Kinda Funny Gamescast: Video Game Podcast - We Played Outer Worlds 2, Kirby Switch 2 - Kinda Funny Gamescast
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Transcript
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What's up and welcome back to the Kind of Funny Games cast for Wednesday, August 27, 2025.
Of course, I'm your host, Tim Gettys.
I'm joined today by Blessing, Adioia Jr.
Good day, Tim.
Greg Miller.
Hello, Tim.
Andy Cortez.
Good morning.
And Paris Lily.
Hey, Tim.
Welcome back from Germany all the way at Gamescom.
How was that?
It was fantastic.
Had a great week in Germany.
Got to see a ton of games, a bunch of interviews, saw a bunch of old, you know, old friends,
made new ones. It was a fun time.
Really, really good time. Highly recommend.
If you ever get a chance, go to Gamescom.
What were the, what's the highlights?
Top one highlight of Gamescom, 2025.
You know,
playing Resident Evil,
that's probably my highlight of it.
Being able to play that,
I know we're going to talk about the Outer Rules too. I played that
there as well. You probably
saw it at opening night live.
there was an announcement for Project Spectrum, and that's coming from Tencent, and they actually gave me a, you know, a private demo of that and seeing it's still very early on.
I think they've only been in development about a year and a half, but a lot of potential in that and that kind of survival horror type of genre.
So that looked really cool.
I think a game that surprised me that was not on my radar at all was Exelborn.
I played exit.
It's, yeah, it's, why am I, I called it technical.
You know what I'm saying.
It's extraction.
Extraction, thank you.
My God, it's an extraction shooter.
Not on my radar at all.
We played that and I'm like, oh my God, this is a lot of fun.
And they're doing another play test in October.
So really looking forward to that.
I was there at Gamescom as a part of what Nvidia was doing with their G4s on.
So I got to play all those.
I know you guys already talked about it.
But going through all those demos, playing those games, like Phantom Blade Zero is going to be so dope.
I can't wait for that game to come out.
And then seeing everything to do with G-Force now, just what they're doing with their cloud tech and streaming is just very impressive.
But I also have to say this in my travels.
Something I didn't realize until the past couple weeks.
I've been playing a lot of Mario Kart World, right?
I really like Wario.
Wow.
Wow.
He's brave enough to say it.
Brave enough to say it.
It's a big revelation of 2020.
Out of all the things you could have said,
I never would have bet on that.
Very brave.
You are my favorite person.
Wow.
That's all I'd say.
That's wow.
Oh, I love that.
Everybody, this is the kind of funny games cast.
Each and every weekday, we get together to talk about the biggest reviews,
previews, and topics and video games live on YouTube, Twitch, and podcast services around
the globe.
you love what we do, please support us with the
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all of our shows ad-free and a daily
exclusive show. For a chance to be part
of this show, submit your thoughts and opinions
as YouTube superchats as we
go. We're going to be talking about Outer Worlds
2 and Kirby and the Forgotten
Land Switch 2 edition. So if you have any
questions about those games, please
super chat them in, or any
questions for Paris's Gamescom
adventures as well. A little
housekeeping for you. We're 11-person
business all about live talk shows.
Today's Games Daily was all about more
from the world of Claire obscure, which is very
exciting. After this is going to be
a Rainbow Six siege stream with
Mike Andy.
And bless.
Blessing out of the year.
We had a good time on Tuesday.
They call them the Rainbow Boys and they're here to siege.
Thank you to our Patreon producer,
Carl Jacobs, Omega Buster, and Delaney
the Somme twining. Greg, what is
today's Gregway? It is 17
minutes of me talking
about being all of your
Taylor Swift
What?
I'm the audience
is Taylor Swift
It's what the audience
Told me
It's what the audience told me
I was talking to friends this weekend
I was learning about Katzai
I talked about this
On another day of K-HD
And I was
Contextualizing us as like
A K-pop group
For our audience
Sure sure sure sure
I feel like we have
Yeah that's sort of
That reference from them
You know
They love us
They do
They ship us together
They do all the time
I mean and Tim do it
I'm a big fan of bandy
Fendi
I'll be saying it like that
Landy
We brought you my actual
But we'll tell you about that later
For now I'll start with
The topic of the show
We've played outer worlds two
And I'm giving my review of Kirby
In the Forgottenland Switch 2 edition
But you can have to wait for that
To later in the show
Because we need to talk about that new new
The preview for Outer Worlds 2
All of you have played this to some extent
Greg?
Hi.
What did you play?
What's the deal with this?
So I think Paris might be able to give you more context.
You played at Gamescom, right?
So you had a person standing over your shoulder.
We, of course, were invited by Xbox to, hey, do you want to do an outer world's preview?
Outer World's Two preview?
We're like, fuck, yeah, of course we do.
And then it kind of murmured through the audience, the office.
We're all working on redacted stuff.
And blessed beaties like, yeah, he's only like 45 minutes.
Like, oh, that sucks.
And then Andy, I was like, how long it takes you?
Like, I mean, even less than I was like, oh, my God, that's terrible.
And then starting it, I was like, oh, oh,
I was in playing theater.
It was like, oh, it's the opening of the game.
You play all the way up till title card.
And then it's like, boom, back to the main menu.
And I was like, oh, I like that context of it.
So, yeah, we played about 45 minutes, the opening 45 minutes.
I assume Paris.
They didn't tell us that of the Outer Worlds, too.
So we got in there, Tim, made our characters,
choose our backgrounds, put our perks, put our cons, if you did any of those,
then went off to the races.
And then, yeah, title card, done.
Do do, do, do, do that.
It was like, oh, goosebumps, dude.
It was such a short demo that I thought I messed something up.
I finished it and I was like, oh, it like kicked me to the main menu.
Okay, let me try to reload.
Maybe this is part of the game.
Maybe it's like, oh, they're doing a bit where now I have to reload and I get into the actual thing.
And then it just like cut me back to the previous save right before I ended the end of the demo.
And I was like, oh, that's really it, which is a really interesting choice for a preview like this.
Although nice and short enough to be able to start a new character.
Which I think is a big part of it.
Change the way you play instead of doing stealth through all combat this time, whatever.
So, Greg, you played it multiple times?
No, I just did once.
Just a once, bless.
I only played it once.
Andy?
I played it once.
Harris.
Where are you at?
And was the games comedy different?
It's the same exact thing that you played.
So I played it there and then I played it a second time once I got home.
Yeah, my reasoning being Tim is I know how this game's going to dominate my life.
So I don't want to do it over to do it.
Yeah, because we're pretty close, right?
October 26th, right on the corner or 24th, right on the corner.
29th.
Right around the corner.
Right on the corner.
Right on the corner.
We're going to the fourth.
Who's itching the most to talk about their time with this game?
I'm itching to hear them.
You've already heard me.
I came back from SGF and talked about how much I love this.
Oh man, it's so nice to play an Outer Worlds game that looks this damn good.
Yeah.
Like, holy shit.
After playing a lot of Outer Worlds won earlier in the year and just, you know, you walk outside
and you're underneath this gigantic canopy of not trees, but alien like flora, alien type trees or whatever.
And there's not a shadow cast it to be seen.
him like there's just no everything is as flat as can be you're running trying to run things on max
settings and it's just it looks as flat as fucking possible and then there's some really really nice
interiors where you walk into nice little corridors and there's cool little direct line and the game
looks a lot better there but outer worlds too running with you know you got to assume a lot of the same
tech that we experience with avowed and a vowed looked freaking phenomenal um in a lot of different
situations, whether it was outside, pure daylight or, you know, interiors and things like that.
This game looks freaking amazing playing it, played it on my PC and it looked awesome.
Like this game was just a stunner visually.
And it really kind of just felt like I was picking up where I left off with the first game.
The, a lot of, I mean, all the same sound effects whenever you pick up an item, whenever a mission is kind of given out to you, that all of those stuff.
sort of hit you again. You go, oh, that's right. I'm playing the, I'm playing in the outer world's
universe, creating a new character, picking the perks. I, I really enjoyed my time with it. I
especially enjoy that the, like, I don't recall there being a stealth takedown in part one. Yeah,
no, there wasn't in terms of what a true stealth takedown is. Right. It's like, yeah, this time you
can go up, you get the knife, stab him in the back, take them out, one hit for the enemies we're fighting.
I know it says it'll tell you later on if they're on.
too much, but no, this is an actual
functional stealth attack system. Along with
you know, whenever you play
any sort of stealth game, you go, man, I wish I had a little
I wish I could toss a little pebble to go distract
somebody and they have a mechanic like
that here as well. And it's just
all those little things that you would expect
from a modern game trying to do these type
of things were there for me.
The gunplay felt
super solid. I just had
a really good time
like trying to see what the permutations
would be with talking to
NPCs and what choices of dialogue they would be giving me and whether I could
outsmart my way.
As much as I love combating games, I love even more seeing how far devs will take
dialogue trees to see exactly how I can talk my way out of a situation.
And that all seems to be here and super present.
And I think the game just starts off with a, I think it's a really neat setup, a cool
setup with intrigue and some dark type moments.
like, I don't know, I just really, really enjoyed my time with it, and I cannot wait for the game to fully come out.
Yeah, as a quick setup to what we played and who we are, right? You know from, if you've been playing essentially out of worlds to, you're entering into this as an earth directorate, right? Like, you're basically a cop or whatever and you're put down there. This game starts with you and a team of them, right? All of them. And you get to immediately choose why you're part of the mission. What do you think? You know what I mean? Like, obviously your character building, you've seen it before in the larger things of are you here because you believe in the law? Are you here because you're an ex-con? Are you here because.
X, Y, and Z. I chose professor, right? I thought that was cool, like a backdrop for the character
I was creating. But then you get into it and immediately are talking to like, you know, a green new
guy who is like, well, why do you do it? And you get to explain a little bit more. They said this. So it's
like, no, you do it because of the good. You do it because of this. So there's that personalization.
And this is what spoke so much to me at SGF about why I think this is going to be another level
obsidian RPG is that they're taking what people love from their games, Bethesda games,
and expanding on it. And they know it's a
about choice. They know you want to feel connected to your character. So what struck me in this
45 minute demo, and granted, this is the start of the game. Maybe it wanes after this.
But it was Tim the amount of choices you were immediately given. I'm like, cool. Here's, we got to
infiltrate this thing we're trying to go through. So you could either lock pick and go through this way,
or you could go this way and lie, which do you want to do? And then there was another one, right?
of like, all right, cool, me and the other guy
are going to go this way. So do you want to take security
ops or do you want to take Central Dispatch, which are
going to have different enemies, different reasons?
Then then, once you got into those missions,
it was the, okay, I'm a stealth
guy as well, right? Do I want to
guns ablaze and go through this? Do I want to try
to talk my way out of it? Do I want to sneak up
there and go through the shoots, the air
vents, and do this whole thing?
Bless, what was your time like with it? Yeah, I think
you know, I think the funny thing is, initially,
once I put the controller down and I was done
with the demo, I was kind of upset with the demo,
just for how short it is and how thin it felt as a demo.
But I think it was today seeing previews go up
and reading different permutations
where I was like, oh, I see what they're doing here, right?
Like, your image is a very vertical slice.
That way we can talk about our different experiences, right?
Or go back and replay and see what the different things are,
which I actually think is really smart
because now we get to have this conversation
and I'm curious to dig into more of what Greg Andy and Paris' experiences were.
Because for me going in, right,
like I spent a lot of time on the character customization screen
It's nice playing a demo where I'm like, cool, I'm not committed to this.
I can have fun with how I built my character.
I can choose whatever.
So I chose the roused about, which is like kind of a blank slate-ish kind of character
who kind of just doesn't really know what's going on.
In terms of the positive and negative traits, you can pick one positive trait.
If you pick a second positive trait, you then get a negative trait, which is cool.
And so I start off with the lucky positive trait, which gives you plus five critical chance
and certain opportunities are just accessible to me.
I then picked a second one, which is brilliant, which means during skill selection,
I specialize in one additional skill, so I start with two skill points.
And then because of that, I got a negative trait, which I chose sickly, which meant that I had negative 15 base health and then negative 15 toxicity threshold, which I believe is like how much of like the heels I can take.
Like the more I heal, the more toxicity builds up.
Yeah, this is something I talked about my SGF preview, right?
Rather than just being able to abuse the inhaler like you could before, now when you use the inhaler, you get, it's toxic to a degree.
So you can get addicted to it.
So you have to actually balance how much you're using it.
and then outside of combat, you can eat food to heal.
And so because the brilliant trait that I chose, right,
I had three different skills that I started off spec in,
which are guns, speech, and leadership.
And I think for me, yeah, the fun thing,
thinking back to this demo is thinking back to the conversations I was having,
the choices I was making,
how much of those, like, small choices they'd sneak in there
that didn't feel big,
but I think when you start making more and more of them,
they start to help you color in that experience
in a way that feels unique to you.
And so, like, there's one person you're working with
in like the beginning ship area where he's very much like,
it feels like when you talk to this first guy,
it feels like a personality test of like what kind of person are you,
are you an asshole?
Are you somebody that believes in the greater good kind of thing?
And so like he's asking you things about like how he should be,
um,
you know,
with this crew and you can be like,
brother,
you got to toughen up or you can be like,
you know,
hey,
we got to do what's good for people.
We got like,
you can kind of help dictate what that tone is.
I loved his,
his initial response because this guy is very much a,
you know,
optimistic young,
gun and naive and he's like you know how what should i do you know you've been here forever and and
and i chose the dialogue option of look nobody's going to look out for you but you so you got to
take care of yourself and like fuck everybody else yeah he responds and he was like damn like he was
like that kind of just goes opposite to everything we've been taught but shit i guess i guess i guess i
have to think about that. Like, I really just got to fuck them over. Yeah. And so, like,
I, I like that first conversation as far as, like, the different ways you can go with it.
One of the following choices that you had still in that opening ship area, which I think is
like your hub, or at least like the opening hub they put you in at the very start of the game,
you have to get into a room. And based on your stats, right, that might determine how you get
there. And so, yeah, it is the thing where you can go. You can, like, lock, pick the door.
Or, like, pretty much any immersive sim, you can take the vent. Like, I feel like we got to find
a new thing for a vent.
Because we've been doing this since like, you know,
Deus X and dishonored and all these games
where it's, can you lock pick or do you just go through a fucking vent?
Hey, you know, if it ain't broke, don't fix it.
Yeah, but it's starting to get broke to me.
We gotta get more creative.
But I think it comes back to Greg's thing
of like when you go on that first mission
and they present you with a choice of
do you want to go in guns blazing or do you want to
treat this as a stealth mission? I go guns blazing.
During that, there comes a point where I
come across a like locked big door
that has a dude that's like part of the opposition right that is guarding it and I talked to him
and through conversation of basically lying to him because I had the speech skill up like I was able to
get around that and for me it's those things building up to where I'm like yes this is exactly
what I want from a obsidian RPG this is what I want out of these kinds of RPGs and so I think
post playing this demo I am and post honestly seeing the previews in people's different experiences
I am very much looking forward to this yeah for me with that exchange there right I didn't
obviously I came with my speech skill up to
but I was like
I went the line of giving him shit like I started
with the professor line that had the little like microscope
next to it to call him out of some bullshit
and then I went down and then I just started nagging him
until then she's like wait what everybody
she's out here and so then the security flooded it out right
and then I have to get into this battle and feel off the guns
for the first time because I had snuck past everything
and hadn't fired a shot yet so Andy you were playing
on PC Greg
Xbox Series X plus PC
I post what did you play on and what was your
experience like I played on
PC and I think I think I have the most unique perspective out of everyone here because like Greg,
I played it at SGF. Obviously, I did this Gamescom demo. And then at Gamescom, I sat in on the
theater experience as well. So that showed a completely different level that that we haven't seen
before. And that was, do I want to go in guns blazing? Do I want to do stealth? And it just kind of shows off
more of how expansive and big this world truly is going to be. Because if I did have a critique about
what we did in the preview, it would be that
there's not a lot of meat on the bone compared to other
stuff that I've seen. That what I got to play
myself at SGF and then what they showed
in the theater presentation as well.
But kind of going back to what
Blessing was just talking about,
that opening conversation,
I was such a dick.
I like Wario, right, man?
I just kept on the far answer.
I really like Wario.
But, oh, the other perspective I have is I also interviewed the creative director and game director, like right after I played at GamesCom.
So I got to ask them a bunch of questions as well.
So that was kind of good to get a follow up on certain things.
So going to that initial conversation, again, I was being a huge dick.
And he said, oh, I'll remember this.
So I asked a game director about this.
I go, is that going to matter?
And they're like, oh, abs of freaking lootly.
There will be things where your companions later in the game will either be very willing to help you.
They could leave you or they just flat out refuse to cooperate with something that you're doing depending on your dialogue choices.
You talked again about the different traits and skill sets.
I'm trying to remember exactly, but I know I picked ex-convict.
I did hacking.
I did guns.
I did witty and I'm forgetting what the other one was.
But the point I'm making on that one, I came into a scenario where I found something where essentially,
I couldn't do it without another item because I essentially just wasn't smarter enough to do it because I didn't pick like the professor trait or something like that. So I love that too that depending on the traits that you're getting and the skills that you're getting, some's going to make it really easy for you to accomplish something and others going to make you have to backtrack and find other things other items or tools to be able to use to accomplish what you're doing.
And like just jump in how much I love that. Again, like as soon as you're on your ship to start, right,
you immediately try to go to your cabin and the door's jammed.
And for me, it was both blocked out because if you had engineering, you could fix the door.
And if you had brawny, you could bust it open, but you couldn't do either of those.
You're like, got to find another way to figure this out, which is like, I love this.
Find the event.
Find the event.
Always look through the events.
But one other thing.
And I was even telling the people at Obsidian that was Eric Gamescom, you know, kudos to that
narrative team, man.
The game's hilarious.
Yeah.
Absolutely hilarious.
I love that part of it.
Well, Andy, you already talked about it.
What they're doing in UE5.
I mean, visually, it's just a gorgeous looking game as well.
And you can tell they've definitely taken some lessons learned from a vow.
And they've improved upon that even more going here into the Outer Worlds too.
But yeah, I'm loving it so far.
What I've got to play and what I've got to see so far,
I think this has a real chance to be, you know,
a really standout RPG when it comes out in October.
Outer World One, I really loved, but it's been a while since I played it.
So I don't remember.
But like, there's something about the cutscenes this time around where it kind of felt
mass effecty,
You had that natural thing of going into combat,
and then the cutscene starts.
And, like, those cinematics, I don't know,
they just felt like they had some inspiration there
from Mass Effect that I liked.
They were also, the cutscenes were gorgeous.
Yeah.
Like, the game is also really great-looking,
but when they started off,
and it's Commander Zane and their buddy and also,
I was like, damn, this looks fucking awesome.
Yeah, that was some high-level cinematic type,
like, pre-rendered cutscene.
Visuals looked freaking fantastic.
Did you all, when you all talked to the dude at the gate,
did you, uh,
Did you like wipe his record clean?
No.
Did he wipe his record clean?
Because I ended up like, talked to that dude and he was all scared and he was like, oh man, like I'm, I'm in trouble.
You're getting me in trouble or whatever.
And I ended up like going into one of the buildings later and going up to one of the kiosks.
And I saw like employee numbers and I saw his name there and went into his name and then I wiped his record.
Oh, that's cool.
And then it came up with a little mission that was like, hey, you did like this little sidequist and like he's going to be good now.
So don't worry.
I don't even know if they gave me that as like a thing.
Because the conversation I had with him was, I lied and I told him that I was like on his team.
I was like, I'm one of your people.
And then I ended up sympathizing with him because obviously like he has anxiety.
Like he's going through it because of all the bullshit right.
And I'm like, man, same here, dog.
Same here.
Like I was kind of like just like sympathizing with him.
In mind, he turned me in and I think I had to fight one of the mecks.
Oh, right after.
Yeah.
Yeah.
Yeah.
Yeah, he just let me in.
It was easy as that.
And are you playing this?
Are you now more excited for playing the full release?
Or is this just kind of what you expected from a follow-up to the first game?
It's what I expected,
but with a lot of just more modern mechanics, you know, being thrown in there.
And any time I would try to stealth in the first one,
the things that I just always wanted weren't there.
And I would walk up behind an enemy.
I'm like, why can't I?
Why is there no, like, just hit this button to self-kill?
How many times have we stealth killed?
kind of game.
It's just,
yeah,
and granted,
it is an older game
and not that,
that excuse it
because I think games
around that time
were still doing
a whole lot of
these sort of mechanics,
but it just always felt
like there were things missing.
But I think there's just
a bigger focus this time around
and there just seems to be
a lot of these quality of life improvements
that having this big,
you know,
this big sort of sci-fi space opera
with a lot of cool choices
and cool narrative beats
in addition to looking awesome
and having cool gun feel, it's like, shit, it's going to be awesome.
To bring it back to piggyback off Andy,
but to also bring it back to a conversation Mike and I went into on Games Daily
when we were talking about Starfield.
And how Starfield, of course, has this announcement out today,
or not announcement, but Dev Diary where they're talking about it
and they tease a bunch of stuff.
But the person they're talking about is like,
Starfield's got everything wherever you want.
It's like four games.
And I think that's the problem with Starfield, right?
As none of those four games are nine out of ten.
They're all somewhere in there.
and then what you connect with makes you feel some way about it.
When we did the replay of Outer Worlds this year and did the re-review with Stella,
we talked about what we wanted out of Outer Worlds too, right?
And it was taking everything that you have here,
modernizing it, but not getting crazy.
And I think, again, the fact that they're picking such a path here
and saying all the right things and so far showing all the right things of,
yep, we know you like choices,
so this game's fucking loaded with choice,
even if it is just which way do you want to go?
like that's the kind of stuff that's going to make it matter and it is playing this demo even though it's you asked me that i play it twice and i didn't because i'm on redacted after coming off of metal gear and then there's another redacted after that like there's no time to do another thing right now but my hope beyond hope is we get outer worlds to code so early and i'm going to do a save where i am like this is my commander shepherd paragon person and this is my dirt bag idiot and then go through and i really do want to do get to like get to a main part like right now where it's title screen and it's like okay go back and play with the other character and kind of
switch back the entire way and play.
Maybe a pipe.
So Greg.
Yeah.
So Greg, if I can interrupt really quick, that was one thing.
And I can't remember if a game director told you this at SGF, but there will not be any
respect in the Outer Worlds too.
So I kind of followed up on that even more.
And he just talked about partly is they want your choices to matter.
So when you create that character and you pick these traits and the skills, you're locked into
that.
And it is also going to add a layer replayability because there's going to be entire.
dialogue choices, things that you will not see depending on those choices that you make
early on. So to your point, I think there's definitely going to be that opportunity if you're
really digging out of worlds too and loving the character that you created like, oh, well, let me try
it this way. Let's see what happens here. And you're not going to be able to midgame go,
I screw it up. Let me respect everything and try this. You're literally locked into whatever choice you make.
And if I can, I know Tim wants to do something. I seem over there ready to host the show.
shit out of this guy.
It's sexy and hoax.
What do you have to show me, Greg?
It's the idea, too, I think of, like, again, I know we're coming in hot off of this demo,
yada, yada, yeah, yada.
This setup of this game, I find far more intriguing than I did outer worlds one, which is a big
statement to a degree.
But if you remember, the outer world's one setup was, hey, you were put on this colony ship
and shipped out there, and now, you know, you get woken up by this scientist and then
thrown down on the world.
And it was that idea of, like, I get that, but like to be.
It was like an Isichai.
like anime like just sort of you're not supposed to be here in this world and so it's like fish out
of water but then also like what if I didn't my I'm why would I know how to use guns and do this
being set up here of like yo you are a space cop and you could be a space cop for all these
different reasons some of which are just like I had shit else to do or I'm you know or I am
fucking Captain America and they have tons of those in terms of it to build that little backstory
to then be like launch you on this mission and then have the narrative we're not going to spoil
throughout this go and get to that title card.
I was like, I was the same thing of like,
fuck, I want to keep playing.
I want to see what happens next.
Like I think this ends on such a, whoa, that was a cool story beat.
And then, oh my God, they're doing this to me.
Like, I want to see where we pick up.
One of the big things they were focusing on it during Summer Game Fest was the companions.
So I won't ask you if you guys got to meet any of them.
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Talk to me about companions.
So it's an interesting one.
We didn't get a true companion experience out of this.
Or so we think, again, this is the beginning of the game.
You play to a thing that happens in there.
So is it the thing who knows, we're not going to spoil it for you or any of that
a thing?
You get a companion-like companion relationship, whatever you want to call.
Like we were talking about earlier, there's a greenhorn there who asks you a bunch of
questions that you get to answer, that then kind of mold what he's doing and then mold,
kind of the conversation he'll have later on in the game,
so you get it.
But all the folks we're seeing here,
like we didn't get an in-depth
we're running with them on our side.
Even for me playing at SGF in Paris,
you can correct me if I'm wrong.
When we were there,
we had companions,
but it was like such a guns,
go do the mission thing.
It wasn't like we actually interacted
with them in a meaningful way.
Yeah,
one of the things I usually talk about
with game previews
is doing like a rose bud thorn
of like what I didn't like
and then what I want to see more.
I think my bud of what I want to see more
is what they're doing with characters
because Greg mentioned liking the setup here
more than Outer Worlds One.
One of the things I think I'm missing is you have that
scientist character in Outer Worlds One who is basically
Rick from Rick and Morty.
And I don't have that here.
I don't have like a character where I'm like,
okay, I'm all, I love what this guy's doing or I love what this girl's doing.
Oh man, okay, this is going to be the character that is like
going to center everything for me and make me really care about this.
I assume with the companions and with what they're setting up here,
hopefully you get more of that as you go.
But I feel like they didn't really show that off in this demo.
100%.
But I'm confident they will.
I hope so.
Yeah, I think they'll nail that.
Again, just the differences of the companion you see in the trailer.
The campaigns we had last game where I didn't love any of them, right?
Yeah, but I also enjoyed their company.
I thought Parvati had some cool stuff.
She annoyed me the second time around.
Yeah, I like Parvati.
Yeah.
Maybe I don't like.
She liked Ashley Birch.
Paris, what did you think about your experience with the companions that you could talk about
from Summer Game Fest and the Gamescom demo.
Actually, I would say, again, this, the theater presentation was probably a better
representation of the companions because you kind of got to see them more in action.
There wasn't any direct dialogue back and forth.
I mean, obviously, there's other stuff we can't talk about from the prologue, but
you get to kind of see how you're going to be able to use them, you know, when you're out
in a combat situation, things like that.
I wish, honestly, they would put that online.
And so I think people could get a better idea of it.
But to the point, and they obviously made a big emphasis of that at opening night live when they were showing the trailer,
I think they're going to be a big component of what you're going to be able to do in the game.
But if I remember correctly, you can roll through this solo if you want to.
You don't necessarily have to use them.
So it will be optional as far as that goes.
But there obviously would be a good asset.
And again, your dialogue choices are going to matter as far as how helpful they're going to want to be, you know,
your journey as well.
At one point,
uh,
the robot
told me something
and the little floating robot
and then I was like,
well,
if you don't get this done,
you're going to be a pile of scraps.
And the robot was like,
I will remember.
It said,
I,
yeah,
yeah,
yeah,
this will be remembered.
The robot will fucking hold a grudge
against me too.
That's bullshit.
I pulled up the Adderald's one
companions,
um,
and I don't remember half of them.
But I do remember my guy,
Vicker Max. That was my guy.
Oh, dude, I left him.
Oh, really? Can I come with you?
Like, fuck you. You suck. No.
Oh, no. I'm the most recent one.
Everybody in my chat was telling me he has the coolest
story beats of all of them in part one.
I remember really liking that character.
I can't help you.
And then there's Sam, the robot, who I fucked with two.
Is number two a standalone experience?
Do you think they're building this around people being able to jump in as this
is their first entry point?
I asked that question.
Yeah.
Do they say anything beyond that or just yes?
pretty much is yes,
that it won't be a requirement
to play the first out of worlds
to be able to get into two.
And the way they did this prologue,
I kind of,
you know what I mean?
Totally.
You don't really need to know.
But there was a fun one
where they made a couple comments about
unlike those colonies
that are all run by the corporations
or whatever.
There was like a couple lines.
If you catch those,
you like that.
As fans of the first game,
does that,
is this a good decision,
do you think?
Or do you wish that they were following?
Oh, no.
It's definitely a good decision
because, again,
they're trying to,
when my dog agrees,
they're trying to raise a wider audience with this
so you don't want to bog it down with stuff
where now I need to go on YouTube
and go look up something to try
and figure out, well, what does this mean? What does that mean?
This seems like, all right, we're going to jump you in
with this character, we're going to take it with this story
and we'll explain this world
that we're in that is the outer world.
And I think it's like standard for
this type of game, right? Like, Fallout
is the same thing where you're going to a different region.
You're playing with new characters, all that stuff.
Like, I would even say like,
I guess Final Fantasy might be taking it too far
but it is kind of what it's expected
for this kind of game is that you're going to jump into a new
adventure. Yeah, I think, you know, space
is so big that I like
going to a different corner of it and seeing it, but I'm
interested to see how many of the little references
I'll catch here that are talking
about something that happened in Outer Worlds One.
Perry, do you agree with Greg's
No, I don't
Yeah.
Fair enough. With Greg's prediction that this
will be Obsidian's best RPG ever.
Oh man, that's stuff with New Vegas.
That's a tough one to top it.
But again, I mean, you literally have the co-creator of Fallout leading this, right?
I can already, and maybe if you guys agree or not, I can see fallouty bits in this as well.
I'm not going to go as far as to say it's going to be the best thing that the obscenians ever did because I do think fallout New Vegas bar.
But I can see this getting close for sure.
That's my thing.
again, I don't think it's, it's, I could see it. I want to make sure the prediction is
this will be. I think that from the two demos I've gotten a taste of, it gets me so excited
for again to compare it to this conversation about Starfield today. This is what I want out of
these kind of games. And to have it, if it is that every mission, there's at least two choices.
Again, I've left or right. You want me to do that? Like, I love that kind of shit to really
get in this minutia of talking to you all about it, but then also having two different
characters where I'm like, you know, she's my smart scientist. She's Taylor Swift.
he's Travis Kelsey.
He's a big dumb idiot,
and smashing shit.
He's not even using guns.
She's doing,
you know what I mean?
Like, what are we going to do with that?
I love that I do.
I feel like there's a South Park
the stick of truth erasure.
Oh, wow.
Yeah,
that's a fantastic obsceney RPG.
Oh, yeah, great RPG.
Yeah, but I mean,
I was like, I don't remember that much choice.
You were just talking about how great it was.
Oh, I just talking about, yeah,
that is a fantastic.
I think, again, for me in these kind of games,
I want that.
Let's get into the weeds of who my,
like, I took screenshots of every one of the personality traits
and what they do.
and like this is going to be,
I want to sit there with a cup of coffee
like a week from now
and like pen and paper my character
so I can get in dot dot dot dot dot just go to them.
I just first off,
shout out to obsidian this year.
Kind of wild, right?
We got a vow,
ground to two and now this and it seems to be great.
Like, good for that man.
That's awesome.
Yep.
It looks so good too,
Dan.
And the gun play is good.
You mentioned that at the start of this,
but like that was one of the things
early on that I noticed where as soon as I shot a gun
I was like, oh, that feels that feels kind of nice.
Yeah, really, really nice feedback.
Now,
you all notice
the tactical time dilation doing like
the target the head, target
the feet, target the...
No. What is it? Okay. I don't think it's fast like that.
I did notice when
I killed like the final person it did like the slow motion
their body ragdoll all the way over there.
No, well I mean, I'm talking about from Outer Worlds 1
where when you would like focus the head, it would say like
blind. Oh yeah.
If you would focus the legs it would say like immobilized
or whatever, remain them or whatever.
I don't notice that even. I still had time dilation.
I don't remember that being
I'm sure they probably talked about it
but I don't remember it from like the
developer direct stuff
and so once they gave me the option I was like
oh it's back all right yeah
anything more to say about
like in addition to the gunplay just the gameplay
in general like obviously we talked a lot about the choices
but what else is there that you're doing
I wish that there
I wish we had a glimpse of
having our
and maybe that's because I didn't really take the big
combative routes
but I wish that there was
more chances to have your squad mates with you
and telling them to do certain moves and kind of commanding the bat.
Not that you're commanding this like a like an old like Dragon Age origins or anything
like that, but you know, I did really enjoy in Outer Worlds One noticing that my character,
you know, we're not doing great right now in this fight, but my character has their big
ability up right now.
And if I hit that button, they're going to do their big sort of ultimate move and it's
going to devastate the enemy's health bar.
I wish that there was a bit more chances to experiment with that,
but it likely may have been because I took the more stealth route.
I don't know.
Paris, did you notice anything with that?
No, I didn't.
I didn't.
And as you were saying that, I was thinking about what I was going to say.
But no, I didn't really at all.
I do think, since I'm talking,
I'm more looking forward to, because again, these are questions.
There is crafting.
But one mention was the fact that you'll have weapons.
and gear that'll have stats that you can essentially synergize with the skills and the perks
or traits that you pick as a as a character so I'm I'm actually more intrigued to see that
further in the game because we've really not been able to do anything with that you know obviously
with this prologue and even what we played at summer game fest.
From time with the theater demo was there any other takeaways from that or your interview
that you want to make sure we hit on? No other than like I said it was
good to see a different perspective from from that theater experience to just kind of well I think
this also goes with an interview how big is this game and they didn't want to commit to like oh
it's just big and not but I think he was saying it's very it's very dense as far as the things
that you'll be able to do with within the world and they expect people to obviously be able to
spend a lot of time in this world and going back again they think the replayability is going to
be rolling a second or third character and doing something different than you did the first time
so you'll get a completely different perspective in the game you know doing it that way so again i'm i'm
looking forward to it i this r pg is very promising like i said i'm not going to put it at new vegas yet
but um i've really liked what i've seen so far andy do you foresee this being a contender oh
yes yeah i think this has a chance of being in the top 10 yeah what i mean i think it really has to
hit story-wise and character-wise to land in the top 10, but it's so far I'm just super intrigued
by the setup. Any final thoughts of Greg or bless on this? Can't wait. Yeah, also can't wait.
Very cool. Very cool. Now I want to talk about a different game, everybody. Kirby. Kirby. Kirby.
Kirby in the Forgotten Land, Nintendo Switch 2 edition, StarCrossed or plus StarCrossed worlds.
Because Nintendo just insists. They want it to roll off the time on having the most words on.
their box art as humanly freaking possible.
At least this is all actually on the card itself.
So we don't get that little disclaimer on the bottom of the box art.
But the game is finally upon us coming out.
I think tomorrow it is for everyone to be able to play.
Obviously, this is just the Switch 2 edition of a game that we all loved when it came out
in the Switch a couple years ago.
I loved it probably even more, I would say.
The more I reflect on Kirby in the Forgotten Land,
the more I play it and listen to the music.
music and just vibe with it.
Kirby and the Forgotten Land is an all timer for me.
Like I really feel like I continue to just be more and more nostalgic for it.
And just so happy that a Nintendo IP that I've always kind of been cool with but never really
found one that was like, this is, I love this game to finally have that.
That now when Nintendo Direx come up, I'm hoping I see Kirby.
That's awesome.
I feel like we can look at the tiers of Nintendo games.
and I feel like Kirby and the Forgotten Land has put the character Kirby,
but even just like the core games of the series,
maybe two to three tiers up from where I used to place them.
Not quite that S-tier, Mario Odyssey, Donkey Kong Bonanza type thing,
but right underneath that.
And I obviously from a gameplay perspective can compare it a lot to Astrobot and Mario 3D
world, two games that I love very dearly.
And this is different than those.
I feel like it is a lot less difficult overall and less challenging.
It's a bit more focused on, and those games do this as well,
but a bit more focused on the amusement park like the Q matters as much as the ride matters type mentality.
You know where it's like every single thing where there's the world map or just the walking through the levels.
It might not be incredibly challenging, but it's incredibly rewarding because every time you do something,
you're getting a fun little animation or a music cue or just a camera pivot that was like a design choice to make you feel good, you know?
I can really sum it up and just it's a simply wonderful game.
And this is all talking about the original game.
So jumping into the Switch 2 edition, it's been inconsistent the last couple months with Nintendo and the Switch 2 editions of what we should expect and what we're actually getting from them.
because, you know, we had the Breath of the Wild
and Tears of the Kingdom at launch.
Those were also updates you get,
if you have NSO and own the original games.
You get the performance upgrades there,
but then you also got the Zelda maps
and you got a bunch of, like,
little things that overall,
I don't feel like are worth the $20 upgrade upcharge,
if they were to do that.
I think it was $10 for Zelda.
But you look back even before Switch 2 additions,
there was the first example,
really of this, which is Mario 3D World plus Bowser's Fury, right?
A re-ports of a game adding a whole new game within it that on the menu is a different thing.
Then there's Mario Party Jamboree, which was not great.
And it was very clunky how they integrated the stuff.
You're getting no performance upgrades at all from the Mario Party Jamboree side.
But then adding Jamboree TV mode, it's standalone thing.
That's cool.
It's gimmicky.
That's the purpose.
It's using the camera, using the mouse controls.
Like cool, nothing bad to save.
there. It's just in terms of like an overall package,
not that exciting. So coming into this,
it was like, all right, cool, we know we're getting Star Cross worlds.
But what is that? Like, is it a
Bowser's Fury style standalone game?
Is this more akin to just DLC
coming into the original game
as its own, are we getting a whole new
world in the game to play through?
And it's none of that, which I
was kind of surprised by. This
does function more like, I'd say,
old school, more traditional
DLC, where
it is about a third of the game's content
in additional.
So, like, the original game had, you know,
it's like six worlds with like five levels each.
This has 12 new levels that they're adding.
They're adding two levels in each world,
which I didn't expect them to do it that way.
So it's not its own separate thing.
It's actually remixing all the levels,
or not all, but 12 of the levels,
two in each world as you go through.
So you're revisiting a lot of stuff.
Yes, but it's not just, oh, you're playing through the same levels again.
It kind of starts that way in the initial, the first level and then like the mall level,
because I think that they wanted to remind us of like, hey, remember those good times you had a couple years ago?
Like how nice that was.
They let you get to like specific moments and like had that kind of just nostalgic moment of like,
oh, I remember this, but then they twisted.
And from then on out, all of the remixes are like, you're in totally different areas of,
the original levels.
Like you're not going through the exact same platform challenges.
Like these crystals fall from the sky and just totally change the level layout and even the
routes that you're taking.
And some of them are more extreme than others.
But one of the things I love most about this game is just the production values and like every
single screen.
There's no camera control.
Like they designed this game to be very, very simple.
So as you're moving through it, they're always guiding you to what they want you to be seeing.
and as you can see here, you're in the amusement park level
and pads start to open up that all of a sudden,
there's now a roller coaster that in the original game, you never went on.
But now you get to go on to that roller coaster track.
And there's a whole bunch of challenges there.
Or one really cool one is the second world is the beach world.
There's a lot of swimming in the ocean.
Kirby has his little inflator, inflatable tube going on as he's like swimming around.
And in this, when the crystals crash into the level,
it causes like a biblical type splitting of the seas.
And all of a sudden...
Let my people know, what you said?
But it's like all of a sudden,
the same level you explored before
that you're on top of the water.
Now you're just on the ground
of what the sand and all the stuff is.
So it's a completely new level
just in the look and style
of what that old level was
with remixes to the original themes,
a whole bunch of new music.
Like, there's a lot of great stuff there.
So it was interesting to me
just the presentation of it all. But it's hard to review this game and actually put a score on it
because there's a lot of, well, if this, then that type things. Because... Yeah, does it feel additive?
Like, absolutely. Um, but it's, it's tough for me to recommend this to everybody. Um, again, I truly
love this game. And if you haven't played Kirby, this is the way to play it. I think the way that the
DLC is integrated is incredible for people coming back because it's really easy for us.
just kind of pop in and get to it.
But the way that they kind of like open up the different levels within the
world, if you were playing this for the first time, it'd feel like an incredibly complete
experience.
Not that the original did it.
But I think it just integrated so well and it makes so much sense that it doesn't
feel like, we're just getting more.
It's like, oh, no, this is like just as quality, if not more quality than what we got
in the core game.
But the pricing of it all just gets so weird.
And I keep harping on pricing recently.
and I feel like I might be getting annoying about it,
but it's like, hey, I'm annoyed about this shit.
Like, it's, it's kind of ridiculous that this game's $80.
I was going to let you know you're, I've been kind of annoyed.
Yeah, yeah, but how much was it originally on Switch?
What's up?
It was $60.
And it's the $20 upgrade package.
So that's my thing.
It's like $20 for what we get here.
I really love what we got, but is it worth $20?
And if I were to be reviewing this a decade ago as a DLC package that was coming to
different games, like even a, uh,
like a Spider-Man, the Insomniac DLC stuff,
like thinking about what you're getting for the price,
it's like $20 is a lot of money, man.
And I love it.
It was worth it to me,
but like I don't think that that's the right price.
I don't think that it's,
I don't think that they deserve that.
Like I feel like it's kind of just,
um,
this is not worth paying $20 to upgrade the addition.
I don't think.
And like,
I know you guys love this game.
I don't know that it's worth that,
you know,
right, to go back to it.
Having said that, it's like, God, it's so good.
But I just, I really am bothered by that price point.
And I think that when the total package of it being $80.
So someone coming into this for the first time and paying $80 for it, I don't know, man.
Yeah, that's, that's, you're totally dead on with that because I think of what every other publisher and developer does, well, most of them at least.
I think of Liza P. coming out with one of the best DLCs I've ever experienced with Overture and it's $30.
and if you want to play the,
a lot of people who played Liza P
played on Game Pass and the game pass
got taken away and they were like,
fuck, I want to play the DLC, but it's not on Game Pass anymore.
Well, Liza P, the core game, goes down to $30.
And then that becomes a bit easier of a justification
to go, all right, this, the game that came out three years ago,
just like Kirby's, Kirby and Forgotta Land came out three years ago or whatever,
that the core game is now down to $30 or $40 and the DLC is 20 on top of that.
that makes a lot more sense, but you're charging, you know, if you were to sort of like do the
percentages, it's like, yeah, $20 for this DLC and $60 for a game that came out three years
ago, it's like, why is that original price not cheaper?
Yeah.
All you, you unlocked the, you know, you opened the valve to make the frame rate better,
but like, you know, what are we doing here?
Yeah, and again, that comes back to the inconsistency so far of how Nintendo has handled its
switch to additions, but then also its patches just for performance things.
And, you know, the performance of this game was never a highlight, but I also don't think that it was, uh, in comparison to most other Nintendo games of its ilk.
I don't think that the performance was a true issue.
Like it always stayed, it was like tried to be a capped 30.
And it would dip to 20 something every once in a while, but overall, the gameplay feel was fine.
When it was never the focus of my experience, that's how I know that it was good enough.
Yeah.
Where I'm not like, ah, but this always looked like shit.
I always looked good.
And the other thing is it played right.
Like the Kirby being 30 frames per second as you move them around, I think really like works because the art design in this game is impeccable.
And it's so weird.
Like there's nothing quite like it.
When we first saw the trailer and it's like, Last of Us Kirby, L.O.L.
What are we doing here?
The game commits to it in such an insane way that like I don't want to spoil anything.
Even if like you know what I'm talking about if you played this game.
It goes some places like towards the end that are just weird.
And this DLC continues to do that.
Like it continues to.
It gets real biblical.
To lead into some weird, weird stuff.
But because of that, it has this kind of very unique look that jokingly was popularized after with Pokemon Scarlet and Violet of just everything looking like stop motion.
You know?
And it's like Scarlet Violet, you see the windmills and it looks like absolute shit.
But in Kirby, because of the art design and because you're not moving the camera around and how it guides you, when there were enemies in the background that were kind of moving in stop motion, it kind of felt like it was part of the design.
It didn't feel like it was like, oh, this is absolute trash.
Every once in a while, it'd be like, oh, man, I really wish this was running better.
And then you play this version, you're like, oh, this is how they wanted it to run.
I bet you it looks real good on that LCD screen.
Imagine if it was an OLED.
Don't get me fucking started.
One day.
Don't get me fucking started.
I saw an OLED the other day.
Almost blew my mind.
I was like, man.
Let's bring this back.
Bring it back.
All the colors.
But yeah, the performance in this version, I didn't have frame counters up.
I don't freaking know.
It felt like it was running at 60 the entire time.
Like there's a bear one of the links I gave you is from a Nintendo
Nintendo Life they did a graphics comparison of the 30 versus 60
So I do think that that goes a incredibly long way for making this game play better because the game is so action focused
Like specifically towards the end of the game like it is more an action game than it is a platformer in some ways like when you're facing off against the bosses
And using all your different abilities as they're like maxed out
in terms of performance, very, very impressed with the frame rate.
In terms of the resolution, it is clearly much better than the original.
I'm still not stoked about it, though.
It's not as sharp as I'd want it to be playing on my TV, playing on the Switch to Handel,
it was fine, but to Andy's point, no OLED is an incredible bummer for a game, this vibrant
and colorful.
So I play on my TV, vast majority of the time.
And it, you know, definitely could have been sharper.
It is clearly not 4K.
And that's a bummer when we're talking about an $80 game that came out years ago.
And what they're giving us isn't necessarily that much.
I saw Kabob's in this chat saying $20 is a third of the price and it's the third of the content.
But it is just remixed at the end of the day.
There is a lot of additions.
There's a lot of really cool stuff.
But there's just something overall that I think that this is,
Not something I'd recommend to every single person that played the first round.
I would recommend to anybody that didn't play it the first time.
But if you're like, man, I could you go for some Kirby, blessed Andy and Barrett, do it.
You know, like I do think it's worth jumping back in there.
Go for it.
Well, I'll just say, I think the price conversation is so interesting.
I think Andy enlightened me with the how we see prices go down over time.
And that's not something I considered, but it's something that I think you absolutely hit the nail on.
is like, I think of the times that I bought and played DLC and like Prey Mooncrash, for example,
I bought Prey for probably like $10 or $15 or something, you know, because I played in like
2022.
And then Moon Crash was an extra $10.
And I'm like, I don't think about that, right?
Or like when I buy a fighting game that has been out for a while with all the DLC characters,
again, over time, that's come down in price.
And I think you make a really good point.
I'm curious to know if you were, like, if you were to put the Nintendo executive hat on
and you're trying to figure out
how to package these things.
Like, do you have a direction
that you'd like to see this stuff go?
Because I think the,
I think Nintendo is in a weird spot
because yeah,
their stuff just never comes down in price.
Slack,
they're releasing these additions
that now get bumped back to full price.
Yeah, but above full price.
Above full price.
That to me is I think the thing
that gets real,
real hinking with it.
I do think there just has to be a willingness
to have games come out
at a cheaper price point.
And they do that every once in a while.
But I feel like recently
they've been making some calls
that I don't think are in service of them actually making more money at the end of the day.
When we look at Donkey Kong country returns, like the price of that is unacceptable,
just simply unacceptable for a game that is a port of a Wii game.
A fucking Wii game.
Like, what are we talking about here?
And again, this goes back to the metal of your solid delta conversation.
I'm having of, okay, if you're going to charge full price, it better run perfectly if the whole reason you're paying is that it's going to run better and look better.
but all that performance bullshit aside talking about the game
we are in the golden age of 3D platformers
and we just continue to be and the fact of this game is getting DLC at all
is so special to me I love that it happens and if it's going to come at that premium
like I guess that's the price that it has to cost and to be clear to everybody
like I know there's going to be a lot of people like you get all the games free you get all the games free
while that is true I buy games I specifically buy games that I love and big games that I want
to support. I buy Nintendo games constantly.
And it's getting really hard for me to look at that checkout page and be like, $80?
Yeah.
You know?
If I could jump in on all of your, because I'm the person that has not played this.
I have in.
And to your point, that price is a deterrent.
I'm not going to spend that.
I'll go play something else because I don't, I'm not sure having not played it if it's
worth $80 to me.
you know what I mean?
So I'm going to be way more hesitant to go pick this up at that price point than I would
if say it came in at 50 or 60.
And the fact that Nintendo games just simply don't never go on sale.
So it's like I can't even go, well, I'll just wait until it go sale.
I'll still be waiting.
I saw someone in the chat even said they'd been waiting those Super Mario Odyssey to go for eight years.
So it's like it's Nintendo.
I get it.
They do what they do.
So like that last sentence sounded like you're a cousin.
We got the point.
We get the point of one.
I was just saying that someone in the chat said the Super Mario Odyssey,
they've been waiting eight years for it to go on sale.
You know what I mean?
So Nintendo's just going to be Nintendo, I guess.
You can get this in three years on a Black Friday sale for the low, low price of 7799.
Okay, so let's just keep that in mind, like, Tom, on the Nintendo, like, to try to get away
from the price conversation and, like, get back more into the core of what is here, like,
actually reviewing that.
the big question was, what is this?
Because there has been inconsistencies with all of the Switch 2 editions.
And in terms of gameplay, like hours, I would say that this is probably a little less than
three hours total of like new stuff.
Because there's stuff I can't talk about, just straight up from the review embargo that
like you can't talk about this stuff.
So I won't.
But you guys do know there's also a Ultimate Cup, ZEX, which is the kind of big boss
tournament thing where you go to the Coliseum.
there was a whole bunch of those challenges in the original game.
This is like the big, big, big one of like, let's just put it all in there.
And it's over 30-minute gauntlet that is not easy.
Like, this is definitely the hardest version.
And the ones in the original game were already quite difficult at the higher levels.
So there is a fair amount of gameplay here, but it is less than Bowser's Fury overall.
Oh, wow.
And not significantly less than, but it is less than.
and Bowser's Fury in Mario 30 World weren't this price back then.
So that is, I just think, something for comparison's sake.
There's no new abilities or upgrade chains for Kirby's little suck and blow type stuff.
But that's fine because the original game had so many and jumping into it now,
like especially with all of them fully kidded out already.
Like it was just fun.
I think the DLC does a great job of constantly in each level,
giving you enough different varieties of enemies to be able to try out
a bunch of different abilities throughout each run,
which is super fun.
But there is three new mouthful modes,
which would be great's favorite thing.
I highly recommend you and Ben play this game.
No, it's already happening.
This is very similar to every other Nintendo game.
I've skipped on the Switch,
but now that it's here and it's running best,
like, yeah, we're in fucking pump for Ben to play.
Yeah, he's going to become a Kirby.
This is one of the ones, yeah, he saw it during one of the presentations.
I love it.
Can we play that?
I'm like, not yet.
So there's these three new mouthful modes.
Mouthful modes, Greg,
if you don't know, are,
Just big,
Kirby sucks big things in,
and it's like,
it'll,
it's gimmicks that the whole level then becomes,
uh,
like the classic when he sucked in the car.
Uh,
the car was,
uh,
the first one we have a,
we have a mouthful car at home.
It was always my reference point to when I played Astrobot.
I was like,
oh,
this whole part is based around this mechanic.
This reminds me exactly of the mouthful mode stuff.
Yep.
And, uh,
the three in here are a delight.
Just like they were in the first game.
Um,
in the first game,
some of them were a little underutilized,
I'd say,
like the stairs were a little weird.
Um,
This one, the sign is the weird one, but it's so fun.
It doesn't work the way you'd think.
It essentially just turns into snowboarding levels.
Oh, so yeah.
And you're just being able to go through like super fun high speed, thrill rides, essentially.
And then there's gear, Kirby, this is awesome.
This is by far the standout.
It feels so good.
The HD Rumble feels fantastic as you're playing it.
And there's some pretty tricky platforming sections of gearing up a wall and jumping over to other walls and all and stuff.
that's great. And then the spring, it functions the way you'd think, but the levels are just
very well designed for it. I always say that like the differentiator between a good and amazing 3D
platformer is how well it utilizes the gimmicks. And I think that's been Kirby and the
forgotten land strong suit. And it continues that with these three new mouthful modes. So I definitely
think that they did their job here of making everything stand out. And I talk about music a lot,
but the music in this game is so goddamn phenomenal
and no matter how much we talk about it, it's not enough.
There are songs in this game, like in the winter levels and stuff
that are up there with like the aquatic ambience from Donkey Kong
or Dyer Dyer Dachs where you hear this shit and you're just like,
this doesn't belong.
Like how is this so good?
And Kirby continues to do that and the remixes in this one are so damn good.
There is no exaggeration there.
If you have the Nintendo music app, go listen to one of the,
the fucking winter levels like,
I was to say they just added Kirby to
Nintendo music, so. Dude, it's such a
damn, dude. It's so damn good,
man. So yeah, all that stuff together, it's like,
God, this game is so worth it.
But is it worth $80? That is
a big question. I appreciate
you bringing that up as a point. I've been
seeing debate in the chat for the last like
20 minutes talking about
score, or not score, but price
and like how you factor that into a review
and have a meta conversation about it.
I think like the fact, I
think there's so many different kinds of reviews for all things, right? And for video games,
especially, I think you review them all, all types of different ways. And, you know, I look at
different websites. And I think even between what I see with an IGN review versus a co-talk
review review review is very different. I think you have people that will review games as
products versus review games just for the art of it. And like, for me, I rarely bring
prices to the equation because I think I am focused on I want to review the art. But I think for
the variety of people we have here that play video games, right? Like, I think that's the beauty
that we can come here and review games in different ways
and talk about games in different ways.
And I think there it for pretty much all of our audience, right?
Like price is a thing that becomes a factor even more and more nowadays.
And so I think for you to bring that in is like it's very important and also just very
aware as far as, oh yeah, this is a thing that matters to people.
And I mean, just with that, I mean, I don't think I've given my score yet.
Like I give this game a nine out of ten.
And I feel like that's hard to do though with the price.
Like I really look at that.
I'm like, I don't know that like this edition for $80 if.
Like the game to the art of it to me is a nine out of ten,
but it's up to you if that's worth $80 because it's a great time.
And I will also say that like there's the right amount of game here for me.
And especially with all the DLC that they added like it is a good amount of content.
I do not think this game is content light at all.
And I think that if you were to add too much more,
it's like it dilutes the greatness of it all and how special this game is.
And I think that for 100% seekers, this game is phenomenal.
Like there's so much challenge and fun.
going through each level.
Like the first couple levels,
you're going to 100% get all of the missions
as you go through on your first time.
Very quickly, that's not going to be the case.
You're going to be trying to get them all
and you're going to get half of them.
And half the fun of this game is going back over and over
and trying to find the one secret path that you didn't see.
And it's so damn rewarding constantly.
So yeah, incredibly, incredibly high in this game.
I think if you haven't played Kirby and the Forgotten Land yet on the Switch 2,
this is clearly the best way to play it.
is there do you know there's an upgrade
like since I have Kirby in the Forgotten Land
am I just paying $20 to play?
You are.
Yeah.
Yeah.
Cool.
That's it.
Everybody.
I'm excited to play.
I'm excited to show,
man.
I'm excited here.
What he has to say about?
I think he's going to like a lot.
I don't know about the co-op.
Coffee usually sucks.
Yeah,
usually does.
Same thing with like Donkey Kong where he did that once.
And Ben's like,
okay, you don't have to do this.
Thanks.
Thank you.
Thank you.
I don't want to do this.
Paris,
thank you so much for joining us today.
Where can people find?
you. Oh, he's muted.
He's muted. Something's wrong. Something's wrong with Paris.
He's pissed off about it, too. There it is.
It's because I'm sick, so I was
muting when I was coughing.
No, you can find me a Gamer Tag radio.
My personal YouTube channel, which is
u.com slash
Marcello 696.
And of course, you can find me here kind of funny.
Yay. There you go, everybody.
We do have one super chat. Jackie Lour says, I proposed
on Saturday. She said yes.
Oh, congratulations.
And now Taylor Swift's stealing my thunder.
Paris, what would you say if Taylor tried clowning on you?
I don't know what that means.
Are we talking Taylor Swift?
What are we talking?
I don't know what that means.
We're talking to Taylor Swift, yeah.
Yeah.
I would say I like Wario.
That's what I was saying.
In the area, Paris likes Mario.
You're already here first.
Let us know in the comments below if you're stoked for Outer Worlds 2
or if you are going to pick up Kirby in the Forgotten Land,
Nintendo Switch 2 edition plus Star-crossed worlds.
we're about to do a rainbow six siege
siege x
wow jump into that
stream until next time
love you all goodbye
