Kinda Funny Gamescast: Video Game Podcast - We Played Tomodachi Life: Living the Dream! - Kinda Funny Gamescast
Episode Date: March 24, 2026Get ad-free and exclusive shows at Patreon.com/KindaFunny Thank you for the support! Run of Show - - Start - Topic of the Show: Tomodachi Life: Living the Dream! PREVIEW - Greg’s Thoughts ... - Roger’s Thoughts - Let’s talk about the Mii and a general overview - Roger Show and tell - Ad - Mike has questions! - the Negative Learn more about your ad choices. Visit megaphone.fm/adchoices
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What's up, everybody, and welcome into your Kind of Funny Games cast for Tuesday, March 24th,
2006. I'm one of your show host, Snowbike Mike, joined alongside two fabulous human beings.
One, study hard, play harder. Greg Miller.
That's me, Mike.
And, of course, over at the end, my best friend, Roger Pekorney.
He's reading Moby Dick right now.
Two pages of time.
Ahab was the captain.
Guys, welcome into your kind of funny games cast.
We got a fun one for you.
got a preview of an upcoming video game right around the corner that you two both got to play Tomodachi
Life, Living the Dream. He just crushed it. He just crushed that. No Tomogachi for you.
Ready for that. Of course, guys, I'm very excited about your preview. Let's get a quick check in right now
before we jump into the show. How are we feeling today? Great. I missed you all last week.
I know, I know. You know. You know you're back in a five now. Yeah, you're feeling good. Feeling great,
Mike. I like this T-shirt. Thank you be a good person. It's a good statement right here. Yeah, yeah. It's pretty
easy, but a lot of people fuck it up.
Roger, how are you feeling?
I'm feeling great. Mikey, you've had an energy
today. I just, I don't love
it, but I'm happy that you're here. You know what,
Roger, we're going to get into this game, because I have
a lot of questions. You literally
opened the door to the office, and that's all you said
to it. Exactly. Got a question about this game.
They just put out Pocopi, why are they doing this?
If you say, Stomach, Mike, don't ask these questions
yet. Save him for the show.
And that's what I'm going to encourage all of you to do.
Get involved in the show just like me.
If you have questions about this video,
game that these two lovely human beings have already got to preview and play a little bit of.
We're going to ask those live on the air while they bring us the breakdown of their preview.
So let's jump into it, of course, this is the kind of funny games cast each and every weekday.
We come at you live with, of course, reviews, previews, and topics of shows all about video games that we want to discuss with each and every one of you.
You can be involved in the conversation by super chatting over on YouTube.com slash kind of funny games.
We'll be taking your questions throughout the show.
And remember, we couldn't do this without you.
This 11-person small business going on 11 years
couldn't keep the train on the track without your support.
So thank you to everybody that supports over on Patreon, YouTube, Twitch,
everywhere you can find us.
Thank you for your support.
And thank you to our Patreon producers,
Carl Jacobs, Omega Buster, and Delaney the Somme Twining.
Thank you for being our Patreon producers for the month.
Guys, let's get in to topic of the show.
Tots, dots, dots, dots, dots.
Today's topic of the show is Tomidachi Life, Living the Dream,
a preview from Greg and Roger.
A fun one for you.
A couple of things that I got.
This will be the first release in the series
in over 10 years.
God damn.
So there are a lot of people that don't even know this
is a franchise or a series
or this will be their first one.
Or maybe there's some old school fans.
Like I feel like Roger's an old school fan.
I have a history with Tom a Dodger life.
Roger was out there asking a hard question.
I was asking the hard question.
And so we're going to ask about it.
This will release or this will launch on April 16.
2026 on Switch 1 and Switch 2.
Correct.
So this is one of those.
If you're still on the Switch 1,
you have a new game coming your way.
Greg, Roger, I'll kick it over to you.
Where do you guys want to begin?
How long did you play?
What are we talking about today?
I don't know where to start.
Greg, what do you want to start?
We have specific preview embargo.
Okay, let's play it.
Yeah, well, no.
So like how long we've played, I don't know how.
Before we hit.
We can't say even that.
You can't.
No, yeah, that's one of them.
Yeah, we can't say that.
Okay.
So we've played enough to preview.
That's what you did.
We played the preview round.
All right.
What else you got?
You got a lot of questions.
I mean,
where do you want?
I mean,
I'll start me in what I never played Tomodachi life before.
I had seen it.
I had heard about it.
I never got into it on the old handhelds back in the day or whatever.
So jumping into this one,
there's a lot to talk about.
But mainly,
what a time to be Greg Miller.
To be living my dream out here,
right?
Where first off,
switch to I'm just in love with this fucking device.
So to have another game drop and have it be,
yo, we're still on Animal Crossing.
But what maybe Picopia didn't do, we will do.
Some of what they did, we will also do.
But it's going to be a different flavor, right?
We are very much at, you know, you're at that ice cream shop.
And they've got the dark chocolate.
They've got the milk chocolate.
And then they got the white.
You're like, this is all chocolate.
Yeah.
But I'm engaged with and I'm enjoying with it.
And so for,
Tomodachi life, living the dream.
What an endearing little game.
I am having so much fun with this game.
It is such, you like that so you can do that,
but it's different in this way,
where you really are creating these mes,
dropping them in the world,
and then watching them bounce off of each other,
watching them invite you to little games.
Yes, they're on an island.
Yes, I think a lot of the lone screens
that even have the same shape of Animal Crossing things
and the way the pens and pencils look on what you're doing.
Like, damn, this is like almost completely cribbing New Horizons homework.
But whatever, doing it is giving me a different, and this is a short preview, obviously,
a different reward than what I was getting out of Animal Crossing.
The ability of, cool, you want to move the buildings, you want to do the thing, you want to lay down new texture,
you want to expand, delete.
Like the fact that it's all, snap, snap, snap, snap, snap, there's no weight overnight and this is going to happen,
or that's going to go, or we're going to do this, or it's going to cost you this many bells.
It's like, no, no, no, go in and do whatever you want with the island, move the houses, drop around.
I think for people who want that, I think Pocopia is such a commitment right now.
Pocopia is a second job.
And when I look at it, it's not even a second job, it's college.
It's four years of me playing on this switch before I get these areas where I want them to be.
Whereas this one is so much in drag drop.
I feel like it could be the easy once it's fully out, once we have the full thing and you're going.
jump in, check in on everybody, feed them, go to the wishing well, get my daily thing,
whatever the hell it is, and then be gone. It could be 15 minutes or it could be you play for
three hours. But we'll see. I hesitate to jump off of that of comparing it to Animal Crossing
Right. Of course, there is a lot of, you know, connective tissue when you're just looking at it,
right, from the gameplay of it all, right? But when I am playing this, I'm playing it more like
Madlibs or like a application. Like it's, it's, I wouldn't even say it's barely a video
because it definitely is a video game,
but the way that I'm interacting with it
is like, hey, this is a comedy experience, right?
Like, it is less of the, hey, I'm trying to
get all the items to build out the world.
No, it is when I have a person that I want to upgrade
their little house, they have pre-made textures, right?
Pre-made little things that you go to the thing.
It makes it so easy and simple to build out your world
to the point where you aren't over here running around
trying to figure out, oh, I have this house, where do I put
that house. No, it automatically does it for you, right? There's so many, they want to get you
into the fun of it all. And the fun of it all is, this is a me creator, right? Like, you are running in
there, you are making, in our preview, we got up to six me's that we're making, like, at a clip,
at a super fast clip that they're introducing it to you, where you start off with your one,
and then very quickly, two, three, four, five, six, it's happening so fast throughout. And that
is the meat and potatoes of this game. It is making your friends, making the people that you see
in fictional characters, making all your family members in one island. And, and,
seeing how ridiculous this whole world is going to be and how it adapts to the different types of
personality that is inside of this world. And that's, that is the fun and the meat and potatoes
of this game and it's less animal crossing, at least in my, in my, you know, little preview that
I've had so far. Okay. A lot of fun stuff to jump off of there. Let's start with the beginning,
the me's, right? We have not seen the me's in a long time in the Nintendo world. They are loved
that everybody wants a me, but we don't really do the mes anymore.
Now we're jumping back in.
How much character customization is that?
Can I drop all six right off the bat?
Or is it like an Animal Crossing of Procopia where it is?
Hey, here's character one.
And then we slowly build out the island.
It's like Animal Crossing Pocopia.
You're unlocking them as you go.
And eventually, obviously, that'll all change.
But as you start and you make your one who is going to be whoever you want it to be.
And then you're off to the races.
They talk to you as if they're God, as if you're God.
You have to choose your own name.
You name yourself or whatever.
Of course, if you haven't caught any of it, like,
the game is using text to speech.
So I put in the name
Grand Puba and it's like, okay, Grad Puba,
thank you, Bubba.
It talks to you, everything is narrated.
That's cool.
Eventually the Me News channel,
it is actually reading the news
of the island to you and that AI
or computerized voice,
not AI.
I don't want to go that way
because we know how that is going
to be demonized,
but the text to speech voice or whatever.
So no, you're unlocking them as you go.
So your first character,
is that my character?
Or is that like,
hey, don't stress over that's your character.
It's the island.
You bring it even more, right, of what you're talking about, where as we compare it to all these games,
I think there's a lot of connective tissue to Animal Crossing.
But in terms of gameplay, I saw somebody shout out, oh, it's more like the Sims, which it is.
But even there, it's a lot like Godhand, if you're that old, where you are a hand in the world,
picking people up and dropping them and making them talking, making connections, and then feeding them things and giving them stuff.
So, no, the first people you create, you can create whoever you want.
I did create myself.
and then when it asked me questions about who I, what I looked like,
and eventually it's like, it's like I'm looking at a mirror, isn't it?
Like it understood that I made myself.
Oh, nice.
Yeah.
Yeah, so the fun part, of course, is you're making a me.
How much control do I have, Roger, over making this me, right?
Because I know I watched the 22-minute video, so I'm trying to play coy, but like, I know there's a lot to it here.
So how much customization do I have?
And then let's get into the personality traits that people want to kind of know about.
Yeah, so it is literally a souped up version of the original me.
Sorry.
I'm at the God Hand from black and white.
Everybody's like, that's not God Hand.
You're right.
I'm sorry.
We just did the thing about it.
I'm talking about the God hand from black and white.
Thank you, everybody.
Yeah, it is a souped version of the original Me creator, right?
Literally, you can see the classic hairstyles, like the bowl cuts and all that jazz in there.
But it is gorgeous and it is updated.
So you can have so many different hairstyles.
They have black hair textures in there, which is great.
All of the fun stuff, you can make everything smaller, bigger, rotate, all that jazz.
But the thing that I was really impressed with is somebody who is not Andy Cort
who enjoys making characters,
but I'm not going to spend more than an hour or two out.
You know what I'm not going to spend all my time
making these characters,
is they have another version of the character creator
that is less in depth,
that kind of gets you a base level
of what you're looking for here,
which I think is really dope.
So basically they have the in-depth version of it,
which you can just jump right into,
or they have a questionnaire, essentially, right?
So it starts off of what type of face shape do you have,
what type of eye color,
and it kind of builds it in a very streamlined,
easy to get a base level with.
So that's how I did all of my characters.
I was like, okay, I want to make someone old.
Boop, bo bo boop.
Okay, I have a good baseline.
Now I can go in there and change some of the details
and get it perfect.
So I love that they have both options
for the sickos, the hardcores,
and then the people like me who want to just get in there
have a good base to jump off.
And how long is that questionnaire?
Did it feel like you actually design the character
that you imagine your head off that?
And it's also really fun because the questionnaire
doesn't show you the final result
until the very ending.
So, like, you're really?
Yeah, so you're building it in your head and you're like, okay, I have this tape.
And then you see somebody like, oh, that's exactly what I imagined.
Or, oh, it's a little off.
That's funny.
Let me go in there and change it.
So it's pretty fast.
I would say maybe it takes like five, six minutes to get in there and kind of get them in the knowledge.
And then are you able to re-customize it after it's done?
Like, hey, touch it up how you want to.
Exactly.
Exactly.
Yeah.
So then they have an option where you can't go back to the questionnaire after you go into the, you know, more detailed version.
But, yeah, you can go from the questionnaire to the detailed version.
Nice.
So we create there.
Yeah.
And then there's a trait here.
There's something that there's an X factor to your me's that will be added to this.
What is that?
Yeah, it's a whole questionnaire that basically has the slider of your quirkiness,
your serious level.
Like, they have a bunch of questions.
I don't know if we.
Kevin,
if you click over to my stuff,
we're able to bring in our B-roll and screenshots or whatever.
I can click through and show you some of the stuff.
So I didn't do what Roger's talking about.
I made all my guys for scratch.
You went in there,
tooled it up.
Yeah,
yeah.
And so this is me just going,
of course,
name my island small.
Mine was Nutella.
I mean,
that's, you know,
my mouth's over there.
You know what?
but like,
you nailed it,
you know what I mean?
This is what you're talking about,
a personality or whatever.
I am flabbergasted.
And I'm sure I'm going to get to where they completely swing and miss,
but flabbergasted at how going through and choosing,
if you're an audio listener,
there's a slider scale here,
right,
for movement speech,
energy thinking overall,
how going through and doing this
has every time equated to them giving me little synopsuses
that actually nail the fucking person.
So this is me,
you know,
Gregie.
going at a glance sociable traits optimistic and passionate follows their instincts
personality charmer radiant and always on form their effortless style that is admired by all easily
adapts to new situations and then to drop him in with other people and have them going on this
what i was talking about it is this is right name myself grand puba this is him calling me grandpuba
which made me this is us buying food because you got to feed these people or whatever but as you
start going oh i like this is how it opens do we have audio kev
Tomodachi Life
Living the Dury
On Smallville,
Ailand
Wow
Hold on
Then watch my little guy
pop out here, okay?
Straight up, like
if that,
if you watch that and didn't go,
I gotta play that,
not for you.
Barnell says,
wow, I hate that.
Barnell,
don't fucking touch this game.
This game is fucking Nintendo
being weird.
I love it.
Them are,
they are so fucking weird
in this game, right? What would a catchphrase for Gregie B beyond, of course, right?
Look at him over there, catchphrase beyond. Beyond, as if that was made just for me, right?
Him at the wee news desk, you kidding me right now, talking about breaking news? Then I make Jean Vieve,
of course, where I can come in here. This is a partner of, wow. Exactly. You can come out the gate
and do this. Now, Jen still, and I still have to fall in love on the island and I spent time
together, but it already knows that we're a partner. Yeah, it's, sorry, I was just going to go off
that, which I think is really smart, is that I thought when you wanted, I also, I also
made Leanza in mind and I made her a partner
of me, I thought it was going to be like an automatic
hey, we skipped the line. No, I think
what it's doing in the back end is just making it easier
to get to that result.
Jen's infatuated with me. We are having
quite, but again, you know, Jen, reserved, at a glance
aloof, traits logical, tenacious, cautious,
speaks matter of factly. She's a
perfectionist, imaginative and inspired
is. Happiest when creating something.
Finds beauty and everyone and everything, which sounds
so much like my wife based on me doing
this little fucking thing. Then here,
Gregie's telling a long, drawn-out story that somehow
lacks the beginning, middle and end.
That's me every time talking to Jen.
Yeah.
She gets so annoyed with me, right?
Good Ziegiver, but there's all stuff to get into.
But it's just like, I have so many fucking screenshots on this thing because I'm so enamored with everything I'm doing.
And it's like, that is the game.
Seeing the me's get together, telling them to talk about date night.
And then watching them have their little AI, again, computerized conversation, AI and the good AI, not the AI that's doing all this shit too.
Yeah.
Kabab says, that's Greg on podcast too.
Funny.
Do you feel like talking about date night?
Okay, but check this out.
Visualize date night.
Who do you want to join you?
If you're looking at going like that stilted and stupid,
this is not the game for you.
You want to see them go through and do this
to get to where you can give them nicknames.
We're calling each other Mombo, like in real life.
We're talking about date night.
We got the news.
There's Benny.
we made a Benny of course number three
I say number one Greg number two
Gen number three Ben
Who would you have to go
And of course he's a kid
Is it go get her? You know he is or whatever
Of course I got him a baseball at some point
We're gossiping about mom of course as we would do
Nice to meet your mom
They're doing this thing whatever
I got a laptop
Then I made bless ambitious confident
A buy the book straight talker puts a premium amount results
He's a visionary
You kidding me?
This is great
I can give him the street dancing 101 DVD
D, which he does.
The first thing this fucking kid did to me.
Tell me they aren't fucking scraping the internet
and I don't know. The first thing the blessing character does
is say, do you want to play a quiz game?
And now he gives me little game shows every time I talk.
The guy who made kind of feudy, the guy who made game showdown?
What are they fucking doing in this game?
I got a suit now.
I'm fucking that.
Me and Blesser Run, aren't chasing each other.
It's very, you know what?
Talk to him about a Pokemon.
I told it is like, what should we?
He's like, what should I talk to Greg about?
I was like, you should talk about.
So now he goes off and has this conversation about Pokemon
And again, he's not actually talking about Pokemon.
Do you feel like talking about a Pokemon?
Sure.
But let me ask you this.
Someone offers you a large Pokemon
or a small poke.
It's just, it's very,
the way that they've built this out, it's very like horoscope-like.
You know what I mean?
Where it's like they have, you know, everyone talks about,
like, I'm an Ares, you're this type of person.
Like, they've figured out in their little sliders there
of like the type of person you are
And yeah, Greg's so right, where I've made so many different types of people and
comparatively to the real life version of them.
They do something weird that's really oddly specific.
I'm like, oh, that is very much like you in a way that I wouldn't have expected a game
like this to be able to do.
Taylor Swift, she's on the island.
Don't worry about it.
She looks great.
It's the five most important people.
Me, Jen, Ben.
Bless.
Taylor Swift.
Now, you might say, who would you put in that sixth slide, Greg?
Once a great question, all right?
Well, here, Bless wants to play red light, green line.
Oh.
He wants to play with me, right?
I was to try to touch him.
Do you actually play red light?
Yeah, you walk up.
Red light.
Okay.
Red light.
Those eyes.
Very scary eyeballs.
Red light.
Look at the hand.
Caught you moving.
You barely moved.
I know.
It was my first time playing.
I wasn't prepared either.
Stone Cold must sticks me.
Fuck yeah.
You know what?
That's right.
Does you have cats?
Can you have a pet?
I haven't seen any pets.
No.
I don't show the cat.
When you get the, that's the thing, when you do the, you can decorate their rooms or whatever
and then go and buy, like, layouts for it.
And so I bought them one I thought looked like the broken skull range.
So don't worry about it.
That's great.
Taking care of them.
Hell yeah.
So we're looking at the M's here.
We've talked about the MES.
We've talked about the MES of course, adding their own personalities to them.
We're talking about the hand of God I saw in the 22-minute video.
It's very much, hey, pick up this character.
Move it close to that.
See how they engage with each other.
Did you do that a lot?
Oh, yeah.
That's the gameplay really.
And Kevin, you can bring me out of this.
I think I'm done with my screenshots.
No, you're grabbing the characters and bringing them together.
Yeah, so they can form relationships.
And it's not, you can force them, obviously.
Yes.
But the game is doing things where, you know, you can, when you're on the home screen,
you can see like the light up thing of like the yellow number on how many.
You hit your Y button, you open up all your me's.
You'll see who has like things to do.
You can click straight on them.
You'll jump right to them.
And it'll be, I think I'd hit it off with Genevieve.
Do you think I would too?
And you can say yes.
And then you can bring them over.
there. You can talk about, though you'll find them in distress at one point you saw
blessing laying on the ground. I could either help him as the hand of God or I could bring someone
over to help them to further their release. Yeah, they do a good job of avoiding awkward situations
where they, the actual me's to ask you like, hey, I have a crush on somebody. Should I go after
them? And you could be like, no, no, no, no, I don't want to do that. So yeah, you have the
ultimate of authority to putting them together and making sure, hey, this person should date,
this person, this person shouldn't date somebody. But yeah, I had so many fun saying things where
my island is myself,
Leanza, and then
I was trying to make you,
Micah, but then I ended up just making Tim.
So Tim's on the island, just randomly. Yeah,
he's on the island now. And so then I
always have this thing where I turn on my game
and then I'm like, oh, let's see what's going on with
all my people, my me's. And I walk
over and Leanza's upset. I'm like, what's going on?
Leanza? And she's like, I had a conversation with Tim.
It rubbed me the wrong way. And then I go over
to Tim and then he's like, oh man, I'm sad. I talk to
Leanza. I was having a bad time. And it's like, okay, I don't know
why these two hate each other.
But that's the phone of Tomodachi live, right?
It's running around and being like, okay, well, these characters,
you wouldn't expect them to hate each other,
but now they do for some reason and finding the love, right?
I got to sit in on a conversation.
You have Genevieve talking to Taylor Swift.
And they were not hitting it off.
It was one of those that you think we would be friends.
Like, yeah, why not?
And they go, everything Jen would say to us was like, no.
No.
So we're kind of starting off small here.
You guys, six over here.
You with three, Roger.
What is the end all be all goal?
Is there 30?
Is there a hundred Mies running around?
We don't know from this previous.
We don't know the number.
Okay, okay.
So yeah, like what is the, I guess the goal?
The bigger thing I think that like what the carrot on the stick you're going is that you have an island level.
Which again, harkens back to what we are doing in Pocopia, what we've done before with island ratings in Animal Crossing.
But there's this wishing well at the center of your island.
And so when you do something, feed them, get them together, answer their questions, play their game or whatever with the me.
Their individual happiness fills in and levels up.
and when it levels up, or even when it just fills in a little bit, it fills in their level and then gives you this jar of happiness that it fills up.
You then take that to the wishing well.
You fill that in when you fill them the entire wishing well arch, kind of like the St. Louis arch.
What up, Mizzu?
That then levels up your island thing ranking.
When you do that, you then earn a wish that you can go through.
And this is like you've unlocked a bunch of different stuff and you can unlock new expressions.
You can unlock new items to give to the me's, unlock new things to put in the shop.
And then each me has their own leveling up system.
So then you can get quirks for them individually, right?
So then you have the larger one and then you have the individual ones for each of them to kind of get that carrot on the stick.
Are there pre-made mes, Roger, that are like just random characters they've already created that you can just add into your island for fun of like all randomness.
I always have to create.
You always have a great one.
There was a bun where it's like import from another thing potentially.
I don't know.
But yeah, there was one that, man, I forget of it.
There's something I think maybe with local play, but we haven't tried it out.
And then there is one of from a me you've already made.
And I don't know if that's a copy or whatever,
because I'm just going from scratch every time
and getting in there,
getting into the weeds of what their eyes look like.
Yeah.
I had everybody's images pulled up when I was making them.
I made plus come around and help me out.
Yeah, let me just show and tell it really quick.
This is Leanzas really quick.
She's,
I made her so fucking short.
It's incredible.
Yeah, good job.
Good job.
I'm ambitious.
He looks great.
I will say,
I was very happy with that.
For all of you watching and listening out there,
this looks just like Leenza.
Yeah.
Greg,
you did a great job as well with your family over there.
Thank you.
I'm actually surprised how good these measles.
Tim.
I like how you made Tim with his hair down.
Like,
he's her dad mode Tim.
Yeah,
exactly.
If we were to live shot to him right now,
this is what Tim looks like right now.
Yeah,
his sweetie.
He's a sweetie right there.
Of course.
There were the first two people I made.
And then I made,
no,
that's not me.
This is me.
Yeah,
that's me right there.
Outgoing charm.
Wow.
Right there.
Wow.
Wow.
I want to try to,
we should try to do where if,
yeah,
I'd love to import your guys.
Yeah.
And I'd love to import your guys.
Yeah.
I think of your.
And these came out, Roger, just from the quiz for you.
Yeah, yeah, yeah, pretty much.
Yeah, yeah, yeah.
Wow.
And yeah, just a bunch of, just, this is this me on the, the me thing.
And that the me new stuff is great.
It's like, because the way they do it is that they cycle through all of your different
me.
So you never know what you're going to get.
You go to a shop and it's like, okay, now Rogers, you know, the head of the shop.
Okay, now Tim's this head of the shop.
So you do have this, this fun sense of you never know what you're going to get no matter what,
even when you are cycling through the same few things every time.
I think that's kind of the general.
Beer, I would guess, when I'm getting through this preview, right?
Where it's like, I did see a lot of things like repeating, right?
Even though we saw it right.
Yeah, right.
For sure.
Yeah, you and I are doing the same thing.
But also just in general, like, yeah, it's like you get something new app.
Okay, it's the news channel.
They come up and they say the same, not the same thing, but you know, you understand what they're going for there.
Did you see the same stories repeated?
No, no, not necessarily.
But you know what I mean?
Like, you get the vibe of like what this is going to be over and over and over.
And I think your mileage will vary when it comes to how much you love making knees.
And I think that's going to be the kind of core.
of this, right? If you love making
me's and you want to make everybody in your life and you
have that ambition, fuck yeah, this is definitely
your video game. If you are somebody that
maybe is sort of like me, that's like, oh, I like
it, but like at a certain point, I'm not trying to get
my fourth cousin and try to make them
perfect, like, that's not interesting to me.
Then I do think you might
have an issue when you get into like
the larger, what I assume is a lot of me's. We've seen
in the fucking, in the direct, you can put
a lot, a whole apartment buildings of these things, right?
Like, I'm fearful when I get to that.
Will I have that same juice and energy
to make a bunch of people and start making Peter Griffin.
That is the question for me too off this preview.
I'm so hot and I had such a great time.
But yeah, will this last me?
I'm intensely playing it every day or is it I check in every day?
And then I didn't even know about the...
I mean, I watched, I think we did a lot of reacts to the Tomidotchi life thing.
I've forgotten so much of it, thank God.
So like, am I...
When there's an apartment building and there are dozens, I guess, of me's to worry about?
Like, am I actually checking in and caring that I have to do this?
Or can I just tell them to fucking feed themselves or whatever it's going to do.
Yeah.
So yeah.
And you had these fun moments where, yeah, just Tim's just laying on the floor.
It's like, what's going on with him?
And this repeats way too much.
Yes.
Every so often somebody's down.
But it's a chance to bring them together to get a French.
I get it.
But whatever this activity slash kickoff move is, I wish there was more of these.
Okay.
I don't want to keep doing this all the time.
Well, we've talked a lot about the mees.
And you guys have gotten me kind of excited about this, which I can't wait to dive in more.
And what I want to do is after the commercial break, we're going to come back.
We're going to get into viewer questions.
And we're going to start talking about the island.
life itself, creating the island.
What other fun stuff you can do
with customizing and making it your own?
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Who else are you going to talk to? A shoe?
Welcome back, everyone. So excited to dive a little bit deeper in this. Like I said, Roger, I came in here apprehensive.
Barry. Why? Now you got me on the hook. Uptight. And the question will be why. And we'll talk about it at the end. I want to save it for the end. Because there's so much right now. Animal Crossing. Just got a switch to update.
Polcopia has taken over the world.
Now you're giving me another slice of life,
create a life sim on my Nintendo Switch,
and there's just so much.
But the more you talk about it,
the more I get interested where it's like,
oh, well, when I fall off Polkopia
and I'm ready for another one,
this seems like it's the perfect answer, right?
I'm already struggling to balance
Polcopia, the dream of returning to Animal Crossing,
plus a thousand other games, right?
Like, these are games that usually take up a lot of my life.
Yeah.
So it's like when you say why,
it's like, well, Polkopeia takes up 90% of my day.
This one almost feels like in so many ways, like, stick with me and let me go for a little bit.
It feels like you are the writer, maybe director of a TV show.
And I think that's where the Sims comparison is apt.
Where it is, yeah, you're making the people, but then they come to you and like,
what should my catchphrase be?
And then like, you know, when you unlock a quirk, like for Stone Cold, right?
Like there's one in there that's called a rodeo walk or cowboy walk.
and I gave it to, so actually walks like Stone Cold, you know what I mean? And like, I was like, damn, like you're, you are going in, giving them turns of phrases, connecting them to people, giving them quirks. You know, Taylor Swift at one point, I gave her the gift of a guitar. You know, like you're going in and giving them these little things that then you sit back and watch play out rather than be a participant in necessarily. And I don't think from what we've done, it doesn't seem like when they get hungry, I'm super punished for it. No, not like that. It's like they're hungry.
and that would increase their happiness
and that would give me the thing
to fill in their meat
or to get them their next quirk
or whatever
or give me the thing
to fill in the arch
and like,
but it's not like I'm,
it doesn't have the intensity
of a diner dash
or an overcooked
when something's on fire.
Like I need to give that
my attention right away.
And so I really feel like
they're all,
there's the root tree
of cozy game
slash life sim or whatever,
but these are in this
branching off in different directions
from all of those
where Pocopia feels like a job.
Pocopia,
know when I sit down to play, I need to do this.
I need to do that.
I need to brace it through this.
I need to make more habitats.
I love that.
Whereas this one I really,
in the preview felt like,
man,
this is a kicking on and laugh at what's happening in the world.
And that's where you get me,
Greg,
because yeah,
Pocopia feels like I got a time skip.
I got to get going because I have so many tasks to do.
I like the idea of kind of playing God
or like what I did with the Sims with Andy and Nick of like,
just watching being that person of like,
I'm the director.
Let's see what kind of shenanigans we can get into.
that's kind of swaying me of like
now you're getting my interest going here.
Yeah, I'm definitely like in that weird
place with Picopia right now where I enjoy it,
but I am just, there's too much going on right now
and I just don't know if I'm built like that.
But this was such a good, you know,
a moment of like I breathe out a little bit, right?
I can just have fun and I can just put,
again, this is a extension of the me creator.
And I think that that is the best way to describe this game
is that it's the me creator,
but now you can do it with so many different people
and you can actually have them hang out.
And I think that that is the basic.
level of this game. And again, if that speaks to you, then this is for you. I think that's the
idea, right? If that speaks to you and that creative outlet speaks to you, where it is the idea
of going in and every day the shop updates and you have new food to find out if they love it,
like it or load it, you have new outfits to find that you buy to keep in your collection.
So when somebody wants it or whatever, somebody said it's crazy Greg hasn't made a ghostbuster
yet, right? And I'm like, I thought about making an Egon, but I'm trying to diversify the island.
I don't want just another dude with glasses. But today, you know, or what?
yesterday we were playing the preview when I jumped in there and there were overalls in there
that had splotches of paint on them that were green you know I bought that chick
I'm gonna give that to me as a Ghostbuster and that's the idea of like laying it out that way
and you know we haven't talked about it but eventually what is it called Palat Town
Palat House yeah you want like a Palat House you say Palat Town for Pope
it's on my mind it's on my mind Palette House where you go in and this is where you can
draw just like in Animal Crossing make your own designs for shirts and you can draw food
and stuff to give out
And it's like you see all the machinations here working where it's like,
this is the thing when you come back to it after putting it down and everybody's
going to be wearing the shirt or put on the thing or eating the food or whatever.
It's going to be interesting to see how everyone's islands, world's lives evolved.
So when you sit down and look at somebody else, they're like, oh my God, you put the stuff
over there and these people are in a relationship and they're mad at this.
And the palette house stuff is really freaking cool.
We can only talk about the tutorial side of it, but it starts off with food.
and you can draw your own food
and the cooler part about that
is that you can really design
in the back end what that food is
right so for instance they have a can
right is one of the templates and I made Diet Coke
and I literally had text and you have a text thing
it's very like in depth and I can't imagine how people
can actually do it with like because you can use the touchpad
so you get the touchscreen rather so you can get in there and really go
crazy but I made Diet Coke and I literally call it Diet Coke
and then you go in the back end and say what is this a beverage
it's a cold beverage and it's sweet
and it's like and literally all those
things connect together.
When now someone that is more, you know, like Leanza, who like sweet things in the game.
And in real life, she loves Diet Coke.
And now she drinks it and it says likes Diet Coke as her number one thing.
Like, it's super cool that you can have all of that stuff and really get in the back.
And like, that's what's so interesting about this.
Like it is sort of like non-Nintendo like that the fact that they give you so many layers
of like interaction with all this stuff.
And it doesn't because I feel like they would have just like, oh, you can draw the thing.
And then yeah, it's generic food number five.
But the fact that you can make all of these things interact with these people and
unique ways is it's really deep.
That stuff is really deep. I know you guys
just did the preview, but yeah, I mean, of course
the mind goes to, am I importing Greg's stuff
so I can have that? Just like we did with Olive Party and so many others.
Cabobes making T-shirts and Animal Crossing. Will we get to that?
That's where it is. Hey, Greg made this design.
I wanted it in mine. I hope so. My preview was just
yesterday, so I didn't have a chance to kick the tires on everything and run through.
Do you know anything about a multiplayer at all?
Of like, am I coming to your island or people coming to your island?
It says local play on there, but I again didn't have the chance yesterday.
I might have a limited limited time with it.
Good to know. That's just fine.
Let's keep it moving because Yel Singh writes in and says, so is the whole point to have
Me's interact?
And I think we've talked about that watching the show play out.
But there is more than just the Me's.
There is an island here.
So you're decorating, rebuilding an island, adding shops, adding houses.
What does that look like? How does that play?
So the best way I can strive it is how basic it is, at least in the tutorial in our preview,
is that you, I'm walking around,
Tim looks at me and he's sad,
I'm like, what's going on to him?
He's like, I really need some street lamps.
Say, okay, Tim, cool, what do you need me to do?
Give me 25 bucks and then they just,
all the street lamps turn on in the island, right?
Like, that's the level of just how basic it is
in the very beginning,
but then eventually you can have the island builder
and start to kind of change things up.
But they make it very easy in the beginning
where it's like, this is not part of this.
Like, this is, you do not need to worry about the layout of this island.
We will do it all for you,
and then you can build on top.
Yeah, I saw that in the 22 minute preview.
It was very interesting.
You clicked on to me and was like, hey, this is what I need.
And it quickly showed you, like, here's just the plants that she wants on this island.
And you just click it in there there.
I thought that was really interesting and cool.
I also like that you can build onto the island and make the island look however you wanted.
People are doing that.
You'll have the customization of building parks and stuff inside of it.
So, yeah, I guess money-wise, what does that look like?
Do I just have infinite money glitch?
No, no, no, no.
So when you go and do something to make your people happy, they give you money on top of the XP they're filling.
in and money comes from what in that preview yesterday quickly.
You know what I mean?
Where it was like I didn't, I wasn't hurting, I didn't bottom out.
There's a couple other ways you'll come across cash as you do it or whatever.
And everything's appropriately enough price.
But it's like, you know, you're spending money on the food to get the food to come give
them the food, which makes them happy that they're eating food, then they give you more money.
And you do this whole thing.
And then you same thing with clothes.
You give them clothes.
There's a chance you give them clothes.
They don't like the clothes.
But it was a shopping spree of buying all these things yesterday.
So we're buying clothes.
And you're just giving them to whatever meat.
character you want? Is it just one set or is it everybody can have that copy page? No, it's one set.
Once you give it to a character, they own that thing. And you can buy it again from the shop or
whatever, but it's there. And then you also get the option of like showing up and they'll be like,
hey, I want to look, I want to look a professional or whatever because you saw Gregie in a suit.
I put him in a suit when he wanted a change of clothes. It was like, great, this is awesome.
But then Stone Cold wanted an outfit change. And I was like, no, you look good how you are.
I was like, you know, it wasn't forcing me to change it off that way.
Yeah. And also they each.
of these mes have their own like wardrobe.
So you give them multiple and they'll just keep it and they'll cycle
which I think is pretty fun.
Shop, what was that like that that's updating daily with different items?
Was there a lot of items to choose some or is it three or four and then you wait
every other day?
What does that look at?
It's updating daily.
So they have the main roster of things and they have a daily shop area that's regoing.
And it gets kind of wacky as you see in the direct like they had like, you know,
there's alien stuff.
There's like a cop car.
Like there's an avocado.
Like you can go nutty with it.
and really have a lot of fun there.
And I think that's a lot of the daily stuff is focusing on some of that weirdness there.
But yeah, that's how they do that there.
When it comes to building and also the shop,
is this something where you think players out there will be time skipping and getting it moving fast?
Or is it like you talked about at the beginning,
it is more click and it's instantly there, right?
So like, what does that look like?
I mean, it's hard to say off of the preview I played because Roger had a little bit longer than I did.
But like building isn't locked like Animal Crossing of like, no, you can't do this until,
you know, we gotta build the thing and yet to get it.
No, it's like, that's based on just your island's level.
Okay.
So if you were just coming in and making people happy and being able to do everything you want,
that should be able to go, go, go, and you're able to get the next thing
and keep going and find out what happens from beyond there.
It's more than if you were like, oh, I don't like any of these items in the shop.
I want to skip to the next day, I guess, but.
Okay.
I feel like with the ability, and I touched it just for the tutorial like you're talking about.
Yeah.
Do you jump in and create items in the store, or the palette thing?
There's a chance there for getting around that and doing it.
But it didn't, that didn't strike me as the vibe.
Okay.
Again, it was like, and it is easy it is to move things around in how, you know, how much stuff there was to.
Like, this is another game where I see people are like, oh, man, I don't, see, it's more like the Sims than Animal Crossing.
We can argue about that all day, but it is the idea of meeting the needs of your residents, which are quirky and have different things, which I appreciate.
And I've talked about, I didn't appreciate about New Horizons.
But then it's also the idea of this is a collect them all and fill out the catalog, Animal Crossing style of,
I need, I'm buying things in the shop.
I don't want right now, but I know eventually some,
I'm going to want to put somebody in this Frenchmaids outfit.
Eventually.
It ain't the vibe right now, but someone's going to wear this.
You're like hoarding all this stuff.
How about houses?
What does those look like?
Is there a number of different house styles from the outside?
What does it look like inside?
How do I organize it and clean it up,
make it look nice inside with different decorations?
Yeah.
What are we putting in there?
Is it animal crossing in Polkopia or is it something more?
We're scratching the surface right now in this preview,
is what I would say.
where it is the idea that what you're seeing right now in the background here for Alice's thing, Kevin was just showing you,
this is one of the prefab deals where when your character wants a new house, you can go, you can go to the,
R&C, you want to T&C, Renno Home Supply, and you can buy these prefabbed ones that are there.
There's a set that are always there, then there's dailies there as well that you can only get.
You come in, you slam them down there. Kevin, just hit play for a sec.
Because we have this here there, and then you put down this what you want.
And I think you can go in and do it.
You can have a blank slate.
I think you can go do it.
I didn't screw with it yesterday.
I just did this.
And then similar to what you're talking about.
When we leave Alice's house here and one second, pause it, Kev,
you see those houses in the back.
Those are the house vibes right now.
Got a long cabin.
What Rogers talking about from the trailer that I already forgot about of an apartment building,
like I assume,
please throw back up, Kev,
that you're going to go from those three houses to a million different structures
and changes, almost SimCity-esque when we started putting on bio,
you know, the giant, like, whatever they call them.
Fucking not biomes.
Well, I guess they were biomes.
We don't know.
I'm talking about biodomes.
Like, I think you're going to get there.
But right now that's where you're starting.
But even like the flowers, I'm like, oh, that's a good.
I have weeds.
I only have weeds on my island right now and I need to get flowers and put them somewhere.
Yeah, it looks like it looks like all kind of the same house here, just different colors on this video right now.
You can go in from TNC, yeah, and do that there and say, hey, I want this one, this color, change.
Yeah, yeah.
And again, I think with that palette thing, I think you're, you're, you're, you're,
going to be able to redesign stuff there, but again, we're at the tip of the iceberg right now.
How about creating the island? We saw streets, roads, lamps, parks, every item under the sun type
vibe here? Sure. So streets, roads, concrete, grass, all that. It's available from the get-go,
I assume, I think so, because I don't make the layout. I don't remember getting,
paying for it from any of the in-game cash or whatever. And yeah, you can go and change it.
What I love about it again, as much as I love Animal Crossing, as much as I love Pocopia, this is just a
painting tool, right?
Where it's like,
I'm painting underneath the buildings.
So I want,
I,
you know,
they laid out similar to what Rod's talking about at some point.
We'll say Jen,
maybe it was Ben,
was like,
hey,
be really cool if we had like sidewalks connected and they,
I'm like,
show me your vision.
They showed.
I was like,
good, approved and they did it.
And then it was,
as I added more stuff in.
I'm like,
oh, well,
now you're just on grass,
but that's on concrete that I fuck myself.
No,
I didn't go in there.
Text,
you know,
select.
They have the option of like the one square,
the four squares,
the giant square.
So it's like,
it wants you to go in
and fucking move things around
and not feel punished
and not feel time spent.
You have to pay for the trees
and pay for the plants
you want to put down or whatever.
But again,
they all seem nominal fees.
And I assume as we all play
this game and you really get into that level,
you'd have so much cash,
you wouldn't matter.
If I want to go to something
that I think is a little bit more negative
for me is that I don't love
how they have trickled out
the activities or the things
that you can type in
for your MES to talk
about. So in my
preview of having six people
really putting some time into this game,
I only got like two or three
activities where they gave me
this prompt of like, hey, you know, this
person's talking to this person, what should I talk about?
And then I get to type in something, right? So I have
two things on my island. I have gaming
and I have a hot dog eating contest.
That is it. That is only the two things that they
are. I did chicken wing eating contest.
So we only have two things
and it's kind of frustrating when you do
get to this whole thing where this game is like Madlibs, right?
where it should be fill in the blank.
Oh, my God, Mima, which is an old lady,
random old lady that I have on my island
as literally just a random old lady just to be there,
talking to Tim, all they're going to do is
either talking about gaming or hot dog getting contest.
And it's like, oof, I do wish that every single time
you have a new me to give you the opportunity to put a word.
Because I think that that's the fun, right?
It's having this random word generator essentially that's like,
okay, I said a bunch of things,
oh, man, Mema's talking about fucking Sonic with Lianza.
How funny would that be, right?
Do you think it's because we're limited to just these six?
Maybe.
But we drop more in.
But even then, I think that's a baseline thing of like, I do think that they should be ramping it up every single time you see in me.
Like I think that we should have, you know, six, seven, eight activities because I don't think that takes away from anything.
I do want to have a plethora of things for them to talk about.
So, yeah, I think that is a baseline criticism that I have that.
I don't think they would patch.
I think we're so far down.
I'll be, when we keep going and get review and roll on, I'll be interested to see if it evolves.
Because, yeah, to your point, like, even the clip there,
I forgot that I put my catchphrases beyond.
I don't feel like I've seen Gregie say that a lot.
And I forgot about putting in chicken wing in competition
because I haven't seen them discuss that.
But I've had the Pokemon thing I showed here
and I've seen that come off.
The date-night conversation with Jen.
It'll be interesting, yeah, as you keep going on,
which further it goes.
Let's jump into a couple of super chats here.
Mob writes in and says,
I love the 3DS games.
Only issue I had was once your MES had no problems to solve,
you had to stop for the day.
But the building and new relationship options should help.
Don't sleep on this game, please.
Yeah, I did not yesterday run out of anything to do.
I was wondering if that would happen.
And even when it would be all quiet on the Western front,
I would go tinker with something and then come back to the main home screen
where it had the thing and I would have a one or a two in yellow down there.
It was like, oh shit, got to go do that.
I got to go see what they want.
Yeah, for sure.
And then BG writes in and says,
Switch 2 got Animal Crossing New Horizons, Pocopia.
and now this within a few months of each other.
Is this a backup for Nintendo for those who could not afford a switch to?
Ah, so if you couldn't buy, I see.
If you couldn't get Pocopia, so many people have screamed and shouted about.
Perhaps.
I do think it is a dangerous move, putting them this close together.
I don't think it'll like, you know, this is a quirky game.
It's a different game.
The bigger problem I have, which is changing from the subject.
So to be clear, maybe, sure.
I think whatever. I think
the intent, I think even though again
I'm making allusions
in connecting them to the different games, they do feel
all three of those games, as somebody who's played all
three of them this year, feel dramatically
different and I think scratch different parts
of my itch when I come to gaming and you want
to play something, right? The bigger problem
I have is something that we
talked about at
announcement of this
and now that we're here with preview,
what a fucking mistake
to lock people from being able to share
their media and social media.
So I put it in the dock if you
have it and Kevin if you want to bring it up if you're in the dock
right. There is, of course,
there's an article, but when we originally saw the direct
for Tomodachi Life, we're all like,
oh my God, that's awesome, blah, blah. And then
almost immediately there was a headline
started rolling, right? We're looking off Tom Phillips
at IGN. Fans to cry heavy
image sharing restrictions for Tomadachi life
living the dream that Nintendo says are necessary
to ensure fun and safe gameplay.
I'll give you two paragraphs.
Following the conclusion of today's Tomodachi Life Living the Dream Nintendo Direct,
the company posted an unusual statement to its support website,
announcing that quote-unquote limits would be placed on the ability to share screenshots
from the upcoming social sim to ensure, quote,
the world's players create remain fun and safe,
and that the game can be enjoyed comfortably by all players, end quote.
While Nintendo's English language statement does not go into further detail,
the company's Japanese support site has stated that this entails a block on the ability
to directly share screenshots to social media or to a smartphone,
though sharing gameplay via game chat will be allowed.
So what that means is everything I just showed you,
all the screen grabs, all the cute things,
blessing on the ground,
me chasing blessing,
having a great time, right?
Those are stuck on your Switch 2.
Like you can't send those to your phone.
You can't natively pose them to social media.
Like Nintendo clearly doing this because obviously people are going to make
Epstein Island and they're going to put Hitler talking
Obama on it and yada, yada, yada.
And it's like, that's the fucking game, period.
Like, all they are doing here is locking out
what I think would be the droves of normal people
who would be sharing funny clips of their grandma
and their mom, whatever, Abraham Lincoln.
Like, the game is sharing these
stupid, goofy situations.
So why, to lock out doing that, I think,
think of fucking, uh, we're talking about Bulbist,
saying let's get humid.
Like, this is the power of sharing your games and having that be an easy option.
Yeah.
And so you're locking it down where only obviously so any of us stream and do stuff, we'll have
stuff up.
But like, the people who want to make the Hitler content are the ones who are going to be
the ones who I'm motivated to sit down at OBS and get.
Yeah, that's not what I was going to say.
I feel like you're making the situation worse.
Yeah, you're only going to surface bad.
The kick streamers, they have, they have OBS and they're able to set that off and
they're able to do all the awful racist shit, right?
But the normal people, they're just going to be like,
oh, I made my friend Lucy and she's doing this.
So how funny is that?
Like, that's, it's silly.
The amount of stuff I clipped and want to share and how frustrating it was for the thumbnail
of the episode you're watching, me and Roger to take phone screenshots.
We took our phone out and took photos of the screen to share it.
It's like, what are you doing?
Like, I think that is going to be the tale here where I think this game could broadly appeal
to a bunch of people who are like, I really want to make goofy ass shit.
Yeah.
But I think wanting, like, what I just showed you here and I was like, if that doesn't look
awesome to you, like, I think you look at a screenshot like, well, it's not voice.
No, it's voice and it's goofy and you change the voices and make the pitches and do the stuff.
Like, stupid.
I do think that despite it all, this game isn't going to succeed.
Oh, it's going to be bigger.
I think it could be bigger.
Yeah.
Yeah, that's good.
That's a great point.
It's a great point.
But I do.
Yeah, I mean, seeing the video and watching the screenshots got me completely over the fence now.
Like, I would, firmly, when I walked and I said, what is this?
Yeah.
What are we even talking about this for?
And now I'm over here like, wow, that does seem exciting.
You guys got to stream this.
And creative.
This has got to be multi-dustream.
If you didn't show me that, I wouldn't have been into on this.
So, yeah, that is too bad.
Do you think they move at all on that, Greg?
Or do you think they firmly stand strong on this?
I think they probably firmly stand strong on it.
I don't think it's like something.
Solid Python.
Greg, can you import them from your SD card to your PC?
Yes, I don't have an SD card because there are a million dollars and I don't need one.
and that's a fucking problem.
Like that's exactly.
I could also plug my doc into OBS and do all this shit.
No.
Like the one dock in the office was in here for the bit in here,
so we're taking screenshots my phone out there.
Or what should happen is I should just press the simple share button.
If you're not using the Nintendo app and it's amazing when I fucking screenshot in there and there,
it's on the app and I'm on social media.
Like it's dumb.
So, no, I don't think they'll do it.
I don't think they're worried about it to that level.
And I, they shouldn't.
Again, you guys were talking about it before.
What is the DS version of the cell?
Oh, I forget, but it's the 11th, it's the 11th highest selling 3DS game.
And also, someone pointed out, I was looking at a red of threat of just how well this game is doing.
Like, this game is, like, outpacing every other Nintendo game when it comes to social media.
Like, from terms of the official Nintendo account, like, the amount of likes and retweets, like, people are kind of hungry for this game.
So, I mean, well, yeah, because it's, like, take everything, you know, we said an off day, but it's so much fun to fuck around me's again.
Yes.
If you're not, if you're so young, you don't remember.
what a joy it was to turn on your me
or your wee and go to the me plaza
and just like to come up. Apparently you can make me
in your Switch 2. I don't even know how to do it.
Yeah, exactly. You don't get me. It's just like, damn.
Yeah, the best, the best compliment I can get this game,
and it's going to sound like an insult, but it's not.
Like, this would be the greatest, like, pack and video game ever made.
You know what I mean? Like, if the Switch 2 were to be like,
hey, listen, this is what it is, this is the souped up me version.
It would be incredible. But the fact that this game is coming out for 60
like, you can make your own value of assumptions.
I think this is worth it. I'm very excited for it.
Well, let's end this show on a positive note.
Let's talk about it.
This will be the first release in the series in over 10 years.
A lot of people will be jumping in.
It launches April 16th, 2026 on Switch 1 and 2, so everyone has a chance to play.
Roger, Greg, give me some closing thoughts on this one.
The end of your preview.
Are you excited to be there, day one?
Would you encourage fans to check this out, day one?
Let's give them one final closing thought here.
I was just so happy, just over the moon, playing this,
playing this preview, like just smiling
every time I would see
Leanza say something silly, you know,
Tim walk over randomly, get mad at Leans,
like all these silly dumb things that are happening
this game. It is, it is rife
for so many great fun moments that mean
a lot to you, but also it can mean a lot to your friends
as well. So yeah, I think this is a great
social experience, even if you are just playing solo.
Like, I am very, very excited for it.
And there is gay marriage. There's a gay
relationships in this. So yeah, we won everybody.
We won. We can close the loop.
We finished the story. I was chasing the story.
many years ago. Since I was a kid. His wood paneled basement.
Making YouTube videos about a game I didn't even know.
I'm incredibly excited for this, Mike. Yeah. Yeah. I think this is going to deliver something
that even though we're right after Pocopi, we're right after Animal Crossing Switch 2,
I think it's going to just deliver something special.
Well, I'm impressed. I'm leaving this preview with a smile on my face. I came in very
heels down, no way. Now I'm like, man, I really want to create a bunch of me and let them
be weird. Block out a week of kind of fun. I mean, we have it on the,
calendar right now. We're going to put Andy in a room.
And we're going to have them make everybody a kind of funny.
So, and maybe some of y'all out there. So we'll let you guys know.
And that is your preview for Tomidachi Life,
living the dream, releasing April 16th.
So right around the corner here, let us know in the comments down below.
Are you jumping in day one? Are you waiting once you burn out of
Pocopia and Animal Crossing? Where are you at with this game?
And of course, we will see this game launch on April 16th and hopefully see you there
for some fun live streams. If you're watching live on Twitch on YouTube,
you don't got to go anywhere.
We're switching over to a kind of funny podcast.
I'm back, baby.
And then Mike and Nick with an afternoon stream.
If you are watching later on or listening on podcast services around the globe,
thank you so much for tuning in and supporting us.
Consider checking out games daily or the kind of funny podcast later on for your day.
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