Kinda Funny Gamescast: Video Game Podcast - We Played Pragmata! - Kinda Funny Gamescast
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What's up everybody? Welcome to your fourth and final kind of funny games cast for Wednesday, August 20th, 20th, 25.
I'm one of your host, Greg Miller, alongside Blessing at Ae O. Ye Jr.
Good day, Greg.
Good day.
Andy Cortez.
Good day.
Good day.
Good day.
And Tim Getty's.
Good day.
How are you doing, gentlemen?
How is our energy?
We've done a Kirby reaction.
We weren't on games daily.
We took a breath.
We stepped aside.
We've done a Resident Evil games cast.
We've done an on Emuush.
Gamescast and now we're here for the Pragata Gamescast.
How are we feeling?
I could go to a basketball court right now and hit easily like minimum 80 out of 100 three-pointers.
Wow.
He's like, not impressive.
That is barely.
I'm not even impressive.
Do you really think that?
Yeah.
Yeah, when we finish the first one, you're like, is there pizza out there?
It's like, you got two more shows to do on top of that.
Yeah, no, I should have got lunch.
The funnier part was him going, oh, is that, I'm seeing this right?
We got pizza or what?
And Greg goes, no, we got pizza in the fridge.
And bless goes, oh, these are.
slacks stream yesterday.
I was real excited because I was like, cool.
I got to eat one real quick and then come back.
I'm not on the time, Michael.
We can toss in the toaster oven for it.
You know what I mean?
No, that's fine.
It's fine.
I'll tough it out.
Remember, of course, this is the Kind of Funny Gamescast each and every weekday.
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super chatting to be part of this, ask your questions about Pragmata,
give your thoughts on what you've seen and read from other folks around here,
and just get hype for what could be a secret Mega Man game.
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Tomorrow, of course, we are delaying or we're having a delayed,
reaction to Hollow Knight's silk song presentation to start the day.
So usually when Games Daily goes live, which would be 10 a.m. Pacific, that's what you get.
But tomorrow you'll get our reactions on a delay. We won't have looked at anything. We'll watch
Hollow Knights thing and either be super stoked or super disappointed. Then we'll do games daily as
normal. Remember, we're an 11 person, small business, all about live talk shows. You've already
gotten a live reaction to Kirby's Air Rider Showcase. You already got kind of funny games daily
covering the PlayStation 5 Price Hike. And you got two games casts already, previews
of Res Evil Requiem and of course,
Onimusha Way of the Sword.
After this, you are getting a stream
of Alien Rogue incursion with Mike.
If you're a kind of funny member,
today's Greg Way 16 minutes about Ben's first
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later for now. Let's begin with what is
and forever will be.
Topic of the show.
It's time for the
final capcom gamescom in the bay preview and that is pragmata and if i'm being honest this is the one
i'm most excited to hear about of course i played that as this at sgf wasn't super stoked to go into it
because i didn't know much about it nobody did i guess and then to find that it was this weird
i'm shooting but first i have to do a hacking mini game as the robot girl and then i was like oh this
game seems super nerdy and cool and then i found out people think it's a secret secret megaman game
Tim, what did you get to play?
20 minutes of it, just like the other games.
This is another one.
I played this one one and a half times before I switched over to the other demos.
But wait, so it was a 20 minute thing that you, so you spent like 40-something minutes with it?
One and a half times to be 30 minutes.
30-something minutes, yeah.
I didn't know we were being specific about math.
You're asking me then.
But like you didn't, like, you didn't play it all.
You were just, for a second of you were such a congressman when they're doing like the thing around.
and then they get clapped back.
I was like, all right,
well,
I don't come back here.
I wasn't,
I didn't think we're talking about facts here.
No,
but like,
it's not a time demo.
It's like there was a,
you play through
and then you play a boss
and then it ends.
It says,
thank you for playing.
And then I just played it again until the demo guy came in.
I was like,
can I change this?
I was like,
wow,
how perfect that they like timed all these to be 20 minutes.
Each one had about 20 minutes of content.
I think they're like all timed out to be gamescom things that people could play on the show for.
Exactly.
That's it.
To get the line moving,
which is why they're all about 20 minutes long.
Perfect.
Yeah.
So I just want to talk about Capcom for a second before I went in here.
Because, I mean, you know, I've been covering video games long enough to have seen a lot of just trends shift and like the vibes towards a company change.
And when we were first starting kind of funny doing the games cast, we talked about Capcom the way we talk about Ubisoft now.
And if y'all are watching now, I think you know what that means.
It was not good.
We were always questioning, why are they doing this?
Why aren't they doing that?
where's the sequel to this?
Where's the new IP?
Where's the this?
Where's the that?
And I feel like that changed so dramatically with Capcom
about 10 years ago at this point.
It is not a new trend
and it is something that they continue to just
knock it out of the park,
whether it's reboots,
sequels, new IPs,
reboots that end up being sequels,
like any combination of things,
they've done it.
And that doesn't mean that they are without misses.
We have exo primal.
But good, they took a swing on exo primal.
They are able to make games
that are kind of just smaller things
or out of nowhere things.
Who needs to get a gamy?
A game that people love
that invest in it.
A very different genre of game
than Monster Hunter Wilds
or Resident Evil or Street Fighter 6.
The list goes on and on and on.
They can take those risks
without tanking the company.
Yeah.
And so to be here at Capcom
playing these three games back to back,
it was awesome to play Resident Evil,
a sequel to games
that we've been getting consistently.
Onimusha, a sequel,
but ostensibly
reboot of a classic franchise and then Pragmata, a brand new IP, or maybe a reboot of
a established franchise.
Bless, are you up to speed on the Mega Man stuff?
I think I brought the Mega Man stuff to the table.
I was just bringing it up for a new viewer.
Can you explain it to us then just so everybody knows what we're talking about?
Yeah, essentially Pragmata, when we got these most recent trailers, there have been internet
conversations, Reddit conversations talking about, is this actually a Mega Man game in disguise?
And it was one of those things where people were kind of reading into the trailers, looking at certain visuals.
The one that was most deeming to me is seeing an image in one of the Pregmata trailers in the key art where the girl that's on the spaceman's back does like a motion to the camera.
And she has on like this big blue coat.
And it looks like it's like Mega Man's blaster aiming at the camera.
And so that was the thing for me where I was like, is this a thing?
But it's all theory.
It's all speculation.
Because the biggest thing to me, like that is like, okay, that's like maybe a nod.
The biggest thing to me is just the straight up visual iconography from Mega Man.
Like a lot of the items you're getting are straight up the canisters and the enemies' health bars look like boss battle health bars for Mega Man.
Like there's just a lot of stuff.
So going in as a fan of Mega Man, not necessarily the biggest fan of like I've played every game or whatever.
Sure, sure.
I enjoy Mega Man as an IP and I enjoy the games.
I am excited about Mega Man coming back and being something new.
And going into this demo, I was kind of like Greg was saying, like I don't know.
not really that interested in pragmatia from what I've seen.
And even Greg giving his preview of it, I was kind of like, this doesn't sound like
it's from me at all.
So I'm more interested in is this Mega Man.
That's my going to the demo.
That was the question on my mind.
Leaving this, I don't give a fuck if it's a Mega Man or not.
This is awesome.
I can't wait to play this game.
It's so freaking cool.
It's so different.
It is just a fun-ass action game.
And a lot of the problems that I would thought that I would have had with it are just
non-existent.
And I'll get to more details about that, but I want to hear it bless this top level.
Yeah, it's so funny where Tim started with the conversation talking about Capcom,
because that's exactly where my brain goes in talking about this game,
where this,
playing this game feels like playing a game from a different timeline where the game's industry
was in a healthier place and we're taking more risks.
We're making weird shit again.
We're making weird shit.
We know the audience will support it.
This game is so fucking weird where, like, if I was the CEO at Capcom and they presented this to me,
I'd be like, get the fuck out of here.
Make two more resin evil.
Like, what do you do?
Don't waste their time on this thing, right?
But like, I don't say that in regards to the quality of this game.
I just say that to how refreshing this game is to play and how kind of like weird it is in ways that I fluck with.
I think one of the things that I worried about upon seeing the original trailers for this game was that like, okay, you got this main character.
He's in this like spacesuit thing.
He looks bulky.
He's probably going to move like Joel from the last list.
He does not.
Like this game is mobile.
This game is like you are zoom it around.
You have like this little boost dodge thing that you use like a hover ability as well.
And so there's a lot of maneuverability going around.
going on with like how you're playing the game.
But then also I'm sure Greg talked about this in the preview.
I wasn't on the preview.
So this is like my first time getting to actually talk and expand on it.
Right.
Like having this hack mini game that this child on your back is doing to like open up
these robot enemies.
And you can't just shoot the robots.
It does no damage.
You have to hack them first to do it.
Exactly.
So do you enter this hack mini game when you activated on a specific enemy and then you have to like
navigate these grids and you have to like the green point.
on the grid to then like open them up
but on your way to the green point
you can hit these other nodes that will
like maybe weaken them more
or have different adverse effects
to these enemies. Can you pause it here Barrett?
Uh
thank you just to talk this through a little bit more
because when Greg was previewing it
and talking to us about it and we're seeing it
I couldn't quite I guess it's all like cool
there's a hacking mini game but the way that it works
is pretty interesting where the tile that you're on
becomes gray.
Once you're on a tile you can't cross that
tile again. It's like snakes. So you need to make your way through the blue. You're trying
to get as many of the blues. The moment you touch the green, then it's over. Then you're just
going to be able to shoot. Yeah, the objective is to go to green, but if you want to be a badass,
you pick up all the blue, all the different colors that come on later that do different things.
Yeah, like plus what's saying, later you start getting like the, there's yellow and I think
even red that they added that would add different like modifiers and stats. Or there were some that
were like you're trying to avoid them. Yeah. Oh, it's like hacking and cyberpunk where like you
could get the standard completion thing or you could try to be extra and get all the other
and it's all happening in real time right it's not pause it's not anything you are in active
combat with these enemies that are coming at you and you are doing you're doing these hacking to
then open them up to hit the weak point and yeah like it all works together in a way that saying
it it sounds like it sounds like oh that's doing too much oh that sounds too complicated oh i don't know
if i'm going to like that it was so fun in real time because i think they just nailed the balance of
how quick it is, how much your brain is working slash trying to focus on hacking, but then also
moving out the way and trying to dodge and all this stuff. It is just really fun to play. And yeah,
it feels, I don't know, it feels like playing a really good PS3 game. And I think I say yes,
that's such a great way to put it. Yeah. And I say PS3, I think just because of the era of like
the weirdness and the different shit and like, oh man, have you heard of this game? No, what is it?
And you start playing. You're like, oh, man, this is different. I like this, right? Like,
that is the feeling that this game evokes. And on top of that, I think some of the other
compliments I'll give. I like the visual identity of this game too, right? Like, I think a themeing around
our conversations around these Capcom games are one of the themes is R.E. Engine and is it working here or
is it working here, right? Like, it looks great in R.E. 9. Ah, man, you know, Anamusha might not look as
great. I really like how this game looks. Again, it looks like an R.E. Engine game, but the environments
in the design of this space future tech thing that got going on here really worked for me. I like
the environments I'm navigating through. I like the
spacesuit in the girl in the blue on your back, right?
Like, it is distinct in a way that I fuck with.
It is so refreshing to see
an R.E. Engine game that
isn't using
typical materials we've been used to.
Yeah. But everything from Monster Hunter Wilde to
Dragon's Doglin, which is very fantasy setting, a lot of rocks, a lot of
normal, like, ass, normal ass fabrics,
you know, normal clothes people wearing to
sort of the modern,
thing of Resident Evil where
you know, I just, I think I just
really like seeing these metal walls and
all of this sort of sci-fi stuff and how
all the reflections play with each other.
I'm excited to get outside of this area. That's my big
thing because you guys played the same
Tim, you said it was the same demo, but then you got to fight the boss
that it cut off for me yet. Exactly.
My one thing when I was playing it was
I felt like, and I know this is the environment.
I mean that it is sterile and it feels kind of space
stationing and yet to the, I'm excited to see where
we go beyond that with this. And that was the funny
thing, too, is after playing it, I was like, again,
I think the takeaway from me is genuine surprise
at how much I enjoyed this game
and a feeling of just like
me and Bless left and when we got into Uber to come back
the conversation was just like Capcom man
Yeah, yeah
They really really got something here
And I think the boss fight is to me
What really pushed this one over the edge
Greg was this the same thing you played?
Up until the I didn't get to when we saw the boss
That's when the demo went and I was so anxious
I wanted to go back to the boss
I can't believe they would do that to you
Because it's like yeah everything leading up to that
You start get understanding
and what the vibes are and it's like, oh, I'm in getting to this boss.
It's like, oh, there's, there is a lot of fun to be had here.
Yeah.
Love the energy that this game has.
I love the, the style of the characters and just what's going on.
Yeah, look at the hacking thing here.
Like during a boss fight, it gets that, quote, unquote, complicated to be able to navigate
through.
And it's really, really, really engaging and really, really fun.
But I was so interested when I got home that I was like, to Greg's point,
okay, what other environments are we in, though?
is it all going to be on the space station?
And I went back and started just skimming through a lot of the other trailers
because this game has a story history.
It probably has a lot of stuff that never is making the final cut.
And it's just funny because I'm like, I remember, do you guys remember the first trailer?
Yeah.
The PlayStation 5.
Yeah, we thought it was a per Gema trailer.
Yeah.
This is from June 2020.
Yeah.
All right.
So it's been a long ass time back when the game had a 2022 release date.
And so it's like, all right, cool.
There's some earth stuff going on here.
So it's like maybe we'll end up on earth at some point.
Yeah, that's my thing, right?
I'm excited to get out of that area.
Yeah, I'm with you there.
But it is funny because I remember the sorry delay.
I didn't remember that there was two of them.
Oh, yeah.
Two delays?
The sorry, like delay.
It was a two, there was a second sorry note.
Mm-hmm.
When?
There was a second sorry note.
The second story note is it.
Damn, I didn't realize.
Oh, this was the first one.
This is the second one.
Oh, right?
No, no, sorry.
That's the first one.
That's the first one.
And then the second one was in the Capcom showcase.
Yeah, okay, gotcha, gotcha.
No way.
I can tell that the, I don't even have to fucking ass.
I could just tell the guns are going to feel like the dual sense
whenever you're playing returnal.
That was one of the things I was going to mention is I love,
maybe Arcady is the word to use to describe how the action feels.
Like there's a nice little impact.
Like you have your little pistol weapon and then you get this more like shotgun.
I think might be called the shockwave gun,
but like it is like a big blast kind of weapon.
I love using that thing.
felt great. And then you have the stasis gun, which is the thing that traps enemies in place and
kind of like has them moving and slow motion. So you have more time to hack them and stuff.
So far, I love how the weapons feel. Uh, the Omega Nerd says, I feel like this game will get
okay reviews. That's what's so interesting. Obviously very early. We did just get to play 20 minutes of
this game. And there are a lot of questions of environments and like how far can this go? How fun will
this be for an extended period of time? Uh, it's interesting because like on one hand, yeah,
it could just be if this is either for you or it's not,
or this could be a Vanquish style hit
where this is the type of thing
to bless this point of like the PS3 games.
Like it feels like a very polished version
of that PS3 concept of this is a little bit weird.
This is different.
You haven't played a game quite like this before.
And if they can continue nailing the feel of this game
throughout the whole time,
I think this could be one of those like cult classic type games,
but like that from the jump,
the reviewers playing it want to shine a light
I'm like, yo, this one's different.
This one's special.
So again, we're talking very, very ahead of time here.
But like, there's something here that is more than just, oh, it's better than I thought
it was going to be.
There's something here that to me is like, oh, I think this could be a Capcom franchise.
Did you have any idea of if there's a future for upgrading your armor or?
No, nothing like that.
No, I mean, in the.
Like, was there any sort of sense of progression?
Within 20 minutes, we pick.
picked up and got to use three different weapons.
So it's like it does feel like you're constantly getting something new unless this is
I think that's cranked for the demo.
That was my read on it from SGF is that we got all these weapons really quickly.
It was very basic with the hacking and then introduces the blue or I'm sorry,
starts the blue then introduces yellow and red or whatever it was.
You know, the the additionals.
And I'm like, okay, I think this is very much a contained.
Here's what it's going to be like, but not necessarily be this run when you get it.
Yeah.
I couldn't tell.
I got real lost during my demo.
And so like Tim probably beat it twice in the time that I beat it once.
But like when I was lost, I started just finding random items because I'm just like,
okay, well, this is in the hallway.
But oh, cool.
I found a thing, right?
And like one of the things I found was an extra like hacking node thing that they would
add to the grid.
And so I wonder how far that goes as far as like, can I grow this grid like super big?
And I have all these different things I'm adding.
Like I could see that upgrade path going places.
but yeah, this demo didn't really do a good job of, yeah, displaying, like, what is, how are you growing this character?
How are you upgrading this character?
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We're talking about getting a lot of weapons to see how they work.
Maybe this isn't how the game is actually going to function.
Plus, you were talking and I interrupted there to cut us off with.
Like, this didn't give you a great feel for what the game's going to be or how we're going to,
all this is going to play out.
Do you believe you're playing this game next year?
After all these delays and all these things.
And now this demo, which I think's good and I think is,
hey, this is, I'm excited to play more of this game.
But does, it seems a bit like the old E3 vertical slice of like,
this is the kind of stuff you can expect to do in this game,
not this is what you're doing in this game.
I think we've seen a lot of,
I'm not, you know, obviously I didn't play this demo,
but I think we've seen a lot of recent demos like that
where I went to a preview and I experienced,
you know, here's a slew of gameplay for 30 minutes to 45 minutes
and then replaying that section, you go,
oh, they took this away from me.
I had this during the preview.
I think they're just sort of pumping it up
like you mentioned for the demo to kind of
give you a bit more of a taste of more things
so you can have what to talk about.
As far as to wonder if this will be
if this exists in the game at all.
If this was just let's take what we got
make a vertical slice,
make people understand what we're building for going for,
get the Mega Man talk happening,
get games journal and people who are playing
to be excited about this so that
when we do it, I think a more realistic
dive next year of,
hey, here is the opening mission
all the way through with Devcom
or something over it.
I feel a little more hopeful.
I don't know why.
I want to play what is here.
I'm just interested to see if it actually
that's out there. I mean, you know, looking at the games,
R.E. has a February
release date. Onimusha is a
2026. We don't know when. And
does this have anything attached to it?
Just 2026. It does have that, though.
I do believe, right? I thought Steam had that. I think that's what they were
talking about in this showcase. No? Chat,
correct. I don't know. I am booting up Steam.
I don't remember. But either way, like
an end of 2026, like that wouldn't
surprise me if it gets pushed to 2027.
Yeah. Like I, I don't know.
I feel, I feel like it's time.
And I feel like, like from what I play it, I'm, I think that this, I'm with you that, like,
maybe this exact section is not how it's going to play in the final game, but I, for
some reason, I'm more hopeful than it seems like you might be.
Okay. Okay. I'll accept that.
And this is a question. I think we've kind of jumped in, but I want to make sure we get
it in there. CJ splits on Superchats and says, do you think the space station aesthetic will
get boring for a full game?
again, even if I'm wrong
and this is in the game,
I think you get out of this,
not necessarily fairly quickly,
but I think you're going to move on
to places that look a lot different than this.
Yeah, I mean, I think it definitely could.
I would probably lean on the side of
if it all is on a space station,
that's bad choice.
It's not a great idea.
Unless they have different biomes.
Well, that's the thing, too,
is like, you know, like, Metroid Fusion
all took place on a ship,
but it's like a lot of different areas
are just completely different.
But if there's a greenhouse.
Exactly.
There's always a greenhouse.
I was going to bring up prey, which had the same thing.
Yeah, so I don't think that that's necessarily the kiss of death.
But I also think that there is a world where you are just on the space station.
The environment's not the point of it.
It is the different boss fights and the way the different enemies that you're fighting with, like, a bit more of an old-school traditional action game.
And that might not be for everybody.
But I think there's something there where how complicated can we get with the grid systems and the hacking?
Because this grid thing we're looking at isn't the only type of hacking.
There's other hacking minigames that weren't necessarily as good.
where you go up to something
and there's like a circle
and there's like different rings
and you have to do it in the order
from outside ring to inside ring
of are you hitting different face buttons
and if you don't do it in the right order
you have to do it again
that was a lot less fun
it was just like QTEs like
as a gameplay mechanic
and like we're just kind of past that
what did enemy variety look like
because we've seen this tall skinny looking dude
who looks like Doug Jones
the guy who always
dresses up in costume
for a bunch of different movies
is a tall skinny dude.
And we've seen the big boss.
And maybe that sort of mid-tanky-looking dude.
Yeah.
Was there anything else aside from these sort of
what seemed like just normal droning here,
the ads that you would deal with?
I think that pretty much is it for this demo.
Okay.
There was some little flying.
Oh, yeah.
There were flying guys.
Flying drones.
Okay, got you.
Got you.
Yeah, I think going back to the conversation
of like next year versus progression,
all this stuff, right?
For me, I think my brain went to, I wonder how long this game is.
Like, I wouldn't be super surprised if this is like a eight, nine hour, $60 game.
And for me, from when I played, that felt appropriate for this.
Like, again, not seeing those hints of this is where you can take it.
I feel like if you're going to do, if you're trying to make something that is kind of like more simple and more straightforward as far as like, oh, get in there, have fun.
Blast, blast, hack, hack, hack, do that shit.
Blast, blast, hack, hack, hack.
Like, yeah, give me that in.
like a 10-hour game, and then let me move on to the next thing.
I am so with that.
From what I played, I'm obviously very high on this.
I don't want this for 20-plus hours.
Yeah.
I look at this right here.
I don't think we're getting off this space station.
I take it back, man.
The trailer showing the earthy stuff before I was like, yeah, we are.
And then I look at this thing and they make a big deal about revealing up.
That original, like, that original trailer felt more of like a tone-sitter concept.
Every trailer since has all been space station stuff without any teases of anything else.
You get different colored walls in a different,
room, you know?
Yeah, of course.
So a quick question just about what happens when the hack occurs against one of these
enemies.
The flaps on their robotic body opens and it exposes the weak parts or whatever.
Are you, because for a while there, it kind of gave me like dead space fives where it's like,
you know, shoot the limbs in that specific spot or whatever.
And I noticed whoever's playing in this demo kept shooting the thighs and the legs.
and like are those all individual nodes that you are shooting
or are they just shooting at any weak point because
they just wanted to do that?
Like if you shoot the legs,
does that like give you more damage in one spot
or maybe this enemy is more weak here?
It was kind of hard to tell because there,
there was all the enemies look very similar.
And like as you're shooting them,
like it seemed to always take away the same chunk of damage.
But there were definitely like glowing blue sections
that like are what you're exposing.
And it did seem like when you hit those, the effects on it were a lot bigger.
So there's like two different like bars.
I'm not, I wasn't clear on like what each of the bars are doing.
So I think something's going on about shooting in different spots.
But I don't think it goes as far as like Dead Space did.
But I do think there's a lot of comparisons to be made with Dead Space.
But this is way more actiony.
Gotcha.
Way even than the most than Dead Space 2 or 3 of like the do lean a little bit more action focus.
Like it's way, way, way faster.
Yeah.
If you could bring up that footage one more time,
Barrett,
of just like an enemy getting hacked
and showing like the weak points or whatever
because it did look like,
but only one more time.
Only one more time,
please.
And it did look like that's the thigh piece,
which is separate from the calf or shin piece or whatever.
And I wasn't sure if they were doing that deliberately
or that's just the aesthetic that they decided to go with.
But I think it would be really cool to eventually get a rhythm down
and know,
oh, these dudes are, for whatever reason, weaker here because that's closer to their power core or whatever the hell.
If memory serves, right, it's the hacking game is what opens up their weaknesses.
So I'm assuming, yeah, there's going to be people that open it up and it's not everything.
It is just like their weaknesses.
Yeah.
And then the different weapons you get to, like, you just have your kind of more standard blaster.
There's a more shock-any type thing.
And then there was one that kind of shoots out like this like shock net thing that kind of looks like the halo bubble shield.
The bubble tube.
And when you get the enemies in there, they're like, they're slow.
down a bit as they were kind of get you and that was like really effective against the boss that space is a
good game oh yeah great game oh yeah but will pragmat to be we'll have to wait and see maybe last
the only we didn't really talk about the mega man stuff please we like touched on it but like
now that we've played this bless yeah do we think this is a mega man game no like not strongly
I could see there being maybe like slight references and stuff but like nothing about this gave
me oh secretly though like this is gonna be a mega man thing
like not in the slightest.
I still look at the girl and like her outfit and all that shit.
I'm like,
there's some Mega Man energy here,
but it feels more Easter eggy than anything.
Yeah,
I definitely feel like this is,
I think like Shadow Labyrinth is a good example.
It's a Pac-Man game,
but it's like,
no,
it's not.
I feel like it's even less than that so far.
And I know,
you don't think we're going to break in
and find Dr.
Light or something.
Maybe,
but like,
I mean,
these characters have names.
Oh,
one thing I did want to bring up
is,
Call me Wiley.
See, that's the exact thing that I thought.
His name's Hugh Williams.
Hugh, like, light.
Well, yeah.
I take it back.
He's back, man, H-U-E.
He's supposed to H-U-E.
He doesn't.
He doesn't.
It's H-C-G-H and it's Williams.
Like, me and those are there like, Wily,
you know, it's like, we're definitely, definitely stretching there.
And then the Android's Diana.
So we're getting some names.
And they can change that and who the hell knows.
But it also kind of reminds.
me of the 2015 Fantastic Four
where it's like this isn't really the fantastic
four it is but it's not like I don't
know it's uh I like the
idea of them just having fun with it but I
I now do not think they're going to end up
renaming this game Mega Man something
or Prime Motta oh I never think it would be renamed
I think it's gonna be you get to the
maybe at the end they put up a make it's like
fucking that one Marvel movie would be spoiled
but you know what I mean what if you
what if you beat what it oh my God what if you
lose to the first boss scripted death
bam zero drops dude
Holy fuck.
Oh my god.
I just fuck the theme.
Holy shit, dude.
God, Mega Man X is the best
video game ever.
Capcom, hold it off another year
and fix it.
Just do it and make it.
You Williams.
Damn.
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