Kinda Funny Gamescast: Video Game Podcast - We Played Star Wars Jedi: Fallen Order and Luigi's Mansion 3! - Kinda Funny Gamescast Ep. 243
Episode Date: October 21, 2019Get started with the Hims Complete Hair Kit for just $5 while supplies last by going to http://forhims.com/kinda. Quip starts at just $25 and if you go to http://getquip.com/kf right now, you can get... your first refill pack for FREE. Greg and Tim got to go play Star Wars Jedi Fallen Order and a ton of Luigi's Mansion 3! Time Stamps - 00:02:21 - What We Got Wrong Last Week 00:03:45 - Star Wars Jedi: Fallen Order 00:48:10 - Ads 00:50:59 - Luigi’s Mansion 01:08:13 - Beat Saber & What The Golf 01:09:38 - Untitled Goose Game 01:12:14 - Fortnite Chapter 2 Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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What's up guys? Welcome to the first ever episode 243 of the Kind of Funny Games cast.
As always, I'm Tim Geddy's joined by one of the coolest dudes in video games, Greg Miller.
Hi Tim. How you doing? I'm good. How are you? Fantastic. Awesome.
It's being so nice. How many shows have you been on today? I'm just realized, were you on Games Daily today?
Yeah. We were. We got four, a four show day for Greg Miller.
That four Pete. Four Pete. It's crazy. That's what I do here. You know what I mean?
Oh, the Pete.
Oh, there we are a show. We got Fran Marabella the Third, aka
Twitch.TV slash FM3 underscore.
Man, starting to get to me the underscore.
Just now.
Just now it's getting you.
Maybe I need to change it up.
It's FM3 on Twitch with an underscore.
Nah, it doesn't work.
You should own it more than you own it.
That's your biggest problem.
You should sell a shirt.
You should sell a shirt that's just an underscore.
I thought about that.
At Imran Khan joining us once again.
How are you doing, Imron?
I'm good.
No underscores here.
No underscores here.
See, you luck down.
Go to commando.
No underscores.
Yeah, dear.
Oh, I got to love it.
You got to love it.
This is the Kind of Funny Games cast each and every week right here on YouTube.
com slash Kind of Funny Games.
We get together talking about video games, all the things that we love about them.
You can get the show early by going to Patreon.com slash Kind of Funny Games.
Just like our Patreon producers, Zach Parsley and James Hastings did.
They're getting the show ad-free.
They're getting the show early.
They're getting the pre-and-post show exclusive to Patreon users.
This was a good one.
We debated the N-64 versus the Wii, some other NES console good.
I got real scared there, Greg.
I thought that water was going over.
Don't worry about it.
Cup off.
I only spilled the cup once.
Roger Craig Smith, spare bedroom, Patreon.
You just jake yourself.
Don't worry about it.
Knocks it over, kept going.
He's like, are you going to keep going?
I'm like, yeah, I want to keep going.
Otherwise, you can just watch this video later when it comes out on YouTube.com
slash kind of funny games on Mondays or listen to it as a podcast on your favorite
podcast service.
Just like we did last week, we're going to start this episode off.
What's games this?
It's Planet of the Apes?
What am I looking at there?
Greg's distracted by the background on set.
New York, headless statue of liberty.
Sounds like a Godzilla game, I don't know.
Sign off in the comments below.
Yeah, let us know.
And somebody tweet me with the comments.
One day, it'll repeat, and then we'll be able to see it again.
But we're going to start off with the gamescast, you're wrong.
You can go to kind of funny.com slash gamescast, you're wrong every week to let us know what we messed up the week before here on the Kind of Funny Gamescast.
Didn't get too much wrong this week, which is cool.
And some of it's just answers to questions that we had.
Ignacio Rojas says, if you get disconnected from remote play,
the console takes that as a controller getting disconnected.
When you remote play, basically the phone access both a controller and a monitor.
So it goes to that sign-in screen again.
So yeah, what happens then?
Does it turn off automatically?
What happens?
No, it's actually a controller getting disconnected.
Oh, okay, okay, I see.
So it's just the same as awesome.
And then Kabat says.
I did go in and reset my settings to make it like two hours of an activity.
Right, the standby.
Kabab says
Greg said that they'll hold your hands up to the Raptors
Pose is from Jurassic Park
It's actually from Jurassic World
That's performed by Chris Pratt
That's right
Wait why were you guys talking about that
I was trying to hold off the jackals
Because I was saying something
I was saying something concrete
Gotcha
Something brave as I do
Well I put that part up yeah
Because it came up again
You missed it on Games Daily today
Like a kid wrote in
Because it was a Google 9 to 5
And I
Are you watching?
No I watch it yeah
You're on me as well
Yeah well good
No, everybody's just watching me.
You tell me, if it's anything wrong last week?
Not a single thing.
Lime.
Only right out of this mouth.
How gross.
I don't know what that is.
That's right.
Is it?
Okay, I'm dealing with it.
Another thing.
Let's talk about Star Wars Jedi.
Fall in order.
Craig's got a lightsaber.
It's harder to make the sound as you want.
No, Angry Joe, when I put up the photo, he's like,
hey, is that the one from the thing?
Are you noises super delayed?
Because mine are.
I was like, yeah.
I just thought it was like not sensing.
I didn't know.
So you swing it and then it's like...
Do it do it a little bit like snappier?
Because eventually it doesn't think where it lights up white.
Oh, there.
Hit it.
Yeah, we can kind of see.
I'm watching that class.
Here, you hit me, him.
There it is.
Yeah, it's hard to see because it's too light in here.
There it.
Don't worry.
You cut the lights.
I bought more props.
Wait, wait, yeah.
Are we cutting the lights?
Wado.
Well, wait, we're going to do the full...
I play the Wado song.
Do you need to give me a smack to him?
There is.
There you go.
Whoa!
That's dope.
So cool.
That was worth the demo and this is why.
They're going to move away from Kendo sticks in wrestling
and now they'll just use lightsabers.
I also bought these.
Remember when they arrested the wookie and they put them in these?
They did.
They did.
Oh, I love it.
Be brave them, Ron.
They're so padded.
Well, they're for children.
Not your weird sex games.
Honestly, they seem like they can be good for adults.
too, yeah. They're nice and padded and safe.
EA sent me and Greg Miller down to the happiest place on earth, Disneyland.
What's your question here?
Oh, I just wanted to know, Greg, what's your safe word for those?
Chew-choo.
Jesus.
I feel like Choo-2's a word you want to keep in the vernacular anyway.
Choo-choo-choo.
Oh, my God, no, Fred.
I don't like that.
I love it.
They set us down to Disneyland to play three hours of Jedi Fallen Order,
which is really, really fantastic.
And then we also got to go to Disneyland and do a whole bunch of fucking things.
Very cool.
Like a tough visit for you guys.
Yeah, I know.
And it was a lot of hard work.
Yeah, yeah, yeah, yeah.
You know, Fran, a lot of people think they can hang in this preview game.
They can't handle it anymore.
But before we did all the Disneyland stuff, we did play three hours of Jedi Fallen Order.
Yeah.
And it was a really cool preview of it.
Yeah.
I feel like they did a great job.
I feel like you can explain this better because you've done so many more than I have.
Go for it.
So you want to, why we like this preview event so much.
Preview that was great because a lot of times people overcomplicate preview events.
Obviously, guess what the best preview of a game is?
They send you the fucking game.
You have to play it in your own house and your own thing and be fine with it, right?
Obviously with a code that's incomplete, they're not, you know, they haven't gone gold yet, stuff like that.
That's impossible to do.
So when a company throws a preview event, you obviously then want it just to be as convenient as possible.
So usually destination ones, you'll see, and I won't name names, and it's changed a lot from when Fran
and I were older, or younger people, I guess.
But like, where they'd send you in the middle of nowhere or Hawaii to play two hours of a game, but
you're there for three days.
It's like, that doesn't work anymore.
This preview event was run incredibly well because, yeah, it was in Anaheim, which is easy
for us to get down to you.
But also the fact that they cover travel, when you went down, they put you in this one hotel.
The event was in that hotel.
It was in the morning.
We were in the morning session, so we'd be there at nine.
which meant we were done at one,
which meant if we didn't want to go to the Disneyland stuff they were doing later that night,
we could have fucked off, gone home, flung back, whatever our schedules would have allowed for.
But the event itself, right, works so well because you got there and you walked into a giant hotel ballroom,
and it was 66 stations running Jedi Fallen Order.
And then on the other side of the room was like coffee and water or whatever he needed.
And you came back in, there was like two short presentations of like,
hey, we're going to run you through higher level content or show you this fight that you're not going to be good enough for it.
So we want you to see how complicated our systems are.
And then it was like, all right, cool, go play.
It's kind of the EA format.
Anthem was the exact same thing.
It just happened to be at the EA campus, right?
Yeah, yeah, yeah.
Pretty much same format.
Yeah, he does that.
They just bring you into a room and that, like, that's it.
Yeah.
Play here, leave when you want to leave.
So many people, you know, bring you somewhere in the middle,
or not middle and nowhere, but somewhere that's harder to get to.
It'll lead up a bunch of your time.
You'll get there.
It's a 45-minute presentation followed by 30 minutes of gameplay.
And I was like, this sucks.
My God.
No, this was great where I feel like everyone around us,
and us, including, we were just like, oh, man, I want to play more.
Yeah.
And there's no way we can finish everything.
Just peal.
There was like one main, so you could choose multiple planets.
And there was one that they were kind of like, you, everyone should play this one.
The other one, which is Dothamere.
But pretty cool shit.
Where Darth Moll's from.
That's really, really cool.
That's really cool.
But anyways, that one is a much higher level planet.
So they were saying, don't do that unless you just want to like get your ass kicked essentially.
I saw a bunch of people playing on that.
A lot of people getting their ass kick.
Some people were doing really well because they're used to this style of game.
But I really liked how much content was available to us because this was the finished game.
Like we were playing the game.
Yeah, they were very clear when you started like, cool, please don't go back off the ship.
You've just finished something.
If you go out there, like things have changed, it won't be as filled out as it was when you would have gone through and just did what you would have done.
Did it fresh, yeah.
But yeah, so we got to play three hours of it.
And top level, I absolutely loved my time with this game.
I can't wait to go back to it.
It is the opposite of what an EA Star Wars game could have been.
It's single player.
It's very high production value.
It feels like the canon storyline is going to matter
and feel authentically Star Wars,
but also be its own unique thing.
I think that's the most important element of this,
where I feel like the storyline for Battlefront 2
was the thing that they publicized the most.
Battlefield 1 didn't have a story, right?
It was just the multiplayer stuff.
Two, the campaign was really kind of what they focused,
most of the previous stuff on,
and I was so jazzed for it,
and then playing through it,
I was really let down.
Yeah, it was one of your most
anticipated games that year.
Yeah, and I thought that the gameplay elements
were fun, but really,
they were serviceable in the context
of the campaign.
Playing this game, it is entirely
designed around great gameplay systems
that are backed up by great story.
And I loved the characters that we saw.
I loved the way that the game played,
and I loved how big it all felt.
We spent three hours essentially doing
one planet. And that planet
felt like a dungeon in Zelda.
And even in a lot of their
PR emails and stuff, they refer to it as
temples. And they call
this one the push temple, because this is where you
learn the force push. And
the way that the whole kind of experience
plays out, you land on the planet, or before that, you
start in the ship, talking to the different
crew members around.
Who all seem super interesting. Super
interesting. There's one little alien dude named
Grease. Yeah.
How do you remember that? There's a time where he goes,
Greasy Money, baby.
And I'm like, I'm going to
fucking love this game.
I'm going to love this character.
I love it everything about this.
Does the writing feel like Star Wars?
It does.
And so that's the thing is.
It feels like Star Wars in the
fun way where the characters
actually, like, well, the one thing
that I liked a lot about Battlefront
too was some of the characters were
a lot of fun.
I'm forgetting his name now.
I don't know if you can help me here,
but it started with an S, I think.
Sneak or something like that.
He was awesome, super funny.
He was kind of like the,
he reminded me a lot of,
K2SO in Rogue 1
where it's just like a bit more lighthearted
adding comedy but not Jar Jar Jar Binks level
it's more like contextual to what's going on
and how the tone is and I feel like
everybody that you're dealing with on your ship
kind of has that kind of vibe
that feels like they could be hanging out of a can'tina
in the Star Wars movie and you buy it
right yeah Deborah Wilson's there playing
Sarah Sarah
Seri sorry I never even remember
her name being mentioned in the thing I don't know if it was
but her performance in there Sarah I think
Sarah's how you'd say it
her performance in it, like here, Sarah, that makes sense.
Her performance in it was great, and it was literally one of those things of like,
I wanted to, I'll get to when I started talking about the game,
but I wanted to get back to the ship so bad before the demo ended
because I wanted more of her character.
Yep.
Because the breadcrumbs she's giving you about who she is in these cutscenes and stuff,
it was like, oh man, I want to watch and I want to know.
And for Cal being this, you know, Padawan who was let loose right
and then has to figure out what's going on with the Jedi,
I'd have those conversations with people.
It's super fascinating.
Is this the beginning of the game they dropped you in?
But it seems not too far into the game.
The easiest way is when we come back into the ship, right?
This is the introduction to the rest of the crew to BD1.
Who is the buddy joy is running with, right?
So you're just kind of meeting these people pretty early.
I would imagine, yeah, that we met them at the end or in the middle of whatever, like mission one will say, but probably not mission one.
Mission two is probably getting BD1.
This is probably like mission three in terms of the structure.
Yeah, it sounds about right.
It could be, you know, 5, 6, 7, but I'm saying that's the progression.
Yeah, the last trailer I think.
think showed Cal going in, like meeting them for the first time and like he just kind of ended up on
their ship and they were all like super confused about each other.
Gotcha.
Yeah.
And so you get on the ship and it was cool.
The ship has a lot that you can do on it, a lot of different like areas you can go and interact
with.
And a lot of them seem like systems that were going to be exploring a lot further in the game.
But that's where you can kind of change your lightsaber.
That's something that I didn't know was going to be in this game.
The customization of this is obviously, we're not obviously I shouldn't say like that.
Customation station for me is going to be one of my favorite parts of this game.
Because, yeah, when we started it, walking back and exploring the ship,
I walked in there.
And I was like, oh, my God, change the color of your saber, right?
Change the color of your outfit.
Put on a different outfit, do all these different things.
And then when we got into the actual gameplay,
I was already just being the obsessive Greg I am,
where I was trying to find every nook and craning and every chest.
When you find the chest, BD jumps off, it goes in there,
scours around and comes back.
And, like, I was unlocking different colored lightsabers,
you know, different paint jobs for the ship.
Yeah, yeah, different paid jobs for BD.
it's like, oh my God, like I'm really going to be fucking excited.
So I have to ask this because it's an EA game.
Sure.
Did you feel like there were hooks in there for?
Microtransactions.
Yeah.
Not that I saw.
Not at all.
I guess it's totally possible that there can be DLC.
You know what I mean?
Of like, hey, yeah, totally.
You know, you want to buy a new skin and whatever.
But it seemed like everything that I was unlocking and going back to, it wasn't,
they were all great out the ones I didn't have.
And there wasn't like any of them had a dollar sign on it.
Like, you know, you're going to click on this.
Oh, this is only available if you do X, Y, and Z.
Everything you're collecting and every way that you collect it reminded me a lot of God of War,
where it feels like it is going to be just a complete experience.
And I think, and I've said that too, right?
There's no micro transactions.
They did.
And I can't see.
That's true.
That's true.
That's true.
It's true.
It's a great point.
It's the type of game.
I don't think really, you know, I believe.
They find a way.
It's EA.
I'm sure they can find a way.
But I don't know how they could without it being the most egregious thing ever.
I believe after Battlefront 2, they know better to them to do this immediately again.
And that was why I think when they got out in front of this, right,
their messaging was, remember, like, single player only, no microtest, I mean, granted,
we see companies fuck it up every day, but I think that they'd be even especially more egregious,
right, if they did it after saying that.
Yeah, the quote was from EA, no microtransactions, no loot boxes, and no, we won't be adding
them.
A single player Star Wars story for those of you who are ready to become a Jedi.
I am.
Yeah, me too.
This game is fantastic.
I feel like every preview that I've read and even myself when we talk to everybody,
First off, there was nobody that didn't like it.
Everyone was super high on it.
That we talked to.
We didn't talk to all 120.
Yeah, exactly.
But I mean, we did talk to a ton of people.
And everyone was super.
I feel like we all had the same issues.
The biggest glaring issue being signposting.
There was too many times that multiple of us were just totally lost.
We're just like, I have no idea what I'm supposed to be doing right now or where I'm supposed to be going.
And backtracking to figure it out isn't fun.
Well, it's a Metroidvania, right?
So, like, theoretically, if we started from the beginning, you'd have a
better idea in such a direction of what you can do and what certain imagery is supposed to mean to
you and your abilities.
And so that to me is a big problem because I don't think that's going to be the case.
Okay.
This game reminds me of a lot of elements of games that I love.
There's definitely some Ocarina of Time style dungeons.
Like the whole thing, it's not Breath of Wild, it's Ocarena of Time.
Then move it on a lot of the games traversal, it feels very uncharted for with the rope,
with the sliding, with the way that you're climbing stuff.
Just climbing in general.
Yeah.
But even then, it feels.
a little lesser than Uncharted.
I feel like this game doesn't do anything as good as the things that it's mimicking.
But it does a really good job of taking them all together
and making it its own thing that feels really good itself.
That's kind of what Titan Fall 2 was.
Like it wasn't a revolutionary fresh person shooter by any means,
but it was the most fun fresh person shooter campaign in a lot of ways.
So like I could trust them to kind of do that with action games as well.
Yeah.
But it did do sliding the best.
Yes, that's right.
So it did nail that.
We'll see with this.
Did you ask them about signposting or?
Yeah, we talked to him in.
what they said.
They came over.
And I think it was more of the easing into it and that they are seeing people to struggle
with it.
But I think it was the fact.
For me,
I do think it will be fixed by playing through it.
What I kept coming back to, right, like my simplest thing of, and granted, it was
one level.
This is the first time I've played it.
And obviously, full disclosure, I did EA play or whatever.
But there I just interviewed people.
Didn't play it.
Didn't see anything you didn't see.
For me with this one, like, literally, I walked away and I'm like, that's why I play
video games.
Like, that is a Greg Miller-ass video game of third-person, action adventure.
here's a great story, here's a bunch of cool mechanics for you to go play in.
I had a ball with this.
It was hard to go back to the other games I'm playing for review, not because the other games
are bad, but because it was like, okay, this is more, I'm thinking harder on this,
or this is an RPG or this.
It's different than how that action RPG felt, if that makes sense, and coming off
of like wielding a lightsaber and having force powers to be crazy.
For me, it was that getting dropped into this world and going through the temple and doing
all these different things, I did appreciate, like, I'm going to deck down this alleyway
or whatever.
This is like,
nook and cranny,
find this thing.
And then,
you know,
I'd be walking to a dark room
and like this Stormtrooper video
would start playing.
And I was,
and I had my fucking
lightsaber up like a flashlight.
And I was like,
this is fucking awesome.
And I'm walking around.
But then it was the same thing of,
I'd come back out this other corner, right?
And then I'd be like,
oh, cool,
there's a prayer circle,
we'll talk about in a second
where you like,
you can, you know,
replenish your health and,
yeah,
replenish your health packs.
Yeah, yeah.
No, no,
you sit there and meditate.
It's a meditation.
But it is, yeah, no, sorry, yes, you're right.
You're 100% correct, yeah, yeah.
And so I jumped down to it and then I was like, oh, fuck, this is the place I was just at,
like a minute and a half ago.
And so sure enough, I had to run the exact same winding.
Fran, I will take away the toys if you can't focus on the show.
Don't worry about it.
I'm listening.
And that's when I went into, like, panic.
You know how people drown?
Because they know how to swim, but they just panic and drown.
It was that exact thing of like, fuck.
And I opened the map.
I'm like, there's no objective list.
I didn't even notice to this point.
There's no objective list.
Open the thing and it's just like, go back to the ship to talk.
I'm like, oh, fuck.
And I was like, then panicking of how to get back to the ship.
So I immediately forgot everything about it being a Metroidvania.
So even though I now had the push power, I wasn't going to on the map,
the big green door that I haven't done anything to or the yellow area indicating something I hadn't explored.
And it was like me trying to figure out and hard mode it back through the
thing. Whereas I think when I'm in my living room and I'm playing there, you know, when you go to the map, it says, I remember I was like 66% of the area is done, right? Like, for me, it's going to be that before I go back to the ship, it'll be 100% or get to the very specific points of like, oh, I need pull here, not push. I clearly don't have the power. Yeah, I don't have the power I need for this, right? Yeah. I thought that was the bigger thing. It reminds, you know, is uncharted is definitely an app comparison, and I agree. For me, it's more the Crystal Dynamics, Laura Croft games, the Tomb Raider games, right?
it is, especially a rise of, where it's this open area, environment, right, with a whole bunch
of different stuff and you have to figure out how to get certain places, do certain things,
and explore it that way. And I'm all for it. It reminds me of the temples and tombs you saw
in Tomb Raider, Rise of the Tomb Raider, of going in there and exploring it and doing every
nook and cranny. And that's what I want out of it, with the story, with the powers, with the
cool lightsabers, with, you know, changing it all up and seeing what it goes on to. And, like,
yeah, what you're saying of, like, you know, we ran around and fought a bunch of different
stuff, which was mainly creatures in this world.
Like, you know what I mean?
This fucking ram, this goddamn mole rat.
And these things were fucking me up.
You know what I mean?
That's the thing.
The combat is pretty unforgiving.
Like, it will fuck you up if you're not playing how they want you to play.
And that's where the kind of the Dark Souls inspiration and influence comes.
Yeah, because they're leaning into the Souls game stuff of, you know, in putting it in a
Jedi way of right, Jedi's aren't the aggressive type, right?
It is about blocking.
It is about waiting for your moment to strike most of the time.
Yeah, when the people that came back to that cover,
story there was like yeah it's really like Sehiro yeah which is like it when you
originally see that demo it doesn't play like that at all but like then they put out
another demo which looked a lot better and sort like it made more sense of how they
actually like meant that of like blocking and waiting for your moment yeah yeah
yeah and that's exactly what this game is yeah I was gonna exactly I remember it
looking like Sechiro but also a little like Batman it does it play like that
at all or no no it's not like you know you jump between multiple enemies
well you switch your focus or whatever well yeah
Yeah, but it's not like Batman where I'm, you know, reversing, doing this stuff coming out and just not button-match.
Like, you're not doing as much common between people, so much to switching your focus.
I mean, it's more about, like, the focus of, like, you know, getting to eventually where he had, like, the shock troopers coming at you with their things.
And then I had regular stormtroopers who were just going to shoot at me?
And so it was that thing of, like, who's going to get here first?
The blaster bolt from him so that I can, you know, time it right, deflect it back at him and then take on these guys?
Or do I need to dodge them, get to them, take that out to come back to them?
Multiple enemies will overwhelm you.
completely.
Like the whole thing, when you see like six people, you need to figure out the strategy of who's
going to get to me first.
I need to take them out in the order that they'll attack me because once you get hit,
you're in an animation where the other guys are just going to trample you.
It's like the throne room.
Yeah.
Yeah, kind of.
But that thing is like the, even the little small enemies that are around, they can be the most
annoying because like they're just, they'll pop out of the ground.
Yeah, Morass are coming out of the ground.
Come at you and just like, knock you down.
It's just like, shit, you didn't expect that you weren't ready for a combat situation.
And that was the thing of then getting, okay, cool, I got to pay more.
attention to the world and like for the mole rats in particular that would shoot out
come out of the ground at you like if you can time it right to block and I don't
know if you did this if you time it right he'll slice them half right away with one
hit and I was like oh fuck all right cool it's cool a lot of sound cues a lot of like
waiting for the world to happen around you yeah all that stuff is really really
cool and I thought they did a good job of having enough enemies placed throughout
the the level that you're going through so that it never felt like you're in a
puzzle too long traversing too long or in combat too long it was very well
pace of like moving you through and feeling like that you're you're growing in this world with it and
I love that the entire time as you're learning the new abilities and stuff I constantly wanted one more
thing I wanted to like we were talking about like throwing the lightsaber like oh yeah how bad did you
want to do that yeah even towards the end of it we didn't get that yet but we know we're going to
yeah there's a really there's a really there's a real skill tree in there right that is like you know
obviously the normal stuff of like do you want to expand your health you want to expand your more
your force time and stuff like that and they're all linked together and you go out and again this
back to the meditation circle where you walk up
and you sit down and become one with the forest, right?
And you can go in there and then apply the skill points
you have. You can go in there, like I said,
and basically it's literally rest.
And if you rest, what happens is it will refill
your inventory of meds.
But then it also, it respawns all the enemies.
If you cleared out an area and you do that,
the enemies are going to be back there. So if you backtrack
or if you're really through.
Including the like miniboss characters.
Yeah. There was a bunch of like stone guardian.
Yeah, the dudes with the blaster thing in their chest
or the ball in their chest.
Yeah. And like, uh, they'll,
they'll be like the ones that are guarding the puzzle rooms.
And if you end up going to one of the meditation things and like heal yourself, it'll
respond even them.
So it's kind of like the risk reward of just like, do I just take the lower health that
I have and just try to get through this part without having to beat all these guys again?
Or is it worth it to be able to reset this puzzle room so I can move the balls in peace.
You know what I mean?
Yeah, that was where like Breath of the Wild, like Breath of the Wild, I thought like immediately
was influenced right there.
Yeah.
Like there's a bunch of puzzles of, yeah, once you get force push, there's.
there's these balls you need to, like giant stone balls,
you need to push down and put them into certain areas
and then open up wind tunnel, so they're shooting
the balls over the next place and the next thing.
And so that's kind of my problem, though, that I was
saying earlier. It feels like
it looks and like it wants
to play like Breath of the Wild, but it plays
like Ocarina of Time, dungeon design-wise,
where you want,
when you see these balls and like the way that they're glowing,
like they have this like blue glow, it looks exactly
like the Breath of Wild with all the
physics-based stuff. But it
doesn't play that way where you don't just attack
and send it off.
It's like you don't have the ability
you need to deal with this until later.
And then you're like,
oh, now I can force push it.
But then it becomes super obvious
exactly what you need to do.
And it's not so much physics based
as much as it's stand in this place,
hit it,
it's going to go exactly on this on rails
kind of a Rube Goldberg machine type thing
through a bunch of air vents and stuff.
And like to me,
it just felt like it was presented
in this really like kind of epic way
of you figuring something out,
but you're not actually figuring anything out.
You just get the ability
that allows you to,
do the thing. And I was a little let down by
that because that's to me what made it feel like
I feel like I was lost because
I expected more from it. Yeah, like you over thought
it. Yeah, I totally overthought it.
And it's early in the game. Yeah, I hope
that changes. It's funny because when you guys
as much as sure it's inspired by Akarina
and certainly now Breath of the Wild
but like it sounds like Metroid Prime to me
actually in a ton of ways. I think
that the Metroid comparisons are only
coming from the map because
it looks, the map is identical to the Metroid
Prime map, the 3D kind of room.
I haven't even seen it.
It's actually just the way you're describing,
like, you know, the way that the enemies are laid out,
and then you get to a room.
Well, the reason I was thinking about it was the morph ball in Metroid Prime,
and it would break up, you know,
with just sort of going through like a little, like, maze thing.
But certainly in terms of getting powers in some ways.
But, you know, to me, it just feels more like the Zelda Dungeons.
You get the thing that allows you to push through the one level of doors
to allow you to reach the rest of the dungeon, face the boss, get the new thing, leave, right?
But it's really good.
The thing is for me, it's combining all these things that I love.
God of War being another one.
Like the combat feels very much like God of War where you do need to pay a lot of attention.
It's not just a hack and slash.
They're really good about being able to change difficulty levels on the fly,
where if you're getting your ask you can go down.
If you want a better challenge, you can go up and you're also rewarded differently for it,
which is great being able to change that as you're going through
if you want to get a bit more experience points in an area that you know you can easily take down.
Yeah, I thought what was interesting playing it was
that, okay, how, I think when you look at it even, you're like,
well, how's it different than Force Unleashed, right?
Whereas I think Force Unleashed was about unleashing the Force
and overpowering and really destroying stuff, right?
Whereas this is, it does feel like he, like me,
because he is, obviously, but he is a Jedi, right?
So it is this restrained, waded out, feel it out,
be the smartest guy in the room rather than the most powerful guy in the room.
Yeah.
I probably know the answer to this question, but is there dismemberments?
Not for any, like,
game play.
Game play.
No, well, yeah, there's one, not like,
any of the humanoids you didn't do it.
So no stormtroopers, none of those guys.
But the, like I said, when the monster jumped out, I sliced him in half.
It's more quick time events, though.
It's more like pre-camping.
Yeah, yeah.
It's not like physics-based, yeah, in my part, just my mom.
Cutting things off.
Okay, it makes sense.
And that's something that I think.
And there's one cut scene that we saw where one guy gets on hand off off.
Yeah.
They did a good job making the gameplay.
Even though you have a lightsaber, it feels right that it doesn't cut everything in half.
Like, there's Stormtroopers.
like the normal just stormtroopers,
one reflection of a laser
will take them down.
Or one slice of the lightsaber, they're done.
It's not like you're going and just like
slashing and slashing at them.
But the ones that have like,
the shock troopers that have a thing,
it makes sense because they're blocking with that.
But if you get the good hit on them,
like two hits will take those guys down.
And it's like I like the way that you,
you don't feel overpowered,
but you feel adequately powered
for having a freaking lightsaber, you know?
And I thought that every time
that you're facing enemies,
they'll give you the perfect amount to come at you to make that challenging
and not feel like you can just overpower them by running in and just slash,
slash, slash.
And that is a big difference before it's Awakens,
where it plays a lot more like a Souls game than it does a Double-May Cry game.
Do you know if it has a hard mode if you want to jump into that?
So you can just jump in to start hard mode.
Master.
I think it's all over that.
I like to play games like that.
The games like this,
like that until I really need my skills.
And I had,
so that was a segue as I was still curious,
how did the upgrades and skills work?
is it all through meditation?
In other words, do you just defeat a mini boss at a boss
and you have points that accumulate?
You're earning XP, but you're not leveling.
It's not like your ability to be in a level three Jedi.
There's an XP bar that as you fight fills in,
and when it hits the thing, you get a skill point.
And you get that XP from anywhere, it's just the amount varies.
Yeah, exactly.
I'm sure behind the scenes you are leveling, right?
So it's like there's a leveling curve
where it's going to take more and more to fill the bar.
So you don't have to go get a certain skill from behind some area
where you fight a certain boss, and it's really like,
Now, Fall of Vasi 10, sphere grid style.
One quick thing to point out, which, just to be clear and straightforward, right, there's nothing in terms of, like, the skill points, but in terms of force, push and pull, you're not getting those from the skill tree.
That's what?
So you do get, how do you get that stuff?
That is the storage style.
Okay, so you do unlock those abilities from the temples and all.
Right, yeah, yeah, yeah, yeah.
We got forced push because we went through and learned about it and got through.
In the push temple.
Oh, cool.
I was hoping.
That's how it works.
This is a question that might not have an answer from.
the demo, but obviously this takes place between the prequels and the original trilogy.
Yeah.
Does it feel like it has stakes and like a grander thing within the Star Wars universe, or is it
like a size, because it's like one of the last Jedi's, which is an important thing at
that timeline?
Yeah.
Like, does it feel that it's going to be like, oh, this is a historical footnote that
no one really hears about?
Or does Cal's thing have like, oh, this just happens to be like a rogue one thing that we
never really talked about, but here is the story of it.
There's things that we can't talk about.
There's only a couple things that do not mention this in your previous stuff,
and I feel like that answers us a bit more.
But this thing starts with, like our demo started with you get on the ship
and there's a Holocron that you open up, and it's Obi-Wan from Revenge of the Sith being like,
yo, the Jedi are fucked.
They're hunting us down.
Like it's the same message that you give.
And immediately I'm like, well, this is cool.
It makes it feel like it matters more than even like Battlefront 2's story.
did, right? And you get hints at characters, the planets that you see, like, some of the stuff
that they're going through, I'm like, this is about to be really good. We saw another thing,
saw Guerreras in it. This is definitely closer to Rogue One and episode four than it is to
episode three. Right. Because there's a ton of, like, actual stormtroopers that you're facing,
obviously, and all of that. I think that they understand that they need the story to matter.
And for his story to mean more than just, oh,
Here's a Jedi.
I'm a Jedi on the run.
It needed to be one of the Jedi's, you know?
Right.
And the story elements we did see that we can't talk about, like, I thought were very interesting.
And I can't wait to keep playing this and see where it goes.
I think the story's giving me the thing that I like the most about this game.
How does that handle that through either rendered cutscenes or in-game cutscenes
or just people talking to you while you walk?
So how do you consume the story?
It's cutscenes, I'd say, the most are for the story stuff.
Because he's alone most of the time, at least in what we played.
him and the droid, but that's mostly just kind of like little, like, quirks and, you know, quips and stuff.
But at any point on the D-pad, you can hit down, and he'll give you a hint.
The droid will give you a hint on if you're stuck in the puzzle or whatever.
I didn't know that.
I shouldn't use that.
Yeah.
It was never, like, super helpful, but, like, it was enough of, like, oh, hey.
A nudge of go that.
Yeah, like, oh, we should look in this room a little more, like, that type of thing.
I like, and I thought that was cool.
There's a gameplay with him, and I'm sure to be tied to trophies, and I don't know if I got XP from it,
but when you go, he's on your back, obviously,
but he'll hop off and like,
and it's like he wants to scan something.
Yeah, I remember seeing something.
You're filling out some glossary, I think, in there of like,
you know, like, and it's like, it's not like,
like, like, beat you over the head, Star Wars stuff.
It's like, oh, this is, he scanned, like, some,
one of the guys who was, like, entombed.
And I was like, oh, I don't know.
So actually, that is the other Metroid Prime.
Yeah, I was about to say that's metric.
With the scanning, but I liked it a lot because in Metrood Prime,
that game is so much more about just, like,
taking in the world, stopping,
things and learning.
I loved how they're like,
that's a cool idea,
but we need to keep moving.
Yeah,
if you want to do it.
He'll pop off,
go,
scan it himself.
You can keep walking
as he's scanning it.
Oh,
you don't have to find it?
It'll trigger.
No,
you find it.
You said about it.
But you just hit a button
and then you just keep moving.
Oh,
they don't have to sit there while you scan it.
Yeah.
That's cool.
But then what's cool is there's like
these weird force memories
that you can kind of get
from things where you can walk over
and like you just hit the button
and he looks at it for Sadd-Bidi
or whatever's name is,
does his thing.
And then as you're walking with the character,
it'll trigger a story bit where you hear memories.
It's like flashbacks out.
You're finding like echoes of the force or whatever.
That's what they're called.
Echoes of the force.
So it'll be like,
you'll find a Stormtrooper's helmet,
like a bloody helmet.
And you can trigger the memory of how he died.
And it'll just like you hear like just random voice things
or like shots and stuff.
And it's like you just get a bit of story of like what had happened.
And it's the thing of like for us in this temple.
Yeah,
well, it's because it's not random.
It was very much that we,
I forget the guy's name.
We were following in the footsteps of one dude of Jedi.
So it was all tied to his progression through the temple and what he was doing.
It wasn't just like here's the clone.
No, it was very much like.
I think he's the guy who didn't discover force or push or whatever.
He was doing something that was related to us getting.
I like the idea of that guy who discovered the first floor.
Whoa, guys.
Fucking do this.
Yeah. Shrib is the name of the character from Battlefront, too.
Oh, yeah, yeah, yeah.
And then when it comes to the significance of the story,
Imron.
Like, I haven't played the game,
so I'm just,
this is just, like,
fan speculation and hopefulness.
I don't know, like,
how much it'll tie
into the importance
of, like,
the overall, like,
story of Star Wars and the saga
and whatnot.
But what I hope it does,
it just gives us a,
kind of gives us this character,
Cal,
and gives his story some significance
that we are feeling for him
and feeling this journey,
similar to Ezra,
who is the,
one of the main characters
of rebels,
where it does things to tie
into the,
the grander story, but it's not like a, oh man, like the, I view the movies differently because
of this story, which is like what Rogue One tried to do. I'm also super fascinated of like how much
this might tie into Rebels. Not like you need to watch the show to like understand things, but it would
be cool if we, like, you're talking about like Dothamere like Darth Mall is like a big
character. I think it's going to be a lot, man. And then like the second sister, like the Inquisitors
were like a big part of the Rebel story. And then, uh, so,
Garera is also in Rebels. So like I hope we get because I think this is around the time.
It's got to be a little bit of like Ezra. And I forget how to say his name. I think it's
Canaan. Yeah. Who's like the Jedi master. Like I.
The quigon. Yeah. Of that of that show. I'm so fucking excited. Dude, no, I definitely think
that's exactly what they're doing. The sisters are the antagonists of this game from what they
showed us. The big boss fight that Greg was talking about that they showed us before we
played that was like, oh, you're not going to be prepared to do this, was the ninth sister.
Yeah.
Was she the one of the Vader comic?
So that's one of the tie-ins is that one of the sisters is from the Vader comic,
which must be a very good comic series, whatever one I understand.
But I'm not sure which of them.
I haven't read the new Vader one.
I read the first Vader run with Dr. Afro and stuff, but I didn't know about this.
The Friends told me the new Marvel Comics one is like legitimately one of the best things
they put out right now.
Yeah, I only know the show, which has the fifth brother, the seventh sister, and the eighth brother.
This one, we have second and ninth so far.
I imagine we're going to see a ton of them.
I thought the second one was just going to be the one antagonist from what we saw from the trailer.
So it's interesting that they're leaning more into that.
Yeah.
The planet seemed cool that we were on.
I liked the amount of space that we were allowed to kind of run around was interesting.
And I liked the use of shortcuts where the moment you get to an area, you can kind of like throw,
cut a thing that puts a rope down.
It allows you to traverse the area a little bit easier.
And it always felt like it came at the right time.
Like the moment I was like, oh, man, I'm not going to want to walk all the way back there.
there'd be something that got me where I needed to go
without fast travel or whatever.
Worth pointing out to your point of
it's trying to be a lot of different games
and you can see the inspirations but it's not nailing it as much.
One of them for me to bring up,
I think, was the frustration I had with those ice loosures
of like, you know, you jump on it and you slide down
and you've got to like bank around the curve and stuff.
I was flying off them a lot
and then there was one in particular where
coming down the ice looge or whatever,
there's one rope hanging
and I must have died like four or five times.
I think I died twice
Got the rope
Swung over to jump to wall jump
And wasn't in the right area to jump
And just fucking plummeted him
I'm like oh my god
And have to keep doing it
And then fall off the side of the fucking ice thing
Like again
I've been dropped further into this game
Hopefully by the time I get there
I've learned more about illusion and wherever
But I just die it
I do doubt
I do doubt as well
I do doubt
But the good thing about that is
When you die there
You're right back there
There's no bullshit you can go through
It's reloaded so quickly
And you're just like
That's all true
That's great too
But it is when you die in a fight, you go back to where you meditated last and rested last.
So, like, there was a couple where it was like I was going, going, going, and it was that.
Now, granted, it risk reward, right?
I'm like, well, I can fall back.
I'm down to, like, you know, half my health and I have no more stim packs or whatever.
So I can keep pushing forward or go back.
And then I got cheaply rocketed.
But it's not like control annoying kind of thing of like die, then reload for a very, very long time.
No, no, no.
It was fast enough to go back there.
And again, I think when I'm in the moment and I have all the time in the world to play it,
I'm going to be like, no, fuck these guys.
I want to go back and reflect the thing right and get them.
That's the other cool thing is like it reminds me
a shovel night a lot where you
you go, you're gaining all this experience
and then if you were to die with the character,
you get sent back to the last meditation point.
You lose your experience.
You lose everything, but if you go back
and fight that enemy again, you get it back.
So does it appear like Dark Soul style
if you die again?
Yeah, is it physical on the ground?
It just pops back and you just get it.
Okay.
Yeah, when you get there, the dude that killed you
is glowing.
And so if you go up and you, I think it's just getting hit on him, right?
Yeah.
Yeah, and then you get the stuff back.
That's bloodborn.
That's straight up blood borne.
Yeah, I didn't play Blon, so I don't know about that, but it's just like that in Shovel Night.
So there's this like risk-reward thing of like, where do I want to save last to not have to do it all, but to get more.
Okay.
And it's cool.
Like, I feel like I'm coming off a lot more negative about this than I actually feel.
No, it sounds interesting.
Like, you're kind of selling me on it.
Like, I've been interested in this game for a while, but EA has been so quiet about it.
I've been frustrated.
And also, EA has just made such shitty decisions for so long that it's hard.
that it's hard to believe
there's going to be
a good single player
Star Wars game.
Yes.
There is.
This game is going to be
at the very least good
at the,
hopefully it's going to be amazing.
And I think that it does
have the potential to be amazing
because all the things
that I'm talking about
of the games of what it's mimicking,
even if it doesn't do them
as good as those games,
it does them very well.
Right.
And adding that together,
it does have its own identity.
It feels good moving around.
Like, it feels good to fight.
Like, all of it feels right.
It feels like how a Star Wars game should.
And I love that the,
the characters, the story, and the way the gameplay progression is being shown to us so far.
And the idea of us playing three hours and only doing one planet, I get the feeling there's going to be a lot of planets.
I think this game is going to be pretty sizable.
And I wasn't expecting that.
Yeah, I was wondering if they said anything about that, like any expectation of length of time, of gameplay time?
No, but I definitely think it's going to be like God of War, where it's like you go and you know God of War when you see all the different, the realms.
Yeah.
I think it's going to be very similar to that.
It could be like a nice chunky.
I hope there's that much.
I mean, yeah.
God of War for me, it was a ton of hour.
I mean, I'm actually still there.
No, I'm excited.
I would be excited just for a Star Wars game that's AAA,
because I want to put a thing on my screen that makes Star Wars noises at me.
It does that very well.
Yeah, if it does that, it is also a great game that I'm actually really into it.
Sounds exciting.
Yeah, I can't wait.
I'm ready.
I think in a year where, personally, I've been like,
a lot of good games, not a lot of games
that have blown my hair back. This is one where I was like,
holy shit. Like I can't wait to play more of this.
Did you guys play it on PC?
Of course. We did.
Lame.
His hair looks good.
Cal's got those hair physics.
He's got the straight-ed out blowing in it.
They announced today that
on Xbox 1X and PS4 Pro
there's going to be two modes, performance mode,
and... Oh, good. So it should have a frame rate.
Yeah. Resolution.
You always take frame rate.
They said they're not going to
hit 60 consistently,
but that's the goal, and it's going to hit around that
That's super exciting because they said that about God of War
and then I was like, I don't see what the problem is.
Like, according to Corey and the team, they barely
slipped that in at the end and they were like
a little worried about the frame rate changing God's war?
I was like, this is great.
I would not want to play the other way.
And so that's super important to have.
I mean, Titanfall 2 performed to my recollection
quite well.
That performed awesome.
And that game, even if it did have weird fluctuations
or wasn't always right frame rate, it
felt good to play like from a motion
to motion perspective.
So if they nail that same kind of
feeling, I'm super into it.
I can't. We're excited.
I only played the one planet, but then looking at other people's screens and watching
them play, that, you know, looked so much different than where we were.
Oh, yeah.
And also looked interesting of, like, him crawling around on a ATA that was, or ATAT that was moving
or whatever, but it had, like, moss all over it.
So, like, he was hanging on it.
They showed that, um, either behind closed doors or, um, in the trailer.
Like, because I saw that.
That was my first time seeing in motion.
You like, you're grabbing on, like, it's boss and swing it.
The first, the first time on this show.
Yeah.
I don't know.
Have they shown that to the public?
They did eventually.
Yeah, yeah, yeah, yeah.
We got some questions here.
Harry Huddlum says, how does the movement feel?
Respond killed it with Titanfall and Apex Legend, so hopefully you like butter.
Feels great.
I mean, I think it was something you started into and then I think we got distracted with, right,
where you're talking about comparing it to an uncharted or even Tomb Raider.
To your point, there was a few times, right, where, oh, I'm going to be able to climb up that
and you go and you do that, like, wall scurry from, like, uncharted one.
You're like, oh, I should totally be able to jump up there, but I can't,
or I'm not approaching it at just the right angle.
Like, there's little things like that.
But overall, like, you know, running, jumping, you know, walking across wires, falling off of them and then, you know, army crawling across them and stuff.
Like, I thought it all felt really well.
Yeah, totally agree.
Matt Phillips says, is Fallen Orders, Lightsaber are satisfying as Leviathan axe?
No.
But I have two things.
One, I don't think any weapon ever will be again.
Two, I feel like I want to play a little later in the game and see what other skills I get.
Because like I was saying, I wanted to throw it and it wouldn't let me.
Yeah.
So in the limited bit that I had here, it feels good, but it's not super satisfying.
There's nothing uniquely lightsaber about it.
I'm just imagining someone recalling the lightsaber and it's like losing their hands.
Jesus.
It's like, David again.
William Jephamas says, how realistic does the lightsaber combat feel?
Is the dismemberment or is it an admittedly very cool baseball bat?
I'm pretty easy to please when it comes to Star Wars, but I've never loved the way lightsippers felt in video games.
Because they can't, like, they can't put a dismemberment in one of these games.
without mods.
Yeah.
I don't think you're going to love this
if you haven't before.
But it feels better and different
than Force and Leashed
and we're just kind of repeating ourselves so,
but I think it is because it forces you
to act more Jedi like
and play it slower and do all that.
So that's cool.
Agreed.
And then Nick Verge
writes in and says,
I'm curious about if you think
this might be a good introduction
to from software games
for people who have never played that.
Also, there seems to be a lot of gaming elements.
Did that clash with your vision
of the Star Wars universe.
For the first part, Nick.
It could be, yeah.
Like, I think that's an interesting way
of slowing yourself down and realizing
how to counter, how to use Hit Windows,
you know, when to strike rather than that.
Not to mention Dodge, right?
Like, that was jumping in there
and, like, picking it up and getting going, like,
oh, okay.
So, you know, like, lock onto somebody,
easy one v1, right, to try to get around them.
Even though there's certain things
that, like, when they flash red and charge you,
you know you have to dodge there
rather than try to block.
Your blocks currently lasts so long for certain things.
it'll be an interesting way
because I still feel like those games are so different
those games have
even different windows I think
on how punishing they are in terms of what you need to do
or how specific you need to be
but if you crank up the difficulty here it could be
I definitely think it is because for me it is
right like this is what it would take for me to play
this type of game just throw Star Wars on it
sure but Demi do you think you're going to come off this
and be like oh man I love that game play so much
I want to go play Bloodborn
Raul says does Jedi Fallen Order's clear inspiration
from soul style games make you want to give those games a shot
No, not at all. I need to start with rapping around it.
For me, it kind of works the other way.
But that's style of game, though, it's like...
It works the other way where the...
Like, I love Sol's game so much.
Like, I'm more interested in this game.
Like, I have Battlefield, too, and I played through a single player a little bit.
Yeah, yeah.
But, like, it never really hooked me that much.
Sure.
This one, it sounds more interesting from, like, a...
As someone who loves action, character action-style games,
yeah.
Yeah.
This way more interesting because of that.
Yeah.
Like, for me, it's like, you know, it's...
The combat feels, and even skill treats, I guess, that remind me so much of Odyssey
Odyssey for Assassin's Creed.
where it is, at least how I played out of seeing, of, you know, dodging specifically, targeting, wait for them to screw it up,
and you come in and kill them, and then go and play it out. That's why I'm stoked for it.
Same thing for me where it's not being a big soulsperson. I've tried them before, obviously. I've never completed one.
So I guess not being a soul's person would be a better way to say that. I enjoy the gameplay of it,
but the fact that I've never had one that has a story that's compelled me to go through and be part of that world.
This is why I'm excited for this one.
Final question here is from Charles Jacobson.
Honestly, just want to hear, how is Cameron Monaghan as Kyle,
Kestis. I loved him in Gotham. He was one of the main reasons to keep watching. So being
optimistic about Cal as a character since the reveal. I thought he was great. Thought his performance
was really good. He seems like, you know, that young plucky, like, hey, I'm in this and I need
to figure it's not. Why are we doing this stuff? Like, I like that aspect of him. And I liked
him, I liked how he interacted with BD, right? Like, BD is, he's like, you know any
any jokes BD? And he's like, I don't know why.
Classic. Like, that was great. Like, I loved that stuff. Yeah. And he's a very nice
man. We met him at the game. We did meet him. I, I like, I like.
likes his performance a lot. I think that his character so far is the thing I'm least interested in
of the characters. It doesn't look wrong. He just looks kind of boring. I think that they're
going to address that though. Like I have a feeling that this is going to grow by the end of this
game. I'm going to really care about him. Yeah, I was going to say, do you think it's because you
don't know anything about him in the front, right? Like, I mean, I feel like we know the whole thing
of like he's been in hiding. Something went wrong. He used his powers. Oh, God, or whatever.
I think that it's that, but combined just what a, or am I confusing Magneto?
from that X-Men.
It's more like everything we know about Star Wars characters.
Like looking at this guy and with where he's at
in the way that he sounds just like,
hey, cool, you're just another one.
Yeah, I have to.
But I feel like I'm already like with the jokes and stuff like that.
The relationship with the droid is fantastic.
And it's like I want to see him outshine the droid.
And I think that we'll get there.
But from what we saw, I would say that he's less interesting to me than
even in the boss fight.
Mad TV woman or greasy.
That's a good pull.
That's a really good pull.
But even in the boss fight,
saw with one of the sisters, right?
Ninth.
Ninth, thank you very much.
Like, I thought he had that in it, right?
Where she's talking shit and owning him, whatever, and when he inevitably beats her, right?
Like, he has it like, yeah, and he's like, that's what it is to be a jet, or whatever.
Yeah, yeah, yeah.
That was cool.
That was definitely.
There's more of those moments of like, no, fuck, this is who I am.
Hopefully it gets more complex than that.
I mean, I hope that's the reveal here is that you think that he's a little like,
and he kind of looks like a standard, you know, Jedi that you'd expect, and then maybe he
encountered some kind of struggle.
Yeah, like, hopefully there's some, like,
complex like he really faces
a problem. Maybe he gets hurt, maybe he gets a scar,
like whatever it is. I'd love to see it.
And just like, just the kind of
premise of his character, right?
Like when we're thinking timeline-wise, he was
not a little child, but he
was pretty young when Order 66
happened if we're thinking this is close
to episode four.
So it is an interesting perspective
of what his arc will be
because he only
learned so much of what it
is to be a Jedi and then for him to go
on that journey on his own after
the like order I'm a fucking nerd
I'm really excited if you don't to play this
there's some things again that I can't go
into the details of that they're gonna
like they're making this the game that you're
looking for fuck yeah sounds good
I mean honestly sounding so good
I have a feeling they already have the sequel set up
connection and it's gonna end in a cliffhanger kind of thing
and it sounds sounded good to me man
the hard difficulty should be called order 66
I like that I like that a lot
before we get on to the next game let me tell you about our
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Luigi's Mansion 3, Greg.
Yeah.
Who wants to be a Ghostbuster?
This is coming out on Halloween.
You and I have had it for like a week now.
Sure.
And this is the preview of Barrier.
Review embargo is not up, so we can only talk about a good chunk of the game.
I have played through eight chapters or eight floors.
The way that this works is Luigi's Mansion 3 takes place in a hotel.
Every floor of the hotel is kind of a different level.
As you go through, each has its own vibe, its own style.
One will be based on, like, it's the theater room.
So there's like a bunch of fun film stuff going on.
Everyone will be like the parking garage.
The parking garage or like the plant area
where it's like there's just a bunch of like
fun little plants and poisonous things.
Yeah, I did that in the arena a couple of demos
like the gladi area arena.
Which is later in the game than I expected it to be actually.
Because that was like the first demo they showed us.
Yeah, so actually going here is Alexis Lopez says
how are the controls for Luigi Mention 3?
The E3 demo didn't feel too great.
I'm not sure if they had a chance to play it and could compare.
Did you play it at E3?
I played it at E3. I haven't played the final build.
Yeah. So what did you think about the E3 controls?
E3, they felt a little stilted.
Like, it felt like, maybe
like a little bit of lag between when you try to pull back in a vacuum
and something actually happening.
But by the time I played it at Pax, I didn't notice any problems.
So maybe they tighten that up, or maybe it would just kind of
like the E3 demo wasn't, like,
their tactical issues or something?
I'm not sure.
I didn't notice that at E3, but maybe it's because I've been playing
since the very original, and it might just have some of that,
call it, archaic feel, but I normally would pick up on stuff.
I didn't notice that at all.
I definitely notice it at 3-1.
Yeah.
And it's fixed.
That stuff's fixed.
The controls, this is such a Nintendo game, man.
Like everything about it, from its charm being 10 out of 10,
to its design being really quirky and backwards in a lot of ways.
But, like, they're going to make you play the game the way that they want you to.
And the controls are one of those aspects.
This game controls, like, no game I've ever played before,
including the previous Luigi's Mansion.
Louisville won on GameCube fairly limited what you can do.
You're moving around.
And you are just kind of aiming to be able to.
And then you suck and that's pretty much it, right?
You hold away the direction from where the ghost is going.
And then Dark Moon on 3DS, lacking the analog stick that kind of made you just play it differently.
But they adapted the gameplay style to be a bit more straightforward for puzzle solving in that.
On this one, this feels like the first modern Luigi's Mansion game where you really are using the two sticks to be able to move, strafe,
and look vertically and horizontally with the stick, sucking things, blowing things, all of the fun stuff.
all the jokes in the comments below.
And I feel like it never quite clicks,
but when you play it long enough,
you're just like,
this is what it is.
This is what it is.
And I get it.
And it doesn't feel bad.
It just feels unlike other games.
It feels unique.
Yeah.
That was the thing with me when I started it and I was playing it.
And I was like,
why is this not,
why?
It's not that I was struggling,
but it wasn't doing what I thought it should be doing.
And it wasn't until, like,
I go to capture a ghost or aim and you really use the vacuum,
where it was like,
oh, stop moving Luigi and just stand in one place
and use the right stick and it's like,
okay, I see what I was, you know.
It definitely feels too complicated at first.
Yeah, right?
And that was the thing of it's similar
to what you're talking about with Star Wars, right?
Where I'm making it harder than it has to be.
Like, this is how the game controls.
Stop moving, do it this way, you'll be okay.
And then it was like, oh, okay, cool, now I got it.
And I'm out there doing it.
Pro tip of controls, and this is another very Nintendo thing,
is the best way to play it is
by default, motion controls are on.
And they only do the vertical
for the, like the Y access
of the flashlight.
Like Splatoon.
So it's like Splatoon.
So you're moving with the left stick.
Then you are moving the flashlight left and right with the right stick.
But then you're moving up and down with the gyro.
I think I turned that off.
The pro controller.
You could.
But that's the best way to play for actually like hitting all the areas you need hit with the precision to like find the coin that's hidden up in the corner or whatever.
And it's fun.
Like the moment when you like suck the ghost and you feel it.
Like there's a physicality to it when you are using the gyro that I really like.
and I feel like
if you're playing this game
in like longer stretches
like anything over an hour even
like you get in the zone
and you hit that uniqueness
where you're like
I get how I'm playing this game
and I'm having a lot of fun with it
I feel that the challenge
is appropriate
where there's never,
I never died
I don't think I'm going to die in the whole game
but that's okay
because it's not the points right
there's enough hearts
that they're thrown out
that you're never really in
trouble of
a boss fucking you up too much
where you don't figure out the pattern
Like they're kind of giving you the ample time and ample ability to realize what the weak point is and what you're doing wrong.
And I think that that is the strength of this game is it reminds me of breath of the wild a lot where every single thing you need to do you have from the beginning of the game.
You're not learning abilities that are going to change like puzzle solving elements.
And I think that it's good because the puzzle just get more and more creative.
So you'll be in a room and you're just like, fuck, I don't know what to do.
I'm stuck.
I guess I need to come back later when I have this ability.
This 100% happened to me.
And then you hit this point.
you're like, no, I have what I need.
I went like two rooms away and used, I think, the plunger on, you know,
just fired out and you vacuum up the end of the plunger and you can rip doors down or whatever.
I went away, did that.
And then I was like, I'm an idiot.
That's what I was supposed to do on that one thing that I hadn't seen before.
I went back, did it, you know what I feel accomplished, get the key, go to the next room.
You know, it's like, it's, I, the way I've been describing to people right is it's delightful.
Like, it's a fun little cartoon that I'm romping through having a good time, vacuum and stuff up.
I think the, you know, the opening cut scene and all that stuff,
that was really well done in terms of like, oh man, all right, you're setting me up for an actual
story here. And again, for somebody who, you know, such a Sega kid who doesn't have that
attachment to like Nintendo from, you know, the young age to jump in there and get that kind
of thing. I was like, oh, man, this feels different than it normally does. And I'm getting
more of this. And, you know, and I played the other, I played the other luci's mansions.
Going deeper into it and playing through it. And yeah, like you're saying, finding the
environments and then having it be that like, all right, cool. Like, yeah, the gameplay is easy.
I, I haven't died either. You know, sometimes like the gold ghost will get away or whatever
who has the more loot or whatever,
because I'm like, damn, I didn't get the line.
I didn't, you know, pull back at the right moment or whatever.
The hidden items in every level, right, where there's gems or music notes or whatever.
Like, that's fun to see him.
Like, how do I get there and start thinking that out?
I think Guigi, which is such a goofy name, is a fun mechanic,
where I do actually like using him in like, oh, cool, he can go through here.
What's the puzzle on the other side?
You know, you see a vent in a mirror and, like, you got to get that to appear with your black light flashlight
and all this crap.
Like, there's a lot of fun going on.
It's just a fun, like, puzzle box.
It's a fun little toy.
Are either of you playing at co-op?
No.
No. Have you tried co-op?
So I played it at Pax, like the demo they had there.
It was come up with Nintendo Rep.
And it sucked because the Rep was just doing everything for me.
And, like, they were handling all the ghosts.
I was just, like, walking around vacuuming leaves.
Then, like, I did it again with Reb.
And we played that together, and it was a fuck ton more fun.
Yeah.
Like, I really enjoyed it because we were working together to defeat ghosts.
and it became a much more like fun thing of us solving puzzles and figuring it out
because like she would notice things I wasn't noticing.
So I really actually, if you would ask me a year ago, like, would you want to play
the Ouija's Magic Co-op?
I'm like, that's a game that I play myself.
Under no circumstance.
Yeah.
But then like now I kind of want to go do that now because it seems like they did build that
game with co-op in mind.
Not actually like that it's necessary, but it's more fun.
They thought about it.
That's interesting because playing through it, I would not want to play this game co-op.
Really?
I really like, I feel like every single room is just big enough for me to take enough time to get through and find the secrets.
And if there was more happening on the screen, I feel like it would be distracting.
Because the biggest thing to me, and this is like, the worst element of this game to me is the moment we got to the store.
That opens up a whole different element to the game that I think detracts from the experience.
Louis just mentioned one, you're collecting these coins, you're collecting the dollar bills.
And like, you're just sucking them up.
and it feels good to be able to just collect, collect, collect,
and you just see this number go up.
And unlike other games, that number just keeps going up.
You get into the thousands of having this,
and you don't know what you're using it for,
but at the end of the game, you buy the mansion,
and depending on how much money you have,
you get a bigger, cooler mansion, whatever.
And I feel like there's the power of the unknown there
of going in just being like,
I'm not using this money to buy health packs
or buy skill trees or whatever.
It's like, I'm just collecting this thing to collect it,
and the fact that it's everywhere.
I feel like motivated me to want to collect every single coin that I could find.
Look in every single corner because I don't know what this money is for, right?
And then even once I found out what the money was for, I'm like, oh, I need the biggest mansion.
Like that is going to be a worthy thing to collect all this stuff for.
This game, I played that way for the four levels or whatever that you get to do until you unlock the store.
And then the things I can buy at the store, I'm like, oh, man, it's just like if I die, it's kind of like a Phoenix down.
I'm like, cool, I can do that.
or I can buy this thing that gives me a little more powerful of a blast or whatever for temporary.
And I'm like, oh, man, so the money's not really worth anything then.
I feel like a deep dollar use.
Yeah, I don't want any of these things.
It's the opposite of like Jedi, right, where I'm like, oh, my God, I can't wait to level up more, unlock this skill, that skill, and then get that skill.
Totally.
It kind of feels like it takes away from the whimsy of it a little bit.
It does.
And it's just weird design choice.
And I feel like it's kind of a step backwards for the Luigi's Mansion series.
But besides that, I love the way things unfold at the pace that they unfold.
The boss fights are super inventive and creative and as both visually and mechanically as they ever have been.
And I think that this game visually could use a lot of help.
I don't really love the, like the art style is great, the technical side of it.
Like it technically runs well, but it doesn't look good.
It looks like the 3DS game in HD.
And that is my problem is I feel like at its core this game started as a 3D.
game. If you're a pre-show person, this is what I was
talking about. When I came home after
playing handheld, I'm like, great, and dropped
in the dock and I was like, whoa,
fuck, this does not look good. And I texted
you. I'm like, you ruined me with this damn TV you had
me again. Yeah, and granted, I've had the
OLED TV for my entire switch run.
Yeah. So I'm used to, Nintendo does
have a look on that TV that is very,
very, very saturated, and it's
hard to like... Gossip and blur. Yeah.
Yes, it's hard to, like, balance it
compared to PS4 and Xbox One games that are much
more designed for this type of experience.
But having said that, when you play Odyssey, you don't notice because Odyssey is so well designed visually.
I noticed like the first three minutes and then I stopped noticing.
But it's like you don't care.
Whereas with this, I feel like it doesn't look great on handheld or docked.
And that's the first party switch game that I felt that way about.
Because usually I'll be like like, like Breath of Wild is a good example where it's like, it looks great because the art style.
Sure it could look better and more HD and all that stuff.
But like it looks great.
When you play it on the smaller screen, it looks fantastic because it's condensed in
way where the emptiness feels a bit more designed.
Luigi's Mansion, there's just too much going on that's like nitty-gritty little things
that on the small screen you lose kind of the scale of it all.
I mean, this is next level's first HD or second HD game because they kept America on 360.
But like I imagine they're not super used to making these kind of games yet.
Or like just the fact that you have to make a game for 720 and 10 AP and make them readable on a
four-end screen, a five-in screen and a 60-inch screen.
Yeah.
Yeah.
I have to wonder what the resolution and texture resolutions are based on your descriptions, though.
It's sounding like they're getting up res.
It sounds like it's not running intent ADP.
So we hopefully find out more as the review comes in.
Yeah, it's funny.
I played it on, I think, a smaller screen, and I've only seen the trailers on my phone.
And I was like, oh, finally, actually, for a Nintendo Switch game, like, looking really good.
Feels like there was, like, the lighting, the art design.
You know, meaning Breath of the Wild looks awesome.
But, you know, there's plenty of other games that just don't run as well.
they should or kind of feel dumbed down.
It's interesting because it runs.
So I thought it was looking good.
It runs well.
The art design's good.
It just doesn't look great.
But it sounds like it's soft.
It is what you're describing it.
It's very soft.
It sounds like a texture resolution problem as well as maybe the overall resolution.
I mean,
and this is a ridiculous exaggeration.
But it kind of reminds me of how PSP games look.
But it's like,
but the modern version of that.
No,
no,
it's got screen door effects and stuff.
It's not so much screen door effect,
but it's like elements of it just don't look right together.
It's right.
you'll see.
Yeah, I mean, you may have nailed that too that it was.
Frayl never play. It's not going to PC.
No, I've been super excited about this.
How dare you?
But that stuff doesn't matter
because it doesn't get in the way of my enjoyment of the game
where I really, really do love what Luigi's Manchin's about,
which is fun ghost characters that have stupid little storylines
that are all told through sound effects,
and they do it well.
There's a virtual boy that you get as your cell phone in this game,
and it's super funny.
You put it on,
everything's red and like that's the way. Doc makes a lot of jokes about it. Yeah. Yeah, yeah. A lot of
virtual boy. It's great, man. I'm having a great time. You mentioned boss fights earlier.
And one of the things that complaints about it would mention too is like the first boss was amazing.
Then every other boss was kind of bad. Like, how are the bosses in this game?
I would say that they're all great so far. Okay. All of them. At least are consistent.
Yeah. Yeah. I don't think there's any that are like stand out like my favorites.
But they're all consistently good. I feel like they all fit the vibe of what the
the floor of the hotel fits very well.
And just like the way the music changes and stuff.
Like Luigi's Mansion just has such a Disneyland quality to it.
It might be haunted mansion that's making me think that.
But they commit to it.
They commit to like, fuck it.
This is like nothing the Mushroom Kingdom has ever seen.
Like Luigi's Mansion has its own look, feel, sound, all of it.
And I love that.
I love the use of mirrors constantly.
Like the whole game's designed with the perspective of your looking room to room.
So there is so much puzzle elements of like looking at reflections or looking at how windows might work compared to the room next to them.
Or you look through a window and you're like, oh, there's a wall on that side.
I could probably break that wall to cause a thing to happen or whatever.
And it's cool.
The real E&E writes in and says, is Luigi's Mansion 3 as good as everyone's saying it is, i.e., is it a game of the year contender?
I definitely don't think it's a game of the year contender.
I think it's a very good switch game, but it's not one of the best switch games.
the top 10 of the year contender?
Top 10 of the year?
It'll be on my top 10.
I don't think it'll be on...
Most people?
Yeah, like mainstream gamers.
I think it's a very specific thing
you've got to go in looking for, right?
I think it's hitting at the right time, right?
It's a Halloween game.
On Halloween.
I would probably put out a little bit earlier.
But it's like, it is a Halloween game.
Do you want to go out there and vacuum up ghosts
and have fun?
And like we're talking about explorer
and do all these different things.
Yeah, sure.
That sounds like a great time.
Game of the year again,
yeah, I don't think it would be my game of the year discussion at all.
But I think, yeah,
top 10 personal top tens, I can see
getting on those lists. And it's weird for me too, because
not only do I not think it's
game of the year, it just don't think it's one of the better Nintendo
games. And it feels like a
double A first party title.
That's 100% fair.
And I'm okay with that.
I'm down to have a lot of those, but it just feels
like we keep talking about how this year feels a little
light on amazing
games, which is so stupid to say
because goddamn how, look at it.
We're so privileged now. Unless we got God of
Horizon and Breath of Wild.
It's like, oh, it's a fine year with just
Resident Evil 2.
2017 spoiled, that's pretty bad.
Yeah, totally.
And next year looks insane as well.
But I feel the same way when you just look at
Nintendo's lineup where this year,
Mario Maker 2,
Fire Emblem,
Astral Chain,
now Luigi, and then we got Pokemon coming soon.
It's like, none of these are the like
giant mega titles that have the
potential to be Game of the Year, you know?
And I'm interested to see
kind of like what Nintendo brings next year
to up the ante there.
But with Luigi's mentioned, I would say that it is...
It's so far,
7-5 for me.
And I just kind of expect more
from a first-party Nintendo game,
especially one with Luigi in it, you know?
Did you get a chance to try the online stuff at all?
No, I didn't.
It's available to me.
I just didn't do it, though.
Okay. I'm curious what do you think of that.
Because I remember liking it on 3DS,
and like, this is a little different,
but I'm curious if it's as good or good at all,
or I was done back then, and who knows?
Yeah.
Ryan Cage says, is there any way to turn down or off the annoying low-life indicator?
I've heard about that.
I've heard it was like it's actually terrible.
If not, can you find health quickly often?
I do not think you can turn it off.
It is absolutely horrible, but you find health everywhere.
If you get hit, the next thing that you break down is going to have a heart.
The game is very good about giving you what you need.
People don't, what is it?
What is it?
Yeah.
It's like a lot of heart sound.
It didn't stand out to me, but maybe it's just because I'm so good.
Born Ghostbuster.
That might be it.
Everyone, have you been playing anything?
I bought an Oculus Quest recently.
Wow.
I've been playing Beat Sabre.
Hell yeah, you have.
It's really good, but then I finish
like the main campaign. I was like, I'm going to
side load some of my own songs.
Like songs I like better, like persona music and whatever.
Turns out the people who make those kind of
are charts for those songs,
psychopaths.
They're all like expert, expert
Plus, all that stuff. I'm playing music from Earthbound
that's on Expert Plus. I'm like, I can't do this.
Why would you make a song
that's like, it says normal but like requires
15 of these in a row and I can't tell which one's happening?
So it's fun. I really, really like that game.
Don't know how much like
extra downloaded songs I'm going to do.
I also started What's the Golf
Yesterday. Oh, nice.
What the Golf? That's not What's the Golf here. You're right.
That is a hilarious game.
Apple Arcade. I've been playing on Epic Game Store.
Oh, okay. Nice.
But the, like, it is basically dad joke of the game.
Okay.
I'm about that.
Like, the intro to the game is you push or shooting a ball into the hole in one or whatever.
And then the next one is you have the exact same screen, so you do it, but then the golf club goes.
Then the next one, it's the human goes.
And basically the game keeps doing that of, it makes jokes by what you're hitting.
Then it's like more of an action game to platform to the flag.
And then like it's a joke.
Like one is you're throwing a, you're hitting a soccer ball into the net.
So it says soccer.
Then the next stage is you hit soccer ball into the net says sock-est.
That's the level of joke you're working with.
Okay.
Yeah.
It is, like I said, it is straight up at, it's on Apple Arcade.
Go ahead and play it.
But I put about an hour into it last night.
It's very hilarious.
Is there a game to it?
This is the thing is people keep telling me I need to play.
It's one of the ones you got to play it.
It's a standout from Apple Arcade.
And every time I look at it, I want to say,
Siri, why are you listening?
Every time I look at it, I'm just like, I don't get the game.
of it. It's like the first little bit
of just trying to like get a ball into a hole.
It's not particularly enthralling
but as you start playing more and more
it gets a little bit more difficult like when you're a soccer ball,
kids keep trying to kick you off the stage. Then the actual
initial level is not that challenging or whatsoever.
But then you go back into them again and you get like a par
or a special challenge or something and those are more difficult.
And eventually you start needing to do those because you get special
crowns from them and the crowns unlock further levels.
Okay. So it does become more game.
like and more challenging, but if you're just in it for the dad jokes, you'll find plenty of those,
and it's still entertaining and charming and hilarious.
In the same vein of that, I want to say on this show.
I tried Untitled Goose Game.
I'm not a fan of Untitled Goose Game.
I've heard from a number of people.
Untitled Goose Game has a great aesthetic.
Yeah, the aesthetic's great.
It's funny as a concept, but I feel like it's funny in a tweet.
And it's like, cool.
But playing it, I'm like, I did the first level, and I was like, all right, cool, I'm not
going to go any further.
I get it.
I hope people love it.
It's really cute.
It's really adorable, all that jazz.
But it's just like, it's a weird puzzle game that I want to play.
I'm like, how do I distract him to get the thing to do that?
I'm like, I don't need that like mouse trap experience.
I feel like the act of watching it is better than the act of playing it, which is fine.
That like, that's the game they want to make.
It's just if you're not in for that kind of game, then it's not going to suddenly charm the pants off here.
Yeah, yeah.
Yeah, I found it kind of frustrating to figure out what you're supposed to do, even in the first area.
Yeah.
I was like, all right, I'm not going to continue with this.
You might like it, Fran.
Yeah, I don't know.
120 frames per second.
I've heard nothing but good things about it actually.
So it's kind of good that is the first I've heard that maybe it's not.
It's not a great game.
Yeah, it's not a team game either.
And it's like, I like the idea of it just being like, you're a goose fucking with people.
Like that's funny enough to me to be like, all right.
But, yeah.
You can hop in and out of this pretty fast within like 20, 30 minutes right and get the idea.
Oh, yeah.
Oh, my God.
By the time you'll play it first section, you'll know whether or not you want to play the rest of that game or not.
Definitely.
Barrett
You play a little bit of that
Fortnite
Chapter 2
Is that what it's called?
Yeah, Chapter 2
Season 1 of Chapter 2
Got in a couple matches
last night
And it's good
Like when they dropped that trailer
It was like, oh man
This might be the thing
That brings me back
There's just enough
That's being changed here
As a kind of lapsed
Fortnite fan
That made me interested
and, you know, I had gone back to seasons every once in a while where they're adding planes and all this, like, complicated stuff.
And this kind of brought me back to the days of when it launched on Switch.
I'm like, it's just, they kept the things that they felt like they wanted to keep and not overcomplicate things.
Like, yeah, there's boats this time around, like, going, traversing through waters more of a play this time around.
But it's fun.
There's definitely a couple, like, hitches here and there where I'm definitely noticed.
some accuracy of shooting not being as accurate as it should be.
But I don't know if that's server stuff or maybe it's just my internet quality, who knows.
But it's fun.
And I think the one main thing is a lot of people are talking about like the bots and whatnot of how egregiously, obviously bad they are.
So that's what I don't get.
As I've heard about bots and it that you can play, it pairs you now with people your own skill level?
Yes.
Okay.
In the game, and this is like something that I'm kind of frustrated by of they don't really tell you any of this stuff.
Any of this stuff.
And like they don't tell you beforehand if you're being matched with bots or anything.
Okay.
Like from what I played, like I played a match this morning and like a couple hours last night.
And from what I could tell of just like how maybe it was just a super bad player, but there were like only two or three times where I ran into them.
and yeah they're like obviously bad where if you lose if you were out of their line of sight even after they see you
they will just kind of go back to do their own thing of like harvesting items and whatnot it's like oof this is not great
object permanent is hard yeah so but once you get like later on in the match right once you're in like the top 25 i feel like they're all
eliminated depending on how many of them are in the game uh like the first game that they jump you into when you first like
your first game into the season.
It is like you don't even load up your map.
They play the trailer and then it's like the shot of the guy
jumping out of the bus and then it drops you right into a game.
Interesting.
And so I feel like that match is probably a lot of bots just to like,
I imagine they did it for people like me who are like,
hey, you haven't played this in a while, get readjusted,
see, like take your time to explore the new map and whatnot.
And because I feel like more of my bot interaction was,
wasn't that match.
Gotcha.
More than anything else.
But I do feel like the top five
were still all like other actual people.
And then, yeah, the major change I noticed
are the two major ones, just really quick.
Leveling, they add a lot of new things
to, like, level you up so you can unlock new things,
which I think is exciting for people like Big Kev Dog
who is really bad at killing people
and getting those dubs without a squad.
So there's like, they add like just little stuff for people who just like want a level and unlocked stuff, which I think is cool.
That's great.
And then the unlocking or like kind of exploring the map is really cool.
When you first play it, the entire map is grayed out and there's question marks over all of these places.
And they only unlock as you go through them like each game.
So if I uncover like a fourth of the map in my first match, the rest of the 75% of the map is still great out in my next one.
Sure.
So it gives you just enough of an incentive to go around and like drop at different places and not just go to the same kind of place.
Which I feel like they did well enough in chapter one or whatever the fuck they're calling it now of like putting objectives of like hey unlock a chess in this area and whatnot.
But I think this is like a good incentive to really familiarize yourself with it.
It's cool to see them take that learning like you're talking about with stuff for.
you know,
Kevin to go in and do
or this map, right?
They were always so good
in the previous seasons of,
if you were just the group
that wanted to show up
and hang out,
like you don't have to worry about,
you don't want to win,
don't worry about winning,
run through and do this,
find the, you know,
the star, do these little things.
Right.
The one thing I will say
about the leveling,
which is stress inducing,
definitely,
when it was midnight last night
and I'm in the top 15
and I'm going through
and I'm like listening
for noises and shit.
The leveling notification
is the loudest fucking most intrusive thing
where it's like,
and it's like,
oh God, is someone shooting me?
I don't know what's happening right now.
And it's like,
oh, no,
I just leveled up a bit.
Cool, thanks.
Or like when you unlock like a tiny achievement,
like, oh, you've survived the top 50 or whatever.
It's like this very intrusive notification.
You're like,
fuck,
why do they have to do that?
Why is it going to be so loud?
Got to get the kids attention.
But yeah, I'm enjoying it.
I got my first win of the season last night,
which was very exciting.
And I'm excited to participate.
play more. I know Joey wants to play tomorrow, so I'm
excited. I'm really excited to, like, squat up with
people again, because those were some of my favorite memories
last, that was last year when it launched on Switch, right?
Yeah, last summer. Yeah, last summer.
Those were some of my favorite memories.
Like, playing with Joey and Kevin and
some other people. It's just fun time.
So I'm excited for Fortnite to be back.
Cool.
Ladies and gentlemen, that's been the Kind of Funny Gamescast.
Stay tuned for the post show. If you are at patreon.com
slash Kind of Funny Game Supporter.
Until next week. I love you.
