Kinda Funny Gamescast: Video Game Podcast - We Played Pokemon Pokopia! - Kinda Funny Gamescast

Episode Date: February 11, 2026

We’ve teamed up with Starsand Island to share this cozy tropical adventure with you! It launches in Early Access on Feb 11th, go to https://store.steampowered.com/app/2966320/Starsand_Island/ to sta...rt building your dream island.Go to Factormeals.com/kindafunny50off and use code kindafunny50offto get 50% off your first box, plus Free Breakfast for 1 Year. Thank you for the support! Run of Show - - Start - Pokemon Pokopia Preview - SuperChats - Ads - Virtual Boy on Switch - Mario Wonder + Belabel Park Learn more about your ad choices. Visit megaphone.fm/adchoices

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Starting point is 00:00:00 We've teamed up with StarSand Island to share this cozy tropical adventure with you. It launches in early access on February 11th, so click the link in the description or go to kindof funny.com slash star sand to start building your dream island. Head to factor meals.com slash kind of funny 50 off and use code kind of funny 50 off to get 50% off and free breakfast for a year. If you want to get our shows ad free and our exclusive shows, go to patreon.com slash kind of funny. Hello, gamers. Welcome to the Kind of Funny Games cast for Wednesday, February 11th, 2026. My name is Andy Cortez, and I'm joined by Tots, Tots, Tots, Tots, and I am joined by Blessing Adi O. Yay, Jr. Good day, Andy.
Starting point is 00:00:54 Hello, Blessing. We are also joined by IGN's Logan Plant. What's up, guys? Good to see you. Aplausbrace for everybody. Great to see you, haven't seen you since the other day when you were whipping my ass at Mario Tennis Fever. We were picking We were picking random players,
Starting point is 00:01:11 random courts, and I'll just nonstop just just getting it, just getting the racket, you know? Can I tell you? I play tennis in real life. I've played tennis my whole life,
Starting point is 00:01:21 so I know exactly where to put the ball. I've never been so jealous of a review period as like is now watching you and Greg be able to have Mario Tennis fever and hearing you talk about playing with Logan because, of course, to spoil the topic of the show,
Starting point is 00:01:35 me and Logan both went to New York to visit a preview event and play a bunch of Nintendo games. We talked a little bit about some of these games last week, but one of the games that we couldn't talk about that we were able to talk about today is Pokemon Pocopia. But while at that event,
Starting point is 00:01:50 yeah, I was talking to Logan about Mario Tennis Fever because I went the day before Logan. They had it separated out by day so they can rotate people in. Gotcha. And so I had just came out of the event. Logan was going to go in the next day.
Starting point is 00:02:01 And Logan was asking me questions about Mario Tennis fever. And finally, he mentioned that like, yeah, no, I play tennis. Mario tennis is like near and dear to my heart. Like I have high expectations for tennis. And I'm like, oh, this dude's about to be a force. Like, if we do like, you know, if we get into an online lobby with Logan plant, we might need to watch ourselves.
Starting point is 00:02:17 Yeah. I only ever got. We should play. You know what it's coming out. I only ever got lucky when I was given kind of like the random character that was good. But ending with Pauline, who's just like the slowest character on the planet. It was just a, it was just not a great time of like, Logan is just going to put the ball where. wherever you want and Pauline's going to take, you know,
Starting point is 00:02:37 five seconds to get to the other side of the court. So Logan, do you, have you, have you played anybody in Mario Tennis Fever yet that, like, has been able to match your level or exceed it? Uh,
Starting point is 00:02:47 no, not yet. I haven't lost an online match in ranked yet. I'm number two in the world right now, but there's only like 10 people, so it doesn't really mean anything, but I'm holding on to it until everybody gets the game and, and that'll drop.
Starting point is 00:02:58 I feel like, I feel like Goku when he, like, learn some adversary. He gets excited. I'm so excited. I really can't wait for this game to come out. Wow, you're actually really strong.
Starting point is 00:03:07 Very cool. Thank you, Logan, once again, for joining us. Of course, if you're watching live, be a part of the show by super chatting on YouTube.com forward slash kind of funny games. Remember, we couldn't do this without our amazing producers on patreon.com. Kind of funny.
Starting point is 00:03:23 So thank you to Carl Jacobs, Omega Buster, and Delaney, the Somme, twining. Appreciate all y'all's support. Remember to leave a comment for the algorithm. them. And if you're watching this after the fact on mobile, there's this little, there's this little function called the hype button. It's weird. You're watching it on mobile. You can't do it while. It's live. It has to be after the fact. You can go to like where the comment section is where you would normally tap in to see everything. And there's maybe like live chat replay. Then if you
Starting point is 00:03:54 scroll more to the one more time to the right that says like, hype this video. You're like, what the hell is this? And when you hit a hype, you could like just give a free hype current. that apparently you've accrued over time of watching and it boosts the video in YouTube's algorithm. Okay. Which is like a weird kind of function. Yeah. Kind of a like I want to say pay to win,
Starting point is 00:04:16 but you're not paying anything. It's just like you get this free currency that is called hype. Andy went to YouTube University. That's kind of crazy. It's a weird little function that sometimes shows up. It isn't available in all countries. It's a weird ass thing. But do me a favor and hit that hype button if you're watching this,
Starting point is 00:04:30 not live. If you're watching it after the fact on mobile. very specific situation. You also have to be in Kentucky to do that. For now, let's begin with what is the topic of the show. This is going to be a real cool one because we're going to split this up in two halves. The first half, we will be talking about Pocopia and we'll get to that right now. And then once we do our little ad break after the fact, we'll be talking about the other stuff that these two fine gentlemen were able to experience at the Nintendo.
Starting point is 00:05:01 What are they calling this little event? Just a preview event. A little preview event. A little preview event. A little preview showcase, yeah. Yeah. Okay, very, very cool. So first, let's talk about Pocopia.
Starting point is 00:05:10 Of course, we had seen this several months ago on a Nintendo direct Pokemon Pocopia is an upcoming life simulation game developed by Coatechmo's Omega Force and published by Nintendo and the Pokemon company for the Nintendo Switch 2. It's a spin-off of the main Pokemon series. You are a ditto who no longer has a trainer and you decide to make your sense. yourself look like your trainer based on however you do your character creation or whatever. I mean, we can explain all that here. And it is, uh, it's apparently, uh, Minecraft slash, you know, Animal Crossing, you know,
Starting point is 00:05:45 resource management. So to jump into it, there are four games I hear thrown around in relation to this one. It is Animal Crossing, Minecraft. And today I've heard a lot of people mention Dragon Quest Builders and Viva Penaata as well, which makes me the first thing. Yeah, which makes me the perfect person to talk. about this because I've never played any of those things. I won't say never. I picked up Minecraft. I picked up Animal Crossing, but I'm not deep into any of those games. I know Logan
Starting point is 00:06:11 has played some more that than I have and so I'm really excited to hear Logan talk about. You're not the Fields of Mystery Guy. You're not the you know, Stardew Valley type of gamer. But I love Pokemon, right? I went to this Nintendo event more so for the Nintendo side. I was here for the breadth of games and Popopia just happened to be one of the ones there. That said, coming out of it, Pocopia is one of the more exciting games to come out from Nintendo's this year after getting hands on it. So we played two sections of this game. The first hour, we played the beginning
Starting point is 00:06:39 of the game in single player, sort of the tutorial and like the beginning moments of it. And then the Nintendo staff ushered us out of the room, reset the play, I was going to say PlayStation's, but they reset the stations, the game stations, and had us come back in and play about 30
Starting point is 00:06:55 minutes or so of multiplayer. Yeah, so we got to play together in a multiplayer lobby. And it's, as you described, This game is a life simulation, you know, Pokemon, you're playing as a ditto. The first thing that happens when you, when you start the game is that you,
Starting point is 00:07:12 as this ditto, come out of your polkeball, you meet up with a tan growth, which is somebody who's like early gen Pokemon. I'm like, what the, what is the tan growth? It looks like a tangela. So I imagine it's related, maybe Logan, you might know. There we go. Grandfather.
Starting point is 00:07:26 Evolution of Tangela. Is that what we're talking about? Yeah, I don't know. I'm a little behind. There's like a thousand of these things now. It's got a CD-ROM on top of it. of its head. Yeah.
Starting point is 00:07:34 So it's a tan growth. And this is Professor Tang Grove. Also, I think the senior moms are always TMs or HM or something. But anyway, you meet the tan growth. And you are put into a character
Starting point is 00:07:45 creator as well, which is where you are creating the trainer that you're playing as, which is just your ditto turning into the trainer because you don't know where your trainer went. Like you're trying to,
Starting point is 00:07:56 I think this is the way of the ditto kind of like missing its trainer. So it's like, dad want to go get cigarettes. Yeah. And so I'm going to embody it. It is kind of dark and kind of weird, but yeah, you're creating this didofide version of your trainer. One of my first notes I wrote down here is I was actually pleasantly surprised by some of the hair options.
Starting point is 00:08:14 They have locks in there, which is nice for a Pokemon game. Still not that many hair options, obviously, right? Not that many creation options. But just enough to where I was like, all right, cool. I made a character that's an approximation of what I want them to look like. Cool. So you do that. You get into the game.
Starting point is 00:08:30 You meet with Tang Grove, who's actually a professor. it's Professor Tangro. And you are sent off into this journey to essentially like add some liveliness to a dilapidated world, right?
Starting point is 00:08:47 Like, feeling, it feels almost post-apocalyptic where everything's kind of dead. The like world has dried up. There's like a broken down Pokemon center. And you're tasked with kind of helping repair things, give life back to thing. Nearby AI data centers are just like taking all the power.
Starting point is 00:09:06 Yeah. And so you start to get into that process, but that's just how the game begins. Logan, I want to hear from you. How did you feel about this first hour of gameplay that we got out of football? And also, what's your history, Logan, with anything like Stardue Valley or these life sim, animal crossing, fields of mystery as when I bring up recently because I was very, very hot last year? Yeah, it's not like my favorite genre, but it is one I'm very familiar with. I really like Dragon Quest Builders too, and I love Animal Crossing, and I played New Horizons for 150 hours or so. So yeah, and I played Minecraft a bunch when it was like in beta in 2010 or 2011, like before Minecraft completely blew up when I was in middle school, and that was getting really, really big.
Starting point is 00:09:52 And so I really like this genre, and Pokemon is like a perfect fit for it. I've had my eye on this one thinking this is going to be a huge hit. And after playing like 90 minutes of it, like, yeah, I think this is going to be one of the best Switched Two games that comes out this year. I'm really, really high on it. I just think that the idea of it being, I think it's Canto. Like it really resembles Canto and it being this post-apocalyptic version where all the trainers disappeared and you don't know why. And that's part of the story that they're kind of ceding to you in this opening part. All the Pokemon have disappeared too and you don't know why.
Starting point is 00:10:23 And the professor, you run into the ditto and it's like, oh my gosh, you're like the first Pokemon I've seen in ages. And it leads to this really cozy loop of you are building these habitats where it's like you place three pieces of grass next to a rock and that will summon a charmander. And then you go off and gather resources, do other things. And then a couple minutes later, if you return to that little habitat you built, the grass will be rustling and the charmander will pop out. And then that charmander can burn things down. And you can tell him to follow you and you'll walk around and you can burn down this branch that was blocking your path to get to this next. zone. And then there you build another habitat next to a puddle of water and then a squirrel pops out and then you use the squirrels move. And sometimes the Pokemon follows you and uses the
Starting point is 00:11:06 move. Sometimes it teaches the Ditto the move, which is why Ditto is the main character. Because like, Ditto's arms can transform into bulbosaur branches to rip up grass from the ground. It's as freaky as it sounds too. It is. It's a little unnerving. Like the whole game has this kind of weird edge to it. But I think the loop is really smart. It folds Pokemon in in a genius this way. And I think it's going to just really scratch the age for Pokemon fans, for Animal Crossing fans who maybe weren't super enthused with the update we got for that game last month. I was super, super thrilled with what I saw. When I think of having a little pocket monster next to you as well as crafting, I think of
Starting point is 00:11:44 what Powell World did and why that game, I think, was so immediately compelling because, wow, I didn't really know I wanted this loop. I didn't know that I wanted to be collecting but also to have the fire Pokemon burning the thing and then the water Pokemon providing whatever, you know, like how their powers can sort of intermingle with the resource management. Now, you mentioned that whenever you put up a patch of grass that a char manor just summoned, is there like an in-world logical reason for that? Because you mentioned, you know, Pokemon and I have disappeared. Is it like, oh, we're seeing life grow back or whatever?
Starting point is 00:12:25 From what we've played, I don't think they gave any deep explanation, but I think the gameplay explanation is that, oh, you're recreating their habitats, which was probably my favorite mechanic coming out of this thing. It was tough to kind of gather in the first hour because you're still getting used to it. But when we hopped into the multiplayer thing, you're kind of in this open area that you can free roam and just do whatever. And you will run into these sparkles that have come up. You interact with it. It'll tell you, hey, if you recreate this habitat, this Pokemon will show up this way.
Starting point is 00:12:55 And so I go over to the beach and I see like a fishing pool sitting next to like a fishing pool just sitting there. And I'm like, oh, if I make a beach chair, a magic carp will show up because that's just, according to this game, magic carbs just love hanging out near fishing pools or whatever. So I rebuild that habitat and then that magic carp shows up. One of the things they show off in the tutorial, one of the first things you learn is that you get the leafage ability from bobasor. leafage, like Logan mentions, you are able to summon patches of grass from out of the ground and if you create four patches of grass next to each
Starting point is 00:13:31 other, I believe Charmander will show up. I think Charmander Squirrel. Was it Charmander? I think so. Or Charmanders with a rock or something like that, but yeah, close to up. Yeah. It was like basic habitats that you're recreating of like, these are the habitats that these Pokemon naturally hang out in. And so I think the idea is that you're attracting them
Starting point is 00:13:49 to this community that you're building. You know, you're trying to create this home. This kind of like welcoming area that these Pokemon can come through and live in, because in this multiplayer section as well, which takes place later into the game on like a pre- pre-existing save that they had for this event,
Starting point is 00:14:06 we jumped over an island and they're like buildings and stuff like that where it feels like whoever saved this is, they had built out this area to actually be a livable area where you might find Pokemon hanging out and having a good time and like, you know, you can call them over to come help you out with a different thing because you're trying to
Starting point is 00:14:23 rebuild this area over here. And so it's almost like more of a community thing than what you typically get with like a Pokemon or I imagine a Power World where you're capturing these things and then using them at your will. It's more so, all right, like I've attracted these Pokemon here. And now I want to rebuild this Pokemon center, but I need a builder Pokemon. And so I'm going to find this builder Pokemon over here. Say, hey, follow me and then we're going to rebuild this thing. Logan, I was just going to mention you had mentioned for a brief period that, the Bulbosaur had taught one of its abilities to another Pokemon. Can you elaborate on that a bit more?
Starting point is 00:14:59 And were there any more instances of that during your demo period? It teaches it to you, to the ditto, to the trainer that's walking around. And so it enters this ability wheel on the bottom right of your screen that you can tab through with the D-pad. And the Bulbosaur is one where, yep, you can turn into your vines. And then Squirrel teaches you, I think it's water gun or something like that, where if you are pulling up grass in, kind of an area where all the grass is dead, then you need to water the grass to turn it green and bring it back to life because some Pokemon like dead grass, some Pokemon like a live grass. And so you're using all these environmental tools that are in your toolbox.
Starting point is 00:15:35 And there's limits to it. Like there's move limits that you restore, I think, by eating food or some other resource that you find. But I think there's going to be a ton that you're going to learn. Like later in the multiplayer session, we saw it even more. Like you could transform and fly around and get around the world fast. There's like a laparice in the water. There's a bunch of different ones that you're going to be able to do. do. And like I mentioned, some of them, they don't teach to you. It's just the Pokemon you,
Starting point is 00:15:57 you like press down or up on the D-pad to whistle at the Pokemon and then they follow you. And you guide them to where they need to go and they do the thing for you to progress. Yeah. So the first one, like I mentioned, is Bulbalshol. He teaches you leafage. Then you meet Squirtle like Logan mentions teaches you water guns. So you can water like areas around you to grant life to them. And then Charmander doesn't teach you an ability. You call them over and he'll light a campfire for you or he'll light other things. And then yeah, over in the multiplayer area, you know, Logan just mentioned the Lapparis. One of the things that people were excited to discover in real time
Starting point is 00:16:28 was that you would hit the double jump button to fly around, you turn into a dragon knight, and then you're just like flying around as a dragon knight, which is why Ditto is the main character. Like for this game, for this to work, Ditto needs to be the main character. That way you can use all these different abilities and turn into all these different Pokemon at will,
Starting point is 00:16:46 and that kind of lends to the gameplay progression of you learning new things and what goes on there. Logan, before I interrupted you, you're going to talk about something, sorry. Yeah, I think that it all just felt really inspired. Like, this is just a perfect match. And everything just felt so smart and well thought out. And it is very Dragon Quest Builders, I think, is the closest comparison. Nintendo is working with the same team that makes the Dragon Quest Builders games on Pocaopia.
Starting point is 00:17:10 So obviously there's a lot of DNA there. But just that loop of, I am going to build the habitat. And while I'm waiting for that Pokemon, I'm going to walk out and find the glowing spot that Blessing mentioned to get a clue for a. another habitat, and then I'm going to use that Pokemon's ability in the habitat. I just found to work on building the next habitat, and it's going to lead to this thing where you want to build, there's both form and function to it. You want to build a pretty town that is expressive of yourself and your own personality, but you also want to make sure you're building all the right
Starting point is 00:17:37 habitats and the right things. So it's not totally free form like Minecraft where you build whatever world you want, and it can serve whatever purpose you want. It is this guided story where, hey, it's build this, build this kind of fighting arena with kind of a punching bag to summon a fighting type Pokemon. That can look however you want it to, as long as it fits the requirements of the habitat. I just think it's just really smart, and I was just walked away thinking it was super impressive and an inspiring concept from Pokemon. Yeah, I was really charmed as well. You know, I didn't mention this at the top of this, but I loved my experience playing this. I'm not. Imagine you've seen that. I'm charmed. I'm charmed. I feel like I've been using the word
Starting point is 00:18:13 charmed a lot because I said the same thing about Romeo's a dead man but like this game really is charming I think it looks great which is a nice a nice plus for a Pokemon game right to play something that is really easy on the eyes I think the art style is good I think the ideas feel real cool real cool real cute right real inventive I was kind of sad that I had to put put the controller down because I was having a good time just vibing out in this world and trying to figure out how to rebuild the Pokemon Center which if I had one complaint in this it's that in multi- player, the Pokemon, in order to get the Pokemon
Starting point is 00:18:47 to like do what, like, to follow you or like in order to issue a command, I think it has to be the host of the party. Okay. That needs to have that Pokemon do that thing. And like, our host was sitting like a couple of chairs down. So like, I couldn't really. In a loud room. Yeah. So I couldn't really be like, hey man, help me out here. Let's rebuild this thing. And we didn't have game chat on.
Starting point is 00:19:07 Of course, if you're playing Pokopia, I imagine you're playing with friends. So that's probably not going to be a problem for the average person. I imagine, but that's like the smallest thing for me. I think everything else was really, it was really cool. Like I wanted, I liked how guided it was as well. I think for me, a tough thing with some Life Sims is when it is like, all right. So open ended, right? It's so open ended.
Starting point is 00:19:27 Just do whatever. And I kind of, I like direction. Right. And this game feel, from the, from the amount that we played so far is giving me the directions, kind of like Dragon Quest Builders that Logan was talking about. And so, yeah, I'm actually looking forward to this game, which is something I wasn't expecting going in as somebody who's not the life's in person. When we talk about the building of this video game,
Starting point is 00:19:48 did you notice any limitations in it? Or, you know, can you, was there any elaborate things you could do in the building process? Or did you kind of immediately see, all right, this is where they're kind of, you know, this is where I'm going to be limited here as far as resources go or as far as like shapes or weird things you could do with the actual buildings you're making? I like that. I think it was really, really free. reform and flexible. Like we only got to play for an hour so we didn't get to totally push it, but the
Starting point is 00:20:16 town we've been talking about, super in depth and detailed. It is that blocky. Like it is this 3D grid block mechanic like a Minecraft. So everything's going to have that sort of shape to it. But I like dug into the ground. I'm just a troll in these games. It's just I'm not the most creative person who builds the most beautiful things. So I just dug a hole all the way into the ground, like a two by two hole and got like 150 blocks. And then I climbed out of it. And then I tried to find the height limit by just building a tower, just jumping and placing a block below me. I didn't find the height limit. I ran out of stuff before I hit the height limit of this game. So you can build just giant skyscrapers. And then it was funny, I jumped down off this giant tower I built. And my ditto
Starting point is 00:20:54 turned back from its human form into its ditto form and splattered on the ground and then like stood up and reformed back into a human, which I thought was really cute. But no, it seems like I think this is a game some people, the most hardcore, are going to get hundreds of hours out of people like me and maybe Bless who just aren't that great at having that much freedom and just want to play the story and get the credits. I'm seeing articles saying 20 to 40 hours, which sounds great for the main campaign. But then I think people are just going to go nuts, building their islands and making these amazing things to share online. Were you noticing a kind of quick clip of the way that these missions are progressing? Or did you feel like you would kind of lose the plot every now and then and go, oh, shit, I'm still supposed to be on this mission?
Starting point is 00:21:33 Early on, it feels like they move at a quick clip. Unless you get distracted. Like I saw the potential to get pulled away because I'm like, oh, wait, no, there's this thing over here. Let me see what this is about. Like, those one or two times where I saw something. And I was like, oh, let me go check out what this thing is. And I like, I mess around. I'm like, okay, cool.
Starting point is 00:21:47 Let me get back to what the main thing is. But again, I think that's just me. It's somebody who wants to continually make the progress on whatever the structured thing is. I was listening. I played next to Steve Bowling from Good Vives Gaming, the homie. And he's, every time I looked at his screen, it seemed like he was doing something else. It seemed like he was doing some other thing where I'm like, bro, what's going on over there?
Starting point is 00:22:09 Like, you know, in terms of building? In terms of... No, I guess it's just in terms of getting lost and doing other things. But yeah, for me, I found that the missions were kind of like, it was just easy stuff. But again, a lot of it was tutorial in that first hour.
Starting point is 00:22:21 I have a super chat here from Verum Dex who super chats. I counterpicked Pocopia in the fantasy Critic League, I'm assuming. How screwed am I? That's tough. I think you're, I think you're, might be screwed. I think it's going to score pretty well. Yeah, I think it's going to do good.
Starting point is 00:22:39 Like, just from the, just from the 90 minutes, I'm like this, I don't, there's nothing that's like glaringly, this is an issue here. Everything feels very well thought out. And also, it feels like it's feeding an audience that I'm surprised hasn't been fed yet. As far as that the Venn diagram between Pokemon fans and people who would be into cozy games, I think that's a match made in heaven. And this feels like it's satisfying that while also bringing in the Minecraft of it all, right? Of being able to to build and break down things and like experiment and stuff. Like I think this game is going to be pretty sticky to its audience. I think this is going to be a system seller for a certain part of the Pokemon audience.
Starting point is 00:23:16 I think people that played ZA on Switch 1, which had hugely outsold the Switch 2 version last year, are going to see this game who love Pokemon and they're going to pick up a Switch 2 for this. I think it's just going to be an enormous deal. I think the floor of this game is that it comes out and it does solid. I think the ceiling of this game is that we're talking about the next Animal Cross New Horizons kind of thing. Yeah, right. When we talk about Animal Crossing and how that was such a massive crossover success,
Starting point is 00:23:40 not only because of everybody being at home and everybody just wanting to spend time with their loved ones over the internet, you know, having fun interacting in a video game. And that's an IP that nobody really knows about. Like outside of gamers, right? And that game brought in so many people that are on the periphery of the gaming industry. And maybe, you know, that sold a lot of Switch. for Nintendo as well.
Starting point is 00:24:06 When we talk about the possibilities for, you know, the success here with Pocopia, do we want to get like really, really, like, do we want to shoot these expectations way high in the sky? Or do we feel like, well, it's a different era now with it not being COVID time. And will that sort of change the way people are feeling? I think the environment that you release into definitely determines a lot of how well something's going to do. So I think it's impossible to truly predict how far this is going to go.
Starting point is 00:24:38 But this is a good idea. Like this game overall is very well thought out as far as, hey, how do we get this into the hands of people? Like, how do we cater to an audience of people that are going to fall in love with a, I was going to say a cozy Pokemon game, but like a Lifesim Pokemon game. And yeah, like, I don't want to get hyperbolic about it, but I'd be very surprised if this game doesn't do extremely well. Yeah, no, I'll say I think lifetime. It's hard because the other big difference is the install base of the Switch 2. This is a Switch 2 exclusive versus where the Switch 1 was already when Animal Crossing came out. But I think Lifetime, Pocopia will sell 10 million copies.
Starting point is 00:25:18 Sure. I think it's going to do about as well as a Legends game does, not as well as a Scarlet, Violet Sword and Shield. I think this is going to be a huge hit that I don't think people are fully ready for how much people are going to fall in love with it. I think if I had one negative thing to say about it, and this is a big, anything. It's a problem I have in a lot of games. And Dragon Quest Builders is like this also. Super chatty. Lots of talking to you in the beginning. Lots of just kind of handholding and guiding yourself through. It was the beginning of the game. So that's it to be expected. I just hope that when we get to that more freeform area, it drops off a little bit and how much it's really railroading
Starting point is 00:25:52 you and telling you exactly what to do with lots of simple dialogue to mash through. But some of it was charming and funny. So I didn't super mind. But I just remember Builders 2 is like a 45 hour game. And at some points. You're just like, please just let me finish building this house for you. And they just do not stop talking. Pokemon fans are quite used to that, I would say, with a lot of the more. Or the first three hours is so much dialogue. It being Pokemon, yeah, the dialogue didn't throw me off at all. But yeah, it is a lot when I think about it. But also, I think from the multiplayer portion, I think it'll let off, uh, let up on it. Also, there was somebody in chat that was asking whether it was 60 FPS or 30 FPS. Again, I'm not good at eyeing these things, but it felt more like
Starting point is 00:26:28 60 FPS. It was very smooth to play. I think it was 60. Yeah. Yeah. Um, I have a Superchat here from Kababs, who asks, are the levels procedural or pre-built? Ooh, that's a good question. I assume pre-bel, at least from the area we start off. They're pre-built. Yeah, pre-built. If it's going to be like builders, and I think what we saw was, it is going to be pre-built to start, but then it is like your clay to do whatever you want with. It's not procedural.
Starting point is 00:26:55 There's like the main island. It is, it is like there's level design to it. You have to solve the puzzles in this area to move on to the next area. and you have to fully build on that area before you move on. So I think it is all curated, but by the end of the game, it'll all look completely different. Bob Shiggety with a Superchat, $5,000, super chat. Thank you for your support.
Starting point is 00:27:14 Remember, you help keep the lights on the mics on, so thank you for your support. Ask a question that I don't even know if it can be answered necessarily. I don't know, maybe because of embargo purposes or maybe you just didn't really see the full scope of it. But the question is, how big was the map that you played? The trailer made it look like about the same size as Animal Crossing. I couldn't tell you how big the single player portion was because I didn't get to fully explore it because the hour wasn't a lot.
Starting point is 00:27:39 I was like kind of like hanging out in one kind of like big square vicinity, just learning how to do the mechanics, right? So I didn't explore that fully. The most player area, pretty big. Let's all I'll say. I don't want to get into specifics about it because I don't want to, you know, overspeak on what I can talk about. But I'll just say it was fairly big. Okay. Yeah, it's big.
Starting point is 00:27:59 And I think there's going to be multiple areas to go to as well. Do you get excited at the thought of how the inclusion of other Pokemon throughout the gameplay session could kind of help diversify what the gameplay is, the gameplay loop with different elements and different abilities and different power-ups? Oh, for sure. Because like, when you think about how many Pokemon exist, even if we, like, even if we just keep it to one region, right? Like, if we say the 150 Pokemon that are in Kanto, if,
Starting point is 00:28:31 every Pokemon that you find in the game, and I don't know how many Pokemon are in this game, but if every Pokemon that you find has something unique that they're ringing as far as ability or ways that they can help manipulate the world or help you build a thing or do whatever, right? Like, that's so much potential as far as abilities. Like, even in just the multiplayer section where I'm talking about the double jump to turn into Dragon Knight and be able to fly somewhere or being able to turn into Lapris on the water so you can go quicker, or, you know, the leafage ability from Bulbosaur or like having Charming to light a fire, like, you know, I think there's so much potential, and it makes me wonder,
Starting point is 00:29:07 all right, if X Pokemon is in this game, what are they doing? I think the one thing with that, though, is that, you know, how many repeats are there? Is every fire Pokemon just going to lie to campfire? Right. You know, I think there's a little bit of that, but I've yet to see how that stuff's going to permeate yet. Yeah, and it isn't just one region also. Like, that was a good example, but, like, we know it could be anyone. It could be anyone from across all of Pokemon, which I think is really fun. And something we haven't mentioned yet is, when you, build a habitat, that habitat suits up to like six different types of Pokemon. So there's ones that are common, but there's ones that are rare too. So that habitat stays in place. So when a
Starting point is 00:29:41 charmander pops out, like it fills out this little thing in your Pocodex that it's like his little sprite icon stamps in. It's like, well, you have Charmander from this habitat now, but there's five more. RNG drops to get. So it's going to be special to go back to these places and like hope that maybe a Charzard pops out instead of a Charamander. And I think that's really cool, too. Was there any inclination you all got that? The more powerful, the Pokemon, the better their abilities. Would a Charzard provide more firepower for something? Would a blast always be able to water more plants?
Starting point is 00:30:11 I don't know if I saw enough to know. Okay. Yeah, I don't think I saw enough either, but I could see how that would happen. Like, yeah, if we're doing a campfire for a Charmander and a Charzard to just, like, light a bigger fire, I don't see why not? Yeah, if your gardens massive, can this, you know, Geras do a lot more watering of all the plants? I mean, like, I got a little taste of, like, trying to find a specific category of Pokemon because one of the main tasks we had in the multiplayer section was to rebuild this Pokemon Center, which I wasn't able to get the host to help me out to do.
Starting point is 00:30:43 But, you know, for that, we needed a builder Pokemon. And, like, I think we, I forget what Pokemon, or even if we were able to even find the Pokemon. I think we had to create the habitat, but we knew how to get it, but we didn't know even what Pokemon it was. It was a whole thing. I say that to say that, like, I wouldn't be. surprised if size is a determining factor of, okay, this is a destroyer
Starting point is 00:31:06 Pokemon or like, I'm making things up here, right? But, you know, I think there's, it seems like there's enough there that you can pull from as far as abilities, size, shape, elements that you'd be able to have different Pokemon satisfy like multiple different things. And so one final question. Before we hit the ad break, this comes from the homie, Melissa, with the Y, who, asks, are there daily to-does in this game, like Animal Crossing New Horizons to keep long-term interest, tasks, things to collect, etc.?
Starting point is 00:31:40 Logan, do you recall? There is like a, there's a PC outside of the Pokemon Center that has tasks that assigns tasks to do, and I feel like I saw a tab that was some sort of rotating things, but I can't say for sure. I don't exactly remember. But there's a lot to do, though. Like there was, okay, go pick up 10 branches. And that's just a very simple thing.
Starting point is 00:31:58 You remember, oh, if I walk past it, I'll pick it up. So I think there's going to be planning to keep coming back for. Yeah, I don't remember they're timed daily, but there are always tasks to do. Yeah. A bunch of a bunch of stuff to kind of just mark down on that list. Yes. Oh, yeah. If you're a checklist person, you're going to enjoy this.
Starting point is 00:32:13 Hell yeah. Well, those have been the guy's thoughts about Pocopia so far. A quick little preview that they experienced in New York. We'll get to the rest of their New York experience and the other games that they were able to check out there after a word from our sponsors. Tired of the city grind, leave the urban rush behind and escape to Star Sand Island, a radiant seaside paradise
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Starting point is 00:34:39 box for one year. And we're back everyone and I want to hear about a cool boy out there. The coolest boy. The coolest boy. The virtual boy. Tell me all about it, Logan.
Starting point is 00:34:55 Oh man. I mean I obviously love Nintendo. I'm a Nintendo historian. I play everything they've ever put out. And the big missing like red and black hole has always been the virtual boy. And now it's not because it's coming to switch and switch two. And they had the the cardboard version and behind glass. We couldn't actually look at that one. That was coming out for 2499. And then they had the $100 replica headset, which they had four of them set up on these tables and we got to try them out. They had switch twos inside of them. And I thought it was so cool. Like it's insane. Like Nintendo is insane for making this stupid thing 30 years ago, and they're insane for bringing it back now.
Starting point is 00:35:32 I don't know which is crazier. But playing it, I played Wario Land, which I've never gotten to play before, and I've actually heard it's a great game. And it is. Like, it's a really just fun Mario platformer where you do the same like shoulder charge to break blocks. And it's 3D. Like it's stereoscopic 3D like the 3DS was, like the original virtual boy was. And WarioLand plays with that in really fun ways where there's just like swinging balls on chains that are like coming at you at the screen and you're measuring the depth or Wario like jumps into the foreground in the background and the 3D really helps with that effect and like that was a really fun game.
Starting point is 00:36:05 The other games I tried out all kind of sucked. But like it's just like a ridiculous thing that I'm thrilled as coming out. I don't think it's going to be that popular, but I'm personally super glad that they're doing it. Yeah, you echoed pretty much all my thoughts on it as well. I took quite a few notes on it saying that like I played Tetris. It was bizarre. And played golf. It was weird.
Starting point is 00:36:24 And I played Wario Land. And it was really, really cool. like Wario Land ahead of its time. This felt like I was playing an indie retro-inspired 2D platformer but they have the power of modern technology to do all these cool things.
Starting point is 00:36:37 Like the jumping from the foreground to the background, super cool. Remind me of playing Donkey Kong Tropical Freeze, right? Like kind of has that feeling to it. But it's Wario Land and you're looking through it or you're looking at it through these literal like, you know, black and red lens that kind of gives it kind of a cool style.
Starting point is 00:36:54 Something about the whole thing felt like, this is what the virtual boy was made for, even though Nintendo is really weird for making this thing. That said, this also felt like taking an eye exam. Like, you know, when you go to the eye doctor and they're like, all right, put your forehead on this thing and now, like, you know,
Starting point is 00:37:10 count the amount of, like, dots you see or whatever. That's how I felt what I put my head into the virtual boy. I was like, this is not, I don't like this. Did you need a time of recovery afterwards? Like, not really, but also a little bit. You know what I mean? Like, I came out of it, and I was like, I don't ever want to do that purposely.
Starting point is 00:37:24 Maybe I'll play through Wario Land. You know what I mean? But the $100 price point is definitely like, man, I think you have to be in it for the history of it. And for just the, if you're a super Nintendo fan that wants to own every single thing, this is a cool way to go about it. I think this is actually a cool resource for that. But yeah, like I don't really have much of an actual opinion on this aside from, man, what an experience to do this eye exam and play Wario Land. That was a pre-cool game.
Starting point is 00:37:54 And what a weird thing to throw budget at as well. Yeah. You know, Logan, do you see anybody, do you see this moving the needle for anybody that isn't people like you, like Tim Getty's who go, I just want to be a part of, I want to just kind of own this history and I want to obviously in a neat way kind of support old games that had no other ways of existing or is this just going to be another sort of, I'm blanking on the name of the other cardboard thing. Labbo? Labo. Yeah, it's going to be another one of those gimmicks that kind of comes and goes.
Starting point is 00:38:29 Yeah, I think it's like what I even recommend it to people that aren't people like me. No, absolutely not. Like you don't need to get this. It's stupid. What's the price of point? 25 for the cardboard, 100 for the headset. Plus you need to be a subscriber to Switch Online Plus Expansion Pack, which is the higher tier that cost 50 bucks a year. So there's already that barrier to entry and then you need to purchase the additional add-on to play these games. It's like, I don't know. I like it because I'm going to play them.
Starting point is 00:38:56 I'm going to display it behind me in like my podcast background. I'm going to talk about the games on my show and I'll have this knowledge kind of filed away in my like internal Nintendo library. But like if you're just out there, there's so many better things you can spend $100 on than this. There's so many indie games you could buy. You could buy like a full price game and a couple indie games. It's like you're not going to get that much out of this because the games aren't
Starting point is 00:39:20 that great. They're novel. They're cool. but it is not that fun to look at for too long. I didn't get a headache or anything. I think that the technology is a lot better than the original one was. So like searing headaches and eye strain, I didn't get in like the 30-ish minutes that I played this.
Starting point is 00:39:34 But it's still not like if I'm sitting down after work, I'm going to play something. I'll play Virtual Boy for the first month or so. But after that, it's just going to kind of gather dust. So no, I don't really recommend it. I love it. It's for me. I don't think it's for a lot of people out there.
Starting point is 00:39:47 And like when I say eye exam, I think there's the portion of it that just is not that comfortable to use. I think it'd be one thing if it was like the X-reels where it's just, oh, you're putting on glasses, or if it was like Oculus, right, where it is, it wraps around your head. It's a thing that you stand on a table and you put your head into, which is the position that you can only hold for so long before, you're like, I don't want to do this. You also, like, you expect to also get your blood pressure checks. Yeah, yeah. It feels medical. Yeah. I will say one thing that was really good about it is that I wear glasses. I wear glasses
Starting point is 00:40:20 when I play VR and like on original PlayStation VR there was always like some leaking light in the sides but the the virtual boy kind of rubber eye shade is is really long on the sides that I was in it I was like in 1996 there was nothing from the outside world bleeding in like it was just it was pure black edges which looked really nice I don't know if this because I was wearing glasses or not I found like the corners of the screen really hard to see and read and like when I pulled up the virtual boy menu like the creates a spend point load suspend point thing that's on all NSO apps. I was like, I can barely read that. Like, if I didn't know what that said from
Starting point is 00:40:54 the other apps, I don't know if I'd be able to read that. Did you have that experience, bless? I'll read my notes. I didn't even hear we just said. Talk about, like, the menu's being really hard to read. I didn't have that as much. No. Okay. Yeah, it was just like a little fuzzy on the corner, so I don't know if that's because of how I was
Starting point is 00:41:10 sitting or looking in, but yeah, it's, it's not the most comfortable thing to do. I have like a sit stand desk so I could like raise it up a foot and then kind of be looking at eye level. But if you're just like, yeah, kind of punching over and leaning in and craning your neck. It's not going to be super comfortable. Which is the way that I kind of was doing it.
Starting point is 00:41:25 But I'm sure of like, yeah. Again, if I had this thing at home, I'd probably be able to adjust it to my own comfort. But even still, it's like one of those things where even if I own this thing, I don't, I just wouldn't see myself using it for that long. It's a neat piece of plastic like Logan mentioned to put behind you if you're a podcaster or a streamer. Otherwise, it's one of those things where you go, maybe I just buy a 3D printed replica from Etsy or something like that. Yeah, it's one of those things where it's like, man, it'd be cool to have a friend that had a virtual boy. Just for the idea of I had never, the virtual boy has always been this legend to me.
Starting point is 00:41:54 You have to be on parental leave. I know, yeah. Like, I'm somebody who I, as somebody who grew up, you know, loving Nintendo shit and being on the internet, you hear about the virtual boy, you read about the virtual boy.
Starting point is 00:42:05 Usually, I feel like you read disastrous things. Right. Oh yeah, you gave people headaches or whatever. But, you know, I've heard the legend. And to be able to use it the one time,
Starting point is 00:42:13 that was neat. I don't need to use it again, though. I don't really need to return to it. But like, if you're somebody who's like, man, I really want to experience it. I guess the cardboard is out there.
Starting point is 00:42:23 The cardboard really is that option. I think the $25 to get to have that experience a few times. Not the worst. Like if you're somebody who's really, really interested. Not the worst. Blowing endorsement. If you're somebody who's really, really interested in seeing, like, what that is, I think the cardboard is an excellent, excellent option.
Starting point is 00:42:39 I'm happy they're giving it. But yeah, the $100 actual headset, that's for super fans right there. It's a type of thing you check out when you go to the, like the Kyoto Nintendo Museum just to like oh I got to finally use a virtual boy that's fascinating yeah it's just an it's one of those weird Nintendo decisions of one of them WNDs where you you think about all the other stuff that you really want out of Nintendo and I've never loved the criticism of man they spent so much time on the graphics it could have made the writing better it's like that's not how game budget works that's not how budgets work with incorporations but we've we know of a lot of other things
Starting point is 00:43:18 it's like, hey man, whatever it costs to kind of put the R&D to bringing this back. But it is great for game preservation. I think that's like a really cool, solid thing that even though you're not necessarily getting to own these games necessarily because they are tied to your subscription, it's still a really neat thing to bring back as a historical piece, I think. I'm 100% agree with that. The other thing that you all checked out at the Nintendo New York Game Showcase event, showcase, shown it all.
Starting point is 00:43:48 That's exactly what they called it. Wow, you nailed it. Was Mario Wonder's DLC? Yes. The new, this is the new version, the Switch 2 version of Mario Wonder, which is plus Bella Bell Park. It is a brand new section that
Starting point is 00:44:04 they're adding to the game. They took us through a bunch of multiplayer challenges that we got to play with each other. Before they showed us this, though, they showed us a trailer. of the talking flower. Do you remember, they're putting out a talking flower.
Starting point is 00:44:21 Oh, right. Physical. That's right. Thing that you can have at your house that you press button and it talks to you. And it's motion censored, right? Yeah, it has like some level of motion to it. Yeah. Yeah, it's just like it's 2 a.m.
Starting point is 00:44:33 Why is the bed shaking so much? You know, like something like that. Go to sleep. You're making much noise. You're knowing the neighbors. So they showed us the trailer. I ain't got, I ain't got much to say about it. It's just, man, what a weird thing.
Starting point is 00:44:45 Yeah. It almost feels like they're trying to make... Really trying to make it a thing. They're trying to make like Amazon Echo for kids. You know, like here's the thing that you can just have that just talks to you that's in your home. I mean, the fact that this dude plays such a prominent role in Mario Tennis Fever is like, man, they really want him to... Like, they're setting up that spin-off movie. You know what I mean?
Starting point is 00:45:05 Yeah. And it's in a jamboree TV, the Mario Party Switch 2 edition. Also, it's huge in that. And yeah, it's... I don't really like the Talking Flower that much. I thought it was cute and wonder. I didn't need it to be like a new mascot, which it's kind of becoming.
Starting point is 00:45:18 Yeah. Yeah, I feel like they're really trying to push the talking flower, which I think it might be, I have a theory that with the Mario movie being such a big thing and them anticipating the Mario movie being such a huge deal for them, because there's so much talking in the Mario movie, I think maybe they're trying to account for people being used to people talking or things talking in the Mario IP.
Starting point is 00:45:39 So they invented a thing that talks. That's just my head canon reasoning for why. why the Talking Flower is becoming more and more prevalent in the... He's getting a lot of screen time. Talking Flower, Yango. A lot of play. A whole lot of screen time. Yeah, they just re-signed into a seven-year contract.
Starting point is 00:45:55 You're like, oh, man, I don't love this. But tell me all about Bellabell Park. So yeah, we did a bunch of different challenges, multiple player challenges, both co-op and competitive challenges. And my immediate takeaway from this is, man, this is going to make for some really good party mode content. Like, it takes some of what I love about us playing Pico Park. And then also combines it with like, you know, Mario Party style, like we're going against each other things.
Starting point is 00:46:19 And so one of the challenges we did that really stood out to me, I thought I wrote the name down. I can't find the name here. But it was essentially a challenge where one or two people are drawing platforms. You know the donuts in Mario? They're the platforms that fall. Yes. Yes. So you have some people on your co-op team drawing the donuts on the screen, essentially using the joycon.
Starting point is 00:46:43 in mouse mode as the players that are playing as Mario or Peach or whoever, Rosalina, have to get to the end of the stage by using those donuts. That's awesome. And so you'll have enemies that are throwing barrels or whatever and like, you know, those will be tumbling down on the donuts and you got to like, you know, figure out how to help your players maneuver their way to the opposite side of the screen or whatever. Or you might want to help them get the secret coin that's hidden. That was really, really fun.
Starting point is 00:47:10 You had another one, a more, I think this, this. This is still a co-op one. That was more like hot potato where there is a, like a thing you're holding that's going to blow up. And then every few seconds, it says a name of a character. So like the thing says Mario. And then you have to throw the thing to whoever's playing Mario. And then two seconds later it would be like, Peach. And then you throw it to Peach.
Starting point is 00:47:30 And if Peach doesn't get fast enough, it blows up and you lose the level. What a great art style. God, this game is so pretty. This game is so pretty. And I love that they're doing these challenges within this game and within this art style. Because I think the game plays superwell, like New Super Mario Bros. is such a fun game to play. And the challenges here feel so creative
Starting point is 00:47:46 in like the Mario Party sort of way that I really dig. But Logan, I'm curious on what you thought about this. Yeah, I think I'm kind of low on this one. I just because I can't get over the fact that this isn't really what I think I or a lot of people wanted from Mario Wonder D.L. Like that game could have used
Starting point is 00:48:03 more single player content, more traditional levels as DLC. And they're still going to be that. We didn't get to see any of that in our preview. There's like new cupaling, boss fights with Wonder Effects we didn't get to see or a Toad Brigade, which takes place in the pre-existing levels, but it's like, get all the coins in 30 seconds. It's still more kind of bite-sized challenge-based kind of stuff. I thought the minigames were cool. The one you highlighted,
Starting point is 00:48:24 I thought was the best one because we're using the mouse controls to place these platforms, and it felt like something you would have done on the Wii U game pad in like Mario Brothers U to like trace a path and help like guide a spiky ball along to break down a wall for the players to proceed. That stuff's cool. But I just am playing it. I'm like, there's so much of this already on Switch and Switch 2. There is Mario Kart. There is Mario Party. There is Mario Tennis.
Starting point is 00:48:47 There's Kirby Air Riders like that. Multiplayer Nintendo First Party Party game stuff. There's so many choices. It's like I want more of the 2D platformer stuff from Mario Wonder. And then the fact that this is an issue I've had with these additions since they were announced a year ago. Besides the mouse controls, there's nothing in this DLC that's like, this is a Switch 2 exclusive. Why aren't you selling this to Switch 1 owner?
Starting point is 00:49:10 It's just, it's a scummy business move to me that they're paywalling this behind a new console. They're paywalling a 60 FPS performance 4K update behind this mini game content you might not necessarily want. I just hate the Switch 2 additions. I think the content itself is fine. I think it'll be fun for a couple hours if you have the right group of people. But it didn't, it didn't really wow me. Yeah, have they said anything about, I know you mentioned like Coupilings and stuff, but did they mention anything about additive single player content?
Starting point is 00:49:38 Because they definitely didn't show that when we're in the, you know, York. Is that something you're expecting out of this? Just the, I mean, the cupling levels just look like boss fights. Like, we saw one in the trailer that's in that piranha plants on parade level, but windy is like turned into some monster and is flying around it. It doesn't look like very much new. I think it looks more of like a remix pack of what we already got. And all the new stuff is in Bellabell Park with the focus on co-op and competitive. I had a, um, you know, with all the rumors of this Witcher 3 deal, that like the possibility of like,
Starting point is 00:50:13 whoa, what a, what a cool novel concept of like, it's going to take a lot of time to make a new video game. What if we made DLC for an old-ass game and just like gave you more of that stuff? And I just started thinking about the possibilities in a lot of other games and how much I would just love added worlds in Super Mario 3D world.
Starting point is 00:50:32 Oh. Here's just new content for this old game, similarly to how they added a bunch of content to Mario Card 8. I mean, they kind of did that with, Bowser's Fury. Well, we had Barz's Fury, but like, just more Mario 3D world, because Bowser's Fury was essentially like a 3D
Starting point is 00:50:47 platformer where I would say this is more of like, you know, fixed camera perspectives, orthographic, you know, or what's the camera view that? Isometric? Isometric? Yeah, but Mike, yeah. Oh, Mike thought asymmetric was isometric.
Starting point is 00:51:03 Oh, I'm thinking of. That's what I was thinking of. I was like, I just started thinking about like, what a cool thing that that that that could be to add more content to older titles that yeah it does take longer because game development is taking longer nowadays and it's costing a lot more money but what if there's stuff that kind of tied you over until then and I just got really really stuck at that idea and then I'm like how much would you pay for but we got virtual boy for we got the virtual boy how much would you pay for 16 new 3d Mario world levels 16 new 3d 3d 999 damn I'd go that high like levels
Starting point is 00:51:39 I'm saying like, well, that's probably like two to three worlds. Three worlds? Yeah. Yeah. Yeah. Okay. I go, you know, Nintendo. You hear that?
Starting point is 00:51:46 I go 40 bucks. That sounds like it's worth it. Hey, Mario tennis fever is $70 with one of the worst campaigns I've ever experienced and like unreal. Unreal price for that. Just insane. And it was really, really shocking when Logan kind of remind. I hadn't, price wasn't even in my mind.
Starting point is 00:52:01 And he was like, kind of crazy that this is 70. I was like, holy fuck, you're right. Yeah. It is $70. Anything else we all want to mention about. Mario Bellabell Park. Mario Wonder. Yeah, it's one that...
Starting point is 00:52:12 Rosalina. Yeah, Rosalina's in this game, which is pretty cool. I forget, do you know what her, if she has any unique attributes to her? I guess she's just like a normal character on the roster like everyone else, but like the new kind of mix-up one is that Luma is there
Starting point is 00:52:26 as an assist mode character that you can control with mouse controls and kind of like fly around the screen like you can in Mario Galaxy. Oh, that's cool. Roslena's the same. Hell yeah. I remember in Mario 3D world,
Starting point is 00:52:36 always you would tickle the items with the motion controls to like, or you would tickle bad guys to make them stop moving. So, like, you know, there'd be like the, I don't know, the little fuzzy dudes that like kind of go in circles or whatever, and you would wiggle them and jiggle them
Starting point is 00:52:52 and then they would stop moving so that your homies could like jump and not be hurt by it. So I just think, I just want, mouse controls using that would be fun. I want one Mario 3D world, man. What a game. I think we're,
Starting point is 00:53:01 I think this crew will have fun with the Bellabaw Park stuff. But I also agree with Logan as far as like, when I think about that, I think about specifically party building. in the... Or content safe. Yeah, like maybe one or two times
Starting point is 00:53:12 of us playing the games together locally. I know not many people have that of like, how many people are playing Mario Wonder so they can play with their friends? And how many people have friends that have Switch 2s that can also do that? Yeah, yeah, yeah, yeah. That's the other kind of big issue.
Starting point is 00:53:27 But I'm also thinking locally, right? Like, it's hard for me to call somebody be like, yo, I got the new Mario Wonder PLC come through, play. Dude, a pick up a pizza. We're partying all night. You're parting on Bell and a park. But I do think if you're somebody who is in the market for that,
Starting point is 00:53:41 I did really enjoy the mini games. And it seems like there's a lot of them. You know, they hopped us through different portions of them. But even for the donut mini game I talked about, that was just like one option and what looked like a menu that's full of them. Same with the Bobom, like, hot potato thing. That was like one of them in a row of all of them, a row of a bunch of them.
Starting point is 00:53:58 And I even talk about like a competitive stuff because there's one that was like a race to the end where you're on like a big, I don't forget the creature. You're on a big bouncy creature essentially trying to bounce to the end of a level. There's another one where you're holding a baby, I want to say a baby Yoshi and you're trying to eat as many of the fruits as possible before other people are, right? Like, just a fun, different,
Starting point is 00:54:17 gimmicky things that are going to be fun for a moment that I think works for what it wants to be. However, I do agree with Logan that, like, more single player content would be where it's at. I think that would be fucking awesome, but, yeah. Well, that's going to do it for our gamescast, everybody.
Starting point is 00:54:35 Thank you to Logan plan from IGN. anything you'd like to plug here on this games cast, Logan? Yeah, I just want to shout out Nintendo Voice Chat over on IGN Games on YouTube or Spotify Apple Podcasts, wherever you're listening to shows. We have video on Spotify, just like I think you guys do too, so you can watch us on Spotify, and that show goes up every Friday morning at 6 a.m. Pacific, and it's a ton of fun. NVC turns 20 years old this year. Wow.
Starting point is 00:55:01 It's a 20-year-old podcast, and we're still going strong. Wow, we. Well, thank you, everybody, for watching this episode. of the Kind of Funny Gamescast. Remember, you can support us on Patreon. You could, you know, click that like button on YouTube. You could also hit that hype button if you're watching this after the fact. Get this video into the algorithm in hopes that Nintendo or that YouTube like pushes us out to people that don't even know that we exist.
Starting point is 00:55:26 If you love what we do, please support us with the kind of funny membership on YouTube, Apple or Spotify to get all of our shows ad free and get a daily exclusive show. Up next, we have a really cool, exciting stream. I think, right? I'm pretty sure. Okay. I prepared for it. Okay, cool. The stream coming up next is high on life too.
Starting point is 00:55:45 Yes. And with the devs, with Mike, with Bless, with Nick. Let's get into it, gamers. Mike is tentative. Oh, Mike? Oh, really? Last I checked, because he had a different thing he was doing. Gotcha.
Starting point is 00:55:55 But you also might just be me, Mike. Who knows? Who knows? Who knows? Yeah, you talk to me. You don't need me. Until next time, it's been our pleasure to serve you.

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