Kinda Funny Gamescast: Video Game Podcast - We Played Pokemon Champions - Kinda Funny Gamescast!
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What's up everybody? Welcome to the kind of funny games cast for Wednesday, March 25th, 2026. I'm one of your host, Greg Miller, alongside Forbes 30 under 30. A.K.A. New York Game Awards nominated. A.K.A. Jacket, Poppy. Blessing. Eddie O. Ye. Junior. Good day, Greg. Good day to you. How are you? I'm doing well. How are you doing? I am excellent. I want you to know like. Excellent. Oh, yeah. Wow. I'm just here. Tim's here.
Of course, formerly Forbes under 30 or 30.
Now just Samir's father at Tim Getty's.
Yes.
We got Tim here and he's in a great shirt.
But more importantly, I haven't told you yet that yesterday we previewed Tomodachi life, right?
I made you in the game.
They knew that.
But at one point, me who will remain redacted, needed your name and I started calling you Poppy.
And I think you like it.
Oh, that's cool.
I love that.
And then joining the group from GameSpot is Jake Decker.
Hello.
Hello.
Thanks for having me.
It's an absolute pleasure to be here.
We love to talk about Pokemon.
We love having you here to talk Pokemon.
You know what I mean?
Because you and Blessing got to go play Pokemon champions.
We did.
So jealous.
We battled each other too.
Did you?
And like,
I felt bad.
Jake Decker from GameSpot.
It was one last one.
Blessing Eddie O.E. Khan is funny.
I loosely knew that Jake was into Pokemon competitive.
And then he reaffirmed it when I asked him like, oh, how much are you looking
forward to this?
He's like, dude, I've been, this is something I've been waiting a long time for.
I was like, damn.
And then they ushered us into the room and they warned us.
They're like, whoever you sit across from, that's the person.
you're going to battle. And I was like,
Jake, get over here.
Jake, we're going to battle.
I can't wait to dive in.
Jake, your preview on GameSpot is excellent.
If you want to go check it out, Gainspot.com
title, Pokemon Champions is something
we've needed for a long time.
I like this graph from it. Based on my limited
hands-on time with Champions, it's hard to say
if it will be the end-all, be-all
of turn-based Pokemon battles.
But what I can say is that Champions is something
that Pokemon community has sorely needed
for a long time. It shatters the
barrier of entry for competitive Pokemon,
while keeping most of the depth intact,
and it provides clear tutorials that on-board players
into the more technical aspects of battling.
Perhaps the best thing about it, though,
is that you can obtain, train, and battle
with a new Pokemon in minutes.
I want to know so much about this game.
But first, of course, this is the Kind of Funny Gamescast.
Each and every weekday, we run you through the biggest topics in video games,
whether they be previews, reviews, or just things we need to talk about.
Of course, if you like that, be part of the show.
Watch live, YouTube.com, slash Kind of Funny Games.
where you can super chat your questions about Pokemon champions
so we can get those answered from our panel of experts.
Of course, I am just the new voice of Pokemon.
You guys know Pokemon champions, and Tim is washed.
It doesn't know shit.
I hate it so much.
God.
Of course, thank you to our Patreon producers who make the show happen.
Patreon.com slash Kind of Funny.
Thank you, Carl Jacobs, Omega Buster, and Delaney, the Psalm twining.
For now, let's begin the show with what is and forever will be, the Roper Report.
No.
topic of the show.
Tots, tots, tats, tats.
But it's like back to back
it's so hard to break the rhythm.
You know what I mean?
And I love it.
Can we just bring the Roper report here?
No.
We just do it here too.
I don't like that.
No.
My contract says I can only do it for games.
I appreciate that.
Of course, your topic of the show is
the Pokemon Champions preview.
If you've been living under a rock,
Nintendo's official description is,
battle with Pokemon against other players
in the Pokemon champions game.
These single and double battles
use familiar mechanics
from previous Pokemon series games,
such as Pokemon,
Pokemon types, abilities, and moves, enabling the rich and varied battle strategies you may already know and love.
It is coming April 8th of the Nintendo Switch mobile devices later this year.
What Nintendo continues to make a gigantic big deal about is that this will be the primary platform for the video game championships at all play.
Pokemon premiere events beginning with the Indianapolis regionals from May 29 through the 31st,
ahead of its debut on the main stage at the 2026 Pokemon World.
World Championships in August.
Where? Timothy?
San Francisco.
That's right.
Right here, baby.
Can't wait.
On top of all that, we'll get into this,
but there is the base game,
and then there will be Pokemon champions plus starter pack that will launch on April 8th
on the Nintendo e-shop.
That includes the base game and additional in-game bonuses that support early progression.
I want to know how much you guys know about that.
The pay to win out here for champions,
I'm not a fan of.
And, of course, if you have Switch to the Switch to,
you can look forward to an enhanced visual performance for Pokemon
Champions by downloading a free update on.
April 8th. I've said everything I need to say to get all of this out there. Blessing. Yes.
We sent you to Pokemon HQ up north. Yes. Tell me about that. Up in Bellevue,
which was really cool. They didn't let us take any pictures, except for in the in the lobby area,
but obviously Pokemon Company, there's a lot more to the office that they're like, they're very
secretive of, right? Like, hey, don't even take selfies, don't take any videos. Like, if you want to
take a picture, you can take it by this Pikachu over here. But that was really cool. I feel
like it's always, we go to video game studios all the time, but I feel like it's always cool
when you go to something that's Nintendo because Nintendo, it feels like more of a rarity.
That feels like more of a, oh, I might never come back here again. I got to cherish it while
I'm here. So that was fun. But yes, of course, we got to go to check out Pokemon champions.
And I think you set it up really well in so much of that, specifically when you bring up in
Jake's preview where Jake mentions it shatters the barrier of entry for competitive
Pokemon while keeping most of the depth intact, right? That shattering the barrier.
of entry is the part that's most important for me.
Because one of the reasons why I'm really happy to have Jake here is
Jake is way more hardcore into Pokemon competitive.
I am somebody who loves Pokemon and I am competitive curious.
You know what I mean?
Like I'm somebody who I like the idea of getting into the hardcore aspects of it,
but I feel like the Pokemon games have never really been about that.
You know what I mean?
Like I'm playing Pokemon Leaf Green right now and I don't really have to think that hard
about the movesets I have in Pokemon Leaf Green.
Even as a kid, I came on a kid,
I came up playing so much Pokemon Stadium's one and two.
And those games did get hard, but like that's another one where it's like I never really felt like I, that was, you know, putting me into that competitive PVP.
Like, you know, I'm tournament ready style Pokemon player.
And so can I interject to go for it?
As the new voice of Pokemon here, happy to carry this crown, Tim.
You know what I mean?
You did a great job for a long time.
I'm happy to be.
I was quoting so many articles for the 30th anniversary.
I'm the same thing.
And if you remember, I got laughed at on our shows
because I'd done a Greg Ware.
I was like, man, all of a sudden, Violet's kicking my ass.
I was like, oh, it's Pokemon, you stupid idiot.
And I was like, I've never had to think about matchups.
I've never had to actually think about moves and strategies
in any of the other Pokemon's I've played.
To that even, like, I remember there's a joke that Andy likes to talk about
where you're creating your Pokemon move set.
And like you look at a growl.
And it's like, why do I have growl here?
Like, pick that out, put in like a quick attack
or like a flame door or something.
You know, all my moves or all my Pokemon
are like offensive moves,
which is, you know, not the way that I think a true competitive game would work, right?
You want to have these moves like protect or whatever it is that I don't really get to think about.
And so Pokemon Champions has been exciting for me for the prospect of having an accessible way to play Pokemon competitively against people in a way that's official.
And it is just download and play.
During our time with it, we got to play about an hour of Pokemon champions started off with the tutorial.
that breaks down very basic mechanics,
but it seems like there's some more intricate stuff
that's in there that I'm excited to get into
because, again, like there are some mechanics
I don't often think about, right?
Like things like special attack
that I actually do think about sometimes,
but like there's more depth there
that I'm sure Jake would be able to get into.
We did the tutorials,
we then recruited Pokemon and then we battled.
I had a fun time with it.
I'm very much looking forward to this game coming out
for basically the reasons of
I like the idea of having a way to just jump in
and be able to battle Pokemon against each other.
So I'm positive on the get-go.
To jump in, you did miss an important step.
We recruited Pokemon, train them, and then battle.
Yes.
So traditionally, if you wanted to do something like that,
say Charzard, you know, you start with your Charzard
and you want to train it competitively.
That could take hours.
That could take an incredibly long time
in order to get the stats, how you want them,
in order to get the right IVs.
If you're resetting to get the right nature,
there's all these different grindy aspects that I would say like with newer releases it's gotten easier and easier
but if you're still not into competitive and you decide to get in with scarlet and violet there's still hours and hours and hours of
onboarding that you need to do and that's not even counting like the money you might have to spend in order to get
legendary Pokemon from the other game that you don't have and play through the game in order to catch it
there's all these different steps that you need to go through before you can actually battle and the other thing is too is like
So you build your team, you go through all that work, you battle, you realize it doesn't work.
And then you can't just like, there are ways, they're getting better about ways to reset your stats and sort of change things around.
But that still takes time and resources and energy.
And the way that like Pokemon champions seems to me is competitive Pokemon is like a full-time job.
Champions seems like it could be a part-time job.
That's a good way to put.
Which may sound bad.
It's a lot more fun than a job.
But there is a lot of time you need to invest in order to like,
fully understand how competitive works.
And now obviously you don't need to like put, you know,
you don't need to invest as much as some of these pro players
in order to enjoy the competitive side.
But I feel like to get that base knowledge
and those base teams ready, takes a lot.
Yes.
I think that full-time versus part-time thing
is such a really great way to put it.
One of the things that I came out of this game thinking about
was Magic Arena.
Right now, right before this, we were talking about.
If you're awake, if you're awake,
if I'm awake, I'm thinking about magic arena, right?
But right before the game out of this game.
this, me and Jake, we're talking about magic. And Magic Arena is a mobile slash PC title
where you can just like get into matches the gathering matches against people online.
You collect cards, you play online. But it's a way if you're just like trying to get into
the competitive thing quicker online, that's the app for it. This feels like in ways, like it's
Magic Arena for Pokemon, where it's a way to recruit Pokemon or import them from Pokemon home,
build a team, make it easy. Use your VP, which is kind of like the currency in the game.
Those of your, I believe, victory points is what that stands for.
use that to
adjust your skills and adjust your abilities and all that stuff
and then go in there and battle Pokemon
in ranked or unranked modes
right it feels very like straight to the point
and straightforward in a way that
I don't know it's gonna appeal to
the large amount of Pokemon fans
like this feels like such a more niche Pokemon product
which is funny because you think of battles
as being one of the main things in Pokemon
but battles in a weird way can get hardcore
Like when I, when I battled against Jake, right?
In my mind, I'm like, all right, well, we recruited like four Pokemon.
We're creating these teams of six, right?
Like, there's only so much that a hardcore player can do against me.
Like, we're on the same place.
Did he just clown you?
He fucking clown you out.
I have to imagine he cloned.
Set up like tailwind, turn one and then just swept through everything.
I felt bad.
Yeah, not that bad.
But it was fun, though, because, like, for me, that was the proof of the pudding of, like,
oh, if you're good at Pokemon.
Like, there is a such thing as, oh, you're fucking great at Pokemon.
Like, you know what you're doing.
But Jake, I'm curious to hear more of your top-level thoughts with it.
But I think to your point, I'm really curious to see how much of the audience actually wants to get invested in competitive Pokemon and this side of Pokemon.
Like, yes, sure, it's much easier.
And there are all these quality of life things and these things that make it more approachable.
But like, to your point, like, how many people actually want to get that invested into the competitive side?
I think a lot.
I really, you know, as a lifelong Pokemon fan and, and some people,
that has played these games, they're such a big part of my life.
Like, I, similar what Bless is saying, it's like, I play these games, I catch them all,
I do the battles, I know how to beat the games.
But I don't know how to actually be good at the games.
And it's always surprised me how much the games are not the games at all.
They don't tell you all the stuff you're talking about, the setting up tail and all that.
It's like, they don't ever explain it.
They don't explain IVs.
They don't explain how to train.
They don't even explain like special physical attack splits.
And like pretty much any game, they just don't explain that.
And that is so core.
And so I've never really been into the VGC side of it in that way because of how daunting it all was.
But the closest I got was with Scarlett and Violet this generation because I got so into that game.
And I did everything that game had to offer, including a lot of the raids.
And the raids were incredibly difficult.
Like they were, it's like the hardest things I've ever done in a Pokemon game by far.
And if you had to EV train, right?
You had the EV train had to like, what is it?
Shell Bell for certain things.
All that stuff.
Helping hand and all this stuff.
It's like I started playing Pokemon on a level I've never played and it made me realize.
I just, I knew, oh, Ivy's Evis.
I don't really know what they were, but I knew they were a thing.
It's like wave dashing smash.
You know what I mean?
Yeah, exactly, right?
I remember learning about wave dashing the smash like maybe five years ago and being like,
whoa, that's a thing.
And last week when we went to Bellevue, that's when I learned what an IV was.
I had never heard of an IV.
So I want to stop then.
So I don't know what an IV is.
I don't know what's going on.
And my question, before you take it, even just the top level, did the tutorials
teach you or did Jake teach you?
Like, what, like, did the game?
So the way they set it up, we didn't actually get to play through all the tutorials.
There were like four specific tutorials they wanted us to play.
And honestly, they were so basic.
Were they brain dead?
Yeah, they were like, this is how you Pokemon battle.
And I'm like, brother, I'm here.
Like, I didn't need to do this.
Like, honestly, I wish they put us into some more of the advanced stuff.
And so it was from Jake that I was hearing about IVs.
We should make it clear.
IVs aren't in the game.
Yes.
Was a big deal for Jay.
Yeah, that is a question I asked thinking I wouldn't get an answer because the competitive
side has been so like up in arms about whether or not Ivy's will be in the game.
So I'm like, I can't all ask.
And the director straight up said they're not in there.
But for those who don't know, IVs are basically like stats that a Pokemon is born with
that affect, I don't know if they necessarily affect its growth, but they kind of affect
the stat spread in a way.
And basically what this would do is it makes.
it so like, you know, say we both have a Halucha, one of your favorites, I know, right?
Of course.
And I have a higher attack IV than you.
Even though they're the same level, maybe they have the same EVs, we're using the same move.
Mine would still do a little more damage because of that.
So it basically makes the same Pokemon slightly different in order to kind of make Pokemon feel
different.
And for a long time, these stats were mostly hidden.
Like in older games, players would have to like do tests in order to see what those
IVs are. The scientific research, of course.
Later games have actually introduced
whether or not these are good. However, they don't even
give number values. They'll just say, this IV
is best. Yeah, they'll say
this is best, this is no good.
And, you know, fans, of course, know what that
means number-wise, but you don't
have those numbers. I went on
that whole rant to say they're gone, enchantment.
Which is kind of
going to be controversial,
I think. But I
think it's the right move. I think.
Okay. So, with my experience
with the raids, right? That opened my eyes
to these ivies, these EVs, how to even train
them, the hyper-training, bottle
caps, like, all the stuff that, like,
would you believe was it a Pokemon game? It's like,
you have to do so much stuff that
the game not only doesn't explain to you,
it's so convoluted. Like,
the way to train your
Pokemon to get to the level to be able to
be competitive, it is
a game to itself. You need to
look at wikis, you need to follow all of these things
that, like, really blew my mind,
and then you get into it, and then the strategies
If you, once you train them, I'm going into these raids.
I'm just getting my ass kicked.
You need to do teamwork.
You need to understand how your moves are affecting.
I say all this to say, I get to the point that for the first time, IVs, EVs, natures, abilities, these things all matter to me.
Yeah.
Can you explain all of those things?
Like, just in one sentence, what's an Ivy, what's an Evie, what's an ability?
So, as I said, IVs are stats, Pokemon are born with.
Evis are stats that are gained by training throughout the game.
another way to make each Pokemon
kind of feel different
despite being the same species.
Nature's
determine what stats
they will grow more efficiently in
and usually there's a trade-off
so there's one stat it'll grow more efficiently
and there's one it won't.
Famous ones are like, I think,
adamant which increases
attack and decreases special attack.
So if you have an attacker Pokemon,
you'd want to give them that.
I might be wrong on the exact stat there
of what that does.
And then what else was it?
natures
natures
oh no I just
ability
ability
and then abilities
are like
they're like
passive
they're like passive abilities
but the thing is
is most Pokemon
have more than one
actually I think
every Pokemon is more than one
and some have secret abilities
which before
could only be
gotten through like
very convoluted ways
now there's items
that actually let you change ability
but still that would cost
a lot of poca dollars
which would mean
you have to grind out money
in order to make that happen
I think I got everything
I shout out the
IV stands for individual value
and then somebody in chat says EV stands for effort value
Okay yeah and so
To get even more into it
So the way effort values work in traditional
Pokemon games is that there's 512 effort values
In total a stack can have
256 or 252
I think technically
252 I think is what it can have
I love this by the way
And four
I love how deep this goes
Four EVs equal one stat point
because it couldn't just be an even amount.
It had to be,
had to be this.
In Pokemon Champions,
you just have,
I think, 66 stats that you can divide,
and each one equals one point in that step.
So it gets rid of this whole convoluted sort of system.
And all these are represented with number values
because in the games,
in the mainline games,
they are not represented.
There's a little graph,
and you know you've maxed it when it sparkles.
But if you want to do more complicated spreads,
like say you want,
like, summon attack, some in speed,
you want some in defense,
some in this, you just have to keep track of the math as you're giving them vitamins or you're
equipping something.
Can we call Jake kind of funny's Pokemon professor?
Oh, 100%.
Get him a lab coat.
All right.
Next time.
Next time.
I'll bring the lab coat.
One of the things to reel it back into Pokemon champions the game, right?
One of the things speaking about IVs, EVs, and specifically natures and abilities,
one of the things that I was blown away by, you know, Jake talks about how this game kind of
pairs down a lot of, like, the time you need to put in.
Um, you can go into a train menu for these Pokemon and essentially like move the meters back and forth.
You can like look at your Pokemon's move list and go, all right, I'm going to take out
flame thrower. I'm going to put in Ember, right? I'm going to, yeah, basically choose from the
list of moves that that Pokemon can learn. On the bottom left of that, uh, same menu, you can change
the nature of your Pokemon so that your, your stats can align in a specific way. You see the stat points.
You can move those up, move those down, whether it be HP attack, defense special or speed, right?
And the abilities as well, you can go in there and choose a different ability for your Pokemon.
So you can tweak, mix, and match in seconds, as opposed to however long it takes.
Like, is that endless?
Like, are you just allowed to do all of that?
Or do you need to get these victory points to be able to unlock the stuff to be able to do that?
So that's the thing I don't think we have like a full grasp on.
So you absolutely need to use your victory points in order to change, manipulate these sort of stats and moves.
However, it's hard to say, like, how much you get for winning, how much you get by completing missions.
Yeah.
So I don't quite know how the whole economy of it works, I would say.
I mean, that's one of the things that's for an hour-long preview, you know, that's impossible to kind of get a read on.
And, like, I think that's going to be one of the big factors on how people take to this game is how generous is it with the VP.
Because VP is also used for recruiting Pokemon permanent.
Oh, we got the professor jacket for Jake.
This is perfect.
I love it.
So VP, again, your main currency.
Chad already said it's Professor Jake from the spot region.
So there we go.
Pokemon Professor Jake is in the building.
VPs are main currency for like buying and purchasing things, right?
One of the main things you can do with with VP along with all the stat adjustment
and stuff is recruit Pokemon permanently.
So Pokemon recruitment, interesting in this game, you get one free recruitment a day.
What happens is that you go to the recruitment.
22 hours, technically, I think.
I don't know why.
They're like every 22 hours you get to recruit new Pokemon.
And I was like racking my brain trying to figure out why 22 hours.
And I was like, I don't know.
It's probably some way to like get more, like.
Maybe it's like a global, we're trying to make it a, I don't know, that's a weird thing.
How do we recruit?
So you go to the recruit menu, you get, you're hanging out.
I forget the name of the character, but there's a character that's like, welcome on in.
And it's like a farm kind of thing.
Sure, sure, sure.
And then basically 10 Pokemon appear in a lineup.
You can choose one of these Pokemon a day for free.
Okay, okay.
That Pokemon is yours for a trial period.
It's not yours permanently.
Okay.
However, you can recruit Pokemon permanently by recruiting via your VP points, which is the same thing.
You spend VP, you get these choices of 10 Pokemon.
You choose one, and that is actually now your Pokemon now.
Okay.
So that's one way that you can recruit Pokemon and add Pokemon to your team.
The other way to do it would be to import Pokemon from Pokemon home.
And, of course, games compatible with home, I assume the latest, like Pokemon Scarlet and Violet probably is compatible.
I don't, is Zah compatible?
Not yet.
Not yet.
But it should be.
Yeah.
And like Fire Red, Leaf Green will eventually.
be compatible. So you put those Pokemon
and home... They come in with their level of? Or are they...
Well, levels are just flat. So
I think all the stats are based on level
50 Pokemon. So no matter what level you're
throwing it in, it should be set to 50 all the
staff. Oh, hell yeah. Okay, great. Pokemon go as well as
compatible with home. So like, you can
import your home Pokemon in here
and then from there, yeah, you go in and train
and make your team and like give them the items
and do all that stuff. So that was one of the
first things they showed us as well.
Am I missing anything there?
For the recruitment stuff?
Don't think so.
There's the starter pack.
I know they talked about, Greg, that you had.
Yeah, I was wondering what the upsell is upcharge if we know anything like that on it.
I'm going to pull up the page because I actually haven't.
So, see, I have it, but for my page it just says not available.
I don't know if there's some.
So I think at the end of the trailer they released yesterday, the starter pack includes
extra box space.
It said like 50 plus extra box space.
It includes some tickets that let you recruit Pokemon without using VP and some tickets to
change stats.
and I think some like extra battle music
I don't think they've announced a price
at least in the United States
they have in Japan and I've seen people try to
like convert the yen into the dollar
to see how much is going to cost
but I don't think that's very accurate
given like how different
are a got it you know like I wouldn't
I wouldn't take that as a one to one
yeah are all Pokemon
created equal like getting rid of the IVs
here so if you have a Pikachu that you're
recruiting from champions versus a Pikachu
that you are taking from
home and putting in, is essentially
it's level 50, they're just like
making everybody equal there, but
could two Pikachu
be different, even if you make
all the same stat changes?
They should be the same
still, I think.
So like no matter where you take it from, I'm
pretty sure they will all be set to sort of
the same level, same
stats. I think their EVs might be different
depending on how you train them in the game.
And like their moves will be different. Their abilities
could be different, but
in terms of like stats, they should be the same.
From what I understand.
I want to keep going with a preview.
I want to get this super chat in.
Remember superchat on YouTube.com slash kind of funny games.
Phil the trucker says,
my first shift from casual Pokemon to entry level competitive
was the card game on iOS,
and I'm excited to get into competitive battles outside of the card game.
And I think that's what's interesting to the top of this.
Is it going to bring in more people?
As I'm interested to go in here and learn Pokemon from a new perspective,
I wonder if I will ever be good enough
that if we're just sitting around here
playing if I'd actually be able to hang with anybody
but I'm excited to try, I'm excited to learn
I'm excited to at least do the tutorials
and then take that information back to
the other Pokemon games I play and try to do that
against the computer and school their ass
like I'm sure Jake does. But before we talk
anymore, I want to remind everybody that we
couldn't do this kind of amazing content
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Who else are you going to talk to?
A shoe? And we're back.
Tim? Yes. What's you got to say?
So all this VP stuff,
a little concerning.
We don't know the numbers.
We don't know how much it's all going to cost.
It sounds like it could get predatory pretty quickly.
Just making assumptions here, but I'm a little concerned.
Why wouldn't I just take my Pokemon from Pokemon home
and just put them in there and not worry about any of that?
Good question.
So you could totally do that, it seems.
So as long as that Pokemon can be used in Pokemon champions,
like we don't exactly know the roster of Pokemon
that will be available on Champions Day 1.
Did you see Hal Lucha?
I think Hal Lucha is in one of the trailers.
Just make sure they got to stay out of those guys.
be there.
So I think
like yeah,
I think that'll kind of
be the equalizer
with people who don't want to pay
for all this sort of stuff.
The thing is though
is Pokemon homes still cost money
so they're like getting you
one way or another, right?
Yeah.
One of the things to point out too,
we did a group interview
afterwards with the dev
and I forget who it was
that asked this, Jake you might know,
but somebody asked about
or somebody pointed out that
hey, the Pokemon that we're seeing
in this game, they're all final evolution forms.
Are there Pokemon that aren't that are like pre-final evolution in here?
And they confirm like right now they're final evolutions.
They don't have that.
Like maybe down the line, more Pokemon get added.
And like it sounds like this is something that's going to be updated.
It's a live service style thing, right?
But at launch, yeah, like all these or most of these at least are final evolution
Pokemon, which I thought was really interesting.
I think I just assumed that all the Pokemon we're going to be available here and they're not.
Are there any non-final evolution Pokemon that are competitively viable at all?
because isn't it just by definition,
like their stats are better?
Actually quite a few.
Really?
Which is kind of interesting.
So there is an item called EVOLite,
which basically powers up the defenses of an un-evolved Pokemon.
So people do some strange strategies like,
like,
like what was the Tenacrual from Scarlet?
The Tenacool from Scarlet and Violet.
Like people would give that an Eviolyte,
and it would crush in certain formats, right?
Or I think a really famous one is like Chancy.
If you give it to Chancy,
It just becomes a brick wall because un-evolved.
So there are actually strategies from those un-evolved Pokemon,
but I kind of get why they may be leaving that out at launch,
only because that adds a bunch of extra, like, mechanics,
Pokemon to the mix, some that are, like, kind of confusing.
Like, I built a team around Murkrow with an Evioly.
And, like, no one takes it seriously because it's a dumb little bird that just sweeps a team,
you know?
Not sweeps a team, but sets up a team to sweep and, like, cannot get knocked out.
Yeah.
This is awesome.
I'm a little bummed.
I think I'm more bummed about the lack of un-evolved Pokemon than the lack of IVs, because
IVs can be a pain to manage and figure out and sort of get where you want it, especially
if you want Pokemon with like zero speed IV or zero attack IV can be an absolute pain.
But like Evioly, it's kind of straightforward.
So I don't know.
I like Mercrow.
Mercrow's awesome.
The IV conversation, I know.
is a big debate already.
Cutting through it, let me ask you.
Is this something people are mad about
because they've invested a lot of time in it
and something's changing?
Or is it just like, hey,
now we don't need to worry about something annoying.
This is a good thing.
So I think part of it is maybe the time investment,
but I think it's more so there is a strategy
that people use called Trick Room.
And basically what it does is it makes the slowest Pokemon
on the field attack first.
So when people have,
people will try to get Pokemon with zero attack IV so they can assure that their Pokemon will
attack before that same Pokemon with a high attack IV.
So I think what it'll do is you'll see less viability for Trick Room in general.
To be fair, I didn't even see Trick Room when I was going through all the stuff, so I don't
even know if Trick Room will be in it.
So I think that could be an issue.
There's also a move called foul play, which I'm sure people are familiar with, but that
takes the attack of a Pokemon and uses it against them.
So a lot of times when you have a special attacker,
you always want zero attack IVs,
so your attack doesn't get used against you.
So that gives us a buff to foul play.
There's,
I'm sure,
other minor cases,
but I think those are kind of the two big ones
that people are most worried about.
But I think the meta will adapt to whatever that is,
which I'm getting probably too into the thick of it.
But I think the meta will adapt.
I think best case scenario is that it'll make Pokemon
that previously weren't viable
because of their speed tier, maybe more viable.
Best case scenario, but I don't know.
It's so hard to tell.
Professor, in this vein, we have a super chat from C. Barry who says,
Jake, are there any moves, abilities, or changes you've seen that'll make a big splash for the high-level competitive play?
Also, welcome back to him.
I haven't seen moves in particular that are different.
What I have seen, oh, actually, Wolfie VGC, he's like one of the best Pokemon players.
He pointed out because he was at a different event than us.
you notice that the
PP has been
changed a little bit
I saw this
which is smaller pee
or bigger peepee
smaller well it depends on the
depends on the move
yeah
does it work or no work
I think one of the biggest
ones he pointed out was
for protect
which I think what went down
from 16 to 8
to 8 or something like that
which is very
very big adjustment
for a competitive
Pokemon and protect
being a move
that you're going to use
a lot usually
most your Pokemon
will have protect
yeah
and so stuff like that
seems interesting.
The mechanic, the unique mechanic that have here currently was, what was it, mega evolution,
right?
Which they've shown off in the trailers and stuff.
One of the questions that was asked during the group interview was, could we get
like cross-gen mechanics?
Could we get like a mega evolution versus a gigantamax?
And they did say that they're considering more mechanics outside of just mega evolution,
right?
And so it seems like that's on the table, which is interesting.
The announcement showed off terastalization, I think, but this was a year.
years ago. So I have to imagine
terastalization would be in it at some
point, but also that trailer showed like a mega
fighting a terastalized Pokemon.
The bracelet, right? And it had
all the different gimmicks on it.
It's Omni something. Sick.
Omni watch. It's like something like that.
Yeah, Omni Ring. Omni Ring, I think is...
That sounds like some Green Lantern type shit.
Yeah.
Is this the trailer? Or is it's just
footage? I think this is footage.
Yeah. Cool. Just make sure.
Super weird question, but something I noticed was it looks like on
your side, you see your HP numbers? And on their side, it's a percentage. Yes. What's up with that?
I think it's just so you have more information, you know? I think previously you don't actually
see what number their HP is at. I think you just get the bar. I could be wrong. And I think this is
just extra information. But like, why is it different? Why is the percentage versus like the actual
number? I think their health is supposed to be like a mystery to you. As far as like what the actual number is.
That'd be my guess. Yeah. So.
you don't, you're not, you know, doing the math.
Yeah, you don't want you to do.
Rain Man it.
It was fun doing these doubles matches.
So, like, that was one of the things where I was interested to see what Jake would choose
when me and him went up against each other of, all right, are we going to do singles or doubles?
And you immediately were like, oh, yeah, let's do a doubles match, right?
And I overheard other people at their stations be like, oh, yeah, doubles is the way.
Is doubles like the competitive?
Like, is that the, all right, this is the way to play?
That's sort of the standard.
I mean, when they do the champions or the, the worlds in San Francisco, all the
professionals are playing doubles. A lot of these different events are doubles. There are like
side tournaments where they'll do singles, but I think singles is kind of interesting because it
limits your potential and how Pokemon play off each other in a way that I wouldn't say
waters down the experience because I know there are some people who play singles that are just,
they think about it in a completely different way. But for a majority of competitive players,
they stick to doubles. I would encourage people who've, you know, been playing Pokemon for a long
time didn't really care much for doubles maybe if they pick up this and they want to get into
competitive, I would just go right to doubles. I don't even think I'd spend too much time
doing singles unless you're in it for that sort of Pokemon Stadium vibe where you just want to
like get some Pokemon together with your friend and battle it out. Do you have any control over
what your character looks like or is it just you're tossed in? For our preview, we were just tossed in,
but I did look at the wardrobe and it seems like there are tons of options. There were no options
to choose from in the build itself,
but you could like focus in on the hair,
the glass,
you know, so I think there's gonna be plenty of that.
I'll be looking good as I lose every battle.
The overview trailer did mention,
you can use VP to buy items,
like authentic items for your trainer.
There's also different polka ball throwing styles.
It was really cool.
And then also,
Violin Scarlet had that too.
There's also like unique battle music,
which I thought was cool.
When we battled, they had like the traditional
like Gen 1 style battle music.
Yeah, which got me hype.
And I was curious about that.
One of the things I asked to was like, are there different stadiums that we could like choose from?
I didn't, they said they are, there are different arenas in the game, but they didn't really go into like how to choose them.
So I don't know if they're mode specific or you end up having like an arena selection.
But I mean, the one thing I did notice kind of on that is, you know, the tutorial had a different arena than the actual battles themselves.
Yeah.
Yeah, I wonder if it's more mode specific.
I think it might be mode specific.
Yeah.
Demon Hacker says, is there an announcer in this?
I don't believe.
I don't think so.
I don't remember.
That's the dream for me.
That is something that, hmm.
I can bring up audio here just to be sure.
I'm,
I don't remember there being an announcer.
I mean,
it'd be crazy these days to like have that many lines of dialogue.
So many,
but,
you know.
It'd be worth it, though.
That's the point of this.
Yeah,
that's my thing is,
you know,
I'm coming into this as somebody who
loved Pokemon Stadium.
And very obviously,
like,
it's this game,
oh, mousehold,
I love Mousehold.
This game isn't Pokemon Stadium,
but it does,
scratch the itch in a very interesting way.
Like it's Pokemon Stadium,
if Pokemon Stadium was specifically
locked in and focused on like,
we want to usher in hardcore battles.
We want to usher in PVP battles, right?
Pokemon Stadium had a lot more going on
as far as, yeah, the announcer,
the mini games, different modes,
mini games, gym leader castle, right?
Like Pokemon Stadium felt way more
like a full-fledged game,
whereas this feels a bit more like a tool slash apps.
Like it is a game,
don't give me wrong,
I don't want to insult it by say,
it's not a game.
It is a game, but it feels a bit more dialed in as far as what it wants to be and how it wants you to play it, which is we just want to find a way to have people battle each other in a way that's official and easy.
Yeah, I also think, too, something like champions, even if you're not really into the competitive side or this doesn't really interest you, I think it does have exciting implications for the future of Pokemon, right?
Because now that they have this battle simulator that in theory they will continue to update, continue to support, they can take more risks with how battles work in future.
games. I mean, we saw it in ZA where they switched to real-time battles, which was cool. It was a nice
change of pace. But I'd hope that, like, they can really kind of just play around with how
battles work, maybe try different styles, different ideas that, you know, you couldn't do in a
mainline game normally because you might just be alienating a maybe not giant part of the
community, but a important part of the community, right? So I'm really curious to see where they go.
And like, you know, winds and waves, we hardly know anything other than that trailer. But I wonder
they're cooking up some like different battle style.
It definitely brings me back. I remember talking, I think it was to Tim
actually about this. Maybe last year or so, this is pre-Pocomon ZA.
and I think Tim brought up the idea of like they could,
they could experiment with battles in like mainline Pokemon games.
And like I didn't believe it. Now I believe it, right?
Like to Jake's point, this feels like them preserving what this is.
And yeah, this opens up that potential of like, yeah,
if Pokemon wins and waves is different, like if you want traditional Pokemon
battling, we got it right here in Pokemon champions.
So this is going to be, I mean, obviously we already talk about what they use at worlds.
But in addition to that, this is now going to be competitive Pokemon going forward.
You are into competitive Pokemon.
How does that function with like Scarlet and Violet?
There's these seasons and that's going to continue with champions.
What's the season look like?
I guess we don't entirely know what will be with champions.
But I would say with Pokemon Scarlet and Violet, a lot of it just had to do with which Pokemon were allowed and weren't.
So like some seasons they'd bring in legendaries, some.
seasons they'd bring in ban
Pokemon that you could use
and that would change
team building
that would change
which Pokemon are viable
my guess with champions
is they will do something similar
but I have to imagine
they'll also change out
sort of the battle gimmick right
like we're getting
mega's at launch
I wouldn't be surprised
if maybe the next season
they bring back to rastellization
or Z moves
I hope not
but like you know
I guess it could happen
it look cool
yeah
but so do you think
that
changes are going to be more like season-based in the sense of like, oh, we're promoting something.
So these Pokemon are like the new movies coming out. So they're available. Or is it going to be more like meta-focused on tournament thing?
I could see it would be a bit of both. I think. You know, I think like when a new Pokemon games comes out and they add in 100 Pokemon, I would fully predict them to do a season just highlighting the new, that new decks. And you can use all the Pokemon from Wind and Waves decks in order to make a team. And that's what people are working with that time.
And then maybe another season, there could be like, this is all speculation,
but maybe there's another Detective Pikachu movie coming out or something like that.
And there's some exclusive, I mean not exclusive Pokemon,
but some Pokemon themed around Detective Pikachu.
But it's really hard to say because we don't even entirely know
what the restrictions will be for this first inaugural season.
One of the things I want to shout out, right?
The game comes out officially in April 8th.
It's coming to mobile later.
One of the things I'm sad about is that it's not coming to mobile alongside.
For sure.
I'm, you know, historically not somebody that's into playing games on my phone.
However, Magic Arena has changed me to where now I'm like...
A treadmill game.
It's a true.
Dude, this is going to be my new treadmill game.
And I cannot wait for it for that.
Like, I can easily see a see taking over for that.
But I can't wait for this to come to mobile.
I think that'll also kind of increase the reach dramatically as far as how many hands you can get this into.
Definitely in terms of installs, right?
Yeah.
Come off the success of Pokemon Go and that for so many,
people that are the, you know, sleeper agent Pokemon fans that haven't done it forever.
A free game to jump in, try.
A free game to battle Pokemon on your phone.
I think that's going to speak to so many people.
Coming back to the, Greg, you're talking about, like, wanting to get into this, right?
It's more of a casual person.
Learn something.
Learn something, right?
Like, I think I'm right there with you.
And one of the things they have here, one is ranked, which I think is going to be good
for us, right?
Hey, here's a way for us to play against people that are our skill level.
And so ranked is always great for that.
They also have auto team creation to where your bank of Pokemon, like you hit the auto team
creation button and it'll make the best possible team for you.
And so I think that'll be good for the mean use as well.
Along with that, oh, I had something else I lost it.
Oh, one of the things I wanted to talk about was the UI.
I really like the UI of this video game.
Tim pointed out the percentages of like the health or the opposing team.
But even when you're choosing your Pokemon, right, like you go in with that six and they'll show
you what the other players team is. And for doubles, you are choosing four Pokemon to go out with.
And so, like, it's really cool being able to see the side by side and going, all right, I know they
have Halucha, Charzard, X, Y, Z thing. I'm going to pick four each. Okay, I'm going to go with
this, this, this, and this, and you get in there. And, like, it all looks good. The art style
of champions, I feel like modern Pokemon hasn't had my favorite art style, obviously, or I'm not
going to say, obviously. It doesn't look bad, is what I'll say, but, like, I wish Pokemon could look
more flashy. I think it gets the job done.
But the UI
is something where I'm like, okay, I like how that looks, though.
I think the UI looks nice.
Yeah, there's some nice quality of life stuff in the UI
too. Like now, like for a while,
Pokemon is denoted if something is, if an attack is super
effective or not very effective, but they have extra wordish
to tell you if it's like four times effective versus
two times effective or minus two times effective or
minus two times effective or minus four times effective,
whatever. And there's also more descriptive
moves. So like if you go to the menu and look at what a move does, it'll call out mechanics that
like have been mechanics, but they don't really call out. Like even there's boost ice type attacks
by Pokemon 5%. Normally they wouldn't have the 50%. They just say boost ice attacks, you know? So there's
an extra level of transparency that I think is also really good. That I think comes along with the
UI. I do also want to shout out the animations, right? Like I think when I talk about the look of it,
I'm talking more so about the character models,
but the animations I think are good.
I think it was Zap-Canon that I used,
where I was like, this fucking sick.
Or like, I think I used surf at one point against you,
and it was just like, the entire field was just like,
flooded.
Like, that's some of my favorite stuff of Pokemon Stadium,
when they would go super hard as far as what those animations were,
and they're all unique, right?
Yeah.
So cool.
I just wish they had the announcer.
I know.
I'm going to be thinking about that now.
Jake, I got another question for,
I'm sorry, Professor,
I got another question for you from Super Chats.
Spall 23 writes in it says,
as a huge fan of the site,
Pokemon Showdown for battling,
parentheses, Jake will know.
I'm curious if Champions has a random battle feature
without team building.
From what I could tell,
I think the closest thing is what Blessing was talking about,
where you can auto build a team.
But I don't think there's something quite like that.
I don't know.
Maybe it's something that could be added,
but it doesn't seem like there's a button
where you can just like,
all right, just give me six random Pokemon,
on and I want to try to make this work.
And also to that point,
like, I know, I'm sure some people might be worried about, like,
well, are people still going to be using Showdown?
I still think Showdown has its uses,
which is basically a team builder, essentially.
It gives you all those tools.
You can adjust everything to the minutia and test those teams out.
I think that'll still be useful for people who really want to dig in
and kind of pre-team build before wasting their VP resources.
Sure.
So I think that'll still be useful
For a lot of people as well
Another thing I want to shout out
It seems like this game is purely PVP
Like in the battle menu I didn't really see an option
For like fighting against a bot
Now of course it's probably the thing of like
Why would you want to?
But I always think the option is nice
Like in the battle menu right
It's ranked battles casual battles
Private battles and online competitions
Yeah I didn't see it either
And I think that might be one of the bigger missed opportunities
If there's not bought battles
I think just giving a safer spot to test out teams.
People who are learning can maybe try out some strategies against a bot
rather than going into an actual match with someone who is doing some crazy weird gimmick.
And you're just like, all right, well, this could work,
but it's not going to work with whatever nonsense this player is doing.
So I hope we see something like that.
But I do think like, you know, you're talking about like the fans of stadium
who might just want to like do a Pokemon battle, low stakes.
I think having sort of bots would be very important.
Yeah.
But you can see it there.
Do you think there's going to be a home in this game for the people that,
despite this game, being the new home of real competitive,
that do just want to play competitive Pokemon the way that we did when we were kids?
Like, is that going to exist?
Or do you think that those people are just not going to have a good time?
Well, I mean, there are private matches.
So you should still be able to, like, you know, one-on-one and play with someone in the office.
It's not all matchmaking base.
So there is that aspect.
and I think people get used out of that,
but like, I don't know,
like how often did you return to something like stadium over the years, right?
Like, maybe not a whole lot.
Yeah, just for the many games.
It sounds like you played.
I played a lot of same.
But I'm all, yeah, I was also a kid.
It was one of my six games, so yeah.
But I think that kind of like is my big question.
Like this puts competitive Pokemon in a place for like anyone should be able to
give it a shot and try.
But I'm curious how many people,
people may not actually want to go that deep and just kind of want to load it up and screw around.
Yeah.
Like, I know, I know because of what my personality is, like, I have more faith than me getting into it.
Because I'm sticky when it comes to games that, like, want me to get sweaty.
You know what I mean?
Like, I'm sticky when it's a magic arena or, like, a competitive game.
But like, a Greg, right?
Like, I got fingers crossed that Greg's going to be into it.
But I could also see Greg being like, ah, shit.
No, people are trying too hard in this thing.
I'm bouncing off to the next thing.
Yeah, I think that's, you know, my concern as well, that I'm going to jump in and do the tutorials,
but it'll be so much like magic, where you and I started,
you and I fell in love with magic on the exact same stream.
Yes.
But then my real life got in the way, right, of being a dad and all that stuff,
whereas you were able to just commit to it.
To where I can never play with you again,
because like I don't even remember, I'd have to go to tutorial.
I don't say that, you know?
And then, so like for me, being able to log it only do a PVP thing,
if I'm always ranked garbage, you know what I mean?
Like, I don't know where it'll be.
Like, I almost want another, like another mode or something in the game
that is going to be more sticky for a casual audience.
but at that point it's like, well, you could also just boot up Pocopi.
That's my thing.
It's like I'll go do.
There's other Pokemon things.
Yeah, I was going to say how Copep is where I'd go.
But I, you know, go play.
Try to catch them all in Violet.
Yeah.
Going that way.
I definitely do also like, because so I've been playing Pokemon since red and blue.
Red was the first game I ever owned.
So, you know, I have a lot of strong feelings towards the Pokemon series.
Yeah.
And I remember third generation, people were starting to talk about competitive.
And I was like, this is something I want to get into.
And I remember just looking at it me,
Like, no, no way.
I am not going to do.
So I do like, you know, I think of like a younger generation who's really into Pokemon.
They're playing the games.
And they see this competitive side.
And I think champions, though, will be a very good way to sort of get people interested in that
and get a younger audience into competitive, which I think is super important for just the competitive
scene.
And like, to be honest, there has been a ton of growth in the competitive scene.
Like we talked about worlds coming to San Francisco.
I think they were here, what, like 11 years ago?
And they, like, build a ballroom in a hotel.
And now it's like the Moscone Center, the Chase Center.
Like, it's grown, like, exponentially.
So I think there is a very real opportunity for this to, like, really blow up the scene.
But I think for me it still comes down to, like, is that what a lot of the audience wants, though?
I don't know.
Well, we won't have to wait.
long to find out, again, Pokemon
champions comes to the Switch
April 8th, mold devices later
this year. You assume
they're working with everybody they possibly
have to have it before Worlds on mobile,
right?
Hopefully. I mean, maybe Mobile, or maybe
Worlds is the debut.
Yeah, the debut. Of course, it is August here
in San Francisco. Worlds will be
covering it. We'll be there.
Mike God tells me that the mobile version's
finished. They just want people playing on
Switch. Sure. You know, totally. I got
I think it'll be before worlds for sure.
Okay.
Well, Jake, thank you so much for taking the time to hang out with us today.
Is there anything I didn't ask you to do you guys, anything else you didn't talk about that you want to talk about?
I mean, one thing is, we kind of mentioned it, but just to reiterate, there has been stuff announced about like pricing and all the different models.
There's the starter pack.
There's season passes.
There's like a monthly subscription or some sort of subscription, it seems.
We don't know how any of that works, at least on a monetary level.
Sure.
And I think that is sort of my big holdout.
And I know we touched on it, but just to reiterate, I have no idea how it's going to work.
Yeah, fair enough.
That could really affect how I feel about it now, I would say.
100%.
Well, crazy that you will know in two weeks.
I know, they set you there to play the damn thing.
I didn't give you any of that information.
That's never a great sign.
It's never a great sign for what their monetization strategy will be.
But of course, we'll be covering here on Games Daily, I'm sure, when it comes up.
Of course, they'll get a games cast place of this.
Hopefully, a review to some degree we'll see.
But Jake, where can people keep up with you?
GameSpot.
Okay.
Yeah,
GameSpot.
I did a breakdown video, also the article that we referenced,
and then some other fun little social videos we got out of it.
You can find me at Jacob Deck on Instagram.
That's all I use.
Perfect.
Well, thanks for making the time here.
Everybody, of course, thank you for making the time to hang out with us
and hear about Pokemon champions.
Remember, of course, we're a live talk show network,
meaning the shows rarely ever stop.
Right after this, we're right into this stream.
Can Nick and Mike keep another business,
float or will it fail is what they're wondering as they go back to their video store business
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