Kinda Funny Gamescast: Video Game Podcast - We Played Sonic Racing: CrossWorlds - Kinda Funny Gamescast
Episode Date: August 26, 2025Go to Kindafunny.com/XREAL, Amazon, or Best Buy to grab yours now!Amazon: https://www.amazon.com/dp/B0FDPGHVCB?maas=maas_adg_94D809319DE2358E49DA54BC8B880A40_afap_abs&ref_=aa_maas&tag=maas Best Buy...: https://www.bestbuy.com/product/xreal-one-pro-ar-glasses-w-x1-chip-171-fhd-120hz-display-w-sound-by-bose-for-iphone16-15-steam-rog-mac-pc-android-ios-57-66mm-ipd/CZTVG22GYF Thank you for the support! Learn more about your ad choices. Visit megaphone.fm/adchoices
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What's up and welcome to the Kind of Funny Games cast for Monday, August 25th,
2025. That's not right. Tuesday, August 26th, 2025. Of course, I'm your host, Tim Gettys.
I'm doing today by Roger Percorney. Get you head in the game. Got to get you, get you,
get you, get you head in the game. Blessing Adioia, Jr. Why don't you point at me like there's
another. No, I want you to, I want you to do another song. There's the next part. Yeah.
I'm going to put Shrek in the conversation for the conversation you were just having that we
don't need to rehash. Yeah. So I want you to understand how much you're arguing against your
point that Titanic is one of the top five.
most iconic movies of the last
30 years
30 years chat again listen to what he just said
he's saying that like that's a crazy thing
but you're now naming Shrek
you're naming more than five things
already no if I'm limiting it to five
I'm saying Titanic
I'm saying one of them Avengers movies
I'm saying I'll put out there
dark night this all stemmed from
do the kids know about high school musical
yeah that's my question bait of that
the kids currently know about high school
That was one of the ones I said.
Avatar.
Avatar's number one for sure.
Okay.
You name it a lot of things.
And I love Titanic.
I know how much money it made.
I've seen Titanic many times
and so has the most of the world.
You have not blessed.
No, I'm not.
It will change that.
I've not, yeah.
It will change your goddamn life.
Again, Titanic and Avatar
exist in the same category for me
where I've not seen it,
but I acknowledge the greatness.
I put my ones in the air.
I got to acknowledge it that hard.
Okay.
The Matrix.
The Matrix.
Yes, chat.
Yes, chat.
Yes, chat.
Yes, chat.
Continue to prove the point.
Remember, this is the kind of funny games cast.
Each and every weekday.
We get together to talk about the biggest reviews, previews, and topics of video games live on YouTube, Twitch and podcast services around the globe.
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Little housekeeping for you.
We're an 11-person business.
all about live talk shows.
Today, Games Daily was all about PlayStation making big changes because of Concord's
failure. Then the stream after this is going to be Greg
hanging out with Erica Ishi. That's pretty cool.
What's that all about? It's a little return. We have cool friends. Why not?
They said, do you want to interview Eric? I said, sure, we'll bring her out. Let's just do a stream.
We'll hang on chit chat. I've talked to Eric in a long time.
Very, very cool. If you're kind of funny member, today's Greg,
weighs 17 minutes answering the question, will Nintendo ever get third party support?
It's looking bad, isn't it?
Yep.
More and more and more.
They don't need it.
They're fucking it all up, man.
Who cares? Me. Deeply.
No, all you think you care, you don't care.
You're just hung up because your wife's cousins,
boyfriend's husband, wife, worker who does the thing at corporate has a switch.
And that's all they have.
And that's the only thing they can play.
That person comes up many times.
That person comes up many times in the Greg way.
You can catch right now on Patreon, YouTube, or Spotify or Apple.
Nintendo could be dominating so much more than they are.
And they could be saving the video game industry.
There's a great point.
If I got in shape right now,
who dominate the NFL, who cares?
I'm doing great at my own.
Let's let everyone else die then.
Let's just not care about the industry around us.
Cool.
Today we're brought to you by X-Rail.
Thank you to our page.
I'm talking about it.
I'm going to make a buster and Delaney the Somme.
We're fighting for now.
Let's start with the topic of the show.
I went to a concert.
I saw the classic blessing late night's story.
I thought it was going to be some sporty was playing.
God,
I was at the clips concert.
Let me tell you.
I've never been,
I've never been at a play.
place so loud. I've never felt so
washed. Because like, I'm there
in like three minutes in this concert, I was like
fuck, dude. I don't want to go home. It's so
loud. I love the clips. I love
how much they love rapping about cocaine.
But like, man, is it loud in here?
But let me tell you, that's my first time in the
GA section of Warfield.
I was on the first floor. Hell yeah. It's popping
off down there. Yeah, no, it's great.
We played it. Sonic
Gracie and
Roger, Bless, Greg, and
Ben Miller.
Ben Miller. Ben had his first ever preview event, which is very, very cool. I can't wait to hear all about what he had to say about Sonic Racing Crossroads. But first, I want to start with Blessing Adioje Jr. You are a big Sonic fan. I don't know if you're a Sonic Racing fan. Not really. Like, I liked Sega All Stars Racing Transform. But it was never the one that I owned. That was one that would go to a friend's house and play a little bit. Not Addison. I think it was Stevie this time.
Stevie.
And I would have a lot of fun playing it,
but it was never an obsessive one for me.
And I remember years ago,
during one of the streams that we've done here,
we pulled it up and started playing a bit of Sega
Racing Transform. I was like, this is fun.
This is a really fun video game,
but I've never been yet an obsessive
over the Sonic Racing stuff.
So, uh, Raj, what's your history with the franchise?
Uh, I adored Sonic All-Stars Racing Transforms,
specifically on the Vita. That was probably my most played Vita game of all time.
I actually probably played more of this racing Sonic thing than any other Sonic game ever.
So I was just purely a Sonic racing fan.
And now you've become a full on sicker.
Yeah.
Now I'm now I'm back into the whole all of Sonic.
And now I'm coming back to Sonic with Sonic racing specifically.
And I imagine, Greg, you have very limited experience with the Sonic racing games.
No, I mean, more than you'd expect, right?
I mean, back in IGN with, yeah, team Sonic racing.
That was the switch one.
Yeah, yeah, okay.
We had done stuff back there with it, unless I'm way wrong.
I think you're wrong about that.
And IGN, I guess it was the Sega.
It was probably All-Stars, yeah.
And then, yeah, when the trailer for this one,
when did this trailer for Cross Worlds drop?
The first one.
When they announced it?
Game Wars, is that right?
That sounds too, the most recent GameWords?
Sounds like Summer Game Fest would make more sense because I showed it to Ben,
who is a Sonic Sica, and he was like, oh my God, I want that, I want that.
And I was like, well, you know, this is the sequel to one.
And we immediately downloaded that one.
We've played a bunch of the original.
Sonic racer, not the original, but the 2019 Sonic Racing one, right?
So I'm well versed in that one from playing with him and watching him play and doing it to that
degree. I thought that one was a cool game. I think, you know, load times are bad. It's like one of
those things where it hasn't kept up with the times, but I liked what they were laying down.
This announced trailer is from six months ago. Okay, then it must have been some other thing.
I showed him that I was like, there's a Sonic racing game you could play right now.
So, Bless. Yes. What did you get to play and what did you think about it?
So me and Roger went to the event together.
We shared a station.
And we were past the controller.
And you're not,
you're not bitter about it at all.
No, not at all.
Not at all.
So we passed the controller back and forth.
And so I think we split that evenly.
So I got to play 30 minutes.
Roger got to play 30 minutes.
For me,
that was about like maybe a grand prix in a half,
which was for me enough to make me go,
okay, cool, I want to play this.
I'm actually very excited for this.
I think off the bat,
the thing that jumps out of me from this game
is that it feels, it's funny,
it feels like it's in line
with some of the ideas
of Mario Kart World,
but at the same time,
it's so different
in all the ways
that I want it to be different, right?
Like, it's kind of the antithesis
as far as how customization heavy it is,
how I think fresh it is
and some of the ideas.
And also how it takes things like,
you know, in Mario Kart World,
how you're going from one cart to the next cart
and doing the interstitial track to get there, right?
And Mario Kart World feels like it's about
kind of making the experience of experiencing these different tracks more seamless.
Sonic Racing Crossroads does that same thing.
And I think in some ways does it even better where they take the idea of like,
you know how in the Sonic movies.
And I guess in some Sonic games as well, you have the rings that are more of these like
they're going to, yeah, service portals take you from one location to the next location.
That's how Sonic Racing Crossworlds kind of approaches getting you from one location to the
other as far as having.
having these mid-race moments where you go from being on, let's say you're on the mall track,
you're driving through the Sonic Mall, you get to lap two, and you get to a moment in the race
where whoever's in first place sees the options of two different portals that you can go to.
And that first-place player gets to choose, oh, we're going to go to this separate location
that is in the clouds that has, like, you know, air balloons that are flying.
We're going to fly through this location.
or we're going to go to this mystery location
or we're going to go to this water location or whatever, right?
These mid-track decisions that is dictated by the first place player
and it feels so fucking cool to get to do that.
Hell yeah, it's seamless.
It reminded me so much of Ratchet and Clank, right?
We're talking about switching between what universe you're in.
Yeah, exactly.
So for me, I was like, damn, that's a really cool way to do this.
And I think taking that even beyond.
One of the things that I think delighted both me and Roger
was getting to the last track for the Grand Prix.
and usually in a typical cart racer
when you're doing the Grand Prix
you have four races.
Here we have three races
but then the last race
is the combination of all three
where you do the first lap
of all three tracks
and you're using these portals
to essentially train for you
from track to track
and so it's almost like the
all right how well
did you do your homework here
of how to navigate these tracks well
that was fucking cool
there's a lot of customization stuff
that I think we should talk about
but we can get into the meat of that later
but I really enjoyed my time here.
Raj, what about you?
Yeah, it
It was a really great time.
I played as my two goats, Hatsune Miku and Ichibon.
I played Hatsunemiku throughout the Grand Prix.
And I was just smiling the entire time.
It was a really, really great experience to be back and to feel like the times when I was playing All-Stars transformed on my Vita.
Hell yeah.
It feels like the way that I remembered it.
It is fun.
It had some difficulty there.
I think we were playing on not like the highest of C-C-C-C.
were playing like the way before.
But there's a little bit of difficulty there.
There was a lot of interesting customization
when it comes to the vehicles
and the ways that you can build out your perks
and your loadouts that I can see myself
kind of getting into and it was fun
with me and blessing actually sharing a station
even though I kind of wish that we can kind of
play to get our full hour. But it's fine.
But either way, us sharing the station
was fun because I built out a loadout
and he built out a load out and then
he started using his own load out and he's like,
you know what, let me try out yours. And we were kind of switching
back and forth and figuring out the different ways that you can customize these vehicles
and to really go forward. So there's a lot there and it was a lot meatier than I expected.
And yeah, the whole cross world's element of it. I had no idea. It was funny. Like I think,
I think you and I, we both didn't know going into it. For some reason. Yeah. At least how exactly it
works. Exactly. So it is so seamless. It is really, really fun. And there's, I figured, do you know the number
of cross worlds that they said? I think it was like seven. Seven. Okay. Yeah. So there's seven that are
going in between your matches so you don't know which one you're going to.
gets. Yeah, it was a really fun experience. And honestly, somebody who, somebody who didn't really
love Mario Kart World, or at least it didn't live up to the promise of like a cart racer for me this
year that, that gravitated with me. This one is looking to that. It's going to fill that void for me.
And definitely very excited for the full release. I should look at this. The seven I saw was for the,
I saw a trailer today for the closed network or open network.
Oh, okay. Yeah, there's definitely more than that. Yeah. I would have a sure. I would have
say, and again, I can't remember exactly
what I say it was like 20 something, but I want
to look it up. Yeah, we got to find that number, but
it was, the number they said to me
seemed good. Yeah, I didn't remember the number.
What did you guys play on? PS5.
Very cool. Very cool.
Greg. Hi. What did you
think? I was really impressed
again, as somebody so versed
in the first game. And
immediately I jumped in, I was like,
this is prettier, obviously,
as it should be right, but I mean, this is pretty,
or it's gorgeous. I think it's faster. I think
there's more going on on screen.
I think there's more to do,
which we're going to talk about
with customization.
We're going to talk about
item pickups.
And then, yeah,
most importantly for me,
if you're still playing the first one,
it loads so much faster.
That's one of those things
of when Ben does boot Sonic Racing.
I'm like,
all right,
you know what I mean?
Like, there's so many load screens
to keep him entertained through
or try to explain what's going on.
It was snappy.
It was easy to get around.
I also truly appreciated the level of design.
This is something I was talking to PR about there
while, of course,
Ben was playing,
is that,
you know,
Ben, by no means is as good at video games as his father.
But he can hold his own.
But it was that idea that the levels themselves are so designed to keep you going.
And I think not only keep you going, but keep you going fast, right, to give you that speed of a Sonic game,
but not give you that friction of running off the course, falling off the thing, slamming into something, getting turned around.
Like Hot Wheels Unleashed 2 is another Ben favorite game.
And so many times with that, I see him.
He knows how to do it now.
but him having to reset himself on the track, right?
In the old days it was, Daddy help, Daddy help.
Now he can do it himself, but he's still doing it so much of missing a turn, doing stuff.
As we watch his tails footage, you see, like, the track has the walls up there.
So it's got, and there wasn't a driving assist on as well.
But it was that idea that he wasn't getting turned around.
He wasn't getting frustrated.
It is keeping you barreling down this path.
But I think it's going to open it up, especially when we get into customization, we get into weapons,
when you get into playing with hardcore folks of what's going to go on and how you play it.
But I was really impressed.
This is one that I was like, okay, cool.
For Sonic racing, I usually just leave Ben to his own devices.
Occasionally now, you know, Mario Kart World.
He'll want me to play with him and I'll want to play with him too.
I got to, you know, eventually it turns to me.
Can I win?
I'm like, yeah.
And I, you know, fall back of the pack.
I kick the shit out of this kid.
Participation trophies.
We ain't going to be.
You want to win?
Yeah, you're going to have to earn you.
You three and a half year old?
Yeah, but I really liked what I saw to me.
What did Ben think?
Well, I'm glad you asked him.
Of course, Ben can.
be here because he's in school. That's that's the that's the gig. All right. He's got to go to preschool.
But I interviewed Ben before, during, and after. And then I pieced it all together into this
audio video package. Okay, man, we've just watched the Sonic Racing Crossworld's two trailers.
The United States 5 minutes before. How excited to play this game are you today?
I'm so sad. Excited. Yeah. What do you, what's the first character you want to be?
Um, Shadow.
Why do you like Shadow so much?
Um, because...
Um, he's a... Um, he's... Um, he's... Um, he's... He, um, can run very fast.
Right.
And...
You know, Sonic can run fast, too.
Yeah, but I don't want...
Oh, you don't like Sonic, but...
And I want Shadow now.
Yeah, because Shadow's cool.
Yeah.
Yeah.
What, what, uh, vehicle,
you want to use in the demo today?
The one that
the shadow it wasn't.
He's just, yeah.
The hoverboards
they kind of look cool to me.
Yeah, I like the hoverboards.
And what question you want to ask the developers?
How do you get the form
to get one of those monster trucks?
How do you unlock a monster truck?
That's a good question.
How to
form in the monster truck.
How to form in the monster truck?
Okay, that we will tell you.
Are you going to be upset if you can't play
a shadow today in the demo?
No, you're going to be okay.
I'm just going to play at Tails if they have it.
That makes sense, yeah.
If Tails is not there, I'll play with us knuckles,
if knuckles is not there,
I'll play a star.
He's got the back of it.
Wow, Sonic really low on the list here.
That's really, really low in the list for Sonic.
Do you like Sonic at all, or do you just like all us friends more?
I just like all his friends more.
Wow, wow.
Okay, but you like Sonic.
Yeah.
Okay, there's a baseline enjoyment of Sonic.
I also like tails.
How was it?
Good.
What did you think of it compared to the last Sonic again?
Good.
Yeah?
Good.
It's cool.
It loads so much faster.
It's gorgeous.
I love the customization.
As a car racing guy, that's really cool.
Can I do the next race?
And then you do one after that?
I'm going to do.
You want to do one more than I can play one?
Okay, sounds like.
He's like, no.
He's like, no, I'm not passing the controller today.
Yeah, I'm not passing the controller today.
Okay, Ben, two races in.
You put down the controller to let me play finally.
What do you think?
Good.
Yeah?
How is it rank against the other racers you play?
Um, cool.
Cool. Okay. Do you think it's your favorite one so far? Why is that?
Because it's so cool.
But Benny, what did you think of Sonic Racing Cross Worlds?
It was cool.
What was the coolest part about it?
When I was Shadow.
Yeah. Did you like when Shadow was on a gold or when he used in the Battle?
It's just like me.
When he was in the Batmobile.
Yeah. What was your favorite item to use?
Um, the boxing.
The boxing glove?
I thought it would have been the monster truck.
But I like the boxing.
What was great about the boxing glove?
Um, I was aiming at people.
Yeah.
Do you think it's better than the first Sonic racing game?
Why?
Because, um, it has more sonic characters.
That's true.
It does have more Sonic characters.
It's also, I think it looks better.
I personally think it runs better.
I think it loads a lot faster, which has always been a big complaint of mine when you play.
Because it takes forever to load the races, doesn't it?
In the old Sonic racing?
Yeah.
But this one, no way.
This one wasn't really fast, right?
Are you gonna play a lot of this when it comes out?
And then who's better at this game, me or you?
Um, but daddy.
Yeah.
Um, is the Sonic, um, Hitch-Haw game.
Um, um,
Is it going to be on on Switch 2?
I don't know.
We have to check the fact sheet.
It's definitely on PlayStation.
It's probably going to be on Switch.
Yeah.
Well, it's definitely on Switch.
Is it on Switch 2?
I don't know.
So you can play it on the Go, though, yeah.
Why?
Do you want to play that in your handheld?
You don't play that on plane rides?
On plane rides.
So, Benny, as you know, we only score reviews, not previews.
But since this is your first preview, out of 10, what would you score that?
game? One being the worst, 10 being the best.
Huh? Being the best. Oh, so you think it's a 10 out of 10?
Yeah. If you filled out of your dreams is a Sonic fan. Yeah. Is there anything else the game
should do? Make a 7 and 100. Make a 7 out of 100? Huh. I don't know if the game could do that,
but I appreciate it. Trying. So overall positive experience, your first video game preview?
Yep. Do you think when you grow up, you're going to do what daddy does and talk about it?
games for a living or are you to do what mommy does and help make games for a living um help
make games for a living oh that's a harder job for you so good luck i mean i'm talking about
oh no it's too late you chose i'm kidding you can do whatever you want buddy i love you
oh i could do both you could do well yeah you could do both there's people who do that yeah that's
wonderful wonderful oh yeah yeah that's cute great job then
much for that. Yeah, you know, again,
one of the ones where he's like,
it's good,
like he didn't breathe while he played.
And the photos I sent Jen, she's like, look at him with a little
stiff-ass legs, because he's just like, ah,
locked in, trying to play and
do all this stuff. He did a great job out there.
Sega was great. They gave him a little care package
for being a kid. They brought him a hat and a new shirt
and little slippers and stuff. He was very stoked about it.
And then he rewarded me by all that
when we signed off there, and I said, okay,
I packed up his snack bag,
and he trotted around a pillar in the
Marriott Marquis and then got lost.
It was the first time I ever lost bed.
Oh no.
There was a good 45 seconds to a minute of panic of like, where the fucking is my child?
It was like screaming and like it was great.
It was a great time.
It was a good old time.
That's awesome.
So off camera stuff like did you talk to him more about it?
Like did he have any any other dynamite insights?
It's very cool.
And he like shadow a lot.
He asked me all the time if it's out.
Yeah.
Yeah.
I was surprised he wasn't more into the hoverboards.
If you're unfamiliar so, the trailer,
that, well, I guess we watched both trailers,
so I can even tell you that we're out before this,
there is a section in it where you
turn into a monster truck in it.
And Ben obviously obsessed with Monster Jam and Monster
Trucks thought that was the coolest thing.
And so when we get into talking about your customization,
your build, you can start with an item
in the game. And so, of course, Ben chose to start
with the item that was the monster truck.
So you can use it, you know, right away or whatever.
But every time the, you know,
you'd go, Ben would immediately hit the button,
turn into a monster truck and drive the start of the monster
truck that, or the race that way.
So real into the monster truck, real into Shadow, really into the game in general, keeps asking about it.
And I do think it maybe reawakened isn't the right because it hasn't been that long.
Thank you very much, Barry.
Great job on the B-roll.
But this, I have seen an uptick in him playing more Mario Kart World since we did the demo.
I feel like Mario Kart World had cooled, Bananza had risen, Pokemon had risen.
Now we're seeing a return to world.
I think he craves that car racing experience.
Love this for everybody involved, especially me because I love car racers.
and I want to play more games with Ben.
But I also want to hear more deep thoughts from the boys.
And we're going to do that after a quick word from our sponsor.
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Bless, where do you want to take me on this journey?
Ooh, I mean, I guess we should talk about customization.
I think for me, that was the other big thing where I was like, damn, there's a lot here,
right?
From the amount of shit you can do with different kind of cards and different parts,
right the first race that I did
I was using I always forget the name of it
I was using the fucking snowboard looking thing
the fucking skateboard looking thing that I know has a
fancy name is it a gear
I think it's like a gear or something chat
you played Sonic riders let me know
but I was using that which seems like the more
difficult way to go but also yeah they're warning you
beforehand they're like hey this is hard
and you're like I got this I was like but it's cool
so I did that first
but you have all those different
like cart things that you can edit but then also
you have extreme gear the chat's popping on
Extreme gear. Thank you so much.
But then you have these like customization things that you can do that like, I forget the name of it.
I think they might be called gadgets or something, but they look like a license plate, right, that you like customize parts into and they have different slots.
And so I think Greg mentioned that you can like turn that into a thing where you can start off as with a certain item.
There was an option there that I saw of like, I think magnetizing rings.
There's another one where it's like if you hit somebody, you can boost off of them.
A lot of shit there.
And yeah, for the passing back the controller back and forth thing with me and Roger, it was cool because we could have different loadouts to where I was like, okay, I'm going to have this one.
Hey, Roger, make one in case I want to pass the controller to you and you want to change your thing like mid-Gran Prix or whatever.
That shit seemed deep in a way where I was like, damn, I really, really like this.
Yeah, and it has, correct me from a wrong blessing or Greg, if you remember this one.
I remember they had one where it was like, I think it was you could have a second item already there.
Like basically like the Mario Kart world thing, but that is locked behind like a perk.
So now you have to go in there
And you can customize it
And kind of make it however you want
But yeah the different like the one where you can have multiple items that takes up two slots
So you kind of have to be strategic with the amount of
Space that you have and what you're picking up and what you're using there
Yeah, it's him to try to lay this out in a complicated thing without the visuals of what they were able to do for you
I like I took screenshots of the gadget sets because they had pre-built things so you could really see
Their whole idea here Tim is the idea that you can really get into the
weeds with all these different combinations of gadgets. And so like they had one here, they called
the early earner combo set. Start in the monster truck, mow others down, earn rings. Also lets you
collect items for the stock increase, right? And then there's one that you go further on. The
collision combo set, which you were kind of talking about a second ago, collide with other racers
and get a boost and steal their rings. So they're talking about your item being the collision
boost, your item control being the power tuner one, your ring ability being ring theft and
mini ring theft, right? Versus jumping back to where you were before with early earner.
upgrade is going to be the monster truck starter
item control inventory plus ring gain item attack
bounty and again these are of different sizes scale
so you can't have you know it's adding into what you can and can't add in that's why
there's three here versus the others over there yeah it was dope yeah there was a lot
of customization there was a lot of customization when it came to the actual carts
themselves where you can replace the wheels you're going to replace like the actual body
of the thing no skins for the actual characters yeah that's something that i made
sure to ask about because they have hatsunei ku
I mean, she has endless outfits.
And I'm like, hey, what's going on with the skins?
And they're like, no.
There's no skins.
The only customization is with the cards, which is very, very robust.
But it is interesting to me that you have these characters that have a million and one different outfits.
Yeah, it is more surprising than anything.
Like, I wonder what that is as far as why they didn't know that way.
I think, yeah, I would imagine a lot of work.
Maybe it was the bandwidth thing.
But for me a little bit disappointing as far as, yeah, you mentioned Hansen Emiku,
but I look at the roster of characters from like the sonic characters and I think how many different ways we've seen Sonic characters.
Like I think there's a community there that would like to, you know, play as a certain kind of Sonic or like a supersonic or whatever it is, right?
You know, I think I look at that.
And then I also look at the guest characters where I know this would probably be a step even beyond.
But the idea of like having different outfits for a SpongeBob or like, you know, for a Joker or whoever it is, right, I think would have been fun to do.
And so that was surprising.
Y'all jumping into the customization.
Let's just start at the top of game feel.
You know, car racing, that's such an important part.
How's the drifting feel?
what are the different mechanics like in terms of
how the power up systems and all that stuff works?
Yeah, for me, I mean, most of the stuff is exactly how you'd expect it
as far as how the power up system works, as far as how drifting works.
As far as how many of the systems work, it's exactly what you'd expect.
I think this goes back a bit to what Greg was talking about
as far as how this game keeps you going.
There's an arcade aspect to it that feels, I think, more to the arcade side
than you'd imagine based off of like a Mario Kart, for example, right?
Where it is, go, go, go.
it feels like the action is constantly making you move forward,
which I like for this game.
It definitely doesn't have like that, I guess,
control of a Mario Kart,
but I do like how it is,
like momentum.
We're going to keep you moving forward at all times.
Yeah,
I think feel-wise,
Tim, it felt great.
I felt,
I was stuck to the road.
I was able to curve and drift the way I'd want to.
Like,
it felt sticky.
It felt responsive.
You having the most experience,
it sounds like recently,
at least with Team Sonic Racing,
do you like the way that game feels?
I don't love it.
I don't think it stands out to me as like, oh, wow, this is a definitive.
Like, this is the way cart racing should feel.
And does this?
Yes.
Okay.
This felt the coming in, felt natural, felt the way.
Again, speed felt great.
Sticciness felt great.
Difting felt great.
Let alone mixing in items, mixing in power ups.
Yeah.
I was just going to say, you stick to the ground.
It feels good there.
But then when you're also in air, there's some fun stuff there where you can do some tricks.
There's also, I believe there was a jump button.
if I'm not,
that was one of the things
that I was just gonna bring that up
of like I couldn't figure out
the trick system all the way
and I'm pretty sure it was honestly
I think it was just how many things
were going on in the first race
and like the sheet they gave me
for the control.
It was a lot.
And also I was like asking
I was like,
hey, is there a jump button?
And I feel like I wasn't getting
like as clear instruction.
So the left stick is your tricks.
Yes.
So that's like,
and it's just you moving your left stick.
Yeah, yeah, yeah.
Gotcha.
The way they phrased it out that
I was like clicking the left stick
and I was like I'm honking.
This isn't right?
That's a trick, isn't it?
Yeah, yeah, I mean, yeah.
But like, that was one of the things that early on,
I was like, okay, I don't know what's going on here.
I'm just going to go.
But I'm sure, as I'm watching the video,
I am seeing them pull off these tricks.
Oh, bro, I was flicking that stick, bro.
I was going crazy.
Yeah, Broch was flicking that stick.
I was going crazy.
I was going crazy doing tricks.
Relicious 2595 in the chat says,
what's annoying is that lots of previews
you're going to be saying that this is great
and the game's still going to get a seven.
Do you think from your experience that that is true?
Is this going to be one of the ones that kind of like,
bucks the trend and it's like, no, no, no, actually this one's legit good. It's not just like a fun game.
I think it's, I think it's tough to say. I mean, I think that, I think it's going to be sevens.
I, in my, in my heart of hearts, but it's also going to be for us. The sevens that we love like
eight. Seven. Seven doesn't have to be. Yeah. I was to say seven doesn't have to be inherently bad.
In fact, inherently seven, many skills means good. And I don't think, I don't know. I think if you
wanted to make a 10 out of 10 Sonic Racing Cross Worlds CartRacer. There's a lot you would have to
do to make it even worth doing with that. I feel like for this the mission is let's make a car
racer that Sega fans and Mario, sorry, I'm not Mario, Sonic fans, fuck with them like and enjoy, right?
And I don't think that needs to be something that's beyond like, you know, the cream of the crop
in terms of polishing quality and all that stuff. It just needs to be fun. And it just needs to give,
I think, the fan service that that audience wants, right? And so I think for all the words we're saying,
as far as how good it feels,
as far as like the robust customization stuff
they're giving you as far as like,
you know,
even getting to use the extreme gear
that I know people who play Sonic riders,
they fuck with that, right?
I think those are all the things
that that audience wants and needs
and as long as you're catering to the audience,
who goes to fuck if it's a 9 out of 10?
I don't have any problem with swimming at 7s
and 7s being good and yety.
And I remember so not,
I need your help here because what is the Sonic racing game
that came out when we worked at IGN?
It would have been All-Stars.
Okay, and I remember that was the one that shocked people because it was a seven or above, whatever it was, but it was good.
It wasn't, you know, set your hair on fire, but you're like, holy shit, this is actually a good car racing game.
And I feel like Team Sonic Racing had that vibe too, even though it wasn't, again, a nine out of ten or whatever, for the time.
Yeah, but it didn't.
Like, the thing was there, like the Sonic racing games started back on the Saturn with Sonic R where they were on foot and they're just running around stuff.
And there was the Sonic, the extreme games, right?
where they're actually on the Extreme
Gears, Sonic riders, and there was two of those.
And those were, those are kind of like
cult classic-y, just because of like how
different they were. And then when they really
went on full on, this is a cart racer, it was
Sonic All-Stars Racing. And then it was
All-Stars Racing transformed that the ones that
really stood above the pack and it was like, yo, this is
legit good. That was like Wii U-era.
And then when Team Sonic Racing came out
on Switch, it was kind of like, ah, didn't
reach the highs of the last one. Like, that was kind of
the overall takeaway of it and they changed
a lot of things for the worse. Okay.
So then to enter back into this one,
and to the comment of every saying how great it is
and it's going to get sevens,
I believe there's an excellent chance.
This one gets higher than a seven.
I would say there's an excellent chance this one ends in the eight.
Or ends in the eights.
The problem and why it's harder to read into that
and give you an answer as I saw it go by earlier of like,
when we're talking about how good it felt and sticking.
Yeah.
How do the different characters feel?
I don't know.
We're, you have an hour with it.
I'm splitting my time with band.
We're jumping around.
Yeah.
And so you get into,
Are the character is going to feel unique?
All this stuff we're talking about of the customization.
When it's hour five of the game,
does it still feel like a deep,
and this is a robust system,
and my package is different than Rogers package?
Or are we all just sitting there going like,
all, it's pretty much the same?
What are the modes?
What are the depths of those?
That's what you get.
This is why I think people will miss the,
they were so hot on previews,
but they're not in reviews of like,
preview is a billboard,
it's a stop, it's a commercial,
it's a marketing beat.
We get to see something,
and it is fresh, new,
exciting and it is faster.
It is loading better. It does look better.
The rings and the different worlds are an awesome
idea. But five hours
in, how does that all melt together
and mesh together? And that's where I still
think this looks, feels deeper and
more fun than the last one that I played
with Ben on PlayStation. So I'm excited
on that front. But does that mean
8.5 or does that 8.75?
I don't know. It's also different ways that you
tackle the whole, the
game, right? For me, I'm looking for this
to just be the pickup and play for
maybe 30 minutes every other day or something like that for a week or a month.
I'm not looking for this game to take over my entire life.
And if it does that, if it gets me back into the Sonic Racing excitement and fandom
with playing Hatsuneamiku, it does its job, right?
And it has the cross-world element.
It has enough of those gimmicks.
It has enough depth already that I'm seeing.
Now I'm going to enjoy this.
When I start to look at, you know, maybe the other modes that we looked at where I was like,
I could take it or leave it.
but that's also kind of what these cart racers have.
They have to have these like side, you know, side things that are just not as exciting as just the main Grand Prix.
I mean, we played one of the side things that, again, it was so chaotic.
It was like co-op thing, yeah.
Yeah, it was so chaotic that I didn't even get the sense of like what the strategy or what the actual point was.
But like, yeah, we played a co-op team race where we're all kind of like tethered to each other.
And though, like, there was like moments where we could like jump forward based on like where your teammate is at and stuff like that.
Like it seems like they're offering.
a lot here in the package.
And when we're talking about the
billboard of a preview versus what
you might want out of the final product, I think a lot of that
comes from what is the depth of the final
product, right? Where I'll say similarly from
Mario Car World, we came off hot
off the preview, right? We were like, yo, this is
fucking the truth. And that's because we got to play knockout
tour, which was the perfect billboard for
hey, there's a new mode and this new mode fucks, right?
And like, that game came out, and guess what?
Knockout tour fucked. And like,
there's so many good things about Mario Car World.
there's also things that are lacking
that you don't really get to experience
until you get to see the depth of the full game
and you might like that or you might not like that, right?
I think we're in the same place
as on across worlds as far as,
all right, what is it going to be like past that?
But I will say for what I am seeing
out of the hints of the depth there, right?
Like, again, can't tell, I can't speak to the full quality,
but even things like the rival system
which you've not talked about,
that seems cool, right?
Where every Grand Prix, you get a specified rival
and is randomized
and you'll see like,
where like the level indicator is of like how tough that rival is and so you start and it is
hey you're beefing with big the cat this grand prix and big the cat is your rival but that's also the
thing i was a little bit confused with the way that they implemented it because i was asking
questions and i believe one of the questions asked was is this randomized and they said no like it's
it's like based off the characters and i couldn't i just couldn't oh i thought it was randomized
because they talked about being in mind they talked about there being matchups you wouldn't normally
see yeah i thought that that was uh whatever maybe i'm just getting confused here i i just couldn't find
the flow there because I thought at least when I initially played the whole rival system, right?
Is that you go in there that says, hey, here's your rival for the Grand Prix, right?
And then you beat that rival.
And then I thought it was going to like upgrade that rival to make them stronger so then
you can keep on going back to them.
But then no, it just, that person stays and you move on to another rival.
It was just a little confusing.
I assumed it was like a level system where like it's random every time, but like the meter
goes up as far as how tough the rival is.
See, that's the issue with playing this game for, you know, 30 minutes at a time, right?
Yeah, if I sit down.
I was just a little, not put off by it, but I was like, oh, this isn't the way that I would have expected this to go.
Yeah.
I do hope that is a fun carrot on the stick to the thing to chase of, oh, I'm going to go all the way through the rival system.
Like I want to beat whoever the final rival is.
Now, granted, I think the randomization does take a little bit out of that if that's the case where it's like, all right, well, if the last person on this list is just going to be whoever, right?
Then like, I don't care.
But if it's mecha sonic or if it's supersonic god, you know, I think that would be fun as far as building up that hype to like.
like face the final boss sort of thing.
Our preview embargo syncs up with obviously everybody else's,
but mainly people at Gamescom.
Over the gamer,
Rionan has a couple paragraphs on the rival system,
I think might clarify some stuff.
The rival mechanic is by far the best thing Crossworlds has in its corner.
Even more so than the titular Crossworlds itself,
but I'll touch on that in a bit.
As I played, I noticed that many characters had unique dialogue
if they were each other's rivals.
And I'd wager Sonic fans will fall in love with this,
parentheses, others perhaps less so,
no rival dialogue for DLC.
characters. I didn't know I needed
Shadow and Metal Sonic beef in my life, but
now I need both of Sonic's rivals to duke
it out, or, like, race it out on the track.
Even putting the writing aside, the rivals
really don't hold back.
My main gripe with the beta version of the game was
that it was far too easy. But here, as
soon as I was on a winning streak, I was put up against
a higher level rival, and they managed to
nab the place ahead of me more times than I would
care to admit. Sorry, I've got a thing there.
So that's a cool, again, addition to make it
harder to make it more challenging, you're
beating through your rival, they'll give you somebody else.
I want to shout out the tracks as well.
They had a few new tracks for this build.
One of them, I know Roger got excited about.
Oh, big pop for me.
Big pop for me when they showed the white void from generations.
Oh, yeah.
I've been here.
I've grown up here last year.
There was that.
There was a.
The superstars level.
Metal Harbor.
Oh, yeah, the superstars level.
Is that Metal Harbor?
No.
Or is what's metal harbor?
Metal Harbor is just from the other, from,
oh, gotcha.
Yeah, the new one was superstars, right?
That was the new one that they showed up.
And then in Kronos, they had North Star.
Kronos was the one I was thinking of as well,
where Kronos is from Sonic Frontiers.
Oh, yes, yes, yes.
And then I don't know if this is a new one, but like there was a mall level that I really
like, every car racer was just a mall.
Put a mall in it.
Yeah, yeah.
I think you asked you were like, is this from a game?
Like, nah, it's just a ball.
Yeah, I was like, you know what?
I like malls and car racers.
That's a coconut mall.
In terms of the, the tracks splits, are you so far?
Do you feel fulfilled with the variety of them?
And like, what we're seeing here, it seems all right, cool kind of part for the course.
Yeah, I mean, I mean,
It seems like you have returning tracks that you've seen in previous stuff, right?
But I think what you do here is, yeah, what are the latest games that have come out?
And how do we turn some of those levels into tracks?
And they've done a good job, you know, the ones that we just mentioned.
Also, is this Oceanside from Sonic Heroes?
Yeah, let me know.
No, this transition is something else.
But yeah, like from the tracks we just mentioned, right?
Sonic Generations Cross Shadow.
Sonic Superstarries, like we just mentioned, Sonic Frontiers, right?
For all those tracks that we experienced, I felt good about it.
Yeah, I'm having fun time.
And then also, yeah, the cross-world stuff
feels really cool implemented in the middle of those as well.
And that's honestly where my highlight was
where the cross-worlds are such a smaller experience
that are designed to be small.
But I was left wanting more.
Like I looked at them like,
is this going to be like there's a casino level
which I thought was so fun.
It was so cool.
Remind me almost of like Psychonauts too.
Like it was so dope.
And I was like, hey,
is this going to be like a main level?
And they're like, no.
The cross-world stuff is its own stuff.
And it makes sense because, you know,
maybe if you expand these smaller things,
it would just kind of lose its luster,
but it honestly made me want an entire level,
like these cool levels.
And I saw somebody earlier in chat,
I'll forget it this,
but they said there was like 20-something
actual tracks and then nine cross worlds.
Okay.
Interesting.
How's the music?
Music's good.
Honestly, it didn't stand out to me.
I wasn't like, oh damn, this is the jam right here,
but like,
it takes time for that.
Yeah, I think it takes time for that.
But like from what we heard,
what we played out, that was fine.
Toss one in that we went by,
we got off of it,
but I saw somebody asked,
in there, like, how is it
compared in terms of
this is from Ben's perspective, I assume, but also
just being somebody who plays both a lot,
Hot Wheels Unleashed, and then somebody asked, is it more
more Hot Wheels Unleashed or more Mario Card?
It's way more Mario Kart than Hot Wheels
Unleashed. And again, how is
Unleashed? Have you played Hot Wheels Unleashed?
Yeah. I think like...
I feel like it's a bit
more...
Like Mario Kart is a bit more... I didn't know, everybody had an opinion about
the Hot Wheels were right. I was right.
I fuck it with both, but I feel like
the controls for Mario Kart are a bit
more simple and tight,
whereas you really got to focus in
on, I don't know,
there's something more loose
about, the way I would make it
sound, yeah, or is that like
as you watch this, you know how it
feels because it's Mario Kart, Sonic,
if you've raised it before. How is I always
feel like, feels like I'm controlling a toy?
It doesn't feel like I'm in a car,
doesn't feel like I'm sitting there with hefty.
It feels like I'm racing around in the Dolorean
or whatever weird ass hot wheel
Ben made me buy for two bucks.
Like I feel like they're flipping more,
they're off track more,
crashing more as part of it,
losing control of the car is more part of it.
Yeah.
And I think also the goofy tracks,
you know,
them coming on the ground again,
like even Mario Kart,
even with the new Mario Kart being open world,
I feel like it's way easier
to get off the track and Hot Wheels
because that's part of playing
with Hot Wheels on your floor,
right,
as you hit them through the thing,
take them through the loops
and they fly off if they go left and right.
Bless and I fell a few times.
Yeah.
I'm not saying you never fall.
Especially here.
We got fucked up.
The game is also fairly forgiving.
It is.
There's some good quality of life stuff.
When I veered off track on accident because I'm sometimes a terrible game or like there
was a, in like a QTE that was essentially like, hey, you have this item.
Use this thing to like boost off of the like grass that you're on.
Yeah, that's a great call.
Which is yeah, we thought that that was just kind of built in.
It's like no, it's just, yeah, when you hit a dirt patch and you have a boost,
it'll tell you, hey, use the boost right now.
Super smart stuff.
Yeah.
Yeah, really interesting.
$70 for this one.
Yeah, surprising.
Again, Mario Kart World, $80.
Should not have been $80.
Yeah.
This being 70, I understand a bit, but I also think that's crazy when Hot Wheels was $40.
Yeah.
Yeah.
It's like, I don't know, man, because I, I mean, I haven't played this one, but I imagine it's going to be a lot closer to Hot Wheels than Mario Kart.
I don't know.
I think this is, I mean, as far as game style, like, yeah, I think this is unequivocally closer to Mario Kart.
If we're talking about quality, I mean, I'm more excited for this than I think I'm,
was for the last Hot Wheels Unleashed
and I think I'll probably end up playing more of this
than Hot Wheels Unleashed. Like I think there's just a level of
at the very least fan service
and like, you know, moment to moment
action that's happening on screen.
That feels a bit more
TLC to it than I felt like I had with Hot Wheels Unleash.
How Wheels Unleash was always cool to me because I'm like,
oh damn, there's a Hot Wheels game that is cool and I'm doing
loop to loops and shit. But here, I think
the fact that I am playing is Joker, SpongeBob.
Sonic the hedgehog and all these characters.
I think it does add a bit more to it that
I don't know. That excites me more than A Hot Wheels.
Yeah, I think this brings more to the table than Hot Wheels.
Again, we're at a glance. We're just reading bullet points.
I do a race across 24 courses and warp to 15 cross worlds.
15, okay.
Yeah, I'm definitely interested in this cross world thing.
That sounds really cool to break up just the normal, like, lap system.
Yeah, that sounds awesome.
Yeah, and also, we didn't play any of the DLC characters.
Yeah, that was not there, but I did play as Hudson
amico and Ichibon, but those are not deals like characters.
Team METT coming. Huge.
Getting to Super chats here.
Super chats. C.J. Splits on just
has a nice shirt, Gregory. Thank you.
I'm our number one Disneyland fan
and our number one Pokemon fan.
Oh, wow. And everything from me.
Team blue. Cabob says,
by the first game, does Greg mean the Sonic and Sega,
All Stars Racing, Sonic and All Stars Racing transformed or Team Sonic
Sonic Racing? Team Sonic Racing, as you were saying.
Thought we clarified that. My apologies.
Demon Hacker says, do the characters feel unique?
That's what we're talking about earlier. Yeah, I think I, that I wouldn't be
ready to wage a guess on.
I'd want to feel the difference as you jump in
and do time trials and try it all out.
Yeah, I didn't feel anything too crazy
between Miku and Ijibon.
Yeah, I get that the vibe
is mostly going to be based off
of the carts and the customization
of the carts more so than just the characters,
but I imagine, like,
I loosely remember there being a stats thing
for the characters, but I don't.
I think it's mostly based on the carts themselves, right?
Like when you were on the gear,
the extreme gear,
the extreme gear.
Yeah, that's called a board.
Exactly, come on grow up.
That did feel different than the other card.
So I think that is the right question to be asking.
And then Resolute says, was there any persona music?
Oh, I don't think we had any persona tracks.
I don't think we could play as Joker right now, right?
No.
Yeah, they were.
I don't think they said we couldn't.
Yeah, so.
And the Resolute also says, I'd love to see some throwback levels like Curry and Mansion from House of the Dead, how it was in All-Stars.
Yeah, I mean, we know we're getting some fun, like, crossover levels in this one.
And then there's returning tracks from some of the other.
racing games too that aren't just like
themed after forces or
unleashed or whatever but are actually like
I forget what it was called like Dragon Speedway
or something that's for Mario Kart but it's
some dragon highway or dragon something or other
and I saw that that one's in this
yeah
I said Dragon Deasniz nuts oh yeah yeah yeah yeah
sucks to get God huh
it does it does everybody
do you have anything else do you want to talk about with
Cross Worlds Dragon Road
Dragon Road there you go
there's five red rings hidden around every level so it's a little bit of a little bit of fun there
for fans that want to 100% complete everything uh but yeah i had a i had a really great time i'm excited
uh switch it is coming to switch you but i don't think at launch no it is yeah it's holiday a digital
and that's a little sad that's a little sad that would be the the preferred way to play this but
i'm very excited to get my hands on it uh i'm gonna do a game night at the house i'm gonna try that out
with a few people. So yeah, I'm excited
to get back in there and hopefully I can get a few
other Sonic Sickos on my side
to play this instead of Mario Kart or they're just going to look
at me and spit in my face and say, fuck you.
Whoa. I hope we can get a few streams out of this.
Yeah, it would be great. I'm playing this. Yeah, I'm
anxiously awaiting the
call for review code on this one.
Are you going to play this? Oh,
of course. Oh, yeah, yeah.
The Sonic Cart Racer.
What I don't know? I don't know.
Well, this has been
an episode of Gamescast, everybody.
You liked it.
If you like Sonic, if you like cart racers, please let us know in the comments below.
How excited you are for Sonic Racing Cross Worlds?
What levels do you want to see come back?
What characters do you hope to see?
It's endless possibilities at this point.
You know what I mean?
Garfield.
Anyone could be in this game.
But stay tuned.
He's a Nickelodeon character.
Well, nobody's got his own car racing game.
Yeah, that's what stops them.
Yeah.
We're like, oh, we can.
Sonic and Pac-Man just had a crossover between games.
Why not Garfield?
They hate each other, too.
Man's game wasn't a car racing game.
They have Minecraft Man in this game.
Like, Steve.
They're not going to keep back.
Crazy you didn't know his name.
Bless you hearing the people are liking Bubsy 4D.
Dude, I fucking knew it.
I fucking knew it.
Like, come on.
Look at that game.
Looks cool.
Look at that game, everybody.
Hey, we're about to do a super cool interview with Greg Miller and Erica Ishi.
You're definitely going to want to check this out.
Until next time, I love you all.
Goodbye.
Bye.
