Kinda Funny Gamescast: Video Game Podcast - We Played Saros! - Kinda Funny Gamescast
Episode Date: March 26, 2026Get ad-free and exclusive shows at Patreon.com/KindaFunnyThank you for the support! Run of Show - - Start - Topic of the Show: Saros Preview - Biggest difference and similarities to returnal ... - Our Thoughts - Ads - Weapons - The Eclipse - Gameplay Questions Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
Yo, what's up? Welcome to Kind of Funny Games cast for Thursday, March 26, 2026.
I'm on your host, Blessing, Adioia Jr.
joining me is The Taste Maker.
Roger Picorni.
It's Soros, everybody.
Not Soros.
Who called it Soros?
I was in kind of, George Soros.
In Kind of Fudy, I was afraid that some people might not know.
You know, my point is Sora.
You know what I mean? RIP.
RIP is SORA.
The OSOR app, everybody.
Blue Sky, I posted on Blue Sky, that if,
Sora had a physical grave, I'd spit on it.
And so many people thought I was talking about the
Kingdom Hearts character.
Oh, that's tough.
The Kingdom Hearts fans were coming after me.
I'm like, no, guys, not that.
Another cancellation this year.
That's tough for you, man.
I can't keep doing this on the media.
That voice he hears the voice of the one
and only Nitro Rifle, aka
Andy Cortez.
Hello, gamers. I'm so excited to talk
about Soros, not Soros.
Not Soros.
I'm excited to talk to you guys about Soros.
because I originally was going to go with Roger.
I guess we can talk about it.
Originally it was going to be Greg, I think.
Yes.
And then Greg had another thing.
And then I had another thing.
And then Roger ended up going.
And so now I'm just third,
third quarterback.
I'll take it.
You know what I mean?
It was a fun experience.
You got a 10-day contract.
Yeah.
You were bagging groceries a couple days ago.
Now you're on the big stage.
So it's an interesting one because Roger got to play Sorrows.
Andy got to play Sorrows.
but Roger didn't go to the same event as Andy.
No.
Roger went to St. Mateo.
Yeah, which is a 30-minute drive.
Andy, where did you go?
I had the opportunity to also do that.
But I said,
it's a once-in-a-lifetime thing to go to Helsinki, Finland,
to go visit Housemark Studios and play this game.
And, of course, that is going to mold what my thoughts are of this game.
Yeah, Vice are over there.
I'm so excited to like, you know, we get offered a lot of trips to like, hey, do you want to go preview this one game in some country that is a 14 hour flight?
Yeah.
And it's usually like, nah, not really.
I don't care about that game that much.
This is Soros.
This is the follow up to Returnal.
This is, it's housemark making the next game after one of our favorites.
Here it kind of puns.
It was kind of a no brain of the like, I got to do this.
I'll regret not going if I don't do this.
go to San Mateo and play it.
If I go to San Mateo like Roger,
yeah, exactly.
I made sure they put me up in a hotel room, though, you know what I mean?
Beautiful out there.
The people, the Sametans, they do stuff differently there, right?
Would you say last time we were in Redwood City, like,
they bow over here?
They had different customs.
It's a funny thing.
Redwood City is different.
Redwood City does have a different vibe to it.
International town, yeah.
But, yes, I'm very excited because, Andy, you mentioned it,
that we loved Returnal when that came out.
Returnal was my 2021 game of the year when that came.
came out. And so I'm like extra, I'm not,
actually, envy is the wrong word. Because
Sarvus is almost here. I'm honestly
excited for the fact that like, I get to
go win fresh and not have
that like, that's cope right there.
I'm so bad. I think it's way.
Oh no, I'm not bad at all. I actually like waiting.
I love waiting.
I had to go to Bellevue and play
Pokemon champion.
Oh, no, my life sucks.
Let's get into it, of course. If you're watching live, you can be a part of the
show by super chatting in over on YouTube.com
So that's kind of funny games. However, I will note
we are not recording this live today.
So we won't read your super chats.
But if you super chat,
other people will see your chats live
if they're watching live.
They'll be highlighted.
Maybe one of us will be in the chat?
Yeah.
Maybe.
Yeah.
Andy will you be?
I will be.
Okay.
Andy has made the commitment
that he will be in the chat.
If I kill it on the show,
yeah.
If I have a bad show,
I might be like,
I don't want to relive.
Don't you have a doctor's appointment
during this?
Is that the reason why we're recording?
Oh, damn.
The whole point we're pre-recording this
is Andy does have a doctor's present.
So he will probably,
well, it's at 10, though.
I might be dumb before then.
I mean, he'll be in the Uber back.
You know what I mean?
It's a weird thing.
Yeah, I know.
I know. I might be in there.
I'll give you a strong 50%.
Okay.
So yeah, if you super chat in,
Roger will reply maybe to your super chat
and have a whole conversation
about answering your questions about Saras
because, of course, they got to play it.
Remember, we couldn't do this
without our producers over on patreon.com
slash kind of funny.
So thank you to Carl Jacobs,
Omega Buster, and Delaney
the Psalm twining.
For now, let's begin.
with topic of the show.
Stop, stop, stop, stop, stop.
It is our Saros preview.
Roger played it.
Andy played it.
To set the tone,
I've pulled the Saros description
from the PlayStation Store page of it.
Beneath the shadow
of an ominous eclipse,
Arjun DeVroche,
played by Rahul Koli,
star of the haunting of Bligh Manor
and Midnight Mass.
It's a solitary enforcer
who will stop at nothing
to pursue answers
on the shapeshifting world of Carcosa,
a planet filled with dark secrets
and hostile inhabitants.
I want to start off.
Hmm, who should I start off with?
This is the funnest part of the shows.
I get to choose who gets to set the tone.
Roger Bricorni.
Whoa!
You got to go to San Mateo.
Yes.
Tell me.
Wonderful, beautiful.
It was weird that I went to the PlayStation headquarters
that's right by us.
Yeah.
And before that, I went to the PlayStation headquarters in Japan.
So I was like in the San Mateo one.
I was like, where, why do I, this look familiar?
I went to the Japanese version of this before this.
That's weird.
Whatever.
They drive on the other side of the road over there in San Mateo.
In San Mateo.
To honor.
Yeah, beautiful San Mateo.
Roger got to travel to outer space in 30 minutes.
Tell me about it.
Yeah, I am, I enjoyed returnal a lot.
I would say I even loved the game.
I'm just awful at it.
So there was a moment where I hit the wall and I was like, am I pushing past this?
Where am I at with this?
And I just kind of just fell off the face of the planet with it.
I enjoyed my.
my time with Returnal. So going into Soros, I was very excited to try it out. I was a little nervous.
I was like, do I still got it? Like, will, will this game kind of pick up and play the way
that I remember Returnal? And man, let me say, how long did you play? It was four hours, three hours?
A little over three hours. Yeah, so same with me. I played about three, maybe three and a half
hours. And I have never been more locked into a video game in my entire life. I was leaning forward.
I was so locked into everything that they had here, including the story, which I think was kind
of the standout here for me.
Of course, you expect Housemark to have incredible gameplay bullet ballet, as they've been calling it.
We'll talk more about that in a bit.
That work, that's amazing.
The gameplay's great, but the story also kept me really invested.
And it's simple, but it is intriguing enough.
And with Raul Coley at the helm here, I had so much fun with my time.
And it's skyrocketed to a game that literally, as soon as I came home, I was like,
man, do I even want to touch returnal?
Because I had that itch right now, but no, I just need to get into sorry.
again. So I don't want to touch anything
how it's Mark until Saros comes out because
this is my most anticipated game
of the year. Wow. From like not
zero but like pretty close to that to all
the way to number one. I'm very, very excited for this game
man. Andy, what are your initial impressions on
Soros? This game is going
to kick a lot of ass. This game rocks.
We kind of expected that based on just a lot of trailers and
stuff we'd seen. You know, even watching
some of the early presentations,
whether it be at a showcase
or whatever game awards, whatever
maybe. Just watching it, I had those moments like I felt like I was playing and sometimes being like,
oh my God, that thing looks awesome. Wow, that visual effect looks great. Holy cow, this boss fight looks
super cool, this weapon, whatever it is, you know, you could point at on the screen.
And getting hands on the sticks and feeling the way that it feels to play, Returnal was already
one of the tightest video game controlling experiences ever, and they really wanted to double and
shibled down on it and just really, really focus.
And they wanted this game to feel amazing in the hands as you're playing it.
Visually, the stuff that they showed us what they're doing and all of the improvements that
they have made.
We play on base PS4s and it looked awesome.
Oh, PS5s, yeah, base PS5s.
And now I'm, I can't even imagine what this is going to look like on PS5 Pro.
I'm super pumped to play it on my PS5 Pro.
It is, it's an evolution to their formula.
They are pushing what Returnal did, even for.
further, I cannot
freaking wait to play this video game in.
Roger, one of the things you mentioned
is that the story kept you invested.
I want to talk about that more because
Returnal, of course, had a story
and it had interesting cinematic moments,
especially when you lose a run, and then before
it's coming back into the next run, you have those like...
It's very vibe heavy. Very vibe heavy.
But yeah, you had those like weird, like, cut scenes or whatever
that are very fast pace, and it's like, whoa, and then she wakes up.
And then like the further you get, you're collecting...
You walk to a haunted house and first person.
Yeah, what does this mean?
What's real?
What's not real.
You're collecting logs and all these, all these things.
For you, what about the story this time around is resonating?
It's a bunch of things.
I mean, this is very much like in your face, especially when you get to the home base of like, this is a story.
We're building something, a narrative here.
It is not like vibes that you can kind of ignore a little bit, right?
It's like, okay, this is a story that we're telling.
So I guess the base level of what this is and kind of the pitch of here is this is a alien planet that is some mega corporation is essentially trying to,
Soltari.
Soltari is trying to take their version of unobtainium, right?
Think about like Avatar.
What's the...
Lucanite.
Lucinites.
So that is actually the things that you're picking up here,
which I actually like that little piece of synergy right there.
All the XP is this lucidite, this very expensive mineral that they're trying to pick up here
from this planet, right?
So you are, I believe, the fourth expedition.
Yeah, there have been three different teams sent here.
Exactly.
So, yeah, all the other teams have tried to, you know, colonize this place in some way.
and you are the emergency team
of like no one is responding.
Like no one's,
like there's supposed to be a lot of people here.
We haven't gotten radio silence
for them for a while.
So you are the last expedition coming through
trying to figure this out.
And then there's this undercurrent
of everybody kind of losing their mind
on this place.
Things are getting a little timey,
whimy and weird.
You're losing time there.
And then also,
Raul Coley's character is seemingly
trying to find someone
that means a lot to him
as a part of this expedition.
So he kind of has a dual purpose there.
And all of that is shown through some cutscene in the beginning and just talking to the characters throughout the game.
But yeah, I thought that was pretty, especially the Lucinite side of it.
I thought that was really cool.
Of like, oh, this is the thing I'm getting to upgrade, but also this is the main reason that I'm here on this planet.
It's some good storytelling right there.
Arguably the best evolution of the game, I would say, because I don't want the game to evolve too much.
I think that's the number one question I got the most from a lot of people in our community.
whether it be on blue sky or threads or Twitter or whatever,
I'm getting a lot of questions of,
does it feel like a proper next iteration or a next entry into House Mark's more modern game,
sort of like what their operations are?
Yeah, and I think I was, I kind of hesitate to say it's returnal with a little bit more
because I feel like that seems derogatory and that's going to make you
all feel like, oh, they just
might as well, just made
DLC or whatever. It's like, but
I, in my opinion, if they try to evolve
the formula too much,
don't add
a weird fruits and vegetables to my pizza. I love my pizza
the way it is. Yeah. You made the most perfect
pizza possible the last time. My question then
is, what is most similar to Eternal and
what is most different? Movement.
You have your dash. You have the
way the different guns work.
They all will have different perks. You
When we talk about proper roguelight structure, you're getting different weapons, each different run,
and they will have different perks on them, and you can kind of level that up.
And it is a lot of what you would expect from the next game to follow up Returnal.
Of course, different IP has nothing to do with Returnal, completely different.
Different world? Different world? Different world, different everything. Just a different video game.
Nothing related. Nothing at all. No shared. No, this is no like, you know.
that for you? Yeah, this is not
like a, like
what's the word? I'm looking at, spiritual successor or nothing
like that. This is a proper
different video game completely.
Where
where I think
that they are making the right choices
is in the approachability.
Yes.
When I think about returnal, I think about
a very difficult game that causes
you to replay it and learn the game
more. And the more that you play it, the more you are
learning and getting better and improving
run to run. Of course,
you might have a run out of nowhere on your sixth try that you die immediately,
but that's just kind of the video game.
Sometimes the game will treat you in certain ways that you just feel like,
oh, dang, I really wish that I, you know, didn't go up against that enemy here or whatever.
But, and that's not to say this game is easier by any sense of the imagination.
I think the game moment to moment is as difficult as Returnal is.
However, this game is doing a lot more with permanent upgrades and things to help your character get better for the long run.
for future runs.
So one of the previous trailers we saw for this game
mentioned comeback stronger
as one of the key features, right?
And I'm pulling from the store page here.
They say with the second chance feature,
you'll be revived instantly on your first death,
helping you get straight back into the action.
Run you have sector of shadows?
Beyond that, you can permanently augment your loadout
from an evolving set of weapons and upgrades
to overcome the challenges you face on Carcosa.
Yeah, talk more about how that works.
Kind of an odd one,
because it really is just like having the astronaut
in Returnal, the astronaut was your extra secondary life.
I think the comeback stronger sort of, you know, moniker,
and it felt like a tagline, and it felt like it was almost Securo Shadows Die Twice
built into the DNA of who this character is and what the story.
And really, it's just in your skill tree, you can buy a res to come back.
Oh, okay.
And I wonder if that was maybe just to kind of get people,
that were immediately worried about like, oh, Returnals
Hardest shit, I dropped off of that quick. It's like,
hey, we're showing you that you can res.
But a lot of that
also has to do with the lore of the world
and why it is you have
this ability and the mysteries that kind
of revolve around all of it. I would
push back a little bit because I do think
that the comeback stronger
tagline is very
apt. I was very surprised by
when I died for the first time and I was
like, oh man, I'm not going to die this entire run.
I'm going to be the best gamer here or whatever.
when I die and I'm like okay I can upgrade
I can use all hallucinate to upgrade
my run
it is pretty generous like at least in the
very beginning like you are upgrading a ton
like you are able to
upgrade your health you're up to get your shields like
I did feel like every time I was dying
I had this pool of XP
that I was able to use to come back stronger
to actually kind of make the game easier
so I I'm not like you
where I you'd recently just replayed
a portion of returnal right but to me
at least from the very beginning, I was like, oh, this feels like a lot less punishing than Returnal.
I think I was speaking more of the sense of like the actual just the res.
Gotcha.
Like getting the resurrection and like dying and then coming back to life immediately during the single singular run.
But no, you're absolutely right, Roger.
The way that the amount of level ups that I had after the first run, wild.
Like, I felt like I was leveling up for a solid minute and a half or two minutes.
of like, there's that ability, there's that ability.
And you're consistently going up, which is making your character more resilient.
You're also upgrading the shields, and the shield is one of the brand new features that
adds a big different part of gameplay that Returnal had because Returnal didn't have this aspect
of it.
And I totally agree with Roger.
I feel like when I came back, I felt for the second, starting the second run, I was like,
man, I can't even imagine how things are going to feel now because I just upgraded
about like 12 things right now.
Interesting.
And maybe they got to pull back
the amount of Luce and you're getting early on
because it did kind of feel like
how large can this skill tree really be
if I filled up this far already?
But a lot of that just kind of comes
with balancing and tuning.
Did it feel overwhelming?
Because sometimes in video games
I have the thing where I'm upgrading a character
and I'm like, I'm a hoarder.
And so I'll hoard skill points
and then I'll like fill up a skill tree
all at once and then I lose track of like
ah shit I've what have I upgraded now?
Like what am I doing?
So I will say, I wouldn't say it feels overwhelming with the amount of upgrades.
I did feel a little confused with like what everything meant.
I do wish this game had a glossary.
I couldn't find one.
I was looking at all the settings to try to figure it out because like reading it right here,
I have, you have your commando drive and your resilience.
Command. Command. Command is a, drive and resilience.
Command, when you hover over it, it says a command is shield capacity and power usage.
I didn't see that.
So the big thing about, you know, one of the big things they're trying to differentiate,
and say like, hey, let's try not to mess with the formula too much because Returnal fucking rocked so, so hard.
Let's add a couple of extra things here and there.
And one thing is the shield that Arjun Devraj has.
And the shield that you have in the video game is used to absorb projectiles.
And it kind of powers up your shield.
And it powers up your, it says here the power usage, which is like whenever you want to use your power weapon, it's powered by how much stuff you've absorbed.
with this shield. Think of like, you know, Tachala in his suit in Black Panther, right? And one really,
really neat thing, if you're watching the video right here, when the shield is busted out,
it's, it's a, it's a blue sphere of a bunch of different like hexagons, kind of making up a shield.
And they told us that each particle that you are absorbing, each like blue orb of energy
that an enemy is shooting at you, it all kind of gets added into the shield to make up, like,
to kind of form the shield.
So, like, each one of those actually represents a hexagon on the shield that kind of gets built up.
One of their cool kind of, like, tech things because they also, they give a damn so much about tech in, you know, at Housemark.
And so the shield not only obviously protects you, but it is key to using your power weapons and making them super strong.
And that kind of got a bit, it took a bit for me to get used to.
I don't know about you, Roger, but I, I, I.
the thing that kind of threw me off a little bit about the shield is when you call it up,
I think by default it's set to R1.
And R1 is also melee.
So if you just tap R1, you melee.
And if you hold R1, you still melee, and then the shield gets brought up after.
And it was getting used to that delay that was throwing me off a little bit because your character still has to swing and then shield gets popped up.
So that took a little bit getting used to, but I think that that'll just, you know, come with time to kind of make that much.
make that feel less odd, you know, in the mechanic of it.
Yeah, but while we're talking about the shield,
I, I, after getting through exactly what Andy was talking about,
of that little delay, like, it is so fun,
especially in a boss fight of like, we'll talk about the bosses in a bit,
but like, figuring out that moment of like, okay, now is the,
is, there's things coming at me, put up the shield, absorb it,
okay, now I can use that to redirect my super ability or whatever it's called.
But yeah, going back to what I was saying earlier,
some of the words were just a little bit confusing to me.
I didn't know where to hover over to find the thing,
but I think that was the overwhelming aspect of it all.
Just the new words in the vernacular right now.
Yeah, the skill tree is essentially comprised of,
I think, four to five different things that you are upgrading,
but the three main ones are command,
which is, like I just mentioned,
shield capacity, power usage.
It's like the blue little thing.
Red is a drive, which is it increases the lucidite gain
to allow faster proficiency upgrading.
So the more loosenite you're getting,
the better web,
you will be getting later on during the runs for like weapon proficiency and then resilience is your armor,
which is basically, you know, your health and that that's what kind of gives you a bigger health bar along the way.
And I didn't really feel too, I was just more, I wasn't really overwhelmed.
I was just like, God dang, I was, I only played for about 50 minutes and now I've like gone on the skill tree so far.
I just wasn't expecting that.
You get a view of what the full skill tree?
It stops at a while.
Yeah.
They have little areas
Like checkpoints.
Yes, that are checkpoints
that are like,
hey,
you got to beat a boss
in order to get past them.
Right?
So they do stop you
and they have like this,
definitely this vibe of like,
hey,
we know you're going to get to this point pretty fast.
We're going to hard stop you until you beat a boss.
And the way that you are
upgrading is by walking up to this really cool
computer at the home base.
It's like,
it's like mother in aliens.
Yeah.
Which alien,
they mentioned was one of their,
you know,
big inspirations when it comes to the art direction of this world.
and it was so awesome to hear from their art team be like,
what an awesome challenge it is to create an alien world.
You have anything that you could do.
The world is at your fingertips and it's like,
what do I want to do and what do I want these aliens to kind of, you know,
what do I want their architecture to look like?
What do I want their, you know, manufacturing areas to look like?
All of that stuff is just so fascinating to me as somebody who's like always buys art books
for a lot of these games.
and you talk to this big robot at your home base,
which is one of the many NPCs you can speak to,
and it's immediate that it kind of hits you immediately
that like, this robot, something's up with this dude, like.
Oh, yeah, he's just the awful vibe.
Bad vibes, bad vibes.
Yeah, because the robot is basically saying
that he is the representation of the company at the home world.
Solari.
Yeah, Soltar.
Yeah, Soltar.
I keep on the company.
Soltari.
So, like, basically they're like,
everything's falling apart.
So you're talking to, you're like, okay, we got to save these people.
And then this robot's like, no, I'm Sultari.
I'm your boss.
You're fucking working for me.
Like they're the, you don't worry about them.
Like, focus on figuring out this lucid night.
Very similar vibes to, like Roger was just mentioning alien where they're desperate to be saved.
They're desperate for a rescue.
And the number one directive is like, no, get the sample of the alien.
We don't give a damn who dies or whatever.
And like, so very similar vibes to that.
And that's one thing, you know, going back to the narrative real quick, real quick that I'm so
excited to get into because they mentioned, yes, we have a really cool story that we're proud
and excited for people to learn more about. But for the people that just want gameplay,
you can just get the gameplay. You'll run into a cutscene here and there, but this game
will give back the more that you try to get from it. Meaning when you finish a run,
you have your hub world, which is the spaceship that you or your home base or whatever where
all of the different NPCs are there. And I can already tell, I already had that vibe,
of after I would end a run, I'd be like,
I want to go see what's up with everybody.
Yep.
What's everybody feeling?
How has things changed?
They got new things to tell me.
We're looking for this one guy who got lost out there,
and I found him, and he's just giving me weird vibes.
Every, like, this eclipse is really messing with people's heads,
and, you know, we're finding note, you know, all these little, like, text logs everywhere.
And immediately I'm like, oh, shit, I'm so into this already.
I want to be invested.
I want to dive deeper into it.
find out more about this world and what
the hell is happening in this sort of
video game. There's a big mystery. The more you
talk about this and you tell me if I'm off. The more
you talk about this, more I think of Hades and Hades
too as far as like when you come back
and talk to everybody and even like the comeback stronger
thing. You know like Hades is one of those ones
where it is, all right, I'm back. What can I
cook up? You know, what, how much darkness
have I gotten? What can I put that into? Right.
And like you do go back into everyone
theoretically stronger in that game
and a lot of modern rogue lights? Is that
like a comparison that's off? Or do you
look at that as something that's like,
oh no, that is what it feels like.
I feel like that's pretty damn spot on.
For me, because the vibes are so,
are just so scuffed and so sad and scary and solemn
and everybody's just,
we're trying to get out of this place alive
and you don't really know who to trust.
And it's just,
it's just an uneasy vibe all around.
The vibes I get from it are the first time
that I played Demon Souls
whenever I would die and go back to the hub
world and there's
NPCs being there just being like
my, you know, I'm fucking wife and my daughter
whatever, you know, as you're like, man, I feel like
shit right now, but I love it, you know?
Yeah. It's giving me like just really good story vibes
and I want to know more about these NPCs
while while you're doing that
also finding little secrets around there
and I hadn't really gotten much into
I don't really know if there was much customization
happening
but aside from like just going to the robot
and building up. Oh, okay. Yeah,
I didn't see any of that. Yeah, because it
may be like Returnal where they had no customization and maybe you would just get a secret
outfit if you beat the game or whatever but I didn't see much of that happening however the
hub world is a place that I do not when whenever I was down returnal I maybe had one or a couple
moments where I'm like ooh what's going to be different when I arrived back here I'm looking
forward to every time seeing what's going to change and yeah so talking about change there's some
I you probably noticed this with the outfit of the main character of like
things are changing about this character already.
And like you start to see that it's not just everybody around him.
It's him as well.
Oh, is it like, is it Shadow Colossus?
Yeah, yeah.
Yeah, some things are changing about the way that, you know, his corruption looks like.
It's, it's really cool to see the very finer details that they're just leaving out there.
And on top of the audio logs.
Like, I found one that's, you know, just a very simple one.
It's, it's not generic, but you kind of expect it.
But it hit when you're listening to it of like somebody celebrating a birthday.
Right.
And it's like, I've been on this planet.
I'm celebrating a birthday.
I didn't even tell anybody about it because vibes fucking.
suck and it's like man this is
really good and this is just a random audio log
that I found and you know for three hours
of playing a game and being disinvested into the story
of you know how smart game did not
expect that so I wrote down just
a bunch of words like I'm sure Roger
just saying just words that were kind of
encapsulating the stuff that they were
saying on stage and we're talking from the director
to art director to writer to
narrative all that stuff bullet ballet
ballet see I was going to bring up bullet ballet
I want to talk about that
unless you just want to rattle off words just rattle
Let me just write a lot more words
that you could think about
during the upcoming ad break.
Okay.
Bullet ballet.
Evolving,
shape-shifting world,
haunting and layered narrative.
Richer world building,
tighter session lengths,
auto save at launch.
Oh, okay.
A lot of things that will get
a lot of things I'd like to talk about.
Dipped out on Returnal,
maybe this could be the one
that we're like,
all right,
they care about me who has a kid
that I need to pause during a run
or whatever, you know what I mean?
I need to put this thing on rest mode.
Yeah.
Let me get a little.
Yeah. Man, well, you talk about how people dip down in Returnal. I hope you don't dip out in this episode of Kind of Funny Gamescast because we got way more to talk about when it comes to sorrows. But don't click off, of course, if you have the kind of funny membership, that allows you to get shows ad free. And speaking of ads, let us tell you about our sponsors.
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Who else are you going to talk to?
A shoe?
Bullet ballet.
Two words that I like hearing together in a video game.
Andy, talk to me about the gun.
What kind of weaponry we rock in here?
What kind of guns we're shooting?
Cool shotties.
An awesome shoddy that was actually housemark.
You know, they like built it out.
It sounded a real gun, obviously,
but it was just like a really sick ass.
You don't know that.
Really, just on the wall in case of emergencies.
Just a really sick ass 3D prop.
I love the way the weapons look in this world.
It is so like, it is so dystopian future tech,
but like futurist,
sci-fi sort of vibes to it.
I enjoyed a lot of the weaponry in this game.
And like they mentioned in a couple of the interviews,
we don't, this game, if you aren't the best at aiming, that's okay.
The game is about, you know,
just kind of hopefully locking on in a general direction of an enemy
because it isn't necessarily about precision.
It's about avoiding everything and timing.
When it comes to making sure you're dashing through the right,
projectiles, making sure you're absorbing the right projectiles, jumping over those energy waves on the ground.
All of that stuff that you love is here.
One thing that I do hope to find, though, later on in future runs is I know they don't care about precision.
I would love a super cool just like, beam, like, you know, something like that.
Because so much of the game is just kind of like you running and jumping.
You either have your pistol sort of hand cannon.
You have an AR thing.
very similar, very similar weapons that
you would come to expect from
the game that's following up, Returnal.
Is it active reload? Yes.
Yes, active reload. Oh, do they do
the thing where you have, because
in Returnal, with the power of the adaptive
triggers, you press down on the R2
button a little bit and it's the regular fire, but you
hold it down and that's a secondary fire.
If you hold
L2 halfway,
that does something separate to
pushing down L2 all the way.
Maybe that's what I'm thinking of actually. Yeah, it
may have been that, but I played
Returnal recently on PC, so
I don't really know if I have the best
sort of like, you know, knowledge
comparison, but yeah,
I had a great time with the weapons, Roger.
I don't know how you felt and maybe wanting
more, I think
the thing that confused me the most was
and I still get confused with it
in Returnal, knowing
what abilities do what
and knowing what perks are
doing what, you know, and
how the ultimate ability
looks vastly different to that ultimate ability.
A lot of it comes down to just looking at the name
and just trying to remember,
oh, this does that one beam and this does this other...
Yeah, and that'll take with time.
Yeah, I enjoyed the weapons again.
There's a machine gun, pistol and a shoddy.
I actually enjoyed the pistol mostly.
I would find pistols that have, like, electric energy,
so then it would connect to other enemies, so especially during...
Chain lighting.
Yeah, chain lighting.
So, yeah, during, like, the first boss fight
where there is, like, some side little characters
you need to fight before you get to the main boss.
That was super helpful.
I didn't love the shotgun.
Maybe it's just because it's not my play style.
Like I'm not getting close to people.
Sure.
I was like when I got through the main tutorial,
they like give you a shotgun.
It's like, hey, try out the shotgun.
I was like, oh, I want to drop this immediately.
Like I do not like, that's just not my vibe.
I'm sure that you were fucking fracking out.
I didn't love the shotgun initially.
But I wonder if they're like this shotgun that the character is using in the footage.
I wonder if there are, and there likely are little add-ons,
whenever you pick up a weapon
like in Returnal
as I was playing over the weekend
here we go
the Horde shotgun
searing rounds
okay so
Kevin is there a way
to back up the footage
to where he was looking
at the weapons and pause
because I want to talk
about some more of those
like specific weapon things
so the searing rounds
have to be like
maybe your ammo
you know
tears through enemies more right
but the shoddy
that I've been using
in Returnal
the one that I always
kind of gravitate towards
is the one that's
the narrow ma
because they have wide maw with M-A-W
where it's like wider shotgun spread.
The narrow maw shoots out in a more collected sort of cone
and it's great for just hitting one enemy
as opposed to feeling like
so you don't have to feel like you have to be right up
in somebody's face.
The narrow-maw one is awesome.
I think they also have slug shot,
which is an even tighter cone of shooting.
But I hope that, I would assume that they would have
little perks like that.
As we see the eruptor hand cannon has explosive rounds
and favored target.
And I think the favorite target is
the enemy with either the lowest health
will be prioritized if you're like
kind of shooting in the general direction of it,
I believe. Yeah, but talking
about like just words and stuff, I do wish
that there was like, hey, this is what this is.
Like here it's like in plain English.
Because like, I was playing it honestly
at a point I was like, okay, higher number wins, right?
Like I just, even if it's a different thing,
I'm just going to go higher number, right? We're just moving through it.
Are you holding one weapon at a time or is there secondary?
Yes, yes, you are holding only one weapon at a time.
One weapon at a time.
And if I remember correctly,
from Returnal, right? These numbers are just
like which weapon is better? Right.
Yeah, that's like weapon proficiency level.
So essentially your weapon
proficiency will get up to, let's say
it's 13 and that means you're
going to start finding 13 guns.
You know, level 13 guns. Oh yes.
Yes, I remember this.
Real quick question, right? Like, if I
find how different are like
the pistols that I'm finding, right? Like
when we look at the one pistol from another
of course, there might be a ruptor rounds, might be
something else. How varied are these getting?
Very, very different.
Especially, like, you get that first machine gun, and it takes a long time to kind of, like,
get, like, it's almost like a gatling gun.
You know, I have to rev up a gatling gun.
You go super fast.
Like, you get some that are just, like, pretty much instantaneous.
You get some that have the chain lightning.
Like, they really do feel different.
And again, that goes back to the small criticism of, like, this game has so much going on,
so many multipliers and, like, changes and variables that it's like, you don't just
looking at that.
It's not easy to tell what is going to be it.
But it's not like there's any issue to pick.
You can pick up a gun.
shoot it and then pick up the other gun. Right, yeah.
So there's no issue there, but yeah, it is, it doesn't do
it justice when you pick up a gun. It's like, damn, this feels
completely different than the last machine gun that I had.
I'd like to
talk about the eclipse
in the game, because the eclipse is kind
of the main thing that
you know, in this planet of Carcosa,
we're talking about the people that
lived there and a lot of, there's a cult
that lived there or
lives there, we don't quite know, but they
worshipped this eclipse.
And the eclipse is what's making everybody
go buck wild and that's why
in one of the first videos we ever saw
this, it's this guy on the
planet yelling at Rahul
and he's going kind of freaking, he's losing his mind
and then he gets shot in the head
and Rahm was like, what the hell
and he looks and who shot him in the head? It's the
actress who plays Celine from
Returnal. She's in this game as a different
character. I don't realize that. I thought
you said it was the different universe. I didn't know
what that word meant. And yeah
I just, it's really, really cool
that there are several moments that
things happen in this game where Rahul was like, this damn eclipse is messing with us.
Like what the fuck is happening? And I just love this feeling of not knowing what's real or what's
happening or who you could trust. And the eclipse also is, you know, a big portion of the gameplay
differentiation. And at certain points throughout the run, you will walk up to a little item on the
ground and you will summon this eclipse. And suddenly everything gets more orange and scary looking.
and the enemies that are in the game,
the projectiles they're shooting at you,
are now corrupted,
and they hurt a lot more.
The enemies just do more damage to you.
If you try to absorb them,
those corrupted sort of projectiles with your shield,
let's say your shield is about this big blessing,
and you start taking corruption, absorbing corruption.
It's lowering your health bar.
And so,
but it's making your ultimate really, really powerful.
So there's this push and pull of
I don't want to deal with this corruption
because it's going to lower my health so much
that when I use my ultimate
it's going to clear out.
You use your ultimate to kind of clear corruption
but your health is still way the heck down here
because it's built up so much corruption.
And so it's this sort of push and pull of
I could just try to avoid these bad yellow projectiles
because the blue ones are good.
You could absorb those all day.
The bad ones are the yellow ones
and if you decide to just avoid the yellow ones
and you could just kind of play like normal.
But absorbing all the corrupted stuff
makes the game tougher
because you're more likely to be one hit,
but it makes your ultimate insanely powerful.
And it's like there's a big risk reward there.
I need to get used to that a bit more
because early on I was very confused with
what the actual benefits were
because I wasn't necessarily...
I got to be honest, I'm learning this for the first time.
I was playing the entire time.
I was like, why?
I'm like, I feel powerful,
but I'm also losing the thing.
That makes a lot of sense.
Yeah, I hadn't played enough to look at the numbers and go,
oh, me using my ability,
me using this ultimate with the corruption
is doing this much damage versus without the corruption.
You know, I just hadn't played enough
or gotten use of that enough.
But yeah, I think it's a really cool kind of addition
that will, they showed us how aesthetically
all of these worlds will change,
and it's really cool.
I mean, a lot of, you know, not only the color temperature changes, so it's not just world turns orange.
There's just a lot of really cool.
Breaking that Mexico.
Yeah.
There's a lot of really cool artistic things they're doing to the world to make things go, oh, now the eclipse is on and things are harder.
And I need to be more worried about enemies out there.
So when you're saying world changes, you're not just talking about, like, okay, we just finished up this big area.
Now it's on to the area too or whatever.
Sort of a little bit.
I mean, so let me just break down.
Yeah, yeah.
On every level.
They did show a lot of like before and.
after picks of here's what this area looks like before the eclipse and here's post eclipse.
Yeah.
So, but the way that it starts off is that you're not in the eclipse in the very beginning.
You're running around.
You're going through areas.
And then every world, pretty much every like area that you're fighting and you have combat
in also has like a challenge group as you're seeing right there.
Yeah.
Which is like this red thing that you have to hit.
And it usually has upgraded weapons.
Maybe it has a little thing that you have to avoid, maybe some enemies.
So those are optional.
You don't have to do that.
And then eventually you will get to basically, I would say like the halfway point.
of every level, and then it literally
is like a hard stop. You have to do the eclipse.
Cutsian happens, and then
everything turns orange, world
kind of changes, everything's harder.
And then eventually you will find
a shortcut to
a boss fights, and then
that will essentially allow you to
next time you play in that run if you don't beat the boss.
You can, I think pretty much right after the eclipse, you have, or is it
before the eclipse? I think it's like right after.
You can pretty much go straight to the boss.
Yeah, so it cuts it in half, essentially.
level next time you play it again so you can go straight to the boss right after the eclipse
uh and then yeah then there's a boss fight and then after you finish the boss then you're done with that
world and you can move on to the next thing gotcha yeah so the eclipse is pretty much the halfway
point so you think that so i've had a i had a few runs where i was like man i'm fucking killing it
oh shit i didn't even hit the eclipse yet i'm fucking halfway held i'm fun for my life yeah it is
it is noticeably harder i wouldn't say it's like deathly harder you know i don't think it's like
super duper hard it's not like oh shit i'm playing on like super hard mode but yeah
enemies are more aggressive.
I think that's the best way to describe it.
And you will notice when you are trying to absorb those bad particles,
I like, wait, why is my health so low?
Yeah, yeah, yeah, yeah.
I had my shield up, and it's because the corruption overtook your health bar.
And in order to clear it, you have to use your ultimate.
And, but even when you clear all of it, your health is still as low as it was when all the
corruption sort of took over.
So you might have just pixels of health left, and you're like,
damn, I really need to find a heel now because I took all that corrupt.
so that my ability would be insanely strong,
was it worth it because now my health is this small?
You know?
That feels, does it feel like the replacement to,
I forget the exact word for it,
but it was like the malignant something in Returnal
where there are essentially these upgrades?
Yeah, the curses essentially where you pick it up,
and you get a bonus, but also you get a curse
that fucks you up for a while?
I mean, it's a different thing entirely
because that is still in the game.
That's still here?
Yeah, there are still like these,
these glitched, I don't know what,
the exact terms that they're calling him.
But they are like, you see your body kind of start to grow this weird kind of on your back
shoulder normally.
Like your back right.
Corrupted, corrupted.
Yeah, the corruption will sort of take over your body.
And you are under that corruption, either, you know, increasing your cool down for your dash
or whatever, you know, lowering your health, but getting a benefit on top of that.
Yeah, exactly.
I have an example here where it was like you get more a shield, but then.
your health drops down if you're not moving
or while you're shooting or something like that.
Yeah, like constantly be shooting.
Yeah, exactly.
So you get a lot of those,
especially when you're leading up to like a,
you get them throughout the world,
but when you're leading up to a boss,
like they kind of like the boss fountain area
where it's like pretty much just all corrupted abilities
where it's like, hey, you want some,
you want to get a little more powerful?
Do you think you can fucking handle not,
you know, staying still for the entire boss fight?
Try it out, right?
So I thought that was,
that's actually really fun.
And I was, I was happy to see a lot of those
because I was taking on a lot of those corrupted abilities,
honestly,
by the ending of it where I was like, okay, I think I can deal moving around and trying to
just like looking all fucked up.
Yeah, exactly.
We're dying, throwing up everywhere.
So did you guys get to face off against bosses?
Yeah, we did two of them.
Yes, yeah, two bosses.
That was, the demo was essentially try to get to the end of the second boss.
Okay.
And I think Roger and I think discovered we died the exact same amount of times.
We're equal gamers.
Yeah, we three tried the first boss and we first tried the second boss.
Yeah, so I died a couple times.
I was, unfortunately, in those times that I died,
I was sitting next to Luke Stevens,
and I noticed him look over me and, like,
right down on, like, oh, shit.
He's going on the internet.
He's going on the internet.
He's going to let the internet know games journalists aren't good at games.
Yeah, I had a great time.
Even the mini bosses, like there are awesome mini bosses,
like the one that we're watching on screen right now
that are not a main boss with a big health bar.
They're just, yeah, that's crazy.
And I'm supposed to fucking put up a shield there?
Come on.
Get it out.
It would be one of those things if the shield went up immediately,
but it doesn't.
It's melee then shield.
So, like, you kind of have to pre-assume that, you know, some of these.
Yes, another one.
Yeah, here's that eclipse corruption.
Corruption projectiles lower your max armor integrity.
Even when blocked with shield, use power weapons to cleanse corruption
and regain your max armor integrity.
I should have read that.
And those are all the yellow projectiles that are going to come after you and they're going to
hurt even more.
Yeah.
And they're going to screw up your health.
if you aren't, or screw up your health bar if you're trying to shield from them, you know?
Yeah.
So there were moments later on where I'm like, this hasn't really been working out for me too well.
So I'm just going to try to avoid all the yellow ones instead of trying to shield my way through them.
But yeah, movement and everything feels awesome.
Good button remapping, I would say.
Oh, you went in there and did it?
Oh, yeah, I had to.
Yeah.
I'm so stoked to play with back paddles, so that's going to make the game even better for me.
because I essentially put jump on L3
so that Dash was on, I think, R1 maybe.
Wow.
Yeah, I had to do a lot of stuff in there
because you got to keep your right thumb on the camera.
That feels illegal to do at a preview event.
I'm going to be honest.
You got to play with the fault control.
I feel like that might get as banned.
That's kind of creepy.
No, the illegal part was like,
the illegal part was that one time at the Dragon Age Vale Guard presentation
where I'm like plugging in my controller.
And then
Auto controller from home
Oh no, maybe it was at night rain
It may have been night rain
But I'm plugging in my controller
And then on stage they're like
Please don't plug in anything in the computers
And I just ignore it in the computer
And Lucy was like
They're looking at you
And I was like, nah, I don't worry about it
Don't worry about it
They're talking to the guy behind me
Yeah
So I'm going to ask a question that feels very
2021 we just started PS5
I love it, bro
Dual sense
You know what I mean?
Thank you
Thank you
Returnal, one of the things I remember, I had a tweet that went viral because I had taken a video when Returnal first came out of my controller sitting on my desk and like the rain coming down in the game and you can like hear the pitter-patters of rain in my controller and like Twitter went crazy with that one. Twitter loved it.
How does the dual sense feel here?
Even tell me about like even sound design and stuff like that if you have the stuff to talk about.
Sound design I am sure is great.
I don't like those PlayStation headphones.
Me either.
Yeah, they like they feel a little cheap and like they're hurting my ears and I was like, I don't.
this doesn't feel like it's doing it justice,
but from what I can hear, it's great.
The dual sense is fucking incredible, man.
When you play a first party game, especially this one,
it's like, you pick up that dual sense.
It's like, oh, I get it.
Like, I will take this over with the three-hour battery life that it has any day.
Like, it justifies it completely.
Yeah, playing this and like-
It's an additive experience.
It's such an added experience.
And the way that it changes and evolves throughout your gameplay.
And yeah, especially those adaptive triggers, man, like,
it feel i can't believe that you're able to play that i mean i guess you won't be able to in the future
play this on pc uh with with a thing that isn't dual sense uh because this feels like it's made
for the dual sense completely speaking of a of pc that is a a great little uh question to be asked
because it was asked at the event by uh some people that we know because i asked
hey i love return of co-op you all out of that any chances of co-op and i was given the response of
we're not ready to talk about post-launch content at this time.
So I was like, okay, that's fair.
I like that answer. I like that answer.
As far as the PC question,
a friend of ours in the industry did ask that question,
and they were met with,
we're here to talk about Staros on the PS5 right now.
So not looking good.
I got to assume just like we read all those,
you know, every report about how they're pulling out of the PC business,
it kind of makes sense with how,
with the way that we were met
those responses were met.
Yeah.
Can you,
did you get a sense of scale at all?
Does this feel like it's returnal
as far as like size and scope and length?
Yeah,
I was interested in that because I mean,
the three and a half hours of us playing,
I mean,
I went through those two worlds pretty quickly,
not quickly,
but you know,
I could have started going deep
into that third world,
but I was kind of hard stop there.
So I was wondering if how short
or how long this is going to be.
Part of me wonders if,
if in their balancing,
they decided these runs take a long time.
What if we gave you more,
what if we gave you more sort of boss fights
that were shorter in length?
Not that the boss fights were too long.
I'm talking about just like the actual run
of getting two-a-boss fight, right?
What if we condensed that but gave you more of that?
That's what I would hope for
because I think some of those runs did feel
like they took a long time in returnal.
This is the second boss that we took on.
Bastion.
I would love to hopefully
I would hope for a lot of
verticality because I think Returnal does that
in such an amazing way
adding crazy amounts of depth
you can go to and crazy heights you could reach.
I hope to see a level of that.
I didn't see a whole lot of it
at least on this
in comparison to Returnal.
Verticality? Yeah.
I mean they have those jump pads
in the second one which add a little bit of that.
Yeah.
It's not really what you're looking for.
No, I guess more of like there's
there are several moments in return
where I'm like,
oh damn,
I'm like wait,
you could go wait to hell down there.
You know,
it's not the most,
it's not that this game felt flat at all.
It just maybe it wasn't reaching those heights.
Yeah.
One thing I want to talk about
before we wrap up is the Carcosen modifiers,
which I think was shown off in a recent trailer.
The way that they do this is,
is a dial that you can make the game harder
or easier depending on what you need.
So the way that they do that is you have different modifiers.
Think of like,
I don't know like the Halo skulls or whatever
where you can add in something where
I actually don't have any examples of top my head
but there's like the Hades like
yeah what's it called heat
heat yeah yeah yeah so you're
this is not it this is the upgrade system
right here though but look how sick that UI
is for all the video watchers but the world dial
and not the world oh sorry it's a different thing
that I think happens later on in the game
so the way they do is that you can make the game
harder and like depending on
what you add and what you take away
but you cannot start a run if you make it too
easy. So they make sure
that it's maybe eventually
that's something you can do. Maybe that's an accessibility
option, but the way that they were doing it, I tried
to make it easier, just to see what to happen.
It was like, no, you can't do that. So you have kind of a
wiggle room to make it a little easier, right? You don't have to
be exactly in the middle of the dial.
You can make it, you know, add some
debuffs, but you do have to be within
that range, or you can make it harder if you want
to. And I do, I would love to see somebody
that does the full crazy run, which
everything's harder, because
that would be super entertaining.
Did you play with that at all?
No, I didn't even really know that was available.
Oh, okay, gotcha.
Yeah, I think it was like after the second ball,
or like around the second ball.
Oh, okay, gotcha.
Yeah, separate from the,
what was it called, Carcosian?
Yeah, Carcocan.
Carcocene dial or whatever.
Separate from that,
in a regular run of this game,
did it feel like you had the potential
to become O.P.?
Because that's one of my favorite things
to do with a roguelight,
where I'm like,
damn, all right,
I got this combination of gun,
upgrades, or whatever,
and I feel like I'm just,
dominating and I love that.
The way you guys describe it though, it sounds like the way to
get more powerful is by dying.
Like, do you feel, what's
your take on that? I was just
going to say, I think maybe if you want to feel
O.P. is
possibly going back into the first world after
a lot of upgrades or trying to
fight, refight the first boss.
I didn't really get the
sense of that, but it also, but that doesn't
also, it didn't feel like
the game was kicking my ass
in a lot of ways. Oh, okay. Yeah.
I do think that by the ending in the game, you will feel O.P.
If you go backwards, but again, with the locked progression of like, hey, you have to beat a boss in order to get past a certain point.
I do think that this is a very purposeful direction when it comes to the upgrades of like they want us to feel powerful.
They want us to feel like, oh man, I'm rich as hell.
Luce Knight is so powerful.
I can do all this stuff.
Oh, no, I need to stop right here.
So I believe, if I were to guess, I feel like the upgrades are going to get way slower after this, where it's going to take a lot.
more to get to a point where you feel a little bit more powerful.
And I would also assume that there may be some of those abilities that we just saw pop up on
the screen right there, which are mid-run little upgrades.
There may be some perks out there that we just aren't aware of that you go, oh my God,
I just picked up this thing that gives me health back every time I melee or whatever.
You know, there could be things like that that sort of do change the game for everybody.
Yeah.
One of the last things I want to ask you guys, of course, I always shout out Janet Garcia,
because she asked this during a preview once
and I was like, I'm going to steal that
for every single preview that I host.
Love that.
She has this thing that she did
when she worked at a school
called a rose thorn
bud.
A rose, in this case,
being the thing that you love the most
from your time previewing the game,
Thorne being the thing you liked
the least in your time previewing in the game
and the bud being
what you want to see in the final game,
something that you're unsure of
that you want to see pan out
in the final thing.
Rod, I'll start with you.
Do you have a rose, a thorn, and a bud?
I mean, sorry, Rose.
Rose, your favorite thing?
My favorite thing is, I honestly, I think it's a story.
I mean, it's maybe the most surprising thing for me,
where it's like, I just didn't expect how smart to got it like that.
I knew they had the vibes.
I didn't realize that they would have something that I'm actually interested in
from like a Sony first party perspective of storytelling, right?
Like, did not expect that.
The Thorne, I think is just some of the gameplay stuff.
Again, when you come down to the corruption and all that jazz,
like it gets a little confusing in the moment, right?
I'm sure that's going to even itself out.
But when it comes to the bud, like, it's the story again.
Like, I am, I very much, that needs to be nailed.
Like, if we're just setting up a bunch of things,
then the conclusion feels like, oh, whatever, like, my time was wasted.
I could see that with this type of game when people are losing time and things are wiki, wacky,
like, you don't know what's a dream, what's time you want me?
Like, you need to nail this.
And I would love a, not a clear, like, concise, like, this is exactly what happened
of these characters, but I want to be able to understand the story and not just go off the deep end
of like anything can be real, nothing can be real.
I want them to actually nail that.
So those might be buttoned up.
Yes, exactly.
Yeah.
Man, honestly, I echo a lot of what Rogerfield's story.
It's like, it was my most surprising thing.
And it's the thing I'm probably the most excited about because I knew I was going to get,
if not just returnal gameplay, better returnal gameplay.
And that's exactly what I got.
So for, for Rose, I would say, just to switch it up, I would say, like, I would say visuals.
Yeah.
Like the game looks fantastic.
Everything they're doing with, you know, they talked about their graphite sort of,
it's not an engine, but it's this foundation that they've been building for a long time
of how to make all of these amazing visuals look as good as they do and run as smoothly as they do.
That's another big thing that they care about is like,
we want this stuff to look good and to run at 60 frames per second on the PS5, you know.
And for Bud, I would say I'm most excited to see how this would look on a PS5,
because it already looked awesome on a normal PS5,
even though I could see, all right,
that's probably going to be improved on the newer gen or PS5 version,
PS5 pro version rather.
And for the Thorne, the things that I disliked the most,
honestly, Rahul calling.
That was actually the next question.
How was Raul?
No, he's awesome.
He's great.
He's awesome.
He's awesome, great.
I am so stoked to see what the hell happens with this story.
It's just like, it feels like what we experience,
Roger is like the first episode of an HBO show that we know nothing about and that the episode
we're like, whoa, this is really cool.
There is a cutscene at the ending of the second world that they made us all watch.
Like make sure that, hey, if you didn't finish the second boss, which you and I did because
we're gamer.
Yeah, we're gaming.
But they were like, hey, everybody, I want you to stand outside here and watch.
We'll see what Luke Steven says, though.
I don't know.
But the cutscene is incredible and you see like it is not just Raul doing amazing job,
as he always is. He's incredible.
I'm excited for that Exorcist movie they're making right now.
But also just the way that they shot it.
It feels very Sony first party.
Dude.
Very cinematic in a way that you wouldn't expect.
Like, he's angry and there's this light beeping in his face and it's like, fuck me.
Okay.
So good.
It's so good.
And like, I understand why they told everybody, hey, it's 5 p.m.
You're going to get into rush hour traffic.
I need everyone to stand here and watch this thing again.
It made a lot of sense.
And yeah, I'm very, very excited.
Yeah, I had to go back the second day to watch that because I beat the
the second boss, but I didn't
grab the item after the fact
to like push forward. I just, I just
all like, I'm done. Yeah, yeah, yeah. I'm, I guess I'm done
and then, you know, I was pulled off my headphones and people
started asking, just watched, like, what did you think of that cut? I was like,
I don't really know. And they were like, oh my God, you didn't. So,
I saw them pulling people into like a little theater there. And it was
for people who weren't able to beat the second boss. Hey, you weren't able to beat
it. We ran out of time. However, come watch
this little, this little bit. So I went back the second day.
where it was another day of other media
and creators, and, like,
streamers and content creators playing the game,
and they were able to get me into the theater just to watch it.
Oh, that's cool.
It was awesome as hell.
Yeah, it was great.
Real quick, just to kind of, like, piggyback on the whole,
the headphone thing that Roger had issues with,
with the Sony headphones.
Something about this game was, like, just insanely loud and really,
it felt like everything was kind of just peeking out a little bit too much.
Oh, really?
I felt too soft.
In my headphones, especially.
and I would...
The PlayStation Pulse headphones?
Yeah.
Okay.
I was lowering the volume.
I don't feel like it ever...
I don't trust the Pulse headphones then.
If it did get lower, I feel like it kept going back up.
Like, I was having to go into the game menu to do that
because it wasn't letting me do it on the hardware side.
But it just kept...
The game just stayed real loud the whole time.
And I don't know if that was the game or partially the headphones,
but whenever there were explosions in the game,
it was such a deep punch that, like,
maybe felt like it was peeking out here and there,
but I don't really expect to see that in the final product.
As somebody who's used, like, I've used the bass pulse headphones.
I've used the Pulse elites, and I use the Explorers all the time.
Something about that base pulse headset, I don't know.
Like, yeah.
I would have, like, random weird shit.
Granted, I got, like, the first iteration, like, point, you know, one base poles that they sent to us for review.
And so, like, maybe it's just the fact that is that.
Never updated it or something.
I mean, I definitely updated it, but maybe it's just the physical hardware thing.
I don't know, but sometimes that shit would
peek out in a way where I'm like, what the fuck?
Why does this sound like that? Yeah, yeah.
My elites are better, but even my
explorers are also kind of weird sometimes.
They don't make it for people that have weird ears like me.
Me too, yeah, I have massive. Yeah, weird ears.
I got weird ears. Look, I got the cartilage, like, sticking out.
It's weird. You got to make it. I never look to
ears like that. You're like, yeah, you got weird ears.
Yeah. I don't, I think my dad has big ears, but, I don't, I think my
big ears. I don't even got big ears. I just got weird ears, everybody.
Oh, they don't, they look normal. They don't feel normal.
I feel my ears constantly.
They don't feel normal, bless.
Don't invalid it.
Let us know in the comments below.
What are your thoughts and sorrows after hearing the guys talk about it?
Are you more excited, of course?
That is coming out April 30th.
So we're only waiting another month.
That's way too long.
Sony, you got to give us the codes now.
Come on.
You got to figure us out.
Yeah, no, that actually has me excited because that means codes are probably a couple weeks away.
Let's get going.
And y'all got me hype about this now.
So look for.
to that, of course. If you're watching this live, right before this, we just did our reaction
to the Xbox partner preview. We did our live reactions and reviews. So if you missed that,
go check that out. After this is in review. That's right. Airbutt our first time watching.
Yeah. That's my first time watching. I'm very excited. Yeah, I've never seen it.
Roger and Mike. Then we have a gameplay stream. That's going to be more of that retro
rewind for day three. But that's it. What's so funny.
Retro we wind. Wither a Wii wind with Mike and Nick.
Of course, this has been the Kind of Funny Games cast
where each and every weekday we get together
and talk about the biggest reviews, previews,
and topics in video games live on YouTube,
Twitch and on podcast services around the globe.
You guys got to figure that out.
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Until next time, I've been blessing.
That's been Roger.
That's been Indy.
It's been our pleasure to serve you.
