Kinda Funny Gamescast: Video Game Podcast - We Played The Blood of Dawnwalker, Orbitals! - Kinda Funny Gamescast

Episode Date: July 7, 2026

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Starting point is 00:00:59 Support us at Patreon. com slash kind of funny. We really appreciate it. What's up everybody? Welcome to the Kind of Funny Games cast for Tuesday, July 7th, 2026. I'm one of your host Greg Miller alongside the best voice in the business, Paris Lily. Hello, Greg. Hello, Paris. Great shirt today. Yes. Rocking that Obsidian shirt. That's what I like to see. Happy to have you here. Of course, you were a pillar of the Xcast here. Kind of funny before you became our of all trades. What was your reaction to the last two days of Xbox
Starting point is 00:01:42 News, Paris? Oh, man. You know, I was on vacation, so I wasn't available to be with you guys yesterday. But I did tune in for a little bit. I thought you did a fantastic job, by the way. And I echoed, yeah. And I echoed a lot of what you said. I mean,
Starting point is 00:01:58 it sucks. It just sucks. We knew it was coming. Unfortunately, it had to happen, especially when we're finding out that there was 14, layers of management to make a decision. So they're trimming the fat. They're doing what they got to do.
Starting point is 00:02:16 Look, thank God, double-fine ninja theory, compulsion, and Undead Labs are going to live on. Obviously, Arcane is still a little bit TBD on them. Hopefully that gets resolved. If we get blade and all that goes through, they're going to focus on the games that they think are going to make money. I mean, I think it's as simple as saying that at this point. I know something that we've talked about a lot
Starting point is 00:02:38 and you guys touch on a little bit is I still go back to the fact that there's not a standout fallout game. I think that symbolizes everything that was not being managed correctly. How can you have this hit TV show and not have the foresight that's going into season three by the way
Starting point is 00:02:54 and you're nowhere close to having a standalone fallout game. You got fallout 76 going. What's that layoffs over there too? And I love 76, but great. But that's not what people want to stand out fallout. lug. And I love 76, but that's just a different animal altogether. But, um, look, it's going to get worse before it gets better. Obviously, all these layoffs suck. People that we know and we care about were affected by this. So I hate seeing that. Um, Sotty and Adela needs more money though. Isn't
Starting point is 00:03:21 that right, Nitro rifle from Twitch.com. Hey, Greg. Hey, Andy. How are you? Hey, man. Anybody yelled at you on the road today? Apparently, I had my music on. I was listening to Rush. so mad at me. I was listening to Rush, jamming out. I rolled down the window and I just go, hey! And you didn't even for a second react. All the cars did, the dogs did, Jen did. People on the street were like, what the fuck is happening?
Starting point is 00:03:46 It wasn't until I just kind of like happened to turn to my right. And I thought you just look at it. I thought too. There's nothing. Yeah, yeah, yeah. You made me look like the April's fools out there. Yeah. That's what you got to be doing.
Starting point is 00:03:57 Get the energy up. I like that. My energy is up, everybody. Because if you didn't know, I've been excited. about the blood of the Dawn Walker for quite some time. No. No. The blood of Dawn Walker. Yeah, there it is. I hate
Starting point is 00:04:12 the fucking name of this game. For the longest time I was calling it the Dawn of Blood Walker. Yeah, I did that too. The Dawn of the Blood Walker. It's like, no, the Dawn No, the blood of Dawn Walker. Yeah. Not of the. What I got to do is I know his name's
Starting point is 00:04:27 Cohen, the main character of this game. Now from now on, his name is Dawn. Don Walker. All right. That's how I want to do it. Not only are we talking. about the blood of Don Walker today. We're talking about orbitals, so it's a jam-packed games cast with no times to waste. Because if you didn't know, each and
Starting point is 00:04:42 every weekday, we come together to talk about the biggest topics in video games, whether they be previews, reviews, or just industry shaking and redefining news. We cover it all in the kind of funny games cast, so like, subscribe, share. If you're watching live, be part of the show by super chatting on YouTube.com slash kind of funny games, just like
Starting point is 00:04:57 Jacob Young did, who superchats and says love the shirt, Paris. We love the shirt here. We love obsidian here. Our hearts are but everybody laid off. Absolutely. Outrageous. Remember, we couldn't do this with our producers
Starting point is 00:05:09 on patreon.com slash Kind of Funny. So thank you, Carl Jacobs, Omega Buster, Delaney the Somme twining and lax nomad. For now,
Starting point is 00:05:17 let's begin the show with what is and forever will be. Topic of the show. Chats, sign of a smirk. The name is Dawn. Dawn Walker
Starting point is 00:05:27 and Seven Sovereign, the dawn of blood rain. It's just there's too much. Walk of the Don Blutter. The name, of course is the blood of Dawn Walker. The blood of Don Walker is an open world, dark fantasy action RPG set in 14th century Europe. You play as Cohen, human by day and vampire by night, fighting to save your family
Starting point is 00:05:45 in a story shaped by your actions and the secrets you uncover. Developer Rebel Wolves who are a brand new studio, but of course, comprised of a whole bunch of people from the Witcher, or from CD Project Red, Witcher 3, Witcher 2, a whole bunch of different witcher pedigree, cyberpunk. You talk about it. They were over there. Published by Bandai Namco. Coming September 2nd, of course, price at $69.99. I have been juiced for this game. To the point that this is what, after seeing it, again, at SGF. You were sad you couldn't go.
Starting point is 00:06:17 Well, don't even start it with that yet. Seeing it at SGF and the thing is what then made me go, you know what? I'm going back to Vampire the Masquerade Bloodlines too. Just because I wanted to be a vampire. Yeah. I just wanted to be sucking out there in the streets. I didn't know you felt that way. You know, I didn't either.
Starting point is 00:06:30 I discovered something about myself that I'm into vampires. I like it. in a way, or I've had this underlying current. And maybe it's been cooking around this game because of the idea of Witcher 3, but you're the monster. I like it. Yeah, yeah, yeah. Anyways, went and played that. Then, yeah, the preview event came around. I couldn't go.
Starting point is 00:06:44 So, of course, we sent Globetrot and Headshot and 3-point shoot route to Andy Cortez. Luckily, Paris is down there all the time. Game Informer came, boom, you bet I sat and read that cover store immediately. Today I get to work, IGN's previews there. Boom. I'm like, what do you have to tell me, Matt Perstlow? Read the entire thing.
Starting point is 00:07:00 I have not talked to you, though, about it, Andy. I've not talked to you, though, about it, Paris. Andy. I've been talking a lot of shit, but not shit. I've been talking a lot of gusto about this game. Of like, I'm on this double A kick. I don't need giant AAA games.
Starting point is 00:07:15 I just want to go be a vampire and a cool game. This game has seemed to look like that. As I told you, IGN first running a whole bunch of stuff. They put up some footage of, I think one of the missions you all played, the prologue stuff and the blood of Dawn Walker. Got it. Subred it was like,
Starting point is 00:07:31 this looks like shit. They showed this. It didn't dampen my excitement at all. Andy, I'll start with you, Paris. I'm going to come to you the same question. Is the blood of Dawn Walker good so far? Greg Miller, I have unfortunate news. I have very sad news to bring everybody.
Starting point is 00:07:51 But there's yet another game in September that you're going to need to mark that calendar down and get ready for this shit. I got the goosebumps. I was, I was stunned by this. Stunt! I didn't really know what to think about it going in.
Starting point is 00:08:08 You hear CD Project Red, you get that pedigree thrown out there, former devs, former writer, former, you know, artists and things like that. And it gets you a little bit excited, but I just wasn't quite sure. We've heard that tale many a time. We play the game from the former devs of this and that.
Starting point is 00:08:25 You know, sometimes it's a whatever game. You know, I just, I wasn't quite sure about what this, I wasn't quite sure about this game going into it. I was really excited about that initial cinematic trailer and after two and a half-ish hours, close to three hours maybe, I guess, with this game I could not stop thinking about it.
Starting point is 00:08:48 I haven't really stopped thinking about it, especially hot off the heels of Witcher and playing that for my first time ever. It is going into it, I thought to myself, okay, you don't got to give me the Witcher in terms of storytelling and all that stuff. I will accept a facsimile of it.
Starting point is 00:09:09 I will accept a, you know, Witcher 3.1. Give me just something that, give me consequences and choices and characters that matter to me. And give me somebody that I hate for the first five hours because of how they treat me and then eventually start to love them. Then you want to fuck them. And then you want to fuck them as well.
Starting point is 00:09:31 Yeah, of course. And dude, I was really blown away with my experience of this game. And like was so stoked to talk to everybody after at the little like kind of happy hour or whatever. You know, they serve you dinner there. And I. Seems like payola. Seems like they're kind of paying you off. Can we trust these previews?
Starting point is 00:09:50 Can we trust them? They gave you a drink. I had potatoes and a Coke zero. Can you trust me? as a journalist. I was so stoked to talk to everybody after the event to see all the different permutations of what happened in their versions
Starting point is 00:10:07 because not everybody got to experience all the same side quest because of how the game is formatted. This cutscenes are awesome. The writing is so fucking superb so far. I am like so over the moon with this game so far and I'm, it scares me because I don't want to get my hopes too hot. Yeah, yeah, yeah, yeah, yeah.
Starting point is 00:10:24 Like, for this to be the prolog and to go, God damn, I want to play this right now. I'm very, very juiced about this game. Hell yeah. Okay. It's the real deal. Paris, of course, Andy's come to The Witcher as of late. He's been streaming. He was streaming it obviously went through his whole thing.
Starting point is 00:10:42 He did all the DLCs. I know you've been a CD Project Red fan forever. I mean, you're in the cyberpunk chair right now. When I think of that, I remember you coming out of the cyberpunk demo. I remember you talking to me about The Witcher. How is the blood of Dawn Walker living up to the hype for you? Well, I mean, that's probably the first thing that stands out to me is you see the Witcher DNA all over this game 100%. But what I think the prologue did is the storytelling at the very beginning, they make you care about these characters.
Starting point is 00:11:14 You want to save your family. You're going to come out of that prolog and go, oh, shit, I got 30 days to save my family. That was probably the biggest thing that I took out of this. Other than that, I mean, I mean, I think the best comparison I can give this is obviously the Witcher inspiration. Blade because you're the Dawn Walker, you're like the day walker, you know, the day and night thing between being human and vampire at night. But also interview with the vampire. Okay. If you've ever saw that movie, Red Dan Rice Books or whatever, there's a lot of that in there, too.
Starting point is 00:11:45 There's definitely some Lestat vibes. Lestat, I should say, vibes that are coming in there for me anyways. But I thought the storytelling was really good. I think what Andy alluded to as far as the choices that you'll make and the, the consequences of your choices, both good and bad. You might think you're making a good choice and it will end very poorly. And this is just the prolog. I mean, like I said, it was about four hours that we got about hands on with.
Starting point is 00:12:11 They had to pry the controller out of my hands at the end. I got through the entire prolog and I was a little bit into the actual open world part of it as well. Brinsis, who is kind of the main antagonist of this, the villain of the game. you will not like him early on for various reasons. I don't want to spoil it. But I think a cool thing about this, if you even think about like Zelda,
Starting point is 00:12:38 you would like Breath of the Wild, you technically could take him out at the very beginning of the game. Yeah, that's what I was reading Game Informer, right, where they're talking about the entire run through here and interviewing the devs and the fact that,
Starting point is 00:12:50 listen, like you can go through and get as powerful as you want, but you have one goal and you can go up and fight that guy at any time to try to save your family. Yeah, yeah, exactly. You'll fail if you do. Of course.
Starting point is 00:13:01 Like we all would, like most of us, not these games done quick folks, but like most of us would go up there and do it. Yeah. But something I won't spoil because I don't think it's public knowledge. You know, you have the 30 day clock to save your family. And the way time works in the game is depending on kind of the quest
Starting point is 00:13:18 that you do to side quest and main stuff, that'll advance time and obviously add up to the 30 days. I do know what happens if you fail. And I'm not going to say it. So I think people, People will look look forward to that. But I love what I got to play. Let me jump in there because again, I think we are talking as two guys who have played it,
Starting point is 00:13:38 one guy who's read a lot about it and seen a lot of stuff. Of course, as I read you the little description in the top, we're talking about a third person action RPG. We're out there. We're doing the thing. We kind of touched on it. Andy Cohen is the main character. And by day, human being by night vampire.
Starting point is 00:13:54 Yes. How does that work? So each half of the day, is segmented and split up into eight different time slots. Okay. And I love that it's not a running timer. It is done kind of similarly to, I know people have mentioned,
Starting point is 00:14:12 donut persona is there as an example of what I experience with my time with metaphor, re-fantasia, where it's like, oh, that mission will take up this much amount of time or whatever. And it's very clear, it tells you that. Yeah. So anytime you are accepting a quest, you will see this one is only one block of time
Starting point is 00:14:27 and maybe it's a really minor thing. Maybe it's just helping out somebody who's near a lake and they want to catch a frog. I don't know. I'm just making the bullshit up. But there might be a really story important one that's, you know, five or four slots or whatever. And you have to kind of weigh like what's more important to me.
Starting point is 00:14:44 Maybe that thing is way more important. But I care about this person's minor mission a bit more because I just like that character more. And he sort of like weigh those options. Now, when we did ask them about how, how much of this game can you actually achieve? And they said, you can do about 80% of all of the missions in one playthrough. You don't have to worry too much about a whole lot being lost to time and being lost
Starting point is 00:15:12 like, damn, I guess I'm missing out on that side quest. I guess that guy's not going to get his, you know, dumplings from that one farm or whatever. But there will be, yeah, they mentioned you have about 80% of the game can be completed in that first play-through. Okay. So during the daytime, you are Cohen. You grew up a swordsman.
Starting point is 00:15:33 You are very skilled with a blade, and you are primarily a melee type of character. You can wield a blade or a hammer or some other, like a club or some other blunt object. But you're really good with, like, just wielding a weapon. And as you progress and go through the game, you will also unlock powers for Cohen, a very kind of like sorcery, type powers that I'm super stoked about because they really want to make playing as Cohen as cool as it is to play Cohen the vampire. That was my thought of like, I want to be the vampire, so I'm going to save missions for nighttime. Right. So they really, they understand and I assume felt that imbalance while playing it. So they wanted to make Cohen feel as cool to play as well. So you have a lot of cool
Starting point is 00:16:18 sorcery moves and things like that. And that at nighttime, once you go into full Cohen vampire mode, you um and by the way the way that it all the way that it goes down is some of the coolest shit uh it was in the gaming form article which is an amazing article
Starting point is 00:16:33 but it's just it's such a sick fucking moment for you do not know why you're feeling the way you are this is all you thought bad dream who knows it's just you're feeling a some sort of way right now yeah and you're helping a dude
Starting point is 00:16:50 who's just been hurt in a situation and the guy's looking in you and you're trying to help him with another friend of yours and the guy's looking at you and he's like get away from me I know what you are
Starting point is 00:17:01 and Cohen's like what the fuck you what do you mean what are? What are you talking about? I'm trying to help you up he's like I know what you are get away from me you monster you know he's like really really scared of you and you're like what the fuck
Starting point is 00:17:09 and then a dialogue option pops up and there's three options like a lot of these situations have and one of the options is like help him up the other option is like hey fuck you I'm not you know the other option is like
Starting point is 00:17:21 all right well you know you're going to die anyway and as you're hovering on these three choices, one of the dialogue options starts vibrating and then changes to give in to the hunger. And then it goes away. And then it goes away and it switches back. And the third option, same thing,
Starting point is 00:17:36 vibrates, given to the hunger. And you're seeing Cohen go to the like, oh my God, what the fuck's happening in me right now? I can see weird dialogue choices. And then the dialogue choices eventually go back, but they, if you misclick them at the wrong time, you will give it to the hunger. Oh, fuck.
Starting point is 00:17:49 But I did wait for them to go back to just be like, I don't know what you're talking. talking about bro. It is just like it's playing with so many cool elements like that of just like gameplay interactivity that yeah I was like oh this is so sick and then everything happening story wise is just so damn cool but at nighttime as the vampire uh Paris what exactly are we doing and vampire time and what sort of powers will be wielding so that I want to touch on the hunger thing and and I doesn't want to dive into the combat and the vampire stuff so at night when you are Coen the vampire. If you don't, if you don't feed and you give into the hunger, if there's a like an
Starting point is 00:18:28 important NPC, you can't resist. You will feed on him and you'll you'll kill him. You got to make sure you're fed. And that will ruin an entire quest line for you. So there's no special NPCs that are invulnerable. If you're if you're feeding into the hunger and you're around an NPC and you engage with them, you'll feed on them. You'll kill them. I think that's a cool thing too. So you need to actually think before you talk to certain people, you know, when you are the vampire. But look at that meter. There's a lot of, there's a lot of, if you got scared by that and turned out the podcast, he said, oh, God, I don't want a game with dire consequences like that.
Starting point is 00:19:05 There's plenty of wildlife to feed on around the world. And you suck on them. It's called like the voracious sucker. I don't know. But you essentially eat their blood. And like, obviously, if you eat a rat, that's not going to give you as much blood as a big ass deer would give you. Sure, sure, sure. But there's a lot of wildlife to feed on.
Starting point is 00:19:23 So you could keep that meteor up as long as you wanted without really any cool down. But if you do happen to forget, like I'll never forget this one time I was in Dark Souls 1 in my playthrough. I got poison and it's the slowest poison of all time. And I just forgotten that I was poisoned 20 minutes ago. Yay. And I'm just kind of standing around in my playthrough and eventually I see chat freaking out. And then my characters just dies. I was like, oh, you got to keep, be aware of it.
Starting point is 00:19:50 You have ADHD. She take them meds. Be aware of it. Yeah. Oh, yeah, yeah, for sure. But to your point, Andy, about when you are an actual vampire, so you'll be able to embrace more melee combat that way because you'll have your claws. And that's something we need to talk about more as far as the combat works. But you'll also be able to get vampiric powers.
Starting point is 00:20:09 Like the way that you'll be able to traverse through the world, like you need to get up to a ledge. You can literally transport yourself up. Stamina is a huge part of everything that you do when it comes to combat. I'll get into that in just a second. The main thing with being Cohen the vampire is that's going to allow you to do things that the human can't do as far as being able to traverse certain areas. Like I said, the melee combat. You'll be able to upgrade your vampiric powers at the same time. So the difference is there'll be quests that you can both do as a human and as a vampire, but you'll be able to approach them different ways.
Starting point is 00:20:46 So going into the combat side of this, which I think, I focus on, I'm curious what you did, Andy, is they have the directional combat because a lot of people complain about the Witcher combat, right? That was probably one thing that I was curious to see how they were going to try and fix in this. So there's a lot of pairing and things like this with the directional combat. And stamina, like I said, is a big key to that. So if you embrace the directional combat, you use less stamina. If you go with the traditional button mashing combat, you'll use way more stamina. So it's in a way going to make it easier to have combat, but it's more difficult to master, if that makes sense.
Starting point is 00:21:26 I thought I was starting to get the hang of it by the end of the play session. So you're going to be able to pull off a lot of cool shit because when you have these NPCs in these games, they don't just stand around and fight you one-on-one. If there's like three or four of them around, they'll all bum risk you at the same time. So you're going to have to be very on your your toes as far as using that directional combat and knowing when to Perry. block do all that and pull off the various combos. So you do that both as a vampire with like I said, your claw abilities, but when you're a human as Cohen, you have a sword. So you're able to do it that way as well.
Starting point is 00:21:59 Sounds like you're going to add something to that name. Well, I want to follow up on that and come to you, Perry Poppy. Yeah. It says about that because I think in all the things I've read, that's my one hesitation is that in King Come Deliverance to, right? Like the, hey, if he's going high and left, you got to come. And I was like, oh, man, like that's a lot.
Starting point is 00:22:17 I don't know if I love that amount of it. I know from reading previews on this that it is, if you want, there is just a block button that's neutral. It just costs you more stamina. For you, Andy, is this combat, where does it fall on the scale of complexity? Is it something that's just going to be as you play it? It'll make more sense. And I'm reading it. I feel like, oh, that's the deep end kind of thing.
Starting point is 00:22:37 Once I got the hang of it, it's all I wanted to do because I also just the feedback of all of it is so good feeling. like the sound feedback of getting those perfect paris. So it's definitely a lot faster than something like King Come Deliverance too. It's not as like slow. Yeah. But I do think that these are very telegraphed as well. During the interview, Adam Piot, who's one of the environment artists, mentioned like, yes, we know that this could be daunting combat for a lot of people. But like you just mentioned, Greg, if you don't want to participate in the directional blocking or the direction of,
Starting point is 00:23:16 attacking you don't have to because it might just take you a bit longer and who knows what will happen with like accessibility or approachability or whatever but he mentioned you know he enjoyed challenging combat through a lot of Souls games and stuff and it is excited for this to be a new thing
Starting point is 00:23:37 but eventually is able to take it to another level where the animations are so telegraphed with what directions they're coming from that you will eventually, if you want to, be able to play it without the notifier on. Without that UI thing, because that's how used to the combat you've gotten and you're so good at knowing
Starting point is 00:23:57 like this swipe is coming from the top and this is going to be an upper cut sort of swing or whatever. But again, for people who feel like maybe that's a little bit too much, I don't think you have to worry because the standard combat is going to be there for you as well, just carry or whatever. It just uses more stamina. Yeah, I did find it very,
Starting point is 00:24:15 once I got the hang of it, I wasn't having issues knowing or deciphering where the combat was coming from. Like the arrow and everything in front of you all read really well to me, surprisingly. I was worried about, you know, are these arrows too small?
Starting point is 00:24:33 Like, should there be a bigger notifier? I got the hang of it really, really quickly. And I think that if people give it a shot and start to feel that skill and get excited about, like, oh shit, what am I capable of? I'm able to do these directional blocks and stuff. I think that's a very exciting proposition for people who maybe at least give it a shot,
Starting point is 00:24:54 I would say. Like, don't just write it off completely if you think that it might be too complicated. Because I think it's really satisfying once you get the hang of it. And when you feel like you are pulling off these moves and these paris perfectly, it's instant gratification. You feel awesome as a player. Okay. And one other thing to add to that, you will be able to get weapons and gear in the game
Starting point is 00:25:13 that you can add stats to to basically kind of balance some of that stuff out that you're doing as well. Not to mention your skill tree as you start to advance in that. You'll be able to pull off different, you know, attack types, defense types, things like that.
Starting point is 00:25:26 So like it incites me to get into the actual open world and into the full meat of the game and just see what the different combinations that you're going to be able to pull off with some of the stuff you'll find in the world. What were they talking about in these interviews and just presentations in terms of stick with me because it's not a cut and dry one?
Starting point is 00:25:43 but game length. So we have 30 days to save the family, which in video games, whatever. But in this game, there's all these segments of time. You can see 80% of the game. Like, are they making a shorter one than what you'd expect from like The Witcher 3
Starting point is 00:25:56 so we can run multiple times through it and make different choices? Or is it still going to be gigantic? Do we know? The feeling that I got Paris was that this is not going to be a 50 to 70-hour experience. The feeling that I got
Starting point is 00:26:13 was like, not only do we hope that you play this multiple times, I would assume 30 minimum, you know, 30 issue, you know, around there. I got the feeling that they want you to, they want you to play this multiple times, not only for the different choices and, because you're not only choosing to take on certain missions and choosing to not do certain missions, you're making choices within those missions. You are making choices whether to kill that thing or whether to let that person live, or whatever, like, there are permutations
Starting point is 00:26:45 within the things that you are either choosing or not deciding to do. And then, really quickly, the, um, the, um, all of the, the sort of build variety that they wanted, that they also want to have that integrated into the replayability aspect.
Starting point is 00:27:02 Sure, sure. Where there's a lot of different ways to kind of build your character, you know, have fun with that in addition to all the other choices that you could do differently this time around. Yeah, to jump back, I, I'm not just reading. I would like,
Starting point is 00:27:12 guys' take on this, right? One of the things I thought was interesting out of IGN's preview that went up today from Matt was this was him playing what he had seen for an IGN first before of the hands-off demo. So he specifically went out of his way to do everything different. I wanted to read this paragraph, right? I'm coming in after he talks about what he did in one of the main quests here, but not, no spoilers, don't worry. Completing the task has a significant impact on the prologue. It doesn't exactly branch the narrative, but the resulting events in my demo are notably different to what I witnessed in the hands-off portion. It's all too significant to spoil here,
Starting point is 00:27:46 but it seems like Rebel Wolves has found a way to change the story's stakes and Cohen's emotional connection to them without having to totally rewrite the blood of Don Walker's core plot. I suspect some players will perceive this as a bit of narrative trickery that makes no genuine impact.
Starting point is 00:28:01 I'll reserve such a judgment until I see how the outcome of the quest ripples through the whole campaign, but for now, I feel pretty positive about how the consequences of your actions are handled here. we talked at the top of this Paris about how you came out of this prolog and you're ready to ride or die for the family is that based on the decisions you made
Starting point is 00:28:21 and how they interacted or where is that coming from you and your connection to this? Yeah, I think it actually does because it was funny like Andy was mentioning afterwards we kind of had like the mixer thing where we're all talking about our different experiences. Hey, I got to keep it chilling, right?
Starting point is 00:28:38 when are they giving you a blooded don't walk your chair, Paris? Tell me. But no, to the point, I know there was a choice that I made that a lot of other people didn't. I was like, huh. Yeah. Interesting. Because, you know, it led me down a certain path where they went down another path
Starting point is 00:28:57 without spoiling anything. There's a little trip that you can take with some kids, you know, and is it your sister? I think it's your sister or whatever in these kids. And I did it. And other people. didn't and they had a completely different result and this is just in the prolog so I was like oh interesting so yeah to the point I definitely think they've found a way to have these branching paths of decisions that that will kind of affect you emotionally I guess because like I said
Starting point is 00:29:24 I'm like I got to save my family when all this ended because I'm like these dudes are assholes screw you you're not doing this I'm saving my family so yeah I yeah it seems like I said just in the prologue they did a really good job with that Yeah, I ended up meeting a, on that mission that you're just mentioning Paris, meeting an NPC who had some really cool, nice things to say to me. And I was like, I fuck, I fuck with you. I like you. Yeah.
Starting point is 00:29:55 You know. And it's, it's clear that all your crew is like, damn, I guess, I guess they aren't so bad. You know, that faction of people. Yeah, yeah, the people who are the oppressors. and then I had to give into the hunger later on without my choice
Starting point is 00:30:12 and I like that feels bad like I've always been to the mind that you don't need to would I love it yes but you don't need to completely change the outcome
Starting point is 00:30:27 of the game situations I think that's really impressive on a game development level I also understand why game developers try not to do that because that adds so much more budget and time and we don't have resources and blah, blah, blah, right? But for me, it's, if you're making decisions along the way that impact how you roleplay as a character or how you, if those decisions you're making along the way impact how you feel about what's happening,
Starting point is 00:30:56 then that's the core of what matters to me. Like if I'm, if an NPC dies in the end that I didn't give a shit about that I didn't give a shit about that I I hated because they were an asshole. I feel better about that if I'm mean to them the whole way than as opposed to like if the game forced me to be nice or something like that. So like those little micro decisions are still mattering to me. Yeah, yeah, yeah. But reading the Game of Former article, you know, I did notice that there was,
Starting point is 00:31:25 there is a moment that seems like it's inevitable that that thing happens regardless of what you do in the prologue. But I'm still okay with that. There's a lot of other things. It's how you get there. Yeah, it's about how you get there, but there's also a lot of other moments that I will experience that other people won't in their playthrus, either whether by choice or whether, you know, depending on whether you decided to kill that person and let them live. Like, there's a lot of micro things like that still that will affect your experience with this game that are super exciting to me. I can't wait.
Starting point is 00:32:00 Like, this sounds awesome. I guess my question would be, even at looking at the footage barrier, it's been pulling up. Paris and I want to go to you too Andy of course is this where does this fall in 2026 as open world action RPG does it feel janky double a you know what I mean? Does it is it beautiful like where are we at in terms of
Starting point is 00:32:20 visuals animations and all that obviously Rebel Wolves a pedigree but you know they're on their own now how's that feeling right now Paris are looking I guess more importantly I mean I mean for me it's running in Unreal 5 and you know we played on PC builds look pretty good to me Yeah, I didn't have any complaints visually or jang-I mean, you know,
Starting point is 00:32:39 it's still previews to some of the MPC animations as far as the talking parts are still a little, little off, but those can be tweaked, obviously, by the time we get to the final build. But I thought overall it seemed fine to me. Yeah, I'm on the, I feel exactly the same. I think it looked really damn good, like just from an image quality perspective, it looked amazing. The characters look so damn well-rendered.
Starting point is 00:33:04 Yeah. And then, yeah, to echo what Paris mentioned, yes, there will be moments where an NPC says something and the camera lingers on them for longer than it needed to and it's kind of awkward. And the person says like, welcome to open world RPGs. You can't do that, Cohen. And the camera just stays there for a little bit. You're like, okay, is it? Oh, okay. And all those things can be ironed out.
Starting point is 00:33:26 But the, yeah, I think that like it still feels high quality for sure. I will say in the combat camera felt like, you know, not all the way there and hopefully a bit, there's a bit more that gets developed there. But there are moments where, you know, I ended up fighting some sort of bad guy villain in the swamps at night. And the enemy kept on teleporting behind me. And I would slowly like turn around. And then he's like, oh, you're looking at me now. cool now now I'm ready to attack you which is nice
Starting point is 00:34:03 but it felt kind of like cheap shoted yeah I kind of wanted the movement of feel a little bit smoother there but it it was nothing that made me I wasn't repulsed by it in any way I came I came away from this being very positive about the combat if you would have told me it's directional based I would have been like
Starting point is 00:34:18 ooh that seems kind of tough to pull off in a in a faster paced third person action game like this the magic powers you have at night as the vampire really cool like Paris mentioned that teleportation, which very similar to like the blink option
Starting point is 00:34:34 when you blink in like death loop or in dishonored or something like that. You could look at a cliff and kind of teleport up there. The plane shift is where you sort of walk up the walls. And then you have the, gosh, I'm blinking on the other. Oh, you have your Witcher vision. You have your... Yeah, a lot of detective stuff.
Starting point is 00:35:00 You have your vampire, Witcher Vision, which is like, it was... I mean, it was perfect. I didn't have any trouble getting used to that because it was just... I'm so used to L3 or L2 in any way, and you go into that sort of like vampire mode
Starting point is 00:35:13 and you sort of... What objects are... Oh, that thing... Looking footprints and stuff like that, like you're all... It has... It has so much witcher DNA in there and all that stuff felt really natural.
Starting point is 00:35:23 It didn't feel like derivative or bad in any way. Like, I wasn't using the Witcher vision going like, I kind of wish you did something else here. I was like, this feels natural. This is kind of what this RPG is asking for. Okay, good, good, good. Awesome.
Starting point is 00:35:36 I think just along those lines as we wrap it up, like I know Andy is brand new into the Witcher stuff and he's been loving it. So it was cool with him and I just face-to-face going to talk about that Witcher stuff because I'm super excited for the new DLC that's going to come out. But anyone that's been playing the Witcher 3,
Starting point is 00:35:51 you're just going to fall right into this, I think. Yeah. And I think there's a very strong story here. And there's enough difference, especially with Cohen being human in the day and then Vampire Night that the gameplay is mixed up just enough that you're not like, oh, they're just copying the Witcher. It's like, no, the Witcher is kind of the foundation of what they're building off of, but then they're doing something different with it at the same time. And it feels fresh. It feels like, yeah, I want to play this.
Starting point is 00:36:17 I want to see how the story plays out. I want to see if I can save my family. I want to see what happens if I don't save my family. You know what I mean? I want to do all that stuff. So I'm very excited for this. I think kind of going back to some of you were saying before Greg when I think, well, first of all, remember, I did draft this. I called it. You did? I think I'm such a curse like when blessing did GTA where he's like, if it comes out, I'm excited to came out. I'm not mad. I lose the points. If this is as good as I want it to be and I'm sunk on a fantasy critic by it, no problem. Not that I was even in competition. Thanks for nothing, Valve.
Starting point is 00:36:51 September, September is a monster man. And it's funny. This game kind of kicks it off because I think it's what September 3rd. second, second. Yeah. And then Oni Moosh is like right behind it. It's just crazy. But yeah, this is going to be something I think a lot of open world RPG fans are really going to love. And if you're a Witcher fan, you should already be sold. My hope is they push it forward.
Starting point is 00:37:09 I think what gets me most excited about it was in that interview with them, the, it was Patrick Falcowski, who is a senior quest designer and was mentioning, you know, when they asked, I believe. leave you was asked what are kind of like the core pillars of this game right and they're like well we love the we love the 30 day time slot thing we love the of course daytime and nighttime adventuring as two different you know well not you're the same character but it's two different ways of kind of interacting with the world and doing combat um but he mentioned the thing that got me most excited is that he mentioned what really holds us all together and what we're most excited about is the narrative and the story that we are telling and the things that happen in this story
Starting point is 00:38:01 are kind of like what holds it all together and why they are, why he was the most excited for people to get their hands on this. And like, if you have a game that feels good to play, I think there's a lot of games I feel awesome to play, but telling a narrative and writing is like usually in short supply in the industry I feel like and I'm just so stoked to kind of,
Starting point is 00:38:25 of experience what this narrative is and what story it's telling. I got a couple chats from the super chats for you, some questions. Let's jump into Professor White T. Paris, I'll start with you, Andy. I want your opinion. After I finished Digimon, I was going to jump into Witcher 3. Should I wait and play Dawn Walker instead? Paris Lily.
Starting point is 00:38:43 No, you play to Witcher 3. And play all the expansions. Do you feel like you would burn out if you jumped into Witcher 3 now and then you got to Donorri? Ah, it's too much open world. Honestly, you probably would. Actually, that would be a lot. But yeah, don't pass up to Witcher 3.
Starting point is 00:38:59 It's great. Don't ever pass up to the Witcher 3. But also, you know, support new IP. Witcher 3 has sold seven quadrillion copies. If you've waited this long for Witcher 3, why not wait a little bit longer? Let it be your forever game like it was going to be for me when I was like, I'll play that one day,
Starting point is 00:39:17 but I said that about nine years ago. Fair enough. And then Jeremy Games says, blocking sounds like for honor is it similar does any of it do any of us have enough for oh the directional stuff i mean it's it's it's not as intense i mean i think they're doing it to to kind of make you think but i don't think it's as intense as four honor no you have a dash two and things like that yeah yeah okay fair enough uh i can't wait for the blood of don walker september 2nd is coming up quickly
Starting point is 00:39:50 and again i'm just saying band dynamic come move it up. Who cares? Why not? Put it out in August. You got some day. Push it up. Let's go. Let's get you. If you put out a less polished version of it, I'll be like, you know what? It's okay. I'll let it slide. I'll let it slide because it's not September. Yeah. Believe it or not, everybody, that is just halfway through the show.
Starting point is 00:40:10 We have an orbitals preview from SGF for you next. But before then, I'll remind you that we can do this without your support over on Patreon.com.com slash kind of funny YouTube.com slash kind of funny games. Apple and Spotify. Of course, you head over there. You give us your membership money. and we give you all of our content ad-free, your daily dose of me, Greg Miller, and of course, good karma for supporting an 11-person, 11-year-old small business. But right now you're not using your benefits. So here, before our orbitals preview is a word from our sponsor. This week, we're sponsored by patreon.com slash kind of funny. Because it's Patreon
Starting point is 00:40:44 Pledge Month. If you enjoyed the crazy amount of summer game fest coverage we put out in June, please consider tossing us a few bucks this month with a Patreon membership or upgrade your pledge for July. Patreon members receive perks like ad-free audio and video versions of every show, access to quips, a Twitter-like equivalent with posts from Greg, and daily exclusive episodes of Gregway. We're releasing episodes of Gregway publicly each week this month so you can get a taste of what the show is all about. Right now you can go watch Blessing, talk about what it was like, being a guest on Dropouts on Actually Game Show.
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Starting point is 00:41:43 like our live recording of Games Showdown last week. So join us over on Patreon.com. slash kind of funny. This episode's brought to you by Factor. Sometimes hunger strikes and you're just exhausted. Or you've been hosting shows back to back to back and you just don't have it in you to set up and prepare the whole meal that you thought you would have time for.
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Starting point is 00:43:06 but I had the really bad sunburns of future, Tim. I hope you're looking a little bit better. Bless, you play orbitals. Greg, you played orbitals. Andy, I just love talking to you. Hey, man, I'm here, dude. Are you excited to hear them talk about OBLS? Of course.
Starting point is 00:43:20 I am very, very excited. I mean, we're talking about a haze-like with that art style. Yeah. Amazing. Come on. Nintendo Switch 2 exclusive, which was quite the surprise for us, as like we all realized that that was the case a couple months ago, even more months ago now, as I say this.
Starting point is 00:43:35 But is it good? Greg. Tim, I'm happy to report that so far Orbels lives up to the hype. Wow. Like I think it's rare, you know, that you see a game with so much style, so much. and you're like, okay, is it going to stick the landing? Now, granted, this is a preview, so let's not get too far ahead of ourselves.
Starting point is 00:43:53 What was the preview? It was basically the opening of the game, I assume they didn't say as much, but it would definitely appear to be that way. It was, you know, starting with a flashback of these two little children, right? And then what happens to them, then 15 years later going into it. This is pulled, not this part, but the other part right before that was pulled right from our demo. And meeting some people in their world on a little space station, you know, working out, helping out the space station,
Starting point is 00:44:17 then getting into your ship and going off and then going to one of these riffs that we'll talk about, I'm sure, in terms of the maybe in the storyline. But for me, you know, you look at this, you're like, okay, cool, it looks like an anime. It's a haze-like, like we're talking about, of course, pulling from so many great games like it takes to.
Starting point is 00:44:33 What are we going to get into when we get in and kick the tires? And real inventive stuff, real fun stuff. The biggest bummer I had about this is that Nintendo's SGF, this is pulled from SGF coverage, even though it's a month later, everybody. How you do in July? I hope it's so alive.
Starting point is 00:44:50 And if I'm not, Andy, you have my permission to use this preview still. Okay. Don't do the thing while, maybe we shouldn't do it because he died. Like, no, do it. And then when we come back, you know what I want you to do? Take my ashes and do like the... Oh, like LeBron James. Yeah, yeah, yeah, yeah.
Starting point is 00:45:04 I'll be wearing my Spurs championship. Yeah, we definitely came back. Right now in the series, you're up. Three years, you definitely came back. Anyways, though, no, I thought it was impressed to do. see it and then like is it going to control well yes is it going to be seen interesting yes my biggest knock was this is s jf and nintendo had us in if you remember tim like that what was the coffee shop a couple years ago and it was just booths on booths on booth and so there was so much
Starting point is 00:45:29 chatter there wasn't there weren't headphones hooked up for this one oh i hate those sound bar but it was like i couldn't get the story i couldn't engage i got to play with russ which was cool russ and me did our play through of this uh but from the very jump like you restart the demo tim and like all the logos start coming up and they're like in the CRT anime logo. And I was like, oh, it's got it. It's got it. It's got style. Yes. I think the style is where this thing excels.
Starting point is 00:45:54 You know, the main thing that you can compare it to as far as what the game is, obviously, is the Hayslight games. It is a Hayslite, as we like to call it. So you look at it takes two or you look at split fiction as the latest one. And that's the comparison. And I think if I was to weigh these games against each other, I think there's something about the snappiness of Hayslight. they've been doing this for a while now.
Starting point is 00:46:15 And so they are dialed in when they're making that kind of game that I might not get as strongly from this in the limited 20 minutes that we've played. But I think in terms of the presentation, I can't believe how good this game looks. So the demo we played starts off with a cutscene getting you into the world. It's so funny because when we're doing our demo, we're like, okay, we have 20 minutes. It is a time thing. And so like I think at the last minute you see a pop up of this thing. Two minutes remaining. Like this thing is about to shut off.
Starting point is 00:46:41 And I think because of that, I felt. the length of the cut scene even more where I'm sitting there and I'm like, okay, we haven't started playing yet. Okay, we haven't started playing yet. But then like, it started kicking in from you of like, oh, I'm just watching an anime now. Like, I can't believe how much cinematic we're getting here to kick this thing off. And it felt like I was watching a Saturday morning cartoon, both in how well the art style is rendered, how good, just the authenticity of a throwback retro anime.
Starting point is 00:47:08 This is authentically being, right? This feels like it's very much of the era, which is impressive. and then when you get into the gameplay, that immersion is not broken. The art style continues to sing, it continues to shine. Mechanically, I think they start you off in a very fun, interesting place, right? You have your jump, you have your dash. It feels the way that you would expect one of these games to feel. One of the things that I was playing with Danny Peña of Gamer Tag Radio.
Starting point is 00:47:30 One of the things that he kept pointing out is like, I got ahead of him and I kept going. And he's like, oh, wow, you're all the way up there. Like, you're way ahead of me in the level. And you had that level of separation of I can keep going until until it feels tethered. I didn't feel like I was in a small instance. Inevitably, you'll hit a wall where it's like, okay, we need both of us to lock this next thing. One of y'all.
Starting point is 00:47:49 No, no, no. He's like all the way back here. Basically what happened at one point where me and Russ were trying to get it, I'd gotten into the gunner seat of the ship we were going to set off in, and Russ was then going to be the pilot, but he'd got to be turned around, so he was just running the other direction while I chill in the gunner seat. And there's stuff like that where you can be off doing it. Tim, you'll be happy.
Starting point is 00:48:05 First off, you and me, we got to reunite, get the back together. I can't wait to play. You think this is going to be the one? Yeah. When we did the other one, we were fine. I feel like you didn't really like it that much. I mean, I thought, Dan, you know, let me come on. Split fiction's got some problems narratively or whatever.
Starting point is 00:48:20 This seems like I'm in a cartoon, which I appreciate and like, and I'm all for trying again, Tim. Yeah, I'm not trying. This is the world I want to be in. Yeah, what's the likability with the characters? Are we getting cute little back and forwards? Is that it's a writing humorous or? From the captions I was reading, yes. Again, I can't talk to you about performances.
Starting point is 00:48:38 I can't really talk to you about flow for how it was set up. Yeah. There was interaction between them. Again, their brother, sister, right? It is the relationship I understand. I put the description in there, Tim. Is the mom blue or the dead? I don't want to get into who's blue, all right?
Starting point is 00:48:50 I don't see color like that. Don't worry about it. Sorry, ask me you that again. Are they brothers and sisters? I've given you the description. Two inseparable explorers. Not mentioning anything about their relationship familiarly. Okay, great.
Starting point is 00:49:04 Thank you. That was a really good word, Tim. Delivered well. Delivered with confidence. Delivered with confidence. He was running the guy. Yeah. I think for me,
Starting point is 00:49:15 yeah, I think if we're talking about the wanting to be in this world thing, yeah, for me, it was the charm of the world. More so than even the story or narrative,
Starting point is 00:49:22 I'm sure we'll get there where I'm locked into what's happening. But honestly, in the first 20 minutes that we're playing here, there's nothing that happened narratively where I'm like, oh, snap, we're off. Like, it's more so,
Starting point is 00:49:31 hey, let's settle into this world. You are playing as these space explorers. You're maintaining this ship and you're getting, you know, you're getting acquainted with kind of how these mechanics go. And so one of the first things they show you, I think, in a major way, as far as puzzle and mechanics, is there are these kind of like big gun type things that you can pick up.
Starting point is 00:49:48 Yeah, one of the ones that I think either, the one I picked up was kind of a grappling hook sort of thing. And then I think Danny Peña picked up, it was either a flamethrower or a laser. I think there's a, there's a little combination of all three I use, but it was very much like, it's not, it's not chance of, oh, you're the flamethrower person, you're the grappling hook person. It was very much. all right here are these items which one do you want to pick up and so i got there first i was like oh i'm gonna pick up the grappling hook Danny picked up the other one. And of course, like you're expecting these games, we get to a puzzle that's very much, all right, I use the grappling hook to hold a thing open.
Starting point is 00:50:20 He uses the flamethrone thing to bust open to like take down a thing or melt a thing. And then we got to a point where it's, oh, we got to switch up weapons now. And so he's good or items, I should say. He goes back, gets the laser so we can do a different thing. And I'm still using the grappling hook. And we're solving these fun puzzles. One of the puzzles I really liked, this is actually separate from the items we're using. We are both at a terminal.
Starting point is 00:50:42 It was like one of the last steps. in order to get the ship going. We're both at a terminal, and we both have separate buttons that we need to press. I have like a purple button. He has an orange one, and me and him had to hit the combination
Starting point is 00:50:55 that's on screen, and so it's like, orange, orange, blue, orange. And so it's like, okay, orange, orange, and then they throw in like the swap arrows, so you swap buttons, and then they throw in one
Starting point is 00:51:06 where you hit it and it changes the colors. And so this is when me and Russ were like, oh, okay, hold on, hold on, talk it out. You do that, okay. Everybody shut the fuck up. Stop talking. Yeah, exactly.
Starting point is 00:51:14 Really fun escalation there. And I'm like, I'm hoping that we can keep up the pace in that. So far the pace feels right as far as, all right, get you to the next thing, get you the next platforming thing, get you in the next puzzle. The way that you'd expect in a haze-like. And again, like to compare it, I think to split fiction where I was, I didn't hate it, but I didn't enjoy as much as I enjoyed it takes two. I think what I liked so much about its takes to and didn't like so much about split fiction
Starting point is 00:51:37 was the unified feel of it. And so for this from the start of the game, I mean, starting the game and having the screen and be like, oh, this is where we are, where we're living in this anime world. I vibe with that, right? Especially with this whole, the cutscene in the beginning showing what looks to be like a traumatic event that makes them separated off into their group and do their whole thing. I'm like, I like the idea of how we're setting those up where we're going, let alone building to the rift that they talk about it in the other little bullet point right of explorer beyond
Starting point is 00:52:03 the storm wall, probably a ship through the perilous asteroid fields and discover miscarriage of banded stations filled with a variety of puzzles and dangers that only two explorers can overcome together as you navigate uncharted seas close close color collaboration is vital remember you and only you can save your home by working together how was the performance any concerns there no no no i think again i think the art styles it would be masking so many issues if there were any but i don't even know if there are i think it just looks so good and having that like warbly you know i'm looking at a CRT cartoon works so well for it and one thing i do want to call out that i didn't expect when we were running around the station to begin with,
Starting point is 00:52:40 immediately ran past a punching bag and a little prompt went over there and like you can do the thing where we like to do in split fiction, right, of sit there and like okay, I set the record of, I said the record of, I said I did 400 taps and like I can beat that, you know, go back and forth, little stuff like that. Didn't do anything for the overall story
Starting point is 00:52:56 whatsoever, but was just them competing with each other. Bless, you mentioned that you could just kind of pick up whatever turret device that was in the game to do whatever mechanics. One thing I love about it takes two and split fiction is that anytime you're in one of these
Starting point is 00:53:12 little gaming scenarios you might be thinking oh what they're doing is more fun than what I'm doing my task is like not as fun as what my partner is doing but then it feels like it would immediately be flipped like I feel like there was such a good
Starting point is 00:53:28 balance of we're both getting really fun stuff yeah we're both getting fun stuff we're rarely tasked with like you rarely have one person constantly getting the more laborious kind of like monotonous tasks Um, the one thing here was like with yeah, how was the balance like here? Like what was one person was getting whatever?
Starting point is 00:53:46 Well, no. I mean, it felt like you're very much in control of what you want to do. There was one point where there was little fires around the station and Russ ran around with the tether that he would, and then open up these like garbage shoots and the fire would come out and then I would spray the water in there. Okay. But it wasn't that similar like in split fiction where it's like, oh, you're assigned that weapon.
Starting point is 00:54:05 It was we ran to the wall where the weapons were. Gotcha. Okay. And like, it could pick up one. And the next time we did it, I grabbed the tether. The best thing is I think they did that on purpose too where, yeah, like the next puzzle required one, one different weapon. And so I went back, put back the tether and then picked up the other thing.
Starting point is 00:54:20 And then we needed the tether again. And then it was Danny that had to go back because I still needed the thing I had. So it felt like they were deliberately rotating the weapon so that both of us got to experience. That's cool. There was one bit I saw in there, Baird, if you can kind of look through. It's a 2D side scrolling section where it seems to be like there's a really zoomed out. Really zoomed out. It's like there's like a rolling ball on the bottom
Starting point is 00:54:39 and then there's like air things pushing up and like balls kind of floating in the air that the characters have to dodge and it looks like they have some sort of like anti-vacuum. A pusher. A blow. I did see it. Okay. Yeah. It's gone from suck to blow. The person floating is constantly rolling.
Starting point is 00:54:55 Yeah. What is that person doing? We didn't get that. Oh. This is it. These are just trailers. Did you all experience any because like just seemingly from what I just saw that seems like one person's really doing gameplay. The other person's kind of just a long for the ride for that segment. The best I could think I would be at the end there where I was in the gunner seat, wait, you know,
Starting point is 00:55:12 and Russ is flying me out. But even that I wasn't bored, it was, it's over so fast. That was, yeah, same thing for me. One thing I want to shout out there, though, but yeah, is, yeah, we get the spaceship going, and then it is one person's flying the ship, the other person's in the gunner seat. As I'm flying the ship, I'm, like,
Starting point is 00:55:27 getting close to our objective. And just out of, like, wanting to mess around, I see a prompt that's like, the control scene was at, like, the bottom right. One of the buttons was like, get out your seat or something like that. And I hold it and I get out the seat. And now I'm back in the ship. Meanwhile, Danny is still seeing like the space.
Starting point is 00:55:46 He's seeing space. Like he's in the gunner seat. He's out in space. Meanwhile, I'm like running around the ship. And I'm like, this is kind of crazy. The fact that they have this available. I can run around in this different space. Meanwhile, he's out here.
Starting point is 00:55:58 Like, it felt very cool that they were able to pull that off. Okay. So it sounded good. We all saw this and we're like, we're in love with it. It looks amazing visually. and like what a cool idea and like we love these type of games. Do you think that this has the, I know you only played 20 minutes, but does it have the potential to sit next to the Hayslight games,
Starting point is 00:56:16 potentially above? Wait and see, but yeah, I think it has the sauce there. I think the charm is really going to elevate it. Gameplay-wise, I think they're nailing the pace of it. I want to see how many ideas they can generate. For me, that's the thing with it takes to, and even split fiction is that those games have so many ideas and they're not afraid to go crazy places with the ideas.
Starting point is 00:56:36 You know what I mean? Like you're playing split fiction and at a certain point, it's like, oh, I'm a pig, like flying around the world using my farts. That is such a crazy, wacky thing. And it takes two does the same thing where it's like, all of a sudden I'm playing a fighting game out of nowhere. I don't get the impression that this game is going to go as creative and wacky with it. But I guess we see from the trailers, right?
Starting point is 00:56:54 Like, they're doing a lot of different stuff there. So mechanically, they can continue to bring it while also giving me a story that is rounded well in this anime world. and what they're doing here, I think that'll be the main thing, right? Like, can't you give us a story that's more solid than those two? Potentially, I think that's what would push it above. You know what I mean? Again,
Starting point is 00:57:14 not having ingested any of the story just based on conditions there, market conditions. The gameplay definitely stood up and I, you know, the I enjoyed how it felt like one continuous thing. It felt like I was playing one continuous level rather than different vignettes
Starting point is 00:57:29 as we do so much from Hayslights, right? Hazelikes. and so that's great and so if the story can hold up and if I can actually care about this and if you and me are playing in the demo or the you know streaming lab Tim and hanging on what's going to happen next
Starting point is 00:57:43 and interest in where we go I think that's super compelling. I know you guys were very early in it. So do you think it was the first 20 minutes of the game that you play? I do. The way it definitely seems like it gives the whole intro of here's how it went and then boom now you're off onto the races of your first thing with some stuff going wrong on the space station.
Starting point is 00:57:59 So obviously kind of early for you guys to know this but do you get the vibes that mechanically it's going to be a challenging game or is it kind of just fairly simple situations that you're in? I don't think he's asking for Gia. Yeah. No, I wasn't, but I was, I was,
Starting point is 00:58:16 I was trying to insult Gia. No, she can't do this. No, I remember him telling me how the, yeah, I remember him telling us about the, was it a take?
Starting point is 00:58:23 It was it takes two. Yeah, the boss she couldn't handle it. I don't, yeah, no, I don't get the impression that this will be a challenging game whatsoever. Like,
Starting point is 00:58:30 like, it felt very simple in the things that you're doing. Because split fiction, like, not like it was difficult, but I do feel like it kind of would ramp up. There were some parts that I'm like, this is mechanically challenging you. I mean, the part that I mentioned before where it's me and Danny Pena hitting the buttons and trying to line up the things, that did take a second of like, all right, pause, let's lock in for a second. And so I could see if you're trying to play with somebody who's a non-gamer, I could possibly see that being kind of a stopper. But I never got the impression of like overall, this is going to be more of a difficult game. If you're somebody who struggles with the concept of right stick moves camera and
Starting point is 00:59:04 Oh yeah running and jumping and dashing yeah Yeah, what was the feel like when because I'm looking at that we do get that nice the jump and dash which I is fairly Standard and kind of 3D platformery type I think it felt standard like it felt like I mean I wouldn't say it felt any that much different It felt how it should yeah felt how it should it didn't feel one way or the other in terms of being Or remarkable it just felt like you see what you're seeing is what you're getting which frankly based on everything we've seen from this game is exactly what I wanted. Yeah. So when are we going to be able to play this, Greg? This summer.
Starting point is 00:59:35 This summer. See, if you noticed in the notes I wrote for your thing, right, what did I write? This summer. As of now, we're filming a day before the June 9th direct. So hey, Nintendo Direct, maybe that's where they actually announced a date for this, which would make sense because it's a Nintendo Switch exclusive and also we didn't see it in the
Starting point is 00:59:52 summer game fest. Yeah, when I was talking to the representatives there, I was like, so when's it coming out again? The summer and I'm like, oh man, summer sure is here. Yeah, I could be great if there was a thing coming up there. Nintendo's making a lot of announcements. That would be great. Hopefully, yeah, by the time this post, my weird thought is I wonder if this is release date or if this is the day before.
Starting point is 01:00:13 Oh, or if you're embargo to it until they're going to do that. Maybe it's a shadow drop on this day. I don't know. Well, you say no, but like, why is the embargo for this a month after Greg played it? But I feel like you would know more. I guess if, yeah, I guess since we're doing this in a weird time warp way, that would make sense of why the embargo is so far ahead. Yeah. Yeah.
Starting point is 01:00:31 I'm going to say two weeks after this. Yeah. I'm going to say two weeks after that feels good, though. I'd say the day before. What day is today? What days today? Today's July 8th. Today's July 8th.
Starting point is 01:00:41 I do believe, right? June 8th. No, but I'm not going to be like. No. Okay. I'm scrolling. I'm scrolling. I'm scrolling.
Starting point is 01:00:49 I'm suing. I'm suing. July 7th. July 7th. Okay. Yeah. Either you're dropping a big overview trailer or this this thing is about to be out. Yeah.
Starting point is 01:00:58 Wow. Exciting times. Everybody. Any final thoughts on orbitals? Can't wait to play it. Yeah, lived up exactly to my expectations. Fantastic. Love to hear that.
Starting point is 01:01:07 Back to you, future Tim. Probably. You're not working in this day. And we're back looking at those sweet summer children who had no idea what would happen between the recording of that and now. It's funny, a little inside baseball for you, of course, when it was like, oh, Orbil's in this episode.
Starting point is 01:01:27 I wanted to be able to say, so I couldn't remember who was on this. I had no idea who talked about. I knew I was one of them, and I remember that I enjoyed it, but I couldn't remember what I said. Of course, I can't hear, but I saw the chat reacting.
Starting point is 01:01:39 I think we say in that how we don't know the release date, of course, now we do September 3rd. Tyler's new groove asked, I'm sorry, if I miss this, is it coming to Switch 1. It is Switch 2 exclusive. 3,99, September 3rd,
Starting point is 01:01:51 the release date for orbitals. Cannot wait for that one. Of course, sorry to see Andy's Spurs Destroy. Let's get some super chats that came in that weren't about Don of the Blood Walker. No blood of the Dawn Walker.
Starting point is 01:02:05 Don Walker. My name's Dawn. Don Walker. I should be able to remember it because Poe's mom is named Dawn. So it should be easier for me to remember now, Don Walker. Science Dog official piggybacked off me talking about how I'm into vampires right now and said Twilight in review when. There's been a lot of talk about that. I think he came up on something else where Blessing said he'd be in it too.
Starting point is 01:02:24 We will get Twilight in review at some point. Do not worry. You will get it. and it will be fun. And the other one that wasn't Don Walker related. AK dot 98 says, it's my one year stream anniversary,
Starting point is 01:02:40 dropping some love for kind of funny and the best friends for the inspiration and support. I wouldn't be here without y'all. Congratulations on one year of streaming, AK. 9.8. Everybody get over there and support
Starting point is 01:02:53 AK.98. That name sounds familiar, but I couldn't tell you why, Barrett. No idea. Aeson. Never heard of them. Oh. I remember it was like pinned to our Twitch channel for a long time
Starting point is 01:03:03 Well me and Andy were just rocking Of course, AKa.98 is in fact Aeson Who is a producer on the kind of funny album that we did of course Octopus can't stop us You can pick it up at kind of funny.com slash store Congratulations Aeson on your stream reversory And for making an amazing album We love hanging out with you
Starting point is 01:03:21 We couldn't do without you everybody. Remember pick up a kind of funny membership Patreon.com.com slash kind of funny Patreon.com slash kind of funny YouTube.com slash kind of funny games. Apple, Spotify. Of course, you'd get everything we do add free, your daily dose of me, and of course, good karma. Right now, of course, we're all about live talk shows, as you know, so we are not done.
Starting point is 01:03:39 We are about to roll into the kind of funny podcast. But if you're watching this later or listening later, you'll pick up the kind of funny podcast somewhere else. Wherever you got this, you could get that. And then, of course, remember, there's a stream for video games after all of that. Tomorrow, more games cast, more games daily, X, Y, and Z. But for now, until next time, it's been our pleasure to serve you. I'm shaking your hand.

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