preview. Real quick, I just want to say the Kirby Air Riders isn't technically a games cast because it's our live reaction. We do give our thoughts at the end of that, but if you want that, that's only on YouTube in video form. There's no podcast version of that one. Is that correct? Okay. I believe so. Yeah.
Starting point is 00:00:53 It's mostly just a reaction. Could have sworn I saw a thing pop up my screen with my iTunes notifying me that Kirby's reactions were there. I could be wrong. Maybe I'm there. You know what I'm doing about it. It's not good music. It's a tough audio listen. Hey, I'm the same way. I see you can get the vibes of what Sacchar is putting down as you listen in. Of course I said I wouldn't BS every time,
Starting point is 00:01:10 but I did miss one super chat from last one. I see Wiener said Tim should have to take off that jacket and give it to the real Pokemon Master. You didn't see that. You didn't miss that super chat. No one did that. It's what the audience in the streets are saying. You know, it's how it's got to be. Remember everybody, this is the kind of funny games cast each and every weekday.
Starting point is 00:01:27 We come together to talk about the biggest reviews, previews and topics in video games. If you like that, we'd love you to pick up a kind of funny membership to keep the lights and mics on $10 a month gets you 80 episodes of ad-free content in four hours of exclusive podcasting from me, Greg Miller,
Starting point is 00:01:42 in a one-man show I call Greg Way and do each and every day for 15 to 20 minutes. Of course, you'd also get good karma for supporting a small business, but if you have no bucks to toss her way, no big deal, like, subscribe, share. I'm laughing at the people in chat that are saying it's in my podcast.
Starting point is 00:01:59 I don't think it was supposed to happen. Hey, we're a small business. Sometimes it happens. What are you going to do? Do you want more content? Because you got it. All right. Doesn't matter if it's good or bad.
Starting point is 00:02:08 Of course. If you got no book, sorry, I'll do that part. And then you can do the thing. Oh, then it was if you have Amazon Prime, you have Twitch Prime. Give us that free 30-day subscription. They don't like to remind you about. Of course, if you are live with us right now on YouTube. com slash kind of funny games, you can super chat to be part of this show with your
Starting point is 00:02:24 questions, comments, concerns about the Bowies and their Oni-Musha Way of the Sword preview. Housekeeping. Again, thank you for filling out our audience survey last month. We have a couple of follow-up questions. and we'd love to get your answers. Head over to kind of funny.com slash survey. It should only take a minute or two to complete. Thank you.
Starting point is 00:02:41 Tomorrow, we are starting our programming day with the delayed live reaction to the hollow night silk song presentation at 10 o'clock, which is usually Kind of Funny Games Daily's hour. We will begin our programming by watching that. We will have stayed off the social media. We will know nothing.
Starting point is 00:02:55 We will enjoy it with you. Do a games cast post show. Then roll into Games Daily in review and of course a video game stream for your enjoyment. We're an 11 person small business all about live talk shows. Today we've already done a kind of funny games cast, Kirby Air Rider Showcase.
Starting point is 00:03:10 We've already done kind of funny games daily. Screw that up. Kind of funny games daily. Talking about the PlayStation 5 price hike. Now we've already done a games cast about Resident Evil Requiem. Now we're doing one about Onimusha, and then we're going to do one about Pragata. After games cast, this stream is Alien Rogue incursion. If you're a kind of funny member, today's Greg Ways,
Starting point is 00:03:27 16 minutes about Ben's first Superman showing from the James Gunn film. Thank to our Patreon producer is Carl Jacob. So Megabuster. Lainee of the Sompatining. Today I brought to you by Factor, shady rays and aura frames, but we'll tell you about that later. Are you giving me the jacket?
Starting point is 00:03:40 No. For now, let's begin the show with what is and forever we'll be topic of the show. You know what I mean? He still hasn't thanked me for stopping my vacation to go to Pokemon Worlds and plays ah.
Starting point is 00:03:53 It was so nice of you to do that. I brought him back the little card he wanted. You know what I know what these cards do. I just bring him to them. It's what he asked for. Whatever. I don't know what these cards do. Tim blessing.
Starting point is 00:04:03 You all went and played Oni Musha Way of the Sword. I would be remiss not to start with the biggest Oni Musha fan, Tim Gettys. What did you play and what did you think? We played similar to Resident Evil about 20 minutes of this game that I got to play through twice. And as a huge Onimusha fan and having recently this year replayed one and two, both in the remastered form for the first time in many, many, many years. I was incredibly hype for this game. This is one of those games I can't believe exists. This is Year of Dreams type stuff for sure.
Starting point is 00:04:35 A new Onimusha that is trying to be an actual modern game and compete with what we have now, right? In a world full of souls likes and a dying breed of these kind of more, I don't even want to call this a character actually. And that's not ever what Animusha was. Oni Musha from its origins was a samurai resident evil. So you're just thinking about it, especially like it was literally like tank controls, you're figuring out the puzzles and there are combat encounters.
Starting point is 00:05:01 but they are a bit more, I'd say they're way closer to Resident Evil style of old school PS1 combat of like stop, do your attacks, move somewhere else, stop, do your attacks, get in the right and the enemies are a little slower and like it's like you're just kind of learning the patterns
Starting point is 00:05:18 and stuff and then the bosses are exaggerated versions of that. This is way closer to just a straight up action game. It has focused on stagger systems and Perry systems that are like they're like souls likes it's not souls like though it's it's just it's like it's very very different um and i i'm torn on it uh because i am so happy we're getting a new ony musha i don't think 20 minutes was enough for me to really be able to walk away and be like oh my god this is this is
Starting point is 00:05:50 going to be one of my games of the year um but i am very hopeful that it will end up that way as a mega fan of the game, some of the things I like most about those games don't seem to be here. And I think that's kind of like my first response to it. My second is I'm having a ton of fun playing this. And I think that it's very fluid and there's a lot of
Starting point is 00:06:11 great stuff about it. So I want to cut you off there because I want to know from Bless his opening of like, what did you think of what you played, especially being Perry Poppy, being the soul's expert at kind of funny. Being probably the only person who plays these kind of games are kind of funny. Is anyone on Greg's side at this company?
Starting point is 00:06:28 I don't know. Andy knows he's on his mind. Thank you for the raid. Giant Bomb. Appreciate you. Thank you, Giant Bob for the raid. We love you. I'm going to call Mike the puzzle poppy.
Starting point is 00:06:37 Yeah, that's funny because the first bullet point I wrote down here is feels a little soulsy, soulsy. The first thing I wrote down. And then a couple of bullet points, I was like, oh, but it doesn't feel as difficult as a souls like. And I think to jump off with Tim, this game is souls like adjacent in the way that like a Jedi fall in order is souls like adjacent. where there are those influences, but it doesn't lean all the way into it, and I think that's going to serve this game really well. And I think one of the things that's very interesting,
Starting point is 00:07:03 when you go back to what Onamusha has been at its core, right? Like to mention that it started off as more of like a samurai resident evil. And it's so funny, like I go back to 2020 when I was playing Bloodbourne for the first time, just like Indy Cortez, actually. And I remember playing on stream, and Imran Khan was on the call. and he was like kind of talk me about like, you know, some of the lore, some of like the ideas from Miyazaki and all this stuff. And like one of the things that Imran really leaned on was like,
Starting point is 00:07:31 there's a lot of Resident Evil for DNA in Bloodborn. And I thought that was so interesting and going back and playing Resident. Before I was like, oh, yeah, I can kind of see it. And I think there is kind of this interesting cyclical nature thing going on where, you know, Atamusha started off as a Resident Evil style thing. And then you have the Souls games and now that Onomush is back. Some of that DNA has kind of like flowed back into it. in ways that I think is natural and ways that I think are going to be really interesting for where
Starting point is 00:07:58 this lands. Because for me going into it, I think visually, we talked about this a little bit during Gamescom, right? Like I wasn't immediately blown away by how this game looks. It looks like an R.E. Engine game. But in the ways that I think that serves a Resident Evil so well, I don't know if it serves this game as well. But I think and I hope that when people get their hand on the final product, we're going to be more focused on how good the gameplay is versus how the game looks, right? I think this is one of those games that people are going to come out of and be like, damn, this shit's fun as hell. Like, I really like this as an action game. The Perry stuff for me felt great. The deflects and like the combat animations in that regard, I thought were cool. But then
Starting point is 00:08:34 it also has like unique things to it. You press L2 to suck the souls like you do in previous Anamusha games, right? Every time you hit an enemy, it's not like a thing where an enemy dies and then you get souls like other Souls games. It is every hit will kind of spit out souls out of these enemies. At any point you can hold the L2 to then suck them up. And, and, And I think once you get to the boss fight at the end of the demo, that's where I started to see some of the things of like, oh, I kind of like how this is going. Because one of the things that they show, right, the enemies have a stagger meter. The boss has a stagger meter. Once you break the boss, right, you get down a stagger meter.
Starting point is 00:09:09 They then slowed it down and you have this choice of going for like the visceral hit. But you could hit like one part, like one weak spot of the boss. And it'll, it was like the red weak spot, right? that'll do more damage or you can choose to hit the purple weak spot and that'll give you like a different color of soul and i was like damn that's a really smart really different kind of slant to this that i really like right monster hunter dragon's dog one type stuff right yeah um and i also like the flare and like i like i like the design of this boss overall am i making armor out of these people um but yeah like i had i had a good time here i i'm kind of with him as far as like you know i'm still in kind of a wait and see i want to play the full thing but at the very least this is a good action game at the very least. I think I could see it being an amazing action game but there wasn't enough there for me yet. So swing back to you then
Starting point is 00:09:56 Tim. Yeah, so swinging back to me with the things that I as a Oni Musha fan a lot of what I enjoy most about that game is the kind of positioning and how the sucking of souls you had to be motionless to do that and that was kind of like part of the
Starting point is 00:10:12 cat and mouse like back and forth of the gameplay is getting away from the enemies and when there's like multiple enemies coming at you finding a place to be able to get to to stop and suck the souls and get them to you. And the amount of times you'd be across a room and the souls are like on the far end and you're trying to suck them towards you and your health is low. So you need them to get to you or like you're waiting for your power up or whatever.
Starting point is 00:10:32 So you're trying to get that. And enemies are coming at you and you're hoping that those souls get to you before the enemies do. That's so much of that, that fun. And kind of like the survival horror element to it that I just really vived with. And the new game, you can just hold L2 and just run around. You're sucking souls at all points. And it feels more like a ratcheting clank where the nuts and bolts are just kind of like flying at you. A little lingo game.
Starting point is 00:10:58 Yeah. And you still need to hit the button to do it. And I know this might sound like a stupid nitpick, but it's just fundamentally a different style of game. I don't think that's a bad thing. I think that like to bless this point, like take out any nostalgia for the franchise or whatever. This is a good game. Like that was a good demo. There's a lot of good stuff here.
Starting point is 00:11:15 It's just, is this the follow up to Oni Musha that I was hoping for? that is still a question mark to me. So that's my, I want to jump in here with a question for you. But first I'll remind everybody that we can do this without your support. Of course, if you want to support our small business, Patreon.com.com slash kind of funny, YouTube.com slash kind of funny games, Apple, Spotify, pick up your membership, get all of our content ad free, get your daily dose of exclusive podcasting with me and get good karma.
Starting point is 00:11:40 But right now you're not using your benefits. So here's a word from our sponsors. Between busy schedules and summer plans, sometimes all you got is a couple of minutes. Factor helps so many of us here at Kind of Funny Eat Smarter with tasty chef-prepped meals that are dietitian approved and delivered right to my door. And now, with more than 65 weekly meals made for how we live
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Starting point is 00:12:33 That's code Kind of Funny 50 off at factor meals.com for 50% off your first box plus free breakfast for one year. Get delicious ready to eat meals delivered with Factor. Offer only valid for new Factor customers. with code and qualifying auto-renewing subscription purchase. This episode's brought to you by Shady Ray's. You know that moment. The one when you realized you left your favorite pair of sunglasses at the beach. We've all been there.
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Starting point is 00:13:52 Shady rays, use a code, funny. This episode is brought to you by Aura Frames. Our Frames are the perfect way to relive your favorite memories that you created throughout this beautiful, beautiful summer season. No lie, Aura Frames are undeniably the best gift I have ever given. Family, friends, partners, everyone loves being able to have beautiful frames throwing off their loved ones. and their favorite memories.
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Starting point is 00:14:56 Our Frames.com, kind of funny. And we're back. I have a burning question, but Tim says the chat's hot. What's up? I just want to talk to the chat real quick because we got some people saying, but tank controls onemusion 2026 would suck. We can't go back to fixed camera, tank control action games. I am not saying that at all.
Starting point is 00:15:14 I definitely don't want fixed cameras, definitely don't want tank controls. It's more the style of risk reward of the souls that so far doesn't seem to be in this game just doesn't seem to be a part of what they're going for, which is fine. The other games didn't have stagger systems and all that and they're leading into that, which is cool.
Starting point is 00:15:30 But there were examples on Amusha 3 and 4, Dawn of Dreams or whatever the hell it was called. More analog, no tank controls, full on more action-y type games. And so, just had a different balance with all that stuff that addressed what I'm talking about. I got to assume real quick, though, that there will be some rooms with a shit ton of enemies that will challenge you in that way that, you know, maybe just this 20-minute presentation didn't
Starting point is 00:15:57 give you a whole lot of that. But when I think of, you know, the runbacks in Souls games and, yeah, I'll get through this shit quick and, you know, and you're trying to go back and get your souls and then you're getting hit from here and here. And then it's like everything's over. I got to assume that there will be some moments to kind of give you that feeling. hopefully. So my question for you, Tim, is somebody who isn't into the Souls games or action games like that as of late. Do you think the brand of Oni Musha is going to be enough to pull you through this? Or do you think this is going to be a... Oh, okay. Yeah, absolutely. 100%. And I also, like, think that from what I played here, I think that what they have going for them is probably the better move for most people. Okay. Okay. I, as you all know, I am not the Perry Poppy in any way, shape, or form. I am... I can't think of anything funny to say, but I'm going to be an expedition.
Starting point is 00:16:45 You're a bit of something else. You're the pokey. You're right. But yeah, what was funny about this demo is for 15 of the 20 minutes, you're just mowing through these enemies. And first off, I want to give a shout out. These enemies are all from the original games. They just look incredible now.
Starting point is 00:17:02 It's so cool to see the like old school like PS2 versions and then this. It's like the glow up is insane. Like they, so much detail, so much gore. There's so much going on here. I'm like, oh, it's crazy to see them again. But you're just mowing through them. There's like not a single enemy here was, it felt like we were playing on very easy.
Starting point is 00:17:22 Okay. Like, I think the demo was there for you to kind of learn the styles of the gameplay and because it's a little weird. And then replaying the demo allowed you to get a lot crazier, moaning through them as you went through. But then when you get to the boss, the difficulty spike was like kind of insane. Yeah.
Starting point is 00:17:37 Where you actually had to like know what you were doing. And I didn't, even though the beginning was kind of a tutorial. section. There are multiple ways to parry in this game, and that wasn't clear to me, like how to do it. And so you can just hit, um, was it L1? It was L1 for the regular. So if you hold L1, it's your block. If you hit L1 as a, um, enemy is about to hit you, that's the parry. And then if you press L1 and X as an enemy is not to hit you, that's the deflect. That's like a bigger stagger. Yeah. So it was that L1 plus X one that was like getting me caught up. But the moment that I realized, oh, that's how you take down this boss.
Starting point is 00:18:12 then it was easy peasy then it was just like okay now we're starting to cook okay then on my second run i was just like having a lot more fun uh with him but yeah he was kind of kicking my ass the first time but um this is the gateway juggles dude i was think about that the whole time because like well one of the things i was going to bring you indy is like yo this game has it has a parry it has a separate deflect it has um a button that you used to replenish your health in mid-combat right it has souls that you're collecting like if it walks like a duck if it quacks like a duck it At the very least, Moosh is like a duck like.
Starting point is 00:18:44 At the very least, it's a duck like. And this is going to be what gets Tim in. Because Tim's going to play this and then we're going to show him second row. Yeah. Oh yeah.
Starting point is 00:18:52 He's going to like it. Big anniversary stream. Now, here's the thing. Bless was talking about the visuals of this game. And it's very unfortunate because I was hoping that it was the monitors that were playing on.
Starting point is 00:19:04 But then we saw the trailer yesterday at Gamescom. And there's just something dull looking about the game. And it's troublesome to me because Oniwish is not the most colorful thing necessarily, but there's always like these pops and like seeing the red of the buildings coming through waterfalls and stuff. Like there's like something going on. This everything just seems so gray.
Starting point is 00:19:23 And I don't think it really does justice to what I feel like this game could look like. And I'm hopeful that like with a better TV and HCR on and all that. Like it could change that. But I am with blessed that I'm a little let down so far with the just kind of image quality of it all. In terms of art design, I'm super in. I love the way that the main character looks. You're a little like rival.
Starting point is 00:19:51 Watched out that is. Yeah, washed out's the right way to put it. So washed out, dude. When you face off against this boss, I'm so in. Like, one of the things I do love most about on Emusha that seems to be continuing here is just incredibly flamboyant enemies. Like the rivals that you're facing off against are just straight up campy as hell. just saying the most insane shit to you and they're just dancing
Starting point is 00:20:15 on you, you know? And I've seen this on my, oh, I can't wait to face this guy four times throughout this game and just have him keep coming back talking shit, you know? Yeah. Yeah, the amount of times that I would be playing another RE engine title, which is Monster Hunter,
Starting point is 00:20:31 and you're in your little home base or whatever, it's like, can we not cast a shadow anywhere? Why, like, come on, dude. I am running a very, very, very, high-powered rig and you're not even helping me benefit from that because like
Starting point is 00:20:46 everything nothing's casting a shadow everything looks floaty and like that one shot that one boss fight that we or not boss fight but that little clip from the trailer where the it really just feels like just crank the contrast a little bit. Let's get those darks a little bit darker. Let's get those
Starting point is 00:21:03 bright things that might shine a little bit brighter and I think that would generally maybe help the visual feel but if you play this on PC I guarantee you there will be just like there was for Monster Hunter and just like there was for Dragon's Dogma 2, a shit ton of reshating mods where they say like, hey, we've amped up the saturation a little bit.
Starting point is 00:21:21 We've, you know, tuned this and that, because I agree. I think the, I think what we've seen with Dragon's Doggma 2, Monster Hunter, and now this, it just seems very, very washed out, which is unfortunate because Resident Evil looks awesome. Yeah, and again, I think that's because it's a game to focus on lighting and the effects of all that. So far just isn't.
Starting point is 00:21:41 And then the other thing that so far from the 20 minutes I played is you only have your one weapon. And then you have the system of kind of like bonus abilities where you have like you, there's the red, yellow and blue orbs that you're sucking in. And one is for health. One is for. Do they call it sucking? Absorbing. I know, no, no.
Starting point is 00:22:03 I'm not saying you're wrong. I'm just saying, well, how does Capcom talk about this? Yeah. Sucking souls. That's a good point. I imagine it's absorb. Yeah. But you're sucking.
Starting point is 00:22:11 I'm not saying you're not sucking I do have a sentence here For example The two Celestials will execute a string of special attacks That extract yellow souls Extract Well That's extracting from the enemy
Starting point is 00:22:24 What's it doing to get into your gauntlet? Yeah Yeah what's your gauntlet This is interesting Extracting it from the world Well so one thing is cool Just story wise and I'm like Ooh the first boss you face
Starting point is 00:22:34 Also has a gauntlet Oh shit I'm like oh shit That's just awesome What are we playing with you The fucking second fire dominant. Like, that's crazy. I've never heard about this. Holy shit.
Starting point is 00:22:44 So that stuff was cool. Like the real Ghostbusters fought the people busters and they were busting, busting people busters. Don't talk me about people busters. I don't want about people busting. I've been soul sucking and people busted in the back all the mo's since prom. Sam, dude. Barrett was talking about the little celestial. The two celestials, right? So these are the weapons that he was talking about extracting the health orbs out of that.
Starting point is 00:23:10 That gives me a bit of. bit of pause because another main thing about the only mocha games is each weapon you get has a different element assigned to it you know whether it's like earth, wind, fire, like electricity and all that stuff and completely changes
Starting point is 00:23:25 the gameplay style like this is you know it's a PS2 game like it's kind of like just the how things used to be back then and it's a trope known forever but this doesn't seem to be the case so far and the system you're seeing on the bottom right of the screen here you fill up your charges to then use these different weapons and I hope that's
Starting point is 00:23:41 not the extent of this. In the trailers, we have seen him use other weapons. But there's something about how this was implemented that I'm like, oh man, I do not like the direction we're going with this. Of these just being like, of other weapons being kind of like a temporary ability as opposed to a on the fly, I'm switching
Starting point is 00:23:57 between these things. Got it. And even though just to be clear, back in the day, it wasn't on the fly because it was survival horror. So you do need to go in your menu, switch out the weapons and that was part of the gameplay. That shit wasn't fun. That shit sucked. Andy Cortez from Twitch.combe slash Andy Cortez. Thank you, Greg.
Starting point is 00:24:11 Was there much horror in this? No. Not horror in... It's gore stuff. There was a lot of slicing off people's arms and things popping off and that type of stuff. And then there was one part that I was waiting for Bless to see. And I think that you just... Oh, no.
Starting point is 00:24:32 I saw... Well, here's a thing. So basically there's a part where you get to like a thing where it's like you have to reveal things that you can. can't see and so you click like R2L2 and then you can kind of see like I'll just say spirit world shit I don't know the actual thing right um but then you see like a big vine that then is leading to a thing you need to destroy and the first time I saw it I thought it was just a spider and Tim was like waiting for me to like notice it and I killed it real quick he killed it from behind so he didn't
Starting point is 00:24:57 like see why I was putting it out to him and then my second play through I looked at it more closely and hand it was a hand spider it's a fucking spider hand thing like he killed it from behind uh I think there you might be able to find the footage you pull it up, I can direct you to where this is. Yeah. I don't like it the second time. And go, go way back, like, maybe like halfway through. Um, yeah, it's right after this cutscene that you're out, I think.
Starting point is 00:25:21 Of where you're, you're, yeah, only stairs. Yeah. Yeah. So, yeah, once you get to the top of these stairs, you unlock this ability, essentially your only gauntlet can now kind of like see the past or some shit. Like, I'm not really sure. Only vision. There we go. Yeah. A little further, a little further. That's the software that it comes with, uh,
Starting point is 00:25:41 It like comes in pre-packaged. Yeah, so then you follow this like Big Vine thing I was talking about. Yeah. Oh, God. This preview did the exact same way, blessed it. I walked around and looked at it. And it's this freaking like hand claw with these like long black pointy nails. It's like this is fucked up, man.
Starting point is 00:26:00 That's gross. So it's like horror in that type of way. You know, it's not necessarily like actually. Yeah, it's got gross shit like a lot of other of these sort of games that we've been seen coming out recently. Yeah. When you first start the demo, too, like, you're walking down this forest path. And, like, you also do see civilians kind of, like, running away. And, like, they kind of try to set that home a little bit of, like, oh, shit, what are they
Starting point is 00:26:22 running from? And then you see the enemies. And that's kind of how they introduce it. And then, yeah, the only vision stuff. It's like, you're clearly, like, seeing visions of the past or something. And, like, there's some disturbing elements there. Like, you see a father, like, wrap his kid up in, like, some type of blanket or some shit and like push him off of a deck to his death and the kids like begging him not to do it.
Starting point is 00:26:46 It's like, dad, please don't do this. Please don't do this. And like, you push him and you hear him scream as he dies. And so it's like things like that that like I'm sure we'll get the story of horrifying dark shit. Yeah. So it's like it's scary in that type of way. Yeah.
Starting point is 00:26:59 But I will say it didn't it didn't hit for me as much as I thought it would have or it could have. Right. Like a lot of these cutscenes feel like a step above Wollong Fallen Dynasty if you played well along where like the stuff is there you can kind of tell what's going for but like I'm not right now sitting here like man I can't wait to see what's going on with this story I hope we get there though
Starting point is 00:27:17 like I want it to get there but yeah just from this 20 minute demo which isn't a long time real quick before you jump so the story isn't but action is pulling you like you want to get back too okay Andy can I go now? Can I go now? Yes you can't don't you cut me off like so many times today thank you great
Starting point is 00:27:31 where are you at with this versus Ninja Guideon 4 oh that's a really good question. I think I'm more excited for Ninja Guyton 4. Okay. But I'm curious. I didn't hear your thoughts on Ninja Guyton 4 by the way. I mean, I didn't play that much of it. But like
Starting point is 00:27:48 even from what I played of it, right? Like, I like the fast pace of it. I like even the combat animations and stuff. And like, from what I've seen in the trailers, the trailers have hit me more than the ones for Anamusha. Tim? Undeniable, Oenusha. Really? Well, okay. Ninja Godin. I've never been a Ninja Guy guy all the way through. I enjoy those games, but there's
Starting point is 00:28:06 something about the feel of it that just is not I like these to feel. And neither's this one so far for me, but I'm definitely leaning more here. And I know I love Onimusha. Story, I'm with Bless that that isn't grabbing. I don't really care. I've never really cared about the story of Oneymusia anyways. Like, that's not a strong suit.
Starting point is 00:28:22 This does seem a step above the other ones. Take that for what it's worth. But I love the protagonist. I heard some feedback both online and in person that people don't like the English voice actor has a British accent. I think that it's funny. Like, I'm in for it. Like, it adds to the camp.
Starting point is 00:28:37 And I like the attitude and person. personality of the main character, more so from what we've seen from the trailers. We didn't get much of it in the demo. But I like it and really, really, really like the performance of the rival you're going up against. And the gauntlet talks now. Oh. That's never been a thing.
Starting point is 00:28:54 And the writing was serviceable. It was voiced by Justin Royland. I was going to say, yeah, yeah. But like, he's just like, hey, gondlet lady, like, blah, blah, blah. And it's like, I'm not going to respond to gauntlet lady. Like, you need to call. call me. That's real?
Starting point is 00:29:10 Yeah. I thought you were making like a Spider-Man homecoming. No, literally. Like that's, that is the vibe. And I'm like,
Starting point is 00:29:15 I appreciate this. Like, I like that for what this is. Like, I'm here for it. Um, and I'm interested in the, like the voice of the gauntlet.
Starting point is 00:29:22 So there's some story stuff that I'm like, oh, yeah, I want more of this, but I'm with less that a lot of the flashbacky stuff had me more like, okay, I see what you're doing, but like, but are you going to execute?
Starting point is 00:29:33 Yeah. Like I'm not invested necessarily. Yeah. Okay. Okay. Fair enough. Any closing thoughts for me, the review? I'm so happy we're getting this,
Starting point is 00:29:41 and I think that at the very least, it's going to be an Oni Musha game that Andy and Blessing them play, and that's cool to be. Yeah, yeah, yeah. I do think that this is, I am more hopeful than not that I'm going to end up really, really loving this game. But as of this point, I'm excited for it. Yeah, and then going into 2026, you know,
Starting point is 00:30:03 we're about to talk about Pragata after this, but like between the three games you played, I'm very excited for Capcom's 2026. I think between them bringing back old stuff, them trying new stuff, right, and them also replaying the hits with the Resonie Evil, I think they I want to see all three of these things
Starting point is 00:30:19 do well, that way that communicates to them oh, we can continue to do new IP slash bring back old up and do all this shit, right? And so, um, I, I think this is going to be a great kind of triple hit for them. And also for Onamusha specifically, I'm very fascinated by like, what their internal conversations are about
Starting point is 00:30:34 around like action games or whether this being their representative souls like slash traditional action or whatever you want to call it right like like i wonder um i want to see whether or not it hits for them in that regard because right now that realm is very stacked with a lot of different games but this one this one was fun had a good time playing it Andy my final question for you before i end this episode is do you think i want your prediction all right because you're you always crush it right you're like maybe this will be the assassin's creed that gets me in do you think that tim will suffer through onimusha power and then become the
Starting point is 00:31:07 I gotta play another soul's game I gotta go I gotta do Sechiro I think he'll play the I think the second that he eventually opens up Eldon Ring again because at one time he texted me before flight and asked me what he should go with and I was like oh my God is it
Starting point is 00:31:22 happening and and then I just I just sorry do you want to talk about housewives no he just you know if if the health is called vitality he's not in that's Tim and I Yeah. If, if, you know, if a mechanic that we all know is like stamina is called something else,
Starting point is 00:31:39 it's just like there's that barrier there. Sure. But, you know, we will be putting it on the board for our, for our big sort of like fundraising goals. Wow. I love that. I'm excited for them. Thank you for admitting to do that. That's great.
Starting point is 00:31:52 That's great. And thank you all for watching this episode of the kind of funny games cast. Remember each and every weekday, sometimes multiple times on those weekdays. We run you through the biggest reviews, previews and topics we need to talk about all live on. YouTube.com slash kind of funny games, Twitch.tv.tv slash kind of funny games and podcast services around the globe. If you love that, pick up a kind of funny membership to get the show's ad-free, support a small independent business, and of course get four hours of exclusive podcasts with me and the crew when I take a vacation each and every month. Remember, this is a triple header of
Starting point is 00:32:23 Capcom previews. So even though we're ending this episode, you're about to get another one, Pragmata is up next on the docket. Until then, it's been our pleasure to serve you.

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