Kinda Funny Gamescast: Video Game Podcast - We Played Resident Evil Requiem - Kinda Funny Gamescast

Episode Date: January 26, 2026

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Starting point is 00:00:00 Let Rocket Money help you reach your financial goals faster. Join at RocketMoney.com slash Kind of Funny. RocketMoney.com slash Kind of Funny. If you want to get our shows ad-free and our exclusive shows, go to Patreon.com slash Kind of Funny. What's up everybody? Welcome to the Kind of Funny Games cast for Monday, January 26th, 2020, 26. I'm one of your hosts, Greg Miller, alongside the Master of Hype Snowbike, Mike. What up, Greg?
Starting point is 00:00:38 Happy Monday. Great to see you. Let's talk about what's up, Mike. It's you. Doing back-to-back preview duty here. If you didn't know this is your second game's cast of the day, you guys just talked about High Guard. You're going to play it this afternoon, but you went to L.A. and did that. You had all sorts of fun adventures. And guess what? What?
Starting point is 00:00:54 We got a special guest here. We do have a special guest. And when I see the queen of screams here, you and I, that means we're talking about some spooky scary horror games, and I love that. Of course, you can see it if you're a video watcher, but if you're not, ladies and gentlemen NBs, please welcome the Queen of Screams, Madeline Stanley.
Starting point is 00:01:14 Hello. I just want to be snowmike Mike, you know. Good morning. Matt. We're reviewing back to back. Mike, do people want to be you? Do people want to be me? No.
Starting point is 00:01:24 No, they don't want to be. Let me get on the inside for a second. Mike. Let me in on the inside. Should we be snowmike? Mike? Should we all want to be snowmike? It's pretty fun.
Starting point is 00:01:31 It's pretty fun. Just ignoring the credit card debt. You're racking up for no reason on weird things. Madeline, how are you? I'm doing great, Greg. I'm excited for this horror game talk. It is a horror gameed episode here. Gamed?
Starting point is 00:01:46 It would be a horror game themed, but I said gamed because it's a game and theme. It doesn't matter. We're, of course, going to be talking about Resident Evil Requiem and Crizzall. Is that how you say it? Cresol. Oh, see, not even close.
Starting point is 00:01:59 Cresol, Theater of Idols, one of the Blumhouse games, a new one there. That'll be the back half of the show, Resident Evil Requiem to start. because this is the Kind of Funny Games cast. Each and every weekday, we come to you with the biggest topics in gaming. If you want to be part of the show, talk to us live.
Starting point is 00:02:15 YouTube.com slash Kind of Funny Games. You can super chat to be part of the show and have your questions, comments, and concerns read here as we go. What do you want to know about Resident Evil? What do you want to know about Crizo. Do they get it? No, it's all. I think that's right. Crizzal.
Starting point is 00:02:32 Crizzal. The new game from Blumhouse. It's Spanish. So Spanish speakers chime in. And hey Andy we need help Of course If you want to be
Starting point is 00:02:42 Helping us even more You can be a Patreon producer Patreon.com slash kind of funny Thank you Carl Jacobs Omega Buster and Delaney The Psalm Twining For now Let's begin with what is
Starting point is 00:02:53 And forever will be Topic of the show Totts, Tots, Tots, Tots, Tots, Tots, Tats. Resident Evil Requiem is set to release in one month February February 26,
Starting point is 00:03:06 2026, this steam description, of course, reads, Requiem for the dead, nightmare for the living. Prepare to escape death in this heart-stopping experience
Starting point is 00:03:16 that will chill you to your core. Nailed it. Thank you. I thought so. Of course, published and developed by Capcom. Mike, we sent you to Capcom to play it.
Starting point is 00:03:28 But before then, Madeline, are you stoked for this. You are our Scream Queen. You are our horror expert. Where is your hype for Resny? Requiem. Oh, it's 10 out of 10, Greg. Okay, okay, okay. I haven't been a Resident Evil person in my past, but in the last couple
Starting point is 00:03:42 years, I've been all in, just played Resident Evil 2 remake, playing Resident Evil 4 remake right now. Okay. So I'm very excited. Okay, okay, okay. Getting her Leon S. Kennedy on right now. Yeah, Mike, talk to me about your history with Resident Evil. Yeah, Greg. I actually started Resident Evil with five and six. Okay. It was when I jumped on board. Right when people were like, this is the best. I should say rewind. I started with the movies, Greg. Of course. I love those movies. And so I started with the movies. Then, of course, I started with
Starting point is 00:04:14 5, 6, 7, 8. Went back now, thanks to awesome remakes with 2 and 3. And now I've also played 4, similar to Madeline right now. So I have gone through the gauntlet. I haven't played one. I will find one eventually. Okay. And I will play one. So, yeah, I've, I'll say I've played them all, but you know I have not played them all. a lot more in there.
Starting point is 00:04:36 But I have a really good history, a recent history, with Resident Evil games, which is really nice. Because I'm all on board for this. Okay. Like Madeline, I'm 10 out of 10 hype. And I had so much fun getting to play Resident Evil 9. I played a good chunk of this game, possibly about two, almost three hours of gameplay.
Starting point is 00:04:55 Oh, okay. So I had a lot of fun. This took place last week. While you all got to watch the Resident Evil 9 showcase, I was playing it. So we did pause in the middle to watch the showcase together with me and some other media, uh, influencers there. And so thank you to Capcom for having me.
Starting point is 00:05:12 And I have been dying to talk about this game with all of you. All right. So then what did you get to do? I still haven't touched this. I feel like we've seen a couple different presentations, Leon's there, the girls there. This is what's happening. Yada yada.
Starting point is 00:05:27 What did you do? I got to play as both Leon and Grace. Okay. Uh, in an earlier part of the game. I'm going to keep things. Very spoiler-free. I'm probably not going to touch on a lot of names or locations to keep y'all excited. But I'll give you some general overview.
Starting point is 00:05:42 But I did get to play as both of your main characters, which was very cool. I got to play in the, we'll call it almost like a hospital. It's very police precinct vibe. Okay. When you see it in the Resident Evil showcase. So what you got to watch with Leon kind of taken in the doctor's office said, I'm going to get a second opinion. I got to play that part.
Starting point is 00:06:03 Oh, okay. It was a lot of fun, very awesome stuff. And so similar to what you will hear from me, you'll probably hear from that showcase. But man, they captured the vibes of Resident Evil 2, 4, and 7 so well. Leon S. Kennedy is a grizzled vet of the game. He is back now with just the lightest of stubble that just lets you know, like, he's been around the block a couple too many times. And he might be tired of this bullshit. But he's ready to bring it, you know what I mean?
Starting point is 00:06:34 And I love that. And then, of course, you have a noob to the game, right? You have Grace who all of this is going to be new. It's going to be a scary experience for Grace. And it was really fun because the big promotion of this one is you can go third or first person views. But when they started you, Grace is in first person. Leon is in third person. So I thought that was a fun touch.
Starting point is 00:06:55 You can adjust it as you like. But with Leon, it very much felt like Resident Evil 4. The action is cranked up to 11. his one-liners are back and better than ever. The gore, the combat is super fun and engaging, and it's wild out there. And then, of course, with Grace, it was very two and seven. You are in small corridors.
Starting point is 00:07:17 You are feeling the pressure of zombies and monsters around you. You are looking to solve puzzles, be quiet, and not be found. And so they did a really good job, and they talked about this in the showcase, of finding that perfect blend between those three games. that you know and love. So talk to me about this. You say they start you in specific perspectives.
Starting point is 00:07:37 Obviously, you said what? Leon is third and Grace is first. Did you switch out of those? Did you feel they work? Did you stick with those? I wanted to play in all of them. So I switched in and out of them. It's funny.
Starting point is 00:07:48 I really like first person. I think first person gets my heart going a little bit more than the third person over the shoulder. So I was playing as both. I think with Grace, the first person really went a long way because it is very tense.
Starting point is 00:08:02 It is kind of a slowed down experience because she isn't running around with a giant magnum like Leon is. She is trying to take it slow and not be caught and found. So it's a little more scary side on that as opposed to Leon where it's like, yeah, show me all the blood, guts and gore that I can see. Let me get those crazy 360 spin kicks and do some cool stuff. When you're playing this, especially the Leon stuff and the action stuff, how is it feeling in terms of that power fantasy?
Starting point is 00:08:29 Are you down to three bullets? Are you actually just running gun and spraying And then Grace is the one I'm worrying about that Like where that's always the balance I find that it's always interesting to walk with survival horror But as the games lean more action you kind of lose that Yeah it's still very much a Resident Evil game so you are still counting your bullets You are hoping to find resources whether it be the healing herbs or more ammo Whether it be some sort of um crafting material to make more ammo on top of that but like yeah very much like
Starting point is 00:08:59 Leon is the power fantasy because he's been there, done that, but you are still going, oh man, like count your bullets, Mike, like don't waste all of them. Okay, what am I going to do? You start off here inside of this hospital waiting room. And of course, you see Leon with this chainsaw. It's overwhelming the first part of Leon. He says, you know what, I'd like a second opinion. And there might be 15 zombies on screen at a time that you're running around in this operating room with.
Starting point is 00:09:28 you'll grab that chainsaw and you'll use it to your advantage. Also, the zombies will pick it up, right? One guy starts with it, but it will sit on the ground and zombies are going to grab that, pick it up, and they'll use that as well. So it's kind of this cat and mouse game of me trying to get a hold of it while they also have it.
Starting point is 00:09:45 At one point, the chainsaw was dragging a zombie on the floor, so it was like cutting up my ankles and it was like an intense scene of me trying to grab it. They had it, but they were cutting me. It was really good on that. Okay, okay. What was your biggest surprise, I guess, from going in there? I think we all come into a Resident Evil game with our own expectations for you to get in there and actually be able to play this and get a meaty chunk of it.
Starting point is 00:10:07 My biggest surprise, that's a great question. I mean, I really enjoy Leon and like his grizzled run. Of course, I know Madeline's probably experiencing it right now, but like from him as day one rookie in two to four where he is, Condor 1 looking for baby Eagle and like he's growing. to now where he is in Resident Evil 9 of like, I'm this badass, I'm tired of this shit is really fun. But I think the biggest surprise is capturing that horror once again. We always talk about Resident Evil of like they ramp it up the stress, the hype, the moments of getting scared.
Starting point is 00:10:43 And then you kind of just go, oh, it's all done. And then you go more into action, right? And so this one, they did a really good job. Of course, I only played two hours. Eventually we'll go off on that. But they did another great job of capturing the anticipating. and the horror in these more confined spaces that really get me excited for Resident Evil, right?
Starting point is 00:11:01 I love two inside the police, please think that it feels like that, right? I love seven because you're in the house in the bayou, and you're running for your life in these tight corridors, down hallways and stuff. And they captured that really well with Grace, and I think that's the excitement, right? I think we're coming off of Resident Evil 8, where you start to really dip into the power fantasy.
Starting point is 00:11:21 This one, with Grace, you kind of go back of like, oh, I'm scared of everything. I like that. I like that. Oh, also? Yeah. You know what I really was surprised with? What's that?
Starting point is 00:11:29 The zombies and the infected. Okay. They talk about it here. You will see zombies that are still doing their day to days. They highlight a maid inside of this hotel hospital that is still cleaning the walls, right? Yeah, yeah, yeah, yeah. And they will, they did a great job at finding a way to make the zombies almost still feel human and doing their normal, but also still scary and horrifying.
Starting point is 00:11:51 Because, like, you'll see her here. Yeah. She's wiping it down, right? and she's going to stay in that bathroom until you draw her out, and she's kind of on her normal zombie AI walk, but she's doing more human-like things. And they also have this really fun thing with, like, they're saying almost like broken sentences to one sentence
Starting point is 00:12:10 that are like, oh, man, you're almost still human. She'll grab you and be like, must clean, must clean, you're dirty. And you're like, get off of my face, please no. And so all of these zombies still kind of feel almost human-like, but they are still creepy and they're looking to eat. Did they go too far with it? You know, I'm such a traditionalist. And one of the things that, and I mean a zombie traditionalist, a purist, if you will,
Starting point is 00:12:30 one of the things that actually pushed me away from Resident Evil on top of the tank controls back in the day, was the insistence that it has to be bigger than just zombies. So when, even when I'm talking about, you know, George A. Romero, right? And I'm talking about Land of the Dead and, you know, well, Dawn of the Dead being, well, not a living dead. Dawn of the Dead. Dawn of the Dead, you start to lose me. And then it's like, now they're fucking, yeah, skyflowers and they all have jobs and shit.
Starting point is 00:12:52 I was like, all right, well, now this fucking sucks, I think personally. Is it still scary zombies or am I feeling more sad for these zombies? They're still scary zombies. You will not feel sad for these zombies whatsoever. You are going to be horrified and you're going to want them away from you as fast as possible. So, yeah, I think they did a really good job capturing that. You also saw it earlier in Leon's gameplay, but they kind of go over the top with the gore and I'll call it like finishing moves.
Starting point is 00:13:20 So, yeah, Leon, on top of the top of the game, but they kind of, of like the normal that you've seen where you might jab a knife into someone's neck and or head, there are these kind of like almost finishers now where you've beaten them down or you shot them enough where they're kind of staggered. And you really go up and they'll jam the gun into their head.
Starting point is 00:13:36 He'll rip a pickax out of their nose. Like it goes over the top and the gore sense, which was really cool as well. Okay. Okay. I got a question from the chat here that gets into some of the stuff. I know you're trying to stay spoiler free. I don't think this gets away from it. But stick with me. Really good beef
Starting point is 00:13:52 chat and says, what is the structure of the game? Can you switch it any time? Are there missions where you play as one and the other? I know you're only getting a couple hours. Yeah, only a couple hours. I don't know how you got to see or anything. It didn't feel like you're going to be picking at any time. It clearly is like a story that's happening.
Starting point is 00:14:07 There are characters that will see each other and like you'll switch perspectives here, right? But like it very much felt like this is Leon's section. Now this is Grace's section. This is Leon's, right? I guess like it's not like two. Didn't feel like two where it's like, hey, campaign option A is Leon campaign option B is clear. Yeah.
Starting point is 00:14:27 No, this felt like one story that you'll be passing the baton off. Okay, okay. And then this is both me admitting, hey, I didn't do my homework. But then also saying, hey,
Starting point is 00:14:39 I don't want to do my homework. Resident Evil, especially since Village and the remakes, everything else, I'm there. Day one, can't fucking wait. You know,
Starting point is 00:14:47 the joke as we go around all the time is how I didn't like the last one, right? whatever, the werewolf one. Village. Why can't I remember his name? And then what was the Bayou one? Oh, Biohead.
Starting point is 00:14:56 Seven, yeah. Yeah, okay. Seven I loved. Didn't vibe as much with eight. Looking forward to nine. I'm there every day for the remakes, yada, yada, yada. When I look at this and I am excited to watch this,
Starting point is 00:15:08 this footage you're showing makes me excited, right? I didn't watch the direct. Me and Joey went to the Animal Crossing Nintendo Store event. But on top of that, since I'm not part of it, I didn't need to be briefed on it. So I'm sorry to ask a question that might already be known, whatever. Is the entire game happening as far as we know in this hospital hotel setup that you're talking about that you got to play in that we're seeing right now?
Starting point is 00:15:29 Or is it, because we keep talking about Resident Evil 2 and the vibes of the police station. Is this that where we're in there the whole time? The vibes are like that. Is that all in this? I don't know. I cannot tell you if you leave this area or not. My two hours was pretty much in this. Okay.
Starting point is 00:15:45 So we'll see. We will see. It's one of those games. This game was so much fun. Regis Evil has done a great job with seven and eight and onward with the remasters. That's like they're clearly on a trend of they know what they're doing. And if you're in, you're in and you don't want to be spoiled on anything. And it's like hard to do this preview because like it's so good.
Starting point is 00:16:04 I don't want you to know anything. That's how good the preview? We're back, baby. I mean, and it's not like we haven't left in a while. This game is good. Okay. Okay. Madeline.
Starting point is 00:16:13 That's so exciting to hear. Thank you. I was passing you the baton. Talk to Mike about this. What do you want to know? What are you seeing there? What's speaking to you? Yeah, I like everything you're saying, Mike.
Starting point is 00:16:22 It sounds great. Do you, when you're switching between Leon and, what's their name again? Grace. Grace. Are you feeling like the gameplay is so much different where you're kind of having a hard time going back and forth? Or it's similar enough where you're having a good ease between the two. Or is there one you're wanting to play more than the other? The gameplay is, I would say the exact same, right, Madeline?
Starting point is 00:16:46 Like it's clearly they meet up and he passes her a gun. she now has a gun, right? So, like, the gameplay isn't massively different. She's not, like, has less health than him. She's not doing less damage. It is very Resident Evil at its core. It's just the idea of, like, Leon is dropping the one-liners. I think Leon you're more familiar with, so you have that kind of, oh, I'm a badass feel.
Starting point is 00:17:07 With Grace, it was very much of, like, every twist and turn was new to her. Everything was scary to her, which now somehow made it scary to me, right? But, like, the gameplay is still, it felt like Resident Evil, too, right? where Claire and Leon aren't that different, right? They're both the exact same model moving and happening with all their movements or all their actions. What else speaks to? That's awesome.
Starting point is 00:17:32 Madeline, why are you excited for this one? Having come into Resident Evil in the last couple of years, I really enjoy two for its horror elements and four for the action elements, but still the horror dressings and everything. It's a little less scary. I do feel like this game seems to be, based on what we're hearing and seeing and what Mike's saying,
Starting point is 00:17:53 that a really good combination of those two, where I get that really tense horror vibe from two where I was scared to open any door. And then I also get to kick zombies in the face as Leon as I do in four. So that's kind of the best of both worlds. Yeah, I mean, I think you're going to get the best of both worlds here. And for me, I'm really excited because when I think of village, I do think of the dollhouse, right?
Starting point is 00:18:17 A lot of people point to the dollhouse as being like the mecca of horror for that and then it becomes ultimate power fantasy. And for me, I'm always chasing that dollhouse and it's tough, right? In any horror movie, any horror game, you can't keep me on pins and needles for a whole eight-hour segment, right? Like, there's going to be the ups and downs. And so I'm excited to see what they do. What is that big wow moment that we all come back and talk about after we play, right?
Starting point is 00:18:41 Because that dollhouse I do hold up really high. The beginning of seven, I hold up really high, right, until that goes off the rails. And so what is that moment? I'm like, what the fuck is going on? Exactly. There's moments there where you will be like that. Someone in the chat did bring up, Grace won't have the crazy finishers. Of course.
Starting point is 00:18:59 And so, yeah, like, I think that's your only difference you'll see there. But yeah, I was really impressed with this. I'm really excited for this. They had some fun, crazy announcements on the showcase. They're teaming up with Porsche. So the Porsche Cayenne is in the game. It's like, you'll see that for half a second. Of course, yeah.
Starting point is 00:19:15 That was fun. This right here, if you're watching for all the audio listeners, when I talked about kind of the zombies still doing their day jobs, right? There's a singer zombie in this. She's clearly dressed up on your screen right now, but she does have the kind of state of a K-2 infected screamer moment where she'll scream really loud and alert the whole room. So you'll want to go after her in a silent way or get after her right away
Starting point is 00:19:39 because that scream will not only disorient you and kind of stun you for a couple moments, it will wake up the whole room. And that was always a nightmare as I'm trying to do other things. but she was pretty fun of like the maid had her cleaning routine. She's there. There's somebody in the kitchen who's still chopping up food, making the food. You're trying to get away from him. Yeah, it's pretty good.
Starting point is 00:20:00 Talk to me a little bit about what you played on and then visual fidelity. Because what we're seeing right here, you know, it's funny as we're watching the singer come at you. I was like, damn, this zombie's animated so well. And like, is she a star zombie? Like, did normal zombies look that great? The ambiance, the environment, the lighting looks great. Did you see that at first hand? Yeah, I mean, we played on.
Starting point is 00:20:18 on PS5 and it looked great. It looked fantastic. It looked like your recent Resident Evil games from the 2 and 3 remaster to 8, right? Like there was no crazy change in the visuals. It looks fantastic. Leon, his character model looks great. All the characters look good. The zombies, I think you're going to have some star zombies and you're going to have like the normal. Of course. You look fine. You know what I mean? Like there's no zombies that were like, oh, you're really bad. They all looked good. Okay. Fair enough. Fair enough. If you can, Barrett, I know you're doing the footage
Starting point is 00:20:50 You're running around it. Can you pause on Leon when we get a good hero shot of him or just a good shot of him? Yeah, because we need to talk about... Thank you. We go to Super Chat from Science Dog official on YouTube.com slash kind of funny games just like you can who says Leon is way too old for that haircut, L-O-L. Madeline. Getting a better angle right now. Not only are you our horror expert.
Starting point is 00:21:12 You are a haircut expert. What do we think of this haircut on Leon? To me, this looks like a wig that Leon is wearing a wig that is sitting atop his head. Maybe he's losing a little on the top and just wanted to kind of present a best face for the zombies. Is it a wig? We don't know, but we're suspect. Leon's holding on to his great hair. And he looks very good. I like his hairdo.
Starting point is 00:21:40 I like Leon. I think I guess maybe because I've recently played two and four. I ride with Leon. and I just like his evolution of like rookie nobody this guy this guy looks like he's about to do business and I'm all about that. The hair is interesting. The hair is interesting. The face, I like the grizzled.
Starting point is 00:21:58 Hey, I'm older. I'm an Ethan Hawk looking guy here. The hair though, I don't know, Barrett. It reminds me of Tom DeLong's look when he started Angels and Airwaves back in 2005, 2006. It's a deep cut, but yeah. It's a deep cut. People who know will know.
Starting point is 00:22:13 And it's one of those. I wish for this game with how old. Leon is, which is probably how old Tom DeLong is now in real life, maybe we get to that, you know, maybe we're cutting down some of that length to maybe shape your face a little bit better because it's, it's just not looking good here. The question here, I'm sorry, please go. I was just going to say it's looking a little emo. It's looking a little late 2000s email.
Starting point is 00:22:37 Yeah, agreed with that. Agreed with that. The question here I want to talk about from a nebulous way. Okay. Because I think you'll have some input here, but obviously any previews. won't give you enough of what the full game would be. But Zane McBoss says, do I need to play any Resident Evil games before playing this one to understand this one?
Starting point is 00:22:56 Mike, I want to know from what you played, how you feel about that question. But then also in general for Madeline me and you at a general level, what you think about, hey, there's a new Resident Evil coming up. What do I do? Yeah, for me personally, I would say, no, you don't, right? I would love for you to play two and four to know Leon S. Kennedy. I think that's like the big pull here. It's like Leon is one of the main characters of the game.
Starting point is 00:23:19 Like if you don't know Leon, you might want to know Leon, but I don't think anytime I start a Resident Evil, it's not like, oh, you got to know the history. You got to do this. Resident Evil Village very much feels like you can do that, right? There are nice strings that you'll know and you'll pull on if you've played the previous ones, but I don't think there's ever been a Resident Evil where I'm like,
Starting point is 00:23:36 you got to play that one first. But in a world, in a perfect world, in a nice world that we're living in right now with Capcom, two remastered is a ton of fun. to play and it's awesome. Yeah. Three, you can beat almost a night, if not two nights. That game is great.
Starting point is 00:23:51 Four still stands up. I think they did that remaster as well. Five and six, we don't talk about. And seven and eight you can play right now and like have a ton of fun. But I don't think you need to know anything if you don't have the time. Madeline, how do you come with the question? I think it's always helpful to have context for where the characters have been, especially with Leon kind of returning after being gone.
Starting point is 00:24:15 That's part of the reason I went and started playing four. was to get into nine. Sure. But I do think in general, starting at two and then playing four and missing three in between, I do think it's one of those things where you can kind of come. And I think they do a good of job, a good enough job giving you the world and kind of where everyone's place is. So I believe that they'll do a good enough job where if this is, wants to be your first one,
Starting point is 00:24:37 I imagine they'll give you enough backstory that you'll just get in and have a good time. Yeah, I think, you know, every video game sequel is built for new fans to, walk into. However, for a franchise's story to Resident Evil, I think, you know, you would miss touchstones here and there. I saw the chat popping off. It's gone now, but of course, this being a sequel and being Raccoon City
Starting point is 00:24:59 and a return to Raccoon City and the way you saw Tim in the reaction videos pop off at, oh my God, it's the crater from where the nuke was, right? Like, there's going to be those kind of nods that will mean more to you if you know, in the same way you're talking about, of two to four to hear of what this Leon S. Kennedy is. Yeah, of course. I think that all matters.
Starting point is 00:25:15 But as somebody who has played a lot of resident evils, including one. Like, I always jump back in. I'm like, all right, and what was the story at this point? Like, you know what I mean? Umbrella bad, of course. But like, where did we leave off with what's going on and whatever telekinetic child I have to worry about in the future?
Starting point is 00:25:29 But are we in that future now? I'm not even sure of that kind of shit. There's always something going on. But yeah, you could get in and be fine, I think, on your own. And you have grace. Right. Grace is kind of that like, I give you grace every day. I'm awarded character.
Starting point is 00:25:40 Thank you. I look, you know what? You do give me a lot of grace. Thank you for that. Anytime. Watch the buzz. Watch the buzz right now. who all this will be new and fresh,
Starting point is 00:25:49 and you'll see it through a new eyes. That'll be your honor. Exactly. Yeah, yeah, yeah. And hopefully if, you know, that is your first one jumping in,
Starting point is 00:25:55 it'll be give you enough breadcrumbs to make you want to go back and play, some of the really stellar standouts of the series. But they're killing it on the horror side. Yeah. They are killing it. You got me excited. They,
Starting point is 00:26:03 yeah, I mean, I've been excited since seven where it's like, oh, I just want to play these. I want these all the time. And I think we found a pretty good cadence, especially with the remake remaster's kind of filling in the gaps.
Starting point is 00:26:14 So it doesn't feel like it's too long. but yeah, they've done a really good job, Capcom, of nailing the kind of window ever since they caught fire again and keeping you on it. It's been great. Okay. A couple of super chats here about the old Resident Evil. Mob X-Hu says, hear me out, fellas.
Starting point is 00:26:30 50-year-old Leon got my attention and then doing the sly emoji. You know what I mean? People love Leon. Making the eyebrows at Leon on that one, yeah. And then in the opposite way, Cyberich says, Leon looking like he just asked to speak to the manager. Because it is a Karen haircut.
Starting point is 00:26:45 it is a Karen haircut for being honest you know what even Leon with Karen hair he can still get it though Tom what were you thinking he's like a mid 2000s were in era you know did you like angels and airways uh there's like two
Starting point is 00:27:01 albums that I like you know yeah uh Professor White T says Mike did you lose any nuts while playing I thankfully didn't get too scared this time where I jumped out of my seats I did have a moment where I was out loud and the whole room did look at me.
Starting point is 00:27:17 So, you know, that happens. Do you want to explain the nuts thing? I sat on one of my nuts hurt myself. Yeah. Brained it. Mabeskees back and says R.E. 9 coming in hot and heavy like Mike on what's the buzz. Me and my girlfriend are finishing all the mainline R.E. games before it releases were super
Starting point is 00:27:36 stoked. Nice. That's awesome. That's how you got to do it. That's fun. Yeah. I wish I had that kind of time to go back and replay everything. You know what I mean?
Starting point is 00:27:43 Like when a good movie's coming up and like Ghostbusters and, and I go and watch all the Ghostbusters, movies back to back, you know what I mean? Maybe Dip your tone into a two, campaign one. I love to. You know what I mean? I loved to do on the remaster. Get yourself back in the vibe.
Starting point is 00:27:55 The other thing too is like I don't want to be burned out on it. You know what I mean? Sometimes the Resident Evil, not all the time. You know, two is a great example of them perfecting it where in the old days when I would sit down and try to play RE2 on my PS1 because I loved zombies. Every time you tell me to the fucking tank controls and then being like turned around on a map
Starting point is 00:28:14 and lost and annoyed and I would just stop playing. You know what I mean? Whereas to remake, I thought, did such a good job of making it. I got the key to do the thing, to get the thing. It felt similar how I always go on and on last year about Hellas Us
Starting point is 00:28:27 in the master class and level design, right? This is so complicated, but by the end, it's just a big circle and I figured out what to do. R.E.2 felt that way as well, where I felt power.
Starting point is 00:28:36 I felt empowered by going through and unlocking the doors and knowing there be a zombie in there or something over there and yada, yeah, they're masters of level design. And then obviously, and eight.
Starting point is 00:28:44 I thought, did a great job of making it navigatable, maybe to a, I mean, those felt like entirely different games. So what's interesting about this one, Requiem, is the idea of mashing up kind of what I feel like old Resident Evil with the new Resident Evil and seeing how that flies. I think you're going to enjoy it. There's nothing better than that, that little piece of cheese on the string that you get a little nibble and you're like, ooh, I unlocked that door, Madeline. Oh, now I got this key.
Starting point is 00:29:10 I'm going to go back over there. You're looking at the map. You're trying to figure out what's the best way to get. to it. You've unlocked a shortcut. Oh my God, why is Mr. X chasing me? It's nothing better than that. And two. When he shows up, you're like, what is your deal? He's stomping all the time. God, this game, so good.
Starting point is 00:29:27 I'm looking forward to this with you. MegaCon 64 said Mike living his best life and I love him for it. Thanks, homie. I'm trying my best every day. You are, and you're doing a great job. Don't worry about that. And that's it for the Resident Evil thing. Any of the final things on Resonable? You want to talk about? Yeah, I don't want to tell you anything at all about this game because it's so I had so much fun.
Starting point is 00:29:46 It looks good. It played good. I'm very excited for the release. I hope that they nail this. And I think they will with everything that I've seen and that we've seen out in the public. And so, yeah, keep your eyes out. Next month, it's a big release to start off the year. Can't wait. Big release. I know. I hate this question, but I'm going to ask
Starting point is 00:30:02 it because I'm a piece of shit. Do you think, based on what you just played, is this a contender? Is this that, is Resident Evil Requiem that good of a game? Resident Evil Requiem is a contender for a top 10 list for sure. I think this year is going to be jam packed.
Starting point is 00:30:20 Of course. So I don't know if it's going to be in the game of the year. The TGA's top five to six. But I think that a lot of people, I think especially in this building here, will have Resident Evil 9 on their contender top 10 lists. I like that a lot. Thank you, Mike, for doing double preview.
Starting point is 00:30:38 Thank you. Thank you, Capcom as well. Of course, don't worry. This episode is far from done. Madeline Stanley preview coming up next. But before then, let me remind you that we couldn't do this without your support. Pick up a Kind of Funny membership on Patreon.com. com.com slash Kind of Funny Games.
Starting point is 00:30:53 Apple, Spotify, you can give us $10 and get all of our shows each and every month ad-free. That's more than 80 episodes. And of course, you'd also get your daily dose of me, Greg Miller, in a 15 to 20-minute podcast series on the daily called Greg Way. On top of all that, you'd get good karma for supporting an 11-person, 11-year-old small business. But right now you're not using your benefits, so here's a word from our sponsors. This episode is brought to you by Rocket Money.
Starting point is 00:31:20 Do you know how much money Mike was wasting on hidden subscriptions that he wasn't using? Well, it turns out Mike didn't know either until he started using Rocket Money. Rocket Money is a personal finance app that helps find and cancel your unwanted subscriptions. It monitors your spending and it helps lower your bills so you can grow your savings. Rocket Money tracks your subscriptions and has the ability to cancel within the app with a few taps, saving time and avoiding charges. It automatically categorizes your transactions and tags them to reveal spending patterns and add context. Getting ready to buy the steam machine, Rocket Money helps you save for big goals by setting budgets and getting personalized insights and regular reports. It consolidates checking, savings, loans, and investments into a single dashboard to give you a clear view of your.
Starting point is 00:32:11 financial picture. Let Rocket Money help you reach your financial goals faster. Join at RocketMoney.com slash Kind of Funny. RocketMoney.com slash Kind of Funny. Hey, you, join us in person for our live in review of Howard the Duck. That's right. Howard the Duck joins MCU in review Wednesday, January 28th at 7.30 p.m. at Cobb's Comedy Club for SF Sketch Fest. You can come watch me do all the podcasts within a podcast you love. Andy will be going do do do do do do do do. Do. Nick will be shopping for paint stirring it. But everybody else will be there too for you to come hang out and see. All you have to do is go over to kind of funny.com slash sketch fest right now to get your tickets before they sell out.
Starting point is 00:32:51 Because come and watching a bunch of people talk about a very old Howard the Duck movie is really selling tickets fast. And we're back. We have a super chat from the right Hidaldo who says always a treat to see Mads on KF. And that's why we are once again welcoming the queen of screams. Madeline Stanley to the stage. Now to talk about Crisol, theater of idols. Steam says Crisol is a survival horror adventure set in a twisted version of Spain. As a soldier captured by religious dogmatism, you must use your own blood as ammunition without drainage to the point of death.
Starting point is 00:33:31 Explore the cursed island, uncover dark secrets, and battle horrifying enemies. The developer is Vermilious Studios and the publisher is Bloom House Games, of course, a name in horror movies that made the jump to games recently and has been doing a whole bunch of stuff. This is their next big one. Madeline, we sent you to L.A. where you live to go play it. Tell me all about it. You know, I had to go to a different neighborhood.
Starting point is 00:33:54 Oh, it's rough. It was like traveling. Yeah, I had a great time. I played about an hour of Crezel Theater of the Idols. I think this is a great thing to pair with R. as there's definitely some Resident Evil inspo here, some Bioshock influence as well. I think people are going to be very excited about it.
Starting point is 00:34:19 I think the first thing we have to talk about that is the most unique and interesting thing is the ammunition and your health bar, which is that they are one and the same. You are using your own blood to create bullets to shoot the enemies. Every gun takes a different amount of blood and you obviously can't lose all of your blood because then you die.
Starting point is 00:34:41 So you have to be very strategic on how much you're reloading your gun, how many enemies you're shooting, and then also taking damage because then you're losing ammo there. And it's a very interesting synergy between those two things that I haven't really ever experienced before.
Starting point is 00:34:59 So talk to me about how this game starts. You're fighting a candle puppet man right now. You've got blood. Did they let you play from the beginning to set you up on how you got here and why you're caught up in this world? So not really actually. We started the demo. I think they said about three to four hours in. And I also played there.
Starting point is 00:35:20 There was a public demo that I played in a team. That's another 30 minutes. Also not at the beginning. Okay. So I'm not exactly sure story-wise where we are at. Okay. But from what we talked about when I interviewed one of the devs, you are this Gabriel, you're a soldier, and you have been sent by God, like your God, who is the sun god, to take back this island who has fallen to the sea God.
Starting point is 00:35:49 And so you're kind of on this divine mission. And when you get here, obviously things have gone awry. There's a lot of these wooden creatures that have sort of come to life and are evil. And one of the cool things you'll see here is that they aren't people. They don't have blood. So that also is a thing where you can't take any blood for them. So killing enemies will not give you more bullets or more health. But since they're made of wood, they will, you could headshot them,
Starting point is 00:36:16 but their bodies will still be going on without their head and they can still attack you without a head or their legs might still kick you. It's very interesting in how they stay alive post killing. You really have to make sure you finish them off. Okay. And so then talk to me about, back's the same thing I was talking about with Resident Evil. Power Fantasy versus Survival Horror. Did you feel like this one,
Starting point is 00:36:42 you felt like you were a divine instrument of God and you were in charge and you were on the attack? Or was it that you were playing a lot of defense here and you had to make your shots count and you were worried and so on and so forth? I think it's a mix between the two. There definitely is the survival aspect and I would say it leans a little bit more on that
Starting point is 00:37:01 because there was a time towards the end of my play where I was almost completely out of blood I still had enemies I had a defeat and I was like I don't really know how I'm going to accomplish this basically my strategy was to run around and try to find a body or a dead animal because those will be kind of scattered throughout the areas and that's what you can draw blood from if you don't have any um so I had used all my vials
Starting point is 00:37:27 I had one bowl slash one vial of blood to my name and I was just running around trying to find that. So there is that bit of resource management there. But you are still empowered to fight all of these things, except for one specific villain that you're not going to fade. And that's Dolores, which is one of the things I think will harken back to the Resident Evil fans. Dolores is like this three or four story tall woman who hates you and she's trying to rip you
Starting point is 00:37:57 apart. And so you can't fight her. You kind of have to run and hide and strategy around how to get around her. Did you see a lot of her in this demo? Because I had done a demo of this at SGF. I forget if it was 2025 or 2020. I think it was 2025. I think it was last year's SGF. And it was me being chased by her different area, not this one. I was more like it was outdoor for a little bit. And then I'd like snake into a like a bookstore, maybe like a, I don't know, a ticket counter or whatever in this world I was in, hide, try to get out, try to run to the next area and get the door closed behind me. Did you see a lot of her? Does that seem like it's the main thrust of it? So I also played that. I think that demo might still be available on Steam right now,
Starting point is 00:38:44 but that's what I played after this one that I did in the preview. Got it. Just because I wanted more. That's a good sign. That's a good sign. I wanted to play a little bit more. And she, in the one hour that I played, she was there. She wasn't there the whole time. So it seems like there's some areas where she's not present and then some areas where she is.
Starting point is 00:39:04 But she seems semi-present throughout, I assume most of your gameplay where there's going to be where she's not able to get to and you can run freely, but you still have the regular enemies. Whereas like there are areas where she's going to be constant presence. You also have the regular enemies and you have to kind of divide and conquer those things up with the puzzle goals. of maybe trying to open gates in that warehouse area. That was kind of my goal was that I needed to open this series of doors and turn off the electricity so I could move forward. So I had my regular enemies that were attacking me the whole time.
Starting point is 00:39:38 Dolores chasing me around. So you have to kind of run to different hiding areas, try to take people out as you can, and try to prevent Dolores from finding you. Okay. So then for the, oh yeah, this is the one thing I was, I remember, or at least same area. How is it stacking up right now
Starting point is 00:39:55 based on both the demos you played, the one at this event at Blumhouse, and then of course the one you played on Steam? Where are you ranking it in terms of your hype for it, how much more you want, how one note it is? I felt, again, in my old demo, which is, you know, what, 30 minutes,
Starting point is 00:40:10 I felt like, okay, cool, I don't feel like this is pushing something forward for me in terms of other than I'm hiding from Dolores and I'm shooting a bunch of puppet people. Yeah, I'm, I feel like I'm medium high on it. It's definitely something I want to play the full thing when it's out. I think the only hesitation for me is that I didn't really get very many story beats from
Starting point is 00:40:32 either of the play throughs that I did. And I did talk to them about the story and about the world. And those are both very interesting to me and the things that I learned. I just didn't really get to see as much. You do have these kind of blood echoes throughout the world where you can kind of see the people who used to live there, what was happening. this area and they're just like in the shape of blood, which is icky and fun. That's cool.
Starting point is 00:40:55 You get some context, but I do wish I had been able to interact with an NPC because I know there are some or just kind of gotten a little bit more story going on. And I don't know if that's just me if I didn't get there because I was playing slow, which I'm a slow gamer, so that happens. Hey, soaking it. Yeah. I like to experience every little minute of terror in my life, you know. there's a lot in life to see
Starting point is 00:41:21 over and over again. Lots of terror on every corner. Mike, you're a first person shooter guy. Yeah, she had me on Bioshock. I'm still hung up on that. I really like that, right? I think that's kind of the hook that got me, along with, you know, the Resident Evil look of the first person shooter,
Starting point is 00:41:37 but Bioshock got me and I do like, I'm looking for a story, is right, mad. It's like you haven't brought up the story yet because you said you haven't experienced much of it, so I'm hoping they deliver in the story with something I want, but I am caught up on the UI and like, I guess they're riding the line of the thrill of ammo and blood consumption, right? What was that feeling like?
Starting point is 00:41:58 Was it always a thrill where it's like, hey, I know I have to spend some to get some and be able to take down these enemies? Did you feel overpowered where you never had that thrill or was it maybe too much where it's like I'm constantly at 10 to 20% health because I am using up so much ammo that it is making it more difficult? So for me, the version that I played felt perfectly balanced. I do think they said there are going to be difficulty levels that you can customize. So maybe if you are going in and feeling too powerful, you can up it or vice versa. But with the version that I played, which I assume is just the normal mode, I think it felt perfect as far as like, yeah, you have to be strategic. You can't just run and gun. But you never feel so desperate.
Starting point is 00:42:44 it like sometimes in Resident Evil 2 towards the end of my play through as Leon, I was like, I just need any bullet. Just give me a single bullet. And I never felt quite like that, like maybe one time, but I was able to kind of work my way through it. And I think that's the perfect amount of survival horror like. Like, I want to be right on that edge a lot where I know I can do it if I just kind of puzzle my way through it and figure out how to allocate those resources.
Starting point is 00:43:12 and that is where I felt with this. It's so cool, you know, talking about the Bioshock. One of the things that you'll see is that the reload animations of the gun, all the guns have spikes on them that stick into your arm and suck the blood out of your veins. It's very visceral. I love it. It's disgusting.
Starting point is 00:43:34 Yep. And as you suck blood out of your arm, your arm will get paler and paler. All the blood is leaving your body. and every gun has its own animation that's as disgusting as the last one. When we talk about bioshock, of course, there was the gun, the handgun. But then there was also like the extra moves. Is there any sort of levitating control, any sort of other hand moves that will have or is it just simply the gun with the blood bullets?
Starting point is 00:44:03 Yeah, as far as I saw, there was just that. And I don't think there's any other powers or anything. I think the blood being kind of your power and your gun, is where that is. And then you do have a knife that you can sharpen so you can use the knife instead of the gun
Starting point is 00:44:17 if you would like as more of the melee weapon. But I do think that it has that feeling of yeah, like charging up when you load your when you load your gun with your blood.
Starting point is 00:44:28 And you have to be very intentional about it. One of the things that I ran into is that I'm here to like quick load so I'm just pressing the right bumper. Spam, spam. Really quickly and you have to like fully stick it into your arm. like they really make you feel that,
Starting point is 00:44:43 which is disgusting again, but also really cool and kind of grounds you into the moment where you're like, okay, I'm sucking that blood out and I have to hold this button down and feel it kind of pull out of my body. I love the effect of it going up. Yeah, it looks cool. It's right. No, no, I love the look.
Starting point is 00:44:57 I like how she's describing it right over the top. Can you describe, I guess, it will be clear when you're playing the game, but when we're watching it, there are blood vials below your health bar. There's a bullet health bar. There's your health bar. what is the flow of this look like for me to understand how much blood I'm taking,
Starting point is 00:45:16 how much I'll have left? Like, is it coming when I hit reload? Is that coming directly out of my main health bar? Are those little vials filling up my health bar? What does that look like up on the top left of our screen here? Yeah, so on the top left, that's your health bar. And when you reload, it will take different amounts of those notches, depending on what gun you're using.
Starting point is 00:45:36 So a shotgun's going to take maybe two notches. Don't quote me on these exact ones. but just as an example, whereas a pistol will take one little notch, and that will, yeah, directly come out of that bar as you reload. The bar beneath that with the nine on it, if you're looking at the screen, is how many bullets you have based on your blood. So, and then beneath that, there's three little blood dots, and those are vials you can kind of keep on your person,
Starting point is 00:45:59 and they will fill your blood back up. So you want to keep those on hand. So if you're getting low, re-health, and if you don't have any of those, that's when you need to find something out in the area, either a new vile or an animal or a dead person that you can suck their blood out of them. Okay. We talked about Resident Evil earlier.
Starting point is 00:46:17 Now we've talked about this four-story tall lady following me in this game. You love big things chasing you. And the internet loves big ladies. Stepping on them. Yeah, what was that kind of diversity like in enemy types, right? We saw the little flying candle doll there. We saw the generic characters. Are there more to that?
Starting point is 00:46:36 Is it kind of what we see right now? or will we be surprised with larger over-the-top enemies as well? So based on what you're seeing, that's kind of all I've seen. There are a couple of different variations of these wooden people that have a little bit of different abilities. There's the flying people. There's kind of like the pig-headed people. There's some of them that have weapons.
Starting point is 00:46:57 But they're all generally at these like walking wood creatures. And then there's the flying ones. And then there's also some enemy mines throughout that you have to watch out. I blew up every single one that I passed through because I just don't look for that stuff. And then you have Dolores, who is hunting you. But I didn't not see any other big enemies or any other type than these kind of wooden doll creatures. Okay, cool. Similar to this nuts and bolts question, we have a super chat from Foxy, Steve.
Starting point is 00:47:27 I played the public demo for this and remember it running pretty rough on PC. How well did the latest demo run? P.S. you're killing it, Madeline. Thank you Foxy Steve. Also thank you, right Hidalgo for super chatting earlier. Hello. For me, it ran great. So like I said, I did the preview at Blumhouse last week, and it ran pretty seamlessly.
Starting point is 00:47:49 I didn't have any issues with stuttering or anything like that. And then I downloaded the demo myself later that night off of Steam, and I played the 30-minute demo on my PC, and I didn't have any issues with that either. So for both of my experiences on PC, it ran pretty much. well. Nice. How about the moments of moment we talked about Resident Evil and like that tenseness that you feel the puzzle solving that builds into the level design? Is that very similar to what we'll see with this?
Starting point is 00:48:16 And then also like how are the scares, Madeline? Is it jump scares galore? Is it there's a tense feeling that she's chasing you around? What's that like? Yeah, those are great questions. So I think puzzle-wise, it is similar to Resident Evil maybe a little more simpler, which makes sense because this is an indie developed game. There's a lot of those levels where you're doing the voltage thing, which we've seen that puzzle before.
Starting point is 00:48:41 And then the opening doors type of puzzles are the ones that I experienced it. But maybe a little bit on a smaller-ish scale. And then as far as horror and tense and scary, I think this is a great sort of entry or medium horror game. As like Bioshock, I would say. Like Bioshock, I wouldn't consider like a full horror game. but it's obviously very scary and tense. And I kind of feel the same way here. I'm not having like Resident Evil 2 or Resident Evil 7 scares,
Starting point is 00:49:11 but there is a tensity as far as someone chasing you around and there being a lot of enemies and you having to sort of strategize. So if you're maybe a little iffy on horror, like I feel like Andy would be okay playing this game. He's a big worst. Nice. That is good. Yeah.
Starting point is 00:49:28 Okay. I like that a lot. I will say the devs were saying that they took a lot of inspiration from like 80s and 90s horror. Gremlins was one of their inspiration. Whoa, what? And so that's like kind of the level where it's like, there's horror there, but there's also comedy.
Starting point is 00:49:44 I didn't quite see that as far as way it looks. I was going to say, this game does not look funny at all. I know. So that's what I'm curious about because I don't feel like we got a lot. Gabriel had a couple of one-liners in my play-through that were like a little reminiscent of Leon, not quite Leon, but I'm like, okay, so maybe there is some humor here that's just not coming out. I do think that's the biggest thing that I was bummed about leaving that was just not getting into some of this story, maybe seeing some of that humor.
Starting point is 00:50:13 Because, yeah, that didn't really come out through the gameplay. Interesting. Madeline and for you as well, Greg, Blumhouse, of course, coming in and helping publish these games from indie developers, we saw the big announcements. They said, hey, we're working with X, Y, and Z developers. We got about four to six, I think slated when their first announcement. I'm here on the Steam page right now to see what other games they've come out with, right? We have three so far and Fear the Spotlight,
Starting point is 00:50:38 eyes of the eyes of Hellfire and Sleep Awake. Have you two jumped into those? How is the Blum House horror video game going from a fan perspective, maybe from you guys? I think they started strong with Fear the Spotlight in terms of hey, we're giving you this indie game. It looks like a PS1 game.
Starting point is 00:50:56 Kids in a library on a, you know, evening streamed with Nick and had a lot of fun with it. And then, yeah, beyond that it's been waiting, I feel like sleep awake. I don't, I never touch. Madeline, did you touch it? I played the demo for sleep awake and it didn't quite hit for me. Yeah. It, it felt a little simplistic where I was like just kind of walking through the levels and there was supposed to be some sort of, uh, what's the word I'm looking for where you're hiding. I can still. There's supposed to be like stealth aspects and it was so easy and I just kind of felt like there was, it didn't, it didn't connect with
Starting point is 00:51:32 Yeah, remember when they came out, they had a whole bunch of games. They talked about what we've talked about here, and then it was the simulation was the other one. A never-before-seen horror game is the only evidence found at a crime scene as a retired game designer hired to investigate the case. You must find a hidden mode that plunges. That sounds awesome, right? Different. Grave seasons I played also at one of the SGFs, right? A charming pixelated farming and town simulation game where it missed all the relationship building and crop harvesting, players must figure out which of the town's folk is a supernatural serial killer.
Starting point is 00:52:04 Uncover the hidden secrets of Asher Ridge. Find a way to stay one step ahead of the murderer. It may be saved the next victim. Memory serves to your protagonist in that game is like an escaped con who like showed up, got the house. You're lying to everybody and doing it. That one has my attention as well. I'm not usually the farming sim person,
Starting point is 00:52:23 but put that story on it and the supernatural stuff I liked. Then of course the big one for me, what they announced back then was code name Project C. This is from Half Mermaid Production. This is immortality. This is Sam Barlow. An ambitious game from the minds of Sam Barlow, who I just said, her story, immortality,
Starting point is 00:52:39 and Brandon Cronenberg, Professor Infinity Pool, prepared to have your mind broken in half by, or your mind broken by half mermaid's most twisted vision yet. So it's that thing where they came out with a lot of bravado as, hey, you know it from the horror movies. Let's do some horror games. And I feel like we're just still waiting on the fruit to come off the tree to really figure it out.
Starting point is 00:53:00 It's, you know, Madeline, and this has been a great preview and I love it, but based on what I had played and even watching it, this isn't my kind. I don't, I'm not interested in the vials and the blood. I need it to, I need the final version to come out and people be like,
Starting point is 00:53:13 dude, this story is awesome and you're this angel of God and you're doing, okay, cool. But when I look at it, I'm like, this all looks too samey for me to be interested in the gameplay loop of it personally. Yeah, this one gets me.
Starting point is 00:53:25 Yeah. I see this one and I, I feel the bioshock, the Resident Evil first person shooter. I go, okay, like this, this is like a try for sure for me. If the story delivers, I think I'm going to like this one a lot.
Starting point is 00:53:36 So I'm on on this one. I also am interested in Eyes of Hellfire. You know, I brought up the three games that are available on Steam right now. Two out of them are positive to very positive. The other one is mixed that Madeline brought up. But Eyes of Hellfire is a co-op graphic horror game inspired by a tabletop games. But with a twist, the insidious host can manipulate your sense of reality. I'd like to try this.
Starting point is 00:53:59 It's got mostly positive. the very positive reviews. I didn't hear much on this one. No, he's got a very cool look to it. I love a good co-op horror game. You don't get many of them. So,
Starting point is 00:54:09 yeah, I'd like to try that that are outside the dead by daylights that I love so much, you know? God. Yeah, it's early access right now
Starting point is 00:54:15 that one there you were just talking about. And here we got some footage of it up there as you go through and deal some cards. Get exactly what you want. Yeah, I'd like to try this.
Starting point is 00:54:24 Maybe you should try it on a stream, you know? Okay. I'll be calling you. I'll play with you, Mike. Yeah, I'll be calling you to settle up.
Starting point is 00:54:30 You won't have to wait long for Cressal Theater of Gods. That's coming out of February 10th. That's right around the corner of the corner. Oh, wow. Nice. Okay. Madeline, are you in line to review this? Are you going to be playing this?
Starting point is 00:54:39 Is this like, you have to see more of this? Yeah, I think I'm, I am in for it. I had enough fun with the gameplay loop. I want to see the story. And I think they said the price is going to be 1799 and there's going to be a 10% launch discount. So that price,
Starting point is 00:54:58 I feel like it's kind of a no-brainer for me with the amount of fun I had. I think it's honestly felt like it was punching a little bit above its weight class. The only thing like we said is just that that story really coming in and where that goes, I will feel, we'll kind of end up
Starting point is 00:55:14 where I'm feeling about this. I want a good story to go with the gameplay that I found very fun. Well, even, you know, you dropping that price point on there, I think again sets expectations in a different way where it's like, okay, cool, then how long is this game? That's my other thing. If you come on and you're like, hey, Chris, all, the story.
Starting point is 00:55:28 isn't that good, but it's interesting and it's only three, four, five hours. I'm like, oh, okay, then I'm more willing to give that a chance. And again, I think that's what's interesting about Blumhouse coming off and doing this. Is there not coming out and saying, hey, we're making $80 games or we're taking small indies that are doing interesting horror things and doing something with that.
Starting point is 00:55:44 I like that. Yeah, I have an answer for you as far as length. Oh. They said 10 to 15 hours. Yeah, I don't know. Okay. I don't know if I want to be in that. That ones you're hoping to hit because that is a little bit longer time. It's right. Yeah. Really red and tan and brown environment for me to be in for 10 to 15 hours.
Starting point is 00:55:59 I don't feel I'm not going to buy it. Which is interesting because if you see some other pieces of the the B-roll and stuff that we didn't show here, but some of the trailers, like there is very colorful areas. There's this whole like central tarousel area that's supposed to be your kind of home base, you can kind of interact with people.
Starting point is 00:56:18 I wish I had seen any of that, but we didn't get to see that part in my preview. But it looks like there's some more visual distinction and some more bright colors. interesting things to do there. But yeah, I just didn't do that in my preview. Well, you did a great preview. And thank you, Madeline, for doing it, going all the way to the other neighborhood in L.A.
Starting point is 00:56:38 Anything for kind of funny. You're the best. That's dedication. And Mike, again, thank you for your Resident Evil preview. Heck, yeah, man, looking forward. I'm now looking forward to both these games. And let's say thank you to our final super chat from Sky. Currently waiting for my luggage at SFO and looking forward to seeing a bunch of y'all on Wednesday.
Starting point is 00:56:55 Next stop the Nintendo store. Of course. Kind of Funny is live at SketchFest, San Francisco SketchFest, this Wednesday evening to do MCU in review live for Howard the Duck. Tickets are still available at Cobbs Comedy Club. Of course, you go to kind of funny.com slash sketchfest to get your ticket by air. I mean, why would you even want to be anywhere else right now? It's freezing everywhere else. Beautiful weather out here.
Starting point is 00:57:18 Gorgeous weather out here. 65 and sunny. Get over here. San Francisco, baby. Come on. Get over here. Of course, thank you, Madeline. Thank you, Mike, for all these previews.
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Starting point is 00:58:13 That's 11 years old. I missed why, but the chat in Twitch is just saying fuck ice over and over again. Of course, fuck ice as well. You don't need to encourage me. I don't need to know what the topic of conversation that set that on.
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Starting point is 00:58:37 It's been our pleasure to serve you. Goodbye.

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